IT-603 Cgm Unit iv - Gwalior Engineering College
Transcription
IT-603 Cgm Unit iv - Gwalior Engineering College
GEC Group of College’s Dept. of Computer Sc. &Engg. and IT Teaching Notes IT – 602 COMPUTER GRAPHICS & MULTIMEDIA Prepared by Mr. Saurabh Garg IT- 602 – Computer Graphics and Multimedia Unit I Introduction to Raster scan displays, Storage tube displays, refreshing, flickring, interlacing, colour monitors, display processors resolution, working principle of dot matirix, inkjet laser printers, working principles of keyboard, mouse scanner, digitizing camera, track ball , tablets and joysticks, graphical input techniques, positioning techniques, rubber band techniques, dragging etc. Unit II Scan conversion techniques, image representation, line drawing, simple DDA, Bresenham’s Algorithm, Circle drawing, general method, symmetric DDA, Bresenham’s Algorithm, curves, parametric function, Beizier Method, B-spline Method. Unit III 2D & 3D Co-ordinate system, Translation, Rotation, Scaling, Reflection Inverse transformation, Composite transformation, world coordinate system, screen coordinate system, parallel and perspective projection, Representation of 3D object on 2D screen. Point Clipping. Line Clipping Algorithms, Polygon Clipping algorithms, Introduction to Hidden Surface elimination, Basic illumination model, diffuse reflection, specular reflection, phong shading, Gourand shading ray tracing, color models like RGB, YIQ, CMY, HSV etc. Unit IV An Introduction – Multimedia applications – Multimedia System Architecture – Evolving technologies for Multimedia – Defining objects for Multimedia systems – Multimedia Data interface standards – Multimedia Databases. Multimedia components, Multimedia Hardware, SCSI, IDE, MCI, Multimedia -Tools, presentation tools, Authoring tools . Unit V Compression & Decompression – Multimedia Data & File Format standards :-TIFF, MIDI, JPEG, DIB, MPEG,RTF, – Multimedia I/O technologies - Digital voice and audio – Video image and animation–Full motion video – Storage and retrievaltechnologies. UNIT-IV What is multimedia? Multimedia is the media that uses multiple forms of information content and information processing (e.g. Text, audio, graphics, animation, video, interactivity) to inform or entertain the user. Multimedia also refers to the use of electronic media to store and experience multimedia content. Multimedia is similar to traditional mixed media in fine art, but with a broader scope. The term "rich media” is synonymous for interactive multimedia. In everyday life, multimedia is everything you hear or see, e.g. text in books, sound in music, and graphics in pictures. In computing multimedia is the presentation of information by a computer system using text, sound and graphics. Elements of Multimedia System Multimedia means that computer information can be represented through audio, graphics, image, video and animation in addition to traditional media(text and graphics). Hypermedia can be considered as one type of particular multimedia application. Characteristics of a Multimedia System A Multimedia system has four basic characteristics: • Multimedia systems must be computer controlled. • Multimedia systems are integrated. • The information they handle must be represented digitally. • The interface to the final presentation of media is usually interactive. Applications of Multimedia Multimedia Architecture: Applications Graphical User Interface Operating System Multimedia Extensions Software Drivers Multimedia Drivers Support System Hardware (Multimedia enabled) Add on Multimedia Devices & Peripherals 1. Applications: It should require absolutely no change to operate with a variety of hardware interfaces. 2. GUI: It is designed primarily for windows managed by applications at fixed resolutions. 3. Multimedia Extensions: These are needed to support applications such as full motion video, remote desktop etc. 4. Operating System: All multimedia capabilities integrate with standard user interfaces such as MS Windows 5. Multimedia Drivers Support: Software device driver is needed for each of these special devices to provide the interface from an application to device. 6. Software Hardware: Multimedia operation places tremendous demands of computing performing and storage on system hardware. 7. Add on multimedia devices & peripherals: They include scanners, video cameras, VCRs etc. Multimedia Database Systems • The multimedia database systems are to be used when it is required to administrate a huge amounts of multimedia data objects of different types of data media (optical storage, videotapes, audio records, etc.) so that they can be used (that is, efficiently accessed and searched)for as many applications as needed. • The Objects of Multimedia Data are: text, images. Graphics, sound recordings, video recordings, signals, etc., that are digitalized and stored. • Multimedia Data are to be compared in the following way: Medium Elements Configuration Typical size Time dependent Sense The need and efficiency of MM-DBS are to be defined by following requirements: Basic service: • To be used for multiple applications • Not applicable as a real end-user system (like program interface) Storage and retrieval of MM-Data: For the Storage: • input of MM objects • composition (to multimedia objects) (example: authoring systems) • Archive of data (in hardware and format independent way) For the Retrieval: • Support of complex search • Efficiency (indices etc.) • Evaluation (aggregation, filtering) • Preview • Also conversions (needed to gain or lead to hardware and format independence) For the Update • Only replace or also edit? (the complexity depends on). Multimedia Database Systems have to be capable: 1. Support of multimedia data types, i.e. data types as data structures, including type of data and operations 2. Capability to manage