crytek in korea - Hessen-IT
Transcription
crytek in korea - Hessen-IT
CRYTEK GLOBAL SUCCESS WITH LOCAL INSTRUMENTS – CRYTEK IN KOREA AVNI YERLI | MANAGING DIRECTOR | HANAU| 24.11.2010 © 2010 Crytek GmbH CRYTEK HISTORY 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 founded in Coburg CryENGINE 1 „Dinousaur Island“ for NVIDIA publishing agreement Ubisoft First licensee: Wemade Second licensee: NC Soft First game: Far Cry publishing agreement EA CryENGINE 2 CryENGINE 3 Studio: Kiev (Ukraine) Studio: Budapest (Hungary) Studio: Sofia (Bulgaria) Studio: Move to Frankfurt am Main 2nd game: Crysis 3rd game: Crysis Warhead Nottingham CryENGINE3 4th game: in S-3D Crysis 2 (UK) Studio: Seoul (S.Korea) © 2010 Crytek GmbH CRYTEK INTERNATIONAL TEAM CRYTEK FRANKFURT 300+ employees CRYTEK KIEV 80+ employees CRYTEK UK 80+ employees Nottingham Kiev Frankfurt Budapest REALTIME IMMERSIVE 8 employees CRYTEK HUNGARY 70+ employees Sofia Orlando Seoul CRYTEK SEOUL 15 employees CRYTEK BLACK SEA 50+ employees © 2010 Crytek GmbH CRYTEK BUSINESS UNITS GAMES TECHNOLOGY Creation of original IPs Games Strong franchises Serious Games Online & offline Movies ??? Stereoscopic 3D © 2010 Crytek GmbH CRYTEK RELEASED GAMES MARCH 2004 (2.5 Mio. units) NOVEMBER 2007 (3 Mio. + units) SEPTEMBER 2008 (1.5 Mio. units) MARCH 2011 PC PC PC PC, Xbox 360 and PS3 Average Rating Average Rating Average Rating Average Rating 90 % 91 % 85 % 93+ % (aimed) © 2010 Crytek GmbH CRYTEK CRYENGINE® 3 © 2010 Crytek GmbH CRYTEK CRYENGINE® 3 LICENCEES GAMES SERIOUS GAMES ... ... © 2010 Crytek GmbH CRYTEK CULTURE & VALUES ENVISION: AIM HIGH • Innovation is key • Challenge the best technology available • Make quality the time driver ENABLE: GIVE FREEDOM TO CREATE • Find your visionaries and trust them • Game developemt is an experimental process: Try. Try. Try again. • Introduce intelligence to your tools and pipelines ACHIEVE: HIGH-QUALITY CONTENT • Fast iteration • Organic corporate growth © 2010 Crytek GmbH CRYTEK KOREA AND THE GAMES INDUSTRY GLOBAL LEADER OF ONLINE GAMES Population: 49M Internet Users: 37.5 m Online Game Market Size: $ 3 bn No. of Internet Cafes: 21,000+ © 2010 Crytek GmbH 9 CRYTEK KOREA AND THE GAMES INDUSTRY GLOBAL LEADER OF ONLINE GAMES •Flagship & benchmark territory for Business Model and Content Creation in Asia •Subscription based games: Gamers pay fee for specific time frame (e.g. monthly) to gain access to the online game •Free-to-play + Microtransaction / Freemium games: free access / game economy system encourages users to pay for specific parts of the game, i.e. items, weapons. © 2010 Crytek GmbH 10 CRYTEK KOREA AND THE GAMES INDUSTRY GLOBAL LEADER OF ONLINE GAMES • Korean companies - Korean content - International success •Companies like NHN, NCsoft,Nexon, Neowiz, CJ Internet generate multiple hundred million dollars each year (domestic + international). •Games like Ragnarok Online, Lineage, CrossFire, Maple Story & Aion are Korean origin games which have international success across multiple territories. © 2010 Crytek GmbH 11 CRYTEK CRYTEK SEOUL, SOUTH KOREA STUDIO FACTS • founded in 2008 • 15 employees • Business Development Asia • CryENGINE® 3 support REASONS FOR FOUNDING • access to the Asian Market • growing importance of the Asian Market © 2010 Crytek GmbH 12 CRYTEK CRYTEK SEOUL, SOUTH KOREA REASONS FOR CRYTEK BEING AND DOING BUSINESS IN KOREA • Crytek adds, with the CryENGINE® license, a stronger technology aspect to the Korean licensee partners. • On the other side, Crytek also learns, and wants to learn, from the strengths of the Korean online game market. © 2010 Crytek GmbH 13 CRYTEK CRYENGINE LICENSEES KOREA ONLINE GAME LICENSEES FROM KOREA Market leading AAA Quality MMORPG developers are choosing Crytek’s technology to develop Next-Generation games. © 2010 Crytek GmbH 14 CRYTEK © 2010 Crytek GmbH 15 CRYTEK © 2010 Crytek GmbH 16 CRYTEK © 2010 Crytek GmbH 17 CRYTEK © 2010 Crytek GmbH 18 CRYTEK LESSONS LEARNED GUIDANCE ON WORKING WITH KOREAN PARTNERS • Language barriers: English is a challenge generally in Asian territories. Localization is extremely important. • Cultural differences: For example, you have to be patient in a long process. Always be respectful of the local partner, he will always have better knowledge of the local market and what´s best for that market than you. • Hierarchy levels must be maintained strictly. • Job titles play an important role since they symbolize priority and reflect responsibilities. • Koreans are very determined, loyal and hard-working/ identify with their company a lot. • Koreans are very respectful co-workers. © 2010 Crytek GmbH 19 CRYTEK THANKS FOR YOUR ATTENTION ANY QUESTIONS? © 2010 Crytek GmbH