Weapons - Site Root
Transcription
Weapons - Site Root
BOOK FOUR Modern Roleplaying in the Technothriller Genre WEAPONS, EQUIPMENT AND VEHICLES Version Three Modern Roleplaying in the Technothriller Genre EQUIPMENT SOURCEBOOK A Resource for Millennium’s End Material by Chris Parke, David Parke, Rob Thomas, Ryan Pendergast, Chris Kracik, and Dom de Bechi Production & Design by Chris Parke Cover Design by David Parke Equipment listing by Dom de Bechi, with assistance from David Parke, Chris Kracik, Patrick Mundhenk, Ben Lott and Rob Thomas. Medical equipment by Charles Hammond. Parts of the Motorbike and Scooter section by Simon Chalder. Special Thanks to Charles Ryan for the Millennium’s End system First e-Printing All illustration copyrights remain with the original publishers and the use of these illustrations in no way implies consent or permission of the copyright holders and no infringement on the rights of these individuals and entities is intended. This material is provided solely for the personal entertainment use of players of the Millennium’s End game system. http://www.millenniumsend.net CONTENTS Introduction 6 Chapter One Weapons Pistols 9… Submachinegun’s 15… Assault Rifles 19… Sniper Rifles 25… Machine Guns 28… Shotguns 31… Support Weapons 33… Heavy Weapons 36… Grenades… 40 Ammuni tion… 42 Knives… 46 8 Chapter Two Equipment 50 Sights, Scopes and Night Vision Goggles… 51 Weapon Accessories… 58 Mines… 60 Demolitions, Explosives & Pyrotechnics… 62 Body Armor… 66 Tactical Harnesses & Holsters… 70 Navigation & Signalling… 73 Wilderness Survival & Outdoor Gear… 76 Medical Support… 84 General Equipment… 87 Personal Protective Equipment… 90 Tools … 92 Communications & IT… 95 Entry Tools…102 Airborne Equipment… 104 Marine Equipment… 107 Climbing & Mountaineering Equipment… 110 Surveillance Equipment… 113 Five to Survive… 118 Chapter Three Vehicles Automobilles… 120 Motorcycles & Scooters… 134 Index 120 ?? INTRODUCTION A technothriller is a work of modern action fiction in which technology’s role in society plays a major part in the plot, or at least the background. The term was coined in the eighties, largely because Tom Clancy’s popular novels could not be cubbyholed into any existing category; Many works since then have incorporated technothriller elements, even if they haven’t been called such. The movie Die Hard, for example, is driven by the bad-guys’ efforts to defeat a computer-controlled vault. In Rising Sun, video technology is behind the solution—and the source—of the mystery. Ronin is an almost perfect example of the genre. But technology is a fact of life is today’s world, and the mere fact that it finds its way into a work of fiction doesn’t make it a technothriller. Technothrillers have other unique characteristics. Their protagonists are invariably intelligent, lucid and resourceful—but not superhuman. Unlike the espionage novels from which they evolved, technothrillers focus on terrorism, hate-crime and drug-trafficking problems unique to the modern world. And they try to be meticulously accurate in the details. Millennium’s End is a techno-thriller roleplaying game. Set now, or just a couple of years in the future, it is high-tech without being science-fiction. Its conflicts arise from the problems of our world—the problems we see everyday on the news and on the streets. It’s characters are capable and skilled, and hopefully resourceful and smart— but that’s up to you. What is a roleplaying game? A roleplaying game is an interactive experience in which a group of players work together to develop characters and guide them through adventures. It’s a group effort at making up a story as it goes along, with each player controlling one major character There are no boards or playing pieces—all of the action unfolds in the players’ imaginations. The rules keep things moving smoothly and consistently, but are really just guidelines. The only equipment needed is a game system (such as this book), and some pencils, paper, and dice. Roleplaying games require one person to act as the referee—called in this system, the Game Master or GM. The GM sets up the plots, conflicts, mysteries and settings for the adventures. He or she controls all of the non-player characters (NPCs), arbitrates the rules, controls the pace of the game, and is in short the final authority on all events within the imaginary plotline. Being a GM requires patience, judgment, and creativity plus a little extra time and energy—but offers a rewarding pay off as carefully crafted adventures unfold to the delight of the other players. The other players contribute less to the overall world, focusing their attention instead on a single character each. These characters move through the world set up by the GM, unravelling mysteries and solving adventures. Like the characters of novels, movies, or any other form of fiction, roleplaying characters have distinct personalities, backgrounds, capabilities, strengths and weaknesses. When characters are welldeveloped and defined, the interaction between them is often as entertaining as the action and intrigue of the adventure. Roleplaying adventures generally take one or more sessions of several hours each to play through. They are not competitive, so there are no winners or losers. Millennium’s End Adventures can be linked together into a campaign, running indefinitely, with the characters honing their skills and abilities as they grow. Of course, every campaign has its setbacks, including injury or even death for some of the characters. Nevertheless, campaigns offer many rewards, not the least of which is a sense of continuity and the opportunity to develop characters in great depth. Millennium’s End v3.0: the game and text If you’ve played second edition Millennium’s End, this text won’t hold too many surprises for you. Most of the second edition game mechanics and campaign have not been changed, but there has been fine-tuning, and a great deal of new material has been added. If you’ve never played Millennium’s End before, you will find it a unique and powerful game. At the core is the skill system. Skills are arranged in a two-step hierarchy, allowing a single skill to cover a broad range of tasks—a character may be better at some than at others. The percentile scale gives players a strong intuitive sense of their characters’ abilities. Much more revolutionary are the combat systems. Hit determination, which is skill-based, uses overlays to indicate not just if an attack hit its target, but where, all in a single roll. This keeps combat fast-paced and flexible, and more realistic than any other game system. Damage effects are measured in real-world terms, with no ablative hit points. Millennium’s End uses ten-sided dice (referred to as d10) to randomize game events. Whenever a result calls for several dice to be rolled and the results totalled, the number of dice needed precedes the d10 symbol—so if you read ‘3d10,’ roll three dice and total the results. Skill rolls require percentile results (indicated by the ‘d%’ symbol). Roll two dice, assigning the tens result to one and the ones result to the other If, for example, you roll a six and an eight, read sixty-eight. A zero result on a single die means ten; a double-zero on percentile dice means 100. In play, low results are generally desirable. To make quick references easy, the most basic and important rules are boldfaced. Watch out, however, because circumstances that might alter the use of the rule may not be boldfaced. Examples and notes appear in the sidebar as needed—examples are italicized for easy recognition. This book covers the background to the world of Millennium’s End, provides three different BlackEagle offices for your characters to work from, and provides some basic level equipment information. Millennium’s End v3.0 is compatible with all first and second-edition supplements. If you do find an occasional conflict between third-edition material and first or second-edition works, give precedence to the former. Good luck, and welcome to Millennium’s End. Weapons, Equipment and Vehicles CHAPTER ONE WEAPONS Firearms Availability Firearm availability varies according to location. In the US, fully automatic weapons are legally only available to properly licensed persons— although that doesn’t stop the determined from getting around such restrictions. In Australia, such weapons are only available to the police and military, although exemptions have been made for special purposes (see the information on the Sydney office for more). Likewise, the EU nations tend to have tight restrictions on firearms ownership, but once again these laws are not always closely followed. The background checks and waiting periods that often accompany firearm purchases of often ‘waived’ by ethically questionable dealers. BlackEagle operatives rely on the best, most modern and most reliable resources available—and that means good equipment. These chapters contain a list of items that characters are likely to need or want. Included is an overview of the availability and legality of the equipment, its size, use, features and cost. Although BlackEagle is a worldwide organization, weapon prices in this chapter are listed only in US dollars for simplicity. Weaponry Some of the most important (and favored) items carried by BlackEagle operatives are their weapons. Listed over the next few pages are a handful of the thousands of firearms and other personal weapons available today. These weapons are among those most commonly used by (or fired at) BlackEagle’s operatives. A great many more can be found in the Operatives Firearms Guide, while a comprehensive listing of weapons statistics can be found in the Weapons Compendium. There are many factors to consider when outfitting characters with weapons. First and foremost is that large firearms (and hand-to-hand weapons) are not only difficult to conceal, but heavy. Although the Millennium’s End game rules do not address the discomfort and minor impairment of carrying a large weapon, good role playing should Furthermore, unless the characters want to be seen with a weapon, concealment is a real problem. All three offices covered in Book Three are in tropical or semi-tropical climates, and lightweight clothes compound the problem of concealment. Even in the rough and ready world of Millennium’s End, firearms are frowned upon in most public situations, and the police are just as likely to overreact to the presence of a weapon as they are to let it go. This issue isn’t just restricted to rifles or SMG’s—unless under heavy or loose clothing, concealing even a medium sized pistol or large knife is a problem. Millennium’s End PISTOLS Pistols are maneuverable, small, light and easy to conceal. It’s no surprise then that they are one of the most common weapons carried by BlackEagle operatives. They are also the primary weapon of many police officers, and are often carried by military personnel such as machinegunners, who need a general-purpose alternative to their main weapon. BERETTA Armi Beretta SpA, Italy Model 92FS also 92, 92S, 92SB, 92F, 92FS Brigadier, 92FS Compact The Beretta 92 was one of three new models introduced by Beretta in 1976, and it has evolved through a number of variants to become the most popular. The model 92 is a double-action weapon firing the popular 9mm Parabellum cartridge, featuring a short recoil action. In the United States, 92-series pistols are used by more law enforcement agencies than any other autoloader. Two early versions, the Model 92 and 92S, were adopted by the Italian (and several other) militaries, but have since been discontinued. In 1980, Beretta submitted the 92SB to the US army, which was looking for a new service pistol to replace the venerable Colt M1911A1. Beretta beat several competitors and won the contract, but several modifications were required, resulting in the model 92F. This changed the shape of the grip and trigger guard to more easily accommodate two-handed firing. The 92FS added a slide over travel-stop. The 92FS Brigadier has a heavier redesigned slide, and has a removable front sight blade. The Compact version reduces both the length of the barrel and the size of the grip for easier concealment. The 92-series pistols have done very well in sales worldwide, to military, police and private customers. 92FS Caliber 9×19mm Parabellum Length 22cm 20cm (Compact) Weight 1.15kg 1.07kg (Compact) 1.18kg (Brigadier) Magazine 15 (20 available) 13 (Compact) Reload 1 turn Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action 92, 92S, 92SB smallarm 0 14 -19/-/- 4 1 50 auto 550 92F, 92FS smallarm 0 14 -19/-/- 4 1 50 auto 655 92FS Brigadier smallarm 0 15 -19/-/- 4 1 50 auto 702 92FS Compact smallarm 0 14 -19/-/- 4 1 50 auto 655 Weapon Chapter One: Weapons Price $ Colt Colt Industries Inc, United States Python 4” also Python 2.5”, Python 6”, Python 8” Python 8” Caliber .357in Magnum .38in Special Length 20cm (Python 2.5”) 24cm (Python 4”) 29cm (Python 6”) 34cm (Python 8”) Weight 0.9kg (Python 2.5”) 1.1kg (Python 4”) 1.3kg (Python 6”) 1.5kg (Python 8”) The Python revolver was introduced by Colt in 1955. It was available in different barrel lengths, suitable for self-defence (2.5 and 4 inch barrels), service (4 and 6 inch barrels), and hunting and target shooting (4 - 8 inch variants). Early Pythons—made from 1955 until mid-1960’s—were indeed very accurate guns, often compared to Manurhin MR-73’s or SIG P210’s. Colt has discontinued the Python series in favor of the more modern Kingcobra revolver, but it is still readily available. Magazine 6 Reload 5 turns Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Python 2.5” smallarm 0 13 -21/-/- 3 1 50 rev 929 Python 4” smallarm 0 15 -21/-/- 3 1 60 rev 929 Python 6” smallarm 1 16 -21/-/- 3 1 75 rev 929 Python 8” smallarm 2 17 -21/-/- 3 1 75 rev 655 Weapon FN Herstal Price $ FN Herstal SA, Belgium Five-SeveN Caliber 5.7x28mm Length 21cm Weight 0.8kg Magazine 20 Reload 10 1 turn The Five-seveN pistol was designed by FN as a complimentary sidearm to the P90 submachine-gun, sharing the same ammunition, the 5.7x28mm SS190 cartridge. The Five-seveN is a delayed blowback operated, semi-automatic firearm. It features a polymer frame with underbarrel accessory rail. The gun is available in two versions: Five-seveN standard, intended mostly for military users, and Five-seveN Tactical, intended mostly for Law Enforcement users who carry handguns as a primary weapons. The only difference between Standart and Tactical models is in the trigger type: the Five-seveN standard features a double action trigger with long trigger pull and no external safeties; The Five-seveN Tactical features a single action trigger with short and light trigger pull and ambidextrous safety switch, located on the frame above the trigger. Both variants are striker fired, with Millennium’s End internal firing pin safety. The sights are fixed, with an optional night sights (with luminous dots inserts) available. Weapon Five-SeveN Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action smallarm 0 16 -16/-/- 4 1 60 auto Price $ 645 GLOCK Glock GesmbH, Austria Glock 17C also Glock 17L The Glock 17 was introduced in the early 1980’s and offered a number of innovations. Although the basic action is much the same as that found in the Colt M1911A1, the Glock 17 made extensive use of plastics and ceramics, and dispensed with external hammers, safeties and slide locks. The result was a rugged, reliable and accurate weapon that was comfortable to fire with a light recoil. The two internal safety switchs, along with a trigger safety switch make the Glock 17 a very safe to handle weapon. The trigger resistance is adjustable, and as it has no external devices, the Glock is totaly ambidextrous. The standard magazine holds seventeen rounds, although an extended ‘plus two’ magazine is also available that holds nineteen. There is also a ‘L’ or Long Barrelled variant which increases the length of the barrel by 3cm for extra accuracy. The Glock 17 was adopted by the Austrian army in 1983, and has since been taken on by the militaries of over forty other countries. In the US alone, over 2000 police and government agencies issue the Glock 17. Glock 17C Caliber 9×19mm Parabellum Length 19cm (Glock 17C) 22cm (Glock 17L) Weight 0.9kg (Glock 17C) 1.0kg (GLock 17L) Magazine 17 (19) Reload 1 turn Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Glock 17C smallarm 0 15 -17/-/- 4 1 50 auto 616 Glock 17L smallarm 0 16 -19/-/- 4 1 60 auto 790 Weapon Chapter One: Weapons Price $ 11 Glock 19C The Glock 19 is a compact version of the model 17, and has the same features and safeties. The magazine capacity is reduced to 15 (although a ‘plus two’ magazine with a capacity of 17 rounds is available). Caliber 9mm Parabellum Length 17cm Weight 0.8kg Magazine 15 (17) Reload 1 turn Weapon Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action smallarm 0 14 -17/-/- 4 1 50 auto Glock 19C Price $ 646 Glock 26 The Glock 26 is au ultra-compact version of the model 19, designed to act as a ‘hold out’ piece. It has all the same features and safeties of its larger brothers. The magazine capacity is reduced to 10 (although a ‘plus two’ magazine with a capacity of 12 rounds is available). Caliber 9mm Parabellum Length 16cm Weight 0.7kg Magazine 10 (12) Reload 1 turn Weapon Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Glock 26 smallarm 0 13 -19/-/- 4 1 50 auto 12 Millennium’s End Price $ 651 HECKLER & KOCH Heckler & Koch GmbH, Germany USP Tactical In the early 1990’s Heckler & Koch released their new Universal Selbstlade Pistole, or Universal Self-loading Pistol. This was designed to be a police and military handgun. Initially released only in .40 and 9mm versions, in 1995 a .45cal version was created (mostly for the US market). The USP Tactical is a modified version of the .45 USP, with a lightened barrel (threaded for mounting a silencer), adjustable rear sights and a match grade trigger. The moulder polymer frame has special grooves to allow for the mounting of laser aiming modules or tactical lights. All USP pistols use a modified Browning linkless locked breech action with a patented recoil reduction system. There are over nine different trigger/action combinations, allowing for a choice of safeties, decockers and actions. Weapon USP Tactical Caliber .45 inch ACP Length 20cm Weight 1.23kg Magazine 10 Reload 1 turn Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action smallarm 0 15 -22/-/- 4 1 50 auto Price $ 719 MAGNUM RESEARCH Magnum Research Inc, USA Desert Eagle .357 Caliber .357 inch Magnum .44 inch Magnum .50 inch AE Length 26cm Weight 1.91kg (.357) 2.09kg (.44) 2.26kg (.050 AE) Magazine 9 (.357) 8 (.44) 7 (.50AE) Reload 2 turns also Desert Eagle .44, Desert Eagle .50 AE The Desert Eagle—one of the most powerful autoloaders ever made— is almost unique among pistols as it is gas, not recoil, operated. It is large and heavy, but well balanced, and the gas mechanism absorbs recoil well, making it easier to fire than revolvers of the same caliber. The design of the Desert Eagle goes back to the 1950’s, but it was not until the 1980’s that IMI placed it into production.It is a double action weapon that operates with a rotating bolt, similar to that of most assault rifles. There is an ambidextrous safety mounted on the slide. Most recently, Magnum Research successfully introduced the .50 Action Express Desert Eagle Pistol to fill an unmet need in the sporting/hunting market. Since Magnum Research introduced the caliber—once considered impossible to build—several other manufacturers have begun to produce .50 Magnum (a.k.a. .50 Action Express) firearms. Fire Subskill Used Speed IA Recoil rate Hands req’d Eff range Action Desert Eagle .357 smallarm 2 16 -21/-/- 3 1 75 auto 1049 Desert Eagle .44 smallarm 2 16 -24/-/- 3 1 75 auto 1049 Desert Eagle .50AE smallarm 3 16 -26/-/- 3 1 75 auto 1049 Weapon Chapter One: Weapons Price $ 13 Steyr Steyr-Mannlicher GesmbH, Austria M-1A Caliber 9mm Parabellum .40 S&W, .357 inch SIG Length 18cm Weight 0.98 kg Magazine 15 (9mm Parabellum 12 (.40S&W, .357 SIG) Reload 1 turn The Steyr M series pistols were first produced in 1999, and since 2004 the slightly modified M-1A has gone into production. The M-1A features a redesigned grip and frame shape, and Picatinny rail (instead of the original proprietary rail) under the barrel. The M-1A pistol has probably the most ergonomic grip since the Luger’s ‘Parabellum’ pistol. The ideal 111 degrees grip angle, combined with low barrel axis, results in minimum muzzle jump and felt recoil, as well as in good ‘pointability’. The unusual ‘trapezoid’ sights, while uncommon in shape, provide good accuracy and acquisition speed, once shooter gets used to it. Reliability is also very good. The Steyr M-1A pistols are short recoil operated, locked breech firearms. The frame is made from high impact-resistant polymer, with integral Picatinny rail under the barrel. The unusual safety system consists of several separate safeties, including the automatic trigger and firing pin safeties, as well as unusual manual safety and internal lock. When the lock is engaged, it completely blocks the operation of pistol. Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action M-1A (9mm) smallarm 0 14 -19/-/- 4 1 50 auto 610 M-1A (.40S&W) smallarm 0 14 -20/-/- 4 1 50 auto 610 M-1A (.357SIG) smallarm 0 12 -19/-/- 4 1 50 auto 610 Weapon Walther Price $ Carl Walther Waffenfabrick GmbH, Germany Model PPK Caliber 9x17mm, .32 inch ACP Length 16cm Weight 0.65 kg Magazine 7 Reload 1 turn The Walther PPK (Polizei Pistole Kurz—Short Police Pistol) is a shortened version of the Walter PP (Polizei Pistole) and differs from it only in size (shorter barrel and grip). The PPK was introduced in 1931 and it quickly become very popular among European police agencies and civilian shooters The guns were reliable, easy to conceal (especially the PPK), but of only moderate power. Technically the PPK is a blowback operated double action handguns. There is a chamber loaded indicator, external hammer, manual safety and out of battery safety. The manual safety is somewhat odd as it has to be turned up to be set to fire position, instead of common down direction. The PPK was of course James Bond’s weapon of choice, which has done its image wonders over the years. Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action PPK 9 x 17mm smallarm 0 12 -18/-/- 4 1 40 auto 540 PPK .32ACP smallarm 0 12 -17/-/- 4 1 35 auto 540 Weapon 14 Millennium’s End Price $ SUB MACHINE GUNS Sub machine guns fill a gap between pistols and full blown assault rifles. Like pistols, they tend to be small and maneuverable, ideal for operations in confined spaces. However, as almost all sub machine guns use pistol ammunition, this makes them relatively ineffective in field operations, where combat can take place at ranges well beyond the effective distance of their lower powered ammunition. FN Herstal FN Herstal SA, Belgium P90 In the late 1980s FN developed a new concept in weaponry: the Personal Defence Weapon (PDW). The PDW was intended for military personal whose job did not involve carrying and shooting a full-sized assault rifle (e.g. truck drivers, heavy weapons crews) but who could not afford to go without a weapon in case of emergencies. In the past these soldiers would typically carry pistols or submachineguns but with advances in body armour technology, these weapons were becoming increasingly ineffective. The goal was to design a weapon that offered effective fire-power, but in a light, compact, easy-to-use package, that could be carried at all times. A weapon that was burdensome or inconvenient would be likely to get forgotten, ‘lost’ or otherwise left behind. The concept was in fact not so novel after all—the M1 Carbine was fielded by the US army 50 years earlier for just the same reasons. A new ammunition was developed for the P90, the 5.7×28mm SS190, which offered far superior range and armour-piercing capabilities than typical pistol ammunition. The 5.7mm cartridge is bottle-necked and looks like a scaled down assault rifle round. The P90 is used by special forces of a number of armies including those of Peru, Saudi Arabia and Thailand. No army has yet adopted it in large numbers in its intended role as a PDW. The P90 has a polymer stock in a bullpup configuration. It is fed by a top-mounted 50 round magazines of translucent plastic. The P90 uses a blowback system of operation and fires from a closed bolt. The fire-selector allows single shots and full-automatic fire. It and all other controls are totally ambidextrous. Spent shells are ejected out the bottom of the weapon making it 100% ambidextrous at all times. The P90 is fitted with an integral reflex collimator sight. There are also back-up iron sights. Weapon FN P90 Caliber 5.7 x 28mm SS190 Length 50cm Weight 3.0kg Magazine 50 Reload 3 turns Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action longarm/auto 3 24 -15/-/-28 4/15 2 250 auto Chapter One: Weapons Price $ 950 15 Heckler & Koch Heckler & Koch GmbH, Germany MP5A2 MP-5A2 Caliber 9×19mm Parabellum 10mm Auto .40 S&W Length 68cm MP-5A2/A4 66cm, 49cm folded MP-5A3/A5 Weight 2.5kg MP-5A2/A4 2.9kg MP-5A3/A5 Magazine 15, 30 available Reload 2 turns MP-5A3 also MP5A3, MP5A4, MP5A5, MP-5/10, MP-5/40 The MP-5 was developed in the mid 1960s. It uses the same roller-delayed blowback system of operation as the Heckler & Koch G3 and HK33 rifles and even shares some common components. The MP-5 was first used by the West German police and border guards. Since then the MP-5 has gone on to become the most popular post-war submachinegun. Only the Uzi comes close to rivaling its ubiquitous status. The MP-5 is used by countless military, police and counter-terrorism units throughout the world—including the British SAS and the US navy SEALs. The MP-5 is also license manufactured in Greece, Iran, Pakistan and Mexico. The MP-5 fires from a closed bolt which makes it more accurate than many other submachineguns. It’s only real failing is caused by that same closed bolt—it is prone to overheating and cook-offs during sustained use. The MP-5 is fed by 30 round magazines, while there are also 15 round magazines available for those who need the weapon to be more compact. The fire-selector options depend on what trigger group the MP-5 has fitted. The MP-5A2 offers semi-automatic and full-automatic fire. There is also a civilian version of the trigger-group that offers semi-automatic fire only. In recent examples of the MP-5, the fire-selector is ambidextrous. The muzzle of the MP-5 is threaded to accept a sound suppressor. There are sight mounting rails available for the MP-5 that allow it to mount additional sighting devices. The MP-5A2 has a fixed plastic shoulder stock. The MP-5 is available with a retractable shoulder stock, the MP5A3. Versions with a trigger-group that allow a three round bursts are the fixed stock MP-5A4 and the retracting stock MP-5A5. The stocks and trigger groups are interchangeable between versions, so an A2 can be easily converted to an A5 for example and vise versa. The weapon will also operate with no stock at all. The MP-5 was also produced in limited numbers in 10mm Auto and .40S&W calibres—the MP-5/10 and the MP-5/40. Both of these weapons were available in options A2–A5. The MP-5 has spawned the ultra-compact MP-5K and the silenced MP-5SD weapons. Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ MP-5A2 (9mm) longarm/auto 5 23 -18/-/-34 4/13 2 150 auto 1029 MP-5A2 (10mm) longarm/auto 7 23 -21/-35/-38 4/12 2 210 auto/3 1445 MP-5A2 (.40S&W) longarm/auto 6 23 -20/-33/-37 4/13 2 175 auto/3 1425 MP-5A3 (9mm) longarm/auto 6 24 -18/-/-34 4/13 2 150 auto 1185 MP-5A3 (10mm) longarm/auto 7 24 -21/-35/-37 4/12 2 210 auto/3 1605 MP-5A3 (.40S&W) longarm/auto 7 23 -20/-33/-37 4/13 2 175 auto/3 1583 MP-5A4 (9mm) longarm/auto 5 23 -18/-30/-34 4/13 2 175 auto/3 1173 MP-5A4 (10mm) longarm/auto 7 22 -21/-35/-38 4/12 2 210 auto/3 1620 MP-5A4 (.40S&W) longarm/auto 7 23 -20/-33/-37 4/13 2 175 auto/3 1590 MP-5A5 (9mm) longarm/auto 6 24 -20/-33/-37 4/13 2 175 auto/3 1173 Weapon 16 Millennium’s End MP-5SD2 also MP-5SD3, MP-5SD5, MP-5SD6 MP-5SD2 The MP-5SD series weapons are versions of the MP-5 with integral sound suppressors. The barrel of the MP-5SD has a number of holes that bleed away the propellant gasses and prevent the bullet from reaching supersonic velocity. The MP-5SD is able to use standard 9mm ammunition rather than special subsonic ammunition. The suppressor in the MP-5SD lasts indefinitely. Apart from the suppressor, the MP-5SD is identical to the MP-5. The -SD2 has a fixed plastic stock. The -SD3 has a retractable stock. The -SD5 and -SD6 have fixed and retractable stocks respectively and differ from the -SD2 and -SD3 by having three round burst ability. Caliber 9×19mm Parabellum Length 78cm MP-5SD2/SD4 76cm, 59cm folded MP-5SD3/SD5 Weight 3.3kg MP-5SD2/SD4 3.7kg MP-5SD3/SD5 Magazine 15, 30 available Reload 2 turns MP-5SD3 Weapon Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ MP-5SD2 longarm/auto 9 22 -17/-/-32 4/13 2 120 auto 1672 MP-5SD3 longarm/auto 9 22 -17/-/-31 4/13 2 120 auto 1722 MP-5SD5 longarm/auto 9 22 -17/-28/-32 4/13 2 120 auto/3 1864 MP-5SD6 longarm/auto 9 22 -17/-28/-31 4/13 2 120 auto/3 2020 MP-5K also MP-5KA1, MP-5KA4, MP5KA5 MP-5K The MP-5K is an ultra-compact version of the MP-5. It was developed in the 1970’s to provide a weapon that was as light-weight and concealable as possible. It differs from the MP-5 by having a barrel of only half the length and having no shoulder stock. It can not be fitted with a MP5 standard shoulder stock either. It has a forward pistol grip to assist steadying the weapon during automatic fire. The muzzle can not accept MP-5 sound suppressors. It uses the same magazines as the MP-5 and the controls are the same. The MP-5K can mount the MP-5s sight mounting rails. The MP-5KA1 has only rudimentary iron sights to make the weapon easier to draw quickly. The MP-5KA4 is the same as the MP-5K but has the ability to fire three round bursts in addition to semi and fullautomatic fire. The MP-5KA5 is the same as the -A4 but has the same low profile sights of the -A1. Caliber 9×19mm Parabellum Length 33cm Weight 2.0kg Magazine 15, 30 available Reload 2 turns MP-5KA4 MP-5KA5 Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ MP-5K longarm/auto 4 21 -17/-/-32 4/13 2 125 auto 1099 MP-5KA1 longarm/auto 4 20 -17/-/-31 4/13 2 100 auto 1039 MP-5KA4 longarm/auto 4 21 -17/-28/-32 4/13 2 125 auto/3 1246 MP-5KA5 longarm/auto 4 20 -17/-28/-31 4/13 2 100 auto/3 1186 Weapon Chapter One: Weapons 17 IMI Israel Military Industries Ltd. Israel Mini-Uzi Caliber 9mm Parabellum Length 60cm, 36cm (folded) Weight 3.1kg Magazine 20 (25, 32 available) Reload 1 turn The Uzi sub machine gun was developed in Israel by Uziel Gal during the 1950’s and was adopted by police and military of more than 90 countries, including Israel (where it is now only found in reserves), Germany and Belgium. The Mini-Uzi is a miniaturized version of the original, and it operates in almost exactly the same manner as its’ parent. The Mini-Uzi is a recoil-operated, select fire sub machine gun, firing from a closed bolt (the only difference apart from size that it has with the Uzi). The bolt ‘sleeves’ around the rear part of the barrel to decrease overall length of the gun. The Mini-Uzi has a safety/fire selector switch on the left side of the receiver, along with an automated safety on the rear side of the handle. The charging handle is located at the top of the receiver and doesn’t move when firing. The receiver is made from the stamped steel. The Mini-Uzi features a side-folding stock made from steel wire that swings to the right side of the weapon. It may be equipped with silencers. As can be expected from a smaller, lighter weapon, the Mini Uzi has a higher rate of fire than the Uzi. Weapon Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Mini Uzi longarm/auto 5 21 -18/-/-38 4/20 2 120 auto 18 Millennium’s End Price $ 1093 ASSAULT RIFLES Assault rifles are the primary offensive weapons of modern troops. Today’s assault rifles usually have calibers ranging from 5.45mm to 7.62mm, a magazine capacity of 20-30 or more rounds, selective full auto and single shot modes of fire, plus, in some models, a 2 or 3 round burst mode. The effective range of fire is some 600 meters or so; the effective rate of fire—up to 400-500 rounds per minute in full auto mode. Many assault rifles are in fact, parts of whole families of assault firearms (from short carbines to light machineguns—the Steyr AUG is a good example of this). Almost all assault rifles may be equipped with a bayonet, optical or night vision scope/sight and some of them, with an underbarrel grenade launcher or rifle grenade launcher. Todays trends in assault rifle design are a wider usage of hardened plastics and lightweight alloys and built-in optical scopes with a magnification of 1X to 4-6X (usually 1X or 1.5-3X). Colt Colt Industries Inc, USA M-4A1 Carbine In the 1994 the US army adopted the Colt Model 720 carbine (basically, a shortened M-16A2 rifle) as the M-4 Carbine. This weapon was intended to replace in service some M-9 pistols, as well as the aged M-3A1 submachine guns and some M-16A2 rifles. The new weapon was more handy and comfortable to carry than the long M-16A2 rifle, so the US Special Operations Command (SOCOM) looked at a modified M-4 as a possible universal weapon for the entire Special Operations community. For this purpose the M-4 was modified with a M-16A3-style flat-top receiver with an integral Picatinny-type accessory rail instead of the M-16A2/M-4-type integral carrying handle. The other change in the M-4A1 is that the trigger unit is modified to fire full-automatic instead of three shots bursts. The US Naval Surface Warfare Center developed especially for the SOCOM M4A1s a SOPMOD M4 kit, that consists of the M-4A1 carbine equipped with Rail Interface System instead of the standard handguards. The kit also includes a variety of the add-on goodies, such as various sights (ACOG 4X telescopic, ACOG Reflex red-dot, detachable back-up open sights), laser pointers (visible and infra-red), detachable sound suppressor (silencer), and a modified M203 40mm grenade launcher (with shortened barrel and improved sights). The kit also included a detachable front grip and tactical light. At first sight, the M-4A1 SOPMOD is an ideal Special Operations weapon—handy and flexible with good firepower. But the experiences in Afghanistan showed that the M-4 has some flaws. Firstly, the shorter barrel reduces the bullet velocity, and this significantly decreased the effective range of the 5.56mm bullet. Secondly, the M-4 barrel and the forend rapidly overheats. Thirdly, the shortened barrel resulted in a shortened gas system, which works under greater pressures than in the M-16A2 rifle. This increases the rate of fire and produces more stresses on the moving parts, decreasing the reliability. However, when allowances are made for these known issues, the M-4A1 is a good all round weapon suitable for many different circumstances. Its almost infinite customization has made it very Chapter One: Weapons Caliber 5.56mm NATO Length 84cm (stock extended, 76cm (stock collapsed) Weight 3.6kg Magazine 30 (20, 100) Reload 1 turn 19 popular with BlackEagle operatives carrying out tactical operations. Weapon M-4A1 Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action longarm/auto 8 27 -16/-/-30 4/13 2 350 auto Price $ 869 NOTE: Bullets fired by the M-4A1 have their Delivered Damage reduced by 2 due to the shortened barrel. FN Herstal FN Herstal SA, Belgium FN FAL FN FAL also FAL Para Calibre 7.62 × 51mm NATO Length 105cm FAL 95cm, 70 folded Para Weight 4.4kg Magazine 20, 30 available Reload 2 turns FN FAL Para Introduced in 1953, the FAL (Fusil Automatique Léger) is one of the most popular assault rifles ever developed, and certainly the most popular 7.62mm NATO rifle. It is a well-designed gas-operated weapon that uses an unusual tilting breech mechanism. The cocking handle is on the left side (most assault rifles have it on the right or the top), allowing the user to keep his or her firing hand on the pistol grip when the weapon is charged. The FAL is generally found without the capability for automatic fire, and although it can be modified to allow it, does not handle well when fired automatically. This FAL is or has been in service with the armies of over seventy nations, including many NATO members. It has been license built in a great many nations in many varieties. Versions of the FAL made in Commonwealth countries (e.g. Australia, Canada, UK) are made to imperial rather than metric measurements, and parts (including magazines) from these rifles will not work in metric specified FALs. There are almost as many variants of the FAL as there are countries using it but the variants can be categorised into three basic architypes. The most common type is the standard long barrel FAL. Then there is the the FAL Para, with a shorter barrel and a folding stock The third common type is the FAL H-Bar, a heavy barreled version designed for use as a support weapon/machine gun. Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action FN-FAL longarm/auto 10 27 -19/-/-35 4/11 2 650 auto 800 FN-FAL Para longarm/auto 9 26 -19/-/-35 4/11 2 600 auto 900 Weapon 20 Millennium’s End Price $ Heckler & Koch Heckler & Koch GmbH, Germany G36 also G36E, G36K, G36KE, G36C In the early 1990s, with the cancellation of the G11 program, the army of the newly-unified Germany were left without a modern NATO-standard rifle. A program was launched to develop a new rifle that would be considerably cheaper and less radical than the G11. Heckler & Koch developed the G36 small arms system. It represented a break with the past for H&K, as it abandoned the company’s trademark roller-delayed blowback system. The G36 instead uses a more mainstream gas-operated rotating bolt mechanism, similar to that used in the SA80 or the Japanese Type-89. The G36 was adopted by the Bundeswehr in 1995 and by the Spanish army in 1999. It is also used by internal security forces in the UK and many police forces in the USA. The G36 is constructed of modular components and extensive use of polymers in made in its construction. All controls are ambidextrous and the ejector slot has a brass deflector that makes the weapon comfortable for left-handed shooters. The magazine on the standard model is a translucent plastic 30 round box magazine. It has studs on the side, allowing two or three magazines to be clipped together to speed up reloading. The magazine-well can be replaced with a STANAG magazine-well module that takes M16 style box and drum magazines. The pistol grip and trigger unit form the trigger group module incorporating the fire selector. The fire selector is available with a range of options allowing semi-automatic, two or three round burst, or full automatic fire. There is also a civilian trigger group module, allowing only semi-automatic fire. The sights and carry handle are another module. They can be replaced by a Picatinny sight mounting rail, allowing the weapon to mount a wide range of telescopic and night vision sights. The Picatinny rail can also mount a set of iron sights. On the German army standard G36, the sight module consists of a carry handle and two sighting systems: a 3.5× telescopic sight and a reflex red-dot sight. The fore-end of the weapon is an interchangeable module that can be swapped with modules of varying barrel lengths or carrying bipods. Full length barrel versions of the G36 can fire NATO standard rifle grenades. They can also mount the Heckler & Koch AG36 under-barrel grenade launcher. It is obvious from the description above, that the G36 can be fielded in a myriad of configurations. The G36E is the export version of the G36, differing by having a single 1.5× optical sights instead of the German army’s version’s dual sights. The G36E is used by the Spanish army. The G36 is available with two progressively shorter barrels lengths; the G36K and the G36C respectively. The Spanish army also uses the export version of the G36K, which is called the G36KE. There is also a light machinegun version of the G36, called the MG36. Chapter One: Weapons G36 Caliber 5.56 x 45mm NATO Length 100cm, 76cm folded G36/G36E 86cm, 62cm folded G36K/G36KE 72cm, 50cm folded G36C Weight 3.6kg G36 3.3kg G36E 3.3kg G36K 3.0kg G36KE 2.8kg G36C Magazine 30 (100) Reload 2 turns G36E G36K G36C with iron sights on Picatinny rail 21 Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ G36 (Telescopic Sight) longarm/auto 9 28 -17/-/-32 4/13 2 350 auto/2/3 1128 G36 (Red Dot Sight) longarm/auto 9 27 -17/-/-32 4/13 2 350 auto/2/3 1128 G36E (1.5 x Optical Sight) longarm/auto 9 28 -17/-/-32 4/13 2 350 auto/2/3 890 G36K (Telescopic Sight) longarm/auto 8 27 -17/-/-31 4/13 2 300 auto/2/3 1128 G36K (Red Dot Sight) longarm/auto 8 26 -17/-/-31 4/13 2 300 auto/2/3 1128 G36KE (1.5 x Optical Sight) longarm/auto 8 26 -17/-/-31 4/13 2 300 auto/2/3 890 G36C (Red Dot Sight) longarm/auto 6 25 -16/-/-31 4/13 2 200 auto/2/3 835 G36C (Telescopic Sight) longarm/auto 6 26 -16/-/-31 4/13 2 200 auto/2/3 835 G36C (Iron Sights) longarm/auto 6 22 -16/-/-31 4/13 2 200 auto/2/3 835 G36C (1.5 x Optical Sight) longarm/auto 6 26 -16/-/-31 4/13 2 200 auto/2/3 835 Weapon RSAF Russian and Soviet State Owned Factories AKM AKM Calibre 7.62 × 39mm M1943 Length 87cm AKM, AK-47 87cm, 62cm folded AKMS, AKS-47 94cm, 70 folded AK-103 Weight 3.2kg AKM 4.4kg AK-47 3.4kg AK-103 Magazine 30, 40, 75 available Reload 3 turns AK-47 22 also AKMS, AK-47, AKS-47, AK103 The gun that needs no introduction. Current estimates are that 50–90 million rifles of the Kalishnikov design have been made in the 50 years since the AK-47 entered service—more than any other firearm in history by an enormous margin. The world (and especially the Third World) is practically awash with this weapon. The Kalishnikov has a reputation for being almost indestructible and in another 50 years we will still probably be treated to the jolly sight of illiterate young morons joyfully firing their AKs wildly into the air. The AK has been built in dozens of countries and is still in production now. The are slight differences between AKs made in different countries; Romanian AKs have forward pistol grips, Polish AKs have grenade launcher muzzles, Chinese AKs have integral bayonets. It is still often referred to as the AK-47, even though the AK-47 was superseded in Russian service in the 1960s by the slightly improved AKM. Most of the AKs in service today are AKMs. In the 1970s the Soviet Union replaced their AKMs with the 5.45mm AK-74, which was an almost identical weapon, rebarrelled for the new ammunition. The AK-47 has a repution for reliability in extreme circumstances. It is easy to operate and will continue to function even after being subject to woeful abuse. What the AK does not have is a reputation for accuracy or good ergonomics. It is fed by a 30 round magazine, but the larger magazines of the RPK will all work with it. Most magazines are steel, but in recent years, magazines of brown or even translucent plastic have appeared. The fire selector on the AK allows semi-automatic and full automatic shooting. The fire selector lever has a reputation for being awkward and noisy to operate. The weapon’s sights, although calibrated for shooting at up to 1000m range, are primitive and difficult to use effectively. AK can be modified to mount the 40mm GP-25 underbarrel grenade launcher. The most common AK is the AKM, introduced in 1959. It is lighter, being made of pressings rather than machined steel. The main exterior Millennium’s End difference is a differently sloped shoulder stock. The AKM is often fitted with a small spoon shaped muzzle brake. Both the AKM and the AK47 had folding stock versions, the AKMS and the AKS-47 respectively. There is light machinegun version, the RPK, which has a longer barrel and a bipod. In the 2000s, the AK-103 appeared for export sale. This is virtually an AK-74M, converted back to fire 7.62mm. It has plasticAKMS furniture, including a folding plastic stock, and sports a large muzzle brake. AK-103 Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action AK-47, AKS-47 longarm/auto 9 23 -18/-/-33 4/10 2 300 auto 240 AKM, AKMS longarm/auto 9 23 -18/-/-33 4/10 2 300 auto 240 AK-103 longarm/auto 9 24 -18/-/-34 4/10 2 300 auto 230 Weapon SIG Price $ SIG Swiss Industrial Company, Switzerland SG 550 SG550 also SG 551, SG 552 The SG 550 is a refined version of the earlier SG 540. It has served as the Swiss Army’s standard rifle since the late 1980s. It has also seen good export sales and is a popular police weapon. The SG 550 has a good reputation for accuracy, build-quality and ergonomics. The SG 550 is fed by 20 or 30 round translucent plastic magazines, the 20 round version being more common. The magazines have studs on their sides and can be clipped together, side by side, to make reloading faster. The fire selector allows semi-automatic, three round burst and full automatic fire Police versions of this rifle commonly are restricted to semi-automatic fire only. The SG 550 has a folding shoulder stock and it fitted as standard with a light bipod. The receiver has mounts for STANAG sighting devices. The SG 550 is also available as a short barrel carbine, the SG 551 and as an even shorter ‘submachinegun’, the SG 552. The shorter versions do not come with bipods. There is a sniper version, the SSG 550 which has a longer barrel and no iron sights. Caliber 5.56 x 45mm NATO Length 100cm, 77cm folded SG 550 83cm, 61cm folded SG 551 73cm, 50cm folded SG 551 Weight 4.1kg SG 550 3.3kg SG 551 3.0kg SG 552 Magazine 20, 30 available Reload 2 turns SG 551 SG 552 Weapon Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ SIG 550 longarm/auto 10 27 -17/-/-30 4/12 2 350 auto/3 975 SIG 551 longarm/auto 8 26 -17/-/-30 4/13 2 350 auto/3 897 SIG 552 longarm/auto 8 23 -16/-/-30 4/13 2 300 auto/3 897 Chapter One: Weapons 23 Steyr Steyr-Mannlicher GesmbH, Austria AUG also AUG Carbine, AUG Submachinegun Calibre 5.56 × 45mm NATO Length 81cm (Rifle) 69cm (Carbine) 63cm (SMG) Weight 4.1kg (Rifle) 3.8kg (Carbine) 3.9kg (SMG) Magazine 30, 42 available Reload 3 turns 9mm Parabellum (SMG) The Armee Universal Gewehr or AUG is a 5.56mm bullpup assault rifle. It is ergonomically designed, and has modular components, allowing it to be easily converted to a light machine gun, a submachinegun, a 9mm submachinegun and a carbine, by simply changing barrels and breech mechanisms. The AUG is a very successful weapon, entering service with the Austrian Army in 1977. It has since been adopted by the armies of Australia, New Zealand, Malaysia, Saudi Arabia and many more. The AUG is a gas-operated, selective fire weapon. Fire selection is by a two stage trigger and the weapon can be set by an internal switch to either fire three round bursts or full automatic fire (but not both), in addition to single shots. All controls are ambidextrous and the ejection port can be easily moved from one side to the other. Normally fitted with an integral 1.5× optical sight, the receiver module can be replaced with one that exchanges the sight for a STANAG sight mount. The AUG has a transparent plastic magazine. The AUG Carbine and AUG Submachinegun are shortened versions, differing only in having progressively shorter barrel lengths, and the SMG using 9mm Parabellum. Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ Steyr AUG Rifle longarm/auto 8 28 -16/-/-30 4/11 2 350 auto/3 1315 Steyr AUG Carbine longarm/auto 7 27 -16/-/-30 4/11 2 350 auto/3 1315 Steyr AUG SMG longarm/auto 6 27 -17/-/-31 4/12 2 200 auto/3 1550 Weapon 24 Millennium’s End SNIPER RIFLES The main purpose of the sniper rifle is to destroy valuable targets at extended ranges with aimed fire, and with as few shots as possible. In most cases, ‘the target’ means a human being (enemy soldier, armed criminal, terrorist, president etc.), and ‘as few shots as possible’ often means ‘one shot’. The range for sniper fire may vary from 100 meters or even less in police/counter-terror scenarios, or up to a kilometer or more in military or special operations scenarios. Some sniper rifles, mostly large caliber models, are also used as anti-material weapons—to destroy, or, more often, render unusable or inoperable, targets such as radar units, light vehicles, parked aircraft etc. Accuracy International Accuracy International Ltd, UK Arctic Warfare PM also L96A1, Arctic Warfare Magnum, AW Covert Built by Accuracy International of Portsmouth, England, this rifle is among the best sniper rifles in the world today. Originaly designed for the British Army, the Arctic Warfare was adopted by them in 1986 as the L96A1, replacing their aging L42 Enfield rifles. It gained its ‘artic’ designation due to special anti-icing features, which allow sniping operations to be carried out under conditions as cold as -40C (-104F)! There is also an Arctic Warfare Magnum version that fires the high powered .338 Lapua round, and a covert model that fires subsonic 7.62mm rounds, and breaks down to fit into a medium sized suitcase. One of the most unusual aspects of the rifles design is the stock. Instead of a solid polymer or wooden stock, the Arctic Warfare uses a hollow polymer stock, made from the halves, which is assembled around an aluminium bedding block that extends the whole length of the the stock. As standard, the Arctic Warfare is fitted with a Schmidt and Bender 3-12 x scope, but any chosen scope can be used in its place. Arctic Warfare Magnum Calibre 7.62mm NATO .338 Lapua (AWM) Length 127cm 125cm (Covert) Weight 6.5kg (AW, Covert) 7.4kg (AWM) Magazine 10 (AW, Covert) 5 (AMW) Reload 3 turns (L96, Covert) 4 turns (AWM) Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ Arctic Warfare PM longarm 11 31 - 1/2 2 800 bolt 5364 Arctic Warfare Covert longarm 11 30 - 1/2 2 800 bolt 11750 Arctic Warfare Magnum longarm 11 32 - 1/3 2 1200 bolt 6926 Weapon Chapter One: Weapons 25 Barrett Barrett Firearms Manufacturing Company Inc, USA M-82A1 also M-82A3 Calibre .50 inch Browning Length 145cm Weight 13.5kg Magazine 11 Reload 4 turns Weapon M-82A1, M-82A3 26 The Barrett M-82A1 is an anti-material rifle, designed to destroy high value targets such as radar trailers, light vehicles, helicopters etc at very long range. The M-82A1 also can be used against enemy snipers or criminals from standoff range or when targets are behind cover, but anti-personnel work is not a major application for the M-82A1 (or any other .50BMG rifle for that matter). It is designed around the .50 inch Browning round, which is most commonly found with the M-2HB heavy machine gun. It is a simple, rugged weapon that works much like a recoil operated pistol. On firing, the barrel and bolt are both blown back until the spent round has cleared the weapon, then the barrel stops and the bolt keeps moving to finish the coking and loading cycle. The M-82A1 is fitted with a muzzle brake and large stock pad to protect the firer from the powerful recoil of the .50 inch round. It comes with a bipod and a Leopold 10x scope as standard, but can be easily fitted with other scopes as the operator desires. The M-82A1 is in service with the US Army, Air Force, and Marines (in a slightly modified form called the M-82A3), and is also is service with military and police forces of at least 30 countries, including Belgium, Denmark, Finland, France, Greece, Italy, Mexico, Portugal, Saudi Arabia, Spain, Sweden, Turkey and the UK. Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ longarm 12 30 -30/-/- 2 2 1100 auto 8240 Millennium’s End Knight’s Armament Company Knight’s Armament Company Inc, USA SR-25M Eugene Stoner, designer of the M-16, worked with Knight’s Armament, to design the SR-25—a 7.62mm sniper rifle version of the M-16. Up to 60% of parts of the SR-25 are interchangeable with the M-16—everything but the receiver, the hammer, the barrel assembly and the carrier/bolt. The heavy 24” barrels of the Sr-25 are manufactured by Remington. The barrel is free-floating, so handguards are attached to the front of the receiver and do not touched the barrel. The light gas tube does not affect accuracy. The SR-25 has a Picatinny-weaver rail system on the top of the receiver to accept different scope mounts or the M16A3 carrying handle with iron sights. After five years of shopping for a new weapon, the U.S. Navy SEALs adopted the SR25 as their standard sniper rifle. The Navy let a sole source contract for 300 weapons, in May 2000. Now referred to as the Mk 11 Mod 0, this indicates not just the SR-25 rifle but a full weapon system, including the rifle, a 10 x Leopold scope, back-up pop-up iron sights and a lightweight military match suppressor. Calibre 7.62mm NATO Length 112cm Weight 6kg Magazine 20 Reload 2 turns Weapon Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ SR-25M longarm 11 31 -19/-/- 4 2 800 auto 3970 Chapter One: Weapons 27 MACHINE GUNS The main role of all machine guns is to provide sustained firepower for troops against enemy troops and unarmored targets. Heavy (.50/12.7mm) MGs can also deal with lightly armored targets such as APCs, recon vehicles, helicopters. Almost every infantry squad in the world has at least one light MG. Russian squad usually equipped with one RPK-74 MG, US Army squads with two M249 SAWs. Medium MGs usually are installed on vehicles (APCs, Jeeps, tanks) and used by infantry on ground mounts at a troop and company level. Heavy MG are sometimes used as antiaircraft weapons on tanks, main weapons on APCs and recon vehicles and as company level support weapons. Almost all heavy and medium MGs, and many light ones, have quick interchangeable barrels. Usually every MG comes from factory with one or two spare barrels, which may be changed in battle environment within seconds. This feature provides ability to sustain intensive fire for longer time while one barrel is being used, the spare one can be cooled—intensive heating during the fire can dramatically decrease accuracy and reduce the lifetime of the barrel. FN Herstal FN Herstal SA, Belgium MAG also M-240 M-240 Calibre 7.62mm NATO Length 126cm Weight 10.9kg (MAG) 11.9kg (M-240G) Magazine belt Reload 3 turns The MAG (Mitrailleur á Gaz—General Purpose Machinegun), was developed by FN Herstal in the 1950s as a truly universal machine gun, that could be used as a light MG on a bipod, as a medium MG on a tripod or as a vehiclemounted and coaxial MG on helicopters, armored cars and tanks. The basic design of the MAG is no more than the time-proven Browning action—taken from the M1918 BAR automatic rifle—turned upside down and adopted for belt feed. The basic design used steel stampings and pressings where possible to save on labor and costs, and the final gun had an angular, but very business-like appearance. In no way a beauty, it is an extremely reliable and proven design, that has seen widespread service, being adopted by several tens of armies around the world, including the Belgian, British, Australian, Canadian, US (in a slightly modified version called the M-240G) and many others. It is probably the most widely used medium machine gun in the world today. The FN MAG is a gas operated, belt fed, air cooled automatic weapon. It uses the long piston stroke gas system with the gas regulator, located below the barrel. The bolt is locked using a swinging shoulder that engages the cut in the floor of the receiver. The air-cooled barrel is quickdetachable, with the carrying handle attached to it to help handling of the hot barrel. The rate of fire can be selected from 650 RPM to 950 RPM depending upon the tactical situation. Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ MAG auto 12 28 -/-/-28 14 2 750 auto 6537 M-240G auto 12 28 -/-/-28 14 2 750 auto 6600 Weapon 28 Millennium’s End Minimi also M-249, M-249 Para, Mk-46 Mod 0 The Minimi light machine gun was developed FN Herstal in the early 1980s. Mass production began in 1982 in Belgium, and at about the same time it was adopted by the US Armed forces as the M-249 Squad Automatic Weapon (SAW). Since its introduction Minimi has seen widespread service, and numerous variations have been developed. First, the Para (Paratroop) version came out, with a shorter barrel and tubular retractable butt. This gun traded off some of the range and firepower for compactness and maneuverability. Quite recently, a Special Warfare (SPW) version was developed, which featured a Para-type buttstock, a barrel of intermediate length (between standard and Para models), and a Picatinny-type rail mount, which allows a wide variety of sights and scopes to be mounted. To save weight, the magazine feed option of the standard and para models has been discarded. This version, in a slightly modified form, was adopted by the US Special Forces Command as the Mk.46 model 0 light machine gun. The FN Minimi/M-249 SAW is an air cooled, gas operated, belt fed, automatic weapon. The Minimi is operated using conventional gas action with the gas piston located below the barrel, and the barrel is locked using the traditional rotary bolt. The barrel is quick-detachable, and has a carrying handle attached to it, to help for quick replacement procedure. The M-249 has an alternative feed system, which allows it to use disintegrating metallic belts as a primary feed option, or M-16type box magazines as a back-up feed option. Since the belt feed uses additional power to pull the belt through the gun, the rate of fire with the belt is somewhat slower (750 RPM) than the rate of fire with magazine feed (1000 RPM). The latest SPW and Mk.46 mod.0 versions of the Minimi have no magazine feed module as a weight-saving measure. The belts are fed from special 200 rounds plastic boxes that can be clipped beneath the receiver. All Minimi versions fire from open bolt to ensure optimal barrel cooling between bursts. A folding bipod is mounted under the gas chamber, and the gun has provisions for tripod or vehicle mountings. The open sights are standard, with the availability of vide variety of optical and night sights for SPW and Mk.46 versions with Picatinny rails. Minimi Para Calibre 5.56 × 45mm NATO Length 104cm (Minimi) 91cm (Para ) 78cm (Para folded) 91cm (Mk.46) 76cm (Mk.46 folded) Weight 7.1kg (Minimi) 7.0kg (Para) 5.91kg (Mk.46) Magazine Belt, 30 (Minimi, Para) Belt only (Mk.46) Reload 3 turns Mk. 46 Mod 0 Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ Minimi auto 11 26 -/-/-26 15 2 400 auto 2600 Minimi Para auto 10 25 -/-/-26 15 2 350 auto 3000 Mk.46 Mod 0 auto 10 25 -/-/-28 12 2 400 auto 3200 Weapon Chapter One: Weapons 29 SACO SACO Defense Industries Inc, USA M-2 Heavy Machine Gun Developed at the very end of World War I, the Browning M-2 ‘Ma Deuce’ fires a .50 caliber round effectively out to ranges in excess of 2,200 meters and can be mounted in most vehicles, on aircraft, or on a tripod. During World War II, nearly two million M-2 machine guns of all variations were produced. Calibre 0.50 BMG Length 156cm Weight 58kg 38kg (Weapon) 20kg (Tripod) Magazine belt Reload 5 turns Weapon M-2CQB HMG 30 The M-2 is an automatic, recoil operated, air-cooled machine gun with adjustable headspace and is crew transportable with limited amounts of ammunition over very short distances. By repositioning some of the component parts, ammunition may be fed from either the left or right side. A disintegrating metallic link-belt is used to feed the ammunition into the weapon. The M-2 has a back plate with spade grips, trigger, and bolt latch release. This gun may be mounted on ground mounts and most vehicles as an anti-personnel and anti-aircraft weapon. Over the years since its introduction, the M-2 had been manufactured by a number of different suppliers, most recently by Saco Defense. It can be found in armed forces all over the world. Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ Autofire 14 30 -/-/-34 8 2 1100 auto 12270 Millennium’s End SHOTGUNS Shotguns are popular hunting and sporting weapons around the world, but they also have their uses in police and military situations. Shotguns for these situations are usually designed with one of two basic action styles—repeating ‘pump-action’ or semiautomatic. Double-barreled shotguns have also been used, but in general these are too slow to reload for combat purposes. However, sawed-off versions of double barreled shotguns—with the most of the barrel and the butt removed—have seen some use on both sides of law as a very-short range, hide-away weapons of devastating power. The main advantages of shotguns are their versatility and short-range firepower. Shotguns can fire multiple projectiles of various sizes, creating a lethal pattern, which will increase chances of hitting target, or single large projectile, powerful enough to drop down a large bear, or incapacitate a human being protected by all but the heaviest body armor. Shotguns can also fire special purpose ammunition, such as door buster slugs, and even high explosive and incendiary rounds, as well as less lethal ammunition, useful for riot control and other police operations. Benelli Benelli Armi SpA, Italy M1 Super 90 A semi-automatic shotgun, the M1 Super 90 is based on a recoil operated design unique to Benelli. This design makes for a very fast action, along with simple construction of modern materials. Loading is quick and easy, and the Super 90 is regarded as a well built reliable weapon. It can be obtained with Calibre either a standard (rifle) type stock, or with a pistol grip. Weapon M1 Super 90 12 ga 65, 70, 76mm Length 104cm Weight 3.4kg Magazine 7 tube Reload 4 turns Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ longarm 8 21 -28/-/- 4 2 80 pump 970 Chapter One: Weapons 31 Franchi Luigi Franchi SpA, Italy SPAS 12 Calibre 12 ga 70mm Length 93cm 71cm folded Weight 4.9kg Magazine 7 Reload 4 turns Weapon 870P The SPAS-12 was designed in the 1970s as a special purpose, military and police close combat weapon (SPAS stands for Special Purpose Automatic Shotgun). It features a selective action for greater versatility, and can be used as a gas operated semi-automatic repeater or as a manually operated pump action repeater, depending on the mission and ammunition used. The SPAS-12 is normally fitted with stamped metallic buttstock that folds to the top of the receiver when not in use, and with a pistol grip made of plastic. As an alternative, a solid plastic buttstocks with pistol grips are available. Since its introduction the SPAS-12 has became a very popular police and special forces weapon, being versatile, reliable and with good firepower. On the other hand, it is heavier than most other similar shotguns and quite complicated, which results in relatively high prices. Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action longarm 9 21 -24/-/- 4 2 80 auto Price $ 650 Remington Remington Arms Company Inc, USA 870 Police Calibre 12 ga 70mm Length 106cm 77cm folded Weight 3.7kg Magazine 7 (8 available) Reload 4 turns Weapon 870P 32 The Model 870 Police is a very popular design, dating back to the 1950’s. It is a simple and reliable pump action design, and one that can be commonly found in American police arsenals. The 870 is available with extended magazines (up to 8 rounds), fixed or folding buttstocks or with pistol grips. Usually police Remington shotguns have 14 or 18 inch barrels with cylinder or improved cylinder chokes, capable of firing buckshot, slugs and special purpose munitions (tear gas grenades, nonlethal rubber bullets etc.). Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ longarm 9 20 -28/-/- 3 2 80 pump 396 Millennium’s End SUPPORT WEAPONS Although machine guns are the primary support weapon, there are occasions where something heavier is called for. The following support weapons are in common use by BlackEagle operatives when in the field. Note that 40mm grenades only travel at 75 meters per second, so it takes two turns for a round to reach a target at maximum range. Colt Colt Industries Inc, USA M79 ‘Thumper’ The grenade launcher of the US Army from the late 1950s to the introduction of the M203 in the late sixties / early seventies, the M79 is still in use in many parts of the world and is nicknamed ‘Thumper’. It has a simple, breakopen action with excellent accuracy and reliability. Essentially the M79 appears to be an oversize shotgun, with a wooden stock and a collapsible sight. Its replacement in US service was largely due to its size and the fact that the M203 means that a grenadier need not carry another weapon for use in close combat. Calibre 40x46mm Length 74cm Weight 2.9kg Magazine 1 Reload 4 turns Weapon Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ M79 longarm/artillery 10 20 -/-/- 1 2 400 single 975 M203 The M203 is the grenade launcher presently in use in the US Army, and is an extension of the Colt M16 weapon system. The launcher mounts directly onto the M16 (and many other assault rifles) and can only be fired safely and accurately on the weapon. The barrel of the grenade launcher unlocks and slides forward, allowing a round to be loaded. This action also automatically re-cocks the weapon. The magazine of the rifle is used as a pistol grip when firing the M203. The additional weight of the M203 adds 1 to the speed of the weapon. Calibre 40x46mm Length 41cm Weight 1.6kg Magazine 1 Reload 4 turns Weapon Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ M203 longarm/artillery +1 15 -/-/- 1 2 400 single 600 Chapter One: Weapons 33 Heckler & Koch Heckler & Koch GmbH, Germany AG36 Calibre 40 x 46mm Length ??cm Weight ??kg Magazine 1 Reload 4 turns This is an under-barrel grenade launcher, designed to be fitted to the H&K G36 / G36K rifles—the new rifle of the Bundeswehr. It can also be mounted on several other assault rifles including the British L85A2 (SA80). It has its own pistol grip and has a side opening chamber, allowing it to be used with any length of 40mm grenade. There is an optional grenade sight that can be mounted on the rifle that increases the Inherant Accuracy of the weapon by 3. Weapon Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ AG36 longarm/artillery +1 19/22 -/-/- 1 2 350 single 1500 40mm Grenade Launcher Rounds: These are 40mm grenade rounds for use in standard NATO grenade launchers like the M203 and HK69A1. High Explosive (HE): High explosive direct-fire fragmentation grenade round, intended for support whilst fighting in a house-to-house environment. The round arms itself after travelling 14 metres. Anti-Armor (AT): This round has a shaped charge for penetrating armor. The round arms itself after travelling 14 meters. High Explosive, Dual Purpose (HEDP): This round has a shaped charge for penetrating armor as well as a fragmentation sleeve for anti-personnel use. The round arms itself after travelling 14 metres. Flare: Coloured, for signalling location. The flare burns for eight seconds and is available in white, green and red star clusters. Illuminating: Parachute flares for illuminating areas at night. The flare ignites at a height of approximately 170 metres and burns for 40 seconds. Gas: CS tear gas round. The round arms after it has travelled 30 metres. Smoke: Coloured smoke for daylight signalling of aircraft through jungle canopy, available in yellow, green, white, violet and red. The smoke charge is suspended from a ribbon parachute that tangles in the upper branches of trees. This is not effective for covering smoke. Typical 40mm Grenades Projectile Concussive Damage Rating Fragment DD Fragment Eff. Range Min/Max Range(m) Mass Frag to hit modifier Cost ($US) 40mm High Explosive Grenade 2 8 7 14/400 0.30 kg -20 $145 40mm Anti-Armor Grenade 2 0 0 14/400 0.30 kg 0 $160 40mm Dual Purpose Grenade 1 8 6 14/400 0.30 kg -20 $160 40mm Flare Grenade NA NA NA 10/400 0.30 kg NA $165 40mm Gas Grenade NA NA NA 30/400 0.30 kg NA $180 40mm Illumination Grenade NA NA NA 10/170 0.30 kg NA $165 40mm Smoke Grenade NA NA NA 10/400 0.30 kg NA $160 34 Millennium’s End PRB?? PRB??, Belgium PRB-424 Disposable Mortar This Belgian disposable mortar is smokeless, flashless and noiseless. It uses a unique system called the ‘jet shot’ system, whereby a special cartridge propels the round with a rapidly moving drive rod. The cartridge has a sealed piston attached to the drive rod that totally prevents any gases from escaping and hence eliminates noise, muzzle-flash and smoke. Calibre ?? Length 70cm Weight 7.1kg Magazine 1 Reload N/A Weapon Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ PRB-424 mortar 11 8 -/-/- 1 2 450 N/A 1100 Price $ Hafla?? Hafla??, Belgium 35L Disposable Flamerthrower The Hafla is a disposable single-shot flamethrower that was used by the Bundeswehr (German Army). It is a 445mm tube that is cocked by unfolding the handle at the rear, exposing the trigger. When fired it launches an incendiary red phosphorous cartridge a distance of 70-80 metres, spreading phosphorous over the line of flight in an area 10x15 metres. Alternatively, if fired directly, the cartridge will detonate on impact with a burst radius of eight metres. The phosphorous burns at 1,300°C for 120 seconds. After use, the tube is disposed of. The phosphorous produced from firing the Hafla causes burn damage in the same way as a White Phosphorous Hand Grenade. Calibre ?? Length 45cm Weight 0.62kg Magazine 1 Reload N/A Weapon Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Hafla 35L longarm 11 8 -/-/- 1 2 85 N/A Chapter One: Weapons 280 35 HEAVY WEAPONS Heavy weapons are not commonly encounter by BlackEagle operatives, except when they undertake field operations. Then one of these weapons might be the key to evening the odds a little. Rocket launchers, missiles and recoiless rifles are excellent for taking out bunkers and other hard points, while mortars work well against dug in enemies. Of course the same applies in reverse—try to avoid being the subject of an attack from one of these. Talley Talley Industries Inc, USA M72 ‘LAW’ Calibre 66mm Length 67cm (Closed) 100cm (Extended) Weight 2.5kg Magazine 1 Reload N/A The M72 LAW is a lightweight, self-contained, antiarmor weapon consisting of a rocket packed in a launcher. It is man-portable, may be fired from either shoulder, and is issued as a round of ammunition. The launcher, which consists of two tubes, one inside the other, serves as a watertight packing container for the rocket and houses a percussion-type firing mechanism that activates the rocket. Every M72-series LAW has an integral high-explosive antitank (HEAT) warhead. Although the M72-series LAW is mainly used as an antiarmor weapon, it may be used with limited success against secondary targets such as gun emplacements, pillboxes, buildings, or light vehicles. The M72 LAW has a maximum range of 350 meters against stationary targets, but an effective range against moving targets of only 150 meters. Weapon Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ M72 LAW aim/rocket 7 18 -/-/- 1 2 150-400 single 975 RSAF Russian and Soviet State Owned Factories RPG-7 Developed from the previous RPG-2 antitank grenade launcher, the RPG-7 was adopted by Soviet army in 1961. It is still is fielded by Russia and at least 50 other countries, and can be considered as one of the most successful antitank grenade launchers ever made. The RPG-7 is a shoulder fired, single-shot, smoothbore recoilless launcher. Grenades are loaded from the front, and the rear of the barrel is fitted with an exhaust nozzle. Because of the recoilless design, there is a dangerous backblast zone, more than 20 meters long behind the launcher. The PRG-7 can hit staionary targets at up to 500 meters, but moving targets beyond 150 meters are very difficult. To hit targets at long range, the RPG-7 is usually issued with 2.7x fixed magnification sight, along with a backup 36 Millennium’s End iron sight. Each grenade consists of a large-caliber warhead, with the 40mm diameter rocket engine behind and folding stabiliztator fins which extend when the grenade is launched. Initially thought of as an anti-armor weapon, the RPG-7 has since been adopted for several other fire-support missions thanks to the introduction of many different types of grenades (such as an anti-infantry HE-FRAG). The antitank grenades for RPG-7 can penetrate up to 500mm of armor steel, or a 1.5 m thick brick wall. The simplicity and low cost of the RPG-7, have made it popular with movements and groups around the world. It poses a high threat to most modern tanks, and also can serve in a number of other roles, making it a true one-man artillery. Weapon RPG-7 Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action Price $ aim/rocket ? ?? -/-/- 1 2 150-500 single 250 Watervliet Arsenal Watervliet Arsenal, USA M224 60mm Mortar The M224 lightweight mortar is typical of any number of small calibre portable mortars. It is designed to give infantry units some indirect fire support. The M224 is light enough to be carried and operated by just two people, although if large quanities of ammunition are to be used, then more carriers are required. When not in use, the mortar splits into three seperate loads—the tube, the bipod and sights, and the baseplate. During normal operations, the M224 can deliver 20 rounds per minute (without fire adjustment), but for brief periods—no more than two minutes—up to 30 rounds per minute can be acheived. Weapon M224 60mm Mortar Calibre 60mm Length 101cm (Assembled) Weight 21.5kg 6.5kg (tube) 6.9kg (bipod) 8.1kg (baseplate) Reload 3 turns 2 turns briefly Subskill Used Speed IA Recoil Fire rate Crew req’d Eff range Action Price $ mortar NA NA -/-/- 1/3 2 100-3500 NA 10500 Chapter One: Weapons 37 M252 81mm Mortar The M252 mortar is a typical larger mortar mostly found in the support platoon of an infantry company. The M252 is considerably heavier than it’s 60mm brother, but can still be carried by three people, splitting into three seperate loads—the tube, the bipod and sights, and the baseplate. During normal operations, the M252 can deliver 16 rounds per minute (without fire adjustment), but for brief periods—no more than two minutes—up to 30 rounds per minute can be acheived. Calibre 81mm Length 142cm (Assembled) Weight 40.5kg 15.9kg (tube) 12.9kg (bipod) 11.6kg (baseplate) Reload 4 turns 3 turns briefly Weapon M252 60mm Mortar Subskill Used Speed IA Recoil Fire rate Crew req’d Eff range Action Price $ arty/mortar NA NA -/-/- 1/4 3 150-5700 NA 24750 M120 120mm Mortar Calibre 120mm Weight 143kg + trailer 50kg (tube) 32kg (bipod) 61kg (baseplate) Reload 8 turns 4 turns briefly Weapon M120 120mm Mortar 38 The M120 is the largest mortar commonly encountered. Although heavy mortars require trucks or tracked mortar carriers to move them, they are still much lighter than field artillery pieces. They outrange light and medium mortars, and their explosive power is much greater. The M120 is normally towed by a Jeep or HMMWV in it’s own trailer (which carries 36 rounds of ammunition). The M120 is incapable of engaging targets closer than 200 meters. It requires at least two, and preferably at least five crew to serve it. During normal operations, the M120 can deliver 4 rounds per minute (without fire adjustment), but for brief periods—no more than one minute—up to 16 rounds per minute can be acheived. Subskill Used Speed IA Recoil Fire rate Crew req’d Eff range arty/mortar NA NA -/-/- 1/3 5 200-7000 Millennium’s End RSAF Russian and Soviet State Owned Factories B-10 Recoilless Rifle Calibre 82mm Length 179cm Weight 87.5kg Magazine 1 Reload 5 turns Recoilless Rifles are lightweight anti-armor weapons similar to both rocket launchers and conventional anti-tank guns. They came into common use after World War 2, and the B-10 was one of the first Soviet models. While long since replaced in Russian (and other modern) arsenals, it was supplied to many Third World countries, and can still be found in use today. The projectile and propellant are supplied as a single round and loaded into the breech. However at firing instead of all the propellant blast driving the projectile forward, a large portion is directed backwards in the opposite direction. Needless to say, this leaves a very large dust and smoke cloud at the rear of the launcher which makes detecting the unit considerably easier. The B-10 normally requires a crew of at least two, one to fire and one to load. A third person to spot targets speeds up the process considerably. Weapon Subskill Used Speed IA Recoil Fire rate Hands req’d Eff range Action B-10 Recoiless Rifle gunnery/gun 17 16 NA 1/5 2 200 breech Euromissile Euromissile SA, France Milan Calibre 115mm Length 92cm Weight 23.1kg (loaded) 16.4kg (unloaded) Magazine 1 Reload 15 turns The Milan is a second generation anti-tank weapon. It consists of two main components—the launcher and the missile—these are simply clipped together to prepare the system for use. The sight unit is a sophisticated thermal imaging system that enables the user to see targets through smoke and fog. On firing, the operator has only to keep the aiming mark on the target and the Semi Automatic Command to Line of Sight (SACLOS) guidance system will do the rest. The missile is guided for its entire trajectory automatically using an infra-red flare. It takes six turns for the missile to reach a target at maximum range, during which time operator must keep the target in sight. The Milan system normally requires a crew of two, one to operate the system and the second to spot targets and reload the launcher. Initially developed for the French and German armies, Milan is now in service in 41 countries all over the world. Weapon Subskill Used Speed Recoil Fire rate Hands req’d Eff range Milan aim/guided 20 -/-/- 1/16 2 400-2000 Chapter One: Weapons 39 Explosive Projectiles Projectile Concussive Damage Rating Fragment DD Fragment Eff. Range Explosive Delivered Damage Min/Max Range(m) Mass Frag to hit modifier M72 Anti-Tank Rocket (LAW) 20 9 21 187?? 10/400 2.36 kg -25 PG-7VN Anti-Tank Rocket (RPG-7) 24 9 23 227?? 15/500 1.75 kg -25 OG-7V Anti-Personnel Rocket (RPG-7) 15/500 2.00kg 60mm High Explosive Mortar Round 16 11 19 100/2000 2.05 kg -20 81mm High Explosive Mortar Round 42 11 32 150/4000 4.25 kg -10 120mm High Explosive Mortar Round 172 11 62 200/6000 16.50 kg +20 B-10 82 mm High Explosive Round 10/200 B-10 82mm HEAT Round 167?? 10/200 Milan Anti-Tank Missile 377?? 400/2000 40 Millennium’s End Chapter One: Weapons 41 GRENADES In a combat situation, grenades are an essential means of affecting numerous targets at once. Whether the situation is predominantly offensive or defensive, grenades can be used to strike multiple targets, to stun and incapacitate or to obscure—all effective elements in close-combat tactics. Anti-Tank Grenade: No longer common in NATO forces (other squad support weapons have taken over this role), the anti-tank grenade is still common in Eastern Europe and the Third World. The grenade creates little fragmentation, but detonates upon impact causing a highly focussed explosion. Fragmentation Grenade (Standard and Baseball): There are two types of fragmentation grenade available, the standard version (which is still very common outside the first world) and the baseball grenade (becoming particularly common within NATO). Triggering the grenade causes an explosion that fragments the casing or a notched coil, distributing fragments over a wide area. The essential difference between the two is size, weight and shape. The conventional fragmentation grenade is typically cylindrical or ‘fruit’ shaped, weighs upwards of half a kilo and is not the easiest shape to throw accurately or carry easily. In comparison, baseball grenades are lighter, safer (they generally feature a safety clip which must be rotated prior to throwing, rather than simply pulling the pin) and much easier to throw and throw accurately. Gas Grenade: Used for riot control and dispersal, gas grenades are typically burning type grenade that release either a mixture, or tear and vomit gases. The grenade burns for between 20 and 30 seconds, releasing gas or pellets. The CS (tear) gas takes immediate effect, lasting for around fifteen minutes. The DM (Adamsite) gas takes effect after around one minute after exposure, causing severe vomiting and sneezing. The effects of the DM last for between 30 minutes and 3 hours, depending upon the length of exposure. HC Smoke Grenade: HC (Hexachloroethane) Smoke grenades release dense coloured smoke by burning the filler. The smoke is released for 120-150 seconds, and forms a dense cloud, which is easily noticeable fro the air, and excellent for camouflaging movement on the ground. They are available in a variety of colours (the most common are white, red, green, yellow and violet). Incendiary Grenade: Designed for destroying equipment rapidly, the incendiary grenade is a Thermite grenade. This burns with an intense flame, producing it’s own oxygen (and hence will still burn underwater). The grenade will burn for 40 seconds at 2,200oC (which is hot enough to weld steel together) and produces molten iron as a by-product. Stun Grenade: Designed originally for use by counter-terrorist units, stun grenades are best used indoors to cause disorientation or distraction. They contain eight ‘thunder-flashes’, which combined give a flash of over two million candlepower and an explosion of over 175 decibels. The grenade also creates a small amount of smoke, which adds to the disorientating effect. WP Smoke Grenade: This incendiary smoke grenade disperses white phosphorous over the blast area, which ignites spontaneously upon coming into contact with air. The phosphorous burns at around 5,000oF, causing burn damage. It produces short-lasting clouds of white smoke that rise rapidly. This is not as effective as HC smoke for producing cover. 42 Millennium’s End Hand Grenades Table Hand Grenades Nation of origin Concussive Damage Rating Fragment DD Fragment Eff. Range Fuze Delay Mass Frag to hit modifier Mk-2 Pineapple USA 3 14 8 4 0.60 kg -25 Mk-3A2 Concussion USA 10 - - 4 0.44 kg 0 M26/M61 Lemon USA 10 10 15 4 or Impact 0.45 kg -20 M34 White Phos.1 USA 7 10 33 4 0.77 kg 0 M67/M68 Baseball USA 11 12 16 4 or Impact 0.39 kg -15 Arges HG 84 Austria 7 9 13 4 0.48 kg 35 Arges HG 86 Mini Austria 1 9 5 4 0.18 kg -10 CIS SFG 87 Singapore 5 8 10 4 0.30 kg 10 Cordo R-41 Spain 7 8 13 4 0.40 kg 20 CSA RG4 Czech 5 12 10 Impact 0.32 kg -25 Iran 3 8 8 2 0.48 kg 25 USA 10 0 0 2 0.30 kg 0 Germany 4 8 10 4 or Impact 0.43 kg 40 Eurometaal NR20 Netherlands 9 8 14 4 0.39 kg 5 NORINCO Type 82 China 3 12 8 4 or Impact 0.26 kg -25 NORINCO Type 86 China 3 8 8 Impact 0.26 kg -10 Pakistan 7 8 13 4 0.48 kg 30 Grenade DIO AP Def-Tec #25 “Flash-Bang” 2 Diehl DM51 POF PHG UK 10 10 15 4 0.40 kg -15 SSA F-1 Royal Ordnance L2A2 USSR 3 14 8 4 0.60 kg -25 SSA RGD-5 USSR 5 12 11 4 or 12 0.31 kg -20 SSA RGN-86 USSR 3 9 8 4 0.27 kg 0 SSA RGO-78 USSR 4 8 9 4 0.45 kg 20 France 5 10 11 6 0.28 kg -15 Yugoslavia 2 8 7 4 0.37 kg 20 Zavod RGN Russia 7 12 13 4 or Impact 0.29 kg -20 Zavod RGO Russia 6 12 12 4 or Impact 0.52 kg -20 Titanite LU 213 Yugoimport M75 1 2 This explosive’s fragments do Burn damage and their DD does not decrease with range. This explosive adds ten additional columns to stun effect. Typical Grenade Costs Cost ($US) Cost (€EU) Cost ($AU) Cost (L&P) Anti-Tank Grenade $180 € 166 $230 $121 X,U Fragmentation Grenade, Baseball $120 € 110 $154 $80 X Fragmentation Grenade, Standard $110 € 101 $141 $74 X Gas Grenade $75 € 69 $96 $50 HC Smoke Grenade $35 € 32 $45 $23 Incendiary Grenade $180 € 166 $230 $121 $90 € 83 $115 $60 $160 € 147 $205 $107 Stun Grenade WP Smoke Grenade Chapter One: Weapons Availability X,U X 43 AMMUNITION Ammunition is obviously an important component of any firearm—without it, even the best firearm is just a poor club. Characters will want to buy the right type of ammunition for the siutation that they are facing. Hollowpoint ammunition is deadlier than ball, but not very effective against armor. Armor Piercing rounds are better at penetrating armor, but not as lethal. The costs listed are manufacturers recommended prices, with the ammunition made by a reputable maker. There are many other sources for such ammunition that could be as little as half this listed price, although characters need to ask if they are willing to stake their lives on it. An of course in less civilized parts of the world, prices can be very different again. An African country racked by rebellion may have 7.62mm Soviet ammunition for only a few cents each, but 5.56mm NATO may be completly unobtainable. Ammunition Delivered Damage Table Name Bullet Type .25 acp .25 Automatic .338 Lapua .357 Mag .357 Sig .40 S&W .44 Mag .338 Lapua Magnum .357 Magnum .357 Sig .40 Smith & Wesson .44 Remington Magnum 0-10m 11-30m 31100m 101200m 201300m 301500m 501750m 7511000m 1000m+ Ball 10 10 10 - - - - - - Hollowpoint 12 12 12 - - - - - - Prefragmented 9 9 9 - - - - - - Armor Piercing 21/17 21/17 21/17 20/17 20/16 19/16 18/16 17/- 17/- Ball 23/18 23/18 23/18 22/18 22/18 21/18 20/16 19/- 18/- Hollowpoint 26/21 26/21 26/21 26/21 25/21 25/21 23/21 22/- 22/- Subsonic AP 16 16 16 15 15 15 15 - - Armor Piercing 16/13 15/13 14/12 12 - - - - - Ball 16/15 16/15 15 15/14 - - - - - Hollowpoint 19/18 19/18 18/17 17 - - - - - Prefragmented 14/12 14/11 12/11 11 - - - - - Ball 16/15 16/15 15 15/14 - - - - - Hollowpoint 19/18 19/18 18/17 17 - - - - - Prefragmented 14/9 13/9 12/9 11/9 - - - - - Ball or Tracer 17 16 16 16 - - - - - Hollowpoint 20 20 19 19 - - - - - Prefragmented 15/13 14/13 13/12 13/12 - - - - - Ball 21/20 21/20 20 20 - - - - - Hollowpoint .45 acp .45 Automatic (.45 ACP) 23/- 23/- 22/- 21 - - - - - Prefragmented 16/14 16/14 15/14 14/13 - - - - - Armor Piercing 16/15 15/14 14 14/13 - - - - - 18 18 17 16 - - - - - Ball or Tracer Hollowpoint .50 AE 5.45x39mm 5.56mm .50 Action Express 5.45x39mm Soviet 5.56x45mm NATO 22 22 21 20 - - - - - +P Hollowpoint 22/21 21 21/20 20 - - - - - Ball 22/21 22/21 21/20 20 - - - - - Hollowpoint 26/25 26/25 25/24 24 - - - - - Armor Piercing 15/10 15/10 14/10 13/10 12/10 11/- - - - Ball or Tracer 16/11 16/11 15/11 14/10 13/10 12/- - - - Hollowpoint 19/13 19/13 18/13 18/12 15/12 14/- - - - Subsonic Ball 12 12 12 11 11 - - - - Armor Piercing 16/10 16/10 15/10 14/10 13/10 11/- - - - Ball or Tracer 17/11 17/11 16/11 15/10 14/10 12/- - - - Hollowpoint 19/13 19/13 18/13 18/12 17/12 15/- - - - Prefragmented 14/9 14/9 13/9 12/9 12/9 10/- - - - 12 12 12 11 11 - - - - Subsonic Ball 44 Millennium’s End NOTES Recoil +1 5.7mm 5.7x28mm FN 7.62x39mm 7.62x39mm Soviet Armor Piercing 13/9 13/9 12/9 11/9 - - - - - Hollowpoint 15 15 14 13 - - - - - Subsonic Ball 12 12 12 11 - - - - - Tracer 14/12 14/12 13/12 12/11 - - - - - Armor Piercing 18/13 18/13 17/13 16/13 14/13 13/- - - - Ball or Tracer 19/15 19/15 17/14 16/14 15/14 14/- - - - Hollowpoint 22/17 22/17 21/17 19/17 18/15 17/- - - - Prefragmented 16/13 16/13 15/12 14/12 13/12 12/- - - - 16 16 16 16 16 - - - - Armor Piercing 19/14 19/14 18/13 17/13 17/13 15/13 14/- 13/- - Ball or Tracer 20/15 20/15 20/15 19/15 18/15 18/15 16/- 16/- - Hollowpoint 24/19 24/19 23/19 23/19 22/18 22/18 20/- 19/- - Prefragmented 17/12 17/12 16/12 16/12 15/12 14/12 13/- 11/- - 17 17 17 17 16 16 - - - Subsonic Ball 7.62mm 7.62x51mm NATO Subsonic Ball 9mm 9mm Parabellum 10mm 10mm Automatic 15/13 14/13 13 13/12 - - - - - Ball or Tracer Armor Piercing 15 15 15 14 - - - - - Hollowpoint 18 18 18/17 17 - - - - - +P Ball 16/15 16/15 15/14 14 - - - - - Recoil +1 +P Hollowpoint 19/18 19/18 18/17 17 - - - - - Recoil +1 Prefragmented 14/12 13/11 12/11 11 - - - - - Subsonic Ball 15 15 15 15 - - - - - Subsonic HP 19 19 18 18 - - - - - Ball 17 17 17 16 - - - - - Hollowpoint 21/20 21/20 20 20/19 - - - - - Prefragmented 15/13 15/13 13/12 13/12 - - - - - 20 20 20 19 - - - - - Armor Piercing 29 /25 29 /25 29/24 29/24 28/24 27/24 26/24 26/24 25/24 Ball or Tracer 32/27 32/27 32/27 32/27 31/27 30/27 29/26 28/26 28/26 Multipurpose 41/34 41/34 40/34 40/34 39/34 38/34 37/33 36/33 35/33 Slug 27 26 25 25 - - - - - Hollowpoint Slug 33 32 31 31 - - - - - AP Slug 22 22 21 21 - - - - - 000 Buckshot (10) 11 10 9 7 - - - - - 00 Buckshot (25) 10 9 7 5 - - - - - #1 Buckshot (24) 9 8 5 3 - - - - - Subsonic HP 12.7x99 12g 76mm 12g 70mm 12.7x99mm (.50in BMG) 12 guage 76mm 12 guage 70mm L #4 Buckshot (41) 7 5 3 - - - - - - #T Birdshot (5) 7/4 5/2 3/1 - - - - - - #B Birdshot (6) 6/3 4/2 2/1 - - - - - - #5 Birdshot (7) 4/2 3/1 1/0 - - - - - - L L #8 Birdshot (8) 3/1 2/0 1/0 N - - - - - - Slug 26 26 25 24 - - - - - Low Recoil Slug 25 25 24 24 - - - - - Hollowpoint Slug 32 32 31 30 - - - - - 000 Buckshot (8) 11 10 9 7 - - - - - 00 Buckshot (9) 10 9 7 5 - - - - - 00 LR Buckshot (9) 10 8 6 4 - - - - - 0 Buckshot (12) 10 8 6 4 - - - - - #T Birdshot (4) 7/4 5/ 3/1 - - - - - - #B Birdshot (5) 6/3 4/2 2/1 - - - - - - #5 Birdshot (6) 4/2 3/1 1/0 - - - - - - L #8 Birdshot (7) 3/1 2/0 1/0 N - - - - - - L L L NOTES L Lighter Load - reduce the listed recoil number of the weapon by 1 Chapter One: Weapons 45 Ammunition Costs Ball Hollow point Armor Piercing Subsonic Ball Subsonic Hollowpoint 5.45x39mm $14.00 $20.00 - - - 5.56 mm NATO $11.00 $14.00 $25.00 - $37.50* Caliber 5.7mm FN - $30.00 $55.00 $42.50 - 7.62mm NATO $17.00 $30.00 $40.00 $45.00* - 7.62x39mm Soviet $12.00 $18.00 $28.00 $45.00 - 9x17mm $12.00 $18.00 - - - 9mm Parabellum $12.00 $16.00 $35.00 $14.00 $16.00 10mm $19.00 $37.50 - - - .32 ACP $14.00 $28.00 - - - .338 Lapua $150.00 $210.00 - - - .357 Magnum $18.00 $22.00 - - - .357 SIG $18.00 $25.00 - - - .40 S&W $16.00 $23.00 - - - .44 Magnum $25.00 $26.00 - - - .45 ACP $18.00 $26.00 $45.00 - - .50 AE $65.00 $65.00 - - - .50 BMG $110.00 - $150.00 - - Slug 00 Buck 12 guage 70mm $40.00 $45.00 12 guage 76mm $46.00 $49.00 NOTES: All prices per 50 rounds, MSRP, quality American or Western European production. * Subsonic 5.56mm and 7.62mm ammo will not cycle the action of semi/ full auto weapons 46 Millennium’s End Magazines Make Calibre Capacity Weight Cost ($US) Beretta 92 9mm Para 15 0.29 kg $30 Beretta 92 9mm Para 20 0.40 kg $40 Beretta 92 9mm Para 13 0.26 kg $30 FN Five-Seven 5.7x28mm 20 0.13 kg $40 Colt M1911A1 .45ACP 7 0.22 kg $25 Glocks 9mm Para 17 0.25 kg $25 Glocks 9mm Para 19 0.27 kg $25 Glocks 9mm Para 15 0.22 kg $25 Glocks 9mm Para 12 0.17 kg $25 Glocks 9mm Para 10 0.14 kg $25 .45ACP 10 0.26 kg $50 Desert Eagle .357Mag 9 0.35 kg $45 Desert Eagle .44Mag 8 0.35 kg $45 HK USP Tactical Desert Eagle .50AE 7 0.35 kg $45 Steyr M1A 9mm Para 15 0.22 kg $30 Steyr M1A .40S&W 12 0.17 kg $30 Any 7 0.11 kg $32 FN P90 5.7x28mm 50 0.46 kg $75 HK MP5 9mm Para 15 0.30 kg $55 HK MP5 9mm Para 30 0.53 kg $60 Mini Uzi 9mm Para 20 0.40 kg $35 Mini Uzi 9mm Para 25 0.40 kg $35 Mini Uzi 9mm Para 32 0.60 kg $39 M-4 5.56mm 30 0.48 kg $30 M-4 5.56mm 20 0.32 kg $28 FN FAL 7.62mm NATO 20 0.76 kg $40 FN FAL 7.62mm NATO 30 1.15 kg $200 Walther PPK 5.56mm 30 0.60 kg $60 AKM HK G36 7.62mm Soviet 30 0.82 kg $15 AKM 7.62mm Soviet 40 1.13 kg $22 AKM 7.62mm Soviet 75 2.10 kg $80 SIG 550 5.56mm 20 0.34 kg $30 SIG 550 5.56mm 30 0.48 