technical readout

Transcription

technical readout
technical readout
31 45
Table of Contents
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . 4
How to Use this Technical Readout. . . . . . . . 5
Battle Armor . . . . . . . . . . . . . . . . . . . . . . . . . 6
PAB-28 Sniper Suit. . . . . . . . . . . . . . . . . . . . . . . . 6
Kishi Battle Armor. . . . . . . . . . . . . . . . . . . . . . . . 8
Amazon Battle Armor . . . . . . . . . . . . . . . . . . 10
Buraq Fast Battle Armor . . . . . . . . . . . . . . . . 12
Oni Battle Armor . . . . . . . . . . . . . . . . . . . . . . . 14
Quirinus Battle Armor . . . . . . . . . . . . . . . . . . 16
Simian Battle Armor. . . . . . . . . . . . . . . . . . . . 18
Wraith Battle Armor . . . . . . . . . . . . . . . . . . . . 20
Black Wolf Battle Armor. . . . . . . . . . . . . . . . . 22
Centaur Battle Armor. . . . . . . . . . . . . . . . . . . 24
Marauder Battle Armor. . . . . . . . . . . . . . . . . 26
Ogre Battle Armor. . . . . . . . . . . . . . . . . . . . . . 28
Shen Long Battle Armor . . . . . . . . . . . . . . . . 30
Taranis Battle Armor. . . . . . . . . . . . . . . . . . . . 32
Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Gossamer VTOL . . . . . . . . . . . . . . . . . . . . . . . . 34
Hawk Moth II Gunship. . . . . . . . . . . . . . . . . . 36
Luduan Scout Vehicle. . . . . . . . . . . . . . . . . . . 38
Shandra Advanced Scout Vehicle . . . . . . . 40
Crane Heavy Transport . . . . . . . . . . . . . . . . . 42
Skadi Swift Attack VTOL . . . . . . . . . . . . . . . . 44
MHI Amphibious APC . . . . . . . . . . . . . . . . . . 46
Scimitar Mk II HCV. . . . . . . . . . . . . . . . . . . . . . 48
Hasek Mechanized Combat Vehicle . . . . . 50
Scapha Hovertank. . . . . . . . . . . . . . . . . . . . . . 52
Cizin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
R10 Mechanized ICV. . . . . . . . . . . . . . . . . . . . 56
2
Cardinal Transport. . . . . . . . . . . . . . . . . . . . . . 58
Aesir Medium AA Vehicle. . . . . . . . . . . . . . . 60
Kamakiri Attack VTOL. . . . . . . . . . . . . . . . . . . 62
JES III Missile Carrier. . . . . . . . . . . . . . . . . . . . 64
MHI Defense AA Tank. . . . . . . . . . . . . . . . . . . 66
Manticore II Heavy Tank . . . . . . . . . . . . . . . . 68
Pixiu Heavy Tank . . . . . . . . . . . . . . . . . . . . . . . 70
Hanse MBT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
DI Schmitt Tank . . . . . . . . . . . . . . . . . . . . . . . . 74
Bulwark Assault Vehicle. . . . . . . . . . . . . . . . . 76
Behemoth II Heavy Tank. . . . . . . . . . . . . . . . 78
Paladin Defense System. . . . . . . . . . . . . . . . 80
BattleMechs . . . . . . . . . . . . . . . . . . . . . . . . 82
CLR-03-O Celerity . . . . . . . . . . . . . . . . . . . . . . 82
GN-2O Gùn . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
GBT-1G Gambit. . . . . . . . . . . . . . . . . . . . . . . . . 86
CH11-NG Gunsmith . . . . . . . . . . . . . . . . . . . . 88
CVR-A1 Cadaver. . . . . . . . . . . . . . . . . . . . . . . . 90
JLP-BD Jackalope. . . . . . . . . . . . . . . . . . . . . . . 92
UBM-2R Revenant. . . . . . . . . . . . . . . . . . . . . . 94
Wulfen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Eyrie. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
FS9-M2 Firestarter. . . . . . . . . . . . . . . . . . . . . 100
HVC-P6 Havoc. . . . . . . . . . . . . . . . . . . . . . . . . 102
RK-4T Rokurokubi. . . . . . . . . . . . . . . . . . . . . 104
STM-R3 Storm Raider. . . . . . . . . . . . . . . . . . 106
Tiburon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
NSR-K3 Night Stalker. . . . . . . . . . . . . . . . . . 110
VT-U1 Violator. . . . . . . . . . . . . . . . . . . . . . . . . 112
AGT-1A Agrotera. . . . . . . . . . . . . . . . . . . . . . 114
CN11-O Centurion. . . . . . . . . . . . . . . . . . . . . 116
MGL-T1 Mongrel . . . . . . . . . . . . . . . . . . . . . . 118
SRTH-1O Sarath. . . . . . . . . . . . . . . . . . . . . . . 120
Cyllaros. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
EXR-2X Exhumer . . . . . . . . . . . . . . . . . . . . . . 124
GTL-1O Gauntlet . . . . . . . . . . . . . . . . . . . . . . 126
Gyrfalcon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
HKZ-1F Hitotsume Kozo. . . . . . . . . . . . . . . 130
KHP-7R Kheper. . . . . . . . . . . . . . . . . . . . . . . . 132
VLP-1D Vulpes. . . . . . . . . . . . . . . . . . . . . . . . .134
Vulture Mk IV. . . . . . . . . . . . . . . . . . . . . . . . . . 136
LMT-2R Lament . . . . . . . . . . . . . . . . . . . . . . . 138
SCG-WF1 Scourge. . . . . . . . . . . . . . . . . . . . . 140
URA-2A Ursa. . . . . . . . . . . . . . . . . . . . . . . . . . 142
LI-O Vandal. . . . . . . . . . . . . . . . . . . . . . . . . . . .144
CRN-7M Carronade. . . . . . . . . . . . . . . . . . . . 146
HD-2F Hound. . . . . . . . . . . . . . . . . . . . . . . . . 148
BLK-NT-5H Black Knight . . . . . . . . . . . . . . . 150
Mad Cat Mk IV. . . . . . . . . . . . . . . . . . . . . . . . . 152
MS-1A Mortis . . . . . . . . . . . . . . . . . . . . . . . . . 154
SH-1V Shiro. . . . . . . . . . . . . . . . . . . . . . . . . . . 156
TNZ-N3 Tian-zong. . . . . . . . . . . . . . . . . . . . . 158
UAE-7R Uraeus. . . . . . . . . . . . . . . . . . . . . . . . 160
Warwolf. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
DLR-O Doloire. . . . . . . . . . . . . . . . . . . . . . . . . 164
NTL-AG Neanderthal . . . . . . . . . . . . . . . . . . 166
ZEU-X4 Zeus X . . . . . . . . . . . . . . . . . . . . . . . . 168
STK-9A Stalker II. . . . . . . . . . . . . . . . . . . . . . . 170
Shrike. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
TN-10-O Tenshi. . . . . . . . . . . . . . . . . . . . . . . . 174
AS7-D3 Atlas III. . . . . . . . . . . . . . . . . . . . . . . . 176
MAL-XT Malice. . . . . . . . . . . . . . . . . . . . . . . . 178
Tomahawk II . . . . . . . . . . . . . . . . . . . . . . . . . . 180
PSD-V2 Poseidon. . . . . . . . . . . . . . . . . . . . . . 182
ARS-V1 Ares. . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Aerospace. . . . . . . . . . . . . . . . . . . . . . . . . . . 188
SCK-O Schrack . . . . . . . . . . . . . . . . . . . . . . . . 188
CUT-01D Cutlass . . . . . . . . . . . . . . . . . . . . . . 190
SMG-O Simurgh. . . . . . . . . . . . . . . . . . . . . . . 192
KOS-1A Koroshiya. . . . . . . . . . . . . . . . . . . . . 194
Condottiere Assault Craft. . . . . . . . . . . . . . 196
Würger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Caerleon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Nagasawa-class DropShip. . . . . . . . . . . . . 202
Gorgon Carrier. . . . . . . . . . . . . . . . . . . . . . . . 204
Duat Military Transport. . . . . . . . . . . . . . . . 206
New Tech, New Upgrades . . . . . . . 208
Battle Armor. . . . . . . . . . . . . . . . . . . . . . . . . . 208
Vehicles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
BattleMechs . . . . . . . . . . . . . . . . . . . . . . . . . . 210
AeroSpace Fighters. . . . . . . . . . . . . . . . . . . . 213
DropShops. . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Technological
Advancements: 3145. . . . . . . . . . . 214
The Dark Age Technology
Advancement Table. . . . . . . . . . . . . . . . .214
New Design Quirks. . . . . . . . . . . . . . . . . . . . 219
Introduction
When Exarch Levin raised the Fortress in 3135, the majority of the Republic’s citizens felt abandoned. Not those in Prefecture X, of course, since they were inside
the Fortress, but the citizens of the other nine prefectures quickly fell to the nearest aggressor. Ten years later, an entire generation of children has been born and
made citizen of whatever nation or faction controls their world. Ten years later, Devlin Stone has returned.
Ten years later, the Fortress has served.
The idea of the military withdrawal is one that every recruit learns, and every officer, whether Republic or not, knows that he or she will almost certainly be
called upon to lead one. The sacrifice of space for time, the time necessary to build powerful defenses and assemble counterattacking forces, always lays hard on
the those left behind. Our brethren outside the Fortress have paid the price, many of them the ultimate one, to give us time to rebuild the RAF, and assemble the
forces that will reclaim both the Republic and the peace.
Safe behind the Fortress, led by Devlin Stone, we have done that.
The people outside the Fortress will understand, once the walls come down and we begin the liberation. Our new regiments and battalions, inspired by Devlin
Stone himself and led by our knights and paladins, will march across the captured worlds and return the light of the Republic to our people. It is only their sacrifice
that has made this possible, and they will be made to know that we value this sacrifice by our tenacity and our ferocity in freeing them from the boots of invaders.
The expansion of the RAF has led to a renaissance of new technologies and equipment. New ’Mechs, battlesuits and vehicles have flowed from the manufactories across Prefecture X. Equipment designed and built by ComStar before its betrayal and destruction now strides across Republic worlds under our colors.
Fearsome new war machines stride out of the RISC facilities on Devil’s Rock, proving to our own citizens and our enemies both the resolve of our new military.
New combat equipment has been built. New soldiers have been trained, and officers tested. On the battlefields where the rebels of the Senate Alliance were
defeated, on the rough stones where ComStar’s outlawed Com Guards fought and died, our new military found its footing.
All of our soldiers—be they Hastati, Triarii, Principes or Stones—stand ready to reclaim the Republic. In our absence the rest of the Inner Sphere has devolved
into the same petty warfare that carried along four succession wars. If we had no other guide, the example of the decades of peace while the Republic shone would
be enough to prove the rightness of our cause.
