obidiah`s army - Orcs in the Webbe
Transcription
obidiah`s army - Orcs in the Webbe
- THE NAPOLEONIQUE SKIRMISH GAME - - OBIDIAH’S ARMY - CHARACTER BOOKLET - - OBIDIAH’S ARMY 28MM SCALE BLACK POWDER FANTASY SKIRMISH CHARACTER BOOKLET WRITTEN BY JAMES BRITTAIN MIKE ROBERTS GAVIN SYME ADAPTED FOR FLINTLOQUE 3RD EDITION BY CRAIG ANDREWS © ALTERNATIVE ARMIES PO BOX 8207, GIRVAN, SCOTLAND, KA26 0YB WWW.ALTERNATIVEARMIES.COM 3 CONTENTS PAGE Title Page pg3 Contents Page pg4 Obidiah’s Army pg5-12 Mob Rules pg5 Army Organisation pg5 Section History pg6 Character List pg6 Caustic Comestibles and Spurious Spices pg8 Jezails at Dusk pg9 Scenario Ideas pg10 Painting Guide pg11 Comic Strip pg12 FLINTLOQUE 3RD EDITION - OBIDIAH’S ARMY Adapted By: Craig Andrews Published By: Orcs in the Webbe The Online Resource for Flintloque and Other Black Powder Fantasy www.orcsinthewebbe.co.uk OBIDIAH’S ARMY - ORIGINAL CREDITS Written By: James Brittain, Mike Roberts and Gavin Syme Project Co-ordinator: Louise Scott Additional Support: Steve Blease Artwork: Pete Knifton Additional Artwork: James Brittain Miniatures: Mike Owen THE MINIATURES The boxed set of miniatures that accompany this release is available on the Alternative Armies webstore, product code 5006. http://www.alternative-armies.com/5006_Obidiah%27s_Army.htm THANKS TO... Gavin Syme for letting me bring Obidiah and his nefarious band up to date. Tony Harwood for the original box art photographs at the eleventh hour. Emma for the removal of all my errant apostrophes and other such grammatical faux pas. And special mention goes to my original Flintloque group; Ben, Mark and CJ, for having already chosen their forces leaving me with the Deserters back in „96. 4 to Obidiah's Army (and any other deserter bands) is totally up to you; however, there are a few constraints to bear in mind: MOB RULES The Dwarf paused as Obidiah stirred in his sleep. The Orc‟s snoring became broken as he rolled over, mumbling incoherently “...git im muvver, shall y'no...”. Furtively glancing round the camp at the other sleeping forms of his deserter „comrades‟, Sven Nockwusrt silently thanked the gods which had seen him pull guard duty this night and thanked providence for giving him the opportunity that he craved. 1. Skeletons, Zombies and Liches cannot join a Deserter Band even if they do escape the influence of the Dark Czar, as without that it they have no motivation and simply long to rest in peace. Golems also cannot join a deserter band as being Magicke constructs directly animated by the Dark Czar himself they have no thoughts except those of obedience. Gargoyles, Ghouls, Vampyres, Werewolves and Wraiths, having free will, are able to function in Deserter Bands. As Obidiah's guttural snoring rhythmically sounded around the camp once more, Sven cautiously moved towards the Orc and the object of his nefarious stalking - Obidiah's bicorne! 2. Dogs and Werewolves cannot be in the same unit of Deserters, the natural enmity being too great. This is mainly because of the Tree-Line Wars that took place centuries ago, and the minor territorial scuffles that still occasionally take place. If a player wishes to introduce a Dog into a unit with a Werewolf (or vice versa) then the two characters must fight it out in melee combat until either character is killed or routs. Since joining the deserter band two weeks previous, Sven had noticed the strange practice “General” Obidiah had of whispering and talking into his hat. Of course there could only be one explanation for this seemingly insane behaviour - it must contain some item of value, maybe gold or even a treasure map - yes, surely a treasure map! 3. If you wish to introduce Ghouls or Vampyres into a deserter band there is a 50% chance they will try to feed off another member of the band. This character should be chosen randomly. Trolka and Wraiths are not included in this selection as neither bleed. Once a figure has been selected, he/she fights the new member in melee combat until one of them is dead. During campaign play, between scenarios, there is a 25% chance they will once again grow hungry and target another member of the band. Slowly, and with extreme care, Sven prised the bicorne from Obidiah‟s fingers and carried it carefully back to the smouldering ashes of the