kg $30 Steyr AUG 5.56mm 30 0.62 kg $35 Steyr AUG 5.56mm 42 0.67 kg $70 7.62mm NATO 10 0.18 kg $67 .338 Lapua 5 0.22 kg $64 AI AW AI AW Mag Barrett .50BMG 11 1.80 kg $150 KAC SR-25 7.62mm NATO 20 0.73 kg $130 FN Minimi 5.56mm 200 3.13 kg $5 Beta C-Mag 5.56mm 100 2.20 kg $300 Belt (100 Rounds) 7.62mm NATO 100 3.00 kg NA Bet (105 Rounds) 0.50 BMG 105 14.50kg NA NOTES: All prices per magazine, MSRP, quality American or Western European production. Weights given are when fully loaded. Chapter One: Weapons 47 KNIVES Becker A knife is much more likely to be used as a tool than as a weapon. Nonetheless, most operatives like to have some cold hard steel as a backup. Unlike firearms, a knife needs no ammunition, nor will it malfunction, even under the worst of environments. Knives can be split into two main types, folding and fixed blade. Folding blades are compact and easier to carry unnoticed, but fixed blades are as a general rule stronger. Becker Knife and Tool Company Inc, USA Brute The Brute is an inline recurved knife, designed for camp and field work, where its large size enables it to act as a hatchet and machette substitute. It can even be used as ahammer in a pinch. The blade is made of high quality carbon steel, and is normally given a black coating for minimal reflection/visablity in the field. Length 38cm Weight 0.60kg Weapon Strike Skill Used IA Damage Type Damage Factor Speed Hands Req Brute slash swing 7 cut 2.2 3 1 stab thrust 7 puncture 2.8 2 1 Benchmade Price $ 120 Benchmade Knife Company Inc, USA Auto Stryker The Auto Stryker is a folding blade knife with a Tanto style blade, ideal for carrying around in a pocket or pack. A button lock controls the opening and closing of the knife. Length 17 cm (Open) 10.5cm (Closed) Weight 0.10kg Weapon Strike Skill Used IA Damage Type Damage Factor Speed Hands Req Auto Stryker slash swing 3 cut 1.3 1 1 stab thrust 3 puncture 2.1 0 1 48 Millennium’s End Price $ 245 Nimravus The Nimravus is a modern tip design knife, available in two styles, a modfied Tanto (type 140) and a ‘true’ Tanto (type 141). It has a full tang made of premium steel surrounded by a composite grip. The sheath design uses a 3-point secure system to hold the knife in its place. The Model 140 is used by the United States Military. Length 24cm Weight 0.19kg Weapon Strike Skill Used IA Damage Type Damage Factor Speed Hands Req Nimravus slash swing 3 cut 1.6 1 1 stab thrust 3 puncture 2.2 0 1 Price $ 165 Camillus Camillus Cutlery Company Inc, USA CUDA Maxx 5.5 The Max 5.5 is a folding blade, suitable for carrying around in a pocket or pack without getting tangled up with other equipment. Length 14cm (Open) ?? (Closed) Weight 0.45kg Weapon Strike Skill Used IA Damage Type Damage Factor Speed Hands Req CUDA Maxx 5.5 slash swing 3 cut 1.6 1 1 stab thrust 3 puncture 2.4 0 1 Chapter One: Weapons Price $ 245 49 Emerson Emerson ??? Inc, USA CQC-7A The Emerson CQC-7A is a folding knive that is the utility/outdoor version of the CQC-7 series of knives. This knife features a reinforced spear point blade, double V grind and is built to last. Length ??cm (Open) ??cm (Closed) Weight 0.45kg Weapon Strike Skill Used IA CQC-7A slash swing stab thrust 50 Damage Type Damage Factor Speed Hands Req 4 cut 1.4 0 1 4 puncture 2.0 1 1 Millennium’s End Price $ 140 Lofty Wiseman Lofty Wiseman Ltd, UK 55/57 Machete The machete is a traditional tool, regarded as essential for jungle survival. This version is a well-made military machete the 55/57, which was developed following years of research with the British SAS. It has a heavy chopping blade, suitable for vegetation clearance (and even felling large trees), and a finer edge for skinning and food preparation. It also has a broad, flat point, which can be used for digging or boring holes. The blade is engineered from 440a stainless steel and is anodised black to prevent unnecessary reflection. The handle is made of tough plastic and can withstand extreme treatment. Length 40.5cm Weight 1.0kg Weapon Strike Skill Used IA Damage Type Damage Factor Speed Hands Req 55/57 Machete slash swing 8 cut 3.0 3 1 stab thrust 8 puncture 3.0 4 1 Chapter One: Weapons Price $ 220 51 Weapon Wgt (kg) Hands IA Strike Speed Damage Type DF Notes 1 use only Generic Blunt Weapons Bottle, unbroken 0.75 1 8 Swing 2 Impact 1.4 Baseball Bat 0.8 2 12 Swing 5 Impact 2.4 Brass knuckles 0.25 1 - Swing 0 Impact 1.6 Chair variable 2 12 Swing 6 or more Impact 1.8 Club 0.5 1 10 Swing 4 Impact 2 Crowbar 2 2 9 Swing 8 Impact 2.2 Hammer 0.68 1 7 Swing 3 Impact 2.1 Nunchaku 0.75 1 8 Swing 3 Impact 1.9 Pistol butt var 1 2 Swing 2 Impact 1.6 Pool cue 0.5 2 12 Swing 5 Impact 1.4 Thrust 4 Impact 1.2 Swing 13 Impact 1.8 Thrust 11 Impact 1.4 Rifle butt var 2 8 Rifle muzzle var 2 8 Thrust 11 Impact 1.5 Rock, small 0.5 1 2 Swing 0 Impact 1.2 Sai 0.75 1 11 Swing 4 Impact 1.4 Thrust 3 Impact 1.8 Swing 8 Impact 1.8 Thrust 6 Impact 1.6 Staff 1.5 2 12 Stick 0.75 1 9 Swing 5 Impact 1.4 Tonfa 0.65 1 11 Swing 7 Impact 1.6 Thrust 4 Impact 1.4 Swing 6 Impact 1.8 Two-by-four 1.33 2 12 Generic Edged Weapons Axe 3.5 2 11 Swing 10 Cut 3.4 Bayonet, fixed var 2 12 Thrust 10 Puncture 2.7 Bottle, broken 0.2 1 5 Swing 2 Cut 2 Thrust 0 Puncture 1.6 Swing 0 Cut 0.8 Thrust 0 Puncture 1 Car keys Chainsaw 1 1 4.5+ 2 4 Swing 10 Cut 3.6 Entrenching tool 1.5 1 5 Swing 6 Cut 2.4 Hammer, claw end 0.68 1 7 Swing 4 Puncture 1.8 Hatchet 0.5 1 6 Swing 5 Cut 2.8 Ice axe 0.6 1 8 Swing 5 Puncture 2.8 Ice pick 0.08 1 3 Thrust 0 Puncture 2 Katana 1.42 2 12 Swing 6 Cut 4 Thrust 7 Puncture 3.8 Swing 0 Cut 1.2 Thrust 1 Puncture 1.8 Swing 0 Cut 1 Thrust 0 Puncture 1.6 Knife, paring Knife, pocket 52 0.05 0.05 0.1 1 1 3 2 Millennium’s End -0.2 DF for polymer frame pistols A A Knife, chef Knife, boning/fillet 0.2 0.13 1 1 5 5 Swing 1 Cut 2 Thrust 2 Puncture 2.6 Swing 1 Cut 1.7 Thrust 2 Puncture 2.3 Knife, cleaver 0.4 1 5 Swing 1 Cut 1.9 Knife, bowie 0.52 1 6 Swing 2 Cut 2.2 Thrust 3 Puncture 2.9 Fork 0.05 1 2 Thrust 1 Puncture 1 Fork, carving 0.14 1 4 Thrust 2 Puncture 1.8 Machete 0.5 1 8 Swing 3 Cut 3 Thrust 4 Puncture 3 Pitchfork 1.3 2 12 Thrust 8 Puncture 2.8 Screwdriver 0.12 1 4 Thrust 1 Puncture 2.2 Shovel 1.5 2 12 Swing 8 Cut 3 Straight razor 0.04 1 4 Swing 0 Cut 1.4 Wakizashi 0.85 1 11 Swing 4 Cut 3.6 Thrust 5 Puncture 3.6 Generic Throwing Weapons Rock, small 0.5 1 0 Throw 0 Impact 1 Rock, medium 1 1 0 Throw 1 Impact 1.6 Rock, large 2 2 0 Throw 3 Impact 2 Shuriken 0.1 1 1 Throw 0 Puncture 1.2 Stick 0.75 1 0 Throw 1 Impact 1 Throwing knife 0.25 1 2 Throw 0 Puncture 2 Chapter One: Weapons 53 EXTRA FIREARMS Listed below are a number of other firearms that are commonly encountered by BlackEagle operatives. A comprehensive listing can be found in the Millennium’s End Firearms Compendium, while detailed descriptions of many more weapons can be found in The Operatives Firearms Guide. Weapon Skill IA Speed ROF Recoil Range Hands Weight Action Caliber Capacity Reload Cost Notes Machineguns IMI Negev A 26 11 12 ~/~/-26 400 2b 8.8 Auto only 5.56mm belt / 30B 3 9000 C,Z Rheinmetall MG3 A 26 12 17 ~/~/-35 750 2b 10.5 Auto only 7.62mm belt 3 3692 C,Z RSAF DShKM A 29 14 9 ~/~/-14 1100 2t 147 Auto only 12.7x107 belt 3 G,Z RSAF KPV A 30 14 10 ~/~/-48 2000 2t 49.1 Auto only 14.5x114 belt 3 G,Z RSAF PKM A 27 11 12 ~/~/-34 600 2b 8.4 Auto only 7.62x54 belt 2 2800 C,Z RSAF RPK-74 A 26 9 10 -15/~/-27 400 2b 4.6 Select, Auto Saco M60 A 26 12 9 ~/~/-27 750 2b 11.1 5.45x39mm 40B (30) 3 C,F,Z Auto only 7.62mm belt 3 Single Action .45 acp 7B 1 538 15B 1 449 4870 C,Z Pistols Colt 1991A1 S 15 0 4 -23/~/~ 50 1 1.1 CZ CZ85 S 15 0 4 -20/~/~ 50 1 1 Double Action 9mm FN BDA-9C S 14 0 4 -20/~/~ 50 1 0.85 Double Action 9mm FN HP35 S 15 0 4 -20/~/~ 50 1 1 H&K P7M13 S 14 0 4 -20/~/~ 50 1 H&K VP70Z S 14 0 4 -19/~/~ 50 Intratec Tec-9 S 13 1 4 -19/~/~ 50 RSAF TT-33 Tokarev S 12 0 4 -18/~/~ SIG Arms P226 S 15 0 4 SIG Arms P226 S 15 0 Star Bonifacio M43 Firestar S 13 Taurus PT-111 Millenniun S 13 Taurus PT-940 S Walther P38 (P1) 7B (14) 1 500 D+ 9mm 13B 1 495 1 Double Action 9mm 13B 1 1220 1 0.8 Double Action 9mm 18B 1 750 1 1.49 Single Action 9mm 20B (32) 3 260 I2, D- 50 1 0.9 Single Action 7.62x25mm 8B 2 300 -20/~/~ 50 1 0.9 Double Action 9mm 15B (20) 1 805 4 -20/~/~ 50 1 0.9 Double Action .357 Sig 13B 1 805 0 4 -20/~/~ 50 1 0.94 7B 1 398 D+ 0 4 -19/~/~ 50 1 0.65 Double Action 9mm 10B 1 367 D+ 14 0 4 -21/~/~ 50 1 0.9 Double Action .40 S&W 9B 1 469 S 14 0 4 -20/~/~ 50 1 0.9 Double Action 9mm 8B 1 1000 Walther P99 S 14 0 4 -19/~/~ 50 1 0.7 Double Action 9mm 16B 1 799 Wilson Combat Protector S 17 0 4 -23/~/~ 50 1 1.25 8B 1 1795 S&W 669 S 14 0 4 -20/~/~ 40 1 0.88 12B (14) 1 450 S&W Mk22 Mod 0 S 14 2 4 -20/~/~ 30 1 1 Double Action 9mm 8B 1 S&W 317 S 11 0 3 -15/~/~ 30 1 0.33 Double Action .22 LR 8 cylinder 6 508 D+ S&W 49 Bodyguard S 11 0 3 -19/~/~ 40 1 0.6 Double Action .38 Spl 5 cylinder 4 390 D+ Armalite AR-18 L/A 25 9 10 -16/~/-31 350 2s 3.7 Select, auto 5.56mm 30B 1 600 F,Z Beretta AR70 L/A 26 9 11 -16/~/-29 350 2s 4.2 Select, Auto 5.56mm 30B (5-100) 1 950 M,Z CFI SR88A L/A 26 9 13 -16/~/-30 350 2s 4 Select, Auto 5.56mm 30B (5-100) 1 734 M,Z Colt M16A2 Commando L/A 24 6 4 -16/-27/~ 250 2s 3.06 Select, Burst 5.56mm 30B (5-100) 1 FN FNC L/A 26 9 11 -16/~/-29 350 2s 4.4 Select, Auto 5.56mm 30B (5-100) 1 1250 F,M,Z H&K (UK) L85A1 (SA80) L/A 28 8 12 -15/~/-28 350 2s 5 Select, Auto 5.56mm 30B 2 1860 B,M,Z 2 H&K G3A4 L/A 26 11 9 -20/~/-34 600 2s 5.5 Select, Auto 7.62mm 20B (5-50) 2 1451 F,Z H&K M4-16 L/A 26 9 12 -17/~/-31 350 2s 3.76 Select, auto 5.56mm 30B (5-100) 1 M,P,Z H&K HK53A3 L/A 23 8 12 -17/~/-30 250 2s 3.6 Select, Auto 5.56mm 25B (40) 2 1407 F,H2,Z Single Action Single Action Single Action 9mm .45 acp Double Action 9mm 1500 D-,S,Z Assault Rifles 54 Millennium’s End F,H2,M,P,Z 3 Weapon Skill ROF Recoil Action Caliber Capacity IMI Galil-AR L/A 26 IA Speed 10 10 -19/~/-35 Range Hands Weight 600 2s 5.2 Select, Auto 7.62mm 20B Reload Cost Notes 3 1200 F,C,Z Norinco QBZ-95 L/A 25 7 11 -17/~/-31 400 2s 3.9 Select, Auto 5.8mm 30B 3 362 B,Z RSAF AKS-74M L/A 25 9 11 -16/~/-29 300 2s 3.93 Select, Auto 5.45x39mm 30B 3 230 Z RSAF AK-101 L/A 25 9 10 -16/~/-29 350 2s 4 Select, Auto 5.56mm 30B 3 230 F,Z RSAF AN-94 L/A 28 10 10 -14/~/-26 400 2s 5.2 Select, Auto 5.45x39mm 30B 3 1150 Z 1 Santa Barbara CETME C L/A 26 9 10 -20/~/-35 600 2s 5 Select, Auto 7.62mm 20B 2 Santa Barbara CETME L L/A 26 9 10 -16/~/-29 320 2s 3.9 Select, Auto 5.56mm 30B (5-100) 1 SIG Arms SG540 L/A 26 9 12 -17/~/-31 400 2s 4.2 Select, Auto 5.56mm 30B 2 864 F,Z Zaklady M96 Beryl L/A 25 9 11 -16/-27/-30 350 2s 3.9 Select, Burst 5.56mm 30B 3 325 F,Z 4.6 Semi-Auto 7.62x54 10B 3 1111 800 Z 1240 F,M,Z Rifles RSAF SVD Dragunov L 30 10 4 -21/~/~ 800 Franchi SPAS-15 L 20 9 4 -24/~/~ 80 Mossberg 500 ATP5 L 16 7 3 -25/~/~ 60 2s 4 Shotguns 2s 4.5 Semi-Auto 12g 70mm 6B 3 1200 F 2s 3.2 Pump 12g 70mm 6 tube 4 416 Submachineguns H&K (UK) Sterling L34A1 L/A 23 8 9 -17/~/-29 80 2s 4.3 Select, Auto 9mm 34B (10) 2 1000 F,S,Z H&K PDW (MP7) S/A 21 1 16 -15/~/-30 80 2 1.65 Select, Auto 4.6x30 40B (20) 1 1151 F,P,Z 3 Intratec TEC-9 S/A 16 4 15 -19/~/-35 120 2 2.3 Select, Auto 9mm 20B 3 400 G,Z Milkor BXP L/A 25 6 18 -18/~/34 140 2s 3.21 Select, Auto 9mm 32B 1 1260 F,Z 5 Norinco Type 85S L/A 23 5 13 -16/~/-30 75 2s 2.78 Select, Auto 7.62x25 30B 2 Star Bonifacio Z-84 L/A 23 8 10 -18/~/-32 150 2s 3.7 Select, Auto 9mm 30B (25) 2 Steyr-Mannlicher TMP S/A 17 2 8 -19/~/-36 60 2 1.8 Select, Auto 9mm 25B 1 895 G,Z (F) Walther MPK L/A 22 7 8 -18/~/-31 120 2s 3.38 Select, Auto 9mm 32B 2 500 F,Z B Bulpup configuration in which the action and center of gravity are mounted behind the handgrip C Fitted with a bipod D 400 F,S,Z 1400 F,Z Pistols are fairly cancealable by nature, but some are better or worse then others. Assigning bonuses or penalties to detection attempts to spot concealed weapons would be appropriate. Weapons other then pistols would be D- at best. D+: Harder to detect due to small size. D-: Easier to detect due to large size. F Fitted with a folding or collapsing stock. If fired with the stock folded/retracted a -5 IA is approriate. G No stock fitted, pistol grips only, intended for for tripod or fixed mount. Generally impossible to safely fire unless so mounted. H Reduced Damage do to shorter barrel length and loss of muzzle velocity versus what is typical for that cartridge. The number after the H represents the reductions, which is applied at all ranges M STANAG magazine compatible (uses the same magazine as the M16) N Fitted with Muzzle Compnsator, which results in reduced felt recoil P Fitted with a Picatinney sight rail that makes it easier to mount various optical sights. S Fitted with an integral noise suppressor Z Restricted availability, Class-3 license required in the USA 1 Fitted with an integrated 4x scope as standard (Scope type R1) 2 Comes with a 4x SUSAT scope as standard (Scope type U1) 3 Comes with a TRIJICON Reflex sight as standard (Scope type Tr5) 4 Comes with an integrated 4x scope as standard (Scope type R4) 5 Comes with a TRIJICON OEG Reflex sight as standard (Scope Type Tr1) Chapter One: Weapons 55 CHAPTER TWO EQUIPMENT Branding We live in a world where good ideas rarely stay unique for long. What you have also defines what you are and at times there can be no greater tag-hag than the BlackEagle Operative. In putting together a listing of equipment for operatives, we’ve used the following guidelines: Most of the items of equipment listed here are made by more than one company, producing the item to broadly similar specifications with minor and / or cosmetic variations. In such cases, product branding has been ignored, and the generic items listed are based upon the most popular choice. Some unique (or relatively unique) products have been included. In such cases, the brand is considered important and this is referred to specifically. 56 Millennium’s End SIGHTS, SCOPES, GOOGLES AND ACCESSORIES Although telescopic sights have been around since the 19th century, most of the major changes in sighting technology have occurred in the last forty years—especially in the last twenty. Telescopic sights allow the weapon user to engage distant targets with much greater precision than the naked eye allows. Indeed modern sight capabilities are now exceeding that of the ammunition—hits at over 500 meters with 5.56mm ammunition have regularly been reported in Afghanistan and Iraq, but the lethality of the ammunition at that range is often low. Sights also address two other tactical problems—rapid target acquisition and operations in darkness. Laser sights and aimpoints let the user get their weapon on target quickly, while night vision scopes and goggles allow the operative to see and aim in the dark. However, although scopes can allow targets to be hit at greater distances, the narrow field of view (and in the case of many night vision scopes, the poor quality image) make spotting targets more difficult. This is reflected in penalties to both the Initiative and Perception of the user. Certain tactical scopes are designed to make pointing a weapon at a target faster, and this gives bonuses to Initiative, while laser dot sights reduce penalties for hip firing, and make acquiring aiming bonuses faster. Night vision goggles amplify the existing ambient light to allow seeing and shooting in bad light situations. In the dark they reduce the Darkness ‘to hit’ modifier based on the generation of the light amplifying unit. 1st Generation scopes reduce the Darkness modifier to -30, 2nd generation to -20, 2nd Plus Generation to -10 and 3rd Generation scopes completely negate the darkness penalty. 1st and 2nd Generation scopes cannot be used in normal or Bad Light situations. 2nd Plus and 3rd Generation scopes can be fitted with a filter to allow then to be used in normal or Bad Light Situations, but they suffer a Bad Light penalty of -20. Night vision goggles also reduce the wearers field of view. Under normal circumstances, a person would have a 190° field of view. Night vision goggles reduce this to 40° or less, so perception penalties are appropriate under most circumstances. Aimpoint Aimpoint AB, Sweden Aimpoint LPI This is a visible light laser sight designed to withstand the hard conditions and heavy recoils that go with military use. It can be fitted beneath, alongside or over the barrel of most longarms, or on pistols. It is activated by a pressure switch that can be mounted on the weapons trigger, or as an alternative, by a toggle switch. Dimensions 4.4x2.4cm Weight 0.13kg Battery 3v lithium (15hrs) Cost Chapter Two: Equipment 57 Comp M2 Dimensions 13x5.5x5.5cm Weight 0.20kg Battery 3v lithium (1000hrs) Mag none (1x) IA +10 Initiative +2 Cost $US400 The CompM2 was first introduced in 2000, and nearly 300,000 CompM2 sights are now in use by armed forces around the world. The aimpoint shown within the scope allows the user to rapidly acquire a target and know that where the red dot is pointed, theirs rounds will go. The red dot is projected inside the scope, and so is not visable to an opponent. One of the most useful features is that it can be used in conjunction with Night Vision Goggles. It is also completely submersible and will withstand pressures up to 2.5 atmospheres allowing it to be taken as deep as 25 meters underwater. The CompM2 is the standard sight for the U.S. Army and U.S. Air Force (where it is known as the M68/CCO), as well as the armed forces of many NATO countries. Trijicon Trijicon Inc, USA ACOG TA1 Dimensions 15x7.5x2.4cm Weight 0.28kg Mag 3x IA +12 Initative -1 The Trijicon ACOGs is a compact telescopic sight designed for use in any situation including low light or night. The ACOG is designed to provide the best of two worlds, with a 3.5x magnification and a red dot system to speed close in aiming. Although the ACOG was designed to work with the M-16 series of weapons, it can easily be adapted to fit any other 5.56mm rifle. No batteries are required for operation. Perception -11 Cost 58 $US950 Millennium’s End Reflex The Reflex sight is designed to be mounted on the receiver of any modern rifle. It provides for quicker target acquisition and aiming with a large red dot. Due to the large size of the aiming point at range there is a -2 ‘to hit’ penalty per 5 meters beyond 25 meters away that the target is if the Relfex sight is being used. Dimensions 10.5x3.5x4.0cm Weight 0.13kg Mag none (1x) IA +10 Initiative +2 Cost $US450 EO Tech EO Tech Inc, USA Holosight The HOLOgraphic Weapon Sight (HWS) uses holographic technology to project sights onto the unit. When used in close wuarters battle environments, this delivers a boost to speed and gains in accuracy gains. Unlike many other aimpoint systems, it is completely invisable to opponents. The HWS mounts to any universal Picatinny mounting rail (and also supports standard Weaver type mounts). The HWS can also be mount on any modern rifle, attaching to either a fixed carry handle or flattop receiver, and with no modification to the weapon required. Chapter Two: Equipment Dimensions 10.5x4.5x5.5cm Weight 0.25kg Mag none (1x) IA +?? Initiative +? Cost $US415 59 Leitz Ernst Leitz (Canada) Ltd, Canada Elcan The Elcan is a compact optical sight designed for use at short to medium ranges under rigerous military conditions. While the design is optimized for placement on a M-16 (modified by the removal of the carrying handle), the Elcan can be easily fitted to almost any longarm. The Elcan is tough, reliable and will work under almost any environmental condition from sub zero artic to the mid-day desert sun. It features an illuminated reticle for low light use and has a good field of view. Dimensions 16x7x7cm Weight 0.40kg Mag 3.5 IA +12 Initiative -3 Perception -6 Cost $US415 Leupold Leupold & Stevens Inc, USA Mk 4 M1 Dimensions 33x5x5cm Weight 0.60kg Mag 10x IA +12 Initiative -3 Perception -29 Cost $US1300 The Mk 4 M1 is a precision scope designed for use at long to extreme ranges. Milled from solid aluminium, it has larger than normal adjustment knobs that provide both visual and audible feedback for each change made. As standard, it is fitted with a flip up cover for the end piece to keep the delicate glasswork clean and safe. Because of the extreme magnification offered, the Mk4 M1 has a very limited field of view. When used in sniping operations, the user should be acoompanied by a dedicated spotter. The Mk4 M1 can be fitted to almost any scope mount. Because of the high power of this scope, any shots fired after the first have a -30 aiming penalty. Mk 4 MR/T M1 The Mk 4 MR/T was developed for the US Army’s Special Purpose Rifle, an M-16 style sniper rifle. This rugged scope features an easily adjustable 3 to 9 times zoom, but is small enough to leave plenty of room on the rifle mount for other accessories. It will fit almost any modern rifle scope mount and can be easily removed where necessary. Because of the high power of this scope, any shots fired after the first have a -30 aiming penalty. 60 Millennium’s End Nightforce Nightforce USA Inc, USA NSX 5.5-22x56mm Developed for extremely long range shooting, the NXS provides broad magnification and range, combined with a large field-of-view. Originally designed to work with the 0.50 BMG round, the NXS will also work with other large calibre long range rounds like the .338 Lapua. The optics are anti glare coated and the large thick aluminium casing makes it durable against the worst that the weather can throw at it. Because of the high power of this scope, any shots fired after the first have a -30 aiming penalty. Schmidt & Bender Dimensions 39x3x3cm Weight 0.90kg Mag 5 - 22x IA +13 Initiative -2/-3 Perception -19/-34 Cost $US415 Schmidt & Bender GmbH & Co. Kg, Germany 3 - 12x50 Police Marksman II The Police Marksman II is a large telecopic sight designed for sniping at both close and long ranges. It features a variable illuminted reticle for use in poor or no light, and is easily adjustable with all controls cleverly separated and color coded for safe and quick handling in high-stress situations. There is also a convenient ‘standby’ position that switches off the reticle illumination, while allowing the shooter to quickly return to the pre-selected brightness level. A special reticle is available to enable to scope to work with 0.50 calibre BMG. Because of the high power of this scope, any shots fired after the first have a -30 aiming penalty. Dimensions 34x5.5x5.5cm Weight 0.85kg Mag 3 - 12x IA +12 Initiative 0/-3 Perception -1/-25 Cost $US2199 $US2299 (0.50 BMG) Chapter Two: Equipment 61 ITT ITT Defense Inc, USA AN/PVS-7D Weight 0.70kg Mag None NV Gen Gen 3 Initiative -1 The AN/PVS-7D is a lightweight, high performance passive third generation image intensifier system. The goggle assembly is a headmounted selfcontained night vision system containing one biocular unit consisting of an objective lens assembly, an image intensifier tube, a housing assembly, and a binocular eyepiece assembly. The housing is mounted to a face mask assembly which is held by head straps to the user’s head. The assembly incorporates a small infrared lamp which provides illumination, to permit close-in-viewing. Perception -10 Cost $US3700 AN/PVS-14 Weight 0.45kg Mag None NV Gen Gen 3 Initiative -1 The AN/PVS 14 system uses a single third generation image intensifier, which is mounted in a monocular (unlike the AN/PVS-7 which uses a binocular type mount). This ‘single tube / single eyepiece’ approach to night vision is based on the concept that independent use of each eye maximizes the ability of the user to operate under a wide range of low light conditions. The user retains their full peripheral vision in the unaided eye in conjunction with the 40° field of view offered by the night vision device. The monocular can be hand held, attached to a PVS-7 style head or helmet mount, or it can be installed on an optional dual-carriage head-mount providing a dual eye configuration. Perception -5 Cost 62 $US3400 Millennium’s End RSAF Russian and Soviet State Owned Factories Night Vision Binoculars The former Soviet Union has a large number of factories still turning out examples of older weaponry and equipment. Included among that are these night vision bonoculars. Although nowhere near as powerful, capable or lightweight as their newer counterparts, they have two big advantages—they are cheap and they are readily exportable Weight 1.20kg Mag None NV Gen 1 Initiative -2 Perception -25 Cost $US350 Weight 1.05kg Mag None NV Gen 1 Initiative -2 Night Vision Monoculars These monoculars are very similar to their binocular counterparts, both in price and capability. Perception -20 Cost Chapter Two: Equipment $US370 63 # Name Cost IA Magnification Perception Penalty Initiative Modifier Weight Notes (kg) Adco (Ad) 1 Mirage Ranger 2 T-10 Sniper 179 10 1x – +2 0.14 I,R? 12 10x -28 -3 0.61 H 1 5000XD 255 10 1x – +2 0.17 I,R7 2 5000XD2 330 11 1x – +1 0.26 I,R3 3 Comp XD 279 10 1x – +2 0.14 I,R7 4 Comp MXD 360 10 1x – +2 0.15 I,R7 Aimpoint (A) Bausch & Lomb (B) 1 Elite 3200 250 12 2-7x -/-27 -/-3 0.34 -/H 2 Elite 3200 270 12 5-15x -19/-37 -2/-4 0.68 H 3 Elite 3200 300 12 3-9x -6/-28 -1/-3 0.36 -/H 4 Elite 3200 240 12 4-12x -13/-31 -1/-3 0.42 -/H 5 Elite 4200 315 12 2.5-10x -8/-29 -1/-3 0.45 -/H 6 Elite 4200 290 12 1.5-6x -/-24 -/-2 0.43 -/H 7 Elite 4200 420 12 4-16x -14/-33 -1/-3 0.62 -/H 8 Elite 3000 593 12 3-9x -8/-29 -1/-3 0.63 -/H 9 Elite 4000 1858 13 10x -29 -3 0.63 H Bushnell (Bu) 1 Banner 239 12 3-9x -4/-27 -/-3 0.3 -/H 2 Banner 269 12 4-12x -11/-29 -1/-3 0.42 -/H 3 Banner 299 12 6-18x -23/34 -2/-3 0.51 H 4 Banner Compact 129 12 4x -13 -1 0.28 5 Buckhorn 179 12 4x -4 – 0.26 6 Buckhorn 199 12 1.5-4.5x -/-17 -/-2 0.3 7 Buckhorn 249 12 3.5-10x -/-25 -/-3 0.39 -/H 8 Holosight 563 11 1x – +1 ? I,R1 I,R? Colt Optics (C) 1 C-More Tactical 444 10 1x – +2 0.34 2 Tactical Elite 469 12 6x – – 0.64 -30 -3 1.8 G1 4x -5 – 0.85 G3 1x – +2 0.29 I,R? Davidson (D) 1 AN/PVS-2 649 11 4x Delft (De) 1 MUNOS 12 Elbit (E) 1 Falcon Mk2 10 EurOptiks (Eu) 1 4x25K 795 12 4x -1 – 0.4 2 8x55K 925 12 8x -22 -2 0.57 H 3 Super 1495 13 3-12x -5/-29 -1/-3 0.68 --/H 4 EDP 1995 13 4-16x -18/-32 -2/-3 0.82 H Fixed Optical Sights of Various Weapons (F) 1 64 H&K 36 and +10 1x Millennium’s End – +2 I.R? # Name Cost variants IA Magnification Perception Penalty Initiative Modifier +12 3.5x -13 -1 Weight (kg) 2 H&K G36E – 12 1.5x -8 -1 3 Steyr AUG – 12 1.5x -4 – 4 Rh-Alan APS95 – 12 1.5x -7 -1 5 STK SAR21 – 12 1.5+ -6 -1 6 Reflex (Various) – 10 – – +2 7 WSG2000 12 4-12x ? ? Notes I,R? I Hall & Watts (H) 1 RV20 10 1x – +2 0.25 2 Wildcat 12 3.4x – – 0.64 3 Blackcat 12 3.4x -20 -2 0.9 G2 H 4928 I,R? Hensoldt (He) 1 PSG 1325 12 6x -19 -2 0.58 2 ZF4 725 12 4x -14 -1 0.35 3 ZF10 910 12 10x -18 -2 0.43 4 FERO-Z24 12 4x -9 -1 0.3 1x – +1 0.2 I,R4.2 H Hesco Sights, USA (Hs) 1 Mepor-21 335 11 1 AN/PVS-14 3399 12 x -5 -1 0.39 G3 2 F7000A 12 4x – – 1.2 G3 3 F7000A1 12 6x -11 -1 2 G3 4 F7201A 12 2.5-10x -14 -2 1.32 F,G3,H ITT (I) 6229 Kahles (K) 1 KZF84-6 1165 12 6x -17 -2 0.5 H 2 KZF84-10 1199 12 10x -27 -3 0.51 H -6/-29 -1/-3 0.6 I -10/-29 -1/-3 0.45 -/H -3 – 0.43 F Leatherwood (La) 1 Sporter 349 12 3-9x Lieca (Lc) 1 Ultravid 819 12 3.5-10x Leitz (L) 1 Elcan 699 12 3.1x Leupold (Le) 1 Bench Rest-D 530 12 24x -35 -3 0.43 F,H 2 Bench Rest-D 550 12 36x -36 -4 0.44 F,H 3 Compact 245 12 2-7x -/-23 -/-2 0.23 -/H 4 Compact 270 12 3-9x -6/-26 -1/-3 0.25 -/H 5 Fixed 210 12 4x -17 -2 0.3 H 6 Fixed 275 12 6x -17 -2 0.3 H 7 Handgun 160 12 2x -19 -3 0.17 H 8 Handgun 215 12 4x -31 -4 0.2 H 9 Handgun 310 12 2.5-8x -27/-36 -4/-5 0.31 F,H 10 LPS 800 12 1.5-6x -/-24 -/-2 0.45 -/H Chapter Two: Equipment 65 # Name 11 LPS 12 Cost IA Magnification Perception Penalty Initiative Modifier Weight Notes 850 12 3.5-14x -12/-33 -1/-3 0.62 -/H Mk4 M1 1050 12 10x -29 -3 0.6 H 13 Mk4 M1 1050 12 16x -33 -3 0.62 H 14 Mk4 M3a 975 12 10x -29 -3 0.6 H 15 Scout 210 12 2.5x -18 -2 0.21 H 16 Tactical 350 12 6x -23 -2 0.32 H 17 Tactical 600 12 4.5-14x ?/-31 ?/-3 0.38 -/H 18 Tactical M3 630 12 3.5-10x -19/-32 -2/-3 0.41 H 19 Vari-XII 215 12 1-4x -/-12 -/-1 0.3 F 20 Vari-XII 230 12 2-7x -/-22 -/-2 0.3 F,-/H 21 Vari-XII 240 12 3-9x -8/-26 -1/-3 0.3 F,-/H 22 Vari-XII 330 12 4-12x -17/-29 -2/-3 0.4 F,H 23 Vari-XII 350 12 6-18x -26/-33 -3 0.4 F,H 24 Vari-XIII 325 12 1.5-5x -/-17 -2 0.3 F,-/H 25 Vari-XIII 350 12 1.75-6x -/-22 -2 0.3 F,-/H 26 Vari-XIII 360 12 2.5-8x -3/-26 -/-3 0.3 F,-/H 27 Vari-XIII 370 12 3.5-10x -11/-29 -1/-3 0.4 F,-/H 28 Vari-XIII 420 12 4.5-14x -20/-32 -2/-3 0.4 F,H 29 Vari-XIII 435 12 6.5-20x -26/-35 -3 0.5 F,H 30 Vari-XIII 450 12 8.5-25x -29/-36 -3/-4 0.47 F,H 31 LG-35 235 11 1x – +1 0.14 I,R4 1 AN/PVS-10 12 8.5x -33 -3 2.2 G3,H 2 AN/PVS-10HP 12 12.5x -35 -3 2.5 G3,H 3 AN/PVS-12 12 4x -11 -1 1.2 G3 4 AN/PVS-13 12 6x -20 -2 1.9 G3,H 5 AN/PVS-17 12 2.5x – – 0.9 G3,R2 6 M845 Mk2 4599 12 1.5x -10 -1 1.3 G2+ 7 Ranger M993 5199 12 4x – – 1.2 G3 8 Ranger M995 6995 12 6x -7 -1 1.7 G3 -26/-36 0.75 0.48 H (kg) Litton (Li) McMillan (Mc) 1 Vision Master 1250 12 2.5-10x Millett (Me) 1 SP-1 150 11 1x +1 – – I,R3 2 SP-2 150 10 1x +2 – – I,R5 -14/-31 -1/-3 0.52 -/H 0.85 H H Nikon (Ni) 1 AO 578 12 4-12x 1 NXS 1200 13 3.5-15x 2 NXS 1400 13 5.5-22x Nightforce (N) -19/-34 -2/-3 0.9 Norinco (No) 66 1 N420 53 11 4x -11 -1 ? 2 N3956 232 12 3-9x -5/-34 -1/-3 ? Millennium’s End -/H # Name Cost IA Magnification Initiative Modifier Weight Notes -20 -2 1.8 G2 -5 – 0.33 Perception Penalty (kg) Optic-electronic Corporation (O) 1 NVS-700 4295 12 3.7x 1 ZFM 4x25Z 12 1 Kite 12 4x -20 -2 1.2 G2,H 2 Maxi-Kite 12 6x -31 -3 1.5 G2,H 1 1L29 I 2 Photonic (P) 4x Pilkington (Pi) Russia - various manufacturers ( R) 469 12 4x – – 0.8 LO-1 12 4x -12 -1 0.6 3 1LH84 11 3.7x -10 -1 1.3 G2+ 4 PSO-1 12 4x -9 -1 0.58 I 5 PSO-2 12 7x H Raytheon (Ra) 1 AN/PAS-13 18695 12 1x -17 -2 2.04 H,T 2 AN/PAS-19 24395 12 1x -9 -1 1.8 T – – 1.45 G3 -/H Sfim Ods (S) 1 Dante 12 4x Schmit & Bender (Sb) 1 ZF 940 12 1.5-6x -/-19 -/-2 0.45 2 ZF 630 12 4x -8 -1 0.4 3 ZF 700 12 6x -17 -2 0.49 H 4 ZF 800 12 8x -22 -2 0.51 H 5 ZF 850 12 10x -27 -3 0.59 H 6 ZF 1080 12 2.5-10x -/-26 -/-3 0.61 -/H 7 ZF 1200 12 3-12x -1/-25 -/-3 0.58 -/H 8 Police/Military 950 12 6x -19 -2 0.48 H 9 Police/Military 950 12 10x -29 -3 0.51 H – +1 0.15 I,R5 Sightron (Si) 1 S33-5 219 10 1x Springfield Armory (Sp) 1 Government 380 12 6x 0.42 H 2 Government 670 12 10x 0.8 H,I 3 Government 750 12 4-14x 0/9 -/H,I Swarovski (Sw) 1 AV 799 12 4-12x -11/-30 -1/-3 0.38 -/H Tasco (T) 1 Accu-Dot 99 10 1x – +2 0.13 F,I,R5 2 Optima 2000 349 10 1x – +2 0.01 I,R7 3 Optima 2000 349 11 1x – +1 0.01 I,R3.5 4 Pro Point 3 189 10 1x – +2 0.16 I,R5 5 Pro Point 5 239 11 1x – – 0.23 I,R4 6 Pro Point 6 10 1x – +2 0.16 I,R10 Chapter Two: Equipment 67 # Name 7 Pro Pistol 8 Super Sniper Cost 400 IA Magnification Perception Penalty Initiative Modifier Weight Notes 12 2x -15 -2 0.21 F 12 10x -27 -3 0.74 F,H (kg) Trijicon (Tr) 1 Armson OEG 136 11 1x – +2 ? I,R? 2 Accu-Point 450 12 3-9x -6/-29 -/-3 0.36 -/H 3 ACOG 893 12 4x – – 0.28 4 ACOG 1022 12 3x -11 -1 0.41 5 Reflex 352 10 1x – +2 0.11 I,R12.5 1 Government 1200 12 10x -29 -3 0.68 H 2 Programmer 895 12 10x -29 -3 1.28 H – – 0.417 I Unertl (Un) United Scientific Instruments (U) 1 SUSAT ~750 12 4x US Optics (Us) 1 SN-1 12 17x -31 -3 0.74 H 2 SN-3 12 2.6-12x -/-28 -/-3 0.6 -/H 3 SN-4 12 1-4x -/-9 -/-1 0.4 4 SN-6 12 10x -28 -3 0.5 H Varo (Now Litton) (V) 1 AN/PVS-4 2 AN/TVS-5 3 Aquila 3000 4 Aquila 3500 3627 11 3.7x -20 -2 1.5 G2,H 11 6.2x -20 -2 3 G2,H 6995 12 4x – – 1.1 G3 7495 12 6x -15 -2 1.8 G3 Ziess (Z) 1 Diatal 650 12 6x -20 -2 0.38 H 2 Diatal 700 12 8x -25 -2 0.52 H 3 Diavari 1800 12 1.5-6x -/-20 -/-2 0.56 -/H 4 Diavari 1250 12 2.5-10x -7/-23 -1/-2 0.75 -/H,I 5 Diavari 1100 12 3-9x -1/-26 -/-3 0.43 -/H 6 Diavari 1300 12 3-12x -14/-30 -1/-3 0.8 -/H,I Magnification—As per standard Millennium’s End rules, the actual range to the target is divided by the magnification power of the optical sight to determine what “to hit” overlay is used. Perception—The narrow field of view, and in the case of starlight scopes the generation, make it difficult to locate objects while looking through the sight. NOTE: Some range induced Perception penalties may be reduced or eliminated by the use of high powered scopes. Initiative—Getting on target with a scoped weapon is usually more difficult then with a normally sighted weapon so there are often associated Initiative penalties. Red dot sights are often just the opposite, being faster then normal sights and thus getting a Initiative bonus. NOTE: Variable Power scopes are listed with all statistics for the lowest and highest power settings only. For intermediate settings, players and GMs will have to extrapolate. F = Fragile—Some optical sights cannot stand up to the punishment of combat. Any time these sights or the weapons they are mounted on get knocked around there is a 30% chance (the GM should determine secretly) that the reticle is knocked out of alignment resulting in a -20 “to hit” penalty until repaired. 68 Millennium’s End G = Generation of Imagine Intensification—Light amplifying night vision amplify ambient light to allow seeing and shooting in bad light situations. In the dark they reduce the Darkness “to hit” modifier based on the generation of the light amplifying unit. 1st Generation scopes reduce the Darkness modifier to -30, 2nd generation to -20, 2nd Plus Generation to -10 and 3rd Generation complete negates the Darkness penalty. 1st and 2nd Generation scopes cannot be used in normal or Bad Light situations. 2nd Plus and 3rd Generation scopes can be fitted with a filter to allow then to be used in normal or Bad Light Situations, but they suffer the full Bad Light penalty (-20) in both cases. H = High Power Penalty—Because of the high magnification and narrow field of view of some optical sights, they suffer the HipFiring penalty (-30) to any shot after the first in the same turn. I = Illuminated Reticle—Some scopes and all red dots have battery powered reticles which improve the chance to hit in low light. Reduce the Bad Light modifier by 10 (to -10). On the downside the illuminated reticle can be seen from the target side of the sight (possibly deserving perception modifiers for the opposition). NOTE: The Trijicon Reflex illuminates the reticle with fiber optics and not batteries so does not have any of the side effects. R = Red dot size (in MOA)—Due to the large size of the aiming point at range there is a -2 “to hit” penalty per 5 meters beyond 25 meters. Reduce penalty by 1/3 for red dots with dot under 5 MOA. T = Thermal—No Bad Light or Darkness “to hit” penalties. GM’s call on effects on concealed targets. Chapter Two: Equipment 69 WEAPON ACCESSORIES These items won’t make or break an operative, but they can be the difference between getting the first or the last shot off. All operatives should have a small arms cleaning kit, and it should be used every day in the field. There is no acceptable excuse for a dirty weapon causing a jam. Bandoliers: A bandolier is a convenient way to carry loose rounds for firearms (especially large calibre rounds, which frequently do not come in a magazine). Bandoliers are typically made of canvas or woven nylon, with a buckle fastening. There is also a zip or press-stud cover to protect against rain. Three types are available: Rifle Rests in action The rifle rest provides the shooter with a stable platform from which to shoot. When firing multiple shots from a weapon mounted on a rifle rest, the rapid-fire penalty is halved However, GMs may wish to limit the field of fire for such shots, due to the limited manoeuvrability of the weapon whilst on the mounting. Speed Loaders in action Revolver speed loaders enable a revolver to be reloaded in the same time as an auto-loading pistol (2 x 2 second turns). Shotgun speed loaders enable shotguns to be reloaded at the rate of four cartridges per 2 second round. The Small Arms Cleaning Kit in action In the field, all weapons should be routinely cleaned daily, whether they have been used or not. This minimises the chance of any malfunction. Operatives who do not carry out such preventative maintenance do so at their peril, particularly in environments such as hot or humid climates. 70 Grenade Bandolier: Appropriate for carrying 40mm grenade launcher rounds or hand grenades (holds 10 rounds). Shotgun Bandolier: This is for carrying shotgun cartridges (holds 20 rounds). Rifle Bandolier: This is for carrying either rifle / machinegun cartridges (holds 40 rounds). Tactical Retention Lanyard: The Tactical Retention Lanyard is a coil-cord lanyard that attaches to the holster and the users weapon. It is designed to prevent the loss of the sidearm during heavy activity or marine operations. It is usable with any sidearm having a lanyard loop. The lanyard is specially engineered to have a breaking strength of 45 kilograms to prevent serious user injury if it gets caught or trapped. Rifle Rest: This is a mounting that enables a rifle to be attached to any standard camera tripod or monopod, to hold the weapon for an indefinite period of time. Used by marksmen, such as police sharpshooters, it is adjustable for any type of rifle and has arm supports for the shooter. This enables a shooter to maintain a ‘ready’ position for lengthy periods of time, without tiring the arms. Speed Loaders: Speed loaders are devices that speed the reloading of weapons firing rounds that would normally be needed to be loaded individually into the weapon (such as revolvers and shotguns). They are specific to the weapon for which they are intended, due to variations in cylinder size, and the arrangement and calibre of ammunition. Moon Clips: Faster than a traditional speed loader and less bulky, moon clips consist of a metal plate that holds the cartridge cases in place and is inserted into the chamber. All the empty rounds stay together as the clip is ejected still holding the cartridge cases. The clips come with a case extractor for removing the empty brass. Revolver Speed Loader: This is a small, cylindrical plastic clip that holds the rounds in place, ready to be dropped into the cylinder. The user simply empties the cartridge cases from the cylinder and inserts the cartridges using the speed load, depressing the clip to release the rounds into the cylinder. Shotgun Speed Loader: This is a tube holding four shotgun cartridges, available for all common pump-action and semi-automatic shotguns. The tube is inserted into the magazine well and the cartridges are levered into place. Speed Loader Belt Pouch: This is a leather or nylon belt pouch for holding revolver speed loaders. It holds two loaded cylinders and can be attached to either a belt or LBE utility belt. Magazine Pullers: This is a rubber clip that attaches to the base of a magazine. There is a loop built into the clip that makes removing the magazine from the holder that bit faster. Small Arms Cleaning Kit: A small arms cleaning kit is a field kit for cleaning and maintaining pistols, submachineguns, rifles, machineguns and shotguns. It contains various lubricating, preserving and cleaning agents, as well as items such as a bore cleaner for a simple pull-through clean of the barrel and chamber. It is packed in a waterproof plastic box (80x50x20mm) for easy carrying. Millennium’s End Weapon Accessories Cost ($US) Cost (€EU) (Cost $AU) Cost (L&P) Weight (kg) Bandolier, Grenade $20 €18 $25 $13 0.10 kg Bandolier, Rifle $20 €18 $25 $13 0.10 kg Bandolier, Shotgun $20 €18 $25 $13 0.10 kg Tactical Retention Lanyard $23 €21 $29 $15 0.15 kg $240 €220 $307 $161 0.50 kg $30 €27 $38 $20 0.05 kg Rifle Rest Speed Load Belt Pouch Speed Loader, Revolver $8 €7 $10 $5 0.01 kg Speed Loader, Shotgun $40 €37 $51 $27 0.05 kg Magazine Puller Small Arms Cleaning Kit $3 €3 $4 $2 0.01 kg $30 €27 $38 $20 0.05 kg Chapter Two: Equipment Availability 71 MINES With the possible exception of the Claymore, mines are not a weapon used in a typical Black Eagle operation. Land mines are also (in theory) banned by a world wide treaty. However ten’s of millions of mines were laid before the treaty came into force, and it’s not just the ‘bad guys’ who don’t follow the rules. This means that operatives will encounter (and occasionally find a use for) mines. Mine fall into four basic types, listed below. Mines in action Spotting a buried mine (without a detector) is a task requiring a Perception roll (modified appropriately by the lighting conditions at the time). A character tripping an anti-personnel mine at walking pace or slower will realise this from the pressure. To attempt to leap clear requires an Agility roll at –40. Failure means that they take normal damage. To remove a buried mine requires a successful Demolitions/EOD roll. Anti-Personnel Mine: Anti-personnel mines are extremely common throughout all conflict areas of the world, due to their relative cheapness, simplicity to deploy and devastating effects. In a military purpose they are used primarily to defeat and demoralise enemy personnel, but also to protect antitank minefields from personnel intrusion (i.e. to ensure that the anti-tank mines get the vehicles). Antipersonnel mines are buried in the ground, with the triggering prongs protruding. Typically they work with a pressure fuse, triggered by between three to ten kilograms of pressure on ones of the three prongs. They work upon the same principle as a fragmentation grenade, with a high-explosive filler (usually Composition B) detonating and causing the case to fragment. They also have anti-handling devices, which make them difficult to remove once placed. Other types of AP mine, include ‘toe poppers’, designed to cripple the target and the ‘bouncing betty’, which uses a spring to launch the explosive into the air, covering a much greater area. Characters who lay anti-personnel mines should be aware of the consequences, including possible innocent or civilian casualties, and breaches of the Rules of War (which can quickly result in a loss of ‘protected’ status should they become prisioner). Anti-Tank Mine: Similar to anti-personnel mines, but larger, anti-tank mines are designed to defeat or disable enemy armoured vehicles, through either a belly-kill or track breaking. They are large (25cm diameter), typically in the shape of a flat cylinder and work upon the same pressure fuse principle as the anti-personnel mine. Like anti-personnel mines, they also have anti-handling devices. The difference is that they use a shaped charge to penetrate the vehicle’s armour. Directional Mine: A directional mine is an anti-personnel device that uses a shaped charge to disperse over 500 steel balls in a 60-degree fan-shaped arc. It is typified by the M18A1 Claymore Mine (US) or the MOC-50 Mine (Russian). It is a rectangular cast iron box with twin metal spikes on the base that allows it to be inserted into the ground for stability. The mine comes with a disposable plunger-type electric detonator, attached to the mine by a five-metre length of cable. The person detonating the mine obviously remains behind or to the side of the mine. The primary intended use of a directional mine is in ambush, rather than booby trap situations. They may also be used with a blasting cap and detonator, as with a normal explosion. Limpet Mine: Limpet mines are hand-deployed explosives, used on land but more commonly in marine sabotage operations. They are less random than magnetic or sonic mines, but do require the saboteur to place them. There are many kinds of different sizes available; details are given here for what is considered a typical mine, the MkI Limpet Mine, used by the US Navy SEALs. The mine is a large disc, with a shaped plastic explosive charge (to increase penetration). On the underside are six permanent magnets. The safe and arm device, the firing device or the anti-removal device initiates the mine. The number required depends upon the size of the ship, however as a rule of thumb, one will sink a small yacht, two a boat up to 1000 tons, three will sink or severly damage any ship up to 10,000 tons. 72 Millennium’s End Mines Item Anti-Personnel Mine Cost ($US) Cost (€EU) Cost ($AU) Cost (L&P) Weight (kg) Availability $150 €138 $192 NA 3.63 kg X $80 €74 $102 NA 0.10 kg X Bouncing Betty $250 €230 $320 NA 2.80 kg X Anti-Tank Mine $750 €690 $960 $500 12.60 kg X Directional Mine $600 €552 $768 $400 2.00 kg L Limpet Mine $250 €230 $320 $168 4.77 kg L Toe Popper Land Mine Damage Mine Concussive Damage Rating Fragment DD Fragment Eff. Range Fuze/ Trigger Frag to hit modifier ‘Claymore’ Anti-Personnel Mine1 40 15 50/10 Manual +20 ‘Bouncing Betty’ Anti-Personnel Mine 26 9 25 Tripwire -20 ‘Toe Popper’ Anti-Personnel Mine 2 8 0 Pressure -25 1The maximum effective range affects only the 60-degree arc to the front of the mine; the maximum effective range to the sides and rear is 10m. Chapter Two: Equipment 73 DEMOLITIONS, EXPLOSIVES AND PYROTECHNICS The equipment presented here is relatively detailed. Many games simply list a generic item of equipment such as a ‘Combat Engineer’s Demolitions Kit’, containing everything in one bag. However, you don’t want to be carrying stuff you don’t need, and that’s why each item is listed so that you can pick and choose as required. For those who don’t want to bother with the specifics, some pre-assembled, general kits are included (such as breaching charges). Most of the devices listed here are based upon ‘typical examples’ of what is available to operatives. Each nation has its own variations on the equipment listed here, both military and civilian. However, the prices will be approximately the same, even though, for example, a US M4A1 Pull / Release Igniter is not the piece of kit used in Russia (generally). For simplicity, assume they are the same. Preparing pyrotechnics also requires certain tools, especially pliers and a knife, to shape and prepare the charges and link the elements in the chain. Should these not be available, the difficulty of the task increases. The broad principle of creating an explosion goes through four phases. These phases are equally applicable to selfcontained pyrotechnics such as grenades and mines, as to custom-created explosions. This is particularly the case when a grenade or mine is used as a booby trap. To generate an explosion requires each of the appropriate elements to be in place: The chain starts with the detonator or another device such as a pull-wire, attached to the igniter. The igniter lights the fuse or transfers an electric current through either detonator cord or electrical wire. The fuse or wire is connected to the explosive by a blasting cap. The blasting cap generates a triggering explosion in the explosive. Blasting Cap: Blasting caps transfer the ignition from the fuse to the explosive, creating the explosion. At least one is required to set off an explosion, although where explosives are placed in close proximity to one another, explosions will trigger them. The surest way to make sure that the explosives all go off is to link them. Blasting caps come in two varieties, electric and non-electric, depending upon the method of ignition used for the explosion. Booby Trap Kit: This kit contains all the items (excluding explosives and blasting caps) for creating a simple booby trap. It consists of a spring-loaded electric pull-type detonator, attached to a hair-trigger pin. The pin is attached to a trip wire or cord (both included); when the wire is pulled the detonator is activated. Breaching Charge: This is a pre-made pyrotechnic rig designed for breaching standard doors or windows, used by those with only a rudimentary knowledge of demolitions. It consists of a metre-anda-half loop of detonator cord linking segments of plastic explosive (totalling 0.3 kg of explosive). The plastic explosives have adhesive surfaces and are taped to a wall, door or window. When triggered by an electric detonator and blasting cap (not included) they create an explosion which is directed inwards, blowing a hole or the door / window inwards. Breaching charges can be manufactured or modified by anyone with the right equipment and knowledge of explosives, in order to create explosions to breach armoured doors and windows. Detonator Cord: Also called primer cord, detonator cord appears to be a thin nylon rope, but actually contains a plastic explosive core. It is used to link chains of explosives, so that a single detonator will set off all charges simultaneously. Like plastic explosive, it requires another explosion to trigger it (e.g. a blasting cap). Due to it’s flexible shape it can be used to wrap around objects such as small pipe or trees. However, due to the thin layer of explosive it requires additional plastic explosive to supplement it’s power where the cutting of larger objects is required. 