Computer Graphics: Principles and Practice

Transcription

Computer Graphics: Principles and Practice
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Book details
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Author : John F. Hughes
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Pages : 1264 pages
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Publisher : Addison-Wesley Professional 2013-07-20
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Language : English
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ISBN-10 : 0321399528
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ISBN-13 : 9780321399526
Book Synopsis
Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original
“Foley and van Dam,?? helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive
resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key
concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer
graphics–knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right
away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on
current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on
available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, program-ming problems, and
hands-on projects. This revised edition features New coverage of the rendering equation, GPU architecture considerations, and importancesampling in physically based rendering An emphasis on modern approaches, as in a new chapter on probability theory for use in Monte-Carlo
rendering Implementations of GPU shaders, software rendering, and graphics-intensive 3D interfaces 3D real-time graphics platforms–their
design goals and trade-offs–including new mobile and browser platforms Programming and debugging approaches unique to graphics
development The text and hundreds of figures are presented in full color throughout the book. Programs are written in C++, C#, WPF, or
pseudocode–whichever language is most effective for a given example. Source code and figures from the book, testbed programs, and additional
content will be available from the authors website (cgpp.net) or the publisher s website (informit.com/title/9780321399526). Instructor
resources will be available from the publisher. The wealth of information in this book makes it the essential resource for anyone working in or
studying any aspect of computer graphics.

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