campfire. Sitting down, he opened the bicorne and looked inside... nothing? Nothing?!! Verdamndt!! Where was the treasure?! Surely the Orc wasn't so insane that he talked to his empty hat?! Mad enough to call a hat Muvver?!!! It was a question for which Sven would never receive an answer. Before he could utter a sound, a swarthy calloused hand covered his mouth, whilst a knife was jammed up under his chin, burying itself deep within the Dwarf‟s brain. Casualty replacements are more problematic for Deserter Bands, given that they can hardly call for reinforcements from the army. How you decide to handle this is up to you as long as it is agreed with your opponent before play begins. It may be your wish to give the player a base percentage chance of being able to find a replacement after each battle. If you, or any of the other players you game with, play any scenarios with other units in the same theatre as your Deserter Band you may use characters that rout from these battles as the pool from which reinforcements can be drawn. Dropping the corpse to the ground, Obidiah licked his knife clean before picking his bicorne up off the floor. Stroking it affectionately, Obidiah whispered quietly; "No one touches you Muvver, No one..." ARMY ORGANISATION The Obidiah's Army miniature set (5006) contains sixteen character figures to symbolise the main section of a deserter force. Whilst this force is big enough for skirmish games it can be increased or decreased in size to suit the scenario or campaign. The following modified version of Flintloque‟s “Between the Games” rules (Flintloque: WIC, p.51; Flintloque: DITS, p.43) is used. Any character from a non Deserter unit that was removed from the table due to Cause A does not roll for injury between scenarios as normal. First you must roll to see what happens in the hours after they fled. Roll a D100 and consult the following table: The advice we give as far as choosing additional figures for your squad is to consider where they are currently operating and where they have been in the past. A band with a lot of Goblins is more likely to have been in the Catalucian theatre than on the borders with the Witchlands. That said if you have a reasonable explanation as to why they are there, then that‟s fine. 1 - 35%: 35 - 60%: 61-100%: For the most part the choice of races that can be added 5 Hung by Provosts Deserts Roll as per the normal rules for injury between games. It is from the 35 - 60% group that players with Deserter Bands can draw their reinforcements. You can either use these Deserters as replacements for the casualties sustained or have them automatically join regardless of losses. Consequently, the size and composition of a Deserter Band will depend on the outcome of the Scenario or Campaign. CHARACTER LIST This unit of Obidiah's Army is regarded as an Irregular Force 'General' Obidiah Hogswill Any characters from a Deserter Band that were removed from the table due to Cause A have a 01% 45% chance of being hanged by the Provosts or the Local Authorities. If they survive this then they roll for injury as normal to see if they rejoin the Band. However, in addition to any wounds they suffer from the table, they have an additional 50% chance of suffering one wound because of being given a good kicking by their fellow soldiers. If this means that their wounds now equal or exceed their Wound Factor, they die from the results of the kangaroo court. Obidiah does not rout. Instead of fleeing for his life, he makes a 'strategic withdrawal' from the table to discuss the situation with his Muvver. He returns to lead once the battle is over. A Legendary Elite Orc armed with a sword and a pistol. His brushes with the hangman's noose and the army Provosts have led Obidiah to believe he is immortal (Muvver says so). Full rules for General Obidiah are in the Rarest Tin, p.39-40. SECTION HISTORY Obidiah Hogswill was a former Sergeant in His Majesty's 67th (South Mordor) Regiment. He is now a Deserter facing the death penalty if captured by the army Provosts. In his opinion, life has not given him a fair rub. He beat and bribed his way to the rank of Sergeant and was beginning to be thought of as respectable. Unfortunately he crossed the half-Elf bastard Sharke. Messa Gruga Sharke is now a Major in the 