Spell Grimoire

Transcription

Spell Grimoire
Kyranthia
Live Action Role Playing
www.kyranthialarp.com
www.facebook.com/officialkyranthia
Spell Grimoire
Supplement
The spells in this book must be learned in-game and cannot be started with, except for
the spells already listed in the core rulebook.
Path of Arcane (Air)
The Path of Air draws from the elemental forces of wind and
lightning. Its elemental opposite is Earth. Spells from the
Paths of Arcane cannot be cast while wearing armor, unless
you have a skill or ability that allows you to.
Elemental Shield - Air
Mana Cost: 4
The recipient may call “Shield” to negate the first attack with
Air/Lightning in the verbal. This spell cannot be stacked. You
may touch-cast this spell.
Incant: “I call upon air to make me one with the sky. imbue
Shield vs. Air.”
Enhance Grip
Air Armor
Mana Cost: 2
This spell grants the recipient two magical points of
Protection. These will be the first points lost in combat, and
they cannot be reset. This spell cannot be stacked. You may
touch-cast this spell.
Incant: “I grant you the protection of Air. Imbue 2
Protection by Air.”
Chain Lightning
Mana Cost: 10
This spell allows you to throw five consecutive “5 lightning”
packets.
Incant: “With the power of Air I call forth chain lightning. 5
lightning. 5 lightning. 5 lightning. 5 lightning. 5 lightning.”
Claws
Mana Cost: 4
This spell allows you to grow claws which can be used in
combat for 5 minutes. They cannot be Disarmed but a Maim
or Shatter effect will render that limb useless for five minutes.
The claws can be no longer than 24 inches. You must provide
the phys. reps. This spell cannot be cast on others.
Incant: “By the power of Air I cause claws to grow from my
hands. Imbue by Air.”
Disarm Shield
Mana Cost: 6
This spell allows you to Disarm an enemy's shield with a gust
of wind. You may throw a packet to call the Disarm Shield
effect.
Incant: “I disarm you of your shield with wind. Disarm
Shield by Air.”
Disarm Weapon
Mana Cost: 4
This spell allows you to Disarm an enemy's weapon with a
gust of wind. You may throw a packet to call the Disarm
Weapon effect.
Incant: “I disarm you of your weapon with wind. Disarm
<weapon> by Air.”
Mana Cost: 5
This spell allows the recipient to call “Resist” to one Disarm
effect. This spell cannot be stacked. You may touch-cast this
spell.
Incant: “By the power of Air I enhance your grip. Imbue
Resist Disarm by Air.”
Greater Air Armor
Mana Cost: 4
This spell grants the recipient five magical points of
Protection. These will be the first points lost in combat, and
they cannot be reset. This spell cannot be stacked. You may
touch-cast this spell.
Incant: “I grant you the greater protection of Air. Imbue 5
Protection by Air.”
Greater Lightning Blade
Mana Cost: 10
This spell enchants a blade with lightning that you or another
target may wield for 5 minutes. The recipient would call out
“Lightning” with each swing. The spell ends if the target
drops the weapon, or if the weapon is successfully Shattered.
You may touch-cast this spell.
Incant: “With the power of Air I charge your blade with
Lightning. Imbue by Lightning.”
Light
Mana Cost: 1
This spell creates a magical source of light. When this spell is
cast you may use a yellow or green glow stick that you may
hand off to others. This spell will last until the glow stick
dies.
Incant: “With the power of air I create a magical light.
Imbue by Air.”
Lightning Ball
Mana Cost: 3
You may throw a packet that causes five points of Lightning
damage.
Incant: “I call forth a Ball of Lightning. 5 Lightning.”
Lightning Blade
Mana Cost: 7
This spell creates a sword of lightning that only you may
wield for 5 minutes. The spell may not be cast on any other
person. You call out “Lightning” with each swing. The spell
ends if you drop the weapon. You do not need a weapon skill
to be able to use this spell. You must provide your own phys.
rep.
Incant: “With elemental force I create a blade of Lightning.
Imbue by Lightning.”
tired that they cannot run. You may throw a packet that causes
the Slow effect.
Incant: “I call a gust of wind to slow you down. Slow by
Air.”
Squall
Mana Cost: 5
You may throw a packet that causes ten points of Lightning
damage.
Incant: “I call forth a lightning bolt. 10 Lightning.”
Mana Cost: 25
This spell allows you to throw five consecutive
“Knockdown” packets.
Incant: “With the power of wind I call forth a squall.
Knockdown by Air. Knockdown by Air. Knockdown by Air.
Knockdown by Air. Knockdown by Air.”
Lightning Dart
Tornado
Mana Cost: 1
You may throw a packet that causes 2 points of Lightning
damage.
Incant: “I call forth a Lightning Dart. 2 Lightning.”
Mana Cost: 8
This spell causes the target to be engulfed in a small tornado,
knocking them off their feet. You may throw a packet that
causes the Knockdown effect.
Incant: “I call forth a tornado. Knockdown by Air.”
Lightning Bolt
Lightning Storm
Mana Cost: 10
You may throw a packet that causes twenty points of
Lightning damage.
Incant: “I call forth a lightning storm. 20 Lightning.”
Open Door
Mana Cost: 15+
This spell summons a gust of wind to open a closed door.
This base mana cost of this spell is fifteen. If there is a lock
there is an additional cost of one mana point per ten seconds
of pick time listed on the lock.
Incant: “I call upon the Air to blow this doorway open.
Imbue by Air.”
Repel
Mana Cost: 8
You may throw a packet that causes the Repel effect.
Incant: “I call forth a gust of wind to repel you from me.
Repel by Air.”
Shock
Mana Cost: 5
You may throw a packet that causes Agony.
Incant: “With the power of Lightning I shock you. Agony by
Lightning.”
Silence
Mana Cost: 8
You may throw a packet that causes the Silence effect.
Incant: “I call the wind to steal your voice. Silence by Air.”
Slow
Mana Cost: 3
This spell causes the target's legs to become so heavy and
Wall of Air
Mana Cost: 7
This spell allows you to create a wall of air that stops all
archery and thrown weapons for 5 minutes. If you're hit with
any missile weapons, call “Resist.” This spell cannot be cast
on others.
Incant: “I create a wall of air to protect myself. Imbue by
Air.”
Path of Arcane (Chaos)
Disease effect.
Incant: “I call upon chaos to cause disease. Disease by
chaos.”
The Path of Chaos draws upon the power of
destruction and imbalance, and is the primary instrument of
the Shadow Binders. Many believe that Chaos magic gives
power to the Shadow Lord, so the use of Chaos is outlawed in
Kyranthia and may be punishable by death. Chaos is an
unnatural force that disrupts the cycles of nature.
Those who wield Chaos are known as
Enthromancers. Enthromancers have the wicked ability to
change some of their incants to mimic those of other schools
of magic, in order to hide what they are. Such are the
deceitful ways of the Enthromancer.
Spells from the Paths of Arcane cannot be cast while
wearing armor, unless you have a skill or ability that allows
you to.
Cause/Cure Wounds
Mana Cost: 1+
This spell will allow you to throw a packet that causes one
point of Chaos damage per mana spent. If any undead is hit
with this spell they are healed. You may touch-cast this spell
on undead. It can also be reversed to heal. This spell will then
cure one point of damage per mana spent. You must touchcast this version.
Incant: “I call upon chaos to cause wounds. X Chaos.” or “I
call upon light to cure wounds. X Light.”
Cause Weakness
Mana Cost: 12
This spell allows you to throw a packet that causes the
Weakness effect.
Incant: “I call upon dark forces to cause weakness.
Weakness by chaos.”
Chaos Lightning
Mana Cost: 20
This spell allows you to throw three consecutive “10 Chaos
and Lesser Paralyze” packets.
Incant: “I call forth chaos lightning. 10 Chaos and Lesser
Paralyze, 10 Chaos and Lesser Paralyze, 10 Chaos and
Lesser Paralyze.”
Agony
Mana Cost: 5
This spell allows you to throw one “Agony” packet.
Incant: “The Shadow Lord’s grip twists your soul with
malice. Agony by Chaos.”
Charm
Mana Cost: 8
This spell causes the target to treat the caster as if they are
best friends. The target does not have to do as you say, but
may be more inclined to than normal. This spell allows you to
throw a packet that causes the Charm effect.
Incant: “By chaotic force I charm you. Charm by chaos.”
Animate Dead
Mana Cost: 10
This spell animates a fresh dead body under the control of the
caster. The animated corpse will have body points equal to
the maximum body points it had before dying. The corpse
cannot talk or use any skills other than weapons. The corpse
is immune to Berserk, Charm, Death, Disease, Forget, Heal,
Poison, Sleep, Trance, and Waylay. When the animated
corpse hits 0 BP it is dead and needs to resurrect. The corpse
lasts for 5 minutes or until destroyed. Turn undead lvl 1 will
destroy the corpse.
Incant: “I call upon dark forces to animate this body.
Animate by Chaos.”
Choke
Mana Cost: 7
This spell allows you to throw a packet that causes the Lesser
Silence and Agony effect.
Incant: “I call forth maggots in your throat. Lesser Silence
and Agony by Chaos.”
Circle of Darkness
Berserk
Mana Cost: 10
This spell creates a circle of darkness that no living creature
except you may enter. The circle can be no larger than ten
feet in diameter and must be marked with a black rope
provided by you. You may use other skills and abilities but
must keep both feet on the ground and stay rooted to that
spot. You must call “By my voice, Repel to Living by Chaos”
as often as needed until the spell ends. You may not cast this
spell on others. The spell lasts until you moves either foot. A
Mana Cost: 15
This spell allows you to throw a packet that causes the
Berserk effect.
Incant: “By dark forces I cause you to go berserk. Berserk
by Chaos.”
Cause Disease
Mana Cost: 20
This spell allows you to throw a packet that causes the
0
Desecrate
Remove Magic cast on you will end this spell.
Incant: “I call upon chaos to create a circle of darkness.
Repel to Living by Chaos.”
Mana Cost: 15
This spell enables you to repel living creatures from you. You
must cross your hands on your chest. You may not use any
other spells, skills, or abilities while this spell is in effect. The
spell ends when you move your arms or use any game ability.
You may call “By my voice, Repel to Living by Chaos” as
often as needed until the spell ends. You may not cast this
spell on others.
Incant: “I call upon dark forces to desecrate my form. By
my voice, Repel to Living by Chaos.”
