course oFFerInGs For tHe non-maJor anD UnDerGraDuate mInor
Transcription
course oFFerInGs For tHe non-maJor anD UnDerGraDuate mInor
course oFFerInGs For tHe non-maJor anD UnDerGraDuate mInor ProGram DescrIPtIons FA L L 2 0 1 0 cinema.usc.edu For course updates and additions, please see: cinema.usc.edu/NonMajorCourses reQuentLY asKeD QuestIons F Where can I get more information on these courses? Contact the appropriate division office if you have questions regarding a specific class. SCA Student Services (CTV G130) can provide you with information on the degree programs and the Cinematic Arts Minor. I am an undergraduate. Can I take graduate courses? To take a graduate course, you must receive approval from the instructor, the department offering the course, and the chair of your major department. See your academic advisor for further information. Is there a different tuition rate for undergraduate and graduate SCA courses? Yes. Please check the Fall 2010 Schedule of Classes for tuition rates. Where can I sign up for “D” classes? Beginning Wednesday, November 7, 2010, prior to registration, students should do the following: Animation & Digital Arts (CTAN): Go to the Animation & Digital Arts office (LPB 202a). course o FFer In Gs F or t He non-ma J or anD UnDerGraDuate mInor ProGram DescrIPtIons FA L L 2 0 1 0 Digital Studies (IML) Email the Institute for Multimedia Literacy at [email protected]. Critical Studies (CTCS): Go to the Critical Studies office (SCA 320). Interactive Media (CTIN): Go to the Interactive Media office (across from SCA 218). Production (CTPR): Go to the Student Services office (CTV G130). Writing (CTWR): Go to the Writing office (SCA 335). *Minor Legend ANDA designated classes apply toward the Animation & Digital Arts Minor. CNHP designated classes apply toward the Cinema-Television for the Health Professions Minor. VGDM designated classes apply toward the Video Game Design & Management Minor. CART designated classes apply toward the Cinematic Arts Minor. SCWR designated classes apply toward the Screenwriting Minor. DGST designated classes apply toward the Digital Studies Minor. Check the USC Catalogue for official program requirements. JoHn c. HencH anImatIon & DIGItaL arts cinema.usc.edu/Animation [email protected] 213.740.3986 Marcia Lucas Post-Production Building (LPB) 202a CTAN 443 3D Animation and Character Design 2 units The study of computer animation including storyboarding, geometric modeling, choreography, lighting, texture mapping, background creation, and rendering. Lecture and laboratory. Maks Naporowski Prerequisite: CTAN 452 CTAN 448 Introduction to Film Graphics-Animation 4 units (ANDA, DGST)* Practical course in concepts, media, and techniques related to the graphic film: symbology, composition, kinestasis, animation, typography, color, and materials. Survey; lecture; production. Non-majors admitted on a space-available basis. Shelley Wattenbarger CTAN 450A Animation Theory and Techniques 2 units (ANDA, CART)* Direct application of animation theory and techniques to drawing skills, story, and continuity: design staging, timing, camera potential, and action analysis. Lecture and laboratory. Kathy Smith CTAN 451 History of Animation 2 units (ANDA, CART, CNHP)* In-depth survey of historical developments, styles, techniques, theory, and criticism of animation as an art form. Maureen Furniss CTAN 452 Introduction to 3D Computer Animation 2 units (ANDA)* Exploring computer animation, including geometric modeling, motion specification, lighting, rendering, texture mapping, compositing, production techniques, and systems for computer synthesized animation. Lecture and laboratory. Dariush Derakhshani and Marcel Valcare CTAN 462 Visual Effects 2 units (CART)* Survey of contemporary concepts and approaches to production in the current state of film and video effects work. Digital and traditional methodologies will be covered, with a concentration on digital exercises illustrating modern techniques. Lecture and laboratory. Eric Hanson CTAN 464 Digital Lighting and Rendering 2 units This course will survey the tools and techniques to successfully create cinematic lighting and rendering in computer-generated imagery (CGI), using Autodesk Maya 3D animation software. The course will assist the advancing animation or visual effects student with all aspects of CGI rendering, from developing fully digital scenes to integrating CGI with live-action. Eric Hanson CTAN 495 Visual Music 2 units Experimental animation providing the opportunity to produce individual or group projects. Focus is non-conventional techniques for image creation and collaboration between composer and visual artist. Mike Patterson CTAN 499 Special Topics 2 units Documentary Animation Production The course examines the history, techniques, and methods of documentary animation