105th Rifles, but once Obidiah was in his unit. Sharke, the ungrateful fool, had Obidiah framed for the murder of some Dark Elf whore after Badajobz (it was self-defence!). This was something that Obidiah would never forget. Fleeing west the Orc joined up with a large band of deserters led by the idiot Halfling, Coq au Vin, who actually thought himself an Emperor. He appointed Obidiah as his General and under his command the army was very successful; perhaps too successful as it led to both the Orcs and the High Elves dispatching forces to remove the army at La Entrada de Diabolo. The fighting was fierce and, in the Deserter‟s case, dirty. Obidiah escaped the battle, killing many with a mine trap. They lost the fool Halfling in the fight, and best of all, he humiliated Sharke. Admittedly, the majority of this once semi-proud army was lost, but that was just a minor concern. Since then, Obidiah has led the Deserter Band and searched for riches throughout Valon, gaining many new Deserters and many more enemies. An Average Trolkin armed with a Dwarf Jager rifle. Gruga has magical abilities that should be rolled for before starting the game. He also gains an extra +1 in melee combat and the „steadfast‟ trait (Flintloque: WIC, p.53; Flintloque: DITS, p.52) due to his long combat experience. 6 Dotti Bonkins armed with a Ferach Elf Musket and an empty jug of ale, treated as a small-improvised weapon. Castrado Del Los Spheros A female Halfling prostitute who counts as Experienced for many an interesting reason. She carries a whip (+1 in melee combat) and a throwing knife (full rules for this can be found in Distractions & Asides 2 on Orcs in the Webbe). Dotti can also, as a special action, attempt to seduce any character in base to base contact with her. The base chance is 20%. This is increased to 35% if the opposing character is Average and by 50% if they are Raw. Dotti will then keep them occupied for D6 turns after which they receive a Shaken Token and must make an Impact 0 Steady Check. If they remain in play they will not attack Dotti again during the game. Svien Dirkschnieder An Average Finklestein Dwarf armed with Dwarf Musket Mk 2 (Grapeshotte, p.73). He also has a throwing axe hidden about his person. The throwing axe bestows +0 in melee and when thrown acts as per the throwing knife in Distractions & Asides 2 on Orcs in the Webbe. A Raw Dark Elf armed with a Ferach Elf Duelling Pistol and a spear. He once rode a Unicorn, but it seems to have mysteriously disappeared. Pog Mahone Carlos Los De Marbelos An Average Dark Elf armed with a Dark Elf Musketoon and a sword. De Marbelos once had magical abilities but recently lost them after a blow to the head from a struggling Unicorn. It is not known whether this is permanent. In one of the bags he carries is a stolen Orc Grenadier Bombe. Miguel De Monte A Raw Dark Elf Infantryman armed with a Standard Musket and a knife. He has magical abilities, which are determined as normal at the start of the game. Lamond Adragain An Average Ferach Elf Deserter from the 46eme Ligne. He was the lone survivor of his company's campaign in the Witchlands. The experience of seeing his entire section killed by the Undead resulted in him turning to alcohol so Lamond suffers from the „Sauce‟ flaw (Flintloque: WIC, p.54; Flintloque: DITS, p.52). If, during the course of the game, Lamond comes across alcohol there is also a chance that he succumbs to temptation and gets more drunk, use the rules found in Distractions & Asides 1 on Orcs in the Webbe. He is 7 An Experienced Guinalean Bog Orc who has served with both the 27th (Illskinning) Foot and the Guinalean Legion. Pog is armed with an Orc Bessie Musket with a fixed bayonet. Pog suffers from a -5% modifier on all firing. This is due to the fact that in his last unit the Captain and he got into a 'minor disagreement'. The outcome of this was the death of the Captain and Pog's desertion. As a souvenir he took the Captain's hat. This is far too big for this relatively small Bog Orc, hence the modifier. He has magical abilities, which are determined as normal at the start of the game. manufacturers in the war and has honed his skill so much that he ignores Misfire rolls, treating any doubles on successful firing rolls as criticals. The above characters are those