IVAN THE BUTCHER
Transcription
IVAN THE BUTCHER
IVAN THE BUTCHER SERZHANT IVAN POPOV, SPETSNAZ • BERSERK • CHARGE • • EXPERT - MEAT CLEAVERS • RANGE 1 A 1x DSHK 12.7MM MG 6 2 3 4 1 2 3 52 52 41 31 32 21 11 1x PAIRED MEAT CLEAVERS C 23 23 13 12 HERO 4 5 6 7 1 2 3 22 12 11 2014 TS206 BERSERK: When Ivan hits with a Meat Cleaver, roll . Continue rolling until again scoring another hit on fail to hit. Does not apply to Units Joined. CHARGE: May take a free Attack Action using CloseCombat Weapons after performing a March Move Action. as well EXPERT - MEAT CLEAVERS: Hit on rolls of . Does not apply to Units Joined. as SERZHANT IVAN POPOV, SPETSNAZ IVAN THE BUTCHER A RED BANNER PODLEYTENANT VASILIY KIRITCHENKO, SPETSNAZ • FOLLOW ME • OFFICER • • RED BANNER • RANGE 1 A 1xAK-45 4 2 3 4 41 31 21 1xMACHETE C 1 2 3 21 4 5 6 7 1 2 21 11 12 12 12 11 HERO 3 RED BANNER 2014 TS207 FOLLOW ME: Can take a Follow Me Special Action once per turn. All friendly Infantry Units with Infantry Armour 1 or 2 within Range 2 (20cm or 8”) and in Line they take an immediate Move of Sight roll a die. On a Action with a Move rating of 2. OFFICER: May take Officer Special Actions to reactivate or rearm their troops, or call in reinforcements. RED BANNER: All friendly Infantry Units within Range 2 (20cm or 8”) and in Line of Sight roll three dice when Rallying. PODLEYTENANT VASILIY KIRITCHENKO, SPETSNAZ A TASK FORCE COMMAND SPETSNAZ COMMAND SQUAD • COMMAND SQUAD • • SULPHUR JET: FLAME • RANGE 1 A 1x DPM MG 6 2 3 4 4 2 3 4 5 6 7 1 C 2 21 21 41 31 21 21 11 21 1x SULPHUR JET 1 71 61 41 21 41 21 3xAK-45 1 2 5xMACHETE 2 12 12 12 11 2 2 2 2 2 3 2014 TS213 COMMAND SQUAD: May perform Special Actions with its Officer, Medic, or Mechanic to reactivate, heal, repair, or rearm Units, or to summon reinforcements. FLAME: Target Units get no Saves from this weapon. Units hit by this weapon are automatically Suppressed. SPETSNAZ COMMAND SQUAD TASK FORCE COMMAND A KILLERS SPETSNAZ KILL SQUAD • RPG-1: GRENADE • • SULPHUR JET: FLAME • RANGE 1 A 1x DPM MG 6 2 3 4 4 2 3 4 5 6 7 3 41 31 21 21 11 21 14 14 14 14 1 1 1 15 14 14 13 1x SULPHUR JET 1 C 2 21 21 2xRPG-1(LIMITED AMMO ) 1 71 61 41 21 41 21 3xAK-45 1 2 5xMACHETE 2 12 12 12 11 2 2 2 2 2 3 KILLERS 2014 TS208 GRENADE: Target Infantry get no Cover Save from this weapon (but still have an Infantry Save). FLAME: Targets get no Saves from this weapon and are Suppressed. SPETSNAZ KILL SQUAD A SABOTEURS SPETSNAZ SABOTEUR SQUAD RANGE 1 A 5xAK-45 4 2 3 4 41 31 21 1 2 3 4 5 6 7 21 5x DEMO CHARGE (LIMITED AMMO ) C 13 13 13 13 12 12 12 12 12 12 12 C 12 12 12 11 5xMACHETE 1 2 21 11 3 A SABOTEURS A A A SPETSNAZ SABOTEUR SQUAD A 2014 TS209 STEEL WALL STEEL GUARD FIRE SUPPORT SQUAD • STEEL GUARD • RANGE 1 A 2x20MM SHVAK-47 AUTOGUN 8 2 3 4 1 2 3 4 5 6 7 6 3 22 22 