Control Lesser Undead
Mana Cost: 5
This spell allows the caster to control any lesser undead. They
may only follow simple phrases and one word commands.
You may throw a packet that causes the Dominate to Undead
effect.
Incant: “I call upon chaos to control this lesser undead.
Dominate to Undead by Chaos.”
Destroy All Items
Create Lesser Undead
Mana Cost: 30
This spell allows you to throw a packet that causes the
“Shatter All” effect.
Incant: “Through shadow and darkness I destroy all items
on you. Shatter All by Chaos.”
Mana Cost: 12
This effect animates a fresh dead body under the control of
the caster. The animated corpse will have body points equal
to the maximum body points it had before dying. The corpse
cannot talk but may use any unused skills it previously had.
The corpse is immune to Berserk, Charm, Death, Disease,
Forget, Heal, Poison, Sleep, Trance, and Waylay. When the
animated corpse hits 0 BP it is dead and needs to resurrect. It
will last until destroyed.
Incant: “I call upon chaos to create a lesser undead.
Animate and Inflict by Chaos.”
Destroy Item
Mana Cost: 15
This spell allows you to throw a packet that Shatters a
specified weapon, shield, or IG item on the target. You must
call either “Shatter Weapon,” “Shatter Shield,” or “Shatter
<specified item>.”
Incant: “Through shadow and darkness I shatter your
<specified item> by Chaos.”
Create Greater Undead
Mana Cost: 20
This effect animates a fresh dead body under the control of
the caster. The animated corpse will have body points equal
to the maximum body points it had before dying. The corpse
can talk, run and may use any unused skills it previously had.
The corpse is immune to Berserk, Charm, Death, Disease,
Forget, Heal, Poison, Sleep, Trance, and Waylay. When the
animated corpse hits 0 BP it is dead and needs to resurrect.. It
will last until destroyed.
Incant: “I call upon chaos to create a greater undead.
Animate and Inflict by Chaos.”
Dispel Light
Mana Cost: 2
This spell will dispel a magical light on the target. To use the
light again the target must cast a new spell. This spell allows
you to throw a packet that causes the Remove Light effect.
Incant: “By dark forces I dispel your light. Remove Light
by Chaos.”
Dispel Magic
Mana Cost: 20
This spell will negate any active magical effects on the target.
Magic items and artifacts will retain their effects unless
otherwise noted on the tag. You may throw a packet or touchcast the Remove Magic effect.
Incant: “By dark forces I dispel all magic. Remove Magic
by Chaos.”
Curse
Mana Cost: 15
This spell allows you to throw a packet that causes the Curse
effect.
Incant: “I call upon chaos to curse your spirit. Curse by
Chaos.”
Dominate
Death
Mana Cost: 25
This spell causes the target to be completely obedient to the
caster, doing whatever is commanded of them. The only
commands that will not be followed are if they are told to kill
themselves or do anything that makes them uncomfortable
OOG. You may throw a packet that causes the Dominate
effect.
Incant: “With dark forces I dominate your mind. Dominate
by Chaos.”
Mana Cost: 30
This spell allows you to throw a packet that causes the Death
effect.
Incant: “I call upon chaos to rend this soul of it's form.
Death by Chaos.”
1
strike when you wish, and it used up when you hit an
opponent's legal target area.
Incant: “Shadow Lord, make this weapon strike true!”
Fear
Mana Cost: 10
This spell allows you to throw a packet that causes the Repel
by Fear effect.
Incant: “By the dark forces of chaos, I inflict you with fear.
Repel by Fear.”
Light
Mana Cost: 2
This spell creates a magical source of light. When this spell is
cast you may use a yellow or green glow stick that you may
hand off to others. This spell will last until the glow stick
dies.
Incant: “With dark arts I create a magical light. Imbue by
Chaos.”
Feign Death
Mana Cost: 5
You are able to slow the target's heartbeat and delay their
breathing enough to appear dead. They may negate one
Killing Blow. For the next five minutes, when anyone tries to
check their vitals, they would respond “Dead”. This can only
be touch-cast on an unconscious and stable body.
Incant: “By dark forces I inflict you with rigor mortis to
appear dead. Imbue by Chaos.”
Maim
Mana Cost: 7
Duration: Instant
This spell allows you to throw a packet that causes the Maim
effect.
Incant: “I call upon chaos to maim you. Maim (right/left)
(arm/leg) by Chaos.”
Free Undead
Mana Cost: 2
This spell allows you to touch-cast or throw a packet that
causes the Remove Pin to Undead effect.
Incant: “With the dark arts of chaos, I free this undead.
Remove Pin to Undead.”
Maim All Limbs
Mana Cost: 15
This spell allows you to throw a packet that causes the “Maim
All” effect.
Incant: “I call upon the Shadow Lord to twist your body in
anguish. Maim All by Chaos.”
Hide in Shadows
Mana Cost: 5
This spell allows you to step into a dark area and blend in.
With no one looking, you may step into the shadow and speak
the incant. You call “No Effect” to any weapon strikes, spells
or other game effects that physically hit you while under this
effect. If you move or speak, the spell will end. Any light
shone directly on you or within arm's reach will end this
spell. If anyone tries to interact with you, you state “Spirit."
Any verbal that ends in “...to Spirit” or “...to Shadow” will
end this spell. A “Speak to Spirit” effect will only end this
spell if you speak back to them (it does not compel you to
speak). A “Detect Spirit” or “Detect Shadow” effect will end
this spell as you must call out. You must be wearing a dark
cloak to use this spell.
Incant: “I call upon the shadow to shroud me in its dark
embrace. Imbue by Chaos.”
Maim Both Arms
Mana Cost: 12
This spell allows you to throw a packet that causes the Maim
effect.
Incant: “I call upon chaos to twist your arms and rip them
to shreds. Maim both Arms by Chaos.”
Maim Both Legs
Mana Cost: 12
This spell allows you to throw a packet that causes the Maim
effect.
Incant: “I command you to bow before the Shadow Lord
and take in all his glory. Maim both Legs by Chaos.”
Nausea
Leach Body
Mana Cost: 5
This spell allows you to throw a packet that causes the Agony
by Nausea effect.
Incant: “I summon worms of chaos to sour your stomach.
Agony by Nausea.”
Mana Cost: 3
This spell will allow you to throw a packet that causes one
point of damage to the target. If the target takes the effect
successfully (without calling a defense against it), you may
immediately after call “Heal 1 to Self.”
Incant: “With dark arts I leach one vitality. 1 Chaos.”
Paralyze
Mana Cost: 12
This spell allows you to throw a packet that causes the
Paralyze effect.
Incant: “I call upon chaos to confine you where you stand.
Paralyze by Chaos.”
Lethal Strike
Mana Cost: 10
When this spell is cast on a weapon it allows the wielder to
swing for “lethal” for one successful strike. You may use this
2
Puppet Zombie
Spell Mimic
Mana Cost: 40
This spell allows you to throw a packet that causes the Death
and Animate effects.
Incant: “By the Shadow Lords wrath, I destroy your spirit
and breathe his essence into your carcass. Death and
Animate by Chaos.”
Mana Cost: *
This spell mimics a spell from another Path of magic. The
duration and incant are the same as the spell being mimicked.
Mana cost is the same numerically as the original spell as
well. This spell will only mimic one spell. To mimic another
you would need to learn a new spell mimic. To learn this spell
you need an empty spell slot and a spell scroll of the spell you
wish to learn.
Incant: Special: see above
Scream
Mana Cost: 2
This spell allows you to throw a packet that causes your
victim to scream.
Incant: “By fear of the Shadow Lord, Lesser Dominate by
Chaos: I command you to scream.”
Torment Living
Mana Cost: 25
This spell allows you to use the “By my Voice, Agony to
Living” effect.
Incant: “I call upon the Shadow Lord to torment the living.
By my Voice, Agony to Living.”
Shadow Lord’s Mark
Mana Cost: 5
This spell will temporarily mark the soul of a living creature,
drawing all spirits and undead to it for 5 minutes. You must
provide a red glow stick which the target must wear. The
glowstick cannot be removed by any means short of a
Remove Magic effect, for 5 minutes. The target must be
unconscious or immobile, and you may only touch-cast this
spell.
Incant: “The Shadow Lord burns his mark on you. Inflict by
Chaos.”
Trauma
Mana Cost: 20
This spell allows you to throw a packet that causes the
Trauma effect.
Incant: “I call upon dark forces to shock your body into a
critical state. Trauma by Chaos.”
Weapon of Chaos
Mana Cost: 15
This spell creates a weapon that allows you to swing “Chaos”
for five minutes. You may not cast this spell on others. The
spell ends if you drop the weapon or it receives a successful
Shatter effect. You do not need a weapon skill to be able to
use this spell. You must provide your own phys. rep.
Incant: “Shadow Lord, grant me a weapon in your name!
Imbue by Chaos.”
Shatter
Mana Cost: 7
This spell allows you to throw a packet that causes the
“Shatter <weapon>” effect.
Incant: “With dark arts I Shatter your (weapon) by Chaos.”
Silence
Mana Cost: 8
This spell allows you to throw a packet that causes the
Silence effect.
Incant: “With dark arts I steal your voice. Silence by
Chaos.”
Slow
Mana Cost: 3
This spell allows you to throw a packet that causes the Slow
effect.
Incant: “I curse you with grave rot. Slow by Chaos.”
Speak with Dead
Mana Cost: 3
This spell allows you to communicate with any corpse or
undead creature using the Speak effect. The target must be a
dead creature. You may throw a packet or touch-cast a willing
or helpless target to use this spell.
Incant: “I cross the void between life and death to bring
your voice forward. Speak to (Dead or Undead) by Chaos.”
3
Path of Arcane (Earth)
Disarm Weapon
Mana Cost: 4
You may throw a packet to call the Disarm effect. You may
not disarm a shield or other item.
Incant: “I disarm you of your weapon. Disarm <weapon>
by Earth.”
The Path of Earth draws from the elemental strength
of stone and earth. Its elemental opposite is Air. Spells from
the Paths of Arcane cannot be cast while wearing armor,
unless you have a skill or ability that allows you to.
Earth Armor
Mana Cost: 2
This spell grants the recipient two magical points of
Protection. These will be the first points lost in combat, and
they cannot be reset. This spell cannot be stacked. You may
touch-cast this spell.
Incant: “I grant you two points of Earth armor. Imbue 2
Protection by Earth.”