—Paladin Janella Lakewood
12 October 3145
4
Game Notes
Technical Readout: 3145 covers a wide breadth of units and equipment. To understand how these various units plug into the core BattleTech rulebooks, it’s useful to cover how
the various rulebooks interact.
Standard Rules
The Total Warfare (TW) and TechManual (TM) rulebooks present the core game and construction rules for BattleTech (BT), otherwise referred to as the standard rules. In addition,
to reflect the advancement and proliferation of new technologies, several Advanced Rules items from Tactical Operations have been reclassified as Standard Rules items for games
set in the Dark Age era.
Advanced Rules
Beyond the standard rules a legion of advanced rules exists, allowing players to expand their games in any direction they desire. In an effort to bring these rules to players in
the most logical form possible, the advanced rules are contained in three “staging” core rulebooks, each one staging up and building off of the previous rules set.
Tactical Operations (TO) is the first in the “staging” advanced rulebooks. Its focus is on special situations and advanced terrain during game play, and applies directly to a game
as it unfolds on a world in the BattleTech universe.
Strategic Operations (SO) is the second “staging” advanced rulebook. It stages a player up to the next logi­cal area of play, focusing on “in a solar system” and multi-game play.
Interstellar Operations (IO) is the third and final “staging” advanced rulebook. Players are staged up to the final level of play, where they can assume the roles of a House lord
or Clan Khan and dominate the galaxy.
How to Use this Technical Readout
Complete rules for using ’Mechs, vehicles, infantry, battle armor, fighters, and DropShips in BattleTech game play can be found in Total Warfare, while the rules for their construction can
be found in TechManual; some equipment is detailed in Tactical Operations. The rules for using JumpShips and WarShips, as well as their construction rules, can be found in Strategic Operations.
The following three definitions are used to clarify the various types of equipment that appear in Technical Readout: 3145 and are presented in the standard and advanced rulebooks.
Standard: most of these work with Total Warfare rules only, but some Advanced rules items may be present, requiring Tactical Operations for full effect.
Advanced: Any equipment mass produced “in universe”; must have Tactical Operations and/or Strategic Operations, in addition to Total Warfare, to use.
Experimental Rules: Any equipment not mass produced “in universe” because it is prohibitively expensive, extraor­dinarily sophisticated, exceedingly difficult to maintain or
simply deemed too unreliable or restrictive for widespread deployment; must have Tactical Operations and/or Strategic Operations, in addition to Total Warfare, to use.
Design Quirks
Every unit described in Technical Readout: 3145 may have one or more listed positive and/or negative Design Quirks (see p. 193, SO and p. 204, TRO: Prototypes). These quirks are
included to give each design a unique flavor. Use of these quirks is optional and should be agreed upon by all players before play begins.
5
Black Wolf Battle Armor
Black Wolf battle armor debuted in 3138 as
a joint effort by the scientist castes of Clan Wolfin-Exile and Clan Wolf that could have served as
the harbinger of reunification. That dream died
stillborn when Khan Seth Ward turned against
his Lyran allies and carved the new Wolf Empire
out of the Commonwealth. While the politics of
the Black Wolf turned sour, the brief collaboration produced a flexible and potent heavy suit
that has proved itself in the hands of both Clans.
Capabilities
Reactive armor gave the new suit greatly
improved survivability against artillery compared to standard Elemental battle armor,
which served it well against the AMSC and
LCAF. Available configurations tend to stress
close-in assault and support roles, though
it can be rushed into the fray by available
OmniMechs. Notably, divergences in production protocols have rendered Black Wolf parts
produced by either Clan incompatible with
suits from the other.
Deployment
Clan Wolf-in-Exile views the Black Wolf as a
symbol of the betrayal by their parent Clan rather than the token of hope that was wished for.
With Malvina Hazen and Alaric Ward breathing
down the neck of the Commonwealth, though,
they have had no choice but to assign it to their
touman as quickly as it can be produced. Clan
Wolf, by contrast, has shown no animus toward
the Black Wolf, and Elementals of that Clan view
being assigned one as a promise of glorious
combat in the near future.
22
battle
armor
Perhaps the bitterest irony is that Black
Wolf came to prominence during the invasion
of Tharkad in 3143. Embedded Lyran media recorded Black Wolf suits jumping into skyscrapers
to rain death down on entrenched infantry in a redoubt outside the Triad. Fire from their heavy mortars obliterated the position, clearing the way for
a push by Clan Wolf ’Mechs and Elementals into
the Royal Palace. In a single moment the battlesuit
that Clan Wolf-in-Exile had crafted to protect the
Commonwealth became an object of terror and
hatred to their Lyran comrades.
The Exile Beta Galaxy’s defense of
Incukalns saw the suit play to its strengths in
the clash at Knockbridge. Black Wolf suits of the
Second Wolf Legion took up defensive positions along the Fane River, drawing the initial
Falcon artillery bombardment on themselves
instead of supporting Cuchulainn suits. The
LB-X armed Black Wolf suits were still in fighting trim when the Falcons advanced on them,
and exploited the damage dealt by the overwatching Cuchulainns to disable an entire Star
of Falcon ’Mechs with cluster ammunition. The
carnage forced the Jade Falcons to stop the attack to bring up reinforcements, buying time for
the rest of Beta Galaxy to retreat.
When the Falcons came again, the battle
armor resisted inside Knockbridge, with the
Black Wolf suits again making use of the longrange support from Cuchulainns to create
openings to destroy Falcon ’Mechs. Flamerarmed suits then sprang a firetrap once the
Falcons had advanced into the suburbs, and a
counterattack by their plasma rifle-armed counterparts overheated a number of enemy units.
That made the ferocious counterattack of a Star
of Cuchulainns led by the ristar Barrett possible,
which temporarily drove the Jade Falcons away
and allowed the surviving Elementals to escape.
Notable Units
Star Captain Eamon Sradac: Star Commander
Eamon was one of the liaisons with Clan Wolf
at the time of their betrayal, was one of the
very few to take the Wolves up on their offer to
join their Clan. He brought his Black Wolf suit
with him, and soon tested up to Trinary command. He participated with distinction in the
battles for Tharkad and Hesperus II, and most
recently won his Bloodname from Clan Wolf.
Sibkin from Clan Wolf-in-Exile have sworn to
kill him for his treason.
Star Commander Devon Shaw: A former
Star Captain in the 328th Wolf Assault Cluster,
Devon Shaw lost his rank during a Trial of
Possession against Paolo, a Star Commander
in his Supernova who was determined to catapult himself above Devon. Devon defeated this
same challenger in a Trial of Possession over his
rank a year prior; after the win he left his opponent alive due to Paolo’s command ability being
an asset in combat. Devon’s Starmates believe
he lost the Trial to test Paolo’s command skills.
Observers believe that if Paolo does not perform up to Shaw’s expectations or is not soon
nominated for a Bloodname, Shaw will challenge for his former rank and handily regain it,
killing Paolo in the process.
Black Wolf Battle Armor
Type: Black Wolf
Manufacturer: WC Site 2, W-7 Facilities, Corean Enterprises MacAdams-Suharno
Primary Factory: Arc-Royal (Site 2), Weingarten (W-7), Stewart (CE)
Equipment Rating: F/X-X-F
Tech Base: Clan (Advanced)
Chassis Type: Humanoid
Weight Class: Heavy
Maximum Weight: 1,500 kg
Battle Value:
58 [LB-X]
67 [ERSPL]
56 [Heavy Flamer]
57 [Heavy Mortar]
54 [Plasma]
Swarm/Leg Attack/Mechanized/AP: No/No/Yes/No
Notes: Features the following Design Quirks: Non-Standard Parts.
EquipmentSlotsMass
Chassis:
400 kg
Motive System: Ground MP: 1
0 kg
Jump MP: 1
125 kg
Manipulators: Right Arm:
Heavy Battle Claw
20 kg
Left Arm: None
0 kg
Armor:
Reactive
7
385 kg
Armor Value: 11 + 1 (Trooper)
Slots
Weapons and EquipmentLocation (Capacity)Mass
Modular Weapon Mount
LA
1 (2)
10 kg
BA LB-X AC (20)
—
2
440 kg
ER Small Pulse Laser (24)
—
2
555 kg
Heavy Flamer (20)
—
2
360 kg
Heavy Mortar (IS) (60)
—
2
560 kg
Plasma Rifle (IS) (40)
—
2
330 kg
23
Centaur Battle Armor
Conceived at the same time as the Simian,
this battle armor has no progenitor. Its purpose is to provide highly mobile artillery support, relying on support from any available war
machines to maintain contact with the enemy.
Built by Rhodes Foundry, its initial deployment
mirrors the Simian’s.
Capabilities
Advanced metallurgy is used to create the
ultra-lightweight barrels of the battlesuit artillery weapon, making it light enough for deployment. The ammunition uses a special clathrate
propellant and a hydraulic ram to initiate deflagration. Recoil compensation is nearly nonexistent, and the legs of the suit are mechanically
locked prior to firing to prevent stress on the
operator. The static foldout legs do not permit a
properly actuated firing platform, resulting in a
very high ballistic arc and short effective range.
Engineers at Rhodes wisely used reactive
armor on the Centaur, drastically reducing the
consequence of misfires and permitting the
suits to survive some minor counterbattery
fire. Magnetic clamps were included instead of
a modular mount to make the Centaur able to
support formations that lack dedicated battle
armor transport.
While the tube artillery unit could be detached to grant the Centaur improved ground
speed, this capability is rarely used in the field.
This is attributed to the reluctance of the operators to relinquish the weapon that makes the
Centaur so effective.
24
battle
armor
Deployment
Most Centaur deployments occur in support of Simian and other battle armors utilized
by the RAF. In this capacity, the Centaur proved
proficient at destroying hostile infantry formations, particularly battle armor and dug-in
troops. The suits lack the ammunition to maintain sustained bombardments, but a common
tactic that emerged on Carnwath has the available Centaurs deploy in two separate groups
that support each other. The resilience against
their own shells allowed the suits to “scratch
their own backs” when in close-contact with
enemy infantry.
When the Jade Falcons attempted to absorb Suk II subsequent to the Wolf Clan migration, they found the Ghost Bears in opposition.
After a week of maneuver and small-scale Trials,
the Jade Falcons led a running battle through
the planet’s northern polar continent. When the
Bear Trinary entered the valley, a nearby squad
of hidden RAF Centaurs fired from an ancient
Hansen’s Roughriders firebase on the ridge,
causing an avalanche. The Ghost Bear ’Mechs
that survived were shelled by the Centaurs, as
were the Jade Falcon ’Mechs the moment they
emerged from the snow. While the enraged
Ghost Bears fought hard with their remaining
troops and ‘Mechs, the imbalance caused by the
ambush proved insurmountable, and they were
soon ejected. As of this writing, neither the Jade
Falcon Watch nor the Rasalhague Dominion’s intelligence services have identified who fired the
artillery shells.
