Future of Parenting - Fisher
Transcription
Future of Parenting - Fisher
T HE TH INKING BE H I ND t h e F U T U R E of PA R E N T I N G © 2016 Mattel FISHER-PRICE For 85 years, stimulating early childhood development has been our mission. But the world is changing rapidly. In just the past 5 years, the advancement of technology has permeated aspects of all our lives in simple and complex ways – even for children. Some of the trends we examined are about to happen. Some may never happen. But inspired by childhood itself, in all its open-endedness, we set out to imagine the possibilities in a child’s development to set a course for their bright future and ours. CONTINUUM As a global innovation design consultancy, we partnered with Fisher-Price to imagine a future where technology gives parents the superpowers they need to encourage the universal pursuit of a happy child. But just what defines a happy child? We worked with futurists, product developers, technologists, and educators to understand the opportunities in personalized learning, early childhood development, and parent-child connections, as well as the societal challenges that lay ahead for tomorrow’s family. Products shown within the Future of Parenting vision are conceptual and not yet available for sale. © 2016 Mattel 2 IN O R DE R TO WRAP OUR HEA DS A ROU N D T HE CO M P LE X I T I ES OF TH E F U TU R E O F DESI G N AND T EC HN O LO GY, we talke d to the b est an d b righ test fro m t he worl ds of art, scien ce, tec hnol og y, a nd d esign . From early c hildhood deve l op m en t sp ecialists and in nova tors to f u tu rists an d t ho ug h t l ea de rs, th eir in sigh ts took us to a l i fe a de cad e away f rom th e he re and now - w h ere tech n ology has hea rt a nd paren ts h ave h elp. © 2016 Mattel 4 ROSA LIND PICA RD GIANFRANCO ZACCAI SEAN LALLY Director of Affective Computing Research, MIT; Founder/Chief Scientist , Empatica Founder and CDO, Continuum Founder, WEATHERS David Rose’s research focuses on computer-human interfaces and a vision that technology will atomize, combining itself with the objects that make up the very fabric of daily living. Rosalind Picard has cofounded two businesses creating wearable sensors and analytics to improve health leveraging technology to help measure and communicate emotion. As co-founder of Continuum, Zaccai is responsible for some of the most groundbreaking design innovations in the last three decades, including the Reebok Pump, Swiffer WetJet and the Omnipod insulin pump. Sean Lally leads a team of architects, engineers and researchers, to uncover how different forms of energy can be harnessed to create a type of sustainable architecture. ST EV E B ROW N D EB B IE ECC LESTON K IM EDWA RDS DAVI D WE E KS Steve Brown helps companies understand what technology and business innovation will make possible in the coming decade, how that will transform their markets, and what their customers will want. Debbie focuses her work on clinical social work services based on biopsychosocial perspectives. Kim Edwards studies the impact of overload on the brain paired with handson motor skill development of the whole child. From wooden robots to sprawling sectionals, American designer David Weeks takes a hands-on approach to his work, driven by the belief that design must hold universal appeal. DAVID ROSE CEO, Ditto L abs Visiting Scientist , MIT Media L ab Adviser, Memomi, Inc. OUR SU BJ ECT MAT T ER SKYL AR TI BBI TS Professor of Architecture MIT Self Assembly L ab Skylar Tibbits is an American designer and computer scientist. He is best known for his work on self-assembly and pioneering the field of 4D Printing, having coined the term in his 2013 TED talk. EXPERTS Intel Chief Evangelist © 2016 Mattel Social Worker Early Childhood Educator Founder, David Weeks Studio 5 S U B J E C T M AT T E R E X P E R T S I NS I GH T DNA © 2016 Mattel T he cross- se ctio n of cul t ura l be h avio r, outsi de t he i ndu stry te ch t re nds, a nd d eep knowl e dge w i t h in th e subj e ct e nsure o u r vi si on i s g round