production. Students collaborate on a short film of their choosing utilizing documentary animation techniques. Survey, lecture, and production. Sheila M. Sofian CTAN 502A Experiments in Stereoscopic Imaging 2 units An in-depth exploration of aesthetics and techniques involved in the conceptualization, design, and production of immersive virtual environments and stereoscopic animation. TBA CTAN 550 Stop-Motion Puppet and Set Design 2 units Focuses on puppet and set design for stop-motion animation while providing guidance on armature rigs that allow the character to be animated effectively. Musa Brooker CTAN 564L Motion Capture Fundamentals 2 units Fundamentals of motion capture technology for numerous applications including animated virtual performance, gaming, dynamic experimentation, and immersive worlds. Eric Furie Prerequisite: CTAN 452 or CTAN 462 Additional division info: anim.usc.edu For course updates and additions, please see: cinema.usc.edu/NonMajorCourses crItIcaL stuDIes cinema.usc.edu/CriticalStudies [email protected] 213.740.3334 School of Cinematic Arts (SCA) 320 CTCS 190 Introduction to Cinema 4 units (CART, CNHP, ANDA)* Rated one of the top six “USC classes you cannot afford to miss” (Saturday Night Magazine, 2004), this course explores the formal properties of cinema, such as literary design, performance, and visual design. Films include: Singin’ In The Rain, All About Eve, Cape Fear, and Minority Report. This perennial favorite is certain to fill fast! Students must also register for a discussion section. Drew Casper CTCS 191 Introduction to Television and Video 4 units (CART)* Are we doomed to a future of wall-to-wall reality television? Will YouTube replace network TV? This course introduces students to the study of television as a unique dramatic form in order to answer questions such as these. Screenings will include: Twin Peaks, Heroes, Mad Men, America’s Next Top Model, and more! Ellen Seiter CTCS 200 History of the International Cinema I 4 units What was cinema like in the beginning, when “moving pictures” were a novelty? What inventions fostered the development of cinematic expression? How did cinema differ in Hollywood, France, Germany, the Soviet Union? Were there styles or conventions that were adopted everywhere? How did things change with the introduction of sound? This class explores the beginning of international cinema through World War II. Tom Kemper CTCS 393 History of the American Film, 1946-1975 4 units An analysis of films from Hollywood’s Postwar period to identify its significant genres, styles, faces, and voices as an index of American history and culture. Doris Day and Rock Hudson in Pillow Talk, James Stewart in Anatomy of a Murder, and William Holden in the The Bridge on The River Kwai will amaze you. Drew Casper CTCS 400 Non-Fiction Film and Video 4 units (CNHP, DGST)* What is documentary? What role do ethics play in documentary filmmaking? How has documentary been used for political and propaganda purposes? How do documentary practices compare around the world and over time? This course will search for answers to these and other probing questions. Michael Renov CTCS 402 Practicum in Film/Television Criticism 4 units This course, taught by Pulitzer Prize-winning TV critic Howard Rosenberg, is a hands-on practicum designed to sharpen the critical skills of students and apply those skills to the analysis of television as it relates to popular culture. This course stresses doing, not theorizing. Howard Rosenberg CTCS 403 Studies in National and Regional Media 4 units The course will discuss cinematic, televisual and electronic media trends in Europe and its peripheries with an emphasis on globalization, migration and European identities. Cinematic highlights will include Lars Van Trier’s Zentropa, Kusturica’s Underground, Gianni Amelio’s America, Michael Haneke’s Caché, Iciar Bollain’s Flowers of Another World, and Danis Tanovic’s No Man’s Land. Aniko Imre CTCS 409 Censorship in Cinema 4 units A historical survey of film censorship with an emphasis on selected topics such as pornography, violence, and the culture wars. A Q&A with Playboy founder Hugh Hefner is one of the perks. Be shocked at Double Indemnity, A Streetcar Named Desire, The Legend of Lylah Clare, and Confessions of a Nazi Spy. Drew Casper and Rick Jewell CTCS 411 Film, Television and Cultural Studies: “Adaptation” 4 units (CART, DGST)* This course will critically examine the complex aesthetic, cultural, and industrial exchanges that arise as novels, short stories, poetry, graphic novels, and even video games are translated into film and television programs. Screenings and readings may include: Nicholas Nickleby, O Brother Where Art Thou?, Watchmen, and Fantastic Mr. Fox among others. William Whittington CTCS 412 Gender, Sexuality and Media: Race and Place 4 units (CART, DGST)* On what do we base our assumptions of gender, sexuality, and race? This course will examine how media constructs normative understandings of this topic and move into an interrogation of non-normative racialized and sexualized images. Screenings are likely to include Tongues Untied, Go Fish, Brokeback Mountain, and The L Word. Kara Keeling CTCS 464 Film and/or Television Genres: The Birth of the Cool 4 units (CART)* This course will explore the origins of “cool,” as a concept, ideology, and style relative to Cold War America at mid-century. The focus will be on making cultural connections across jazz, cinema, art, literature, style, and politics, while also exploring how “cool” would be appropriated by future generations. Screenings to include: Ocean’s 11, The Hustler, Straight No Chaser, Playboy After Dark, Lenny, In the Heat of the Night and Mad Men, among others. Todd Boyd CTCS 464 Film and/or Television Genres: The Gangster Film 4 units (CART)* The pubic has always been fascinated by the dark side of American capitalism and from its earliest days, the movies responded by offering compelling portraits of the gangster figure. This course will consider the development of the genre as well as its social, political, aesthetic and mythic implications. Among the films to be screened: Little Caesar, Scarface, White Heat, Bonnie and Clyde, The Godfather, Parts I and II, Goodfellas and episodes of The Sopranos. Rick Jewell For course updates and additions, please see: CTCS 466 Theatrical Film Symposium 4 units (CART)* View Hollywood films before their theatrical release and meet with the films’ creators for one-of-a-kind Q&A sessions led by film critic and historian Leonard Maltin. Past semesters featured Lord of the Rings: Return of the King, Casino Royale, 300, Frost/Nixon, Pan's Labyrinth, and Slumdog Millionaire, and such guests as Guillermo del Toro, Bryan Singer, Morgan Freeman, Nicholas Cage, and Sir Anthony Hopkins. Leonard Maltin CTCS 467 Television Symposium 4 units (CART)* Modeled after the popular Leonard Maltin course, Theatrical Film Symposium, Television Symposium is an exciting counterpart led by Pulitzer Prize-winning television critic Howard Rosenberg. View selected television programs and engage in a Q&A with guests from the show. Past guests include David Simon (The Wire), Silvio Horta (Ugly Betty), Marc Cherry (Desperate Housewives), Doug Ellin (Entourage), and Jenji Kohan (Weeds). Howard Rosenberg cinema.usc.edu/NonMajorCourses InstItute For muLtImeDIa LIteracY iml.usc.edu [email protected] 213.743.2198 746 West Adams Boulevard (EGG building) Note: All IML classes, with the possible exception of IML 140, are held at the Institute for Multimedia Literacy. For directions, please see iml.usc.edu/map Courses presume no prior media experience. IML 101 The Languages of New Media 4 units (DGST)* This foundational course will jumpstart creative and critical uses of media, and students will discover new tools and new forms of communication useful throughout their undergraduate studies. Students will have the opportunity to begin working with still images, video, and interactive media to create a range of creative and critical projects. Virginia Kuhn IML 104 The Languages of New Media II 2 units (DGST)* This course is an introduction to the expressive range of screen languages in their cultural, historical, and technological contexts. Discussions focus on specific topics in digital culture with attention to visual communication, hypertextuality, interactivity and virtual identity. TBA IML 140 Workshop in Multimedia Authoring 2 units (DGST)* With sections offered on diverse topics such as Anthropology, Business, Film Critical Studies, and Geology, IML 140 introduces media-based research tools, presentation skills, still image and video creation within the context of these specific subjects. All sections are open to students of any major, who express an interest in the chosen topic. Past students have created digital film pitches, interactive websites, and expository video pieces. Instructors vary / Taper Hall or IML / see Schedule of Classes for sections and details IML 340 The Praxis of New Media 2 units (DGST)* This class introduces media-based documentary production, giving equal weight to the concepts and construction of scholarly media to form a solid foundation for producing research-oriented multimedia projects. This class gives students unprecedented access to original footage, expert progressive filmmakers, and prominent cultural and political subject areas. Instructors vary / see Schedule of Classes for sections and details IML 346 Methods in Scholarly Multimedia 2 units (DGST)* First Time Offered This preparatory seminar explores the challenges and practicalities of creating large-scale media projects. Students will learn how to design, propose, and