Gangland Manual 2.4 - Yummy Interactive Inc.

Transcription

Gangland Manual 2.4 - Yummy Interactive Inc.
Gangland Manual 2.4.04
2/10/04
9:53 AM
Page 1
Prologue
One hot night in Palermo, Italy, a terrible fight broke out in one of the
streets of the old town. The sound of gunfire, screams, and yelling filled
the night air; the next morning Chico Mangano was found, shot dead, on
the pavement.
A gun was located close to the scene and with the evidence of two
eyewitnesses; the conclusion was that three of Chico’s brothers, Romano,
Angelo, and Sonny were responsible for the murder...
Police began an intensive manhunt to find the three brothers but failed.
They had vanished.
Two years passed on the small Mediterranean Island and one day Grandpa
Mangano received a phone call from far away.
The call was from his eldest son, Vincenzo Mangano, who had left Sicily
decades ago. Vincenzo said that the three brothers had been seen alive and
well in the same city that Vincenzo lived.
Grandpa Mangano dispatched his fifth grandson to start working for
Vincenzo, and then, when he was strong and powerful, to hunt down and
kill the three murderous brothers.
He sent him to America, to Paradise City, and the fifth brothers’ name was
Mario...
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Table of Contents
GETTING STARTED
SYSTEM REQUIREMENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
LAUNCHING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
THE SECONDARY RESOURCES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
IN-WORLD ACTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
CHARACTER MARKERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
VINCENZO / PHONE ICON . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
IN-GAME DIALOGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
ESCAPE DIALOG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
FAMILY MEMBERS
BASIC GAME CONTROLS
USING THE CAMERA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
USING THE MINIMAP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
CONTROLLING THE UNITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
STEERING THE VEHICLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
WALKTHROUGH
GAMING DISCIPLINES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
STARTING YOUR FIRST SINGLEPLAYER MISSION . . . . . . . . . . . . . . . . .10
DON’T SPEND VINCENZO’S MONEY . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
EXTORTING & TAKING OVER BUSINESSES . . . . . . . . . . . . . . . . . . . . . . . .10
ACQUIRING RESOURCES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
COLLECTING MONEY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
HIRING PEOPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
GAINING EXPERIENCE POINTS (XP) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
HOW TO GET SOME WHEELS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
HINTS & OBJECTIVES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
HOW TO STAY ALIVE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
LOSING THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
COMBAT HINTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
ADVANCED GAMEPLAY
EXTORTING & TAKING OVER OPPONENT BUSINESSES . . . . . . . . . . . .15
TAKING OVER AN OPPONENT SAFEHOUSE . . . . . . . . . . . . . . . . . . . . . .15
HOW TO GET UNDERBOSSES FOR YOUR FAMILY . . . . . . . . . . . . . . . . .15
HOW TO INFILTRATE AN OPPONENT . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
GRANTING FAVORS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
GAME LOBBY INTERFACE
PROFILE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
SINGLEPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
MULTIPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
HIGHSCORES & RANKINGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
IN-GAME USER INTERFACE
SELECTION HUB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
THE MINI MAP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
THE CHARACTER DETAIL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
“FUNCTION BAR” ACTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
THE PRIMARY RESOURCES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
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MAIN CHARACTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
VINCENZO (NPC BOSS) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
THE WIVES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
THE CHILDREN / UNDERBOSSES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
BASIC UNITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38
SUPER UNITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
STORE MANAGERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
WORKERS & COLLECTORS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
LIFE IN THE CITY
THE LAW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
THE PROSPECTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
THE INTERNATIONAL MAFIA CONNECTIONS . . . . . . . . . . . . . . . . . . . .56
OTHER MAFIA BOSSES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
THE STORE MANAGERS AND THEIR HIRED MUSCLE . . . . . . . . . . . . .49
THE CIVILIANS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50
THE NEWSPAPER BOYS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
THE PRIESTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
PROPERTY
BUSINESSES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
VEHICLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58
QUICKLISTS
PRIMARY & SECONDARY ATTACKS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
DEFAULT KEY ASSIGNMENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
ACTIONS ACCESSED FROM THE FUNCTION BAR . . . . . . . . . . . . . . . . .63
MAIN CHARACTER LEVELS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64
GENERAL UNIT LEVELS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64
TECHNICAL and CUSTOMER SUPPORT . . . . . . . . . . . . . . . . . . . . . .65
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65
BIG MAMA’S MEATBALL RECIPE . . . . . . . . . . . . . . . . . . . . . . . . . . . .69
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WELCOME TO GANGLAND
GETTING STARTED
Gangland is not your usual real-time strategy game. It’s a game that offers
a totally new gaming style mixing the three genres: real-time strategy
(RTS), role-playing game (RPG), and simulation (SIM), with a large dose of
high paced action. You must move fast in combat and make tactical use of
the environment, use med-kits, reload your guns, and crouch or take cover
with the right timing to stay alive. So, before you start the game, you
should put on your best suit, clean your guns, bake some pizza and then
prepare yourself for some serious mobster action.
SYSTEM REQUIREMENTS
Minimum system requirements
Enjoy!
MediaMobsters
Windows 98 / 98SE / ME / 2000 / XP
Pentium III/Athlon 600 MHz or higher
128MB system RAM (Not shared with video card)
1 Gig free hard drive space
Video Card: Nvidia GeForce or ATI Radeon based graphics cards w/64MB on card
(only 32MB required on video card for single player). (The Intel Extreme onboard graphics
card will work as long as the user has more than 128MB system RAM as that card shares
system memory. Also this is the Intel onboard graphics for newer Intel chipsets, the game will
not work on the Intel 810 onboard graphics used in the older chipsets.)
12X or faster CD-ROM drive
56K modem for Internet play
With the minimum system requirements, the user must set the game detail to lowest settings, and it’s
recommended that the game resolution is lowered to 800x600.
Recommended system requirements
Pentium 4/Athlon 1.1GHz of higher
512MB RAM
1 Gig free hard drive space
Nvidia GeForce 2 or higher/ATI Radeon 7000 or higher based graphics card or better
w/128MB on card
12X or faster CD-ROM drive
Broadband access for Internet play
INSTALLATION
To install Gangland, place the Gangland CD in the CD-ROM drive. If your
computer has auto-run capability, the Gangland installer will automatically
appear on your screen. Otherwise, you will have to run the setup.exe file
manually from the root directory of the Gangland CD. Then follow the
instructions of the installer wizard.
LAUNCHING
Make sure the Gangland CD is in the CD-ROM drive. Launch the
game from the start menu or the link on the desktop. Locate
the Starforce (copy protection) 24 alphanumeric digit key-code
which you will find in the Gangland box. When you are
prompted for the Starforce key, enter this and proceed. You
will now be prompted for the ‘serial key’, also located within the
Gangland box, enter this 26 digit set of alphanumeric digits and
click on ‘proceed’. Now the game will start. You will only need to
enter the Starforce key-code and the serial key the first time you
launch the game. If the Proceed button doesn’t high-light after
you have entered the key-code, you should double check you
have entered the correct code.
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BASIC GAME CONTROLS
To get the best possible gameplay you must learn to navigate
within the game, so please read this section carefully.
USING THE CAMERA
Movement of the camera is both dynamic and user-controlled,
enabling you to rotate, zoom, pan, and scroll. This way, you can
see any point of view you require.
Zooming
Zoom Out: Scroll down on the mouse wheel or press “-”
Zoom In: Scroll up on the mouse wheel or press “+”
Rotating and Panning
To rotate, hold down the ALT key or the middle mouse button (if you use
a three-button mouse), while moving your mouse towards the angle you
want to view. Keys “V” and “B” are by default assigned to rotating the
camera 90 degrees clockwise or counter clockwise.
Scrolling on the Map
Move the cursor to the edge of the map to scroll in that direction,
for alternative scrolling, hold down “Spacebar” while moving your mouse.
Follow-Camera on Vehicles
While driving a vehicle, there are two kinds of camera settings you can
choose for the follow-camera: The default fixed camera that always stays
behind the vehicle, and the free camera that allows you to rotate the
camera around the vehicle. In order to toggle between the two camera
modes press “E” while the vehicle is selected.
USING THE MINI MAP
Using the Mini Map to Scroll
Place the cursor over the mini map, at the location on the map you want to
go to, and then press the left mouse button to change the world view to
the selected location.
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Alerts on the Mini Map
Green alerts on the mini map will guide you to the target(s). Various
markers like ‘arrows’ and ‘skulls’ will be shown in-world for you to easily
identify the targets; whether a store manager is to be extorted or a snitch
needs to be ‘whacked’. When the order has been carried out you should go
back to Vincenzo and get new orders.
CONTROLLING THE UNITS
Selecting a Unit
You can select a unit by left-clicking on it with your mouse cursor. You can
select multiple units by holding down the shift key and left-clicking on the
units or you can hold down the left mouse button and drag a frame
around the units. Dragging a frame around units to select them does not
include units that are fortifying a building or sitting by the desk in the safe
house. To include these units in this kind of selection you must press and
hold down “Z” while you drag the frame.
For selection of units, you can also use the selection hub (see ‘In-game
User Interface - Selection Hub’).
You can only select your own people or store managers of businesses that
you have taken over. Store managers can only be selected exclusively.
Your people are marked with a solid ring and the store managers with a
dashed ring around the unit’s feet colored in your team color. Units
marked with a dotted ring in your color are Vincenzo’s people and cannot
be selected.
Selecting Multiple Units
Drag a frame around the units you want to select. You cannot scroll on the
map while multi selecting. You can also Force Select multiple units.
Grouping Units and Selecting Groups
Select a group of units, then hold down the Ctrl key, and press any number
between 0 and 9. To re-select the group later on, press the designated
number key. Pressing the number key twice will center view on the first
character within the group.
Moving Units
Left-click to select the unit(s), then right-click on any
point in the world or in the mini map, and the unit(s)
will move to that point.
Click once to walk and twice to run!
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Talking
You can talk with many of the characters in Paradise City. Most
importantly, you can talk with your uncle Vincenzo to get
orders, and store managers to extort or take over
businesses. Characters can talk to the store manager in the
arms dealer in order to buy weapons. To talk, select the
main character and right-click on any other character. A
talk icon will appear when you can talk.