Avalanche
Mana Cost: 10
This spell allows you to throw five consecutive “Five Earth”
packets.
Incant: “With the power of Earth I call forth an Avalanche.
5 Earth. 5 Earth. 5 Earth. 5 Earth. 5 Earth.”
Earth Ball
Mana Cost: 3
You may throw a packet that causes five points of Earth
damage.
Incant: “I call forth a Ball of Earth. 5 Earth.”
Bind
Mana Cost: 8
This spell allows you to throw a packet that causes the Bind
effect.
Incant: “With vines from the ground I bind your arms. Bind
by Earth.”
Earth Blade
Mana Cost: 7
This spell creates a sword of earth that only you may wield
for 5 minutes. This spell may not be cast on any other person.
You call out “Earth” with each swing. The spell ends if you
drop the weapon or it receives a successful Shatter effect. You
do not need a weapon skill to be able to use this spell. You
must provide your own phys. rep.
Incant: “With the power of Earth I create a blade of stone.
Imbue by Earth.”
Block Door
Mana Cost: 15
This spell summons a large stone to block a closed door. If
anyone attempts to open the door you would inform them it is
“Blocked with Earth.” A sign you provide must be put on the
other side that states “This door is blocked from the other side
with a magical rock. A Remove Magic effect or Open Door
spell will remove the effect.” The caster may end this spell at
any time.
Incant: “I call upon the Earth to block this doorway with
stone. Imbue by Stone.”
Earth Bolt
Mana Cost: 5
You may throw a packet that causes ten points of Earth
damage.
Incant: “I call forth bolt of Earth. 10 Earth.”
Claws
Earth Dart
Mana Cost: 4
This spell causes you to grow claws which can be used in
combat. They cannot be disarmed but a Maim or Shatter
effect will render that limb useless for five minutes. The
claws can be no longer than 24 inches. You must provide the
phys. reps. This spell cannot be cast on others.
Incant: “By the Earth I cause claws to grow from my
hands. Imbue by Earth.”
Mana Cost: 1
You may throw a packet that causes two points of Earth
damage.
Incant: “I call forth an Earth Dart. 2 Earth.”
Earth Storm
Mana Cost: 10
You may throw a packet that causes twenty points of Earth
damage.
Incant: “I call forth a storm of Earth. 20 Earth.”
Confine
Mana Cost: 12
You may throw a packet to call the Paralyze effect.
Incant: “With earth and plant I confine your body where
you stand. Paralyze by Earth.”
4
Elemental Shield - Earth
Light
Mana Cost: 4
The recipient may call “Shield” to negate the first attack with
Earth/Stone in the verbal. This spell cannot be stacked. You
may touch-cast this spell.
Incant: “I create an elemental shield of stone. Imbue
Shield vs. Earth.”
Mana Cost: 1
This spell creates a magical source of light. When this spell is
cast you may use a yellow or green glow stick that you may
hand off to others. This spell will last until the glow stick
dies.
Incant: “With the power of earth I create a magical light.
Imbue by Earth.”
Endow
Mudslide
Mana Cost: 10
This skill grants the recipient a use of the Burst of Strength
skill. This spell cannot be stacked. You may touch-cast this
spell.
Incant: “By the Earth I grant you an endowment of
strength. Imbue by Earth.”
Mana Cost: 25
This spell allows you to throw five consecutive
“Knockdown” packets.
Incant: “With the power of Earth I call forth a mudslide.
Knockdown by Earth. Knockdown by Earth. Knockdown by
Earth. Knockdown by Earth. Knockdown by Earth.”
Enhance Grip
Pin
Mana Cost: 5
This spell allows the recipient to call “Resist” to one Disarm
effect. This spell cannot be stacked. You may touch-cast this
spell.
Incant: “By the power of Earth I enhance your grip. Imbue
Resist Disarm by Earth.”
Mana Cost: 4
You may throw a packet that causes the Pin effect.
Incant: “I pin you to the very earth. Pin by Earth.”
Sandstorm
Mana Cost: 5
This spell calls forth sand to choke the caster’s target so they
cannot speak or fight.
Incant: “I call forth a sandstorm to strangle you. Lesser
Silence and Agony by Earth.”
Fist of Stone
Mana Cost: 10
You may throw a packet to call “Knockdown and 5 Stone.”
Incant: “I call forth a fist of stone. Knockdown and 5
Stone.”
Shatter
Greater Earth Armor
Mana Cost: 8
This spell allows you to throw a packet that causes the
“Shatter <weapon or shield>” effect.
Incant: “With the might of Earth force I shatter your
(weapon or shield) by Earth.”
Mana Cost: 4
This spell grants the recipient five magical points of
Protection. These will be the first points lost in combat, and
they cannot be reset. This spell cannot be stacked. You may
touch-cast this spell.
Incant: “I grant you the greater protection of Earth. Imbue
5 Protection by Earth.”
Slow
Mana Cost: 3
This spell causes the target's legs to become so heavy and
tired that they cannot run. You may throw a packet that causes
the Slow effect.
Incant: “I call upon earth and stone to slow you down.
Slow by Earth.”
Greater Earth Blade
Mana Cost: 10
This spell enchants a sword with earth that you or another
target may wield for 5 minutes. The recipient would call out
“Earth” with each swing. The spell ends if the target drops the
weapon. You may touch-cast this spell.
Incant: “With the power of stone I charge your blade with
Earth. Imbue by Earth.”
Smithing
Mana Cost: 8
This spell reduces the resources for any smithing components
by half (rounded up) for the creation or repair of one item.
Incant: “I call upon earth to aid my smithing. Imbue by
Earth.”
Knockdown
Mana Cost: 8
You may throw a packet that causes the Knockdown effect.
Incant: “By the power of Earth, I cause you to fall.
Knockdown by Earth.”
Statue Form
Mana Cost: 10
This spell turns you into a statue. While in this state you call
5
“No Effect” to any melee, missile, and packet attacks that hit
you except Shatter, which will cause you ten points of
damage and ends this spell. The spell ends if you move,
speak, or use any game ability. You cannot cast this on others.
Incant: “I call upon the earth to make me one with stone.
Imbue by Stone.”
Stone Skin
Mana Cost: 4
The first melee weapon attack that causes more than one
point of damage will be Reduced to one. The call for this is
“Reduce to 1.” This spell cannot be stacked. You may touchcast this spell.
Incant: “I call upon earth to encase your skin with stone.
Imbue by Stone.”
Strengthen Shield
Mana Cost: 10
This spell creates a magical barrier on a shield, allowing it to
Resist one Shatter effect. This spell cannot be stacked. You
may touch-cast this spell.
Incant: “With the power of Earth I protect this shield from
breaking. Imbue Resist Shatter by Earth.”
Strengthen Weapon
Mana Cost: 10
This spell creates magical barrier on a weapon, allowing it to
Resist one Shatter effect. This spell cannot be stacked. You
may touch-cast this spell.
Incant: “With the power of Earth I protect this weapon from
breaking. Imbue Resist Shatter by Earth.”
6
Path of Arcane (Fire)
Destroy All Items
Mana Cost: 40
This spell allows you to throw a packet that causes the
“Shatter All” effect.
Incant: “With flame as hot as dragon’s breath I destroy all
you have. Shatter All by Fire.”
The Path of Fire draws from the elemental essence of
flame. Its elemental opposite is Water. Spells from the Paths
of Arcane cannot be cast while wearing armor, unless you
have a skill or ability that allows you to.
Disarm Weapon
Mana Cost: 8
You may throw a packet to call the Disarm and Agony effect.
Incant: “I heat your weapon to burning. Disarm <weapon>
and Agony by Fire.”
Dragon’s Fire
Mana Cost: 50
You may throw a packet that causes one hundred points of
damage.
Incant: “I call forth a dragon’s fire to burn you to ashes.
100 Fire.”
Agony
Mana Cost: 5
This spell allows you to throw one “Agony” packet.
Incant: “I wrap you in flame to cause Agony. Agony by
Fire.”
Elemental Shield - Fire
Mana Cost: 3
This spell will Remove a Sleep effect and cause 1 Damage by
Fire. This spell must be touch-cast.
Incant: “I call upon burning flames to awaken you. Remove
Sleep and 1 Fire.
Mana Cost: 4
The recipient may call “Shield” to negate the first attack with
Fire/Flame in the verbal. This spell cannot be stacked. You
may touch-cast this spell.
Incant: “I create an elemental shield of flame. Imbue
Shield vs. Fire.”
Balefire
Enhance Grip
Awaken
Mana Cost: 15
This spell allows you to throw five consecutive “Agony”
packets.
Incant: “With the power of Fire I call forth Balefire. Agony
by Fire. Agony by Fire. Agony by Fire. Agony by Fire.
Agony by Fire.”
Mana Cost: 5
This spell allows the recipient to call “Resist” to one Disarm
effect. This spell cannot be stacked. You may touch-cast this
spell.
Incant: “By the power of Fire I enhance your grip. Imbue
Resist Disarm by Fire.”
Cauterize
Fire Armor
Mana Cost: 2
This spell grants the recipient two magical points of
Protection. These will be the first points lost in combat, and
they cannot be reset. This spell cannot be stacked. You may
touch-cast this spell.
Incant: “I grant you two points of Fire armor. Imbue 2
Protection by Fire.”
Mana Cost: 2
This spell will instantly stop a player from bleeding out and
grant the Stabilize effect. This spell must be touch-cast.
Incant: “With searing flame I cauterize your wounds.
Stabilize by Fire.”
Claws
Mana Cost: 4
This spell causes you to grow claws which can be used in
combat. They cannot be disarmed but a Maim or Shatter
effect will render that limb useless for five minutes. The
claws can be no longer than 24 inches. You must provide the
phys. reps. This spell cannot be cast on others.
Incant: “By Fire I cause claws to grow from my hands.
Imbue by Fire.”
Fireball
Mana Cost: 3
You may throw a packet that causes five points of Fire
damage.
Incant: “I call forth a fireball. 5 Fire.”
Fire Blade
Mana Cost: 7
This spell creates a sword of fire that only you may wield for
7
5 minutes. The spell may not be cast on any other person. You
call out “Fire” with each swing. The spell ends if you drop
the weapon or it receives a successful Shatter effect. You do
not need a weapon skill to be able to use this spell. You must
provide your own phys. rep.
Incant: “With the power of flame I create a blade of Fire.