ed i n di ve rse a nd d eep l ea rni ngs. By speaking with futurists, innovators, and early childhood development specialists across a diverse set of disciplines, we uncover how our initiative can authentically craft a vision around learning and play. T EC H N O LO GY T R E N D S By uncovering the near term trajectory of tech evolution combed from across various industries, we ensure our concepts are grounded in a logical hypothesis of relatable technology. C U L T U R A L B E H AV I O R S By speaking with NXT, experts in understanding how behavior impacts long term generational shifts, we understand how our concepts will evolve over time. 6 TH E IN S I GHTS T hese 6 key in sigh ts p rovid e a road map of fo u n dation al e l e me n ts an d te chni ca l t h emes fo r th e Fu tu re of Paren tin g pro jec t to i n s pi re featu res an d form a ts roo ted in so lu tio n s, play, learn in g an d d evel opme n t. 1 2 3 4 5 6 DY N A M I C SIMPLICITY C O N T E X T UA L I Z E D RESPONSE KEEP IT HUMAN IMAGINATIVE IMMERSION NO BOUNDARIES QUANTIFIED SELF • Environments become a threshold where anything can be an immersive display. • Experiences do not live in isolation but connect and flow in the spaces between redefining open-ended and contextual play. • Experiences that evolve with people, generating meaningful new life through intuitive and constant updating over time. • Responsive learning and play inspired by what is happening at a specific moment in time and place. © 2016 Mattel • Technology that becomes invisible reflecting and reacting to human expression. • Meaningful intelligence that collects and connects the data driven insights between what people are saying and why they are doing it. 7 I N S I GHT 1 | DY N AM I C S IM PLICITY Dy n am ic sim plic ity am plifies the cur rent day to day use of basic objec ts, ac t iv it ies an d tec h nology through effor tless interactions gu ided by w h o, h ow or w h en they are exper ienced. Exper iences w ill evolve w it h people, gen erating meaningful new life through con stan t u pdat in g over t im e. H aving contextualized control over fu t u re tec h em beds deligh t and magic into lear ning oppor tunities, con stan t ly t ran sform in g simple interactions into tailored, collaborat ive ex perien ces. T he future will call for having better in stead of h av in g m ore. “The core nature of product design has changed with connected devices: an object can receive bug patches or new features through software updates. This means that objects can stay relevant for longer, and we can be constantly delighted by new functionality. It’s a new thing with each update!” - D AV I D R O S E , F U T U R I S T C U LT U R A L T R E N D S © 2016 Mattel T EC H N O LO GY T R E N DS I D E N T I T Y I S DY N A M I C O V E R - P E R S O N A L I Z AT I O N Identity is no longer something assigned to you, it’s something you dynamically discovered along the way. With this approach to self, products need to accommodate human fluidity. This translates to the utmost simplicity, or evolution, of products and experiences that change with their owners. Often times when a new way of making emerges, we immediately jump to figuring out how it can be personalized. This creates logistical issues and doesn’t necessarily make a better product. We need to find the right balance of control and freedom over the things we create or risk creating overly engineered, poorly design products. 8 DYN A MI C SIMPL I C I TY Fu tu re play experie n ces w ill seam less ly m e rge t he physica l a c tiv ities w it h en h a n ce d dig ital exp e rie n ces t h roug h o u t d iffe re n t environ m e n ts. As th e people th a t u se th em g row, so to o w ill th e experie n ces. ME MO RY T R E E From d yn a m i ca l l y m ea s uri n g h e i gh t to cap turin g du ra b l e m e m o ries of s k i ll ba se d grow t h a c ross three d ime n s i o n s (so c i a l em otion a l , co gn i t i ve, a n d p hys ica l ), t h e M e m o r y Tree reacts to t h e n e e d of t h e p e rson i n te ra c t i n g w i t h i t w hi