Official Guide - The Geekdom In The North

Transcription

Official Guide - The Geekdom In The North
Official Guide
Written by Darkfox127
Mod Version 1.2
Guide Version 2.0
Contents
i.
ii.
iii.
v.
vi.
ix.
x.
xii.
xiii.
xvi.
xvii.
xix.
xxi.
xxiv.
xxv.
xxvi.
xxvii.
xxviii.
xxx.
xxxi.
xxxiii.
xxxiv.
Introduction
Requirements
Installation
Compatibility & Patches
Features
Getting Started
Crafting System
The Store
Customisation
Basement
Mail Box
Recruiting Staff
Realistic Construction
Exterior Crafting
Travel Boat
Keys to The Estate
Meadery
Auto-Sort
Unique Displays
Credits
Feedback
Troubleshooting
I
Introduction
Mörskom Estate is a large player home located in the harsh
lands of The Pale in the city of Dawnstar. Mörskom is not
simply just another house for the player to live in. This house is
going to be a sort of personal project for the Dragonborn to
take on during his or her adventure. Over time, the
Dragonborn will have to take this old worn down house and
rebuild it into a home to be proud of.
The mod works using a system similar to Hearthfire but it’s a
little simpler and has some more immersive features such as
time passing. You will use a workbench inside of the home to
craft furniture and perform other task. There is also a store
where you can buy different items to decorate your home.
Mörskom is focused around giving the player a lot of choice in
how their home looks. There are a number of personalisation
options in the home, from changing the colour of the drapes, to
the background music you hear as you marvel at your display
room full of treasures.
The mod comes with a wide range of features to keep you
occupied which makes Mörskom a place you will want to keep
on coming back to.
II
Requirements
The first thing to understand is that Mörskom is a very
ambitious project and it may require a fairly good spec
machine to run. The other thing to keep in mind is that this mod
has a lot of scripts, some of which can run for a few game
hours until they cut off. This means that you need to be aware
of how many mods you have installed and the amount of
memory your current mods are using up. Further information on
issues can be found in the troubleshooting section.
If you go ahead and decide to install the mod, you are going
to need all of the Skyrim DLC which includes Dawnguard,
Hearthfire and Dragonborn. This is because the house takes
advantage of unique items, systems and furniture pieces from
all of these expansions.
To use the mod’s MCM system you will need to install SKSE and
be using SkyUI. However, you can have the MCM without
SkyUI so be sure to check out Gopher’s video on setting this up.
To use the family support feature for this mod, you are going
to need to install Hearthfire Multiple Adoptions Mod. Further
details on how this mod works can be found on the mod page.
III
Installation
As always, the easiest method to download a mod is by using
the “Install with NMM” option. You simply wait for the
download to finish and activate it in Nexus Mod Manager.
There is now a program called Mod Organizer that many
people, including myself, have decided to transfer over to. This
is a little more advanced than NMM but it gives you much
more control over your mods. You can watch Gopher’s tutorials
on this tool if it sounds like something you might want to try.
Since version 1.2 of Mörskom, the mod’s file structure has been
changed to work better with both NMM and Mod Organizer
so that there are very few problems during the installation
process.
Mörskom comes in a BSA format and there is a good reason
for this. The mod is heavily scripted and although it might look
like a small mod, it’s not. There are a lot of resources included
with the mod and a lot of scripts. The mod will run smoother in
this format and it’s not recommended that you unpack the BSA
and install loose. You can do this at your own risk. Also, do not
worry about conflicts regarding the resources as these are
packed in the BSA and will not overwrite anything.
The fact that Mörskom is in BSA form means that manual
installation is fairly simple. Simply drag and drop the files into
the data folder and activate the mod in your mod manager of
choose.
IV
INSTALLATION CONTINUED
We recommend that you use a program like LOOT to sort
your load order after installing Mörskom. If you decide to do
this manually, be sure that Mörskom is placed fairly low down
your load order to reduce any conflicts with other mods.
Mörskom also comes with a wide range of patches for popular
mods like ETAC and Climates of Tamriel, so be sure to install
those if you have any of those mods.
