I designed - Tim Broadwater

Transcription

I designed - Tim Broadwater
PROJECT A
MIDTERM PROJECT, NON-DIGITAL INTERACTIVE GAME
TIM BROADWATER
ITGM 705: Interactive Design and Media Application
Professor David E. Meyers
Fall 2014
Introduction:
Game Pieces:
Motivation:
Traditional tabletop pen and paper roleplaying games require a
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4 Hero Figurines: Fighter, Magician, Priest, and Thief
I have always enjoyed the sub-genre of fantasy games, high-
lot of setup, pieces, books, pencils, paper, and a large amount
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4 Player Cards: Fighter, Magician, Priest, and Thief
fantasy (or epic fantasy), wherein the game is set in a alternative
of time… but not any longer. Now you can choose your hero,
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2 Ten-Sided Dice
fictional setting, with epic characters and plots. A player’s
race your friends through a dungeon filled with traps, puzzles,
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64 Dungeon Tiles: Monsters (15), Puzzles (15), Riddles (15),
motivation to play would to be a hero, crawl through dungeons, get
Traps (15), Princess (1), Treasure (1), Boss (1), and Relic (1)
treasures, and save princesses (with replay value).
monsters, and riddles, and see who slays the monster, saves the
princess, and get the treasure with Your Move, Hero!
Design Statement:
Research:
Just get one to three of your friends together. Select a fledgling
The game’s design would facilitate two to four people getting
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hero such as the fighter, the magician, the priest, or the thief…
together, playing games, and socializing with friends.
each of which having special advantages, and their own goals.
Randomly setup the goals of the dungeon, and start!
Audience and Context:
A tabletop game is the context in which this project will be
As you travel deeper into the dungeon - one room more dangerous
than the next - your friends become your enemies… setting traps,
consumed for ages ten and up.
DungeonQuest
http://boardgamegeek.com/image/184398/dungeonquest
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The Sorcerer’s Cave
http://boardgamegeek.com/image/3015/sorcerers-cave
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Dungeoneer
http://boardgamegeek.com/image/22046/dungeoneer-tomblich-lord
creating puzzles, summoning monsters, and posing riddles to
block your advancement.
Who will be the first to win, and who will get out of the dungeon
alive? Find out in Your Move, Hero!
PART 1: PROPOSAL
PART 2: VISUALIZATION AND
CONCEPTUALIZATION
PART 2: VISUALIZATION AND
CONCEPTUALIZATION
PART 2: VISUALIZATION AND
CONCEPTUALIZATION
PART 2: VISUALIZATION AND
CONCEPTUALIZATION
PART 3: PROTOTYPE
PART 3: PROTOTYPE
PART 3: PROTOTYPE
PART 3: PROTOTYPE
PART 3: PROTOTYPE
PART 3: PROTOTYPE
PART 3: PROTOTYPE
PART 3: PROTOTYPE
PART 3: PROTOTYPE
4 Character Cards:
FIGHTER
10
SEEKS:
POWERFUL WEAPON
Break - Use your Attack to destroy a trap; the
trap is broken.
Navigate - When faced with a choice, you can
always go either way.
PRIEST
3
5
7
MAGICAL RELIC
Dazzle - Use Your Magic as an attack to blind
and pass a monster; the monster is not defeated.
Knowledge - Get a second guess on riddles.
5
10
7
5
THIEF
SEEKS:
10
5
Protection - Use your Defense to resist a trap;
the trap is not broken.
Prayer - Get a hint on riddles.
3
SEEKS:
7
SEEKS:
LOST PRINCESS
MAGICIAN
3
BURIED TREASURE
Hide - Use your Speed as an attack to secretly
move around a monster; the monster is not
defeated.
Sneak - When faced with a choice, only you can
look at one of the rooms, and then make your
decision to go either way.
3
7
10
PART 3: PROTOTYPE - PHASE 2
15 Monster Cards:
PART 3: PROTOTYPE - PHASE 2
15 Trap Cards:
PART 3: PROTOTYPE - PHASE 2
15 Choice Cards:
PART 3: PROTOTYPE - PHASE 2
30 Riddle Cards:
STOP...
STOP...
A Sphinx is blocking your path and wont let you
pass unless you answer a riddle.
A Sphinx is blocking your path and wont let you
pass unless you answer a riddle.
A Hero other than you draws a card from the Riddle deck and asks
you the riddle. If you answer the riddle correctly you can proceed, if
you get it wrong you must go back to the beginning.
A Hero other than you draws a card from the Riddle deck and asks
you the riddle. If you answer the riddle correctly you can proceed, if
you get it wrong you must go back to the beginning.
STOP...
STOP...
A Sphinx is blocking your path and wont let you
pass unless you answer a riddle.
A Sphinx is blocking your path and wont let you
pass unless you answer a riddle.
A Hero other than you draws a card from the Riddle deck and asks
you the riddle. If you answer the riddle correctly you can proceed, if
you get it wrong you must go back to the beginning.
A Hero other than you draws a card from the Riddle deck and asks
you the riddle. If you answer the riddle correctly you can proceed, if
you get it wrong you must go back to the beginning.
PART 3: PROTOTYPE - PHASE 2
30 Riddle Cards:
STOP...
STOP...
A Sphinx is blocking your path and wont let you
pass unless you answer a riddle.
A Sphinx is blocking your path and wont let you
pass unless you answer a riddle.
A Hero other than you draws a card from the Riddle deck and asks
you the riddle. If you answer the riddle correctly you can proceed, if
you get it wrong you must go back to the beginning.
A Hero other than you draws a card from the Riddle deck and asks
you the riddle. If you answer the riddle correctly you can proceed, if
you get it wrong you must go back to the beginning.
STOP...
STOP...
A Sphinx is blocking your path and wont let you
pass unless you answer a riddle.
A Sphinx is blocking your path and wont let you
pass unless you answer a riddle.
A Hero other than you draws a card from the Riddle deck and asks
you the riddle. If you answer the riddle correctly you can proceed, if
you get it wrong you must go back to the beginning.
A Hero other than you draws a card from the Riddle deck and asks
you the riddle. If you answer the riddle correctly you can proceed, if
you get it wrong you must go back to the beginning.
PART 3: PROTOTYPE - PHASE 2


