IMPORTANT LEGAL INFORMATION WARNING – Seizures

Transcription

IMPORTANT LEGAL INFORMATION WARNING – Seizures
PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR
Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT
HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR
CHILD PLAY VIDEO GAMES.
WARNING – Seizures
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Convulsions
Loss of awareness
Eye or muscle twitching Altered vision
Involuntary movements Disorientation
WARNING – Injury Due to Pre-existing Conditions
Gameplay with the Wii Balance Board may require varying amounts of physical activity. Consult a
doctor before using the Wii Balance Board if:
•you are or may be pregnant,
•you have heart, respiratory, back, joint or other orthopedic conditions,
•you have high blood pressure,
•you have difficulty with physical exercise, or
•you have been instructed to restrict physical activity.
While using the Wii Balance Board, if you experience excessive fatigue, shortness of breath, chest
tightness, dizziness, discomfort or pain, STOP USE IMMEDIATELY and consult a doctor.
HEALTH AND SAFETY INFORMATION
To prevent injury and/or to prevent damage to the Wii Balance Board or surrounding objects,
follow these guidelines during gameplay:
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• Be aware of your balance so that you do not slip or fall from the board. Avoid more movement
than is needed to operate the game you are playing.
• Do not wear shoes or socks while using the board. Playing barefoot should reduce the risk of
slipping or falling. If your feet become damp during gameplay, stop and dry your feet and the
board before continuing.
• No more than one person should use the board at a time.
WARNING – Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to
avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestrain:
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play, stop playing and see a doctor.
CAUTION – Motion Sickness
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nauseous when playing video games, stop playing and rest. Do not drive or engage in other
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LEGAL INFORMATION
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IMPORTANT
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REV–E
• Make sure you have adequate space between you and any other objects or people during
gameplay. Nintendo recommends at least 3 feet (1 meter).
• Avoid stepping or standing on the edges of the board.
• Always place the board on a flat, horizontal and stable surface. Do not use the board on slippery
surfaces. If using on thick carpet, use the Wii Balance Board foot extensions included with the
Wii Balance Board.
• Do not use the Wii Balance Board if you are under the influence of alcohol or any other
substance which could affect your sense of balance or perception and cause you to slip or fall.
IMPORTANT PRECAUTIONS WHEN USED BY CHILDREN:
An adult must explain all Health and Safety Information and usage guidelines and instructions to
all children who are going to use the Wii Balance Board. Failure to do so may result in injuries or
damage to the system or other property. Observe children during gameplay for proper and safe
use of the board.
An adult should assist young children when first playing to make sure they understand correct use.
The Official Seal is your assurance that this product is licensed or manufactured by
Nintendo. Always look for this seal when buying video game systems, accessories,
games and related products.
ONLY IN
AMERICA!
CONTENTS
Welcome.............................................. 2
Getting Started .................................. 7
Nintendo, Wii and the Official Seal are trademarks of Nintendo. © 2006 Nintendo.
Licensed by Nintendo
Main Menu.......................................... 8
Controls .............................................. 9
DON KING
BOXING
The HUD............................................. 12
At the Count of Ten.......................... 13
Exhibition.......................................... 13
President and CEO
Don King
Publisher
2K Sports
Story.................................................... 14
The Crew........................................... 15
Daily Training.................................. 16
Editor-in-Chief
Christoph Hartmann
The Wii Remote™ Wrist Strap Information Screen will be
displayed. Tighten the strap around your wrist, then press
the A Button. The Title Screen will be displayed.
Contributing Writers
Robin Mueller
Kimia Zabihyan
Mark Ward
Contributing
Photographers
David Martin-Warr
Don King Production, Inc.
Tutorial.............................................. 17
Options............................................... 18
Profiles............................................... 19
Fitness Chart..................................... 19
Accomplishment System................ 19
Boxers................................................ 20
© 2008-2009 Take-Two Interactive
Software and its subsidiaries. All
rights reserved. 2K Sports, the 2K
Sports logo, and Take-Two Interactive
Software are all trademarks and/or
registered trademarks of Take-Two
Interactive Software, Inc. The Don
and Crown logo is a registered
trademark of Don King Productions,
Inc., and such logo and Don King’s
name, image and likeness are
used under the license of Don King
Productions, Inc. All rights reserved.
Venues............................................... 25
Credits............................................... 26
Warranty............................................ 32
Customer Support............................ 34
Notes.................................................. 35
OFFFICIAL PROGRAM ★ DON KING BOXING ★
1
I love the life I live and I live the life I love. Play the game
and you will enter a world where anyone with the desire
and intestinal fortitude to win, the courage to take on life,
and the willingness and commitment to work hard can
reach the top. Remember if you get knocked down - get
back up!
This is the true value of the competitive spirit. This is the
great message of BOXING! “Yes I can!” when everyone else
says “No you can’t.” There are no time outs, and you can’t
send in a substitute and if you run out of gas there is no
gas station in sight.
IT’S ALL YOU BABY. BOXING IS LIFE.
So play the game! You’re in it to win it, you can’t give in, you
can’t give up and you can’t quit. The Champion is YOU!
Dear Fight Fans & Gamers Worldwide,
I am pleased, honored and priveliged to share with you a
game I helped create. Welcome to all the joys and sorrows;
the sacrifices and pain; the failures and the scintillatingly
beautiful glories. Welcome to Don King Boxing.
This game truly is a wonderful achievement. Needless to
say, I am extremely proud of it. It recreates life’s struggles
in the sport I love, by demonstrating the will to win,
perseverance, dedication and commitment with simply
fantastic attention to detail and an exuberant celebration
of both boxing’s history and its culture.
You can be who you want to be, and Don King Boxing lets
you live THE DREAM.
This is truly globalization and I am overjoyed and thrilled
beyond description, or depiction of the marvellous joy I am
blessed with at the thought that people around the globe
will find themselves in playing Don King Boxing. People of
all races, colors, creeds, religions, sizes, shapes and sexes
will be able to play the game together to challenge each
other and to discover the joys of the squared circle. By
improvising, adapting and overcoming.
If you have just purchased this game then I wish you the
very best in your pugilistic endeavors. Winning isn’t easy
but that’s why it’s worthwhile.
Your Promoter,
DON KING
P.S. IMPROVISE. ADAPT, AND OVERCOME!!!!
2 ★ OFFFICIAL PROGRAM ★ DON KING BOXING
OFFFICIAL PROGRAM ★ DON KING BOXING ★
3
Synchronising your Wii Remote™
with the Wii™ console
Synchronising the Wii Remote is necessary to use it with the Wii console. The Wii Remote
included with your Wii console has already been synchronised with the console. The
Standard Mode procedure is used when adding additional Wii Remotes to your system
or if you want to re-synchronise your original Wii Remote. This procedure allows the Wii
Remote to communicate with the console.
CAUTION – USE THE Wii REMOTE™ WRIST STRAP
Feed the cord on the Wii Remote Wrist Strap through the Connector Hook. Insert the
Nunchuk™ plug into the External Extension Connector on the bottom of the Wii Remote.
Place your hand through the Wii Remote Wrist Strap and hold the Wii Remote firmly in
your hand. Slide the strap lock up so that the wrist strap will not fall off your wrist. Do
not over-tighten the strap lock so that it’s uncomfortable. It should just be tight enough
to hold the Wii Remote Wrist Strap in place.
Standard Mode – Once synchronised, the Wii Remote will stay synched to the console
unless you overwrite this setting by synching the Wii Remote to a different console.
One Time Mode – This mode allows you to temporarily use your Wii Remote on a
console other than your own or to use a friend’s Wii Remote on your console. It does
not delete the Standard Mode setting stored in the Wii Remote. In this mode, the
Wii Remote will only communicate with the console while the power is on. When the
power is turned off, the Wii Remote will lose its synch with the console.
• A Wii console can have up to 16 Wii Remotes synched to it – 10 in Standard Mode
and 6 in One Time Mode.
• Only a Wii Remote in Standard Mode can turn the console power on or off.
One Time Mode Synchronisation
NOTE: This mode temporarily removes Standard Mode synchronisation setup for all
Wii Remotes until the power of the Wii console is turned off. When the power is turned
back on again, the Standard Mode settings will return.
1. Press the HOME Button on a Wii Remote that is
synchronised with the console.
2. Select the Wii REMOTE SETTINGS option from the Home
Menu Screen, then select the RECONNECT option.
3. Press the 1 and 2 Buttons simultaneously on the Wii
Remote that you want to synchronise with the console.
The order in which you synchronise Wii Remotes will
set the player order for multiplayer games.
4. The Player LED will blink during the synching process.
Hold the buttons down until the blinking stops which
indicates that the connection is complete.
For more information please refer to the Wii Operations
Manual – System Setup.
The in-game language depends on the one that is set on your Wii™ console. This
game includes five different language versions: English, German, French, Spanish
and Italian. If your Wii console is already set to one of them, the same language
will be displayed in the game. If your Wii console is set to a different language than
those available in the game, the in-game default language will be English. You can
change the in-game language by changing the language setting of your Wii console.
For further instructions about how to change language settings please refer to the Wii
Operations Manual – Channels & Settings.
4 ★ OFFFICIAL PROGRAM ★ DON KING BOXING
CAUTION: Always keep a firm grip on the Wii Remote and Nunchuk. Use the Wii Remote
Jacket (RVL-022) and the Wii Remote Wrist Strap at all times to prevent losing your grip
on the Wii Remote and possibly causing damage to the Wii Remote and surrounding
objects, or injury to other people. The Wii Remote Jacket will provide protection if the
Wii Remote is accidentally thrown or dropped during game play. Please ensure there
is sufficient distance from other people and objects when playing Wii™ games. Stop
playing and dry your hands if they become sweaty or wet. The Wii Remote responds to
minor movements so do not use excessive, rapid or wide swinging motions.
