Imitating Human Forms in Product Design
Transcription
Imitating Human Forms in Product Design
Imitating Human Forms in Product Design: How Does Anthropomorphism Work, When Does It Work, and What Does It Affect DISSERTATION of the University of St. Gallen, School of Management, Economics, Law and Social Sciences and International Affairs to obtain the title of Doctor of Philosophy in Management submitted by Linda Miesler from Germany Approved on the application of Prof. Dr. Andreas Herrmann and Prof. Dr. Oliver Gassmann Dissertation no. 3917 ZSUZ Druckerei, Zürich, 2011 The University of St. Gallen, School of Management, Economics, Law, Social Sciences and International Affairs hereby consents to the printing of the present dissertation, without hereby expressing any opinion on the views herein expressed. St. Gallen, May 13, 2011 The President: Prof. Dr. Thomas Bieger General Summary It is a prevalent trend in design practice to mimic human-like shapes to foster anthropomorphic perceptions in consumers. However, except for a few attempts in marketing research, it is not well understood yet how consumers actually respond to such anthropomorphic product designs. Therefore, it was the objective of my dissertation to contribute to a broader understanding on how consumers perceive and process anthropomorphic (face-like) product designs, and how (and when) such human-like product forms affect consumer emotions and preferences. In five papers, the results from a range of experimental studies are presented. The first paper deals with the perceptual and cognitive processes underlying product anthropomorphizing. We assumed that similar mental processes are involved when consumers process face-like products and human faces. In particular, we studied whether face-like product shapes trigger holistic processing in consumers, and how such face-specific processing strategies affect consumer judgments about product attributes such as quality. The second paper deals with the nature of the emotional responses to face-like shapes in product design. Applying an evolutionary psychology framework, we investigated spontaneous affective responses to car fronts and faces, which both were manipulated in accordance with the baby schema (“Kindchenschema”). Cues of the baby schema (e.g., large eyes, small nose, high forehead), which are usually present in infant faces, are known to trigger automatic positive emotions in humans, therefore, it was compelling to examine if we find the same positive effects when baby-schema cues are transferred to non-living objects such as cars. The third paper addresses how context factors affect the preference for face-like product designs. It was argued that design preferences might depend on the consumers’ consumption goals (e.g., functional vs. emotional-hedonic), so that in situations where a car should fulfil hedonic-emotional goals (e.g., be a friend) anthropomorphic product designs might be preferred over less anthropomorphic ones, whereas in situations where cars should mainly fulfil functional goals (e.g., transport) non-anthropomorphic product designs might be preferred. The fourth and the fifth paper have been previously published in conference proceedings; they contain parts of the first and the second paper respectively. Allgemeine Zusammenfassung Es ist ein verbreiteter Trend in der Designpraxis, Produkte mit menschlichen Formen auszustatten, um beim Konsumenten anthropomorphe Wahrnehmungen zu fördern. Bis auf wenige Studien im Marketing wurde bisher kaum wissenschaftlich erforscht, wie Konsumenten tatsächlich auf anthropomorphe Designs reagieren. In diesem Sinne war es das Ziel dieser Dissertation, zu einem breiteren Verständnis darüber beizutragen, wie Konsumenten anthropomorphe (gesichtsartige) Designs wahrnehmen und verarbeiten, und welchen Effekt solche Designs (unter welchen Bedingungen) auf Emotionen und Präferenzen des Konsumenten haben. In fünf Artikeln werden die Ergebnisse aus einer Reihe von experimentellen Studien präsentiert. Der erste Artikel beschäftigt sich mit perzeptuellen und kognitiven Prozessen, die der Vermenschlichung von Produkten zugrunde liegen könnten. Es wurde die Annahme überprüft, dass bei der Verarbeitung von gesichtsartigen Designs ähnliche mentale Prozesse involviert sind wie bei der Gesichtsverarbeitung. Hierzu wurde untersucht, ob gesichtsartige Autofronten holistische Verarbeitungsprozesse auslösen und wie sich solche Mechanismen, die eigentlich typisch für die Verarbeitung von Gesichtern sind, auf Urteilsprozesse von Konsumenten auswirken (z.B. Qualitätsurteile). Der zweite Artikel beschäftigt sich mit emotionalen Reaktionen auf gesichtsartige Designs. Da bekannt ist, dass Merkmale des Kindchenschemas (z.B. grosse Augen, eine kleine Nase, eine hohe Stirn) aufgrund ihrer evolutionären Bedeutung beim Betrachter automatisch positive Emotionen auslösen, wurde untersucht, ob vergleichbare Effekte gefunden werden können, wenn das Kindchenschema auf artifizielle Objekte wie Autofronten übertragen wird. Der dritte Artikel beschreibt eine Studie, in der untersucht wurde, welchen Effekt Kontexteinflüsse auf Präferenzen für gesichtsartige Designs haben. Es wurde davon ausgegangen, dass die Ziele von Konsumenten, die sie durch den Kauf oder die Benutzung eines Produkts versuchen zu erreichen (d.h. hedonistische vs. utilitaristische Ziele), darüber entscheiden, welche Produktdesigns sie bevorzugen. Der vierte und fünfte Artikel wurden bereits in Konferenzbänden veröffentlicht und beschreiben Ausschnitte aus dem ersten bzw. zweiten Artikel. Table of Contents I. Paper 1 (Main Paper) ...............................................................................p. 05 – 43 Miesler, Linda, Jan R. Landwehr, Ann L. McGill, and Andreas Herrmann, “The Face of Anthropomorphism: The Effects of Face-like Product Design Features on Consumers’ Perceptions and Evaluations of Products.” II. Paper 2 (Main Paper) ............................................................................ ...p. 44 – 75 Miesler, Linda, Helmut Leder, and Andreas Herrmann, “Affective Consumer Responses to Babies in Non-Faces and Non-Babies: An Evolutionary Perspective of Baby-Schema Effects in Product Designs.” III. Paper 3 (Main Paper) ...............................................................................p. 76 – 91 Miesler, Linda, “Do I Need a Car or a Friend? A Scenario-Based Investigation of the Context Dependency of Preferences for Anthropomorphic Product Designs.” IV. Paper 4 ................................................................................................... .p. 92 – 110 Miesler, Linda, Jan R. Landwehr, Andreas Herrmann, and Ann L. McGill (2010), “Consumer and Product Face-to-Face: Antecedents and Consequences of Spontaneous Face-Schema Activation,” Advances in Consumer Research, 37, 536-537. V. Paper 5 ................................................................................................... p.111 – 124 Miesler, Linda and Helmut Leder (2010), “The Cute Look: Baby-Schema Effects in Product Design,” Proceedings of the 7th International Conference on Design & Emotion, Chicago. Paper 1: The Face of Anthropomorphism: The Effects of Face-Like Product Design Features on Consumers’ Perceptions and Evaluations of Products Linda Miesler(1), Jan R. Landwehr(2), Ann L. McGill(3), Andreas Herrmann(4)∗ Abstract Regarding the product form’s impact on anthropomorphizing, we addressed two questions: Do face-like product forms trigger mental processes which are similar to human face-processing and, what is the effect of such anthropomorphic forms on higher-order cognitive processes? Using pictures of cars as stimuli in three experiments, findings reveal that car fronts that appear to have facial features automatically trigger the human schema more than the car schema whereas car sides do not. Findings also reveal that processing of car “faces” triggers processing similar to human faces, specifically, greater reliance on holistic as opposed to analytical processing. Holistic processing for cars with face-like designs also leads to less reliance on negative information in forming product evaluations even when that negative information is focal to the judgment. Our results provide important theoretical implications for the concept of product anthropomorphism as well as practical ones for the area of product design. Introduction Products sometimes give the appearance of having faces. Clocks and cars are common examples of anthropomorphized objects (Aggarwal and McGill 2007; Labroo, Dhar, and Schwarz 2008) but apart from clocks and cars many products may be seen to have features akin to eyes, nose, or a mouth as illustrated in a recent advertising campaign by American Express (see Figure 1) and the numerous images on websites devoted to collecting examples of “faces in places” (e.g., http://facesinplaces.blogspot.com/). While such examples of products with human features are common, the study of anthropomorphized objects is not. Until now, consumer researchers have studied other ∗ (1) Linda Miesler, Doctoral Candidate, Center for Customer Insight, University of St. Gallen; (2) Jan R. Landwehr, Assistant Professor of Marketing, Center for Customer Insight, University of St. Gallen; (3) Ann L. McGill, Sears Roebuck Professor of General Management, Marketing and Behavioral Science, Booth School of Business, University of Chicago; (4) Andreas Herrmann, Professor of Marketing, Center for Customer Insight, University of St. Gallen 6 Paper 1: The Face of Anthropomorphism aspects of anthropomorphism such as brand personality (Aaker 1997; Yoon et al. 2006) and the formation of relationships with brands (Aggarwal 2004; Fournier 1998) but few studies have considered the effects of physical characteristics (i.e., of the mere product form) of anthropomorphized products. FIGURE 1 American Express Advertisement Showing a Product with Human Facial Features An exception is recent work by Aggarwal and McGill (2007) who explicitly considered the influence of marketers’ efforts to present a product as possessing human qualities. In this work, the authors take a “top-down” view of anthropomorphism, in which the marketer proposes the metaphor between the object and the human, for example, by having the product speak. The object then either possesses or lacks physical features that make the metaphor easy or difficult to grasp, respectively, for example, through facial features or body shape. Testing a schema congruity model of evaluation (Mandler 1982; Meyers-Levy and Tybout 1989), Aggarwal and McGill report more favorable evaluations when the product’s physical features make it easy to see the product as human, that is, when the features are congruent with the activated human schema. The present research adds to the scarce literature on the nature of anthropomorphism in consumer behavior and extends Aggarwal and McGill’s inquiry by isolating the direct effects of a product’s physical appearance on consumer perceptions and Paper 1: The Face of Anthropomorphism 7 judgments. Therefore, unlike the Aggarwal and McGill studies in which the humanrelated mental concepts were activated beforehand to shape the interpretation of the visual input, in the present research we consider spontaneous or “bottom up” anthropomorphism. That is, we consider the effects of anthropomorphism that is driven solely by perceptions of the physical features of the object without any further prompting by the marketer or other outside entity, a form of anthropomorphism likely to be relatively common. As discussed in greater detail below, we also postulate that the bottom-up route to anthropomorphism has special characteristics and processes that might not occur during top-down anthropomorphism, making investigation of this type of anthropomorphism practically important and theoretically distinct. In particular, in our research we focus on the effects of equipping an object with facial features. The study of faces appeared a promising route to begin our inquiry because designers explicitly attempt to imbue products with personality through facial features (e.g., Welsh 2006). In addition, people appear to have an innate or very early acquired preference for face stimuli (Mondloch et al. 1999) and, as noted at the outset, a willingness, even fascination, in seeing faces in inanimate objects (Guthrie 1993). Our study focuses on cars as a very important product category from a practical point of view, which has also been addressed in prior theoretical work on anthropomorphism (Aggarwal and McGill 2007, Windhager et al. 2008). Cars are an oft-discussed example when talking about anthropomorphic forms in product design, because their front ends share many characteristics with human faces. In our inquiry, we address two research questions. We first explore the nature of spontaneous anthropomorphism for objects having facial features. Although designers and consumers may speak of a car as “having a face,” no research has clearly examined whether people actually process those features as they would a human face or if instead they see the product first as an object and then note that it has features like those of people. The category “human” is well-learned and deeply familiar so makes an easy analogy (Epley, Waytz, and Cacioppo 2007). The question remains whether consumers actually see anthropomorphized products in human terms spontaneously, responding to these products cognitively and emotionally as if they really were people, or if instead they are just relying on a ready comparison to a familiar concept as in, “Oh look, how cute, they made the car look like a tough guy.” Hence, in study 1, we test whether processing face-like product designs might be based on the same automatic processes that take place during human face perception. So, in study 1 we aim at providing support for our basic idea that anthropomorphism can be 8 Paper 1: The Face of Anthropomorphism conceptualized as an automatic and perceptual-based process which can be triggered by the mere product form. Our findings support the hypothesis that people perceive objects with facial features as they would human faces, triggering the human schema more than the relevant object schema. Based on the findings of the first study, our second research question addresses whether the perception of facial features in an object affects other higher-order cognitive processes which shape subsequent product-related evaluations and judgments. Prior work suggests that holistic perception is characteristic of the encoding of faces (Farah et al. 1998; Hole, George, and Dunsmore 1999; Maurer, Le Grand, and Mondloch 2002). Drawing on this research, we hypothesize that the perception and processing of face-like product forms will lead consumers to process information in a more holistic, configural fashion as distinct from a more linear, analytical process. In study 2a, we test the basic effect by showing that consumers who are exposed to facial features of products process subsequent stimuli more holistically compared to controls. In study 2b, we show that this difference in processing for consumers exposed to products with facial features will lead them to evaluate products using both focal and peripheral attributes (as indication of holistic information processing), muting effects of negative information. By investigating how consumers process face-like products, we hope first to understand the impact of the mere product form on anthropomorphizing, and, second, to gain deeper insights into the cognitive processes underlying anthropomorphizing in general. Processing of Faces – Processing of Face-Like Products Our first research question centers on perceptions of products that have face-like features. Even though many products can possess face-like patterns, we focus in particular on cars because, as noted in the introduction, this particular class of products has a highly pronounced anthropomorphic configuration and is an established research object for studies on anthropomorphism (cf. Aggarwal and McGill 2007). Like faces, they are a highly homogenous class of stimuli - the frontal view’s composition is symmetrical, the car’s first-order features (the headlights, grille) resemble the facial first-order features (the eyes, mouth), the features’ configuration is similar for faces and cars (horizontally aligned headlights/ eyes, subjacent the grille/ mouth). In fact, consumers are able to assign facial features to components of a car front without much effort: they describe the headlights of cars as eye-like and the grille as the mouth (Erk et al. 2002; Windhager et al. 2008). Similarly, as the eyes and mouth are the most Paper 1: The Face of Anthropomorphism 9 informative parts of the human face (Shepherd 1981, 105), the headlights and grille are reported to be the most important features of the front end when identifying and judging a car (Welsh 2006). Hence, there seems to be a high morphological similarity between faces and some product categories (i.e., cars) which is also explicitly perceived and verbalized by consumers. But is it also valid to assume that the psychological mechanisms underlying the processing of faces and face-like products are similar? Our assertion is that indeed they are similar, specifically, that the anthropomorphic perception of facelike products is based on highly automatic processes that are similar to those underlying face perception. On its surface, this assertion of similarity of processing could appear to be at odds with a recent investigation by Yoon and colleagues of the brand personality construct (Yoon et al. 2006). These authors find that verbal-semantic judgments for brands (e.g., “Is this brand reliable?”) are processed differently than those for persons (“Is your friend Peter reliable?”), suggesting that consumers’ understanding of brand personality is something more akin to a metaphor than a true humanization of the brand. However, our approach differs from Yoon et al.’s research in two important respects. First, they investigated evaluations of abstract brands, which are mentally represented differently than visual product designs that are the focus of our studies. Second, verbal-semantic judgments are mainly based on the consumers’ conceptual knowledge (e.g., What does “reliable” mean?), implying different underlying processes than the feature-based, bottom-up route we describe here. Additional research supports our assertion of similar psychological mechanisms for processing anthropomorphic (face-like) product designs and human faces. For example, one line of research attests to the high resilience of face recognition. In general, it is known from face perception literature, that individuals are highly sensitive to human faces. They discover faces fast and without cognitive effort (Sergent 1989), and even very young individuals show a preference for face stimuli over non-face stimuli (Mondloch et al. 1999; Valenza et al. 1996). Importantly, the stored schemata of faces are remarkably resilient, that is, the face schema can overcome other distorting influences and can even be detected in non-face but facelike configurations (e.g., man-in-the-moon illusion, face-like arrangements of fruit and vegetables see Bruce and Young 1998). Recently, neuropsychological studies have identified brain activation correlates which are supposed to be face-specific (N 170, M 100, activation of the fusiform face area). For example, the N 170, an event-related 10 Paper 1: The Face of Anthropomorphism potential that occurs 170 ms after stimulus onset, is about twice as large for faces as for non-face stimuli (Bentin et al. 1996; Jeffreys 1996; Lui et al. 2000). What is so impressive about the neuropsychological correlates is that they are not exclusively elicited by real human faces but also by schematic faces comprising no more than simple lines and dots to represent the mouth, nose, and eyes (e.g., Bentin et al. 2002; Sagiv and Bentin 2001). Even with regard to overt behavior, presentation of a simple three-dot sketch of a face (a “watching eyes” pattern) has been shown to serve as a weak social cue able to elicit more altruistic behavior (e.g., a larger donation in a dictator game) compared to a neutral dot pattern, an effect that appears to occur outside conscious awareness (Rigdon et al. 2009). Prior research suggests therefore that reactions to the face pattern, and apparently also the underlying psychological processes, are very robust and flexible. Both Guthrie (1993) and Gombrich (1973) provided an explanation for the high resilience of face perception: They pointed to the evolutionary meaning of human forms and stated that it is one of the most important needs of human beings to note the presence of other human beings, hence any schema for detecting humans has priority over other schemata (Guthrie 1993, 103). From this perspective, it is easy to understand why consumers may automatically discover faces in inanimate objects such as anthropomorphic products. Further support for our similarity hypothesis comes from neuroscientific researchers who have already provided preliminary evidence that face-like products might be processed similarly to human faces. Especially, results from fMRI research were able to show that cars also activate the fusiform face area (FFA), that is, the area originally activated by human faces (Erk et al. 2002, but cf. Gauthier et al. 2000). However, the evidence from neuropsychological studies like the one by Gauthier et al. (2000) or Erk et al. (2002) cannot be unambiguously interpreted with regard to the effect of product form on anthropomorphizing. First of all, the isolated impact of a product’s physical appearance on face-like processing is not clear yet, since a range of object categories (i.e., face-like and non face-like ones) were able to activate the FFA, a finding Gauthier et al. explained due to the degree of familiarity with an object category. Further, the picture stimuli employed in previous studies did not allow clear conclusions about the direct effect of face-like forms on processing because the cars were shown either in side or in diagonal front view, so one has to assume that in recent studies, the face-pattern was not or was barely detectable by the participants. So, from the existing neuropsychological studies it is still controversial whether the (face-like) Paper 1: The Face of Anthropomorphism 11 morphological configuration of the product per se led to the activation of the FFA or whether other, more abstract factors accounted for the brain activation pattern found (e.g., the level of familiarity with the category). Consequentially, Erk et al. pointed out that from previous studies “it remains open whether activation of the fusiform face area is due to the face-like appearance of the cars or expertise in processing” (p. 2501). In a behavioral study, Windhager et al. (2008) also addressed the question whether humans process car fronts like faces. They gave indirect evidence for their assumption that car fronts are interpreted as faces so that people draw the same inferences from car fronts as from faces (e.g., concerning sex, maturity). However, their methodology (explicit ratings on Likert scales) did not allow conclusions to be drawn on the underlying cognitive process. Our research therefore builds, first, on face perception literature emphasizing the high resilience of face detection and second, on a few preliminary empirical results indicating that the perception of faces and of car fronts might be based on the same (or similar) cognitive processes. Unlike previous studies, we try to isolate the effect of mere product form on anthropomorphizing and test the basic idea that an object with facial features may trigger a bottom-up process of recognition akin to human face recognition in our first study: H1: According to a feature-triggered bottom-up process, products whose design features imitate a human face are able to automatically activate a human faceschema. Study 1: Do Car Fronts (But Not Car Sides) Activate a Human FaceSchema Automatically? The first study is intended to test our basic assumptions that consumers can anthropomorphize products spontaneously (i.e., without the pre-activation of a human schema) and further, that face-like products are represented similarly to faces. To have a experimental design precisely tailored to our research issue, we settled on a webbased lexical decision task (LDT) using pictures of cars, presented in front or side view, or human faces as primes and words related to the concepts of face or car and non-words, respectively, as targets. Based on this approach, we examined whether the average response pattern in the face condition is similar to the response pattern in the car front condition, but different from the response pattern in the car side condition. In 12 Paper 1: The Face of Anthropomorphism particular, we expected that participants who were primed with either car fronts or human faces respond faster to face-words than to car-words, whereas participants who were primed with car sides respond faster to car-words than to face-words. As we compared car fronts with car sides (i.e., we used two different operationalizations of the mental concept “car”), this experimental design also allowed us to exclude concurring explanations for the activation of a human schema that charge the earlier referenced neuroscientific work (cf. Gauthier et al. 2000; Erk et al. 2002). For example, if it was the very familiar concept “car” in general which accounts for product anthropomorphizing (e.g., as a result of marketing activities and many movies, consumers might be highly familiar with associating cars with human beings) and not the specific physical features, car sides should activate the human schema, too. Design, Stimuli, and Procedure The study was a 3 × 2 design with picture prime (car front vs. car side vs. human face) manipulated between-participants, and word category (car related word vs. face related word) manipulated within-participants. One-hundred sixty-five native German speakers who were recruited by a professional market research company took part in the online experiment (Mage = 36; SDage = 11; 56% male) and were paid an allowance for participation. The participants’ task was to ignore the preceding picture prime and to categorize the target stimulus, a letter string, as a word versus a non-word by pressing a key. For all participants, words stemmed from two word categories. The category “car-related words” consisted of nine German words which were associated most frequently in a pretest (n = 82) with the concept car, the category “face-related words” consisted of nine German words which were associated most frequently with the concept human face in the same pretest. Car-related words wheels (Räder) headlights (Lichter) driver (Fahrer) vehicle (Fahrzeug) police (Polizei) drive (Fahren) steering wheel car (Auto) brakes (Bremsen) Face-related mouth (Mund) forehead (Stirn) head (Kopf) face (Gesicht) nose (Nase) smile (Lächeln) look (Miene) eyes (Augen) grin (Grinsen) Paper 1: The Face of Anthropomorphism 13 The two word lists did not differ with regard to mean word length and mean word occurrence frequency. We also pretested with a separate sample of participants (n = 10) that the selected words could be unambiguously assigned to one of the two word categories. Additionally, 18 nonwords were formed by changing at least two letters in the car-related and face-related words, so that the non-words were still pronounceable, but not similar in orthography to any existing word in the German language. With regard to the preceding picture primes, participants were randomly assigned to one of three priming conditions, so that they were primed either with black-and-white pictures of cars shown in front view, cars shown in side view, or faces. The pictures were displayed in the center of the monitor, fitted within a 265 by 265 pixel rectangle. The employed car models all belonged to the compact car segment (e.g., BMW Mini, Peugeot 207; see Figure 3) and were among the 20 most frequently sold compact cars in Germany in 2007. The face group served as a reference group to facilitate the subsequent interpretation of the resulting response patterns. The face pictures comprised four male faces, and five female faces, all faces had a neutral expression without any salient features such as glasses or a beard and were taken with kind permission from the AR face database (Martinez and Benavente 1998). In total, every participant responded to nine picture/car-word pairs, nine picture/face-word pairs, and 18 picture/non-word pairs with the order of presentation randomized across participants. Before the test block, the participants completed a short practice block of 20 trials with neutral word and picture material to familiarize themselves with the procedure. The time interval between stimulus onset and the response of the participant (word vs. non-word by pressing the respective key) was recorded in milliseconds for each trial. Overall, the experiment took about 12 minutes. Reaction Time as Dependent Variable The rationale behind the chosen methodical paradigm was as follows. We assumed that cars shown in front view possess features like a human face, whereas cars shown in side view apparently do not possess this face-like configuration. In accordance with the spreading activation model (Anderson 1983; Collins and Loftus 1975; McNamara 1994) and several studies which have already proven that even pictures can serve as effective primes in a LDT (Bajo and Canas 1989; Irvin and Lupker 1983; Kroll and Potter 1984; Theios and Amrhein 1989; Vanderwart 1984), we expected that the picture prime shown would activate spontaneously the appropriate concept in the participants’ semantic network (e.g., “face”) and that the activation would spread 14 Paper 1: The Face of Anthropomorphism along to related concepts (e.g., “eyes”), thereby facilitating the subsequent processing of these concepts. In accordance with these considerations, we regard shorter latencies when responding to face-words compared to responses to car-words as an indication of spontaneous face-schema activation in the memory elicited by the prime picture. Conversely, we regard shorter mean latencies for responses to car-words than to face-words as an indication of spontaneous car schema activation. Hence, building on our first hypothesis we expect that participants who were primed with either car fronts or human faces should react similarly by responding faster to face-words than to carwords (or in the case of car fronts, they should at least be equally fast in responding to face-words and to car-words), whereas participants who were primed with car sides should respond faster to car-words than to face-words. This pattern would support the notion that car fronts lead to spontaneous face-schema activation due to their featurebased similarity with human faces. At first sight, it may not appear intuitive that individuals confronted with pictures of car fronts should respond faster to face-related words than to car-related words because one should assume that individuals still recognize the object as a car and not as a face when asked to categorize the object. However, to make our assumptions clearer, one has to distinguish between implicit and explicit categorization processes (Evans 2008; Ito and Cacioppo 2000), that is, between the automatic precategorization of an object which can proceed implicitly versus the object’s explicit categorization, for example, when one has to verbalize the category the object belongs to. It is known from face perception literature that the pre-categorization of faces against other objects occurs very early (e.g., Lui, Harris, and Kanwisher 2002; Seeck and Grüsser 1992). So it is a very rapid process which uses rather coarse information to discriminate faces from non-faces (Thorpe et al. 2001), therefore, the process should be susceptible to false positive alarms, that is, individuals may detect a face mistakenly where there is actually no face (such as in face-like products). With regard to the cognitive task and task demands involved in a LDT, we assumed that the reaction times in a LDT capture implicit and not explicit categorization processes (Neely 1991, 297) since participants are asked to ignore the prime pictures and, further, they are not required to label the pictures (which would demand explicit categorization). Nevertheless, we were interested in the implicit process of schema activation and, since the face schema is a very salient and highly accessible schema with significant biological meaning, it might also be activated by face-like objects and this activation Paper 1: The Face of Anthropomorphism 15 should occur with shorter latencies compared to the activation of the correct object schema. Results Reaction Times for Face-related Words versus Car-related Words. Only correct responses from word trials made within more than 250 ms but less than 1450 ms were included in the data analysis (Ntrials = 2839). Incorrect classifications of the letter strings were infrequent (5.4% error rate across all word trials), as were response latency outliers (1.0%). The participants’ answers in a funnel debriefing (Bargh and Chartrand 2000) carried out immediately after the LDT ensured that the participants were not aware of the study’s goal, that is, they did not realize any relationship between the prime pictures and the word targets when they performed the LDT. We submitted the participants’ response latencies to a 3 (priming condition: car front vs. car side vs. human face) × 2 (word category: face vs. car) between-within-subjects ANOVA with repeated measures on the second factor. To exclude effects due to specific aspects of the stimulus material, we used multiple operationalizations (9) of the primes in each category (i.e., nine different car fronts; nine different car side views; nine different human faces). To eliminate the unsystematic variance produced by this methodological manipulation, we z-transformed response latencies within each of the 27 individual stimuli prior to the subsequent analyses. As expected, the prime category (car front vs. car side vs. human face) interacted significantly with target word category (face vs. car). Participants who saw car fronts or faces as primes in the LDT showed a different response latency pattern, compared to participants who saw car sides as primes (F(2, 162) = 3.28, p = .04), while none of the main effects were statistically significant (all p’s > .66) (Figure 2). More precisely, participants who were primed with car fronts in the LDT responded significantly faster to face-words than to car-words (t(52) = 1.69, p = .05), suggesting that the human schema was more salient in processing these stimuli than the underlying product (car) schema. Conversely, participants who were primed with car sides reacted significantly faster to car-words than to face-words (t(46) = -1.87, p = .03). Comparing mean response latency patterns in the two car conditions with the mean response latency pattern in the face condition, latency patterns did not differ between front and face condition (t(116) = 0.44 , p = .66) but both were significantly different from the side condition (face vs. side: t(110) = -0.20, p = .04; front vs. side: t(98) = 2.52, p = .01) which is in accordance with our hypothesis. 