Entertainment Design Masterclass: Gnomon School of Visual Effects

Transcription

Entertainment Design Masterclass: Gnomon School of Visual Effects
May 13
Entertainment Design Masterclass:
Gnomon School of Visual Effects
As part of Melbourne International Design
Week, join us for this rare opportunity to meet
creative leaders from the entertainment
industry and learn from their experience.
This Masterclass includes presentations
and demonstrations by highly accomplished
designers from Los Angeles based Gnomon
School of Visual Effects, to see inside their
personal projects and processes. Gnomon was
founded as a professional training centre for
designers looking to advance their studies
within the visual effects industry.
Neville Page
Neil Huxley
Madeline Scott Spencer
Aaron Limonick
Location
ACMI Cinema 1
Alex Alvarez
May 13
9:00am - 6:30pm
Tickets
$250
This masterclass brings to you the strategic
thinking, practices, processes and workflows
of some of the entertainment industry’s most
highly regarded designers.
These designers have contributed to Academy
Award winning film titles and Triple A games,
including Tomb Raider, Assassins Creed,
The Last of Us, The Hobbit, Lord of the Rings,
Avatar, Prometheus and Star Trek amongst
many others.
They will share their techniques, workflows
and their experience working in teams of
advanced practitioners and award winning
directors. These designers will show how
to bring stories, characters, creatures and
environments to life.
Demonstrating how they use a range of
programs, such as Adobe Photoshop, zBrush,
Modo, Maya, GlobalMapper, World Machine,
SpeedTree, Megascans, and Unreal Engine,
each will explain how they utilise these
programs to achieve such an impressive
level of detail.
The class will explore the workings behind
entertainment design including:
• Digital sculpting to 3D print ready models.
• Building detailed scenes for games.
• Covering the production process of
a video game cinematic/tv spot, from
storyboard to final compositing.
• Full body-and-facial performances
capture.
• Shooting with virtual cameras.
• Pencil sketching to digital rendering.
• Clay sculpting to digital sculpting.
• Unique creature and character
development techniques.
Further details can be found on the Ideas On
Design website.
Participants will have the chance to hone
their skills, meet facilitators and further their
own potential.
Presented in partnership with:
Government of the United States
www.ideasondesign.net