produce sophisticated scholarly multimedia. Instructor TBA IML 400 Web-Based Scholarly Multimedia 2 units (DGST)* Intended for students without previous Web design experience, this lab-based practicum explores the theory and practice related to the creation of Web-based media projects. The focus of the course is on Web-based storytelling and modes of information and aesthetic presentation. Craig Dietrich IML 420 New Media for Social Change 4 units (DGST)* Through collaboration with a local nonprofit organization, this course asks students to investigate a social problem and respond with media-based solutions. From activist efforts to political campaigns, to games for social change, this course is for students who want to create real social change through mobile, social, and virtual media. Instructors vary / see Schedule of Classes for sections and details IML 466 Digital Studies Symposium 4 units (DGST)* The Digital Studies Symposium brings an array of established new media artists, scholars, and designers to the USC campus to speak and present their work. This course offers students the chance to understand the creative challenges presented by new media design. Participants will showcase innovative projects, such as cutting edge gestural interfaces, mobile media experiments, innovative websites and augmented reality pieces. Holly Willis Additional institute info: iml.usc.edu For course updates and additions, please see: InteractIve cinema.usc.edu/NonMajorCourses meDIa cinema.usc.edu/Interactive [email protected] 213.821.4472 School of Cinematic Arts (SCA) Reception across from 218 CTIN 309 Introduction to Interactive Entertainment 4 units (CART, DGST)* Offers students the historical perspective, critical vocabulary, and design skills by which they can analyze and understand their own experiences with interactive entertainment, as well as imagine and articulate their own ideas for interactive experiences. William Huber CTIN 401 Interface Design for Games 2 units This course is an introduction to interface design for games focusing on aesthetics, techniques, and understanding of good design principles. Students examine interface designs in game software and hardware interfaces in order to consider the effects of the interface on the overall experience and explore the potentials of new interfaces on future game designs. TBA CTIN 458 Business and Management of Games 2 units This is a multi-faceted course intended to provide the student with the most comprehensive view of what it's like to have a job in the games business. While focusing on cinematic arts interactive producer and designer job descriptions, all elements of game content and their resident product development and marketing approaches are covered: including MMO's, Mobile, Internet Micro Transactions, PC and video game consoles, and broad-based interactive entertainment intended for the masses. When completed, this course will answer the ultimate student question: Is this a business I want to be in; and what role am I best suited to play? Robert Nashak CTIN 459 Game Industry Workshop 4 units This class challenges a team of advanced students to explore a gameplay research question posed by the industry. The class will be briefed by a partner company from the game industry in the first week. Each week of the semester students will develop concepts and materials pursuing the research problem. TBA Prerequisite: CTIN 488; recommended preparation: CTIN 489 CTIN 463 Anatomy of a Game 4 units Examine two game products from concept to delivery; introduce students to each of the professional disciplines involved in making digital games. John Hight Recommended preparation: CTIN 488. CTIN 464 Game Studies Seminar 2 units Rigorous examination of interactive entertainment: genres, history,aesthetics, cultural context, and social significance. Topics vary by semester. William Huber CTIN 482 Designing Online Multiplayer Game Environments 2 units (CART)* This course introduces students to the design, production, and business issues surrounding multiplayer game design. Students will analyze multiplayer and social aspects of games ranging from board games to massively multiplayer online communities. Working in teams, students will design, prototype, playtest, and refine a multiplayer game concept as part of their final project for the course. TBA CTIN 483 Introduction to Game Development 4 units (VGDM, DGST)* This introductory production class is focused on creating 2D games. We will develop a number of prototypes while learning the technical capabilities and challenges of the game engine Torque 2D. In doing so, we will prepare ourselves for making a class project—a complete game. Jeremy Gibson CTIN 488 Game Design Workshop 4 units (VGDM)* The purpose of this workshop is to examine models and strategies for creating electronic games