Attacking (and other actions)
Select the unit(s) and right-click on any target. An icon will
appear on the mouse cursor to indicate what the default
action will be depending on the situation and the target
(also see “In-World Actions”). You can always force the
units to attack the target by holding down the Ctrl key. All
actions are carried out either by right clicking on a target, or by using the
function keys to use med-kits, reload, sit/stand etc. (also see “Actions in
the Function Bar”).
STEERING THE VEHICLES
Selecting a Vehicle
You select a vehicle by left-clicking on it while someone is inside. The
vehicle cannot be selected if there is no unit inside. In addition, vehicles
cannot be selected or grouped together with other units. While the vehicle
is selected, the camera will be fixed on it. To free the camera you must deselect the vehicle either by selecting another unit, or left-clicking on the
ground.
Moving a Vehicle
To drive a car you must have at least one person inside it. You operate the
car by using the keyboard. Default keys assigned are: “W” for forward,
“A” to turn left, “D” to turn right, and “S” to brake or reverse.
Doing a ‘Drive-by’
You can shoot from vehicles that have shooting positions. The number of
shooting positions in vehicles varies. Vehicles with just one shooting
position can only shoot to one side. While steering the vehicle with the
keyboard, you control shooting with the mouse. Move the mouse cursor
over the target and hold down the right mouse button to keep shooting
towards the cursor. Anyone within line of fire will be hit. Release the right
mouse button to stop shooting.
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WALKTHROUGH
If you are not yet familiar with the game controls please refer to the
previous section “Basic Game Controls” before you continue with this
walkthrough.
GAMING DISCIPLINES
There are four different gaming disciplines in Gangland. Each one is
designed to be a fun and challenging experience.
Single player Conquests
The story of Mario who is sent to America to hunt down and kill his three
brothers is told throughout 16 conquests taking place in the different areas
of Paradise City. The conquests evolve around building your family,
earning money and fighting other families.
Single player Challenges
In between the conquests are 12 challenges. Challenges are short action
packed games that unlock special characters that can be used in the
conquests. In challenges you get a team with which you must complete the
challenge.
Multiplayer Conquests
In multiplayer conquests you can battle against the computer or human
players in a race to build the strongest family, to earn the most money and
to eliminate the other families. There are 20 conquest maps to play on. In
four of these conquests all players start out working for their uncle and
must soon work their way up to become boss of the family.
Multiplayer Shootouts
In Multiplayer Shootouts it’s not about earning money, generating
resources or building a family. These short games are solely about using a
small team to hunt down and whack the other players (use the cars!:)).
Shootouts can only be played with other human players.
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Hint: Select: To select, either left-click or drag selection
STARTING YOUR FIRST SINGLEPLAYER MISSION
Start by launching the game. Name the default profile, make sure
that the keyboard and mouse settings are as you would like them,
and then select ‘Play’ from the Singleplayer menu. You now see
the Singleplayer high-scores - these will be empty the first time
you play the game. Choose the difficulty level ‘Easy Campaign’
using the buttons to the lower left. Missions can be chosen from
the lower middle selection. Only the first mission will be
available in the beginning but as you complete the missions, the
succeeding ones will become unlocked. Choose the first conquest
mission then press the checkmark in the lower right of the screen
to launch the game. You have now launched the first mission of
the easy Singleplayer campaign. Press the start button when it
appears to the lower right of the intro splash screen.
When the mission starts, select Mario, the main character, who is
standing in the middle of the screen. Then go inside the building in front
of him and have him talk to the guy sitting behind the desk (Mario’s uncle,
Vincenzo). He will give Mario orders, which Mario has to follow to keep
Vincenzo happy. Select Mario, right-click on Vincenzo to talk to him, and a
dialog will pop up. Read the order carefully then go out and make Mario
carry out the order.
DON’T SPEND VINCENZO’S MONEY
In this first mission, you should not do business on your own; in later
missions you will have more freedom of choice. Don’t spend the money
that Vincenzo has given to you to take over a business on anything else but
that. Uncle Vincenzo really doesn’t like to be cheated! If you run out of
money and still have to take over a business for Vincenzo, you will have to
find alternative income. One way to get quick money is to hunt down
collectors (from other families) and take their bags full of money. If your
main character is the boss, the easiest way to get money is to go and extort
some businesses.
EXTORTING & TAKING OVER BUSINESSES
If you are told to extort or take over a business, you must go to the
targeted business and talk to the store manager. A dialog will pop up with
the choice to either extort or take over the business. Store managers have
hired their own protection; they may decide to say no to your hostile
approach and have their guys shoot at you or try to beat you up. The store
manager’s hired ‘muscle’ are standing inside the building and blend in
with other citizens making it sometimes hard to assess the opposition. Be
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ready to run out of the building if the opposition is too ‘hard’. Extorting a
business gives you 25% of the revenue and resources, whereas taking over
the business means that you pay a single payment to become a partner and
have the store manager work for you as a ‘front-man’. You will then take
home 50% of the revenue and resources, and receive the full benefit from
the business. Illegal operations will be built in the backroom only if you
have taken over the business. The only way to buy or acquire weapons for
your family is to take over an arms dealer.
ACQUIRING RESOURCES
Resources are acquired automatically from the businesses (not all) that
produce resources. Mainly you should make sure that you have at least
one arms dealer as they produce all the primary resources such as bullets
and med-kits. The secondary resources are generally used for trade with
international connections. (Also see the section: ‘Property - Businesses’)
COLLECTING MONEY
Money is collected automatically from the various businesses; the store
managers will hire collectors to take the money to the safehouse. The
money is not available to be spent until the collector puts the money into
the safe located in the safehouse. However, if you do not wish to wait for
the collector, you can use your main character to collect directly. The main
character doesn’t have to go back to the safehouse with the money and can
spend it right away.
HIRING PEOPLE
It is always a good idea to hire as many gangsters as you can afford. If you
have empty slots in the selection hub (in the upper left of the screen just to
the right of main character’s portrait) you can hire more people (as your
leadership level increases, so do your slots). Basic units can be hired in the
restaurants and speakeasy’s once the businesses are extorted or
taken over. Units who are ready to be hired have a money icon
rotating over their heads. Just select your main character,
then right-click on the unit to hire (you have to be at
close range), and he/she will join your family if
you have enough money. If you have a lawyer
child, you can use him to recruit people off the
streets. (Also, see ‘Family Members - The
Children under Family Members’).
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Hint: Walk/Run: Single-click to walk. Double-click to run.
GAINING EXPERIENCE POINTS (XP)
All characters gain experience points (XP) by shooting and hitting
people. XP are distributed in three categories: Combat,
Leadership, and Business Flair. A certain amount of XP is
needed to climb to the next level. A higher level in Combat
means higher accuracy and more hit-points; higher levels in
Business Flair results in higher revenue from businesses; higher
levels in Leadership opens up more unit slots so you can hire
and control more units. Finally, each of the four brothers, Mario,
Angelo, Sonny, and Romano all have their own individual level
progressions (also see ‘Quick-lists - Main Character Levels and
General Unit Levels’).
HOW TO GET SOME WHEELS
In order to get a vehicle you must either steal one (by using a thief unit),
or buy one from the international connections when they offer you one.
HINTS & OBJECTIVES
Press the ESC-key to show the objectives and hints to help you complete
the mission.
HOW TO STAY ALIVE
Paradise City is a rough place and in order to stay alive you should follow
certain ‘rules of thumb’:
Use the Environment
During combat, it’s a good idea to take cover behind tables, counters, and
trashcans; likewise, standing in the middle of the street when fighting, will
get you killed very quickly. Use ‘Crouch/Stand’ - F3 to crouch behind
garbage bins etc. when you are fired at, then stand up to return fire.
Heal
When a unit’s health drops below 50% their movement and aiming
accuracy becomes significantly deteriorated. Therefore, you should keep
an eye on your med-kit supply at all times. Use F1 to heal a wounded unit
and be sure to take cover while you do that.
Ammunition
Like med-kits, ammo is delivered by the ‘Arms Dealers’. There are three
kinds of ammo: Normal Bullets, Dum-dums, and Explosive Tipped Bullets.
You can switch between the bullet types by clicking on the bullet icons on
the left of the screen. Switching bullet types has an instant effect on your
12
units. Always make sure you have enough ammo to last throughout a gun
battle, alternatively keep a low profile.
Choose the Right Kind of Attack
Some units have two attack modes: Primary & Secondary. Press F4 to
toggle between attack modes. Some secondary attack modes require
specific resources such as Explosives (also see ‘Quick-lists - Primary &
Secondary Attacks’)
Reload
Use F2 to reload your weapons. It’s a good idea always to make sure your
guns are loaded to the max before entering battle. Having to reload while
under attack is not recommended.
Fortify
Henchmen, gunmen, bodyguards, and snipers have the ability to fortify
the safehouses, residential, and office buildings you own.
Just right click on the desk or counter, and the selected units will stand
behind the windows shooting out on any of your opponents passing by.
Fortifying units have enhanced accuracy and are impossible to hit from the
outside by anyone but the Sniper unit.
Beware of the Police
The police in Paradise City are just as crooked as any Mafioso. The Chief
of Police will regularly visit your safe-house and ask for a bribe; be sure to
pay him on time or you will have the entire police force looking for you.
Also, be very careful when you decide to shoot in the streets; any nearby
police will engage you instantly in combat, and this could easily become
the reason for your early departure from this world.
Look out for Drive-bys
Do not let your units stand unprotected in the streets unless you have a
good purpose for doing this. They risk being run-over by a car or shot
during a drive-by. If you see a car cruising around you can be sure it’s
loaded with trigger-happy Mafioso ready to gun you down.
Escape a Damaged Vehicle
When a vehicle is hit, it gets damaged. The
vehicle will automatically use any available
stolen spare-parts resources in order to
repair itself when it’s damaged (stolen
spare-parts are acquired from the Garage).
If the vehicle catches fire, it will be
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Hint: Talk: Select Mario and right-click on target.
beyond repair, and you must get out of the car and move away from
it as fast as possible before the car explodes. Remaining inside the car
will result in a sure death.
Run, Baby, Run!
When you are over powered, it’s not shameful to run from the
scene of a battle. All that matters is survival! Entering one of your
own buildings and locking the door may buy you some time as
your opponents will have to pick the lock or blow the door away
before they can get to you. When units run it affects their stamina.
When stamina reaches zero the unit can not run and must rest in
order to increase stamina.
