Beyond CBT: Game-Based Training Efficacy, Efficiency, and
Transcription
Beyond CBT: Game-Based Training Efficacy, Efficiency, and
Beyond CBT: Game-Based Training Efficacy, Efficiency, and Applications Amanda Bond Lead Human Performance Engineer Cubic Global Defense Orlando, Florida, USA CUBIC PROPRIETARY THE CURRENT STATE OF TRAINING CUBIC PROPRIETARY First… Some History Notable events in the past 25 years: • 1990: Microsoft officially launches PowerPoint, the first MD-11 flight (Helsinki to Tenerife), and the first in-flight entertainment in seats appears on Northwest Airlines • 1993: Ticketless travel first appears, the A321 enters service, and the 1,000th 747 rolls off the production line • 1995: Internet bookings start • 1996: The A319 enters service, and McDonnell Douglas merges into The Boeing Company • 1998: Smoking is banned on domestic U.S. flights • 1999: Internet check-in and boarding passes start, and airlines ban mobile phone use on aircraft in the United States • 2000: JetBlue starts operations, in-flight connectivity appears, and the first autonomous flight happens (the RQ-8A Fire Scout) • 2001: September 11th changes everything, and the TSA is created • 2003: The last Air France Concorde flight • 2007: Singapore Airlines flies the first A380, fees for checked bags appear on U.S. airlines… so competition for overhead bins becomes epic • 2012: Emirates Airlines offers the first mobile phone service on aircraft CUBIC PROPRIETARY Then vs. Now The Flight Deck… Now Then (okay, 1980) CUBIC PROPRIETARY Then vs. Now In Flight Entertainment… Now Then CUBIC PROPRIETARY Then vs. Now Security… Now Then (okay, this one is pretty far back) CUBIC PROPRIETARY Then vs. Now Passenger Seats… Now Then CUBIC PROPRIETARY Then vs. Now Passenger Technology… Now Then CUBIC PROPRIETARY Then vs. Now The Passengers… Now Then Now CUBIC PROPRIETARY Now Then vs. Now The Passengers… IATA Joint Position Paper on Unruly Passengers: http://www.iata.org/policy/Documents/tokyo-revision-position-paper.pdf CUBIC PROPRIETARY What Does That Mean? • Cabin crew no longer just follow procedures, but must react, decide, communicate • New, changed, and more drastic concerns for: – Fires – Security – Evacuations • New, changed, and increased concerns for customer satisfaction – Longer flights – More amenities CUBIC PROPRIETARY Why CBT & PPT • So are computer-based training and passive learning still the best teaching methods? CUBIC PROPRIETARY A Refresher on Knowledge • • • • Bloom’s Taxonomy (2014) Low level thinking: Recall, Demonstrate High level thinking: Use, Examine, Change, Evaluate Today’s tasks require more high-level thinking, which requires more high-level training Image from: http://www.educatorstechnology.com/2014/03/new-blooms-taxonomy-planning-kit-for.html CUBIC PROPRIETARY Knowledge, Skills, Abilities? • Knowledge = declarative information applied to performance of a function • Skills = observable competency to perform a psychomotor task • Ability = competence to perform an observable behavior or observable product Example: Ditching task • How is that assessed? CUBIC PROPRIETARY For Example… • August 1985: Japan Airlines flight 123 – Lost all hydraulic lines and control surfaces due to structural failure/faulty maintenance – Pilots able to fly for 32 minutes prior to crash • July 1989: United flight 232 – Lost all hydraulic lines and control surfaces due to structural failure – Pilots (and instructor) able to fly for about 40 minutes and execute a very controlled landing despite breakup of the aircraft, contributing to lives saved • November 2003: OO-DLL DHL – Lost all hydraulic lines and control surfaces due to a surfaceto-air missile strike – Pilots and Flight Engineer able to fly for about 16 minutes including a missed approach and land at Baghdad safely CUBIC PROPRIETARY For Example… • What do these examples have in common? – Total loss of control surfaces – There was no checklist or procedure • What is different about these stories? – Outcomes – The UAL check airman who assisted had studied the JAL crash and learned from it – The DLL CPT had attended training by the UAL check airman • Do cabin crew experience critical situations for which there are no checklists or procedures? CUBIC PROPRIETARY For Example… YES. Cabin crew can and do encounter critical situations for which there is no precedent For example… • Fire: – Low level thinking: • • • • See fire Recall firefighting procedures and tools required Identify appropriate procedure Extinguish & check fire using procedure CUBIC PROPRIETARY For Example… – High level thinking: • • • • • See fire, evaluate fire to determine type, choose appropriate action based on fire type recall firefighting procedures for that fire type extinguish & check fire using procedure – OR… High level thinking: • • • • • See fire, Evaluate fire to determine type Find no existing procedure based on fire type Create solution based on knowledge and understanding Extinguish & check fire using generated procedure CUBIC PROPRIETARY What Are We Trying to Teach? • Declarative knowledge is traditionally taught in the classroom – CBT, PPT • Procedural skills are traditionally taught by an instructor – CBT, PPT • Higher-level skills are learned by doing and experiencing – Immersive training CUBIC PROPRIETARY HOW GAME-BASED TRAINING TEACHES CUBIC PROPRIETARY Experiential Learning Experiential Learning (Kolb, 1984) Caveats: • The learner must be willing to be actively involved in the experience • The learner must be able to reflect on the experience • The learner must possess and use analytical skills to conceptualize the experience • The learner must possess decision making and problem solving skills in order to use the new ideas gained from the experience Concrete Experience Active Experimentation CUBIC PROPRIETARY Reflective Observation Abstract Conceptualization Game-Based Training • A game is an interactive, intrinsically-motivating, and rule-governed experience through which an individual progresses to achieve a goal (to beat the level, to