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1 Section 1 System Technologies and Implications Modules 1.1 Introduction to computers 1.2 Software 1.3 Hardware 1.4 File management 1.5 ICTs in perspective 1.6 Extended software concepts 1.7 Extended hardware concepts 1.8 The impact of ICT Module 1.1: Introduction to computers 1 Module Introduction to computers 1.1 Introduction In this module we give a quick ‘starter pack’ to teach you the basics you need to get going. After all, you are itching to switch that computer on! We will return to many of these concepts because many of them only really make sense once we have worked (well, played) a bit. Hardware versus software Let’s sort out the difference between two critical components of a computer system, namely hardware and software: • We refer to the physical parts of a computer that we can touch and see as hardware. Examples include the mouse, the screen, the keyboard, a printer and the different components inside the computer. • To actually get the computer to do something, we need to give it very specific instructions. These instructions are what we know as programs or software. The system unit containing various components such as a hard drive, memory (RAM), central processing unit and CD drive. Monitor A computer needs instructions (software) to be able to work. Special cables connecting the components. Keyboard Mouse The CD is not the software; the programs stored on the CD are the software. The motherboard is the large circuit board that all the other parts of the computer connect to. It is found inside the computer case and allows all of the parts of the computer to communicate with each other. 2 Section 1 We’ll be working with all of these components in this module – some of them we will work with directly, and some of them we’ll use without even realising it. How a computer works Computers take input (usually from the keyboard or the mouse), do something to it (process it) and then produce some form of output (usually on the screen or on a printer). Often the input or output needs to be stored for use at a later stage. Output Input Processing of data Storage (permanent) Computers process data into information. • Data is unprocessed items. This can include text, numbers, images, audio and video. • Information is the result of the processing of data and should be useful and meaningful. A learner’s learner number and their various test and exam marks is the data being input. The computer processes the data and the result or output is a printed report (information). 71 4 60 90 55 75 60 7 0 76 80 8 80 1102 50 54 67 Module 1.1: Introduction to computers 3 The process of input, processing, output and storage is called the information processing cycle. These days most computers are linked to other computers in some way so that they can communicate with one another. Communication has therefore become a very important element in this cycle. Activity 1 The process of input, processing, output and storage also occurs in other electronic devices. Indicate in each of the following cases whether the phrase or definition refers to input, processing, output or storage. 1. Typing an SMS message into your cellphone. 2. The letters that appear on the screen of your cellphone while you are typing a SMS message. 3. Your contacts (names and phone numbers) on your cellphone. 4. Pressing the change channel button on the television control. 5. The songs on your MP3 player. 6. The sound of your house alarm going off. 7. The movie that plays on the screen from your DVD player. 8. The ‘Error’ or ‘Beep’ sound that your computer makes when you make a mistake. 9. Moving the computer’s joystick when playing a computer game. 10.The movie on a DVD. The ‘mighty mouse’ The mouse is used a lot to interact with programs on your computer. We move the mouse cursor on the screen by moving the mouse around. The following table shows the basic mouse actions: Mouse action Description Clicking Resting the cursor on an object and then selecting the object by clicking the left button once. Double-clicking Quickly clicking the left button twice. Right-clicking Pressing the right mouse button instead of the left mouse button. Dragging Holding down a mouse button and moving the mouse. Scrolling Most mice have a wheel between the two buttons that is used to scroll up and down in a document on the screen. 4 Section 1 Introduction to Windows The most important program on a computer is the program that controls all the activities in the computer. This is known as the operating system and Windows is probably the most well-known operating system. In this section, we are going to explore the ‘Windows environment’ a bit. Start up time! The operating system automatically loads when the computer is switched on. We call this process the booting up process. Depending on how your computer is set up (configured), you may have to press <Ctrl><Alt><Delete> to allow you to ‘log on’. In addition, you may be asked to enter a username and password. Logging on refers to the process of gaining access to the programs and data on a computer, often with the use of a username and password. This is very often the case when you are linked to several other computers in a network (like you most likely have at school). The unique username and password is used for security purposes so that only you can access your files. This is done to ensure that other users do not tamper with or delete your files. It is also done to maintain privacy as one does not want everyone to have access to everyone else’s files. The desktop When you switch on your computer, you will eventually see the desktop. This is the first basic ‘screen’ of the operating system. This will vary in appearance as each operating system has a different appearance and the desktop can also be customised or changed by the user. The small pictures or icons on the desktop represent programs or ‘places’ on the computer. The user can select or choose objects by clicking on an icon – we will learn more about this later. Imagine the desktop as an actual desk where you stack your work, move items around