Red Light, Green Light
Red Light, Green Light
SPARK Trainer, Ken McFadden
The SPARK Programs
HAVE YOU EVER?
• 1 spot marker per student (minus 1 for student
in the middle)
• Form a large circle using spot markers.
• Students standing on spot markers facing
• One student in the middle starts the game.
1. The object is to learn more about your classmates,
while traveling safely through the circle.
2. Student in center asks, “Have you ever _________?”
You fill in the blank with a physical activity you have
done before. (Examples: “Have you ever gone
surfing?” or “Have you ever biked off road?”)
3. If your answer is “yes,” move through the middle of
the circle, and find an open spot marker somewhere
around the circle.
4. The student left without a spot marker will be next in
the center and starts the following round by asking,
“Have you ever _________?”
Can you move to a spot
marker without touching
Can you get to a spot
marker before I count to 5?
5. Remember to move quickly, without touching others.
Think of what you’ll ask the
group before it is your turn
in the center.
Watch out for others when
looking for a spot marker.
• 4 cones (for boundaries)
• Music and player (optional)
• Create a medium (20X20 paces) activity area.
1. The object of Mingle, Mingle is to move
throughout the activity area without touching
2. As you enter the activity area, move continuously
according to my prompts.
3. Look for open space and stay away from others.
4. (Start with low to moderate locomotor skills, such as
walking and jogging; then build to more vigorous
movements such as galloping, skipping, sliding, etc.)
5. When you approach someone, give a false move with
your head, and step to “fake” them out.
On stop signal, can you
slowly move your arms like
a helicopter without
6. (Change the locomotor every 20 seconds or so.)
Keep moving and look for
Stay away from others.
Cover as much ground as
Learning names, establishing safety protocols &
BASICS, pairing and grouping students
4 cones for boundaries, boom box/music or whistle, 5 foam
balls, 5 other balls of varying sizes and shapes, 5 bean
bags, 1 bat, 1 hockey stick, 1 baton (optional)
-Students in a circle, each wearing a
nametag (if needed).
-Teach Name Game in 3 parts:
-Part 1. Each student steps forward and
says her/his name around the circle.
-Variation: If names are known,
students say own name then act out
their favorite activity (e.g., swinging an
imaginary bat -- baseball).
-Part 2. Add implements for students to
toss and catch safely. Begin with 1
foam ball, add more as students
-The object of our activity today is to learn each
other names. We'll also practice safety and
-We'll go around our circle. On your turn, step
forward and say your name.
-After you say your name, everyone in the group
says your name. Let's practice -- I'll go first.
-We're ready to share equipment. Here's a foam
ball. The idea is to give it to someone in the circle.
First, say a person's name; make sure you have
their attention. If you do, roll the ball to them.
-Person receiving the ball says, "Thank you
__________ ." and the passer says, "You're
-Add more objects:
-When you show you can give/receive objects
-balls of different size and shapes -- roll safely, I'll add more to our game.
-bean bags -- toss
-bats -- WALK and HAND to others
-hockey stick -- WALK and HAND off
-batons -- jog slowly and HAND off
-Part 3. Group says each student's
name around the circle.
-Debrief on learning objectives (e.g.,
names, ALWAYS getting someone's
attention before passing, passing to
everyone, saying thank you and being
-Integration Tip: Discuss non-English
versions of names (e.g., Paul = Pablo).
-Let's see how many names we learned. Cover
your name tags with your hand. We'll go back
around the circle, this time, instead of saying your
name, step forward and the group says your name.
COOPERATIVE GAMES 9
UNIT: COOPERATIVE GAMES
Cooperation, ball skills
1 foam ball/5-7 students,
4 cones for boundaries, music/whistle
Diagram on back
-Groups of 5-7 in a circle with
1 ball scattered within
-Praise groups demonstrating
-For each catch, count by a
multiple other than 1. Count
by adding fractions.
-Today’s Great Game is called “Memory Ball!”
-Pass the ball to each person in your circle in
the same order every time. You must toss it
across the circle, not to someone next to you.
-Remember who passes the ball to you, and
who you pass the ball to.
-Hands up ready to receive a pass!
Diagram on back
-Praise groups lining up and
passing ball quickly.
Freeze and Go
-Praise groups that line up,
pass the ball, and return to
their circle quickly.
-After playing Freeze and Go,
go back to Memory Ball and
add a ball to each group.
Continue adding balls one at
a time for "Group Juggling."
-Advanced Learners: Add
objects of various size/shape.
SPARK 6-8 rev. 8/2001
-Don’t take your eyes off the ball!
-On STOP cue, whoever has the ball holds it
overhead. Quickly line up behind that person.
Exchange the ball overhead until it is at the
end of the line.
-Whoever has the ball at the end of the line
says “GO!” Group quickly returns to their
original places in the circle and resumes
tossing the ball in the same pattern.