August 1917 65 October 1917 December 1917

Transcription

August 1917 65 October 1917 December 1917
CHARACTERS
Concepts
Champion
Cultist
Daredevil
Druid
Entertainer
Nobility
Pilot
Priest
Spellbinder
Spy
Tank Jock
Hindrances
New Hindrance
Shell Shock (Minor or Major)
Edges
New Edges
Aerial Acrobat (Professional)
Airborne Cavalier (Professional)
Airborne Legionnaire (Professional)
Assessment (Combat)
Defensive Roll (Combat)
Mounted Ace (Professional)
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Part 2: Savage Setting Rules
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THE AFTERMATH OF THE WARS
Familiar (Social)
Races
Human
Centaurs
Dwarf
Elf, Dark
Elf, Sylvan
Goblin
Lizardfolk
Marhlbender
Orc
Selkie
MAGIC
Spellbinding Skill
Knowledge is Power
New Spells
Baleful Polymorph
Fist of Force
Spectral Fist
New Edges
Spellbinder
Arcane Concentration
Improved Arcane Concentration
Spellbinding Rank
The Nature of Spellbinding
Divine Spellbindings
Elemental Spellbindings
Arcane Spellbindings
Arcane Power
Arcane Burnout
Cantrips & Arcane Tricks
Spell Disruption
Creating Your Own Spellbindings
Guidelines
Spellbinding Disciplines
Air Magic (Elemental)
Bear’s Gift (Divine)
Charm (Divine)
Coyote’s Gift, Way of the Trickster (Arcane)
Divination and Foresight (Divine)
Earth Magic (Elemental)
Fear and Darkness (Divine)
Fire Magic (Elemental)
Ghurka Shamanism (Elemental)
Green Man’s Gift (Divine)
Heimdall’s Gift (Divine)
House of Albion Illusions (Arcane)
Ice Magic (Elemental)
Kabbalah (Divine)
Konshu’s Gift (Divine)
Loki’s Gift (Divine)
Morrigan’s Gift (Divine)
Necromancy (Elemental, Divine)
Odin’s Gift (Divine)
Owl’s Gift (Divine)
Shadow Mastery (Elemental)
Summoning (Arcane)
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August 1917
October 1917
December 1917
January 1918
April 1918
July 1918
September 1918
October 1919 – 1920
Important Characters in the Mexican Invasion
Aimee Temple McDawson
Captain George S. Patton
Chief Running Elk and the Native Confederation
Coronel (Colonel) Antonio Gonzales
Coronel (Colonel) Vincente Molinar
General John Joseph Pershing
Gheral and the Red Sky Company
James Garcia
Jay Kuper
Mexican President Francisco I. Madero
Nikola Tesla
Pancho Villa
Zhou Yu
Adventure Hooks for the Mexican Invasion
Hook One
Hook Two
Hook Three
Hook Four
Hook Five
Hook Six
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Armored Model T
A7V
Mk I
Mk V
Mk A “Whippet”
Renault FT17
Aircraft
The Albatross D.II
Fokker E.I
Fokker Dr.I
R.A.F. B.E.2
Sopwith Camel
Zepplin-Staaken R.VI
Tesla’s Vehicles
Light Tesla Sled
Heavy Tesla Sled
Light Warship
Seaplane Tender
U-Boat, Heavy
Magic Items
Item Power
Desperate Power
Magic Equipment
Amulet of Protection from Bullets
Amulet of Seafolk
Amulet of Wind Talking
Amulet of Wind Walking
Amulet of Thunderbird
Amulet of Water Adaptation
Amulet of Zombie Control
Carrier Raven Bullets
Divine Longsword
Divine Bullets
Elemental Ring
Goggles of Nightvision
Null Magic Sphere
Opera Gloves of the Leech
Phantom .45
Pocket Mirror of Scrying
Pocket Watch of the Leech
Poison Staff
Ring of Erzulie
Ring of Wind Walking
Rod of Fireballs
Rune Charms
Selkie Cloak
Selkie Dry Bag
Tattoo of Protection from Bullets
(aka Broken Arrow Tattoo)
Tesla Shield
Zombie Killer .45
Potions
Healing Potion
Surge Potion
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Vehicle Combat
New Vehicle Attributes
Agile
Sluggish
New Maneuvers
Line One Up
Aerial Surprise
Circling Strike
Armor
Weapons
Handguns
Police Positive
Webley Revolver
Colt Revolver
Tesla pistol (aka lightning pistol)
Luger
Longarms
Thompson Submachine Gun
Stevens Model 410
Winchester Model 1892
Winchester Model 1897 Shotgun
Tesla Rifle
Browning Automatic Rifle, BAR (.30-06)
Ground Vehicles
Civilian
Model A
Model T
Model T Pickup
Lorry (truck)
Tanks & Armored Vehicles
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EQUIPMENT
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Svaldon Madness (Arcane)
Svaldon Illusion and Transformation (Arcane)
Svaldon Militia Warrior-Mage (Arcane)
Svaldon Negotiator (Arcane)
Svaldon Spy (Arcane)
Svaldon Healing (Arcane)
Thor’s Gift (Divine)
Thunderbird (Divine)
Warlocks of the Crimson Wyrm (Arcane)
Weather Witch (Elemental or Divine)
Ye Fashan’s Entropic Destructions (Arcane)
Ye Fashan’s Necromantic Mastery (Arcane)
Spellbinding Traditions
American Government Spellbindings
Central Powers Spellbindings
Entente (Allied) Powers (England and France)
Spellbindings
House of Hralkin Spellbindings
Irish Pagan Spellbindings
Italian Spellbindings
Marhlbender Spellbindings
Native Confederation Spellbindings
New Orleans Spellbindings
Russian Spellbindings
Scandinavian Spellbindings