16 Paper 1: The Face of Anthropomorphism FIGURE 2 Results of the Lexical Decision Task with Car Words versus Face Words for Three Priming Conditions Note: Response latencies have been z-transformed. Smaller values indicate shorter response latencies, that is, a stronger activation of the associated concept face or car, respectively. Discussion As an indication of automatic anthropomorphizing, we found that participants responded faster to face-related words than to car-related words, but only when they saw car fronts (and not car sides) as primes. Based on this result, we concluded that the mere match between the physical features of a car front and a face schema resulted in an automatic face-schema activation in accordance with a feature-triggered bottom-up process. Therefore, we could also rule out that the concept car in general is associated with a human schema. Participants in the car front condition also showed a similar response latency pattern to participants in the face condition which might further suggest similar processing of faces and car fronts since car fronts are assumed to possess face-like feature configurations. Specifically, our findings showed that car fronts not only brought to mind the human schema more than car sides but they also brought to mind the human schema more than the actual product category schema. This remarkable effect could be explained by the growing evidence from neuropsychological studies indicating that face-selective responses have very short latencies which makes the processing of faces special compared to the processing of non-face objects (e.g., Farah et al. 1998; Seeck and Grüsser 1992). Paper 1: The Face of Anthropomorphism 17 Interestingly, our participants were not aware of the study’s goal (i.e., they did not see any relationship between the prime pictures and the words employed), so the participants’ responses in the LDT were not guided by expectations, which further supported our assumption that anthropomorphizing can occur bottom-up and therefore, automatically. This finding is in line with other authors’ theoretical assumptions (Bush 1990; Caporael 1986; Chartrand, Fitzsimons, and Fitzsimons 2008; Epley et al. 2007; Ingram and Annable 2004), but to our knowledge we are the first to provide specific empirical evidence to support this assumption for anthropomorphizing in product design. In the following two studies, we searched for further evidence to support our assumption that automatic anthropomorphism is based on cognitive processes which are also involved in the processing of human forms (faces). Specifically, we were interested in holistic styles of perception and information processing. Holistic Versus Analytical Face and Product Perception People’s outstanding performance in recognizing faces compared to other categories of visual objects is attributed to the use of specific perceptual processing strategies that involve the encoding of configural/holistic information that emerges rather from the spatial relations among facial features than from the single facial features themselves (e.g., Machhi Cassia et al. 2008). More than other visual objects, faces are supposed to be represented and processed holistically rather than analytically. That means that people may not represent faces in a piecemeal fashion in memory, that is, by its single features (the eyes, mouth, nose), but they may more likely process them as a “gestalt” (Farah et al. 1998; Hole et al. 1999; Maurer et al. 2002). Holistic processing of faces is suggested by robust effects such as the inability of adults to recognize a single feature (e.g., a nose) as familiar or unfamiliar when it is presented in the context of the whole face compared to when it is presented as an isolated feature (the “part-whole recognition effect”, Tanaka and Farah 1993; Tanaka and Sengco 1997). Another demonstration of holistic face processing is the so-called “face composite effect” which states that it is more difficult for individuals to recognize the top half of a face aligned with the bottom half of a different face compared to a condition where the two face halves are misaligned through a shift (Young, Hellawell, and Hay 1987; Konar, Bennett, and Sekuler 2010). In the first condition, individuals perceive the two aligned face halves as a new face by processing them holistically, in the second condition they do not. Even if the facial features are replaced by non-face objects (e.g., eyes replaced by two flowers) leaving the facial configuration unchanged, people still categorize 18 Paper 1: The Face of Anthropomorphism such “object-faces” as face (Donnelly et al. 1994). Rossion, Schiltz, and Jacquier (2008) could validate the evidence on holistic perception found in behavioral studies by using functional magnetic resonance imaging. As these face-specific processing characteristics have thus far not been examined for anthropomorphic products, we set out to extend and strengthen the evidence on facespecific processing of anthropomorphic products found in study 1 by asking if the special characteristics of face perception (e.g., holistic object representation) can also be found in the processing of face-like car designs. Our rationale for this investigation is that holistic representation can be taken as supportive evidence that anthropomorphism is an automatic bottom-up process triggered by the product’s design features. This approach also allows us to distinguish the impact of bottom-up anthropomorphism from anthropomorphism triggered by top-down information (e.g., presenting the picture of a car together with a “speech balloon” to suggest that the car is communicating directly with the consumer). Our expectation is that top-down anthropomorphism should lead to the deliberate construction of and search for similarities between the object and the human form, without a similarity of the underlying process mechanisms. As evidence for this assumption, thought protocols in Aggarwal and McGill’s (2007) studies, which involved a more top-down process, revealed that participants were able to verbalize the association between product forms and human forms (introduced by phrases such as “they look like…”, p. 475). These findings support our assumption that top-down processes, as distinct from the automatic, bottom-up processes we examine, trigger rather the deliberate search for similarities in surface features (comparable to analogical reasoning, e.g., the eyes of the face are analogous to the headlights of a car) than similarities in underlying processes (e.g., face-specific encoding). Second, holistic modes of product representation should crucially affect product judgment formation processes and product evaluations, so we further intend to demonstrate the effects of face-like forms on marketing-relevant variables. Relationship between Consumer Perception and Consumer Judgment and Decision Making Baumgartner (1993) emphasized that the question whether people perceive and encode product information in a holistic or analytic fashion is an important topic to understand, since perceptual processes form the bases for higher-order cognitive processes like judgment and decision making. For example, a consumer who encodes Paper 1: The Face of Anthropomorphism 19 the product and its attributes holistically should also come up with judgments about the product which result from rather holistic post-perceptual information processing strategies. If our assumption is correct that face-like product designs are perceived and represented similar to faces, that is, in a holistic manner, one would expect that due to this processing style consumers form evaluative judgments about face-like products differently than for other products. Different lines of consumer research have dealt with (post-perceptual) holistic versus analytic information processing (e.g., with regard to product categorization, attitude formation, and judgment and decision making) (Alba and Hutchinson 1987; Holbrook and Moore 1981; Hutchinson and Alba 1991; Monga and Roedder John 2007). These different lines of research mostly agree with regard to the global features which distinguish between both types of processing. In the following section, we summarize the global features of holistic versus analytic processing which are also relevant for our theoretical assumptions when dealing with the formation of product judgments. In general, when processing information holistically consumers are supposed to consider “the big picture” in a product choice situation rather than focusing on individual product attributes. For example, individuals who process product information holistically when they categorize a product are said to assess the product’s overall similarity with an existing category on the basis of all the product attributes available or attribute configurations, regardless of the attributes’ importance or relevance for the task (Alba and Hutchinson 1987, 419). In general, the product attributes at hand can be subdivided into focal and peripheral product attributes, with regard to how relevant or diagnostic they are for making a judgment or decision (cf., Hutchinson and Alba 1991, 328). For example, one could imagine that when a consumer has to judge the quality of a product, technical-functional product attributes (e.g., workmanship, efficiency) are used more diagnostically to make a quality judgment than the product’s visual design (Zeithaml 1988). Hence, according to our differentiation, in such a situation technical product attributes might be a focal criterion for making the judgment, whereas the product design is a rather peripheral attribute. Individuals who process information holistically are more likely than analytical processors to consider peripheral factors besides focal product attributes (Monga and Roedder John 2008; Nisbett et al. 2001). On the other hand, analytic information processing is more focused on the relevant (i.e., diagnostic) product information accessible. Alba and Hutchinson (1987, 419) stated that people who categorize products based on an analytical strategy only focus 20 Paper 1: The Face of Anthropomorphism on one or two critical attributes or attribute configurations, that is, in a judgment situation where a product is defined by multiple attributes, the analytic information processing style is best formalized by attributes with different importance weights. As irrelevant attributes are assumed to have no effect, individuals processing product information analytically do not consider peripheral information at all, or at least to a much lesser extent than individuals who apply a holistic processing strategy (Monga and Roedder John 2008). Generally, it is known that individuals give more weighting to negative than positive information in forming judgments (Eagly and Chaiken 1993). However, holistic information processing is assumed to influence how people deal with negative product information. Monga and Roedder John (2008) found evidence that holistic thinkers are less susceptible to negative brand information than analytic thinkers because they also take contextual (peripheral) information into account and do not exclusively focus on focal product attributes. Other authors also assume that, under certain circumstances, a holistic style of processing creates the potential for biased judgments (e.g., when categorizing products) because diagnostic information may not be given adequate attention, or irrelevant information may be given too much weighting (Hutchinson and Alba 1991; Smith and Kemler Nelson 1984). However, when one sees this apparent bias from a different angle, a positive aspect of such processing bias might be that negative information does not get so much weighting compared to an analytic processing approach where people analyze the product information more thoroughly. So Burroughs (1996, 466) pointed out that applying an analytical and more reflexive strategy in a purchase decision may let consumers recognize negative information more easily. These ideas are formalized in the following hypotheses and tested in studies 2a and 2b: H2: Similar to face perception, consumer perception of face-like products is better described by holistic than analytic perceptual processes. (Study 2a) Based on the assumption of differing perceptual processes depending on product shape in the second hypotheses, we postulate further effects on subsequent cognitive processes in our third hypothesis: Paper 1: The Face of Anthropomorphism H3: 21 Holistic product perception influences judgment formation processes about face-like products. When dealing with face-like product designs, negative product information has a weaker impact on quality judgments compared to non-face-like designs. (Study 2b) As explanation for H3, we hypothesize that: H4: Individuals applying a holistic information-processing strategy weight focal versus peripheral product information differently compared to individuals who apply an analytic strategy. (Study 2b) Study 2a: Are Face-Like Products Perceived Holistically Rather than Analytically? Study 2a is meant to examine whether the proportion of people who applied a holistic strategy of perception differed between two experimentally manipulated product design conditions. One group of participants was confronted with pictures of neutral car designs, the other group was confronted with pictures of anthropomorphic (i.e., face-like) car designs. Stimuli The stimulus pictures used in studies 2a and 2b were modifications of the nine realistic car models employed in study 1. In study 1, we did not systematically vary the morphological similarity of the product design with a human face but instead varied the angle the product was shown from (front or side). In studies 2a and 2b, by contrast, we manipulated the product design more directly. We focused only on the cars’ front ends and systematically varied the shape of the design features to create more or less face-like products. More precisely, a computer graphics expert modified the car fronts’ grille and headlights in each of the nine models to increase or decrease the similarity with a human face and for every car model we created a face-like and a neutral version (see Figure 3). In the face-like version of each car model, the car’s headlights were replaced by headlights which resembled human eyes and the grille had a typical mouth-like form. In the neutral version of each car model, the local front features were modified such that they had a square form and looked technical and without any association with human form. To ensure that these modifications actually affected how 22 Paper 1: The Face of Anthropomorphism anthropomorphic people perceive the cars to be, we conducted a pretest using a student sample of n = 256. We checked the perceived face-similarity separately for the neutral and the face-like versions, showing the participants pictures either of the nine face-like car models or the nine neutral car models and asking them how much each car resembles a human face. From the nine initial car models, we chose as stimuli for our subsequent studies the four pairs (neutral vs. face-like) which were significantly different from each other with regard to their perceived anthropomorphic look. FIGURE 3 Examples of the Realistic Car Models Used in Study 1 and the Four Manipulated (Face-Like and Neutral) Car Models Used as Stimulus Material in Studies 2a and 2b In addition, we conducted a second pretest with the four selected car models using a student sample of n = 40. As it is known that individuals in a positive mood also tend to process visual information holistically rather than analytically (Gasper and Clore 2002), it was important to ensure that differences in holistic versus analytic processing were not driven by mood differences due to the exposure to face-like versus neutral cars. Thus, participants responded to a short four-item, bipolar mood scale (badtempered – in a good temper; sad – happy; uncomfortable – comfortable; tense – relaxed) as a control measure to rule out any mood-based alternative explanation. According to a pre-post design, participants responded to the four items, then they looked at the four models (either neutral or face-like condition) - each presented on a separate page in a small booklet – and finally, they responded to the four items again (this time, presented in inverse order to reduce memory effects). The mean of the four mood items was computed separately for the pre- and the post-measurements (Cronbach’s αpre = .81; Cronbach’s αpost = .84). Conducting a repeated measurement Paper 1: The Face of Anthropomorphism 23 ANOVA with average mood measurement as the dependent measure, point of time (pre- vs. post measurement) as a within-participants factor and design (neutral vs. facelike) as between-participants factor, we found no differences between measurement points (F(1, 38) = 1.20, p = .28), the design conditions (F(1, 38) = 1.02, p = .32), and, most importantly, no interaction between measurement points and design (F(1, 38) = 0.08, p = .79). Thus, as expected, the design condition did not affect the participants’ mood which means that face-like designs do not induce a general positive mood in the participants. Design and Procedure The study was a 2 × 4 design with car design (neutral vs. face-like) and car model (model A, B, C, D) as the between-participants conditions. The objective of using different car models was to ensure that differences between car design conditions were not due to characteristics of a specific car brand. Sixty-six people (Mage = 39; SDage = 11; 38% male), who were recruited by a professional market research company, participated in a short online experiment and were paid an allowance for participation. The study consisted of an exposition and a test phase. In the exposition phase, the participants in one design condition were exposed to the picture of a face-like car front, whereas participants in the other design condition were exposed to the picture of a neutral car front (in both conditions, participants saw only one out of four car models and which one they saw was randomized). Overall, the participants were exposed to the picture 15 times. The objective behind the exposition phase was that repeatedly looking at the car front should activate a holistic versus analytic style of perception, which should influence the participants’ style of perception in the test phase of the experiment (for other instances of such cross-task processing manipulation cf. Bentin et al. 2002; Lawson 2007; Macrae and Lewis 2002; Perfect 2003; see also MeyersLevy 1989). We expected the face-like car fronts to activate a rather holistic style of perception, whereas the neutral car fronts to activate a more analytic style. As we predicted quantitative differences in the proportion of people showing holistic perception strategies versus analytic perception strategies, we expected a greater proportion of people to apply a holistic strategy of perception in the face-like design group compared to the proportion of people applying a holistic strategy of perception in the neutral design group. To assess the style of perception, in the test phase the participants had to compare groups of geometrical figures (taken from Kimchi and Palmer 1982, 526). The 24 Paper 1: The Face of Anthropomorphism ensemble of figures contained a standard figure on the top and two comparison figures side by side below the standard. The figures were made up of either small triangles or squares with the local elements arranged such that the global configuration of the figure was either a square or a triangle (see Figure 4). The participants had to indicate which of the two figures was most similar to the standard figure. In one of the two comparison figures, different elements were arranged in the same configuration as the standard figure, in the other comparison figure, the same elements as in the standard figure were used but were arranged in a different configuration. As one pair of figures was similar in global form and the other pair was similar in the local elements, the participants’ responses allowed inferences to be drawn whether the participant applied a holistic versus analytic perception strategy when comparing the figures with the standard figure. If participants chose the figures similar to the global form, they might have applied a holistic strategy of perception and if they chose the figures similar in local elements, they might have applied an analytic strategy of perception. Every participant made three subsequent comparisons, which were presented in random order. The whole experiment took approximately five minutes. FIGURE 4 Groups of Geometrical Figures Used for the Test of Dominant Processing Style (Holistic vs. Analytical) in Study 2a Results Analysis of the four car models showed no significant effect of the car model itself on the perception strategies applied in the test phase, so we collapsed the data and considered car design (neutral vs. face-like) as the only experimental condition in our analysis. Many participants (47%) did not appear to employ a single perception style across trials. Therefore, prior to the data analysis we assigned the strategy to each participant Paper 1: The Face of Anthropomorphism 25 which the participant showed most frequently across the test trials, so that we included one data point per participant into our analysis (binary dependent variable, 1 = holistic perceptual strategy, 0 = analytic perceptual strategy). (As a secondary check on this approach to the data analysis, we also analyzed the data by including only the response style exhibited by participants’ on the first test trial after the exposition phase. This analysis produced the same pattern of significant result as reported below.) To test our hypothesis that face-like product designs increase the likelihood of holistic product perception strategies in comparison to neutral product designs, we conducted a chi-square test on the table of frequencies resulting from crossing the two levels of the independent variable (i.e., face-like versus neutral design) with the binary coded dependent variable (i.e., analytic versus holistic style of perception). More precisely, we tested the one-sided hypothesis that the proportion of participants who applied a holistic style of perception relative to the proportion of participants who applied an analytic strategy is larger in the face-like design condition than in the neutral design condition. Considering the proportions of participants using a holistic perceptual strategy in the two design conditions (neutral vs. face-like), a chi square test revealed that the strategy chosen was not independent of the product’s design in the exposition phase (χ2(1) = 3.24, p = .04, one-sided) (see Figure 5). Participants in the face-like design condition chose figures which were globally similar more frequently than locally similar ones (67.7% vs. 32.3%, p = .04). On the other hand, participants in the neutral design condition were as likely to choose figures which were similar with regard to their local features as to choose figures which were similar with regard to their global configurations, although they showed a slight tendency to choose locally similar figures (45.7% vs. 54.3%, p = .37). 