It is recommended that you do not have this mod enabled until
after you escape Helgen when starting a new game. This is
due to the way that the intro video may interrupt the main
game’s intro. The other option is to simply delete the bink
video from the Mörskom files to prevent the intro from
showing.
V
Compatibility & Patches
Mörskom will most likely not be compatible with any mods
which edit to same location in Dawnstar where the house is
located. However, a patch has been created for the popular
mod Expanded Towns and Cities. Do be aware that this patch
means that the player home from ETAC will no longer be
accessible.
For the sauna outside of the home there is a script to prevent
the rain and snow from getting inside. If you use Climates of
Tamriel, you will need to download the patch for it to include
CoT weathers too.
There have also been a number of sleep mod patches created
for the main bed in Mörskom Estate. This allows you to have
the animations for sleep play inside of the home.
The mod Simple Taxes should be automatically compatible
with Mörskom as it does increase the number of houses owned
by the player once you purchase it.
There are also a few built in patches for mods like Frostfall
and NSUR which can be enabled and disabled manually.
VI
Features
The following are all of the mod’s main features. Many of
these can be turned off using the MCM system if you decide
you do not want to use them or you have trouble with using
them. Some features are explained in more detail later on in
the guide.
 Auto-Close Doors – When enabled in the mod menu,
doors will close after 5 seconds behind you. This also
works for any NPCs who use the doors
 Auto-Sort – This system will allow the player to place any
items they wish to store in their home into a single
container. The auto-sort container will then distribute the
items placed inside across the house into relevant
locations.
 Bathing – In Mörskom you will be able to fill your own
bath tub or even use your outdoor hot tub and sauna
room. You receive different buffs for using them, in case
the ability to just sit in them wasn’t enough for you.
 Boat Travel – The player will be able to craft their own
boat and travel to some of the major cities with docks.
 Customisation – As explained in the introduction, you will
have a lot of choice in Mörskom including changing the
colours of things and other settings throughout the mod.
VII
FEATURES CONTINUED
 Dynamic Interiors – This option will change the placement
of some items in the house depending on the time of day.
This includes making the lighting coming from windows
dim during the evening or having the dinner table full of
food during meal times.
 Family Support – This house support Hearthfire families,
however be sure to follow the compatibly section on it.
 Hearthfire Planters – You have some planters in the
Laboratory to grow your own plants.
 Immersive Storage – When items are placed into
containers throughout the house, this feature will check to
see if the item in question should logically go there. For
example; a large axe cannot fit into a small strongbox.
 Mail Box – The Dragonborn will receive mail once per
day which can include things like gifts or letters from
friends.
 Meadery – In Mörskom you can create your own
beverages once you have fixed up the meadery. There
are some vanilla game items along with some new
beverages to create.
 Realistic Construction – This option is turned on by default,
and it makes crafting more realistic. Rebuilding your
home will require smithing skill and a lot of materials.
 Recruits – You will be able to hire recruits into your home
to perform different tasks and unlock other features of
the mod. This includes a cook and groundsman, but you
can also request a guard if you are the thane.
VIII
FEATURES CONTINUED
 Season Mode – This will allow the player to place
Christmas decorations around the house and also to the
exterior. COMING SOON
 Unique Displays –You will be able to place your unique
weapons and quest items from your journeys through
Skyrim.
IX
Getting Started
Mörskom can be a confusing mod, especially when it comes to
the crafting system for the home. The first thing you need to
purchase is the building itself. This can be done by finding the
house which is located in Dawnstar up on a hill in between two
mountains, you really can’t miss it.
Once you arrive, you will notice a sign post to your left which
will allow you to pay 7500 septims for the property. After
doing so, you should receive the keys to the house which can
be activated in your inventory to relock the doors, but you
don’t need to worry about that now.
Once you purchase the home, the game will also notify you of
Oceanside Supply which is the new store added into Dawnstar.
You can find the store at the bottom of the steps leading up to
Mörskom on the right hand side looking towards the steps.