Be sure to install the Nunchuk as described. Use the Connector Hook on the Nunchuk
plug with the Wii Remote Wrist Strap cord to prevent the Nunchuk plug from becoming
separated from the External Extension Connector on the Wii Remote and striking
objects or people.
WARNING: Not suitable for children under 36 months of age. The Wii Remote Wrist
Strap and the cord of the Nunchuk can coil around the neck.
OFFFICIAL PROGRAM ★ DON KING BOXING ★
5
Nunchuk™ Neutral Position Reset
NOTE: If the Control Stick is moved out of
neutral position when the power is turned on,
or when connecting to the Wii Remote™, that
position will be set as neutral position, causing
incorrect game control during gameplay. To
reset the Control Stick, allow it to return to the
normal neutral position, then simultaneously
hold down the A, B, Plus (+) and Minus (–) Buttons
on the Wii Remote for three seconds.
Control Stick
To prevent this from occurring, do not move the
Control Stick when:
• Turning on the Wii™ console
I’m Don King, step in the ring!
Earn bling and make my heart sing.
This is the real thing!
GETTING STARTED
Insert the Don King Boxing Disc into the Disc Slot. The
Wii™ console will switch on. The Health and Safety
Screen, as shown here, will be displayed. After reading
the details press the A Button. The Health and Safety
Screen will be displayed even if the Disc is inserted
after turning the Wii console’s power on.
• Plugging the Nunchuk into the Wii Remote
• Starting Channels from the Wii Menu
Point at the Disc Channel from the Wii Menu Screen
and press the A Button.
• Returning to the Wii Menu from games or Channels.
Wii Balance Board™ Setup
1. You must first SYNC. your Wii Balance Board to your Wii System. Open the SD Card slot
cover on the Wii console then take off the battery cover on the Wii Balance Board.
2. Press the SYNC. button on the Wii Balance Board. The Power LEDwill now flash. Do not
press SYNC until the Power LED has stopped flashing.
The Channel Preview Screen will be displayed. Point
at START and press the A Button.
3. While the Power LED on the Wii Balance Board is flashing, press SYNC on the Wii
console. Do not hold SYNC. for longer than 10 seconds. This will De-SYNC. all Wii
Remotes currently synchronized to your Wii console.
4. Once the Wii Balance Board is synchronized to your Wii console, the Power LED on
the Wii Balance Board will remain on. Now close the battery cover and SD Card slot
cover on the Wii console SD Card slot and the battery boxof the Wii Balance Board.
NOTE: You may only SYNC. one Wii Balance Board per Wii console. You may SYNC. no
more than 10 combinations of Balance Board and Wii Remote. If you register an 11th
unit, the oldest Wii Remote data will be lost. (However, Wii Balance Board data will not
be cleared.)
NOTE: Only one Wii console may be synchronized with a Wii Balance Board.
NOTE: The Wii Balance Board will be synchronized as Player 4. If you wish to use a Wii
Balance Board already synchronized to another Wii console, you must SYNC. it with the
first Wii console to use it again.
NOTE: If you SYNC. a Wii Remote as Player 4, that SYNC. registration will be erased.
For more information on usage of the Wii Balance Board™, please refer to the Wii
Balance Board instruction booklet.
Wii Balance Board sold separately with Wii Fit™.
6 ★ OFFFICIAL PROGRAM ★ DON KING BOXING
OFFFICIAL PROGRAM ★ DON KING BOXING ★
7
If boxing was only a game,
I would be only a man.
MAIN MENU
Avoid lethargy and apathy, strive for effort
and energecity – aim to be indefatigable,
undefeatable, unimpeachable and unreachable!
CONTROLS
Alright kid, I’m Frank Cardelli. I’m your trainer, yeah? I know
boxing. But who the hell are you? A loser or a champion? Listen to
me and maybe you got a chance.
Alright kid, one ring, two men – it ain’t
rocket science. The other guy is gonna
punch you. Punch him back, and harder!
I seen ‘em all, losers and winners. Seems I mostly trained losers.
Way I see it, they coulda been winners, if only they’d listened. So,
you listening? I’m takin’ a chance with you, kid. Maybe I’m stupid,
but I’m in your corner, ok?
Basic Controls:
Here’s how it goes: I call the shots, you take ‘em. You ask the questions, I answer
‘em. If it works out, sky’s the limit, know what I mean? So listen good, because you
got a lot to learn…
Right here, this is the main menu. Don’t ask for the waiter, because you only get
what you take with your own two hands. Choose a game mode by pointing your Wii
Remote at an on-screen option, and press the A Button to select.
Fight
There are two ways to fight, but first you
gotta want to fight! Hit this button and
you’re heading to the ring. Next you can
choose Exhibition or Story. Exhibition
means a quick bout against the computer
or friend. Story means you aim for the title
– start out small, try and grow tall. I hope
you’ve got those gloves set to Champion,
kid, because that’s the only story I want to
hear about...
Action: Right Hook
Controller: Wii Remote
Training
Practice makes perfect. You got two choices
– be perfect or be beaten. Train, train,
train! And when you stop dreaming about
it, wake up and do it! It’s the only way to
get the skills you need. Select this option to
enter the gym and pick a training game.
The calendar keeps track of each session,
and all the Fitness Points earned.
Action: Jab Controller: Nunchuk
Action: Straight Controller: Wii Remote
Profile
Boxers are made right here. Wanna
create or erase a profile? This is the place.
If you’re looking for the tutorial, that’s right
here as well. Step right up and learn how
to box. It ain’t just swinging your arms –
any fool can do that!
Options
Action: Left Hook Controller: Nunchuk
Change gameplay or audio options, or
check out the team behind this game.
These guys made me, you believe that?
Action: Left Uppercut
Controller: Nunchuk
8 ★ OFFFICIAL PROGRAM ★ DON KING BOXING
OFFFICIAL PROGRAM ★ DON KING BOXING ★
9
Action: Right Uppercut
Controller: Wii Remote
BODY SHOTS
Press and hold the Z Button to trigger a
Left Body Attack
Press and hold the B Button to trigger a
Right Body Attack
MOVEMENT
Use the Control Stick on the Nunchuk to
move your Boxer
Special attack
Dodge
When you fight like a winner, the special
attack spots will light up. If you can
dodge a punch, it gives you just as much
adrenaline as throwing one, yeah? When
the light is on, hold the C Button whilst
throwing a punch, and your next attack
will be real special...
Dodge: Whilst blocking tilt both the Wii
Remote and Nunchuk left, right or back to
dodge in the desired direction.
Wii Balance Board: If you’ve got a Wii
Balance Board, you can use it to dodge
punches. Lean left or right to dodge
sidewards, or bend your knees to perform
the V-Dodge. You can learn this in the
tutorial, like everything else. That’s a hint,
you follow? Take the tutorial!
TIP: If you’re using a Wii Balance Board,
you can throw a punch whilst leaning.
You can only do this if you’ve got a Wii
Balance Board.
TIP: Save the killer blow for the killer
moment. Use combos to bring down
his guard, then finish the job with your
special attack...
TIP: Word to the wise: when you dodge a
blow, you often get a big opening for a
counter punch. I’ll say it again, because
you look a little confused.. Make your
opponent miss and he’ll be wide open.
You know what to do next, yeah?
TIP: You look a little rusty in this
department, yeah? Head to the special
attack tutorial and polish your finishing
skills. Show me some class, kid. Class!
Defense
Ok, now listen good while your ears are
still on straight. You need to learn defense,
or you’ll learn a lot more about losing. You
can block and you can dodge. And you
better do both, you hear me?
Double tap the Control Stick in the same
direction to dash
Left-hand
Left-handed boxers: To swap from
orthodox to southpaw stance, press Down
on the +Control Pad of the Wii Remote. You
can now switch the Wii Remote to your left
hand and the Nunchuk to your right hand.
Combo
Combos mean extra damage, yeah? If
you wanna learn a few combos, head to
the fitness training game, and get both
hands fighting for the same team!
TIP: Time your punches and keep ‘em
smooth. It don’t work if you swing like an ape.
Rhythm, kid! Every fighter needs rhythm!
V-Dodge: If you need to duck an incoming
punch quickly lower both the Wii Remote
and Nunchuk whilst blocking
Block: Hold the A Button on the Wii Remote
and bring both your hands together. Let the
other guy waste his juice, then take him down.
A word of warning, kid – block too long and
he’ll get through. Hooks aren’t easy to block so
try dodging a little. Keep awake out there, or
you’ll be sleeping on the canvas...
Great, you’re dodging, kid! Now try and
do it when the other guy punches. If you
get real good in story mode, you’ll be
honored as an “Escape Artist”.
10 ★ OFFFICIAL PROGRAM ★ DON KING BOXING
OFFFICIAL PROGRAM ★ DON KING BOXING ★
11
Listen now, you got to strive not just to survive,
but to be the supreme dream; the terrifying,
all-defying, waking nightmare and an
earth-shaking, ring-quaking fightmare!
Exhibit your skills and prohibit your limits – I want to see
those impeccable qualities and unassailable abilities.
I want you to push the envelope so far they need to make
a solid gold stamp to pay for the postage!
THE HUD
This is what you see on the sharp end, yeah? I mean, when you’re in the ring, and
somebody’s about to be cut down. You need to understand what you’re looking at,
or you’ll soon be looking at the lights...