LOSING THE GAME
You must keep your main character alive at all times, whether you are
playing in Single player or Multiplayer mode. If your main character dies
your game is over. In Single player mode, you may have to keep someone
else alive as well; for example, in early conquests (1-4), Vincenzo must
survive or you will fail the mission and will have to start again.
You should always guard your safe house well. If you lose your last safe
house, you will have five minutes to take back your safe house or find a
new one. If time runs out, you lose the game. Game Over!
COMBAT HINTS
Combat in Gangland is like
big-city guerrilla warfare.
Below is an example of
combat scene. Red is pushing
blue back towards the blue
safe house, and blue is losing
since red is taking much
better advantage of the
environment.
Red player’s main character
(Mario) is placed in safety
behind some garbage bins in
the lower right corner, and
should the course of the battle take an unsuspected turn, he will have the
possibility to escape the fight. The bouncer is running towards the car to
take cover, and the three henchmen are well protected against bullets and
14
the dynamite thrown by the bomber. The street girl behind the dumpster is
just waiting for the right moment to run up and stun the opponents.
Blue will soon lose this battle since their units are standing in the middle
of the street with no cover or protection.
The player that best uses the environment; heals, reloads, and moves at the
right time will win. The player who fights in the middle of the street will
soon bleed to death...
ADVANCED GAMEPLAY
EXTORTING & TAKING OVER OPPONENT BUSINESSES
To extort or take over a business already controlled by another family, you
must first terminate every enemy unit inside including the store manager.
When they are all dead, or have run away and only your men remain, the
colored building marker in the mini map becomes gray indicating that the
building is neutral and is ready to be extorted or taken-over by you.
Remember to always look for enemies in the back room. Your units have to
go to the back room to have visibility there. If they can’t, then the back
room has not yet been built and there cannot be any enemy units hiding
there.
TAKING OVER AN OPPONENT SAFEHOUSE
In order to take over a safe house you must first get rid of all opposition
that sit by the desk in the safe house.
HOW TO GET UNDERBOSSES FOR YOUR FAMILY
The only characters that can become underbosses of the
family are the main character’s own children. When they
grow up, they automatically take their place as the
second in command of the family. Getting underbosses
is a fairly long process. You first need to find a suitable
woman and have your main character propose to her.
Your main character needs to be boss of the family
and have his own safe house or she will turn him
down, otherwise, she will ask for a big and
expensive ring. Buy the ring for her if you can afford
it; then they will be engaged and she will follow the
main character around until they get married. Go to the
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Hint: Rotate Camera: Hold down ALT-key and move the mouse.
church and right-click on the priest to get married. As you exit the
church, she will instantly go back to the safehouse. Now that they are
married, they can mate and have children. Right-click on the wife to
have them start to mate. They will go to the back of the safehouse
and upstairs (not accessible to the player!). After some time they
will return with a child. The wife will walk with the child until he
or she grows up and becomes an underboss of the family. The
children cannot be killed; however, the wife can (so protect her),
resulting in the child running to his or her father (the main character)
and staying with him wherever he goes until he or she grows up (you
don’t want this to happen). Getting an underboss opens up two new
unit slots enabling your family to expand.
HOW TO INFILTRATE AN OPPONENT
The first step of infiltration is to hire an infiltrator; these are offered by
international connections. Select the infiltrator then find an opponent
gunman or henchman and right-click on the target. The infiltrator will then
impersonate the gunman or henchman. To the infiltrated player, the
character will look and behave the same as before. The only difference is
now you can overrule any orders issued to the impersonated character.
You now have a mole in the opponent family, which can be used for
intelligence only, or used to make surprise attacks on other characters. You
could even use him to go after other families, possibly breaking alliances,
and even starting a war without anyone knowing it was you who really
did it. This devious strategy is well worth the effort!
GRANTING FAVORS
When your main character is the boss of the family, some characters will
occasionally come and ask for a favor. By granting and performing this
favor, the character will, in turn, owe you one. He then becomes selectable
and you can order him to do anything, just as you would with your other
units. The only difference is that your opponents will only recognize him
as they would any prospect. Because of this, he is a very powerful unit that
can be used for gathering intelligence or making surprise attacks. Bear in
mind that when using this unit, any behavior that doesn’t fit a prospect,
like unmotivated attacks or running in the streets for no reason, can be
detected by the other players and will, potentially, blow your cover.
16
GAME LOBBY INTERFACE
PROFILE
The profile menu enables you
to create a new profile or
select an existing one.
Here you can view the four
brothers and decide which
one of them you would like
to use in Multiplayer games.
As the Singleplayer storyline
is centered on Mario, he will
automatically be selected if
you choose to play the
Singleplayer campaign.
The progress of unlocking
characters from Singleplayer challenges is shown in this view. Click on the
difficulty level indicator and toggle to see the unlocked characters for the
different difficulty levels.
A profile can be renamed at any time by entering a new name in the name
field, in the upper left of the view.
Each profile keeps track of personal keyboard and mouse settings. Click on
the keyboard button to view the key settings for the selected profile and to
change the default keys (also see ‘Quick-lists - Default Key Assignments’).
Click on the mouse button to view and alter the mouse settings for the
selected profile.
SINGLEPLAYER
The Singleplayer mode
consists of two different
types of games: Conquests
and Challenges. 16
Conquests form the main
storyline where you will do
business, hire soldiers, and
perform tasks whereas 12
Challenges focus on combat
and will unlock new
characters if completed well
enough.
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Hint: Heal: Press "F1" to heal!
Completing a Conquest mission unlocks the next conquest and
usually unlocks a challenge as well. You can go back and play any of
the completed and unlocked missions at any time. The XP and
level the main character achieves is auto-saved every time you
complete a mission, and this will be your main character’s starting
point in the succeeding mission. If too many of your units die
during a mission, you will receive a unit slot penalty in the
succeeding missions; i.e., for every ten dead units who have died
during the played mission, one unit slot will become blocked in the
succeeding missions. Going back to redo early missions may get you
to a higher level, adding more available unit slots in the later
missions, only if you were able to do better than the last time you
played that mission.
In the lower left part of the screen, you can choose between easy,
normal and hard difficulty settings. In the centre of the screen you
choose between the missions. You can only play conquest and challenge
missions that have been completed or unlocked. To the right, you can see
the best conquest results for accumulating XP, having children, keeping
under bosses and units alive and blocked slots. This information will allow
you to decide to do the mission over again to get better results, as it will
affect all subsequent missions.
MULTIPLAYER
Play against friends or foes
on 24 different multiplayer
maps. There are two kinds of
Multiplayer modes: 20
Conquests and 4 Shootouts.
In multiplayer Conquests,
all participating players must
build their own mobster
empire and rid the city of all
opposition. In Multiplayer
Shootouts, there is no empirebuilding; it’s action all the
way as the players each get a
small group of men, and maybe a car, with no possibility to hire new men,
and must fight until the last man standing.
There can be up to 8 players playing together on local area network (LAN)
or online via the internet. To play a multiplayer game, choose to either host
a new game, or join a game hosted by someone else. When joining, you
can view hosted games on LAN or ONLINE, and join the game of your
18
choice. Either click on the Refresh LAN or Refresh Online Button, select the
desired game, and click on “Join”. Hosting players must remember to
announce the game on LAN or Online to allow other players to join in.
The Hosting player does not need to wait for other players to fill up all
slots for a given map, he can start the game at any time since AI players
automatically fill up any vacant slots when launching a game. The slots for
other players that are about to join the game will be shown in red for a
little while before the player’s profile name will appear. If the host decides
to start the game whilst players are joining, they will be blocked and AI
players will take their place. If the hosting player wants to change the
selected map, they must first click the ‘cancel’ button, thereby removing
the game from the ‘join game’ list. If the hosting player selects a map that
supports fewer players than have already joined the game, the additional
players names that joined last will turn red and will be blocked when the
game is started. The game can be re-announced at any time on LAN or
Online. The hosting player may start the game in ‘skirmish mode’ by
omitting announcement on the network.
The Multiplayer Conquests are played like the Singleplayer Conquests,
with the build-up scenario; whereas in Multiplayer Shootouts, you will
only concentrate on combat. Each player is offered the same specific
selection of units and must fight each other until the last man is standing.
Some of the multiplayer maps offer team-play where players must cooperate to win the game. The numbers preceding the player names
indicate the team they are playing on. Double-click on the name to change
team number. The game cannot be started if all players are on the same
team.
If you need to manually block a player from the game you can select the
player’s name and press the highlighted “X” button.
HIGH-SCORES & RANKINGS
High-scores and rankings are recorded for every mission in
single player, as well as multiplayer games. They are
recorded in four categories: Combat, Business,
Kills’n’skills and Hall of Shame.
The high-scores and rankings are map
specific, therefore the view changes when
you select another map.
OPTIONS
Default display, graphics, and sound
settings can be changed here and the credits can
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Hint: Mini map: Alerts and targets are shown in the mini map!
also be viewed. You also have the option to quit the game from
this menu, too.
The Display Settings allow you to switch between the
OpenGL and Direct3D libraries, select the resolution and
refresh rate and fine-tune the gamma correction and
brightness.
The Graphics Settings cover a wide range of settings that
can optimize performance by changing level of detail.
There are five categories of detail that can be adjusted
independently: Texture Resolution, Lightning, Shadows,
Mirrors, and Particle Effects. You can set the overall level
of detail to low, medium or high for easy adjustment to
optimize performance on your computer configuration. If
you have a low-end computer (one that is close to the
minimum requirements) you should choose the low setting for overall
level of detail.
The Sound Settings allow you to change the master volume and the
individual volume of the music, sound effects and speech.
IN-GAME USER INTERFACE
SELECTION HUB
The selection hub, viewed
across the top of the upper
left part of the screen, shows
your main character, the
underbosses and soldiers and
consists of different portrait
windows with some
information attached. You
use the selection hub to
easily locate and select any of
the family members. You can
left click on any of the
portraits to select the unit,
and hold down the shift-key to select multiple units. Double clicking on a
portrait will center the camera view on the unit ‘in-world’. Your main
character is located to the upper left corner. As you have children, they will
be placed to right of their father. Under a portrait, a green indicator shows
the status of the character’s health. Under that is another indicator that
shows the amount of XP the character has. If you press “S”, the “Health
Bar” will be replaced with a Stamina Bar (white).
All characters in the selection hub can have a star in their portrait
indicating their combat skill level.