that are based in solid play mechanics. Students will experience the fundamentals of game design through the study of classic games, as well as design their own games and playtest/critique the games of others. Jeremy Gibson Recommended preparation: CTIN 309, CTIN 483 CTIN 491A Advanced Game Project 4 units This two-semester advanced project class challenges students to design and execute a large-scale, innovative game project. The class introduces professional-level concepts in game design and development from visual design and technical implementation to project distribution. Chris Swain Recommended preparation: CTIN 483, CTIN 484, CTIN 488, CTIN 489 CTIN 499 Immersive Moviemaking: Gestural Interface for Cinematic Design 2 units This class will undertake the earliest design and implementation of the next generation of media manipulation and film production tools. The context will be the Spatial Operating Environment, a new application development and execution platform that combines gestural input, rewindable networking, and a paradigm of real-world pixels. The course is intended to bring students’ skills and experiences to bear in collectively brainstorming, designing, and prototyping these new cinematic tools. John Underkoffler/Alex McDowell Additional division info: interactive.usc.edu For course updates and additions, please see: FILm & cinema.usc.edu/NonMajorCourses teLevIsIon ProDuctIon cinema.usc.edu/Production [email protected] 213.740.3317 School of Cinematic Arts (SCA) 427 CTPR 288 Originating and Developing Ideas for Film 2 units Exercises in observation, imaginative association, visualization, etc., that deepen the creative process and lead to ideas, stories, characters, and images for narrative, documentary, and experimental films. Two sections taught by TBA. CTPR 327 Motion Picture Camera 3 units (CART, DGST)* The magic of creating images on film from using cameras, lenses, and filters to photographic processes and the role of the cinematographer in interpreting story. Use of motion picture camera equipment, principles of black/white and color cinematography, and hands-on projects put theory into practice. Three sections taught by Robert Ballo, Chris Chomyn, or Tristan Whitman. CTPR 335 Motion Picture Editing 3 units (CART, DGST)* Exploration of aesthetics, theory, history, and procedures of motion picture editing for many styles of film. Students view award-winning shorts and sections of features to illustrate different editing styles and edit a series of scenes using the latest Avid Express DV equipment. Three sections taught by TBA CTPR 385 Colloquium: Motion Picture Production Techniques 4 units (ANDA, CNHP, CART, DGST)* Motion picture production from writing of the script to planning, shooting, and completion of a movie. The class will write, direct, and shoot a digital video. Adam Collis CTPR 386 Art and Industry of the Theatrical Film 4 units Anatomy of a film. Explore aspects of filmmaking with in-depth study of all facets—screenplay to completion. A major current film is examined in detail and guest speakers involved in the making of the film describe each phase of production. Films previously studied include: Juno and Ironman. Jason E. Squire CTPR 409 Practicum in Television Production 2 or 4 units (CART)* Get hands-on experience at Trojan Vision, USC’s TV channel that produces local and network programming. Work in the state-of-the-art Robert Zemeckis Center for Digital Arts to learn all aspects of television production and create your own shows with professionals from the Hollywood television industry. Joel Parker CTPR 410 The Movie Business: From Story Concept to Exhibition 2 units Covers the gamut of the movie business, from story concept to film exhibition. Guest speakers and lectures will cover the role of the writer, agent, studio executive, producer, director, and marketing and distribution teams. Peter Exline Section 19129D is not available to non-majors. CTPR 422 Makeup for Motion Pictures 2 units Introduction to makeup for film, TV, and theater, exploring glamour, old age, gore, fantasy, and prosthetic techniques. Students learn through lectures, demos, and hands-on workshops. Ian Goodwin CTPR 423 Introduction to Special Effects in Cinema 2 units Intro to special effects techniques, cost, and operational characteristics. Hands-on workshop environment where students experience time and complexities involved with effects/techniques now in popular use industry-wide. Great for aspiring production managers, directors, and camera and effects specialists. Tom Anderson CTPR 425 Production Planning 2 units From script to screen: practical application of methods and tools for the scheduling, budgeting, and planning of a film. Robert Brown CTPR 426 The Production Experience 2 units Learn the fundamentals of episodic TV drama and participate in