26 Paper 1: The Face of Anthropomorphism FIGURE 5 Percentage of Participants Applying a Holistic versus analytic Perception Strategy for the Two Design Conditions in Study 2a Discussion The results of study 2a supported our assumption that face-like products are perceived holistically rather than analytically, that is consumers may represent anthropomorphic products as global “gestalts” rather than individual features. This empirical evidence corroborates our theory that the automatic processing of face-like products is based on the same processes as face processing, since many authors suggest that faces are perceived and represented holistically. The result that anthropomorphic products triggered holistic perception in our participants is not obvious, since objects such as products generally are supposed to be perceived rather analytical, that is feature by feature (Biederman 1987). Consequently, one could conclude that it might be possible to change the consumers’ perception style from an analytic to a holistic mode when presenting anthropomorphic (face-like) designed products to consumers. This possibility to alter the consumers’ perception style is in particular relevant since we assumed that anthropomorphic product designs do not only have an impact on how products are perceived by consumers but also may even influence processes that are involved in consumer judgment formation, that is, higher-order processes. We dealt with this assumption in our last study. Paper 1: The Face of Anthropomorphism 27 Study 2b: Do Face-Like Product Designs Affect Consumers’ Style of Product-Information Processing? In study 2a, we found evidence that face-like product design may influence how a product is perceived by consumers. The finding that face-like products might be perceived holistically rather than analytically supports our global assumption that anthropomorphizing face-like designs is based on similar processes involved in face perception. As Baumgartner (1993) noted, the question whether products are perceived by consumers holistically or analytically is highly relevant since perceptual processes form the bases for higher-order cognitive processes such as consumer judgment and decision making. A consumer who perceives the product as a global gestalt might apply the product information at hand differently than a consumer perceiving the product by its local features when it comes to making a judgment about the product. So we investigated how face-like products might affect higher-order cognitions such as the formation of product-related judgments. As quality judgments are, among others, an important determinant of consumer purchase behavior, we focused on the impact of negative product information on quality judgments. We chose the quality construct to investigate higher-order processes because it requires the consumer to form an overall judgment about the product’s excellence by integrating different attributes which give information on the product’s technical/functional performance (Zeithaml 1988). In contrast to general preference or liking ratings which are strongly affected by non-functional factors such as product design, quality judgments should not be affected directly by the design of a product but following our line of argumentation might be moderated by the design of a product. In study 2b, we expected participants who were exposed to face-like product designs to process the accessible product information rather holistically, that is, considering both focal and peripheral product attributes. The degree of negative product information should have a weaker impact on the overall quality judgments of participants in the face-like design condition because participants may pay too much attention to peripheral attributes and less to the focal attributes. Participants in the neutral design condition may only consider the functional attributes because they are most diagnostic to form a quality judgment. Design, Stimuli, and Procedure The study was a 2 × 3 × 4 design with car design (face-like vs. neutral), degree of negative product information (low vs. medium vs. high), and car model (model A, B, 28 Paper 1: The Face of Anthropomorphism C, D) as the between-participants conditions. The pictures of the employed car models were the same as in study 2a, thus, again multiple operationalizations were used. One hundred thirty nine participants (Mage = 37; SDage = 11; 49% male) were recruited by a professional market research company to take part in the web based study and were paid an allowance for participation. At the beginning of the experiment, the participants were told that they would be shown a recently launched car model and that they should evaluate the new car based on the information provided. To this end, each participant was exposed to a picture depicting the car front which was accompanied by three product ratings. The product ratings consisted of values on a three-point scale which indicated by the number of stars how highly the car was rated by automobile experts on three functional attributes: efficiency, functionality, and workmanship. To manipulate the degree of negative product information, each attribute had either a value of three points (depicted as three stars) or a value of one point (depicted as one star), three points meant that the car scored high on the attribute, one point meant that the car scored only sufficiently on the attribute. The three attributes were combined in such a way that either all of the three attributes had three stars (factor level: low degree of negative information), one of the three attributes had only one star (factor level: medium degree of negative information), or two of the three attributes had only one star (factor level: high degree of negative information). We decided to create no attribute combination where all three attributes’ values were low because it seemed unrealistic that a car would be launched which scored badly on all functional attributes. On the medium and high degree of negative information levels, it was fully randomized which of the attributes had a low (i.e., one star) or a high (i.e., three stars) value because we were not interested in the impact of a specific functional attribute on perceived product quality. So we had three different attribute sets on the medium and the high degree of negative information level. The functional attributes were chosen based on the results of a survey (n = 50) where people should report the attributes they consider most relevant when choosing to purchase a car. These three attributes were reported as being highly and approximately equally important and the variation in these three attributes seems to be feasible and realistic, that is, low attribute values on the attributes chosen may not make the car totally inacceptable for a consumer (e.g., in contrast to a knock-out criterion like safety because a car which scores low on safety should be immediately excluded no matter how high the car scores on other functional attributes). Paper 1: The Face of Anthropomorphism 29 To specify our hypotheses formulated above (H3 and H4), we expected participants who were exposed to face-like product designs to process the provided information rather holistically, that is, considering both focal product attributes (the functional attributes) and peripheral attributes (the product design). The degree of negative product information should in this condition therefore unfold a weaker impact on the overall quality judgments because participants are expected to pay too much attention to peripheral attributes and less attention to the focal attributes, so the negative effect of the focal attributes should be attenuated. Participants in the neutral design condition are however expected to only consider the functional attributes because they are most diagnostic in order to form a reasonable quality judgment. Dependent and Independent Variables. We asked the participants to judge the overall quality of the newly launched car considering all the information available on a sevenpoint Likert scale with 1 = very low quality and 7 = very high quality. In addition to the main independent variables - the design of the car and the degree of negative information - we controlled for the participant’s ownership status (car owner vs. non-car owner), because we assumed that participants who owned a car may process the accessible information differently in comparison to participants who do not possess a car, since the knowledge structures of individuals owning a car versus individuals not owning a car should be different due to different degrees of familiarity with the product (e.g., Cowley and Mitchell 2003; Johnson and Russo 1984). Results We did not find any effects of specific car model or of the random variation within the attribute sets, so we collapsed the data and considered the design of the car and the degree of negative information as the only factors in our analyses. We conducted an analysis of variance with the factors - design of the car (neutral vs. face-like), degree of negative product information (low vs. medium vs. high), and the control variable ownership status (car owner vs. no car owner) - to check for the expected interaction of the design of the car with the degree of negative product information. Quality Judgments. A significant Levene’s test, which tested the null hypothesis that the error variance of the dependent variable quality judgment was equal across groups, indicated that the model assumption of equal variances was not fulfilled (F(11, 127) = 3.11, p = .001). So prior to running the ANOVA, we logarithmized the quality judgment data to meet the assumption and then we repeated the Levene’s test to 30 Paper 1: The Face of Anthropomorphism confirm that variance was homogenous following transformation (cf., Muller and Fetterman 2003). Testing the three-factor model with logarithmized values of quality judgment as dependent variable, we found the expected significant two-way interaction of car design and degree of negative information (F(2, 127) = 3.32, p = .04). The main effects of car design (F(1, 127) = 7.26, p = .01) and degree of negative information (F(2, 127) = 14.71, p < .001), respectively, were also significant. Overall, the quality judgments were not different between participants who owned a car versus participants who did not own a car (F(1, 127) = 0.38, p = .54). The two-way interaction of car design and ownership status was not statistically significant (F(1, 127) = 1.58, p = .21), the same held for the three-way interaction (F(2, 127) = 1.23, p = .30). However, the two-way interaction of degree of negative information and ownership status was statistically significant (F(2, 127) = 3.23, p = .04) which was not surprising since we expected that individuals who owned a car differed in their information processing from individuals who did not own a car when forming a product judgment. Group Comparisons. To allow a better understanding of the theoretically predicted two-way interaction of car design and degree of negative information, we evaluated the effect of degree of negative information on quality judgment separately for the two design conditions. Planned contrasts revealed that face-like designs compared to neutral designs had a compensating effect on the quality judgments: quality judgments for cars with a neutral design decreased with an increasing level of negative product information (Mlow = 1.43 (SD = 0.38); Mmedium = 1.22 (SD = 0.34); Mhigh = 0.89 (SD = 0.44); F(2, 66) = 10.50, p < .001; all contrasts were statistically significant with at least p < .05). The quality judgments for face-like designed cars also decreased with an increasing degree of negative product information, but to a much lesser extent (Mlow = 1.45 (SD = 0.28); Mmedium = 1.34 (SD = 0.30); Mhigh = 1.22 (SD = 0.30); F(2, 68) = 3.02, p = .06; only the difference between level 1 and level 3 was statistically significant with p < .05; see Figure 6). The difference in the decrease of quality ratings could not be explained by higher basic quality ratings for the neutral design condition (cf., “law of initial values”; e.g., Wilder 1957), since in the low degree of negative information group where actually all the attributes had a high value, both quality ratings for the neutral and the face-like design conditions did not differ significantly (Mneutral = 1.43, SD = 0.38 vs. Mface-like = 1.45, SD = 0.28; t(48) = -.23, p = .82). With the increasing degree of negative information, the difference between the quality Paper 1: The Face of Anthropomorphism 31 ratings for neutral and face-like designs also increased (medium degree: ∆ = |.12|, p = .21; high degree: ∆ = |.33|, p = .01). FIGURE 6 Mean Quality Ratings Depending on the Three Degree of Negative Information and Product Shape in Study 2b Impact of Negative Product Information and Car Design on Quality Judgments. To explain the interaction found between the factors car design and degree of negative information, we ran a regression analysis to test whether participants in the face-like design condition weighted focal versus peripheral information differently from participants in the neutral design condition. Separately for both design conditions (neutral vs. face-like), we regressed the quality judgments on the focal and peripheral product information given. In addition to the values of the functional attributes (i.e., the focal product information), we included as a predictor in the regression model how much the participants liked the design of the car (i.e., the peripheral product information). Liking the design served as a proxy for the effect of product design on quality judgments. Furthermore, we also included the interactions of design-liking with all three functional attributes in the regression model (i.e., three interaction terms) as it might be possible from a theoretical point of view that design-liking has a different effect on quality, conditional on the value of the functional product information (e.g., consumers might only consider the product’s visual design when the product scores high on the functional attributes, cf. Chitturi, Raghunathan, and 32 Paper 1: The Face of Anthropomorphism Mahajan 2007). Based on the regression model, we intended to find further evidence for our hypothesis that participants in the neutral design condition applied the information more analytically, that is, integrating only the focal, highly diagnostic product information (i.e., the functional attributes) into their overall judgments about the car’s quality without considering peripheral information (i.e., the car’s design), whereas we expected the participants in the face-like design condition to show a more global information processing picture where quality should be predicted by all the information available, that is local and peripheral information. In order to test these assumptions, we built a linear regression model with the three functional attributes (dummy coded: 0 for low attribute value/ one star = “negative product information”, 1 for high attribute value/ three stars = “positive product information”), the mean-centered values of design-liking and the three interaction terms as predictors. With this model we found using directed t-tests that, as expected, in the face-like design condition the coefficients of all three functional attributes and the design-liking had a (at least marginally) significant effect on the quality ratings (see table 1). Hence, as predicted, both focal as well as peripheral cues are used when the design triggers a holistic perception by its anthropomorphic shape. In contrast, in the neutral design condition only the functional attributes significantly predicted the quality ratings (all p’s < .05), but the design-liking did not (B = -0.11, p = .36), so design-liking was not a statistically relevant predictor of quality when the technical attributes had low values (i.e., dummy coded as zero in the regression model). However, two marginally significant interaction terms in the neutral design condition indicated that design might have an amplified influence on quality judgments when the technical values were high (dummy coded as 1 in the regression model). Paper 1: The Face of Anthropomorphism 33 TABLE 1 Regression Coefficients, Standard Errors, and P-Values for Face-Like versus Neutral Design Condition Variable B SE B β p Face-like design (n = 71) Attribute 1 Attribute 2 Attribute 3 Design liking Design liking×attribute 1 Design liking×attribute 2 Design liking×attribute 3 0.45 0.45 0.57 0.35 -0.13 -0.02 -0.06 0.31 0.28 0.28 0.24 0.16 0.18 0.15 0.17 0.19 0.23 0.56 -0.17 -0.03 -0.07 0.08 0.06 0.02 0.07 0.21 0.46 0.35 Neutral design (n = 68) Attribute 1 Attribute 2 Attribute 3 Design liking Design liking×attribute 1 Design liking×attribute 2 Design liking×attribute 3 0.86 1.02 0.77 -0.11 -0.19 0.41 0.32 0.33 0.36 0.31 0.32 0.21 0.28 0.23 0.27 0.29 0.25 -0.12 -0.18 0.42 0.32 0.01 0.00 0.01 0.36 0.19 0.07 0.08 Note: All three technical attributes are dummy coded with 0 = “negative product information” and 1 = “positive product information”, design liking is continuous and mean-centered. P-values are one-tailed. Discussion As expected, in study 2b we found that anthropomorphic product designs attenuated the impact of negative product information on quality judgments. Quality judgments for cars with a face-like design decreased with an increasing level of negative product information to a much lesser extent than quality judgments for non face-like designed cars. As an explanation for this compensating effect, we found tentative evidence that individuals confronted with face-like product designs processed product information more holistically, that is, they considered all the information accessible, relevant and irrelevant, when making their judgments. So it might be possible that in a holistic processing mode, the impact of negative product information on judgment formation can be compensated by other less focal factors such as product design. In contrast, in the neutral design condition we found indeed that individuals confronted with neutral 34 Paper 1: The Face of Anthropomorphism product designs processed the product information rather analytically. That is, they did not take irrelevant information into account when the product scored low on the available diagnostic attributes. However, we also found two marginally significant interactions which could indicate that under certain circumstances (e.g., when a product scores high on the diagnostic product attributes), individuals in a neutral processing mode might also take peripheral information into account when forming product judgments. One explanation for the interaction effects found in the neutral design condition could be the hedonic dominance principle which entails that consumers consider hedonic product attributes only when the product’s functional attributes exceed a sufficient level (Chitturi et al. 2007). However, further research is needed to disentangle this issue. General Discussion and Conclusion Marketers have long presented brands and products (intuitively or deliberately) in anthropomorphic terms to make these products more appealing to consumers. However, anthropomorphism is a relatively new topic in the consumer behavior literature for which the outline of a theoretical framework is just beginning to emerge. Hence, our research pursued the goal to contribute to a better understanding of the cognitive processes underlying product anthropomorphism. In this research, we suggest that there might be two routes for the processing of anthropomorphic information, a “top down” route which has been already addressed by other authors (Aggarwal and McGill 2007) and a “bottom up” route which was the focus of the research presented here. By trying to understand the immediate effect of a product’s physical appearance on anthropomorphizing we focused specifically on product forms which resemble human faces (i.e., the front end of a car). In our first study, we provided evidence that consumers might anthropomorphize products spontaneously, merely due to the product’s design features. Thus, we found in a LDT that car fronts which arguably resemble a human face activated automatically a face schema in our participants' minds, whereas car sides which obviously do not resemble humans forms did not. The result of our first study provided support for anthropomorphism as an automatic process which can be triggered merely by a product’s physical form, an issue which has not been addressed empirically before. Further, we found that faces and car fronts elicited similar responses in our participants, therefore, our results show that physical features might account for face-specific processing. So we were able to clarify the evidence from other studies which also suggested that cars are processed Paper 1: The Face of Anthropomorphism 35 similar to faces but which could not disentangle familiarity effects from product form effects (Erk et al. 2002; Windhager et al. 2008). We extended this theoretical assumption and expected that the similarity in processing between face-like forms and human faces might be also indicated by other process characteristics which are actually typical for the encoding of human faces. Accordingly, in our second study, we found evidence that face-like products compared to non face-like ones were encoded and represented rather holistically than analytically, a perceptual strategy which is reported to be unique for face perception (Farah et al. 1998; Maurer et al. 2002). Since objects are supposed to be perceived and encoded piecemeal (Biederman 1987), the result that we could induce holistic perception strategies with the help of anthropomorphic car designs is remarkable. In our third study, we tapped on the relevance of such holistic perception strategies for consumer judgment and decision making. Hence, the results of the third study revealed that face-like product designs which should be perceived as “gestalts” also triggered holistic higher-order processes in the participants, indicated by the way our participants integrated focal and peripheral product information into a global product judgment. To our knowledge, this is the first demonstration that the mere product form can shape higher-order cognitive processes (cf., Baumgartner 1993). This result emphasizes that anthropomorphizing does not only affect how a product is perceived by consumers, anthropomorphizing might also affect the information processing strategies which account for consumer judgments and decisions. So, to sum up, our research makes two important contributions to existing anthropomorphism literature: First, we demonstrated the effects of physical product features (i.e., product design) on anthropomorphism, since our results reinforce the assumption that consumers engage in an automatic bottom-up process which is similar to face-processing while anthropomorphizing face-like products; we were able to close the research gap in literature concerning this issue and to clarify ambiguous results from existing studies, respectively (e.g., Gauthier et al. 2000). Second, we identified implications of the postulated automatic process. Anthropomorphic products might alter the consumers’ processing style from analytic to holistic which affects both perceptual and higher-order processes such as judgment formation. We do not expect such effects to occur when anthropomorphizing happens top-down or concept-driven (as opposed to bottom-up or feature-driven). Overall, this research contributes to a better understanding of the processes which underlie automatic product anthropomorphism, however, future research should clarify 36 Paper 1: The Face of Anthropomorphism some conceptual issues and questions our research did not address, but which might be relevant for a deeper understanding of how consumers come to see products in human terms. We adopted two psychological concepts to frame our theoretical assumptions (i.e., bottom-up versus top-down, holistic versus analytic). In our research, we exclusively focused on anthropomorphizing as a bottom-up process. Consequently, it is important to point out that we did not claim that our results account for a deeper understanding of anthropomorphism as a top-down process. Central to our studies was the assumption that holistic encoding and processing result from face-specific bottomup processes which should occur when people anthropomorphize products spontaneously. The prevalence of highly automatic, face-specific processes was suggested by existing research pointing out the high resilience of face detection and the underlying processes (e.g., Bentin et al. 2002; Guthrie 1993; Sagiv and Bentin 2001). Whether top-down processes might affect the processing strategies involved in anthropomorphizing in the same way, was not the question we dealt with in the research presented here. Nevertheless, we postulated that different kinds of processes could determine bottom-up versus top-down anthropomorphizing (Wolfe et al. 2003). Specifically, we did not expect top-down processing to trigger automatic face-specific processes, since externally triggered anthropomorphism (as described by Aggarwal and McGill 2007) should be based on different processes, for example more deliberate and controlled cognitive processes such as analogical reasoning. Such rather deliberate processes should be also involved when consumers have to assign human-like verbal descriptions to brands – a mental process which is different from verbal judgments about persons, as Yoon et al. (2006) have already shown. So future research could contrast the two “routes” of anthropomorphism (bottom up versus top down) more directly. With regard to the area of product design, our research showed that a product’s visual features can be a very easy and powerful tool to endow a product with a human-like personality. In future research, other product categories and other categories of human forms beside faces could be used as stimulus materials to verify the generalizability of the effects we found here. Further, it might be interesting to investigate which product design features account most strongly for face-specific processing, for example, how much do specific local features such as the car’s headlights or grille contribute to bottom-up anthropomorphism, and what is the contribution of the whole feature configuration? We found that face-like products are able to trigger holistic modes of perception and processing, but there are some other psychological effects of face stimuli on consumers’ attention and memory performance which might also be relevant from a marketing perspective (e.g., Paper 1: The Face of Anthropomorphism 37 emotional face stimuli are able to attract a lot of attention, and compared to non-face objects faces are easier to remember) – so in the future it could be investigated whether it is possible to find further face-specific effects apart from holistic processing which can be triggered by anthropomorphic product designs. 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Paper 2: Affective Consumer Responses to Babies in NonFaces and Non-Babies: An Evolutionary Perspective of BabySchema Effects in Product Designs Linda Miesler(1), Helmut Leder(2), Andreas Herrmann(3) ∗ Abstract By applying an evolutionary approach, we examined innate affective consumer responses to features of a baby schema in product designs. Although previous studies have suggested that consumers might perceive car fronts in a similar way as they do human faces, it is not known how consumers respond on an affective level to biologically significant features when these are present in artifacts. Manipulating car fronts and human faces in accordance with the baby schema and combining facial electromyography with cuteness ratings to assess spontaneous emotional responses, we found that both female and male participants showed more positive affective responses to the babyfaced than to the original stimuli, and that the effect of baby schema features on emotions was stable over repeated exposures. These results confirm that consumer responses to visual product designs are affected by evolutionarily-explained determination. Introduction The emotional value of products is promoted as highly important by marketing researchers and practitioners (Desmet, Overbeeke, and Tax 2001; Khalid and Helander 2006). Marketers and product designers often apply intuitive theories about how the consumer’s mind works and what appeals to consumer emotions (Colarelli and Dettman 2003). Human skills in reading emotions are well developed, and the variety of emotions revealed by faces is more diverse in humans than in any other species (Ekman 1982). Consequently, an often-found strategy to produce emotions in product design is to create anthropomorphic features. This is reflected, for example, by a car designer’s concern for the “face” of a car (Welsh 2006; Windhager et al. 2010). Other examples are the creation of cute, babyish-appearing product designs, such as those of ∗ (1) Linda Miesler, Doctoral Candidate, Center for Customer Insight, University of St. Gallen; (2) Helmut Leder, Professor of Psychology, Department of Basic Research in Psychology, University of Vienna; (3) Andreas Herrmann, Professor of Marketing, Center for Customer Insight, University of St. Gallen Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies 45 the Volkswagen Beetle and Mini Cooper (Marcus 2002; Patton 1998). Product designers therefore make use of a deeply embedded human trait - intuitively or deliberately; due to the evolutionary significance of human features, consumers are highly sensitive and attracted to them (Coss 2003; Guthrie 1993). Surprisingly, although quite established in marketing practice (e.g., think of “sex sells” in advertisements), evolutionary theory has been largely neglected as a useful framework for researchers working in the fields of marketing, consumer research, and product development (Saad 2008). This is surprising, as evolutionary adaptations are hardwired and universal; therefore, evolutionary adaptations are promising in their effects on consumer behavior. To date, only a few studies have tested hypotheses about consumer behavior derived from an evolutionary psychology framework (DiClemente and Hantula 2003; Durante et al. 2010; Foxall and James 2003; Griskevicius, Shiota, and Nowlis 2010; Saad and Gill 2003). In the present research, we studied one type of innate perceptual process: the detection of visual key stimuli (or visual releasers, Coss 2003) and the nature of the resulting affective responses. Specifically, we examined responses to the baby schema (“Kindchenschema”, Lorenz 1943) in product designs. The project had two basic objectives. First, we studied whether adaptive affective responses to features of the baby schema are generalized to consumer products (i.e., product designs). Second, we studied whether such evolutionarily determined responses keep their special universal nature even after generalization to consumer products. With ‘universal’ we refer to, first, temporal properties and, second, gender-related properties of the elicited affective responses, which are both relevant dimensions from a marketing point of view. To answer these questions, we manipulated car fronts and human faces with respect to the baby schema (e.g., by enlarging the headlights/eyes) and measured spontaneous affective responses to all stimuli by recording facial-muscle activations and behavioral measures. Our research pursued three main goals. First, we extended the existing research on anthropomorphic consumer perceptions by examining the direct impact of face-like product designs on positive consumer emotions. Second, we explored the power of the evolutionary psychology framework to explain consumer emotions. Third, we demonstrated the efficiency of a non-verbal method to measure emotions reliably by employing facial electromyography (EMG). 46 Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies Biological Shapes in Product Designs Product designs can be evaluated with regard to many different variables when forming a preference judgment (e.g., how beautiful/ interesting/ innovative/ cute is a product design?). Hitherto, most research dealing with innate design preferences has been based on principles from Gestalt theory (cf., Arnheim 1954/1974) or the experimental aesthetics approach (cf., Berlyne 1974). Studies examined general stimulus dimensions and how these dimensions affect consumer preferences (e.g., Cox and Cox 2002; Pittard, Ewing, and Jevons 2007; Veryzer 1993); dimensions comprised, for instance, product proportions (Veryzer 1993), symmetry (Creusen, Veryzer, and Schoormans 2010), complexity (Cox and Cox 2002), novelty (Hekkert, Snelders, and van Wieringen 2003), innovativeness (Carbon and Leder 2005; Färber et al. 2010), and prototypicality (Crothers, Montgomery, and Clarke 2003). A new line of research focuses on preferences for specific shapes that mimic natural principles and are biologically advantageous (Bar and Neta 2006). In particular, such approaches directly test human-like shapes in product design by studying anthropomorphic consumer perceptions (Aggarwal and McGill 2007; Chandler and Schwarz 2010; Ingram and Annable 2004; Miesler et al. 2010). In particular, the car’s front-end is an often-mentioned example in discussions of the perception of face-like forms in product design. A few authors (Erk et al. 2002; Miesler et al. 2010; Windhager et al. 2010; Windhager et al. 2008) have suggested that consumers process a car’s front-end similarly to a human face, whereas these authors have mainly focused on the cognitive mechanisms underlying such a face-specific processing of product designs (i.e., feature detection, categorization, inferences). Thus, Windhager et al. (2010) and Erk et al. (2002) have provided evidence that consumers can detect facial features in a car front easily. For example, Windhager et al. (2010) investigated people’s eye movement patterns when they had to compare car fronts with human faces and found that a car’s headlights are perceived correspondingly to the eyes, the grille correspondingly to the nose, and the air intake or the grille correspondingly to the mouth. In a lexical decision task, Miesler et al. (2010) provided evidence that due to the car front’s face-like physical features, presenting a car shown in frontal view automatically activates the mental concept of a face in the consumer’s mind, whereas presenting a car shown from side view does not. In another study, Windhager et al. (2008) showed that people draw the same inferences from car fronts as from human faces (e.g., with regard to perceived sex or maturity). Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies 47 However, the emotional effects of such anthropomorphic consumer perceptions have not yet been examined; even though the emotional value of biological forms such as faces is well known (Ekman 1982; Ellis and Young 1998). Even when positive affect was measured, as in Aggarwal and McGill (2007), the increased positive affect was a by-product of a cognitive process (i.e., successful schema congruity) rather than being directly triggered by the product’s physical appearance. Visual Key stimuli, Baby Schema, and Cuteness Response It seems that it is often neglected in marketing research that “consumers are biological and Darwinian beings” (Saad 2008, p. 426). On the other hand, according to the framework of evolutionary psychology, all human behavior relies, to a certain degree, on innate perceptual, cognitive, affective and/or motivational mechanisms that have evolved through natural selection as adaptations to specific ancestral conditions (for evolutionary psychology in marketing and consumer behavior, see, for example, DiClemente and Hantula 2003; Durante et al. 2010; Griskevicius et al. 2010; Saad and Gill 2000; Saad and Gill 2003). These adaptive mechanisms are functional in terms of an increased chance of survival and reproduction. Even though modern consumers’ environments differ in some respects from the environments where these adaptive mechanisms evolved, there are still domains of everyday life, such as mating (Buss 1994), food choice (Rozin 1976) and even aesthetic preferences (Voland and Grammer 2003), for which human preferences and behaviors are (partly) shaped by these deeply embedded mechanisms. For instance, Griskevicius et al. (2010) recently applied evolutionary theory to explain the influence of different positive consumer emotions on product desirability. With regard to perceptual adaptations, Coss (2003, p. 70) has postulated that the detection and recognition of innate visual patterns (so-called visual key stimuli or releasers) - including the processing of their emotional significance - occur rapidly, as they allow the individual to immediately incorporate the stimulus’ relevance and valence into a fast decision-making process and to quickly initiate the appropriate adaptive behavior (in terms of approach or avoidance). For example, stimuli signalizing a natural threat or danger (e.g., snakes) are recognized unconsciously or pre-attentively (Brosch, Sander, and Scherer 2007; Oehman and Soares 1994). Furthermore, Dimberg and Thunberg (1998) have provided evidence that biologically adaptive, affective reactions are evoked spontaneously, quickly, and automatically after a short duration of exposure to an affective stimulus. Hence, to categorize a 48 Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies stimulus (e.g., a product) as positive or negative, evolved affective responses should occur quickly and automatically. However, during ongoing exposure to a stimulus, more strategic and controlled processes (e.g., in accordance with a consumer’s learning history or social norms) might occur and modulate the initial affective responses (e.g., Sander, Grandjean, and Scherer 2005). Therefore, innate affective responses to visual key stimuli might be strongest immediately after the initial appearance of a stimulus. In the present research, we focused on one visual key stimulus, which is a prototypical example of a biologically significant stimulus for members of the human species and is known to have a high emotional value, the baby schema. We studied spontaneous affective responses triggered by features of a baby schema in the first seconds of appearance. The spontaneous reaction to infants is a positive affective orientation towards the baby that is expressed in overt verbalizations, such as “oh, how cute!”, often accompanied by smiling (Hildebrandt and Fitzgerald 1978; Power, Hildebrandt, and Fitzgerald 1982; Schleidt et al. 1980). With regard to this affective “cuteness response,” the ethologist Lorenz (1943) proposed that it is the physical appearance of babies (e.g., a round face, large eyes, small nose and mouth, thick lips, a small chin, and a high forehead) that serves as key stimulus to automatically trigger affection in people, and that this, on the one hand, promotes parental nurturing and caretaking and, on the other hand, inhibits aggression in parents and non-family members of either gender. Consequently, offspring survival is enhanced. In accordance with Lorenz’ assumptions, behavioral studies have shown that the presence of baby-schema features is positively correlated with perceived infant cuteness (Hildebrandt and Fitzgerald 1978; Glocker et al. 2009), adults’ motivation for caretaking (Glocker et al. 2009), and behavioral tenderness (Sherman, Haidt, and Coan 2009). Moreover, some studies have found that brain areas that are associated with the anticipation of reward (Glocker et al. 2009) or those that are involved in decoding a stimulus’ emotional value (Nitschke et al. 2004) show an increased activation in the presence of cute infant faces. Brosch et al. (2007) found an attentional bias in favor of pictures of babies when presenting pictures of babies together with pictures of adults for less than one second, and therefore, as responses to innate visual key stimuli in general, also baby schemaspecific responses are elicited very quickly - within a few seconds. Importantly, human responses to features of a baby schema might be prone to generalization, such that even non-infant objects possessing such features should arouse the cuteness response (Lorenz 1943). In line with this assertion, Zebrowitz Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies 49 (1997) and others found that humans are not only sensitive to baby-schema features in infant faces, but that they also respond positively to infant animals (Sanefuji, Ohgami, and Hashiya 2007), cute cartoon characters or dolls (Jacob, Rodenhauser, and Markert 1987), and babyfaced adults. Concerning the latter, there is clear evidence that people are able to judge the babyfaceness of human faces of various ages (Zebrowitz and Montepare 1992) and form trait impressions about others in accordance with these judgments (Gorn, Jiang, and Johar 2008; Livingston and Pearce 2009; Poutvaara, Jordahl, and Berggren 2009). Zebrowitz et al. (2003) postulated that the similarities in responses to babies and to babyfaced adult faces are due to an overgeneralization of the evolutionarily adaptive response of identifying babies. Hence, in the context of product design, the question arises: do visual features of a baby schema (e.g., large eyes and a small nose) elicit innate positive affective responses in consumers even when they are transferred to the design of non-human, non-living consumer products, and does it occur in the first seconds of appearance? Because we were interested in spontaneously triggered affect, beyond explicit selfreports, we investigated consumer emotions by an implicit psycho-physiological method, facial EMG (for a review of psycho-physiological methods in marketing, see Wang and Minor 2008; for an empirical study, see Yoon, Gutchess, Feinberg, and Polk 2006). As affective responses to objects also manifest in specific facial expressions such as smiling or frowning (Ekman 1972; Ekman, Friesen, and Ancoli 1980; Ekman et al. 1982), facial EMG reliably captures changes in positive and negative emotional states, even when overt facial expressions are absent (Cacioppo et al. 1986; Dimberg, Thunberg, and Elmehed 2000; Topolinski et al. 2009; Winkielman and Cacioppo 2001). As the responses triggered by product designs should be quite mild and subtle (cf., Desmet, Hekkert, and Jacobs 2000) compared to those elicited by emotionally stronger cues, such as angry faces, we expected the responses to babyfaced product designs not to be accompanied by overt facial reactions. Therefore, facial EMG was the method of choice. Two muscles are always discussed in the context of measuring emotional responses via facial EMG. One is the Musculus corrugator supercilii, which furrows the brow (the “frowning muscle”) and is mainly related to negative affective states; the other is the Musculus zygomaticus major, which raises the corners of the mouth (the “smiling muscle”) and is therefore mainly related to positive affective states. For our purpose, the latter muscle was mainly relevant. However, some authors demonstrated that positive affective states are not solely indicated by an increase of zygomaticus major activity but also by a decrease of corrugator supercilii activity (Dimberg 1990). Thus, with regard to our first research question of whether baby-schema features in 50 Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies product designs can elicit evolved consumer affect spontaneously, we assumed that stimuli with features of the baby schema elicit larger positive affective responses than less-babyfaced stimuli, indicated by changes in facial muscle activations. In particular, we postulated: H 1: Products and faces that were manipulated in accordance with the baby schema spontaneously elicit a larger activation of M. zygomaticus major and a lower activation of M. corrugator supercilii compared to the original, less-babyfaced stimulus versions. In all studies, human faces served as a reference group to test for the internal validity of the results found for the product designs. If the results we found for the product designs were due to innate affective mechanisms elicited by the varying degree of babyfaceness, we should find the same effects with human faces, which were manipulated in the same way as the product designs. Besides the spontaneous elicitation of positive affective responses, responses to key stimuli in general and to the baby schema in particular are supposed to have further specific properties. As responses to baby-schema features are relevant for survival of all members of the human species, the nature of the affective responses is supposed to be universal (Lorenz 1943) which refers to both the dimensions of time and gender. Because both aspects are highly relevant from a marketing point of view as well, we formulated as an additional research question: can further properties of innate affective responses to features of the baby schema also be found when the responses are generalized to consumer products? With regard to the temporal dimension, it might be essential for companies that their product designs attract consumers not only at the first sight, but also in the long run. Innate responses to biologically significant stimuli feature a special temporal property: the elicited responses are relatively stable over time and do not habituate (or habituate very slowly, respectively). For example, Dimberg and Thunberg (1998) found that spontaneous affective responses to emotional expressive faces did not change over repeated exposures. The lack of habituation can be explained by the adaptive value of the responses triggered by biologically significant stimuli (e.g., key stimuli) for survival. Thus, for the survival of infants, it is most important that adults show the same affectionate response to an infant at each exposure, no matter how often they are Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies 51 exposed to it, and in consequence, adults’ responses to babies should not be suspect to habituation. This stability of the emotional responses makes biological shapes special compared to the more general design features (e.g., complexity) that have been investigated before. Thus, it is known that consumer responses to product designs are quite susceptible to repeated exposures, such that consumer preferences or affective reactions can change over time, depending on the specific product design features (e.g., level of visual complexity, Cox and Cox 1988, 2002; or innovativeness, Carbon, Michael, and Leder 2008). For example, the liking for visually simple designed products decreases quickly with repeated exposure, due to tedium, whereas the liking for complex designs is low at the beginning but increases with repeated exposure, due to familiarization (Cox and Cox 2002; see also Bornstein 1989), and might decrease again after a large number of repetitions (Berlyne 1970; Tinio and Leder 2009). Therefore, with regard to positive affective responses to features of a baby schema in product designs, we posit the following: H 2a: Due to their biological significance, positive affective responses to products and faces with baby-schema features should be less susceptible to repeated exposure (i.e., do not habituate) than responses to less-babyfaced stimulus versions. With regard to gender, understanding differences and similarities between females and males in consumption is compelling (cf., Saad and Gill 2000, p. 1015; Durante et al. 2010). Lorenz (1943) postulated that all humans irrespective of their gender have an evolved perceptual bias to find baby-schema features more attractive than mature features. Recently, Glocker et al. (2009) systematically manipulated the babyfaceness of infant faces and found that, in line with Lorenz’ assumption, both females and males perceived pictures of babyfaced infants as cuter than those of less-babyfaced infants. Brosch et al. (2007) also found no gender differences in the attentional bias toward babies, using an experimental paradigm where features of the baby schema had to be rapidly detected. On the other hand, other authors have argued that females should have a more pronounced preference for infantile features because their nurturing and care-giving responsibility is greater than men’s (Harlow 1971). Thus, some authors have reported gender differences in adults’ interest in infants and infantdirected behavior (Berman 1980; Maestripieri and Pelka 2002). While the reported gender differences were most pronounced in studies that examined actual or 52 Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies hypothetical overt behavior (e.g., interaction with real infants, willingness to be near infants, and motivation to engage in care-taking activities), we studied the perceptual sensitivity to baby-schema cues and the related spontaneous affective responses prior to behavioral consequences. Thus, we expected in accordance with Lorenz and existing evidence (Brosch et al. 2007; Glocker et. al 2009): H 2b: Affective responses to products and faces that vary with regard to babyfaceness should not be different between females and males, such that both gender groups show larger spontaneous affective responses to products and faces with baby-schema features than to the less-babyfaced stimulus versions. The three main hypotheses were tested in a facial EMG study. First, a pretest was conducted to develop and validate the stimulus materials for the main study. We measured affective responses to the stimuli by assessing self-reported cuteness ratings (e.g., Glocker et al. 2009). In the main study, beyond explicit verbal ratings, facial EMG was employed to assess spontaneous and subtle affective responses to the stimuli. Methods First, a pretest was conducted to select the appropriate baby-schema (~ feature size) manipulations to be applied to the two object categories (car fronts and human faces) and to check if the manipulations produced changes in perceived cuteness in the two object classes that were comparable in size. Pretest Participants. Thirty-five participants took part in the pretest. One group of participants rated pictures of cars (n = 19; Mage = 23 yrs, SD = 3 yrs; 74% females), and another group rated pictures of faces (n = 16; Mage = 27 yrs, SD = 6 yrs; 75% females) for cuteness on a seven-point Likert scale (1 = “not cute at all” to 7 = “very cute”). All participants were students of University of Vienna. Materials. Grayscale pictures of 16 cars shown in frontal view served as stimuli for the product design category (picture size: 512×512 pixels). To ensure that the effects were independent of a particular brand or segment, brand logos were eliminated, and the car picture set comprises nine cars from the compact car segment (e.g., Fiat, Mini) and Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies 53 seven from the middle-class segment (e.g., Mercedes, BMW). The face picture set consisted of grayscale pictures of 16 human faces with neutral emotional expressions (eight male and eight female faces; picture size: 370×555 pixels). The pictures were taken from the Vienna Face Database, which contains standardized pictures of male and female students with an age range from 18 to 25 years. For each picture, a babyfaced version was created by a professional graphic designer using Adobe Photoshop. Therefore, the relative sizes of three selected local features (the headlights/eyes, the middle grille/nose, and the air intake/mouth) were manipulated. The features and the appropriate size manipulations were selected in accordance with literature on physical cues characterizing the baby schema (Zebrowitz 1997). Furthermore, the selected facial features clearly corresponded to the features of a car front (e.g., the car’s headlights as human eyes), as in Windhager et al. (2010). For each of the 16 original cars, a babyfaced version was created by enlarging the headlights by 20% (because babies have proportionally large eyes), shrinking the middle grille by 20% (because babies have proportionally small noses) and decreasing the width of the air intake by 20% while simultaneously increasing its height by 20% (because babies have small mouths but relatively thicker lips than adults). Other authors have also employed such feature-size manipulations in a range of 10-20% (e.g., Keating et al. 2003). Size manipulations in the face stimuli were set to 10% because another pretest with 19 participants revealed that larger size manipulations created unnatural face versions. The faces’ relational characteristics (e.g., distance between the nose and upper lip, and distance between the eyes) were changed as little as possible (for examples of stimulus materials, see Figure 1). The effects on perceived cuteness were comparable for cars and faces, although the size manipulations differed in quantity between the two object categories, as was confirmed in a 2 (feature size: original versus babyfaced) × 2 (object category: car versus face) ANOVA on the average rated cuteness of the cars and faces. We found a significant main effect of feature size, F (1, 30) = 107.08, p < .001, ηp2 = 0.78, and the babyfaced car fronts and faces (M = 3.85, SD = 1.13) were perceived as cuter than the original stimuli (M = 3.33, SD = 1.09). Moreover, we found no significant main effect of object category and no interaction of feature size with object category (both Fvalues < 1). Therefore, although the applied feature size manipulations were different in quantity, the effects of the manipulation on perceived cuteness were comparable between the two object categories. This warranted comparing the affective responses to features of a baby schema in products and faces, as examined in the main study. 54 Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies Moreover, an additional pretest (n = 25; 56% females) ensured that the feature-size manipulation was not confounded with the perceived visual complexity of the car designs (Mbabyfaced = 3.54, SD = 1.08; Moriginal = 3.56, SD = 1.1; F (1, 24) < 1), which was important to test hypothesis 2a. FIGURE 1 Examples of Manipulated (Babyfaced) and Non-Manipulated (Original) Pictures of Cars and Faces Facial EMG Study Participants. Fifty-seven undergraduate students from University of Vienna participated in the facial EMG study for partial course credit. Data of four persons had to be excluded in both the car and face groups due to inappropriate behavior during the experimental session (e.g., sleepiness) and/or too many movement artifacts (e.g., chewing and yawning). Thus, the final sample consisted of 28 car group participants (Mage = 22 yrs, SD = 2 yrs; 61%females) and 21 face group participants (Mage = 21 yrs, SD = 2 yrs; 67%females). Design and Stimuli. The study design was a 2 (feature size: original versus babyfaced) × 2 (repeated exposure: first exposure versus second exposure) × 2 (object category: car fronts versus human faces) mixed design with repeated measurements on the first two factors and object category as the between participants factor. Because a pretest with seven participants had shown that the presentation of both faces and cars to the same sample would result in carry-over-effects in responses to the two object categories, the object categories were varied between participants. This also prevented Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies 55 participants from reflecting on the possible relationship between car fronts and human faces. Moreover, differences in time course could be addressed with respect to a fivesecond presentation time (see Procedure section). Overall, the stimulus set comprised a total of 64 pictures, 32 car and 32 face pictures, according to the pretest. All stimuli were presented in the middle of a 30-inch monitor on a medium grey background (RGB 220, 220, 220) to reduce eyestrain from the computer monitor. Procedure. The experiment was conducted with one participant at a time. Before the experiment, the participants were briefed on the EMG electrode attachment procedure, and were told that skin conductance reactions would be recorded to reduce demand characteristics (e.g., Dimberg and Thunberg 1998; Weyers et al. 2006). Subsequently, the skin of the muscle sites, where the electrodes were attached afterwards, was cleaned. Participants were seated 1 m in front of the monitor. They were given brief instructions on the overall procedure of the study, and were informed that they would be filmed via a video camera attached to the top of the computer monitor during the whole session. They were told that the only purpose of the camera was to enable communication between the participant and the experimenter (e.g., in the case that an electrode detaches) because the experimenter observed the experiment on a monitor in a separate room. Stimuli pictures were presented in a block design containing two consecutive evaluation blocks. In the first block, participants rated the picture stimuli with regard to attractiveness; in the second block, they rated the same stimuli with regard to cuteness. Such explicit evaluations do not interfere with automatic psychophysiological responses, such as those assessed by facial EMG (cf., Glocker et al. 2009). We decided against the alternative approach to assess muscle activation in a mere viewing task (without ratings) because in the face of complex product designs such a method would make it difficult to explain afterwards which stimulus dimension caused the affective response (e.g., general liking, the baby-schema cues, or familiarity). For the same purpose of controlling for response specificity, we included the attractiveness evaluation block in addition to the cuteness block to explore if the affective responses differed between the two evaluation blocks. Between the two blocks, participants took a short break of five minutes to relax the eyes. To conceal the study’s aim (babyfaceness of product designs) participants always completed the attractiveness block first and the cuteness block afterwards. Further, during the attractiveness block, participants could familiarize themselves with the procedure. Following the two evaluation blocks, the participants in the car group were exposed to 56 Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies a third block where they rated the original version of each car with regard to familiarity. However, because including familiarity as a control variable in our analyses revealed that familiarity with the car brands had no effect on our main results, we will not consider this variable later in the article. All ratings were made on 7-pointLikert scales with 1 = “not attractive/ not cute/ (not familiar)” and 7 = “very attractive/cute/ (familiar).” Each block began with three practice trials, which were not used in the subsequent test trials. Within an evaluation block, each of the stimuli (cars or faces) was presented twice to examine habituation effects (hypothesis 2a). The participants saw at first all 32 stimuli in random order, before the stimuli were newly randomized and presented a second time. The original and the babyfaced version of the same stimulus were never presented in a row. Each trial started with a fixation cross (3 s), followed by the stimulus (5 s), then the rating scale appeared in the middle of the screen. The inter-trial interval was 4 s. At the end of the experimental session, the participants’ gender and age were assessed, and they were debriefed about what they thought the goal of the study was and why electrodes were attached. The whole procedure took approximately 50-60 minutes. Facial EMG Recording and Data Preprocessing. Facial EMG was recorded over the M. zygomaticus major and the M. corrugator supercilii muscle sites of the left side of the face (Fridlund and Cacioppo 1986). One pair of silver/silver chloride bipolar surface electrodes (4 mm diameter/ 7 mm housings) was placed over each muscle site. The ground electrode was located on the bone behind the right ear. Impedances of all electrodes were reduced to less than 10 kΩ. The EMG raw signals were recorded with a TMS International Portilab 20 channel amplifier at a sampling frequency of 2048 Hz. Raw data were filtered offline with a 20 Hz high pass filter and a 50 Hz notch filter. Moreover, raw data were screened offline for movement artifacts by crosschecking salient EMG signals with the video recordings. Thus, trials containing movement artifacts (e.g., biting, chewing, coughing, and speaking) were excluded from further analyses. Raw EMG signals represented changes in muscle activation in microvolts as a function of time with 2,048 data points per second. To facilitate data processing, several further data-processing steps were performed offline. Thus, raw data were full-wave rectified (i.e., all data values turned into positive polarity) and integrated with a time constant of 125 ms to reduce data complexity (Topolinski et al. 2009; Weyers et al. 2006). Finally, data were standardized to z-scores within participants and muscle sites to make Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies 57 responses comparable across muscle sites and participants independent of the individual participant’s reactivity (Winkielman and Cacioppo 2001). EMG activations during stimulus presentation were averaged in five intervals of 1 second and expressed in terms of change scores relative to a pre-stimulus baseline. The average EMG activity during the last second of the 4-seconds fixation cross before the stimulus was presented provided baseline values. For statistical comparisons, EMG data were averaged over the 16 stimulus presentation trials in each of the two feature-size conditions (original versus babyfaced), separately for the first and second stimulus presentations within a block (first exposure versus second exposure). All offline data processing steps were computed in Matlab 7.1 using EEGLAB toolbox (Delorme and Makeig 2004). Statistical analyses were conducted with SPSS 18. Results The study’s main goal was to investigate whether features of the baby schema produce automatic positive affective responses in faces and - even more interesting - in car fronts (hypothesis 1), how these affective responses change over time (hypothesis 2a), and whether the effects are stable across gender (hypothesis 2b). For each hypothesis, we present the results separately for car fronts and human faces. The facial EMG responses evoked during cuteness evaluations were our primary interest, but at the end of the results section, we also briefly present results from the attractiveness evaluation block. Manipulation Check Based on Cuteness Ratings. To validate if our feature-size manipulation was successful, we analyzed the self-reported cuteness ratings. We calculated the average rated cuteness for the original and babyfaced stimuli (first exposure only) and compared the two means for all participants. In both object categories, the behavioral results were as expected. The babyfaced car fronts were perceived as cuter than the original ones (Mbabyfaced = 3.72, SDbabyfaced = 0. 54 versus Moriginal = 3.49, SDoriginal = 0.47; t (27) = 2.98, p = .006, Cohen’s d = 0.46). Therefore, the feature size manipulation successfully influenced cuteness perception among the facial EMG participants. The same held for the face stimuli group: participants perceived the babyfaced faces as cuter than the original faces (Mbabyfaced = 3.90, SDbabyfaced = 0.78 versus Moriginal = 3.50, SDoriginal = 0.66; t (20) = 5.03, p < .001, Cohen’s d = 0.55). 