and add and remove items as needed. Sidebar and Gadgets Start button and Start Menu Quick Launch toolbar Taskbar Notification area Module 1.1: Introduction to computers 5 Activity 2 Explore the desktop • Switch on your computer and log on. If you need to, add a username and password and wait until the desktop appears. • You will see small pictures or icons that represent objects. • Move your cursor and let it ‘rest’ on some of the icons. Find out what descriptions appear on each of the icons such as the Recycle Bin. We call these descriptions that appear when you rest or ‘hover’ your cursor on an object, a tooltip. Recycle Bin • Rearrange some of the desktop icons by dragging them. • Right-click on the Recycle Bin. A series of options will pop up. This is known as a pop-up menu. To get rid of the pop-up menu, click on a ‘blank’ part on the desktop. • Some pictures or icons have a small curved arrow in the bottom left corner. These are known as shortcuts. See if you can identify a shortcut on your desktop. Shortcuts provide fast access to things like programs and printers. • Click on the Start button. Notice how some of the options (such as All Programs) have a small triangle next to them. This simply means that there are more options to be found on another menu, which you can branch to by moving the cursor over the option. Shortcut Start button • An important option located at the bottom right on the Start menu is the option to Shut down the computer. (Do not select anything yet!) • It is important to use this option to switch off the computer. If you use the power button to shut the computer down, it could damage files that are still open and the computer might not save changes to documents and settings in the programs You can sometimes that are running. cancel an option or get back to where you were by pressing the Escape key (<Esc>). Common features of programs Programs written to run on a computer that has a Windows operating system are called Windows programs (duh!). When a new program is started, an area on the screen is used to display the contents or feedback from the program. This area is known as a window. 6 Section 1 A window will usually cover the desktop but it is possible to have multiple windows running. Two documents can be open simultaneously Tasks are links to the programs currently in use. Whenever a program is running it usually creates a task button on the taskbar at the bottom of the screen. Module 1.1: Introduction to computers 7 Activity 3 Exploring windows • Open the Microsoft Word program on your computer (It may be shown as an icon on your desktop or you may need to find it by going to your programs via the Start button). Every window will have a set of buttons located in the top-right corner. These are the buttons that allow us to perform the most common functions with windows, namely closing, restoring, minimising and maximising. The Close button closes the window, ending the program. You may be asked whether you want to save your work if you have not done so. The Maximise button enlarges a window so that it can run at the biggest size possible which is usually the size of the screen itself. The Restore button restores a window to its previous position and size. The Minimise button will reduce the window to an icon and it will appear on the taskbar at the bottom of the screen. • Click on the Minimise button of the Word window. • You will see that the desktop is visible again. However, on the taskbar, you will see a task button for Word, which indicates that it is still running. • Click on this task button and you will see how it opens up again. • Close the program (window) and open Word again. • Also open the Paint program. (It is usually found under Start, All Programs, Accessories, Paint.) Each program that is loaded will appear as a task (usually at the bottom of the screen). We say that the one that we are currently working with is in the foreground and the others are in the background. In other words we can have many tasks running, but we only directly interact with one at a time. We sometimes hear the Windows operating systems being called a multitasking operating system, as it can have multiple tasks loaded and running at the same time. • If you click on the Word task button, Word is active and you can work in Word. When you click on the Paint task button, Paint will be active and you can work in Paint. • Close both the Word and the Paint programs. 8 Section 1 Windows programs have similar features. Have a look at the example of a window that appears when a document is loaded in WordPad (an application that comes with the Windows operating system): 2 1 3 4 5 Typical components of a window are shown in the diagram above: Component Function 1 Title bar This shows the name of the file and the program you are working in. 2 Minimise, Maximise and Close buttons Buttons to minimise, maximise and close the windows. 3 Menu bar A bar containing a set of commands presented as text. 4 Toolbar(s) A collection of buttons and icons representing a set of related tasks. 5 Scrollbars These let you scroll across the window to see any information that may not be visible due to the size of the window. All Windows programs contain commands which are available in groups in one or other way. Most programs contain menus and toolbars with buttons for the different commands. Office 2007, Office 2010 and many newer programs have combined separate menus and toolbars in a new type of component – the Ribbon. The Ribbon has the commands organised in logical groups on different tabs (such as the Pages, Tables and Illustrations groups on the Insert tab shown in the diagram). It is also called the Fluent User Interface. Module 1.1: Introduction to computers 9 Activity 4 Match each of the terms in Column B with the description in Column A. Column A: Description Column B: Term 1 Mouse operation used to select an object before you can ‘do’ anything with it. A booting 2 A hint or information that pops up when resting the cursor on an icon or object. B desktop 3 Using a mouse to move up or down through a document. C drag and drop 4 Mouse