Oceanside Supply will now sell a number of item which you
can purchase for the interior of your home, however it’s
strongly recommended you head on inside before you do
anything else and take a look around.
X
Crafting System
Like Hearthfire, there is a carpenter’s workbench which can be
found in the forge room or workshop, depending on what you
want to call it. However, you cannot use the bench until you
have purchased the crafting tools for it. If you head to
Oceanside Supply, Moira will have some for sale which will
then enable you to start work on your house.
As long as you think logically with the crafting system, it should
make sense. Some items will only become available once you
have crafted another item or performed some other tasks. For
example, the flooring can only be done once the dirty floors
have been cleaned, and that can only be done once you have
lit the candles throughout the home. It makes sense that you
need to be able to see what you’re doing. To clean the home
of all the dirt and dust, you can use the broom next to the
bench.
If you find you cannot craft much at all, this is most likely due
to Realistic Construction being on which is explained under the
features list. You can turn this off to have an easier experience
with crafting or keep it on for immersion. If you would like a
list of smithing level requirements for items, visit the Realistic
Construction section of this guide.
XI
CRAFTING SYSTEM CONTINUED
When you craft an item there is a short transition into black
with a message on how much time has passed. Although this is
a very nice feature, some may find it distracting or it may
even break the immersion for some. You can turn this off in the
MCM by selecting the Time Screens option. This also turns these
transitions off on other actions throughout the mod.
On the subject of time; each item in the crafting list will have
number in brackets which indicates the amount of hours that
will pass.
XII
The Store
Once you have built your home up a little, you can go ahead
and furnish the home with some decorative items and other
customisation options. If you visit Oceanside Supply you will
find that Moira has a number of items, from lanterns to the
bathroom to rugs for your home. Some items will be actual
equipment while others will serve no purpose other than to
decorate the house a little.
You simply purchase an item like any other, but instead of it
going into your inventory, it will go straight into your home.
Some items will have number next to them for the number of
hours it will take for that item to be delivered to your home.
There are also a number of items that require you to have
crafted certain furniture. If you purchase the item first, it will
be held back and placed in your home once you craft the
required item.
You may notice the fire salt jars that you can purchase in
Moira’s shop. Each jar gives you 10 fire salts for you to light
the fires around the estate. You simply activate these in your
inventory to open the jars.
XIII
Customisation
The one thing which makes Mörskom stand out from a lot of
other player homes is the customisation choices that the player
has. Below are a list of customisation choices you have and
how to use them.
 Banners – These can be changed via the MCM system
and the changes will take effect immediately. More
banner choices may be added in the future.
 Bed Covers – Once you purchase the different covers
available from the store and craft the beds, you will be
able to open two cupboards and change the bed colours.
 Drapes – These can also be purchased from the store and
found under the stairs at the rear of the house. This will
change the drape colours all over the house, apart from
the standard drapes on the bed.
 Rugs – Once you purchase the rugs from the store, you
will have the option to change the colour of the rugs
around the home in three locations. There is a large rug
pile under the stairs at the rear of the house which
changes upstairs and downstairs at the rear half of the
home. You then have rugs available in the master
bedroom to change the rugs on that floor. To select those,
you simply use the prompt on the ladder leading up to
them.
XIV
CUSTOMISATION CONTINUED
 MCM Image – The MCM system comes with an image
which shows when you open the menu to make changes.
Although this doesn’t add anything to the home, it’s a nice
additional thing to have control of and changing it can
keep the mod menu feeling fresh and interesting to use.
By default this is set to random which cycles through a
total of 12 images. You can also set it to standard or
even choose from one of the 12 images to have on there
at all times. This is controlled in the MCM itself and will
require you to exit and re-enter the menu to see the
changes take effect.
 Music – One of the last features added to the mod was
the ability to change the music that plays in the
background while you are inside of Mörskom Estate. We
have added a number of fresh tracks by different
composers, as well as some selection for default game
tracks. Like the MCM image, this helps to keep the mod a
little more fresh. This also gives you more control over the
mod’s soundtrack.