Imbue by Fire.”
Incant: “I call forth an inferno to burn you to cinders. 50
Fire.”
Lava Burst
Mana Cost: 15
You may throw a packet that causes twenty points of Lethal
Fire damage.
Incant: “I call forth lava to burn you. 20 Lethal Fire.”
Fire Bolt
Light
Mana Cost: 5
You may throw a packet that causes ten points of Fire
damage.
Incant: “I call forth a Fire bolt. 10 Fire.”
Mana Cost: 0
This spell creates a magical source of light. When this spell is
cast you may use a yellow or green glow stick that you may
hand off to others. This spell will last until the glow stick
dies.
Incant: “With the power of fire I create a magical light.
Imbue by Fire.”
Fire Storm
Mana Cost: 10
You may throw a packet that causes twenty points of Fire
damage.
Incant: “I call forth a Fire storm. 20 Fire.”
Maim
Mana Cost: 7
This spell allows you to throw a packet that causes the
“Maim” effect.
Incant: “I call upon fire to maim you. Maim (right/left)
(arm/leg) by Fire.”
Flame Dart
Mana Cost: 1
You may throw a packet that causes two points of Fire
damage.
Incant: “I call forth a Flame Dart. 2 Fire.”
Melt Lock
Flame Kiss
Mana Cost: 3+
This spell allows you to melt a lock without the use of a key.
The mana cost is three mana for every ten seconds of pick
time. The lock is destroyed in the process. This spell will not
work on magical locks.
Incant: “With fire I melt this lock. Shatter Lock by Fire.”
Mana Cost: 20
This spell allows you to throw a packet that causes five points
of Fire damage and Shatters a specified weapon, shield, or IG
item on the target. You must call either “Shatter Weapon,”
“Shatter Shield,” or “Shatter <specified item>.”
Incant: “I call forth flames to engulf you. 5 Fire and
Shatter <specified item>.”
Melt Weapon
Mana Cost: 10
This spell allows you to throw a packet that causes the
“Shatter Weapon” effect.
Incant: “I call forth fire to melt your weapon. Shatter
<weapon> by Fire.”
Forge
Mana Cost: 5
This spell will reduce the time of smithing by half (rounded
up) for one item.
Incant: “I call forth flame to shape this metal. Imbue by
Fire”
Red Hot Blade
Mana Cost: 3
With this spell you are able to heat up a weapon so that it
swings 5 Fire on its next swing. It is used up when you hit
your target. You may not cast this on others.
Incant: “I heat this weapon with fire and flame. Imbue by
Fire.”
Greater Fire Blade
Mana Cost: 10
This spell enchants a sword with fire that you or another
target may wield for 5 minutes. The recipient would call out
“Fire” with each swing. The spell ends if the target drops the
weapon. You may touch-cast this spell.
Incant: “With the power of Fire I charge your blade with
flame. Imbue by Fire.”
Remove Bonds
Mana Cost: 6
This spell allows you to destroy any non-magical bonds that
hold a person. The target also takes two points of fire
damage. You may touch-cast this spell.
Incant: “With fire I destroy these bonds. Remove Bindings
and 2 Fire.”
Inferno
Mana Cost: 25
You may throw a packet that causes fifty points of Fire
damage.
8
archery and thrown weapons for 5 minutes. If you're hit with
any missile weapons, call “Resist.” This spell cannot be cast
on others.
Incant: “I create a wall of fire to protect myself. Imbue by
Fire.”
Reveal
Mana Cost: 8
This spell allows you to light an area enough to reveal
someone hiding in shadows. In a conversational tone, you
may cast this spell and call out “By my Voice, Detect Shadow
by Fire.”
Incant: “With fire I search you out. By my Voice, Detect
Shadow by Fire.”
Weld
Mana Cost: 2+
This spell will repair a suit or damaged metal armor. The cost
is two mana per point of armor. You must touch-cast this
spell.
Incant: “With searing heat I weld this armor. Imbue by
Fire.”
Ring of Fire
Mana Cost: 20
This spell enables you to repel living creatures from you. You
must cross your hands on your chest. You may not use any
other spells, skills, or abilities while this spell is in effect. The
spell ends when you move your arms or use any game ability.
You may call “By my voice, Repel to Living by Fire” as often
as needed until the spell ends. You may not cast this spell on
anyone else.
Incant: “I call upon flames to create a ring of fire. By my
Voice, Repel to living by Fire.”
Wildfire
Mana Cost: 10
This spell allows the caster to throw five consecutive “Five
Fire” packets.
Incant: “With the power of Fire I call forth Wildfire. 5
Fire. 5 Fire. 5 Fire. 5 Fire. 5 Fire.”
Shield Burn
Mana Cost: 12
This spell heats the target's shield and delivers one point of
fire damage every second they keep it on their arm. This spell
will last for one minute.
Incant: “I heat your shield. One fire every second for the
next minute while it’s still on you arm.”
Silence
Mana Cost: 8
This spell allows you to throw a packet that causes the
Silence effect.
Incant: “I burn your throat to silence you. Silence by
Fire.”
Slow
Mana Cost: 3
This spell causes the target's legs to become so heavy and
tired that they cannot run. You may throw a packet that causes
the Slow effect.
Incant: “I call forth flames to burn your legs. Slow by
Fire.”
Trauma
Mana Cost: 20
This spell allows you to throw a packet that causes the
Trauma effect.
Incant: “I call upon searing flame to shock your body into a
critical state. Trauma by Fire.”
Wall of Fire
Mana Cost: 7
This spell allows you to create a wall of fire that stops all
9
Path of Arcane (Mystic)
Claws
Mana Cost: 4
This spell causes you to grow claws which can be used in
combat. They cannot be disarmed but a Maim or Shatter
effect will render that limb useless for five minutes. The
claws can be no longer than 24 inches. You must provide the
phys. reps. This spell cannot be cast on others.
Incant: “By mystic force I cause claws to grow from my
hands. Imbue by Mystic.”
Legends state that Mystic force is actually derived
from the discarded essence of a long-dead race known as the
Grigori, or more commonly, “The Watchers”. It is said that
they evolved past the need for physical existence, so they
took their place in the Sky and their discarded forms is what
powers the Path of Mystic. The stars are thought to be these
Watchers looking down at us from afar.
Spells from the Paths of Arcane cannot be cast while
wearing armor, unless you have a skill or ability that allows
you to.
Communicate
Mana Cost: 4
This spell allows you to use the Speak effect to communicate
with creatures that normally would not be able to speak. This
does not guarantee the target will speak, though. The target
must be a living creature. This spell may be packet-delivered
or touch-cast.
Incant: “By mystic force I enable you to communicate
freely. Speak to Living by Mystic.”
Confine
Acid
Mana Cost: 3
You may throw a packet that causes one point of Acid
damage.
Incant: “I call forth an orb of acid. 1 acid.”
Mana Cost: 12
This spell allows you to throw a packet that causes the
Paralyze effect.
Incant: “With mystic force I confine your body where you
stand. Paralyze by Mystic.”
Anti Magic Shield
Detect Magic
Mana Cost: 10
This spell creates an invisible shield that protects you from all
spells for five minutes. You must keep both feet on the
ground and cannot use any skills or abilities while this spell is
in effect. If you move a foot, use a weapon or shield, or
perform any other game ability the spell ends. While the spell
is active you call “No Effect” to any packet delivered attacks.
Only a Remove Magic effect will dispel this. You cannot cast
this on others.
Incant: “I call upon mystic force to create an Anti Magic
Shield. Imbue by Mystic.”
Mana Cost: 6
This spell can be used to detect the presence of magical
items, or magical effects that are active on any target, such as
defenses granted by magic. In a conversational tone, you may
call out “By my Voice, Detect Magic.
Incant: “By mystic force I detect magic in this area. By my
Voice, Detect Magic.”
Disarm Weapon
Mana Cost: 4
This spell allows you to throw a packet that causes the
“Disarm <weapon>” effect.
Incant: “I disarm you of your weapon. Disarm <weapon>
by Mystic.”
Bind
Mana Cost: 8
This spell allows you to throw a packet that causes the “Bind”
effect.
Incant: “With mystic force I bind your arms to your sides.
Bind by Mystic.”
Dispel Magic
Mana Cost: 15
This spell will negate any active magical effects on the target.
Magic items and artifacts will retain their effects unless
otherwise noted on the tag. You may throw a packet or touchcast the Remove Magic effect.
Incant: “By mystic force I dispel all magic. Remove
Magic.”
Charm
Mana Cost: 8
This spell causes the recipient to treat the caster as if they are
best friends. The target does not have to do as you say, but
may be more inclined to than normal. This spell allows you to
throw a packet that causes the Charm effect.
Incant: “By mystic force I charm you. Charm by Mystic.”
Elemental Shield
Mana Cost: 7
The recipient may call “Shield” to negate the first attack with
10
either Air/Lightning, Earth/Stone, Fire/Flame, or Water/Ice in
the verbal. This spell cannot be stacked. You may touch-cast
this spell.
Incant: “I create an elemental shield. Imbue Shield vs.
Elemental by Mystic.”
guard my back. Imbue by Mystic.”
Forget
Mana Cost: 15
This spell causes the target to forget the last hour of their life.
You may throw a packet and call “Forget by Mystic.”
Incant: “Through mystic force I cause you to forget the
last hour. Forget by Mystic.”
Enchant Weapon
Mana Cost: 7
This spell creates a sword of magic that only you may wield
for 5 minutes. The spell may not be cast on any other person.
You call out “Mystic” with each swing. The spell ends if you
drop the weapon or it receives a successful Shatter effect. You
do not need a weapon skill to be able to use this spell. You
must provide your own phys. rep.
Incant: “With mystic force I enchant this weapon. Imbue by
Mystic.”
Gate Message
Mana Cost: 5
This spell allows you to magically send a note or scroll to a
specific location. Bring the note to Monster Camp. You may
not get any immediate reply.
Incant: “Through the gates of magic I send this message to
X. Imbue by Mystic.”
Endow
Greater Enchant Weapon
Mana Cost: 10
This skill grants the recipient a use of the Burst of Strength
skill. This spell cannot be stacked. You may touch-cast this
spell.
Incant: “By mystic force I grant you an endowment of
strength. Imbue by Mystic.”
Mana Cost: 10
This spell enchants a sword with magic that you or another
target may wield for 5 minutes. The recipient would call out
“Mystic” with each swing. The spell ends if the target drops
the weapon. You may touch-cast this spell.