operation to move objects. D Esc 5 The most important piece of software on your computer. E icons 6 An example of an operating system. F left-click 7 The process of starting a PC and loading the operating system. G maximise 8 The small pictures on the desktop which represent programs or ‘places’ on the computer. H Windows 7 9 First basic screen that appears when Windows is loaded. I menu bar 10 Combination of a menu bar and toolbar used in Office 2007 and Office 2010. J minimise 11 Horizontal bar at the bottom of the desktop. K operating system 12 Pictures or icons which have a small curved arrow in the bottom left corner. L Ribbon 13 Key on the keyboard you can use to cancel an option or get back to where you were. M scroll 14 A rectangular area on the screen used to display the contents or feedback from a program. N scroll bar 15 Action which will reduce a window to a button on the taskbar. O shortcuts 16 Action which makes the size of a window as big as possible. P task bar 17 Rectangular bar at the top of a program/window that shows the name of file and the program you are working in. Q title bar 18 Bar at the top of a program that contains text items or choices that you can select to make choices in a program. R toolbar 19 A bar that contains a collection of buttons or icons that represent a set of tasks you can do in a program. S tooltip 20 Component that allows you to move up and down in a window to see any information that may not be visible due to the size of the window. T window 10 Section 1 What happens when we save our work We want to save our work when we use the computer to create documents, etc. Everything is stored as files on a computer. It is normally saved on the computer’s hard drive in a specific folder. In the following activity you are going to create and save a picture. Activity A file is a collection of data or information that is stored by a computer under a single name. 5 • Open the program Paint. • Essentially, what you have now is a ‘blank drawing’. • Rest your cursor on each of the icons to see the tooltips which give descriptions of what the functions of the icons are. • Move your cursor to the bottom right corner of the diagram and you will see that your cursor changes shape to a two-way arrow. (It is possible that your ‘blank drawing’ is initially a very small area.) • Drag your mouse downwards to the right and make your drawing bigger. • Now have some fun exploring and drawing – you will learn some cool things from one another! • Okay, time to save your masterpiece! The File option is usually at the top left. Select it by clicking on it. • Select the Save option to save your file (everything we work on is saved in files). • Type in a file name for your drawing and click on the Save button. (Your teacher may give you further instructions as to where to specifically save your file depending how your ‘system’ is set up). • You can now close the window (the program in this case) by clicking on the X in the top right corner of the window. • Try re-opening the file by reloading the Paint program and selecting the Open option on the File menu. • Make some changes to the drawing and save it as a different file by selecting the Save As option on the File menu. Module 1.1: Introduction to computers 11 Let’s try and put what we did in ‘computer terms’. Computers are given long lists of instructions (programs) to follow. They are also given large amounts of data to work with. They have to have some place to store both the instructions and the data. • Storage is used to keep a permanent record of programs (such as the Paint program) and data (such as the picture you created). • When we need to work with a program we load it (from storage) into memory. We also load data files into memory. This memory is temporary memory, and if the power goes off, all the contents of the memory is lost. This is why you need to save your work. Honing your keyboard skills Currently the keyboard remains the most commonly used input device. It allows us to type information into the program that we are using. It is therefore crucial that you learn to become ‘keyboard proficient’. The keyboard (input) This is also known as a ‘QWERTY’ keyboard because of the first six letters on the first row of keys. These days the term QWERTY is also used to indicate a ‘full’ keyboard – one with a separate key for every letter – not like some cellphones where 3 or 4 letters might make use of the same key. Keyboard skills To be skilled in using the keyboard means you should use the appropriate fingers on specific keys. Using the correct fingers on the correct keys will eventually allow you to type without looking at the keyboard. This is called touch typing, and you can learn it through constant practice and the help of Typing Tutor software. It will enable you to type quickly and accurately. A number of excellent (and free) Typing Tutor programs are available to use. Once you have mastered this skill, regular practise will increase your speed and improve your accuracy. To be skilled in using the keyboard is important. However, being a really fluent computer user does not refer to how fast you can type on a keyboard, but rather to know how to use the mouse and keyboard expertly in conjunction with software. 