Once
OnceaaHero
Heroenters
entersthis
thisroom,
room,rotate
rotatethis
thiscard
cardsosothere
thereisisaapath
path
for
forthe
theentrance.
entrance.The
Thecard
cardstays
staysthis
thisway.
way.
Once
OnceaaHero
Heroenters
entersthis
thisroom,
room,rotate
rotatethis
thiscard
cardsosothere
thereisisaapath
path
for
forthe
theentrance.
entrance.The
Thecard
cardstays
staysthis
thisway.
way.
YOU
YOUFOUND
FOUND
YOU
YOUFOUND
FOUND
4 Goal Cards:
YOU
YOUFOUND
FOUND
YOU
YOUFOUND
FOUND
The
TheLost
LostPrincess
Princess
The
TheMagical
MagicalRelic
Relic
The
ThePowerful
PowerfulWeapon
Weapon
The
TheBuried
BuriedTreasure
Treasure




Once
OnceaaHero
Heroenters
entersthis
thisroom,
room,rotate
rotatethis
thiscard
cardsosothere
thereisisaapath
path
for
forthe
theentrance.
entrance.The
Thecard
cardstays
staysthis
thisway.
way.
Once
OnceaaHero
Heroenters
entersthis
thisroom,
room,rotate
rotatethis
thiscard
cardsosothere
thereisisaapath
path
for
forthe
theentrance.
entrance.The
Thecard
cardstays
staysthis
thisway.
way.
Once
OnceaaHero
Heroenters
entersthis
thisroom,
room,rotate
rotatethis
thiscard
cardsosothere
thereisisaapath
path
for
forthe
theentrance.
entrance.The
Thecard
cardstays
staysthis
thisway.
way.
Once
OnceaaHero
Heroenters
entersthis
thisroom,
room,rotate
rotatethis
thiscard
cardsosothere
thereisisaapath
path
for
forthe
theentrance.
entrance.The
Thecard
cardstays
staysthis
thisway.
way.
YOU
YOUFOUND
FOUND
YOU
YOUFOUND
FOUND
The
ThePowerful
PowerfulWeapon
Weapon
The
TheBuried
BuriedTreasure
Treasure


Once
OnceaaHero
Heroenters
entersthis
thisroom,
room,rotate
rotatethis
thiscard
cardsosothere
thereisisaapath
path
for
forthe
theentrance.
entrance.The
Thecard
cardstays
staysthis
thisway.
way.
Once
OnceaaHero
Heroenters
entersthis
thisroom,
room,rotate
rotatethis
thiscard
cardsosothere
thereisisaapath
path
for
forthe
theentrance.
entrance.The
Thecard
cardstays
staysthis
thisway.
way.
PART 3: PROTOTYPE - PHASE 2
PART 3: TEST SESSION OF PROTOTYPE
PART 3: TEST SESSION OF PROTOTYPE
PART 3: TEST SESSION OF PROTOTYPE
PART 3: TEST SESSION OF PROTOTYPE
PART 3: TEST SESSION OF PROTOTYPE
PART 3: TEST SESSION OF PROTOTYPE
PART 3: TEST SESSION OF PROTOTYPE
PART 3: TEST SESSION OF PROTOTYPE
PART 3: TEST SESSION OF PROTOTYPE
PART 3: TEST SESSION OF PROTOTYPE
Player 1 Feedback:
PART 3: PLAYER FEEDBACK
Player 2 Feedback:
PART 3: PLAYER FEEDBACK
Aesthetic Revisions:
Possible Considerations:
Additions:
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Change the thief icon f/priest
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Epic fail if you role 1 on trap
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Marker for path that’s closed – traffic cone?
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Make cards smaller
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Should there be incentive for a player to keep going – get the
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Rules for if you can’t defeat monster
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Label Hero Stat shapes
most treasure condition – whoever gets the most treasure
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Make a treasure card for Heroes to carry around
wins
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Add to rules that you can reveal a card, and not move, but
Game Play Revisions:
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Less riddles / too many riddles
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Less cards for less players
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Is it too static… can pieces move.
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Rules for tying a monster or trap
Is there any way to get pass the riddle – hints for all – option
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If you played it as the versus game, how do path choices
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Answer riddle again/markers for Heroes
effect the game
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Make door markers for starting/exiting places for Heroes
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Make boss battle for winning items
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Maybe the player gives a hint
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If you cant answer a riddle it goes to bottom pile, and
that is your turn
turn is over
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Is a Hero stat of 10 too high for some traps?
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Be clear on movement rules for trap
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Change the trap fail to not be able to enter room
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If you are beaten you go back to room, and treasure drops , or
what negative happens?
PART 1: DESIRED REVISIONS