74 Millennium’s End Detonators: The detonator starts the ignition process and is one of the most important parts of the explosive kit. Unless the detonator is caught within the explosive area, they are re-usable. A detonator may be linked to the explosive by wire, or may be situated with the explosive and linked direct to a blasting cap. Electric Detonator: The oldest of the variations, consisting of a small hand crank and plunger. It is attached to electrical wire that transfers the electric current generated to the explosives. The user cranks the handle a few times and then pushes the plunger to start ignition. Instant Detonator: A combination between a detonator, a fuse and a blasting cap, and is typified by the M2A1 detonator. The detonator is embedded into the explosive and a T-ring is pulled. This ignites an eight second fuse that triggers the explosive. Radio Detonator: Remote-controlled, battery-powered devices that generate an electric current upon receipt of a radio signal. Some are supplied with their own transceiver; others may be used with a programmable hand transceiver. Timed Detonators: Adjustable, digital devices (such as the M1 Timer / Detonator), which can have a time delay set from 10 seconds to 48 hours. Upon the clock elapsing, an electric current is generated. Electrical Wire: This is a 100-metre spool of standard electrical wire used to carry ignition from the detonator to an electric blasting cap. Ignition is almost instantaneous. It can be used with any kind of detonator. Explosives: The broad principle of creating an explosion goes through four phases. These phases are equally applicable to self-contained pyrotechnics such as grenades and mines, as to custom-created explosions. This is particularly the case when a grenade or mine is used as a booby trap. The chain starts with the detonator or another device such as a pull-wire, attached to the igniter. The igniter lights the fuse or transfers an electric current through either detonator cord or electrical wire. The fuse or wire is connected to the explosive by a blasting cap, which generates a triggering explosion in the explosive. To generate an explosion requires each of the appropriate elements to be in place. Preparing pyrotechnics also requires certain tools, especially pliers and a knife, to shape and prepare the charges and link the elements in the chain. Should these not be available, the difficulty of the task increases. Dynamite / Gelignite: Dynamite is the common name for Trinitrotoluene (TNT), which is a yellow crystalline compound made by combining a porous substance (such as sawdust or wood pulp) with nitro-glycerine and an antacid such as calcium carbonate. Gelignite is similar to dynamite, being made with gelled nitro-glycerine, potassium nitrate and wood pulp / gun cotton, and is more commonly used underwater. Dynamite and similar nitrous explosives are not very stable. They are sensitive to heat, extremely flammable and in liquid forms are highly volatile (even shaking them can cause an explosion). However, they still remain in commercial use over a hundred years after their discovery, despite the use of plastic explosives. The explosive is typically detonated with a burning fuse, but can also be detonated by electric current. Dynamite comes in half-kilo sticks, which are yellow / brown in colour. It is not easy to smuggle (since it is hard and easily recognisable), but is generally commercially available. Similar explosives can also be manufactured (given the right materials and a suitable knowledge of chemistry!). Plastic Explosive: There are different kinds of plastic explosive in use around the world, each with a different trade name. The most common names in use are C4 (US), Semtex (a generic name for Eastern European explosives, particularly of Czech origin) and plastique. However, the basic characteristics of the explosive are pretty similar. There are also various explosives available commercially of similar power, under an assortment of trade names. In the USA and other countries, such explosives can be purchased legally upon production of suitable identification. However, in some cases it may prove possible to trace the sale of such explosives. The explosive has the consistency of putty, and can be cut, shaped or moulded by hand as required. It is very stable and can only be set off by another explosion in close proximity (it is said that it is so safe that you can actually eat it!). Plastic explosive usually comes in half-kilo blocks, which are grey in colour (but can in fact be any colour). Plastic explosive can also be moulded into shapes to disguise it (one story tells of a terrorist carrying it through customs disguised as the soles of his Chapter Two: Equipment 75 shoes). It can be detected by scent, and has a slight smell of almonds. To give an idea of the explosive’s power, half a kilo is enough to blast a 30cm square hole in 10 mm thick steel plate. Fuses: These are conventional fuses are ignited by either an igniter or a flame and are used to carry the ignition to the explosive, transferring with a normal (non-electric blasting cap). The fuse is covered with plastic and will burn underwater. Once ignited, detonation of the explosive can only be prevented by severing the fuse. The basic difference is the speed at which they burn: time fuse burns at 1cm per second (a 15 metre coil burns in 25 minutes), whilst instant fuse burns at 59 metres per second. Time fuse (such as M700 Time Fuse) comes in 15 metre coils. Instant fuse comes in 100 metre coils. Igniters: These igniters are used to ignite a fuse or can be placed directly into the explosive. The difference between them is that a pull igniter is a single direction igniter (it ignites when pulled), whilst pull / release igniters are bi-directional (they ignite when pulled or tension is released). Both igniters work underwater, and are usually triggered by removing the safety pin and pulling the ring. A pull igniter (such as the M60 Fuse Igniter) is typically used in simple booby traps. A pull / release igniter (such as the M4A1) can be used in more sophisticated booby traps, such as trip wires, detonating when pulled or cut. Simulators: A simulator is a device used in training to acclimatise troops by simulating the sound of combat. It can also be used to distract, create confusion or to lead the opposition into believing that they are under fire from another location / superior numbers. A simulator requires assembly with triggering devices such as a trip wire or a pull / release detonator. A radio detonator may also be used to trigger a simulator (see above). The various types of simulator are as follows: Booby Trap Simulator: Allows training in the installation and use of booby traps. The simulator itself is a cylinder about 10cm in length and 2cm in diameter. Ground Burst Simulator: Used to create battle noises and flashes during training. It produces a flash and loud report, and also a high-pitched whistle for 2-4 seconds. It is about 20cm in length and 5cm in diameter. Grenade Simulator: Similar to the ground burst simulator, but smaller and does not produce a whistling noise. Explosive Simulator: Used in training to resemble and kind of explosion, but most typically booby traps and land mines. Surface Trip Flare: This device resembles a hand grenade or anti-personnel mine. It is used to warn of infiltration into an area and is triggered by a spring / pressure fuse in the same way that a mine is. However, there is no damage inflicted; it propels an illuminating flare into the air, burning at 50,000 candlepower. Typically they are deployed like anti-personnel mines. However, they may also be used as signals or booby traps. Thunder Flash: Thunder flashes are individual sound and flash devices that can be used to distract or disorientate. They generate a smaller explosion than a stun grenade (a Nico Sound and Flash Grenade actually contains eight thunder flashes), but nevertheless still produce a powerful explosion. Trip Wire: Trip wire is fine plastic or sometimes metal wire for creating booby traps. It comes in 100 metre spools. 76 Millennium’s End Demolitions, Explosives and Pyrotechnics Item Cost ($US) Blasting Cap, Electric Cost (€EU) $12 Blasting Cap, Non-Electric €11 Cost ($AU) Cost (L&P) $15 $8 Weight (kg) Availability 0.10 kg L $12 €11 $15 $8 0.10 kg L Booby Trap Kit $150 €138 $192 $101 0.80 kg L Breaching Charge $960 €883 $1229 $643 0.45 kg L Detonator Cord $960 €883 $1229 $643 5.00 kg L Detonator, Electric $120 €108 $154 $80 0.50 kg L Detonator, Instant $90 €81 $115 $60 0.05 kg L Detonator, Radio $135 €124 $173 $90 0.30 kg L Detonator, Timed $135 €124 $173 $90 0.25 kg L Dynamite $30 €27 $38 $20 0.50 kg L Fuse, Instant $125 €115 $164 $84 3.00 kg L Fuse, Time $125 €115 $164 $84 3.00 kg L Gelignite $30 €27 $38 $20 0.50 kg L Igniter, Pull $30 €27 $38 $20 0.07 kg L Igniter, Pull / Release $45 €40 $58 $30 0.08 kg L Plastic Explosive $600 €552 $768 $402 0.50 kg X Plastic Explosive, Commercial $600 €552 $768 $402 0.50 kg L Simulator, Booby Trap $80 €72 $102 $54 0.10 kg L Simulator, Explosive $80 €72 $102 $54 0.10 kg L Simulator, Grenade $80 €72 $102 $54 0.10 kg L $110 €101 $141 $74 0.20 kg L Thunder Flash $50 €45 $64 $34 0.01 kg L Wire, Electrical $75 €69 $96 $50 5.00 kg Wire, Trip $10 €9 $13 $7 0.40 kg Simulator, Ground Burst Explosives Concussion Ratings Explosive Concussive Damage Mass (kg) Ammonium Nitrate 5 0.25 Black Powder 6 0.25 Blasting Cap 5 0.10 C-4 Plastic Explosive 15 0.25 Dynamite, 1 stick 10 0.22 Nitroglycerin 17 0.25 PETN 18 0.25 RDX 18 0.25 TNT 11 0.25 Chapter Two: Equipment 77 BODY ARMOR Body armor can—literally—be a life safer for a BlackEagle operative. Body armor comes in two basic types. Discrete armor that is designed to be worn under regular clothing, and Tactical armor that is designed to be worn above clothing. Most body armor is made out of Kevlar, and then this basic protection is upgraded with steel plates, ceramic inserts and other such stiffeners. All of these make body armor bulky, heavy and uncomfortable to wear. This is partially reflected in the speed penalties listed, but should also be covered by good role playing. Ballistic armour is rated generally against the National Institute of Justice (NIJ) Threat Standard. This rates the protective quality, classifying it as (in order, progressively more protection) I, IIA, II, IIIA, III or IV. The NIJ standard is recognised worldwide as the toughest standard by police and government agencies. As a general rule, the higher the armor class, the better protection it provides, but the heavier and less comfortable it is. Ballistic Vests: There are various kinds of ballistic vest pattern and configuration. However, the basic style is for panels of soft armour plate (SAP) ballistic nylon / Kevlar, with a removable cover. Most basic vests are available to protect to NIJ IIA, II and IIIA; NIJ I is considered largely an inadequate level of protection, and few manufacturers make vests to this standard. The protective rating of IIIA vests can be improved by adding hard armour plate (HAP). HAP is a ceramic plate inserted in a pocket on either the front or rear (or both) of the vest, increasing the protective rating to III or IV. Alternatively, anti-stab panels can be inserted, providing protection against puncture wounds. Vest covers are typically available in Woodland DPM, Desert DPM, black, white, blue and biscuit. Marine vests are also available in high visibility orange. All are made of flame-retardant fabric and are available in a female cut. Covert Undervest: This vest can be worn under a t-shirt without being immediately obvious as anything other than a vest. Covert Overvest: Although covert, this vets is worn externally as an outer garment. It is typically disguised as a quilted body-warmer, a lightweight rain jacket or even an executive waistcoat. Police Overvest: This is an overtly worn vest, as used typically by police units. There is also a panel at the front, which can be pulled down to protect the groin. Assault Overvest: This is an overt vest, typically worn by police SWAT units. It is essentially the same as a Police Overvest, except that it has additional collar and shoulder protection. It can be combined with a tactical vest system, enabling additional carrying pouches to be attached (see Carrying Equipment). Military Overvest: An overt vest for soldiers on active duty, it provides chest and shoulder protection (but not collar protection). Marine Overvest: The Marine Overvest combines a ballistic vest with a life jacket, and is intended for naval and coastguard units. The vest is designed to drain of water rapidly and has buoyancy panels built into the jacket, an attached whistle and a pocket for a strobe light. Combat Swimmer Vest: This is a military vest designed for immersion in water for extensive periods. The Kevlar cells are sealed to ensure that they are completely waterproof. Search Suit: This is a full-body ballistic suit, as used by demolitions experts or those involved in mine clearance. Whilst not overly heavy, it is bulky and prohibits rapid movement. It covers the arms, shoulders, chest, ribs, abdomen and legs. It is used with a full-face helmet (see Helmets). Vest Inserts: These are items for inserting inside vests or wearing over the vest to increase its armour capabilities. In all cases for ballistic inserts the maximum protection provided by the insert alone is NIJ IIIA. When combined with a IIIA vest the insert can provide level III or IV protection. Anti Stab Panels: These inserts provide additional protection against penetration from bladed weapons. Police patrol officers in situations commonly use them where they are less likely to encounter firearms. Groin Protector: A shaped Kevlar section to cover the abdomen and groin area, designed to be worn under clothing. 78 Millennium’s End Hard Armour Plate: This is a 250x300mm armour plate, inserted into the chest and / or back pocket of a ballistic vest. NIJ IV plates can withstand multiple strikes from rifle ammunition (tested against 7.62mm and 5.56mm calibres). A special Shotgun Plate is also available. Quick-Fit Plate Harness: This is a ceramic chest / back plate, designed to be fitted to provide additional protection to a vest without insert pockets. It provides level IIIA protection on its own, but when combined with a level IIIA vest will provide level III or IV protection. Trauma Packs: Even a ballistic strike on a vest that is successfully prevented from penetrating causes blunt trauma damage. Trauma packs are soft, padded inserts that can be inserted behind any soft armour system to reduce the blunt trauma. These generally reduce the impact by a factor of around two thirds. Upper Arm Protectors: Detachable upper arm protection, to be worn in combination with a ballistic vest. The protectors cover the biceps, triceps and deltoids with NIJ IIIA protection by attaching to the vest shoulder and elastic and velcro around the bicep. The addition of 125 x 200 mm rifle plates take protection levels to NIJ IV. Ballistic Helmets. There are a number of designs of ballistic helmet available. All helmets provide protection to NIJ level IIIA. They are available in different styles for different purposes. A waterproof cover can be attached to any of the helmet systems shown here, and is available in a number of DPM and plain patterns. All helmets have an impact liner to cushion against trauma, and have a four-point harness with chinstrap. Assault Helmet: This is a standard Kevlar helmet but with a wider cut to enable ear defenders and a gas mask to be worn underneath. Combat Helmet: This is a standard military combat helmet. Ballistic HALO Helmet: This is similar to the standard military combat helmet, but provides insulation for high altitude parachute jumps, and can accommodate two communications systems. Mine Clearance Helmet: The mine clearance helmet is worn with a Search Suit (see earlier), and has a clear, full-face visor. Rifle Protection: These are additional plates that can be added onto the front and rear of a standard ballistic helmet to provide protection to NIJ III. Riot Face Shield: This is a clear plastic visor that can be attached to any of the ballistic helmets to provide full-face protection from flying fragments. The shield provides fragmentation protection to a level equivalent to NIJ II. It comes with an elasticated fabric cover, which can be used to prevent glare off the visor when it is in the flipped up position. Other Ballistic Protection. Ballistic shields are items designed to provide ballistic protection, but which are not worn. Ballistic Blanket: Used for protecting areas from blast, the ballistic blanket is 1.3 x 1.8 metres in size and provides protection up to NIJ IIIA standard. Ballistic Clipboard: Originally designed for police at vehicle checkpoints in Northern Ireland, the ballistic clipboard is a normal clipboard, 390x310mm, made of hard ballistic nylon. Ballistic Shields: Used by police typically in riot situations, ballistic shields come in three sizes, small (0.56x0.51m, 2.6kg), medium (1.22x0.51m, 9.5kg) and large Body Armor Coverage (1.83x0.58m, 14kg). The medium and large shields have an armoured visibility panel. The large shield can additionally be Vest Available Up-gradable Protection Levels folded to 1.15m. Areas Protected Covert Under-vest IIA, II, IIIA No Shoulders and chest / ribs Covert Over-vest IIA, II, IIIA No Shoulders and chest / ribs Police Over-vest IIA, II, IIIA Yes Chest / ribs Assault Over-vest IIA, II, IIIA Yes Collar / neck, shoulders, chest / ribs and groin Military Over-vest IIA, II, IIIA Yes Shoulders and chest / ribs Marine Over-vest IIA, II, IIIA No Chest / ribs Combat Swimmer Vest IIA, II, IIIA Yes Shoulders and chest / ribs Chapter Two: Equipment 79 Body Armor Ratings Item Speed Zones Modifier Covered AV CN Armor Type Cost ($US) Cost (L&P) Weight (kg) Vests and Jackets Ballistic Raincoat, I 5 3-16,19 7 6 Flexible $950 $637 4.20 kg Ballistic Raincoat, IIA 6 3-16, 19 7 7 Flexible $1210 $810 4.60 kg Ballistic Suitvest, IIA 2 3-8 7 7 Flexible $600 $400 1.60 kg Ballistic Assault Overvest, II 6 3-8 7 7 Flexible $720 $482 2.90 kg Ballistic Assault Overvest, IIA 8 3-8 8 7 Flexible $790 $530 2.30 kg Ballistic Assault Overvest, IIIA 9 3-8 8 8 Flexible $870 $583 3.80 kg Ballistic Combat Swimmer Vest, II 6 3-11 7 7 Flexible $940 $640 2.35 kg Ballistic Combat Swimmer Vest, IIA 8 3-11 8 7 Flexible $1030 $690 2.00 kg Ballistic Combat Swimmer Vest, IIIA 9 3-11 8 8 Flexible $1130 $757 3.15 kg Ballistic Covert Overvest, II 4 3-11 7 7 Flexible $550 $369 1.80 kg Ballistic Covert Overvest, IIA 5 3-11 8 7 Flexible $600 $400 1.60 kg Ballistic Covert Overvest, IIIA 6 3-11 8 8 Flexible $650 $416 2.10 kg Ballistic Covert Undervest, II 2 3-8 7 7 Flexible $520 $348 1.60 kg Ballistic Covert Undervest, IIA 3 3-8 8 7 Flexible $620 $407 1.40 kg Ballistic Covert Undervest, IIIA 4 3-8 8 8 Flexible $710 $476 1.90 kg Ballistic Marine Overvest, II 6 3-11 7 7 Flexible $1150 $770 2.35 kg Ballistic Marine Overvest, IIA 8 3-11 8 7 Flexible $1230 $824 2.00 kg Ballistic Marine Overvest, IIIA 9 3-11 8 8 Flexible $1360 $911 3.12 kg Ballistic Military Overvest, II 6 3-11 7 7 Flexible $890 $596 1.80 kg Ballistic Military Overvest, IIA 8 3-11 8 7 Flexible $985 $660 1.60 kg Ballistic Military Overvest, IIIA 9 3-11 8 8 Flexible $1085 $727 3.15 kg Ballistic Police Overvest, II 6 3-11 7 7 Flexible $220 $148 1.80 kg Ballistic Police Overvest, IIA 8 3-11 8 7 Flexible $300 $200 1.60 kg Ballistic Police Overvest, IIIA 9 3-11 8 8 Flexible $375 $250 2.10 kg Ballistic Search Suit 10 3-21 8 8 Flexible $6000 $4000 10.95 kg Rigid $175 $117 0.11 kg Vest Upgrades Anti-Stab Panels (when used with Police / Assault / Military Overvest or Combat Swimmer Vest, only against attack with a bladed weapon) +1 * 4-5,7-8 Hard Armour Plate, III (when used with Police / Assault / Military Overvest or Combat Swimmer Vest) +1 * 4-5, 7-8 14 7 Rigid $250 $168 3.65 kg Hard Armour Plate, IV (when used with Police / Assault / Military Overvest or Combat Swimmer Vest) +1 * 4-5, 7-8 15 6 Rigid $430 $288 6.15 kg Shotgun Plate +1 * 4-5, 7-8 14 7 Rigid $270 $180 2.20 kg Trauma Pack +0 * 3-8 +0 * +2 * $30 $20 0.25 kg * In addition to that of the armor it is combined with. 80 Millennium’s End Shields Ballistic Blanket - 8 8 Flexible $1755 $1175 16.35 kg Ballistic Clipboard - 11 4 tvpRigid $150 $100 1.35 kg Ballistic Shield, Large - 12 4 Rigid $1855 $1242 14.00 kg Ballistic Shield, Medium - 12 4 Rigid $1540 $1032 9.50 kg Ballistic Shield, Small - 12 4 Rigid $1400 $938 2.60 kg Quick Fit Plate Harness, III (when combined with any vest, Class IIA or higher) - 4-5, 7-8 14 7 Rigid $380 $255 1.80 kg Quick Fit Plate Harness, IV (when combined with any vest, Class IIA or higher) - 4-5, 7-8 15 6 Rigid $430 $288 2.95 kg Ballistic Helmet, Assault - 1 11 4 Rigid $300 $200 1.50 kg Ballistic Helmet, Combat - 1 11 4 Rigid $300 $200 1.09 kg Ballistic Helmet, HALO - 1 11 4 Rigid $600 $400 1.45 kg Ballistic Helmet, Mine Clearance - 1-2 11 4 Rigid $180 $120 1.09 kg Rifle Protection (when combined with any Ballistic Helmet) - 1 14 7 Rigid $225 $151 0.05 kg Riot Face Shield (when combined with any Ballistic Helmet) - 2 10 3 Rigid $80 $54 0.07 kg Motorcycle Helmet - 1 6 2 Rigid $150 NA 1.40 kg Heavy Denim Jacket - 3-8, 12-15 1 1 flexible $100 NA 1.00 kg Heavy Leather Jacket - 3-8, 12-15 2 2 flexible $250 NA 2.50 kg Attachable Upgrades Helmets Other Armor Incidental Armor Table Total Value AV Total Value AV Cinderblock 14 11/3 Steel 20 ga. 6 4/2 Concrete 5cm 16 12/4 Steel 10ga. 8 6/2 Concrete 10cm 30 22/8 Steel 0.5cm 16 12/4 Pine 2.5cm 4 3/1 Steel 1cm 28 21/7 Pine 5cm 7 5/2 Steel 2cm 46 32/12 Pine 10cm 12 9/3 Glass, windows 1 1/0 Pine 20cm 20 15/5 Glass, laminate (auto) 8 6/2 Oak 2.5cm 6 4/2 Glass, windscreen (auto) 12 8/4 Oak 5cm 10 7/3 Glass, bulletproof 14 10/4 Oak 10cm 18 13/5 Oak 20cm 32 24/6 Armor Material Armor Material Chapter Two: Equipment 81 TACTICAL HARNESSES AND HOLSTERS Harnesses, holsters and vests are designed to conveniently carry a characters equipment. Load bearing equipment (LBE) is in common use with military forces around the world, although in recent years tactical vests have started to take over. A number of different styles of holsters are available for many different tactical situations. A discrete concealed holster is of more use in an urban situation, while in a tactical situation, a holster that allows for fast access to your weapon is of more importance. Holsters: There are almost as many kinds of holster as there are firearms, with a host of manufacturers supplying the military and civilian markets. Some are more suited to carrying weapons covertly, some for smaller back-up weapons, and others for simply carrying the weapon where overtly showing the gun is not a problem. Holsters come in different sizes for each weapon. Materials also vary with differing kinds of leather and synthetic materials being used. Many holsters are now made from Cordura (nylon) with foam padding, which serves to hold the weapon securely and comfortably and also to smooth the profile. The choice of holster is largely a matter of individual preference and the requirements of the environment in which the operative is working. The types generally available are as follows: Ankle holster: A small holster intended for carrying small calibre back-up weapons discretely. Not available for weapons above 15cm in length. Berns-Martin Triple Draw holster: A spring-loaded holster designed primarily for revolvers, intended to give the user added speed in the draw. Duty / Pancake holster: This is a typical law enforcement holster. The pistol is carried at the belt line but is secured in the holster with a thumb-break to prevent snatching. Hip holster: A standard military / uniformed police style holster for carrying large pistols overtly. The pistol is suspended from the belt. Horizontal shoulder holster: This is a variation on the vertical shoulder holster whereby the weapon is stored horizontally under the arm, for concealment and speed of draw. The bottom of the holster is fixed to the waistband with a strap and clip to enable a smooth and fast draw. Paddle holster: This is a standard holster for carrying a pistol semi-concealed—often favoured by plain-clothes police. The pistol is carried on the belt line with the butt raised above it, and the holster is adjustable in position. This keeps the pistol in a comfortable position, which is ideal for driving or for times when the weapon is frequently taken off. Spring clip holster: This is a slimmer version of the Berns-Martin, not quite as fast to draw from, but with better concealment. Suppressed pistol holster: Similar to the vertical shoulder holster, this enlarged version is worn over clothes and enables a pistol to be carried with the suppressor fitted. Tactical holster: This is intended for tactical situations where body armor or a jacket is worn. The pistol is strapped to the thigh as well as being suspended from the belt; this ensures that it is clear of all clothing and armor. Thunderwear holster: Developed for carrying a concealed pistol whilst wearing minimal clothing, the Thunderwear holster is a soft denim holster worn over the underwear (but underneath outer clothing). In the front are two pockets, one for the weapon and the other for a spare magazine. When sitting down the weapon fits comfortably between the legs. The holster does not prohibit rigorous activity, and is designed for the most comfortable, concealed carry. Vertical shoulder holster: A holster preferred by those for whom concealment is not a primary objective. The pistol is suspended vertically, with the butt upwards. Load Bearing Equipment (LBE): How troops carry their kit has changed markedly over the last couple of decades. There has been a gradual movement away from traditional web-gear towards the more modern assault vest systems. However, web gear is still in use in a great many militaries. LBE is a system of attaching carrying equipment to linked shoulder straps and a belt. It comes in a variety of patterns, which may be customized by the wearer according to individual taste, requirements and preference. The fundamental item is the utility belt, from which all items are either suspended or attached. Shoulder straps, an assortment of magazine and general-purpose pouches can be added for those needing to carry bulkier equipment. For those whose needs include carrying full survival gear (tent etc.) then a frame pack or a butt pack can be attached, and this has a quick-release catch for dropping in tactical situations. Magazine holders are specifically-designed carrying pouches for holding automatic and semi-automatic 82 Millennium’s End weapon magazines, as an alternative to LBE pouches or additional to them. As such, they come more or less specific to the size of the weapon’s magazine but are broadly divisible into pistol and rifle size. Other equipment can be attached to / suspended from LBE, including knife sheaths, pistol holsters, water bottles and first aid kits. Items comprising the LBE are as follows: Utility Belt: This is the basic belt onto which the LBE system of pouches is attached. Shoulder Straps: These are optional shoulder straps that attach to the utility belt, for attaching heavier equipment to the LBE system. Belt Pouch: (250x125x80mm) Capable of holding up to three rifle magazines and one grenade each, or other equipment. The grenade pockets are an integral part of the pouch. Shoulder Strap Chest Pouch: (200x80x60mm) Capable of holding up to three rifle magazines and one grenade each. Grenade Pouches: These are additional pouches for carrying grenades safely. Each pouch holds one grenade. Frame Pack: A military rucksack, specifically designed to be attached to the LBE, with a padded frame for ease of carrying. Butt Pack: A smaller pack attached to the LBE at the lower back. Pistol Magazine Holder: This holds two semi-automatic pistol magazines. There are two varieties: the first can be attached to a shoulder holster; the second may be either worn on a belt or an LBE utility belt. Up to two holders may be worn on a shoulder holster (one on the holster itself, and the other under the opposite arm), although they dramatically reduce how concealable it is. Rifle Magazine Holder: This holds four magazines, storing them flat, and can be attached to LBE gear across the chest or the back. Tactical Vests: Tactical vests are the latest evolution of LBE, and there is a wide variety available on the market. The key difference to LBE is that the tactical vest has most of the carrying system integral to it, with numerous pockets in a waistcoat-style array. Tactical vests are ideal for carrying numerous small items of equipment in a compact and practical way, and are better suited to operating in a tactical environment. They can be worn on their own or over body armour, and comes generally in navy, green, black or a variety of different DPM patterns. Vest systems are usually not interchangeable between manufacturers (unlike LBE). They feature a core assault vest, for which some manufacturers also make additional accessories that can be attached. Certain designs of tactical vest can however be combined with an LBE Utility Belt. Versions of tactical vests with integral body armour are available—these are covered within the section on body armour. Assault Vest: The core item to a tactical vest system, intended for carrying the most necessary kit in a tactical situation (magazines and grenades, as well as numerous small pockets). Magazine Pouch: Pouches designed to be attached to tactical vest systems. Each holds two pistol or rifle magazines. Grenade Pouch: This is as above for magazine pouches, but each holds one grenade. Radio Pouch: A pouch designed specifically for holding a hand transceiver. The transceiver is linked to a worn headset and microphone by a lead. Pack: This is a 30-litre pack that attached to the tactical vest system. Magazine Holder: As for LBE, except these are specifically designed for the tactical vest system. They are worn across the front or back. Flotation Vest: A specific assault vest intended for Marine Special Forces. It is basically the same as the assault vest (above), but additionally contains flotation panels. Aircrew Vest: Specifically intended for aircrew, this vest is designed to fit over rigid or flexible body armour, and also allow communications links and breathing equipment to be used comfortably. It also has an attachment for a helicopter winch. Chapter Two: Equipment 83 Holster Effects Holster Speed Perception Modifier Other effects Ankle Holster +5 Berns-Martin Triple Draw Holster -3 Duty Holster +1 Hip Holster +0 Horizontal Shoulder Holster +1 Paddle Holster +1 Spring Clip Holster -1 Supressed Pistol Holster +5 Not concealable, except under heavy outdoor clothing. Tactical Holster +0 Not concealable, except under heavy coat. Thunderwear Holster +3 Vertical Shoulder Holster +3 Coordination -25 roll to snatch from front or side; -10 from rear. -10 if <20cm in length -10 if <20cm in length Tactical Harnesses and Holsters Item Holster, Ankle Holster, Berns-Martin Triple-Draw Cost ($US) Cost (€EU) Cost ($AU) Cost (L&P) Weight $27 €25 $35 $18 0.15 kg $125 €115 $160 $84 0.30 kg Holster, Duty $59 €54 $76 $40 0.20 kg Holster, Hip $12 €11 $15 $8 0.20 kg Holster, Horizontal Shoulder $40 €37 $51 $27 0.22 kg Holster, Paddle $29 €27 $37 $19 0.15 kg Holster, Spring Clip $85 €78 $109 $57 0.25 kg Holster, Suppressed Pistol $45 €41 $58 $30 0.27 kg Holster, Tactical $57 €52 $73 $38 0.30 kg Holster, Thunderwear $65 €60 $83 $44 0.62 kg Holster, Vertical Shoulder $29 €27 $37 $19 0.22 kg LBE Belt Pouch $42 €39 $54 $28 0.05 kg LBE Butt Pack $70 €64 $90 $47 0.30 kg LBE Chest Pouch $42 €39 $54 $28 0.05 kg LBE Frame Pack $40 €37 $51 $27 0.50 kg LBE Grenade Pouch $20 €18 $26 $13 0.03 kg LBE Magazine Holder, Pistol $20 €18 $26 $13 0.02 kg LBE Magazine Holder, Rifle $35 €32 $45 $23 0.05 kg LBE Shoulder Straps $40 €37 $51 $27 0.05 kg LBE Utility Belt $85 €78 $109 $57 0.10 kg Tactical Vest Magazine Holder, Pistol $20 €18 $26 $13 0.02 kg Tactical Vest Magazine Holder, Rifle $35 €32 $45 $23 0.05 kg $45 €41 $58 $30 0.05 kg $100 €92 $128 $67 0.35 kg Tactical Vest Magazine Pouch Tactical Vest Pack Tactical Vest Radio Pouch $20 €18 $26 $13 0.05 kg Tactical Vest, Air Crew $160 €147 $205 $107 0.30 kg Tactical Vest, Assault $385 €354 $493 $258 0.45 kg Tactical Vest, Flotation $176 €161 $225 $118 0.50 kg $25 €23 $32 $17 0.03 kg Tactical Vest, Grenade Pouch 84 Millennium’s End Availability R U NAVIGATION AND SIGNALLING Distinct from the gear that characters need to survive in an at least tolerable manner in the wild, is the kit to aid them in moving around and finding / being found by others. This includes a range of kit from high technology gear like GPS receivers to one of the oldest signalling devices known to man, the heliograph. The distinction between this and the communicating devices is that these are not devices for exchanging written or spoken words. At the very best they can be used for Morse Code. Compasses: There are four different types of compass available. Analogue versions are generally liquid-filled (to give better balance to the arrow). Military Compass: This is a standard military compass, with phosphorescent points and letters, in a rugged case. It enables direction finding only. Silva Compass: A standard orienteering compass with a clear, plastic base, enabling direction finding and positioning / bearing. Electronic Compass: A simple version of a GPS unit, the electronic compass has features such as course memory, a back light, automatic route reversal and a course / distance clock. The rechargeable battery has a life of around 200 hours constant use. Button Compass: Designed principally as an escape and evasion tool for military forces and aircrew, this compass is just 10mm in diameter, small enough to be concealable internally. It is useful only for direction finding. Flare Launchers: As with much survival equipment, there are a number of flare launchers available on the market. Three commonly-available / used kinds of flare launcher are shown here: 15mm Flare Launcher: For firing 15mm signal flares, the flare launcher propels the flare approximately 60 metres vertically and burning at 35,000 candlepower, enabling the signal to be visible from up to 12 miles / 19 kilometers. The launcher is hand-sized, with a triple head that enables three flares to be loaded. Flares are available in red, green or white. Heckler and Koch Emergency Flare Launcher: This is a small and highly portable flare launcher made by one of the most renowned firearms manufacturers in the world. Only 9cm in length, it fires 19mm flares, which are available in red, green and white. The flares reach a height of about 66 metres. It can be cocked and fired in one hand. Heckler and Koch P2A1: The HK P2A1 is a conventional, single-shot break-open flare pistol, firing 26.5mm flares. Flares available include signal (coloured), illumination and parachute flares. The flares reach an altitude of 305 metres, with a burn time of 6 to 25 seconds. Flares: With the exception of hand flares, these are the signals for use in the flare launchers shown above. 15mm Flares: These are for use in standard 15mm launchers. They are available in red, green, white, and yellow. HK 19mm Flares: Designed to be fired from the HK EFL. They are available in green, red and white. HK 26.5mm Flares: These are for use in the HK P2A1 launcher. They are available in green, red or white. Hand Flares: Standard highway flares for marking a route for others to follow or avoid. The flare is 200mm long with a 15mm diameter and is activated by unscrewing the cap and striking the fuse on an abrasive surface (like a match). Each flare burns for approximately 20 minutes. They also work under water, with a reduced burn time. GPS Devices: GPS devices are satellite navigational equipment, which enable the user to identify their exact position on the planet. There are currently two systems: (i) the American Global Positioning System (GPS), a network of 12 navigational satellites, and (ii) the Russian Global Navigation Satellite System (GLONASS). A third system (the European GALILEO system) is due to come online in 2008. From any point on the planet it is possible to be within line of sight of on average eight satellites. Through triangulation, this allows you to establish your precise position (depending on the accuracy of the unit and Chapter Two: Equipment 85 fix obtained). GPS units are increasingly common and a wide variety are now available. The main types are shown below; specialist marine and aviation versions are also available, but have highly specific uses. Military GPS Receiver: Military GPS units are far more rugged than civilian versions, able to withstand submersion in water, and functioning in temperatures as low as -20°C and humidity as high as 100%. They are also far more accurate (generally to within a metre or less). It typically takes less than 90 seconds to obtain a first fix, and less than 60 seconds thereafter. The unit can store details of waypoints, and up to 25 user-definable reversible routes. It can run for up to 27 hours using a Lithium battery, or ten hours using eight conventional AA batteries. Recreational GPS Receiver: Designed principally for walkers, hikers, campers and others who have a recreational use for GPS, this unit is lighter in weight and less rugged than military models. It does not feature radio direction finding, or have a targeting interface, but otherwise has similar features and functions to the military model described above. Positioning is accurate to within between three and fifteen metres—adequate for recreational use. The unit comes with a mounting bracket with suction cups to attach to the windscreen of a car, and a power cable with cigarette lighter attachment. It can also be connected to a Personal Digital Assistant to provide better map information. Maps of North America (including cities) are preloaded; further maps can be downloaded from the Internet, for which a data cable is provided. Vehicle GPS System: Vehicle GPS systems are a completely different type of unit. They use satellite navigation predominantly at street level, and are generally systems that are integral to the dashboard of the vehicle (many are integral within and load data through the car CD player). The unit shows the vehicle’s location on a moving map, along with points of interest to the motorist or tourist (hotels, banks, petrol stations etc.). The main function of the unit is to calculate fastest routes and give spoken directions to the driver whilst driving. Map data is provided annually by the manufacturer on CDs. Versions are also available showing the locations of all fixed speed traps (speed cameras) in a country. Casio Protrek GPS Watch: This device from Casio is aimed at the market for backpackers and outdoor types who use the Global Positioning System to track their location. It is a rather bulky digital wrist- watch, which while it has all the standard features of a digital watch, additionally has a GPS receiver built in. It can mark the wearer’s location, either by the second on in an on-demand fix, give landmark points and has a route memory. Heliograph: Otherwise known simply as a signalling mirror, the heliograph is made of steel (to prevent breakage) and is 100x75 mm in size. With good visibility on a clear, sunny day, it can be seen at distances up to 30 km / 18.5 miles. Strobe Lights: Intended for signalling at night, the strobe light projects a pulsating high-intensity blue light, which is visible for many miles. Where it is important that the light not be visible to the naked eye, the light comes with an infrared lens cover, which can be seen through standard infrared imaging equipment. Hand Strobe Light: This version is similar to a small torch, approximately 150mm in length and 20mm in diameter, intended for hand signalling. Helmet Strobe Light: This is a military specification strobe light such as the SDU-5E or MS-2000(M). It is very rugged, flat in configuration (50 x 90 x 25 mm) and has blue and infrared covers and can be attached to the various types of aircrew and naval helmets to assist with search and rescue. The unit runs on two AA batteries. Whistle: Important for communicating between team members where radios are not available, and also useful for locating individuals in a search and rescue operation, the whistle has a range of up to 1km / 0.75 miles on a clear, still day. There is always a whistle attached to a life preserver. 86 Millennium’s End Navigation and Signalling Equipment Item Compass, Button Cost ($US) Cost (EU) Cost ($AU) Cost (L&P) Weight (kg) Availability $3 €3 $4 $2 0.01 kg $135 € 124 $173 $90 0.05 kg Compass, Military $30 € 28 $38 $20 0.02 kg Compass, Silva $20 € 18 $26 $13 0.02 kg Flare Launcher, 15mm $41 € 38 $52 $27 0.25 kg Flare Launcher, HK EFL $80 € 74 $102 $54 0.22 kg $100 € 92 $128 $67 0.52 kg Flare, 15mm Signal $14 € 13 $18 $9 0.10 kg Flare, Hand $20 € 18 $26 $13 0.55 kg Flares, HK 19mm $25 € 23 $32 $17 0.15 kg Flares, HK 26.5mm $30 € 28 $38 $20 0.17 kg Flares, HK 26.5mm Parachute $30 € 28 $38 $20 0.17 kg Flares, HK 26.5mm Signal $30 € 28 $38 $20 0.17 kg GPS Receiver, Military $400 € 368 $512 $268 0.20 kg GPS Receiver, Recreational $275 € 253 $352 $184 0.20 kg $1,600 € 1,472 $2,048 $1,072 0.60 kg $500 € 460 $640 $335 0.05 kg $30 € 28 $38 $20 0.10 kg $150 € 138 $192 $101 0.11 kg $45 € 41 $58 $30 0.46 kg $4 €4 $5 $3 0.00 kg Compass, Electronic Flare Launcher, HK P2A1 GPS System, Vehicle GPS, Casio Protrek Watch Heliograph Strobe Light, Hand Strobe Light, Helmet Whistle Chapter Two: Equipment 87 WILDERNESS SURVIVAL AND OUTDOOR GEAR Survival gear is usually the first item of kit that an operative drops when the situation ‘goes tactical’. However, it’s important to remember that giving adequate thought to what kit is required can be an important aspect of making an arduous and challenging environment tolerable. Key things to pay attention to around survival kit are what is carried and where it is carried. Essentials should be either worn or part of the ‘belt kit’ (the lightest load that an operative will carry. Non-essentials are anything that will not be needed outside of the next six hours or so, and these can be carried in the rucksack, so that they can be dropped if things get a little desperate. Boots in action Inappropriate footwear can lead to all sorts of minor problems that can then turn into major issues. Bear these in mind when role-playing such situations. Trench foot may seem like an anachronism but is a realistic danger where the feet are enclosed and cold / wet for long periods of time. Wet boots need to be dried regularly, and bear in mind that leather does not dry quickly. And don’t forget the issue of grip. Where characters attempt actions such as sprinting across a terrazzo floor in combat boots, carrying equipment, it is not unrealistic or unfair to ask players to make appropriate Agility rolls, modified by their footwear and the conditions. The Endurance secondary attribute determines how long a character can walk. Suffering from problems with inadequate or problematic footwear should cause characters to make premature rolls against their Endurance (i.e. before they would normally have to if they were burdened) or make such rolls at a penalty, according to GM discretion. 