Corporate presentation
Transcription
Corporate presentation
Corporate presentation Mpgamestudio Mpgamestudio.com 2011 Table of contents 1. Who we are 2. HISTORY 3. Our Team 4. Clients 5. Proprietary Technologies 6. Our most popular Games Who we are Who we are MP is a leading game studio in Latin America that offers a variety of single and multiplayer on-line games for social networks, websites ( Flash and Unity) and apple mobile devices. Our games are either original IPs or for well-established third party properties. The HQ office is located in Buenos Aires, Argentina. Throughout the years, MP has improved its working method up to reaching a profile of excellence, which today means thorough and professional work, with high technical and aesthetic level in the streamlining of products. MP obtained the ISO 9001-2008 certification. OUR MISION: To let imagination run wild in order to obtain innovative and creative easy-to-play multiplayer games, using cutting edge on-line technologies through fun, team work, honesty and knowledge. 4 HISTORY HISTORY 6 HISTORY 7 HISTORY Our history in the internet industry Like so many internet companies founded in the late 90s, MP started with two friends in a small office. Since then, MP has grown significantly and has gained experience in many technologies, frameworks, databases, performance, security and hardware solutions. MP has released several high-traffic websites such as: • www.argenprop.com • www.buscainmueble.com • www.inmuebles.clarin.com • www.empleos.clarin.com • www.genios.com.ar • www.sikkertrafik.dk Involved technologies: • J2EE / Google APP Engine • .NET • Erlang • PHP • MVC / Hibernate / Spring • SQL Server / Oracle / My SQL / Google Data Store 8 Our team Our team • Angel Mazzarello – director & Co-founder Angel graduated in Business Administration and has a post graduate degree in Marketing from the University of Buenos Aires. He is the Co-Founder of MP Game Studio (1998) and the real estate portal Buscainmueble.com (1999). Angel is in charge of sales and institutional relationships. • Fernando Piccolo – Director & Co-founder Fernando is an IT specialist with a broad experience in networking, databases, internet security and server installation and administration. He is the Co-Founder of MP Game Studio (1998) and the real estate portal Buscainmueble.com (1999). Fernando is in charge of the operations supervision and general developments. • Fernando Hereñú – Art Director & Partner Fernando graduated in Graphic & Communication Design from the University of Buenos Aires. Prior to joining MP, Fernando worked for 4 years with Cartoon Network Latin America as Broadcast Art Manager, supervising institutional communication and promoting new initiatives. Fernando is in charge of the Art Department. • Diego Canepa – Director of Game Design & Partner Diego is a Senior Game Designer with more than 19 years of experience in concept writing, core mechanics, content and level design. Diego is also the main architect behind the Karvonite Persistence Framework. Diego is in charge of Game Design Department. • Ignacio Alles – IT Manager & Partner Ignacio is a Senior Programmer with more than 15 years of programming experience in many languages such as .NET, PHP, Java, Erlang and AS3, among others. Ignacio is in charge of the IT Department. 11 Our team Total: 29 (*) • Programmers: 9 • Artists: 8 • Graphic Designers: 1 • Game Designers / producers: 2 • Level Designers: 1 • Assistants: 2 • SOUND engineers: 1 • Game design Director: 1 • Art Director: 1 • IT Manager: 1 . Directors: 2 (*) For 2011 the growing projection of our team is up to 35/40 employees. 11 Our team 12 Our team 13 Our team 14 clients clients MP has a history of profitable and long lasting relationships with leading blue-chip clients throughout Latam, the U.s. and Europe • More than 7 years working with Genios and Clarin Group (leading media group in Argentina). • More than 4 years working with Nickelodeon, Cartoon Network LA, TNT LA, FOX, NatGeo, FX. 16 Proprietary technologies Proprietary Technologies Karvonite Object persistence framework for the Microsoft .NET platform and the XNA framework. Key Features • Transparently save/load in-memory objects. • Non-invasive (no interfaces, base classes or special attributes required). • Automatically handles object graphs and references (shared and circular). • Easy to use and deploy. • Supports .NET Framework 4.0, XNA 4.0 (Windows, XBox360, Windows Phone 7). • Optimistic multi-user concurrency service. • Undo service. For more information visit: http://code.msdn.microsoft.com/karvonite 18 Proprietary Technologies KarvonitE - Persistence model dESIGNER 17 Proprietary Technologies Karvonite Architecture 18 Proprietary Technologies Ec connector multiplayer server Proprietary high-performance multiplayer server, developed in Erlang, capable to handle more than ten thousand concurrent connections. It has a very reliable set of benefits to develop multiplayer games with robust