58 Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies Spontaneous Affective Responses during Cuteness Evaluation (Hypothesis 1) To test if babyfaced car fronts and faces elicited larger positive affective responses than the original stimuli, indicated by differences in facial EMG activity, we submitted the participants’ facial EMG data to four 2 (feature size: original versus babyfaced) × 5 (time interval: seconds 1 to 5 after stimulus onset) repeated measurement ANOVAs, separately for the two muscle sites of zygomaticus major and corrugator supercilii and the two object categories (car fronts versus faces). Only responses from the first exposure block were analyzed. The number of included trials per feature-size condition varied between 5 and 16 (both cars and faces: M = 11 trials, SD = 3). Facial EMG data for car fronts and human faces are plotted in Figure 2 as a function of the time interval, with separate panels for activity over the zygomaticus major and corrugator supercilii. Facial EMG Responses to Car Fronts. The overall zygomaticus major activity was larger for babyfaced car fronts (M = 0.07, SD = 0.23) than for the original cars (M = .10, SD = 0.18), during the five seconds of first stimulus exposure, F (1, 27) = 8.34, p = .008, ηp2 = 0.24. The main effect of the time interval was not significant (F (1, 27) < 1), nor was the interaction of feature size with time interval (F (2.58, 69.75) = 2.23, p = .101, ηp2 = 0.08; Greenhouse-Geisser corrected). Separate analyses for each of the five time intervals revealed that babyfaced car fronts elicited a significantly larger zygomaticus major activation than the original cars already in the first second after stimulus onset (1st second: F (1, 27) = 4.33, p = .047, ηp2 = 0.14; 2nd second: F (1, 27) = 7.79, p = .010, ηp2 = 0.22; 3rd second: F (1, 27) = 2.84, p = .104, ηp2 = 0.10; 4th second: F (1, 27) = 8.94, p = .006, ηp2 = 0.25; and 5th second: F (1, 27) = 7.10, p = .013, ηp2 = 0.21). The analyses of the activity over the corrugator supercilii data revealed no main effect of feature size (F (1, 27) < 1), a main effect of time interval (F (1.72, 46.45) = 4.72, p = .018; ηp2 = 0.15; Greenhouse-Geisser corrected), and no interaction of feature size with time interval (F (1, 27) < 1). Corrugator supercilii activity increased as a function of time interval. Facial EMG Responses to Human Faces. The overall zygomaticus major activity was larger for babyfaced faces (M = -0.01, SD = 0.13) than for the original faces (M = 0.08, SD = 0.24), F (1, 20) = 6.88, p = .016, ηp2 = 0.26. Neither the main effect of time interval (F (1, 20) < 1) nor the interaction between feature size and time interval were statistically significant (F (2.38, 47.52) = 1.01, p = .38, ηp2 = 0.05; Greenhouse-Geisser corrected). Separate analyses for each time interval showed that the babyfaced versions of the faces elicited a significantly larger zygomaticus major activation than Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies 59 the original faces in three (the intermediate ones) of the five time intervals (1st second: F (1, 20) = 1.58, p > .2, ηp2 = 0.07; 2nd second: F (1, 20) = 3.89, p = .063, ηp2 = 0.16; 3rd second: F (1, 20) = 9.33, p = .006, ηp2 = 0.32; 4th second: F (1, 20) = 8.22, p = .010, ηp2 = 0.29; 5th second: F (1, 20) < 1). Moreover, the ANOVA revealed a main effect of time interval on corrugator supercilii activity (F (2.44, 48.77) = 13.94, p < .001; ηp2 = 0.41, Greenhouse-Geisser corrected) but no main effect of feature size or an interaction of feature size with time interval (for both effects F (1, 20) < 1). Corrugator supercilii activity decreased as a function of time interval. FIGURE 2 Average Muscle Activation Profiles of Zygomaticus Major and Corrugator Supercilii in Response to Car Fronts and Human Faces Cuteness block Zygomaticus major in response to faces 0.2 mean µV change [standardized] mean µV change [standardized] Zygomaticus major in response to car fronts 0.1 0.0 -0.1 -0.2 -0.3 1 2 3 4 0.2 0.1 0.0 -0.1 -0.2 -0.3 1 5 2 3 4 5 time [s] time [s] original car fronts/faces babyfaced car fronts/faces Corrugator supercilii in response to faces mean µV change [standardized] mean µV change [standardized] Corrugator supercilii in response to car fronts 0.2 0.0 -0.2 -0.4 1 2 3 time [s] 4 5 0.2 0.0 -0.2 -0.4 1 2 3 time [s] 4 5 60 Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies To directly contrast the zygomaticus activation differences between the babyfaced and the original car fronts against the differences between the two feature-size conditions found for human faces, we added object category as a between-participants factor and conducted a 2 (feature size: original versus babyfaced) × 2 (object category: car fronts versus human faces) ANOVA, averaged over the five seconds of stimulus exposure (first exposure only). The analysis did not show a main effect of object category (F (1, 47) = 1.58, p > .2, ηp2 = 0.03) or an interaction effect of object category with feature size (F (1, 47) < 1). Hence, zygomaticus activity did not differ in direction and intensity between cars and faces. The main effect of feature size was significant (F (1, 47) = 13.54, p = .001, ηp2 = 0.22). Habituation Effects in Facial EMG Responses (Hypothesis 2a) To test our habituation hypothesis, we predicted that the two feature-size conditions were different with regard to how the triggered muscle activation changed over the two repeated exposures within the cuteness block. Thus, we analyzed whether the facial EMG responses to the babyfaced stimuli did not habituate (decline) due to repeated exposure, whereas responses to the original stimuli might change due to repeated exposure. We conducted four 2 (feature size: original versus babyfaced) × 2 (repeated exposure: first exposure versus second exposure) repeated measurement ANOVAs, separately for both muscle sites, and the two object categories. As we found no main effect of feature size on corrugator supercilii activity when considering responses during the first exposure block (see hypothesis 1), we tested the habituation effects only for zygomaticus major. Per each repeated exposure condition, activity averaged over the five seconds of stimulus presentation was included because we found no effect of time interval on zygomaticus major activation during the first exposure block (see also hypothesis 1). Facial EMG data for car fronts and human faces are plotted as a function of repeated exposure in Figure 3. Car Fronts. The ANOVA on the activity of the zygomaticus major revealed a significant two-way interaction of feature size with repeated exposure (F (1, 27) = 4.74, p = .038, ηp2 = 0.15; see Figure 3), a main effect of feature size (F (1, 27) = 7.73, p = .01, ηp2 = 0.22) but no main effect of repeated exposure (F (1, 27) < 1). To interpret the interaction, we compared the facial EMG responses between the first and second exposure, separately for the two feature-size conditions. In accordance with hypothesis 2a, zygomaticus major responses to babyfaced car fronts did not change significantly due to repeated exposure (MT1 = 0.07, SD = 0.23 versus MT2 = 0.01, SD = 0.14; F < 1; ηp2 = 0.03), whereas the zygomaticus major responses to the original car Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies 61 fronts increased significantly with repeated exposure (MT1 = -0.1, SD = 0.18 versus MT2 = 0.0, SD = 0.11; F (1, 27) = 4.36, p = .05, ηp2 = 0.14) and accounted for a slight leveling of the activation difference between babyfaced and original car designs at the second exposure. Thus, the effect of feature size was significant at the first (see hypothesis 1) but not at the second exposure (F (1, 27) < 1). Faces. The ANOVA on the activity of the zygomaticus major resulted in a significant two-way interaction of feature size with repeated exposure (F (1, 20) = 4.73, p = .042, ηp2 = 0.19), no main effect of feature size (F (1, 20) = 2.74, p > .1, ηp2 = 0.12), and a significant main effect of repeated exposure (F (1, 20) = 5.17, p = .034, ηp2 = 0.21). A comparison of the facial EMG responses between the first and second exposure, separately for the two feature size conditions, revealed that, in accordance with hypothesis 2a, zygomaticus major responses to babyfaced faces did not change significantly due to repeated exposure (MT1 = 0, SD = 0.13 versus MT2 = 0.02, SD = 0.13; F (1, 20) < 1; ηp2 = 0.007), whereas the zygomaticus major responses to the original faces increased with repeated exposure (MT1 = -0.12, SD = 0.16 versus MT2 = 0.04, SD = 0.19; F (1, 20) = 7.95, p = .01, ηp2 = 0.28) and even overran the activity triggered by babyfaced faces at the second exposure (see Figure 3, right panel). Hence, the simple effect of feature size was significant at the first (see hypothesis 1) but not at the second exposure (F (1, 20) < 1). FIGURE 3 Changes in Activation of Zygomaticus Major in Response to Car Fronts and Human Faces over Two Stimuli Exposures 0.1 n.s. 0.0 p < .05 -0.1 -0.2 T1 Zygomaticus major in response to human faces mean µV change [standardized] mean µV change [standardized] Zygomaticus major in response to car fronts 0.1 n.s. 0.0 p < .05 -0.1 -0.2 T2 T1 repetition over time T2 repetition over time original car fronts/ faces babyfaced car fronts/ faces Note: T1 = first exposure, T2 = second exposure; n.s. = non-significant (p > .1); values represent mean responses to 16 stimuli averaged over 5 s presentation time. 62 Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies Gender Differences in Facial EMG Responses (Hypothesis 2b) To test the gender hypothesis, we analyzed whether female versus male participants differed in their spontaneous affective responses to original versus babyfaced stimuli in four 2 (feature size: original versus babyfaced) × 2 (time interval: seconds 1 to 5 after stimulus onset) × 2 (gender: female versus male) mixed ANOVAs, separately for the two muscle sites and the two object categories. Car Fronts. Of the 28 participants, 17 were female. With regard to zygomaticus major activity, the analysis revealed that both female and male participants showed larger affective responses to the babyfaced than to the original car fronts (main effect feature size: F (1, 26) = 8.23, p = .008, ηp2 = 0.24; feature size × gender: F (1, 26) < 1; ηp2 = 0.007) and were not different in the overall intensity of their affective responses triggered by the stimuli (main effect gender: F (1, 26) = 1, p > .3, ηp2 = 0.04). All the other main and interaction effects were not significant (all F-values < 1, but feature size × time: F (2.60, 67.48) = 2.55, p > .05, ηp2 = 0.09; Greenhouse-Geisser corrected). With regard to corrugator supercilii, only the main effect of time interval was significant (F (1.71, 44.47) = 3.99, p = .03, ηp2= 0.13; Greenhouse-Geisser corrected), but none of the other main or interaction effects were (all F-values < 1, but feature size × gender: F (1, 26) = 2.35, p > .1, ηp2 = 0.08). Faces. Of the 21 participants, 14 were female. The ANOVA on the activity of the zygomaticus major revealed that both female and male participants showed larger affective responses to the babyfaced than to the original faces (main effect feature size: F (1, 19) = 5.31, p = .03, ηp2 = 0.22; feature size × gender: F (1, 19) < 1; ηp2 = 0.006) and were not different in the overall intensity of their affective responses (main effect gender: F (1, 19) = 1.44, p > .2, ηp2 = 0.07). The other main and interaction effects were not significant (all F-values < 1). With regard to corrugator supercilii activity, the analysis revealed only a significant main effect of time interval (F (2.40, 45.59) = 12.47, p < .001, ηp2 = 0.40; Greenhouse-Geisser corrected), and all other main or interaction effects were not significant (all F-values < 1). Validity Check: Spontaneous Affective Responses during Attractiveness Evaluation To control how specific the facial EMG responses to features of a baby schema were assessed during the cuteness evaluation block, we compared these responses with the facial EMG responses from the attractiveness block. We explored this issue not in terms of an additional research question but more as a validity check. Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies 63 Manipulation Check Based on Attractiveness Ratings. We calculated the average rated attractiveness for the original and babyfaced stimuli (first exposure only) and compared the two means for all participants. We found that the feature-size manipulation had neither a significant effect on the perceived attractiveness of the cars (Moriginal = 3.70, SD = 0.46 versus Mbabyfaced = 3.61, SD = 0.49; t (23) = 1.17, p = .26, Cohen’s d = 0.19) nor on the faces (Moriginal = 3.47, SD = 0.58 versus Mbabyfaced = 3.53, SD = 0.71; t(22) = 0.70, p = .49, Cohen’s d = 0.08). To check that we could not replicate the effect of feature size on positive affective responses, we again run four 2 (feature size: original versus babyfaced) × 2 (time interval: seconds 1 to 5 after stimulus onset) repeated measurement ANOVAs, separately for the activation of the two muscles sites and the two object categories. In the car group, compared to the cuteness block data, four additional participants had to be excluded due to too many artifacts, such that the analyses were conducted on the data of 24 participants (Mage = 22 yrs, SD = 2 yrs; 67%females). In the face group, data of two persons had to be excluded due to too many artifacts in the attractiveness block and inappropriate behavior during the experimental session; thus, analyses were conducted on data of 23 participants (Mage = 21 yrs; SD = 2 yrs, 65%females). In both object categories, the number of trials per feature-size condition varied between 5 and 16 (cars: M = 11 trials, SD = 4; faces: M = 13 trials, SD = 2). Facial EMG Responses to Car Fronts. The ANOVA revealed no main effect of feature size, no main effect of time interval (both F’s < 1) and no interaction of feature size with time interval on zygomaticus major activations (F (2.41, 55.49) = 1.18, p > .3, ηp2 = 0.05; Greenhouse-Geisser corrected). Furthermore, the ANOVA revealed no main effect of feature size (F (1, 23) = 2.13, p > .1, ηp2 = 0.09), no main effect of time interval (F (1.83, 42.12) = 1.72, p > .1, ηp2 = 0.07; Greenhouse-Geisser corrected), and no interaction effect between feature size and time interval (F (4, 92) = 1.61, p > .1, ηp2 = 0.07; Greenhouse-Geisser corrected) on corrugator supercilii activations. Facial EMG Responses to Human Faces. The ANOVA revealed no main effect of feature size (F (1, 22) < 1), a significant main effect of time interval (F (1.89, 41.58) = 7.14, p = .003, ηp2 = 0.25; Greenhouse-Geisser corrected), and no interaction between feature size and time interval (F (1, 22) < 1) on the zygomaticus major activations. Zygomaticus major increased as a function of time interval. Moreover, the ANOVA revealed no main effect of feature size (F (1, 22) = 2.53, p > .1; ηp2 = 0.1), a significant main effect of time interval (F (1.95, 42.82) = 6.92, p = .003, ηp2 = 0.24; GreenhouseGeisser corrected), and no significant interaction between feature size and time 64 Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies interval (F (3.10, 68.28) = 2.10, p > .1, ηp2 = 0.09) on corrugator supercilii activations. Corrugator supercilii increased as a function of time interval. Results of the Debriefing As facial EMG is an implicit method because it infers changes in affective responses from changes in facial muscle activation, it is important to check whether the participants were aware of this relationship. Hence, following our main analyses, participants whose debriefing statements indicated that they might have had an idea of what the purpose of the study was were eliminated, and all analyses were run again. According to this strict criterion, seven participants in the car group and four additional participants in the face group were excluded. For all three hypotheses, we found the same patterns of effects as in the original analyses, although some results failed to reach statistic significance at a 5% level due to the reduced power of this test. Discussion and Conclusion Discussion of Main Results As the human mind has evolved over millions of years to enable adaptive responses to complex environments, modern consumers’ responses to products still might be shaped by deeply embedded perceptual, cognitive and/or affective mechanisms. In the context of consumer emotions aroused by product design, we studied the effects of biologically significant design features on spontaneous affective consumer responses. We manipulated car fronts and human faces in accordance with features of the baby schema. Assessing behavioral and facial EMG responses to these babyfaced stimuli compared to original stimuli, for both car fronts and human faces we found effects of our manipulation on positive affect. Babyfaced car fronts (human faces) were perceived as cuter than the original stimuli when rated explicitly and, in line with the behavioral data, babyfaced car fronts (human faces) elicited larger activations of the smiling muscle, the zygomaticus major, than the original versions of the stimuli. Our assumption that affective responses to baby-schema cues occur very quickly and maybe automatically, which is in line with the evolutionary framework, was supported, as differences in activation between babyfaced and original stimuli occurred within the first second after stimulus onset for cars and within the first two seconds for faces. No difference in corrugator activity to babyfaced cars (faces) and the original stimuli versions was observed. Hence, the results suggest that positive affect towards consumer products is increased due to features of the baby schema, but Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies 65 that negative affect is not decreased; where this is in line with a two-dimensional affect model rather than a bipolar valence continuum (see Cacioppo and Berntson, 1994, for a discussion of the independence of positive and negative emotions; see also Cacioppo and Gardner 1999). Moreover, there might be other, more cognitive explanations for why we did not find any significant effects of our features-size manipulation on corrugator supercilii because this muscle site is also responsive to cognitive load, or fluency (Lishner, Cooter, and Zald 2008; Topolinski et al. 2009). We further studied the universal nature of consumer affective responses to babyfaced cars and human faces. First, we examined temporal properties and did not find changes in affective responses to babyfaced stimuli over two exposures, which was in line with our prediction. However, even though affective responses to the babyfaced product designs and faces were stable, affective responses to the original stimuli increased with repeated exposure, which was congruent with repetition effects for complex stimuli demonstrated by other authors (e.g., Cox and Cox 2002). It was this increase of activation triggered by the original stimuli that accounted for a slight leveling effect of the affective responses to babyfaced and original stimuli at the second exposure. Future studies might consider more than two exposures to study the time course of affective responses to biological shapes in product designs more specifically (as in Tinio and Leder 2009). Second, no effects of gender were found in facial EMG. Our results support the gender universality of the affective responses postulated by Lorenz (1943), such that both males and females respond positively to features of a baby schema as in Glocker et al. (2009) and Brosch et al. (2007). However, in accordance with other studies that reported gender differences with regard to infant-directed behavior (Berman 1980; Maestripieri and Pelka 2002), future research might investigate whether male and female consumers differ in their willingness to buy and use cute products, despite the similarity of the underlying affective mechanism. In contrast to spontaneous affect, behavior towards cute products might also be determined by social and cultural factors (e.g., beliefs and stereotypes about prototypical women’s and men’s products; e.g., Perkins et al. 2007). In addition to cuteness evaluations, we also assessed attractiveness evaluations and found no effects of our babyface manipulation on muscle activations when participants rated the car designs (human faces) for attractiveness. Thus, the subtle babyface manipulations did not affect the perceived overall attractiveness of either car designs or faces. Moreover, comparing facial EMG responses from the cuteness block with results from the attractiveness block provided a hint for the context-sensitivity of affective responses to 66 Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies cues of a baby schema. Increased positive affect was only elicited when the detection of a baby schema was relevant (in our case, cuteness ratings were required), which is consistent with the assumption from evolutionary psychology that adaptive responses are context-sensitive because they evolved to solve specific problems (Cosmides and Tooby 1994). In our research, we focused on spontaneous affective consumer reactions to visual key stimuli. We are aware that the automaticity of the found affective responses can only be accepted with reservation. Although they occurred immediately after stimulus onset, as a consequence of our study design (the cuteness concept was “pre-activated” or framed in the participants’ mind by asking explicitly for cuteness ratings), we do not know how facial EMG responses would have looked if the participants had only gazed at the pictures without simultaneously completing a rating task (e.g., Hoefel and Jacobsen 2007; Lange et al. 2003). However, we considered it necessary to combine the facial EMG with explicit ratings because affective responses to complex product designs can be determined by several dimensions beside cuteness, such as aesthetic pleasure, familiarity, and novelty. To sum up, our results not only confirmed other studies’ evidence that consumers detect biologically significant patterns (e.g., faces) in artifacts (Erk et al. 2002; Windhager et al. 2010; Windhager et al. 2008), but also, more importantly, that both female and male consumers show spontaneous affective responses to product designs, which might represent presumably innate affective responses and which were stable over repeated exposure and were context-sensitive. Implications for Marketing and Product Design Product designers’ intuitions about what appeals to consumer emotions might be correct. Our results support the idea that consumers show deeply embedded affective responses to visual key stimuli, not only when these stimuli are present in human faces but even when they are present in consumer product designs. Based on our findings, the emotional value of products can be increased by making use of the knowledge that consumer behavior is partly shaped by adaptive evolved mechanisms (e.g., by emphasizing and maybe even exaggerating the features of visual key stimuli in product designs, such as very large headlights). In our studies, we applied features of a baby schema solely to car fronts, building our research on existing evidence about face-like product designs. However, the design concept of “visual cuteness” might be applicable to all product categories for which a deep emotional consumer-product relationship is part of the marketing strategy. We found spontaneous affective responses to babyfaced product designs only when cuteness ratings were required, but not when a design’s Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies 67 attractiveness in general was evaluated. 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Zebrowitz, Leslie A., Jean-Marc Fellous, Alain Mignault, and Carrie Andreolletti (2003), “Trait Impressions as Overgeneralized Responses to Adaptively Paper 2: Affective Consumer Responses to Babies in Non-Faces and Non-Babies 75 Significant Facial Qualities: Evidence from Connectionist Modeling,” Personality and Social Psychology Review, 7 (3), 194-215. Zebrowitz, Leslie A. and Joann M. Montepare (1992), “Impressions of Babyfaced Individuals across the Life Span,” Developmental Psychology, 28 (6), 1143-52. Paper 3: Do I Need a Car or a Friend? A Scenario-Based Investigation of the Context Dependency of Preferences for Anthropomorphic Product Designs Linda Miesler∗ Abstract Past research has emphasized the need for emotions in product design experience. We were interested in the emotional benefits provided by anthropomorphic product designs and whether user preferences for anthropomorphic designs are universal or vary with usage context. In line with the distinction between emotional-hedonic and functional user needs, we proposed that users are sensitive to the emotional value a product design communicates and therefore, users should prefer anthropomorphic designs mainly in an emotional, but not in a functional usage context. To test the assumption, we ran an experiment where participants were exposed to different kinds of car choice scenarios. Based on preference rankings and ratings we found that participants preferred anthropomorphic car designs over neutral designs in a choice context which activated emotional user needs, and that the anthropomorphic designs generated more positive affect than the neutral ones. Our results provide insights into how users form product design preferences. Introduction Product designs do not only fulfill the immediate visual function to look aesthetically pleasant, they may also transport non-tangible product (brand) values. For example, Apple wants its products to be hip and modern in order to attract users who share these values. And it is no secret that Apple’s brand values are communicated to a great extent by its distinctive product design. In the ongoing discussion about product success and product differentiation strategies, it is increasingly emphasized that the more products from the same category become similar in terms of their technical qualities, the more important it becomes to add an emotional value to a product (Desmet, Hekkert, and Jacobs, 2000). Therefore, in particular the appearance of a product turns out to be an important success factor (Bloch, 1995; Dumaine, 1991). But ∗ Linda Miesler, Doctoral Candidate, Center for Customer Insight, University of St. Gallen Paper 3: Do I Need a Car or a Friend? 77 how to add such an emotional value to a product based on its design, so that users are able to recognize the product’s emotional benefits and feel so attracted by the product that they are willing to purchase it still remains an open question. In the present paper, we propose anthropomorphic product forms as a means of adding an emotional value to products. Attaching human-like attributes to products may benefit companies by deepening user attachment to products, that is, products are not only perceived as utility providing objects anymore - they become friends or partners the users can trust. However, to put anthropomorphic product designs to the test and to explore the boundaries of their application, we also asked whether is it always beneficial and desirable for users to interact with consumer products as if they were people. Hence, in the study presented in this paper we examined the interplay of anthropomorphic product design features and context variables (e.g., usage context) and how this interplay affects people’s preferences for different types of designs. To address these issues we used a scenario-based experimental approach. Theoretical Background Emotional-Hedonistic User Needs Users usually evaluate and choose products on the basis of their expectations whether a product will meet their needs and goals (e.g., to express the social status of being hip and modern) (Mittal, Ross, and Baldasare, 1998). One well established distinction in consumer behavior research concerning the user needs a product has to fulfill is the distinction between emotional-hedonic versus functional aspects of products. In their seminal paper, Hirschman and Holbrook (1982, p. 92) defined hedonic consumption as ‘[...] those facets of consumer behavior that relate to the multi-sensory, fantasy and emotive aspects of one’s experience with products’. In the current paper, we were mainly interested in the emotive aspects of the user experience, that is, the users’ goal to fulfill emotional needs (e.g., need for attachment) by interacting with a product. Moreover, Hirschmann and Holbrook (1982) stated that according to the concept of emotional-hedonic user experiences, the meaning of a product changes fundamentally: a product cannot be viewed solely as an object which fulfils functional-utilitarian goals; products are subjective symbols which convey meaning, and evoke emotions. In the last few years, the opinion has emerged among product design researchers that it is to a large extent the job of the product’s exterior appearance, that is of its design, to arouse emotions in users (McDonagh-Philp and Lebbon, 2000) and, therefore, to fulfill 78 Paper 3: Do I Need a Car or a Friend? emotional user needs. Similar to Hirschmann and Holbrook, Desmet and colleagues (Desmet, 2003; Desmet, Tax, and Overbeeke, 1999) postulated that there is no direct relationship between the tangible features of a product design and the elicited emotional responses; decisive for the users’ design-related emotions is the meaning the users ascribe to a product. The meaning is supposed to result from an appraisal process which takes the users’ goals, needs, and attitudes into account and thus, the resulting emotions are supposed to be highly personal. In the present research, we postulated that although product-related emotions might be individual, it might be possible to predict product-related user emotions and, more important, to predict the resulting choice behavior based on the elicited emotions - provided that specific context factors are known. Context-Dependency of Product Design Preferences The distinction between emotional-hedonic and functional product aspects is not a dichotomous pair of opposites, rather the two aspects can be perceived as the two end points of a continuum. Although most products can possess both aspects (Bloch, 1995) and users weigh both product aspects against each other to come to a trade-off (Batra and Ahtola, 1990; Chitturi, Raghunathan, and Mahajan, 2007), mostly one of the two aspects dominates user preferences and behaviors (Dhar and Wertenbroch, 2000). Which aspect the users select as the dominant and more important one should depend on the context of purchase and usage. So, consider for example a person who wants to buy a car. Undoubtedly, in general a car can fulfill emotional-hedonic user needs (e.g., a pleasant look, feeling of pride) as well as utilitarian ones (e.g., be fast and efficient). However, if the person is the owner of a grocery store and wants to buy a van to carry goods, utilitarian goals might be weighed as much more important in a purchase situation than how the car looks or feels like. So preferences for specific product attributes are not stable, they are construed in the specific choice or evaluation situation. While the point of view that people construe preferences by taking specific characteristics of a situation into account is not new in consumer research (e.g., Simonson, 2008; Warlop and Ratneshwar, 1993), with regard to product design appreciation such context dependency of design preferences is not obvious. Of course, comparing different individuals, preferences for product design are influenced by a multitude of factors (e.g., cultural and socio-demographic background, age, gender, expertise; for an overview see Bloch, 1995), so that design preferences vary over individuals (some people might adore the cute looking VW Beetle, whereas others might dislike its toy-like design). However, one might expect that user preferences for Paper 3: Do I Need a Car or a Friend? 