Health
special
attack
Red Corner
Stamina
Blue Corner
Round
Time
AT THE COUNT OF TEN
You hit the deck? You better dig deep,
and start moving fast! Shake your Wii
Remote and Nunchuk up and down
alternately, and your current health will
rise to meet your maximum health. The
clock is ticking. 10 seconds to prove you
ain’t no loser...
Once the match is over, check out the results.
You can see the success rate of all punches
thrown, as well as the judges’ marks for
each round. Analyze, and improve!
Round Number / TimerWatch the clock, and watch it close. The round number is just
above. Don’t save everything for the end, it makes me nervous!
Exhibition
Current Health bar: The light yellow bar means health. When the bar drops, so will
you. Get your guard up!
Maximum Health bar: The dark yellow bar shows how much health you can recover if
you avoid being hit, or once you hit the deck. I got a better idea: don’t hit the deck!
Stamina Bar: The grey bar shows how much you got left in the tank. If you swing like
you’re playin’ tennis; your stamina is gonna drop. If you dash too much, you’ll feel it
just as bad. That means you get slow. So try and keep some in the tank for when you
really need it.
Special Attack: Check out the three special attack spots below the stamina bar. If
you box well, these will light up. When the light comes on, hold the C Button whilst
throwing a punch and you’ll see what I mean by special!
So you wanna get in the ring with the big
boys, huh? So do it. Let’s see if you got
gloves as big as your ego. You wanna
fight right now? You’re in the right place.
This is Exhibition - this is where two guys
step up and one falls down. If you’ve
unlocked any venues or boxers in the
story mode, then they’re gonna be right
here. It works like this:
Player Select
You can choose how many players you
want to play the game with here. With
2 Wii Remotes synchronized to the Wii
console, select 2 Players to play against a
friend. Otherwise, select 1 Player to play
against the AI.
TIP: Each boxer has ability points in
three categories – strength, agility and
dexterity. In story mode you gain points
every time you win a fight, and your stats
are updated automatically.
12 ★ OFFFICIAL PROGRAM ★ DON KING BOXING
Boxer Select
Select your desired weight class and boxer
by pointing the Wii Remote at the screen
and pressing the A Button. Custom boxers
are stored in the Custom category. Each
boxer’s stats are visible on the screen.
Select proceed when you’re happy. You
happy? Happy is good, as long as you got
angry fists.
Venue Select
Take your pick and press the A Button
when you’re ready.
Unlockables
Some things you gotta work for, kid. Play
the Story mode to unlock additional
boxers and venues. Life don’t come easy,
but it comes to those with the guts to go
the distance.
OFFFICIAL PROGRAM ★ DON KING BOXING ★
13
The CREW
STORY
Listen kid, I ain’t saying you ain’t got it, but do you wanna get it?
Because here we are, me and you...some kid who wants to be a boxer. Wants to
be Undisputed Heavyweight Champion of the World, ain’t that what you told me?
Wants to fight in the Garden? Wants Don King to promote him? Big dreams, kid.
Real big dreams.
You look hungry, I’ll give you that. But hungry ain’t enough. You gotta earn it. That
means work hard, do as I say, don’t ever quit. You got that? And maybe, just maybe,
one day I’ll be saying, “Here we are, me and the champ!”
Enough dreaming, kid. Wake up and smell the sweat. This ain’t gonna be easy, and
nobody’s betting on you. Let’s see what you got...
The Kid
Who’s the kid? That’s what I’m asking right
now. I’m talkin’ about you, yeah? This is
your story. Right now you ain’t nobody,
just another amateur with big dreams
and small gloves. Make it happen, kid.
Make it happen.
PDA
It’s good to talk, right? Well nobody talks to
losers, so let’s hope you get some messages
here... Boxing ain’t just who you can beat,
it’s who you can meet. Get me?
So pay attention, because you might meet
some real important people. Press the A
Button to close the PDA when you’re done
reading the message.
Career Fighting
You ready to take this on? Because you
better believe the other guy is ready to
take you down. Step into the ring and let’s
see what you’re made of. Remember, if
you fail a fight, you can try again. Don’t
quit on me, yeah?
Classic Fighting
Sometimes I watch you and I think, hey,
this kid could learn a lesson from one of
the greats. So we’re gonna do some make
believe and put you in the past. Just work
with me here, and this is gonna seem so
real you’ll have the bruises to prove it. Get
this, kid – you’re going toe to toe with the
best boxers who ever lived. These guys
are legends, yeah? Think you can bring
down a legend? You sure ain’t the favorite
here, kid. But if you do win, your opponent
will be unlocked for exhibitions, along
with the classic venue. There might also
be some added rewards, but I ain’t telling
you everything…
Flashback
Feeling nostalgic? If you’ve already
completed story mode once, you get to
use the FLASHBACK function. This means
you can go back and play any contest in
story mode, either career or classic. Dust
off those gloves, kid - I know you’ve still
got some fighting left in you...
I’m gonna tell you this only once. You can’t become a Champion all on your own.
You hearing me? And you better watch your friends carefully, because they ain’t all
your friends. I mean, you need people to help you, but sometimes maybe they just
wanna use you. So watch out, yeah? That’s all I’m saying, just watch out.
DON KING
Promoter
Don’s the main man, no-one gonna say
otherwise. You get Don on your side, ain’t
nothing you can’t do. He walks the walk
and talks the talk. If Don’s involved, the
money’s big and the fight is bigger. Don
makes history, yeah? You want history you want Don. That don’t mean it comes
easy – Don might get you a shot, but he
ain’t throwin’ any punches, get me?
Frank Cardelli
Trainer
Sure, it’s me. What can I say? I’m an old
man. I had a few shots at glory in my
time. Trained Randall, you know that?
Don’t matter no more. And now look at
me, getting all worked up, like you got
a hope in hell, like anyone ever did. You
ain’t gonna disappoint me, are you? Oh,
you ain’t? Sure, that’s what they all said.
LARRY EASTON
Promoter
JOHNNY MARUKAMI
Cutman
You gotta watch that Johnny. He’s a real
good cutman, fix you up so nice you look
better than before. But he likes to paint the
town red, know what I mean? Fix you up
there, too…
WILTON GREEN
Agent
I don’t know this guy. I mean, I know him,
but I only know his face, yeah? He talks a
good fight, but can he make it happen?
Yeah, we’ll see. You gotta remember,
Wilton also got Silva on his cards, so
things could get tricky…
CARLA CLARK
Agent
Listen up now, you want Carla in your
corner. She knows a thing or two, and
she gets what she wants. Impress Carla,
and she might just throw you a bone with
some real juicy meat on it…
This Larry guy, he don’t care about nothing
but money. He’s got a few connections
and he’ll get you the fights, but just don’t
count on him in a tight spot. He ain’t the
loyal type, see?
RANDALL HOOPER
Retired boxer
and Cutman
So you know Randall? Yeah, we go way
back. Randall’s a good guy. Maybe too
good. He had a shot once, a real good shot.
But look at him now. Makes me sad. Nice
guys always finish last, ain’t that the truth…
14 ★ OFFFICIAL PROGRAM ★ DON KING BOXING
OFFFICIAL PROGRAM ★ DON KING BOXING ★
15
Tell me, can you go the distance?
I see you’ve got speed,
but do you have what you need
to keep the lead and in the end succeed?
Daily Training
Welcome to the gym, kid. If you wanna be the best, you need to be here the most. I
seen a lot of people come and go, but the ones who stay, they got a real chance. You
know Randall, right? Was a time when “gym” was his middle name!
You got two ways to train – either have some fun in Free Play mode, or get serious and
go for the 20 day program. I say go for the program, yeah? 20 days of this and you’ll
be fighting round ten like you ain’t even started.
Wii Balance Board: If you’ve got a Wii
Balance Board, you can use it in Fitness
Training. Real good news if you’ve
got one, because there are stepping
exercises to get your legs moving. Punish
those toothpicks!
Calendar system
Still with me? Like I’m trying to tell you, you
gotta be here day in, day out. And that
means seven days a week, follow me?
The calendar will show you when you’ve
trained, and how well. It’s easy to use, kid.
Select today’s date and it will be stamped
with a crown. If you work hard enough
and complete all the days sessions you
might just get a gold crown. As the days
go by, you’ll see which dates you trained
well on, and which you slacked off. But
you ain’t a slacker, right?
Fitness
Are you fit to fight, kid? I wanna see
you make combos so fast your hands
disappear. Alright wise-guy, no hands
behind your back, I’m not that stupid!
TIP: Be accurate! Sloppy punches are like
sloppy handshakes – they don’t do you
no favors.
16 ★ OFFFICIAL PROGRAM ★ DON KING BOXING
Jump Rope
This sorts the men from the boys, and
the boys from the babies. The more
successful jumps you make, the more you
score. If you can string together a decent
number of jumps consecutively you’ll
trigger a special move. The time limit
varies depending on the difficulty.
Bonus Time: The more special moves you
can complete during a session the more
bonus time you’ll have at the end to really
up your score. Once the clock reaches
zero you could get anything from 3-11
seconds of bonus time.
TIP: Try not to go too fast. If you loose your
rhythm and your boxer stops, get moving
as quick as you can. I realise that ain’t so
quick, but just try, ok?
Wii Balance Board: Alright twinkle-toes, if
you’ve got a Wii Balance Board, get on it
for Jump Rope. You gotta move your feet
at the same time as moving your hands.
Lift your heels to jump. In harder modes, it
gets tricky – you need to alternate left and
right heels. Skip to it, kid!
TIP: It’s all in the timing, right? Your heels
have to touch the Wii Balance Board
when the Wii Remote and the Nunchuk
are at their lowest point. Lowest point,
highest scores...
when the bag comes towards you. I said
feel the rhythm, not shake your hips! What
is this, a dance class?