88 Balaclavas: A balaclava is an extremely practical item of clothing for cold weather, but is also favoured by criminals and law enforcement / military agencies alike for protecting anonymity (as well as adding to the psychological factor). Two types are available: the standard woollen ski balaclava, intended predominantly for keeping the head and face warm in extremely cold weather, and the Nomex balaclava (used by anti-terrorist units). Both offer protection against cold weather, but the Nomex version less so. However, it does have the advantage that it also provides limited protection against flames and heat. Batteries: These are generic sized batteries for use in standard portable equipment. It is always sensible to carry a few spares as a contingency. Most batteries available have an indicator of remaining strength (operated by pressing the finger against a button at the top and bottom). A distinction should be made between these batteries and the specialised rechargeable batteries used in equipment such as mobile phones, video cameras, etc. Specialised batteries are specific to the item of equipment used. Batteries lose their charge if they get cold, and they need to be kept inside clothing and close to the body in cold temperature. Each of the versions shown below is available in a rechargeable model, although rechargeable versions generally do not last as long. Battery costs and weights are per cell. A battery charger for charging rechargeable batteries is available as either a standard plug-in or vehicle cigarette lighter socket version. Boots: No matter what they say about armies marching on their stomachs, the physiological fact is that it’s the feet that do the walking. Choice of appropriate footwear for a combat mission can be essential. It is also important that characters are able to stay on their feet at crucial times, and provide protection against the elements to their feet. Equally, an inappropriate choice can lead to unnecessary noise when stealth is essential. Canvas Jungle Boot: This is a high, lightweight canvas boot with a rubber sole. It is intended for survival use in warmer and wetter climates where the feet need to breathe if possible, and the boots require good drainage. Combat Boot: A standard, hard plastic soled leather boot. This is good for all-purpose use, and offers limited protection against water penetration. Rubber Boot: This is a soft-soled boot with flexible uppers. It is intended for increased agility and grip, and is ideal for short assault actions, but not survival use. Safety Boot: Similar to the combat boot, this boot additionally offers metal toecaps and / or metal sole plates, to protect the vulnerable areas of the feet. Thermal Boot: Another variation on the basic combat boot, the thermal boot incorporates a man-made thermal lining that offers protection in temperatures down to -25ºC. Camouflage Compact: This is a small, flat plastic case containing a mirror in the lid and four blocks of grease paint in camouflage colours. It is an essential part of individual camouflage, applying the paint to the face and hands, enabling the individual to blend into their background. One pack contains ten applications for face and hands. Chemical Light-Stick: This is a plastic tube, usually between twelve and fifteen centimetres long. Bending the tube, which makes it glow, activates it. The light lasts for about six hours and is available in a variety of colours, including a version that emits infrared light only. It is also available in a long-lasting (12 hour) version. Millennium’s End Cordless Compressor: This briefcase-sized rechargeable compressor is for inflating car tyres or other inflatable equipment speedily up to 100 psi. It includes a built-in work light, a pressure gauge, a selection of adaptors and a carrying handle. It can be recharged at a conventional socket or via a 12 volt vehicle socket (such as a cigarette lighter). Fatigues: Military style uniform / working dress, made of hardwearing material. The distinction between fatigues and ordinary clothing is that fatigues are made of harder-wearing material, and have numerous pockets, attaching loops, etc. There are a vast range of different patterns and styles of fatigues available. Each nation’s military has it’s own pattern of disruptive pattern material (called DPM hereafter— ‘camouflage’), as well as working dress, but in essence they are broadly similar and differences are a matter of personal preference. Fatigues consist primarily of a cap or beret, jacket / smock, shirt, t-shirt, trousers, belt, underwear, and boots. Equatorial: The equivalent of British Army Numbers 7 and 9 dress: a wide-brimmed or floppy hat, lightweight loose-fitting trousers, canvas and rubber boots, loose-fitting long-sleeved shirt and jacket, with t-shirt or vest. Temperate: The equivalent of British Army Numbers 2, 8 and 14 dress: as the basic fatigues above. Temperate Coveralls: The equivalent of British Army Number 12 dress: overalls, flameresistant coveralls, etc. over the standard temperate fatigues. Cool Temperate: The equivalent of British Army Number 13 dress, adding a sweater to the temperate fatigues. Cold Weather: The same as cool temperate fatigues, with thermal inserts for the jacket, woolly hat, thermal gloves (see above) fleece lined boots, and thermal underwear. Snow Coveralls: This is a white jacket, trousers and over-shoes, worn over cold weather fatigues to provide camouflage against snow. Snow coveralls are typically made of Gore-Tex, a water-resistant but breathable fabric. Nomex Assault Suit: This is a loose-fitting assault suit is used commonly by special forces antiterrorist units and police SWAT specialists in tactical situations. It is similar to a standard jump suit and is worn over light clothing, but has additional pockets for storing equipment, and a hood. The ankles and cuffs are elasticated. Flashlights: There are broadly three kinds of quality flashlight of use to characters: Mag-Lite, marine and military flashlights. For general use, Mag-Lite flashlights are preferred, due to their ruggedness, precision manufacturing and power. The larger versions also double as an effective club if required. Camouflage Compact in action When used as part of an overall scheme of camouflage (e.g. a ghillie suit and attached foliage etc.), this allows an individual to attempt a Hiding \ Concealment skill roll. If successful, this will result in penalties to anyone attempting to observe them whilst they are static or moving slowly. Fatigues in action Failure to have the correct clothing can lead to penalties to Survival skill rolls in adverse weather, at the GM’s discretion. It can also lead to fatigue, which might prevent characters pushing themselves beyond their limits, especially when carrying too much gear. Additionally, inappropriate colour clothing can lead to either penalties when Hiding or bonuses to enemy Perception skill rolls. Add 25% to the prices shown where fatigues are required in unusual, uncommon or highly specific patterns. Mag-Lite Flashlights: There is a broad range of flashlights available, ranging from key-ring size to full size. All Mag-Lite flashlights feature an adjustable beam and have a spare bulb in the tail. The most popular kinds are dealt with here. The AA Mini-Mag-Lite is a pocket light, is 145mm long and requires two AA cells. The Mag Charger is a full size light, requiring 4 D Cells (rechargeable) and is 315mm long. The cells last for 1.5 hours of continuous use and produce a beam 800-metres wide. The Standard Mag-Lite flashlights are 2 to 4 cell (C or D) and vary in length between 225mm and 370mm. The most commonly used light is the 2C. Mag-Lite Accessories: Mag-Lite also produce a belt holder for the larger lights (consisting of a loop through which the light is suspended). A strobe attachment can also be purchased (called a BadgeLite), which screws into the base of the light and is a strobe pulsating at 140 times per minute. It is available in blue, green, amber, red or clear. Marine Flashlight: Similar to a large hand lamp, this light is waterproofs with a rubberised coating to resist corrosion, and has a button to enable Morse signalling. Small Military Flashlight: The standard infantryman’s hand lamp, some prefer this flashlight to the Mag-Lite torches, since although it is not adjustable, it can be clipped onto web gear or a helmet band, freeing the hands for other purposes. The right clothes for the job BlackEagle has a policy that operatives engaged in non-paramilitary operations (such as investigations and close protection duty) should not wear cammoflaged clothing. This is to prevent the operatives from being classed as combatants with the accompanying legal duties. In effect, operatives performing these duties should wear either Flint and Steel: The most basic means of making a fire in any conditions, the flint and steel includes civilian clothing, or plain a small magnesium bar, which assists greatly in igniting kindling. unadorned fatigues. Gaiters: Gaiters are a covering for the lower leg and ankle, sealing the gap between the trouser leg and the boot. This is important in all climates, preventing or reducing the intrusion of solids into the foot and leg areas. Gaiters protect from sand and grit in boot and insects and leeches on legs. They cannot however Chapter Two: Equipment 89 Ghillie Suit & Blanket in action When used as part of an overall scheme of camouflage (e.g. with camouflage paint applied to the face and hands, and attached foliage etc.), this allows an individual to attempt a Hiding/ Concealment skill roll. If successful, this will result in penalties to anyone attempting to observe them whilst they are static or moving slowly. If the wearer is in the vicinity of a fire or incendiary explosion, the suit may catch fire. In such cases, the GM should require an Agility roll to shed the suit before any damage is taken. This roll should be modified by the wearer’s stance and the amount of equipment carried. prevent the intrusion of water into boots in cases where the feet are constantly immersed in water (such as in jungle climates) Gas Camping Stove, Small: A small butane gas stove, suitable for cooking whilst camping. It requires a butane gas cylinder for power. One cylinder will operate for three hours at maximum power or seven hours at minimum power. The cartridge is self-sealing, enabling it to be removed from the stove. Ghillie Suit / Blanket: This is a complex overall-type garment, made of rags and burlap sewn into place on a grid / matrix of a Nomex flight suit. It is worn over DPM fatigues and with attachments of foliage to disrupt the outline of the body and make it indistinguishable from the background. Obviously, this is only useful in environments where there is some matching foliage as part of the background camouflage (i.e. it is difficult to pretend to be a bush in the middle of a snow covered field!). It includes a body suit and a mesh helmet / head cover. It is particularly used for covert sniping operations. The ghillie blanket is basically the same as the suit, except in a blanket shape (3 x 3 metres), and is draped over equipment. Ghillie suits are intended for use in cool-temperate forest, since one of their main disadvantages is that they can get hot if worn for prolonged periods. They are also heavy and a considerable fire hazard. Insect Repellent: Insect repellent is essential for wilderness travel in most warm, humid or low-lying areas. One stick will last for approximately two weeks (applying four times a day). Whilst some special forces may shun the use of items that alter your personal scent, using insect repellent is an essential basic comfort. Insignia and Logos: Insignia or logos can be added to any uniform or casual clothing in order to increase authenticity, or enable impersonation of corporate personnel or officials. Where such insignia are uncommon, it should be borne in mind that the person producing the insignia must be able to see what they are copying. Additionally, some insignia may be rare or difficult to obtain. The types of insignia and logos commonly used include: Rank / Name Tag / Unit / Qualification: These are tags and flashes denoting the military unit to which the person belongs, their rank, etc. These may also show specialist qualifications (such as parachutist jump wings or pilot flight wings). Company / Corporate Logo: Displaying the company for whom the individual works. Blood Type: Blood type patches are Velcro patches for attaching to a uniform in combat (to speed identification). These are often attached to the boots. Retroflective Tape: Special Velcro patches of tape that is visible under visible and IR light, only in the direction from which the light originates (there is a low scatter of reflected beams). It is used to identify members of your team, especially in dark / nigh combat situations. Jerry Cans: Jerry cans are a useful means of transporting large volumes of liquid (usually fuel or water). There are four sizes commonly used: five-litre (plastic), 25 litre (plastic or metal) and 50 litre (plastic). Each has a robust top and a detachable nozzle to aid with pouring. Weights listed are as empty; as a rough guide, add 1kg per litre of liquid. Matches: A box of 50 wind and waterproof matches, sealed in protective varnish. Each burns for approximately 12 seconds. Overboots and Mukluks: Overboots are a covering for mountaineering boots, intended to protect against penetration by snow. They are made of a 5mm layer of neoprene (the same waterproof material used for SCUBA suits), lined with towelling or fleece. They completely cover the boot and come up to the mid-calf, negating the need for gaiters. They are intended to be worn with either crampons or snowshoes, and protect against both the cold and wet. Mukluks are boot coverings similar to overboots, based on the traditional Eskimo foot protection. They are made of lightweight, flexible, waterproof material (such as nylon), with a rugged rubber sole. They have a tie-cord at the top, acting in a similar way to gaiters, and prevent snow getting to the feet, whilst also reducing the chances of trench foot. Parachute Cord: Although principally designed for attaching parachutes to the harness, para cord is also a useful piece of survival equipment. It is lightweight, very strong and can be used for making shelters, attaching equipment and so on. Details are shown for a 10-metre length. Parkas: A parka is a high quality weatherproof three-quarter-length jacket for those who either work 90 Millennium’s End outside or elect to go outside in all weathers. The jacket can be buttoned and zipped closed for protection from wind and rain, and also has a number of large pockets. A parka can be worn over cold weather fatigues. All Weather: Designed for use in temperate and rainy climates. Made of Gore-Tex (a breathable fabric that is water-proof). The jacket has a quilted lining that can be removed in warmer weather, but is required when the temperature is between 15ºC and -10ºC. Arctic: Designed for use in the coldest climates. The exterior is made of waterproof polyester, with a heavy quilted lining and a fleece-lined hood. Additionally, the sleeves have elasticated cuffs to reduce heat loss. It is intended for use when the temperature is between 0ºC and -30ºC. Gore-Tex Trousers: These high quality waterproof over-trousers are elasticated at the waist and cuffs. There is also a zip from the ankle to the knee. High Visibility: Intended for use where it is important that the wearer is seen, this version is a combination of the all-weather and arctic parkas, with a waterproof polyester exterior and a detachable quilted lining. It is intended for use when the temperature is between 10ºC and 10ºC. The hood is detachable (since workers requiring high-visibility clothing often work in an environment where hearing is imperative and wearing a hood is unsafe). Poncho: A lightweight nylon cape with a hood, designed as a lighter alternative for troops to wearing The Poncho in action a parka, where protection against the cold is not important. The poncho normally comes in olive drab or A poncho can be useful in equatorial and temperate DPM. climates for protection Rations: Ration packs are available commercially or as military issue, but they share the principal of against the rain, preventing packing as much nutritional content into as small a space as possible. Unlike its military counterpart, equipment and clothing the MRE (‘Meal, Ready to Eat’, also known as ‘Meals Rejected by Ethiopians’ and three lies in one) the from getting too wet. Its focus of the civilian rat pack is on high calorie, ready food, to maintain morale in the wilderness. The main disadvantage is that it inhibits quiet movement. pack is contained in a light cardboard box 20x12x12cm in size. Operatives attempting to Anti-Diarrhoea Tablets: Important when you have consumed water that hasn’t Creep whilst wearing a been purified or when your culinary skills fail you. Whilst the effects of this may be less in poncho should suffer a environments where the water is purer (such as mountain environments), this is an essential item penalty. The extent of this depends on how heavy the in areas such as jungle. Electrolyte Drink Sachets: The body quickly uses vital supplies of minerals and nutrients rainfall is and any other whilst in the wilderness, and it is essential that these be replaced regularly through liquid intake. conditions (such as wind) These sachets are of electrolyte / isotonic drinks such as Gatorade, Lucozade or Isosport and can that might impair the ability be dissolved in drinkable water to replace these minerals. The price is for a pack of 20 sachets. of others to hear them. Ration Pack: A standard ration pack contains food for one person for 24 hours, packaged in one carton. A typical pack can be assumed to contain instant black or white coffee or tea (4 sachets), Sugar (8 sachets), chocolate bar, Kendal mint cake (2 bars), ready meals (3 – foilwrapped or in a ring-pull tin, which is pre-cooked and can be eaten hot or cold), matches (as above), solid fuel tablets (3), meat stock cubes (4 - useful for flavouring foraged food or making hot drinks). Water Purification Tablets: No water in the wilderness can assumed to be immediately drinkable, and whilst water purification tablets don’t leave the water palatable (it invariably tastes slightly of chlorine), they do leave it safe for cooking and drinking. Rechargeable Lantern: This lantern is a multi-purpose work light, 300mm in length, with a carrying / hanging handle at the top. It has twin fluorescent tubes providing the main light source, but also has a (white light) spotlight, and flashing red and amber lights. It contains two rechargeable D cells, which can be recharged in the lanterns whilst it is connected to the mains. Shamag: The traditional Middle-Eastern headdress, the shamag is ideal for the conditions of the region. Essentially a long head cloth, wound around the head, it provides protection from the sun, wind and cold, and can be pulled up over the face to protect against airborne particles such as sand in windy conditions. Sleeping Bags: Required for temperate and colder climes, there are two basic types: standard and arctic. Both types have a hood to protect from the elements and are designed to accommodate a fully clothed occupant. They are also tapered towards the feet to reduce the overall weight. Arctic sleeping bags have an inner lining for added warmth, and are suitable in temperatures as low as –30ºC. Chapter Two: Equipment 91 Sleeping Bags in action Although basically a morale (and therefore roleplaying) issue, in certain circumstances it is not unfair to request that characters make Survival skill rolls if sleeping without any means of keeping themselves warm. This is entirely at the GM’s discretion. Snow Shoes in action Snowshoes enable the wearer to maintain a walking rate of 75% of normal speed in freshly fallen or loose snow. Without the snowshoes they would be reduced to 25% of their normal speed. Sunglasses in action In certain circumstances (e.g. driving into the sun when the road is wet, or flying into the sun) vision can be substantially impaired. GMs may wish to assign penalties in such circumstances, unless characters are wearing appropriate eyewear. Of course, these glasses have no effect in reducing the glare from short and particularly bright lights (e.g. stun grenades or explosions). Snow Shoes: These are lightweight magnesium snowshoes, ideal for walking on fresh or loose snow without sinking in. They work simply on the principle of distributing the wearer’s weight across a broader area. Sports Wrist Watch: Intended for sports and outdoor use, various models are available by manufacturers such as Tag Heuer, Rolex, G-Shock, Seiko, Casio, Camel, Adidas and other companies. All are precision timepieces, with features including waterproofing, shock proofing, rotating bezel for time calculation and luminous features for night / low light use. Some are entirely analogue, whilst others also include a digital watch with features such as a stopwatch. Sunglasses: These are high quality sunglasses, such as Ray Ban by Bausch and Lomb. The lenses dramatically reduce reflection and glare, as well as shielding the eyes from harmful ultra-violet radiation. They are available in a wide variety of styles. Tents: Tents vary according to the size required. All versions supplied by L&P are made of lightweight, sealed nylon, which provides good protection from water. The key differences between the different types of tent are the sizes and weights, depending upon how many people they are intended to be occupied by. Whilst these tents do provide good shelter in temperate and cool temperate conditions, they are not suitable for operations in jungle (too wet and cannot camp on the floor) or mountain / arctic conditions (where the wind may be too extreme for the tent to remain anchored). Water Bottles: Even where water supplies are plentiful, you still need water bottles to carry clean water. Water Bottle, Small or Large: These flasks are made of heavy duty plastic, which is virtually unbreakable. They come in two standard sizes: small (0.5 litre) and large (1 litre). They also come in a variety of colours, including matt olive or black. The weights given below are for empty bottles (remember that 1 litre of water weighs 1kg). Camelbak Hydration System: CamelBak hydration systems are an innovative way of carrying drinking water. The water is stored in a flexible, Cordura (nylon) container that is worn over the shoulders. The water vessel is therefore flatter and easier to carry because the load is dispersed. The wearer is able to drink cool water from a tube, without removing the CamelBak system. It can also be refilled, without taking it off. There is a bleed off valve that allows air to be removed from the CamelBak, removing the ‘sloshing’ noise that a part filled canteen creates. The system is becoming so popular with soldiers, that to see a canteen is becoming increasingly rare. There are many different kinds of CamelBak system, ranging from the ‘PakTeen’ (1.5-litre, belt-kit bottle), through to the ‘Viper’ (3.1 litre bottle, with side pockets. They are available in an assortment of colours, from traditional black, olive, woodland DPM and desert DPM, right through to high-visibility colours (orange and lime green). A selection of the most common types requested by operatives are listed here. Waterproof Map Case: Made of woven nylon, with a clear plastic inner, this map case completely protects maps from the vagaries of the elements. It can be rolled up for easy storage. Wind-proof Lighters: There are many different makes of wind-proof lighters, fuelled by either butane gas or naphtha (a petroleum distillate). The most popular and reliable petrol lighters are the Zippo and Ronson lighters, and there are a thousand and one piezo-electric gas lighters available. The key difference between a petrol and gas wind-proof lighter is that the petrol version produces a flame, whilst the gas version uses a powered gas jet to super-heat the material into combustion. 92 Millennium’s End Fatigue Plain (Khaki, Olive, Black or White) Types Woodland DPM Desert DPM Jungle DPM ü ü Urban DPM Equatorial ü Temperate ü ü Temperate Coveralls ü ü ü Cool Temperate ü ü ü Cold Weather ü Snow Coveralls ü Nomex Assault Suit ü ü ü ü ü Wilderness Survival and Outdoor Equipment Item Cost ($US) Cost (EU) Cost ($AU) Cost (L&P) Weight (kg) Availability Balaclava, Nomex $45 € 41 $58 $30 0.10 kg Balaclava, Ski $35 € 32 $45 $23 0.10 kg Battery Charger $16 € 15 $20 $11 0.10 kg Battery, 9-volt $1 €1 $2 $1 0.09 kg Battery, AA $1 €1 $1 $1 0.06 kg Battery, AAA $1 €1 $1 $0 0.03 kg Battery, C $1 €1 $1 $1 0.10 kg Battery, D $1 €1 $2 $1 0.11 kg $105 € 97 $134 $70 1.52 kg Boots, Jungle $75 € 69 $96 $50 0.85 kg Boots, Rubber $113 € 104 $145 $76 1.20 kg Boots, Safety $68 € 63 $87 $46 1.65 kg $180 € 166 $230 $121 2.00 kg Camouflage Compact $18 € 17 $23 $12 0.02 kg Chemical Lightstick $18 € 17 $23 $12 0.10 kg Cordless Compressor $65 € 60 $83 $44 6.50 kg Fatigues, Cold Weather Plain $263 € 242 $337 $176 6.30 kg Fatigues, Cold Weather Urban DPM $263 € 242 $337 $176 6.30 kg Fatigues, Cool Temperate Plain $165 € 152 $211 $111 4.30 kg Fatigues, Cool Temperate Urban DPM $165 € 152 $211 $111 4.30 kg Fatigues, Cool Temperate Woodland DPM $165 € 152 $211 $111 4.30 kg Fatigues, Equatorial Desert DPM $158 € 145 $202 $106 2.80 kg Fatigues, Equatorial Jungle DPM $158 € 145 $202 $106 2.80 kg Fatigues, Equatorial Plain $158 € 145 $202 $106 2.80 kg Fatigues, Nomex Assault Suit $250 € 230 $320 $168 1.60 kg Fatigues, Snow Coveralls $113 € 104 $145 $76 1.71 kg Fatigues, Temperate Coveralls Plain $113 € 104 $145 $76 1.71 kg Fatigues, Temperate Coveralls Urban DPM $113 € 104 $145 $76 1.71 kg Boots, Combat Boots, Thermal Chapter Two: Equipment 93 Fatigues, Temperate Coveralls Woodland DPM $113 € 104 $145 $76 1.71 kg Fatigues, Temperate Desert DPM $165 € 152 $211 $111 4.30 kg Fatigues, Temperate Plain $165 € 152 $211 $111 4.30 kg Fatigues, Temperate Urban DPM $165 € 152 $211 $111 4.30 kg Fatigues, Temperate Woodland DPM $165 € 152 $211 $111 4.30 kg Flashlight, Mag Charger $185 € 170 $237 $124 0.90 kg Flashlight, MagLite 2C $27 € 25 $35 $18 0.60 kg Flashlight, MagLite 2D $38 € 35 $49 $25 0.75 kg Flashlight, MagLite 3C $38 € 35 $49 $25 0.75 kg Flashlight, MagLite 3D $44 € 40 $56 $29 1.00 kg Flashlight, MagLite 4C $50 € 46 $64 $34 1.00 kg Flashlight, MagLite 4D $55 € 51 $70 $37 1.25 kg Flashlight, MagLite AA $16 € 15 $20 $11 0.20 kg Flashlight, Marine $55 € 51 $70 $37 0.75 kg Flashlight, Small Military $20 € 18 $26 $13 0.20 kg MagLite Belt Holder $10 €9 $13 $7 0.02 kg BadgeLite $75 € 69 $96 $50 0.01 kg Flint and Steel $25 € 23 $32 $17 0.05 kg Gaiters $15 € 14 $19 $10 0.10 kg Gas Camping Stove, Small $30 € 28 $38 $20 0.36 kg Gas Cylinder, Butane $15 € 14 $19 $10 0.23 kg $825 € 759 $1,056 $553 10.00 kg $1,100 € 1,012 $1,408 $737 7.50 kg $10 €9 $13 $7 0.00 kg Insignia, Blood Type $5 €5 $6 $3 0.00 kg Insignia, Company $15 € 14 $19 $10 0.00 kg Insignia, Rank / Unit $30 € 28 $38 $20 0.02 kg Insignia, Retroflective Tape $10 €9 $13 $7 0.00 kg Jerry Can, 25-litre, metal $25 € 23 $32 $17 0.50 kg Jerry Can, 25-litre, plastic $12 € 11 $15 $8 0.25 kg Jerry Can, 50-litre, plastic $15 € 14 $19 $10 1.00 kg Jerry Can, 5-litre, plastic $10 €9 $13 $7 0.20 kg Matches $2 €2 $3 $1 0.00 kg Mukluks $40 € 37 $51 $27 0.20 kg Overboots $35 € 32 $45 $23 0.00 kg $1 €1 $1 $1 0.05 kg Parka, All Weather $165 € 152 $211 $111 3.00 kg Parka, Arctic $218 € 201 $279 $146 6.00 kg Parka, High Visibility $180 € 166 $230 $121 3.75 kg Poncho $30 € 28 $38 $20 0.50 kg Ration Pack, 24-Hour $20 € 18 $26 $13 0.42 kg Electrolyte Drink Sachets $10 €9 $13 $7 0.01 kg Anti-Diarrhoea Tablets $12 € 11 $15 $8 0.02 kg Water Purification Tablets $20 € 18 $26 $13 0.02 kg Ghillie Blanket Ghillie Suit Insect Repellent Parachute Cord 94 Millennium’s End Rechargeable Lantern $32 € 29 $41 $21 0.78 kg $5 €5 $6 $3 0.20 kg Sleeping Bag, Arctic $350 € 322 $448 $235 2.68 kg Sleeping Bag, Standard $143 € 132 $183 $96 1.72 kg $80 € 74 $102 $54 1.80 kg $300-2000 € 275-1850 $385-2600 $200-1650 0.10 kg $50-500 € 45-460 $65-650 $34-340 0.10 kg $240 € 221 $307 $161 11.10 kg $60 € 55 $77 $40 3.00 kg $900 € 828 $1,152 $603 35.00 kg Tent, Two Man $75 € 69 $96 $50 3.10 kg Water Bottle, Large $15 € 14 $19 $10 0.20 kg Water Bottle, Small $10 €9 $13 $7 0.10 kg CamelBak System, PakTeen, 1.5-litre $44 € 40 $56 $29 0.20 kg CamelBak System, ThermoBak, 2-litre $52 € 48 $67 $35 0.42 kg CamelBak System, ThermoBak, 3-litre $60 € 55 $77 $40 0.51 kg CamelBak System, TransFormer, 3.1-litre $150 € 138 $192 $101 1.50 kg CamelBak System, Viper, 3.1-litre $90 € 83 $115 $60 0.71 kg Wind-Proof Lighter, Gas $25 € 23 $32 $17 0.03 kg Wind-Proof Lighter, Petrol $30 € 28 $38 $20 0.05 kg Shamag Snow Shoes Sports Wrist Watch Sunglasses Tent, Four Man Tent, One Man Bivouac Tent, Ten Man Field Chapter Two: Equipment 95 MEDICAL SUPPORT The unfortunate reality for characters is that they often work in an environment where personal injury is almost guaranteed at some point. While most people worry about their cholesterol and love handles, characters get to fret about the many ways man has developed to do away with his fellow man. Most teams like some peace of mind, and balanced teams should have as many characters able to administer first aid as possible; this chapter provides the equipment to make sure they can. None of this will supply a field hospital but it a number of levels of kit are available. A wounded person has the greatest chance of survival if they make it hospital in less than an hour. This period is sometimes called the golden hour and the kits shown are designed to stabilise and prepare for movement, not to treat the wound at the scene. Teams that are operating away from Med-Evac facilities are not specially catered for; the levels of equipment required are prohibitively expensive and bulky. The equipment shown is designed mainly to deal with traumatic injury; medical emergencies like heart attacks are not what characters generally worry about. Paramedic Kit: The Paramedic kit is the most comprehensive of set of medical supplies that characters will probably need to carry. The kit is carried and used by two people, a paramedic or doctor and an assistant. Although the Paramedic kit can be carried in the boot of most cars it will take two people to carry it to the scene. It is normally supplied packed in two backpacks for ease of carriage. One backpack contains a standard team first aid kit. The other contains the following supplies: Endotracheal tubes, assorted (5): Allows the paramedic to secure the airway of an unconscious or apnoeic (not breathing) patient. Laryngoscope, adult (2): The device needed to insert an endotracheal (ET) tube. A spare is provided in case the primary fails. Intubation stylet: A device to assist in difficult intubations (insertion of ET tube). Magill’s forceps: A special pair of forceps designed to assist in difficult intubations and to extract foreign bodies from the trachea (windpipe). ET Tape: For securing ET tubes in place once they are inserted. Bag, valve, mask: A bag that allows an apnoeic patient to be ventilated, either via the mask (which is detachable) or via an ET tube. The device has a port to attach supplemental high flow oxygen. Stethoscope: For listening to chest sounds and taking blood pressure. Sphygmomanometer: For taking blood pressure. Intravenous cannulae, peripheral, assorted sizes (12):Allows intravenous access for giving drugs and fluids. Sharps bin: For disposing of used needles and syringes. Syringes, assorted sizes (12): For giving drugs and taking blood. Solution giving sets (4): Used to give intravenous fluids. Intravenous fluids, crystalloid (2 x 500ml bags): Fluids use in the emergency treatment of blood loss and for the dilution of drugs. Intravenous fluids, colloid (2 x 500ml bags): Fluids used for the emergency treatment of blood loss. Heavy-duty shears: For cutting off clothing to allow access to wounds. Upper limb splint, inflatable (2): For supporting broken arms. Lower limb splint, inflatable (2): As above but for legs. The following items can be added to the Paramedic kit but do not come as standard. Oxygen Kit: An oxygen cylinder and clear oxygen therapy mask. The cylinder is good for about 25 minutes at high flow, 60 minutes at medium flow and 180 minutes at low flow. ECG / SpO2 Monitor: This is a device for monitoring the heart rate and rhythm of a patient (ECG - electrocardiogram) and the level of oxygen in the blood (SpO2 - saturation of 96 Millennium’s End peripheral oxygen). It is battery powered and good for about six hours of continuous use. Automated External Defibrillator (AED): This is an emergency treatment device that can restart the heart in some cases of cardiac arrest. Once applied it will automatically analyse the heart rhythm and defibrillate if necessary. It requires no specialist medical training to use. Battery powered and good for six hours of monitoring or 50 shocks. * Does not include the separate Team First Aid Kit. Personal First Aid Kit: A Personal First Aid kit is designed for use by the person who carries it on himself or herself. That means that when someone gets injured the person who renders first aid reaches for the casualty’s kit rather than using supplies from their own. This is logical because it means that individuals always have access to basic first aid equipment and don’t run out because they’ve used all the stuff from their own kit on someone else. This represents a typical Personal First Aid kit, which would be expected to contain the following items. It measures approximately 10cm x 15cm x 5cm. Sterile dressing with conforming bandage (two, 275mm x 200mm): A dressing combined with a bandage allowing it to be securely strapped to a wound. Designed for use on torso and leg wounds. Sterile dressing with conforming bandage (one, 100mm x 120mm): As above but smaller, designed for use on head, neck and upper limb wounds. Crepe bandage (one, 7.5cm x 4.5m): A standard bandage useful for strapping limbs and joints. Waterproof adhesive dressings, sterile, assorted (20): Sticking plasters for minor cuts and abrasions. Triangular bandage (2): For making slings for injured limbs and dressings for head wounds. Safety pins, assorted sizes (4): For fixing dressings in place and closing bandages. Cleaning wipes, individually wrapped (6): For cleaning the area around a wound. Disposable gloves, latex (one pair) Burn dressing (one, 20cm x 45cm): A wound dressing pre-impregnated with a special coolant gel. Aspirin, 300mg (20): Useful minor painkiller. Can be replaced by the operative’s minor analgesic of choice. Team First Aid Kit: Most teams have an individual designated as a first aid provider. This kit is designed for them to use on others, either to supplement the individual’s first aid kit or to treat someone without a kit. The Team First Aid Kit is usually stored in a vehicle in urban environments and carried with the team in the field. It can be supplied in either a bag or a backpack. It contains: Sterile dressing with conforming bandage, four, 100mm x 120mm. Sterile dressing with conforming bandage, six, 150mm x 200mm. Sterile dressing with conforming bandage, six, 275mm x 200mm. Sterile dressing with conforming bandage, four, 325mm x 250mm. Eye pad with conforming bandage, four, 75mm x 50mm. Crepe bandage, eight, 5cm x 4.5m. Crepe bandage, eight, 7.5cm x 4.5m. Triangular bandage, eight. Burn dressing, two, 10cm x 10cm. Burn dressing, two, 10cm x 40cm. Burn dressing, two, 20cm x 45cm. Burn dressing, face (2). Burn dressing, hand (4). Burn blanket, one. Sterile swabs (four packs of five, 7.5cm x 7.5cm): For cleaning wounds and to act as dressings. Cleaning wipes, individually packed, (20). Waterproof adhesive dressings, sterile, assorted (100). Safety pins (12). Chapter Two: Equipment 97 Resuscitation mask, disposable (2): A device allowing a rescuer to give mouth-tomouth ventilation without risking exposure to body fluids or vomit from the victim. Disposable gloves, latex, (10 pairs). Heavy-duty shears: For cutting off clothing to allow access to wounds. Minor analgesics, assorted types, (100). act as dressings. Cleaning wipes, individually packed, (20). Waterproof adhesive dressings, sterile, assorted (100). Safety pins (12). Resuscitation mask, disposable (2): A device allowing a rescuer to give mouth-tomouth ventilation without risking exposure to body fluids or vomit from the victim. Disposable gloves, latex, (10 pairs). Heavy-duty shears: For cutting off clothing to allow access to wounds. Minor analgesics, assorted types, (100). Having appropriate medical gear to carry out the task in many cases is essential, and even where it isn’t, it makes the task a lot easier. This should be reflected by not attracting penalties for using the wrong equipment / improvising. Additionally, the following points need to be considered. Dessings (Bleeding Wounds) Application gives a bonus of +10 to any attempt to control bleeding, treat shock or stabilise a wound. Dressings (Burns) Immediate application will decrease the decline rate of a wound by one hour and speed healing. Treat the heal rate as one column to the left of the original wound. Applies only to burns. Same benefits as a dressing to the treatment of shock and stabilisation. Intravenous Fluids Administration can offset the loss of blood from a wound. Each unit of blood lost can be replaced by a litre of other fluid, effectively extending the life of a bleeding character. Splinting Broken Limbs Can significantly reduce the pain and suffering that this injury causes. Any wound stabilisation roll or shock roll has a bonus of +15. Oxygen Can significantly help in the treatment of wounded people. In the treatment of shock oxygen (at any flow rate) gives a bonus of +25 to the roll. Its use in the stabilisation of wounds gives a bonus of +20 to the roll. When used in bleeding characters oxygen helps to offset the effects of blood loss. Slow blood loss by four times for high flow oxygen, three times for medium flow and twice for low flow. This effect lasts only as long as the oxygen supply does, as soon as the oxygen runs out blood loss rates return to normal. Doesn’t actually slow bleeding or replace blood but it does make the blood that’s left go further and do its job better. Medical Equipment Item Cost ($US) Cost (EU) Cost ($AU) Cost (L&P) Weight (kg) Availability AED $2,500 € 2,300 $3,200 $1,675 3.00 kg L ECG / SpO2 $1,000 € 920 $1,280 $670 0.70 kg L Oxygen Kit $280 € 258 $358 $188 8.00 kg L Paramedic Kit $700 € 644 $896 $469 10.00 kg L Personal First Aid Kit $20 € 18 $26 $13 0.50 kg L Team First Aid Kit (Backpack) $350 € 322 $448 $235 4.00 kg L Team First Aid Kit (Bag) $200 € 184 $256 $134 2.50 kg L 98 Millennium’s End GENERAL EQUIPMENT This can be split into two areas—items designed to carry equipment safely and securely, and items designed to imobilize. Most operatives are keen to ensure that their valuable equipment is not tampered with, or damaged by the elements. A wide range of carry bags and cases can help here, although even the best provide only limited protection against a determined foe. Restrains and road blocks need to be used with care and discretion. Operatives are not law enforcement officals, and are vulnerable to all kinds of acusations over loss of liberty, false arrest and much more. Aluminium Equipment Box: A box with a metal exterior, used for transporting photographic or video equipment, weapons or any other item requiring significant protection. The box is 50x35x20cm in dimension. The interior is comprised of high-density latex foam, shaped into compartments for holding the desired items. The foam can be rearranged as required. The box locks either with twin, three reel combination locks, keys or both, and has a carrying handle and shoulder strap. The box is available in either a metallic or painted finish. Attaché Case: The standard ‘bag’ for the modern businessperson, attaché cases come in a variety of colours, finishes, materials and sizes (aluminium, leather or high impact plastic are the most usual). Size generally varies from around 50x30x7 cm up to 80x50x20 cm. The case locks with either twin three reel combination locks or keys. Most standard versions can be forced easily if the intruder has no qualms about damaging the case (more secure versions are on the market which require more specialised forced entry.) Their principal use is for storing documents or cash, but the larger versions can easily accommodate most items, including firearms. Various standard modifications to attaché cases are available from specialist manufacturers, including Concealed compartments. Bullet-proofing: Inserted Kevlar plating in the lid. Enhanced security features: Such as anti-jemmy strips and reinforced locks. Dry Bag: This is a heavy-duty plastic holdall, which can be sealed completely to ensure that its contents remain completely dry. The bag has an air / gas / waterproof zip and contains numerous flotation cells (to prevent the bag sinking, should an individual cell be punctured). There is also an oral inflation tube for topping up the air in the cells. Dry bags hold approximately 50 litres of equipment and are generally either black, olive green, or camouflage in colour. They come in various shapes, the most typical being standard backpack shaped and weapons bags. Marine Special Forces, such as the US Navy SEALs, Royal Marine Special Boat Squadron and other units whose role demands that they are able to enter by sea or river, carrying equipment, commonly use them. Money Belt: This woven nylon belt has numerous flat pouches that enable the wearer to keep important possessions safe whilst travelling. It is ideal for holding small amounts of cash, credit cards and important documents, as well as personal effects such as cigarettes, lighter, etc. The belt has a secure plastic clip fastener and is adjustable to fit a range of waist sizes. The belt also comes with a detachable pouch for holding a mobile telephone. Whilst money belts are worn beneath clothes for maximum security (the theory being ‘If they can’t see it then they can’t steal it’), filling the pouches to capacity obviously will reduce the effectiveness of this (unless it is worn beneath very baggy clothes). Pelican Equipment Cases: Pelican equipment cases are a range of durable resin carrying cases for transportation of delicate equipment (such as electronics, photographic gear, weapons, etc.). The inside of the case contains pre-scored blocks of durable foam that can be arranged as required to provide maximum protection for the contents. There are nine different cases of varying size. Features include: Airtight. Water-tight: To thirty feet depth. Chapter Two: Equipment 99 Resistant to temperature extremes. Pressure valve: To prevent the contents being damaged by changes in air pressure, such as those caused by altitude; Float in water (even when fully loaded); Robust hinges and catches: To prevent them opening accidentally. Lockable: For additional security. The models are as follows: Model 1200: 269x 244 x 125mm Model 1300: 269 x 244 x 175mm Model 1400: 338 x 322 x 150mm Model 1500: 463 x 382 x 172mm Model 1550: 513 x 419 x 213mm Model 1600: 582 x 519 x 225mm Model 1650: 788 x 519 x 288mm* Model 1700: 925 x 438 x 150mm* Model 1750: 1300 x 438 x 150mm* *includes wheels for easy transportation Portable Roadblocks: These are four-pronged steel spikes arranged in a pyramid shape, each spike being approximately 5cm in length. They are deployed simply by scattering them on the road in the path of vehicles—when the vehicle attempts to pass over them they puncture the tyres. An alternative version is a portable roadblock chain. This is essentially the same, but with the roadblocks linked into a 5-metre chain, for stretching across the road. The chains may be joined together for increased length. Restraints in action Escapologists aside, getting out of restraints for most people is an extremely difficult task. It is possible to do so either by someone else picking the lock, cutting the restraint or picking the lock yourself. Picking a lock on cuffs whilst restrained is difficult: a -30 modifier to the Lockpicking roll. Obviously, if an unrestrained person does