 Notifications – By default, when you enter your home you
will receive a number of different notifications for things
like the mail box. These are reminders and also nice
additional messages which show in the top left of the
screen. Some people may find these to be annoying so
you can toggle them on or off, again using the MCM
system.
XV
CUSTOMISATION CONTINUED
 Pillows – You may notice some pillows on the bed after
you have crafted it. These can be removed by simply
activating them. They will be stored in the cupboard near
the door along with the bed sheets that you have
purchased.
 Statue – In the living room you will find a statue pedestal
similar to those found in Hearthfire. Ours fits into the
home better though and also has the added ability to
change the statues after you have placed it down. This
means that your statue of choice will not be final.
 Wall Mounts – In the living room above the fireplace is a
wall mount that can be crafted using the workbench. This
will allow you to select from a number of different
animals to have on the wall. Once you craft one, it will
not require any materials to craft again if you replace it.
XVI
The Basement
At this point, you are aware that you must craft items for your
home and purchase decorative items and other equipment
from Oceanside Supply, however there is one other location
you must visit.
Mörskom Estate has a basement where you will be able to
house your recruits and run a small meadery setup. You must
first however unpack a number of items which can be found
covered with cobwebs down there. These items are a
workbench for the forge room, staff enchanter for the lab and
a bunch of alchemy and enchanter equipment. You can simply
activate each item to take them upstairs into the main section
of the house. The alchemy and enchanter equipment can only
be activated once you craft the lab worktops.
When you first enter the basement however, you will notice
that a number of skeevers have made it their home. You will
need to kill them and make sure the message popup appears
stating that they have been dealt with. If for some reason this
doesn’t happen, you will need to reload a save and try again.
Once the basement is empty, you will be able to craft recruit
accommodation if all other requirements have been met. Check
the recruits section for more details.
XVII
Mail Box
The mail box is a crucial part of Mörskom Estate. This is
because it controls a lot of the mod features on a single
running script. This is also why you need to keep an eye on the
amount of scripts your game is running. With that said, it’s not
a continuous script so it shouldn’t bloat your game save at all
as it always ends at some stage. However, if you are
considering uninstalling the mod, you may want to let the mail
box script end first.
When you first purchase the home, you will be informed that
you should check the mail box first. This is recommended as
you will receive a deed and welcoming message in Finnish.
Checking the mail will start your mail system that will throw
random things to your mail box each day. If you receive a
package, you simply activate it in your inventory and select an
option from the one provided.
As mentioned, features like the recruit wages will be checked
through the mail box system, so you will need to check it every
now and then to make sure everything is running fine. By
default you have 7 days until the mail box stops delivering
mail and recruits leave. However, you can change this to either
14 or 30 days using the MCM system if you tend to travel
away for long periods of time on quests.
XVIII
MAIL BOX CONTINUED
With the mail box comes a few other features. The first is the
ability to donate money. This will grant you the Gift of Charity
and can only be used once per day.
The other cool feature of this mod is the book club. If you
subscribe to the Dawnstar book club, 50 septims will be
removed from your inventory each day in exchange for one
book to be placed into your mail box.
If you fail to check your mail after the set period of time, the
recruits will be dismissed and your book club subscription will
come to an end. These can be re-enabled though at any time
as long as you check your mail again.
XIX
Recruiting Staff
Before you can recruit anyone at Mörskom Estate, you need to
clear out the basement of not only the Skeever infestation, but
also the packed away items stored down there. This is
mentioned in the section of this guide about the basement.
To recruit members you must craft the desk in the living room.
You will be able to sit down on the chair and activate a ledger
for choosing which staff you want to bring into your home.
No matter what though, you must have a cook before all else
so that people have something to eat, including yourself. The
Dragonborn really works up a big appetite. Of course, to hire
the cook she needs a place to sleep and appliances to use in
the kitchen. The following is a list of conditions that must be met
to get the ledger unlocked:
 Empty basement
 Craft all Kitchen furniture and appliances
 Purchase kitchen laundry supplies
Once the cook is recruited, you can proceed to recruit the
groundsman who will have the ability to, unlock your doors if
you lock yourself out, return your boat from docks of other
cities and also provide firewood each day if you request it.