11 72 72 51 41 42 31 11 32 22 11 3x STEEL GLOVE C 2 52 52 52 41 32 32 21 11 1x TWIN DSHK 12.7MM 1 12 12 12 12 12 12 12 12 12 12 12 STEEL WALL STEEL GUARD FIRE SUPPORT SQUAD 2014 TS182 STEEL GUARD: Steel Guard never has a Cover Save, as but always passes their Infantry Save on a roll of . Only a Steel Guard Hero may Join a Steel well as Guard Unit. A A IOSEF STALIN IS-5C, HEAVY ASSAULT TANK • DAMAGE RESILIENT • TANK RIDERS (6) • • TRACKED • ATO-45B: FLAME • • 183MM D-47T GUN: GRENADE • RANGE 1 A 1x183MM D-47T GUN 12 2 6 5 2 3 4 1 2 3 4 6 7 4 3 2 1 1 1 1 16 15 15 3 3 1xATO-45B 3 3 3 3 3 2x DSHK 12.7MM (Only the Turret DShK can Shoot at Aircraft) 52 52 41 31 32 21 11 1x REAR DSHK 12.7MM C 5 31 31 21 11 LARGE VEHICLE 1 2 3 TURRET TURRET FRONT & TURRET 22 12 11 TURRET A 2014 TS186 DAMAGE RESILIENT: Roll a die for each point of , a point of Damage Damage done to miniature. On is cancelled. TANK RIDERS (6): Can carry Passengers on its outside. if vehicle is hit. Tank Riders are eliminated on TRACKED: Roll when moving through Terrain, halting . on a score of GRENADE: Target Infantry get no Cover Save from this weapon (but still have an Infantry Save). FLAME: Targets get no Saves from this weapon and are Suppressed. IOSEF STALIN IS-5C, HEAVY ASSAULT TANK ALEKSEI (TSH) KV-47K (TSH), LIGHT GATLING WALKER • AIRMOBILE • • DAMAGE RESILIENT • • SMOKE LAUNCHERS • RANGE 1 A 1x DUAL 23MM MAXIM GATLING GUN 2 3 4 1 2 3 4 10 5 2 5 2 5 2 4 2 3 2 3 2 2 1 1 1 1x DSHK 12.7MM 6 5 1 5 1 4 1 3 1 3 2 2 1 1 1 5 6 7 1 2 3 FRONT 32 22 11 FRONT 22 12 11 2014 TS212 AIRMOBILE: Can be carried by an Airlifter. DAMAGE RESILIENT: Roll a die for each point of , a point of Damage is Damage done to miniature. On cancelled. Does not apply to Units Joined. SMOKE LAUNCHERS: Once per game, take Smoke Launchers Action to place Smoke on Unit. KV-47K (TSH), LIGHT GATLING WALKER ALEKSEI (TSH) A ANATOLY (TSH) KV-47L (TSH), LIGHT TESLA WALKER • AIRMOBILE • DAMAGE RESILIENT • • SMOKE LAUNCHERS • • DUAL LIGHT TESLA GUN: SALVO, TESLA • RANGE 1 A 1x DUAL LIGHT TESLA GUN 2 3 4 1 2 3 4 5 6 7 8 31 31 31 31 31 31 31 31 31 31 31 6 51 51 41 31 31 21 11 1x DSHK 12.7MM 1 2 3 FRONT FRONT 22 12 11 TS211 2014 AIRMOBILE: Can be carried by an Airlifter. DAMAGE RESILIENT: Roll a die for each point of , a point of Damage is Damage done to miniature. On cancelled. Does not apply to Units Joined. SMOKE LAUNCHERS: Once per game, take Smoke Launchers Action to place Smoke on Unit. SALVO: May double number of dice rolled. If do so, remove Loaded token. Weapon cannot attack until Unit regains Loaded token by performing a Reload Action. TESLA: Place Stunned token on Unit hit by this weapon. Unit must perform a Nothing Action as its next Action, removing all Stunned tokens. KV-47L (TSH), LIGHT TESLA WALKER ANATOLY (TSH) A