this then there is no penalty. Cutting a chain requires a pair of heavyduty bolt cutters. Cutting the bracelets quickly however is not recommended since this requires a blowtorch (which could be rather painful). Several hours with a high quality metal hacksaw blade is the only way. 100 Restraints: Operatives use a number of restraining devices. All with the exception of flexi-cuffs come with a leather belt case for ease of carrying and are made from extremely strong steel. The most common five kinds are as follows: Flexi-Cuffs: Flexi-cuffs are strips of lightweight but extremely strong plastic, approximately 5mm wide and 2mm thick. The strip is wrapped around the subject’s hands and tightened to lock with a plastic ratchet fitting, which cannot then be loosened. They can be used as an effective restraint for hands or feet (but if used for feet, this will render the subject virtually immobile). Handcuffs, Chain: Standard handcuffs linked by 75mm of chain. Handcuffs, Hinged: These are the same as standard ‘cuffs, except that the chain is replaced by heavy-duty metal hinges to restrict mobility. Handcuff Case: A leather belt case for carrying standard hinged or chain handcuffs. Leg irons: Elliptical shaped cuffs designed to fit around the ankles, with a 350mm chain. Belly Chain: Standard cuffs with an extra long chain that can either be wrapped around the body or looped through the chain of leg irons. Thumb-cuffs: Compact cuffs for minimal restraint around the thumbs only. Rucksack/Backpack: This is a civilian rainproof backpack for carrying all types of equipment. As such, it is distinct from the packs in LBE or tactical vests. The main area of the bag stores around 30 litres of equipment (approximately 48x25x25 cm), whilst additional items may be stored in the pockets. Straps are fitted at the bottom for carrying a sleeping bag. The rucksack may be carried on it’s own or attached to the LBE frame pack to form a complete equipment carrying system. It is available in a variety of colours. Sports Holdall: A rainproof woven nylon bag with numerous pockets, designed for carrying sports clothing and equipment. Holdalls come in a variety of sizes, but basically they are either large (30 litre) or small (15 litre). Suit Cases: Standard, hard-sided plastic suitcases, designed for carrying clothes. They are available in a large range of colours and sizes. Larger models have a pulling handle and wheels. Standard sizes are as follows: Millennium’s End Small: 400 x 300 x 150mm Medium: 600 x 400 x 180mm Large: 700 x 550 x 200mm Extra Large: 1000 x 700 x 250mm General Equipment Item Aluminium Equipment Box Cost ($US) Cost (EU) Cost ($AU) Cost (L&P) Weight (kg) Availability $29 € 27 $37 $19 2.00 kg $113 € 104 $145 $76 1.50 kg Dry Bag, Equipment $40 € 37 $51 $27 2.00 kg Dry Bag, Weapons $40 € 37 $51 $27 1.75 kg Money Belt $60 € 55 $77 $40 0.30 kg Pelican Case Model 1200 $39 € 36 $50 $26 0.91 kg Pelican Case Model 1300 $49 € 45 $63 $33 1.14 kg Pelican Case Model 1400 $73 € 67 $93 $49 1.82 kg Pelican Case Model 1500 $109 € 100 $140 $73 3.18 kg Pelican Case Model 1550 $138 € 127 $177 $92 4.55 kg Pelican Case Model 1600 $164 € 151 $210 $110 5.91 kg Pelican Case Model 1650 $254 € 234 $325 $170 7.96 kg Pelican Case Model 1700 $197 € 181 $252 $132 6.82 kg Pelican Case Model 1750 $229 € 211 $293 $153 13.18 kg Portable Roadblock Chain $350 € 322 $448 $235 12.50 kg Portable Roadblocks $15 € 14 $19 $10 0.50 kg Belly Chain $80 € 74 $102 $54 0.77 kg $1 €1 $1 $1 0.00 kg Handcuff Case $10 €9 $13 $7 0.05 kg Handcuffs, Chain $35 € 32 $45 $23 0.35 kg Handcuffs, Hinged $40 € 37 $51 $27 0.40 kg Leg Irons $50 € 46 $64 $34 0.60 kg $8 €7 $10 $5 0.10 kg $165 € 152 $211 $111 2.00 kg Sports Holdall, Large $53 € 49 $68 $36 0.40 kg Sports Holdall, Small $30 € 28 $38 $20 0.25 kg Suitcase, Extra Large $40 € 37 $51 $27 1.75 kg Suitcase, Large $30 € 28 $38 $20 1.40 kg Suitcase, Medium $25 € 23 $32 $17 1.10 kg Suitcase, Small $20 € 18 $26 $13 0.85 kg Attaché Case Flexicuffs Thumb-cuffs Rucksack Chapter Two: Equipment 101 PERSONAL PROTECTIVE EQUIPMENT By the very nature of BlackEagle operations, operatives will be putting themselves in the way of harm in some way, shape or form. Operatives being the pros that they are, they will minimise all potential risks ask much as possible, through the selection of appropriate equipment from this section. Chemical Defence Suit in action The Chemical Defence Suit is large and bulky to carry and hot and uncomfortable to wear for extended periods of time. It will provide effective protection against chemical attacks absorbed through any means. After use, the wearer needs to scrub the suit down thoroughly to remove any contaminants. Chemical Defence Suit: This heavy duty suit comprises a jacket with hood, trousers, shoe covers and gloves, woven from cloth and wool, with inserts to protect the wearer from the effects of chemical agents on the battlefield, such as nerve and blood agents. It must be used in conjunction with a gas mask. All components fit together tightly and all openings to the suit can be sealed. Ear Defenders: Lightweight ear defenders, designed to be worn under a balaclava or Kevlar helmet. Their specific purpose is to reduce the aural effect of stun grenades on the user, allowing them an edge in combat. The earpieces can also accommodate either a headphone or headset. Ear Plugs: These are small latex foam plugs that are compressed and then inserted into the outer ear, where they expand to block loud noises. They are sufficient to protect ears from the sound of loud machinery, and gunfire. Usefully, they still permit the wearer to hear conversation above the noise (albeit that the conversation may need to be slightly louder than normal). Gas Mask: There are various models in use around the world, but the basic purpose remains the same. The gas mask (such as the US M17 / M17A1 mask) is a protective mask against gases that cause harm Ear Defenders in when inhaled. Combined with a chemical defence suit (q.v.) it can also be used against nerve and blood action agents. The filters in the mask require replacement after around a year of constant use. There is also an Where the wearer is within attachment to most masks that enables the wearer to drink from a canteen without removing the mask. the concussive area of any explosion, the concussion Gloves: Just like boots, gloves come in all shapes and sizes, for varying purposes. The basic purpose damage only is halved. is to protect or disguise the hands, whether it is from heat, moisture, transfer of toxic or bio-hazardous For concussion grenades, substances, or simply to avoid leaving fingerprints. provided that the wearer does not actually observe Latex: Ultra-thin, disposable surgical latex gloves, intended principally for medical use. They the flash from the explosion have however found their way into various other uses: they are useful for handling heat-sensitive (e.g. they look away / close explosives and also for wearing when fingerprints cannot be left (but perhaps the wearer does their eyes) the ear defenders not wish to be seen to be wearing gloves). halve the delivered damage Leather: These are high quality, thin leather gloves, enabling the wearer to perform relatively from the explosion that is dextrous operations, whilst retaining the ability not to leave fingerprints, or simply to protect the applicable to the wearer. hands from the elements. The wearer can carry out activities such as firing a weapon, but more delicate operations (such as picking a lock) are not possible. Gas Mask in action Nomex / Kevlar: Lightweight gloves with Kevlar backs, designed for police and military Provided the wearer gets use. They offer limited protection for the backs of the hands (but not sufficient to be classed as the mask on properly in armour), protection for the palms, good grip and the use of weapons. They also offer protection time, the mask will protect to the palms, which can be important when rappelling or abseiling. Special operations forces and against all chemical attacks police SWAT teams particularly favour them. delivered by inhalation Rappelling: Tough leather gloves with reinforced palms, designed for rope handling and (provided they are not specifically rappelling / fast-roping. combined with another Thermal: Padded, wind-proof gloves with a Gore-Tex outer designed purely to protect the agent absorbed through wearer from the elements. They do not permit any activity requiring dexterity beyond that to other means, such as the hold an item (such as a ski stick). They additionally have tie cords to enable them to be tied skin). around the wrist, since losing a glove in cold weather can be catastrophic. Gloves in action Whilst even Nomex / Goggles: Protecting the eyes is very important, whether it is from small flying fragments, smoke or Kevlar gloves do not offer bright light. protection enough to be classed as armour, the Desert Goggles: These are made of clear polycarbonate, with a toughened lens designed to purpose of gloves is to act protect the wearer to international safety standard level. They specifically protect against flying as protection for the wearer. fragments and spray mist. The lens is surrounded by flexible plastic for comfort and there are This may be as: ventilation holes to prevent the goggles misting over. The goggles are held in place by a thick 102 Millennium’s End elastic strip. They also feature a detachable tinted ultra-violet shade. Safety Goggles: Safety goggles are similar to desert goggles, except that they do not feature the tinted shade. They are suited well to tasks involving cutting or spraying, but also firing a weapon. Ski Goggles: These are similar to safety goggles but are additionally tinted and shielded from ultra-violet radiation (basically the same as desert goggles, but the shade is not removable). Skydiving Goggles: Lightweight, wrap-around anti-fog goggles to protect parachutists’ eyes from the wind, cold and particles. They are also available in tinted versions to protect from glare. Mace: Mace is a personal protection spray consisting of pepper and tear gases combined with an ultraviolet marking dye. The gases cause a number of effects, including involuntary closing of the eyes, coughing, choking, profuse tearing and burning eyes. The ultraviolet dye is a permanent marker that can only be removed with special cleaning agents. It is designed to mark the mace victim after the attack so that they can be detected using an ultraviolet light. The canister is small and can easily be carried in a pocket or purse. It contains sufficient gas for five one-second bursts. A burst has a range of two to three metres. Personal Attack Alarm: This is a small battery-powered (9 volt) attack alarm measuring 57x67x21mm. The purpose of the alarm is to distract an assailant and summon assistance using its 120-decibel alarm. The alarm has a belt clip on the back, a test button on the side and a trigger pin on the top, attached to a 20cm cord and key clip. Pulling the cord (thereby dislodging the pin) triggers it. Alternatively, pressing and holding the test button will also activate it. If the pin is removed, it can be replaced. The alarm is also supplied with a wall mounting which the belt clip fits to. The wall mounting has a double-sided adhesive plate on the back. By mounting the alarm thus and clipping the key clip to the door (it can be circled around an object such as a door handle or chain and clipped back onto the cord) this can provide a simple but highly effective intruder alarm. A barrier (e.g. protecting against infectious material) An intervening material (e.g. to protect against friction whilst rappelling), or; An insulator (e.g. to protect against cold). It should be remembered that the hands are an important part of the body and to immobilise or impair them can be detrimental to conducting many tasks. Goggles in action Goggles allow operatives to work effectively in environments such as desert and snow, without suffering penalties due to the glare or particles. Operatives also need to ensure that they wear eye protection when using power tools, to Personal Protective Equipment Item Chemical Defence Suit Cost ($US) Cost (EU) Cost ($AU) Cost (L&P) Weight (kg) Availability $500 € 460 $640 $335 8.00 kg $60 € 55 $77 $40 0.40 kg $2 €2 $3 $1 0.00 kg Gas Mask $525 € 483 $672 $352 1.30 kg Gas Mask Filter $175 € 161 $224 $117 0.00 kg $2 €2 $3 $1 0.00 kg Gloves, Leather $45 € 41 $58 $30 0.05 kg Gloves, Nomex / Kevlar $98 € 90 $125 $66 0.05 kg Gloves, Rappelling $85 € 78 $109 $57 0.07 kg Gloves, Thermal $68 € 63 $87 $46 0.10 kg Goggles, Desert $81 € 75 $104 $54 0.10 kg Goggles, Safety $25 € 23 $32 $17 0.10 kg Goggles, Ski $87 € 80 $111 $58 0.10 kg Mace $90 € 83 $115 $60 0.07 kg Personal Attack Alarm $10 €9 $13 $7 0.20 kg Ear Defenders Ear Plugs Gloves, Latex Mace in action Applying mace requires a successful Coordination roll. The mace victim also has an opportunity to Dodge the attack. Mace causes severe impairment due to the irritation. The impairment has a –50 modifier on all actions for the duration of the effect. The character remains aware of their surroundings whilst affected. No permanent or lethal damage is done, beyond incapacitation. Characters wearing gas masks or other equipment, which prevents them from either inhaling the gas or it attacking the eyes, are unaffected. Chapter Two: Equipment L(EU, AU) prevent against injury. However, wearing goggles for long periods of time is uncomfortable and impractical. The goggles mist up, particularly when the wearer is carrying out hard physical activity. 103 TOOLS On some assignments the tools of the trade aren’t shooting irons and brainpower. Sometimes you need a little bit of precision craftsmanship, a touch of finesse or quite simply a little bit of manual labour. Many of the specialist tools that operatives may require are also available through hire companies. Any item with a cross symbol () next to its cost below can be hired at either 10% of it’s cost per day, or 20% of it’s cost per week. Many of the tools are self-explanatory, and it seems unnecessary to provide descriptions of their purpose. Descriptions are included for unusual or specialized items only. Extremely specialized tools (such as those for vehicles) are not included. Adjustable Mirror: This is a small (7 x 5cm) mirror on a flexible handle, useful for peering around corners when you don’t want to risk being shot. Whilst many Counter Terrorist and SWAT teams now use fibre optic cables, these small mirrors are still useful for personal use where you don’t have such extensive technical backup. NBC Detection Gear: These items are items of kit used to detect the presence of potentially harmful nuclear, biological or chemical (NBC) agents. Chemical Agent Detector Kit (M256A1): This is a simple-to-use kit designed to detect and identify blister, nerve and blood (cyanide) agents, as well as confirms their absence. The elements of this kit constitute one of the U.S. military’s most sensitive devices for detecting CWAs (Chemical Warfare Agents). It detects all agents at levels below those that can kill or injure people. It was used extensively during the first Gulf War and is widely deployed with NATO troops where they face risk of attack with NBC agents. Chemical Agent Monitors (CAMs): The Chemical Agent Monitor (CAM) is a hand-held, automated device for monitoring chemical agent contamination on personnel and equipment. It looks like an iron with an LCD monitor and tube attached to the top. The CAM has two controls: an on / off push-button switch and a mode select push-button switch, which selects either the ‘Blister’ or ‘Nerve Agent’ modes of operation. The CAM detects vapours of chemical agents by sensing molecular ions of specific mobilities (time of flight) and uses timing and microprocessor techniques to reject inferences. It can detect and discriminate between vapours of nerve and blister agents and display the relative concentration. The ICAM (Improved Chemical Agent Monitor) is a lighter version of the CAM, which incorporates the same features, is less expensive to repair and repairs can be done in the field. It detects the presence of nerve and blister agents (GA, GB, GD, Vx, HD, HN3). Geiger Counter: This is a portable Geiger counter, similar to the standard NATO issue model. It is powered by three C-cell batteries, giving around 400 hours of use and gives radiation readings accurate to +/-20% on an LCD screen. The counter is designed to be used for ‘postincident’ monitoring, and can be easily decontaminated. Blow Torch, Portable: A smaller version of the standard oxy-acetylene torch used in metal workshops around the world, this version uses shorter tubes and smaller tanks of gas to reduce the weight and bulk. The twin cylinders contain enough gas for around 30 minutes of welding or cutting. Cordless Power Drill: This is a powerful dual-action hammer drill, such as those made by Hilti, Bosch or Makita. It has features such as a key-less chuck, direction selector, variable speed (depending on how long the trigger is depressed), and cord-less operation. The drill comes with a selection of bits of various lengths, diameters and designs, for drilling into wood, plastic, metal, masonry or glass. It also comes in a heavy-duty plastic carrying case, which holds the drill, charger, spare battery and bits. Gerber Multi-Pliers: This is a compact, pocket-sized general-purpose tool, far superior to the ubiquitous Swiss Army knife. The Multi-Plier 600 Deluxe includes a pair of standard, non-insulated needle-nose pliers, a wire cutter, high-quality steel blade, serrated blade, saw blade, small, medium and cross-head screwdrivers, scissors, can / bottle opener and a file. It measures 13cm closed and comes 104 Millennium’s End complete with a leather case that can be worn on the belt. Nail Gun: A nail gun is a device used in the construction industry, which uses compressed gas to drive nails into wood. It can also be used as an impromptu weapon if required. Tool Carrying Kit: There are various means of carrying tools, depending on whether just a few or a large selection are required. Each of the following is commonly available from either a DIY or hardware store. Tool Bag: This is a hard-bottomed bag with carrying handles and a detachable shoulder strap, made of woven (water-resistant) nylon and PVC. It is similar to a sports holdall, but slightly tougher. Inside it has numerous pockets for storing small items. Tool Belt: Tool belts are ideal for situations where it is not possible to put a tool down on something (such as working at heights). The tools rest in loops in the canvas belt. Tool Box: Designed specifically for carrying tools, fasteners and other associated items the toolbox is made of tough plastic, with compartments, trays and drawers to store all the gear in. Typically, toolboxes are approximately 50 x 30 x 25 cm in size, although varying shapes are available. The box locks with heavy plastic clips and can be additionally secured with a padlock or numeric combination lock. Tool Roll: A canvas or synthetic strip with numerous pockets of assorted sizes, designed to be rolled up to enable a large number of tools to be carried compactly, and sealing with either a strip of velcro or tie cords (for silence). It is not water-resistant but is intended for times where portability is essential. Tools Item Cost ($US) Cost (EU) Cost ($AU) Cost (L&P) Weight (kg) Availability Tool Bag $27 € 25 $35 $18 0.45 kg Tool Belt $13 € 12 $17 $9 0.10 kg Tool Box $30 € 28 $38 $20 2.00 kg Tool Roll $20 € 18 $26 $13 0.08 kg Adjustable Mirror $20 € 18 $26 $13 0.23 kg Axe $60 € 55 $77 $40 1.00 kg $70 € 64 $90 $47 1.00 kg $248 € 228 $317 $166 10.00 kg $6 €6 $8 $4 0.00 kg Crimping Tool $30 € 28 $38 $20 0.10 kg Crowbar $39 € 36 $50 $26 0.67 kg Cylinder, Acetylene $158 € 145 $202 $106 3.50 kg Cylinder, Oxygen $143 € 132 $183 $96 3.50 kg $50 € 46 $64 $34 3.00 kg $450 € 414 $576 $302 5.00 kg $8 €7 $10 $5 0.05 kg $105 € 97 $134 $70 0.15 kg Fine File Set $15 € 14 $19 $10 0.03 kg Forceps $23 € 21 $29 $15 0.05 kg $120 € 110 $154 $80 0.33 kg Chemical Agent Detector Kit Chemical Agent Monitor Geiger Counter Blow Torch, Portable Chainsaw, Petrol Crazy Glue Drill Bits & Case Drill, Cordless Power Duct Tape Electrical Multi-Meter Gerber Multi-Pliers Chapter Two: Equipment 105 Hacksaw $8 €7 $10 $5 0.40 kg Hammer $12 € 11 $15 $8 1.00 kg $263 € 242 $337 $176 3.50 kg Pick $45 € 41 $58 $30 8.50 kg Pliers $26 € 24 $33 $17 0.10 kg $1,275 € 1,173 $1,632 $854 50.00 kg $143 € 132 $183 $96 6.25 kg $18 € 17 $23 $12 0.05 kg $8 €7 $10 $5 0.05 kg Screwdriver, Multi-Head $75 € 69 $96 $50 1.50 kg Shovel $45 € 41 $58 $30 3.00 kg Socket Set $23 € 21 $29 $15 1.20 kg Soldering Iron $23 € 21 $29 $15 0.45 kg $200 € 184 $256 $134 10.00 kg Tape Measure, 3m $5 €5 $6 $3 0.02 kg Tape Measure, 50m $18 € 17 $23 $12 0.35 kg $3 €3 $4 $2 0.01 kg $12 € 11 $15 $8 0.15 kg Nail Gun Portable 1.5 kW Generator Portable Floodlight Scalpel Screwdriver Set, Precision Spanner Set Tweezers Wire Cutters L Indicates that the item can be hired. The cost is 10% of the total cost of the item per day (i.e. a ten-day hire is the same as buying the item. 106 Millennium’s End COMMUNICATIONS AND INFORMATION TECHNOLOGY More important even than weapons, communications are the life blood of a BlackEagle cell. Without communications, you no longer work as a team, but a group of—admittedly talented—individuals. Cells should make standardizing their communications proceedures a priority. Where possible, all equipment should be identical, and radio signalling proceedures worked out in advance. Knowledge is power, and one of the more common assignments for BlackEagle cells is getting hold of, or recovering stolen information. Most information in modern times is stored somewhere on a computer. Of course getting that information off the computer can be half the battle. Cells should be prepared for a wide range of possibilities. Encryption Handset: An encryption handset is a separate unit that can be attached to a transceiver or Satellite Communication Unit in order to transmit and receive encrypted signals (data or voice transmissions). Each user on an encrypted network has his or her own call sign. An encrypted handset can call another encrypted set for which the call sign is known. The handset has a scrambling circuit, which randomly changes the frequency and security codes. The base station control terminal can also change the code key of all radios on the net. It can be used to selectively call a captured or stolen radio and destroy its memory, to make it inoperative. The handset is relatively bulky at 190mm long and 50mm wide. It is powered by internal rechargeable batteries and is ruggedly designed to take as much punishment as the radio set itself. This includes immersion in shallow water, as well as physical punishment. External Disk Drive: An external disk drive is an easily connectable means of either increasing the amount of storage space that a PC or laptop has, for storing particularly large files (such as images, sounds or video), or for use as a backup for the computer’s internal hard disk drive. It uses a high capacity disk (similar to a disk drive), with a capacity of upwards of 400 gigabytes. It connects to the PC or laptop through a USB (Universal Series Bus) or Firewire port. Garmin Rino 120: The Garmin Rino 120 is a GPS-integrated radio, using the FRS (Family Radio Service or GMRS (General Mobile Radio Service). As such, it is a small, handheld transceiver that also incorporates a GPS unit. It has a range of up to two miles using FRS or five miles using GMRS – the difference is that an FCC licence is required in the USA to use GMRS. The unit includes a voice scrambler for secure communications, 22 channels and 38 squelch codes. The main advantage against other hand transceivers is the addition of the GPS system. This works in the same way as a standard GPS unit (see Navigation and Signalling), but can also be used to beam the user’s location to another user. Standard maps of North and South America (including cities) are pre-loaded, and other maps can be downloaded. It also has other standard GPS features such as waypoint storage, backtracking and multiposition navigation. The radio has a tough, olive-coloured plastic case, which is rugged and waterproof. It uses 3 AA batteries, which provide for around 15 hours of typical use (including GPS). Hand Transceivers: There is a wide range of two-way radio transceivers available for civilian and military use, all with a variety of features available. Each of the hand transceivers described here is a portable transceiver – carried by an individual. Mobile transceivers are described later under Vehicle Transceivers. Three broad types of hand transceiver are described below: Commercial Specification: This is a lightweight and compact civilian system intended for transmission over short distances. Military / Police Specification: This is a personal transceiver typical of that used by the military or the police (such as the AN/PRC148 – a multi-band inter- / intra- team radio). Military Man-Pack: This is a larger radio, used exclusively by the military, for predominantly longer distance / company net communications. It is carried in a backpack pouch. All versions are capable of digital and analogue transmission and receiving. They work by pressing the PTT (Push To Talk) switch, either located on the side of the unit, or on an attached microphone / Chapter Two: Equipment 107 (see below under Headsets and Audio). Hand transceivers are typically clipped onto a belt or carried in a radio pouch. Batteries are detachable and recharged by connecting the unit to a power source with the appropriate lead. Various batteries are available, depending on the weight and use that the user requires (ranging from medium through high to ultra-high capacity). Spares can also be bought. The features of the types of unit are explained fully below; details are shown in the table. Range: The ranges given below are at optimal range; buildings, rough terrain or interference sources can reduce range dramatically. This includes inclement weather conditions. Frequencies: The number of programmable frequencies that the unit can have. Output Power: This determines range. Obviously, for short ranges, lower outputs can be used, decreasing the risk of being discovered and saving battery life. Battery life: In hours of talk time on maximum power. VOX: A voice-activated system, which allows hands-free operation without a specific accessory such as a VOX headset. Encryption: Enables transmissions to be scrambled to prevent listening in by persons without the code to de-scramble the transmission. Encryption can be assumed to be totally secure. Data Transceiver: The unit can be used to transmit data (similar to using a modem and telephone line). This can be alphanumeric data, or e-mail if attached to a PDA or computer. Scanner: Capability enabling scanning for transmissions across a range of pre-programmed frequencies. Group code facility: Identifies each unit in a group by a prefix code, thereby enabling other traffic on the same frequency to be filtered out where not prefaced by an appropriate code. Pager facility: Enables a vibration signal to be sent to a target transceiver (identified by it’s code). Transponder facility: Enables the location of the transceiver to be identified by a code Radio Characteristics Characteristics Commercial Military / Police Specification Military Man-Pack Range 10 km 25 km 50 km Frequencies 15 100 512 Output Power 2 watts 5 settings 5 settings 5 watts maximum 20 watts maximum Medium: 8 hours High: 12 hours High: 10 hours Ultra- High: 17 hours Battery Life 13 hours Ultra- High: 15 hours Features VOX ü Encryption ü ü ü Data Transceiver ü ü Scanner ü ü Group code facility ü ü Pager facility ü Transponder facility Water resistant 108 ü Millennium’s End ü ü ü ü by an aircraft equipped with a direction-finding transceiver up to 150 km away. Water resistant: Able to withstand immersion in water to a depth of 10 metres. Headsets and Audio: There are numerous different kinds of headset and audio output equipment that can be used with certain radio transceivers. Whilst broadly similar in type and availability, they are generally not interchangeable between models of radio from different manufacturers. The main types are as follows. Military Headphone Set: These are large dual earphones designed for man-pack and vehicular radio transceivers. There is insulation around the speakers to reduce background noise, which fit over the top of the head. The strap can be worn over the top of a military helmet. There is a folding boom microphone for talking. Covert Headset: Worn discreetly (such as by bodyguards or surveillance personnel), this headset has a single non-occluding earpiece that is coiled to allow the ear to hear ambient sound as well as the radio. There is a neckband with a throat microphone and PTT (Push-To-Talk) button, and a separate hand PTT box. There is a transparent voice tube to transport the signal from the neck-mounted speaker to the ear. VOX Headset: A VOX headset is similar to a covert headset (above) except that there is not a PTT switch. The unit is voice-activated instead, transmitting when the user speaks. A version is also available with a small folding boom microphone. Military Intercom Set: This headset is a robust overt headset for use with a hand transceiver. There is a single waterproof speaker, a noise-cancelling microphone (which eliminates background noise further than a metre from the microphone), a lightweight headband (comfortable for wearing under headgear for long periods) and a military PTT switch. Hand Microphone: This is a hand microphone for a hand transceiver, similar to those used by police foot patrols. There is a remote speaker microphone, clipped or attached by Velcro onto the chest / lapel and attached to the transceiver by a straight or coiled cord. The microphone has a PTT switch on the side and may be used with a small non-occluding earpiece, which attached by jack plug. Speaker: This is attached to man-pack and vehicular radios to allow people other than the operator to hear radio conversation. Occasional Swimmer Set: Although called an ‘occasional’ swimmer set, this set of radio accessories is actually designed to work after extensive periods of being submerged. There is a lightweight elastic headband, a flexible boom microphone, a PTT switch and a waterproof radio container. Laptop Workstations and Peripherals: Laptops have become increasingly popular over the past few years as the differences in performance between them and desktop computers disappear. For field operations, only a Mil Spec toughened laptop will do. These laptops are fitted into a fully sealed magnesium shell that can withstand dropping, knocks, vibration, dust and water immersion. The shell is tough enough to withstand the pressure of being driven over by a car, sustaining only cosmetic damage. Designed for outdoors operations, they also feature a built in GPS transceiver and full wireless internet connectivity. Most makes will also take PCMCIA cards to provide for extra functionality, such as connection to a military data net, or linking to other external equipment. The battery life is sufficient for 7-8 hours of low power field work, or 2-3 hours of intensive work. Of course, all of this comes at a cost, and if field operations are a rarity, then standard business/personal laptops are half the price, and normally better specified as well. Lineman’s Telephone: This is the device used by telephone engineers to access telephone lines (to diagnose and repair faults). Of course, it also has some less than legal applications too, and those are the ones that operatives are invariably interested in. It looks like an oversized and bulky telephone handset (about the size of a standard military hand transceiver), with two cables to attach it to the telephone line by crocodile clips. It can be attached to the phone line anywhere where there are wires (typically at a telegraph pole outside), and can be used to eavesdrop silently on conversations or to make calls. It can also be used to listen for line noise and background interference (such as can be caused by taps on the line). Memory Key: Also called ‘Flash Cards’ or ‘USB Memory Sticks’ this is a portable memory device that connects to PCs or laptops via a USB port and / or cable. The major advantages of Memory Keys are that data can be transferred to them almost instantly (i.e. you don’t have to burn the data as you do with a CD Chapter Two: Equipment 109 / DVD), they are high capacity (holding around 2 gigabytes of data) and they are very small (typically 50x15x5mm). Mobile Phones: Without a doubt the mobile phone was the personal gadget of the late ‘80s and ‘90s. Now it is a fact of everyday life. Service providers have competitive tariffs, improved reception, more durable batteries and lightweight models and extensive network coverage of the globe. Mobile Phones: Standard mobile phones include: Address book SMS Text Messaging Caller ID / Number Display Ring Back / Auto Redial Clock / Alarm / Reminder Voice-Activated Dialling Limited Internet Access and Downloading FM Radio MP3 Player Photo and Video Messaging (with a 1.3 mega-pixel digital camera) Tri-Band (the phone works on European and North American networks) Bluetooth Headset (Hands-free up to 10 metres away) The key difference in phones is how they are paid for: there are pre-paid / ‘pay as you go’ phones, whereby calls are paid for in advance, by token or credit / debit card, or there are contract phones, whereby the user pays a monthly bill. The difference between the two is minimal: with a pre-paid phone you might pay a little more for the handset and there may be a few less functions, but it still does more or less the same job. A contract phone generally means a free handset, but you have a minimum contract and are committed for more time. Blackberry: Slightly more efficient than a PDA, although of limited processing power, the key difference with a Blackberry is that the keyboard is on the fascia, and most functions are accessed through a click and scroll key. Blackberries combine all the features of a mobile phone, with an effective viewer of documents; where they are different to a PDA is that they don’t have the ability to create documents on the move. Note that for security purposes, BlackEagle restricts the type and nature of data that can be sent from within the BlackEagle network to Blackberry’s and other such mobile data sources. PDA (Personal Digital Assistant) Phone: A Personal Digital Assistant (PDA) is a miniature electronic notebook, with limited processing power as a computer. In this case, it is combined with a standard mobile phone, with all the features listed above. The PDA phone is not intended to entirely replace the role of the PC, but rather to supplement it, with high portability. The basic idea is that you can communicate and work on the move and then when you return to the office you can add all the trimmings to your work. It is operated with a stylus, and has an optional keyboard that can be attached to increase typed input ability. Features include: Address book and diary; PC-compatible software (such as operating system, word-processing and spreadsheet); Infrared port, allowing rapid download to PC or laptop; Note pad software; Carrying case. Pager, Alphanumeric: A means of non-verbal communication, utilising SMS text messaging, 110 Millennium’s End pagers originally preceded cellular phones before phones became more reliable and had extended battery power. Pagers still however have their uses where verbal communication is not wanted (you can’t phone up a pager). To send a pager message requires the pager number; numbers may be grouped to receive certain series of transmissions (such as updated news messages). Pager messages are normally sent via an operator, but alternatives include SMS messages from touch-tone phones and full alphanumeric messages sent by a suitably equipped PC. Pagers may be set to vibrate, beep or play melodies when receiving messages. They also have an alarm feature to act as a reminder. The price includes the service charge. PC Camera: A PC camera is a small, fist-sized camera for connection to a PC or laptop. It has an integral microphone to carry audio, and is used for video e-mail or video-conferencing. Satellite Telephone, Portable: This unit looks similar to an early bulky cellular phone, and is much easier to use than similar radio frequency units. It enables telephone access from anywhere in the world, connecting via a satellite network to the local telephone networks. It has all the features of a good cellular phone. Satellite Telephone Modem, Portable: A modem for use with a portable satellite telephone, this connects to a laptop, palm-top or PC by cable and requires a small collapsible antenna. Satellite RF (Radio Frequency) Terminal: This is a military specification portable encrypted radio transceiver, capable of communicating via satellite or line of sight. The terminal is 10x15x20 cm in size and weighs four kilograms, and fits into a carrying case similar to a laptop carry case. Accompanying the terminal is a collapsible antenna. The terminal can be linked to a laptop or palm-top computer for transmitting data, and can be used in conjunction with a VOX headset or a standard hand transceiver. TACBE Beacon / Radio: The TACBE is a dual-purpose military beacon and radio, about the size of a hardback novel, with a metre-long antenna on top. By pulling out one tab it acts as a beacon, transmitting a distress signal that can be picked up by any aircraft. Pulling out another tab enables the TACBE to be used as a radio. This is intended for communicating with aircraft overhead (such as search and rescue teams or AWACS support), but can also be used to communicate with other TACBEs, on a line-of-sight basis only. The main problem with the TACBE is that it is easily located using directionfinding equipment, allowing opposing forces to pinpoint the location of its transmissions. However, as a means of emergency communication it serves its purpose admirably. Tactical Data Transceiver: A tactical data transceiver is used for the secure transmission of alphanumeric messages over a radio net. It is similar in appearance to a large hand transceiver, but has a full alphanumeric keypad in addition to the normal switches. Including the rechargeable battery the dimensions are 300 x 100 x 50mm. The battery is recharged in the unit and has sufficient power for around 10 hours of use. Telephone Plug-ins: These devices are inserted into telephone jack-plugs to cause predictable malfunctions in the operation of the telephone. They are typically used to cause confusion and distraction. They work because typically the telephone jack-plug is not immediately visible (often being hidden behind furniture). However, upon inspection, they are immediately visible, and can be disabled simply by unplugging them. They cannot be combined together. Dead Ringer: Allows outgoing calls from the telephone, but incoming calls will not cause the phone to ring (although they can still be answered). Disconnected Number: Causes outgoing calls to fail to connect and gives the exchangedisconnected message. Wrong Number Generator: Causes outgoing calls to automatically reach a wrong number (dialled at random on the local dialling code). Telephone Voice Transformer: This device enables the user of a telephone to conceal their voice, changing the timbre and resonance. This device also has the effect of changing the voice tract, preventing the individual’s voice pattern from being identified. It is a box, 175x165x50mm in dimension, which attaches to the telephone at the jack-plug (using the telephone line power). It additionally has memories for the settings, enabling a certain voice tract to be replicated. It is not however completely infallible: anyone analysing the voice over the telephone using voice tract analysis equipment will be Chapter Two: Equipment 111 able to identify the tract as artificially generated. Ultrasonic Diving Communicator: This is a fully automatic, wireless communicator for use by SCUBA divers. The communicator allows transmitted and received speech, enabling conversation (unlike radio transceivers). There are two parts to the communicator: a diver unit and a surface unit. The diver unit consists of a unit that mounts onto the facemask of the diver, fitting around the back of the diver’s head. This connects by cable to a microphone in a speaking cavity on the mouthpiece. The earphone works by bone conduction and is placed under the hood, in contact with the bone around the ear. The surface unit is composed of a set of battery-powered headphones with a microphone. Attached to the headphones is a cable (standard lengths are 10, 33 and 67 metres) at the end of which is a transducer. The cable and transducer are placed in the water to transmit to the diver. The system permits a minimum range of 50 metres (from transducer to diver). Depending upon the acoustic circumstances, ranges of up to 300 metres are possible. The batteries last for over four hours of use on the diver unit, and over eight hours on the surface unit. This assumes broadcasting 20% of the time. Vehicle Transceiver: Identical in principle to the Hand Transceivers described above, these are larger, more powerful vehicular radio transceiver sets. The set is attached inside / to the dashboard and is powered by the vehicle battery. As a minimum it uses a hand microphone and speaker (see Headsets above), but can also use a military headphone set. Comunications and Information Technology Equipment Item Encryption Handset Cost ($US) Cost (EU) Cost ($AU) Cost (L&P) Weight (kg) Availability $1,300 € 1,196 $1,664 $871 0.35 kg External Disk Drive (400GB) $390 € 359 $499 $261 0.65 kg Garmin Rino 120 $270 € 248 $346 $181 0.24 kg $97 € 89 $124 $65 0.35 kg Hand Transceiver Battery, High Hand Transceiver Battery, Medium $83 € 76 $106 $56 0.34 kg Hand Transceiver Battery, Ultra-High $110 € 101 $141 $74 0.39 kg Hand Transceiver, Commercial $800 € 736 $1,024 $536 0.28 kg Hand Transceiver, Military / Police Spec $1,125 € 1,035 $1,440 $754 0.87 kg Hand Transceiver, Military Man-Pack $1,562 € 1,437 $1,999 $1,047 1.60 kg $395 € 363 $506 $265 0.02 kg $85 € 78 $109 $57 0.08 kg Military Headphone Set $695 € 639 $890 $466 0.23 kg Military Intercom Set $140 € 129 $179 $94 0.10 kg $1,295 € 1,191 $1,658 $868 0.26 kg $45 € 41 $58 $30 0.45 kg $450 € 414 $576 $302 0.01 kg Laptop PC - Military Spec $5,000 € 4,600 $6,400 $3,350 3.60 kg Laptop PC - Commercial Spec High End $2,500 € 2,300 $3,200 $1,675 2.60 kg Laptop PC - Commercial Spec Low End $1,000 € 920 $1,280 $670 3.20 kg Lineman’s Telephone $100 € 92 $128 $67 0.45 kg Memory Key (2GB) $100 € 92 $128 $67 0.02 kg Mobile Phone, Contract $320 € 294 $410 $214 0.10 kg Mobile Phone, Pre-Paid $112 € 103 $143 $75 0.10 kg Mobile Phone, Blackberry $350 € 322 $448 $235 0.14 kg Covert Headset Hand Microphone Occasional Swimmer Set Speaker VOX Headset 112 Millennium’s End U L Pager, Alpha-Numeric $100 € 92 $128 $67 0.05 kg PC Camera $120 € 110 $154 $80 0.20 kg $6,000 € 5,520 $7,680 $4,020 4.00 kg $200 € 184 $256 $134 0.00 kg Satellite Telephone Modem, Portable $3,200 € 2,944 $4,096 $2,144 0.75 kg U Satellite Telephone, Portable $2,800 € 2,576 $3,584 $1,876 1.00 kg U U Satellite RF Terminal Satellite Telephone Account TACBE Beacon / Radio $220 € 202 $282 $147 0.80 kg $1,500 € 1,380 $1,920 $1,005 1.20 kg Telephone Plug-In, Dead Ringer $50 € 46 $64 $34 0.01 kg Telephone Plug-In, Disconnected Number $80 € 74 $102 $54 0.01 kg Telephone Plug-In, Wrong Number Generator $60 € 55 $77 $40 0.01 kg Tactical Data Transceiver U Telephone Voice Tranformer $500 € 460 $640 $335 0.35 kg Ultrasonic Diving Communicator, Diver Unit $375 € 345 $480 $251 0.80 kg U Ultrasonic Diving Communicator, Surface Unit $310 € 285 $397 $208 0.50 kg U Vehicle Transceiver Chapter Two: Equipment 113 ENTRY TOOLS Getting into buildings, vehicles, cupboards and drawers is as basic as breathing to your average operative. However, there are a variety of tools that serve this particular means of tradecraft, depending largely upon the degree of finesse that they wish to exercise in gaining entry. Car Entry Tool Set: These are specialised tools for picking car door / trunk locks, steering column locks, fuel tank cap locks and steering wheel locking devices. A variety of tools are needed to cover the range of manufacturers of vehicles, many of which have unique types of lock. Automotive Lockpick Tools: Tension wrenches, broken key extractors and picks for picking all locks on a variety of cars. Button Grabber: A tool to be slid through the window to loop around the lock release button. Wedges and Probes: A selection of wedges (including an inflatable one) to spread the door jamb and probes to operate the locking device. Steering Wheel Lock Breaker: A torsion device for breaking steering wheel lock bars. Forced Entry Tools: These are specialised tools where the finesse of leaving the door or window intact is not necessary. Hooligan Tool: The Hooligan Tool is a multi-purpose levering device for prying open doors and windows. It has a hooked duck bill and claw for inserting into the opening and levering. It is 90cm in length and is heavy and robust enough to also use as a pounding tool. Thunderbolt Entry Ram: The Thunderbolt is a police battering ram for forcing doors open. It has two rubberised handles to assist with grip and can be used by one or two people. Lockpicking Tools: These tools are general-purpose tools for use in lockpicking. They are not intended as a complete solution for picking all kinds of locks. However, in some cases they can simplify things by not requiring large amounts of equipment to be carried. Electric Lockpick: Available as either a gun or a probing device (shaped like an electric toothbrush), It comes with pick heads, tension tools and adjusting tools and is suitable for picking most types of low and medium security locks. Jiggler Key Sets: These are sets of keys for using the raking technique of opening locks without a tension tool. There are two sets of keys, for varying sizes of small and large keyways. They are suitable for picking most types of low and medium security locks. Lock Release Gun: The size of a large automatic pistol, this device uses compressed air from a small cylinder to generate suction to pull the tumblers in the lock into place. Pocket Knife Lockpick: A five-bladed pocketknife with four lock picks, a broken key extractor and a tension wrench concealed in the handle. It is suitable for picking simple locks. Lockpicking Tool Set (Specialist): This is a set of tools for opening speciality locks, such as filing cabinets, padlocks, handcuffs, briefcase combination locks and tubular locks (such as used for bicycles). Warded Key Set (10): A set of warded keys (also known as skeleton keys) for aiding in opening padlocks. Padlock Shim Set (20): A set of shim picks for inserting into laminated padlocks with a flat top body. Tubular Lockpicks (3): For picking tubular locks, such as bike locks and coin boxes. Handcuff Keys (2): Standard and over-sized keys for picking both double and single locked handcuffs. Straight Knife Tool: For opening filing cabinets and some padlocks. 