Incant: “With Mystic Force I charge your blade with
magic. Imbue by Mystic.”
Enhance Grip
Mana Cost: 5
This spell allows the recipient to call “Resist” to one Disarm
effect. This spell cannot be stacked. You may touch-cast this
spell.
Incant: “By mystic force I enhance your grip. Imbue Resist
Disarm by Mystic.”
Greater Sleep
Eyes I
Light
Mana Cost: 20
This spell allows you to throw a packet that causes the
Greater Sleep effect.
Incant: “By mystic force I force you into a deep sleep.
Greater Sleep by Mystic.”
Mana Cost: 3
This spell will allow you to call “Guard” to negate the first
attack you receive with the Waylay trait. This spell cannot be
stacked or cast on anyone else.
Incant: “Through mystic force I create a set of eyes to
watch my back. Imbue by Mystic.”
Mana Cost: 0
This spell creates a magical source of light. When this spell is
cast you may use a yellow or green glow stick that you may
hand off to others. This spell will last until the glow stick
dies.
Incant: “With mystic force I create a magical light. Imbue
by Mystic.”
Eyes II
Magic Armor
Mana Cost: 5
This spell will allow you to call “Guard” to negate the first
melee Damage attack you receive from behind. This spell
cannot be stacked or cast on anyone else.
Incant: “Through mystic force I create a set of eyes to
protect my back. Imbue by Mystic”
Mana Cost: 3
This spell creates a magical barrier around the target that will
allow them to call “Guard” to negate the first melee weapon
attack they receive. This spell cannot be stacked. You may
touch-cast this spell.
Incant: “I grant you a Magic Armor. Imbue Guard vs.
Melee by Mystic.”
Eyes III
Mana Cost: 15
This spell will allow you to call “Guard” to negate the first
melee Death attack you receive from behind. This spell
cannot be stacked or cast on anyone else.
Incant: “Through mystic force I create a set of eyes to
Magic Missile
Mana Cost: 1
You may throw a packet that causes two points of Mystic
damage.
11
Incant: “I call forth a magic missile. 2 Mystic.”
components.
Incant: “With mystic force I mend this item. Imbue by
Mystic.”
Mystic Armor
Mana Cost: 2
This spell grants the recipient two magical points of
Protection. These will be the first points lost in combat, and
they cannot be reset. This spell cannot be stacked. You may
touch-cast this spell.
Incant: “I grant you two points of mystic armor. Imbue 2
Protection by Mystic.”
Resist Shatter
Mana Cost: 10
This spell allows the recipient to call Shield against the next
Shatter effect they receive. This spell cannot be stacked. You
may touch-cast this spell.
Incant: “I protect you from the next shatter. Imbue Shield
vs. Shatter by Mystic.”
Open Lock
Mana Cost: 1+
This spell allows caster to open a lock without the use of a
key. The mana cost is 1 for every ten seconds of pick time
(rounded up).
Incant: “With mystic force I open this lock. Imbue by
Mystic.”
Shatter
Pin
Silence
Mana Cost: 4
You may throw a packet that causes the Pin effect.
Incant: “With mystic force I pin you to the very earth. Pin
by Mystic.”
Mana Cost: 8
This spell allows you to throw a packet that causes the
Silence effect.
Incant: “With mystic force I steal your voice. Silence by
Mystic.”
Mana Cost: 15
This spell allows you to throw a packet that causes the
“Shatter <specified item>” effect.
Incant: “With magical force I shatter your <specified item>
by Mystic.”
Polymorph Other
Sleep
Mana Cost: 20
This spell allows you to disguise your target’s appearance.
The caster may be required to supply their own costuming
change materials. This spell must be touch-cast on a willing
target.
Incant: “With mystic force I alter your appearance. Imbue
by Mystic.”
Mana Cost: 10
This spell allows you to throw a packet that causes the Sleep
effect.
Incant: “By mystic force I cause you to sleep. Sleep by
Mystic.”
Slow
Polymorph Self
Mana Cost: 3
You may throw a packet that causes the Slow effect.
Incant: “By mystic force I weaken your legs. Slow by
Mystic.”
Mana Cost: 15
This spell allows you to disguise your appearance. You may
be required to supply your own costuming change materials.
You may not cast this spell on others.
Incant: “With mystic force I alter my appearance. Imbue by
Mystic.”
Slumber Blade
Mana Cost: 7
This spell allows the caster to enchant a blade to swing
“Sleep” for the next swing. The spell may not be cast on any
other person. The spell lasts until you hit your target. The
spell ends if you drop the weapon.
Incant: “I grant this blade the power to put my enemy to
sleep. Imbue by Mystic.”
Reflect
Mana Cost: 15
This spell will allow the target to reflect a spell back at the
attacker. If you are hit by a packet attack, you may call
“Reflect.” This spell cannot be stacked. You may touch-cast
this spell.
Incant: “By mystic force I grant you a reflection. Imbue
Reflect by Mystic.”
Spell Shield
Mana Cost: 8
This recipient may call “Shield” to negate the first packet
attack they receive. This spell cannot be stacked. You may
touch-cast this spell.
Incant: “With mystic force I grant you a spell shield. Imbue
Shield vs. Packet by Mystic.”
Repair Item
Mana Cost: 5
This spell will repair one Shattered non-magical item. It will
not work on armor, magic items, or used potions, poisons, or
12
Sure Shot
Mana Cost: 2
This spell allows you to cast the Aim skill on a Missile
weapon. That weapon can now strike for 5 Damage on the
first shot.
Incant: “With mystic force I guide this weapon true. Imbue
by Mystic.”
Trance
Mana Cost: 10
This spell allows the caster to throw a packet that causes the
“Paralyze by Trance” effect.
Incant: “With mystic force I place you into a trance.
Paralyze by Trance.”
Trip
Mana Cost: 8
You may throw a packet that causes the Knockdown effect.
Incant: “By mystic force I cause you to trip. Knockdown by
Mystic.”
Web
Mana Cost: 10
You may throw a packet that causes the “Paralyze by Web”
effect.
Incant: “With mystic force I trap you in a magical web.
Paralyze by Web.”
Willpower
Mana Cost: 10
The recipient may call “Resist” to one Charm, Dominate,
Forget, or Sleep effect, or one attack with Fear or Trance
traits. This spell cannot be stacked. You may touch-cast this
spell.
Incant: “By mystic force I grant you Willpower. Imbue by
Mystic.”
13
Path of Arcane (Water)
Disarm Weapon
Mana Cost: 4
You may throw a packet to call the Disarm effect. You may
not disarm a shield or other items.
Incant: “I disarm you of your weapon. Disarm <weapon>
by Water.”
The Path of Water draws from the elemental flow of
water and ice. Its elemental opposite is Fire. Spells from the
Paths of Arcane cannot be cast while wearing armor, unless
you have a skill or ability that allows you to.
Elemental Shield - Water
Mana Cost: 4
The recipient may call “Shield” to negate the first attack with
Water/Ice in the verbal. This spell cannot be stacked. You
may touch-cast this spell.
Incant: “I create an elemental shield of ice. Imbue Shield
vs. Water.”
Black Ice Armor
Endow
Mana Cost: 4
This spell grants the recipient ice armor. The first melee
weapon attack that causes the recipient more than one point
of damage will be Reduced to one. The call for this is
“Reduce to 1.” This spell cannot be stacked. You may touchcast this spell.
Incant: “I create a suit of ice armor to protect you. Imbue
Reduce by Ice.”
Mana Cost: 10
This skill grants the recipient a use of the Burst of Strength
skill. This spell cannot be stacked. You may touch-cast this
spell.
Incant: “By water I grant you an endowment of strength.
Imbue by Water.”
Feign Death
Mana Cost: 4
You are able to slow the target's heartbeat and delay their
breathing enough to appear dead. They may negate one
Killing Blow. For the next five minutes, when anyone tries to
check their vitals, they would respond “Dead”. This can only
be touch-cast on an unconscious and stable body.
Incant: “By bitter cold I freeze your body to make you
appear dead. Imbue by Ice.”
Bind
Mana Cost: 8
You may throw a packet that causes the Bind effect.
Incant: “With ice I bind your arms to your sides. Bind by
Ice.”
Claws
Mana Cost: 4
This spell causes you to grow claws which can be used in
combat. They cannot be disarmed but a Maim or Shatter
effect will render that limb useless for five minutes. The
claws can be no longer than 24 inches. You must provide the
phys. reps. This spell cannot be cast on others.
Incant: “By Water I cause claws to grow from my hands.
Imbue by Water.”
Freeze Blood
Mana Cost: 12
You may throw a packet to call the Paralyze effect.
Incant: “I call forth ice to freeze your blood solid. Paralyze
by Ice.”
Frostbite
Mana Cost: 7
You may throw a packet to call the Maim effect on a selected
arm or leg.
Incant: “I call upon ice to give you frostbite. Maim
(right/left) (arm/leg) by Ice.”
Dilute Potion
Mana Cost: 10
This spell will double the dose of a potion. It cannot be used
in conjunction with any other dilute potion spells or items. A
potion can only be diluted once. You cannot then use that
spell or an item on the diluted potion to dilute it again. You
cannot use a combination of spells and items to further dilute
potions. Also, the potion will only remain diluted for 30
minutes. After 30 minutes all doses of the potion are
destroyed. Poisons, salves, and other alchemical substances
are not affected by this spell.
Incant: “I call forth water to dilute this potion. Imbue by
Water.”
Greater Ice Blade
Mana Cost: 10
This spell enchants a sword of ice that you or another target
may wield for 5 minutes. The recipient would call out “Ice”
with each swing. The spell ends if the target drops the
weapon or it receives a successful Shatter effect. You may
touch-cast this spell.
Incant: “With the power of water I charge your blade with
ice. Imbue by Ice.”
14
Ice Shield
Greater Ice Grip
Mana Cost: 7
This spell creates a shield of ice that only you may wield for
5 minutes. The spell may not be cast on any other person. The
spell ends if you drop the shield or it receives a successful
Shatter effect. You do not need the shield skill to be able to
use this spell. You must provide your own phys. rep.
Incant: “I create a shield of ice to protect myself. Imbue by
Ice.”
Mana Cost: 8
This spell allows you to call “No Effect” to all Disarm effects
for five minutes. You may not cast this on anyone else.
Incant: “I freeze my weapon to my hand. Imbue by Ice.”