12 Section 1 Together, the anchor keys of the left hand (asdf) and the anchor keys of the right hand (jkl;) form the home row. The keys JKL; are the right hand’s anchor keys. The keys ASDF are the left hand’s anchor keys. The four fingers (excluding the thumb) on each hand ‘man’ these keys all the time while the two thumbs rest on the space bar. The forefinger on the left hand sits on the F-key and the forefinger on the right hand rests on the J-key. You will notice that these two keys are both marked with a small protruding line, which you can feel, in other words you can find them without looking down. The remaining keys are all within reach of the finger positions on the home row. The following finger chart illustrates which finger is used on which keys. Q A Z W S X E D C RT FG VB YU HJ NM I K , O L . P ; / Spacebar The Home Row Keys for the left hand are: ASDF The Home Row Keys for the right hand are: JKL; Once you have mastered this skill, regular practice will increase your speed and improve your accuracy. Module 1.1: Introduction to computers 13 Test and improve your knowledge Overview of module Hardware versus software • Hardware refer to the physical parts of a computer that we can touch and see e.g. the mouse, the screen, the keyboard, a printer etc. • Software refers to specific instructions or programs we need to give to the computer to do something useful for us. Data versus information • Data is unprocessed items. This can include text, numbers, images, audio and video. • Information is the result of the processing of data and should be useful and meaningful. Information processing cycle • Input, processing, output and storage. • Also communication with other computers. Windows operating system • • • • Main program controlling all activities in the computer. May need password/username to log onto Windows. Desktop is the first basic ‘screen’ of the operating system. Taskbar, Start button, shortcuts, icons, gadgets, Notification area and Quick Launch toolbar are all located on the desktop. Common features of windows and programs • Maximise, Mininimise, Close and Restore buttons • Title bar, Menu bar, Menus, Toolbars and Scroll bar • Ribbon (combination of menus and toolbars) The Mouse • Left-click generally used to select something • Right-click generally brings up a pop-up menu with options related to the current activity • Drag: holding the mouse button down while moving the mouse to move or resize an object • Scrolling refers to using the mouse wheel to scroll through a document Saving your work • Create a file, save it and close it. Can be found and opened again if it has been saved. • Storage: Programs and data stored permanently. • Memory: Programs and data loaded from storage into memory when we need to work with it.Th The keyboard • Qwerty refers to a standard ‘full’ keyboard • Esc key can be used to cancel current action • Practising with a typing tutor – important to improve keyboard skills 14 Section 1 Important terms and concepts Booting The process where a computer starts up and loads the operating system. This is initiated by the user. Central Processing Unit (CPU) Hardware component that performs all calculations and executes instructions. Data Unprocessed items. Desktop First basic screen that appears when Windows is loaded. Esc Key on the keyboard you can use to cancel an option or get back to where you were. Hardware The physical parts of a computer that we can touch and see. Home row The anchor keys of the left hand (ASDF) and the anchor keys of the right hand (JKL;). Icon on desktop A small picture which represents a program or ‘place’ on the computer. Information The result of the processing of data and should be useful and meaningful. Input Process of giving the computer instructions and data. Also used to describe the actual data and instructions themselves. Logging on Logging on refers to the process of gaining access to the programs and data on a computer, often with the use of a username and password. Maximise Action which makes the size of a window as big as possible. Memory Temporary storage area for programs and data being processed in the computer. Menu bar A bar containing a set of commands presented as text. Minimise Action which will reduce a window to a button on the taskbar. Operating system The most important program which controls all activities that take place in a computer. Output Whatever the computer produces to provide us with results of its processing. Ribbon Combination of a menu bar and toolbar used in Office 2007, Office 2010 and other new programs. Scroll Using a mouse to move up or down through a document. Scroll bar Component that allows you to move up and down in a window to see any information that may not be visible due to the size of the window. Shortcuts on the desktop Pictures or icons which have a small curved arrow in the bottom left corner and that provide quick links to things like programs and printers. Module 1.1: Introduction to computers 15 Software Sequences of stored instructions to get the computer to perform specific tasks. Storage Hardware used to permanently keep (store) programs and data. Taskbar Horizontal bar at the bottom of the desktop. Title bar Rectangular bar at the top of a program that shows the name of file and the program you are working in. Toolbar A bar that contains a collection of buttons or icons that represent a set of tasks. Tooltip A hint or information that pops up when resting the cursor on an icon or object. Window A rectangular area on the screen used to display the contents or feedback from a program. Windows Vista, Windows 7 Examples of operating systems. Written module activity 1. Your father wants to buy a new computer. He does not understand why he needs software when all he needs is the ‘computer’. Help him understand why he needs software by describing the difference between hardware and software. 2. Explain the difference between data and information by referring to a practical example. 3. Why does one need an operating system? 4. A device like a washing machine has many electronic components. Why can a computer perform many tasks whereas as a washing machine can perform only the one task it is designed for? 5. Explain the difference between input and output. 6. List the two most commonly used input devices and the two most commonly used output devices. 7. Every time a friend tries to select something in Windows, she gets a menu popping up. Explain to her what she is doing wrong and why she cannot select the object. 8. Some icons are easy to figure out in terms of the ‘way they look’. Give one way in which you can try to figure what an icon does if the picture itself does not give you a clue. 9. Where else can you look to find a program if you cannot find the program you want on the desktop of your computer? 10.How can one find and work on a window that is currently minimised? 11. A cellphone was advertised as having a QWERTY keyboard. Explain what this means. 16 Section 1