114 Millennium’s End Mini-Knife Tool / Probe: For decoding and opening combination padlocks and briefcases. Lockpicking Tool Set (Standard): This is a set of tools for opening a variety of standard pin tumbler, wafer and lever locks. The set is contained in a zip-up leather wallet 250x200x20mm in size. Hook Picks (32): Metal-handled picks of varying lengths and widths to insert into the lock. Tension Wrenches (7): Turning tools of various sizes, with weights for applying varying tensions upon the lock. Broken Key extractors (4): Devices for extracting broken keys or other obstructions from the lock. Plug Spinner: A device that can aid picking of locks by enabling them to be picked ‘in reverse’. Entry Tools Item Cost ($US) Cost (EU) Cost ($AU) Cost (L&P) Weight (kg) Availability Bolt Cutters $180 € 166 $230 $121 0.25 kg Car Entry Tool Kit $560 € 515 $717 $375 3.00 kg Hooligan Tool $180 € 166 $230 $121 5.77 kg Thunderbolt Entry Ram $315 € 290 $403 $211 15.91 kg Electric Lock Pick $230 € 212 $294 $154 0.60 kg $30 € 28 $38 $20 0.01 kg Glass Cutter Jiggler Key sets Lock Release Gun Pocket Knife Lock Pick L L $48 € 44 $61 $32 0.20 kg L $125 € 115 $160 $84 1.00 kg L $39 € 36 $50 $26 0.30 kg L Lock Pick Tool Set (Specialist) $230 € 212 $294 $154 0.65 kg L Lock Pick Tool Set (Standard) $200 € 184 $256 $134 0.55 kg L $2 €2 $3 $1 0.00 kg Suction Cup Chapter Two: Equipment 115 AIRBORNE With the post-WWII development of mobile operations (and particularly heli-borne operations), there is a plethora of items specific to operating from aircraft. Most of this kit will form essentials for deployment from the air. Most of it should be dumped or stored in landing. However, whilst the operatives are in the air they should be thankful that they have it. Parachuting in action Use of the Parachute skill, like with climbing and mountaineering, obviously requires certain equipment (not least, a parachute). The equipment required for parachute drops increases with altitude as follows: Low: Less than 1,000 metres. Low altitude drops require the least equipment: • Parachute Rig • Skydiving Goggles • Altimeter / Jump Computer • A skydiving suit may be desirable (depending upon weather conditions). A helmet is also desirable for safety and communication reasons, but is not essential. Altimeter: This is a standard parachutist’s altimeter, with an analogue dial with luminous markings for low light conditions. The altimeter clips onto the parachute harness. An altimeter is preferable for all drops, but essential for high altitude drops. Fast Ropes: A fast rope is a thick rope of spun nylon, designed for rapid insertion and extraction of personnel from a helicopter. Fast Rope Insertion / Extraction System (FRIES): FRIES has 12mm diameter loops at the end to enable rapid extraction. Troops simply hook their rappelling harness or LBE system onto the rope using a snaplink or karabiner. Due to its thickness, the rope has a breaking strain of 15,500 kgs. The FRIES rope is 44mm in diameter and is available in a variety of attachments to the helicopter. It is available in either olive drab or white, and comes in three standard lengths (18 meters, 27 meters and 36 meters). Special Patrol Insertion / Extraction System (SPIES): Similar to FRIES, the SPIES rope is not as strong or heavy, being basically a cargo line with a breaking strain of 4,500 kgs. Instead of loops, it has D-rings sewn into it, each with a breaking strain of 1,100 kgs. The rope has an abrasion-resistant coating and comes in two lengths (36 meters and 45 meters). Helmets: There are a number of helmets and protective headgear used in parachuting and flying. The basic purpose of each is to provide protection to the head in the event of a crash, but additional systems are usually also attached. These include attaching points for communications, visors and breathing apparatus. The broad types of kit available are: Air Crew Helmet: This is the basic type of flying helmet, with a tinted anti-fog visor to provide protection from ultra-violet light and glare. It has points for attaching communications links (headset and boom microphone) and a facemask for oxygen. High Altitude Helmet: A full-face helmet for high altitude parachute drops (HAHO and HALO), similar in configuration to a motorbike helmet. It has a flip-up anti fog visor, an airtight collar and interchangeable liners, with connection points for an oxygen system. Special Forces HALO Helmet: This is a standard open-face helmet, which has two communications link attachments (for a dual communications setup), a facemask for oxygen equipment and an SDU-5 Strobe Light (see Communications Gear). Normal: Between 1,000 and 7,500 metres. For normal altitude drops a skydiving or flight suit with gloves becomes essential due to the colder air at Jump Computer: Just as dive computers have replaced depth and pressure gauges for diving, greater altitudes. jump computers have in part replaced analogue altimeters for skydiving as the preferred piece of kit. Essentially, the jump computer is an audible altimeter. It has three programmable altitudes at which an High: More than 7,500 audible warning is given. It also has an electronic logbook to record details of all jumps. This can be metres. For high altitude downloaded to a PC using a standard linking cable. In addition to altitude, the jump computer displays drops a helmet and oxygen on one screen details of descent speed and direction, enabling greater precision in making a landing. The system is essential. screen is backlit for use at night. Jumper’s Kit Bag: The JKB is a large bag that holds the parachutist’s equipment, backpack and LBE and prevents any loose items interfering with either the operation of their parachute or position. The bag has several pockets on the exterior. The JKB has replaced the SARPELS harness with the US Marines. Nomex Flight Suit: Nomex is a lightweight, fire retardant material, which is comfortable to wear in a variety of temperatures. Nomex flight suits are in use in a number of countries as standard issue, for both aircrews and troops operating at altitude. The suit is a full-length body suit, with pockets on the arms, chest, thighs and legs. Although available in a variety of colours it is typically sage green. 116 Millennium’s End Oxygen System: Designed for high altitude drops, the oxygen system is similar in setup to SCUBA equipment (although it is not intended specifically for use underwater). It consists of a single oxygen tank (another can be added if necessary), a regulator, and a hose with connections for the oxygen mask. The oxygen system does not include the mask—this is integral to the helmet (see above). A separate oxygen supply is normally provided in-flight on high altitude jumps. Parachute Release System: The parachute release system (also known as an automatic activation device—AAD) is intended for military high altitude drops. It contains an altimeter and microprocessor that control parachute opening at a given altitude. This enables the parachutist to concentrate upon steering and freefall manoeuvres. Parachute Rigs: The parachute rig, whether it is a basic military static line rig or a sports / high altitude skydiving rig consists of three elements (i) the harness, (ii) the main parachute and (iii) the reserve parachute. There are numerous different kinds of rig available, depending upon the type of deployment being used. Broadly, these can be described as (i) static line jumps (where there is automatic parachute deployment), and (ii) freefall (with automatic or conventional ripcord deployment). Most Special Forces units use multi-purpose parachute systems—effectively modular systems that allow for different kinds of setup for different types of jump. The rig consists of: Harness: With mountings for the primary parachute and risers; Pockets: For altimeter / jump computer, oxygen tanks and communications gear; Jettison system: To allow the primary parachute to be jettisoned in an emergency (to prevention submersion, or when suspended from tree tops); Quick releases: To lower attached equipment on a lanyard, such as rucksacks and equipment bags. Weight is a critical factor in making a parachute deployment. The role of the parachute is to arrest the descent speed. Excessive weight naturally means that this becomes more difficult to control. A typical parachute rig has a recommended jump weight (i.e. including the weight of all things suspended from the parachute) of around 160 kg, although the maximum is around 30% more (210 kg). SARPELS / Air Pack: SARPELS (Single Action Release, Personal Equipment Lowering System) is a system for military parachutists to enable them in the final stages of descent to lower their equipment below them. This assists with making a safe landing by ensuring that the kit is out of the way and the parachutist is able to make a roll to cushion the landing. The SARPELS harness may be worn either at the front or the rear. The harness lowers the equipment either eight feet or fifteen feet below the parachutist, depending on whether it is used in Military Free Fall (MFF) or Static Line configuration. Skydiving Suit: Whilst there are numerous skydiving suits available on the market (especially sports suits) they all share a basic similarity in design, especially for higher altitude drops. Sports suits are intended for use as the primary layer of clothing, worn over light clothing or underwear. Military suits are roomier, worn over other clothing and boots. Freefall (high altitude) suits have an insulated or thermal lining. High altitude drops (from over 7,500 metres) require this due to the low temperatures. This is integral to the suit. Chapter Two: Equipment Parachute Rigs in action With a static line jump it is virtually impossible for the parachute not to deploy (hence why such jumps are used by the military and for beginners). Similarly, use of the Parachute Release System (Automatic Activation Device—AAD) will deploy the parachute at a given altitude automatically. Use of Parachute skill is concerned predominantly with accuracy and quality of landing. Factors that influence this are the weight of equipment carried, weather conditions, landing site conditions and the type of deployment being made. Although modern parachutes are designed to give the user a cushioned landing at 10 metres per second or less, weight carried and the type of drop can significantly affect this. Situations in these categories that should attract negative modifiers are where the character is carrying equipment more than 75% of their body weight, or attempting a HALO (High Altitude, Low Opening) deployment. Unless the character is attempting a jump of significant difficulty (such as in the circumstances listed above), or unless there is a critical failure of a Parachute skill roll, roll failures should not normally result in the failure of a parachute to deploy or in a bad deployment. 117 Airborne Equipment Item Cost ($US) Cost (EU) Cost ($AU) Cost (L&P) Weight (kg) Availability Altimeter $154 € 142 $197 $103 0.03 kg FRIES Rope, 18m $950 € 874 $1,216 $637 24.55 kg FRIES Rope, 27m $1,235 € 1,136 $1,581 $827 35.45 kg FRIES Rope, 36m $1,521 € 1,399 $1,947 $1,019 46.82 kg SPIES Rope, 36m $943 € 868 $1,207 $632 13.38 kg SPIES Rope, 45m $1,032 € 949 $1,321 $691 16.72 kg $35 € 32 $45 $23 0.01 kg Helmet, Air Crew $235 € 216 $301 $157 1.75 kg Helmet, High Altitude $325 € 299 $416 $218 1.00 kg Helmet, Special Forces HALO $290 € 267 $371 $194 1.10 kg Jump Computer $291 € 268 $372 $195 0.03 kg Nomex Flight Suit $180 € 166 $230 $121 2.50 kg Oxygen System $430 € 396 $550 $288 5.10 kg Parachute Release System $1,045 € 961 $1,338 $700 0.08 kg Parachute Rig, Modular $5,000 € 4,600 $6,400 $3,350 10.30 kg Parachute Rig, Sports $4,000 € 3,680 $5,120 $2,680 6.98 kg Parachute Rig, Static Line $2,000 € 1,840 $2,560 $1,340 5.85 kg SARPELS / Air Pack $400 € 368 $512 $268 18.00 kg Skydiving Suit, Military $375 € 345 $480 $251 1.00 kg Skydiving Suit, Sports $400 € 368 $512 $268 1.00 kg Goggles, Skydiving Jumers Kit Bag 118 Millennium’s End MARINE Operating in a marine environment brings its own hazards and pitfalls, and often requires specialised equipment. Most of the items listed here have either a straightforward safety or emergency purpose. On the water, the key issue is staying afloat by keeping the weight down and the buoyancy balanced. Underwater, more or less the opposite is true: weight is needed to keep you down, but also life-preserving equipment such as a buoyancy compensator is essential in being able to get to the surface rapidly if required. Buoyancy Compensators: The buoyancy compensator / vest is worn by a SCUBA diver to keep their buoyancy neutral in the water. It includes pockets in which weights can be added, negating the need for a weight belt. It also acts as a safety device to carry an injured or disabled diver to the surface, using an inflator system to provide lift. The compensator is made of Bioflex Kevlar material for durability, with a plastic polymer cradle for holding one, two or three air cylinders. As well as having non-lift padding for comfort, it also has D-rings on the harness for attaching other diving equipment. An alternative for snorkelling and very shallow dives is the vest compensator. Looking very much like an inflatable life vest, this performs the basic functions of a buoyancy compensator, without the weights or the tank fittings. SCUBA Gear in action SCUBA gear is obviously a requirement for carrying out any prolonged underwater swimming activity. SCUBA diving can be carried out safely to depths of around 75 metres, although prolonged periods at great depth require gradual acclimatisation for the diver using a decompression chamber to prevent ‘the bends’. Dive Computer: Replacing the analogue depth and pressure gauges, the dive computer shows current and maximum depth, remaining dive time, bottom time, nitrogen loading, rate of ascent and decompression status. It consists of a wrist strap or buckle and strap to attach the computer to D-rings on the harness or buoyancy compensator. It features an LCD screen, with one or two displays and a backlight. Dive Light: A dive light is a waterproof, 30-watt halogen light, in either a pistol grip or hand lamp style. It is rechargeable and has a battery life of 60 hours. It measures 10cm in diameter and 21cm long. For ease of carrying underwater, it is also weighted. Dive Tape: Dive tape is similar to duct tape, except that it uses a waterproof adhesive, which means that it can be used for fixing items in place underwater. Inflatable Assault Boat: Similar to the US IBS (Inflatable Boat, Small), this is an inflatable craft made of reinforced rubber, capable of carrying four people plus equipment. The boat folds down to a package almost a metre on a side and can be inflated in just over 30 seconds by pulling the cord attached to the compressed gas cylinder. Either buoyant paddles or an outboard motor can propel the boat. Life Jacket: This is a lightweight military life jacket, consisting of waistcoat with an integral blastresistant pouch and an inflatable profiled stole. It is made of high-visibility material with reflective strips and has pockets for a locator beacon and flares. It inflates using a single-pull carbon dioxide cartridge. If this fails or if additional topping up is required, there is also a mouthpiece. Included with the life jacket are a heliograph, whistle and a small military flashlight. Life Raft: This is a standard life raft intended for five people. It is circular, with twin buoyancy chambers (which allow the raft to remain floating if one of the chambers is punctured). It also features a through the floor bailing device (allowing the raft to be bailed in bad weather, and a rainwater-catching canopy. There are also cords, which enable the raft to be righted if it blows over. It inflates using a compressed gas cylinder in around 30 seconds. Items contained within the life raft include: Bailer: A buoyant plastic device for bailing water out of the raft. Sea anchors (2) Paddles (2): Buoyant paddles. Marine flashlight Seawater pump: A desalination pump that can be used to make seawater drinkable or to Chapter Two: Equipment 119 purify water of bacteria. Heliograph Whistle Lamps (2): Powered by water-activated batteries. One for inside the raft for illumination, one for outside for identification. Buoyant Smoke Signals (2, orange) Rocket parachute flares (4) First aid kit: Equivalent to three Personal First Aid Kits, sealed in a resealable plastic bag. Includes anti-seasickness medicine. Drinking vessels Fishing tackle: A selection of hooks, lines, floats and sinkers for emergency fishing. Locator beacon Rations: Compact, high-calorie rations for five people for five days. Locator Beacon: This is similar to the beacons carried by aircrews to assist with their recover where they are forced to eject over water. It is effectively a small radar transponder, pocket-sized and emitting a signal that can be located at distances of up to 20 miles or so. Rebreather (Closed-Circuit): A rebreather is a development of SCUBA technology, providing a system that essentially removes carbon dioxide and replaces used oxygen. There are three kinds of rebreather system: oxygen rebreathers, semi-closed circuit rebreathers and closed-circuit rebreathers. Each allows progressively deeper diving and less decompression. The details given here are for the system allowing the deepest dives, the closed-circuit system. Because the system only extracts the harmful gas and replaces the gas that is used, it doesn’t need to supply the Nitrogen that is unused in a conventional SCUBA system. This is efficient and makes for a lightweight overall system. Other advantages include less decompression (‘the bends’), and the system is silent and produces no bubbles. Exhaled carbon dioxide is extracted using a canister of sodium hydroxide (sofnolime). It is replaced in the breathing loop with oxygen, with the oxygen concentration controlled by a microprocessor. The entire unit is mounted upon a backpack harness with breathing hose, approximately 580x480x350mm in size. This does not include the SCUBA mask. A 3.4-litre sofnolime canister provides for around 12 hours of diving. The unit requires three batteries (AA-, C- and D-cells) to control the various processors and backup, with around 20 hours of operation. SCUBA Air Tank and Regulator: The core element of SCUBA (Self-Contained Underwater Breathing Apparatus) gear is the air tank(s) and regulator. A tank contains enough air for between 45 and 120 minutes of diving (depending upon depth), and tanks are worn in a shoulder and belt harness. Up to three tanks may be worn. Along with the tank is a regulator, which has two functions. The first regulates the flow of air from the tank, whilst the second (carried in the mouth or fitted in the helmet) regulates the exhaled air. This is either dispersed into the water or the carbon dioxide is absorbed in a caustic soda regeneration chamber. Most regulators can be adjusted so that the same breathing effort is maintained throughout the dive, regardless of changing pressure and depth. SCUBA Mask, Fins and Snorkel: A facemask, fins and a snorkel for use when either SCUBA diving or snorkelling. For those with less than perfect eyesight, masks are available with prescription lenses, at an additional cost of 10%. A full-face version of the facemask is also available, designed for use in foul water (such as where there is a risk of infection from sewage. Wet Suit: For SCUBA diving in cold water, the wet suit is made of 3, 5 or 7mm neoprene, and whilst it does not keep the diver completely dry, does at least maintain warmth and offer some protection from rocks. It includes reef boots and gloves. Wet suits are also available in military DPM (disruptive pattern material—camouflage) for special forces or UDT (Underwater Demolition Team) specialists. 120 Millennium’s End Marine Equipment Item Cost ($US) Cost (EU) Cost ($AU) Cost (L&P) Weight (kg) Availability Buoyancy Compensator $380 € 350 $486 $255 15.00 kg Dive Computer $440 € 405 $563 $295 0.40 kg Dive Light $125 € 115 $160 $84 1.60 kg Dive Tape $5 €5 $6 $3 0.03 kg $2,000 € 1,840 $2,560 $1,340 10.50 kg $160 € 147 $205 $107 0.70 kg $2,600 € 2,392 $3,328 $1,742 35.00 kg Locator Beacon $325 € 299 $416 $218 0.25 kg Outboard Motor (10hp) $400 € 368 $512 $268 30.00 kg Paddles $110 € 101 $141 $74 2.00 kg $15,000 € 13,800 $19,200 $10,050 26.36 kg $595 € 547 $762 $399 10.25 kg SCUBA Fins $80 € 74 $102 $54 0.30 kg SCUBA Mask $55 € 51 $70 $37 0.15 kg SCUBA Mask, Full Face $65 € 60 $83 $44 0.25 kg Snorkel $25 € 23 $32 $17 0.10 kg Vest Compensator $50 € 46 $64 $34 0.10 kg Wet Suit $700 € 644 $896 $469 5.50 kg Wet Suit, DPM $701 € 645 $897 $470 6.50 kg Inflatable Assault Boat Life Jacket Life Raft Rebreather, Closed-Circuit SCUBA Air Tank and Regulator Chapter Two: Equipment 121 CLIMBING AND MOUNTAINEERING Climbing sheer rock faces or buildings is not an easy proposition. And once you’re up there, you have to get down—often in a hurry. Doing it safely is a nicety that many operatives like to observe too. Much of the kit shown here is included for safety reasons. It’s not a major problem if you slip, provided that you have a safety rope or have belayed your line appropriately. In these cases, it’s just time consuming (particularly if you’re not the world’s best climber). Having the proper gear, like always, makes the risk smaller. Climbing in action Use of the Climb / Assisted and Climb / Rapelling skills assumes that the character has the necessary equipment to carry out the task (rapelling without a rope is a technique known to the initiated as ‘falling’). The equipment in this section is either a prerequisite for being able to attempt any climbing activity or a safety measure to prevent any failed roll becoming catastrophic. Consequently, characters attempting to climb using the proper equipment should suffer no penalties. However, those attempting to climb with inadequate gear face the possibility of either making the climb more difficult or suffering the effects of falling (see page xxx, Book Two: Combat Systems). Belaying Device: A belaying device is a metal safety device, through which a belaying rope is threaded. It assists the belayer (the person holding the rope) in bringing the fall under control, by gripping the rope if it comes under sudden tension. Chock Set: Similar to pitons, a chock set is a selection of irregular shaped wedges that can be wedged into cracks in the rock to form anchor points and footholds. In the same way as pitons they have an eye at the top to allow a line or karabiner to be attached. Crampons: These are metal overshoes that fit on the sole of a climbing boot, giving the wearer added traction on snow or ice. Deadman: A belaying point for climbing in snow, consisting of a metal plate, with a wire loop attached. The safety rope is doubled through the loop on the Deadman; if the climber falls, then the safety rope engages, breaking the fall. Grappling Hook (Collapsible): This lightweight aluminium grappling hook folds down for easy storage and can also be fired attached to a rope from a line thrower, or from a 40mm grenade launcher using M688 rocket shells. Ice Pick: An ice pick is a one-handed pick for use when climbing above the snow line. It also doubles as a deadly hand-to-hand weapon. Jumar Clamp: A clip applied to a mountaineering line that will run freely along a slack line, but tightens in response to downward weight. It is used as a safety device, which prevents a climber falling too far, but can also be used in ascending a line by pulling upwards with the hands / arms (to slacken the rope) and lifting the body upwards. Karabiners: A fundamental for any serious climbing, karabiners are alloy loops through which climbing line is fed. A screw-gate karabiner has a hinged section, which locks into place with a tubular screw, which locks the gate into the body of the karabiner. A non-screw karabiner simply has a gate held in place by a strong spring. Screw gate karabiners are typically used where the climbing or descending does not require the karabiner to be opened frequently (such as the karabiner securing the climbing harness, or when rappelling or abseiling). Non-screw karabiners (also called snap links) are used for fast access or where the karabiner is repeatedly opened (such as securing equipment for movement by line or as a secondary karabiner when moving to or from a fixed rope). Lightweight Ladder: Used by mountaineers and also Search and Rescue (SAR) teams, this lightweight ladder is two metres long and made of tubular aluminium. At one end there are hooks which allow the ladder to be secured over a ledge, whilst at both ends there are holes for triangular bolts, which can be used to link several ladders together. This may be done either in line (to form a longer ladder) or at right angles to assist in crossing crevasses. Line Ascender: This device locks onto a line and can also be coupled to a mountaineering harness, enabling the climber to climb a free hanging line. The device works in the same way as a Jumar Clamp, locking when downward pressure is placed upon it, but running freely upwards. There are hand-straps and stirrups, which are pulled upon and slid upwards alternately to ascend the line. By attaching the mountaineering harness to the line the climber may rest if required. 122 Millennium’s End M688 Rocket Shell: This is a 40mm round for use with a 40mm grenade launcher, such as the M79, M203 or HK69. The shell enables a grappling hook and line to be launched distances up to 50 metres vertically. Mountaineering Line: The advent of modern man-made fibres such as nylon and polypropylene allowed the manufacturers of mountaineering lines and climbing ropes to make much lighter and stronger lines, with greater breaking strains. All lines are available in a variety of colours to enable certain types of rope to be colour-coded for an expedition. 9mm Polypropylene Line: This is a standard, all-purpose line for general climbing or descending. It comes in 90 metre lengths, with a breaking strain of around 1,500 kg. 8mm Terylene Line: This is a lighter weight rope for secondary use or descending. It comes in 200 metre reels, with a breaking strain of 1,250 kg. 4mm Polypropylene Line: A lighter line, used for securing tarpaulins, guy lines and frame pack lashing. It comes in 30 metre lengths, with a breaking strain of around 600 kg. Nylon Ladder: This is a lightweight 10-metre ladder made of similar material to mountaineering line. It is used by secondary climbers to climb speedily and with less effort over difficult sections of a climb. There are loops at the top, enabling it to be fastened to an anchor (such as a piton or deadman) using a snap link. It rolls up into a cylinder 300mm long by 150mm diameter for portability. Piton (Ice and Rock): Pitons are metal climbing that are hammered or wedged into rock crevices or ice to provide a foothold or to affix a rope to. The piton has an eye at the opposite end to the spike, through which a line can be passed, and a serrated edge along the spike to assist with grip. Piton Hammer: This is a small (20cm long), lightweight aluminium hammer for knocking in pitons where no cracks are available. Rappelling / Abseil Harness: This is a looped knitted nylon seat harness that is worn in a figure of eight, held together by a karabiner. It is worn around the seat / pelvis, and is required for abseiling or rappelling. Rappelling Descender: This is an aluminium figure of eight device used when rappelling or abseiling, which reduces the friction on the rope and hands. Chapter Two: Equipment 123 Climbing Equipment Item Belaying Device Cost ($US) Cost (EU) Cost ($AU) Cost (L&P) Weight (kg) Availability $60 € 55 $77 $40 0.23 kg Chock Set $140 € 129 $179 $94 1.00 kg Crampons $120 € 110 $154 $80 1.00 kg Deadman $22 € 20 $28 $15 0.25 kg Grappling Hook, Collapsible $20 € 18 $26 $13 0.20 kg Ice Pick $65 € 60 $83 $44 0.30 kg $265 € 244 $339 $178 0.15 kg Karabiner, Non-screw $70 € 64 $90 $47 0.10 kg Karabiner, Screw-gate $42 € 39 $54 $28 0.10 kg Lightweight Ladder $45 € 41 $58 $30 2.50 kg $265 € 244 $339 $178 1.00 kg $40 € 37 $51 $27 1.12 kg Mountaineering Line, 4mm Polypropylene $160 € 147 $205 $107 0.60 kg Mountaineering Line, 8mm Terylene $540 € 497 $691 $362 8.00 kg Mountaineering Line, 9mm Polypropylene $630 € 580 $806 $422 4.05 kg Nylon Ladder $160 € 147 $205 $107 1.50 kg Piton Hammer $55 € 51 $70 $37 0.30 kg Pitons, Ice $140 € 129 $179 $94 2.00 kg Pitons, Rock $140 € 129 $179 $94 2.00 kg Rappelling / Abseil Harness $140 € 129 $179 $94 0.01 kg $70 € 64 $90 $47 0.10 kg Jumar Clamp Line Ascender M688 Rocket Shells Rappelling Descender 124 Millennium’s End SURVEILLANCE If you know what your opposition is doing, then you’re a good way towards being able to defeat them. BlackEagle cells are often called upon to monitor the activities of others, and cells should be prepared. At the very least, operatives should have a set of binoculars and a cheap camera in their car. Binoculars: Operatives generally prefer high quality Zeiss binoculars, and these are available in two types. Both have a matt black, scratch-resistant finish. Compact: Suitable for most field uses, with a magnification ranging from 20x to 80x, length 119mm. Large Zoom: These binoculars have magnification ranging from 20x to 120x, and a length of 250mm. Concealable Camera: This is a fixed focus camera, about the size of a matchbox. This allows photography of objects at a specified distance (specified when purchased). The special miniature film comes in 24 exposure rolls. Concealable Video Camera: A cylinder measuring just 60mm long by 30mm diameter, the concealable video camera can be used on its own or concealed and combined with a fibre optic lens. It is powered by batteries in an external pack and must either transmit to, or be attached to a recording device. Digital Camera: The latest photographic device and now as good as almost any film camera, the digital camera doesn’t require film, saving pictures to a memory stick that is inserted into the camera. The stick will hold data for up to 1000 standard quality images, or 100 extremely high quality images. The images can then be downloaded to a PC or laptop with the relevant software for editing or enhancement. The camera features an intelligent flash, 10x zoom lens, an LCD display and a voice memo. The images created can also be animated using appropriate PC software. The camera can also take a variety of lenses according to the type of photo required: Wide Angle: This is for broad view / landscape pictures. It has a focal length of 35mm. Telephoto Zoom: This is for close-up photos at distance, with a variable focal length between 70mm and 180mm. Telephoto: This is for extreme close-up photos at distance. It has a focal length of 300mm. DTMF Recorder / Decoder: A DTMF (Dual-Tone, Multi-Frequency) recorder / decoder records the dialling patterns of a telephone. When combined with a telephone line tap (either kind), this allows the conversation to be recorded and the number dialled to be determined. The Decoder looks like a standard calculator with an LCD screen. The Decoder does not need to be attached to the telephone itself: it decodes the tones or analogue dialling of the telephone from the line sound. Electronic Stethoscope: This comprises a sensitive contact microphone attached to a digital amplifier and headphones, allowing the user to hear undisguised movement through up to 2½ metres of loose stone or a metre of solid material. It can also be used to defuse mechanical timing devices or for safecracking safes with mechanical tumblers. Explosives Detector: The size of a large megaphone, this device ‘sniffs’ for the nitrogen compounds that are the essence of explosives. Whilst not totally reliable (a well-trained sniffer dog is better), it will detect a significant amount of explosive material, even if it is enclosed in a container. Fibre Optic Lens: This miniature camera has a cobra-shaped head, just 2mm in diameter, and can be placed covertly to enable surveillance. It requires an external source for recording / transmission (such as a concealable video camera or standard camcorder), to which it is linked by a line of 3mm fibre optic cable. The quality of the image is limited by the size of the lens, even with PC enhancements, but it is Chapter Two: Equipment 125 useful for routine and tactical surveillance. Hand-Held Metal Detector: About the same size as a hand transceiver, this device will detect metal objects at ranges of up to 30cm (depending on size). For detection of small metal items it needs to be within 5cm. Security personnel, in airports, nightclubs and so on, typically use it. In most cases it will not detect concealed devices such as electronic bugs. Rechargeable batteries power it. Homing Beeper and Receiver: The homing beeper is a small radio beacon, transmitting a range up to 10km (depending upon terrain). It is the size of about three stacked quarters and is easily concealable. This transmission can be picked up on a hand transceiver or other radio, but is best used with the receiver, which indicates direction, and not only signal strength. The receiver can be combined with a PC or laptop with mapping software to enable the route to be mapped and intercepts planned. Digital Dictaphone: This device records conversations onto a memory card. It can record (depending upon the capacity of the memory card) up to eight hours of conversation. There are ports for plugging in microphones, and a earpiece for playback, and the unit can be set to be voice activated. It takes two AAA batteries. Keyboard Recorder: This is a device that can be installed in the keyboard of a computer or data entry terminal, recording each of the keystrokes and either (i) transmitting the data in the same way as an audio bug or (ii) sending the information covertly via the internet. Laser / Radar Alert System: This is a dashboard-mounted GPS device that detects all fixed speed monitoring systems and accident blackspots, by 360o monitoring for laser systems. When a speed camera or radar gun is detected it gives a visible and audible alert to the driver. Detection range varies according to environmental conditions, between about one kilometer (line of sight) in clear weather, down toaround 100 metres or less in rain, snow or fog. Microphones: There are various devices for capturing sound, depending upon the distance at which it is being captured and whether the microphone can be visible. Concealable Microphone: This is a simple set-up for covertly recording conversations within three to four metres of the microphone. The microphone is the size of two stacked dimes and transmits the sounds it picks up by radio signal up to two hundred metres away. The signal can be received using any programmable receiver set to the correct frequency (most civilian transceivers will suffice). The main disadvantage with the microphone is that it can be easily detected using the right equipment (such as a Transistor Detector). The signal is also of limited power (due to the small size) and range can be affected if surrounded by dense items. Contact Microphone: A contact microphone is a small (2.5cm diameter) disc-shaped microphone that picks up and transmits vibrations in the material it is attached to. Contact microphones will only work to listen to the interior of what they are attached to and work best when it is a small room with acoustically hard surfaces. For example, if one is attached to the outer wall of a building on the inside, it won’t pick up anything from outside. Laser Microphone: A laser microphone uses a laser beam as a transmission device to measure and amplify vibrations in an object such as a window pane, thereby allowing the user to overhear conversations at range. It is only useful in eavesdropping on indoor conversations from outside, and unfortunately is defeated by vacuum-sealed double-glazing. It has a range up to around 1,000 metres, which can be reduced by weather conditions such as rain. Parabolic Microphone: Appearing as a collapsible (umbrella-like) satellite dish, approximately 20cm in diameter, a parabolic microphone may be either set up on its own tripod or hand-held. It needs to be coupled to a device to amplify and / or record the sound (such as a mini-disc recorder) and if used remotely requires a transmission device (such as a Digital Transmission Relay, or a programmable hand transceiver). It has a range of up to 500 metres, although this may be affected by weather conditions and background noise. Laser Pinhead Microphone: A development of microphone technology with optical fibres, the laser pinhead microphone picks up vibrations in a plastic diaphragm on the end of an optical fibre with a laser. This uses the same principle as the laser microphone (above). The key 126 Millennium’s End advantage of this kind of microphone is that, being entirely plastic, it doesn’t get picked up by either Transistor Detectors or Metal Detectors. It can only be found with a physical search; since the end of the microphone is about 3mm, this is unlikely. The laser pinhead microphone can pick up normal conversation at a range of around six metres indoors and 2½ metres outside. Pinhead Microphone: This is a miniature conventional microphone on a flexible cable. It is identical in all practical respects to the laser pinhead microphone; the key difference is that being a conventional microphone it can be detected by Transistor Detectors and Metal Detectors. Its use is in situations where counter-surveillance is unlikely (such as a siege). Shotgun Microphone: This is a directional microphone, shaped like a gun and about the size of a compact submachinegun. It picks up sound in a narrow cone that the user can direct, listening to the output on conventional headphones. Night Vision Imager: This device, powered from internal batteries, works on the same basis as light-intensification / night-vision goggles. It attaches to the top of a camcorder and directs its image into the camera’s existing lens. It provides sensitive night-vision capability with a good range (around 500 metres). Photographic Equipment Bag: This is a soft zip-up bag with padded compartments and pockets for protecting delicate items such as photographic or video equipment (lenses, camera bodies, flash equipment, etc.). External dimensions are 400 x 300 x 150 mm. Photo Printer: This is a machine specifically designed for printing photographs from a digital camera, without the complexity of linking to a PC. The camera connects directly to the printer and prints on photographic paper. It can also be used connected to a PC. Portable LCD Television: A small, Walkman sized colour television, powered by internal batteries. It can be wired to receive signals from external viewing devices, such as concealed cameras and camcorders, via a digital transmission relay. Telephone Line Taps: There are two kinds of line taps, those that fit in the handset or on the telephone (receiver taps) and those installed in the junction box or exchange (line taps). Obviously the latter are considerably harder to detect. The tap transmits a signal that can be picked up by any programmable transceiver. Telescope: This is a standard, domestic use, telescope as can be purchased on the high street. It comes complete with tripod and equatorial mount, allowing for full, fine tracking control. The telescope provides for magnification up to 675x, and is suitable for long-distance observation, particularly over long periods of time. Transistor Detector: Similar in size to a hand transceiver, this device detects the transistors used in bugs and electronic taps, up to a range of about a metre. It will detect any device that transmits, whether it is doing so at the time or not. Tripod: This is a standard, heavy-duty telescopic tripod for cameras and camcorders of all descriptions. Its legs extend from 50cm to 150cm. Video Camcorders: Video camcorders are video cameras that are generally available through retail stores, which record video imagery on either a cassette or a memory stick. All are powered by a clip-on rechargeable battery, or can be powered from the mains. The battery is recharged whilst on the camera and typically has enough power for around two hours of use.Camcorders record onto either a small Mini-DV cassette, a memory stick or direct onto a DVD+/-R or RW disk. These media are not specific to a manufacturer and are interchangeable between appropriate unit types. Memory sticks are a digital medium that is interchangeable between digital cameras, MP3 players and PCs, storing the image as data. The memory stick is 50 x 21.5 x 2.8mm and weighs just four grams, yet it can hold up to 2GB of data. Camcorders record a video image, which can be viewed either through the viewfinder / LCD screen on the camera itself or through attaching to a TV, monitor or PC. Standard features and accessories for all camcorders are as follows: Chapter Two: Equipment 127 Automatic focus; Digital zoom: Increases magnificationup to to 200x. However, at high level the quality of the image is not as high and fine detail is not visible. Editing using the camera; Remote control; Accessories, including shoulder strap, connecting leads (audio / video for connection to VCR, s-video USB for connection to PC and a SCART connector) and battery charger; Digital Still: Can take digital still photographs, like a digital camera, although of a poorer quality; Night vision: This is standard amplification of ambient light, providing for a relatively high quality image in even near total darkness. The image is slightly grainier and has almost total loss of colour unless there is a separate light source. It should be noted that camcorders are a slightly different format to that used for TV and film. Whilst the quality of DV camcorder images is comparable, professional TV and film cameras are generally of a superior standard, and provide a higher quality image under usual circumstances. Surveillance Equipment Item Cost ($US) Cost (EU) Cost ($AU) Cost (L&P) Weight (kg) Availability Binoculars, Compact $295 € 271 $378 $198 0.36 kg Binoculars, Large Zoom $375 € 345 $480 $251 1.45 kg Concealable Camera $700 € 644 $896 $469 0.10 kg U Concealable Camera Film $60 € 55 $77 $40 0.00 kg U Concealable Video Camera $2,800 € 2,576 $3,584 $1,876 0.10 kg U Digital Transmission Relay $2,200 € 2,024 $2,816 $1,474 0.60 kg Digital Camera $500 € 460 $640 $335 0.25 kg Telephoto Lens $525 € 483 $672 $352 0.80 kg Telephoto Zoom Lens $630 € 580 $806 $422 1.75 kg Wide Angle Lens $150 € 138 $192 $101 0.26 kg DTMF Recorder / Decoder $125 € 115 $160 $84 0.11 kg X Electronic Stethoscope $280 € 258 $358 $188 0.18 kg U Explosives Detector $8,400 € 7,728 $10,752 $5,628 0.50 kg U Fibre Optic Lens $770 € 708 $986 $516 0.01 kg U Hand Held, Metal Detector $700 € 644 $896 $469 0.60 kg Homing Beeper $105 € 97 $134 $70 0.00 kg U Homing Beeper Receiver $490 € 451 $627 $328 1.00 kg U Digital Dictaphone $200 € 184 $256 $134 0.14 kg Keystroke Recorder, Internet $100 € 92 $128 $67 0.00 kg Keystroke Recorder, Transmitter $100 € 92 $128 $67 0.00 kg $75 € 69 $96 $50 0.00 kg $530 € 488 $678 $355 0.22 kg $1,050 € 966 $1,344 $704 0.00 kg Memory Stick (512MB) Laser / Radar Alert System Microphone, Concealable Microphone, Contact Microphone, Laser Microphone, Laser Pinhead Microphone, Parabolic 128 U $40 € 37 $51 $27 0.00 kg X $4,200 € 3,864 $5,376 $2,814 0.60 kg U X $400 € 368 $512 $268 0.18 kg $1,190 € 1,095 $1,523 $797 0.40 kg Millennium’s End Microphone, Pinhead $20 € 18 $26 $13 0.00 kg Microphone, Shotgun $250 € 230 $320 $168 0.91 kg $5,000 € 4,600 $6,400 $3,350 0.75 kg $350 € 322 $448 $235 2.27 kg $60 € 55 $77 $40 1.00 kg Portable LCD TV $150 € 138 $192 $101 0.20 kg Telephone Line Tap $700 € 644 $896 $469 0.00 kg X,U Telephone Receiver Tap $210 € 193 $269 $141 0.00 kg X,U Telescope $380 € 350 $486 $255 10.00 kg $6,300 € 5,796 $8,064 $4,221 1.00 kg Tripod $45 € 41 $58 $30 1.50 kg Video Camcorder Accessories $65 € 60 $83 $44 0.23 kg Video Camcorder Battery $72 € 66 $92 $48 0.30 kg $1,000 € 920 $1,280 $670 0.76 kg $800 € 736 $1,024 $536 0.61 kg $5 €5 $6 $3 0.02 kg $500 € 460 $640 $335 0.61 kg $15 € 14 $19 $10 0.01 kg Night Vision Imager Photo Printer Photographic Equipment Bag Transistor Detector Video Camcorder, DV Memory Stick Video Camcorder, DVD Video Camcorder, DVD Disk Video Camcorder, Mini-DV Video Camcorder, Mini-DV tape Chapter Two: Equipment X U 129 BlackEagle’s ‘Five to Survive’ for Operatives BlackEagle operatives are professionals in what they do and know the kit that they want to use to get the job done. In terms of teaching them about kit, the operative Entry Programme teaches five priorities for equipment that operatives should carry at all times—known as the ‘Five to Survive’. 