very numerous multimedia objects, store them and search for them 3. To include a suitable memory management system, to improve performance, high capacity, cost optimization 4. Database system features: • Persistency • Transaction concept • Multi-user capability • Recovery • Ad-hoc queries • Integrity constrains (which leads to consistency) • Safety • Performance 5. Information retrieval features: • Attribute-based search • Content-based search Integrity Constrains for MM-DB Applications The following features are typical for MMDB: • Unique, Primary-key Constraints • Referential integrity • Via foreign keys (RM) • Via OIDs (OO) • Existential integrity • NOT NULL constraints • Integrity rules (check clauses) • Trigger Specifically for OO: • Pre- and post conditions for methods • Constraints of the class hierarchy • Partition conditions (Disjointness constraints) Advantages of Multimedia Database Systems • integrated administration of huge amounts of multimedia data • optimized storage • Efficient access • manyfold complex search possibilities • Referential integrity of links • Transaction protected multiuser mode • Recovery• etc. Multimedia-DB applications Fields of application: • Static/passive: Retrieval / Information / Archive (Libraries, video on demand, information systems, press, hospitals) Databases, information retrieval • Static/aktiv Education / Commercials/ Entertainment (School, university, professional training, games, commercials) CSE, Teach ware, Courseware, CBT, • Dynamic/passiv Writing / Publications/ Design (Press, engineering, architecture) Editors, layout generators, CAD-systems • Dynamic/active Controlling/Monitoring (Factories, traffic, weather forecast, military) Process control systems Components of Multimedia The various components of multimedia are Text, Audio, Graphics, Video and Animation. All these components work together to represent information in an effective and easy manner. 1) Text: Text is the most common medium of representing the information. In multimedia, text is mostly use for titles, headlines, menu etc. The most commonly used software for viewing text files are Microsoft Word, Notepad, Word pad etc. Mostly the text files are formatted with, DOC, TXT etcextension. 2) Audio: In multimedia audio means related with recording, playing etc. Audio is an important component of multimedia because this component increases the understandability and improves the clarity of the concept. Audio includes speech, music etc. The commonly used software for playing audio files are: i) Quick Time ii) Real player iii) Windows Media Player 3)Graphics: Every multimedia presentation is based on graphics. The used of graphics in multimedia makes the concept more effective and presentable. the commonly used software for viewing graphics are windows Picture, Internet Explorer etc. The commonly used graphics editing software is Adobe Photoshop through which graphics can be edited easily and can be make effective and attractive. 4) Video: Video means moving pictures with sound. It is the best way to communicate with each other. In multimedia it is used to makes the information more presentable and it saves a large amount of time. The commonly used software for viewing videos are: i) Quick Time ii) Window Media Player iii) Real Player 5)Animation: In computer animation is used to make changes to the images so that the sequence of the images appears to be moving pictures. An animated sequence shows a number of frames per second to produce an effect of motion in the user's eye. Some of the commonly used software for viewing animation are: i) Internet Explorer ii) Windows Pictures iii) Fax Viewer Multimedia Hardware Keyboards Input devices enable users to input different kinds of data from text through to video into a computer. Keyboards have not changed in layout since the QWERTY arrangement of the nineteenth century although there have been several attempts at improving its layout. The design of the keyboards has improved with cordless and ergonomically contoured keyboards like that shown in Figure Pointing devices There are a range of pointing devices used in multimedia development and delivery. The classic pointing device is the mouse which is now available cordless and is based on an optical sensor rather than a rolling ball. Multimedia developers who are engaged in image or video editing may wish to use more sophisticated pointing devices like a tracker ball or tablet. Figure shows a state of the art tracker ball which gives developers finer control over the position of the pointer without moving their hands. The other pointing device used by developers is the digitizing tablet as shown in Figure. Either a special pen or a mouse is used as the pointing device allowing developers to map the dimensions of the tablet to the dimensions of the screen so that extreme points of the tablet match the extreme points of the screen. Multimedia developers can place pictures onto the digitizing tablet and ‘trace’ them if they need to. Sound recording equipment The use of sound in its various forms is a component of a multimedia application and the quality of the recording equipment is important in determining the final quality of the sound. Sound recording equipment ranges from a simple tape cassette recorder for low budget amateur sound productions to a fully equipped professional recording studio. The essential pieces of hardware for recording sound are microphones or musical instruments for creating the sound source, portable recording equipment like a digital audio tape (DAT) recorder for use outside a studio, a multitask mixing console for editing and mixing various sources of sound and another storage device like a DAT recorder. DAT recorders enable sound to be recorded at sampling rates up to 96 KHz and 16 bits per sample. The medium for the