79 product designs are quite stable within persons (given their specific age group, gender, subculture), that is regardless of characteristics of a given situation. To specify this issue, we refer the assumption of stable design preferences to (1) general design tastes or attitudes such as preference for classic styles versus modern styles, (2) preferences for designs of products which require high user commitment (cars, electronic devices, furniture), since preferences for low-commitment products (so called fast moving consumer goods such as food or body care products) might depend to a large extent on situational factors. So it was challenging to investigate whether against our assumption of stable design preferences an individual’s preferences for product designs of highcommitment products such as cars can be also influenced by situational factors. Emotional Product Values and Tangible Product Design Features Given a situation where users want to predominately fulfill emotional needs by interacting with a product, how do users find out whether they are going to select the right product to reach their goal? The appearance of a design is an important means to communicate information to users (c.f., product semantic approach). Thus, to infer from the appearance of a product whether a product will fulfill their needs and wishes, users need to be able to detect and interpret the relevant design cues which communicate a product’s emotional and/or functional benefits. Functional aspects of a product such as ease of use might be easy to convey via product design (e.g., by clearly arranged buttons and very simple forms), but how can emotional values be translated into tangible design attributes? First research attempts in consumer research suggested that it might be possible to transfer semantic brand values such as exclusivity into physical product design features and that users are able to read or ‘decode’ these product design features and, therefore, to experience the intended brand value. So, Landwehr, Herrmann, Wentzel, and Labonte (upcoming) successfully applied morphing and warping techniques to identify features in car designs (e.g., shape of the headlights) which users associate with values such as sportiness and elegance. Furthermore, Desmet et al. (1999) presented a design case study where cellphones were created which aroused the intended emotional user responses by addressing specific emotional concerns of the users. These few studies suggested that users might be able to understand the emotional product value communicated by tangible design features. However, if tangible designs can really transport specific emotional values to users, it remains an open question, as to how such emotion-laden product designs not only affect the users’ emotions, but also their actual preference/choice behavior. 80 Paper 3: Do I Need a Car or a Friend? Anthropomorphic Product Designs In the present study, we dealt with a specific group of tangible features of product design. Since the study was embedded in a large scale project about people’s perceptions of anthropomorphic product shapes (Miesler, Landwehr, Herrmann, and McGill, 2010; Miesler and Leder, 2010), we studied preferences for face-like car designs and whether these preferences vary with context-specific user needs. Anthropomorphic product forms are very prevalent in product design (e.g., consider Koziol kitchen and bath utensils, or the front end designs of cars; for an overview see DiSalvo and Gemperle, 2003), however, just recently researchers started to investigate these special product shapes systematically (Aggarwal and McGill, 2007; Chandler and Schwarz, 2010). In light of the emotional-hedonic concept introduced above, as the core assumption of the present study we supposed that product designs which can be anthropomorphized (i.e., users can assign a human quality to the product design) tap into emotional user needs rather than into functional ones. Thus, seeing human qualities in a non-living object should facilitate developing an emotional relationship and attachment to the object. So, studies have shown that anthropomorphizing consumer products and animals generates feeling of social support (Epley, Akalis, Waytz, and Cacioppo, 2008), and people who think about a product in human-like terms are less willing to replace this product than people thinking about a product in technical terms (Chandler and Schwarz, 2010). Thus, in the special case of anthropomorphic product designs, it should be an intrinsic quality of the product design per se to elicit positive emotions in consumers (provide an emotional benefit), and therefore, to fulfill emotional needs. Hypotheses Based on the conceptual background, we assumed that users are able to assign specific product attributes to a product contingent on the product’s tangible design features. Further, since not only preferences for products in general, but even preferences for specific product designs might depend on situation-specific user goals and needs (settled on the dimension emotional-hedonic versus functional), we predicted that those product designs should be preferred in a situation whose inferred emotional versus functional benefits fit best with the user goals and needs relevant in this situation. So, in a purchase or usage context which mainly addresses emotional user needs, product designs which communicate such emotional values should be preferred. Therefore, with regard to anthropomorphic product designs, we expected: Paper 3: Do I Need a Car or a Friend? 81 H 1: Anthropomorphic car designs are preferred over less anthropomorphic designs in a usage context which activates emotional user needs more than functional ones. In addition, if our assumption was correct that people prefer anthropomorphic designs in an emotional usage context due to the special emotional benefit provided by anthropomorphic designs, we expected to find differences in product-related perceptions and emotions as a function of product design. H 2: People, who select anthropomorphically designed products as most preferred, perceive the products as more human-like, experience more positive affect toward the product and perceive the emotional relationship to the product as stronger than people who select neutral designs as most preferred. The context of usage was defined by the goals users want to fulfill in a specific situation by using the product. To create different real life contexts which arouse more or less emotional user needs, we applied a scenario-based approach and conducted an experiment in which participants were exposed to different scenarios. Methods Methodological Approach We applied a scenario-based experimental approach to create different real life contexts to systematically manipulate the relevant user needs (emotional versus functional). Using scenarios is an easy and reliable method to put someone’s imagination into realistic everyday situations. Mostly starting with words such as ‘Imagine that you...’ the participant’s general task is to read through the narrative description of a specific event and to imagine being the actor in the described event. All necessary background information can be provided (such as time, place, and personal goals). At the end of the scenario, participants are usually asked to perform a task related to the event described in the scenario (e.g., make a hypothetical purchase decision). The responses elicited by a scenario have high external validity, because by imagining the event described in a scenario people remember events from their own past experience, therefore, scenarios are able to arouse emotions and behaviors in 82 Paper 3: Do I Need a Car or a Friend? participants which are close to those experienced in real life situations, provided that the participant is able and motivated to imagine the described event as vividly as possible. Design, Stimuli, and Procedure The study was a 2 (user needs: emotional versus functional) × 2 (product design: anthropomorphic versus neutral) × 2 (cover story: purpose of use versus ownership) design, whereas only the first two factors were relevant to test our hypotheses and the third factor just represented two different operationalizations of the user needs - factor. Each participant received one of five booklets which contained the description of one of four different scenarios and additional rating scales (the fifth group served as control group which was not exposed to a scenario), people were assigned randomly to the groups. Scenarios varied with regard to the dominant user needs. So in one scenario, emotional needs were addressed in the described situation, whereas in the second scenario, functional needs were addressed. To guarantee that our results were not only true in a specific situation but could be also generalized to other usage contexts, we came up with two different cover stories. Both cover stories were built on the same basic scenario: participants were asked to imagine that they want to choose a car from a set of different cars, thus, they visit the car dealer where they find several models which they take into nearer considerations. The only part which was different between the two cover stories was the middle part, whereat for each cover story an emotional and a functional scenario existed. The first cover story varied the experience of using the product (purpose of use). In the scenario, the user’s expectations and wishes which the car to choose should fulfill were either described in a very emotional way (i.e., rather emotional needs such as car should be like a family member; be a part of all family activities, e.g., holiday trips; like a reliable friend one can trust in every situation) or in a cold and functional way (i.e., rather functional needs such as car has to be fast, safe, and efficient; to transport things, e.g. after shopping; shall be worth its money). The second cover story varied the experience of owning the product (ownership). In the scenario either the user’s intentions to buy the car and feelings of ownership were described (i.e., rather emotional needs such as car shall serve as status symbol in front of neighbors; be proud of car; invest leisure time in car) or the person’s plan to lease the car for a limited time period and advantages of leasing were described (i.e., rather functional needs such as high flexibility, car can be turned back after end of leasing period, be replaced by another car easily). After having read the scenario, participants were asked to examine pictures of eight different cars which Paper 3: Do I Need a Car or a Friend? 83 were printed next to the scenario text on a separate page. Four of the cars had an anthropomorphic design and four had a neutral design (see Figure 1). In the anthropomorphic version of each design, the car’s headlights were replaced by headlights which resembled human eyes and the grille had a typical mouth-like form. In the neutral version of each design, the local front features were modified such that they had a square form and looked technical and without any association with human form (a pretest with a separate sample had shown that the two design conditions were perceived as different with regard to anthropomorphic appearance). Four different picture sequences were used to prevent order effects. First, participants were asked to rank-order the eight different cars (‘Which car would you prefer most, second most etc. in the described situation?’). Participants were told that all cars were equal with regard to price and quality. Following, to study the product-related user perceptions and emotions tackled by hypothesis 2, participants answered questions about their most preferred car (i.e., the highest ranked car). These questions referred to the anthropomorphic quality of the car’s appearance (three items: ‘This car appears like being alive’, ‘This car appears like a human being’, ‘This car reminds me of a human face’; cf., Aggarwal and McGill, 2007), general positive affect aroused by the car, that is how pleasant the participants find the car (‘This car is pleasant’), and how much the participants like the car (‘I like this car’), and strength of user-product relationship (four items: ‘I would be very loyal to this car’, ‘I can trust this car’, ‘I would rely on this car’, ‘I would feel comfortable with this car’; cf., Aaker, Fournier, and Brasel, 2004). Finally, ease of event visualization (‘I was able to visualize the described situation’), and motivation to visualize (‘I gave my best to imagine the described situation as well as possible’) were assessed as control variables. All answers were given on 7-point Likert scales ranging from 1 = ‘not at all appropriate’ to 7 = ‘very appropriate’. Last, the participants’ age, gender, and car ownership status were retrieved. 84 Paper 3: Do I Need a Car or a Friend? FIGURE 1 Picture Stimuli Participants Overall, 108 participants took part in this paper-and-pencil study voluntarily (emotional scenario condition: n = 46; functional scenario condition: n = 44; control condition: n = 18). All participants were attendants of an executive MBA programme at a Swiss university. Of the participants 70% were male, mean age was 34 years (SD = 10 yrs). The majority of the participants (78.9%) were owners of a car, so most of them were familiar with the situation of choosing a car. Results Data Preparation Before analyzing the preference ranking data for testing our hypotheses, a few data processing steps had to be performed. For each participant, the median ranks of the four anthropomorphic and the four neutral car designs were assessed by calculating the median value over the four ranks of a design condition (e.g., as the median is the middle number in a sorted list of numbers, if one person assigned the ranks ‘1’, ‘2’, ‘6’, ‘8’ to the four cars with an anthropomorphic design, the median rank of this design condition would be (2+6)/2 = 4). Please consider since the most preferred car design had the first rank (value ‘1’), the second most preferred the second rank (value ‘2’) and so on, the smaller the value for the median rank was, the more preferred was the design condition. Moreover, the design category (anthropomorphic versus neutral) of the car ranked highest (the most preferred car) was recorded. All the subsequently reported analyses were conducted with the statistical software package SPSS 18. Paper 3: Do I Need a Car or a Friend? 85 Control Variables As the responses generated by the scenario approach depend on how well participants were able and motivated to imagine the event described in the scenario, as a first step, we controlled the ratings on the scales which assessed ease of visualisation, and motivation to visualize. Averaged over both cover stories, we found that both scenario groups were highly able and motivated to visualize the situation and that they did not differ with regard to how easy it was for them to visualize the described situation (Memotional scenario = 5.0 versus Mfunctional scenario = 5.0; F (1, 88) < 1, p = .88), and how motivated they were to imagine the situation (Memotional scenario = 5.1 versus Mfunctional scenario = 5.3; F (1, 88) < 1, p = .48). Preference Rankings At first, we checked the preference rankings in the control group which has not been exposed to a scenario before completing the ranking and rating tasks. Importantly, we did not find any preference bias toward one of the two product design conditions, that is, in the control group the median ranks were about the same for the anthropomorphic and the neutral designs (Mdneutral = 4.75 versus Mdanthropomorph = 4.5). Similarly, with regard to the most preferred car (the car ranked highest), 50% of the participants in the control group chose one of the four cars with an anthropomorphic design as favorite car, the other 50% chose a car with a neutral design. To test whether preferences for anthropomorphic versus neutral car designs were influenced by the scenario a participant was exposed to (hypothesis 1), we compared the median ranks of the anthropomorphic designs and neutral designs as a function of the scenario conditions (i.e., were anthropomorphic car designs ranked higher, and therefore, preferred more in the emotional scenario condition than in the functional scenario condition and vice versa for the neutral car designs?). In Figure 2, the median ranks of the two design categories, separately for the two scenario groups (averaged over both cover stories) and the control group, are depicted. The median rank of the anthropomorphic designs was Md = 3 in the emotional scenario and Md = 6.5 in the functional scenario condition, whereas the median rank of the neutral designs was Md = 6.25 in the emotional scenario and Md = 3.0 in the functional scenario condition. To test whether the differences between the median ranks were statistically significant, we applied the Mann-Whitney U test which is a non-parametric statistically procedure usually used with ordinal data (e.g., rank orders) to test whether the distributions of 86 Paper 3: Do I Need a Car or a Friend? two independent samples are equal or different1. As expected in the first hypothesis, we found that the anthropomorphic designs were ranked significantly higher (preferred more) in the emotional scenario condition than in the functional scenario condition (U = 1942.5, z = 7.63, p < .001), and accordingly, the neutral designs were ranked significantly higher in the functional scenario condition than in the emotional scenario condition (U = 78.50, z = -7.67, p < .001). (The results were the same when we compared the design conditions’ median ranks between the two scenario conditions separately for the two cover stories.) Analyzing the design categories of the cars selected as most preferred (highest rank) across all participants as a function of scenario revealed, that in both scenarios most of the participants made a choice consistent with the first hypothesis, so that 89% of the participants selected a car with anthropomorphic design features as most preferred in the emotional scenario condition, and 80% selected a neutral car design as most preferred in the functional scenario condition. Correspondingly, only a small subgroup of participants made choices which were inconsistent with the first hypothesis (11%, i.e., five participants, preferred a car from the neutral design condition in the emotional scenario condition; 20%, i.e., nine participants, preferred a car from the anthropomorphic design condition in the functional scenario condition). Hence, both the preference rankings and the design of the most preferred car showed that the participants’ design preferences were sensitive to the context described in the scenario, so that the first hypothesis was supported. 1 see, for example, Corder and Foreman (2009) for a plain description (p. 57-78) Paper 3: Do I Need a Car or a Friend? 87 FIGURE 2 Preferences for Anthropomorphic and Neutral Car Designs as a Function of Experimental Condition Product-Related Perceptions and Emotions To test the assumptions made in the second hypothesis, we conducted several analyses of variance (ANOVAs) with product design of the most preferred car (anthropomorphic versus neutral) as independent variable and the average ratings for perceived anthropomorphism, liking, pleasantness, and perceived strength of userproduct relationship as dependent variables. In simple terms, an ANOVA tests whether the means of several groups are equal or not to reveal the effect of one or more treatments (e.g., the effect of product design).2 Again, we averaged the data over the two cover stories. Since we intended to explore whether the preference for anthropomorphic design features in an emotional context was due to their specific emotional benefit (e.g., product can be seen as friend or partner due to human-like features), we only considered participants who made choices consistent with the assumption in the first hypothesis, i.e., who preferred anthropomorphic designs in the emotional context, and neutral designs in the functional context, respectively. Data of 2 see, for example, Tabachnik and Fidell (2007, p. 37-53) 88 Paper 3: Do I Need a Car or a Friend? participants who made an inconsistent choice in the preference ranking task were excluded from the analyses (n = 14; see section Preference rankings). Perceived Degree of Anthropomorphism: At first, we tested whether anthropomorphic car designs were perceived as more human-like than neutral car designs. For the analysis, we calculated the scale mean over the three anthropomorphism items (Cronbach’s α = 0.98) for each participant. In line with the second hypothesis, participants selecting an anthropomorphic car as most preferred also perceived the car to have stronger human-like qualities (M = 5.8) than the participants selecting a neutral car design (M = 2), F (1, 74) = 398.32, p < .001. Liking and Pleasantness. To test the perceived emotional value of the anthropomorphic and the neutral car designs, we further studied as how pleasant and likeable the most preferred car was evaluated. In line with the second hypothesis, the anthropomorphic designs were rated on average as more pleasant (Mpleasant = 5.3) and more likeable (Mlikeable = 4.4) than the neutral car designs (Mpleasant = 4.7, and Mlikeable = 3.9, respectively). These differences were statistically significant on a 5%- or on a 10%-level (F (1, 74) = 5.94, p = .02, and F (1, 54) = 2.89, p = .095, respectively). Perceived User-Product Relationship. To further test the perceived emotional value of the two car design categories, we studied the strength of the user-product relationship for the two design categories. Calculating Cronbach’s alpha to assess the reliability of the initial four item-scale revealed that the first item was not consistent with the other three items, therefore, for further analysis, we omitted the first item and calculated a scale mean only over the other three items (Cronbach’s alpha of items 2-4: α = 0.88). Against our expectation, we found no difference between the two design categories, that is participants perceived the strength of the (hypothetical) user-product relationship as equally high for the anthropomorphic and the neutral car designs (Manthropomorph = 5.8 versus Mneutral = 5.8; F (1, 74) < 1, p = .93).3 Therefore, the last assumption of the second hypothesis was not supported. 3 As participants in both design categories rated the perceived relationship strength very highly (average value of almost ‘6’ on a 7-point scale), it might be due to a ceiling effect that the ratings did not differentiate between the average relationship strength ratings in the two design categories. As ceiling effects (i.e., left skewed distribution) are an indication of non-normality, so that the normality precondition for the ANOVA is violated, we also conducted a non-parametric test (Mann-Whitney U - test) which has less strict preconditions. However, this test also revealed that both groups were not different with regard to the strength of the user-product relationship (p > .1). Paper 3: Do I Need a Car or a Friend? 89 Summary and General Discussion The first hypothesis was supported. We found that participants’ design preferences were sensitive to the usage context, so that they preferred anthropomorphic (neutral) car designs when (functional) emotional user needs were dominant in the described context. Hence, we extended existing evidence (e.g., Desmet et al., 1999) and showed that emotion-laden product designs not only influence user emotions, but they can also affect product preferences/ choices. The design preferences examined in our study were hypothetical, future studies could investigate real choice behavior. The second hypothesis was only partly supported. Consistent with our expectations, participants who preferred a car with anthropomorphic design features also perceived this car to be more human-like than participants who preferred a neutral car design. This suggested that it was really the car’s anthropomorphic appearance that the participants based their preference formation on. Moreover, in line with our assumption that anthropomorphic designs should be associated with a high emotional benefit, we found that participants felt higher positive affect toward the anthropomorphic car designs than toward the neutral ones. This provided evidence for the intrinsic emotional quality of anthropomorphic product designs. Although most of the participants selected the car designs which were supposed to match the user needs specified by the given context (i.e., anthropomorphic designs fit the emotional needs as aroused by the emotional scenario, and neutral designs fit the functional needs as aroused by the functional scenario), anthropomorphic designs evoked stronger emotional responses than neutral designs, which cannot be only explained by ‘cold’ and appraisal-based emotions that are aroused by a fit between the users’ concerns and the product design attributes (e.g., Desmet, 2003). Finally, the strength of user-product relationship was not affected by the product design as expected, which was a surprising finding. One explanation for this result could be a task effect. Both the emotional and the functional scenarios required their participants to imagine the purchase situation and to deliberate about the car to choose. The mere imagination of the car might have made it more vivid and therefore attachment to the car might have increased independent of the scenario’s content and the product design. All in all, although users might be emotionally susceptible to anthropomorphic product designs, they might not always prefer them. Therefore, decision makers in product design should bear in mind that product design preferences are not universal. Depending on the context of purchase and usage, the same design features might be beneficial to product success in one situation, but detrimental in another. 90 Paper 3: Do I Need a Car or a Friend? References Aaker, J., Fournier, S., & Brasel, S.A. (2004). ‘When good brands do bad.’ Journal of Consumer Research, 31, 1-16. Aggarwal, P. & McGill, A.L. (2007). ‘Is that car smiling at me? Schema congruity as a basis for evaluating anthropomorphized products.’ Journal of Consumer Research, 34, 468-479. Batra, R. & Ahtola, O.T. 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(2000). ‘When a car makes you smile: Development and application of an instrument to measure product emotions.’ Advances in Consumer Research, 27, 111-117. Desmet, P.M.A., Tax, S. & Overbeeke, K. (1999). ‘Designing products with added emotional value: Development and application of an approach for research through design.’ The Design Journal, 4, 32-47. Dhar, R. & Wertenbroch, K. (2000). ‘Consumer choice between hedonic and utilitarian goods.’ Journal of Marketing Research, 37, 60-71. DiSalvo, C. & Gemperle, F. (2003). ‘From seduction to fulfillment: The use of anthropomorphic form in design.’ Proceedings of the 2003 International Conference on Designing Pleasurable Products and Interfaces (pp. 67-72). Pittsburgh, PA: ACM Press. Dumaine, B. (1991). ‘Design that sells and sells and…’ Fortune, 11, 86-94. Epley, N, Akalis, S., Waytz, A. & Cacioppo, J.T. (2008). ‘Creating social connection through inferential reproduction.’ Psychological Science, 19, 114-120. Paper 3: Do I Need a Car or a Friend? 91 Landwehr, J., Herrmann, A., Wentzel, D., & Labonte, C. (in press). ‘Verankerung von Markenwerten im Produktdesign.’ Zeitschrift für betriebswirtschaftliche Forschung. McDonagh-Philp, D. & Lebbon, C. (2000). ‘The emotional domain in product design.’ The Design Journal, 3, 31-42. Miesler, L., Landwehr, J. R., Herrmann, A. & McGill, A. L. (2010). ‘Consumer and product face-to-face: Antecedents and consequences of spontaneous faceschema activation.’ Advances in Consumer Research, 37, 536-537. Miesler, L., & Leder, H. (2010). ‘The cute look: Baby-schema effects in product design.’ Design & Emotion Conference 2010, Chicago. Mittal, V., Ross Jr., W.T. & Baldasare, P.M. (1998). ‘The asymmetric impact of negative and positive attribute-level performance on overall satisfaction and repurchase intentions.’ Journal of Marketing, 62, 33-47. Simmonson, I. (2008). ‘Will I like a medium pillow? Another look at constructed and inherent preferences.’ Journal of Consumer Psychology, 18, 155-169. Tabachnick, B.G. & Fidell, L.S. (2007). Using multivariate statistics. Boston: Pearson Education, Inc./ Allyn and Bacon. Warlop, L., & Ratneshwar, S. (1993). ‘The role of usage context in consumer choice: A problem solving perspective.’ Advances in Consumer Research, 20, 377-382. Paper 4: Consumer and Product Face-to-Face: Antecedents and Consequences of Spontaneous Face-Schema Activation Linda Miesler(1), Jan R. Landwehr(2), Andreas Herrmann (3) , Ann L. McGill(4)∗ Abstract In practice, designers sometimes give products a human-like appearance in the hope of increasing liking due to anthropomorphizing. It remains an open research question, however, whether the mere morphological shape of a product's design is sufficient to activate a human schema. To investigate the spontaneous associations that are elicited by a product's shape, we ran a lexical decision task contrasting human faces, car fronts (which may resemble faces), and car sides. We examined further the effects of anthropomorphizing on explicit product evaluations. Our results support anthropomorphizing as an automatic process that affects explicit judgments but also reveal a moderating factor. Extended Abstract The concept of anthropomorphism is gaining in popularity in marketing and product design. Particularly in automotive design, the trend to develop cars whose fronts look like the human face is increasing (e.g., VW Beetle, Mini). But, in striving for product success, whether the mere morphological shape of a product's design is sufficient to activate a human schema is, as yet, an unanswered question. In the context of marketing-mix activities, what specific contribution can anthropomorphic product design make to developing a product’s personality? To answer these questions, evidence on the psychological process which underlies anthropomorphizing is needed. Aggarwal and McGill (2007) recently proposed the schema-congruity theory to explain how anthropomorphism works, but their experimental approach left it open if consumers anthropomorphize products spontaneously when they see a human-like product (i.e., according to an automatic bottom-up process) or whether it has to be triggered externally. ∗ (1) Linda Miesler, Doctoral Candidate, Center for Customer Insight, University of St. Gallen; (2) Jan R. Landwehr, Assistant Professor of Marketing, Center for Customer Insight, University of St. Gallen; (3) Andreas Herrmann, Professor of Marketing, Center for Customer Insight, University of St. Gallen; (4) Ann L. McGill, Sears Roebuck Professor of General Management, Marketing and Behavioral Science, Booth School of Business, University of Chicago. Paper 4: Consumer and Product Face-to-Face 93 In our project, we were particularly interested in the tendency to anthropomorphize products due to their similarity to a human face. We chose real cars as objects of investigation and compared car fronts with car sides, since we assumed that the design of car fronts should resemble a human face, whereas the design of car sides should obviously not. To gain deeper insights into the cognitive mechanisms, we investigated in study 1 whether the activation of a face schema in memory is an automatic, featuredriven process leading to anthropomorphizing car fronts but not car sides and, in study 2, we examined the effects of anthropomorphizing on explicit product evaluations. Study 1: To investigate whether a car might be associated spontaneously with a human face solely due to its design features we settled on a lexical decision task (LDT) which was performed by 165 native German speakers (Mage = 36; SDage = 11 ; 56% male). The participants’ task was to categorize a target stimulus as a word versus a non-word ignoring a preceding picture prime. For all participants, words stemmed from two categories (face-words vs. car-words). With regard to the preceding picture primes, participants were randomly assigned to one of three priming conditions, so that they were primed either with pictures of cars presented in front view, cars presented in side view, or faces. In total, every participant completed 36 trials. Latency for participants’ lexical decisions was recorded in milliseconds for each trial. If the mere product design really accounts for the activation of a human schema, different response latencies to face- and car-words between the three priming conditions should occur. Firstly, we hypothesized that participants who were primed with car fronts should respond faster to face-words than to car-words, whereas participants who were primed with car sides should respond faster to car-words than to face-words. Second, average response patterns in the face condition should be similar to response patterns in the car front condition, but different from response patterns in the car side condition. As expected, the priming condition (car front, car side, face) interacted significantly with the word target’s category (face vs. car) (F (2,162) = 3.28, p = .040). More precisely, participants who were primed with car fronts responded significantly faster to face-words than to car-words (t(52) = 1.69, p = .050), whereas participants who were primed with car sides responded significantly faster to car-words than to facewords (t(46) = -1.87, p = .030). Further between-group comparisons showed that latency patterns did not differ between the car front and face condition (t(116) = 0.44 , p = .660), but both were significantly different from the car side condition (face vs. 94 Paper 4: Consumer and Product Face-to-Face side: t(110) = -0.20, p = .044; front vs. side: t(98) = 2.52, p = .013) which was also congruent with our expectations. Study 2: The same participants who performed the LDT were asked to rate pictures of cars on different scales (the pictures were identical to the pictures which were used in the LDT as primes). One group of participants rated cars shown in front view, the other group rated cars shown in side view. The scales assessed general marketing variables (e.g., liking, willingness to pay) and specific evaluative tendencies which should go together with anthropomorphizing (e.g., attribution of a human personality to the car). Furthermore, we also assessed the participants’ personal disposition to anthropomorphize cars. We assumed as explicit evaluative consequences of automatic face-schema activation and, therefore, anthropomorphizing that participants should rate car fronts higher than car sides on the anthropomorphism scales and, therefore, car fronts are maybe also evaluated better than car sides with regard to the marketing variables. As ratings on the anthropomorphism-related scales were highly correlated (r = .74, p < .001), we created a composite variable, named the anthropomorphism score. Overall, to our surprise, participants did not rate car fronts significantly higher on the anthropomorphism score than car sides (F(1, 82) = 2.45, p = .122). However, when controlling for a participant’s personal disposition to anthropomorphize, we found the expected main effect of the car view on the anthropomorphism score with fronts being more anthropomorphized than sides (F(5, 71) = 8.54, p = .005). Likewise, participants were willing to pay more for cars seen in front vs. side views (F(1, 71) = 4.55, p = .036) and general positive affect elicited by cars was higher for front than side views (F(1, 71) = 10.65, p = .002), when controlling for personal disposition in both analyses. General Discussion. Our results support the assumption that consumers anthropomorphize products spontaneously solely due to anthropomorphic design features and provide insights into the relative priority of anthropomorphic thoughts. Specifically, findings show that car fronts not only bring to mind the human schema more so than car sides bring forth this schema, they bring to mind the human schema more than the actual product category schema, a remarkable effect. Furthermore, spontaneous anthropomorphizing also seems to affect explicit product evaluations positively under certain conditions, for example, depending on personal variables. Our pattern of results suggests that future research is needed to examine the interplay and relative influence of implicit and explicit anthropomorphic thoughts on consumer behavior. Paper 4: Consumer and Product Face-to-Face 95 Consumer and Product Face-to-Face: Antecedents and Consequences of Spontaneous Face-Schema Activation Consumers sometimes interact with products as if they were people. They see brands as possessing personality traits like those of people (Aaker 1997; Callcott and Phillips 1996). They form relationships with brands (Fournier 1998) and evaluate brand actions according to norms of human relationships (Aggarwal 2004). Anthropomorphizing brands may benefit marketers by deepening consumer attachment to brands, moving them from utility providing vehicles to friends or partners and so engendering loyalty, trust, and resilience in the relationship. The effect of simply seeing a product as a person, even one who is not tied to the consumer through a deeper relationship, may in itself affect the evaluation of a product (Aggarwal and McGill 2007). The question then becomes how consumers come to see products in human terms. While the whole of the marketing mix may contribute to this perception, the present research focuses on the role of the product form on anthropomorphizing. Specifically, we examine whether physical characteristics of a product lead to spontaneous anthropomorphizing (in contrast to marketer-primed anthropomorphizing, cf. Aggarwal and McGill 2007) and whether these characteristics in turn affect product evaluations. In the following section, we first review the current status of research dealing with the consumers’ tendency to anthropomorphize products, develop our research questions, and then describe two empirical studies. In the literature review, we mainly focus on evidence for one special product category, cars, because the front ends of these products are commonly described in design practice and the business press as having human facial features (e.g., Welsh 2006). In addition, these products have been investigated in earlier aforementioned consumer research on marketers’ efforts to anthropomorphize products making them especially informative in examining consumers’ spontaneous anthropomorphism. However, while we used cars as objects of investigation in our studies, our intent is to extend our conclusions to other product categories. Theoretical Background Product Design and Anthropomorphism. Designers often create products with humanlike forms, for example, the silhouettes of many bottles are reminiscent of the human body (DiSalvo and Gemperle 2003). Another very popular example for human-like forms in product design is cars because the fronts of these products may look like faces, a perception designers sometimes try to enhance (Welsh 2006). These efforts are 96 Paper 4: Consumer and Product Face-to-Face supported by research in psychology which has found that people have an innate or very early acquired preference for face stimuli (Mondloch et al. 1999). Faces are highly salient, being processed automatically and very quickly. This preference seems to go so far that humans even see faces in the inanimate environment. As an illustrative example, one could look at the numerous websites dealing with face-like objects (e.g., http://facesinplaces.blogspot. com/) (see Fig. 1). Perceiving human (e.g., face-like) forms and configurations in objects can be considered the basic form of anthropomorphism since the term is derived from the Greek expressions anthropos (“human”) and morphe (“shape” or “form”) (Epley, Waytz, and Cacioppo 2007). More generally, the concept of anthropomorphism entails the attribution of human-like characteristics, behaviors, feelings, or intentions to nonhuman agents which somehow look or behave in human-like fashion (Epley et al. 2007; Guthrie 1993). Thus, “anthropomorphism” describes a human behavior, the term “anthropomorphic” relates to a product quality which should elicit the human behavior. FIGURE 1 Objects with Faces source: http://facesinplaces.blogspot. com/ Cognitive Processes Underlying Anthropomorphizing. In psychology and marketing literature, research on when and how people anthropomorphize design products like cars is rare. Aggarwal and McGill (2007) were among the first who proposed a cognitive theory to explain the psychological mechanism of anthropomorphism. They claimed that a product has an anthropomorphic quality if it activates a human schema (e.g., a face schema) in the consumer’s long-term memory. The precondition for the activation of a human schema is a fit (congruence) between the features of the schema stored in the memory and the object’s features (Mandler 1982). In addition, for the special case of face-like objects, results from neuropsychological studies have suggested that cars, whose fronts are assumed to look like a face, are processed Paper 4: Consumer and Product Face-to-Face 97 similarly to human faces. In particular, Gauthier et al. (2000) found that pictures of cars activate the fusiform face area in the brain, that is, the area activated by human faces. However, the evidence from neuropsychological studies like this one by Gauthier et al. is not unambiguously interpretable because it is not clear whether the (face-like) morphological configuration of the car per se led to the activation of the fusiform face area or whether other, more abstract factors accounted for the brain activation pattern found (e.g., level of familiarity with the category). Windhager et al. (2008) also dealt with the question whether humans process car fronts like faces. They found some indirect evidence that there might be a tendency in human information processing to anthropomorphize cars but their methodology (explicit ratings on Likert scales) did not allow conclusions on the underlying cognitive process to be drawn. Process Characteristics of Anthropomorphizing. As mentioned before, Aggarwal and McGill (2007) recently proposed the schema-congruity theory as a possible explanation for the process of how people anthropomorphize products. However, as they pre-activated a human schema in their study by means of experimental manipulation, their experimental approach left it open whether we anthropomorphize objects spontaneously when we see a human-like product (i.e., according to an automatic bottom-up process where we match the product’s features with a human schema) or whether we see the product as an object in the first place and its anthropomorphization has to be triggered with the help of external means as in Aggarwal and McGill’s study. In general, up to now, the question whether we anthropomorphize products automatically has not yet been investigated empirically to our knowledge. In psychological literature on anthropomorphism, there are different positions represented with regard to the issue of how people anthropomorphize. The majority of authors suggest that people anthropomorphize objects mostly without conscious processing (Caporael 1986; Chartrand, Fitzsimons, and Fitzsimons 2008; Epley et al. 2007; Ingram and Annable 2004). Bush (1990), for example, considered anthropomorphizing products as a basic way of perceiving the environment and he postulated that people would always see some human features in a product. However, in contrast to the assumption of spontaneous anthropomorphizing, some authors discuss that people can suppress the automatic process through a deliberate control mechanism which has developed during cognitive development (Epley et al. 2007) or that anthropomorphism might be rather modified by social context than by innate processes (Kiesler et al. 2008). 98 Paper 4: Consumer and Product Face-to-Face Behavioral Consequences of Anthropomorphizing. Marketers and designers utilize the consumers’ assumed tendency to anthropomorphize to make their products more appealing (DiSalvo and Gemperle 2003; Welsh 2006). So, for marketing efforts it is necessary that anthropomorphizing is more than an (automatic) mental process which goes on in the consumers’ minds but that it has consequences on consumer evaluations and behavior in real life, too. Aggarwal and McGill (2007) could show that anthropomorphism indeed has a positive impact on product evaluation so that anthropomorphized products are more likeable than products which do not possess this quality (see also Ingram and Annable 2004). They explained that a product’s similarity with a human schema has a positive impact on product evaluations because a successful match between a schema and the product elicits a positive affective response (Meyers-Levy and Tybout 1989). However, besides a rather unspecific positive affective response due to schema-congruity, more specific positive effects of anthropomorphizing could be postulated. If people possess an automatic tendency (or even an innate "need," as some authors suggest, Caporael 1986) to anthropomorphize the objects in their environment (e.g., to gain a feeling of mastery or to increase their sense of wellbeing), there should be some additional benefits of anthropomorphizing which might be observable in explicit judgments and behaviors. Therefore, some authors suggest that the phenomenon of anthropomorphism also entails inferences about the non-human object, for example concerning its intentions (Epley et al. 2007). In the special case of an object’s similarity with a human face, these inferences might relate to the fact that the object is perceived and, therefore, treated like a human on other dimensions beside mere design qualities. So, one could assume that consumers tend to attribute human-like personality characteristics to products whose configurations resemble a face (as found for pets, e.g., Kwan, Gosling, and Oliver 2008), that consumers build stronger relationships with human-like products (e.g., loyalty, commitment), and that they even apply interaction rules in the consumerproduct relationship which are typical of interpersonal relationships (Aggarwal 2004; Fournier 1998). Last but not least, one could also expect that affective reactions to human-like products are more intensive than those to non human-like ones. Overview of the Studies. To gain deeper insights into the cognitive process of anthropomorphizing products in general and cars in particular, we were interested in two questions. First, we investigated to what extent car fronts compared against car sides spontaneously activate a face schema in long-term memory. Is it merely the design of a car (i.e., the similarity of the car to a human face) which accounts for Paper 4: Consumer and Product Face-to-Face 99 anthropomorphizing according to a bottom-up feature-matching process? To do so, in study 1, we applied a lexical decision task picking up on the schema-congruity theory proposed by Aggarwal and McGill (2007) as theoretical background for our experimental approach. We expected that car fronts should be associated with a human face, whereas car sides which obviously do not possess face-like design features should not if the mere design features of cars or products in general are sufficient for anthropomorphizing. Second, we were interested in the effects of (spontaneous) anthropomorphizing on explicit judgments which should go together with the tendency to anthropomorphize (e.g., the attribution of human-like personality traits to a car) and general product evaluations (e.g., liking). Does the tendency to anthropomorphize cars which is assumed to be spontaneous (and maybe not conscious) affect explicit judgments and behaviors? To assess explicit anthropomorphism-related behavior and the consequences of anthropomorphizing, respectively, we asked people in study 2 for explicit judgments. We expected that if car fronts activate a face schema, they also activate specific personality characteristics associated with humans, produce feelings of commitment and strong attachment to the car, and are better liked than car sides. Study 1: Implicit Measurement of Anthropomorphizing To investigate whether a face schema might be activated spontaneously seeing a car, we settled on a web-based lexical decision task (LDT) using pictures of cars, presented in front or side view, or faces as primes and words related to the concepts of face or car and non-words, respectively, as targets. Method and Procedure. One-hundred sixty-five native German speakers took part in the online experiment in December 2008 (Mage = 36; SDage = 11; 56% male). The participants’ task was to ignore the preceding picture prime and to categorize the target stimulus, a letter string, as a word versus a non-word by pressing a key. (We address issues of experimental demand and conscious awareness of the relationship between the primes and letter strings in our debriefing for the present study and the pattern of results for the second study.) For all participants, words stemmed from two word categories. The category “face-related words” consisted of nine German words which were associated most frequently in a pretest (n = 82) with the concept human face, the category “car-related words” consisted of nine German words which were associated most frequently with the concept car in the same pretest. The two word lists did not differ with regard to mean word length and mean word occurrence frequency. We also pretested with a separate sample of participants (n = 10) that the selected words could be unambiguously assigned to one of the two word categories. Additionally, 18 100 Paper 4: Consumer and Product Face-to-Face nonwords were formed by changing at least two letters in the car-related and facerelated words, so that the non-words were still pronounceable, but not similar in orthography to any existing word from the German language. With regard to the preceding picture primes, participants were randomly assigned to one of three priming conditions, so that they were primed either with pictures of cars shown in front view, cars shown in side view, or faces. The car models employed all belonged to the compact car segment (e.g., BMW Mini, Peugeot 207) and were among the 20 most frequently sold compact cars in Germany in 2007. The face group served as a reference group to facilitate the subsequent interpretation of the resulting response patterns. In total, every participant responded to nine picture/car word pairs, nine picture/face word pairs, and 18 picture/non-word pairs - every picture was shown four times. Participants in the same priming condition responded to the same prime-target pairs, but the pairs’ sequence was randomized across participants. Before the test block, the participants completed a short practice block with neutral word and picture material to familiarize themselves with the procedure. The latency for participants’ responses whether the target stimulus was a word or a non-word was recorded in milliseconds for each trial. Specific Hypothesis. The rationale behind the chosen methodical paradigm was as follows. We assumed that cars shown in front view possess features like a human face, whereas cars shown in side view apparently do not possess this face-like configuration. In accordance with the spreading activation model from knowledge representation (Anderson 1983; Collins and Loftus 1975; McNamara 1994) and several studies which have already proven that even pictures can serve as effective primes in a LDT (Bajo and Canas 1989; Irvin and Lupker 1983; Kroll and Potter 1984; Theios and Amrhein 1989; Vanderwart 1984), we expected that the picture prime shown would activate the appropriate concept in the participants’ semantic network (e.g., “face”) and that the activation would spread along to related concepts (e.g., “eyes”), thereby facilitating the subsequent processing of those concepts. So for the LDT, we postulated significantly shorter mean latencies when responding to facewords compared to responses to car-words as indication of spontaneous face-schema activation in memory elicited by the prime picture. Conversely, we expected shorter mean latencies for responses to car-words than to face-words when a car schema has been spontaneously activated in the memory by the prime picture. Therefore, we hypothesized firstly that if car fronts lead to spontaneous face-schema activation due to their feature-based similarity with human faces and, therefore, are anthropomorphized Paper 4: Consumer and Product Face-to-Face 101 spontaneously, participants who were primed with car fronts should respond faster to face-words than to car-words, whereas participants who were primed with car sides should respond faster to car-words than to face-words. Second, average response patterns in the face condition should be similar to response patterns in the car front condition, but different from response patterns in the car side condition, if car fronts but not car sides are processed similarly to faces. Results. Only correct responses from word trials made within more than 250 ms but less than 1450 ms were included in the data analysis (Ntrials = 2839). Incorrect classifications of the letter strings were infrequent (5.4% error rate across all word trials), as were response latency outliers (1.0%). The participants’ answers in a funnel debriefing (Bargh and Chartrand 2000) carried out immediately after the LDT ensured that the participants were not aware of the study’s goal, that is, they did not realize any relationship between the prime pictures and the word targets when performing the LDT. We submitted the participants’ response latencies to a 3 (priming condition: car front vs. car side vs. face) × 2 (word category: face vs. car) between-within-subjects ANOVA with repeated measures on the second factor. To exclude effects due to specific aspects of the stimulus material, we used multiple operationalizations (9) of the primes in each category (i.e., nine different car fronts; nine different car side views; nine different human faces). To eliminate the unsystematic variance produced by this methodological manipulation, we z-transformed response latencies within each of the 27 individual stimuli prior to the subsequent analyses. As expected, the prime category (car front vs. car side vs. face) interacted significantly with the word target’s category (face vs. car) with regard to mean response latencies. Participants who saw car fronts or faces as primes in the LDT showed a different response latency pattern compared to participants who saw car sides as primes (F(2,162) = 3.28, p = .040) (Fig. 2). More precisely, participants who were primed with car fronts in the LDT responded significantly faster to face-words than to carwords (t(52) = 1.69, p = .050), suggesting that the human schema was more salient in processing these stimuli than the underlying product (car) schema. Conversely, participants who were primed with car sides reacted significantly faster to car-words than to face-words (t(46) = -1.87, p = .030). Comparing mean response latency patterns in the two car conditions with the mean response latency pattern in the face condition, latency patterns did not differ between front and face condition (t(116) = 0.44 , p = .660) but both were significantly different from the side condition (face vs. 102 Paper 4: Consumer and Product Face-to-Face side: t(110) = -0.20, p = .044; front vs. side: t(98) = 2.52, p = .013) which was also congruent with our expectations. To sum up, as an indication of automatic anthropomorphizing, we found that participants responded faster to face-related words than to car-related words, but only when they saw car fronts as primes. Participants in the car front condition also showed a similar response latency pattern to participants in the face condition which might suggest similar processing of faces and car fronts since car fronts are assumed to possess face-like feature configurations. To gain further convergent evidence for the design-driven tendency to anthropomorphize car fronts, we took a closer look at explicit anthropomorphism-related judgments in study 2. FIGURE 2 Mean Response Latencies to Car Words versus Face Words across the Three Priming Conditions Note. Response latencies have been z-transformed. Smaller values indicate shorter response latencies, that is, a stronger activation of the associated concept face or car, respectively. Study 2: Explicit Measurement of Anthropomorphizing In study 1, we found that participants in a LDT responded faster to face-related words than to car-related words, but only when they saw car fronts as primes. As car fronts possess a face-like look, but car sides do not, we interpreted this result to indicate that the tendency to anthropomorphize might be revealed automatically merely due to the cars’ design features. In a second study, we asked whether the tendency to anthropomorphize cars, which is assumed to be spontaneous (and maybe not conscious), might be also reflected in explicit judgments and evaluations. Paper 4: Consumer and Product Face-to-Face 103 Method and Procedure. The same participants who took place in the LDT rated pictures of nine car models on different 7-point Likert scales after the LDT. The pictures were identical to those which have been used in the LDT as primes. One group (n = 59) indicated how anthropomorphic they perceived the cars to be. A second and third group of participants (n = 45 and 39, respectively) rated the car models shown in front or side view, respectively, with regard to three general marketing variables (liking, willingness to pay, global positive affect) and specific evaluative and behavioral tendencies which should go together with anthropomorphizing behavior (we call these scales anthropomorphism-related scales). One anthropomorphismrelated scale asked the participants to rate how suitable 15 different adjectives are to describe the car shown. Adjectives were taken from Aaker’s brand personality scale (Aaker 1997), since we needed adjectives which describe human-like characteristics (e.g., cheerful, reliable). The second anthropomorphism-related scale asked participants to imagine and evaluate the relationship quality with the car shown, mainly assessing commitment/loyalty to and trust in the car (six commitment items adapted from Aaker, Fournier, and Brasel 2004, e.g., I would be very loyal to the car, I would stick with the car even if it let me down once or twice; four trust items adapted from Chaudhuri and Holbrook 2001, e.g., I would trust this car, I would rely on this car). Furthermore, with two items we also assessed the participants’ personal disposition to anthropomorphize, asking whether the participants think that their own car has a name and/ or a gender (adapted from Benfield, Szlemko, and Bell 2006). As we translated all the items from English into German and had to make slight modifications so that the items were appropriate for our context, items were translated back into English by a native speaker who was fluent in German to guarantee equivalence in meaning between the English and German version and, additionally, all scales were pretested in a separate study conducted in November 2008 (n = 945, Cronbach’s α of all scales > .90). Specific Hypothesis. We expected as an explicit evaluative consequence of automatic face-schema activation and, therefore, of anthropomorphizing that participants would rate cars shown in front view (i.e., face-like cars) higher on the two assessed anthropomorphism-related scales than car sides which do not resemble a face. That is, we assumed that the participants would attribute human-like personality traits more to cars which might be anthropomorphized spontaneously (i.e., cars shown in front view) and that participants also feel a stronger relationship with anthropomorphized cars (i.e., cars shown in front view). As a consequence, car fronts are maybe also evaluated 104 Paper 4: Consumer and Product Face-to-Face as more appealing than car sides on the marketing variables of liking, willingness to pay, and general positive affect. Results. Participants rated pictures of nine car models either shown in front view or shown in side view on three marketing scales (liking, willingness to pay, and global affect) and on two anthropomorphism-related scales (attribution of personality traits to car, imagined relationship with car). Similar to the analysis we ran on the data from the LDT described above, we z-transformed all ratings separately for each car model, because we were not interested in the effects of individual car models on the dependent measures. So, we ran all subsequent data analysis on these z-values. As ratings on both anthropomorphism-related scales were highly correlated (r = .74, p < .001), we created a composite variable which we named the anthropomorphism score. Overall, to our surprise, a one-way ANOVA with front view vs. side view as between factor and anthropomorphism score as dependent measurement showed that participants did not rate front views significantly higher on the anthropomorphism score than side views (0.14 vs. -0.16), (F(1, 82) = 2.45, p = .122). One explanation for this unexpected finding concerns the indirect nature of our anthropomorphism measures. Instead of asking directly about the extent to which our respondents saw the cars as people (e.g., It seems like a person to me), we asked about the relationship to the car (e.g., loyalty). A majority of participants who were presented the front angle of the product may have seen the car in human terms but only a subset may have taken that perception to the next level and imagined a relationship. If that is the case, we might find an effect on our anthropomorphism measures among those participants whose actions suggest they are willing to form a relationship with their car. To test this explanation, we therefore controlled in a further analysis for the participants’ personal disposition to anthropomorphize as measured by their willingness to name their car or assign it a gender, assigning participants to one of three disposition levels based on the two disposition items (no or weak or strong personal disposition to anthropomorphize cars). On doing so, we found the expected main effect of car view (front vs. side) on the anthropomorphism score with car fronts being more anthropomorphized than car sides (0.38 vs. -0.44), (F(5, 71) = 8.54, p = .005) which was qualified by a significant view of the car × personal disposition interaction (F(2, 71) = 3.72, p = .029) (Fig. 3). Especially participants with a strong tendency to anthropomorphize their own car rated car fronts higher on the anthropomorphism score than car sides (0.96 vs. -0.86), (F(1, 5) = 14.13, p = .013), whereas participants without this disposition did not evaluate car fronts significantly different from car sides (0.02 vs. 0.07), (F(1, 41) = 0.04, p = .840). Paper 4: Consumer and Product Face-to-Face 105 With regard to the marketing variables, participants were also willing to pay more for cars seen in front view compared to side views (0.20 vs. -0.46), (F(1, 71) = 4.55, p = .036) and the general positive affect elicited by cars was higher for front than for side views (0.23 vs. -0.48), (F(1, 71) = 10.65, p = .002), when controlling for the personal disposition to anthropomorphize in both analyses. Car fronts were not liked more than car sides (F(1, 71) = 0.82, p = .370), although this effect was directional. FIGURE 3 Interaction between View of the Car (Front vs. Side) and Personal Disposition to Anthropomorphize across Three Disposition Groups (None, Weak, and Strong Disposition to Anthropomorphize) Note: Participants with a weak or strong disposition to anthropomorphize showed a stronger tendency to endow car fronts with human-like characteristics than car sides, whereas participants without such a disposition did not. General Discussion The present research examined the effect of product features on spontaneous anthropomorphism and product evaluations. Applying an implicit method (LDT) to assess which concepts were activated in the participants’ minds by special picture primes, we found that participants who were primed with cars presented in front view showed on average similar response patterns to participants who were primed with human faces. In contrast, participants who were primed with cars presented in side view responded differently from the participants in the face condition. So one could conclude from this comparison that it is indeed the particular, face-like feature configuration only found in car fronts (but not in car sides) which accounted for the participants’ tendency to anthropomorphize. 