1. Sidearm and Backup Operatives are recommended to carry a medium-sized pistol of .357 / 9mm calibre as their primary sidearm. In choosing a weapon, they might want to select one where there is a full size version for tactical operations and a compact version for backup/ deep concealment carry. Rails for a tactical light make for a good choice, but in any case both weapons should be fitted with luminous night sights. One or two reloads should be carried: if you need more and you should break contact or be moving up to a submachinegun or rifle rather than prolonged reliance on the sidearm. For auto-pistols the midsize Glocks (17, 19, 23, etc) are a great choice, but the Heckler & Koch USP-Compact, Sig 228 or Colt Commander are all good choices too. For revolvers the Colt Python or Taurus Tracker series are recommended. Carrying the weapon on the belt, on the firer’s strong side is by far the best choice in a Paddle Holster. The backup should preferably be the same calibre as the primary sidearm (then ammo is interchangeable), but it ultimately does not matter. Size is more important then calibre. The sub-compact Glocks are good, as are some of the micro-1911s and Kahr makes a whole line of small autopistols in major calibres. For revolvers, the little Smith & Wesson J-frames are hard to beat. No reloads need to be carried for the backup. Carrying the backup in the small of the back, pocket or a low-profile shoulder holster is recommended for speed of access. 2. Knife The knife is much more likely to be used as a tool than as a weapon. A good locking blade with a 75-100mm blade is a must. Clipped into the front strong side pocket is the most common method of carry. Strength and quality of brand are critical here: Something like a Benchmade or Emerson is preferable. 130 Millennium’s End 3. Multi-Tool There are a number of options around multi-tools. Anything from a small Swiss Army Knife to a Leatherman or Gerber Multi-Pliers is very handy to have around. The knife will often be the least used blade. 4. Light Visibility is key, whether it is getting in the front door or during a firefight. The Mini MagLite and various coin-size LED lights are all good choices for lights; Surefire tactical lights also combine a flashlight with .a weapon light—good for versatility. 5. Comms A cell / mobile phone is pretty much a given these days. Make and model aren’t a big deal, although operatives who travel between Europe and the US are recommended to have a tri-band phone. Network isn’t important either, but a company with good area coverage is critical (you can check signal strengths for most areas on the internet). Avoid fancy ring tones (your fellow operatives might shoot you) and rely on the vibrate function. Don’t go overboard programming numbers, lose the phone and the opposition could learn a lot about you. Make sure you have a hard copy of programmed numbers handy for when the phone dies at the wrong time. Phone with cameras, internet capability and walkie-talkie function are all pluses. Chapter Two: Equipment 131 CHAPTER THREE VEHICLES The vehicles listed here are but a small selection of the hundreds of different makes and models available worldwide. This is simply a sampler of common vehicles that BlackEagle operatives worldwide are likely to encounter, or wish to purchase for themselves. The dates listed is the year upon which the vehicle first became available for purchase. The prices are the price when purchased ‘brand new’ from the showroom. All car values depreciate rapidly, and second hand models can be obtained for significantly less than the new price. AM General AM General Inc, USA Hummer H1 Drive 4 wheel drive Seats 4 Cost $105,160 Engine Diesel Fuel 116 litres Range 480km Year 2003 The civilian version of the army´s HMMWV. The main differences are that there is no roof-hatch or door-armor on the H1. But it does has comfortable seats, a CD player and many more luxury options available. The 4 WD H1 comes with tire pressure control from inside the cabin which allows the driver to adapt to the terrain when changing from the freeway right into the everglades and back. There is also an auxiliary fuel tank installed controlled with a simple switch in the cockpit, and an option for a winch. Many different types of the H1 are available: a hardtopconvertible, a pickup-type without a roof over the rear, and a solid roof in the front, a slantback and a stretch-limo versions are available. Mainly used by rap-stars and the rich, the Hummer is much more a truck than a passenger car or a SUV. It´s big and wide and getting a good place to park it will be a challenge (not to mention parking it without scratching all other cars around). Also it has a low top speed and the fuel wasting 150 hp V 8 isn’t quite typical for a city car. It has only 4 seats (and no room for more) but mom can pack half a Wal-Mart in it. The H1´s strength is offroad driving. Almost anywhere even other off-roaders can’t go—the Hummer can. Although the Hummer can be found worldwide, the vast majority of them are found in North America. Make Hummer H1 132 Gears Acc Brake Curve Top Speed Automatic 8/9 7/5 2/5 125 km/h Millennium’s End BMW BMW GmbH, Germany 528 also 535, 540, 530 Diesel A nice sportive passenger car for the middle and upper-class, the BMW 5 series has good top-speed and range and there are many extras available to meet anybody´s needs: leather seats, CD-changer, bigger engine, walnut interior, automatic-transmission and so on. Airbags are included. There are only 4 seats (5 people can fit, but it’ll get quite uncomfortable on longer journeys) and the quite small luggage space reduce the BMW´s glamour a little—it´s a sports car after all! A very comfortable one, though. The BMW 5 series can be found worldwide, although it especially popular in Europe, North America and the Middle East. Make Gears Acc Brake Curve Top Speed BMW 528 Manual 5 10/14 3/4 4/6 235 km/h BMW 535 Manual 5 10/13 3/4 4/6 250 km/h BMW 540 Manual 5 12/16 3/4 4/6 250 km/h BMW 530 Diesel Manual 5 7/9 3/4 4/6 240 km/h Chevrolet Drive 2 wheel drive Seats 4 Cost $37900 (528) $43500 (535) $50500 (540) $41500 (530 Diesel) Engine Petrol (Diesel 530) Fuel 70 litres Range 895km (528) 770km (535) 750km (540) 1030km (530 Diesel) Year 2003 Drive 2 wheel drive 4 wheel drive Seats 9 Cost $25550 (C1500) $30250 (C2500) Engine Petrol Fuel 158 litres Range 1080km (C1500) 810km (C2500) Year 1999 Chevrolet Motors Inc, USA Suburban C1500 also C2500 Chevy’s largest SUV, the Suburban comes with 4 doors and can hold up to 9 passengers with the proper options and configuration. It has 3 engines available; a 5.7-liter pushrod 16-valve V8, a turbocharged 6.5-liter pushrod 16-valve diesel V8 or a 7.4-liter pushrod 16-valve V8. All are available in a two or four wheel drive model. The Suburban is a favorite of US police and federal law enforcement for both VIP transport and tactical transportation due to its carrying capacity and on/off road capabilities. BlackEagle operatives in the Middle East like the Suburban for much the same reasons. For private use, a DVD entertainment center is available, and additional off-road functionality is also available for ½ ton models with the optional Z71 package adding heavy duty springs and gas-pressure shocks. Make Gears Acc Brake Curve Top Speed Suburban C1500 Automatic 11/10 1/4 1/3 178 km/h Suburban C2500 Automatic 11/12 4/5 1/3 166 km/h Chapter Three: Vehicles 133 Ford Ford Motor Company, USA Crown Victoria also Crown Victoria Interceptor A large 4-door sedan that can seat up to 6 adults in moderate comfort, the Crown Victoria is the primary choice as a police cruiser for almost all US police departments, and is quite popular as a taxi. Slightly underpowered by its small V8, the civilian version lacks true usefulness as anything but trips to the grocery store and church, and is typically seen in the hands of the older driver. An Interceptor Sports model adds slightly stiffer springs and 15 more horsepower, but handling and performance are only slightly improved. The Crown Victoria is only sold in the American market, although a few can be found elsewhere in the world. Drive 2 wheel drive Seats 4 Cost $21135 $35000 (Interceptor) Engine Petrol Fuel 72 litres 79 litres (Interceptor) Range 640km 460km (Interceptor) Make Year 2003 Gears Acc Brake Curve Top Speed Crown Victoria Automatic 10/11 7/5 2/5 171 km/h CV Interceptor Automatic 13/15 3/4 4/7 245 km/h Falcon XT also Falcon XR6, Falcon XR8 The Falcon is a large saloon car manufactuered in Australia, and is mostly found within the Australasian region, although they can also be found in parts of South East Asia and the Middle East. The Falcon is available in a number of different models, starting with the 6 cylinder XT, and going up through the V6 XR6 to the V8 XR8, which uses the same engine as the Ford Mustang. The Falcon is a very popular model throughout Australasia, and is also especially popular as a taxi—Ford even make a special version for taxi use, although it’s performance is indentical with that of the Falcon XT. Is also is used by a number of Police departments in Australasia. Drive 2 wheel drive Seats 5 Cost $22270 (Falcon XT) $30460 (Falcon XR6) $33190 (Falcon XR8) Engine Petrol Fuel 57 litres Make Range 723km (Falcon XT) 667km (Falcon XR6) 636km (Falcon XR8) Falcon XT Year 134 2003 Gears Acc Brake Curve Top Speed Manual 5 10/14 3/4 4/6 238 km/h Falcon XR6 Automatic 14/16 3/4 4/6 260 km/h Falcon XR8 Manual 6 12/17 3/4 4/6 260 km/h Millennium’s End Holden Holden Motors Ltd, Australia Commodore Executive also Commodore SV8 The Commodore is a large family vehicle, and very common throughout the Australiasian region, as well as parts of South East Asia and Southern Africa. There is room for four adults, or five if they are friendly. A range of extra options include leather seating, on-board navigation systems and a sports page that includes tyres and a rear spoiler. The luggage space is considerable, more than enough for a family weekend get away. The Executive has a V6 4 liter engine, while the SV8 has a 5 liter V8. The SV8 is very popular with Australasian police forces, while the Executive is often found performing taxi duties. Make Executive SV8 Gears Acc Brake Curve Top Speed Automatic 11/10 3/4 2/5 220 km/h Manual 6 12/16 3/4 3/6 260 km/h Drive 2 wheel drive Seats 5 Cost $21580 (Executive) $27645 (SV8) Engine Petrol Fuel 75 litres Range 811km (Executive) 810km (SV8) Year 2003 Drive 4 wheel drive Seats 5 Cost $27920 $34625 (Ltd) Engine Petrol Fuel 87 litres Range 666km 555m (Ltd) Year 2001 Jeep Daimler-Chrysler, USA Grand Cherokee also Grand Cherokee Ltd The Jeep Grand Cherokee is a mid-size SUV, available in multiple trim levels from basic all the way to luxurious with the Limited, Laredo, and the Overland trim packages. Owners have the option of 3 engines, a 3.7 liter V6, a 4.7 liter V8, and 5.7 liter V8. Small enough to be reasonably nimble on an off-road trail, but large enough to carry 4 adults and their gear comfortably, the Grand Cherokee works well in the city or the woods. Compared to older versions, the newer models are regarded as less of an off roader, and more of a fashion statement. Navigation systems, rear seat DVD and a tire pressure monitoring system are all optional. The Jeeo Cherokee can be found worldwide. Make Gears Acc Brake Curve Top Speed Grand Cherokee Automatic 8/9 3/4 2/5 154 km/h Grand Cherokee Ltd Automatic 12/13 3/4 3/5 177 km/h Chapter Three: Vehicles 135 Land Rover Land Rover Ltd, UK Discovery 300 also Discovery HSE, Discovery V8 TheDiscovery 300 is the latest incarnation of the durable Land Rover Series. It carries on the tradition of toughness that the original Land Rover gained, but has added a great many refinements, like air conditioning, leather seats and windows that actually keep the weather out. The Land Rover Discovery can be found worldwide, and older models are espcially common in Africa and Asia. Drive 4 wheel drive Seats 5 Cost $28000 (300) $40350 (HSE) $28000 (V8) Engine Petrol Fuel 88 litres (300 & V8) 93 litres (HSE) Range 815km (300) 585km (HSE) 590km (V8) Make 2003 Year Gears Acc Brake Curve Top Speed Discovery 300 Automatic 5/6 6/4 1/3 145 km/h Discovery HSE Automatic 9/10 3/4 1/4 189km /h Discovery V8 Manual 5 7/9 6/4 1/3 170 km/h Lincoln Ford Motor Company Inc, USA Navigator Drive 2 wheel drive Seats 8 Cost $48775 Engine Petrol Fuel 113 litres Range 676km Year 2003 The Lincoln Navigator is the ultimate luxury version of the Ford Expedition. There is no base model to the Navigator—leather seats, ride-assist and park assist are all standard. A large SUV, it has 3 rows of seating for a 7 to 8 person seating options, comes in 2-wheel or 4wheel drive versions, and has the tow rating of a ¾ ton pickup, 3900 kilograms. As with most luxury SUVs, DVD packages, including voice control are available, and as with most luxury SUVs, the offroad ability is limited to snow and un-improved roads only. The Navigator is only sold in the Americas, and would be a very rare sight outside of that area, although a few are sold in the Middle East. Make Navigator 136 Gears Acc Brake Curve Top Speed Automatic 8/9 3/4 1/3 172km /h Millennium’s End Mercedes Daimler-Chrysler, Germany SL500 Mercedes has been making SL Roadsters since 1954, and this is the latest version of a very popular make.The SL 500 is a small sports car, with a 300 hp engine—electronicaly limited to 265 kilometers an hour—and just enough room for two people who want to go somewhere fast and don’t care that they won’t have any lugguage when they get there. The SL500 can be seen on the Autobahns and along the beaches of Europe and wherever else the rich and famous gather. Make Gears Acc Brake Curve Top Speed SL500 Automatic 14/16 3/4 3/6 265 km/h Drive 2 wheel drive Seats 2 Cost $86665 Engine Petrol Fuel 80 litres Range 665km Year 2003 Drive 2 wheel drive Seats 4 Cost $16300 (Cooper) $19300 (Cooper S) Engine Petrol Fuel 50 litres Range 730km (Cooper) 635km (Cooper S) Year 2002 Mini BMW GmbH, Germany Mini Cooper also Mini Cooper S The Mini Cooper lives up to it’s name, it’s small—79cm shorter than a Honda Civic in fact. However, the unique shape and styling makes the inside feel bigger than the outside looks. While the rear seat can be difficult to climb into, once there, it is comfortable for 2 full size adults. It´s best when used as a city car but not that comfortable for longer journeys. Enough storage space for 1-2 people makes it quite useful for shopping and due to it´s small size, it’s a great city car— you’ll always find a place to park it. The Cooper S model gets a supercharger added to the 1.6 liter in-line 4 cylinder engine making the small car even more fun to drive in the same small package. The Mini Cooper can be found worldwide. Make Gears Acc Brake Curve Top Speed Mini Cooper Manual 5 8/11 3/4 4/6 200 km/h Mini Cooper S Manual 6 10/13 3/4 4/6 229 km/h Chapter Three: Vehicles 137 Peugeot PSA Peugeot Citroen, France 407HDi Drive 2 wheel drive Seats 4 Cost $30500 Engine Petrol Fuel 66 litres Range 676km Year 2003 The Peugot 407 is the French answer to the rampaging success of the VW Golf. A small to medium sized, 4-5 seated passenger car with quite decent storage space, its low fuel consumption, reliability and low price make it very popular. Luxury options for the 407 are available but include only different seats, a hi-fi system and a sports package including tires, rear spoiler and motor upgrade making it a car much more fun to drive but also much funnier to look at. Persons taller than 1.90m will have problems sitting in the back. The Peugot 407 is mostly found in Europe, the Middle East, Asiaand Australasia, although some are also to be found in former French colonies in Africa Make Peugeot 407 Gears Acc Brake Curve Top Speed Automatic 9/12 3/4 3/6 172km /h Renault Renault, France Espace The Espace is Renault´s van for up to 8+1 passengers (you need a person-transporting license (or taxi-permit) when driving around more than 9 people in a car so it´s 8+1) which makes the Espace a great choice for a large family going camping with wife and 7 kids, packing all you need for 2 weeks. The base version is quite comfortable and lots of extras can be purchased. The Espace is mainly used by bigger families or people with a lot of luggage. The Espace has sufficient cargo space for an entire BlackEagle cell including each member´s large equipment packs. The Espace is mostly found in Europe and the Middle East, although some can be seen in Asia and Australasia. Drive 2 wheel drive Seats 9 Cost $32695 Engine Petrol Fuel 42 litres Make Range 875km Espace Year 2001 138 Gears Acc Brake Curve Top Speed Automatic 4/6 4/5 1/5 177 km/h Millennium’s End Subaru Subaru Automotive Industries, Japan Impreza WRX also Impreza STi Subaru manufactures almost every vehicle with switchable 2/4 WD. The Impreza has won the Rally Championship repeatedly and is considered rough and tough. The inside is acceptably comfortable with sufficient space for up to 5 (friendly) people. A large number of boxes, bags and equipment may be fitted into the car´s trunk. The Impreza mainly used where the winters make driving difficult—and the 4 WD option gives the driver extra safety when the roads get rough—and by ‘boy racers’ the world over. Compared to similar vehicles, the top speed, range and extra options are above normal and the reason for the Subaru Impreza for not beating all other cars in it´s class may be it´s below-average interior design. The Impreza can be found worldwide. Drive 4 wheel drive Seats 4 Cost $24525 (WRX) $30995 (STi) Engine Petrol Gears Acc Brake Curve Top Speed Fuel 60 litres Impreza WRX Manual 5 13/17 3/4 4/7 248 km /h Impreza STi Manual 6 15/20 3/4 5/8 260 km/h Range 564km Year 2004 Drive 4 wheel drive Seats 8 Cost $45950 Engine Petrol Fuel 96 litres Range 613km Year 2001 Make Toyota Toyota Motor Corporation, Japan Landcruiser The Toyota Land Cruiser is a full size luxury SUV, but its roots in off-roading still remain with a locking differential as standard and its 4-wheel drive capability is not fluff, but the real deal. Seating for 8, leather surfaces, rear-seat DVD, CD-changer, and a moon roof are all standard. A navigation system and even a rear-view reversing assistance camera are optional. Although not as powerful as some of its competition, the Land Cruiser has power where it counts, is stable on-road, and capable of tackling the rougher areas off road, not just plowing through snow. Older version of the Landcruiser can be found throughout the world where, especially where the going is rugged. Make Landcruiser Gears Acc Brake Curve Top Speed Automatic 9/10 4/5 1/4 176 km/h Chapter Three: Vehicles 139 Vauxhall Vauxhall Motors Ltd, UK Vectra GSI also Opel Vectra, Holden Vectra Drive 2 wheel drive Seats 5 Cost $33858 Engine Petrol Fuel 50 litres Range 631km Year 2001 The Vauxhall (also sold in Europe under the Opel brand and Australasia under the Holden brands) Vectra may look like an average car on the street—but it isn´t. With a larger than average engine and more than average hp and maneuverability it gives the driver the feel of a racing driver. Tuned up versions are in use with the police throughout Europe.The Vectra is a mixture of sports car and limo making it very comfortable on the inside and agile and sportive to drive. The Vauxhall model is only found in the UK, while the Opel branded version is found in the Middle East, Africa and Asia. The Holden brand is only found in Australasia. Make Vectra GSI Gears Acc Brake Curve Top Speed Manual 5 9/12 3/4 3/6 230 km/h Volkswagen Volkswagen AG, Germany Touareg V8 The Touareg was especially developed by VW to break into the US SUV market. The big engine, poor fuel economy and a lot of luxuryoptions have make it a poor seller in the European market where 10+ liters per 100km range fuel consumption is no option for anybody needing only a car with lots of room and some off-road capability. However, BlackEagle operatives needing to carry a number of people and their equipment may find the Touareg a useful option. The Touareg is most commonly found in Europe and North America, but it can also be seen in all other parts of the world. Drive 4 wheel drive Seats 5 Cost $40700 Engine Petrol Fuel 98 litres Range 495km Make Year 2003 Toureg V8 140 Gears Acc Brake Curve Top Speed Automatic 12/13 3/4 2/5 220 km/h Millennium’s End Volvo AB Volvo, Sweden XC90 T6 Often called the ‘Swedish Tank’, Volvo puts passenger safety first. The XC90 is an off-road SUV with excellent power and style. Since introduction in 2002, it has won a number of international awards, mostly for it´s security and safety. The XC-90 is available in 4 different versions with different engines, topping out in the T6 version shown here. With 6 gears and 4WD it’s great for on and off-road driving., although it´s weight of 2 tons and with a 160315hp V8, it’s not what mum would want to drive regularly. Just behind safety comes comfort with the option of LCD-screens for the 5 backseat passengers to watch movies or play video games, along with an 8-speaker Dolby Pro Logic II system. The fact that it can carry up to seven passengers, makes the XC-90 popular with European based BlackEagle cells, with the Berlin office alone having five as pool cars. The XC90 can be found worldwide. Make XC90 T6 Gears Acc Brake Curve Top Speed Automatic 10/11 3/4 3/5 210 km/h Drive 4 wheel drive Seats 7 Cost $40600 Engine Petrol Fuel 80 litres Range 562km Year 2004 Generic Manufactured by a number of companies including Ford and Kaiser Aluminium and Chemical Co M113A3 APC The M113 is one of the most common APC’s in the world, with over 80,000 manufactured since the 1950’s. It can still be found in the militaries of over 50 countries. The M113 is basically an armored box for transporting 11 soldiers across hostile battlefields. It is largely made of aluminium, which keeps the weight down low enough for it to be air transportable (and air dropable), and to be able to swim across rivers. The latest A3 version incorporates extra protection and a more powerful motor than older versions, but is otherwise largely identical. All M113’s are equipped with a pintle mount (equivalent to a tripod) for placing a heavy weapon such as the M2 machine gun or the Mk-19 Automatic Grenade Launcher. Make M113A3 (swiming) Drive Tracked Seats 2+11 Engine Diesel Gears Acc Brake Curve Top Speed Fuel 2 x 180 litres Automatic 2/5 1/1 7/5 1/1 1/1 1/1 65 km/h 6 km/h Range 480km Year 1987 (M113A3) Chapter Three: Vehicles 141 MORE VEHICLES Model Year Layout Seats Gears Acc Brake Top Speed Range Fuel Tank 156 2.0V6 2003 2wd 5 M5 10/13 3/4 3/6 228 km/h 664 km G 38 $36,724 166 3.0 2003 2wd 5 M6 9/12 3/4 4/6 241 km/h 575 km G 44 $36,766 7/5 2/5 125 km/h 480 km D 116 $105,160 Curve Cost Alfa-Romeo AM General Hummer H1 2003 4wd 4 A 8/9 Audi A4 Cabriolet 2003 2wd 4 A 11/12 3/4 4/6 216 km/h 669 km G 62 $42,160 A6 2003 2wd 5 A 13/14 3/4 3/6 225 km/h 672 km G 70 $40,850 A6 2.7T 2003 2wd 5 A 13/14 3/4 3/6 225 km/h 672 km G 70 $40,850 S4 2001 2wd 5 M6 13/18 5/4 4/6 267 km/h 572 km G 62 $37,900 S6 Avant 2002 4wd 5 A 14/16 3/4 4/6 267 km/h 660 km G 82 $59,275 S8 2001 4wd 5 A 14/16 3/4 3/6 267 km/h 744 km G 90 $73,075 TT Coupe 2000 2wd 2+2 M5 10/13 3/4 3/5 185 km/h 653 km G 51 $30,500 BMW 330Ci 2003 2wd 4 M5 12/16 3/4 4/6 216 km/h 715 km G 63 $35,650 745i 2003 2wd 5 A 14/16 3/4 5/7 252 km/h 866 km G 88 $68,495 760Li 2003 2wd 5 A 14/17 3/4 5/7 253 km/h 728 km G 88 $116,495 M3 Coupe 2003 2wd 4 M6 15/20 3/4 4/7 269 km/h 561 km G 63 $46,500 M5 2003 2wd 5 M6 15/20 3/4 4/7 272 km/h 562 km G 70 $70,400 X5 4.5is 2002 4wd 5 A 14/16 3/4 2/5 221 km/h 599 km G 92 $67,490 Z4 2.5i 2003 2wd 2 M5 10/14 3/4 5/7 238 km/h 588 km G 55 $33,795 Z4 3.0i 2003 2wd 2 M6 13/18 3/4 5/7 262 km/h 613 km G 55 $40,945 CTS 2003 2wd 5 M5 10/13 3/4 2/4 238 km/h 640 km G 66 $29,350 Deville 2000 2wd 6 A 12/14 4/5 2/5 180 km/h 692 km G 76 $37,695 Escalade 2002 2wd 5 A 8/9 4/5 2/4 182 km/h 702 km G 112 $46,525 Escalade EXT 2002 4wd 5 A 11/12 3/4 2/4 182 km/h 667 km G 117 $49,990 XLR Convertible 2004 2wd 2 A 14/16 3/4 4/7 262 km/h 639 km G 68 $75,385 4wd 5 A 8/9 7/5 1/3 180 km/h 580 km G 68 $28,000 Cadillac Chevrolet Blazer Corvette Z06 2002 2wd 2 M6 17/23 3/4 6/8 270 km/h 700 km G 72 $50,350 Corvette 50 Convert 2003 2wd 2 M6 15/20 3/4 6/8 270 km/h 698 km G 72 $55,745 Malibu 2004 2wd 5 A 10/11 3/4 2/5 203 km/h 691 km G 63 $20,370 Silverado LT 2003 4wd 3 A 10/11 3/4 1/3 174 km/h 707 km G 98 $35,315 Silverado SS 2003 2wd 3 M6 11/15 3/4 2/5 184 km/h 628 km G 98 $39,995 Suburban K1500 1999 4wd 9 A 6/7 4/5 1/3 154 km/h 1244 km D 159 $29,219 Town & Country LXI 2001 4wd 7 A 9/10 3/4 2/5 180 km/h 660 km G 76 $34,260 Voyager 2002 2wd 7 A 7/8 7/5 4/6 180 km/h 650 km G 75 $13,000 Chrysler Citroen Xantia 1.8I LX 2001 2wd 5 M5 7/10 6/4 3/5 193 km/h 898 km G 54 $24,816 XM 3.0 2001 2wd 5 A 10/11 3/4 3/7 230 km/h 806 km G 67 $48,914 Xara 1.9TD 2001 2wd 4 M5 7/9 6/4 2/5 179 km/h 982 km D 45 $21,656 Dodge Durango R/T 2002 4wd 6 A 11/12 3/4 2/4 177 km/h 563 km G 95 $37,070 Ram 1500 2002 4wd 3 A 8/9 7/5 2/5 180 km/h 586 km G 98 $19,965 Ram 2500 Maxivan 2003 2wd 2 A 9/10 4/5 1/4 179 km/h 887 km G 132 $23,435 Viper GTS 2001 2wd 2 M6 18/24 3/4 6/8 315 km/h 488 km G 72 $70,901 142 Millennium’s End Model Year Layout Seats Gears Acc Viper SRT-10 2003 2wd 2 M6 18/24 Brake Curve Top Speed Range Fuel Tank Cost 3/4 6/8 330 km/h 444 km G 70 $80,795 Fiat Coupe Turbo 2001 2wd 4 M5 11/15 3/4 4/6 250 km/h 750 km G 53 $37,661 Marea Weekend ELX 2001 2wd 5 M5 7/10 3/4 2/5 204 km/h 900 km G 53 $25,989 Multipla ELX 2001 2wd 4 M5 6/8 7/5 3/5 171 km/h 592 km G 52 $21,707 Ford Escape XLT 2001 4wd 5 A 10/11 4/5 2/4 172 km/h 580 km G 58 $25,750 Explorer XLT 2001 4wd 6 A 10/11 4/5 2/4 170 km/h 541 km G 79 $28,160 Focus ZT5 2000 2wd 5 M5 7/10 3/4 3/6 169 km/h 662 km G 50 $15,260 F150 1999 2wd 3 M5 7/10 7/5 2/4 174 km/h 704 km G 113 $14,835 F250 SuperDuty 2003 4wd 2 A 9/10 4/5 2/4 156 km/h 592 km G 113 $31,350 Mondeo 2.5I 2003 2wd 5 M5 9/12 3/4 3/6 224 km/h 783 km G 51 $35,772 Mustang SVT Cobra 2003 2wd 4 M6 14/19 3/4 5/7 262 km/h 517 km G 59 $34,750 Holden Calais V8 2003 2wd 5 A 13/15 3/4 3/6 258 km/h 682 km G 75 $36,333 Cruze 2002 2wd 5 A 9/10 3/4 2/5 186 km/h 651 km G 41 $14,963 Monaro CV8 2002 2wd 4 M6 10/13 3/4 4/6 258 km/h 735 km G 75 $39,433 Ute SS 2003 2wd 2 M6 12/15 3/4 3/6 258 km/h 777 km G 69 $26,185 Club Sport 2002 2wd 5 M6 13/18 3/4 4/6 262 km/h 492 km G 75 $40,052 Coupe 2002 2wd 4 M6 13/18 3/4 4/6 262 km/h 468 km G 75 $64,304 Senator 2002 2wd 5 A 15/17 3/4 3/5 262 km/h 452 km G 75 $50,232 Accord LX V-6 2003 2wd 5 A 13/14 3/4 3/5 211 km/h 698 km G 65 $25,800 Accord EX Coupe 2004 2wd 5 A 14/16 3/4 3/5 228 km/h 657 km G 65 $28,360 S2000 2000 2wd 2 M6 12/16 3/4 4/6 255 km/h 538 km G 50 $30,000 S2000 2003 2wd 2 M6 13/18 3/4 4/6 255 km/h 513 km G 50 $33,060 Holden Special Vehicles (HSV) Honda Jaguar S-Type R 2003 2wd 5 A 16/18 3/4 4/6 262 km/h 520 km G 57 $62,400 X-Type 2002 4wd 5 M5 10/14 3/4 3/5 221 km/h 585 km G 60 $36,595 XKR 2000 2wd 4 A 16/18 3/4 5/7 264 km/h 660 km G 75 $75,800 XK8 2003 2wd 4 A 14/16 3/4 5/7 255 km/h 740 km G 75 $74,995 Cherokee TD 2001 4wd 5 M5 6/8 3/4 1/5 165 km/h 760 km D 76 $20,000 Liberty 2002 2wd 5 M5 7/10 6/4 2/4 194 km/h 582 km G 70 $16,790 Jeep Land Rover Freelander SE3 2003 4wd 4 A 7/9 3/4 2/4 164 km/h 577 km G 49 $26,995 Range Rover 2003 4wd 5 A 9/10 3/4 1/3 220 km/h 647 km G 100 $69,995 ES300 2002 2wd 5 A 12/13 3/4 3/6 220 km/h 655 km G 70 $32,080 GX470 2003 4wd 5 A 15/17 3/4 2/4 189 km/h 622 km G 87 $44,925 RX330 2004 2wd 5 A 12/13 3/4 2/5 189 km/h 746 km G 73 $35,025 SC430 2002 2wd 4 A 14/16 3/4 4/6 251 km/h 653 km G 75 $58,455 3/4 3/6 180 km/h 676 km G 76 $46,190 Lexus Lincoln Town Car 2002 2wd 6 A 9/10 Mazda 6-S 2003 2wd 5 M5 11/14 3/4 3/5 192 km/h 635 km G 64 $21,220 Miata MX-5 2001 2wd 2 M5 8/11 3/4 4/7 200 km/h 640 km G 48 $19,500 MPV 2001 2wd 8 A 7/8 3/4 1/4 171 km/h 583 km G 74 $23,095 RX-8 HP 2004 2wd 2 M6 12/16 3/4 4/7 243 km/h 522 km G 60 $27,200 Chapter Three: Vehicles 143 Model Year Layout Seats Gears Acc Brake C320 2001 2wd 5 A 12/13 Curve Top Speed Range Fuel Tank Cost 3/4 4/6 209 km/h 663 km G 69 $36,950 Mercedes CL600 2001 2wd 5 A 15/17 3/4 4/6 250 km/h 772 km G 100 $136,000 E430 2001 2wd 5 A 11/12 3/4 4/6 257 km/h 730 km G 80 $53,200 G320 2002 4wd 4 A 7/8 7/5 2/3 175 km/h 550 km G 100 $49,000 G500 2002 4wd 5 A 8/9 3/4 1/4 175 km/h 550 km G 100 $73,165 ML430 2002 4wd 5 A 12/13 3/4 2/5 183 km/h 550 km G 72 $44,200 SL55 AMG 2003 2wd 2 A 18/20 3/4 4/6 263 km/h 574 km G 80 $115,500 SLK320 2002 2wd 2 M6 12/14 3/4 4/7 230 km/h 576 km G 60 $43,900 Mitsubishi Lancer Evo 4 2002 4wd 4 M5 16/22 3/4 4/6 297 km/h 568 km G 42 $33,000 Lancer Ralliant 2004 2wd 5 M5 10/13 3/4 3/6 253 km/h 465 km G 42 $18,195 Outlander XLS 2003 4wd 5 A 8/9 3/4 2/5 177 km/h 597 km G 59 $20,790 Nissan 350Z Roadster 2004 Patrol GR Xterra 2000 2wd 2 M6 12/16 3/4 4/6 253 km/h 782 km G 76 $34,390 4wd 5 M5 4/6 6/4 1/3 150 km/h 705 km D 79 $35,000 4wd 5 M5 7/9 7/5 2/4 166 km/h 561 km G 73 $23,840 50 $33,776 Peugeot 306 Cabriolet 2001 2wd 4 M5 7/9 3/4 3/6 201 km/h 738 km G 605 SRTi 2001 2wd 5 M5 7/10 3/4 3/6 212 km/h 925 km G 806 SV 2001 2wd 7 M5 5/7 4/5 2/4 177 km/h 905 km G 67 $36,143 $38,437 Porsche 911 Carrera 2002 2wd 2+2 M5 14/19 3/4 4/7 270 km/h 815 km G 64 $67,900 911 Carrera 4S 2002 4wd 2+2 M6 15/20 3/4 4/7 284 km/h 805 km G 64 $75,965 Boxster S 2000 2wd 2 M6 13/17 3/4 4/7 261 km/h 598 km G 64 $50,200 Cayenne S 2003 4wd 4 A 13/14 3/4 3/5 240 km/h 671 km G 100 $55,665 Cayenne Turbo 2003 2wd 4 A 14/16 3/4 3/5 272 km/h 636 km G 100 $89,665 Renault Clio RXE 2001 2wd 4 M5 7/9 3/4 2/5 180 km/h 833 km G 42 $19,305 Clio Sport 172 2001 2wd 4 M5 9/12 3/4 3/5 222 km/h 783 km G 42 $24,200 Laguna RTi 2001 2wd 5 M5 10/13 3/4 3/6 235 km/h 721 km G 55 $30,723 Megane Roadster 2001 2wd 2 M5 8/11 3/4 3/6 216 km/h 775 km G 50 $33,487 9-5 SE 2001 2wd 5 M5 10/13 3/4 3/5 217 km/h 655 km G 70 $38,150 9-5 Aero 2001 2wd 5 M5 11/14 3/4 4/6 241 km/h 536 km G 70 $40,175 Saab Subaru Forester 2004 4wd 5 A 9/10 6/4 3/6 174 km/h 614 km G 60 $20,795 Outback H6 VDC 2002 4wd 5 A 11/12 3/4 4/6 186 km/h 614 km G 60 $32,390 Celica GT Convert 2002 2wd 4 M5 8/11 6/4 4/6 215 km/h 730 km G 55 $25,000 Prius 2001 2wd 5 A 7/8 4/5 2/4 168 km/h 996 km H 45 $19,995 RAV4 2001 2wd 4 M5 7/9 6/4 1/5 171 km/h 652 km G 58 $16,438 Omega MV6 3.2i 2003 2wd 5 A 11/12 3/4 3/6 252 km/h 666 km G 62 $35,393 Zafira GSI 2003 2wd 5 M5 10/13 3/4 2/4 232 km/h 604 km G 48 $32,496 Toyota Vauxhall Volkswagen Golf GTI VR6 2001 2wd 5 M5 10/14 3/4 4/6 226 km/h 523 km G 55 $22,675 New Beetle 2001 2wd 4 M5 7/10 3/4 3/6 187 km/h 678 km G 55 $16,850 S40 2001 2wd 5 A 10/11 3/4 3/5 216 km/h 686 km G 60 $23,500 Volvo 144 Millennium’s End Model Year Layout Seats Gears Acc Brake Curve Top Speed Range Fuel Tank S60 AWD 2002 4wd 5 A 12/13 3/4 3/5 220 km/h 784 km G 80 $37,800 Cost S60 T5 2001 2wd 5 M5 11/15 3/4 3/5 208 km/h 832 km G 80 $32,375 C70 2001 2wd 4 M5 10/14 3/4 4/6 237 km/h 655 km G 70 $38,995 S70 2001 2wd 5 M5 10/13 3/4 3/6 232 km/h 729 km G 70 $26,985 XC70 2003 4wd 7 A 10/11 3/4 3/5 210 km/h 654 km G 68 $34,460 Pumper 2wd 3/6 A 5/6 5/6 1/2 110 km/h 550 km D $125,000 Tanker 2wd 1/2 A 5/6 5/6 1/3 125 km/h 650 km D $90,000 Heavy Rescue 2wd 2/8 A 5/6 5/6 1/3 115 km/h 500 km D $80,000 Articulated Aerial 6x2 4/6 A 4/5 6/7 0/1/2 80 km/h 400 km D $400,000 Van Ambulance 2wd 2/1 A 7/8 4/5 1/4 165 km/h 675 km D $50,000 Truck Ambulance 2wd 2/1 A 6/7 4/5 1/3 150 km/h 725 km D $70,000 Emergency Vehicles Other Vehicles 2 1/2-ton Truck 2wd 2+10 M5 3/5 8/6 1/1 125 km/h 870 km D $55,000 HMMWV 4wd 5 A 8/9 7/5 2/5 125 km/h 420 km D $87,000 Chapter Three: Vehicles 145 MOTORBIKES AND SCOOTERS Motorbikes and scooters have one big advantage over automobiles—they can get into and out of places an automobile never could. During traffic gridlock, a motorbike can still keep moving. This can make them very useful to a BlackEagle operative. The motorbikes and scooters listed here are but a small selection of the hundreds of different makes and models available worldwide. The prices are the price when purchased ‘brand new’ from the showroom. All motorbike values depreciate rapidly, and second hand models can be obtained for significantly less than the new price. Harley Davidson Harley Davidson Motorcycles Inc, USA Sportster XL1200 Custom To watch the Harley Davidson’s driven on the road, you might think that they are popular with only two types of people—Motorcycle gangsters and people experiencing a mid-life crisis and determined to prove that they’re still ‘hip and cool’. The Sportster 1200 is typical of Harley Davidsons. It’s loud, heavy, consumes almost as much oil as petrol and has difficulty going around corners at speed, but—along with a tassled leather jacket—it makes a statement. Seats 1+1 Cost $9495 Engine Petrol Fuel 17 litres Range 350km Make Year 2001 Sportster XL1200 146 Gears Acc Brake Curve Top Speed Manual 5 11/15 4/6 4/6 177 km/h Millennium’s End Honda Honda Motor Corporation, Japan XR 250 Designed for Cross-Country, rather than road riding, the XR 250 is a typical off road bike. Examples can be found in use not only by cross-country enthusiasts, but also by farmers, hunters and military reconaissance units. Although only designed to transport one person—the rider, in emergencies a passenger can also be carried. The statistics listed are for the motorcycles on-road performance. When riding over rough terrain, these would be more than halved. Make Gears Acc Brake Curve Top Speed XR 250 Manual 6 11/16 4/6 3/6 127 km/h Seats 1 Cost $4700 Engine Petrol Fuel 9 litres Range 520km Year 2000 Seats 1+1 Cost $10899 Engine Petrol Fuel 17 litres Range ?? km Year 2003 Kawasaki Kawasaki ZX-10R The ZX-10 is a high performance road bike, capable of transporting its rider from A to B, if not in comfort, then at least at high speed. Although a passenger can in theory be carried, in practice this is uncomfortable for both the passenger and the rider. Likewise, the only baggage that can be carried is what the rider can wear in a backpack or carry in their pockets. The top speed is enough to discourage all by the most reckless members of law enforcement from chasing the rider. With minor modifications, many ZX-10’s are also used on the racing circuit. The ZX-10 is found world wide, and it is especially common on the streets of Asia and Europe. Make Gears Acc Brake Curve Top Speed ZX-10R Manual 6 20/28 4/6 4/8 290 km/h Chapter Three: Vehicles 147 Suzuki Suzuki Motors, Japan GSXR 1300 Hayabusa The Suzuki Hayabusa GSX1300R is the fastest production bike on the planet. It’s 1300cc engine and excellent aerodynatics give it a top speed of over 300 kmh, a speed that only million dollar plus cars can acheive at a fraction of the cost. The need for the rider to keep low makes the Hayabusa uncomfortable for long rides, and although in theory a passenger can be carried, in reality this is completely impracticable. Cargo is limited to what the rider can carry without a bag Seats 1 Cost $11000 Engine Petrol Fuel 21 litres Range ?? km Year 2004 Make Hayabusa Gears Acc Brake Curve Top Speed Manual 6 21/29 4/6 3/7 304 km/h Piaggio Piaggo SpA, Italy Vespa ET 2 The scooter is one of the more common methods of commuting in many parts of the world, especially Asia and Europe. Piaggo have been producing the chic and fun Vespa range of scooters for many years, and they are very popular. The ET2 is light and easily maneuovered around tight and crowded city streets, and parking is a breeze. For these reasons, bag and purse snatchers throughout Europe use a scooter as their get away vehicle. The ET can carry a passenger, but the top speed is further reduced from it’s already low level. Seats 1+1 Cost $3000 Engine Petrol Fuel 9 litres Range 250 km Year 2000 148 Make Vespa ET 2 Gears Acc Brake Curve Top Speed Automatic 9/10 4/5 4/5 50 km/h Millennium’s End Yamaha Yamaha Corporation, Japan Kodiak 400 Cross-country quad bikes like the Kodiak are very common world wide. The Kodiak is ideal for farmers, transporting hunters and military reconaissance units operating in difficult terrain. The Kodiak’s four wheel drive system means that it can climb slopes—slowly—that only a mule might have undertaken in the past. Care has to be taken however not to overload the vehicle as they have a tendancy to topple over, trapping the rider. Up to 100kg of cargo can be carried instead of a passenger so long as it is properly secured, or a trailer can be attached and towed. Make Kodiak 400 Gears Acc Brake Curve Top Speed Automatic 7/8 4/5 4/5 85 km/h Chapter Three: Vehicles Seats 1+1 Cost $5800 Engine Petrol Fuel 15 litres Range ??km Year 2003 149 MOTORBIKES Model Year Acc ETV 1000 CapoNord 2002 23/17 BlueMarlin 1000 2002 21/14 Brake Corner Speed Cost Notes Aprilia 06/04 03/06 209 Kph * 06/04 04/09 261 Kph * A BMW F650GS 20/14 06/04 03/06 166 Kph $8,092 A F650 Dakar 20/14 06/04 03/06 166 Kph $8,740 A F650CS 20/14 06/04 03/06 166 Kph $8,740 A R850R 19/14 06/04 04/08 185 Kph $10,522 R1100S 19/14 06/04 04/08 225 Kph $12,547 R1100S Sp 19/14 06/04 04/08 225 Kph $13,762 R1150RS 19/14 06/04 03/07 204 Kph $12,952 R1150RT 18/13 06/04 03/07 203 Kph $15,706 R1150R 18/13 06/04 03/07 203 Kph $11,332 R1150GS 18/13 06/04 03/07 193 Kph $12,952 R1150GS Adv. 18/13 06/04 03/07 193 Kph $12,952 R1200C 24/17 06/04 03/07 169 Kph $14,086 R1200CL 24/17 06/04 03/07 164 Kph $16,192 K1200RS 26/19 06/04 03/07 201 Kph $15,139 B B K1200GT 28/20 06/04 03/07 200 Kph $17,812 B K1200LT 28/20 06/04 03/07 200 Kph $20,242 B K1200LT SE 27/20 06/04 03/07 200 Kph $21,862 B K1200LT Lux 28/20 06/04 03/07 200 Kph $23,482 B Buel M2 Cyclone 2002 23/17 06/04 04/08 209 Kph * S3T Thunderbolt 2002 23/17 06/04 04/08 209 Kph * X1 Lightning 2002 24/17 06/04 04/08 209 Kph * XB9R Firebolt 2002 23/17 06/04 04/08 209 Kph * Ducati 800 SPORT 26/19 06/04 04/08 209 Kph $9,720 800SS 26/19 06/04 04/08 209 Kph $10,530 M800S Monster 23/17 06/04 05/08 209 Kph $10,530 Monster S4 22/16 06/04 05/08 225 Kph $12,474 1000SS 27/20 06/04 04/08 225 Kph $11,745 999 Biposto 28/20 06/04 05/08 261 Kph $18,225 999S 29/21 06/04 05/08 266 Kph $22,599 620 SportFul 2003 23/17 06/04 05/08 258 Kph * 749 2003 24/17 06/04 05/08 270 Kph * 800 Sport 2003 24/17 06/04 05/08 272 Kph * 900 SS SuperSport 1992 28/20 06/04 05/08 280 Kph * 996 2001 28/20 06/04 05/08 280 Kph * Supersport1000 DS 2003 25/18 06/04 04/08 283 Kph * Harley-Davidson Sportster 883 15/11 06/04 04/06 177 Kph $8,335 Sportster Custom 15/11 06/04 04/06 177 Kph $9,631 Sportster XL883R 15/11 06/04 04/06 177 Kph $9,550 Vrsca V-Rod 15/11 06/04 04/06 217 Kph $22,834 Xl1200 Sport 15/11 06/04 04/06 177 Kph $12,061 150 Millennium’s End Model Year Acc Brake Corner Speed Cost Notes Dyna Super GL Sport 15/11 06/04 04/06 177 Kph $17,310 Dyna Low Rider 15/11 06/04 04/06 177 Kph $18,136 Softail Deuce 15/11 06/04 04/06 177 Kph $22,186 Softail Springer 15/11 06/04 04/06 177 Kph $20,404 Fat Boy 15/11 06/04 04/06 177 Kph $21,862 Honda CB600F Hornet 2003 XRV750 Africa Twin XL1000V Varadero 2003 GL1800 Goldwing CBR 900 RR Fireblade 1997 24/17 06/04 03/07 243 Kph $5,049 20/14 06/04 03/06 208 Kph $6,149 23/17 06/04 03/06 215 Kph $7,349 21/15 06/04 03/07 212 Kph $16,949 28/20 06/04 04/08 274 Kph * A B Kawasaki Ninja ZX-9R 28/20 06/04 04/08 285 Kph $13,592 Ninja ZX-12R 28/20 06/04 04/08 299 Kph $15,212 20/14 06/04 04/06 185 Kph $15,212 23/17 06/04 04/06 250 Kph * 06/04 05/08 287 Kph * VN1500 Classic Tourer GPZ500S 2002 ZX-10R 26/19 B Suzuki DR-Z400S 18/13 06/04 03/06 132 Kph $7,045 GSF600 Bandit 22/16 06/04 03/07 211 Kph $6,235 A DL1000 V-Strom 22/16 06/04 04/06 225 Kph $11,905 GSF1200 Bandit 25/18 06/04 03/07 233 Kph $13,849 GSX1300R Hayabusa 29/21 06/04 03/07 304 Kph $14,011 Daytona 955 28/20 06/04 04/08 266 Kph $13,768 Trophy 1200 20/14 06/04 03/07 217 Kph $11,905 B DT125R 17/12 06/04 03/07 114 Kph $4,737 A XVS1100A Drag Star 21/15 06/04 03/07 282 Kph $11,419 VMX1200 VMax 22/16 06/04 04/06 245 Kph $11,905 XJR1300 23/17 06/04 03/07 225 Kph $10,285 FJR1300 25/18 06/04 03/07 242 Kph $16,117 XV1600A Wild Star 22/16 06/04 03/07 174 Kph $13,525 XV1700 Warrior 23/17 06/04 03/07 201 Kph $16,279 Triumph Yamaha Serow 225 WE 2002 23/17 06/04 04/06 193 Kph * SR 400 2002 23/17 06/04 04/06 185 Kph * YB 50 2002 20/14 06/04 04/06 153 Kph * NOTES A Motorcycle is designed for off-road use and therefore does not handle well on tarmac. The stats given are for road use and should be improved significantly for off-road conditions. B Motorcycle is equipped with panniers as part of the fairing which Chapter Three: Vehicles can be used to carry small items. 151 SCOOTERS Make cc Acc Brake Curve Speed Cost Notes Aprilia SR 50 Ditech 49 09/10 04/05 04/05 48 Kph $3,238 Habana Retro 124 10/12 05/06 05/07 89 Kph $3,765 Leonardo 250 249 10/12 05/06 05/07 137 Kph $5,668 Pepe 50 49 09/10 04/05 04/05 48 Kph $2,428 K2 Biposto 100 101 10/12 04/05 05/07 97 Kph $3,238 Velvet 125 124 10/12 05/06 05/07 105 Kph $4,486 Velvet 250 249 10/12 05/06 05/07 121 Kph $5,792 Beneli BMW C1 125 10/12 04/05 05/07 105 Kph $5,500 C1 Executive 125 10/12 05/06 05/07 105 Kph $6,350 C1 200 176 10/12 05/06 05/07 113 Kph $5,824 C1 200 Exec 176 10/12 05/06 05/07 113 Kph $6,674 Honda SFX50 49 09/10 04/05 04/05 56 Kph $2,428 FES125 Panther 124 10/12 05/06 05/07 105 Kph $4,860 FES250 FORS 249 10/12 05/06 05/07 121 Kph $6,154 125 124 10/12 05/06 05/07 97 Kph $4,048 Moto Roma Wasp 50 49 09/10 04/05 04/05 56 Kph $1,618 Grand 100 98 10/12 05/06 05/07 105 Kph $3,070 Grand 125 124 10/12 05/06 05/07 113 Kph $3,232 Scoot’Elec N/A 07/08 04/05 05/07 48 Kph $4,210 Peugeot Speedfight 50 49 09/10 04/05 04/05 48 Kph $3,117 Speedfight 100 100 10/12 05/06 05/07 97 Kph $3,238 Vespa ET2 49 09/10 04/05 04/05 48 Kph $2,590 Vespa ET4 124 10/12 05/06 05/07 105 Kph $3,562 AY50W Katana 49 09/10 04/05 04/05 48 Kph $2,471 UC125 Epicuro 124 10/12 05/06 05/07 105 Kph $4,210 AN250 Burgman 249 10/12 05/06 05/07 137 Kph $5,830 AN400 Burgman 385 10/12 06/04 05/07 137 Kph $6,802 Why 50 49 09/10 04/05 04/05 48 Kph $2,590 Aero 100X 101 10/12 05/06 05/07 105 Kph $3,157 Maxster 125 124 10/12 05/06 05/07 113 Kph $4,210 Majesty 250 250 10/12 06/04 05/07 137 Kph $6,478 T Max 499 13/18 06/04 05/07 161 Kph $9,232 A Piaggio Suzuki Yamaha NOTES: A This scooter is electrically powered, and has a range of approximately 65 kilometers before requiring a recharge at a mains socket for 6 to 8 hours. 152 Millennium’s End HELICOPTERS Helicopters have an enourmous advanage over most other vehicles—speed. Even the slowest helicopter is faster than all but the highest performance sports car or racing bike. Against that, helicopters are expensive to buy and even more expensive to own. Listed below are a small selection of common helicopters a BlackEagle operative might enounter. Bell Bell Helicopter Textron Inc, USA Jet Ranger The Jet Ranger helicopter has been around since the 1960’s, and has built a reputation for reliability and versitility. One of the first jet engine powered helicopters avaialble to civilian’s, the Jet Ranger has been sold around the world, and can be found in civilian, police and military hands. The Jet Ranger carries 5 people (1-2 pilots plus 3 passengers) in reasonable comfort, although in an emergency, another person could be carried. The Jet Ranger’s cargo bay can hold up to 113kg within the confines of its 0.45m3 dimensions (0.56 x 0.91 x 0.88m). With an optional cargo hook fitted, the Jet Ranger can lift up to 680kg of cargo, or a recue hoist can be attached which can be used to lift or lower two people simultaneously. Should a character own a Jet Ranger, the operational costs would run between $250 and $300 per hour of use including fuel and maintenance. Make Acc Brake Curve Top Speed Jet Ranger 206B3 7/11 4/2 2/3 240 km/h Chapter Three: Vehicles Seats 2+3 Cost $1,800,000 new $300,000 - $1,500,000 used Engine Jet Fuel 344 litres Range 400km Year 1966 153 McDonnell Douglas McDonnell-Douglas Helicopter Company Inc, USA MD500 The MD500 is a small, highly maneouverable helicopter, ideal for transporting a few people into and out of tight spaces. Seats 2+2 Cost $2,500,000 new $600,000 - $1,500,000 used Engine Jet Fuel 242 litres Range 450km Year 1983 154 Make Acc Brake Curve Top Speed MD500E 6/12 4/2 2/3 280 km/h Millennium’s End Chapter Three: Vehicles 155 INDEX An Index goes here.