Ice Armor
Mana Cost: 2
This spell grants the recipient two magical points of
Protection. These will be the first points lost in combat, and
they cannot be reset. This spell cannot be stacked. You may
touch-cast this spell.
Incant: “I grant you two points of Ice armor. Imbue 2
Protection by Ice.”
Ice Storm
Mana Cost: 10
You may throw a packet that causes twenty points of Ice
damage.
Incant: “I call forth an Ice storm. 20 Ice.”
Ice Blade
Ice Touch
Mana Cost: 7
This spell creates a sword of ice that only you may wield for
5 minutes. The spell may not be cast on any other person. You
call out “Ice” with each swing. The spell ends if you drop the
weapon or it receives a successful Shatter effect. You do not
need a weapon skill to be able to use this spell. You must
provide your own phys. rep.
Incant: “With the power of water I create a blade of ice.
Imbue by Ice.”
Mana Cost: 3
This spell enables you to extend the bleed out time of a target
to 5 minutes instead of one. The target must be bleeding out
unstable for the spell to have any effect. You may touch-cast
this spell.
Incant: “With freezing cold I prolong your chance to
survive. imbue by ice.”
Icicle
Mana Cost: 3
You may throw a packet that causes five points of Ice
damage.
Incant: “I call forth an icicle. 5 Ice.”
Ice Block
Mana Cost: 4
This spell creates a block of ice that pins the target to the
ground. You may throw a packet to call the Pin effect.
Incant: “I encase your foot in a block of ice. Pin by Ice.”
Light
Mana Cost: 1
This spell creates a magical source of light. When this spell is
cast you may use a yellow or green glow stick that you may
hand off to others. This spell will last until the glow stick
dies.
Incant: “With the power of water I create a magical light.
Imbue by Water.”
Ice Bolt
Mana Cost: 5
You may throw a packet that causes ten points of Ice damage.
Incant: “I call forth an ice bolt. 10 Ice.”
Ice Grip
Mana Cost: 5
This spell allows the recipient to call “Resist” to one Disarm
effect. This spell cannot be stacked. You may touch-cast this
spell.
Incant: “By the power of ice I enhance your grip. Imbue
Resist Disarm by Ice.”
Purify Drink
Mana Cost: 2
This spell will remove any ingested poisons from a drink.
Incant: “I call forth water to purify this drink. Imbue by
water.”
Ice Lock
Reflect
Mana Cost: 10
This spell creates a lock of ice with one key. The lock is
considered to have a pick time of 30 seconds. A Shatter
effect will destroy the lock.
Incant: “I call forth ice to protect that which is mine.
Imbue by Ice.”
Mana Cost: 15
This spell will allow the target to reflect a spell back at the
attacker. If you are hit by a packet attack, you may call
“Reflect.” This spell cannot be stacked. You may touch-cast
this spell.
Incant: “By water I grant you a reflection. Imbue Reflect
by Water.”
15
Remove Nausea
Stream of Life
Mana Cost: 3
This spell will Remove the Nausea trait.
Incant: “With fresh water I settle your nausea. Remove
Nausea by Water.”
Mana Cost: 2+
This spell will heal you one body point for every two mana
spent. This spell cannot be cast on others.
Incant: “May the streams of life heal my body. Heal X to
Self by Water.”
Remove Poison
Thin Blood
Mana Cost: 4
This spell will remove any effects with the Poison trait from a
recipient. You may touch-cast this spell.
Incant: I call forth fresh water to cleanse your body.
Remove Poison by Water.”
Mana Cost: 10
This spell allows the target to fight until they reach negative
five body points. When they hit negative five they will
become unconscious and start their bleed out process.
Incant: “I thin your blood so that you may fight longer.
Imbue by Water.”
Shatter
Mana Cost: 15
This spell allows you to throw a packet that causes the
“Shatter <specified item>” effect.
Incant: “With the freezing cold force of ice I shatter your
<specified item> by Ice.”
Tidal Wave
Mana Cost: 20
This spell allows the caster to throw five consecutive
“Knockdown” packets.
Incant: “With the power of water I call forth a tidal wave.
Knockdown by Water. Knockdown by Water. Knockdown by
Water. Knockdown by Water. Knockdown by Water.”
Silence
Mana Cost: 8
This spell allows you to throw a packet that causes the
Silence effect.
Incant: “I freeze your voice to silence you. Silence by Ice.”
Wall of Ice
Mana Cost: 8
You may throw a packet that causes the Knockdown effect.
Incant: “By the power of ice I cause you to slip. Knockdown
by Ice.”
Mana Cost: 7
This spell allows you to create a wall of ice that stops all
archery and thrown weapons for 5 minutes. If you're hit with
any missile weapons, call “Resist.” This spell cannot be cast
on others.
Incant: “I create a wall of ice to protect myself. Imbue by
Ice.”
Slow
Water Barrier
Slip
Mana Cost: 3
This spell causes the target's legs to become so cold that they
cannot run. You may throw a packet that causes the Slow
effect.
Incant: “I numb your legs with ice. Slow by Ice.”
Mana Cost: 3
This spell allows you to Resist one Acid attack. You may not
cast this spell on others.
Incant: “I create a barrier of water to protect myself. Imbue
by Water.”
Snowball
Web
Mana Cost: 10
This spell allows you to throw a packet that causes the
Paralyze by Web effect.
Incant: “With the power of water I trap you in a magical
web of ice. Paralyze by Web.”
Mana Cost: 1
You may throw a packet that causes two points of Ice
damage.
Incant: “I call forth a snowball. 2 Ice.”
Soothing Waters
Mana Cost: 5
This spell will Remove the Berserk effect from the recipient.
You may touch-cast this spell, but it may be better to throw a
packet.
Incant: “May soothing waters wash away your madness.”
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Path of Harmony
spell is in effect. When cast, you must strum a chord, keep a
beat, hum a song, or otherwise perform continuously.
The spell ends when you stop your performance for more
than 5 seconds or use any game ability. You may call “By my
voice, Repel to Living by Harmony” as often as needed until
the spell ends. You may make this call a part of your
performance so it does not interfere.
Incant Length: 60 syllables.
Out of Game Verbal: “By my voice, Repel to Living by
Harmony.”
The Path of Harmony calls upon the spirits of the
ancient Bards, those who had a natural ability to draw forth
magical power from their instruments and songs.
Those who cast the magic of Harmony create their
own songs and performances for each spell. You must write
an in-game incant for each spell that follows the listed
minimum syllable length. You can write incants that exceed
the syllable length, but they can't be any shorter.
To cast a bard spell you must sing the incant, or act it
out in some dramatic way while you recite; each spell is a
performance, after all. You may instead play a song on an
instrument and count notes as syllables, or even give an
appropriately thematic inspiring speech or poem. The incant
cannot be mimed, and must be an obvious performance.
The out-of-game verbal listed must be added at the
end of the incant. Bards cannot run while casting but can
walk slowly or dance. During the out-of-game verbal you
plant your feet.
Charm Chorus
Mana Cost: 7
This spell causes the target to treat you as if you are their best
friend. The target does not have to do as you say, but may be
more inclined to than normal. You may point at your target
and state “By my Gesture, Charm by Harmony.”
Incant Length: 50 syllables.
Out of Game Verbal: “By my Gesture, Charm by Harmony.”
Dance of Blades 1
Mana Cost: 4
This song allows you to grant the recipient two uses of the
Guard vs. Melee defense. This spell cannot be stacked. You
may touch-cast this spell.
Incant Length: 36 syllables.
Out of Game Verbal: “Imbue 2 Guards vs. Melee by
Harmony.”
Dance of Blades 2
Anthem of Agony
Mana Cost: 5
This song allows you to grant the recipient three uses of the
Guard vs. Weapon defense. This spell cannot be stacked. You
may touch-cast this spell.
Incant Length: 60 syllables.
Out of Game Verbal: “Imbue 3 Guards vs. Melee by
Harmony.”
Mana Cost: 5
This spell allows you to point at your target and state “By my
Gesture, Agony by Harmony.”
Incant Length: 36 syllables.
Out of Game Verbal: “By my Gesture, Agony by Harmony.”
Awaken Aria
Dance of Blades 3
Mana Cost: 3
This spell will awaken any player who is under a Sleep effect.
This spell may be touch-cast.
Incant Length: 36 syllables.
Out of Game Verbal: “Remove Sleep by Harmony.”
Mana Cost: 8
This song allows you to grant the recipient one use of the
Parry vs. Weapon defense. This spell cannot be stacked. You
may touch-cast this spell.
Incant Length: 80 syllables.
Out of Game Verbal: “Imbue Parry vs. Melee by Harmony.”
Ballad of Berserking
Mana Cost: 10
This spell allows you to throw a packet that causes the
Berserk effect.
Incant Length: 60 syllables.
Out of Game Verbal: “Berserk by Harmony.”
Ditty of Donation
Mana Cost: 5
This song helps ensure you will make some money for your
art. When this song is cast the target is compelled to give you
one of their coins.
Incant Length: 36 syllables.
Out of Game Verbal: “By my Gesture, Lesser Dominate by
Harmony: Give me one copper or silver coin.”
Canticle of Corruption
Mana Cost: 10
This spell enables you to repel living creatures from you. You
may not use any other spells, skills, or abilities while this
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Endurance Melody
Incant Length: 50 syllables.
Out of Game Verbal: “Imbue by Harmony.”
Mana Cost: 2
This spell will grant the recipient two extra body points.
These body points are magical in nature and cannot be
healed. They are the first body points lost in battle. This spell
cannot be stacked. You may touch-cast this spell.
Incant Length: 48 syllables.
Out of Game Verbal: “Imbue by Harmony.”
Notes on the Wind
Mana Cost: 4
This song allows you to magically send a note or scroll to a
specified location. After this song is cast you can bring the
note to Monster Camp. You may not receive a requested reply
right away.
Incant Length: 48 syllables.
Out of Game Verbal: “Imbue by Harmony.”
Fear Finale
Mana Cost: 10
This spell allows you to point at your target and state “By my
Gesture, Repel by Fear.”
Incant Length: 48 syllables.
Out of Game Verbal: “By my Gesture, Repel by Fear.”
Prelude of Protection
Mana Cost: 5
This spell creates a musical barrier around the targets to grant
them 2 points of Protection. This must be done within a room
or tavern hall. This spell cannot be stacked.