What are you, kid? Amateur, contender
or champion? If you wanna challenge
in champion mode, you gotta reach
that level first. And if you want to play
champion mode in Free Play, you have
to earn it in the training program.
You wanna know how? To progress to
Champion, you need to gain crowns, and
I mean lots... Just the one to open Heavy
Bag, 3 for Speed Bag, 7 for Fitness and 9
for Jump Rope. Simple, yeah? Put in the
time, and you’ll get the reward.
Heavy Bag
Watch the bag and hit the target. If
you don’t aim straight, you don’t score
nothing. In Champion mode there will
be two targets. Can you handle that, kid?
I know you think you can, but this ain’t a
thinking man’s sport...
TIP: The key to this is hitting the right
spot, yeah? You gotta be quick to switch
between upper body and lower body
shots. Press the Z Button on the Nunchuk
or the B Button on the Wii Remote to punch
low, and release to punch high.
Speed Bag
Here’s the bag, now where’s your speed?
Hit it fast and be precise – that way you’ll
get more hits in the time limit. When you
land a blow, the bag will swing. Learn to
feel the rhythm and throw your punches
Difficulty
FITNESS POINTS
After every training game you’ll be
awarded with Fitness Points. These are a
good indication of just how hard you’ve
been working. The more effort you
put it, the more Fitness Points you’ll be
rewarded.
TUTORIAL
You wanna know a few moves? Step in
the ring and learn a thing or two. You
think you’re smarter than that? Trust me,
nobody’s too smart to train..
Still listening, kid? Alright, so listen good.
You gotta know how to hook, jab and
uppercut. You gotta know how to dodge
and how to block. This ain’t like being
at school, because school won’t switch
off the lights if you fail the test. If you do
one thing right, finish your training. Quit
halfway and I know you’ll miss something important. No quitting, you hear me?
TIP: Don’t get hung up on copying the tutorial videos. They’re just a rough guide, yeah?
They ain’t all exaclty right. Listen to your trainer and keep trying the movement till you
figure it out. Use your smarts, I know you’ve got some.
OFFFICIAL PROGRAM ★ DON KING BOXING ★
17
Practice your pugilism,
celebrate with jubilism!
*
*
OPTIONS
*
15
Want to change some rules for the Exhibiton mode? Do it here. But the best man is
still going to win…
Gameplay Options
3 KD rule
If you get knocked down three times in
one round, that’s it; referee calls it over
and out. Default is set to on.
Saved by the Bell
If you get knocked down and the bell
rings for end of round, the count is
stopped. It’s still a knockdown though,
and it’ll be scored like that on the judges’
scorecard. Default is set to off.
difficulty
Opponent aggressiveness can be set to one
of three levels: Easy, Medium, and Hard.
Easy difficulty is good for first time players,
Medium is good for more advanced
players, and Hard will challenge even
the most experienced player. Default is set
to Easy.
Profiles
Create, erase and study your profile
here. This is where your stats are at.
Accomplishments, Fitness Points you’ve
earned, unlockable info...all kinda
information, yeah? If you make waves in
the ring, you’re gonna be real proud of
this profile.
SFX
Adjust the level of sound effects in-game.
Round Length
Music
Adjust the level of background music
in-game.
ROUND COUNT
Crowds
The number of rounds in a fight, 1, 3 or 5.
Default is 3.
Adjust the volume of the crowd during
a fight.
Distance Bar
Commentary
A bar is displayed on the top of the screen
to show your distance to the opponent
and when you are in attacking range.
Default is set to off.
Adjust the level of commentary in-game.
Default is set to on.
Hit Effect
Enable or disable the subtitles during the
story mode videos. Default is set to off if
your system language is English. If your
system language is anything other than
English the default is set to on.
18 ★ OFFFICIAL PROGRAM ★ DON KING BOXING
Audio Options
The time each round will last. Default is
set to 2 minutes.
When you are hit with a damaging
punch, the game will tell you by flashing
a shockwave effect. Default is set to off.
Trouble Shoot
Wii Balance Board Trouble Shooting: You having problems with the Wii Balance Board,
kid? Select Trouble Shoot to work out what the problem is. Don’t look so glum, yeah?
This is boxing, and it ain’t always smooth. Let’s sort it out and get back to training...
Subtitle
Accomplishments
If you ain’t got a name, you ain’t nobody.
You don’t wanna be nobody, right? All the
best, they got names. The Brown Bomber,
The Eastern Assassin, those names got
class, yeah? If you fight well, you’ll get a
name, maybe something real big and
frightening. Playing the story mode is your
best bet, but if you put on a real show in
any mode, you never know what might
happen, kid. You just never know...
I ain’t training no turkey, so stay lean
and stay mean. When you finish either
a training game or a fight, you’ll see a
pop-up window, with info about all the
Fitness Points you just earned. The fitness
chart shows the number of Fitness Points
earned per fight, per day, and in total.
Look and learn.
Fitness Chart
OFFFICIAL PROGRAM ★ DON KING BOXING ★
19
BOXERS
ROUND
1
2
3
4
5
6
7
8
9
10
11
12
TOTAL
Samuel Peter
Andrew Golota
Current Boxers
Respect where respect is due, kid. These boxers know the game. Wanna test your
skills? Test them against the real pros…
Middleweight
12 ROUNDS
Heavyweight
12 ROUNDS
Samuel Peter
★
Goes by the name of “The Nigerian
Nightmare” and holds the WBC heavyweight belt at this moment. Lives cleanly,
doesn’t smoke or drink, regular churchgoer.
Takes training seriously. Wields perhaps the
strongest punch around.
Steve Cunningham
Ex-military, hence the nickname, “USS
Cunningham”. Holds the IBF cruiserweight
title right now, with a pretty impressive
record – twenty two fights, twentyone
knockouts and just the one loss.
Enzo Maccarinelli
“Big Mac” Maccarinelli has taken down
some decent opposition. Former WBO
world cruiserweight champ. Defended
the title seven times until he lost it to
another Brit. Still boxing.
VS
★
VS
Joe Calzaghe
Andrew Golota
Golota can fight and has also been
known to pull off his gloves and walk
out of the ring. Unlucky, too – he once
challenged Bowe
for the title, and
looked liked he was cruising for the the
win, when Bowe dropped to the floor,
claiming he was hit with a low blow.
Golota was disqualified, Bowe kept the
belt, the crowd rioted!
Shannon Briggs
Shannon “The Cannon” Briggs” has seen
it all. Grew up in a rough neighbourhood,
was even homeless at one time. Made it
to the top, despite also having asthma – a
condition no other heavyweight champ has
suffered from. Fought some classics – once
beating a dominant Liakhovich with a
punch that knocked him out of the ring. One
second remained on the clock!
O’Neil Bell
Chad Dawson
Nobody knows where O’Neil is. Maybe
he’ll turn up for a fight, but right now, who
knows? Former unified cruiserweight
champ, and would be great if he came
back and focused on his boxing again.
Dawson is a former WBC light heavyweight champ. He has defended
his title twice already. They call him
“Bad Chad”.
Calzaghe is one of the best of all time. WBO
super middleweight champ for over ten
years! Nobody has held any title longer,
except Joe Louis. Calzaghe has defended
his title over twenty times, and still makes
it look too easy. They call him “The Pride of
Wales”, and they’re right to be proud!
Arthur Abraham
“King Arthur” Abraham is the current IBF
middleweight champ. He beat Miranda
for that one. Miranda broke his jaw twice,
but King Arthur stuck it out and won.
Kelly Pavlik
Kelly “The Ghost” Pavlik! Reigning unified
middleweight champ – thirty-four
victories, one loss, and thirty knockouts!
Edison Miranda
Edison “Pantera” Miranda… This guy’s
life is a story. He was abandoned when
he was a month old! Spent his childhood
working the fields in Columbia. By twelve,
he was doing a man’s job in a construction
outfit. He trained hard, and then trained
harder. Now he’s a pro. Doesn’t ever drink
and always goes to bed early.
Daniel Santos
Luis Collazo
Former WBO light middleweight champ.
Took fifteen months off, then returned to
the ring. Seems you can leave the ring,
but the ring won’t leave you…
Collazo, he’s a welterweight and a
proud Brooklynite. Former WBA champ,
too. Knows his way around the ring, I’ll
tell you that.
Ricardo Mayorga
Andre Berto
They call this guy “El Matador”. He likes
to entertain. Ate a slice of pizza at the
weigh-in once, just to prove how light he
was. Former WBA and WBC champ, at
welterweight.
Twenty-one fights, twenty-one wins.
Eighteen knockouts. That ain’t bad at
all. He’s fast and strong. Keep your eye
on this one.
ROUND
1
2
3
4
5
6
7
8
9
10
11
12
TOTAL
Joe Calzaghe
Kelly Pavlik
20 ★ OFFFICIAL PROGRAM ★ DON KING BOXING
OFFFICIAL PROGRAM ★ DON KING BOXING ★
21
Lightweight
Classic Boxers
12 ROUNDS
These fighters are the cream of the crop. Do well, and you might get to meet a few,
glove to glove…
Archie Moore
★
VS
Juan Diaz
Formerly held the unified WBA, WBO and
IBF lightweight title. Went thirty-three
fights without losing.
Jose Luis Castillo
“El Terrible”, is his nickname. Former
WBC lightweight champ. Fifty-nine wins
and forty eight knockouts. Only one loss.
A tough fighter from Mexico.
Elio Rojas
Rojas is one to watch, get me? Only
been pro for three years, but he won a
gold medal as an amateur. That’s got to
mean something, and it don’t mean he’s
a chump.