Ye Fashan’s Spellbindings
SAMPLE NPCS
Soldier/Sailor
Low-Ranking Officer
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CREATURES
New Monstrous Abilities
Heroic Companion
Spirits
Darkvision
Incorporeal
Material Manifestation
Otherworldly
New Creatures
Clay Golem
Gryphon o’ War
Hill Giant
Sea Dragon
Spirit Bear
Spirit Owl
Spirit Ravens (Swarm)
Spirit Wolf
Thunderbird (WC)
Wyvern o’ War
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Mid-Ranking Officer
Military Pilot
Airborne Cavalier
or Legionnaire
Airborne SpellBinder
Military Spellbinder
Spy
Civilian Spellbinder
Elite Spellbinder
Pilots of the Allied Powers
The International Squadron
Bert Frank (WC)
Groupe de Combat 12, ‘les Cigognes’
(Combat Group 12 “The Storks”)
Charles Nungesser (WC)
Georges Guynemer (WC)
René Fonck (WC)
Billy Bishop (WC)
Royal Naval Air Squadron 10
Raymond Collishaw (WC)
Reverend Michael David Simms (WC)
Royal Flying Corps Squadron 56
Indra Lal Roy (WC)
Albert Ball (WC)
Imperial Russian Air Force
Aleksandr Aleksandrovich Kazakov (WC)
Central Powers Pilots
Oswald Boelcke (WC)
Jasta 11
Dietrich Gerhard (WC)
Rudolf Berthold (WC)
Austro-Hungarian Imperial and Royal Aviation Troops
(Kaiserliche und Königliche Luftfahrtruppen)
Godwin Brumowski (WC)
Dragon Army Pilots
Sodak Sarotkar (WC)
Zgred Summelgrak (WC)
Undroro Greystorm (WC)
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The Savage World
of Kaiser’s Gate
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n this alternate history setting, magic is introduced into
the early 20th century and dramatically changes the flow of history for the
rest of the century. To use this setting, you will
need to have access to the SAVAGE WORLDS
DELUXE EDITION rules from Pinnacle Entertainment Group.
July 28, 1915
The winter wind howled through the shattered gates of Fort Douamont. I stood in the courtyard,
eyeing the still-warm bodies of the French defenders. The enemy hadn’t expected the Kaiser to send in
the frozen bricks as my men hunted the last French soldiers through the inner defenses of the fort.
I was drawn to the commotion immediately when Sergeant Kunze’s squad emerged from the main
“Sergeant, what is the meaning of this? Our orders were to take no prisoners.”
some useful information. Although he looks a bit mad.”
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“You idiot!” I fumed, fumbling for my pistol and emptying it into the French sorcerer’s chest. With
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silence.
“That was no spy, Sergeant.”
own fallen men – good subjects of the Kaiser – rose to clutch at us. Two of Kunze’s infantrymen were
bunker!” I shouted.
We scrambled into the bunker, reloading our weapons and shouting the alarm. We could hear the
Frenchman’s laughter slicing through the cold.
Hauptmann Hermann Ehrhardt
of the Reichsheer
(Imperial German Army),
in his memoir
Fighting the Shadows.
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Magic Awakens
On June 30, 1908, near Tunguska, Siberia, a mysterious explosion flattened hundreds of square miles
of forest. Eyewitnesses alternately described a ball of
fire falling from the sky, or the sky opening up and
pouring out fire. An orange glow in the sky was visible for days, as far away as Western Europe. Although
the cause is still unknown, the consequence is clear.
Magic was reawakened. Traditional native cultures
and occultists were the first to notice, but it soon became common knowledge.
Folk magic – whether it worked before the Tunguska event or not – now had demonstrable, measurable, and reliably repeatable effects. After news of the
strange happenings became public, museum staffers at
the National Museum in Berlin (which houses a huge
antiquities collection) surveyed their artifacts, looking for spells, incantations, or any kind of arcane lore.
Among a cache of artifacts from a tomb in Thebes,
they discovered, along with the usual funeral incantations inscribed on coffin lids and sarcophagi walls, a series of spells associated with the Egyptian gods. While
their grasp of hieroglyphics was incomplete, they had
enough to translate and begin successfully testing a series of spells belonging to the cult of the Egyptian deity
Konshu, in his aspect as god of the moon.
Once their findings were published, museums
around the world began taking a second look at artifacts gathering dust in their collections. Academic
scoured their libraries for any magical practices to
experiment with; explorers and archaeologists delved
into ruins and tombs looking for ancient sorceries
that lay forgotten and unused.
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