Incant Length: 36 syllables.
Out of Game Verbal: “In this Room, Imbue 2 Protection by
Harmony.”
Fugue of Freedom
Mana Cost: 5
This spell will Remove a Bind, Paralyze, or Pin effect from
the recipient. This spell may be touch-cast.
Incant Length: 40 syllables.
Out of Game Verbal: “Remove <Bind, Paralyze, or Pin> by
Harmony.”
Requiem of Repulsion
Mana Cost: 10
This spell enables you to repel undead creatures from you.
You may not use any other spells, skills, or abilities while this
spell is in effect. When cast, you must strum a chord, keep a
beat, hum a song, or otherwise perform continuously.
The spell ends when you stop your performance for more
than 5 seconds or use any game ability. You may call “By my
voice, Repel to Undead by Harmony” as often as needed until
the spell ends. You may make this call a part of your
performance so it does not interfere.
Incant Length: 60 syllables.
Out of Game Verbal: “By my voice, Repel to Undead by
Harmony.”
Hymn of Healing
Mana Cost: 1+
This spell will Heal one body point of damage per mana
spent. You must touch-cast this spell.
Incant Length: 50 syllables.
Out of Game Verbal: “Heal X by Harmony.”
Medley of Mental Fortitude
Mana Cost: 8
The recipient may call “Resist” to one Charm, Dominate,
Forget, or Sleep effect, or one attack with Fear or Trance
traits. This spell cannot be stacked. You may touch-cast this
spell.
Incant Length: 60 syllables.
Out of Game Verbal: “Imbue by Harmony.”
Serenade of Strength
Mana Cost: 8
This skill grants the recipient a use of the Burst of Strength
skill. This spell cannot be stacked. You may touch-cast this
spell.
Incant Length: 40 syllables.
Out of Game Verbal: “Imbue by Harmony.”
Music in the Air
Mana Cost: 0
Sometimes you need background music to accompany some
sort of performance or add some ambiance to a space. You
may place a hidden or disguised CD or MP3 player in the
background somewhere, or in your cabin. You can only play
music that uses no obviously out-of-period instruments or
musical styles (most medieval, symphonic, and renaissance
music is okay); the music should be instrumental without
vocals. If you aren’t sure whether the music might jar
people’s immersion in the game, you can check with staff.
Keep the volume low and in the background, so that people
can easily speak in conversational tones without having to
speak louder. If someone asks you to turn it down, you must
oblige.
Sonata of Slow
Mana Cost: 3
This spell allows you to point at your target and state “By my
Gesture, Slow by Harmony.”
Incant Length: 40 syllables.
Out of Game Verbal: “By my Gesture, Slow by Harmony.”
Sonnet of Slumber
Mana Cost: 8
This spell allows you to throw a packet that causes the Sleep
effect.
18
Incant Length: 55 syllables.
Out of Game Verbal: “Sleep by Harmony.”
Sound Burst
Mana Cost: 6
You must strum a chord or sing an off key note. Then you
may point at your target and state “By my gesture,
Knockdown by Harmony!”
Incant Length: 1 syllable.
Out of Game Verbal: “By my gesture, Knockdown by
Harmony!”
Suite of Silence
Mana Cost: 5
This spell allows you to throw a packet that causes the
Silence effect.
Incant Length: 40 syllables.
Out of Game Verbal: “Silence by Harmony.”
Trance Tune
Mana Cost: 10
This spell allows you to mesmerize your target. After the
incant, you make eye contact with a target for three seconds
and state “By my gaze, Paralyze by Trance.”
Incant Length: 50 syllables.
Out of Game Verbal: “By my gaze, Paralyze by Trance.”
Weakness Waltz
Mana Cost: 10
This spell allows you to throw a packet that causes the
Weakness effect.
Incant Length: 60 syllables.
Out of Game Verbal: “Weakness by Trance.”
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Chaos Shield
Path of Light
Mana Cost: 4
This spell creates an anti-chaos barrier around the recipient.
This recipient may call “Shield” to negate the first attack with
Chaos in the verbal. This spell cannot be stacked. You may
touch-cast this spell.
Incant: “I call upon the light to shield you from chaos.
Imbue Shield vs. Chaos by Light.”
The Path of Light gathers its power from the essence
of Light, the Sun, and the day. Light is seen as the icon of
healing and creation. To many, it also gives life and hope.
Light can be a powerful tool against undead creatures.
Circle of Light
Mana Cost: 10
This spell creates a circle of light that no undead creature may
enter. The circle can be no larger than ten feet in diameter and
must be marked with a white rope provided by you. You may
use other skills and abilities but must keep both feet on the
ground and stay rooted to that spot. You must call “By my
voice, Repel to Undead by Light” as often as needed until the
spell ends. You may not cast this spell on others. The spell
lasts until you moves either foot. A Remove Magic cast on
you will end this spell.
Incant: “I call upon the light to create a circle of light.
Repel to Undead by Light.”
Awaken
Mana Cost: 4
This spell will awaken any player who is under a Sleep effect.
This spell may be touch-cast.
Incant: “I call upon the light to awaken you. Remove Sleep
by Light.”
Bind Undead
Mana Cost: 4
This spell allows you to throw a packet that causes the “Bind”
effect to any Undead being.
Incant: “I call upon the light to bind this undead. Bind to
Undead by Light.”
Circle of Protection
Mana Cost: 15
This spell creates a circle of protection that makes you
immune to weapon and packet attacks. You call “No Effect”
to all attacks.The circle can be no larger than ten feet in
diameter and must be marked with a rope provided by you. If
you leave the circle the spell ends. You may not cast this spell
on others. A Remove Magic cast on you will end this spell.
Incant: “With this circle I now create, I protect myself with
the power of the Light. Imbue by Light.”
Bless Weapon
Mana Cost: 4
This spell blesses a weapon that only you may wield for 5
minutes. The spell may not be cast on any other person. You
call out “Light” with each swing. The spell ends if you drop
the weapon.
Incant: “By the Light I bless this weapon. Imbue by Light.”
Clarity
Mana Cost: 8
This spell will remove all mind effects and traits (Charm,
Dominate, Fear and Trance). This spell may be touch-cast.
Incant: “I call the Light to flow through you, bringing
clarity with its warm embrace. Remove (Charm, Dominate,
Fear and Trance) by Light.”
Bless Weapon, Greater
Mana Cost: 7
This spell blesses a weapon that you or another target may
wield for 5 minutes. The recipient would call out “Light”
with each swing. The spell ends if the target drops the
weapon. You may touch-cast this spell.
Incant: “By the Light I bless this weapon. Imbue by
Light.”
Confine Undead
Mana Cost: 7
This spell allows you to throw a packet that causes the
Paralyze effect to an Undead being.
Incant: “I call upon the light to confine this undead
creature. Paralyze to Undead by Light.”
Body Stabilization
Mana Cost: 10
This spell grants the recipient an ability to silently “Reduce to
Sleep” one Death effect or Killing Blow. They will negate the
Death effect and fall under a Sleep. This spell may be touchcast.
Incant: “I call upon the light to favor your spirit. Imbue by
Light.”
Cure Disease
Mana Cost: 15
This spell will remove the Disease effect from a recipient.
You may touch-cast this spell.
Incant: “I call upon the Light to cure your disease. Remove
Disease by Light.”
20
Incant: “I call upon the light to restore life to this person.
Remove Death by Light.
Cure Maim
Mana Cost: 3
This spell will Remove the Maim effect from one limb. You
may touch-cast this spell.
Incant: “I call upon the Light to heal this maimed limb.
Remove Maim by Light.”
Light
Mana Cost: 0
This spell creates a magical source of light. When this spell is
cast you may use a yellow or green glow stick that you may
hand off to others. This spell will last until the glow stick
dies.
Incant: “With spiritual power I create a magical light.
Imbue by Light.”
Cure Weakness
Mana Cost: 5
This spell will Remove the Weakness effect from the
recipient. You may touch-cast this spell.
Incant: “I call upon the Light to cure the weakness that
plagues your body. Remove Weakness by Light.
Light Blast
Mana Cost: 3
You may throw a packet that causes five points of Light
damage.
Incant: “I call forth a light blast. 5 Light.”
Destroy Lesser Undead
Mana Cost: 15
This spell will instantly destroy a lesser undead creature.
Incant: “I call forth the Light to smite this evil creature.
Death to Lesser Undead.”
Light Blast II
Mana Cost: 5
You may throw a packet that causes ten points of Light
damage.
Incant: “I call forth a light blast. 10 Light.”
Dispel Silence
Mana Cost: 4
This spell will Remove the Silence effect from the recipient.
You may touch-cast this spell.
Incant: “By the light I restore your voice. Remove Silence
by Light.”
Light Blast III
Mana Cost: 10
You may throw a packet that causes twenty points of Light
damage.
Incant: “I call forth a light blast. 20 Light.”
Freedom
Mana Cost: 8
This spell will Remove a Bind, Paralyze, or Pin effect from
the recipient. This spell may be touch-cast.
Incant: “By the light I free you from your bindings. Remove
<Bind, Paralyze, or Pin> by Light.”
Pin Undead
Mana Cost: 2
This spell allows you to throw a packet that causes the Pin
effect to an Undead being.
Incant: “I pin this undead to the very earth. Pin to Undead
by Light.”
Harm Undead
Mana Cost: 1+
You may throw a packet that causes two points of Light
damage to Undead per mana spent.
Incant: “I call upon the Light to harm undead. X Light to
Undead.”
Poison Resist
Mana Cost: 4
This spell will allow the recipient to Resist one Poison attack
of their choosing. This spell may be touch-cast.
Incant: “May the Light protect you from poison. Imbue
Resist vs Poison by Light.”
Heal Wounds
Mana Cost: 1+
This spell will Heal two body points of damage per mana
spent. You must touch-cast this spell.
Incant: “I call upon the Light to heal wounds. Heal X by
Light.”
Poison Shield
Mana Cost: 2
This spell will allow the recipient to Shield the next Poison
attack they are hit with. This spell may be touch-cast.
Incant: “May the Light shield you from poison. Imbue
Shield vs Poison by Light.”
Life
Mana Cost: 50
This spell will restore life to a dead character, as long as they
have not become a spirit of the dead. You may touch-cast this
spell.
Remove Berserk
Mana Cost: 5
This spell will Remove the Berserk effect from the recipient.
21
Remove Shadow Lord’s Mark
You may touch-cast this spell, but it may be better to throw a
packet.