Nate Campbell
Known as “The Galaxy Warrior”. Has
beaten Diaz, which makes him the
current IBF, WBA and WBO world
lightweight champ.
ROUND
1
2
3
4
Daniel Ponce de Leon
Five foot, five inches of southpaw talent,
right here – and the current WBO junior
featherweight champ. He’s defended
that belt six times so far, don’t show no
sign of giving it up.
One hundred and forty one knockouts!
A record never beaten. Archie boxed for
twenty seven years – he was the only guy
who ever fought Rocky Marciano and
Muhammad Ali. He became the light
heavyweight champ at the tender age
of thirty nine.
Rocky Marciano
Rocky fought forty nine times. Rocky won
forty-nine times. No other world champion
has ever remained undefeated. Perhaps
only Joe Louis was better. They said
Rocky punched harder than an armourpiercing bullet.…
Julio Diaz
Joe Louis
Another Diaz family representative. A classy
fighter. Former IBF lightweight champ.
5
6
7
8
9
10
11
12
Joe “The Brown Bomber” Louis was the
best heavyweight champ there ever was.
He defended his title twenty five times,
and took down so many contenders that
they called it “Bum of the Month Club”.
People say his punch was so compact,
it only had to go six inches to switch out
the lights!
TOTAL
Juan Diaz
Daniel Ponce de Leon
James Braddock
Jim took some real beatings and just
kept on coming. He once fought Joe
Louis with arthritis in his hand, but
never complained. He lost that one, but
it was typical of his style. They called
him “Cinderella Man”, because of his
incredible journey from nothing to
champion of the world.
ROUND
1
2
3
4
5
6
7
8
9
10
11
12
TOTAL
Rocky Marciano
Joe Louis
22 ★ OFFFICIAL PROGRAM ★ DON KING BOXING
OFFFICIAL PROGRAM ★ DON KING BOXING ★
23
Floyd Patterson
Ken Norton
Patterson was twenty one when he
became heavyweight champ. That
made him the youngest ever. He KO’d
Archie Moore to win that belt, and Archie
was twice his age. Talk about old versus
young – this coulda been pop versus son!
This guy beat Ali. Broke his jaw too.
Ali beat him in a rematch, but it was
close. Ken Norton had a unique style of
blocking – he held his arms up so his
elbows stuck out either side. In eighty-six
he was involved in a car crash. He had
so many broken bones, his doctor told
him he’d never walk or talk again. He
defied both those predictions.
Max Baer
“Madcap Maxie” was a character.
Constantly wise-cracking and clowning
around. This was in the Great Depression,
and he lifted people up a bit. But he
wasn’t a softie – he had maybe the most
powerful right in history. Max was a
flashy performer, but he was one of the
toughest ever.
Larry Holmes
They called him “The Eastern Assassin”,
and he earned his nickname. He
defended the heavyweight title twenty
times – only Joe Louis can beat that.
He shares the record for most title fight
knockouts in a row. Eight knockouts!
1
2
3
4
5
Outside the ring, Chris wears a monacle,
and is known as an eccentric. Inside
the ring, he was undefeated as a
middleweight. Once, he KO’d a boxer
called Watson. Watson nearly died, and
that shook Eubank badly. He nearly
quit the sport, but quitting wasn’t his
style. Eubank kept boxing, and Watson
recovered, slowly but surely, though the
doctors said he might never use his legs.
Against all odds, Watson did the London
marathon, and Eubank did it with him.
Nigel Benn
6
7
8
9
10
11
12
It’s one thing being the best in the gym, something else doing the business when
everybody’s watching. Every venue’s different, know what I mean? I mean got its
own feel, its own sound, even got its own smell. You get to like some, you get to hate
others. Do well in your career and you might be able to unlock some real nice ones,
maybe even one of the big three…
Madison Square Garden, New York
Chris Eubank
Known as the “Dark Destroyer”, this boxer
held world titles at both middleweight
and super middleweight. Eubank was
his arch-rival. Whenever they fought, it
was big news. Some called it, “A war to
end all wars”.
ROUND
VENUES
Boxing grew up at the Garden. All
the greats either fought here or
wanted to. In fifty-four, they had the
first color TV boxing fight. In seventyone, Joe Frazier and Muhammad
Ali. They called that one the Fight of
The Century.
Trump Taj Mahal, Atlantic City
The Taj Mahal means money. Get
this one and you’d better polish your
gloves, or else they might not let
you in…
TOTAL
Chris Eubank
Nigel Benn
Boardwalk Hall, Atlantic City
Now here’s a real sweet venue. Ain’t
just nobody gets to fight here. Tyson,
Holmes, Holyfield… Big names, yeah?
This place has seen it all. The first
boxing match here was in twentynine, so there’s real history under
this roof.
24 ★ OFFFICIAL PROGRAM ★ DON KING BOXING
OFFFICIAL PROGRAM ★ DON KING BOXING ★
25
CREDITS
Acting QA Lead
Licensing Director
Nightshift QA Lead
Licensing Assistant
Acting Senior Tester
Web Content Manager
Ryan Hunt
Mark Goodrich
Nightshift Senior Tester
International Marketing
& PR Assistant
Sr. Marketing Project
Manager
Quality Assurance Team
David Barksdale
Lori Durrant
2K GAMES CHINA
Testers
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Liu Jing
Guo De Min
Chen Kan
Chen Li
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Xia Tai Yi
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Chen Qin
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Zhang Xing
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Ding Quan Qi
Artists
Cai Su Xian
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Lu Hang
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Luo Qiong Li
Yang Jiang
Lead Game Designer
Chen Qiang Pan
Game Designers
Zou Jun Jie
Mo Xin
Liu Jin
Shen Yi Qian
Chief Lead Artist
Xu Xiao Qiang
Chief Lead Animator
Shen Hui
Technical Director
Sun Ting
Production Director
Liu Jing
General Manager
Julien Bares
Special Thanks
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Liu Hua
Zhang Qiang
Pierre André
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2K
President
Christoph Hartmann
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David Ismailer
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Greg Gobbi
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Lesley Zinn
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Special Thanks
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Shi Yang
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Xiao Li
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CONTRIBUTIONS
QA Technicians
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James Witt
Motion Capture Talent
Enzo Maccarinelli
Tobias Webb
Mark Clauzel
Ian McLaughlin
Beverley Fox
Carl Kennedy
Chris Snyder
26 ★ OFFFICIAL PROGRAM ★ DON KING BOXING
OFFFICIAL PROGRAM ★ DON KING BOXING ★
27
Story, Characters & Script
Spanish Commentary
THE MUSTARD CORPORATION José Ángel Fuentes
Maurice Suckling
Marek Walton
Héctor Garay
Story Consultant
Voiceworks Productions, Inc.
Mario Van Peebles
Talent
Don King
Mario Van Peebles
Jim Cantafio
Michael Bentt
Richard “Razor” Sanders
Jennifer Karen Lee
Jarvis George
John Cygan
James Ward
Hector Atreyu Ruiz
Laura Putney
Menamy Mitanes
Bria Myles
Heather Vandeven
Natasha Alam
Ella Thomas
Sonny King
Rolandas Hendricks
Garth McLean
Erica Zodtner
John Bentley
Shannon Briggs
Joe Calzaghe
Samuel Peter
Ken Norton
Larry Holmes
Andrew Golota
Nolan North
Vanessa Marshall
Philip Anthony Rodriguez
Fred Tatasciore
Dave Fennoy
Andre Carthron
Philip Cerda
Talent Casting
Additional Voice Direction
Douglas Carrigan
Voice Recording Studios
Atlantis Group
Recording
Ron Rose Productions
Five Star Productions
Voice Editing
For Fox Sound Studios
Michael Tekulve
Nelson Everhart
Keith Fox
Jason Richter
George Zeis
Caleb Halter
John Moran
Rochelle Sawyers
DOCUMENTARY
Director
Matthew Seymour
Camera
Scott Jason Farr
Boris Price
Randy Farrow
Gaffers
Sean McElwee
Eric Curtis
Sound
Tim Hays
Makeup
Blow by Blow Commentary
Davia Matson
Dawn Broussard
Pundit Commentary
Film Editing and Effects
MINE FILMS
Jim Lampley
Hall of Fame Manager
& Trainer
Emanuel Steward
French Commentary
Jean-Claude Bouttier
Christian Delcourt
Italian Commenatry
Diane Bolt
Rory Hinds
Score and Sound Mix
Fox Sound Studios
Michael Tekulve
Nelson Everhart
Keith Fox
Ron Fish
Ruggero Andreozzi
Oliviero Corbetta
Theme Music
German Commentary
Music Licensing
Fox Sound Studios
Thomas Albus
Eric Brodka
Mexican / Spanish
Commentary
Ricardo Celis
Bernardo Osuna
Bootsy Collins
Richard Fox
Manual Writer
Robin Mueller
DON KING
PRODUCTIONS Inc.
Don King
28 ★ OFFFICIAL PROGRAM ★ DON KING BOXING
With special thanks to:
Kimi Zabihyan, Dana Jamison
& John Wirt
Photos and Video Footage
courtesy of Don King
Productions
Randall Jones and Grace
Johansson
Special Thanks
Chip Meyers – ProBout
Jeff Bleier – Double Fusion
Wild Card Boxing Club
Newbridge Boxing Club
Whitefire Theater
Splashlight
Ian & Stephanie McLagan
Pinky’s Automotive
PMW
Abel Cine Tech
Ben Kitay Studios
Smashbox Studios
Barry Marine – The Seacrest
Sun Media Productions
FMOD Ex Sound System
Firelight Technologies
LiveMove
Motion Recognition
Powered by AiLive™
LiveMove™
www.ailive.net
AiLive and LiveMove are
trademarks of AiLive, Inc. in
the United States and other
countries.