106 Paper 4: Consumer and Product Face-to-Face Interestingly, our participants were not aware of the study’s goal (i.e., they did not see any relationship between the priming pictures and the words employed) which further supported our assumption that anthropomorphizing is an automatic and maybe also unconscious process. This is in line with other authors’ assumptions (Bush 1990; Caporael 1986; Chartrand, Fitzsimons, and Fitzsimons 2008; Epley et al. 2007; Ingram and Annable 2004), but to our knowledge we are among the first to have found empirical evidence to support this assumption for anthropomorphizing in product design. Consistent with our results from the LDT, we also found that, under certain conditions, car fronts were rated significantly higher than car sides on explicit anthropomorphism-related and marketing measures. So even though people might not be aware of the underlying cognitive process which leads to anthropomorphizing (i.e., the activation of a human schema), the automatic tendency to anthropomorphize seems to be reflected in explicit product inferences and evaluations under certain conditions (Aggarwal and McGill 2007). Consumers might find an anthropomorphic product appealing, but they cannot tell why. Finally, we would like to point out two important implications of our results. Firstly, if consumers have the tendency to anthropomorphize products spontaneously solely due to anthropomorphic design features, marketers should consider a product's design as an important addition to classical marketing-mix activities that are aimed at developing a product's or brand's personality. Thus far, a product's design and the corresponding communicative activities are treated quite independently in practice and potentially supplementary benefits are not exploited (Bloch 1995). But, based on our results, it seems likely that advertising a product as possessing human-like traits might be much more efficient if the product's design in the first place allows spontaneous anthropomorphizing due to its morphological shape. Second, concerning explicit product evaluations, we found some indication that spontaneous schema activation seems to affect explicit judgments positively, but only under certain conditions, that is, depending on personal dispositions. These findings suggest that design features that promote anthropomorphism will only be effective among a segment of consumers with a chronic tendency to anthropomorphize of those who find themselves in specific circumstances that promote seeing the human in nonhuman forms (Epley et al. 2007). 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Previous studies have suggested that consumers perceive and process car fronts analog to human faces. However, it is not known how consumers respond on an affective level to such biologically relevant patterns when they are present in artifacts. In two experiments, we examined whether people would provide similar cuteness ratings to pictures of car fronts and faces, which were manipulated according to the baby schema. Our results showed that people were able to detect the baby schema in car fronts. Further, people’s cuteness ratings of car fronts, although generally lower, were comparable to their cuteness ratings of human faces. Hence, visual key stimuli might be powerful product design features to create affectladen product designs. Introduction Companies profit greatly when consumers fall in love with their products on the first sight. In marketing and product development, it is well known that as the technical quality of consumer products becomes similar, the emotional value of products gains in importance [1, 2, 3]. Thus, the visual appearance of a product is an important marketing tool to appeal to consumers’ emotions, and to elicit spontaneous affective responses such as “How beautiful!” or “How cute!”. A well-established trend in product design is the creation of forms that somehow resemble humans, which is reflected, for example, by a car designer’s concern for the “face” of a car [4, 5]. Product designers therefore exploit an innate human trait already known to psychologists and anthropologists: due to the evolutionary value of human forms, consumers are highly sensitive and attracted to them [6]. Marketing and design professionals’ assumptions on what attracts consumers may be based intuitively on ∗ (1) Linda Miesler, Doctoral Candidate, Center for Customer Insight, University of St. Gallen; (2) Helmut Leder, Professor of Psychology, Department of Basic Research in Psychology, University of Vienna. 112 Paper 5: The Cute Look such evolutionary principles (e.g., consumers’ preferences are shaped by innate motives and needs) [7]. However, the effects of such forms on product design appreciation have not been investigated systematically. To address the needs and preferences of consumers, marketing and design professionals need behavioral theories. Surprisingly, evolutionary theory, which could be useful for marketing, consumer research, and product development [8], has been neglected. To date, only a few researchers have applied an evolutionary psychological approach to understanding consumer behavior [9]. Evolutionary psychology explains human behavior in terms of innate perceptual, cognitive and/or motivational mechanisms that are assumed to have evolved through natural selection as adaptations to ancestral conditions [10]. For product design research and application, understanding innate perceptual processes is particularly compelling. In the present research, we investigated one type of innate perceptual process, that is spontaneous responses to visual key stimuli (or visual releasers [11]). We study the baby schema (“Kindchenschema”), which was first described by Lorenz [12] as a set of physical features usually present in infant faces. The features of the baby schema elicit spontaneous cuteness perceptions in adults, which are important triggers of positive emotional responses to infants. Therefore, consumers’ responses to visual key stimuli such as the baby schema are an interesting research topic with regard to the relationship between product design and emotions. In summary, this paper has two intentions: to theoretically apply an evolutionary psychology framework to product design, and to show its relevance for understanding product appreciation; and to present two empirical studies in which we systematically examined the relevance of specific evolutionarily-relevant physical features to product design. The studies examined how consumers respond affectively to visual key stimuli (i.e., the baby schema) that are presented in non-humans, that is consumer products. Human Evolution and Visual Key Stimuli: The Baby Schema From Biology and Psychology it is known that the presence of particular stimuli, so called key stimuli, automatically triggers innate cognitive, affective or motivational responses in individuals perceiving these stimuli (e.g., Zebrowitz, p. 68 [16]). Key stimuli are usually – but not always – visual (e.g., a special animal coat pattern formation or a specific body movement to attract potential mates). Thus, they are a very interesting starting point when investigating the significance of human evolution Paper 5: The Cute Look 113 for product design appreciation. People’s automatic responses to key stimuli are adaptive since they have developed during human evolution to guarantee one’s own and the kin’s survival and reproduction. Even though modern consumers’ environments are obviously different from the environments where these adaptive mechanisms evolved, human preferences and behaviors are still shaped by these mechanisms. This has been shown for different domains of everyday life such as mating [13], food choice [14] and even aesthetic preferences [15]. Undoubtedly, babies elicit spontaneous favorable responses in most perceivers [16]. The initial reaction to infants is an approach behavior such as smiling [17, 18, 19], and people prefer pictures of infants over pictures of adults [20, 21, 22]. Lorenz [12] stated that babies are approached positively because their physical appearance triggers affection and nurturing in people, and that this promotes parental caretaking, and consequently, offspring survival. There is high agreement regarding the physical features that comprise the baby schema: round face, large eyes, small nose and mouth, thick lips, and small chin - to name a few [23-28] (for a review of the features, see Zebrowitz, [16], pp. 68-78). In accordance with Lorenz’ assumptions, previous studies have shown that baby-schema features are correlated with perceived infant cuteness [17] and adults’ motivation for caretaking [25, 29]: infants with more “babyish” facial features (e.g., larger eyes, smaller nose) were perceived as cuter and elicited stronger motivation in adults for caretaking. Zebrowitz [16] (p. 78) and others suggest the baby schema to be an abstract visual pattern which is more than the appearance quality of a specific organism, hence, it may characterize various organisms. Equally, Lorenz [12] postulated that these features elicit positive responses even when they are present in non-humans. In line with this assertion, Zebrowitz [16] (p. 78) and others found that humans are not only sensitive to baby-schema features found in infant faces, but also to those found in members of other species. Humans respond positively to infant animals [30], cute cartoon characters or dolls [31], and babyfaced adults. Concerning the latter, there is a lot of evidence showing that people are able to judge the babyfaceness of human faces of various ages [32]. Zebrowitz [33] stated that the similarities in responses to babies and to faces that resemble babies are due to an overgeneralization of the evolutionarily adaptive response of identifying babies (baby-face overgeneralization hypothesis). Regarding the high affective value of the baby schema in the context of product design research and application, the following question arises: are the features of the baby schema so resilient that they can be seen even in non-living things such as design 114 Paper 5: The Cute Look products? If consumers respond to cute design products as they would respond to cute living organisms, this might have important implications for product design appreciation. Previous Research on Face-like Product Designs Up to now, researchers who have considered the impact of design on product evaluations focused on general descriptive product attributes such as color and shape. For example, Seva, Been-Lirn Duh, and Helander [34], investigated different mobile phone designs by addressing design attributes such color, display size and shapes of navigation buttons. Such product category-specific, exploratory approaches are interesting when one aims to create design guidelines for one specific product category. Results from such investigations, however, lack generalizability because they are specific to one product category. In contrast, applying an evolutionary psychology framework (i.e., the theory of the baby schema) allows the specification of the values of features that could positively affect consumer perceptions across different product categories: for example, round shapes should be perceived as cuter than square shapes. In this regard, Khalid and Helander [3] demanded that “an explicit requirement of emotional design is that it should be theoretically driven and empirically grounded (…)” (p. 198). One exception to the rather exploratory design research approaches is the upcoming research on human-like forms in product design based on the theory of anthropomorphism (i.e., seeing non-humans as humans [6]). Although there are many examples for human-like designed products (for an overview see for example DiSalvo and Gemperle [35]), systematic research regarding such anthropomorphic product forms is still scarce, but increasing [36-38]. As we address the effects of baby-schema features on design appreciation, our research is mainly based on previous studies that have dealt with face-like product designs. Cars are often mentioned in discussions of face-like forms in product design. It has been suggested that a car’s front is perceived and processed similarly to a human face. So, Windhager et al. [5] and Erk et al. [39] have provided evidence that consumers are able to assign facial features to components of car fronts without much effort. For example, Windhager et al. [5] investigated people’s eye movement patterns when comparing car fronts with human faces, and found that a car’s headlights are considered as eyes, the grille as the nose, and the air intake or the grille as the mouth. Miesler, Landwehr, Herrmann and McGill [38] revealed that due to the car front’s face-like physical features, presenting a car shown in front view automatically activates a human faceschema in the consumer’s mind, whereas presenting a car shown from side view does Paper 5: The Cute Look 115 not. In another study, Windhager et al. [40] found evidence that car fronts are interpreted as faces, and that people draw the same inferences from car fronts as from faces (e.g., concerning perceived sex, or maturity). Thus, biologically-related forms, such as those that are face-like, might be detected in artifacts. However, such detection would not automatically imply that the face-like forms would also produce product-related emotions (e.g., by eliciting affection). For example, seeing faces in clouds does not necessarily change one’s attitude towards clouds. Thus, from a designer’s perspective, both feature detection and affective responses to such features are interesting. Aggarwal and McGill [36] have already demonstrated that products with physical features that are congruent with a human schema are liked more than products with physical features that are incongruent. However, the affective responses found in their study (i.e., liking) were rather due to a cognitive process (i.e., successful cognitive match between a product’s appearance and a mental schema) than to specific affect-laden features of the product. In the present project, we provide support for the assumption that face-like features in car fronts are processed analog to human faces. Moreover, we investigate whether such biologically-relevant patterns have an effect on consumers’ affective responses to products. Specifically, we examine a special face schema that is known to be highly affect-laden: the baby schema. Thus, we tap into the evolutionary perspective of design appreciation by addressing the question of whether people are sensitive to visual key stimuli in artifacts (as assumed intuitively by designers and marketers). If this is the case, people should perceive cuteness similarly in artifacts and human faces. The perception of cuteness has a strong emotional connotation, because as cited above objects which are perceived as cute by consumers elicit strong positive emotions and emotion-related behaviors such as spontaneous smiling. Therefore to examine cuteness perceptions in consumers could inform the development of emotional product designs which appeal to the consumers’ emotions on the first sight. Methods Hypotheses We tested the effects of baby-schema features on the perception of cuteness. We used images of car fronts that were supposed to resemble human faces. Importantly, we expected that car fronts with local features that were manipulated according to the baby schema (e.g., larger headlights, smaller grilles), would be perceived as cuter than 116 Paper 5: The Cute Look non-manipulated car fronts (hypothesis 1). In comparing car fronts with human faces, we predicted that the detection of a baby schema would elicit cuteness perceptions in both stimuli categories. However, we expected the artificial stimuli to induce weaker cuteness responses than the faces. That is why we assumed that people would be more sensitive to baby-schema cues in faces as compared to car fronts (hypothesis 2). Stimuli As described above, various features could affect the babyish appearance (the “cuteness”) of human faces. Two restrictions determined which features we used to manipulate the babyfaceness of both car fronts and human faces. First, as in previous studies [5, 38-40], we selected facial features that clearly corresponded to the features of a car front (e.g., the car’s headlights as human eyes). Second, we selected features that had been shown to strongly affect perceived cuteness. Thus, we selected car fronts’ headlights (~ eyes), middle grille (~ nose) and air intake (~ mouth; see Figure 1). FIGURE 1 Car Front Features Selected for Manipulation To create babyfaced car fronts, we manipulated the sizes of the three features. The original stimuli were monochrome photographs of 16 different cars (picture size: 512×512 pixels) shown in front view. For each of these 16 cars, a babyfaced version was created by enlarging the headlights by 20% (since babies have proportionally large eyes), shrinking the middle grille by 20% (since babies have proportionally small noses) and decreasing the width of the air intake by 20% while simultaneously increasing its height by 20% (since babies have small mouths, but relatively thicker lips than adults). Such feature size manipulations in a range of 10-20% have been also used by other authors (e.g., [26]). Thus, there were two versions of each car, a nonmanipulated basic version and a manipulated babyfaced version (see Figure 2, left Paper 5: The Cute Look 117 side). As nine of the cars belonged to the compact car segment and the remaining six cars to the medium-class segment, we included car shape as an additional factor (since babies have rounder faces than adults). We calculated a roundness index separately for each car using the measurement tool in Adobe Photoshop. Specifically, we measured the height and width of each car (points with maximal distance) and divided height by width to derive the roundness index (index = 1, perfect roundness; index < 1, ellipse). We found that the average roundness index for compact cars was significantly higher (and closer to a perfect circle) than the index for medium-class cars (M roundness compact = .85, SD = 0.02; Mroundness medium = .77, SD = 0.02; t (14) = - 7.69, p < .001). This validated our decision to include shape as an additional factor in our study, even though we did not manipulate it systematically. To test our second hypothesis, and to validate that the features we chose to manipulate were relevant for cuteness perception, we applied identical manipulations to 16 human faces (8 male and 8 female faces; picture size: 370×555 pixels). The pictures were taken from the Vienna Face Database which contains standardized pictures of male and female students with an age range from 18 to 25 years. A pre-study with 19 participants revealed that size manipulations of 20% would lead to unnatural face versions (cf., the “uncanny valley”- effect [41]). Therefore, we decided to apply a smaller size manipulation to the faces. The manipulation of the sizes of the eyes, nose and mouth of each of the faces were identical to the manipulation of the car fronts, although by only 10% for both enlarging and shrinking (see Figure 2, right side). The faces’ relational characteristics (e.g., distance nose - upper lip, distance between the eyes) were changed as little as possible. 118 Paper 5: The Cute Look FIGURE 2 Examples of the Used Stimulus Material Participants and Procedure One group of participants rated the 32 cars (n = 19; Mage = 23 yrs, SDage = 3 yrs; 74% females) and another group rated the 32 faces (n = 16; Mage = 27 yrs, SDage = 6 yrs; 75% females) for cuteness on a seven-point Likert scale (1 = “not cute at all” to 7 = “very cute”). As the participants’ task to rate the cars for cuteness was not trivial, in both studies the participants were carefully instructed what cuteness means - especially with respect to cars. We told participants in the car group that, apart from living organisms, consumer products (e.g., Hello Kitty products) could also look cute. We were careful to not point out to the physical features that can account for such a look. The stimuli were presented in random order on a high resolution computer screen. Each picture was presented for two seconds in the middle of the screen, then the rating scale appeared and participants were asked to provide their rating. All participants saw both the basic and the manipulated versions, but the pictures were randomized in such a way that the basic and manipulated versions of the same stimulus were never presented in sequence. Results Cuteness Perception of Car Fronts (Study 1) To test our hypothesis that the manipulated, babyfaced cars will be perceived as cuter than the basic, non-manipulated cars, we conducted a paired t-test using the 16 car Paper 5: The Cute Look 119 models as units of analysis. The analysis yielded a significant difference in the perceived cuteness between the babyfaced (Mbabyface = 4.02, SD = 1.35) and nonmanipulated versions (Mbasic = 3.52, SD = 1.33), t (15) = - 9.59, p < .001, d = .38. The babyfaced versions were perceived as cuter than the basic, non-manipulated versions. At the single stimulus level (difference between basic and manipulated versions calculated separately for the 16 car pairs), the size manipulation effect varied from an average cuteness increase of ∆ = 0.16 (p = .30, one-sided) to ∆ = 0.84 (p = 0.008). We also tested the effects of car shape on the cuteness ratings. A 2 (size manipulation: basic vs. babyfaced) × 2 (car shape: compact vs. medium-class) within-betweensubjects ANOVA with repeated measures on the first factor and car shape as betweensubjects factor revealed that the cars’ shape had a significant effect on perceived cuteness. There were higher cuteness ratings for compact cars than for medium-class cars (Mcompact = 4.60, SD = 1.11 versus Mmedium = 2.70, SD = 0.68), F (1, 14) = 15.72, p = .001. The effect of the feature size manipulation was also significant (F (1, 14) = 86.42, p < .001). Interestingly, there was no interaction effect between feature size manipulation and car shape (F < 1; p = .44). The latter result suggested that it was not only the cars’ segment and explicit preexisting knowledge structures such as “compact cars are cute” that accounted for the perceived cuteness, but that the effect on perceived cuteness was also due to the feature size manipulations according to the baby schema. Although we found a statistically significant effect of feature size manipulation on perceived cuteness, post-experiment interviews revealed that most of the participants were unaware of these manipulations. Participants only reported some brand association influence (such as “BMW Mini is a cute brand”), but as our analysis showed, even basically very cute cars got cuter due to the baby-schema manipulation (for example, absolute cuteness ratings of BMW Mini increased by 0.5 scale points due to the manipulation). Cuteness Perception of Human Faces (Study 2) To test the hypothesis that people will be more sensitive to baby-schema features in human faces than in car fronts, we applied the same feature size manipulation to human faces and compared the cuteness ratings between the non-manipulated and manipulated faces. As expected, a paired t-test yielded a significant difference in perceived cuteness between the manipulated (Mbabyface = 3.67, SD = 0.87) and nonmanipulated faces (Mbasic = 3.14, SD = 0.78), t (15) = - 6.22, p < .001, d = .64. The babyfaced versions of the faces were perceived as cuter than the non-manipulated versions. Hence, our manipulations were suited for manipulating perceived cuteness. 120 Paper 5: The Cute Look In comparing Cohen’s effect sizes from the two studies, we found that participants’ cuteness perceptions were much more sensitive to baby-schema cues in human faces than in car fronts (dcars = .38 versus dfaces = .64), which was in accordance with our second hypothesis. Discussion and Conclusions Applying the theory of innate visual key stimuli, we predicted differences in people’s responses to different versions of car designs. In two studies, we found that both car fronts and human faces were perceived as cuter when - in accordance with the baby schema - the size of the headlights (eyes) was increased, and the size of the grille and air intake (nose and mouth) was decreased. Thus, our results indicate that people are able to detect innate key stimuli in artifacts, which confirms the results of previous studies on face-like product designs. Importantly, our results suggest that people do not only detect visual key stimuli in product designs, but also show affective responses (i.e., cuteness response), that are comparable to innate affective responses, to artifacts possessing such features. However, our results also revealed that visual key stimuli in human faces elicited stronger cuteness responses than cars. Thus, when innate visual patterns such as the baby schema are generalized onto non-human stimuli, consumers’ sensitivity to these cues might be weaker. Based on our findings, we advice product designers that to elicit strong positive responses in consumers, they should exaggerate the characteristics of visual key stimuli in product designs (e.g., very large headlights that would be unnaturally large as eyes in a human face). In our studies, we focused solely on cars as product category. However, the design concept “cuteness” might be applied to all product categories where a strong consumer-product relationship is part of the marketing strategy, but whose category members have rather a functional than emotional value (e.g., think of electronic devices such as cell phones which could elicit a “protective instinct” in consumers due to a cute appearance). On the other side, cuteness is of course less suitable for product designs which shall represent brand values such as status or power. In our study, we requested spontaneous affective responses to product features resembling innate visual key stimuli. 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Curriculum Vitae Personal Information Name: Linda Miesler Date of Birth: July, 18, 1981 Place of Birth: Berlin, Germany E-Mail: [email protected] Education 09/2008-05/2011: University of St. Gallen, Switzerland Doctoral Studies in Marketing 11/2009-07/2010: University of Vienna, Austria Visiting Scholar at the Department of Basic Research in Psychology (financed by Swiss National Science Foundation) 10/2001-11/2006: Humboldt University, Berlin, Germany Diploma Studies in Psychology (Major: Cognitive Psychology) 07/2001: Abitur Informationen über die Mitarbeit der Ko-Autoren Die vorliegenden Artikel wurden hinsichtlich der Idee, Ausführung und schriftlichen Verfassung in wesentlichen Teilen selbständig von Linda Miesler erstellt. Die Ko-Autoren haben den Forschungsprozess begleitet, indem sie Input und Anregungen geliefert haben im Hinblick auf die Erstellung des experimentellen Designs sowie die methodische Auswertung. ___________________________________ Linda Miesler ___________________________________ Prof. Dr. Andreas Herrmann