recording, editing and capture of music is generally undertaken using the MIDI data format and today most electronic instruments and equipment associated with music support it Video recording equipment The hardware used in professional video production is beyond the scope of this book so we focus on the kind of equipment that could be used by a small independent multimedia design company or home users. Basic video recording equipment includes either an analogue or digital video camera and a video capture card installed in a desktop computer. Video capture cards are different to graphic display cards which are not capable of video capture. Although many video experts still prefer using analogue cameras, digital video cameras are becoming more standard offering 6Mb/s data rate or up to 30 frames per second at a resolution of 720 by 480 pixels. Once a piece of video has been recorded it needs to be captured; digital video cameras can be connected directly to one of the USB or serial ports on the desktop computer but analogue video needs to be captured via a video capture card. Video capture cards receive analogue video signals through one of their ports and sample it at a frequency up to 30 frames per second, a resolution of 768 by 576 pixels and a sample size of 24 bits per pixel. Video capture requires high specification desktop computers with a fast, high capacity hard disk drive to cope with the input video data. Image scanners The last type of input device used in multimedia development which you should be aware of our image scanners. Scanners enable developers to digitize hard copies of pictures and photographs ready for editing and inclusion in multimedia projects. Standard flatbed scanners see in figure, are available in up to A3 size and scan up to 2400 dots per inch (dpi) with a colour depth of up to 48 bits per pixel Monitors The most important output device for multimedia development and delivery is the monitor. Thus the quality of monitors and the graphic display cards that drive them are important considerations for multimedia developers. Multimedia developers need to use large 17’’ or 19‘‘ (measured diagonally across the screen) monitors in order to have room to display the multimedia application under development and the various dialogue boxes of the authoring tools. Some multimedia developers use two monitors that are driven using special graphics cards so that they can see the multimedia application on one screen and have the tools displayed on the other. Speakers Another crucial output device for multimedia applications are the speakers which provide the sound outputs. Speakers are driven by sound cards as explained in the last section. Most sound cards support the SoundBlaster standard developed by Creative Labs and the General MIDI standard for sound reproduction. Speakers used with desktop computers usually require their own power source and have built-in amplifiers. Printers The last type of output device used in multimedia is the printer. For multimedia development it is important to have a high quality colour printer to show screen shots to clients and for discussing particular elements of a multimedia project. It is impossible for a printer to exactly match the onscreen colours, however they are helpful in seeing the general look and feel of an application. There are two types of colour printer - laser and inkjet. Currently a top of the range inkjet printer is capable of outputting about 1.5 pages per minute at a quality of 1200 by 600 dpi and a similar priced colour laser can output four pages per minute at a quality of 600 by 600 dpi. The new inkjet and colour laser printers allow you to change each of the colour cartridges (cyan, magenta, yellow and black) separately. The latest inkjet printers also allow you to purchase each of the colour print heads and associated ink cartridges separately hence reducing the cost of printing. Currently colour laser printers have a lower cost per page than an equivalent inkjet printer. Multimedia Hardware The hardware required for multimedia can be classified into five. They are 1. Connecting Devices 2. Input devices 3. Output devices 4. Storage devices and 5. Communicating devices Connecting Devices Among the much hardware – computers, monitors, disk drives, video projectors, light valves, video projectors, players, VCRs, mixers, sound speakers there are enough wires which connect these devices. The data transfer speed the connecting devices provide will determine the faster delivery of the multimedia content. The most popularly used connecting devices are: 1. SCSI 2. USB 3. MCI 4. IDE 5. USB SCSI SCSI (Small Computer System Interface) is a set of standards for physically connecting and transferring data between computers and peripheral devices. The SCSI standards define commands, protocols, electrical and optical interfaces. SCSI is most commonly used for hard disks and tape drives, but it can connect a wide range of other devices, including scanners, and optical drives (CD, DVD, etc.). SCSI is most commonly pronounced "scuzzy". Since its standardization in 1986, SCSI has been commonly used in the Apple Macintosh and Sun Microsystems computer lines and PC server systems. SCSI has never been popular in the low-priced IBM PC world, owing to the lower cost and adequate performance of its ATA hard disk standard. SCSI drives and even SCSI RAIDs became common in PC workstations for video or audio production, but the appearance of large cheap SATA drives means that SATA is rapidly taking over this market. Currently, SCSI is popular on high-performance workstations and servers. RAIDs on servers almost always use SCSI hard disks, though a number of manufacturers offer SATAbased RAID systems as a cheaper option. Desktop computers and notebooks more typically use the ATA/IDE or the newer SATA interfaces for hard