Uses Bink Video Technology.
©1997-2008 by RAD Game
Tools, Inc.
MUSIC
“PRIZEFIGHTER”
(Theme Track)
Bootsy Collins for Bootzilla
Productions
Musicians:
Beats & Keys: Hi-Tek
Keyboards: Morris Kode
Live Drums: Bootsy Collins
Special De-Fects: Tobotious &
Bootzilla Traben
Space Bass: Bootsy Collins
“Rap” Round 1: DJizzle
“Rap” Round 2: Piakhan
Vocals: Bootsy Collins
King Of Rap: Don King
Extra Beats & Percussion: Bootsy
& Tobotius Wax Manipulations
by: “Tobotius”
Horns: Fred Wesley & The NatiHorns
Mixed by: Bootsy & Tobe
Donohue
Recorded at: Hi-Tek & Bootzilla
Rehab Studio’s Engineered by:
Hi-Tek & Bootsy Pro-Fools by:
Tobe Donohue & Alex Fraser
‘’SUPERJAM (FLO DYNAMICS REMIX)’’
Performed by All Good Funk Alliance
Written by Frank Cueto
Published by All Good Funk Alliance
Funk Weapons International LLC.
‘’EYE OF THE TIGER’’
Performed by Survivor
Courtesy of Volcano Entertainment III, LLC
By arrangement with SONY BMG MUSIC
ENTERTAINMENT
Written by James Peterik and Frank Sullivan
Sony/ATV Melody/Rude Music/Three Wise Boys
Music LLC (BMI)50%
WB Music Corp. (ASCAP) 50%
Copyright 1982 Sony/ATV Music Publishing LLC,
Rude Music,
Three Wise Boys Music LLC, WB Music Corp. All
rights on behalf of
Sony/ATV Music Publishing LLC, Rude Music and
Three Wise Boys Music
LLC administered by Sony/ATV Music Publishing
LLC,
8 Music Square West, Nashville, TN 37203.
All rights reserved. Used by permission.
‘’HARLEM SHUFFLE’’
Written by Bob Relf and Earl Nelson
Performed by Bob & Earl
Published by BO-REL MUSIC (BMI), REL-NEL
MUSIC (BMI and
KEYMEN MUSIC (BMI) administered by Bug
Courtesy of Bob & Earl Master Recordings,
by arrangement with Bug.
‘’KILL CITY’’
Written by Iggy Pop/James Williamson
Published by James Osterberg Music/Strait
James Music/
Cruisin Music/Bug Music. Courtesy of Bomp
Records.
Published by BUG MUSIC (BMI), STRAIT JAMES
MUSIC (BMI)
and CRUISIN’ MUSIC (BMI) administered by Bug.
‘’GIVE UP THE FUNK’’
Written by George Clinton, Jr./William Earl
Collins/Jerome Brailey
Bridgeport Music Inc. (BMI). Courtesy of
Westbound Records
‘’ATOMIC DOG’’
Written by George Clinton, Jr./Garry M. Shider/
David L. Spradley
Bridgeport Music Inc. (BMI)/Southfield Music Inc.
(ASCAP)
Courtesy of Westbound Records
‘’PUMPIN IT UP’’
Written by Ronald Ford/Garry M. Shider/
Barbarella Bishop/
Garett Shider. Bridgeport Music Inc.
Courtesy of Westbound Records
‘’WHAT IS HIP’’
Performed by Tower of Power
Courtesy of Epic Records
By arrangement with SONY BMG MUSIC
ENTERTAINMENT
Written by Emilio Castillo, John David Garibaldi,
Stephen Kupka. Espy Music Group
‘’DIGGIN ON JAMES BROWN’’
Performed by Tower of Power
Courtesy of Epic Records
By arrangement with SONY BMG MUSIC
ENTERTAINMENT
Written by Emilio Castillo, Kenneth Kessie,
Stephen Kupka. Espy Music Group
‘’TURN ME LOOSE, I’M DR. FEELGOOD’’
Performed by James Brown
Courtesy of Volcano Entertainment III, LLC
By arrangement with SONY BMG MUSIC
ENTERTAINMENT
‘’FOREPLAY/LONGTIME’’
Performed by Boston
Courtesy of Epic Records
By arrangement with SONY BMG MUSIC
ENTERTAINMENT
‘’PLAY THAT FUNKY MUSIC’’
Performed by Wild Cherry
Courtesy of Epic Records
By arrangement with SONY BMG MUSIC
ENTERTAINMENT
‘’IT’S TRICKY’’
Performed by Run-DMC
Written by Joseph Simmons, Darryl McDaniels,
Jason Mizel
and Rick Rubin. © 1986 RABASSE MUSIC LTD (NS)
AND
RUSH GROOVE MUSIC (ASCAP). ALL RIGHTS
ADMINISTERED BY
WARNER/CHAPPELL MUSIC LTD. ALL RIGHTS
RESERVED.
Courtesy of Arista Records.
By arrangement with SONY BMG MUSIC
ENTERTAINMENT.
‘’KING OF ROCK’’
Performed by Run-DMC
Written by Darryl McDaniels, Lawrence Smith
and Joseph Simmons
Courtesy of Arista Records
By arrangement with SONY BMG MUSIC
ENTERTAINMENT
© 1985 RABASSE MUSIC LTD (NS) AND
RUSH GROOVE MUSIC (ASCAP) ALL RIGHTS
ADMINISTERED BY WARNER/CHAPPELL MUSIC LTD.
ALL RIGHTS RESERVED.
‘’COME ON WITH IT’’
Performed by Tower of Power
Courtesy of Epic Records
By arrangement with SONY BMG MUSIC
ENTERTAINMENT
Written by Emilio Castillo, Stephen Kupka.
Espy Music Group
OFFFICIAL PROGRAM ★ DON KING BOXING ★
29
‘’HARD TIMES’’
Performed by Run-DMC
Written by Joseph Simmons, Darryl McDaniels,
Lawrence Smith
and William Waring. Courtesy of Arista Records
By arrangement with SONY BMG MUSIC
ENTERTAINMENT
© 1984 RABASSE MUSIC LTD (NS) AND RUSH
GROOVE MUSIC (ASCAP)
ALL RIGHTS ADMINISTERED BY WARNER/
CHAPPELL MUSIC LTD.
ALL RIGHTS RESERVED
‘’PIMPIN’ HARD’’
Composed by Malcolm Kirby (ASCAP), James H.
Martin (ASCAP),
Robert Lee Miller (BMI)
Published by pigFACTORY USA LLC (ASCAP) and
Monkeyfactory (BMI)
Performed by B.A.S.K.O. by arrangement
through pigFACTORY USA LLC.
‘’BRING THE CROWD’’
‘’JUST LET IT GO’’
Written by Romell Regulacion/RAZED IN BLACK
Published by DIMENSION GATE MUSIC (BMI)
‘’DRAGON RYDER’’
Written by Icarus Witch
Published by NEMETON SOUNDS (ASCAP)
‘’FUTURE UNKNOWN’’
Written by Romell Regulacion/RAZED IN BLACK
Published by DIMENSION GATE MUSIC (BMI)
‘’FIRE, NUTS, AND BOLTS’’
Performed by Heavy Metal Guitar Heroes
Published by DIMENSION GATE MUSIC (BMI)
Performed by Subnoize Souljaz
Mike Kumagai (BMI) Suburban Noize Music
(BMI)
Brian Mahoney (ASCAP) Bigbeatdown Music
(ASCAP)
David Alexander (ASCAP) Project Upwords Music
Brad Xavier (BMI) Daddy X Music (BMI)
‘’HOOLIGAN’’
Performed by Big B
Brian Mahoney (ASCAP) Bigbeatdown Music
(ASCAP)
Ulpiano Reyes (ASCAP) Latin Connection Music
(ASCAP)
Bronek Worblewski (BMI) Mackaframalama
(BMI)
From Cleopatra Records
‘’SPOILED’’
Performed by Hollywood Roses
Written by M. Diamond, C. Veil
Published by DIMENSION GATE MUSIC (BMI)
30 ★ OFFFICIAL PROGRAM ★ DON KING BOXING
‘’DESTRUCTOR’’ ‘’ELECTRIC BOGEE’’ Preformed by Level Written by Edward Faris Robert Patrick Reeves Published by Riseform Music (ASCAP) 100%
Performed by Cliff Lin Written by Cliff Lin Published by Riseform Music (ASCAP)
o/b/o itself & Must Kill (ASCAP) 100%
‘’ON THE RISE’’
Performed by Julian Beeston Written by Julian Beeston Published by Riseform Music (ASCAP)
o/b/o itself & Consumed Publishing (ASCAP) 100%
‘’A.T.V.’’