who stayed with Obidiah after the battle at the La Entrada de Diabolo. Those below are new recruits. Norman Buxtar A Raw Orc deserter formerly of the 5th Norfhungerland Fusiliers. He is armed with a fowl gun and carries a bottle of Elf Fyre. Its rules and statistics are as per the Elf Fyre grenade, however, the bottle of Elf Fyre has to be lit the turn before it is thrown. If it is not thrown one turn after lighting or if a natural double occurs on the throwing roll then the weapon is counted as going off in the throwers hand and he suffers damage accordingly. Fusilier Jean Moriati & Fusilier Eric Moriati These two brothers both deserted from their respective forces after their father and mother were hanged during the Ferach Civil War. As their family's wealth was confiscated, they joined Obidiah's band in search of riches. Both are armed with High Ferach Elf Muskets. Jean also carries a knife down his boot, which is hidden by his baggy trousers. Eric is a crack-shot and gains the aimed fire bonus even when firing in the Fire & Movement sub phase. The brothers are both Average. Abu-Saul Wohaar Ulf Schenker An Average Finklestein Dwarf armed with a grenadelaunching carbine, for which he has 6 standard grenades stashed in his bag. He also carries a cleaver (+2 in melee) under his hat. An Average Othari deserter, who left his previous stationing after being found bedding his commander‟s twin daughters. Since that time he has become something of a play-Othari, and is well renowned for his exploits with young ladies of all races. Wohaar is armed with a sword (which he uses for leaning against more than fighting with) and an Otharmann Jezail (Grapeshotte, p.82). The eagle-eyed gamer will have noticed that on the model his weapon is not a Matchloque weapon as the Jezail is described in Grapeshotte. Due to the experience of one of the finest weapon-makers in Valon, Jon Granighte, AbuSaul's Jezail has been converted to a Flintloque weapon with no reduction in accuracy. It still suffers with problems due to its length, taking two turns to reload the weapon. Rocknie Hoofer An Experienced Orc, he has been a mercenary for six years since his desertion from the 67th Foot. During this time he has wandered far and wide. He is armed with a Standard Musket and a stolen exquisite quality Kommisariat Graviski Bureov sword (taken from the leader of an Undead raiding force). The theft of the sword has led to him being highly respected amongst the other Deserters. CAUSTIC COMESTIBLES AND SPURIOUS SPICES Jon Granighte A notably intolerant Orc, he was raised in the slums of Londinium. He has never been in any recognised force on Valon. Due to this inexperience of authoritarian control and a bigoted hatred for all Ferach Elves, he will attack any opposition Elf within 5cm regardless of orders. This Raw Orc is armed only with a standard musket. Jon is one of the most talented arms Castrado del los Spheres despaired. His beloved Unicorn had been missing for nigh on a week now, and there was still no sign of it returning. It wasn‟t so much that he'd grown fond of the creature. It just meant that he had to plod along like the rest of the mob, just another degenerate in a long line of rambling rabble. It wasn‟t fair. There was one consolation however; at the 8 moment, Obidiah had got it into his head that he was King of the ruined building that served as their temporary shelter, and refused to leave his new “castle” until forced out of it by a monarch from afar. This meant that there was no need for them to break camp until Obidiah had a change of mind. Perhaps, mused Castrado, he‟d swap it for one that worked. Castrado felt a slight rumble in his stomach, reminding him that his guard duties were nearly over and that it was time for more of the manky slop that Dotti had been dishing out for the last few days. There were times he could have sworn that the gloop was still alive, and occasionally Ulf had dropped a bowl of the goo to the floor and defeated it with his cleaver before daring to take another mouthful. Still, they had been short of food for a while now, with Obidiah insisting that they remain at the “castle” gates to guard his “Imperial Majestiness” and forbidding them to go and forage outside the walls of his “domain”. As he wandered over to the “kitchen”, he passed his relief guard, Pog Mahone, being violently sick in a technicolour nightmare that soon decorated the hapless Bog Orc‟s trouser legs. "I see it's still “stew” tonight, my friend" offered Castrado. He was answered by a gargling noise as Pog opened his intestinal floodgates yet again. The Bog Orc gathered himself up from the vomit soaked sand and cleared the remnants of the explosive meal from his blistered lips. "Aye. I think it needs more salt." Castrado joined some of the others around the makeshift table. He could vaguely hear Obidiah declaring himself to be Lord of all he surveyed somewhere in the distance when something dreadful overwhelmed his senses. It was the stench of the fetid stew assaulting his nostrils. The Moriati brothers were prodding their platefuls of this unknown substance towards him, in a desperate attempt to fool Dotti into thinking they‟d eaten their share. He sat up quickly, and walked over to the foul bubbling broth that constituted Dotti's “heart warming” meal. “You eaten yet?” she asked. “Er, no.” stammered Castrado. “Well lad,” Dotti smiled “as you've been on duty all day, I'll give you extra, as a reward.” further recesses of Castrado's bowl. “What's that?” asked Castrado, thinking he may have seen it somewhere before. “Erm, that's the special ingredient.” “Oh.” replied Castrado, bravely lifting the foot-long object from the steaming sewerage. “It looks very familiar to me." “Well, I, er, that is, urm...” Just as the Halfling stumbled over her sentence, she was relieved to see Carlos Los De Marbelos marching over to claim his share of the cauldron's calamity. Perhaps he would be able to explain to Castrado what this “spice” was. “This is my Unicorn's horn, isn't it?” said the disbelieving Castrado, with a look of stern anger on his face. “Er, no. It's a sea-shell. It adds flavour.” offered Carlos. “A sea-shell. Over a hundred miles from the sea?” “Is it really that far? Well, that's interesting. There must have been a flood, and we didn't notice.” countered Carlos. “I see. So while all of us have been on guard in this “heroically captured castle”, there has been a huge flood covering more than one hundred miles and none of us spotted it. And all that remains as evidence is this “sea-shell” which looks just like the horn that my Unicorn had, my Unicorn which has coincidentally been missing ever since this stew was made. Is that what you're trying to tell me!” “Yup.” “Oh. I wonder what happened to my Unicorn then?” asked Castrado. “It must have been washed away by the water.” “That'll be it, my friend. Look, I‟m really sorry about your Unicorn and everything, but there‟s stew to be eaten, and I‟m starving. Pile it on, Dotti!” said Carlos, leaving Castrado Del Los Spheres to ponder the fate of his poor little pony. Some day, some where, they would meet again. JEZAILS AT DUSK “Oh thanks!” lied the Dark Elf. The ladle, miraculously surviving the caustic culinary catastrophe it was plunged into, pulled out a large helping of the dubious matter. Slopping it onto the plate, Dotti looked surprised as a long slender piece of ivory slowly appeared as the slop drained into the 9 Night was beginning to fall and as the sun dropped it cast shadows about the four Elven Voltigeurs defending the supply cache. The long barrel of AbuSaul's Jezail had no trouble finding a viable target for the death it contained, choosing the prancing Ferach commander for the sheer enjoyment that the young Otharmann knew he would take in removing the pigheaded officer scum from Valon. SCENARIO IDEAS 1) Boyye's Bombs It would be the Jezail shot that would signal the three other Deserters to break cover from their hiding places around the camp and take the much-needed food supplies. Not to mention the four Elven ladies that the idiot Captain was attempting to impress. He just hoped that Adragain had avoided the usual temptation of ale. After a daring raid on an Orc Camp, the infamous black marketeer Rodney Del Boyye has made off with a cache of grenades and other black powder explosives in order to sell them to Obidiah, who is in the process of equipping his men with more substantial armaments. Del Boyye has taken approximately ten of the new “Trotter” stiff haversacks full of miscellaneous devices, and has arranged to