20
THE MINI MAP
The mini map in the upper right of the screen is an important tool when
you need to find your way through the streets of Paradise City. Your own
units are shown as little dots in your player color. Enemies are shown in
their colors. Police are shown as white dots and civilians and prospects as
grey dots. Businesses have solid outlines in team colors if they are taken
over and dashed if they are extorted and all neutral businesses have gray
outlines.
When you get an assignment where you need to kill someone, blow up a
building, protect someone, etc., an alert will be shown in the mini map
showing you where to go.
The mini map only shows part of the city. If you can’t see the area of
interest in the mini map, you may have to search the mini map to find it.
Alerts will appear on the border of the mini map to guide you in the right
direction. You can navigate the mini map by left-clicking on a location or
you can scroll by pressing and holding down the right mouse button in the
mini map while you move the mouse.
There are three types of blinking alerts in the colors red, green, and blue.
Red means that someone is attacking you. Green means that you have a
task that can be solved at this point. Blue points out who has to be killed
as a favor.
All of the bosses are shown in the mini map using a discrete, team colored,
crosshair making them easier for the player to locate.
THE CHARACTER DETAIL
The character detail is located in the lower left of the screen, when at least
one character is selected, and gives different information about the first
selected character. It shows how much ammo a character has
loaded in his weapon, resources, money the character
may be carrying and their personal kill count.
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Hint: Sit down: Press "F3" to sit down! It boosts accuracy!
“FUNCTION BAR” ACTIONS
In the Function Bar, you will find some of the actions your family members
can perform. By default, these are activated by using the function keys F1F5 on the keyboard. According to the character type, and the situation, the
available actions in the Function Bar will change.
Use Med-kit
Press F1 or “E” to use med-kits to heal the selected units.
Reload
Press F2 or “R” for reload.
Crouch/Stand
These icons reflect the state of the currently selected units, whether
they are standing, crouching, or a mix. Press F3 or “C” to have all
the selected units change state to either crouch or stand.
Primary/Secondary Weapon
These icons reflect the currently used weapon state. Press F4 or “F”
to toggle primary and secondary weapons.
Toggle Auto-Fire (Individual Characters)
Default reaction for units is to fire at any enemies they see. You can
overrule this behavior and have your units hold their fire. Press F5
to toggle between hold fire and auto-fire.
Lock Door
Put out Contract
When you select the main character while sitting by the desk in the
safehouse, you can press F3 to put out a contract on any target. When the
cursor changes, you must right-click on the preferred target. A sum of
money is be subtracted from your stash, and awarded to anyone who kills
the target.
Toggle Auto-Fire (Whole Family)
When you select the main character while sitting by the desk in the
safehouse, you can press F4 to toggle between having all the family
members hold fire unless directly shot at, or to shoot at enemies as soon
as they see them.
Leave Vehicle
While you have selected a vehicle, you can press F1 to have all units that
are inside exit the vehicle.
Toggle Liquor Sales
Select the store manager in one of your restaurants with a speakeasy built
in the back to toggle the sales of liquor. Selling liquor will reduce your
stock of liquor and enhance the revenue of the speak-easy.
PRIMARY RESOURCES
These resources are as important to the family as breathing. Primary
resources are produced and delivered by the Arms Dealers in Paradise
City and must be obtained at any cost. Primary Resources are:
Money
While you have selected a store manager of one the businesses you have
taken over, or the main character or one of the underbosses sitting by the
desk in the safehouse, you can press F1 to lock the door of the building.
Everybody will be thrown out. The business will not yield any revenue
and the safehouse will not allow collectors to return money.
Go to the Mattresses
Going to the Mattresses is a mafia term for preparing to go war. Press F2
to lock the doors of all your buildings. (Also see Lock Door above)
You need money for almost everything. You need money to hire or bribe
people, buy weapons, take over businesses, and much more.
Med-kits
Med-kits are used to heal wounds and as you are very likely to be
wounded in Paradise City, you can never have too many Med-kits.
Explosives
Used by certain units and meant for blowing things up.
Chemicals
Used by certain units to poison, gas, or stun opponents.
22
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Hint: Ammo: Always keep an eye on your ammo stash!
Ammunition
Normal, Dum-dum, and Explosive Tipped bullets are shown to the left of
the screen. Normal bullets apply the least damage and explosive tipped
the most. Unfortunately, the Arms Dealer produces mostly normal bullets,
and fewer of the Explosive Tipped or Dum-dum variety. You can switch
between bullet types by left-clicking on the appropriate icon at any point
of time.
Vehicle Spare-Parts
Vehicle spare-parts are produced at the Garage. Either they are fake
brands, or stolen from vehicles that customers have in for a repair.
Luxury Food
The only legal resource produced when you have an import/export
business. All Luxury Food items are made from the finest delicacies.
Antiques
Normal Bullets
Normal bullets inflict simple damage. Click the icon to have all your units
use this kind of ammo.
Dum-dum Bullets
Dum-dum bullets inflict serious damage. Click the icon to have all your
units use this kind of ammo.
Explosive Tipped Bullets
These bullets are extremely powerful and inflict deadly damage. Click the
icon to have all your units use this kind of ammo.
SECONDARY RESOURCES
The different shops in Paradise City produce various resources that can be
sold or traded for other resources. Secondary resources differ from area to
area in Paradise City, and are shown on the right side of the screen. All
secondary resources are used to make deals with international connections.
Most resources are either illegally produced or stolen.
Stolen Goods
Stolen goods are delivered by Pawn Shops.
Embarrassing Pictures
Embarrassing pictures that can be used for blackmail are taken of the
customers at the Hotels and Brothels.
IN-WORLD ACTIONS
All characters have a wide range of actions that they can perform. In
general, you just select the character and right-click on the preferred target.
Then the character will perform the default action for that target. When the
mouse cursor is over the target the cursor will change to one of the action
icons below.
Move To
Liquor
Produced in Distilleries and sold in speak-easies to enhance revenue or
used to trade with International Connections
Jewelry
Jewelry comes from the Jewelers. They are usually made from stolen
parts, or unmodified stolen jewelry.
Fashion Clothes
Fake designer clothes are produced in the Fashion Boutiques and can be
sold to International Connections.
24
Stolen antiques of various kinds are stocked at the warehouses.
Any selectable character can move except for store managers who can
never move, and stunned characters that cannot move until the stun-effect
wears off. Right-click on any location to move to that location. Single click
to walk and double click to run.
Attack
Right-click on any target to attack. Hold down CTRL key, then right-click,
to force attack. Units using explosives can force attack the ground.
Receive Blessing
Right-click on the priest to receive a blessing.
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Hint: Reload: Always reload your weapons at the right time!
Big Mamma is the only unit who has the ability to heal others without
using any of the med-kit resources. Right-click on the target to start
healing.
Select Contract Target
The main character can put out contracts, while sitting by the desk in the
safehouse. Right-click on the target to put out contract. (Also, see Put out
Contract above).
Select a Gunman or a Bodyguard then right-click on one of your own
units to bodyguard that unit.
Enter Vehicle
Right-click on one of your vehicles to have the selected units enter the
vehicle.
Heal
Bodyguard
Pay Bribe
Hire
Collect
Fortify
Lawyers can pay civilians to serve as the family’s informants. They work
as moving radars, i.e., you get to see what they can see as they walk
around in the city.
Right-click on the target to recruit into the family. The lawyer can recruit
prospects right off the streets.
The main character (when he is the boss of the family) can collect money
directly from any of the businesses extorted or taken over.
Impersonate
The infiltrator can impersonate gunmen, henchmen, and policemen.
Right-click on the target to slit his throat and take over his identity
Steal
Select a thief and right-click on any target to pick their pockets.
Pick up Briefcase / Crate
Right-click on briefcases and crates to pick them up. Briefcases contain
money and crates contain primary resources.
Pick Lock
Place Time-Bomb
Bombers can place time bombs to blow away whole buildings. Right-click
on the desk, counter, or machinery inside the target building.
Talk
Disarm Time-Bomb
Bombers can also disarm bombs. However, you need to be fast to do this
since the bomb will not wait on you. Right-click on the bomb to disarm it.
Place C4
Bombers can place C4 on locked doors to blow them away. Right-click on
the locked door and watch it disappear.
26
Gunmen, henchmen, bodyguards, and snipers can fortify buildings to
defend an area. Right-click on the desk in the safehouse, or the counter in
the residential and office buildings to fortify those.
Thieves can get into cars and hardwire them as well as picking the locks
of locked doors in buildings.
Right-click on the target to talk. Either a dialog will appear or you will get
your answer in-world.
Can’t Talk
If you are not within range, you cannot talk.
Propose Marriage
Talking to one of the three types of the three types of civilians,
“Intellectual Wife”, “Sporty Wife”, and “Sophisticated Wife”, results in a
marriage proposal. However, they will not even consider looking at your
main character if he is not the boss of the family and doesn’t have his own
safehouse.
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Hint: Secondary Attack: Use (F4) if things heat up!
Get Married
When your main character is engaged, they are ready to go to church and
get married. Select the main character and right-click on the priest to get
married.
Be my Eye
Mate
Record Holder
Characters that have broken a record will receive a trophy. It will appear
rotating above the record holder’s head for all players to see.
When the main character is married, you can select him and right-click on
his wife. They will go upstairs in the safehouse and after a while she will
give birth to a child.
Sit in the office
Select the boss or one of his underbosses (grownup children) and rightclick on the desk in the safehouse. He will then be seated in front of the
desk and will have access to the phone.
CHARACTER MARKERS
Markers appear above the characters’ head depending on their
current state. Team markers appear as a ring on the ground
just below the character.
Civilians can be hired as informants by the Lawyer to report to the family
what they see. When civilians are hired, the eye icon will appear above
their heads and they become moving “mini radars”.
Level Up in Combat
When characters level up in combat, they will receive a star appearing
above their head.
Level Up in Business Flair
When the main character levels up in business flair, he will receive a coin
appearing in the UI main character portrait.
Family Team Marker
A solid team marker is marking all family members. The color of the team
marker indicates which player is in charge of the unit. The units are
selectable and controllable.
Worker Team Marker
All workers have this team marker. They cannot be selected or controlled.
The store manager however can be selected to access specific store
functions in the function bar, but he cannot move.
Character is for Hire
When a character is ready to enter the family, money will rotate above the
character’s head. The main character and the under bosses can all hire
characters.
Wants to Talk
Civilians in need of a favor will come to your safe house and wait for a
while. Select the main character and right-click on the character to talk to
him and either accept or decline to grant him a favor.