progress the storyline, to get the most points) • Game-based training (GBT) harnesses the motivational aspects of games and places instructional content at the core of gameplay: One must apply knowledge and skill in order to win CUBIC PROPRIETARY Benefits of Game-Based Training • Stizman (2011) Meta Analysis found – 20% increase in Self Efficacy – 11% increase in Declarative knowledge – 14% increase in Procedural knowledge – 9% increase in Retention • Other studies show even larger gains – E.g., Wouters, van Nimwegen, van Oostendorp, & van der Spek, 2013 CUBIC PROPRIETARY Benefits of Game-Based Training • Players learn in context by interacting with objects in a complex world. • Consistent with experiential learning, learners can make connections among concepts – Players build sound mental models of a domain. • Games are excellent model-based environments to foster complex reasoning. – Students observe system behavior over time; draw and test hypotheses. • Games provide the players with constant challenge--many parallel achievements feed into an overriding goal. • Goals are concrete and immediate. CUBIC PROPRIETARY Benefits of Game-Based Training • Simultaneously teaches and assesses knowledge, skills, decision-making, and psychomotor abilities in a single instance • Make the time spent in any physical spaces (aircraft) or simulators more effective (e.g., shorter time to reach competency) to increase throughput. • Leverages existing investments • Expose trainees to scenarios that are difficult--or even impossible--to train. • Trainees learn how to handle the unexpected • Provide in-depth data for analytics. • Give instructor insight into their trainees CUBIC PROPRIETARY Benefits of Game-Based Training Make the time spent in physical simulators more effective. When trainees learn and practice first in the game, the first time in the simulator, s/he … • … spends less time struggling with what to do because they are already familiar with the physical environment. • … receives instruction tailored to their needs in the simulator. This approach is effective because of schematic processing. Since s/he has already developed a foundation for the operational environment and the tasks, they will learn more quickly. CUBIC PROPRIETARY Benefits of Game-Based Training Expose trainees to scenarios that are difficult--or even impossible--to train. When trainees experience dangerous situations in the game, s/he… • … can practice skills and problem-solving techniques that they would otherwise not be able to do. • Fire fighting • Complex medical emergencies • Unruly, violent passengers near open doors • … can drill emergency scenarios over and over until they are trained to automaticity – then you can throw a curveball to train critical thinking and resilience. The highly realistic, immersive environment encourages transfer of training. CUBIC PROPRIETARY Benefits of Game-Based Training Provide in-depth data for analytics. The trainee’s performance can be tracked and analyzed based on performance as well as knowledge • … to determine gaps in knowledge and skill so that they may be addressed (either by a virtual or real instructor). • The instructors will know what they need to spend time on with trainees, making the most of their time. • … to determine what training they need and what they can skip to optimize their time at the training center. • Returning employees and new employees from other airlines can reduce their training time. • Training can become adaptive at a very low level of competency • Make the unobservable observable with data collection and careful game construction. • … to use for optimizing crew composition. • Know which crews will work together the best before they fly for the first time. CUBIC PROPRIETARY GAME-BASED AND IMMERSIVE TRAINING: RETURN ON INVESTMENT CUBIC PROPRIETARY Return-on-Investment • Game-based training has higher up-front costs based on the number of development hours required… Dev. Hours for One Hour of Instructional Content Total Hours of Instructional Content Total Dev. Hours Hours Spent Using Dev Hours / Using GP* Gained per Hour Total GP Gained Dev. Hours / + 1 GP CBT 2201 5 1,100 53 220 + 0.5002 + 2.5 440.0 GBT 1,0001 5 5,000 1042 48.08 + 0.1252 + 13 384.6 1Sitzmann, 2011; 2Fletcher, 2011; 3Austin, 2013 • … But game-based training has a better return-on-investment in the long-run based on the number of development hours required divided by the total gain in knowledge. – In GBT, fewer development hours are needed to achieve comparable learning gains. *GP = Grade Placement is a standardized metric for quantifying learning gains and is based on the work of Suppes, Fletcher, & Zanotti (1975). CUBIC PROPRIETARY Training Effectiveness – Return on Investment Fewer game development hours are needed to achieve comparable learning gains. Fletcher (2011); Sitzmann (2011); Austin (2013); Suppes, Fletcher, & Zanotti (1975). CUBIC PROPRIETARY Training Efficiency – Reduced Training Costs • Complementary to live simulation/real-time training, not superseding • Reduced trainee footfall and instructor resource bill across Cabin Crew training • Better understanding and higher first-time pass rate on expensive, resource-intensive training milestones (e.g., mock-up/operational assessments) = less time training on this equipment • Realistic and enjoyable training experience • Maintains a single training standard for large numbers of trainees, while optimizing instructor resourcing and expertise CUBIC PROPRIETARY Conclusions • Immersive Game-Based Training is one way to bring training into the next generation of Cabin Crew • Game-Based Training is adept at teaching higher-level cognitive tasks and decision-making as well as declarative and procedural knowledge • Game-Based Training also provides numerous returns on investment both monetarily and with respect to crew instruction If you’d like to know more please come to the Cabin Crew Training Workshop 0900 – 1230 Wednesday M23 CUBIC PROPRIETARY
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