XX
RECRUITING STAFF CONTINUED
The groundsman will also need his own place to sleep so once
the cook is recruited, the option should become available on
the carpenter’s workbench to build some accommodation.
The other thing to keep in mind is that staff will cost a certain
amount of septims per day to keep around the house. This will
either be taken out of your inventory or you can leave plenty
of gold in the strongbox on the desk.
The other member at the moment that you can bring to
Mörskom Estate is a guard. You must be the Thane of The Pale
and have the guard tower built to be able to do this and this.
You can of course dismiss any staff you no longer can afford
or no longer wish to keep around. This is done at the ledger
the same as when you recruited them. If you fail to pay your
staff, they will automatically leave and you must get them
back via the ledger once you have the coin.
XXI
Realistic Construction
This feature requires the Dragonborn to have a certain skill
level to craft items in Mörskom. It also increases the amount of
materials required to craft things on the carpenter’s workbench
and for other actions throughout the mod.
This is great for immersion players, however many people may
not like the feature and feel it’s too difficult, time consuming or
even restrictive. For this reason, you can turn it off in the MCM
system.
If you do have the feature turned on however, you have no
idea how much skill is required to force specific craft options to
show on the workbench. That’s what the wonderfully long list is
for on the next page, so give it a read. Either that or polish up
on your smithing skills a little until there’s nothing you cannot
craft.
When viewing items in the craft menu, you may have noticed
the number next to each item. This represents the number of
hours that it will take to craft the item. Time will actually pass
after you craft it so be aware if you have certain immersion
mods on that affect your character’s health.
XXII
REALISTIC CONSTRUCTION CONTINUED
Craft Item
Smithing Required
Boat Docks
Boat & Parts
Auto-Sort Container
Bathroom Furniture
Bedroom Desk
Bedroom Locker
Bedroom Furniture
Bedroom Safe
Boots Rack
Carpet
Chopping Board
Cooking Spit
Dining Furniture
Display Cases
Doors
Dormitory Chests
Dormitory Furniture
Dormitory Wardrobes
Flooring
Grindstone
Hallway Storage & Display Shelves
Key holder
Kitchen Food Storage
Kitchen General Storage
Kitchen Sink
Planters
Laboratory Storage & Worktops
Library Furniture
Living Room Furniture
Mantle Pieces
Master Bedroom Wardrobe
Meadery
Oven
Railings
Recruit Accommodation
Study Desk
Tanning Rack
Toilet & Tap
Walls & Windows
Weapon Racks & Plaques
30
40
25
30
40
30
35
40
20
30
30
25
35
40
35
30
30
40
40
25
30
20
25
35
30
25
35
40
35
25
40
30
40
25
40
40
25
40
30
25
XXIII
REALISTIC CONSTRUCTION CONTINUED
The following list is for exterior items on the workbench down
by the docks.
Craft Item
Smithing Required
Archery Targets
Gate
Guard Tower
Horse Shelter
Sauna
Small Shelter
25
30
35
35
40
35
XXIV
Exterior Crafting
Mörskom comes with a feature which I have included in past
mods, but with a lot of upgraded features. At the rear of the
house down by the ocean is a wrecked boat. You can find a
bunch of old crates which include tools to fix not only the boat
but the surrounding area.
If you activate the old crates you will unpack a saw horse and
carpenter’s workbench similar to the one inside of the house.
Using this workbench you can fix the boat, guard house,
outside sauna, shelter, horse stables and a few other things.
However, one of the materials used to rebuild a lot of this stuff
is collected by using the saw horse.
Surrounding the backyard of Mörskom are a few large pine
trees which you cut down by using the wood chopping block
next to the saw horse. This will then place the cut down log
onto the saw horse which turns it into a cut log used to fix the
previously mentioned boat and backyard structures.
Of course like everything else in the mod, this will take you
time and resources. If you enable the Frostfall patch, you will
also be restricted to the weather conditions that you are able
to cut down the trees and perform other tasks.