28
Vincenzo Team Marker
Vincenzo and all the family members under his control have a dotted
team marker in the same color as the player. The player cannot control
characters with this team marker.
Impersonating Another Character
The infiltrator will have a double team marker, when he is impersonating
a character. The outer circle is in your own color while the inner circle is
in the color of the family you have infiltrated. This indicates that he will
be selectable and controllable by the other family but you can always
overrule any orders given to the character.
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Hint: Stamina: Run decreases Stamina! Press "Q" to monitor!
VINCENZO / PHONE ICON
When Vincenzo is the boss, you will see a Vincenzo Icon in the lower right
of the screen. Your current orders are shown above him. When your main
character is the boss and has his own safe-house you will see a phone icon
instead of Vincenzo. When international connections, snitches and others
call you, you can answer the phone by left clicking on the phone icon. You
cannot answer the phone unless you have a boss or underboss sitting by
the desk in one of your safehouses. Current tasks and a history of
information are listed above the phone icon.
IN-GAME DIALOGS
Buy Weapons Dialog
When you want to buy a new weapon,
you select one or more units, and rightclick on the Store Manager in an Arms
Dealer - remember you have to take over
the store before you can purchase
weapons. The buy weapons dialogue
then appears, and if you have the cash,
you can equip your characters with some
pretty nasty toys. Click on one of the
character type icons to see what weapons
that character type can use, and press the “Buy” button to make the
purchase.
Vincenzo Dialog
When you talk to your Uncle a dialogue
will appear. Depending on the situation,
he will give you an assignment,
congratulate you, or call you bad things.
Extort/Take over Dialog
A family can’t exist without a steady cash
flow and some basic resources. To get
these commodities you need to either
extort or take over the shops in Paradise
City.
Extort means that the Store Manager will
pay you (maybe) 25% of his income and
resources.
On the other hand, taking over a shop
will give you 50% but it costs you money,
as you need to pay the Store Manager to become his partner. When you
Take Over a shop the Store Manager will automatically begin expanding
the businesses with the money you gave him; he will hire workers,
collectors, etc., and will build backroom businesses. You need to take over
Arms Dealers before you can purchase weapons.
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International Connection Dialog
When you’re the Boss, you draw
attention from Mafia Branches from all
over the world. These international
organizations will call you up on the
phone and offer you all sorts of deals,
involving resources, super units, vehicles,
special weapons, and money. These offers
are often the only way to get your hands
on some of the really good stuff. Be aware
that some bosses get very mad if they feel
you tried to cheat them or you don’t keep your promises.
Propose to get Married Dialog
Getting married is expensive but the only way to have
children. First, you need to find a suitable
woman, and get engaged. When you propose
to her, she may turn you down or ask for an
expensive engagement ring. Paying for the ring
allows you to go to the church to get married.
As husband and wife, you can now mate. This
is a requirement if you are to have children!
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Hint: Resources: Keep an eye on your ammo, medkits etc.
MAIN CHARACTER DETAIL
The main character detail shows the
experience and progress of the main
character. Either click on the health and
XP area of the boss portrait in the
selection hub (in the upper left of the
screen), or just press default assigned key
“G”.
FAMILY MEMBERS
MAIN CHARACTERS
Mario
Mario is the second eldest of the brothers and probably the most righteous.
He would prefer to solve a conflict without a fight but has no fear to enter
one if the cause is right. He is not the best of gunslingers but he is strong
and fast.
Mario
ESCAPE DIALOG
At anytime during the game you can
press the ESC-key to show the in-game
lobby. From here, you can restart or end
the mission. Alternatively, you can quit
the game entirely. This is also where you
can find your current game objectives and
hints to help you complete the mission.
GAME STATUS
Press the TAB-key to see who is getting the most kills and the best new
highscores, who are dead and who are still alive!
Hitpoints: Very High
Visual Range: Long
Movement: Fast
Stamina: High
Accuracy: High
Skill: Extort / Take-over / Marry / Mate
Primary: Fist
Secondary: Throw Dynamite
Romano
Romano is the eldest of the brothers and the best businessman. Romano
will do business with anyone who can pay the price and deliver the goods,
and has no scruples when it comes to earning money. He is tall, very
strong, and his preferred weapon is the Sniper Rifle.
Romano
Hitpoints: High
Visual Range: Long
Movement: Medium
Stamina: High
Accuracy: High
Skill: Extort / Take-over / Marry / Mate
Primary: Handgun / Shotgun / Sniper Rifle
Secondary: Throw Gas Grenade
Angelo
Angelo is the pretty boy of the family. His brothers always teased him
because he looked like a girl when they were kids, but he learned to use
his looks to his advantage, and became by far the most charismatic of the
brothers. Angelo’s preferred weapon is the double-barreled shotgun.
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Hint: Control Car: Use keys on keyboard & shoot with mouse.
Angelo
Hitpoints: Very High
Visual Range: Medium
Movement: Medium
Stamina: High
Accuracy: High
Skill: Extort / Take-over / Marry / Mate
Primary: Handgun / 2x Handgun / Double Barreled Shotgun
Secondary: Throw Gas Grenade
Sonny
Sonny is the wild child in the family. When they were kids, it was always
Sonny who got into trouble and always Romano and Mario who had to get
him out. Sonny was born with a love for guns, and is absolutely the best
marksman among the brothers. He has no fear whatsoever, and will enter
a fight just for the heck of it. Sonny is specialized in using two Tommy
guns at the same time!
THE WIVES
There are three different types of women to marry in Paradise City. The
more gifted a woman is the higher the marriage contribution and the
better children she’ll deliver, which means that children can be born with
more or less XP and skills. The wives are NPC’s and therefore cannot be
directly controlled by the player. When the main character is engaged to
one of the women she will follow him around wherever he goes. However,
none of the women will ever join him in the car as they regard it as a
deathtrap and would much rather walk to church than be taken for a
death-ride!
The Intellectually Gifted Wife
Should the intellectual wife deliver a Lawyer then that Lawyer would be
better than normal Lawyers. The intellectual woman can be recognized by
her glasses and blue dress.
Intellectual Wife
Sonny
NPC
Hitpoints: Low
Movement: Medium
Skill: Have Children (Lawyer will be gifted)
Hitpoints: High
Visual Range: Medium
Movement: Fast
Stamina: Medium
Accuracy: High
Skill: Extort / Take-over / Marry / Mate
Primary: 2x Semi Handgun / Tommy gun / 2x Tommy gun
Secondary: Throw Dynamite
VINCENZO (NPC BOSS)
Vincenzo is your employer in Paradise City. He’s the four brothers’ uncle,
and until recently, the only living relative in America. Vincenzo moved to
America shortly after your parents died and has tried to make a living in
the promised land ever since. Vincenzo is a short tempered, violent man
who will kill anyone standing in his way with his dual 44 Magnums.
The Sophisticated Wife
If the sophisticated lady delivers a Seductress, the Seductress will be more
beautiful than normal Seductresses and therefore better at convincing men
to follow her. The sophisticated lady wears high heels and a black dress.
Sophisticated Wife
NPC
Hitpoints: Low
Movement: Medium
Skill: Have Children (Seductress will be gifted)
Vincenzo
NPC
Hitpoints: High
Accuracy: High
Primary: 2x Semi-automatic Handgun
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Hint: Enter Car: Select characters and right-click on car.
The Sporty Wife
If the sporty woman delivers an Enforcer, the Enforcer will be more gifted
than normal Enforcers. The sporty woman wears jeans and a small top.
Lawyer
Hitpoints: High
Visual Range: Short
Movement: Slow
Stamina: Low
Accuracy: High
Skill: Enhance Revenue, Hire/Bribe people off the streets
Primary: Suit Case
Secondary: None
Sporty Wife
NPC
Hitpoints: Medium
Movement: Fast
Skill: Have Children (Enforcer will be gifted)
Seductress
Because of her beauty, the Seductress can convince male units to work for
the family for free! She can also convince cops to turn the other way if they
act aggressively. She’s fast but has only few hit-points.
NOTE: If a wife dies whilst raising a child, the child will have to be raised by the
father. This will decrease some of his attributes making him slower and more
inaccurate until the child is fully grown.
Seductress as a Child
NPC
Movement: Fast
Skill: Grows up to be a seductress and underboss
THE CHILDREN / UNDERBOSSES
Lawyer
The Lawyer is an exceptional businessman. If placed in a business he will
radically enhance revenue of that business. If placed in office he will
slightly enhance revenue of all businesses near and around the safehouse.
Apart from being good at earning money, the Lawyer can also hire
civilians to work as informants, and he can hire prospects right off the
street. The Lawyer is slow but robust and only has his briefcase to use as a
weapon.
Lawyer as a Child
Seductress
Hitpoints: Medium
Visual Range: Long
Movement: Fast
Stamina: Medium
Skill: Seduction, Male units don’t attack automatically
Primary: Seduce
Secondary: None
NPC
Movement: Medium
Skill: Grows up to be a Lawyer and underboss of the family
Enforcer
The Enforcer is a killing machine! He is one of the few who can effectively
use two Tommy guns at the same time. He is fast, robust and very
accurate.
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Hint: Cover: Everything can be used as cover in a gunfight!
Enforcer as a Child
Bouncer
Bouncers often hang around in restaurants where they can be
hired. They are slow but very powerful at close range. If they
get close enough to their targets, they can incapacitate and
soon kill them with their bare hands. Bouncers are very
effective with baseball bats as well.
Hitpoints: High
Visual Range:
Movement: Slow
Stamina: High
Accuracy: High
Skill: Discover Stealth Units
Primary: Fist (Stun Hit)
Secondary: None
NPC
Movement: Fast
Skill: Grows up to be an enforcer and underboss
Enforcer
Hitpoints: High
Visual Range: Long
Movement: Fast
Stamina: High
Accuracy: Medium
Skill: None
Primary: Tommy gun
Secondary: None
Gunman
The gunman can be hired in the Speak-easy in the back of the
Restaurant. They are very useful long-range units who can
fortify buildings and bodyguard other units.
Hitpoints: Medium
Visual Range: Long
Movement: Fast
Stamina: High
Accuracy: High
Skill: Fortify, Bodyguard
Primary: 2x Handgun
Secondary: None
NOTE: When a child grows up he/she becomes an underboss in the family and
opens new unit slots to further expand the family.