meet Obidiah in the notorious “Ooquie Street” in the nearby village of Del L‟Connue. However, the Orcs have dispatched a force of Goblin Infantry and Cavalry to intercept Del Boyye in the prairie outside the village in order to recapture their weaponry. Time to go to work. A puff of smoke blew from the barrel of Wohaar's weapon. The sound of the heavy metal ball impacting on Elf flesh and bone echoed loudly around the valley. The Captain's body collapsed to the ground as his intestinal tract and spinal column mingled on the side of a crate six feet behind him. Of course, Obidiah has not been idle. He has no intention of purchasing these goods from Del Boyye and intends to steal them by force of arms on the advice of his Muvver. Del Boyye is also no fool; he has with him a gang of hired mercenaries who act as bodyguards, as he trusts Obidiah as much as anyone else would, and expected this sort of treachery. Thus the scene is set for diabolical detonations as all and sundry open fire on each other with stray bullets whizzing dangerously close to the wagon containing the unstable explosives. With that Ulf Schenker and Rocknie Hoofer broke from cover and advanced on the Elves. Hoofer fired and missed as the remaining Ferach dived behind a single long crate and began returning fire. “Vere the hel is Lamond?” yelled the Dwarf as shotte ricocheted off the rock he had dived behind. “If that bloody Elf is drunk again and has fallen asleep in a bush I'll kill him myself.” 2) Hang 'Em High Ulf knew they were in trouble now. It would take time for Abu-Saul to reload and until then they were open to the Elven fire. The Elves had missed up till now, but this had to end soon. Ulf pointed his carbine into the air and mourned the loss of a valuable grenade. To the sound of the great detonation and screams from both male and female as their bodies began to burn and char, the furious Dwarf vowed that he'd make sure that Adragain would never sleep again. Pog Mahone has heard that his old buddy, Shaine MaGoven, has deserted from the Illskinning Foot, and has persuaded Obidiah to allow him to join with them. Unfortunately for all concerned, Shaine has been captured by the Provosts and now awaits the tightening of a noose around his stubby Bog Orc neck. As Obidiah has already made up his mind that Shaine is to join with them, he intends to rescue him from the hands of the Provosts before the Bog Orc makes that short final leap into strangulating suspension. Slowly the smell of charred flesh began to clear. Mingling with the small crowd that has come to attend the entertaining execution, they await the right time to strike to save their new comrade. However, several rather formidable Ogre Provosts stand guard over the bellicose Bog Orc, who has no intention of going quietly. Can Pog save his friend from the Hangman's Noose, and more importantly, can Dotti Bonkins steal the cat-o-nine tails wielded by the Provost Sergeant that some of the more “adventurous” souls in Obidiah's Army would love her to have? The collection of Deserters tore into the casks, tearing them to pieces in a desperate frenzy to get to the contents. Abu-Saul was not among them as he found sustenance in places other than food or gold. His reward was of the female persuasion... Obidiah stood with Dotti over the inebriated Adragain, while Ulf screamed in pure Finklestein fashion about the past relationship between the Elf‟s mother and a passing stray dog. After several minutes Obidiah held up his hands and motioned for the Dwarf to fall silent. He then made a gesture over his shoulder and a shadow fell across the General's back. 3) “Unicorns For Sale” The credulous Castrado still searches for his beloved Unicorn and believes he may have found him. A local farmer is advertising “Unicorns for Sale”, and even has the gall to throw in 5 spare horns for anyone rich enough to buy one. Castrado wants to investigate this promising proposal, assuming that the evil farmer stole his Unicorn from him and wishes to sell it on. After “I understand little „un that you will be desirous of settling things, but what with your being so small and all, I fink that its better left to Gruga”. A sound like rocks being crushed was heard as Messa strode forward. 