the shooting of an episode written and directed by students. Positions available in producing, camera, sound, production design, or editorial. Helaine Head CTPR 454 Acting for Film and Television 4 units Learn and apply prominent theories of performance and how they relate to film and television. Students gain understanding of the tools of performance, as derived from the stage, and how they translate to film and television. Shirley-Jo Finney CTPR 455 Introduction to Production Design 2 units Introductory course in the principles of production design. Course includes: structure of the art department, fundamentals of design, and various other design elements. Lectures, screenings, guest speakers, and student projects. Mark Stratton CTPR 456 Introduction to Art Direction 2 units Students learn the current tools and techniques of the art director: written language (drafting), three-dimensional language (model making), and the language of ideas (quick sketching). Learn how to present ideas and execute them in a professional manner. Joe Hoffman CTPR 457 Creating Poetic Cinema 2 units Each student will explore the relationship between poetic cinema and artistic expression—especially the visual arts, literature and music—through the creation of four short films. The projects, in both digital video and 16mm, approach the poetics of cinema through: found poetry, translating written poetry, cinema AS poetry, and the poetic image in narrative cinema. Pablo Frasconi CTPR 460 Film Business Procedures and Distribution 2 units (CART)* Introduction to film economics, exhibition, distribution, and production. Budgets, financing, television/non-theatrical and theatrical films, production and distribution agreements, copyright and legal considerations will also be covered. Jason E. Squire Section 19139 is not available to non-majors. CTPR 461 TV Station Management 2 units (CART)* Executives from all areas of the TV industry address class each week to provide first-hand information about a wide range of areas, including news production, sales, marketing, syndication, and networks. Dick Block Note: Section 19130 is not available to non-majors. CTPR 470 Practicum in On-Screen Direction of Actors 4 units Students learn to experiment and discuss the many choices in directing actors, including laboratory and scene analysis. Also covered: breaking down a script from the emotional point-of-view of the actor. Shirley-Jo Finney CTPR 474 Documentary Production 4 units (CNHP)* Pairs produce, direct, shoot, and edit a documentary on a subject of their choice. Students are encouraged to form pairs before class; individual students form partnerships at the beginning of the term. Students must come prepared with two to three documentary ideas. Finished films will be approximately 15 minutes in length and suitable for broadcast/festivals. Bill Yahraus CTPR 495 Internship in Cinema/Television 2, or 4 units On-the-job film and television experience in the areas of interest of the respective student. Jason E. Squire For course updates and additions, please see: cinema.usc.edu/NonMajorCourses WrItInG cinema.usc.edu/Writing [email protected] 213.740.3303 School of Cinematic Arts (SCA) 335 CTWR 321 Introduction to Television Writing 2 units (CTWR, CART)* Students will learn the fundamentals of writing for episodic television by writing scenes from popular television series. David Balkan, Michael Cassut or Debra Epstein Prerequisite: CTWR 412 CTWR 410L Character Development and Storytelling for Games 4 units (SCWR)* Explore characters and story worlds as they relate to gaming with an emphasis on emotionally rich environments in interactive entertainment. Two sections taught by Danny Bilson or Paul DeMeo CTWR 412 Introduction to Screenwriting 2 units (CART, CNHP, SCWR)* Learn the basic building blocks of any screenplay— visualization, character, dialogue, scene structure, conflict, and sequence. After writing short premises, students will progress to combining scenes into sequences and a short script. Ten sections taught by Sandi Berg, Ken Cosby, Ron Friedman, Frank McAdams, Jim McGinn, David Milton, Julie Sayres, Jason E. Squire, or Noreen Stone. CTWR 415A Advanced Writing 2 units (SCWR)* Now that you know the fundamentals, start and finish your feature script! Babs Greyhosky Prerequisite: CTWR 412 CTWR 417 Script Coverage and Story Analysis 2 units (SCWR)* Students learn how to read and evaluate scripts for production (or vote against production). Different screenplays are evaluated each week in terms of structure, character relationships, motivations, and how they translate to film. Also covered are adaptations, and how to write story reports. This course is invaluable for aspiring producers, directors, writers, development execs, readers, or story editors. Peter Exline CTWR 421 Writing the Hour-Long Dramatic Series 