Notable Units
Major Mariska Hirsh: As a commander of an
artillery battery, Hirsh is expected to stay with
her mobile HQ or any of the artillery vehicles in
her command. The major seems to prefer her
Centaur suit. With the aid of several Crane and
Lamprey VTOLs, she moves her platoon near
the targets assigned to her battery. From their
elevated position, her troops provide spotting
data to the main force, but also actively engage
any targets or structures that have been weakened by the larger batteries.
Sergeant Greg “Lucky” Lloyd: The Centaur is
unsuitable for counterbattery fire, but nonetheless this activity is what Sergeant Lloyd has
devoted himself to. Together with an aging
Ferret VTOL, the sergeant races toward hostile artillery and deploys within a kilometer
of them. He then shells the enemy while the
Ferret prepares a small ammo dump about half
a kilometer away. Lloyd fires his shells before
getting a pickup to the ammo drop, where he
reloads in order to begin a new salvo. So far,
this has not yet killed Lloyd, though a near
miss once did disable the Ferret. His suit’s
armor saved him. Operationally, this tactic has
rarely been effective at eliminating hostile artillery, but it has proven a substantial distraction, especially when the enemy elects to try
to wipe out the “gnat” nearby rather than the
full-size artillery battery that has begun counterbattery fire.
Centaur Battle Armor
Type: Centaur
Manufacturer: Rhodes Foundry Ltd.
Primary Factory: Devil’s Rock
Equipment Rating: F/X-X-F
Tech Base: Inner Sphere (Experimental)
Chassis Type: Humanoid
Weight Class: Heavy
Maximum Weight: 1,500 kg
Battle Value:
73
Swarm/Leg Attack/Mechanized/AP: No/No/Yes/No
Notes: May only move at 1 Ground MP while carrying any Detachable Weapon Pack weapons.
EquipmentSlotsMass
Chassis:
300 kg
Motive System: Ground MP: 1 (2)
80 kg
Jump MP: 0
0 kg
Manipulators: Right Arm:
Basic Manipulator
0 kg
Left Arm: Basic Manipulator
0 kg
Armor:
Reactive
7
420 kg
Armor Value: 7 + 1 (Trooper)
Slots
Weapons and EquipmentLocation (Capacity)Mass
Small Laser (60)
RA
1
205 kg
BA Tube Artillery (8 Shots)
Detachable Weapon Pack
Body
2
465 kg
Magnetic Clamps
Body
2
30 kg
25
Cizin
Mass: 45 tons
Movement Type: Hover
Power Plant: Consolidated 215 XL Fusion
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Armor: Alpha Compound Ferro-Fibrous
Armament:
4 Series 2d Extended-Range
Medium Lasers
2 Pattern D-II SRM 2 Launchers
Manufacturer: LAW-Barcella Beta, Clan Sea
Fox IndustriPlex-C
Primary Factories: Irece, Itabaiana
Communications System: Omicron 5000
Targeting and Tracking System: Build 4 CAT
TTS with Advanced Targeting Computer
A hovertank developed by Clan Nova Cat
during the late 3090s, the Cizin’s specifications and
production rights were transferred to Clan Sea Fox
in 3107. In exchange, the Nova Cats—and by extension, the Combine—received much-needed
resources for enclaves relocated on Meinacos and
Savinsville. The Nova Cats put the Cizin into limited production when the DCMS authorized a modest expansion to the Clan’s touman in the 3120s.
54
combat
vehicles
Capabilities
Built for speed, the Cizin met Nova Cat
standards for their combined-arms striker Stars
and Binaries. A Cizin Point can drop a mediumclass BattleMech after a few minutes of combat with little damage in return. Its turrets are
modular in production, allowing technicians to
replace the entire component in under an hour.
The tank can swiftly return to duty while the
technician teams repair damage to the turret.
Named for the Mayan god of death, Cizins
must utilize their speed to strike. Though properly
armored, a slow-moving Cizin can survive only a
few heavy strikes from a determined MechWarrior.
Deployment
Cizins became a mainstay of Clan Nova
Cat combined-arms Stars. Points would range
out far afield, calling out targets and attempting to pull them back toward the main body.
The Fury Star of Alpha Galaxy’s Ninth Cluster
was particularly adept at this. During the Clan’s
final days on Irece, they sniped at a First Sword
of Light Hatamoto-chi until the samurai turned
and pursued them. The Cizins pulled back far
enough for two Shadow Cat IIs to pounce
on the assault ’Mech. Though neither Cizin
survived the encounter, the Hatamoto took
enough damage from the Nova Cat ’Mechs to
force it from the field.
After the Clan touman’s destruction, the Cizin
facilities were claimed by the Combine and given
to Luthien Armor Works. The megalithic military
manufacturer proceeded to dismantle the factory
and examine its workings in detail. In early 3145,
the LAW facility on Luthien added a new production wing at Guthrie Island, and new Cizins have
been shipping to all of the DCMS regiments involved in the Federated Suns campaign.
Variants
A long-range support variant of the hovertank has been spotted among the Galedon
Regulars regiments. This version utilizes a longer-range laser and a larger advanced technology missile rack to provide cover for fast attack
lances. These units have also been noted using
electronic countermeasures to disrupt targeting telemetry from opposing AFFS forces.
Notable Units
Star Commander Bridjit Rosse: In command
of the Fury Star of Alpha Galaxy’s Ninth Cluster,
Rosse made the First Sword of Light pay for
every kilometer they advanced against her
hunted Clan. The Fury consisted of three Cizins
and two Shadow Cat IIs. By the time she and
her Star were destroyed, the Furys had thwarted two companies of Sworders, smashing six
BattleMechs and more than ten vehicles.
Head Engineer Ulysses Marquardht: In
charge of Luthien Armor Works’ Guthrie Island
Division, Marquardht was the key player in getting the Cizin built on Luthien. Initial plans were
to dissect the Irece plant and redistribute components to various other LAW facilities across
the Combine. Marquardht, a former Saracen
commander in the First Arkab, believed in the
solidity of the Clan design and had one of the
captured tanks undergo a series of stress tests.
Impressed with the tank’s resiliency, LAW officials approved Marquardht’s request to incorporate the production through a new expansion to the Guthrie Island facility.
Captain Devline Bane: Self-appointed leader
of the Cat Squad mercenary unit, Bane is a
reckless commander from the Cizin’s cupola.
Despite his unit’s size—six hovertanks in varying degrees of disrepair—he firmly believes in
his tactical acumen and takes on foes twice his
force’s size. The delusional captain believes he
is descended from two Clan Nova Cat “seers”
and often shares his visions—typically induced
from excessive alcohol consumption— with
anyone who remotely appears interested.
Though none of his prophecies have come
true, the other members of the Cats remain
with Bane as his checks are always good.
(Rumors that his generous benefactor is Jacob
Bannson have proven unfounded.)
Cizin
Type: Cizin
Technology Base: Clan
Movement Type: Hover
Tonnage: 45
Battle Value: 1,762
EquipmentMass
Internal Structure:
4.5
Engine: 215
9
Type: XL Fusion
Cruise MP: 10
Flank MP: 15
Heat Sinks: 20
10
Control Equipment:
2.5
Lift Equipment:
4.5
Power Amplifier:
0
Turret:.5
Armor Factor (Ferro):
134
7
Armor
Value
Front
45
R/L Side
25/25
Rear
18
Turret
21
Weapons and AmmoLocationTonnage
4 ER Medium Lasers
Turret
4
2 SRM 2
Front
1
Ammo (SRM) 50
Body
1
Targeting Computer
Body
1
Notes: Features the following Design Quirks: Battle
Computer, Fast Reload, Bad Reputation, Poor
Performance, Non-Standard Parts.
55
Hanse MBT
Mass: 75 tons
Movement Type: Tracked
Power Plant: GM 300 XL Fusion
Cruising Speed: 43 kph
Maximum Speed: 64 kph, 86 kph with
Supercharger
Armor: Kallon Unity Weave Ferro-Fibrous
with CASE
Armament:
1 Mydron Snakekiller Light Class 5
Autocannon
2 Jalastar Engineering Plasma Rifles
4 GM Light Machine Guns
Manufacturer: General Motors
Primary Factories: Kathil
Communications System: Wunderland XXXV2 Series
Targeting and Tracking System: Dalban HiRez
Intended to correct deficiencies in AFFS
armor platoons exposed during the Victoria
War, the Hanse was hoped to become as powerful and popular a combatant in the Capellan
March as the Manticore or the Brutus. Instead,
what it became was an embarrassment to the
AFFS and an export vehicle that inspired buyer’s
remorse in almost every user.
Capabilities
With the victory at Victoria fresh in their
minds, the Hanse’s designers must have imagined an aggressive, offensive tank as their
outcome, but what they delivered was a tank
with the speed to get close to an enemy but no
turret to exploit that closeness. Time and time
again Hanse tank commanders have overestimated their tank’s firepower and closed with
an enemy, only to be swarmed by nearby battle
armor or crushed by flanking units.
72
combat
vehicles
Deployment
Despite its reputation, the Hanse can be
used effectively in combat, as was proven on
Cumberland during the Confederation’s drive
toward New Sytris. There, a militia battalion led
by Leftenant Colonel Rebecca Lindemann used
its Hanses to slow the advance of a Liao ’Mech
battalion for nearly a week.
Thanks to GM’s successes with Capellan
March procurement, more than half of
Lindemann’s battalion was built of Hanse MBTs.
When the Capellans began their advance, the
major let her sparse VTOL forces slow the ’Mechs
and sent her Hanses in to salvo their plasma
rifles, hoping to knock the invaders off-balance.
The initial ambush, along the M87 highway toward the capital, succeeded—three of the Liao
’Mechs were shut down and the Liao column
halted while the Hanses spun in place and fled.
The next engagement went much the
same, though this time Lindemann led with her
Hanses firing precision autocannon ammunition from their light autocannons. Again the
Liaos halted, expecting another wave of VTOL
assaults that never appeared. When Lindemann
repeated the tactic three days later, the Liaos
expected that the VTOLs wouldn’t be coming,
so Lindemann sprung them on them, claiming
another two Liao ’Mechs.
By this time the Liaos had reached an industrial district on the outskirts of the capital,
and despite her objections Major Lindemann
was ordered to attack again. After repeated
engagements the Liaos were expecting the attack, and cut her Hanses to pieces in the tight
confines of the buildings. Unable to escape, or
to cover their withdrawal with fire as they retreated, the tanks succumbed to repeated flanking attacks and swarming battle armor.
Hanses have also been found in mercenary ranks, where they find more success.
Professional mercenaries learn quickly to identify the strengths and weaknesses of their equipment, and few learn more quickly than Captain
Ng Tranh’s Hanoi Half-Dozen. All six Hanses in
this defensive unit are scarred with damage, but
Tranh has learned to use them as a last-ditch
ambusher to break combat. When the rest of
the Half-Dozen are pressed, these six Hanses
use their superchargers to sprint forward, fire
two barrages of plasma fire at the local enemy
commander, and withdraw. Though attrition
is high, the rest of the Half-Dozen revere the
Hanses, as few enemies ponder pursuit with
their commander either shut down or on fire.
