IVAN THE BUTCHER

Transcription

IVAN THE BUTCHER
IVAN THE BUTCHER
SERZHANT IVAN POPOV, SPETSNAZ
• BERSERK • CHARGE •
• EXPERT - MEAT CLEAVERS •
RANGE
1
A 1x DSHK 12.7MM MG
6
2
3
4
1
2
3
52 52 41 31 32 21 11
1x PAIRED MEAT CLEAVERS
C
23 23 13 12
HERO
4
5
6
7
1
2
3
22 12 11
2014
TS206
BERSERK: When Ivan hits with a Meat Cleaver, roll
. Continue rolling until
again scoring another hit on
fail to hit. Does not apply to Units Joined.
CHARGE: May take a free Attack Action using CloseCombat Weapons after performing a March Move Action.
as well
EXPERT - MEAT CLEAVERS: Hit on rolls of
. Does not apply to Units Joined.
as
SERZHANT IVAN POPOV, SPETSNAZ
IVAN THE BUTCHER
A
RED BANNER
PODLEYTENANT
VASILIY KIRITCHENKO, SPETSNAZ
• FOLLOW ME • OFFICER •
• RED BANNER •
RANGE
1
A 1xAK-45
4
2
3
4
41 31 21
1xMACHETE
C
1
2
3
21
4
5
6
7
1
2
21 11
12 12 12 11
HERO
3
RED BANNER
2014
TS207
FOLLOW ME: Can take a Follow Me Special Action
once per turn. All friendly Infantry Units with Infantry
Armour 1 or 2 within Range 2 (20cm or 8”) and in Line
they take an immediate Move
of Sight roll a die. On a
Action with a Move rating of 2.
OFFICER: May take Officer Special Actions to reactivate
or rearm their troops, or call in reinforcements.
RED BANNER: All friendly Infantry Units within
Range 2 (20cm or 8”) and in Line of Sight roll three dice
when Rallying.
PODLEYTENANT
VASILIY KIRITCHENKO, SPETSNAZ
A
TASK FORCE
COMMAND
SPETSNAZ COMMAND SQUAD
• COMMAND SQUAD •
• SULPHUR JET: FLAME •
RANGE
1
A 1x DPM MG
6
2
3
4
4
2
3
4
5
6
7
1
C
2
21 21
41 31 21
21 11
21
1x SULPHUR JET
1
71 61 41 21 41 21
3xAK-45
1


2
5xMACHETE
2
12 12 12 11


2
2
2
2
2
3
2014
TS213
COMMAND SQUAD: May perform Special Actions
with its Officer, Medic, or Mechanic to reactivate, heal,
repair, or rearm Units, or to summon reinforcements.
FLAME: Target Units get no Saves from this weapon.
Units hit by this weapon are automatically Suppressed.
SPETSNAZ COMMAND SQUAD
TASK FORCE
COMMAND
A
KILLERS
SPETSNAZ KILL SQUAD
• RPG-1: GRENADE •
• SULPHUR JET: FLAME •
RANGE
1
A 1x DPM MG
6
2
3
4
4
2
3
4
5
6
7
3
41 31 21
21 11
21
14 14 14 14 1 1 1 15 14 14 13
1x SULPHUR JET
1
C
2
21 21
2xRPG-1(LIMITED AMMO )
1
71 61 41 21 41 21
3xAK-45
1