2 units (SCWR)* Introduction to the principles of writing network-style episodic drama. Outline and write a “spec” script for an existing hour-long television show such as Lost, CSI, or Grey’s Anatomy. Three sections taught by Lance Gentile, or Aaron Thomas Prerequisite: CTWR 414 or CTWR 321 CTWR 434 Comedy Writing Genres 2 units (SCWR)* Exploration into situation comedy; writing by committee; developing comedic timing; using humor as a style of filmmaking. Outline and write a “spec” script for an existing half-hour sitcom. Three sections taught by Anne Beatts, Michael Saltzman, or Jim Staahl Prerequisite: CTWR 414 or CTWR 321 CTWR 435 Writing for Film and Television Genres: Webisodes 2 units (SCWR)* Create a portfolio and learn the skills necessary to create Webisodes. TBA CTWR 437 Writing the Situation Comedy Pilot 2 units (SCWR)* Have a great idea for a half-hour show? Come learn the creative process of writing the comedy pilot. Scott Gorden Prerequisite: CTWR 434 CTWR 439 Writing the Original Dramatic Series Pilot 2 units (SCWR)* Create your own one-hour drama and write the pilot episode. Georgia Jeffries Prerequisite: CTWR 421 CTWR 516 Advanced Motion Picture Script Analysis 2 units (SCWR)* Spend the afternoon watching the greatest films of our time with a new awareness of conflict and resolution in the framework of the three-act structure. Don Bohlinger unDerGraDuate mInors cinema.usc.edu/Minors Cinematic Arts minors offer undergraduates an opportunity to become familiar with the art form, its history, and techniques through a diversified set of classes in most of the school’s divisions. Students may choose to sample two or more different aspects of the world of film, television, and interactive media or concentrate in an area of primary interest. Animation & Digital Arts Minor (ANDA) cinema.usc.edu/AnimationMinor An introduction to the theory and practice of animation, including its relationship to the history of art and cinema, creative writing, and basic film production that will provide students with an opportunity to create both personal and collaborative work in a wide range of genres. Successful completion of a final project is required. Cinema-Television for the Health Professions Minor (CNHP) cinema.usc.edu/HealthMinor Cinematic Arts Minor (CART) cinema.usc.edu/CinematicArtsMinor Available to USC undergraduate students in all schools and departments. As the only school-wide minor, this program provides the opportunity for students to become familiar with almost every aspect of media study. The Cinematic Arts minor is 20 units and does not require an application. Digital Studies Minor (DGST) iml.usc.edu The minor in Digital Studies explores the rich potential of digital media for critical analysis and creative discovery. Learning the exciting and dynamic potential of a broad array of tools and technologies, students create innovative, scholarly projects, ranging from photo-essays to Web-based documentaries, from interactive videos to sophisticated Web sites, and from typography in motion to 3-D visualizations. Done in collaboration with the Keck School of Medicine at USC, this program gives researchers and clinicians the cinematic knowledge they need to establish clear lines of communication with television and movie producers. Screenwriting Minor (SCWR) cinema.usc.edu/WritingMinor The minor in screenwriting is designed to train non-writing majors in the challenging field of creating stories for screen and television. Students learn to write feature-length screenplays, both comedic and dramatic teleplays, and explore specialized areas while learning the fundamentals of character, conflict, and scene structure. Video Game Design & Management Minor (VGDM) cinema.usc.edu/GameMinor Offered jointly through the Interactive Media Division and the Information Technology Program in the USC Viterbi School of Engineering, this minor integrates theoretical concepts and practical skills to prepare students for a career in interactive entertainment, specifically the video game industry. Students enrolled in the program will be exposed to a variety of design concepts related to creating video games, including: level design, game-play control, user interface, multiplayer, game mechanics, and storytelling. Successful completion of a working demo of a video game is required. For course updates and additions, please see: KeY cinema.usc.edu/NonMajorCourses weB PaGes: cinema.usc.edu cinema.usc.edu/CriticalStudies cinema.usc.edu/Production cinema.usc.edu/Animation cinema.usc.edu/Interactive cinema.usc.edu/Writing cinema.usc.edu/Minors cinema.usc.edu/IML cinema.usc.edu/Admissions course o FFer In Gs F or t He non-ma J or anD UnDerGraDuate mInor ProGram DescrIPtIons USC School of Cinematic Arts 900 West 34th Street Los Angeles, California 90089-2211 cinema.usc.edu FA L L 2 0 1 0