Notable Units
Leftenant Sani “Checkpoint” Mallick:
Although the Hanse MBT does not often fare
well against large targets, Leftenant Mallick
of the Sixth Syrtis Fusiliers Armor Brigade has
had considerable success using her company in
anti-infantry measures. During recent raids into
the Capellan-controlled New Syrtis province,
she would specifically target roadblocks and
checkpoints, using shock tactics and anti-personnel weapons to secure the area. In several
instances, Mallick would have her Hanse drive
straight through any temporary defensive fortification blocking her advance. Her platoon became so proficient at clearing out obstructions
that the rest of her battalion started calling her
“Checkpoint” and alerting her to roadblocks
near her location.
Hanse MBT
Type: Hanse
Technology Base: Inner Sphere
Movement Type: Tracked
Tonnage: 75
Battle Value: 1,537
EquipmentMass
Internal Structure:
7.5
Engine: 300 14.5
Type: XL Fusion
Cruise MP: 4
Flank MP: 6 (8)
Heat Sinks: 20
10
Control Equipment:
4
Lift Equipment: 0
Power Amplifier:
0
Turret:0
Sponson Turrets:.5
Armor Factor (Ferro):
197
11
Armor
Value
Front
61
R/L Side
48/48
Rear
40
Weapons and AmmoLocationTonnage
Light AC/5
Front
5
Ammo (Light AC) 40
Body
2
2 Plasma Rifles
Front
12
Ammo (Plasma) 40
Body
4
2 Light Machine Guns Right Sponson
1
2 Light Machine Guns
Left Sponson
1
Ammo (Light MG) 100
Body.5
CASE
Body.5
Supercharger Body1.5
Notes: Features the following Design Quirks: Bad
Reputation.
73
Paladin Defense System
Mass: 130 tons
Movement Type: Tracked
Power Plant: Nissan 260 XL Fusion
Cruising Speed: 22 kph
Maximum Speed: 32 kph
Armor: Durallex Special Heavy Ferro-Fibrous
with CASE
Armament:
2 Kallon Weapon Industries Vicar
Long Tom Artillery Pieces
2 Diverse Optics Extended Range
Medium Lasers
2 Mydron Miniguns
Manufacturer: Kallon Weapon Industries
Primary Factories: Kirklin, Victoria
Communications System: JoLex Systems
Targeting and Tracking System: Omicron XII
Kallon’s Paladin Defense System was built
from plans captured by the Federated Suns
when they conquered Victoria just after the
turn of the century. Originally a Capellan idea,
it was denied to the Confederation until they reclaimed Victoria. Well aware of the cost they had
paid fighting against the Paladin, the Strategios
immediately started surging the heavy tank to
its own forces.
Capabilities
With built-in communications systems
and a pair of Vicar Long Tom artillery pieces,
Paladins are rarely out of communication with
their spotters. Heavily armored and slow, they
are not meant to be tactical vehicles, but the
strains of combat have sometimes led to firefights. Paladins suffer from a relatively small
magazine space, but most batteries mitigate
that by hauling ammunition trailers.
80
combat
vehicles
Deployment
The majority of the AFFS’ Paladins fight with
the Suns’ planetary militias and dedicated artillery
battalions; the tank is just too slow and cumbersome to deploy with the relatively fleet-footed
frontline light combat teams. Frontline commanders never fail to utilize the Paladin whenever it is
available, of course, but this has led to mishaps.
During the Draconis Reach campaign, the
pro-Davion denizens of Harrow’s Sun were reinforced by a company of Paladins, but the local
commander had no understanding of how best to
use them. Blinded by the thought of twenty-four
Long Tom tubes at her command, she attached
the company to an armor battalion and ordered
it out, only to have the Paladins overrun and captured by the fast-moving Dragoon striker companies. Twelve Paladins, captured without having
fired a shot, became a powerful bulwark around
which the Dragon built a new planetary militia.
During the Capellan invasion of the
Federated Suns Paladins saw heavy action on the
worlds around Tikonov. On Alrescha, for instance,
a pro-Davion militia held a firebase for three
weeks against a determined push by a combinedarms battalion of Liao Chargers. Strong defenses
at the walls kept the Capellans away, while dayand-night bombardments from the Paladins’ Long
Toms kept them from halting and establishing
good bivuouacs. By the time the battalion withdrew, the Paladins had each emptied twelve ammunition trailers apiece, and the ground in the
firebase was covered with the ash-like residue of
cannon propellant.
Paladins have also been put to good use
by the Republic Remnant on Galatea. Fighting
against the Jade Falcons, Redleg Company discarded both ammunition trailers and doctrine
and fought a mobile, if slow, campaign, using
screening units and handy support from RAF
BattleMechs to fire and move. Though few of
the Jade Falcons succumbed to artillery fire,
the psychological effects of having shells raining out of the sky from all directions couldn’t be
discounted. Four of the Paladins were isolated
and destroyed, but their crews were recognized
by Damien Redburn himself as having provided
sterling and necessary service.
Notable Units
Twisted Sisters: An all-female artillery platoon from the First New Ivaarsen Chasseurs,
the Twisted Sisters gained their nickname and
notoriety during the battle for New Ivaarsen
in 3144. When the battle was capable of going
in favor of either side, the Sisters moved into
position and began remorselessly shelling the
Ryuken-ni to the point the Ryuken commander
ordered a strike on their position. Unable to
flee in time, the Sisters were surrounded by
a light strike lance and took a beating before
help arrived to chase the Kuritans away. Of the
two surviving Paladins, one had a Long Tom
launcher twisted clean off and both had suffered locked turrets. Instead of giving up, the
Sisters continued to launch shells, despite their
tanks’ limitations, which required them to adjust fire by rotating Paladins themselves. Much
to the rest of the First’s amazement, the Sisters’
were still able to effectively coordinate timeon-target strikes with other artillery batteries,
despite their current state. For their bravery,
dedication, and ingenuity in the line of fire,
the Sisters were nominated for the Robinson
Medal of Valor.
Paladin Defense System
Type: Paladin Defense System
Technology Base: Inner Sphere (Advanced)
Movement Type: Tracked
Mass: 130 tons
Battle Value: 1,624
EquipmentMass
Internal Structure:
26
Engine: 260 10.5
Type:
XL Fusion
Cruise MP: 2
Flank MP: 3
Heat Sinks: 10
0
Control Equipment:
6.5
Lift Equipment:
0
Power Amplifier:
0
Turret:6
Armor Factor (Heavy Ferro): 228 11.5
Armor
Value
Front
56
Front R/L Side
27/27
Rear R/L Side
27/27
Rear
26
Turret
38
Weapons and AmmoLocationMass
2 Long Tom Artillery
Turret
60
Ammo (Long Tom) 30
Body
6
2 ER Medium Lasers
Front
2
Communications Equipment Body
1
CASE
Body.5
Trailer Hitch
Rear
0
81
GN-2O Gùn
Mass: 20 tons
Chassis: Ceresplex Light Omni Endo Steel
Power Plant: Rawlings 100
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: None
Jump Capacity: None
Armor: Ceres Standard
Armament:
10 tons of pod space
Manufacturer: Ceres Metals Industries
Primary Factory: Capella, Lockton
Communications System: Hellespont
TiteBeam
Targeting & Tracking System: Apple Churchill
2000
On the eve of the Capellan Confederation’s
most recent invasion of the Republic of the
Sphere, Ceres Metals Industries released a new
light OmniMech. Named for the most basic of
the four traditional Chinese fighting weapons,
the fighting staff, the Gùn was designed for the
most basic form of modern combat, infantry
combat. Whether fighting against enemy infantry or supporting friendly battle armor and infantry forces, the Gùn is the infantryman’s worst
enemy and favorite ally.
84
light
’mechs
Capabilities
An OmniMech is an unusual choice for
what is essentially a garrison unit, but this
OmniMech provides benefits that are useful
in garrison forces. One benefit is the ability to
quickly deploy and relocate battle armor forces, a staple of Capellan garrison forces. Unlike
offensive actions, defensive actions require a
commander to counter many different types
of attacks. The ability to change weapons configurations of the Gùn based on the enemy
forces, combined with the mechanized battle
armor capabilities, was determined enough of
a benefit to offset the extra costs in construction and supplies.
Deployment
The Gùn’s most notable assignment occurred during the Capellan conquest of New
Hessen in 3144. After major combat had ceased
and the planetary rulers surrendered, a lance
of Gùns from the Second McCarron’s Armored
Cavalry were sent to establish a field outpost.
Along with a company of infantry and a platoon of Arrow IV Assault Vehicles, the lance
was tasked with guarding a mining facility in a
remote area while new Capellan overseers restarted production.
A week after their arrival, the miners revolted, killing the overseers and attacking
the guarding forces with two mixed lances of
MiningMechs and LoaderMechs, a company of
assorted vehicles, and over 150 miners attacking on foot with whatever tools they could find.
The lance, two Gùn Primes and one each of the
other two configurations, led the counterattack
on the miners. The MiningMechs, LoaderMechs,
and vehicles quickly fell to the combined fire of
the A and B configurations and directed Arrow
IV artillery support. Witnessing two-thirds of
their number fall to plasma fire, the remaining miners scattered, seeking out any hiding
spot they could find. The last of the miners
were flushed out using the A configuration’s
Bloodhound Active Probe.
The Gùn has begun deployment to select
units among the CCAF, MAF, and even the forces
of Andurien. Despite the years of cooperation
between the CCAF and MAF, differences can
still be seen in the deployment of the Gùn.
Deployed in the CCAF as a support or garrison
unit, the Gùn is a prized frontline battle armor
transport and combat unit for the MAF.
Former Knight of the Sphere Rick Raisho
defeated four Gùns in late 3144 with only his
Centurion. Seeing two companies of infantry
being savaged by the Gùns, Raisho challenged
the lance to “pick on someone more their size.”
The Capellans thought they could easily defeat the ancient Centurion, but Raisho quickly
shredded the thin armor of the Gùns with his
Centurion’s Luxor Devastator-20 Autocannon.
Infantry commanders drill their forces to
quickly identify the Gùn Prime configuration;
its fearsome plasma weapon can quickly eliminate an entire platoon of infantry. All RAF units
are advised to consult the warbook carefully
when facing a Gùn, as the B configuration is
rarely deployed without supporting artillery
units within range.
Notable Units
Si-ben-bing Ismail Leung: As a child, Leung
barely survived when RAF troopers fired into
a crowd on Sarna in 3113. Assigned a Gùn
before the collapse of the Republic, Sao-wei
Leung of the Fourth Liao Guards hesitated
when ordered to fire on a crowd suspected of
harboring guerrillas on Tall Trees. His refusal to
follow orders was later vindicated when the
crowd was identified as noncombatants, but
his court-martial resulted in demotion and
corporal punishment rather than expulsion
from the CCAF.