Incant: “I call upon the light to remove the madness that
plagues you. Remove Berserk by Light.”
Mana Cost: 2
This spell will remove the Shadow Lord's Mark spell from
the target. You may touch-cast this spell.
Incant: “I call upon the Light to remove the Shadow Lord’s
Mark from your soul. Imbue by Light.”
Remove Curse
Mana Cost: 15
This spell will remove the Curse effect from a recipient. You
may touch-cast this spell.
Incant: “I call upon the light to remove the curse that
plagues you. Remove Curse by Light.”
Remove Slow
Mana Cost: 2
This spell will remove the Slow effect from a recipient. You
may touch-cast this spell.
Incant: “With the power of the Light I quicken your pace.
Remove Slow by Light.”
Remove Dominate
Mana Cost: 4
This spell will remove the Dominate effect from a recipient.
You may touch-cast this spell.
Incant: “I call upon the light to remove the domination that
plagues you. Remove Dominate by Light.”
Sanctuary
Mana Cost: 3
This spell will remove the Fear trait from a recipient. You
may touch-cast this spell.
Incant: “I call upon the light to grant you courage. Remove
Fear by Light.”
Mana Cost: 15
This spell enables you to repel undead creatures from you.
You must clasp your hands above your head. You may not use
any other spells, skills, or abilities while this spell is in effect.
The spell ends when you move your arms or use any game
ability. You may call “By my voice, Repel to Undead by
Light” as often as needed until the spell ends. You may not
cast this spell on others.
Incant: “I call upon the light to create a sanctuary for
myself. Repel to Undead by Light.”
Remove Forget
Toughness
Mana Cost: 3
This spell will remove the Forget effect from a recipient. You
may touch-cast this spell.
Incant: “I call upon the light to restore your memory.
Remove Forget by Light.”
Mana Cost: 2
This spell will grant the recipient two extra body points.
These body points are magical in nature and cannot be
healed. They are the first body points lost in battle. This spell
cannot be stacked. You may touch-cast this spell.
Incant: “May the light give you the strength to fight on.
Imbue by Light.”
Remove Fear
Remove Paralysis
Mana Cost: 4
This spell will remove the Paralyze effect from a recipient.
You may touch-cast this spell.
Incant: “I call upon the light to restore the movement in
your body. Remove Paralyze by Light.”
Turn Undead Level. 1
Mana Cost: 2
This spell allows you to throw a packet that causes some
undead to leave the sight of battle.
Incant: “I call upon the Light to turn this undead, level
one.”
Remove Poison
Mana Cost: 4
This spell will remove the Poison trait from a recipient. You
may touch-cast this spell.
Incant: “I call forth the light to cleanse your body. Remove
Poison by Light.”
Turn Undead Level. 2
Mana Cost: 5
This spell allows you to throw a packet that causes some
undead to leave the sight of battle, and may destroy some
undead.
Incant: “I call upon the Light to turn this undead, level
two.”
Remove Repel
Mana Cost: 4
This spell will remove the Repel effect from a recipient. You
may touch-cast this spell.
Incant: “I call upon the light to grant you courage against
your foe. Remove Repel by Light.”
Turn Undead Level. 3
Mana Cost: 15
This spell allows you to throw a packet that causes some
undead to leave the sight of battle, and may destroy some
undead.
22
Incant: “I call upon the Light to turn this undead, level
three.”
Turn Undead Level. 4
Mana Cost: 25
This spell allows you to throw a packet that causes some
undead to leave the sight of battle, and may destroy some
undead.
Incant: “I call upon the Light to turn this undead, level
four.”
Turn Undead Level. 5
Mana Cost: 40
This spell allows you to throw a packet that causes some
undead to leave the sight of battle, and may destroy some
undead.
Incant: “I call upon the Light to turn this undead, level
five.”
23
Cure Disease
Path of Nature
Mana Cost: 15
This spell will remove the Disease effect from a recipient.
You may touch-cast this spell.
Incant: “I call upon nature to cure your disease. Remove
Disease by Nature."
The Path of Nature draws upon the essence of
growth, change, rebirth, and the cycles of the natural world.
Nature can be a destructive or healing force, and it does not
take sides in the balance of Life and Death, or of Light and
Shadow.
Decomposition
Mana Cost: 15
This spell allows you to throw a packet that causes the
“Shatter <specified item>” effect.
Incant: “With jungle rot I Shatter your <specified item> by
nature.”
Disarm Weapon
Mana Cost: 4
You may throw a packet to call the Disarm effect. You may
only disarm a weapon, not a shield or other items.
Incant: “I disarm you of your weapon. Disarm <weapon>
by nature.”
Awaken
Mana Cost: 4
This spell will awaken any player who is under a Sleep effect.
This spell may be touch-cast.
Incant: “I call upon nature to awaken you. Remove Sleep by
Nature.”
Dispel Silence
Mana Cost: 4
This spell will Remove the Silence effect from the recipient.
You may touch-cast this spell.
Incant: “By nature I restore your voice. Remove Silence by
Nature.”
Bark Armor
Mana Cost: 2
This spell grants the recipient two magical points of
Protection. These will be the first points lost in combat, and
they cannot be reset. This spell cannot be stacked. You may
touch-cast this spell.
Incant: “I grant you two points of nature armor. Imbue 2
Protection by Nature.”
Freedom
Mana Cost: 6
This spell will Remove a Bind, Paralyze, or Pin effect from
the recipient. This spell may be touch-cast.
Incant: “By the wind through the trees, I free you from your
bindings. Remove <Bind, Paralyze, or Pin> by Nature.”
Bark Skin
Mana Cost: 3
This spell will grant the recipient a bark skin. The first melee
weapon attack that causes more than two points of damage
will be Reduced to two. The call for this is “Reduce to 2.”
This spell cannot be stacked. You may touch-cast this spell.
Incant: “I call upon nature to harden your skin like bark.
Imbue Reduce by Nature.”
Greater Nature Armor
Mana Cost: 4
This spell grants the recipient five magical points of
Protection. These will be the first points lost in combat, and
they cannot be reset. This spell cannot be stacked. You may
touch-cast this spell.
Incant: “I grant you the greater protection of Nature.
Imbue 5 Protection by Nature.”
Bind
Mana Cost: 8
This spell allows you to throw a packet that causes the “Bind”
effect.
Incant: “I call forth branches to bind your arms. Bind by
Nature.”
Heal Others
Mana Cost: 1+
This spell will Heal one body point of damage per mana
spent. You must touch-cast this spell.
Incant: “May the power of nature heal your body. Heal X
by Nature.”
Clarity
Mana Cost: 7
This spell will Remove a Charm, Dominate, or Fear effect
from the recipient. This spell may be touch-cast.
Incant: “I call forth nature to flow through you, bringing
clarity. Remove <Charm, Dominate, or Fear> by Nature.”
Heal Wounds, self
Mana Cost: 1+
This spell will Heal you two body points of damage per mana
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spent. This spell cannot be cast on others.
Incant: “I call upon nature to heal my wounds. Heal X to
Self by Nature.”
for 5 minutes. The spell may not be cast on any other person.
The spell ends if you drop the weapon, or it receives a Shatter
effect. You do not need a weapon skill to be able to use this
spell. You must provide your own phys. rep.
Incant: “With the power of nature I create a weapon of
wood. Imbue by Nature.”
Identify Alchemy
Mana cost: 1
This spell allows you to instantly identify any potion, poison,
oil, or other alchemical substance. After casting you may
open the canister and read the tag, or see if a poison has been
placed in food or drink and identify it.
Incant: “I call upon nature to identify alchemy. Imbue by
Nature.”
Pin
Mana Cost: 4
This spell allows you to throw a packet that causes the “Pin”
effect.
Incant: “With branch and vine I pin you to the earth. Pin
by Nature.”
Knockdown
Purify Blood
Mana Cost: 8
You may throw a packet that causes the Knockdown effect.
Incant: “By the power of nature, I cause you to fall.
Knockdown by Nature.”
Mana Cost: 3
This spell will remove any effects with the Poison trait from a
recipient. You may touch-cast this spell.
Incant: I call forth nature's purity to cleanse your body.
Remove Poison by Nature.”
Light
Mana Cost: 0
This spell creates a magical source of light. When this spell is
cast you may use a yellow or green glow stick that you may
hand off to others. This spell will last until the glow stick
dies.
Incant: “With the power of nature I create a magical light.
Imbue by Nature.”
Purify Meal
Mana Cost: 3
This spell will Remove any ingested poisons from one plate
of food or one drink.
Incant: “I call forth nature's purity to cleanse this meal.
Imbue by Nature.”
Nature's Caress
Tree Punch
Mana Cost: 4
This spell will Remove the Berserk effect from the recipient.
You may touch-cast this spell, but it may be better to throw a
packet.
Incant: “May nature's caress wash away your madness.
Remove Berserk by Nature.”
Mana Cost: 10
You may throw a packet to call “5 Damage and Knockdown.”
Incant: “I call forth a tree to punch you. 5 Damage and
Knockdown by Nature.”
Unbreakable Wood
Mana Cost: 7
This spell strengthens a wooden staff (or other wooden blunt
weapon) as long as it's in your hand or until 5 minutes have
passed. You may call “Resist” to any Disarm or Shatter
effects that target either your weapon or the hand it's in. This
spell cannot be stacked or cast on anyone else. If you drop the
weapon, the spell ends.
Incant: “I strengthen my weapon with nature. Imbue by
Nature.”
Nature's Embrace
Mana Cost: 1
This spell will allow you to instantly Stabilize a target that is
bleeding out, as long as they are outside and on ground or
stone, or within a cave or underground.
Incant: “By nature's embrace I patch your wounds. Stabilize
by Nature.”
Nature's Roots
Wall of Leaves
Mana Cost: 10
This spell allows you to throw five consecutive “Pin”
packets.
Incant: “With many branches and vines I pin you to the
earth. Pin by Nature. Pin by Nature. Pin by Nature. Pin by
Nature. Pin by Nature.”
Mana Cost: 7
This spell allows you to create a wall of air that stops all
archery and thrown weapons for 5 minutes. If you're hit with
any missile weapons, call “Resist.” This spell cannot be cast
on others.
Incant: “I create a wall of leaves to protect myself. Imbue
by Nature.”
Nature's Weapon
Mana Cost: 2
This spell creates a weapon of wood that only you may wield
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