2010 06 11 Science Fair 06 - Industrial Design

Transcription

2010 06 11 Science Fair 06 - Industrial Design
ID: The challenge is “Integration”
The department of
Industrial Design
Our department consists of four different areas of knowledge
that are crucial for the design of intelligent systems, products
and services independent of the application field:
Science Fair Kempenhaeghe – TU/e
11 juni 2010
• Technology (electronics, informatics),
• Interaction design,
• User focus,
• Business.
Geert Langereis
/Industrial Design
Smart Jacket
Sibrecht Bouwstra
Wei Chen
Sidarto Bambang Oetomo
Loe Feijs
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Sibrecht Bouwstra
Wei Chen
Sidarto Bambang Oetomo
Loe Feijs
Smart Jacket
The Smart Jacket is designed to alleviate stress on premature
babies when they are in Neonatal Intensive Care.
Old . . .
/Industrial Design
Birth simulation
. . . new
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Frank Delbressine
Peter Peters
Geert van den Boomen
Sidarto Bambang Oetomo
Guid Oei
Knowledge areas that meet in this project include:
Medical expertise, Electronics, Smart materials, Informatics,
Sensor technology, User modeling, Interaction design, Business
perspectives.
/Industrial Design
Biofeedback
Loe Feijs
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& mind
• Goal: understand and design
feedback systems based on biosignals such HRV, EEG and GSR
• Strategy: use control theory and
techniques from gaming
• Potential applications: sleep and
relaxation, but in future also
ADHD, autism, epilepsy,
meditation
/Industrial Design
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/Industrial Design
Design for specific phobia
Henri in ‘t Groen
Martijn Verkuijl
+jewel – a trigger for narcoleptics
Eva Hopma
Coach: Sander Lucas
Expert: Dr. Hamburger
Slotervaartziekenhuis Amsterdam
/Industrial Design
Example: Anna Broers, 2007
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Games with robotic toys to promote social
skills by autistic children
Emilia Barakova
/Industrial Design
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Modelling motor correlates of social behaviour
on robots for training autistic children Emilia Barakova
Jan Gillesen
Happy, angry, sad and polite movement primitives
exchanged between a human and a robot
/Industrial Design
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Autism: Self esteem for employees
with social limitations
/Industrial Design
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Aurama: Long Term Awareness
Panos Markopoulos
Coaches:
Geert Langereis
Martijn Verkuijl
Cindy van den Bremen
/Industrial Design
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Dadlani, P., Sinitsyn, A., Fontijn, W., Markopoulos, P., (2010) Aurama: caregiver awareness for living independently
with an augmented picture frame display. AI & Society, Springer.
Panos Markopoulos
Motor and behavioural learning with tangibles –
empowering therapists to design and program
Ying Li, Willem Fontijn, P.Markpoulos (2008) A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy. In Proceedings Fun n' Games
2008, Springer LNCS 5294, 182-193.
Hendrix, K., van Herk, R., Verhaegh, J., and Markopoulos, P. 2009. Increasing children's social competence through games, an exploratory study. In
Proceedings of the 8th international Conference on interaction Design and Children (Como, Italy, June 03 - 05, 2009). IDC '09. ACM, New York, NY, 182-185.
DOI= http://doi.acm.org/10.1145/1551788.1551823
Experience sampling and coaching OCD
patients
Panos Markopoulos
Developing Communication Support
Tool for Persons with Aphasia Jean-Bernard Martens
Abdullah Al Mahmud
Offline Story Authoring Tool
AAC
module
Email
module
Tagging
module
Khan, J.V., Markopoulos, P., (accepted) Reconstructing the user experience in the field. To appear in
the International Journal of Handheld Computing Research.
Capturing
Geert Langereis
Unobtrusiveness
Physiological parameter
Behavioural pattern
Temperature
Temperature
Sleep quality
Strain resistance
Respiration rate
Burned calories
Acceleration
Position and motion
Pain
Optical transmission
Heart rate
Epileptic seizure
Pressure/sound
Oxygen saturation
Emotions
Skin potentials
EMG/ECG
Heart-rate variability
Filtering
Biasing
Modulation
...
= Signal processing effort
/Industrial Design
Parameter
determination
Envelope detection
Calibration
Linearizing
...
• Enabling technology for
• Unobtrusive sensing
• Interaction
• Expression/feedback
• Prototyping tools for
Parameter
estimation
Multi-variant analysis
Surface resoponse methodology
Neural networks
...
(Arrows and parameters are indicative only)
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Sharing
Textile integration
Physical parameter
Signal
conditioning
Editing
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Embroidery
Knitting
Weaving
Lamination
Stephan Wensveen
Maarten Versteeg
Michel Peeters
/Industrial Design
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“Skôn” by Paula Kassenaar & Paula
SeguraPAGE
Meccia
Conclusion
Research line Psychosocial Rehabilitation
• Industrial Design is about user-focused integration of technology,
to change the world with intelligent systems, products and
services while creating explicit knowledge about the design
choices
• Our strength is in the integration of multidisciplinary competencies in
the field of
The research line Psychosocial Rehabilitation contains our work
on autism training for children using tools like games and robots
(Emilia Barakova), the WorkDesign project for adults with social
limitations in their working environment (Caroline Hummels,
Geert Langereis), and biofeedback (Loe Feijs). The research is
applied to pathologic conditions on the interface of behavior,
perception and interaction. We have ambitions to expand it to
dyslexia, obesity, addiction, ADHD, OCD, to mention a few.
(Slide for afternoon session)
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Electronic textiles
Healthcare
Gaming
Perception and user centered engineering
Autism
Biofeedback
/Industrial Design
•IIP proposal submitted on the unobtrusiveness of sensor
systems (Kempenhaeghe, TU/e, Philips Research and University
of Tilburg)
•Discussions on autism and cognitive training ongoing
(Alderkamp, Barendse, Feijs, Langereis, Barakova)
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/Industrial Design
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