XXV
Travel Boat
As mentioned in the Exterior Crafting section, you are able to
build your own travel boat. Using the travel boat you can
journey to Riften, Solitude, Solstheim, and Windhelm.
Depending on where you decide to go and what your current
locations is, a specific number of hours will pass until you arrive
at your destination.
First you need to build the boat using the method mentioned in
the previous section of the guide. Secondly, you need to head
to Oceanside Supply and purchase the Travel Boat Maps.
These will allow you to navigate to the different locations
around Skyrim. They will be placed on the wall of the
Laboratory once you purchase them and you can either
activate them from their or place them into your inventory for
use around Skyrim.
The travel maps have a few options available to you. You can
hang them back on the wall if you took them down, find out
where your boat is or have your groundsman fetch your boat
back if you left it somewhere in Skyrim.
One other feature of the travel boat is the ability to go
fishing. Doing this will take the boat out to sea just outside of
Dawnstar and you can then activate the fishing rods. Time will
pass and you will receive a random number of fish.
XXVI
Keys to the Estate
Every now and then we all forget our keys, and Skyrim is no
different. Whether you are a completely daft and leave them
in your home or if you have them stored in some other home,
you will be unable to access the building.
For most house mods you tend to unlock the door and never
lock it, but with Mörskom you can activate your keys in your
inventory to lock the doors.
If you do happen to lock yourself out you will receive a
message upon trying to open the door. You can either hire a
locksmith, get your groundsman to unlock it or if you have the
skill, unlock the door yourself. Options will appear when
certain conditions are met and any of the mentioned actions
will take time to do. This means that a couple of hours can pass
easily to get back in your home.
Long story short, keep your keys on you for the love of Talos!
XXVII
The Meadery
After you clear the basement out of Skeevers, you will able to
repair the meadery using the carpenter’s workbench. You can
then proceed to purchase the meadery supplied from Moira.
Once the meadery is back to its former glory, you will need to
light the brewers in the corner using some firewood. If you
don’t then nothing will appear on the menu for creating your
beverages.
Mörskom includes a number of unique beverages that you can
create in the meadery as well as a number of recipes for
beverages in the game already. More will be added in the
future.
Creating mead is nice and simple in Mörskom. You light the
brewers and activate the prompt on the table if you have all
the needed ingredients.
XXVIII
Auto-Sort
Once you have crafted most of the furniture in Mörskom Estate,
you will notice that you can add an auto-sort container into the
home. This will allow you to place items inside and have them
distributed through the home.
As you place an item into the container, the game will detect
the type of item and send it to a relevant container within the
house. Below is a list of locations that your items will be sent to.
If the container does not recognise an item, it will either give it
back to the player or it will remain in the auto-sort container
for you to take back. If your item is sent to a container which
has not yet been crafted, you will have to wait until you have
crafted it to access your items, so be careful when using the
auto-sort system before the house is complete.
 Bedroom – The wardrobe holds all clothing and armour in
different sections, but you will also find that jewellery and
gems get placed in a strongbox on the end table next to
the bed. Miscellaneous items also get stored in a section
in the wardrobe
 Display Room – This holds all of your unique items like
weapons, shields and quest items that will be sent here,
with the exception of Dragon Priest masks as they work
off their own activators in the room itself
XXIX
 Forge – You will find building materials, tools, animal
hides and other animal parts get sent here. Firewood is
also stored in the firewood pile in the corner
 Kitchen – All of your food items will get sent here in
various containers
 Laboratory – Soul gems, spell tomes, potions, recipes and
ingredients will be sent into the relevant containers here.
Anything really related to enchanting and alchemy.
Staves are also stored in the corner by the staff
enchanter
 Library – Books are really the only items which will be
auto-sorted here
 Living Room – Keys and gold are stored here in the
strongbox and key holder by the desk
XXX
Unique Displays
Mörskom Estate comes with a number of unique storage
options for things like weapons, shields, and also quest items.
Weapons are stored in large displays in the display room that
are crafted at the workbench. Shields and staves are stored
on the walls of the room and then quest items including Dragon
Priest masks are stored in similar displays on the other side of
the display room. You simply drop items into these displays for
them to appear inside and remove them to take them out.