‘’SO IT BE’’
Performed by Kottonmouth Kings
Brad Xavier (BMI) Daddy X Music (BMI)
Dustin Miller (BMI) Green Two Da Bing
Timothy McNutt (ASCAP) Pack and Snap (ASCAP)
Mike Kumagai (BMI) Suburban Noize Music
(BMI)
‘’BULLFIGHTER’’ From RipTide Music
‘’AGAIN AND AGAIN’’ ‘’DOWN 4 THA CROWN’’
Performed by Young MC Written by Marvin Young Published by Music & Media International
o/b/o of Young Man Moving (ASCAP) 100%
Performed by Steve Hunter Written by Steve Hunter Published by Riseform Music (ASCAP)
o/b/o itself & Deaconsongs (ASCAP) 100%
Performed by Kingspade
Timothy McNutt (ASCAP) Pack and Snap
(ASCAP)
Dustin Miller (BMI) Green Two Da Bing (BMI)
Mike Kumagai (BMI) Suburban Noize Music
(BMI)
Performed by (H.E.D.)pe
Paulo Gomes (ASCAP) M.C.U.D. (ASCAP)
Jackson Benge (ASCAP) Benge Music (ASCAP)
Mark Bistany (BMI) Moke Music (BMI)
Doug Boyce (ASCAP) DJ Product 1968 Music
Mark Young (ASCAP) Mawk Music (ASCAP)
‘’BRING IT’’ Performed by Daniel Lenz Written by Daniel Lenz Published by Riseform Music (ASCAP)
o/b/o itself & Psykohed Music (ASCAP) 100%
‘’AGGRESSOR’’ ‘’ALL ON THE LINE’’ Performed by DJ Kambo Written by Huseyin Erdinc Kamisli Published by Riseform Music (ASCAP) 100%
‘’ETHICS EQUALS OPTIONAL’’ Performed by Cliff Lin Written by Cliff Lin Published by Riseform Music (ASCAP)
o/b/o itself & Must Kill (ASCAP) 100%
‘’FUNK N’ TELL’’ Performed by Crispin Cio Written by Crispin Cio Published by Via Marina Music (BMI)
o/b/o itself & Crispin MC Music (BMI) 100%
‘’HARD NIGHTS’’
Performed by Young MC Written by Marvin Young Published by Music & Media International
o/b/o of Young Man Moving (ASCAP) 100%
Performed by Ron Komie Written by Ron Komie Mark Heyes Published by Via Marina Music (BMI)
o/b/o itself & Stirring Strum Music (BMI)
Songs For Kayla (BMI) 100%
‘’ALL OR NOTHING’’ ‘’HERE’S JOHNNY’’ Performed by Phunkpiranha Written by Kevin Waddington Published by Riseform Music (ASCAP) 100%
‘’ALLA KOJACK’’ Performed by Joe Webb Written by Joe Webb Published by Via Marina Music (BMI) 100%
‘’BADDEST AROUND’’ Performed by Dexter Sanders Written by Dexter Sanders Published by Riseform Music (ASCAP)
o/b/o itself & King of The Underground Music
(ASCAP) 100%
‘’BLAZE OF GLORY’’ Performed by Julian Beeston Written by Julian Beeston Published by Riseform Music (ASCAP)
o/b/o itself & Consumed Publishing (ASCAP) 100%
‘’BOUNCE’’ Performed by John John Written by Johnny Glanton Published by Via Marina (BMI)
o/b/o itself and John-John Inc. (BMI) 100%
Performed by Brad Heck Written by Brad Heck Published by Riseform Music (ASCAP)
o/b/o itself & Krystal Chastin Music (ASCAP) 100%
‘HIT ‘EM HARD’’ Performed by Young MC Written by Marvin Young Published by Music & Media International
o/b/o of Young Man Moving (ASCAP) 100%
‘’HOT ONE’’ Performed by Young MC Written by Marvin Young Published by Music & Media International
o/b/o of Young Man Moving (ASCAP) 100%
‘’SPARKS’’
Performed by The Waking Hours Written by Thomas B. Richards Published by Riseform Music (ASCAP)
o/b/o itself & December Sun Publishing (ASCAP)
100%
‘’STRESS TEST (Instrumental)’’ Performed by Young MC Written by Marvin Young Published by Music & Media International
o/b/o of Young Man Moving (ASCAP) 100%
‘’STRETCH YOUR METAL’’ Performed by Ron Komie Written by Ron Komie Published by Via Marina Music (BMI)
o/b/o itself & Stirring Strum Music (BMI) 100%
‘’STRICTLY CONFIDENTIAL’’ Performed by Nard Berings Written by Nard Berings Published by Riseform Music (ASCAP)
o/b/o itself & Freshbeat (ASCAP) 100%
‘’SUPERHERO (VER. 2)’’ Performed by Level Written by Edward Faris Robert Patrick Reeves Published by Riseform Music (ASCAP) 100%
‘’THAT’S RIGHT’’ Performed by Young MC Written by Marvin Young Published by Music & Media International
o/b/o of Young Man Moving (ASCAP) 100%
‘’UNIVERSAL BLACKNESS’’ Performed by Brightside Darkside Written by Josh Mobley (ASCAP) 48% Michael
Porter (ASCAP) 48%
Lark Mobley 4%. Published by Riseform Music
(ASCAP)
o/b/o itself & Brightside Darkside Music &
Blacksoil Project Publishing (ASCAP) 100%
‘’WHERE’S THE PARTY AT (EDIT)’’ Performed by Young MC Written by Marvin Young Published by Music & Media International
o/b/o of Young Man Moving (ASCAP) 100%
‘’YESTERDAYS GONE’’ Performed by Stereo Black Written by Logan Mader Lucas Banker Published by Riseform Music (ASCAP)
o/b/o itself & The Wake (ASCAP) & Logan Mader
Music (ASCAP) 100%
‘’IS YOU READY’’ Performed by John John Written by Johnny Glanton Published by Via Marina (BMI)
o/b/o itself and John-John Inc. (BMI) 100%
‘’NEW REVOLUTION (Instrumental)’’
Performed by The Waking Hours Written by Thomas B. Richards Published by Riseform Music (ASCAP)
o/b/o itself & December Sun Publishing (ASCAP)
100%
OFFFICIAL PROGRAM ★ DON KING BOXING ★
31
WARRANTY
Limited Software Warranty; License Agreement, and Information Use
Disclosures
This document may be updated from time to time and the current version will be posted at www.take2games.com/eula. Your
continued use of this Software 30 days after a revised version has been posted constitutes acceptance by you of its terms.
YOUR USE OF THE SOFTWARE IS SUBJECT TO THIS LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT (THE
“AGREEMENT”) AND THE TERMS SET FORTH BELOW. THE “SOFTWARE” INCLUDES ALL SOFTWARE INCLUDED WITH THIS
AGREEMENT, THE ACCOMPANYING MANUAL(S), PACKAGING AND OTHER WRITTEN, FILES, ELECTRONIC OR ON-LINE MATERIALS
OR DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND ITS MATERIALS. BY OPENING THE SOFTWARE,
INSTALLING, AND/OR USING THE SOFTWARE AND ANY OTHER MATERIALS INCLUDED WITH THE SOFTWARE, YOU HEREBY ACCEPT
THE TERMS OF THIS AGREEMENT WITH TAKE-TWO INTERACTIVE SOFTWARE, INC. (“LICENSOR”).
I. LICENSE
LICENSE. Subject to this Agreement and its terms and conditions, Licensor hereby grants you the nonexclusive, nontransferable, limited right and license to use one copy of the Software for your personal non-commercial use for gameplay
on a single computer or gaming unit, unless otherwise specified in the Software documentation. Your acquired rights are
subject to your compliance with this Agreement. The term of your license under this Agreement shall commence on the date
that you install or otherwise use the Software and ends on the earlier date of either your disposal of the Software or Licensor’s
termination of this Agreement. Your license terminates immediately if you attempt to circumvent any technical protection
measures used in connection with the Software. The Software is being licensed to you and you hereby acknowledge that
no title or ownership in the Software is being transferred or assigned and this Agreement should not be construed as a
sale of any rights in the Software. All rights not specifically granted under this Agreement are reserved by Licensor and, as
applicable, its licensors.
OWNERSHIP. Licensor retains all right, title and interest to the Software, including, but not limited to, all copyrights,
trademarks, trade secrets, trade names, proprietary rights, patents, titles, computer codes, audiovisual effects, themes,
characters, character names, stories, dialog, settings, artwork, sounds effects, musical works, and moral rights. The Software
is protected by United States copyright and trademark law and applicable laws and treaties throughout the world. The
Software may not be copied, reproduced or distributed in any manner or medium, in whole or in part, without prior written
consent from Licensor. Any persons copying, reproducing or distributing all or any portion of the Software in any manner
or medium, will be willfully violating the copyright laws and may be subject to civil and criminal penalties in the US or
their local country. Be advised that US Copyright violations are subject to statutory penalties of up to $150,000 per violation.
The Software contains certain licensed materials and Licensor’s licensors may also protect their rights in the event of any
violation of this Agreement. All rights not expressly granted to you herein are reserved by the Licensor.
LICENSE CONDITIONS. You agree not to:
(a) Commercially exploit the Software;
(b) Distribute, lease, license, sell, rent or otherwise transfer or assign the Software, or any copies of the Software, without the
express prior written consent of Licensor or as set forth in this Agreement;
(c) Make a copy of the Software or any part thereof (other than as set forth herein);
(d) Making a copy of this Software available on a network for use or download by multiple users;
(e) Except as otherwise specifically provided by the Software or this Agreement, use or install the Software (or permit others to
do same) on a network, for on-line use, or on more than one computer or gaming unit at the same time;
(f) Copy the Software onto a hard drive or other storage device in order to bypass the requirement to run the Software from
the included CD-ROM or DVD-ROM (this prohibition does not apply to copies in whole or in part that may be made by the
Software itself during installation in order to run more efficiently);
(g) use or copy the Software at a computer gaming center or any other location-based site; provided, that Licensor may offer
you a separate site license agreement to make the Software available for commercial use;.
(h) Reverse engineer, decompile, disassemble, prepare derivative works based on or otherwise modify the Software, in
whole or in part;
(i) Remove or modify any proprietary notices, marks or labels contained on or within the Software; and
(j) transport, export or re-export (directly or indirectly) into any country forbidden to receive such Software by any U.S. export
laws or accompanying regulations or otherwise violate such laws or regulations, that may be amended from time to time.
