Corporate presentation

Transcription

Corporate presentation
Corporate presentation
Mpgamestudio
Mpgamestudio.com
2011
Table of contents
1.
Who we are
2.
HISTORY
3.
Our Team
4.
Clients
5.
Proprietary Technologies
6.
Our most popular Games
Who we are
Who we are
MP is a leading game studio in Latin America that offers a variety of single and multiplayer on-line
games for social networks, websites ( Flash and Unity) and apple mobile devices. Our games are
either original IPs or for well-established third party properties. The HQ office is located in Buenos
Aires, Argentina.
Throughout the years, MP has improved its working method up to reaching a profile of excellence,
which today means thorough and professional work, with high technical and aesthetic level in the
streamlining of products. MP obtained the ISO 9001-2008 certification.
OUR MISION: To let imagination run wild in order to obtain innovative and creative easy-to-play
multiplayer games, using cutting edge on-line technologies through fun, team work, honesty and
knowledge.
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HISTORY
HISTORY
6
HISTORY
7
HISTORY
Our history in the internet industry
Like so many internet companies founded in the late 90s, MP started with two friends in a small office.
Since then, MP has grown significantly and has gained experience in many technologies, frameworks,
databases, performance, security and hardware solutions. MP has released several high-traffic
websites such as:
• www.argenprop.com
• www.buscainmueble.com
• www.inmuebles.clarin.com
• www.empleos.clarin.com
• www.genios.com.ar
• www.sikkertrafik.dk
Involved technologies:
• J2EE / Google APP Engine
• .NET
• Erlang
• PHP
• MVC / Hibernate / Spring
• SQL Server / Oracle / My SQL / Google Data Store
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Our team
Our team
• Angel Mazzarello – director & Co-founder
Angel graduated in Business Administration and has a post graduate degree in Marketing from the University
of Buenos Aires. He is the Co-Founder of MP Game Studio (1998) and the real estate portal
Buscainmueble.com (1999). Angel is in charge of sales and institutional relationships.
• Fernando Piccolo – Director & Co-founder
Fernando is an IT specialist with a broad experience in networking, databases, internet security and server
installation and administration. He is the Co-Founder of MP Game Studio (1998) and the real estate portal
Buscainmueble.com (1999). Fernando is in charge of the operations supervision and general developments.
• Fernando Hereñú – Art Director & Partner
Fernando graduated in Graphic & Communication Design from the University of Buenos Aires.
Prior to joining MP, Fernando worked for 4 years with Cartoon Network Latin America as Broadcast Art
Manager, supervising institutional communication and promoting new initiatives. Fernando is in charge of the
Art Department.
• Diego Canepa – Director of Game Design & Partner
Diego is a Senior Game Designer with more than 19 years of experience in concept writing, core mechanics,
content and level design. Diego is also the main architect behind the Karvonite Persistence Framework. Diego
is in charge of Game Design Department.
• Ignacio Alles – IT Manager & Partner
Ignacio is a Senior Programmer with more than 15 years of programming experience in many languages such
as .NET, PHP, Java, Erlang and AS3, among others. Ignacio is in charge of the IT Department.
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Our team
Total:
29 (*)
• Programmers:
9
• Artists:
8
• Graphic Designers:
1
• Game Designers / producers:
2
• Level Designers:
1
• Assistants:
2
• SOUND engineers:
1
• Game design Director:
1
• Art Director:
1
• IT Manager:
1
. Directors:
2
(*) For 2011 the growing projection of our team is up to 35/40 employees.
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Our team
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Our team
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Our team
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clients
clients
MP has a history of profitable and long lasting relationships with
leading blue-chip clients throughout Latam, the U.s. and Europe
• More than 7 years working with Genios and Clarin Group (leading media group in Argentina).
• More than 4 years working with Nickelodeon, Cartoon Network LA, TNT LA, FOX, NatGeo, FX.
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Proprietary technologies
Proprietary Technologies
Karvonite
Object persistence framework for the Microsoft .NET platform and the XNA framework.
Key Features
• Transparently save/load in-memory objects.
• Non-invasive (no interfaces, base classes or special attributes
required).
• Automatically handles object graphs and references (shared and
circular).
• Easy to use and deploy.
• Supports .NET Framework 4.0, XNA 4.0 (Windows, XBox360,
Windows Phone 7).
• Optimistic multi-user concurrency service.
• Undo service.
For more information visit: http://code.msdn.microsoft.com/karvonite
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Proprietary Technologies
KarvonitE - Persistence model dESIGNER
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Proprietary Technologies
Karvonite Architecture
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Proprietary Technologies
Ec connector multiplayer server
Proprietary high-performance multiplayer server, developed in Erlang, capable to handle more than
ten thousand concurrent connections. It has a very reliable set of benefits to develop multiplayer
games with robust functionality, performance and security. Actually, the client-API t’s is offered for
flash, Apple Mobile Devices and android platforms.