BASIC UNITS
There are four types of basic units to be hired in Paradise City: Streetgirls,
Henchmen, Gunmen, and Bouncers. These characters live in town and
hang around as prospects. When they are ready to join your family they
will tell you, and a money icon is shown above their head.
Street girl
Street girls are very fast and highly effective against single
units. They use pepper spray to incapacitate their opponent.
You can hire Streetgirls when they hang around in
Restaurants.
Hitpoints: Low
Visual Range: Long
Movement: Very Fast
Stamina: High
Accuracy: High
Skill: None
Primary: Spray
Secondary: None
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Henchman
The Henchman is hired in the Speak-easy in the back of the
Restaurant. Using his trusted Tommy gun, he excels in
combat.
Hitpoints: Medium
Visual Range: Long
Movement: Fast
Stamina: Medium
Accuracy: Low
Skill: Fortify
Primary: Tommy gun
Secondary: None
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Hint: Status: Press TAB to see Game Stats.
SUPER UNITS
Most super units don’t live in Paradise City, and can only be hired through
International Connections. There are 12 different super units, each of them
with special skills and weapons (also see “Character Attributes” and
“Primary/Secondary Attacks”)
Black Widow
Offered by Chinese Mob
Hitpoints: Medium
Visual Range: Long
Movement: Fast
Stamina: High
Accuracy: Medium
Skill: None
Primary: Uzi
Secondary: None
Assassin
Offered by Jewish Mob
Hitpoints: Medium
Visual Range: Medium
Movement: Medium
Stamina: Medium
Accuracy: High
Skill: Stealth
Primary: Poison
Secondary:
Bodyguard
Offered by Black Mob
Hitpoints: High
Visual Range: Long
Movement: Fast
Stamina: High
Accuracy: High
Skill: Bodyguard / Fortify
Primary: 2x handgun
Secondary: None
Bazooka Unit
Offered by Columbian Mob
Hitpoints: Medium
Visual Range: Long
Movement: Slow
Stamina: Low
Accuracy: Medium
Skill: None
Primary: Fist
Secondary: Bazooka
Bomber
Offered by Russian Mob
Hitpoints: Medium
Visual Range: Medium
Movement: Fast
Stamina: Medium
Accuracy: Medium
Skill: Stealth
Primary: Throw dynamite / Place Time-bomb / C4
Secondary: None
Big Mamma
Offered by Sicilian Mob
Hitpoints: Medium
Visual Range: Medium
Movement: Slow
Stamina: High
Accuracy: Medium
Skill: Heal others
Primary: Double-Barreled Shotgun
Secondary: None
40
Businessman
Offered by Jewish Mob
Hitpoints: Very Low
Visual Range: Short
Movement: Slow
Stamina: Low
Accuracy: N/A
Skill: Enhance Revenue
Primary: None
Secondary: None
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Hint: Zoom: Use mouse wheel to zoom
Infiltrator
Thief
Offered by Columbian Mob
Hitpoints: Medium
Visual Range: Long
Movement: Fast
Stamina: Medium
Accuracy: High
Skill: Stealth, Impersonate (henchman/gunman)
Primary: Knife (Slit throat and take over identity)
Secondary: None
Ninja
Offered by Japanese Mob
Hitpoints: Medium
Visual Range: Long
Movement: Fast
Stamina: High
Accuracy: High
Skill: Stealth (never shows on minimap)
Primary: Ninjitsu (stun hit / no stealth)
Secondary: Sai (stab / stealth)
Offered by Sicilian Mob
Hitpoints: Very Low
Visual Range: Medium
Movement: Fast
Stamina: Medium
Accuracy: High
Skill: Stealth
Primary: Steal
Secondary: Gas grenade
STORE MANAGERS
When you “Take Over” a business, the Store Manager becomes part of the
family (the store manager can be selected but cannot move). He will then
automatically begin to expand the business by hiring workers and
collectors and building backs. If the Store Manager and the workers die,
you lose the business, and the income, and a new neutral Store Manager
will take over the business. So protecting Store Managers is very
important!
Store manager
Managing restaurants, ...
Hitpoints: Low
Movement: None
Skill: Manages store
Sniper
Offered by Russian Mob
Hitpoints: Low
Visual Range: Very Long
Movement: Medium
Stamina: Medium
Accuracy: Very High
Skill: Fortify
Primary: Sniper Rifle
Secondary: None
Store manager
Managing distilleries, ...
Hitpoints: High
Movement: None
Skill: Manages store
Super Bouncer
Offered by Black Mob
Hitpoints: Very High
Visual Range: High
Movement: Medium
Stamina: High
Accuracy: High
Skill: Reveal stealth units
Primary: Fist (stun hit)
Secondary: None
Upgrades: Baseball Bat / Spiked
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Hint: Stun: Bouncers can stun targets!
Loan shark
Store manager
Managing jewelers, ...
Hitpoints: Low
Movement: None
Skill: Manages store
WORKERS & COLLECTORS
Workers and collectors are non-player characters and therefore cannot be
controlled by the player.
NPC
Works in the backroom of pawn shops where they provide
loans with considerable interests.
Hitpoints: High
Primary: Fist
Croupier
NPC
Works in gambling dens and casinos servicing gamblers who
will lose all their money to you, and then go to the loan shark
and ask for loans.
Hitpoints: Low
Primary: Handgun
Dancer
NPC
Works in speak-easies and attracts more customers to the place
enhancing the revenue.
Hitpoints: Low
Primary: Handgun
Collector
NPC
Collects from the family’s businesses and returns to the
safehouse with the money.
Hitpoints: Medium
Primary: None
Prostitute
NPC
Works in brothels and both attracts more people to the place
as well as gathering information used for blackmail.
Hitpoints: Low
Primary: Handgun
LIFE IN THE CITY
Distiller
NPC
Works in distilleries producing liquor
Hitpoints: Medium
Primary: Handgun
44
THE LAW
The Law is ever present in town and in some areas more than others. If
you commit crimes such as shooting in the streets and killing people the
police will react without mercy and try to take you down. The more
trouble you make the higher your wanted level will become. In addition,
the higher your wanted level is, the more the police will be looking for
you. The Chief of Police is as crooked as any gangster and will come to
you occasionally with his lackeys and ask for a bribe. In cases of very high
wanted level, the F.B.I. will come and take care of business.
Hint: Listen to the Newspaper Boy to hear how wanted you are!
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Hint: Money bags: Right-click to pick up!
Chief of Police
NPC
Hitpoints: High
Visual Range: Medium
Movement: Slow
Stamina: Low
Accuracy: Medium
Skill: None
Primary: Semi-automatic handgun
Secondary: None
OTHER MAFIA BOSSES
Throughout the Singleplayer campaign, you will encounter many different
mafia factions. Some you will ally with, and others you must defeat. If you
kill the boss of the family, you will have put an end to their reign, and all
the remaining family members will scatter and become prospects once
more.
Columbian Boss
NPC
Hitpoints: High
Visual Range: Long
Movement: Fast
Stamina: Medium
Accuracy: High
Skill: None
Primary: Uzi
Secondary: None
Policeman
NPC
Hitpoints: Medium
Visual Range: Short
Movement: Slow
Stamina: Medium
Accuracy: High
Skill: None
Primary: Handgun
Secondary: None
Russian Boss
NPC
Hitpoints: High
Visual Range: Very Long
Movement: Fast
Stamina: High
Accuracy: High
Skill: None
Primary: Shotgun
Secondary: None
F.B.I. Agent
NPC
Hitpoints: Medium
Visual Range: Very Long
Movement: 175/530
Stamina: High
Accuracy: Very High
Skill: None
Primary: 2x semi-automatic handgun
Secondary: None
THE PROSPECTS
Prospects live in Paradise City and hang around in restaurants and in the
backs of some businesses. When they are ready to join your family, they
will tell you (also indicated by a money icon rotating above their heads).
THE INTERNATIONAL MAFIA CONNECTIONS
When you become the boss of the family, International Connections will
begin to contact you over the phone offering all kinds of deals. It is only
through these deals that you will get super cars and super units. Be sure to
respect the deals though or International Bosses will surely punish you!
46
Black Boss
NPC
Hitpoints: Low
Visual Range: Short
Movement: Medium
Stamina: Medium
Accuracy: High
Skill: None
Primary: Shotgun
Secondary: None
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Hint: Dough: Never ever misuse the dough Vincenzo gives you!
Chinese Boss
NPC
Hitpoints: Medium
Visual Range: Medium
Movement: Fast
Stamina: Medium
Accuracy: High
Skill: Reveal Stealth
Primary: Uzi
Secondary: None
THE STORE MANAGERS AND THEIR HIRED MUSCLE
The store managers manage the businesses throughout the city. They are
the ones you either extort for 25%, or offer a single payment to get in on
half of the action. However, store managers have their own protection and
may choose to turn you down and have their hired muscle try to take you
out. Store managers hire either security guards or some hoodlum types to
protect their businesses. Security guards usually work in the high-end
businesses such as jewelers and banks, whereas hoodlums protect smaller
businesses such as restaurants and garages.
Hoodlum Leader
Japanese Boss
NPC
Hitpoints: High
Visual Range: Long
Movement: Fast
Stamina: Medium
Accuracy: standard
Skill: None
Primary: Shotgun
Secondary: None
NPC
Hitpoints: High
Visual Range: Very Long
Movement: Fast
Stamina: High
Accuracy: High
Skill: None
Primary: 2x handgun
Secondary: None
Security Guard
Sicilian Boss
NPC
Hitpoints: Medium
Visual Range: Short
Movement: Fast
Stamina: Medium
Accuracy: High
Skill: None
Primary: Tommy gun
Secondary: None
NPC
Hitpoints: High
Visual Range: Long
Movement: Fast
Stamina: Medium
Accuracy: standard
Skill: None
Primary: Baton / handgun
Secondary: None
Jewish Boss
NPC
Hitpoints: Low
Visual Range: Medium
Movement: Fast
Stamina: High
Accuracy: High
Skill: None
Primary: 2x handgun
Secondary: None
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Hint: Rotate Camera 90: Press “V” and “B” to rotate camera!
THE CIVILIANS
Civilians are peaceful law abiding people who just want to live a quiet life.
Some can be paid to keep an eye out for everything happening in the
neighborhood while others can be married.
THE NEWSPAPER BOYS
This little kid delivers important news about stuff going on in the city such
as when somebody has been killed, or when the police are intensifying
their search for wanted characters. It may be worthwhile to stop and listen
to what he has to say.