disks, and USB and FireWire connections for external devices. Media Control Interface (MCI) The Media Control Interface, MCI in short, is an aging API for controlling multimedia peripherals connected to a Microsoft Windows or OS/2 computer. MCI makes it very simple to write a program which can play a wide variety of media files and even to record sound by just passing commands as strings. It uses relations described in Windows registries or in the [MCI] section of the file SYSTEM.INI. The MCI interface is a high-level API developed by Microsoft and IBM for controlling multimedia devices, such as CD-ROM players and audio controllers. The advantage is that MCI commands can be transmitted both from the programming language and from the scripting language (open script, lingo). For a number of years, the MCI interface has been phased out in favor of the DirectX APIs. MCI Devices The Media Control Interface consists of 4 parts: 1. 2. 3. 4. AVIVideo CDAudio Sequencer WaveAudio Each of these so-called MCI devices can play a certain type of files e.g. AVI Video plays avi files, CDAudio plays cd tracks among others. Other MCI devices have also been made available over time. IDE Usually storage devices connect to the computer through an Integrated Drive Electronics (IDE) interface. Essentially, an IDE interface is a standard way for a storage device to connect to a computer. IDE is actually not the true technical name for the interface standard. The original name, AT Attachment (ATA), signified that the interface was initially developed for the IBM AT computer. IDE was created as a way to standardize the use of hard drives in computers. The basic concept behind IDE is that the hard drive and the controller should be combined. The controller is a small circuit board with chips that provide guidance as to exactly how the hard drive stores and accesses data. Most controllers also include some memory that acts as a buffer to enhance hard drive performance. Before IDE, controllers and hard drives were separate and often proprietary. In other words, a controller from one manufacturer might not work with a hard drive from another Manufacturer. The distance between the controller and the hard drive could result in poor signal quality and affect performance. Obviously, this caused much frustration for computer users. IDE devices use a ribbon cable to connect to each other. Ribbon cables have all of the wires laid flat next to each other instead of bunched or wrapped together in a bundle. IDE ribbon cables have either 40 or 80 wires. There is a connector at each end of the cable and another one about two-thirds of the distance from the motherboard connector. This cable cannot exceed 18 inches (46 cm) in total length (12 inches from first to second connector, and 6 inches from second to third) to maintain signal integrity. The three connectors are typically different colors and attach to specific items: 1. The blue connector attaches to the motherboard. 2. The black connector attaches to the primary (master) drive. 3. The grey connector attaches to the secondary (slave) drive. Enhanced IDE (EIDE) — an extension to the original ATA standard again developed by Western Digital — allowed the support of drives having a storage capacity larger than 504 MiBs (528 MB), up to 7.8 GiBs (8.4 GB). Although these new names originated in branding convention and not as an official standard, the terms IDE and EIDE often appear as if interchangeable with ATA. This may be attributed to the two technologies being introduced with the same consumable devices — these "new" ATA hard drives. With the introduction of Serial ATA around 2003, conventional ATA was retroactively renamed to Parallel ATA (P-ATA), referring to the method in which data travels over wires in this interface. Presentation Tools Presentation is the process of presenting the content of a topic to an audience. A presentation program is a computer software package used to display information, normally in the form of a slide show. It typically includes three major functions: an editor that allows text to be inserted and formatted, a method for inserting and manipulating graphic images and a slide-show system to display the content. There a r e m a n y d i f f e r e n t t y p e s o f p r e s e n t a t i o n s i n c l u d i n g p r o f e s s i o n a l (work-related), education, worship and for general communication The most commonly known presentation program is Microsoft PowerPoint, although there are alternatives such as OpenOffice.org Impress and Apple's Keynote. In general, the presentation follows a hierarchical tree explored linearly (like in a table of content) which has the advantage to follow a printed text often given to participants. Adobe Acrobat is also a popular tool for presentation which can be used to easily link other presentations of whatever kind and by adding the faculty of zooming without loss of accuracy due to vector graphics inherent to PostScript and PDF. KEYNOTE : Keynote is a presentation software application developed by Apple Inc. and a part of the iWork productivity suite (which also includes Pages and Numbers) sold by Apple Impress : A presentation program similar to Microsoft PowerPoint. It can export presentations to Adobe Flash (SWF) files allowing them to be played on any computer with the Flash player installed. It also includes the ability to create PDF files, and the ability to read Microsoft PowerPoint's .ppt format. Impress suffers from a lack of ready-made presentation designs. However, templates are readily available on the Internet. Microsoft PowerPoint: This is a presentation program developed by Microsoft. It is part of the Microsoft Office system. Microsoft PowerPoint runs on Microsoft Windows and the Mac OS computer operating systems.
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