le b e i n g h a r m o n i o u s l y i nte g rate d w i t h i n t h e hom e’s e nv i ro n m e n t . © 2016 Mattel 9 I N S I GHT 2 | CO N T E XT UALIZ ED RESPONSE Th e fu t u re is respon sive, n ot cumbersome. Lear ning and play w ill be en h an ced by con tex t ualized discover y inspired by what is h appen in g at t h at spec ific moment in time and place. Future tec h w ill dissolve in to t h e environment, augmenting families’ lives by allow in g basic core objects—like windows or wooden toy bloc ks— to be reac t ive an d intuitive. This means that humble toys an d con su m er produ c ts h ave the power to catalyze parent-child in terac t ion s, con tex t u alize lear ning moments, develop motor skills, an d spark open -en ded play. “New technology is enabling people to communicate emotion in ways never before possible.” - R O SA L I N D P I CA R D, F U T U R I S T C U LT U R A L T R E N D S © 2016 Mattel T EC H N O LO GY T R E N DS REAL TIME EVERYTHING A P PA R E N T L Y A N A L O G + I N V I S I B L E Answers and information are accessible at all times thanks to personal tech. We don’t need to do upfront research and our expectation is that what we need to know is accessible wherever and whenever. Sophisticated technology is being used to create systems that appear only when required: interfaces are no longer screens, they are intuitive and reactive. Invisibility means that when a system is not in use, it can disappear. Energy-based experiences create a larger experience than their physical object, creating a flexible and upgradeable component. 10 CON TE XTUA L I ZED RESP O NS E Win dows w ill se n se objects o u ts ide th e home a n d b e co m e a canva s of m a gica l an d dy n a m ic v is u a ls, presen tin g th e c h ild w it h a p e rso n a lize d an d age a p p ro pria te teach a b le m o m e n t. These ric h e r, sensoria l exp e rie n ces w ill h ave th e powe r to crea te de e p e r contex tu a l tea c h a b l e momen ts ba se d o n w hat is h a pp e n in g r ig ht t h e n a n d th e re. W IN D OW TO T H E WO R L D As the e nv i ro n m e n t outs i d e t h e w i n dow cha nges i n rea l t i m e, the w ind ow co n tex t u a l l y reacts, c rea t i n g a d i gi ta l l y aug m en te d p l ay ex p e r i e nce tha t g rows w i t h t h e c h i l d. © 2016 Mattel 11 I N S I GHT 3 | KE E P I T HUM A N Th e fu t u re isn ’t cold. In t h e age of the mater ials revolution, h u m an ized tec h n ology w ill not define the choice of mater ials. In stead, it w ill reflec t an d react to human expression through self assem blin g m at ter, sm art , h ome- inspired mater ials, and gestural in terac t ion . Ch ildren h ave ideas and need to be able to share t h em . Ex pression is c rit ical and mater ials have the power to sh ape h ow fu t u re gen erat ions will instill lifelike qualities into their ideas. “The future smells like wood. Toys and games are no longer made of wood and paper they’ve all been replaced with plastics. I imagine a future where toys and objects are made of natural materials like wood, but still engage with technology through RFID and projection.” - D AV I D R O S E , F U T U R I S T C U LT U R A L T R E N D S © 2016 Mattel T EC H N O LO GY T R E N DS LIFE AMPLIFIED M AT E R I A L S R E V O L U T I O N Our lives online hold just as much weight as our ‘real lives’. For young kids, the distinction is becoming increasingly blurred. Parents will need to help their children navigate this sophisticated landscape so that their ideas are expressed across any medium. Products that come alive and react to people have a magic quality, especially when they add to the emotional and human relationship with experience. The same way the 19th century was the machine revolution, the 20th century was the beginning of the computer revolution, the 21st century will be the materials revolution, instilling lifelike qualities into the materials to make them more dynamic and useful. 