GN-2O Gùn
Type: Gùn
Technology Base: Inner Sphere
Tonnage: 20
Battle Value: 775
Weapons and AmmoLocationCriticalTonnage
Alternate Configuration A
Heavy PPC
RA
4
10
Battle Value: 685
EquipmentMass
Internal Structure:
Endo Steel
1
Engine: 100
3
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 [20]
0
Gyro (XL):.5
Cockpit (Small):
2
Armor Factor:
56
3.5
Internal Armor
Structure Value
Head
3
7
Center Torso
6
7
Center Torso (rear)
2
R/L Torso
5
6
R/L Torso (rear)
2
R/L Arm
3
6
R/L Leg
4
6
Alternate Configuration B
ER Large Laser
Angel ECM Suite
Bloodhound Active Probe
TAG
Battle Value: 639
RA
2
RT
2
LT
3
LA1
5
2
2
1
Weight and Space Allocation
Location
Fixed
Spaces Remaining
Head None2
Center Torso
2 XL Gyro
0
Right Torso
6 Double Heat Sink
4
2 Endo Steel
Left Torso
6 Double Heat Sink
4
2 Endo Steel
Right Arm
3 Double Heat Sink
2
3 Endo Steel
Left Arm
3 Double Heat Sink
2
3 Endo Steel
Right Leg
2 Endo Steel
0
Left Leg
2 Endo Steel
0
Notes: Features the following Design Quirks: Improved Targeting, Short.
Weapons and AmmoLocationCriticalTonnage
Primary Weapons Configuration
Plasma Rifle
RA
2
6
Ammo (Plasma) 20
RT
2
2
2 ER Medium Lasers
LA
2
2
85
Wulfen
Mass: 30 tons
Chassis: Process 12 Endo Steel
Power Plant: Model 39b 300 XXL Engine
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Jump Jets: None
Jump Capacity: None
Armor: Imstar V-Stealth
Armament:
10 tons of pod space available
Manufacturer: Kallon Weapon Industries
Primary Factory: Thermopolis
Communications System: Garret T11-b with
ECM Suite
Targeting & Tracking System: Sync Tracker
(39-42071)
Originally the subject of some controversy
within Clan Wolf, the Wulfen light ’Mech has
become a signature unit that ristars fight Trials
over. The few prototypes that were available
when Clan Wolf uprooted itself proved devastatingly effective in the invasions of the Republic,
Free Worlds League, and Lyran Commonwealth.
Success bred respect in the Wolf Empire, which
has poured considerable resources into bringing the unit into production.
Capabilities
The Wulfen combines exceptional speed
with stealth armor, which allows it to completely
dictate the terms of engagement with heavier
’Mechs. It is equally adept at wearing down opponents in an honorable long-range duel, tearing into the enemy’s supply lines, hunting down
reconnaissance elements, and screening a general advance. The standard configurations largely
play to the unit’s strengths, though some close-in
loadouts like H configuration’s heavy lasers exist.
96
light
’mechs
Deployment
Original production of the Wulfen on
Weingarten was highly limited, and it was
not until after 3142 that Kallon’s plant on
Thermopolis could be refitted to Clan standards. As a result of high demand and limited
availability, the Wulfen is reserved for frontline
Galaxies and to ristars within them. Beta Galaxy,
Khan Ward’s own command, has the highest
concentration of Wulfens. Thus far Clan Wolf
has gone to considerable lengths to prevent
the Wulfen from being taken as salvage or isorla.
The Wulfen did not start off so highly regarded. Star Colonel Josiah Ward publicly denounced the ’Mech as “tainted by Spheroid dishonor” shortly after the first prototypes walked
off the floor of the W-7 facility. It was a political
attack on Khan Seth Ward, and was answered
by saKhan Garner Kerensky challenging the offending Ward to a Trial of Grievance. Kerensky
made a point of taking the first Wulfen prototype out to meet Ward’s Loki.
Facing off on the trial grounds outside
Krefeld, it was assumed by most observers that
Ward would have the advantage thanks to his
superior firepower. However Kerensky used the
Wulfen’s superior mobility to dictate the range
and systematically tore apart his opponent’s
’Mech with highly accurate shooting from his
lone large laser. Kerensky’s configuration for the
Trial became the basis of the B configuration,
and open complaints about the unit ceased.
Muted acceptance became admiration as
the prototype Wulfen proved itself against the
Silver Hawk Irregulars on a half-dozen worlds
during the invasion of the Marik-Stewart
Commonwealth. Wulfens further played a key
role in outflanking the First Covenant Guards
on New Olympia, leading to the death of
former paladin Thaddeus Marik. By the time
Clan Wolf turned on their Lyran allies the
Wulfen had claimed its present status as a symbol of the ristar.
Notable Units
Star Captain Gwin Fetladral: Gwin won her
Bloodname at age twenty-five and joined the
Steel Wolves following the HPG blackout. An ardent supporter of the Steel Wolves rejoining the
Clan Wolf fold, Gwin lost her way after Anastasia
Kerensky killed Galaxy Commander Kal Radick
in 3133, and she fought in only a few more combat operations before striking out on her own.
Soon after, Gwin rejoined Clan Wolf and vowed
to someday repay Kerensky for casually discarding Kal Radick’s vision.
Type: Wulfen
Technology Base: Mixed Clan (Advanced)
Tonnage: 30
Battle Value: 983
EquipmentMass
Internal Structure:
Endo Steel
1.5
Engine: 300 XXL
6.5
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks: 10 [20]
0
Gyro (XL, IS):
1.5
Cockpit:3
Armor Factor (Stealth, IS):
104
6.5
Internal Armor
Structure Value
Head
3
8
Center Torso
10
15
Center Torso (rear)
5
R/L Torso
7
10
R/L Torso (rear)
4
R/L Arm
5
10
R/L Leg
7
14
Wulfen
Weight and Space Allocation
Location
Fixed
Head
ECM Suite
Center Torso
2 XL Gyro
Right Torso
4 XXL Engine
1 Endo Steel
2 Stealth Armor
Left Torso
4 XXL Engine
1 Endo Steel
2 Stealth Armor
Right Arm
3 Endo Steel
2 Stealth Armor
Left Arm
2 Endo Steel
2 Stealth Armor
Right Leg
2 Stealth Armor
Left Leg
2 Stealth Armor
Spaces Remaining
0
0
5
5
3
4
0
0
Notes: Features a Full-Head Ejection System.
Fixed EquipmentLocationCriticalTonnage
ECM Suite
H
1
1
Weapons and AmmoLocationCriticalTonnage
Primary Weapons Configuration
ATM 3
RA
2
1.5
Ammo (ATM) 20
RT
1
1
CASE II
RT
1.5
Cargo
LT1.5
Ultra AC/2
LA
2
5
Ammo (Ultra) 45
LA
1
1
CASE II
LA
1.5
Alternate Configuration A
2 Double Heat Sinks
2 Double Heat Sinks
ER PPC
Battle Value: 1,615
RT
LT
LA
Alternate Configuration B
Supercharger
Targeting Computer
ER Large Laser
Double Heat Sink
Jump Jets
Jump Jets
Battle Value: 1,806
RT1 1
LT
1
1
LA
1
4
LA
2
1
RT
3
1.5
LT
3
1.5
Alternate Configuration C
Double Heat Sink
3 ER Medium Lasers
Targeting Computer
Jump Jets
Jump Jets
Battle Value: 1,334
RA
LA
LA
RT
LT
4
4
2
2
3
1
5
5
Weapons and AmmoLocationCriticalTonnage
Alternate Configuration D
SRM 2
RA
1.5
Artemis V FCS
RA
2
1.5
Ammo (SRM) 50
RT
1
1
CASE II
RT
1.5
LB 2-X AC
LA
3
5
Ammo (LB-X) 45
LA
1
1
CASE II
LA
1.5
Battle Value: 859
Alternate Configuration E
ATM 3
Ammo (ATM) 20
CASE II
ATM 3
Supercharger
Targeting Computer
2 ER Medium Lasers
Micro Pulse Laser
Double Heat Sink
Battle Value: 1,839
Weapons and AmmoLocationCriticalTonnage
Alternate Configuration H
Double Heat Sink
RA
2
1
Improved Heavy Medium Laser RT
2
1
Double Heat Sink
RT
2
1
Improved Heavy Medium Laser
LT
2
1
Double Heat Sink
LT
2
1
Improved Heavy Large Laser
LA
3
4
Double Heat Sink
LA
2
1
Battle Value: 1,556
RT
2
1.5
RT
1
1
RT
1.5
LT
2
1.5
LT1 1
LT
1
1
LA
2
2
LA
1.5
LA
2
1
2
2
6
1
3
1
2.5
2.5
97
SH-1V Shiro
Mass: 75 tons
Chassis: Luthien Class 74-77 Endo Steel
Power Plant: Ford 375 XL
Cruising Speed: 54 kph
Maximum Speed: 75 kph
Jump Jets: None
Jump Capacity: None
Armor: New Samarkand Teppeki Hardened
Armament:
1 Imperator LB 2-X Autocannon
4 Shigunga C Type LRM 10 Launchers
Manufacturer: Luthien Armor Works
Primary Factory: Luthien
Communications System: Sipher CommSys 4
with Guardian ECM Suite
Targeting & Tracking System: Neko Megane 7
Named after the Combine’s founder,
the Shiro’s classic look evokes samurai pride,
glory, honor, and nationalism. It is the only
BattleMech within the DCMS that is specifically
assigned by a warlord’s command staff. All Shiro
pilots are required to have one Combine honor
bestowed upon them, the most common being
the Bushido Blade.
Capabilities
The Shiro is often regarded as “an assault
’Mech disguised in a heavy ’Mech chassis.”
Mounting dense armor, yet still capable of
maintaining pace with other heavy ’Mechs, the
Shiro is best utilized leading from behind. Unlike
the social generals of the Lyran Commonwealth,
however, Shiro pilots are expected to advance
with their troops, providing a constant symbol
of the Dragon watching over its people as they
bring victory to the Combine. Its quadruple
Shigungas spread an impressive umbrella of
ordnance that is as effective on airborne targets
as they are to those on the ground.
156
Heavy
’mechs
Deployment
Upon seeing the Shiro for the first time,
then-Tai-shu Toranaga ordered that only DCMS
MechWarriors of acclaim and honor could
pilot such a magnificent machine. With the
Combine—and the DCMS in particular—experiencing a rebirth of its cultural history, the
Shiro’s appearance on the battlefield would
be an inspiration. The first operational Shiro
in the Ryuken, for instance, was then given
to Tai-sho Tori Ishihara for the Ryuken-go’s
superb performance in the Draconis Reach
campaign. Earning a Shiro became an obsession for many Kuritan officers, though it became standard practice for warlords to refuse
one to an officer who publicly expressed such
a desire.