Key Features
• Load balancing with fault tolerance
• No single point of failure
• High extensibility and flexibility
• Effective bandwidth optimization
• Unlimited scalability
• Targets multiple platforms
• Match making capabilities
• SNMP Monitoring
• Unauthorized clients protection
• Secure Messaging
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Technologies
AdventurerLand Editor
Adventurerland is an authoring tool to create graphic adventure games. The editor allows game
designers to build adventure games decoupling the creation process from the programming tasks.
The output content can be then interpreted by engines built in different platforms such as AS3, iOS
SDK and Android among others.
Key benefits
•
World Explorer tool to easily define rooms, objects and characters.
•
Location editor tool to define walking areas, light areas and sound areas.
•
Integrated Script Editor to control game flow and logic.
•
Text Repository to easily add localizable text.
•
Asset Manager to group assets into logical groups to simplify dynamic
loading.
•
Translations to other languages are easy to make, and can be distributed
separately.
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Proprietary Technologies
Location Editor
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Proprietary Technologies
scripting
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Technologies
Roswell
This toolset has been designed to speed-up production and improve the overall game quality:
•
•
•
Level designers stay focused on the game itself using the WYSWYG for level design, text
localization, manage sounds and music and game behaviors.
Programmers focus on the game code to control game logic, rendering, scrolling, parallax,
camera control, dynamic loading and physics among others.
Backend programmers can use the generic backend to solve registration, rankings, SMS actions
and Facebook / Open Social Components.
Key benefits
• Boosts development process.
• Rapidly creates prototypes for different game genres.
• Minimize project bugs taking advantage of the Roswell API.
• Improves level design experience with WYSWYG features.
• Easily localizes games.
• Improves QA & Testing process.
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Technologies
scene designer
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Technologies
Tile Grid designer
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Our most popular games
Our most popular games
• Master of the elements - Game of the Year 2010 •Client: Nickelodeon
•Development time: 60 days
•Game genre: Beat 'em up
•Plays: 6 M
•Technologies: Roswell, AS3
•Year: 2010
http://www.nick.com/game-of-the-year
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Our most popular games
• copatoon - Game of the Year 2010 •Client: Cartoon Network LA
•Game genre: Real Time Multiplayer Soccer
•Development time: 120 days
•Plays: 35 M matches played in 5 months
•Technologies: J2EE, Oracle, AS3, EC
Connector 1.0
•Year: 2010
http://copatoon.com/en
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Our most popular games
• super Fall Brawl
•Client: Nickelodeon
•Development time: 100 days
•Game genre: Fighting Game
•Plays: 100 M in 4 months
•Technologies: Roswell, AS3
•Year: 2010
http://www.nick.com/games/super-fall-brawl.htm
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Our most popular games
•Show de BOLA
•Client: Microsoft / Coca Cola
•Development time: 100 days
•Game genre: MSN Multiplayer Arcade
•Plays: 5 M in a month
•Technologies: AS3, MSN Microsoft SDK
•Year: 2010
Additional Information:
• Unique users: +1.1 M in the first month
http://showdebola.msn-int.com
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games
• The Walking Dead
•Client: Fox International Channel / AMC
•Development time: 35 days
•Game genre: Action Adventure
•Technologies: Unity 3D, AS3, .Net, PHP
•Year: 2010
http://www.fxuk.com/shows/the-walking-dead/game/
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Our most popular games
• Ben 10 - Alien device
•Client: Cartoon Netwrok LA
•Development time: 100 days
•Game genre: Graphic Adventure
•Plays: 5.0m per months
•Technology: Roswell, AS3, J2EE, Oracle
•Year: 2009
Additional Information:
• Unique users: 0.4m per month
• Average play time per user: 70 minutes
http://ben10.cartoonnetworkla.com/
• Total play time: +280,000 hours
• SMS Integration: Yes
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Our most popular games
• grumblegum - Game of the Year 2009
•Client: Cartoon Network LA
•Development time: 60 days
•Game genre: Platform Arcade
•Plays: 3.0m
•Technology: Roswell, AS3
•Year: 2009
http://www.cartoonnetwork.com/games/chowder/grubblegum/index.html
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Our most popular games
• The Cell
•Client: Fox International Channel
•Development time: 100 days
•Game genre: Graphic / Action Adventure
•Plays: 2.0m months
•Technology: Roswell, AS3, PHP, SQL Server
•Year: 2009
Additional Information:
• Unique users: 1.1 m in the first month
• Average play time per user: 41 minutes
http://thecell.tv/games/season-1
http://thecell.tv/games/season-2
• Total play time: +450,000 hours
• Acknowledgement: 9,6/10 rating in baixa
jogos
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Our most popular games
• formula Cartoon 2
•Client: Cartoon Network LA
•Development time: 100 days
•Game genre: Real Time Multiplayer Racing
•Plays: 20 M in two months
•Technology: Roswell, AS2, Shockwave,
J2EE, Oracle.
•Year: 2007
Additional Information:
http:/www.mpgamestudio.com/en/games/formula-cartoon-2/
•SMS Integration : Yes
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ThaT’s all folks