There is also a safe in the bedroom that can be crafted to hold
a number of unique quest items on your desk in the bedroom.
Again, as you place items in here, you will them appear on the
display.
The displays will let you know if you are adding something
that does not belong there and give you a list of items which
do.
The bedroom desk display has items such as amulets, circlets
and rings. There are also a few other special items which can
be placed on there.
XXXI
Credits
There are a lot of people to thank for helping out with
Mörskom Estate. We hope we have not left anyone out, but if
we have we will be certain to adjust the credits. Many
resources and other assistance has been provided during the
mod’s development and we would like to thank everyone
involved.
We would also like to thank Bethesda for making such an
incredible and easy to mod (sort of) game. Also, we thank the
creators of SKSE, SkyUI and other mod authors of the mods
that Mörskom works alongside.
For their general support, ideas and other assistance:
 Leianne
 Stacjn
 Timmy
Mod Resources:
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Artisanix
Batmanna
berticus0001
Blary
Bluenaim
breti
BrettM
XXXII
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exray catt
Fallhammer
GameBanshee
InsanitySorrow
Jet4571
Jokerine
Langley02
Lilith
mikegemini
Mr. Dave
mrpdean
NogZoiets
Oaristys
PROMETHEUS_ts
raiserfx
Runspect
Stroti
Tamira
TESAlliance
The_Funktasm
Weijiesen
Xilante
Yuril
We would also like to thank Brodual, Nozi87, Shinji72 and
Tomze for their mod review videos of the estate.
XXXIII
Feedback
We appreciate any feedback that you can give us, so please
feel free to get in touch using the contact form. If your
feedback is short and sweet however, you are best posting a
nice comment on the mod page. This method is really only for
people who wish to send a lot of detailed information.
Please be sure to keep your feedback constructive and try
putting something positive in there to avoid coming across too
harshly.
We cannot guarantee an immediate response if we are able
to provide one at all. However, we will try and get back in
touch and take feedback to try and improve the mod. Just
because you do not get a response, it doesn’t mean that your
feedback has not been acknowledged at all.
We deal with a lot of comments and requests each day and
simply do not have the time to help or respond to everyone.
XXXIV
Troubleshooting
The most common issue you are going to run across with
Mörskom Estate is CTD (Crash to Desktop). This is not
necessarily because the mod is flawed or broken in any way.
There are many reasons behind this and it’s most likely a
conflict or your Skyrim is hitting the memory limit.
As warned early on in the guide, you are going to need a
good spec machine to run the game, so it’s not going to run off
a Pentium 4 laptop.
If you are having this trouble, try making sure you have the
following installed on your system:
 The latest version of SKSE installed which includes the
memory patch to help with Skyrim’s memory usage
 Try using ENB Boost, as this can help improve
performance with your game
You might also want to check the following:
 You don’t have too many heavily scripted mods installed
on top of Mörskom
 Mörskom is low down on your load order and mod load
priority if using Mod Organizer
 You have not unpacked the mod into a loose format
 Make sure everything seems to be installed correctly
 Try turning time screens off in the MCM
XXXV
TROUBLESHOOTING CONTINUED
Mannequins can sometimes get stuck in the pedestals that they
are supposed to be standing on. As of update 1.2 they should
no longer wonder off or have animations for movement, but
they may sink into the ground a little. Placing items on them or
re-entering the room seems to solve this, but it’s not a huge
issue.
You may find that on occasion items are not placed on
displays correctly. For example, a shield may be slightly offset
on the guard shield rack. The only real fix for this is to use
Jaxonz Positioner to move the object into place. It’s a really
useful and simple enough mod to use that can fix static items
into position wherever you want.
If you find that you cannot open the fire salt jars from the
store, it may be because you have more than two in your
inventory. For some reason this stops the script from firing off,
so just make sure you have only one and then activate it in
your inventory.
If you are having trouble with weapon racks and plaques, I’m
afraid this is just an unfortunate thing that most mods suffer
from with the vanilla system of storing weapons on these
things. They work for some and not for others.