Tai-sa Edwin Sota, commander of the
Nineteenth Sun Zhang, had his Shiro revoked
after the disastrous landings on Exeter. Brash
in his approach, Sota landed his DropShips in
full view of the planetary capital, hoping to cow
the local populace. As the cadre paraded in full
regalia to their deployment zones, the Exeter
militia overwhelmed the DCMS troops. With a
company of ’Mechs lost in less than an hour, the
Nineteenth quickly retreated. Upon their arrival
at Homam, Sota was demoted, his Shiro seized
by the Procurement Department, and the cadre
relegated to guard duty.
On Robinson, Chu-sa Moishe Tolkowski,
second in command of the Seventh Sword
of Light, stood fast on the hill approach near
Bueller and rebuffed a heavy counterattack by
the Twentieth Avalon Hussars. The Davion unit,
recovered from the Seventh’s headlong assault
two days prior, attempted to blast through the
DCMS line and seize the Combine DropShips.
Tolkowski and his company of heavy and assault ’Mechs, low on ammunition and supplies,
closed ranks and met the Hussars rush head-on.
Outnumbered nearly four-to-one by Davion
light ’Mechs and vehicles, Tolkowski’s troops
denied the Hussars their breakout. Tolkowski’s
Shiro, depleted of missile ammunition as the
battle unfolded, waded into the midst of the
Davion charge. The sight of their commander’s
Shiro smashing, kicking, and stomping Davion
machines inspired the Dragon’s troops to unmatched courage. At the end of the day, a battalion of AFFS machines and men lay broken
along the shallow pass.
Variants
A special variant of the Shiro was built as a
prototype for the Combine’s new ballistic armor.
The SH-2P replaced the original’s autocannon
for an ER-PPC. Few of these are found in the
field and are considered honored gifts when
awarded by the kanrei.
Notable Units
Sho-sho Katsuro Sutoku: A faithful servant of
House Kurita, Sutoku is happiest when piloting
a ‘Mech for the Dragon. His inner peace with
such simple devotion makes him a formidable
warrior. Sutoku was gifted Tai-sa Sota’s Shiro
after the debacle on Exeter.
Tai-i Moriko Horiama: Raised on the exploits of
ancient Kuritan MechWarriors, Horiama strove
to earn a place among the elite of the DCMS.
Graduating with honors from the Sun Tzu
School of Combat, Horiama steadily moved up
the ranks of the Pesht Regulars. Her innate strategic abilities served the Combine well during a
Dominion raid on Schuyler, earning her recognition as a Guardian of the Lair. She now serves
with the warlord’s command staff.
SH-1V Shiro
Type: Shiro
Technology Base: Mixed Inner Sphere (Advanced)
Tonnage: 75
Battle Value: 2,016
EquipmentMass
Internal Structure:
Endo Steel
4
Engine: 375 XL 19.5
Walking MP: 5
Running MP: 7
Jumping MP: 0
Heat Sinks: 10 [20]
0
Gyro (XL):
2
Cockpit:3
Armor Factor (Hardened):
168
21
InternalArmor
StructureValue
Head
3
9
Center Torso
23
25
Center Torso (rear)
8
R/L Torso
16
18
R/L Torso (rear)
5
R/L Arm
12
18
R/L Leg
16
22
Weapons and AmmoLocationCriticalTonnage
Sword
RA5 4
2 LRM 10 (C)
RT
2
5
Ammo (LRM) 36
RT
3
3
2 LRM 10 (C)
LT
2
5
Guardian ECM Suite
LT
2
1.5
LB 2-X AC
LA
4
6
Ammo (LB-X) 45
LA
1
1
Notes: Hardened Armor reduces Running MP by 1.
Features the following Design Quirks: Distracting.
157
ZEU-X4 Zeus X
Mass: 80 tons
Chassis: Chariot III Ultralight Composite
Power Plant: Defiance 400 XXL
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Shockwave Reactive
with CASE II
Armament:
1 Corean Light Gauss Rifle
1 Defiance Model 6 Extended Range
Large Laser
1 Doombud LRM 20 Launcher
1 Defiance X5M Medium X-Pulse Laser
Manufacturer: Defiance Manufacturing Annex
Primary Factory: Kwangjong-ni
Communications System: TharHes Calliope
ZE-5A2
Targeting & Tracking System: TharHes Ares-X9-B
The Zeus is the epitome of the Steiner “wall
of steel.” The homegrown pride and joy of the
LCAF was supposedly the ultimate proof that
excellence in production quality could compensate for lackluster battlefield prowess. After
three centuries of stalwart service, it was chosen for a facelift to prove Defiance’s standing as
one of the Inner Sphere’s leading manufacturers. The Zeus X is equal parts poster child and
innovative high-tech platform. Its upgrades elevate the venerable BattleMech to cutting edge
even by thirty-second century standards.
168
Assault
’mechs
Capabilities
Structurally, the Zeus X-series is defined
by a huge engine and a light but brittle structure covered by layers of experimental armor.
When the ZEU-X4 was readied for production
in the late 3110s, these features were carefully
combined with sensible equipment. The thick
reactive plating is now production grade and
safely covers the complete ’Mech. A spacious
rumble seat was upgraded to a full console,
resulting in a command ’Mech for the LCAF.
Equipped with simple but effective weaponry, the ZEU-X4 once again engages enemies
that are no more than approaching blots on
the horizon.
Deployment
Shortly after Gray Monday, elements of the
Third Lyran Guards stationed on Port Moseby
were able to test the Zeus X against ancient enemies when a company of the Second Legion
of Vega landed. Striking minor commercial targets on Java, the raiders relied on their nimble
’Mechs to circumvent fortified defenses. Only
after Steiner Zeuses moved onto the Semeru
Flats did the Kuritans attack, confident that
their superior speed would grant them the
advantage in open terrain. The improved performance of the Zeus Xs shocked the Legion.
The advanced assault ’Mech outgunned them
at long range, and their unexpected speed was
equal to that of the Legion’s Dragons. Even a
few advanced Dragon IIs could not threaten
the Zeus Xs, as their reactive armor neutralized
the incoming Arrow IV fire. The Legion hastily retreated, harrowed by the pursuing assault
’Mechs. Only the general confusion of those
days and the related communication problems
prevented the incident from being used in a
massive propaganda campaign.
This opportunity was not missed during
the recent battle of Hesperus II, where the Zeus
X was again fielded by the Third Lyran Guards.
Duke Brewer made sure that Defiance’s most
prestigious product was covered favorably by
the media. Be it as the hero of Calipee Pass—
without ever engaging there—or as the defender of Phobos Peak, the Zeus X was displayed
as a rally point for Lyran troops during their reclamation of its home planet. Few sources voiced
the inconvenient truth that the Zeus X isn’t built
on Hesperus, and that Duke Brewer himself is
far away in safe hiding.
Variants
The original ZEU-X was an experimental
engineering milestone. It was also an ungainly
hodgepodge of patchwork armor, reactive composites and counterintuitive short-range weapons
whose limited production during the Civil War
merely served propaganda. The next model was a
genuine failure, as the marriage of armored components and composite structure often resulted
in a pile of undamaged internal components as
the only remains of a defeated ZEU-X2. A 3080s
model was an inefficient jumping monster influenced by Solaris experimentation on the obscure
Sasquatch. Only the sub-variant ZEU-WD series
that melded the X-series’ innovations with standard Zeus chassis, proved successful.
Notable Units
Kommandant Mike Donnelly, Jr: Kommandant
Donnelly of the Second Donegal Guards runs
his battalion with an even hand—a difficult task
when the Falcons always seem to be breathing
down the RCT’s neck. During the Falcon invasion, his battalion always kept the enemy on
the defensive, which meant Donnelly himself
often fought on the frontlines. In three separate
battlefield incidents, a section of reactive armor
on Donnelly’s Zeus X blew off, further damaging
the ’Mech’s internal structure and placing him
in jeopardy. As he was returning to base on 13
May, a catastrophic coolant failure caused the
’Mech to overheat and explode. The Guards
dedicated their latest base publication to their
gruff commander.
ZEU-X4 Zeus X
Type: Zeus X
Technology Base: Inner Sphere (Advanced)
Tonnage: 80
Battle Value: 2,222
EquipmentMass
Internal Structure:
Composite
4
Engine: 400 XXL 17.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 11 [22]
1
Gyro:4
Cockpit:3
Armor Factor (Reactive):
232 14.5
InternalArmor
StructureValue
Head
3
9
Center Torso
25
37
Center Torso (rear)
12
R/L Torso
17
26
R/L Torso (rear)
8
R/L Arm
13
23
R/L Leg
17
30
Weapons and AmmoLocationCriticalTonnage
LRM 20
RA
5
10
Ammo (LRM) 12
RT
2
2
CASE II
RT
1
1
Cockpit Command ConsoleH
1
3
Medium X-Pulse Laser
CT
1
2
ER Large Laser
LT
2
5
Light Gauss Rifle
LA
5
12
Ammo (Light Gauss) 16 LA
1
1
Notes: Features the following Design Quirks: Command
BattleMech, Difficult to Maintain.
169
Shrike
Mass: 95 tons
Chassis: DSAM Endo 4
Power Plant: Olivetti 380 XL
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: Grandthrust Mk 5 with Partial Wing
Jump Capacity: 120 meters
Armor: Forging ZM15 Ferro-Fibrous
Armament:
2 Type 9 Ultra-5 Autocannons
1 Type X “Long Bow” LRM 10-Rack
2 Series 2b ER Large Lasers
Manufacturer: Eagle Craft Group
Primary Factory: Erewhon
Communications System: Raptor X-T Type iii
Targeting & Tracking System: Goshawk
E-Series
At first glance, one might erroneously assume the fearsome Shrike is another falconthemed BattleMech of Olivetti Weaponry
manufacture. While it was clearly inspired by
the aesthetics of Olivetti’s Flamberge and Eyrie,
the Shrike’s more humble origins stem from Red
Devil Industries’ Onager. Following in the footsteps of the Eyrie, Eagle Craft Group took the
Onager concept and retooled it to satisfy the
Clan Council’s revitalization mandates and design philosophies. The heavier Shrike, which was
unveiled shortly after Olivetti’s similarly styled
Gyrfalcon, met with acclaim from the warrior
caste when it outperformed the Onager in all
areas. After witnessing Shrikes in battle against
fast, heavy ’Mechs, many Falcon warriors issued
Trials of Possession for them.
Since its debut, the Shrike has become one
of the go-to choices for Galaxy and Cluster commanders due to its mobility, heavy armor, range,
accuracy, and intimidating battlefield presence.