Civilian Male
NPC
Hitpoints: Low
Movement: Medium
Skill: None
Newspaper Boy
NPC
Hitpoints: Low
Movement: Medium
Skill: Announces News Bulletins
Civilian Female
NPC
Hitpoints: Low
Movement: Medium
Skill: None
THE PRIESTS
The Priest can be found in the churches in the city. He is the one to go to
when you want to get married to your fiancé or just to get your units
blessed.
Priest
NPC
Hitpoints: Low
Skill: Bless, Marry
Construction Worker
NPC
Hitpoints: Low
Movement: Slow
Skill: None
Preacher
Hint: Avoid killing civilians, as it will drastically increase your wanted level with
the police!
50
NPC
Hitpoints: Low
Skill: Bless, Marry
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Hint: Catch Running Targets: Use Streetgirls!
PROPERTY
Hotel
The hotel also works as a low-end brothel where people pay
for rooms by the hour. The people using this hourly service
risk having their picture taken with hidden cameras then
blackmailed with it later.
Revenue: Low-Medium
Workers: Collector
Resources: Embarrassing Pictures used for Blackmail
Recruitment: None
Special: None
BUSINESSES
Good businesses are needed to keep a strong family and there are plenty of
opportunities to start, build, and develop businesses in Paradise City that
generate income or resources. Some businesses generate cash, some
resources, and others generate both.
Restaurant
The restaurant is your basic business where you can recruit
basic units for your gang.
Revenue: Low-Medium
Workers: Collector
Resources: None
Recruitment: Streetgirls, bouncers
Special: Recruit Big Mammas from medium restaurants (when
the character is unlocked)
Brothel
Brothels are built in the backroom of the Hotel. Several of the
outstanding citizens find their way to this joyful place, which
they will soon regret since every embarrassing moment will be
caught on tape, and may be used for blackmail later.
Revenue: High
Workers: Prostitutes
Resources: More Embarrassing Pictures
Recruitment: None
Special: None
Speak-easy
Speak-easies are built in the backroom of the restaurant. This
is where people get their daily dose of liquor while watching
the dance show.
Revenue: High
Workers: Dancers
Resources: None
Recruitment: Gunmen and henchmen
Pawnshop
Sometimes people just have to get money fast so they pawn all
their good stuff at ridiculously low prices. In addition, local
thieves provide stolen goods that can be sold off to
international connections.
Revenue: Low
Workers: Collector
Resources: Stolen Goods
Recruitment: Thieves (when character unlocked)
Special: None
Arms Dealer
You need the arms dealer to provide the family with ammo
and med-kits so guard it well.
Revenue: Low-Medium
Workers: Collector
Resources: Ammo, explosives, chemicals, med-kits
Recruitment: None
Special: Units can buy weapons here.
Gambling Den
Gambling Dens are built in the backroom of the Arms Dealer.
This is where people go to spend all their money. There is
absolutely no way anyone can win since the house is cheating.
Revenue: High
Workers: Croupier
Resources: None
Recruitment: None
Special: None
52
Loan shark
Loan sharks are built in the backroom of the Pawnshop.
People who need money, that can’t find it anywhere else,
come here to ask for loans with high interests. They are
usually compulsive gamblers who have nothing to pawn and
cannot see any other solution than to try their luck once more.
This time with the family’s money.
Revenue: High
Workers: Shylock
Resources: None
Recruitment: Thief
Special: None
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Garage
Import/Export
Customers who have their car repaired in this shop will come
home with a lighter car. Stolen vehicle spare-parts can be used
to repair your own cars, or sold to international connections.
Revenue: Low
Workers: Collector
Resources: Stolen Vehicle Spare Parts
Recruitment: None
Special: None
For once, this is a completely legal business. As anyone knows
all Mafiosi just loves good food. Getting into this business
allows you to get your hands on the best food items you can
get. In addition, international connections will buy these food
items.
Revenue: Low
Workers: Collector
Resources: Luxury Foods
Recruitment: None
Special: None
Distillery
Distilleries produce illegal liquor sold in speak-easies. Liquor
can also sold to international connections.
Revenue: None
Workers: Distillers, Collector
Resources: Liquor
Recruitment: None
Special: None
Jeweler
The jeweler is a lucrative business. The jewelry produced to
sell to international connections is either stolen, or made from
parts taken off customers’ jewelry that are in for a repair.
Revenue: Medium
Workers: Collector
Resources: Jewelry
Recruitment: None
Special: None
Giant Restaurant
The giant restaurant is a great location for the recruitment of
new prospects. Together with fair revenue, this makes the
giant restaurant well worth the money.
Revenue: Medium
Workers: Collector
Resources: None
Recruitment: Streetgirls, bouncers, gunmen, and henchmen
Special: None
Fashion Boutique
Cheap, fake designer suits and dresses are sold here at full
price.
Revenue: Medium
Workers: Collector
Resources: Fashion Clothes
Recruitment: None
Special: None
Casino
The casino is where all the high rollers go to gamble. Casinos
are legal establishments. Hence, taxes are paid for each dollar
earned. However, extensive skimming ensures very high
revenue after all.
Revenue: Very High
Workers: Croupiers, Collector
Resources: None
Recruitment: None
Special: None
54
Warehouse
The warehouse stocks stolen antiques of different sorts.
Antique furniture, paintings, cutlery, and much more can be
sold to international connections.
Revenue: None
Workers: Collector
Resources: Antiques
Recruitment: None
Special: None
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Residential Building
Runabout
Residential buildings can be used as defensive structures. Buy
a residential and place some henchmen or gunmen inside to
fortify the building. They will shoot out through the windows
at enemies passing by.
Revenue: None
Workers: None
Resources: None
Recruitment: None
Special: Can be Fortified
The Runabout is a smart little car that is definitely worth
acquiring for use in the narrow streets of Little Italy.
Armor: Very Light
Speed: Medium
Handling: Excellent
Capacity: 2
Firing positions: 2
Streetcar
The Street Car is a medium-sized car with some capability for
drive-by hits.
Armor: Light
Speed: Medium
Handling: Good
Capacity: 2
Firing positions: 2
Office Building
Office buildings, like residential buildings, can be used as
defensive structures.
Revenue: None
Workers: None
Resources: None
Recruitment: Businessman
Special: Can be Fortified
Truck
The Truck can be used to move a large group of units into
enemy territory without having to worry too much about the
opposition on the way due to the heavy armor.
Armor: Heavy
Speed: Very Slow
Handling: Very Bad
Capacity: 8
Firing positions: 0
Safehouse
This is the family’s headquarters and is where all the money
earned from the family’s businesses must be collected. The
boss or one of his children must sit here by the desk to answer
any phone calls.
Special: Can be Fortified
Citycar
NOTE: NPC businesses such as banks and museums cannot be bought.
VEHICLES
The fastest and safest way to get around town is by car. Cars can be stolen
or acquired via the International Connections. Cars are driven with the
keyboard and fired from with the mouse. Some cars are slow and some
fast; some cars are heavily armored and some are not.
56
The City Car Is the ultimate hitmobile used for drive-by hits
Armor: Medium
Speed: Medium
Handling: Good
Capacity: 4
Firing positions: 4
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Baton
Sports Car
The Sports Car is the fastest of all the cars available. With a
capacity to carry only two people, this car is best used for
quick sting operations.
Armor: heavy
Speed: Very Fast
Handling: Good
Capacity: 2
Firing positions: 2
Range: Short
Damage: High
Accuracy: High
Special: Stun
Upgrades: None
Hunting Knife
Range: Very short
Damage: High
Accuracy: High
Special: None
Upgrades: None
Military Vehicle
The Military Vehicle is a heavily armored car that has
everything it takes for safe trip out and back again. Its only
drawback is that it’s very slow.
Armor: Very Heavy
Speed: Slow
Handling: Bad
Capacity: 4
Firing positions: 4
Sai
Range: Very short
Damage: High
Accuracy: High
Special: None
Upgrades: None
Police Car
The Police Car is a great car to use to get around.
Armor: Heavy
Speed: Fast
Handling: Good
Capacity: 4
Firing positions: 4
WEAPONS
Weapons can be bought at the arms dealer where each of your units can be
armed individually.
Pepper Spray
Range: Very short
Damage: Low
Accuracy: High
Special: Stun
Upgrades: Acid
Poison
Range: Very Short
Damage: Medium
Accuracy: High
Special: Continuous damage
Upgrades: None
Baseball Bat
Range: Short
Damage: High
Accuracy: High
Special: Stun
Upgrades: Spikes
Derringer
Range: Medium
Damage: Medium
Accuracy: Low
Rounds: 6
Special: None
Upgrades: None
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Revolver
Page 60
Tommy gun
Range: Medium-Long
Damage: Medium
Accuracy: Medium
Rounds: 6
Special: None
Upgrades: Scope
Semi-automatic Handgun
Range: Medium/Long
Damage: High
Accuracy: Low
Rounds: 25
Special: None
Upgrades: Silencer
Uzi
Range: Long
Damage: High
Accuracy: Medium
Rounds: 12
Special: None
Upgrades: Scope
Shotgun
Range: Long
Damage: High
Accuracy: Medium
Rounds: 30
Special: None
Upgrades: None
Gas Grenade
Range: Short/Medium
Damage: Very High
Accuracy: High
Rounds: 5
Special: None
Upgrades: None
Range: Medium
Damage: None
Accuracy: Low
Special: Stuns in area
Upgrades: None
Dynamite
Double Barreled Shotgun
Range: Medium
Damage: Very High
Accuracy: Low
Special: None
Upgrades: None
Range: Short/Medium
Damage: Very High
Accuracy: High
Rounds: 2
Special: None
Upgrades: None
Time Bomb
Sniper Rifle
Range: Very Long
Damage: Very High
Accuracy: Very High
Rounds: 1
Special: None
Upgrades: Scope / Silencer
Range: None
Damage: Extremely High
Accuracy: Extremely High
Special: Blow up buildings
Upgrades: None
Bazooka
Range: Long
Damage: Very High
Accuracy: Medium
Special: None
Upgrades: None
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QUICKLISTS
VEHICLE CONTROL
PRIMARY & SECONDARY ATTACKS
UNIT
PRIMARY ATTACK
SECONDARY ATTACK
Mario
Normal Shot
Throw Dynamite
Angelo
Normal Shot
Throw Gas Grenade
Romano
Normal Shot
Throw Gas Grenade
Sonny
Normal Shot
Throw Dynamite
Enforcer
Normal Shot
None
Lawyer
Hit with Suitcase
None
Seductress
Seduce
None
Bouncer
Stun Hit
None
Gunman
Two Guns
None
Henchman
Tommy gun
None
Street girl
Spray
None
KEY
Turn Left
“A”
Turn Right
“D”
Accelerate
“W”
Brake / Reverse
“S”
Toggle Rotation
“E”
GENERAL CONTROL
KEY
Rotate Camera 90° Clockwise
“V”
Rotate Camera 90° Counter-Clockwise
“B”
Master Volume Up
PgUp
Master Volume Down
PgDn
Force Select
“Z” + Left-Click
Toggle Boss Detail View
“G”
Assassin
Poison
None
OTHER CONTROL
FIXED KEY
Bazooka
UnitHit
Fire Bazooka
Rotate Camera
ALT + Move Mouse
Big Mamma
Shotgun
None
Move Camera
SPACE + Move Mouse
Black Widow
Two Uzis
None
Force Attack
CTRL + Right-Click
Bodyguard
Two Guns
None
Toggle Select
SHIFT + Left-Click
BomberTime
BombThrow
Dynamite
Define Group
CTRL + 1-9
Businessman
None
None
Select Group
1-9
Infiltrator
Slit Throat (Impersonate)
None
Context Buttons (Function Bar)
F1-F5
Ninja
Stun Hit and Kick
Stab (Stealth)
Show Game Statistics
TAB
Sniper
Sniper Rifle
None
Super Bouncer
Stun Hit
None
Thief
Steal
Throw Gas Grenade
DEFAULT KEY ASSIGNMENTS
FUNCTION BAR
USED BY
SITUATION
Use Med Kit
All
Normal
KEY (DEF.)