functionality, performance and security. Actually, the client-API t’s is offered for flash, Apple Mobile Devices and android platforms. Key Features • Load balancing with fault tolerance • No single point of failure • High extensibility and flexibility • Effective bandwidth optimization • Unlimited scalability • Targets multiple platforms • Match making capabilities • SNMP Monitoring • Unauthorized clients protection • Secure Messaging 19 Technologies AdventurerLand Editor Adventurerland is an authoring tool to create graphic adventure games. The editor allows game designers to build adventure games decoupling the creation process from the programming tasks. The output content can be then interpreted by engines built in different platforms such as AS3, iOS SDK and Android among others. Key benefits • World Explorer tool to easily define rooms, objects and characters. • Location editor tool to define walking areas, light areas and sound areas. • Integrated Script Editor to control game flow and logic. • Text Repository to easily add localizable text. • Asset Manager to group assets into logical groups to simplify dynamic loading. • Translations to other languages are easy to make, and can be distributed separately. 20 Proprietary Technologies Location Editor 21 Proprietary Technologies scripting 22 Technologies Roswell This toolset has been designed to speed-up production and improve the overall game quality: • • • Level designers stay focused on the game itself using the WYSWYG for level design, text localization, manage sounds and music and game behaviors. Programmers focus on the game code to control game logic, rendering, scrolling, parallax, camera control, dynamic loading and physics among others. Backend programmers can use the generic backend to solve registration, rankings, SMS actions and Facebook / Open Social Components. Key benefits • Boosts development process. • Rapidly creates prototypes for different game genres. • Minimize project bugs taking advantage of the Roswell API. • Improves level design experience with WYSWYG features. • Easily localizes games. • Improves QA & Testing process. 20 Technologies scene designer 23 Technologies Tile Grid designer 24 Our most popular games Our most popular games • Master of the elements - Game of the Year 2010 •Client: Nickelodeon •Development time: 60 days •Game genre: Beat 'em up •Plays: 6 M •Technologies: Roswell, AS3 •Year: 2010 http://www.nick.com/game-of-the-year 25 Our most popular games • copatoon - Game of the Year 2010 •Client: Cartoon Network LA •Game genre: Real Time Multiplayer Soccer •Development time: 120 days •Plays: 35 M matches played in 5 months •Technologies: J2EE, Oracle, AS3, EC Connector 1.0 •Year: 2010 http://copatoon.com/en 26 Our most popular games • super Fall Brawl •Client: Nickelodeon •Development time: 100 days •Game genre: Fighting Game •Plays: 100 M in 4 months •Technologies: Roswell, AS3 •Year: 2010 http://www.nick.com/games/super-fall-brawl.htm 27 Our most popular games •Show de BOLA •Client: Microsoft / Coca Cola •Development time: 100 days •Game genre: MSN Multiplayer Arcade •Plays: 5 M in a month •Technologies: AS3, MSN Microsoft SDK •Year: 2010 Additional Information: • Unique users: +1.1 M in the first month http://showdebola.msn-int.com 28 games • The Walking Dead •Client: Fox International Channel / AMC •Development time: 35 days •Game genre: Action Adventure •Technologies: Unity 3D, AS3, .Net, PHP •Year: 2010 http://www.fxuk.com/shows/the-walking-dead/game/ 29 Our most popular games • Ben 10 - Alien device •Client: Cartoon Netwrok LA •Development time: 100 days •Game genre: Graphic Adventure •Plays: 5.0m per months •Technology: Roswell, AS3, J2EE, Oracle •Year: 2009 Additional Information: • Unique users: 0.4m per month • Average play time per user: 70 minutes http://ben10.cartoonnetworkla.com/ • Total play time: +280,000 hours • SMS Integration: Yes 30 Our most popular games • grumblegum - Game of the Year 2009 •Client: Cartoon Network LA •Development time: 60 days •Game genre: Platform Arcade •Plays: 3.0m •Technology: Roswell, AS3 •Year: 2009 http://www.cartoonnetwork.com/games/chowder/grubblegum/index.html 31 Our most popular games • The Cell •Client: Fox International Channel •Development time: 100 days •Game genre: Graphic / Action Adventure •Plays: 2.0m months •Technology: Roswell, AS3, PHP, SQL Server •Year: 2009 Additional Information: • Unique users: 1.1 m in the first month • Average play time per user: 41 minutes http://thecell.tv/games/season-1 http://thecell.tv/games/season-2 • Total play time: +450,000 hours • Acknowledgement: 9,6/10 rating in baixa jogos 32 Our most popular games • formula Cartoon 2 •Client: Cartoon Network LA •Development time: 100 days •Game genre: Real Time Multiplayer Racing •Plays: 20 M in two months •Technology: Roswell, AS2, Shockwave, J2EE, Oracle. •Year: 2007 Additional Information: http:/www.mpgamestudio.com/en/games/formula-cartoon-2/ •SMS Integration : Yes 33 ThaT’s all folks