172
Assault
’mechs
Capabilities
Although heavier than its spiritual predecessor, the Shrike exceeds the Onager in every
category. It can outmaneuver many heavy and
assault ’Mechs, and jump jets paired with a partial wing let the Shrike reach areas inaccessible
to most ’Mechs in its weight class. The Shrike’s
weapons and targeting computer allow it to
maintain range on its opponents, potentially
keeping the pilot out of danger without sacrificing accuracy, and reinforced legs encourage
Death From Above attacks on enemies who
wander too close. Heavy armor, a command station, and a menacing falcon silhouette serve to
make the Shrike an attractive command ’Mech.
Deployment
The Shrike remains exclusively a Jade
Falcon asset, although a few salvaged chassis
have appeared in Lyran black markets.
Many Jade Falcons were enamored with the
Shrike when it rolled off the assembly line, but it
initially caught the warrior caste’s attention in
3115 when the Third Falcon Talon Cluster raided
La Grave. Clan Wolf’s Blue Keshik fielded a large
number of Tundra Wolfs on the Geiranger Plateau,
so the Third brought forward its trio of Shrikes to
slow them down. The Shrikes chipped away at
the Tundra Wolfs from long range, and once the
Wolves were forced to slow down to keep from
abusing MASC, the Shrikes outmaneuvered them
and dove in for the kill. Upon winning the Trial, Star
Colonel Howard Malthus surprised the Wolves by
immediately declaring a second batchall for further resources, bidding only the same two Shrikes
that had helped win the first Trial. In the first few
minutes of the Trial, Star Colonel Malthus’ Shrike
killed the Blue Keshik’s commander by destroying
her Orion IIC; the remaining Wolves were granted
hegira in short order.
Another notable battle occurred in 3142
along the Coventry front of the Golden Ordun
invasion. The First Falcon Velites faced the Fifth
Lyran Regulars on Guatavita, where a Talon
Star of Shrikes steamrolled through two whole
lances of defenders without ever letting them
reach close range. The rest of the Falcons were
blindsided and had to withdraw, but after regrouping, the counterthrust’s Shrike vanguard
allowed the Falcons to claim the planet.
Variants
The Shrike 2 is a medium-range fighter that
exchanges the standard configuration’s lasers
and autocannon with extended-range medium
lasers and Ultra AC/10s. This version has not
proven terribly popular in extended engagements due to its overreliance on ammunition.
The Shrike 3 exchanges the standard configuration’s autocannon for paired PPCs and five additional laser heat sinks, but heat buildup remains
a problem.
Notable Units
Khan Malvina Hazen: An early adopter of the
Mongol doctrine of warfare, Malvina Hazen
leaves few survivors in her wake. During the
Jade Falcons’ desant into the Republic, her
even-tempered sibkin Aleksandr Hazen kept
her more violent impulses in check. However,
when Aleks was killed on Skye in 3134, Malvina’s
gloves came off. Her successful revolt against
Khan Jana Pryde, her espousal of total war philosophies, and her questionable grasp on sanity make her one of the most dangerous and
feared opponents in the Inner Sphere.
Shrike
Type: Shrike
Technology Base: Clan
Tonnage: 95
Battle Value: 2,969
EquipmentMass
Internal Structure:
Endo Steel
5
Engine: 380 XL 20.5
Walking MP: 4
Running MP: 6
Jumping MP: 4*
Heat Sinks (Laser): 12 [24]*
2
Gyro:4
Cockpit:3
Armor Factor (Ferro): 288
15
InternalArmor
StructureValue
Head
3
9
Center Torso
30
44
Center Torso (rear)
15
R/L Torso
20
29
R/L Torso (rear)
10
R/L Arm
16
32
R/L Rear Leg
20
39
Weapons and AmmoLocationCriticalTonnage
Targeting Computer
RA
5
5
ER Large Laser
RT
1
4
Ammo (LRM) 12
RT
1
1
LRM 10
CT
1
2.5
ER Large Laser
LT
1
4
2 Ultra AC/5
LA
6
14
Ammo (Ultra) 40
LA
2
2
Partial Wing
RT/LT
3/3
5
Jump Jets
RT
2
4
Jump Jets
LT
2
4
Notes: *Partial Wing adds +1 Jump MP and –3 Heat per turn in Standard
Atmosphere (see pp. 293 and 295, TO, for ad­ditional rules). Features
the following Design Quirks: Command BattleMech, Distracting,
Reinforced Legs, Rumble Seat, Exposed Weapon Linkage (Ultra AC/5).
173
PSD-V2 Poseidon
Mass: 125 tons
Chassis: Rhodes-P Endo Steel
Power Plant: PlasmaStar 375 XL
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Maximillian 320 with CASE II
Armament:
2 Hyperion Lance Extended Range
Medium Lasers
3 Hyperion Ray Extended Range
Small Lasers
2 Hyperion Titan Bolt Extended Range
Particle Projection Cannons
2 LongFire Light LRM 5 Launcher
1 Skobel Drotnik MRM 20 Launcher
3 Harvester 2K SRM 2 Launcher
1 Brontios Tight-Stream Electromagnetic
Pulse Cannon
6 Titan’s Tread A-Pods
Manufacturer: Rhodes Foundry
Primary Factory: Devil’s Rock
Communications System: Titan’s Shout Mk. IVA
Targeting & Tracking System: Titan’s Vantage
Mk. II with Apollo FCS
182
Colossus
’mechs
Ever since the dawn of the BattleMech, it
seems, engineers have tried to develop a walking war machine capable of breaking the socalled “100-ton barrier,” that point where simply
too much mass stresses a frame made of too
many moving parts. In the days of the original
Star League, there were many attempts made
to do this—all the way to the realm’s bitter end
with “Amaris’ Folly” itself, the Matar. It was not
until the waning days of the Jihad that the technology emerged to make viable super-heavy
’Mechs, but the sheer devastation that befell
Terra, and the taint of any machines made from
Word of Blake research, led to a moratorium on
the notion of building ’Mechs bigger, stronger,
and better than before. Having the sponsoring
realm champion the cause of universal peace
and minimal armies didn’t help either.
But that’s not to say the Republic of the
Sphere wasn’t ready to leap at the chance. No
sooner had war erupted in the wake of the
Blackout, and the Fortress walls had gone up,
than the Rhodes Project went into overdrive—
aimed at giving the Republic nothing short of
the ultimate ’Mech.
Capabilities
The PSD-V2 Poseidon is the spiritual successor to the Republic’s first experimental attempt
at a superheavy BattleMech—a lumbering
biped known as the Orca. Itself derived from engineering specs for the Word of Blake’s Omega,
the Orca project was mothballed shortly after it
produced its prototype models. Though forgotten by most, lessons from the Orca inspired the
Poseidon’s development down to its endo steel
bones and reinforced actuators. Reengineered
for greater stability and battlefield flexibility,
the first prototypes of these superheavy tripods
emerged from secret facilities on Terra and went
through their paces against a surprising enemy:
the Republic Senate.
Deployment
The Poseidon is the first of the tripod superheavies—or, as many have dubbed them,
“Colossals”—produced by the Rhodes Project,
but one wouldn’t know that from the hype.
Unlike the heavier Ares, the Poseidon was not
built for modular technology. This made it easy
for observers to identify many of its features
once they survived the initial encounters.
Prototypes of this unit first saw action at
the Serbian proving grounds on Terra, when
rebel senatorial forces attempted to seize the
top secret facilities there in 3135. Two test bed
PSD-X1 models took the rebels completely by
surprise, achieving almost as much in their
shocking appearance as they managed with
their weapons. The entire engagement took
place under a blackout imposed by the proving
grounds’ loyalist commanders, and was subsequently classified under orders from Exarch
Levin himself, but details of the Poseidons’ performance quickly led to the refinements that
appeared on the final PSD-V2s.
At present, all Poseidon- and Ares-class
superheavy tripods are being used only by the
RAF’s most reliable commands, with the majority deployed only in defensive roles.
Notable Units
Captain Jacques Wolfcastle: As a test pilot for
the Rhodes Project, then-Lieutenant Wolfcastle
gained the distinction of being one of the
Republic’s first Poseidon pilots to see combat,
at the helm of a prototype X1 in Serbia. Though
he operated the machine solo—the three-man
cockpit systems were not fully established and
integrated yet—and was saddled with a faulty
targeting system, he managed to drive off the
rebel senatorial forces with a combination of
intimidation and what he called “spray and
pray” shooting.
In recognition of his bravery and loyalty,
Wolfcastle was promoted to captain and given
command of one of the first completed V2
Poseidons. Posted now to Stone’s Fury on Liberty,
he has since honed his skills with a full crew of
veteran MechWarriors, and leads a full lance of
superheavy tripods. His combat style remains focused on using shock as his primary weapon, demoralizing the enemy with overkill attacks and
saturation fire all designed to deliver more flash
and thunder than surgical precision.
PSD-V2 Poseidon
Type: Poseidon
Technology Base: Mixed Inner Sphere (Advanced)
Tonnage: 125
Battle Value: 3,760
EquipmentMass
Internal Structure:
Endo Steel
14
Engine: 375 XL 19.5
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 20 [40]
10
Gyro:8
Cockpit:5
Armor Factor: 384
24
InternalArmor
StructureValue
Head
4
12
Center Torso
38
55
Center Torso (rear)
21
R/L Torso
26
40
R/L Torso (rear)
12
R/L Arm
21
36
R/C/L Leg
26
40
Weapons and AmmoLocationCriticalTonnage
ER Medium Laser (C)
LT
1
1
ER Small Laser (C)
LT
1.5
LRM 5
LT
1
2
SRM 2
LT
1
1
Weapons and AmmoLocationCriticalTonnage
Ammo (LRM) 24
LT
1
1
CASE II
LT
1
1
2 ER PPC (C)
LA
2
12
2 A-Pods
RL
2
1
2 A-Pods
CL
2
1
2 A-Pods
LL
2
1
Weapons and AmmoLocationCriticalTonnage
MRM 20
RA
2
7
Apollo FCS
RA
1
1
TSEMP
RA3 6
ER Medium Laser (C)
RT
1
1
ER Small Laser (C)
RT
1.5
LRM 5
RT
1
2
SRM 2
RT
1
1
Ammo (SRM) 50
RT
1
1
Ammo (MRM) 12
RT
1
1
CASE II
RT
1
1
ER Small Laser (C)
CT
1.5
SRM 2
CT
1
1
Notes: Features the following Design Quirks: Command BattleMech, Distracting, Searchlight.
183
SCK-O Schrack
Mass: 60 tons
Chassis: Shipil SC1F
Power Plant: Krupp 300 XL
Armor: Fiber 15 Heavy Ferro-Aluminum
Armament:
30 tons of pod space
Manufacturer: Wangker Aerospace
Primary Factory: Mars
Communications System: COMSTAT 500 ATM
Targeting & Tracking System: IMB SYS 6000
The Schrack OmniFighter has proven, over
the last forty years, to be one of the Republic’s
most potent aerospace fighters. Fast for its
weight without being overengined, well-armored and flexible enough to fill several fleet
roles, Schracks are favored fighters. Under the
Fortress protocols Wangker’s Mars production
facility has almost doubled production, flowing
these fighters into the RAF Navy.