12 KEEP IT H UM A N Products with subtly integrated digital intelligence adjust seamlessly to human needs. The mater ials revolution will not only expand the palette of mater ials we will interact with, but also provide limitless ways technology will naturally evolve with human expression. D I G I TA L BOUN C ER As ba by s l eeps, th e b o u n cer moves i n to s l eep mo d e. Wh en ba by wa kes, th e b o u n cer b r i n gs d i g i ta l fl oa ti n g el emen ts to l i fe, n a tu ra l l y evo l v i n g wi th h u ma n ex p ress i o n . T h ese d i g i ta l el emen ts a re s u b tl y i n teg ra ted wi th i n h o mei n s p i red ma ter i a l s l i ke wo o d a n d wa r m fel t refl ecti n g th e fa mi l y’s env i ro n men t. © 2016 Mattel 13 I N S I GHT 4 | I M AGI N AT I V E IM M ERSION Th e fu t u re is n ot sc reen based. As peoples’ sensor y capabilities are bein g rapidly au gm en ted , the definition of space is changing. Rat h er t h an u n derstan din g a n environment as a physical bar r ier, it w ill becom e m ore of a t h reshold with an energy bar r ier. People are acc u stom ed to m ediat in g their lives by touching small backlit rec tan gles. B u t any t h in g can be a display. Designing the image an d it ’s m ediu m of display together will open up new ways of seein g giv in g ex t ra-sen sory perception. “Our current technologies and AI systems exist in cages. In the future they will be more integrated into our everyday lives and become autonomous within our environments.” -STEVE BROWN, FUTURIST C U LT U R A L T R E N D S © 2016 Mattel T EC H N O LO GY T R E N DS I N V I S I B L E T E C H N O L O GY T U N I N G P E R S O N A L S PA C E S People are struggling to figure out how to incorporate tech into their lives. They fear it makes us less human and more distracted. We’re predicting a shift to a heightened consciousness of things where future tech becomes invisible and intentionally reintegrated so that human touch, face to face communication, and unspoken emotions rise to the forefront. We have complete control over sound, temperature, light and color today. Tomorrow, we will create adaptive and immersive environments in our own homes where that control is intuitively and automatically tuned to our needs at any given moment. Infra Red and electromagnetic integration, measurement, and adjustment are just the beginning of immersion that breaks free from the screen. 14 IM AGINATIVE IM M ERSION As children play with physical play prompts, their digital ecosystem reacts, growing, changing and reacting to their natural play patter ns. These environments can var y from wildly imaginative to playfully life-like and provide new and evolving exper iences over time, directed by the child. D I G I TA L G ROV E Vi v i d , tex tu ra l wa terco l o r a n i ma tes a n i mmers i ve scen e to l i fe i n l ayers. Ch i l d crea ted ch a ra cters ba l a n ce cl ea n , l i n ea r, g ra p h i c wo r l d el emen ts co nveyi n g a p l ayfu l l y so p h i sti ca ted D i g i ta l Grove. A l ways a l i ve, th e g rove ta kes over th e ro o m s u r ro u n d i n g th e ch i l d i n th ei r own i ma g i n a ti o n . © 2016 Mattel 15 I N S I GHT 5 | N O BOU N DARIES In terac t ion s are bigger t h an any one device. Connecting disparate elem en ts m ean s t hat lear ning and control isn’t just cen tered arou n d physical buttons, but can cross senses, be in flu en ced by con tex t an d mood, at any moment, anywhere. Fu t u re m in dsets aren ’t gover ned by walls and single-use produ c ts, bu t h ave t h e capacity to interconnect and flow in the spaces between , redefin in g open-ended and contextual play. “Rethink the use of energy and make it a medium that is malleable and capable of being designed in a way that provides a sense of place the same way a traditional building would.” - S E A N L A L L Y, F U T U R I S T C U LT U R A L T R E N D S © 2016 Mattel T EC H N O LO GY T R E N DS S TA N D A R D S A R E G O N E M I C R O I N N O VAT I O N Parents are acknowledging an increasing focus on the individual child, as well as allowing for unique quirks and preferences between multiple children, instead of trying to create a family “tribe”. This means that while one product may know and work well for one unique family member, it will need to adjust and connect to the many unique things and preferences each other family member has. The biggest innovations will happen at the Micro Scale and will profoundly effect the things we do at the Macro Scale. We see a persistent trend of embeddable computing and capabilities being installed in new materials and existing form factors. 