However, you may transfer the entire Software and accompanying documentation on a permanent basis to another person
as long as you retain no copies (including archival or backup copies) of the Software, accompanying documentation, or
any portion or component of the Software accompanying documentation, and the recipient agrees to the terms of this
Agreement. The Software is intended for private use only.
TECHNICAL PROTECTIONS. The Software may include measures to control access to the Software, prevent unauthorized
copies, or otherwise attempt to prevent anyone from exceeding the limited rights and licenses granted under this Agreement.
If the Software permits access to additional online features, only one copy of the Software may access those features at one
time (unless otherwise provided in the Software documentation). Additional terms and registration may be required to
access online services and to download Software updates and patches. Only Software subject to a valid license can be used
to access online services, and download updates and patches. You may not interfere with such access control measures
or attempt to disable or circumvent such security features. If you disable or otherwise tamper with the technical protection
measures, the Software will not function properly.
USER CREATED CONTENT: The Software may allow you to create content, including but not limited to a gameplay map, a
scenario, screenshot of a car design or a video of your game play. In exchange for use of the Software, and to the extent that
32 ★ OFFFICIAL PROGRAM ★ DON KING BOXING
your contributions through use of the Software give rise to any copyright interest, you hereby grant Licensor an exclusive,
perpetual, irrevocable, fully transferable and sub-licensable worldwide right and license to use your contributions in any
way and for any purpose in connection with the Software and related goods and services, including the rights to reproduce,
copy, adapt, modify, perform, display, publish, broadcast, transmit, or otherwise communicate to the public by any means
whether now known or unknown and distribute your contributions without any further notice or compensation to you of
any kind for the whole duration of protection granted to intellectual property rights by applicable laws and international
conventions. You hereby waive any moral rights of paternity, publication, reputation, or attribution with respect to Licensor’s
and other players’ use and enjoyment of such assets in connection with the Software and related goods and services
under applicable law. This license grant to Licensor, and the above waiver of any applicable moral rights, survives any
termination of this License.
INTERNET CONNECTION. The Software may require an internet connection to access internet-based features, authenticate
the Software, or perform other functions. In order for certain features of the Software to operate properly, you may be
required to have and maintain (a) an adequate internet connection and/or (b) a valid and active account with an online
service as set forth in the Software documentation, including but not limited to Windows Live, Licensor or a Licensor affiliate.
If you do not maintain such accounts, then certain features of the Software may not operate or may cease to function
properly, either in whole or in part.
II. INFORMATION COLLECTION & USAGE. By installing and using this software, you consent to these information collection
and usage terms, including (where applicable) transfer of data to Licensor and affiliated companies into a country outside
of the European Union and the European Economic Area. If you connect to the Internet when using the Software, either
through Nintendo Wi-Fi Connection, or any other method, Licensor may receive information from hardware manufacturers
or platform hosts (such as Nintendo) and may automatically collect certain information from your computer or gaming
unit. This information may include, but is not limited to, user IDs (such as gamer tags and screen names), game scores,
game achievements, game performance, locations visited, buddylists, hardware MAC address, internet protocol address,
and your usage of various game features. All information collected by Licensor is intended to be anonymous information
that does not disclose your identity or constitute personal information, however, if you include personal information (such
as your real name) in your user ID, then such personal information will automatically be transmitted to Licensor and used
as described herein.
The information collected by Licensor may be posted by Licensor on publicly-accessible web sites, shared with hardware
manufacturers, shared with platform hosts, shared with Licensor’s marketing partners or used by Licensor for any other
lawful purpose. By using this Software you consent to the Licensor’s use of related data, including public display of your data
such as identification of your user created content or displaying your scores, ranking, achievements and other gameplay
data. If you do not want your information shared in this manner, then you should not use the Software.
III. WARRANTY
LIMITED WARRANTY: Licensor warrants to you (if you are the initial and original purchaser of the Software) that the original
storage medium holding the Software is free from defects in material and workmanship under normal use and service for
90 days from the date of purchase. Licensor warrants to you that this Software is compatible with a personal computer
meeting the minimum system requirements listed in the Software documentation or that it has been certified by the gaming
unit producer as compatible with the gaming unit for which it has been published, however, due to variations in hardware,
software, internet connections and individual usage, Licensor does not warrant the performance of this Software on your
specific computer or gaming unit. Licensor does not warrant against interference with your enjoyment of the Software;
that the Software will meet your requirements; that operation of the Software will be uninterrupted or error-free, or that the
Software will be compatible with third party software or hardware or that any errors in the Software will be corrected. No oral
or written advice provided by Licensor or any authorized representative shall create a warranty. Because some jurisdictions
do not allow the exclusion of or limitations on implied warranties or the limitations on the applicable statutory rights of a
consumer, some or all of the above exclusions and limitations may not apply to you.
If for any reason you find a defect in the storage medium or Software during the warranty period, Licensor agrees to replace,
free of charge, any Software discovered to be defective within the warranty period as long as the Software is currently being
manufactured by Licensor. If the Software is no longer available, Licensor retains the right to substitute a similar piece of
Software of equal or greater value. This warranty is limited to the storage medium and the Software as originally provided by
Licensor and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect
has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to
the 90-day period described above.
Except as set forth above, this warranty is in lieu of all other warranties, whether oral or written, express or implied, including
any other warranty of merchantability, fitness for a particular purpose or non-infringement, and no other representations or
warranties of any kind shall be binding on Licensor.
When returning the Software subject to the limited warranty above, please send the original Software only to the Licensor
address specified below and include: your name and return address; a photocopy of your dated sales receipt; and a brief
note describing the defect and the system on which you are running the Software.
IN NO EVENT WILL LICENSOR BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE OR MALFUNCTION OF THE SOFTWARE, INCLUDING BUT NOT LIMITED TO, DAMAGES TO PROPERTY, LOSS
OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL
INJURIES, PROPERTY DAMAGE, LOST PROFITS OR PUNITIVE DAMAGES FROM ANY CAUSES OF ACTION ARISING OUT OF OR
RELATED TO THIS AGREEMENT OR THE SOFTWAWRE, WHETHER ARISING IN TORT (INCLUDING NEGLIGENCE), CONTRACT, STRICT
LIABILITY OR OTHERWISE, WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN NO
EVENT SHALL LICENSOR’S LIABILITY FOR ALL DAMAGES (EXCEPT AS REQUIRED BY APPLICABLE LAW) EXCEED THE ACTUAL PRICE
PAID BY YOU FOR USE OF THE SOFTWARE.
BECAUSE SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE
EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, THE ABOVE LIMITATIONS AND/OR EXCLUSION OR
LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY SHALL NOT BE APPLICABLE SOLELY TO THE EXTENT THAT
OFFFICIAL PROGRAM ★ DON KING BOXING ★
33
ANY SPECIFIC PROVISION OF THIS WARRANTY IS PROHIBITED BY ANY FEDERAL, STATE, OR MUNICIPAL LAW, WHICH CANNOT
BE PRE-EMPTED. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS THAT VARY FROM
JURISDICTION TO JURISDICTION.
TERMINATION: This Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event,
you must destroy all copies of the Software and all of its component parts. You can also end this Agreement by destroying the
Software and all copies and reproductions of the Software and deleting and permanently purging the Software from any
client server or computer on which it has been installed.
U.S. GOVERNMENT RESTRICTED RIGHTS: The Software and documentation have been developed entirely at private expense
and are provided as “Commercial Computer Software” or “restricted computer software.” Use, duplication or disclosure by
the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of
the Rights in Technical Date and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1)
and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/
Manufacturer is the Licensor at the location listed below.
EQUITABLE REMEDIES: You hereby agree that if the terms of this Agreement are not specifically enforced, Licensor will
be irreparably damaged, and therefore you agree that Licensor shall be entitled, without bond, other security, proof
of damages, to appropriate equitable remedies with respect any of this Agreement, in addition to any other available
remedies.
INDEMNITY: You agree to indemnify, defend and hold Licensor, its partners, licensors, affiliates, contractors, officers, directors,
employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and
omissions to act in using the Software pursuant to the terms of the Agreement.
MISCELLANEOUS: This Agreement represents the complete agreement concerning this license between the parties and
supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both
parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only
to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected.
GOVERNING LAW. This Agreement shall be construed (without regard to conflicts or choice of law principles) under the laws
of the State of New York, as such law is applied to agreements between New York residents entered into and to be performed
within New York, except as governed by federal law. Unless expressly waived by Licensor in writing for the particular
instance or contrary to local law, the sole and exclusive jurisdiction and venue for actions related to the subject matter
hereof shall be the state and federal courts located in Licensor’s principal corporate place of business (New York County,
New York, U.S.A.). Both parties consent to the jurisdiction of such courts and agree that process may be served in the manner
provided herein for giving of notices or otherwise as allowed by New York state or federal law. The parties agree that the UN
Convention on Contracts for the International Sale of Goods (Vienna, 1980) shall not apply to this Agreement or to any dispute
or transaction arising out of this Agreement.
IF YOU HAVE ANY QUESTIONS CONCERNING THIS LICENSE, YOU MAY CONTACT IN WRITING TAKE-TWO INTERACTIVE
SOFTWARE, INC. 622 BROADWAY, NEW YORK, NY 10012.
customer support
To receive additional support, including troubleshooting assistance,
please contact:
US Support
Phone: 1-866-219-9839
Email: [email protected]
Canadian Support
Phone: 1-800-638-0127
Email: [email protected]
34 ★ OFFFICIAL PROGRAM ★ DON KING BOXING
NOTES