Capabilities
Shracks are offensive fighters, and all three
of its available configurations reflect this. Both
the primary and the A configuration are built
for interception and interdiction duties, while
the B configuration is a deadly dogfighter. The
primary configuration’s improved heavy Gauss
rifle makes it particularly threatening to enemy
DropShips.
Deployment
In production since before the Victoria
War, Schracks are familiar wings in the RAF.
Wangker’s production was prodigious enough
even to deploy a number with the Standing
Guard, though all those wings heeded the
Fortress recall order and ended up in Prefecture
X. Still, enough remained with the Remnant and
other abandoned forces to earn heavy praise.
188
Aerospace
Fighter
During the coursing of the Com Guards,
the Republic WarShip Auspicium joined in the
pursuit but chose the wrong jump point at
Epsilon Eridani; waiting at the nadir point, its
crew was disappointed when the bulk of the
Com Guards arrived at the zenith point. Only
a handful of transports arrived at the nadir
point, and none of them merited the attention
of an Aegis-class cruiser. Still, Auspicium’s aerospace escort participated in the destruction of
several DropShips, including the Achilles-class
Purity of Purpose.
Led by two Schrack squadrons, the RAF
fighters weren’t able to intercept Purpose
before it broke for in-system, but they pursued nonetheless, trusting the RAF units at
the jump point to arrange tenders and colliers to resupply them. Configured for dogfighting, the Schracks engaged as they could
and forced the Purpose to turn and deal with
them. The resulting battle was high-speed
and violent; by the time Purpose signaled its
surrender, only four of the original twelve
Schracks were still flying.
In the October 3136 Republic withdrawal
from Aldebaran, two Schrack squadrons were
responsible for shepherding the last DropShips
out. Staging from a pair of Leopard CVs, the
squadrons flew sortie after sortie against the
Capellan aerospace contingent, shooting
down twice their own number while losing only
three planes. The final Capellan attack, as the
DropShips left orbit, was spearheaded by a pair
of Lung Wang DropShips. The Schracks launched
a final time, targeting the Lung Wangs. Though
one of the DropShips was forced to turn back
with heavy damage, only three of the nine
Schracks made it back to their carrier—which
was destroyed the next day by Capellan fighters en route to the jump point.
Notable Units
Captain Nadia Kelvan: Captain Kelvan commands a squadron in the air defenses of Stone’s
Pride. She and her six Schracks are often tasked
as covert JumpShip security for raiding parties
outside the Fortress. In the last six deployments
Kelvan’s squadron has only deployed from their
carrier once, when an RAF JumpShip had the
misfortune to emerge from hyperspace near
a pirate in the Kawich system. Kelvan’s squadron launched while the pirate fighters were still
in transit and destroyed them in a single pass
before escorting marine boats to capture the
pirates’ JumpShip.
Type: Schrack
Technology Base: Inner Sphere
Tonnage: 60
Battle Value: 2,113
EquipmentMass
Engine: 300 XL
9.5
Safe Thrust: 7
Maximum Thrust: 11
Structural Integrity: 7
Heat Sinks:
10 [20]
0
Fuel:
400
5
Cockpit:3
Armor Factor (Heavy Ferro): 248
12.5
Armor
Value
Nose
81
Wings
61/61
Aft
45
SCK-O Schrack
Weapons and AmmoLocationMassHeatSRVMRVLRVERV
Primary Configuration
Improved Heavy Gauss Rifle Nose
20
2
22 22
22
—
Ammo (iHeavy Gauss) 12
—
3
3 ER Medium Lasers
Nose
3
5
5
5
—
—
Streak SRM 2
RW
1.5
2
4
—
—
—
Streak SRM 2
LW
1.5
2
4
—
—
—
Ammo (Streak) 50
—
1
Weapons and AmmoLocationMassHeatSRVMRVLRVERV
Configuration A
Gauss Rifle
Nose
15
1
15 15
15
—
Ammo (Gauss) 16
—
2
3 ER Medium Lasers
RW
3
5
5
5
—
—
3 ER Medium Lasers
LW
3
5
5
5
—
—
ER Medium Laser
Aft
1
5
5
5
—
—
6 Double Heat Sinks
—
6
Battle Value: 2,173
Weapons and AmmoLocationMassHeatSRVMRVLRVERV
Configuration B
2 Rotary AC/5
Nose
20
6
20 20
—
—
Ammo (RAC) 140
—
7
2 ER Medium Lasers
Nose
2
5
5
5
—
—
Double Heat Sink
—
1
Battle Value: 2,212
Notes: Features the following Design Quirk: Easy to Pilot, Non-standard Parts, Difficult to Maintain.
189
Gorgon Carrier
Type: Military Aerodyne
Use: Aerospace Carrier
Tech: Inner Sphere
Introduced: 3096
Mass: 6,800 tons
Battle Value: 6,133
Dimensions
Length: 103 meters
Width: 86 meters
Height: 39 meters
Fuel: 500 tons (15,000 points)
Tons/Burn-day: 1.84
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 88 (176)
Structural Integrity: 12
Armor
Nose: 231
Wings: 211
Aft: 202
Cargo
Bay 1: Fighter Cubicles (18)
Bay 2: Cargo (1,002 tons)
3 Doors
1 Door
Life Boats: 3
Escape Pods: 3
Crew: 3 officers, 3 enlisted/non-rated, 4 gunners, 36 bay
personnel
Notes: Equipped with 51.5 tons of Ferro-aluminum armor.
Weapons:Capital Attack Values (Standard)
Arc (Heat) TypeShortMediumLongExtremeClass
Nose (48 Heat)
3 ER PPC
3 (30) 3 (30) 3 (30)
—
PPC
3 Gauss Rifles (48 rounds)5 (45) 5 (45) 5 (45)
— Autocannon
RW/LW (28 Heat)
2 LRM 15 + Artemis IV 2 (24) 2 (24) 2 (24)
—
LRM
(32 rounds)
1 Heavy PPC 2 (15) 2 (15)
—
—
PPC
3 AMS (72 rounds)
1 (9)†
—
—
—Point Defense
Aft (33 Heat)
2 LRM 15 + Artemis IV 2 (24) 2 (24) 2 (24)
—
LRM
(32 rounds)
2 Large Pulse Lasers 2 (18) 2 (18)
—
— Pulse Laser
3 AMS (72 rounds)
1 (9)†
—
—
—Point Defense
Notes: Features the following Design Quirks: Internal
Bomb Bay.
205
Technological Advancements: 31 45
In the decades since the Jihad, military technology across the Inner Sphere continued to advance, despite the relative peace of those years. Though manufacturing slowed as
the various realms and Clans focused on rebuilding their infrastructure, few truly believed that they had seen the end of war, and planned to be ready for the next Sphere-spanning
conflict. Refinement of Jihad-era equipment thus became the order of the day, while innovators continued to tinker.
In terms of BattleTech game play, the rules classifications of various equipment—Tournament Legal, Advanced, and Experimental—not only reflects the complexity of their
rules, but also their availability to the manufacturers of the various in-universe factions. Tournament Legal weapons, for example, are readily available to all factions capable of a
given technology base (Clan or Inner Sphere). Advanced weapons, meanwhile, are broadly available, but are either hardly to come by, or employ special rules that are not readily
extrapolated from the core game rules of Total Warfare. Experimental weapons, meanwhile, reflect either extinct/disused technologies, or equipment still in the prototype phases—
and thus are not available to mainstream manufacturing.
The Dark Age Technology Advancement Table
The technological advances of the BattleTech universe since the Jihad brought many items and design options previously classified as Experimental into the mainstream, while
additional items even managed to pass through their experimental and pre-production phases to see limited development. To reflect this, the Dark Age Technology Advancement
Table shown on pp. 215-218 shows how and when various new technologies and construction options offered in the Tactical Operations advanced rulebook (and Field Manual: 3145)
moved from its previous rules classifications and into general, mainstream production. Where applicable, the years each item was first considered prototyped under its current rules
class are shown (under the Prototyped column), followed by a year of introduction when the item moved to its new classification (under Introduced).
Estimated Introductions
Any year preceded with a tilde (~) reflects an estimated year of introduction, usually due to the fact that some factions gained access to the technology or technique within a
year or two before others. Exact dates of introduction by faction are beyond the scope of this product, but campaign game masters may approach such estimated introduction years
as an opportunity to slip in an item of new technology up to 2 years before (or up to 3 years after) the listed year. If randomness is desired, simply add (1D6 – 3) to the estimated
year of introduction.
Unlisted Advanced and Experimental Items
Any Advanced- or Experimental-level equipment and items not listed in this table are unaffected by the technology progression since the Jihad and remain unchanged as of
3145. Where listed, the item’s “Previous Class” represents its level as of 3090, in the wake of the Jihad era.
If an “NA” appears in the Previous Class column, the item did not have a previous class. If an item listed as “NA” for a previous rules class has a prototype date before 3090, it
would be considered Experimental-level equipment in all eras before and up to 3090.
214
Dark Age Technology Advancement Table
Weapon/Item
Active Probes
Bloodhound AP
Actuator Enhancement Systems
Angel ECM
Armor
Anti-Penetrative Ablation
Ballistic Reinforced
Ferro-Lamellor
Heat-Dissipating
Impact-Resistant
Modular
Vehicular Stealth
Artemis V Fire Control System
Artillery Cruise Missiles
Autocannons
ProtoMech Autocannons
Rotary AC/2/5 (Clan)
BattleMech Melee Weapons
Claws
Shield
Talons
Vibroblade
BattleMech/ProtoMech Motive Systems
Mechanical Jump Boosters
UMUs
Previous Class
Prototyped
New Class
Introduced
Tech Base
Adv
Exp
Adv
3058
3070
3057IS / 3058C
TL
Adv
TL
3082
3109
~3080
IS
IS/Clan
IS/Clan
NA
NA
Adv
NA
NA
Exp
Adv
Adv
Exp
~3100
~3120
3070
~3115
~3090
3072IS / 3074C
3067
3061
3065
Adv
Adv
Adv
Adv
Adv
Adv
TL
TL
Adv
3114
3131
3109
3123/3126C
3103
~3096
3084
3085
~3095
IS
IS
Clan
IS/Clan
IS
IS/Clan
IS
Clan
IS
Adv
Exp
~3070
3073
TL
TL
3073
3104
Clan
Clan
Adv
Exp
Exp
Exp
~3050IS / 3090C
3067
3072
3065
TL
Adv
Adv
Adv
3110
3079
3087
3091
IS/Clan*
IS
Clan
IS
Adv
Adv
3060
3066IS / 3061C
TL
TL
3083
~3084
IS
IS/Clan
215