16 NO BOUNDA RIES Play, lear ning and development will be enhanced with the seamless integration of physical and digital exper iences. These objects and exper iences will extend beyond their individual moments and create context and continuity as they become par t of the overall home environment. D I G I TA L WA L K ER D i g i ta l p l ay el emen ts en co u ra ge p hys i ca l d evel o p men t by fl owi n g fro m th e wa l ker i n to th e s pa ce a ro u n d . As th e p ro j ected n u mb ers a re go b b l ed u p by th e wa l ker a n d ex p l o d e i n to d el i g h tfu l b u b b l es of l i g h t, g ross mo to r s ki l l movemen t i s en co u ra ged i n a sea ml ess i n teg ra ti o n of p hys i ca l a n d d i g i ta l ex p er i en ce. © 2016 Mattel 17 I N S I GHT 6 | QUAN T I FI E D SELF Tom orrow w ill see in sigh ts from data refined into meaningful in telligen ce t h at collec ts an d connects the dots between what people are say in g an d w hy t hey are doing it. These relatable stories c u t t h rou gh t h e in formation over load, ensur ing that paren ts aren ’t gu ided by fea r and numbers, but by relevance. Mean in gfu l data filters t h e facts to convey the benefits—like welln ess, grow t h , an d du rabl e memor ies—with the intent of st ream lin in g peoples’ lives in a way that emotionally resonates. “We need to think about what are the innately human elements in the experiences we create and the things that can be automated or made easier or better. Embrace humanity, don’t replace it.” -STEVE BROWN, FUTURIST C U LT U R A L T R E N D S © 2016 Mattel T EC H N O LO GY T R E N DS MEANINGFUL CONSUMPTION D E E P L E A R N I N G A N D B I G D ATA We have less money and less space for stuff. So when we do buy stuff, it is more precious and needs to convey more meaning. Societal shifts like current generational movement to living in the city and the ability to know more than ever behind the workings and ethics of companies means that the future product or service we buy into must bring meaning and relevance within our lives. The consumer influence has given way to benefit driven conversations. Understanding large quantities of data is becoming a formidable challenge. More and more, deep learning techniques will be deployed to derive meaning and analyze data in a new way. This involves teaching computers learning techniques by which they can autonomously find meaning in data without a set of programmed instructions. 18 QUA NTIFIED SELF Ever yday objects will offer a meaningful conversation and benefit to the future family beyond simple data dr iven tracking of what is happening. As family members engage with future solutions, they will intuitively understand the why, what, and how behind a development moment. M ON I TOR R I N G Beyo n d ba s i c tra cki n g of fa mi l y s l eep h a b i ts, th e Mo n i to r R i n g v i s u a l l y co mmu n i ca tes th e rea so n why ch i l d ren wa ke, wh a t th ey n eed , a n d en s u res th a t th e pa ren t res p o n d s wh ose R E M cycl e i s most cl osel y a l i g n ed wi th wa ki n g . Gestu ra l h a n d i n tera cti o n co n tro l s res p o n se a n d a cti o n . © 2016 Mattel 19 AS W E MOV E I NTO T H E FUT UR E, Peo p les ’ a tti tudes an d valu es sur ro u ndi ng pa ren tin g, d igital ex pe r ie nces, a nd mean in gf u l co nnec ti on a re ch an gin g q u ickly. Ou r jour ney to he l p create th e Fu tu re of Parenti ng does n’t en d h ere. Fu eled by imag in a ti ve i mmersion an d ad ap tive co ntext, the grou n d work is laid for a br ig ht future that is ou rs to create. © 2016 Mattel 20 © 2016 Mattel 21