F1
Reload
All
Normal
F2
Crouch/Stand
All
Normal
F3
Pri./Sec. Weapon
All
Normal
F4
F5
CHARACTER CONTROL
KEY
Toggle Auto-fire
All
Normal
Turn selected characters left
“A”
Lock Door
Boss & Underboss
By desk in Safehouse F1
Turn selected characters right
“D”
Go to the Mattresses
Boss & Underboss
By desk in Safehouse F2
Turn selected characters forward
“W”
Put out Contract
Boss & Underboss
By desk in Safehouse F3
Turn selected characters backward
“S”
Toggle auto-fire
Boss & Underboss
By desk in Safehouse F4
Show Stamina
“Q”
(whole family)
Use med-kit
“E”
Shut & Lock Business Store Manager
Reload
“R”
62
Taken over biz
63
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Toggle Liquor Sales
Store Manager
Speak-easy built
F4
TECHNICAL and CUSTOMER SUPPORT
Toggle Recruitment
Store Manager
Taken over biz
F5-F8
All Leave Vehicle
Vehicle
Anyone inside
F1
Individual Leave
Vehicle
Vehicle
Anyone inside
F5-F12
For all inquiries regarding Gangland, please visit the website to see
if there is information that can help you with your problem:
http://www.whiptailinteractive.com/support
MAIN CHARACTER LEVELS
The schematic shows how much XP is needed for each level and the
categories each of the four brothers will advance.
LEVELS
XP
ROMANO
MARIO
ANGELO
SONNY
0
0
Basic
Basic
Basic
Basic
1
2000
Business
Leadership
Combat
Combat
2
4000
Business
Leadership
Leadership
Combat
3
6000
Leadership
Business
Business
Business
4
8000
Combat
Combat
Combat
Leadership
5
11000
Business
Leadership
Leadership
Combat
6
14000
Combat
Combat
Business
Business
7
17000
Combat
Combat
Combat
Business
8
20000
Leadership
Business
Leadership
Leadership
9
24000
Business
Leadership
Business
Combat
10
28000
Combat
Combat
Combat
Business
11
32000
Business
Leadership
Leadership
Combat
12
36000
Leadership
Business
Business
Leadership
13
40000
Leadership
Business
Combat
Leadership
14
45000
Business
Leadership
Leadership
Leadership
15
50000
Leadership
Business
Business
Leadership
16
55000
Leadership
Business
Leadership
Business
17
60000+
Combat
Combat
Business
Business
GENERAL UNIT LEVELS
All secondary units (everybody but the main characters) have two combat
levels that they advance.
LEVEL
XP
ALL UNITS
1
1500
Combat
2
6000
Combat
64
Should you not find what you are looking for, you can send email to this
address: [email protected]
CREDITS
PRODUCERS
Benedict Ødemotland & Adam Gregersen
LINE PRODUCERS
Henrik Münther & Andreas Ammitzbøll
GAME DESIGNERS
Adam Gregersen & Benedict Ødemotland
ADDITIONAL DESIGNERS
Andreas Ammitzbøll
Henrik Münther
Jacob Nordahl
LEAD PROGRAMMER
Henrik Münther
PROGRAMMERS
Heine Gundersen
Mikael Garde Nielsen
Michael Rasmussen
Mads Parviz Nyholm
Lasse Jul Nielsen
Dino Christian Patti
Mikkel Fennestad
Odin Jensen
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LEAD ARTIST
Andreas Ammitzbøll
Page 66
GAME BALANCING
Andreas Ammitzbøll
Henrik Münther
Benedict Ødemotland
Bjarne Svanberg
ARTISTS
Timothy “The Bastard” Evison
Thomas Finn
David Nilsson
Mogens Skjold Overbeck
Timmi Klügel
QUALITY ASSURANCE
Absolute Quality Inc.
QA Manager
Calvin Grove
LEVEL DESIGNERS
Andreas Ammitzbøll
Adam Gregersen
Dino Christian Patti
Jacob Nordahl
Project Lead
Eric “Da Cap’M” Konzal
Project Second
Fran Katsimpiris
SCRIPTERS
Dino Christian Patti
Lasse Jul Nielsen
Testers
Joe Aliberti
Nathan Briggs
Dan Gleason
John Kuhn
Matt Kutrik
Timothy Lamb
Clint McCaul
Anthony Sideris
Paul Stone
SOUND PRODUCER
Heine Gundersen
SOUND FX
Epic Sound / David Filskov
VOICE CASTING & DIRECTION
AudioGodz / Lani Minella
Compatibility Lead Tester
Nathan Conn
VOICE TALENTS
Chris Wilcox
Dave Rivas
Jon St. John
Lani Minella
Marc Biagi
Ryan Drummond
Bill Corkery
MUSIC COMPOSED AND PRODUCED BY
Thomas Finn
LEAD TESTER
Jacob Nordahl
66
EXTERNAL BETA-TESTERS
Anders Vinderslev
Anders Højgaard
Andreas Møller
Andreas Brink
Bjarne Svanberg
Henrik Aamann
Jan Rækby Pedersen
Kim Laugesen
Mikkel Gjøl
Nikolaj Brodersen Hansen
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Big Mamma’s Meatballs
Nikhil Patel
Thomas Sørensen
Thomas Højgaard
MARKETING & PUBLIC RELATIONS
Christian Majgaard
Jacob Nordahl
Adam Gregersen
Benedict Ødemotland
For the Meatballs:
1 lb. Beef (minced/ground etc.)
1 lb. Ground Pork or Veal (minced/ground etc.)
2 Cloves Garlic - minced or chopped finely
2 Tbs. Fresh Chopped Parsley
2 Tbs. Grated Parmesan Cheese
1 large egg, beaten
1 Cup bread crumbs (not too fresh but not stale)
1/2 Cup Water and Salt & Pepper to taste
MANAGING DIRECTOR
Christian Majgaard
FOUNDERS OF MEDIAMOBSTERS
Adam Gregersen, Benedict Ødemotland & Christian Majgaard
PUBLISHED BY
Whiptail Interactive
COVER ART AND PACKAGING LAYOUT
Todd ‘3rd nipple’ Young
Thomas ‘the cucumber’ Evans
TECHNICAL SUPPORT
NVIDIA
ATI
SPECIAL THANKS TO
All the supporting family members of the team
ETERNAL THANKS TO
The Guardian Angels who are watching over us
PROPRIETARY TECHNOLOGIES
This product contains software technology licensed from GameSpy
Industries, Inc. © 1999-2003 GameSpy Industries, Inc. All rights reserved.
FMOD sound and music system, copyright © Firelight Technologies Pty,
Ltd., 1994-2003.
Mix all (leave a small portion of both meat for the sauce) the
above together in a bowl. Then, with your fingers form balls the
size of ping-pong balls. If they are too sticky dust with flour and
if too dry add more water before rolling. Set to one side whilst
you make the sauce.
For The Sauce:
3-4 Tbs. Extra Virgin Olive Oil and a little butter
2 Cloves of Garlic – Minced or chopped finely (more garlic can be added if required)
1 Large Onion or two smaller ones - chopped finely
1 Fresh stalk of celery, finely chopped
Salt & Pepper (freshly ground black)
1/4 Cup Chopped Basil
1/2 Tbs. Oregano fresh if possible but dried is fine.
1/2 Tbs. Thyme – fresh if possible but dried is fine.
1/4 Cup Chopped Fresh Parsley
2 - 6 oz. Cans Tomato Paste
1 Large Can of chopped Tomatoes
About 4 Cups water and a glass of red wine.
3 Tbs. Grated Parmesan Cheese
Fresh spaghetti pasta – try not to use dried if possible.
Fry (in a large skillet or frying pan) the meat saved from the meatball ingredients in
the hot oil until well browned, should take a minute at most. Add the garlic, onion,
and celery and sauté until tender. Add the paste, tomatoes, water and herbs, stir and
bring to a slow boil. Season the sauce with (freshly milled) black pepper and salt.
Turn mixture down to a simmer and stir in the wine. Drop the prepared meatballs
into the sauce. Do not stir for the first 15 minutes or so until the meatballs begin to
firm up. Continue to cook for 2 hours, stirring (with care) occasionally, and adding
extra water (and a little more wine if preferred) as needed if the sauce becomes too
thick.
Although it sounds cliché spaghetti is still the best pasta to serve with this dish and I
would recommend fresh pasta over dried. Serve with a fresh rocket salad, some
warm (garlic if preferred) bread and fresh parmesan.
Serve with a good red wine, Chianti if you wish but I prefer a Barolo.
Salute! Buon appetito!
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NOTES
NOTES
70
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NOTES
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