2
5xMACHETE
2
12 12 12 11


2
2
2
2
2
3
KILLERS
2014
TS208
GRENADE: Target Infantry get no Cover Save from this
weapon (but still have an Infantry Save).
FLAME: Targets get no Saves from this weapon and
are Suppressed.
SPETSNAZ KILL SQUAD
A
SABOTEURS
SPETSNAZ SABOTEUR SQUAD
RANGE
1
A 5xAK-45
4
2
3
4
41 31 21
1
2
3
4
5
6
7
21
5x DEMO CHARGE (LIMITED AMMO )
C
13 13 13 13 12 12 12 12 12 12 12
C
12 12 12 11
5xMACHETE
1
2
21 11
3
A
SABOTEURS
A
A
A
SPETSNAZ SABOTEUR SQUAD
A
2014
TS209
STEEL WALL
STEEL GUARD
FIRE SUPPORT SQUAD
• STEEL GUARD •
RANGE
1
A 2x20MM SHVAK-47 AUTOGUN
8
2
3
4
1
2
3
4
5
6
7
6
3
22 22 11
72 72 51 41 42 31 11
32 22 11
3x STEEL GLOVE
C
2
52 52 52 41 32 32 21 11
1x TWIN DSHK 12.7MM
1
12 12 12 12 12 12 12 12 12 12 12
STEEL WALL
STEEL GUARD FIRE SUPPORT SQUAD
2014
TS182
STEEL GUARD: Steel Guard never has a Cover Save,
as
but always passes their Infantry Save on a roll of
. Only a Steel Guard Hero may Join a Steel
well as
Guard Unit.
A
A
IOSEF STALIN
IS-5C, HEAVY ASSAULT TANK
• DAMAGE RESILIENT • TANK RIDERS (6) •
• TRACKED • ATO-45B: FLAME •
• 183MM D-47T GUN: GRENADE •
RANGE
1
A 1x183MM D-47T GUN
12
2
6
5

2
3
4
1
2
3
4
6
7
4
3
2 1 1 1 1 16 15 15

3
3
1xATO-45B


3
3
3
3
3
2x DSHK 12.7MM (Only the Turret DShK can Shoot at Aircraft)
52 52 41 31 32 21 11
1x REAR DSHK 12.7MM
C
5
31 31 21 11
LARGE VEHICLE
1
2
3
TURRET
TURRET
FRONT & TURRET
22 12 11
TURRET
A
2014
TS186
DAMAGE RESILIENT: Roll a die for each point of
, a point of Damage
Damage done to miniature. On
is cancelled.
TANK RIDERS (6): Can carry Passengers on its outside.
if vehicle is hit.
Tank Riders are eliminated on
TRACKED: Roll when moving through Terrain, halting
.
on a score of
GRENADE: Target Infantry get no Cover Save from this
weapon (but still have an Infantry Save).
FLAME: Targets get no Saves from this weapon and
are Suppressed.
IOSEF STALIN
IS-5C, HEAVY ASSAULT TANK
ALEKSEI (TSH)
KV-47K (TSH),
LIGHT GATLING WALKER
• AIRMOBILE •
• DAMAGE RESILIENT •
• SMOKE LAUNCHERS •
RANGE
1
A 1x DUAL 23MM MAXIM GATLING GUN
2
3
4
1
2
3
4
10 5 2 5 2 5 2 4 2 3 2 3 2 2 1 1 1
1x DSHK 12.7MM
6 5 1 5 1 4 1 3 1 3 2 2 1 1 1
5
6
7
1
2
3
FRONT
32 22 11
FRONT
22 12 11
2014
TS212
AIRMOBILE: Can be carried by an Airlifter.
DAMAGE RESILIENT: Roll a die for each point of
, a point of Damage is
Damage done to miniature. On
cancelled. Does not apply to Units Joined.
SMOKE LAUNCHERS: Once per game, take Smoke
Launchers Action to place Smoke on Unit.
KV-47K (TSH),
LIGHT GATLING WALKER
ALEKSEI (TSH)
A
ANATOLY (TSH)
KV-47L (TSH),
LIGHT TESLA WALKER
• AIRMOBILE • DAMAGE RESILIENT •
• SMOKE LAUNCHERS •
• DUAL LIGHT TESLA GUN: SALVO, TESLA •
RANGE
1
A 1x DUAL LIGHT TESLA GUN
2
3
4
1
2
3
4
5
6
7
8
31 31 31 31 31 31 31 31 31 31 31
6
51 51 41 31 31 21 11
1x DSHK 12.7MM
1
2
3
FRONT
FRONT
22 12 11
TS211
2014
AIRMOBILE: Can be carried by an Airlifter.
DAMAGE RESILIENT: Roll a die for each point of
, a point of Damage is
Damage done to miniature. On
cancelled. Does not apply to Units Joined.
SMOKE LAUNCHERS: Once per game, take Smoke
Launchers Action to place Smoke on Unit.
SALVO: May double number of dice rolled. If do so,
remove Loaded token. Weapon cannot attack until Unit
regains Loaded token by performing a Reload Action.
TESLA: Place Stunned token on Unit hit by this weapon.
Unit must perform a Nothing Action as its next Action,
removing all Stunned tokens.
KV-47L (TSH),
LIGHT TESLA WALKER
ANATOLY (TSH)
A