10 consultation with Obidiah, his esteemed leader has planned an assault on the farmhouse, much to the consternation of the rest of his troops. Of course, it is an evil trap planned by the Orcs designed to bring the bandits out into the open so that they can be picked off one by one. Fortunately, Obidiah has suffered an attack of lucidity and has decided to strike under the cover of darkness. Can the troops sneak away with the “Unicorn” alive (whilst stealing the horns from the house) before the Orc Light Troops in the farm wake up to the midnight movements of the shifty shenanigans of Obidiah‟s Army? happens to the inattentive, and gives the order to attack. However, other bandits have already overrun the camp, and are currently going through the process of extricating the artillery piece. Over-zealous use of their new black powder weapons have resulted in the death of all the limber horses, and as they only brought one cart for the loot, they are contemplating how to shift it when Obidiah arrives. Having sent the ammunition on ahead of them, this mob, led by the obese Pablo Pastrami will fight (until forced to flee) for the precious nine-pounder. PAINTING GUIDE 4) Desirable Decorations and Magnificent Medals The heavily decorated Marshal Beaugeste is travelling through Obidiah‟s new domain, and Obidiah is concerned; the Elven Officer has failed to send an Ambassador to ask his permission for this passage. The damnable cheek of it all! Perhaps if he had as many medals as this formality flouting fool, then people would respect him for the King he was. Obidiah has decided the Elf has forfeited the diplomatic right to wear any decorations in his “Kingdom” and that all such ostentatious ornamentations should belong to him. He lies in ambush awaiting the arrival of the Marshal with the rest of his sorry squad. Due to the nature of a Deserter Band, clothing can differ wildly. This means that the members of the mob can be dressed in any uniform or civilian clothing that you see fit. To help you in making your choices you can refer to the box painting and photographs. General information on flesh tones and uniforms is given below. Flesh Tones Orcs - Swarthy Flesh, Sand or Ochre. Knowing bandits to be working in the area, Beaugeste has with him an Honour Guard and several outriders to flush out any ambush attempt. With the boys ready for a fight and Abu-Saul Wohaar keen to make the acquaintance of the heavily decorated lady companions, can Obidiah and his Army apprehend the Marshal and his multitudinous medals? Elves - Pale Flesh (White). 5) Obidiah’s Ordinance Bog-Orcs - Swarthy Flesh, Sand or Ochre. For some time Obidiah has dreamt of owning his own Cannon. He believes he would sound good shouting “Fire!” at the top of his voice, and with this in mind, has ordered the lads to look for an available artillery piece with which to realise his dream. After a particularly heavy session worshipping the God known as “beer”, Lamond Adragain believes he has found somewhere for Obidiah to fulfil this desire to own a bombastic battery of booming bombards. A whole train of the eminently defeatable Catalucian Artillery Regiment is encamped only four miles away, with six guns and limbers. As the incoherent inebriate relates his story, Obidiah‟s enthusiasm escalates, and he vows to take the camp by storm. Generic Uniforms Tragically, the Elf‟s tale is an alcoholic aggrandisement of the situation. While many in Obidiah‟s ranks suffer from double vision after a tipple or two, Lamond‟s vodka riddled vision changed the one solitary cannon into six splendid subjects for sequestration. The disappointed Obidiah encourages Adragain to pay more attention next time by demonstrating what 11 Halflings - Dark Flesh (White). Dwarves - Pale Flesh. Othari - Brown Fur, with Pale Flesh. Orc Rifles - Green Jacket, Black and White Trim. Green, Grey or Brown Trousers. Orc Foot - Red Jacket, White, Yellow and Blue Trim. White Trousers. Finklestein - Navy Jacket, White and Red Trim. White Trousers. Othari - Pastel Coloured Robes, with Bright Trim. Trolkin - Green Jacket, Yellow Trim. Trousers any colour. Guinalea - Mix of Ferach and Albion Uniforms. Blues, Greens and Reds. Ferach - Blue Jacket, Red Trim. White Trousers. Catalucian - No Fixed Uniforms (Irregulars), Civilian Clothing. Reds, Greens, Blues and Pastel colours.