USER`S GUIDE – Korg M50 - Karma-Lab
Transcription
USER`S GUIDE – Korg M50 - Karma-Lab
Reincarnated – Groove Nirvana USER’S GUIDE – Korg M50 Created by Scott Raposa and Stephen Kay Executive Producer/Editor: Stephen Kay Revision Date – 07-Aug-2010 © 2010 by Karma Lab LLC - All Rights Reserved This document is protected by United States copyright and other intellectual property laws and may not be reproduced, rewritten, distributed, re-disseminated, transmitted, displayed, published or broadcast, directly or indirectly, in any medium without the prior written permission of Karma Lab. www.karma-lab.com Introduction Loading the Bank (32 Combis, 96 Empty) – via SysEx (MIDI) Thank you for purchasing Reincarnated! This collection of 32 high quality combis for the Korg M50 Music Workstation and KARMA M50 software represents hundreds and hundreds of hours of effort, and contains a wide variety of styles, ranging from a mixture of dance categories to jazz to rock to ambient pads and special FX. Each combi within this collection uses four KARMA Modules and eight Scenes for maximum sonic possibilities, and to demonstrate the power and potential of multiple GE’s. You can also load the PCG data without a Smart Media card by sending it from the KARMA M50 software via SysEx. To do this, double-click the “Combi Bank D (Reincarnated)” row in the KDF file to open the Bank Display window, and use the Menu Button command “Send Bank…” By default, the dialog will come up with Bank D selected, but you can change the destination bank. Click the OK button (green checkmark) and the data will begin sending to the M50. (Note that if you change the destination bank, you also need to change the Bank Type in the Bank Display window after sending the bank – see the note above.) Note: Reincarnated is based “loosely” on some of the 64 Reincarnation Volume 1 combis for the original Karma Workstation and KARMA Triton software – hence the name “Reincarnated”. We say “loosely” because not all of the GEs in the original Karma are available for KM50, and even the ones that are perform differently since KM50 is KARMA v2 (with 8 scenes and 5 control layers), and the earlier products were KARMA v1 (2 scenes and one control layer). Not to mention the programs available in the M50 are completely different, as are parts of the effects architecture. Some of the combis are completely new, while others bear some varying degrees of resemblance to the originals they are based on. All of them should prove extremely entertaining and useful in creating song structures in various styles. Enjoy! KARMA M50 Software – Combining KDF’s To use Reincarnated with the KARMA M50 Software, simply open the KDF using the File Menu > Open command. To combine the Reincarnated Combi Bank into another KDF file (such as the Factory Preload KDF File or our Catalyst sound set): 1. 2. - Scott Raposa and Stephen Kay 3. How to Load 4. Loading the Bank (32 Combis, 96 Empty) – via SmartMedia card Reincarnated is a combi-only set. For the M50, it is composed of two separate pieces that go together: a PCG file that you load into the M50, using a SmartMedia card and Media Mode, and a corresponding KDF file that you open in the KARMA M50 Software. There are no additional programs to reference, so loading is simple: just load into any available Combi Bank. The supplied PCG and KDF files have the combis in Bank D, but you can load them anywhere you want by using the Media Mode Load tab, highlighting the file and pressing [OPEN] to reveal the “Combinations” icon. Press [OPEN] again will show you the Bank I-D icon. Selecting this and pressing [LOAD] gives you the option to specify a destination bank other than USER-D. Have both KDF files open (you can use the File Menu > Open command to locate the other one). Select the “Combi Bank D (Reincarnated)” row in the Reincarnated KDF File and use the Edit menu > Copy command. Select the other KDF file and perform Edit > Paste, placing the Reincarnated Performance bank in with the other Combi Performance Banks. If you have decided to put Reincarnated into a different Bank than Bank D, you also need to change the Bank Type setting at the top of the Bank Display Window (double-click the Reincarnated row) in the KDF file to match the bank that you are going to load the data into. Combining with others (i.e. Catalyst Vol. 1) in the same Bank To put the 32 Reincarnated combis into the same bank as Catalyst or other combis: 1. 2. 3. 4. 5. 6. Note: When using the KARMA M50 Software and selecting a different bank other than Bank I-D to load the PCG, you also need to change the Bank Type setting at the top of the Bank Display Window in the KDF file to match the bank that you are going to load the data into. See the next section as well. 7. Page 2 Open the two Bank Display windows side by side. Select all 32 Reincarnation combis using the mouse and the shift key. Use the Edit Menu > Copy command. Select 32 empty destinations in the other bank. Perform Edit > Paste. Renumber the bank to correspond to the correct combi locations in the M50 by using the Menu Command “Renumber Korg Prg/Cmb Ids” in the Bank Display Window of the bank you pasted into. Send the resulting combined bank to the M50 via SysEx (explained in a previous section.) Software. Labeled “DTrk”, they can be located in the RT Controls Editor, in the top row of the Scene Matrix grid. Some combis do not use it at all, but you can add the preprogrammed part by turning on the Drum Track button and triggering the combi again. Please check the Drum Track notes in each combi’s description for more detailed information. M50 Version 1.1 (or higher) required In order to properly use this sound set as it was designed, your M50 should be updated to OS 1.1 or higher. It should also have the normal order of factory programs for OS 1.1 loaded. If you need to update, information can be found at: www.korg.com/m50. Note that when turning KARMA off on these combis, you may also need to turn off the Drum Track button at the same time – and then when turning KARMA back on, you need to turn on the Drum Track buttons as well. However, using the Return Key in KARMA M50 to stop KARMA will automatically stop the Drum Track as well. About Triggering Some of the Modules in these combis have been set so that you can retrigger them while the groove is playing, perhaps while the drums maintain their groove. This allows you to do more intricate chord patterns than would normally be possible. If you find that this is causing you to go off the beat too much, or you are having difficulty playing them this way, the fix is easy: go to the Performance Editor > Trigger Page in KARMA M50, and set the Note Trigger Parameter to “1st” for any Module that is not already set that way. About the Drum Track & KARMA M50 Software (Sync) When playing the combis from the KARMA M50 software, you may notice the Drum Track (in the scenes where it is being used) going out of sync with the KARMA groove. This will happen if the M50 is not MIDI Clock synchronized with the KARMA M50 software. The fix for this is simple: About Scene Changes and the Quantize Window 1. In nearly all of these combis, the Scene Change Quantize Window has been set to be “1 Bar”, so that you can select a scene change ahead of time, and have it change on the downbeat. If you want to change this for some reason, the parameter can be located in KARMA M50’s RT Controls Editor. 2. Make sure that in the M50’s Global Mode > MIDI page the MIDI Clock is set to “External USB” (when using USB and the Korg USB MIDI Driver) or “External MIDI” (when using a standard MIDI interface). Set the KARMA M50 software’s Sync Editor to send MIDI Clock to the port on which the M50 is located. Because the Drum Track is being generated by the M50 and not KARMA, there is no way for them to synchronize perfectly if you start one while the other is already running, unless your timing is exact. However, they will stay synchronized when started at the same time provided the previous section is followed. About the Key Zones Most of the combis in this collection use the following easy-to-remember key zoning: KARMA “action” (e.g., drumbeat, bass line, etc.) on the lower octaves, lead timbre(s) on the upper octaves. In some cases, the split point is moved up an octave so that the LH has more range – you can find this info in the description of each combi. In most cases, each combi is meant to be played with a LH Chord in the octave below or surrounding Middle C (C4). Alternately, you can use a “two hand chord” consisting of a LH bass note in the lowest octave and a RH chord in the octave below or surrounding Middle C, after which you can solo or do chord work with the RH in the area above C5. In any case, you may wish to turn the Drum Track off in these combis if you are having synchronization issues, since the Drum Track parts are non-essential to the KARMA grooves. Standardized Module Arrangements All of the combis in this set have had the modules arranged in the following standardized fashions: Check each combi’s description for a diagram and zoning notes. Additionally, see the following section “How to Play – Key Zones and Techniques.” Single Drum GE Combis: Module A: Drums/Percussion Module B: Bass Module C: Additional Part Module D: Additional Part About the Drum Track All of the combis in this set have the M50’s Drum Track feature programmed to add an additional element (usually percussion). In many of the combis, it is added in certain scenes only using the DT Run settings in the KARMA M50 Page 3 Dual Drum GE Combis: Module A: Drums/Perc 1 Module B: Drums/Perc 2 Module C: Bass Module D: Additional Part Module Names About the Real-Time Control Mode & Sliders vs. Knobs Each Module has been given an appropriate name label in the Performance Editor (these “Instrument” labels are shown in each of the Combi Descriptions in this document), making it easier to see which Module is performing which part. Each combi loads in “Real-Time Control Mode”, like the factory combis. Each of the following combi descriptions includes a table showing the assignments for each of the eight sliders in Real-Time Control Mode for the Korg M3 (which is where this set originated), as well as KARMA Mode. For the M50, the Real-Time Control Mode descriptions should be read this way: About Pads & Chord Triggers Real-Time Control Mode M3 M50 Slider 1 Knob A1 Slider 2 Knob A2 Slider 3 Knob A3 Slider 4 Knob A4 Slider 5 Knob B1 Slider 6 Knob B2 Slider 7 Knob B3 Slider 8 Knob B4 The M50’s four chord buttons are also sometimes referred to as “Chord Triggers” in this document. This also refers to using the function keys of the computer keyboard with the KARMA M50 Software. In each Performance in the KARMA M50 software, you can have up to 16 Chord Triggers (but only the first eight are programmed in this set - the second eight are copies of the first eight that you can replace with your own). About the Order of the Scenes (Simpler <-> Busier) Generally, the startup scene when you first load the combi represents the “basic full groove” with a medium level of activity (there are only a few exceptions to this). The general concept is that from the startup scene, moving to higher numbered scenes increases the energy and business of the groove, and moving to lower numbered scenes decreases the activity and simplifies. In addition, bending and buzzy drum grooves tend to end up in Scene 8 mostly. Scene 1 is usually quite simple and useful for a complete breakdown – in fact, it’s a great contrast to jump from one of the busier scenes to Scene 1 during a live jam with nearly any of these combis. Note: Sliders 7 & 8 (Knobs B3 and B4) are standardized for control of the effects settings. For example, the Reverb wet/dry mix is most often found on Slider 8 (Knob B4) – you can easily vary the effects levels to have less or more to suit your taste. About the Ribbon Settings In each of the combi descriptions, you will see a line in the table explaining the ribbon settings, and possibly see it mentioned elsewhere in the descriptions. (The M3 has a ribbon controller; the M50 does not.) However, the M50 is still capable of responding to ribbon CC messages (CC#16) from an external controller, so we decided to leave these descriptions in the document. In the KARMA M50 software, there are 32 scenes per combi – the first eight scenes are the programmed ones, and the startup scene has been copied into the other 24 scenes as a starting point for your own creations. About the GE Locations In each of the combi descriptions in this document, you will see a listing of the GE being used and some information about it. One line gives the location of the GE, in both the Korg M3 (not important to you as an M50 owner), and in the KARMA M50 software. For example: GE M3 (KM50): 1453 (11/45) What this means is that in the Korg M3, the GE is number 1453, and in the KARMA M50 software, it is number 45 in GE Bank 11. (And if you do the math, you’ll see it works out the same: (11 * 128) + 45 = 1453.) Page 4 How to Play – Key Zones and Techniques The combis in this collection fit one of 12 different ways of playing from the keyboard, as illustrated below: 1. Full Keyboard (no Split) Play single notes in LH, chords in RH 2. Split Keyboard Play chords in LH, chords/notes in RH 7. Split Keyboard Play two-handed chords in LH, single notes in RH. 8. Three-Way Split Keyboard Play single notes in lowest zone and chords in next zone to control KARMA, chords in top zone for soloing 3. Split Keyboard Play single notes in LH, chords in RH 9. Three-Way Split Keyboard Play single notes in lowest zone and chords in next zone to control KARMA, single notes in top zone for soloing 4. Split Keyboard Play chords in LH, single notes in RH 10. Three-Way Split Keyboard Play single notes in lowest zone and single notes in next zone to control KARMA, chords in top zone for soloing 5. Split Keyboard Play single notes in LH, single notes in RH 11. Three-Way Split Keyboard Play single notes in lowest zone and next zone to control KARMA, single notes in top zone for soloing 6. Split Keyboard Play two-handed chords in LH, chords in RH 12. Multi-Zone Split Keyboard Multiple zones trigger different modules Page 5 Note: the actual location of zones and split points varies from combi to combi. In addition, not all of the setups are necessarily used in this collection. You will find one of these diagrams at the beginning of each combi’s description, giving you a basic idea of how it is to be played. Of course, you can experiment with your own playing styles! Note: depending on the type of sounds layered across the keyboard (mono/poly) and their pitch ranges, “single notes” can also mean octaves, or fifths, or harmonies, etc. The diagrams show where chords should be played to control KARMA, and where you should “solo” or play lead melodies. For example, in many combis it may not be obvious that you need to play a chord in the LH, because single notes will also trigger the sounds; but often a 3-note chord is necessary to actually give the generated notes their proper “tonality” (major, minor, diminished, etc.) Reincarnated – by Order 000 001 002 003 004 005 006 007 008 009 010 011 012 013 014 015 016 017 018 019 020 021 022 023 024 025 026 027 028 029 030 031 Name In Yer Face Genome @ DiZzY kiTtY @ Serious Chill Zen & the Art Epic Rock In 7 Burst Occult Fusion Mysterious Karma Pulse Down Feet on the Earth Trance Mansion BX3 Funk The Long Fairytale Rezberry WILD Walk With Me Double Agent Immerzion303 Lucidreams House of Nirvana Dark Soul The Serpent eXtasy Lovetrance Indian Guitar Jam Trance Collective 3 AM Yellow Frog Ionasphere Bellzabub AnthroMorph Golden Goddess Style Category Drum n’ Bass Techno/Drum n’ Bass House Trip-Hop New Age/Atmospheric Rock/Progressive/Fusion Techno World/Fusion Drum n’ Bass House Film/Soundtrack Trance/House Rock/Funk New Age/Film/Soundtrack Techno/Hardcore Jazz Hip-Hop Drum n’ Bass New Age/Atmospheric House Film/Soundtrack Drum n’ Bass Hip-Hop Trance World/Ethnic Trance/Dance R n’ B/Funk Drum n’ Bass Electro Hip-Hop Electronica Hip-Hop Reincarnated – by Style Combi Category LeadSplits Pads/Vocal LeadSplits Keyboard LeadSplits Organ LeadSplits LeadSplits LeadSplits LeadSplits LeadSplits Keyboard Organ Complex & SFX LeadSplits BassSplits LeadSplits MotionSynth Pads/Vocal LeadSplits Complex & SFX Pads/Vocal BassSplits LeadSplits Guitar/Plucked LeadSplits LeadSplits Drums/Hits Pads/Vocal LeadSplits Pads/Vocal LeadSplits Page 6 017 000 008 021 027 028 030 020 010 029 016 022 031 002 019 009 015 018 004 013 026 012 005 006 001 014 023 025 011 003 024 007 Name Immerzion303 In Yer Face Mysterious Karma The Serpent Yellow Frog Ionasphere AnthroMorph Dark Soul Feet on the Earth Bellzabub Double Agent eXtasy Golden Goddess @ DiZzY kiTtY @ House of Nirvana Pulse Down Walk With Me Lucidreams Zen & the Art The Long Fairytale 3 AM BX3 Funk Epic Rock In 7 Burst Genome Rezberry WILD Lovetrance Trance Collective Trance Mansion Serious Chill Indian Guitar Jam Occult Fusion Style Category Drum n’ Bass Drum n’ Bass Drum n’ Bass Drum n’ Bass Drum n’ Bass Electro Electronica Film/Soundtrack Film/Soundtrack Hip-Hop Hip-Hop Hip-Hop Hip-Hop House House House Jazz New Age/Atmospheric New Age/Atmospheric New Age/Film/Soundtrack R n’ B/Funk Rock/Funk Rock/Progressive/Fusion Techno Techno/Drum n’ Bass Techno/Hardcore Trance Trance/Dance Trance/House Trip-Hop World/Ethnic World/Fusion Combi Category MotionSynth LeadSplits LeadSplits Pads/Vocal Drums/Hits Pads/Vocal Pads/Vocal Complex & SFX LeadSplits LeadSplits LeadSplits BassSplits LeadSplits LeadSplits LeadSplits LeadSplits BassSplits Pads/Vocal LeadSplits Complex & SFX LeadSplits Organ Organ LeadSplits Pads/Vocal LeadSplits LeadSplits LeadSplits Keyboard Keyboard Guitar/Plucked LeadSplits 000 In Yer Face 111 BPM Left Hand: Motion synth pad Right Hand: Mono saw lead Split Points: B3/C4 - Middle C (C4 = 60) Drum n’ Bass LeadSplits A heavy gated/chopped drum beat that’s very much “in your face” and a dark throbbing bass line with a slow filter sweep form the foundation of this combi, while a thick gated synth pad chops around the stereo spectrum, and a wah-filtered synth arpeggio weaves a syncopated riff through the mix. A motion pad is provided in the LH area for filling out the mix while providing input to KARMA, and a sharp mono saw lead is provided in the RH area for soloing – use RT Control Slider 6 to change the tuning of one oscillator in the lead (and add pitch EG to the LH pad). The scenes provide a wide variety of different song ideas, from simpler to more complex, with several interesting half-time variations courtesy of the Rhythm Multiplier on Master Layer Switch 5. It’s also interesting to change back and forth between simple scenes and busy scenes every few beats, such as Scene 1 and Scene 7, or Scene 2 and Scene 8. Special Notes • Master Layer Slider 2 not only increase the rhythmic complexity of the Drums, but also doubles the rate of chopping – and try it in the middle for interesting random alternations in the chopping. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1569 (12/033) Choppy 2 [All Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x x x x x B Bass 1200 (09/048) Groove Analog 02 Bass Pattern GV1 - Gated Vel/Pat 1 C Gated Synth 1285 (10/005) Pad Gate Gated GC1 - Gated CCs 1 D Arpeggio 0705 (05/065) Giant Pad w/Pulse Chord Rhythmic GV1 - Gated Vel/Pat 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier Octave [2] Octave [3] Octave [4] Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Alternate Drum Map Note Pattern Note Scale Type Note Pattern Turns the Drums on and off Turns the Bass on and off Turns the Gated Synth on and off Turns the Arpeggio on and off Multiplies the rhythm of the Drums, Bass and Gated Synth by 200% (half-time) Changes the octave of the Bass Changes the octave of the Gated Synth Changes the octave of the Arpeggio Varies the swing feel for all four Modules Varies the rhythm complexity for the Drums (and chopping) and the Arpeggio Varies the length of notes for the Bass, Gated Synth and Arpeggio Varies the level of certain notes for the Bass, Gated Synth and Arpeggio Selects one of many alternate mappings for the Drums Selects one of many different note and rhythm patterns for the Bass Varies the note scale and voicing for the Gated Synth Selects one of many different note and rhythm patterns for the Arpeggio Page 7 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Modules A B C D x x x x Slider 7: Slider 8: x x Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Keyboard LH RH IFX/ MFX x x x x x CC# ------CC01 CC02 x x x x x x x x x x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release F/A Decay Slider Mod. 6 CC74 CC71 CC79 CC72 CC75 CC19 Slider Mod. 7 Slider Mod. 8 CC20 CC21 Brightens/darkens the Bass, Gated Synth and Arpeggio Controls resonance for the Bass – use w/ Slider 1 Brightens/darkens the RH synth lead Shortens/lengthens the release on the LH pad Shortens/lengthens the Filter/Amp EG Decay on the Drums/Bass Raises or lowers one oscillator of RH lead by a fifth; also adds Pitch EG to the LH synth pad Controls the amount of Delay on the overall mix Controls the amount of Reverb on the overall mix Function Bend on the RH synth lead Bend on the RH synth lead Vibrato on the RH synth lead Filter Modulation on the Bass, Gated Synth, and LH pad (lock SW2) Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 ---CC16 CC64 Drum Track Pattern: Function: 376: Techno Grv 3 [BrzPrc] Adds some additional percussion to any scene – on in Scenes 3 and 8 through the use of the DT Run settings Pads 1-8 Chords 1 C Min Function Raises one element of the LH pad sound by an octave JS –Y & Ribbon Lock - Locks the filter modulation of JS-Y and Ribbon to last position Darkens/brightens the Bass, Gated Synth, Arpeggio and LH pad (lock with SW2) Latches the LH synth pad 2 G Min 3 A# Min 4 F Min Page 8 5 A Min 6 E Min 7 D Maj 8 C Maj 001 Genome 106 BPM Left Hand: Motion pad through Phaser Right Hand: Hybrid string pad through Phaser Split Points: B3/C4 - Middle C (C4 = 60) Techno/Drum n’ Bass Pads/Vocal “Genome” is a unique-sounding techno/d&b combi that features two synth arpeggios, with completely different characters: Synth 1 is a layered bell and short arp sound (with panning patterns provided on Master Layer Slider 6), while Synth 2 is an analog mono synth (with filter modulation patterns on Master Layer Slider 7). A very simple bass line with bending and filter modulation effects moves along underneath the two synths while an industrial-style techno beat is provided by Module A. Two different pad sounds are provided in the LH and RH areas of the keyboard, with the LH pad filling out the mix when a chord is played, and the RH pad being more suitable for soloing lines and chords. The scenes provide a wide variety of simple to complex variations, from the awesome bending “breakdown” on Scene 1 to the arpeggiated pitch-bending drums on Scene 8. Special Notes • • Pull down on the joystick and lock it in place with SW1 (over the JS) for pitch-modulation effects on the Drums and Bass. Try SW2 (over the JS) for a completely different variation in the tone of Synth 2’s program. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1795 (14/003) Techno 17 [Dance Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x x x B Bass 1177 (09/025) Drum'n'Bass Bs 2 Bass Pattern GV1 - Gated Vel/Pat 1 C Synth 1 0034 (00/034) Computer 2 Arpeggio GV1 - Gated Vel/Pat 1 D Synth 2 0033 (00/033) Computer 1 Arpeggio GV1 - Gated Vel/Pat 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier Octave [2] Octave [3] Octave [4] Rhythm Swing % Note Pattern Duration Control Velocity Accents Alternate Drum Map Pan Pattern FX/Ctrl Pattern Note Pattern Turns the Drums on and off Turns the Bass on and off Turns Synth 1 on and off Turns Synth 2 on and off Multiplies the rhythm of the Drums by 200% (half-time) Changes the octave of the Bass Changes the octave of Synth 1 Changes the octave of Synth 2 Varies the swing feel for all four Modules Selects one of many different note patterns for the Bass Varies the length of notes for the Bass, Synth 1 and Synth 2 Varies the level of certain notes for the Bass, Synth 1 and Synth 2 Selects one of many alternate note mappings for the Drums Selects one of many different pan patterns for Synth 1 Selects one of many different filter cutoff Patterns for Synth 2 Selects combinations of different note patterns for Synth 1 and Synth 2 Page 9 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x x x x x x Keyboard LH RH x x x x x x IFX/ MFX x x x x x CC# ------CC01 CC02 x x x x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC19 CC20 CC21 Brightens/darkens the Drums/Bass/Synth 2 – use w/Slider 2 Controls resonance on the Drums/Bass/Synth2 – use w/Slider 1 Brightens/darkens one element of the Bass Shortens/lengthens the release on the LH and RH synth pads Envelope release on Synth 1 – pull all the way down for short Pitch and tone modulation on the Bass timbres Controls the amount of Delay on the overall mix Controls the amount of Reverb on the overall mix Function Bend on the RH string pad Bend on the RH string pad Vibrato on the RH string pad Pitch mod on Drums and Bass – lock w/ SW1 Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# ---CC81 CC16 CC64 Drum Track Pattern: Function: 382 World Grv 8 [BrzPrc] Adds an additional triangle and tambourine groove to any scene – on in Scenes 5 and 8 through the use of the DT Run settings Pads 1-8 Chords 1 A Min Function JS –Y Lock – locks the pitch mod on the Bass and Drum Provides an alternate variation for the tone of Synth 2 Filter modulation on the Bass and Synth 2 Latches the LH motion synth pad 2 E Min/G 3 F Maj7 4 E Min7 Page 10 5 D Min7 6 A Min7 7 B Min7 8 E 7sus4_9 002 @ DiZzY kiTtY @ 115 BPM Left Hand: Synth pad Right Hand: Mono synth lead w/portamento Split Points: B3/C4 - Middle C (C4 = 60) House LeadSplits This combi derives its name from the Cat Lead (E099) in the original Karma Workstation version. Even though the M3 and M50 do not have this sound, we’ve come up with a suitably “feline” RH synth lead using Tone Adjust. There’s portamento (with the amount controlled via Real-time Slider 6) in addition to a bit of delay. There’s also filter modulation available via Real-time Slider 5, and the ribbon can be used to make “meowing” type sounds in conjunction with JS-X pitch bend. SW2 over the joystick raises the RH synth lead by an octave to really make it wail – watch out, it also shifts the KARMA key zones, so be careful! The lower 2 octaves trigger two drum kits, a hypnotic bass line, and a very cool heavily randomized gated synth pad, with some very distinctive variations in the 8 Scenes. Last, but not least, you’ll find the cat’s “friend” in Scene 7 (controlled by Pattern 3 On/Off in the Module B Control Layer). Special Notes • • You can get many more variations out of the two Drum GEs using KARMA Sliders 5 & 6, Alternate Drum Map (separate for each one). The Rhythm Multipliers for the Drums on Switches 5 & 6 can also be used with good effect. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1 1570 (12/034) Choppy 3 [All Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x B Drums 2 1587 (12/051) DeepHouse [All Kits] Drum DP1 - Drum/Perc 1 C Bass 1164 (09/012) Dance & Comp 1 Bass Pattern GV1 - Gated Vel/Pat 1 D Gated Synth 1290 (10/010) Cinema Pad Gated GC1 - Gated CCs 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier [1] Rhythm Multiplier [2] Octave [3] Octave [4] Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Alternate Drum Map Alternate Drum Map Note Pattern Time Signature Turns Drums 1 on and off Turns Drums 2 on and off Turns the Bass on and off Turns the Gated Synth on and off Multiplies the rhythm of Drums 1 by 200% (half-time) Multiplies the rhythm of Drums 2 by 200% (half-time) Changes the octave of the Bass Changes the octave of the Gated Synth Varies the swing feel for all four Modules Varies the rhythm complexity of the 2 Drum GEs, on different halves of the Slider Varies the length of notes for the Bass and Gated Synth Varies the level of certain notes for the Bass and Gated Synth Selects one of many alternate mappings for Drums 1 Selects one of many alternate mappings for Drums 2 Selects one of many note patterns for the Bass Varies the time signature of the Gated Synth from 1/4 to 16/4 Page 11 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x x x CC# ------CC01 CC02 x Keyboard LH RH IFX/ MFX Controller CC# Function CC74 CC71 CC79 CC72 CC17 CC19 CC20 CC21 Brightens/darkens the Bass – use w/Slider 2 Controls resonance for the Bass – use w/Slider 1 Brightens/darkens the RH lead synth Lengthens/shortens the release for the LH pad (KARMA off) and RH lead synth Envelope modulation for the RH lead synth Controls the portamento time for the RH lead synth Controls the amount of Delay for the RH lead synth Controls the amount of Reverb on the overall Mix x x x Filter Cutoff Resonance Filter EG Release x x x x x Slider Mod. 5 Port. Time Slider Mod. 7 Slider Mod. 8 x x Function Bend on the RH synth lead Bend on the RH synth lead Vibrato on the RH synth lead Sample & hold filter mod on the RH synth lead Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 ---CC16 CC64 Drum Track Pattern: Function: 376 Techno Grv 3 [BrzPrc] Adds a triangle and hand drum part – on in Scenes 2, 6, 7 and 8 through the use of the DT Run settings Pads 1-8 Chords 1 D Min7 Function Shifts one of the oscillators in the RH synth lead up a 5th Octave Up – raises the RH synth lead by an octave (also changes KARMA Key Zones, watch out!) Filter modulation on the RH synth lead – make some “cat noises” Latches the LH pad 2 G Min7_11 3 E Min7 4 A Min7_11 Page 12 5 A# Min7_9 6 D# Min7_9 7 G# Min7_9 8 A 7sus4_9 003 Serious Chill 88 BPM Left Hand: Motion pad Right Hand: E. Piano/pad through phaser Split Points: B3/C4 - Middle C (C4 = 60) Trip-Hop Keyboard Two complimentary drum GEs provide the laid-back groove in this trip-hop combi, with the first one going through the Analog Record effect with delay for a characteristic filtered vibe. A cyclic bass arp provides a repetitive trance pattern, over which a chorused breathy bell/vibe sound plays with randomly chosen and timed notes. An ultra-cool e. piano/pad layer through Phaser effect is provided for soloing in the RH area, while a slowly fading in and out “wave of sound” is provided by the motion pad in the LH area (in addition to driving KARMA’s input). Be sure to hold the pads or LH chords down long enough to get the full sweep of sound. The scenes provide some very different variations, such as the nice sidestick/ride variation in Scene 7 and the trippy pitch-bending drums in Scene 8. Since the RH piano has no pitch-bend, use the JS X axis to bend the pitch of the drums up or down an octave, and lock with SW2 over the joystick, for additional variations. Special Notes • • Real-Time Control Mode Sliders 1, 2, 5 & 6 all interact with the Bass to produce many cool and interesting modulations. For a cool effect, try the LH Pad with SW1 over the joystick on, and the ribbon at far right – a real wave of sound! KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1 1434 (11/026) HipHop 14 [All Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x B Drums 2 1593 (12/057) Downtempo 2 [All Kits] Drum DP1 - Drum/Perc 1 C Bass 1237 (09/085) Stravy Bass Bass Pattern GV1 - Gated Vel/Pat 1 D Bells 0226 (01/098) TripHop Vibe Melodic CL1 - Comp/Lead 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier [1] Rhythm Multiplier [2] Pan On/Off Note Inversion On Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Alternate Drum Map Alternate Drum Map Note Pattern Note Scale Type Turns Drums 1 on and off Turns Drums 2 on and off Turns the Bass on and off Turns the Bells on and off Multiplies the rhythm of Drums 1 by 200% (half-time) Multiplies the rhythm of Drums 2 by 200% (half-time) Activates a left to right panning pattern on the Bass Adds an additional layer of notes to the Bells that are inverted from the other Varies the swing feel for all four Modules Varies the complexity of the rhythm for Drums 1 and Drums 2 Varies the length of notes for the Bass and Bells Varies the level of certain notes for the Bass and Bells Selects one of many alternate mappings for Drums 1 Selects one of many alternate mappings for Drums 2 Selects one of many different note patterns for the Bass Varies the basic scale type for the Bells from regular at min to scalic and atonal Page 13 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x Keyboard LH RH IFX/ MFX x x x x x x x x x CC# ------CC01 CC02 x x x x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC19 CC20 CC21 Brightens/darkens the Bass – use w/Sliders 2, 5, 6 Controls resonance on the Bass – use w/Sliders 1, 5, 6 Brightens darkens the “whoosh” element of the LH motion pad Lengthens/shortens the release of the LH motion pad Filter/LFO/Env modulation on the Bass – use w/Sliders 1, 2, 6 Filter/LFO/Env modulation on the Bass – use w/Sliders 1, 2, 5 Controls the amount of Delay on the overall mix Controls the amount of Reverb on the overall mix Function Bends Drums 1 & 2 up one octave (lock w/ SW2) Bends Drums 1 & 2 down one octave (lock w/ SW2) Vibrato on the Bells Filter Mod on the Bass and RH piano, pitch mod on the Drums Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 ---CC16 CC64 Drum Track Pattern: Function: 360 Clave [BrzPerc] Adds a simple clave part to any scene – on in Scenes 2, 7 and 8 through the use of the DT Run settings Pads 1-8 Chords 1 C Min7 Function Pitch EG on LH motion pad, filter mod on the Bass, pitch mod on the Drums JS X & Ribbon Lock – locks the pitch bend on the Drums, and/or the effect of the ribbon on the LH pad Filter modulation on the LH motion pad (lock with SW2) Latches both the LH motion pad and the RH e.piano 2 F Min7 3 G# Maj6 4 G 7th Page 14 5 C Min7 6 D Min7 7 F Min6 8 G Maj 004 Zen & the Art 61 BPM Left Hand: Synth pad w/ low strings at bottom KARMA off, add wind chimes Right Hand: Shakuhachi layered with synth pad Split Points: B3/C4 - Middle C (C4 = 60) New Age/Atmospheric LeadSplits A soothing harp arpeggio is layered over a deeply pensive phased pad, with a simple taiko rhythm, rain stick effects and other Asian percussion permeating the Zen-like simplicity. A babbling brook runs quietly throughout the peaceful scene. A breathy shakuhachi and flute are layered on top of the pad for soloing on the upper three octaves. In addition to the keyboard timbres, a panning set of wind chimes is available to be triggered by JS –Y. The startup scene is Scene 1, which contains the simplest variations. As you move towards Scene 8, the harp and percussion Modules get slightly busier with each scene. Towards the end, some pitch-bending is added to the sustained Pad on Module C, and eventually to the harp as well, and finally on the percussion in Scene 8. The 8 programmed chords produce a beautifully serene progression, if we say so ourselves. :-) Special Notes • • JS –Y triggers KARMA Module D to produce a panning “wind chime” effect that can be added at any time. Real-time Control Mode Slider 7, when pushed all the way up, creates an “infinite” delay effect on the Harp. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Perc 1902 (14/110) Asian Perc [Orch&Ethnic Kit] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x B Harp 0022 (00/022) Arp Model 23 Triplets Arpeggio CL1 - Comp/Lead 1 C Pad 2090 (16/042) RT Real-Time Bend Real-Time RB1 - Real-Time Bend D Sound FX 0732 (05/092) Pad Holder Chord Rhythmic CL1 - Comp/Lead 1 Name Function Module Run [1] Module Run [2] Module Run [3] Rhythm Multiplier Drum/Perc Sound Octave [2] Octave [3] Octave [4] Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Note Pattern Rhythm Multiplier Env. Start Level Env. Sustain Level Turns the Percussion on and off Turns the Harp on and off Turns the Pad on and off Multiplies the rhythm and changes the time signature of the Harp Transposes the Percussion to produce alternate sounds Changes the octave of the Harp Changes the octave of the Pad Changes the octave of the wind chimes (Sound FX) Varies the swing feel for the Percussion and Harp Varies the rhythmic activity for the Percussion Varies the length of notes for the Harp Varies the velocity level of certain notes for the Harp Varies the notes produced by the Harp Multiplies the rhythms for the Percussion, creating less space between notes Varies the start level for a CC74 Filter Cutoff envelope on the Pad (it loops) Varies the sustain level for a CC74 Filter Cutoff envelope on the Pad (it loops) Page 15 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x x x x x x CC# ------CC01 CC02 x x Keyboard LH RH x x x x x x x x x IFX/ MFX x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC19 CC20 CC21 Brightens/darkens the LH/RH pad* and stream – use w/Slider 2 Controls resonance on the LH/RH pad and stream – use w/ Slider 1 Brightens/darkens the RH shakuhachi/flute Lengthens/shortens the release on the RH shakuhachi/flute Modulates/varies the amount of the Phaser effect on the Pad Modulates the envelopes of the Harp – fade out with min Controls the amount of feedback on the Delay effect on the Harp Controls the amount of Reverb on the overall mix Function Bend on the RH shakuhachi/flute Bend on the RH shakuhachi/flute Vibrato on the RH shakuhachi/flute (KARMA) – triggers the wind chimes (Sound FX) Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 CC81 CC16 CC64 Drum Track Pattern: Function: 365 Shakers 1 [BrzPrc] Adds a subtle shaker part – on in all scenes through the use of the DT Run settings Pads 1-8 Chords 1 D Min Function Modulates the pitch of some oscillators in the Harp and Pad Adds a subtle modulation to the Pad Modulates the filter of the RH shakuhachi/flute KARMA Off: Latches everything except the RH shakuhachi/flute; KARMA On: no function 2 G Min 3 C Maj 4 F Maj7 5 A# Maj 6 E Min7b5 * When KARMA is On, Module C is generating a CC#74 Envelope that will interfere with the use of RT Control Slider 1. Page 16 7 A 7th 8 D Maj 005 Epic Rock In 7 108 BPM Rock/Progressive/Fusion Organ Inspired by the likes of an all-time favorite classic rock group “Yes”, this combi drops us in the world of syncopated drum and bass rhythms, fusion guitars, synthesizers and classic organ sounds - and it does it all in 7/4 time. The lower 2 octaves trigger the drums, bass, guitar and ethereal synth pad, while the upper 3 allow you to solo with the classic distortion organ through rotary speaker. Left Hand: Layered synth pad Right Hand: Rock organ w/rotary speaker (Toggle fast/slow = JS +Y) Split Points: B3/C4 - Middle C (C4 = 60) This combi is a tour-de-force for KARMA’s random capabilities – the drums abound with little touches of randomness in the opening scene, while the guitar module (driven by GE 0263 Flute Improv to get that distinctive modal improvisational sound) provides a full-on improvisational musician. In fact, try turning off the other three Modules, and just playing chords with the LH Pad, while the guitar improvises away. You can add all sorts of effects to the guitar while it solos with the ribbon, RT Control Mode Sliders 3 and 5, and JS –Y (for feedback on long notes). Special Notes • Use KARMA Master Layer Slider 7 to select different time signatures – try 5/4! KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1821 (14/029) 7/8 Groove [All Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x x x x B Bass 1183 (09/031) E.BassLine 10 Bass Pattern BL1 - Bass/Lead 1 C Synth 1 0554 (04/042) Pad Helper 07 Harmonic (Poly) CL1 - Comp/Lead 1 D Guitar 0263 (02/007) Flute Improv Melodic CL1 - Comp/Lead 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier Octave [2] Octave [3] Octave [4] Rhythm Swing % Rhythm Randomize Duration Control Velocity Accents Alternate Drum Map Phrase Selection Time Signature Rhythm Value Turns the Drums on and off Turns the Bass on and off Turns the Synth on and off Turns the Guitar on and off Multiplies the Rhythm of the Drums by 200% (half-time) Changes the octave of the Bass Changes the octave of the Synth Changes the octave of the Guitar Varies the swing feel for 3 Modules (skipping the Synth) Varies the complexity of the Drums and Bass by adding randomness Varies the length of notes for the Bass, Synth and Guitar Varies the level of certain notes for the Bass, Synth and Guitar Selects one of many alternate mappings for the Drums Selects four different arrangements of two different Bass Phrases Varies the time signature from 1/4 to 8/4 on the Drums, Bass and Synth Varies the rhythmic resolution that the Guitar phrase is based on Page 17 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D Keyboard LH RH x x IFX/ MFX x x x x x x x CC# ------CC01 CC02 x x x x x x x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC19 CC20 CC21 Brightens/darkens the LH synth pad – use w/Slider 2 Controls the resonance on the LH synth pad – use w/Slider 1 Brightens/thins out the Guitar Controls the Release length for the LH synth pad Modulates the envelopes of the Guitar, for muting and fade-ins Filter modulation on the LH synth pad – try with KARMA off Controls the amount of Delay on various elements of the mix Controls the amount of Reverb on various elements of the mix Function Bend on the Drums – lock with SW2 Bend on the Drums – lock with SW2 Toggles the RH organ rotary speaker slow <-> fast Hold down to allow feedback on the Guitar (long notes) Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 ---CC16 CC64 Drum Track Pattern: Function: 358 Breakbeat Tamb [BrzPrc] Off by default; use to add a tambourine part to any scene Pads 1-8 Chords 1 C Min7 Function Activates a more percussive sound on the RH organ JS X Lock – use the left/right joystick to pitch bend the Drums up or down an octave, and then lock in place with this Pitch-bending on the Guitar – while focusing on the random solo, play with this to add even more “life” Latches the LH synth pad 2 G Min7_9 3 A# Min7 4 F Min7_9 Page 18 5 G# Min7 6 D# Min7_9 7 F# Min7 8 C# Min7_9 006 Burst Left Hand: Right Hand: Split Points: 115 BPM Techno LeadSplits This heavy slower techno groove features a heavily delayed “Chord Hit” (Module C) run through a Talking Modulator effect for a very cool techno stab sound. Underneath, heavy drums and a throbbing plodding bass line move in an angular fashion, while a synth arpeggio percolates on top – and that’s just the startup scene. Some very cool alternate scene variations abound, while the Drum Track feature Gated synth pad with additional has been used to add an interesting industrial element to several of the scenes. A thick and evil layered mono sync lead run through a Chorus/Flanger provides a cutting solo sound, while the LH pad adds a muted layer (timbre 16) simple gated beeping while providing input to KARMA. Unmute timbre 16 to add another layer to the Heavy mono sync lead with pad to fill it out – especially for use with KARMA off. The Note Trigger Mode for all four Modules has Chorus/Flanger specifically been set to “Any” note, so that you can rapidly retrigger the groove from the keyboard – change it to “1st” if you find this gets in the way of your Performance. B3/C4 - Middle C (C4 = 60) Special Notes • Chord Triggers 5 ~ 8 do not play chords into KARMA, but play Brass Hits that have been tuned to match the chords on Chord Triggers 1 ~ 4. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1362 (10/082) Santa Cruz [All Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x x x x B Bass 1217 (09/065) Phunky Wah 1 Bass Pattern GV1 - Gated Vel/Pat 1 C Hits 0098 (00/098) Goober Uber Alles 1 Arpeggio CL1 - Comp/Lead 1 D Arpeggio 0222 (01/094) Trance Riff 2 Melodic GV1 - Gated Vel/Pat 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier Octave [2] Octave [3] Octave [4] Rhythm Swing % Rhythm Pattern Duration Control Velocity Accents Alternate Drum Map Time Signature Note Pattern Step Transpose Pattern Turns the Drums on and off Turns the Bass on and off Turns the Hits on and off Turns the Arpeggio on and off Multiplies the rhythm of the Drums by 200% (half-time) Changes the octave of the Bass Changes the octave of the Hits Changes the octave of the Arpeggio Varies the swing feel for all four Modules Selects one of many different rhythm patterns for the Bass, Hits and Arpeggio Varies the length of notes for the Bass, Hits and Arpeggio Varies the level of certain notes for the Bass, Hits and Arpeggio Selects one of many alternate mappings for the Drums Varies the time signature of the Bass from 1/4 to 8/4 Selects one of many different note patterns for the Arpeggio Selects one of several different octave transpose patterns for the Arpeggio Page 19 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x x x x x x x x CC# ------CC01 CC02 x x Keyboard LH RH x x x x x IFX/ MFX x x Controller CC# Function Filter Cutoff Resonance Filter EG Release F/A Decay Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC75 CC19 CC20 CC21 Brightens/darkens the Arpeggio – use w/Slider 2 Controls the resonance for the Arpeggio – use w/Slider 1 Brightens/darkens the Bass Lengthens the release for the Hits and Arpeggio – careful at top! Shortens/lengthens the Filter/Amp decay for all KARMA Parts Tunes one of the elements of the RH synth lead up/down Controls the amount of Delay on the overall mix Controls the amount of Reverb on the overall mix Function Bend on the RH synth lead Bend on the RH synth lead Vibrato on the RH synth lead Filter LFO Mod on the RH synth lead and LH pad (timbre 16) Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 CC81 CC16 CC64 Drum Track Pattern: Function: 641 Junglib2 [Ind/Voc] Adds an industrial noises groove through comp/phaser to any scene – on in Scenes 2, 6 and 8 through the use of the DT Run settings Pads 1-8 Chords/Hits 1 D Min Function Turns off the gating in the LH synth pad Adds a weird pitch modulation to the Arpeggio Filter modulation on the RH synth lead Latches the LH synth pad 2 C Min 3 A# Min 4 A Min Page 20 5 D Hit 6 C Hit 7 A# Hit 8 A Hit 007 Occult Fusion 114 BPM Left Hand: Resonant stereo synth pad Right Hand: Ethnic synth lead (mono) Split Points: B3/C4 - Middle C (C4 = 60) World/Fusion LeadSplits This Performance features a fretless bass line that moves along in a funky groove while a set of gamelans, tablas, and drums provide a complex ethnic rhythmic backdrop. There’s also an ethereal and sometimes flute-like pad sound that is driven by the gamelans GE on Module D (Bells). The eight scenes provide some extremely cool variations, featuring bending on the bass and repeated notes on the drums. All Modules are triggered on the lower 2 octaves below Middle C. On the upper octaves, you’ll find one of the most unique lead synths in the collection: a sort of “Asian sync-lead steel-drum nose-flute.” For some variation, try Real-time Control Mode Slider 5 to vary the pitch of some oscillators in the lead sound. Pull the Joystick all the way down (-Y) to modulate the pitch up on the Drums & Percussion, and lock it in place with SW2 – then turn off SW2 a few bars later on the downbeat. Special Notes • The Bass and Bells have been set to “Any” Note Trigger Mode to allow you to “play the bass” and provide accents that are not on the downbeat. If you feel this gets in the way, just edit the Trigger Panel of the Performance Editor in the KARMA M50 software. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1657 (12/121) Hard Knock 2 [All Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x B Tablas 1979 (15/059) Tablas 8 [Orch&Ethnic Kit] Drum DP1 - Drum/Perc 1 C Bass 1015 (07/119) Fretless Guitar Thing Pick CL1 - Comp/Lead 1 D Bells 0503 (03/119) Gamelans 4 Harmonic (Poly) CL1 - Comp/Lead 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier Note Transpose Note Pattern Octave [4] Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Alternate Drum Map Repeat Note Range Limit Note Movement Note Voicing Turns the Drums on and off Turns the Tablas/Perc on and off Turns the Bass on and off Turns the Bells on and off Multiplies the rhythm of the Drums and Tablas by 200% (half-time) Transposes the Tablas for an alternate set of percussion sounds Selects an alternate phrase for the Bass line Changes the octave of the Bells Varies the swing feel for all four Modules Varies the amount of rhythmic complexity for the Drums from min to max Varies the length of notes for the Bass and Bells Varies the level of certain notes for the Bass and Bells Selects one of many alternate note mappings for the Drums Varies the lowest repeated notes that can be generated for the Bass Switches between regular and inverted/doubled notes for the Bells Selects one of several different open voicing methods for the Bells Page 21 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x Keyboard LH RH IFX/ MFX x x x x x x CC# ------CC01 CC02 x x x x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC19 CC20 CC21 Brightens/darkens the Drums & Tablas – use w/Slider 2 Controls the resonance on the Drums & Tablas – use w/Slider 1 Brightens/darkens the LH resonant pad Shortens/lengthens the release on the RH synth lead Controls the pitch of some oscillators in the RH synth lead Adds a “bwow” filter effect to the Bass line at max Controls the feedback amount of the Delay on the RH synth lead Controls the overall amount of Reverb on the mix Function Bend on the RH synth lead Bend on the RH synth lead Vibrato on the RH synth lead Pitch modulation on the Drums & Perc – lock with SW2 Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 ---CC16 CC64 Drum Track Pattern: Function: 346 Shakers 2 [Orig Perc] Adds an additional shakers part to any scene – on in Scenes 2, 3, 6 & 7 through the use of the DT Run settings Pads 1-8 Chords 1 A 7sus4 Function Adds an octave effect to the Bass, and an eerie effect to the Bells/Pad JS –Y Lock: locks the pitch modulation of the joystick down for the Drums & Perc Filter modulation on the LH resonant pad Latches the LH resonant pad 2 G 7sus4 3 C 7sus4 4 A# 7sus4 Page 22 5 B 7sus4 6 F 7sus4 7 E 7sus4 8 B Maj 008 Mysterious Karma 112 BPM Left Hand: Breathy synth pad M50 version: bottom octave silent with KARMA off Right Hand: Mono octave analog lead Split Points: B2 and down: Bass/Drums C3 ~ B4: Guitar/Bells/Synth pad C5 and up: Mono synth lead Drum n’ Bass LeadSplits Different from most of the combis in this collection, Mysterious Karma provides a 3-way split setup, where single notes in the bottom octave trigger the Drum and Bass Modules, while a chord in C3 to B4 area triggers the Guitar and Bells, in addition to playing a breathy synth pad. The upper octaves from C5 up are used for playing a mono lead synth. As the Chord Triggers demonstrate, you can trigger the Bells and Guitar (Chord Trigger 1) separately, then bring in the Drums and Bass underneath it (Chord Trigger 2) – try playing Chord Trigger 1 (and holding it), then waiting 8 or 16 beats, and bringing in Chord Trigger 2. The other Chord Triggers control all four KARMA Modules. When coming back to Chord Trigger 1 from Chord Trigger 8, play both CT1 & CT2 at the same time. An ominous bending bass line combines with chugging and upstroke clean strat guitar chords in the opening scene, but be sure to check out all the scene variations – Scenes 4 and 5 are particularly nice to solo over. With KARMA off, the Timbre Thru feature is used to provide a similar 3-way split, with the bass in the bottom octave, the synth pad from C3 to B4 layered with the guitar, and the RH lead synth from C5 up. Special Notes • Chord Trigger 1 purposely triggers only Modules 3 & 4 (Guitar/Bells), while Chord Trigger 2 triggers only the Modules 1 & 2 (Drums/Bass). Note: because of the way this is all zoned, in certain scenes playing a single note in the bass area will produce a major riff, unless notes are held in the pad area as well. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: A Drums 1520 (11/112) 2 Step 07 [All Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x B Bass 1171 (09/019) Decayed Bass Bass Pattern BL1 - Bass/Lead 1 C Guitar 1038 (08/014) UpWham Guitar Pick CL1 - Comp/Lead 1 D Bells 0366 (02/110) E.Piano Police Harmonic (Poly) CL1 - Comp/Lead 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier Octave [2] Octave [3] Octave [4] Turns the Drums on and off Turns the Bass on and off Turns the Guitar on and off Turns the Bells on and off Multiplies the rhythm of the Drums by 200% (half-time) Changes the octave of the Bass Changes the octave of the Guitar Changes the octave of the Bells Page 23 Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) x x x x x x x x x x x x x x Modules A B C D x x x x Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Alternate Drum Map Bend Length Time Signature Time Signature Keyboard LH RH IFX/ MFX x x x x x x x CC# ------CC01 CC02 x x x x x x x Varies the swing feel for the Drums and Bass Varies the rhythm complexity of the Drums and Bass Varies the length of notes for the Bass, Guitar and Bells Varies the level of certain notes for the Bass, Guitar and Bells Selects one of many alternate mappings for the Drums Varies the bend length for the Bass (when bend is on in the Module B Layer) Varies the time signature of the Guitar from 1/4 to 8/4, and changes the phrase Varies the time signature of the Bells from 1/4 to 4/4 Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC19 CC20 CC21 Brightens/darkens the Drums and Guitar – use w/Slider 2 Controls resonance on the Drums and Guitar – use w/Slider 1 Brightens/darkens the LH synth pad Controls the release length on the LH synth pad Adds a tremolo effect to the Guitar Controls the amount of the Phaser effect on the Bass Controls the amount of Delay and Feedback on the Guitar and RH lead Controls the amount of Reverb on the overall mix Function Bend on the RH lead synth Bend on the RH lead synth Vibrato on the RH lead synth LFO filter modulation on the RH lead synth Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 ---CC16 CC64 Drum Track Pattern: Function: 347 Shakers 2 [Orig Perc] Adds an additional shaker pattern to any scene – on in Scenes 1, 2, 5, 7 and 8 through the use of the DT Run settings Pads 1-8 Chords 1 G Min7 (RH) Function Changes the octave of one of the oscillators in the RH synth lead JS –Y & Ribbon Lock: locks the position of the –Y and Ribbon modulation on the RH lead synth Brightens/darkens the LH synth pad and RH lead synth Latches the LH synth pad 2 G (Bass - LH) 3 F Min7 4 D Min7 Page 24 5 A Min7 6 E Min7 7 B Min7 8 F# Min7 009 Pulse Down 114 BPM Left Hand: Synth pad Right Hand: Polyphonic synth lead Split Points: B3/C4 - Middle C (C4 = 60) House LeadSplits “Pulse Down” is carried along by a hip-hop/house beat, a dark sinuous dance bass, ethereal dream-like gated sound effects that mysteriously pulse into the foreground and fade away, and a subtle synth piano riff layered with a resonant short synth sound. All modules are triggered via the lower 2 octaves, which has a soft synth pad as well. The upper 3 octaves provide a bright lead synth (polyphonic) with a synth/string pad beneath, almost a “synth brass layer” that works quite nice for soloing or stabs. Try Scene 1 for minimal activity with a clockwork percussion groove courtesy of the M50’s Drum Track, or Scene 8 for some buzz-delayed drums with arpeggiated pitch-bend. Other scenes provide some nice alternative grooves useful for completely different songs, such as Scene 4. Special Notes • Scene 1 (only) uses the Drum Track to add a clockwork percussion groove. To add this in other scenes, edit the DTrk row of the Scene Matrix grid in the RT Controls Window (KM50 Software). KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1458 (11/050) HipHop 38 [Dance Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x x x B Bass 1177 (09/025) Drum'n'Bass Bs 2 Bass Pattern GV1 - Gated Vel/Pat 1 C Synth 1 0497 (03/113) Flashin' Arp Harmonic (Poly) GV1 - Gated Vel/Pat 1 D Gated Synth 1275 (09/123) Dr. Chopper 1 Gated GC1 - Gated CCs 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier Octave [2] Octave [3] Octave [4] Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Alternate Drum Map Note Pattern Note Pattern Velocity Pattern Turns the Drums on and off Turns the Bass on and off Turns the Synth Riff on and off Turns the Gated Synth on and off Multiplies the rhythm of the Drums by 200% (half-time) Changes the octave of the Bass Changes the octave of the Synth Riff Changes the octave of the Gated Synth Varies the swing feel for all four Modules Varies the rhythmic activity for the Drums and Gated Synth Varies the length of notes for the Bass, Synth and Gated Synth Varies the level of certain notes for the Bass, Synth and Gated Synth Selects one of many alternate mappings for the Drums Selects one of many different note patterns for the Bass Selects one of many different note patterns for the Synth Riff Selects one of many different velocity patterns for the Gated Synth Page 25 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x x x x x x x x x x CC# ------CC01 CC02 Keyboard LH RH x x x x x x x x x x IFX/ MFX x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC19 CC20 CC21 Brightens/darkens the LH and RH synth pads – use w/Slider 2 Controls the resonance for the LH and RH synths – use w/Slider 1 Controls the Filter EG Amount for the Synth Riff and Gated Synth Controls the release length for the RH and LH synth pads Envelope modulation on the Gated Synth – try all the way down Oscillator pitch on the Bass and filter mod on the Gated Synth Controls the amount of Delay on the overall mix Controls the amount of Reverb on the overall mix Function Bend on the RH synth lead Bend on the RH synth lead Vibrato on the RH synth lead, LH Bass (KARMA off) Filter modulation on the RH synth lead, LH Pad (KARMA on) Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 ---CC16 CC64 Drum Track Pattern: Function: 669: Vocoder Ac [All] Adds a syncopated “clockwork” percussion pattern to what’s already there; on in Scene 1 only through the use of the DT Run settings Pads 1-8 Chords 1 D Min Function Pitch envelope modulation on the Gated Synth – very cool! Ribbon Lock – locks the position of the ribbon modulation Filter cutoff on the Drums, Bass and Synth Riff – try moving all the way to the left to darken, then locking with SW2 Latches the LH pad (KARMA on) or LH synth bass (KARMA off) 2 A# Maj 3 C Maj 4 A Min Page 26 5 G Maj 6 F Maj 7 E Min 8 A Maj 010 Feet on the Earth 80 BPM Left Hand: Vocal “ooh” pad Right Hand: Layered solo flute/pan flute Split Points: B3/C4 - Middle C (C4 = 60) Film/Soundtrack LeadSplits This combi features a filtered one-note 16ths bass line throbbing on top of an afro-cuban percussion ensemble and drum groove, while a slow ethnic mandolin tremolo/string line ascends through a diatonic scale. A lush vocal pad is provided in the LH area and a beautiful layered solo flute/pan flute for playing leads in the RH area – this is a great layered split for playing solo, even without KARMA. The 8 scenes present a wide range of variation, from the startup scene (faintly reminiscent of something Vangelis might do) to the double-time Drums in Scene 8. Be sure to check out the cool pitch-bending drums in Scene 2, especially when coming from Scene 1. Special Notes • Module B has three different Perc Patterns on Module Control Layer Switches 1, 2 and 3. You can use Master Layer Slider 6 to change them to other patterns for a wide range of completely different percussion patterns. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1618 (12/082) Drum'n'Bass 16 [Dance Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x B Perc 1918 (14/126) Ethnic Perc 1 [Perc Kit] Drum DP1 - Drum/Perc 1 C Bass 1155 (09/003) Bass Lines 1 Bass Pattern DM1 - Drum Melodic 1 D Mandolin 0142 (01/014) Slow Synth Mover 2 Arpeggio CL1 - Comp/Lead 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier [1] Rhythm Multiplier [2] Octave [3] Octave [4] Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Alternate Drum Map Percussion Pattern Note Pattern Pan Pattern Turns the Drums on and off Turns the Percussion on and off Turns the Bass on and off Turns the Mandolin/Strings on and off Multiplies the rhythm of the Drums by 200% (half-time) Multiplies the rhythm of the Perc by 200% (half-time) Changes the octave of the Bass Changes the octave of the Mandolin/Strings Varies the swing feel for all four Modules Varies the rhythmic activity of the Drums and Percussion Varies the length of notes for the Bass and Mandolin/Strings Varies the level of certain notes in the Mandolin/Strings Selects one of many alternate mapping for the Drums Selects a number of combinations of different percussion patterns Varies the note pattern on the Bass Activates a panning pattern on the Bass (min = off, max = on) Page 27 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x x x Keyboard LH RH x x x x x x IFX/ MFX x x x x x x CC# ------CC01 CC02 x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC19 CC20 CC21 Darkens the Drums and Percussion Controls resonance on the Bass Timbres – use w/Slider 3 Brightens/darkens the Bass – use w/Slider 2 Lengthens/shortens the release of the RH and LH Kbd Parts Filter and pitch modulation on the Bass Filter and pitch modulation on the Mandolins/Strings Controls the amount of Delay on the overall mix Controls the amount of Reverb on the overall mix Function Bend on the RH flute lead Bend on the RH flute lead Vibrato on the RH flute lead Filter modulation on the Bass (Lock with SW1) Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# ---CC81 CC16 CC64 Drum Track Pattern: Function: 349 Triangle 2 [Orig Perc] Adds a triangle part to any scene – on in Scenes 3, 6, 7 and 8 through the use of the DT Run settings Pads 1-8 Chords 1 A Maj Function JS –Y & Ribbon Lock – lock the filter mod on the Bass, Drums and Perc Subtle filter modulation on the Bass Filter modulation (darkens) the Drums and Perc (Lock with SW 1) Latches the LH vocal pad 2 F# Min 3 D Maj 4 E Maj Page 28 5 F Maj 6 D Min 7 A# Maj 8 C Maj 011 Trance Mansion 124 BPM Left Hand: Synth pad Right Hand: House piano layered w/pad Split Points: B3/C4 - Middle C (C4 = 60) Trance/House Keyboard This trance/house ensemble features an energetic layered bass line with chunky and resonant elements, a bubbling perc organ line, a heavy house drum groove and an anthemic synth riff. A biting metallic house piano layered with analog strings is provided for playing short polyphonic stabs in the RH area on top of the sonic mayhem. The Drum Track feature has been used to add additional percussion in Scenes 1, 2, 3, 4, 6 and 8 only (through the use of the Drum Track Run buttons in the Scene Matrix page). For an interesting effect, choose one of those scenes and turn OFF the KARMA Latch button – then press the Chord Triggers, hold for 2 beats, release and wait 2 beats while the Drum Track fills in the spaces. Special Notes • • With KARMA Off, use the JS –Y to add filter modulation to the pad elements in the LH and RH sounds. With KARMA On, use it to rapidly retrigger the entire groove DJ-style, by repeatedly bringing it all the way down. The Drum Track has been purposely key-zoned to the entire keyboard. Try starting the Performance by playing some chords in the RH area, which will just start the percussion groove, and then trigger KARMA with chords in the LH are when ready. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1677 (13/013) House 13 [Some Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x x x B Bass 1266 (09/114) Trance Bass 2 Bass Pattern GV1 - Gated Vel/Pat 1 C Organ 0336 (02/080) Booty Call Harmonic (Poly) CL1 - Comp/Lead 1 D Synth 1 1101 (08/077) Groove Globe 2 Bass Pattern GV1 - Gated Vel/Pat 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier Octave [2] Octave [3] Octave [4] Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Alternate Drum Map Rhythm Multiplier Transpose Pattern Note Pattern Turns the Drums on and off Turns the Bass on and off Turns the Organ on and off Turns the Synth on and off Multiplies the rhythm of the Drums by 200% (half-time) Changes the octave of the Bass Changes the octave of the Organ Changes the octave of the Synth Varies the swing feel for all four Modules Varies the rhythmic complexity of the Drums and Organ Varies the length of notes for the Bass, Organ and Synth Varies the level of certain notes in the Bass, Organ and Synth Selects one of many alternate mappings for the Drums Multiplies the rhythm of the Bass, from 100% to 400% Changes the semitone transpose of the Organ Riff in the fourth bar of the phrase Selects one of many note patterns for the Synth Page 29 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D Keyboard LH RH x x IFX/ MFX x x x x x x x x CC# ------CC01 CC02 x x x x x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 F/A Decay Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC75 CC20 CC21 Brightens/darkens the timbres of the LH and RH sounds Resonance on the Bass – use with the Ribbon! Brightens/darkens the piano element of the RH sound Shortens/lengthens the release of the LH and RH sounds Modulates the envelope of the resonant Bass Timbre Filter and Amp Decay – tighten up or lengthen the Drums/Bass Controls the amount of Delay on the overall mix Controls the amount of Reverb on the overall mix Function Bend up on the Drums (lock w/SW2) Bend down on the Drums (lock w/ SW2) Vibrato on the LH and RH pad elements Filter modulation on the LH and RH pad elements; trigger all KARMA Modules Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 ---CC16 CC64 Drum Track Pattern: Function: 362 Hip Bossa 2 [BrzPrc] Adds a clave, shaker and tambourine percussion groove to any Scene – on in Scenes 1, 2, 3, 4, 6 and 8 through the DT Run settings Pads 1-8 Chords 1 C Min Function Pitch modulation on one of the Bass timbres (up an octave) JS X Lock – Locks the pitch bend on the Drums Filter modulation on the Bass and Synth Riff Latches the LH synth pad 2 G Min 3 A# Maj 4 F Maj Page 30 5 G# Maj 6 D# Maj 7 D Maj 8 G Maj 012 BX3 Funk 102 BPM Left Hand: Organ, lower manual Right Hand: Percussion organ, upper manual Split Points: B3/C4 - Middle C (C4 = 60) Rock/Funk Organ BX3 Funk lets you jam out with a slammin’ organ with rotary speaker effect on top of a funky rock groove comprised of drums, bass, and two complimentary twangy guitars panned to the left and right. The LH area (KARMA Input) works well with simple 5ths (as the programmed chords demonstrate), but you can also use major and minor triads. The eight scenes provide a gradual build from a complete breakdown with just percussion, cymbals and plucky muted guitars on Scene 1, to a sh*t-kicking double-time on the drums and bass in Scene 8. The Drum Track feature adds some extra tambourine in a few of the scenes through the use of the DT Run settings. Special Notes • • JS +Y toggles the Rotary Speaker effect fast/slow on the Organ JS X (Pitch Bend) changes the pitch of the drums – lock with SW2 KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1861 (14/069) Rand Funk 2 [All Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x x x B Bass 1266 (09/114) Trance Bass 2 Bass Pattern GV1 - Gated Vel/Pat 1 C Guitar 1 1193 (09/041) Funk Bass Bass Pattern BL1 - Bass/Lead 1 D Guitar 2 0911 (07/015) Funky Strums Strumming GV1 - Gated Vel/Pat 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier Octave [2] Octave [3] Octave [4] Rhythm Swing % Rhythm Multiplier Duration Control Velocity Accents Alternate Drum Map Time Signature Pattern Select Pattern Select Turns the Drums on and off Turns the Bass on and off Turns Guitar 1 on and off Turns Guitar 2 on and off Multiplies the rhythm of the Drums by 200% (half-time) Changes the octave of the Bass Changes the octave of Guitar 1 Changes the octave of Guitar 2 Varies the swing feel for all four Modules Varies the rhythm multiplier for the Bass and Guitar 2 Varies the length of notes for the Bass, Guitar 1 and Guitar 2 Varies the level of certain notes for the Bass, Guitar 1 and Guitar 2 Selects one of many alternate mappings for the Drums Varies the time signature of the Bass Selects one of several different note patterns for Guitar 1 Selects one of many different note patterns for Guitar 2 Page 31 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x x x x x x Keyboard LH RH x x x x x x CC# ------CC01 CC02 x x x x x IFX/ MFX x x x x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC19 CC20 CC21 Brightens/darkens the Drums and Guitars (use w/Slider 2) Controls resonance for the Drums and Guitars (use w/Slider 1) Brightens/darkens the Bass Controls the release time on the LH and RH organ Controls the depth of the Chorus sweep on the Guitars Controls the amount of Chorus on the Guitars Controls the amount of Delay on the overall mix Controls the amount of Reverb on the overall mix Function Bend on the Drums (use SW2 to lock) Bend on the Drums (use SW2 to lock) Toggles the Rotary Speaker on the organ slow/fast Subtle muting of the Bass strings Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 ---CC16 CC64 Drum Track Pattern: Function: 373 SwingHop Tamb [BrzPrc] Adds a tambourine part to any scene – on in Scenes 4, 7 and 8 through the use of the DT Run settings Pads 1-8 Chords 1 E 7th Function Adds more emphasis to the percussion on the RH organ sound JS X Lock – use to lock the JS left/right pitch bend on the Drums Modulates the volume level of the LH and RH organ sounds Latches the LH organ 2 A Maj 3 G Maj 4 D Maj Page 32 5 E Maj 6 G Maj7_9 7 A Maj 8 C Maj7_9 013 The Long Fairytale 73 BPM Left Hand: Layered synth pad, bass Right Hand: Mellotron flute Split Points: B2/C3 (Bass/KARMA Input) B4/C5 (KARMA Input/Flute) New Age/Film/Soundtrack Complex&SFX This combi presents a unique combination of percussion, a panning kalimba-ish mallet sound, chiming bells and a picked nylon guitar to create a hypnotic dream-like fantasy world. Different from most combis in this set, the KARMA Input Zone is from C3 to B4, with C2 and down on the bottom having a fretless bass for playing low notes, and C5 and up providing a beautiful mellotron flute for soloing. The 8 Chord Triggers have been set to play bass notes and flute notes, as well as notes in KARMA input zone for the synth pad layer – try the chords from 1 to 8, holding each for 4 or 8 beats to get a nice climbing progression. Since KARMA Module A is only doing different types of percussion, the Drum Track has been used to add a drum groove in Scene 8 only. Special Notes • JS –Y shows off a little-known KARMA feature known as “Direct Indexing” – you can sweep through several octaves of notes for the Bells module (with KARMA On). The range of the glissando is controlled by Slider 5 Note Range in Module C’s Control Layer. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Perc 1918 (14/126) Ethnic Perc 1 [Perc Kit] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x x x B Kalimba 0275 (02/019) Lil Counterpoint Melodic CL1 - Comp/Lead 1 C Bells 1022 (07/126) G. Strum (random) Pick CL1 - Comp/Lead 1 D Guitar 0984 (07/088) Finger Pick 1 Pick CL1 - Comp/Lead 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier Octave [2] Octave [3] Octave [4] Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Alternate Drum Map Time Signature Cluster Randomize Note Voicing Turns the Perc on and off Turns the Kalimba on and off Turns the Bells on and off Turns the Guitar on and off Multiplies the rhythm of the Perc by 400% (quarter-time) Changes the octave of the Kalimba Changes the octave of the Bells Changes the octave of the Guitar Varies the swing feel for all 4 Modules (Bells are locked to 0% and 200%) Varies the rhythmic complexity of the Perc and Guitar Varies the length of notes for the Kalimba, Bells and Guitar Varies the level of certain notes for the Kalimba, Bells and Guitar Selects one of many alternate mappings for the Perc Varies the time signature of the Kalimba from 1/4 to 8/4 Varies the occurrence of clusters (chords) in the Bells Varies the voicing (interval distances) of the notes in the Guitar Page 33 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x x x x x x x x x x x x x Keyboard LH RH x x x IFX/ MFX x x CC# ------CC01 CC02 x x Controller CC# Function Filter Cutoff Resonance Filter EG Release F/A Decay Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC75 CC19 CC20 CC21 Brightens/darkens the LH synth pad – use w/Slider 2 Controls resonance on the LH synth pad – use w/Slider 1 Brightens/darkens the Kalimba, Bells and Guitar Lengthens/shortens the release on the LH pad and RH flute Lengthens/shortens the Filter/Amp Decay for all 4 KARMA parts Stretches the pitch of the RH flute up or down an octave Controls the amount and feedback of Delay on the overall mix Controls the amount of Reverb on the overall mix Function Bend on the RH flute Bend on the RH flute Tremolo on the RH flute Direct Indexing on the Bells – with KARMA On Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 CC81 CC16 CC64 Drum Track Pattern: Function: 003 Pop & Ballad 3 [Std] Use to add a drum groove underneath any scene – on in Scene 8 only through the use of the DT Run settings Pads 1-8 Chords 1 C Min Function Raises one of the Bell timbre’s oscillators by a 5th and brightens the Guitar Modulates the tone and stereo effect of the RH flute Darkens the Kalimba and Bells to the left; raises the volume of the LH synth pad to the right Latches the LH fretless bass and synth pad 2 G Min 3 D# Maj 4 A# Maj Page 34 5 C Min 6 D Min 7 D# Maj 8 G# Maj 014 Rezberry WILD 120 BPM Left Hand: Synth Pad Right Hand: Synth Lead (Mono) Split Points: B3/C4 - Middle C (C4 = 60) Techno/Hardcore LeadSplits This combi features dual drum GE’s, an analog-like “rez” bass, and a big synth techno riff. These modules are all triggered on the lower two octaves along with a synth pad, by single notes or chords as the Chord Triggers demonstrate. On the upper octaves is a resonant techno lead for soloing. BPMsynced delays and a heavy phaser effect on the synth line create a unique aural backwash. Scene 2 provides an interesting “half-time” groove, while Scene 8 provides buzzing delayed drums with pitchbend for an interesting breakdown. The Drum Track feature has been used to add industrial noises through the delay and flanger, but is added in Scenes 2, 7 and 8 only (through the use of the Drum Track Run buttons in the Scene Matrix page). For an interesting effect, choose one of those scenes and turn off the KARMA Latch button – then press the Chord Triggers, hold for two beats, release and wait two beats while the Drum Track fills in the spaces. Special Notes • The Drum Track is used in Scenes 2, 7 & 8, controlled by the Drum Track Run button in the Scene Matrix. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1 1453 (11/45) HipHop 33 [All Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x x x x B Drums 2 1431 (11/23) HipHop 11 [All Kits] Drum DP1 - Drum/Perc 1 C Bass 1250 (9/98) Techno Riff 04 Bass Pattern GV1 - Gated Vel/Pat 1 D Synth 1249 (9/97) Techno Riff 03 Bass Pattern GV1 - Gated Vel/Pat 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Note Transpose Rhythm Multiplier Octave [3] Octave [4] Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Alternate Drum Map FX/Ctrl Pattern Note Pattern Transpose Pattern Turns Drums 1 on and off Turns Drums 2 on and off Turns the Bass on and off Turns the Synth on and off Transposes the Drums for an alternate groove Multiplies the rhythm of the Bass and Synth Changes the octave of the Bass Changes the octave of the Synth Varies the swing feel for all four Modules Varies the rhythmic activity for the Drums Varies the length of notes for the Bass and Synth Varies the level of certain notes for the Bass and Synth Selects one of many alternate mappings for the Drums Selects one of many different Filter Frequency Cutoff patterns for the Bass Selects one of many different note patterns for the Synth Selects one of many different transpose patterns for the Synth Page 35 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x x x x x x x x CC# ------CC01 CC02 x Keyboard LH RH x x x x x IFX/ MFX x x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC19 CC20 CC21 Brightens/darkens the Synth (use w/Slider 2) Controls resonance for the Synth (use w/Slider 1) Brightens/darkens the Bass Shortens/lengthens the release on the RH Synth Lead Controls the amount of Phaser on the Synth and RH lead Controls the level of Delay on the Synth and RH synth lead Controls the level of Chorus on the overall mix Controls the level of Reverb on the overall mix Function Bend on the RH synth lead Bend on the RH synth lead Vibrato on the RH synth lead Pitch Mod on the RH lead, Filter Mod on LH pad (SW 2 = lock) Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 ---CC16 CC64 Drum Track Pattern: Function: 633: Blazer 3 [Ind/voc] Adds industrial percussion through the delay and phaser - on in Scenes 2, 7 and 8 through the use of the DT Run settings Pads 1-8 Chords 1 G Min Function Changes the octaves of some of the oscillators in the RH lead and LH pad JS –Y & Ribbon Lock Filter Modulation on the RH synth lead and LH pad (lock with SW 2) Latches the LH synth pad 2 A# Maj 3 F Min 4 G# Maj Page 36 5 D# Maj 6 F Maj 7 D Min 8 C Maj 015 Walk With Me 104 BPM Jazz Keyboard Two drum groove GEs play a Funk Kit and Electronic Kit for a solid mixture of a hip-hop/jungle beat, while a chorused fretless bass walks underneath an improvising flute riff through delay. An electric piano through an Auto-Wah is provided for playing chords to drive the improvisational jam, and fill in piano riffs where inspiration strikes. Left Hand: Right Hand: Split Points: Part of full-range E.Piano (very The technique for playing this Performance is a bit different from others: You play the keyboard in a soft) full-range fashion, as if playing a piano (i.e. single notes or octaves or 5ths in the LH, 4 or 5 note chords E.Piano w/ Auto-Wah in the RH), not thinking about KARMA zones – the Dynamic MIDI SmartScan setting takes care of that. A single note in the LH area will trigger the Drum Groove, but it takes 3 or more notes anywhere to B3/C4 - Middle C (C4 = 60) trigger a change in the chord. If you’re going to solo with the piano, bear in mind that playing 3 or more notes will change the chord unless you are holding down the sustain pedal (damper). Special Notes • Scene 1 provides a complete breakdown to a single electronic drum groove, while Scenes 2 to 7 build in intensity and activity. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1 1319 (10/039) 8 Beat 2 [All Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x x x B Drums 2 1699 (13/035) Junglaya [All Kits] Drum DP1 - Drum/Perc 1 C Bass 1062 (08/038) Walking Bass 2 Bass Pattern BL1 - Bass/Lead 1 D Flute 0263 (02/007) Flute Improv Melodic CL1 - Comp/Lead 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier [1] Rhythm Multiplier [2] Octave [3] Octave [4] Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Alternate Drum Map Note Randomize Note Random Jump Rhythm Multiplier Turns Drums 1 on and off Turns Drums 2 on and off Turns the Bass on and off Turns the Flute on and off Multiplies the rhythm of Drums 1 by 200% (half-time) Multiplies the rhythm of Drums 2 by 200% (half-time) Changes the octave of the Bass (depends on chord played and location on kbd) Changes the octave of the Flute Varies the swing feel for all Modules except the Bass Varies the rhythmic complexity of all four Modules at the same time Varies the length of notes for the Bass and the Flute Varies the level of certain notes for the Bass and the Flute Selects one of many alternate mappings for Drums 1 and Drums 2 Varies the randomization of the note pattern for the Bass Varies the max distance the Flute can jump from one note to the next Multiplies the rhythm of the Flute from 100% to 800% Page 37 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D Keyboard LH RH x x IFX/ MFX x x x x x x x x x x x x x CC# ------CC01 CC02 x x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 F/A Decay Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC75 CC20 CC21 Controls the filter cutoff (hi-pass) on the Piano Controls the resonance on the Bass Brightens/darkens the Flute Shortens/lengthens the release on the Piano Controls the amount of Delay on the Flute Shortens/lengthens the F/A Decay on the Drums Controls the amount of Chorus on the Bass Controls the amount of Reverb on the overall mix Function No effect No effect Speed of Auto-Wah on e.piano Dampens the strings of the Bass (Lock with SW 2) Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# ------CC16 CC64 Drum Track Pattern: Function: 352 Conga Grv 2 [Conga] Use to add a conga groove to any scene (off by default) Pads 1-8 Chords 1 A Min7_9 Function Locks the JS +X (speed of Auto-Wah on e.piano) Locks the Ribbon and JS+Y Filter modulation on the Drums and Flute – lock with SW 2 Latches the e.piano 2 D 7_9 3 F MnMj7 4 C Maj7_9 Page 38 5 B Min7_9 6 E 7_9 7 G MnMj7 8 D Maj7_9 016 Double Agent 89 BPM Left Hand: E.Piano w/phaser and pad Right Hand: Mono Pro Soloist analog lead Split Points: B3/C4 - Middle C (C4 = 60) Hip-Hop LeadSplits This combi takes its name from the fact that the same GE (Stagger Bass 1) is used twice – for both the Bass and the Arpeggio Modules, and the fact that the name of the Drum GE has “Spying” in it (don’t ask us why!) – hence “Double Agent”. The chunky bass sound and synth arpeggio can be heard in Scene 1 playing nearly the same phrase in unison (with some randomizations), while other scenes use the KARMA Parameters to make the phrases alternate empty measures with each other. A solid hiphop drum groove with the snare running through an amp simulator provides the beat, and a gated synth comprised of 3 different layered sounds rounds out the composition. An E.Piano through a Phaser effect with a soft pad is provided in the LH area, while a beautiful “Pro Soloist” mono lead is provided in the RH area, with fingered portamento. Special Notes • Use Real-Time Control Mode Slider 5 to vary the envelopes of the RH analog lead, and Slider 6 to lengthen the release of the synth Arpeggio. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1473 (11/065) HipHop Spying [All Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x x x B Bass 1059 (08/035) Stagger Bass 1 Bass Pattern DM1 - Drum Melodic 1 C Arpeggio 1059 (08/035) Stagger Bass 1 Bass Pattern DM1 - Drum Melodic 1 D Gated Synth 1272 (09/120) Analog Pad Gate 1 Gated GC1 - Gated CCs 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier [1] Octave [2] Octave [3] Octave [4] Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Alternate Drum Map Phrase Cycle Length Phrase Cycle Length Rhythm Multiplier Turns the Drums on and off Turns the Bass on and off Turns the Arpeggio on and off Turns the Gated Synth on and off Multiplies the rhythm of the Drums by 200% (half-time) Changes the octave of the Bass Changes the octave of the Arpeggio Changes the octave of the Gated Synth Varies the swing feel for all four Modules Varies the rhythm complexity for the Drums, Bass and Arpeggio Varies the length of notes for the Bass, Arpeggio and Gated Synth Varies the level of certain notes in the Gated Synth Selects one of many alternate mappings for the Drums Varies the length of the phrase for the Bass Varies the length of the phrase for the Arpeggio Multiplies the rhythm of the Bass and Arpeggio by 400% to 50% Page 39 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x x x x x CC# ------CC01 CC02 x x Keyboard LH RH x x x x x x x x IFX/ MFX x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC19 CC20 CC21 Brightens/darkens one timbre of the Gated Synth (use w/Slider 2) Controls resonance for one timbre of the G. Synth (use w/Slider 1) Brightens/darkens the RH synth lead Lengthens/shortens the release on the RH and LH kbd sounds Envelope modulation on the RH synth lead Lengthens/shortens the release on the Arpeggio Controls the feedback and amount of Delay on the overall mix Controls the amount of Reverb on the overall mix Function Bend on the RH synth lead Bend on the RH synth lead Vibrato on the RH synth lead Filter LFO modulation on the RH synth lead Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 CC81 CC16 CC64 Drum Track Pattern: Function: 349 Triangle 2 [Orig Perc] Adds a simple triangle part to any scene – on in Scenes 1, 7 and 8 through the use of the DT Run settings Pads 1-8 Chords 1 C Min7 Function Adds an octave effect to the Arpeggio Switches off the Amp Simulator effect on the snare Brightens/darkens the RH synth lead and LH synth pad element Latches the LH piano/pad 2 F Maj/C 3 G# Maj/C 4 C Maj Page 40 5 F Min 6 A# Maj/F 7 C# Maj/F 8 F Maj 017 Immerzion303 145 BPM Left Hand: Full-range motion synth pad Right Hand: Full-range motion synth pad Split Points: B3/C4 - Middle C (C4 = 60) Drum n’ Bass MotionSynth “Immerzion303” fully immerses you in a massive ocean of high-energy sonic activity. The entire keyboard is programmed to sound a 5-timbre layered/split synth pad that has plenty of motion to it. To get a true appreciation for its subtleties, try playing the combi with the KARMA function off (which also happens to be a nice synth pad). With the KARMA function turned back on, a split arrangement is provided where notes in the LH area (as shown by Chord Trigger 1) trigger the bass line and drums, and notes in the RH area (as shown by Chord Triggers 2, 3 & 4) trigger the gated synth and arpeggio, as well as the drums. Be sure to hit Chord Trigger 1 & 2 at the same time to get the full groove when checking out the scenes. The eight scenes do not completely follow the simpler to busier convention used in most of this set, simply because some of the variations we came up with are so extreme as to defy placement! Special Notes • • Try starting with Chord Triggers 2, 3 and 4, which do not start the bass line; then when ready, add the bass line to the mix with Chord Trigger 1. Use SW1/SW2 with KARMA Off to add some interesting pitch modulation variations to the Motion Synth Pad. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1725 (13/061) Nu Skool 2 [Dance Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x x x x B Bass 1167 (09/015) Dance 2 Bass Pattern GV1 - Gated Vel/Pat 1 C Arpeggio 0009 (00/009) Arp Model 10 Up/Dn Arpeggio CL1 - Comp/Lead 1 D Gated Synth 1275 (09/123) Dr. Chopper 1 Gated GC1 - Gated CCs 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier Octave [2] Octave [3] Octave [4] Rhythm Swing % Rhythm Pattern Duration Control Velocity Accents Alternate Drum Map FX/Ctrl Pattern Rhythm Multiplier Velocity Pattern Turns the Drums on and off Turns the Bass on and off Turns the Arpeggio on and off Turns the Gated Synth on and off Multiplies the rhythm of the Drums by 200% (half-time) Changes the octave of the Bass Changes the octave of the Arpeggio Changes the octave of the Gated Synth Varies the swing feel for all 4 Modules Selects many different rhythm patterns combinations for the Bass, Arp, and Synth Varies the length of notes for the Bass, Arp and Gated Synth Varies the level of certain notes for the Bass, Arp and Gated Synth Selects one of many alternate mappings for the Drum Selects one of many filter cutoff modulation patterns for the Bass Varies the rhythm multiplier for the Arpeggio from 50% to 800% Selects one of many velocity patterns for the Gated Synth Page 41 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x x x x x x x x x CC# ------CC01 CC02 x x Keyboard LH RH x x x x IFX/ MFX Controller CC# Function x Filter Cutoff Resonance Filter EG Release Slider Mod. 5 CC74 CC71 CC79 CC72 CC17 x x x Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC19 CC20 CC21 Brightens/darkens the Drums Controls resonance on the Bass (use w/Slider 3) Brightens/darkens the Bass (use w/Slider 2) Shortens/lengthens the release on the Arpeggio notes Controls the volume level of the snare – pull down to remove, return to center for default volume. Controls the level of the Panning Delay effect on the Arpeggio Controls the level of Chorus on the overall mix Controls the level of Reverb on the overall mix Function Bend on the motion synth pad Bend on the motion synth pad Vibrato on the motion synth pad Filter modulation on the Bass Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 CC81 CC16 CC64 Drum Track Pattern: Function: 364 Hip Bossa Tamb [BrzPerc] Adds a simple Tambourine groove through the Phaser Effect to any scene - on in Scenes 1, 4 and 7 through the DT Run settings Pads 1-8 Chords 1 G Maj Function Pitch modulation on the motion synth pad (try with KARMA Off) Pitch modulation on the motion synth pad (try with KARMA Off) Filter modulation on the motion synth pad Latches the motion synth pad 2 G Min 3 F Maj 4 D# Maj Page 42 5 D Maj 6 C Min7 7 A# Maj7_9 8 A 7sus4_9 018 Lucidreams Left Hand: Right Hand: Split Points: 45 BPM New Age/Atmospheric Pads/Vocal This dreamy combi features a massive four-timbre layered pad across the full range of the keyboard, along with a fifth timbre of low strings in the LH area, being controlled by one of KARMA’s unique Dual LFO GEs (in Module B). One of the LFOs is sweeping a Stereo Envelope Flanger effect (IFX 1) with a triangle shape, so you can vary the rate, depth, and triggering of it in different scenes, while the other Low strings, part of full-range LFO is varying CC11 Expression with a sawtooth shape, being triggered by rhythmic patterns. By setting both the Min and Max levels for this CC11 LFO (Module Control Layer B, Sliders 5 & 6) to lower pad values, you can mix the level of the pad into the scenes as desired – or even remove it entirely. The Part of full-range pad scenes provide a variety of mixtures of different levels of activity from the other modules (Udu/Perc, Arpeggio and Bells) – and be sure to check out the shimmering bell glissando effect in Scene 8, along B3/C4 (Middle C) for low strings with the reverse-saw fade-in on the pad. Note that you can start everything except the Perc in the RH area (i.e. play a chord and hold it), and then bring in the Percussion with low notes in the LH area. Special Notes • Use Sliders 5 & 6 in Module Control Layer B to control the overall level of the pad, and the accents being created by the envelopes. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Perc 1984 (15/064) Udu [Misc Kit] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x B Pad 2069 (16/021) Dual LFOs-Tri/Tri CC LF1 - Dual LFOs 1 C Arpeggio 0569 (04/057) Perpetual Random Motion Harmonic (Poly) CL1 - Comp/Lead 1 D Bells 0004 (00/004) Arp Model 05 Rand Arpeggio CL1 - Comp/Lead 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Percussion Pattern Rhythm Pattern Octave [3] Octave [4] Rhythm Swing % Rhythm Multiplier Duration Control Velocity Accents Alternate Drum Map Drum/Perc Sound Bend Length Rhythm Multiplier Turns the Percussion on and off Turns the Pad (sweeping Dual LFOs) on and off Turns the Arpeggio on and off Turns the Bells on and off Selects an alternate percussion pattern for the Perc When the Pad’s Dual LFOs are being triggered by a rhythm, selects a variation Changes the octave of the Arpeggio Changes the octave of the Bells Varies the swing feel for all four Modules Varies the rhythmic resolution of the Perc from slow to fast (800% to 50%) Varies the length of notes for the Arpeggio and Bells Varies the level of certain notes for the Arpeggio and Bells Selects one of many alternate mappings for the Perc (may have a subtle effect) Transposes the Perc over a range of –24/+24 semitones, selecting different sounds Varies the length of the bend for the Arp (when Bend is on in Module C’s Layer) Varies the rhythmic resolution of the Bells from slow to fast (800 to 50%) Page 43 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Modules A B C D x x x x x x Slider 7: Slider 8: x x Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) x x CC# ------CC01 CC02 x x x x Keyboard LH RH x x x x x IFX/ MFX Controller CC# Function x Filter Cutoff Resonance Filter EG Release Slider Mod. 5 Slider Mod. 6 CC74 CC71 CC79 CC72 CC17 CC19 x x Slider Mod. 7 Slider Mod. 8 CC20 CC21 Brightens/darkens the full-range pad (use w/Slider 2) Controls resonance on the full-range pad (use w/Slider 1) Brightens/darkens the Arpeggio (subtle) Lengthens/shortens the release of the full-range pad Envelope mod. on the Arpeggio (shorten/lengthen Release) Varies the depth of the Detune effect on the Bells (KARMA on) and the fullrange pad (KARMA off) Controls the amount of Delay on the overall mix Controls the amount of Reverb on the overall mix x x x x x Function Bend on the full-range pad Bend on the full-range pad Vibrato on the Arpeggio and Bells (adds a shimmer) Filter modulation and resonance on the pad Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# ------CC16 CC64 Drum Track Pattern: Function: 365 Shakers 1 [BrzPrc] Adds a shaker pattern – on in most Scenes through the use of the DT Run settings Pads 1-8 Chords 1 C Min7 Function JS +Y Lock – locks the vibrato/shimmer on the Arpeggio and Bells JS –Y & Ribbon Lock – locks the filter modulation and resonance on the full-range pad Filter modulation on the full-range pad Latches the full-range pad 2 F Maj 3 D# Min7 4 G# Maj Page 44 5 F# Min7 6 B Maj 7 A Min7 8 D Maj 019 House of Nirvana 122 BPM Left Hand: String pad through phaser Right Hand: E.Piano/bell/string layer Split Points: B3/C4 - Middle C (C4 = 60) House LeadSplits “House of Nirvana” features a serious house beat provided by two drum GEs (the second one providing just cymbals and percussion in some scenes, and full beats in others) that’s held up by a simple yet extremely effective sub-octave synth bass line. Both of the drum grooves have Rhythm Multiplier on Switches 5 and 6 in the Master Layer, for putting them in and out of half-time with relationship to each other (used in some scenes). A catchy cyclic synth arpeggio having a mallet sound layered in for an interesting effect weaves through the mix, panning slowly left to right. This combi is meant to be played with single chords or a two-handed chords in the lower two octaves, while the upper octaves provide a combination string pad/electric piano that is augmented by a bell timbre. The scenes provide many interesting variations, building from simple to more intense – with an interesting halftime variation in Scene 2, a breakdown in Scene 1, and a crazed explosion of sound in Scene 8. In fact, it’s interesting to switch back and forth between Scene 1 and Scene 8 every 8 beats – try it! Special Notes • Real-Time Control Mode Sliders (not KARMA Mode) 1, 2, 4 and 5 provide a great deal of variation on the Arpeggio sound. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1 1685 (13/021) House Me [All Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x B Drums 2 1822 (14/030) 90's Funk [All Kits] Drum DP1 - Drum/Perc 1 C Bass 1129 (08/105) SynBass Line 03 Bass Pattern BL1 - Bass/Lead 1 D Arpeggio 0218 (01/090) Techno Riff 2 Melodic GV1 - Gated Vel/Pat 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier [1] Rhythm Multiplier [2] Octave [3] Octave [4] Rhythm Swing % Pattern Variation Duration Control Velocity Accents Alternate Drum Map Pan Pattern Phrase Selection Note Pattern Turns Drums 1 on and off Turns Drums 2 on and off Turns the Bass on and off Turns the Arpeggio on and off Multiplies the rhythm of Drums 1 by 200% (half-time) Multiplies the rhythm of Drums 2 by 200% (half-time) Changes the octave of the Bass Changes the octave of the Arpeggio Varies the swing feel for Drums 1, Drums 2 and the Arpeggio Selects one of many different patterns for Drums 1 and Drums 2 Varies the length of notes for the Bass and Arpeggio Varies the level of certain notes for the Bass and Arpeggio Selects one of many alternate mappings for Drums 1 and Drums 2 Selects one of many panning patterns (or off) for Drums 2 Selects one of four variations in the Bass Phrase Selects one of many note patterns for the Arpeggio Page 45 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x Keyboard LH RH x x x x x x x x IFX/ MFX x x x x CC# ------CC01 CC02 x x x x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC19 CC20 CC21 Brightens/darkens the Arpeggio (use w/Slider 2) Controls resonance for the Arpeggio (use w/Slider 1) Brightens/darkens the LH/RH string pads Lengthens/shortens the release on the Arpeggio Filter/envelope modulation on the Arpeggio Controls the frequency, depth and speed of the Phaser Controls the amount of Delay on the overall mix Controls the amount of Reverb on the overall mix Function Bend on the LH pad and RH e.piano/bells Bend on the LH pad and RH e.piano/bells Mutes the snare and Drum Track (if on) – lock with SW2 Modulation on the Arpeggio Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 ---CC16 CC64 Drum Track Pattern: Function: 370 SwingHop 2 [BrzPrc] Adds a conga/triangle groove – on in Scenes 4, 6 and 8 through the use of the DT Run settings Pads 1-8 Chords 1 D Min Function Subtle modulation on most timbres, including the RH string pad (under the piano) Locks the JS+Y (up) and Ribbon modulation Filter modulation on all KARMA parts Latches the LH pad and RH e.piano/bells 2 F Min 3 E Min 4 G Min Page 46 5 A Min 6 F Maj 7 E Min 8 D# Min 020 Dark Soul 70 BPM Left Hand: Choir/bells/strings/taiko/harp Right Hand: Choir/bells Split Points: KARMA on: B3/C4 - Middle C (C4 = 60) KARMA off: C3/C#3 Film/Soundtrack Complex&SFX Start out “Dark Soul” with Chord Trigger 1, and with a massive drum/gong hit, the chanting choir beckons you towards the light. An ominous taiko cadence backed up by harp, chimes, strings and bells provides a menacing atmosphere; yet, if you listen long enough, this combi actually has the power to lull you into a state of calm. Use the lower three octaves to trigger and control all the KARMA magic. The top two octaves can be used to provide additional choir voices and bell. With KARMA off, a nice bells/strings layer with harp/drum in the lower octave reveals itself. The eight scenes provide a number of alternate “visions”, becoming more peaceful towards Scene 1. The Drum Track feature provides an anchoring shaker pattern in all scenes. JS –Y provides talking modulation on the choir – be sure to try moving it slowly from the center all the way down while the long “Aahh” chord plays in the startup scene – monks from hell! Special Notes • • The frequency of the occurrence of the gong hit and choir “Aah” can be varied using Slider 6 “Phrase Cycle Length”. JS –Y provides talking modulation on the choir. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Perc-Orch 1022 (07/126) G. Strum (random) Pick CL1 - Comp/Lead 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x x x x x B Choir 0736 (05/096) Periodic Chords Chord Rhythmic CL1 - Comp/Lead 1 C Strings 0393 (03/009) Orch.Movement Harmonic (Poly) CL1 - Comp/Lead 1 D Bells 0235 (01/107) Atonal 2 Melodic CL1 - Comp/Lead 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Octave [1] Octave [2] Octave [3] Octave [4] Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Time Signature Phrase Cycle Length Velocity Level Note Voicing Turns the Perc-Orch (harp & taiko) on and off Turns the Choir (choir, bells, gong) on and off Turns the Strings on and off Turns the Bells on and off Changes the octave of the Perc-Orch (harp & taiko) Changes the octave of the Choir (choir, bells, gong) Changes the octave of the Strings Changes the octave of the Bells Varies the swing feel for all four Modules Varies the rhythmic complexity for the Perc-Orch and Bells Varies the length of notes for all four Modules Varies the level of certain notes for all four Modules Varies the time signature of the Perc-Orch from 1/4 to 8/4 Varies how often the Choir and Gong sound, from 1 beat to 16 beats Controls the overall volume of the Choir and Gong Varies the voicing spread of the Choir Page 47 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x x x x x x x x x x x x x x CC# ------CC01 CC02 Keyboard LH RH x x x x IFX/ MFX x x Controller CC# Function Filter Cutoff Resonance Filter EG Release F/A Decay Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC75 CC19 CC20 CC21 Brightens/darkens the Perc-Orch (harp/taiko) – use w/Slider 2 Controls resonance on the Perc-Orch – use w/Slider 1 Brightens/darkens the Gong and Strings Shortens/lengthens the release on the Choir Modulates the decay time for the Bells Introduces a tremolo effect on the Strings towards max Controls the level of Chorus on the overall mix Controls the level of BPM Delay on the overall mix Function Bend on just about everything Bend on just about everything Vibrato on the Choir Talking modulation on the Choir – move it down during the long chord Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 CC81 CC16 CC64 Drum Track Pattern: Function: 346 Shakers 2 [Orig Perc] Provides a subtle anchoring shaker pattern throughout all scenes Pads 1-8 Chords 1 G Min Function Removes the taiko drum and changes the pitch shift effect on the harp and bells Increases the depth of the Chorus for an eerie effect Filter modulation on the gong sound that happens on the downbeat Latches the strings and bells – mainly for use when KARMA is off 2 E Min 3 C# Min 4 A# Min Page 48 5 G# Min 6 F Min 7 D Min 8 B Min 021 The Serpent 115 BPM Left Hand: Synth pad Right Hand: Synth pad Split Points: B3/C4 - Middle C (C4 = 60) Drum n’ Bass Pads/Vocals Two distinct drum modules, triggered via the lower 2 octaves, give “The Serpent” a unique beat that sits somewhere between techno and drum n’ bass. (Note: To isolate the drums, turn off Modules C & D from the KARMA mode of the control surface – see if you can hear the “rattle” of the serpent’s tail.) The LH area also triggers a driving synth bass (layered with a mallety Balaphone for an exotic feel), as well as a gated synth pad. The upper three octaves of the keyboard will sound a dreamy resonant filtered lead motion synth pad. While sounding the synth, try changing its modulation and pitch EG using RT Sliders 5 & 6. You can also increase the Random Filter on the final mix by using RT Slider 7. The 8 scenes provide an increasing level of complexity, from minimal activity in Scene 1 to a frenetic drum breakdown in Scene 8 – in fact, it’s interesting to switch between either end of the extreme. Special Notes • Try JS –Y on the RH synth pad with KARMA off for some interesting “intro” effects; JS –Y and the Ribbon can be locked with SW 2. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1 1624 (12/88) Drum'n'Bass 22 [Dance Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x B Drums 2 1542 (12/6) Bangin DnB [Dance Kits] Drum DP1 - Drum/Perc 1 C Bass 1240 (9/88) SynBass Line 10 Bass Pattern BL1 - Bass/Lead 1 D Gated Synth 1291 (10/11) Classic Click Gated GC1 - Gated CCs 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Octave [3] Bend Envelope On/Off Bend Arpeggiation On Octave [4] Rhythm Swing % Rhythm Pattern Duration Control Velocity Accents Note Pattern Alternate Drum Map Rhythm Complexity FX/Ctrl Env. On/Off Turns Drums 1 on and off Turns Drums 2 on and off Turns the Bass on and off Turns the Gated Synth on and off Changes the octave on the Bass Activates a pitch bend envelope on Drums 1 Activates arpeggiated pitch bending on Drums 2 Changes the octave on the Gated Synth Varies the swing feel for all four Modules Selects one of many different rhythm patterns for the Bass and Gated Synth Varies the length of notes for the Bass and the Gated Synth Varies the level of certain notes for the Bass and Gated Synth Selects one of 8 pattern variations for the Bass (voicing) Selects one of many alternate mappings for the Drums Varies the rhythm complexity for Drums 1 Activates a filter modulation envelope on the Gated Synth Page 49 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x x x x CC# ------CC01 CC02 Keyboard LH RH x x x x x IFX/ MFX x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC19 CC20 CC21 Brightens/darkens the Gated Synth (use w/ Slider 2) Controls resonance for the Gated Synth (use w/ Slider 1) Brightens/darkens the Bass Shortens/lengthens the release time for the RH synth pad Controls envelope modulation in the RH synth pad Adds pitch EG to the RH synth pad Controls amount of Stereo Random Filter on the overall mix Controls amount of Delay on Gated Synth Function Bend on RH synth pad Bend on RH synth pad Vibrato on RH synth pad Pitch and filter modulation on RH synth pad Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 ---CC16 CC64 Drum Track Pattern: Function: 348: Triangle 1 [Orig Perc] Off by default – use to add a triangle part to any scene Pads 1-8 Chords 1 A Min Function Subtle pitch modulation on the Drums; change octave of one Bass oscillator JS –Y and Ribbon Lock Filter modulation on Drums and Bass Latches the LH & RH synth pads 2 E Min 3 G Min 4 D Min Page 50 5 F Min 6 C Min 7 D Min 8 E Maj 022 eXtasy 92 BPM Left Hand: Acoustic bass Right Hand: E.Piano layer with Auto-Wah Split Points: B3/C4 - Middle C (C4 = 60) Hip-Hop BassSplits “eXtasy” offers a sine wave lead that forever slides around in the upper octaves as a mellow hip-hop beat kicks out the rhythm below. The Stereo Gate effect (IFX4) is applied to the synth lead in order to provide short breaks in the lead line. To remove this effect, use SW2 over the joystick. The upper three octaves of the keyboard control the input notes to the lead synth. These keys also trigger a soft synth pad riff as well as allow you to play an “auto-wah” electric piano layer. Both of these are controlled with the “SmartScan” feature, so it takes 3 notes or more to cause a change in the chord. Use the lower two octaves to manually play bass lines using the acoustic bass (which also triggers the Drums & Hits). Each scene is punctuated by different vocal sighs, moans, and phrases etc. generated by Module B (Hits), and a variety of different syncopated drum grooves and synth lead variations are provided, starting with very simple in Scene 1 and ending with heavy bending drums in Scene 8. Special Notes • To hear more of KARMA, push Real-Time Control Mode Slider 3 all the way up to create a fade-in effect on the RH Piano sound, then try the pads again. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1448 (11/040) HipHop 28 [All Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x B Hits 1456 (11/048) HipHop 36 [Dance Kits] Drum DP1 - Drum/Perc 1 C Strings 0445 (03/061) Astral Pad 2 Harmonic (Poly) CL1 - Comp/Lead 1 D Synth Lead 1011 (07/115) Express Gtr 3 Pick CL1 - Comp/Lead 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier Rhythm Multiplier Octave [3] Octave [4] Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Alternate Drum Map Note Transpose Note Voicing Cluster Randomize Turns the Drums on and off Turns the Vocal Hits on and off Turns the Strings on and off Turns the Synth Lead on and off Multiplies the rhythm of the Drums by 200% (half-time) Multiplies the rhythm of the Vocal Hits by 200% (half-time) Changes the octave of the Strings Changes the octave of the Synth Lead Varies the swing feel for all 4 Modules Varies the random rhythm complexity for the Drums and Vocal Hits Varies the length of notes for the Strings and Synth Lead Varies the level of certain notes for the Strings and Synth Lead Selects one of many alternate mappings for the Drums Transposes the Vocal Hits, allowing different vocal samples to be played Varies the chord voicing on the Strings Varies the occurrence of clusters (chords) in the phrase for the Strings Page 51 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x x x Keyboard LH RH IFX/ MFX x x x x x CC# ------CC01 CC02 x x x x x x x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC19 CC20 CC21 Brightens/darkens the Drums and Vocal Hits (use w/Slider 2) Controls resonance for the Drums and Vocal Hits (use w/Slider 1) Creates a fade-in on RH piano sound (in the upwards direction) Lengthens/shortens the release on the RH piano Pitch shifting on the Vocal Hits Pull down to remove the Auto-Wah on the RH piano Controls the feedback and amount of Delay on the overall mix Controls the amount of Reverb on the overall mix Function Bend on the LH bass Bend on the LH bass Vibrato on the Strings Filter modulation on the Strings and RH piano Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 CC81 CC16 CC64 Drum Track Pattern: Function: 349 Triangle 2 [Orig Perc] Adds a simple triangle part to any scene – on in Scenes 3, 5 and 7 through the use of the DT Run settings Pads 1-8 Chords 1 C Min7 Function Raises one of the oscillators in the Strings a 5th – try it with KARMA Off Turns off the Stereo Gate effect on the Synth Lead, allowing it to play all the time Filter modulation on the Strings (try also with KARMA Off) Latches the RH e. piano (but not the String layer) 2 G# Maj6_9 3 C# Maj7_9 4 F# Maj7_9 Page 52 5 F Maj7_9 6 C# Maj7_9 7 A# Min7_9 8 D# 7_9 023 Lovetrance 131 BPM Left Hand: Vocoder synth pad Right Hand: Mono trance lead Split Points: B3/C4 - Middle C (C4 = 60) Trance LeadSplits A hypnotic and vaguely ethnic-sounding picked 16th note line weaves through a throbbing synth bass and drum groove punctuated with synth stabs alternating left and right, while the LH area provides a somewhat vocoder-like motion synth through a phaser and the RH provides a mono trance lead – all joining together to welcome you into the “Lovetrance”. Use Real-Time Control Mode Slider 6 to bring the “noise” of the LH Vocoder Pad down in the mix. The eight Scenes provide a wide variety of completely different variations, from the open breakdown in Scene 1 to the arpeggiated pitch bend buzzing drums in Scene 8. Scene 3 provides an interesting half-time variation, while Scene 2 provides an interesting syncopated variation. Special Notes • The Drum Track is used to add additional percussion and hi-hats in Scenes 2, 4 and 7 thru the use of the Drum Track Run checkboxes in the Scene Matrix page. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1804 (14/012) Trance Club [Dance Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x x B Bass 1267 (09/115) Trance Bass Riff Bass Pattern GV1 - Gated Vel/Pat 1 C Picking 1027 (08/003) Moody Gtr Score Pick CL1 - Comp/Lead 1 D Synth 1 0644 (05/004) 5Tone Trance 1 Chord Rhythmic GV1 - Gated Vel/Pat 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier Octave [2] Octave [3] Octave [4] Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Alternate Drum Map Rhythm Multiplier Note Pattern Note Pattern Turns the Drums on and off Turns the Bass on and off Turns the Picking on and off Turns the Synth on and off Multiplies the rhythm of the Drums by 200% (half-time) Changes the octave of the Bass Changes the octave of the Picking Changes the octave of the Synth Varies the swing feel for all four Modules Varies the rhythmic activity of the Drums from simpler to busier Varies the length of notes for the Bass, Picking and Synth Varies the level of certain notes for the Bass, Picking and Synth Selects one of many alternate mappings for the Drums Multiplies the Rhythm of the Bass from 50% to 200% (center = 100%) Selects one of many different note patterns for the Bass Selects one of many different note patterns for the Synth Page 53 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x x x x x x CC# ------CC01 CC02 Keyboard LH RH x x IFX/ MFX x x x x x x x x x x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 F/A Decay Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC75 CC20 CC21 Brightens/darkens the LH vocoder synth (use w/ Slider 2) Controls resonance on the LH vocoder synth (use w/Slider 1) Brightens/darkens the Bass, Picking, and Synth parts Shortens/lengthens the release on the LH and RH kbd sounds Envelope modulation (tighten/lengthen) on the Bass and Picking Controls the decay of envelopes for the LH vocoder pad Controls the amount of BPM Mod Delay on the overall mix Controls the amount of Reverb on the overall mix Function Bend on the RH synth lead Bend on the RH synth lead Vibrato on the RH synth lead Pitch mod on Drums and Synth, filter mod on Bass – lock w/SW2 Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 ---CC16 CC64 Drum Track Pattern: Function: 403 Techno Trance11 [Trance] Adds congas, claps and more hi-hats – on in Scenes 2, 4 and 7 through the use of the DT Run settings Pads 1-8 Chords 1 E Min Function Tightens the Drum envelopes, filter mod on Bass JS –Y & Ribbon Lock – locks the position of the JS –Y and Ribbon when set to on Filter modulation on the LH vocoder pad, Drums and Synth (brighten/darken) – lock with SW 2 Latches the LH vocoder pad 2 A Min 3 B Min 4 C Maj Page 54 5 C# Min 6 G# Min 7 A Maj 8 B Maj 024 Indian Guitar Jam 103 BPM Left Hand: Ethnic vocal pad Right Hand: Distorted guitar lead (mono) Split Points: B3/C4 - Middle C (C4 = 60) World/Ethnic Guitar/Plucked This ethnic extravaganza marries the world-music sounds of sitar (supported with a sub-octave bass), tablas, and chiffy flutes (the “Indian” part of the title) with a heavy drum groove and fantastically playable distorted synth guitar lead in the RH (mono with legato retriggering), hence the “Guitar Jam” part of the title. A vocal pad with an ethnic element is played by the LH (the ethnic element can be removed with Real-Time Control Mode Slider 6 at maximum), additionally providing chord input to KARMA. The scenes range from a simple drone in Scene 1 to a full-on frontal assault of drums and ethnic percussion in Scene 8, with a whole range of different variations in between to solo on top of. Special Notes • Try starting with Scene 1 (the simple drone), building a solo on that, then switching to Scene 4 (brings in the drums in half-time) for a while, then moving to Scene 6 or 7. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1640 (12/104) Electro Beat [Dance Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x B Tablas 1976 (15/056) Tablas 5 [Orch&Ethnic Kit] Drum DP1 - Drum/Perc 1 C Sitar 1225 (09/073) Shaman Bass Pattern GV1 - Gated Vel/Pat 1 D Flute 0299 (02/043) Syn Santur Melodic CL1 - Comp/Lead 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier [1] Rhythm Multiplier [2] Octave [3] Octave [4] Rhythm Swing % Pan Pattern Duration Control Velocity Accents Alternate Drum Map Drum/Perc Sound Note Pattern Velocity Level Turns the Drums on and off Turns the Tablas/Perc on and off Turns the Sitar on and off Turns the Flute on and off Multiplies the rhythm of the Drums by 200%, and changes the time sig. on the Bass Multiplies the rhythm of the Tablas by 400% (quarter-time) Changes the octave of the Sitar Changes the octave of the Flute Varies the swing feel for the Drums, Tablas, and Sitar Selects one of many different panning patterns for the Drums Varies the length of notes for the Sitar and Flute Varies the level of certain notes for the Sitar and Flute Selects one of many alternate mappings for the Drums Varies the transposition of the Tablas for many different Percussion Sounds Selects one of many different note patterns for the Sitar Varies the overall velocity level of the Flute Page 55 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x x x Keyboard LH RH IFX/ MFX x x x x CC# ------CC01 CC02 x x x x x x x x x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC19 CC20 CC21 Brightens/darkens the Drums and Tablas Controls resonance for the Sitar (use w/Slider 3) Brightens/darkens the Sitar (Use w/Slider 2) Lengthens/shortens the release on the LH vocal pad Pitch modulation on one of the Flute elements Controls the level of the ethnic element in the LH pad (up = off) Controls the amount of Delay on the overall mix Controls the amount of Reverb on the overall mix Function Bend on the RH lead guitar Bend on the RH lead guitar Vibrato on the RH lead guitar Pitch modulation on the Tablas Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 CC81 CC16 CC64 Drum Track Pattern: Function: 348 Triangle 1 [Orig Perc] Off by default – use to add a simple triangle part to any scene Pads 1-8 Chords 1 C Sus4_9 Function Adds a tremolo effect to the RH lead guitar Removes the chiffy attack from the Flute sound Octave dive-bombing bend effects on the RH lead guitar Latches the LH vocal pad 2 D Min 3 A Min 4 G Maj Page 56 5 A# Maj6 6 C Maj6 7 D Maj 8 A Sus4 025 Trance Collective 138 BPM Left Hand: Synth pad through Stereo Filter Right Hand: Mono octave trance lead Split Points: B3/C4 - Middle C (C4 = 60) Trance/Dance LeadSplits A signature synth riff/arpeggio (Module C) pans left to right on top of a simple backbeat synth bass, a solid trance drum groove, and some comping synth keys. The LH area provides a nice synth pad through a Stereo Random Filter effect, while the RH provides a mono octave trance/rave lead synth for soloing. The Drum Track feature is used in four of the scenes to add some industrial sounds to the drum groove, through the use of the DT Run buttons on the Scene Matrix page. The eight scenes provide a wide variety of different grooves for song building, from the simple breakdown of Scene 1 to the wide-open wildness of the pitch-bending drums and synth stabs in Scene 8. Move your finger slowly left to right on the Ribbon to modulate the filter of the bass – and it can be locked with SW2 over the JS. Special Notes • • Use Real-Time Control Mode Slider 6 to create fifths in the RH synth lead for an alternate solo sound. Try KARMA Switches 5 and 6 (Rhythm Multipliers) for some quick and easy variations to the scenes. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1803 (14/011) Trance 5 [Dance Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x x x x B Bass 1066 (08/042) Back Beat Bass Bass Pattern BL1 - Bass/Lead 1 C Arpeggio 0646 (05/006) 5tone Trance 3 Chord Rhythmic GV1 - Gated Vel/Pat 1 D Keys 0743 (05/103) Poly arp 1 Chord Rhythmic GV1 - Gated Vel/Pat 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier Rhythm Multiplier Octave [3] Octave [4] Rhythm Swing % Rhythm Pattern Duration Control Velocity Accents Alternate Drum Map Velocity Accents Note Pattern Note Pattern Turns the Drums on and off Turns the Bass on and off Turns the Arpeggio on and off Turns the Keys on and off Multiplies the rhythm of the Drums by 200% (half-time) Multiplies the rhythm of the Arpeggio and Keys by 200% (half-time) Changes the octave of the Arpeggio Changes the octave of the Keys Varies the swing feel for all four Modules Selects different rhythm patterns for the Drums, Bass and Keys Varies the length of notes for the Bass, Arpeggio and Keys Varies the level of certain notes for the Arpeggio and Keys Selects one of many alternate mappings for the Drums Varies the level of certain notes for the Bass Selects one of many note patterns for the Arpeggio Selects one of many note patterns for the Keys Page 57 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x x x x x x x x x x x x IFX/ MFX x x x x x CC# ------CC01 CC02 Keyboard LH RH x x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release F/A Decay Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC75 CC19 CC20 CC21 Brightens/darkens the Drums and Arpeggio Controls resonance for the Bass – use w/ Slider 3 Brightens/darkens the Bass – use w/ Slider 2 Shortens/lengthens the release of the LH pad and RH synth lead Shortens/lengthens the F/A Decay on the Drums, Bass and Arp In the down direction, adds Pitch EG to the LH synth pad Controls the amount of Delay on the overall mix Controls the amount of Reverb on the overall mix Function Bend on the RH synth lead Bend on the RH synth lead Vibrato on the RH synth lead Pitch modulation on the Drums – lock w/ SW2 Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 CC81 CC16 CC64 Drum Track Pattern: Function: 642 Junglib 3 [Ind/voc] Adds a metallic industrial drum groove to any scene – on in Scenes 2, 4 and 7 through the use of the DT Run settings Pads 1-8 Chords 1 D Min Function Pitch and filter modulation on the Bass and Arpeggio JS –Y & Ribbon Lock – lock the pitch mod on the Drums and the filter mod on the Bass Filter modulation on the Bass – lock w/ SW2 Latches the LH synth pad 2 G Min/D 3 C Maj 4 A Min Page 58 5 A# Sus2 6 G Min 7 C Sus2 8 A Maj 026 3 AM 92 BPM Left Hand: Motion synth pad Right Hand: Mono synth lead w/chorus Split Points: B3/C4 - Middle C (C4 = 60) R n’ B/Funk LeadSplits Strange things can happen at 3 AM – like this combi. A very randomized bass line consisting of a layered synth bass and slap bass through a Phaser improvises on top of a solid R n’ B Drum groove, with a comping synth playing fat clusters of notes on two synth timbres spread slightly left and right. A simple sine-wave arpeggio playing random notes fades in and out of the mix over periods of time courtesy of the Doppler insert effect (minus the pitch shifting part) – the Doppler can be deactivated by turning SW1 On. An expressive chorused synth lead slightly reminiscent of Steve Winwood is provided in the RH area, while the LH plays an atmospheric motion pad in addition to providing input to KARMA. Special Notes • Timbre 11 is muted on purpose and is actually being used to retrigger the Doppler effect from the beginning when a LH chord is played. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1747 (13/083) R'n'B 10 [All Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x x x B Bass 1135 (08/111) Techno Riff 02 Bass Pattern DM1 - Drum Melodic 1 C Arpeggio 0004 (00/004) Arp Model 05 Rand Arpeggio CL1 - Comp/Lead 1 D Gated Synth 0415 (03/031) Slice of Life Harmonic (Poly) GV1 - Gated Vel/Pat 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier Octave [2] Octave [3] Octave [4] Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Alternate Drum Map Rhythm Randomize Rhythm Multiplier FX/Ctrl Fixed/Pattrn Turns the Drums on and off Turns the Bass on and off Turns the Arpeggio on and off Turns the Gated Synth on and off Multiplies the rhythm of the Drums by 200% (half-time) Changes the octave of the Bass Changes the octave of the Arpeggio Changes the octave of the Gated Synth Varies the swing feel for all four Modules Varies the rhythmic complexity on the Drums, Bass and Gated Synth Varies the length of notes for the Bass, Arpeggio and Gated Synth Varies the level of certain notes for the Arpeggio and Gated Synth Selects one of many alternate mappings for the Drums Varies the rhythmic randomization of the Bass from min to max Multiplies the rhythm of the Arpeggio from 800% to 25% Activates a CC#16 filter mod pattern at max, or sends a CC#16 value for the G.Synth Page 59 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x Keyboard LH RH x IFX/ MFX x x x x x x x CC# ------CC01 CC02 x x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 F/A Decay Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC75 CC20 CC21 Brightens/darkens the Gated Synth – use w/Slider 2 Controls resonance for the Gated Synth – use w/Slider 1 Brightens/darkens the RH synth lead Lengthens/shortens the release for the RH and LH kbd sounds Envelope modulation on the Bass Tightens up the decay on the Drums in the down direction Controls the amount of Delay on the mix Controls the amount of Reverb on the mix Function Bend on the RH synth lead Bend on the RH synth lead Vibrato on the RH synth lead Pitch mod on the Drums and tightens up the Bass notes – use w/SW2 Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 ---CC16 CC64 Drum Track Pattern: Function: 370 SwingHop 2 [BrzPrc] Adds an additional percussion part (triangles, tamb, congas) – on in Scenes 2, 6, and 7 through the use of the DT Run settings Pads 1-8 Chords 1 C Min Function Removes the Doppler effect that is fading the Arpeggio in and out JS –Y & Ribbon Lock – use to lock the modulations of the Bass and Drums Modulates the tone of the Bass Latches the LH motion synth pad 2 A# Maj 3 G# Maj 4 G Min Page 60 5 F Min 6 D# Maj 7 D Min 8 C# Maj 027 Yellow Frog 157 BPM Left Hand: Synth pad Right Hand: Layered pad/hits Split Points: B3/C4 - Middle C (C4 = 60) Drum n’ Bass Drums/Hits “Yellow Frog” is a high-energy drum’n’bass combi that gets its name from the cricket-like sound of the ambient SFX in Module D, its intensity from a “cycling” bass line, and its lushness from the fat hits and motion synth pads. On the lower two octaves, you’ll trigger the drums, bass, and background effects. On the upper octaves, you’ll hear a very fat combination hit/synth pad - you’ll also trigger a gated synth that will kick in if you hold the key(s) down for at least eight beats (the Trigger > Delay Start setting for Module C is set to two whole notes, or eight beats). To latch the gated synth (so that it will play after you release the keys), turn on Master Layer SW 8 “Note Latch On/Off” (as it is in most of the other scenes). Scenes 1, 2 and 3 provide some interesting insectile noise and build up to bringing in the full groove variations with the later scenes. When changing to other scenes from the startup, be sure to trigger the pads again so that you will trigger the Gated Synth Module and get the full effect. Special Notes • • To remove the “hit” sound for a pure pad effect, move RT Slider 5 to the bottom, then all the way back to the top to restore it. Hold down the RH notes or Chord Triggers at least 8 beats to bring in the Gated Synth in the startup scene (SW 8 is off). KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1631 (12/095) Drum'n'Bass 29 [Dance Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x x B Bass 1049 (08/025) Cycling 16ths 1 Bass Pattern BL1 - Bass/Lead 1 C Gated Synth 1287 (10/007) Abbesque Gated GC1 - Gated CCs 1 D Sound FX 1083 (08/059) E.BassLine 01 Bass Pattern BL1 - Bass/Lead 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Octave [2] Octave [3] Pattern Select Note Latch On/Off Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Drum/Perc Sound Alternate Drum Map Note Inversion Bend Length Turns the Drums on and off Turns the Bass on and off Turns the Gated Synth on and off Turns the SFX on and off Changes the octave of the Bass Changes the octave of the Gated Synth Selects one of two different patterns for the Gated Synth – alternating or not When off, you have to hold the Chord Triggers or kbd to hear the Gated Synth Varies the swing feel for all four Modules Varies the rhythmic complexity and activity for the Drums Varies the length of notes for the Bass, Gated Synth and SFX Varies the level of certain notes for the Bass, Gated Synth and SFX Changes the entire Drum Pattern to one of many different percussion patterns Selects one of many alternate mappings for the Drums Varies the chord inversion for the Gated Synth Changes the length of the bend effect when bending is used for the Bass Page 61 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D Keyboard LH RH x x IFX/ MFX x x x x x x x x CC# ------CC01 CC02 x x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Volume Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC07 CC19 CC20 CC21 Brightens/darkens the RH synth pad – use with Slider 2 Controls the amount of resonance on the RH synth pad – use w/Slider 1 Controls the amount of Filter Envelope applied to the Bass Controls the length of the release for the RH synth pad Controls the level of the Hit sound – return to top for default Modulates the envelopes on the Bass – use w/Slider 3 Controls the amount of the Phaser Effect on Bass and Hi-Hats Controls the amount of Reverb on the overall mix Function Bend on the Drums (lock w/ SW2) Bend on the Drums (lock w/ SW2) Vibrato on the synth pads (KARMA off) Filter modulation on the RH pad Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 ---CC16 CC64 Drum Track Pattern: Function: 341 Clave [Orig Perc] Adds a simple clave part to any scene – on in Scenes 1, 4, 5, 7 and 8 through the use of the DT Run settings Pads 1-8 Chords 1 A 7sus4 Function Subtle modulation on the RH synth pad when KARMA is off JS X Lock – use to lock the pitch bend on the KARMA Drums for awhile, then release Filter modulation on the Drums, Bass, and Gated Synth Latches the Kbd synth pads and hits 2 G 7sus4 3 C 7sus4 4 A# 7sus4 Page 62 5 D# 7sus4 6 C# 7sus4 7 F# 7sus4 8 E 7sus4 028 Ionasphere 114 BPM Left Hand: KARMA on: Lower part of vocoder pad KARMA off: Lower part of vocal pad Right Hand: KARMA on: Upper part of vocoder pad KARMA off: Upper part of vocal pad Split Points: B3/C4 - Middle C (C4 = 60) Electro BassSplits “Ionasphere” combines a trance-like bass & “vocoded” synth with a clean-sounding Old Skool Techno beat. In addition, an electric guitar strum or riff enhances the rhythm. The main attraction is the unique synth pad courtesy of the Vocoder (IFX2) effect. An arpeggiated GE (Module C) on timbre 1 is sent into the Vocoder as a modulator (and also doubled by timbre 9), while a choir pad is used as the carrier. So, as you hear the arpeggiated synth line bouncing around, it also generates the vocoded pulses from the choir pad. The Vocoder Pad is assigned to the keyboard full-range, and meant to be played with two-handed chords (such as those assigned to the Chord Triggers), but the input to the Vocoder Modulator only comes from the RH area. By using Real-time Slider 5, you can control the mix level of the Vocoder. Push it to the top for its full effect and all the way down to remove it completely. While trying out the scenes, be sure to play a Chord Trigger or chord on the keyboard, or you’ll miss the Vocoder variations. Bass & Drums: LH Gated Synth/Arp & Guitar: RH The drums & bass are triggered on the lower 2 octaves while the guitar & vocoded synth/arp are triggered on the upper 3 octaves. You can trigger the right and left hands separately when starting from a reset of the KARMA On/Off Switch – try starting with just the RH. Note that since you’ll also be playing the synth on the upper octaves, you may end up with the guitar being out-of-sync with the drums & bass depending on the rhythm you play. In that case, just play the synth on the beat to bring it back in sync. Special Notes • • Try starting a performance with just a right hand chord, then bringing in the drums & bass later with a left hand chord or the Chord Triggers. JS –Y provides a nice modulation on the bass line when moved slowly down and then slowly back up. Try with RT Slider 2 at higher resonance! KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: A Drums 1731 (13/067) Old Skool Elec 1 [Dance Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x B Bass 1266 (09/114) Trance Bass 2 Bass Pattern GV1 - Gated Vel/Pat 1 C Gated Synth/Arp 0259 (02/003) Flip Blip Melodic CL1 - Comp/Lead 1 D Guitar 0905 (07/009) ElecGtr Strum Strumming GV1 - Gated Vel/Pat 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Octave [2] Octave [3] Octave [4] Transpose Pattern Turns the Drums on and off Turns the Bass on and off Turns the Gated Synth/Arp on and off Turns the Guitar on and off Changes the octave of the Bass Changes the octave of the Gated Synth/Arp Changes the octave of the Guitar Adds an alternating octave transpose to the Guitar pattern Page 63 Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) x x x x x x x x x x x x x x x x Modules A B C D x x x x x x x x x x x x x CC# ------CC01 CC02 Rhythm Swing % Rhythm Pattern Duration Control Velocity Accents Alternate Drum Map Pan Pattern Cluster Pattern Time Signature Keyboard LH RH IFX/ MFX x x x x x x x x x Varies the swing feel for all four Modules (Module C setting range is different) Selects one of many different rhythm patterns for the Bass and Guitar Varies the length of notes for the Bass, Gated Synth/Arp and Guitar Varies the level of certain notes for the Bass, Gated Synth/Arp and Guitar Selects one of many alternate mappings for the Drums Selects one of many pan patterns for the Bass (0 = off) Selects one of many different note and rhythmic patterns for the Guitar Varies the time signature for the Guitar from 2/4 to 8/4 (center = 4/4) Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC19 CC20 CC21 Brightens/darkens the Bass – use with Slider 2 Controls resonance on the Bass – use with Slider 1 and JS -Y Brightens/darkens the Gated Synth and RH pad Lengthens/shortens the release of the RH pad Controls the vocoder level on the Gated Synth Lengthens/shortens the release of the Arp on the Gated Synth Controls the level of Delay on the overall mix Controls the level of Reverb on the overall mix Function Bend on the Drums (lock w/SW2) Bend on the Drums (lock w/SW2) Vibrato on the RH vocoder/vocal pad Filter modulation on Bass Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 ---CC16 CC64 Drum Track Pattern: Function: 382: World Grv 8 [BrzPrc] Adds a shaker/triangle groove to any scene – on in Scenes 4 and 7 through the use of the DT Run settings Pads 1-8 Chords 1 C Min Function Pitch modulation on the Drums and one of the Bass timbres JS X Lock – use the joystick left/right to bend the pitch of the drums, then lock it in place with SW2 Filter modulation on the Drums (KARMA on); modulation on the RH vocal pad (KARMA off) Latches the vocoder pad (KARMA on) or the RH vocal pad (KARMA off) 2 F Min7_11 3 G# Maj6_9 4 G 7sus4_9 Page 64 5 A 7sus4_9 6 D Min7 7 F Maj7_9 8 G Maj9 029 Bellzabub 91 BPM Left Hand: Synth pad Right Hand: Polyphonic bell/string lead Split Points: B3/C4 - Middle C (C4 = 60) Hip-Hop LeadSplits A crystalline layered bell sound with strings in the RH area combined with a funky hip-hop beat and dark plodding bass line give this combi its name, while a plucky muted guitar line pans around the mix to contribute to the funkiness. There are essentially two different grooves represented in this combi – the startup Scene 5, and Scene 4 where the bass line is completely different – and the other scenes complement either variation. The Drum Track has been used to add a percussion groove, but is added in Scenes 2-6 only (through the use of the Drum Track Run settings in the Scene Matrix page). For an interesting effect, choose one of those scenes and turn OFF the KARMA Latch button – then press the Chord Triggers, hold for 2 or 4 beats, release and wait 2 or 4 beats while the Drum Track fills in the spaces. Alternatively, try starting with KARMA Off, and just the Drum Track on. Special Notes • • Try starting out with Scene 4 for a completely different bass line and feeling, then move to Scene 3 for a nice variation. Drum Track is used in Scenes 2 - 6, controlled by the Drum Track Run button in the Scene Matrix. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1373 (10/093) Trouble Rage [All Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x x x x B Bass 1204 (09/052) House Bass 1 Bass Pattern GV1 - Gated Vel/Pat 1 C Guitar 0641 (05/001) 2tone Vel Trip1 Chord Rhythmic GV1 - Gated Vel/Pat 1 D Gated Synth 1275 (09/123) Dr. Chopper 1 Gated GC1 - Gated CCs 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier Octave [2] Octave [3] Octave [4] Rhythm Swing % Rhythm Pattern Duration Control Velocity Accents Alternate Drum Map Note Pattern Note Pattern Velocity Pattern Turns the Drums on and off Turns the Bass on and off Turns the Guitar on and off Turns the Gated Synth on and off Multiplies the rhythm of the Drums and Bass by 200% (half-time) Changes the octave of the Bass Changes the octave of the Guitar Changes the octave of the Gated Synth Varies the swing feel for all four Modules Selects one of many different rhythm patterns for the Bass and Guitar Varies the length of notes for the Bass, Guitar and Gated Synth Varies the level of certain notes for the Bass, Guitar and Gated Synth Selects one of many alternate mappings for the Drums Selects one of many different note patterns for the Bass Selects one of many different note patterns for the Guitar Selects one of many different velocity patterns for the Gated Synth Page 65 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x Keyboard LH RH x x x x x x x x x IFX/ MFX x x x x x x x CC# ------CC01 CC02 x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 F/A Decay Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC75 CC20 CC21 Brightens/darkens the Bass – use with Slider 2 Controls resonance on the Bass – use with Slider 2 Brightens/darkens the LH synth pad and RH bell/string lead Controls the release length on the LH pad and RH bell/string lead Controls the pitch of one of the oscillators in the Gated Synth Controls envelope decay on the Drums and the RH bell lead Controls the amount of Delay/Feedback on the overall mix Controls the amount of Reverb on the overall mix Function Bend on the RH bell/string lead Bend on the RH bell/string lead Vibrato on the RH bell/string lead Filter mod on RH bell/string lead, pitch mod on LH pad Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 ---CC16 CC64 Drum Track Pattern: Function: 355 Breakbeat2 [BrzPrc] Adds a clave, hand drums, and agogo bell groove – on in Scenes 2 through 6 through the use of the DT Run settings Pads 1-8 Chords 1 A Min Function Adds a Pitch EG dip to each RH bell lead note and raises one oscillator of the RH strings by a fifth JS –Y Lock – locks the filter mod on the RH bell/string lead and the pitch mod on the LH pad Filter modulation on the RH bell/string lead and LH pad Latches the LH synth pad 2 G Maj6 3 F Maj7 4 E Min7 Page 66 5 D Min7 6 C Maj7 7 B Min7 8 E 7th 030 AnthroMorph 114 BPM Left Hand: Full-range pad (Talking Mod) Right Hand: Full-range pad (Talking Mod) Split Points: B3/C4 - Middle C (C4 = 60) Electronica Pads/Vocals To provide that human touch, “AnthroMorph” makes uses of two Talking Modulator effects – the first on the Synth Riff (Module D) and the second on the lead synth pad. The first Talking Modulator effect on the Synth Riff (IFX 1) can be mixed in/out with RT Slider 5. An interesting effect is that, although the second Talking Modulator is on the keyboard sound, the effect is actually being modulated by CC#83 messages generated by the GE for Module C (the Bass). The four KARMA Modules are meant to be triggered by a single note in the LH area, while you play full range chords in the RH area. Scene 8 provides an open, buzzing and bending variation that’s cool for a complete breakdown change of the groove, while Scenes 5 down to 1 get progressively simpler and simpler, allowing you to take a jam up and down in energy with ease. Special Notes • Try SW 2 over the joystick to add pitch modulation to the Drums, and change the pitch of the RH pad oscillators – and use the ribbon to modulate the RH pad while holding chords. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1 1788 (13/124) Techno 10 [Some Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x B Drums 2 1568 (12/032) Choppy 1 [All Kits] Drum DP1 - Drum/Perc 1 C Bass 1150 (08/126) 70's Disco Bass Pattern GV1 - Gated Vel/Pat 1 D Synth Riff 0216 (01/088) Talking Mod 1 Melodic CL1 - Comp/Lead 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Bend Envelope On/Off Alternate Drum Map Octave [3] Number Of Measures Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Alternate Drum Map Transpose Pattern Note Pattern Velocity Range Top Turns Drums 1 on and off Turns Drums 2 on and off Turns the Bass on and off Turns the Synth Riff on and off Adds a pitch bend envelope to Drums 1 Changes Drums 2 from snare/hi-hats to sidestick/rides Changes the octave of the Bass Selects whether the Synth Riff performs a 4 bar (on) or an 8 bar phrase (off) Varies the swing feel for all four Modules Varies the rhythmic activity on both Drum Modules Varies the length of notes for the Bass and Synth Riff Varies the level of certain notes for the Bass and Synth Riff Selects one of many alternate mappings for Drums 1 Selects one of many octave transpose patterns for the Bass Selects one of many note patterns for the Bass Varies the overall velocity level of the Bass Page 67 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x x Keyboard LH RH x x x x x x x x x CC# ------CC01 CC02 x x IFX/ MFX x x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release Slider Mod. 5 Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC17 CC19 CC20 CC21 Brightens/darkens the Synth Riff – use w/Slider 2 Controls resonance on the Synth Riff – use w/Slider 1 Brightens/darkens the Bass Lengthens/shortens the release on the Synth Pad Adds/removes the Talking Modulator effect on the Synth Riff Controls the level of Multitap Delay on the RH Pad Sound Controls the level of Chorus on the overall mix Controls the level of Reverb on the overall mix Function Bend on the RH & LH synth pad Bend on the RH & LH synth pad Vibrato on the RH & LH synth pad Filter modulation on the Bass Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 ---CC16 CC64 Drum Track Pattern: Function: 369: SwingHop1 [BrzPrc] Off by default – use to add an additional percussion part to any scene Pads 1-8 Chords 1 G Min Function Pitch modulation on the Drums; raises one of the RH pad oscillators a 5th JS-Y Lock – locks the modulation of the JS down on the Bass Filter modulation on the RH pad Latches the RH and LH pad 2 D# 7th 3 C 7th 4 D 7th Page 68 5 D# 7th 6 F 7th 7 C Min/D# 8 D Maj 031 Golden Goddess 98 BPM Left Hand: Motion synth pad Right Hand: Mono sine wave lead synth Split Points: B3/C4 - Middle C (C4 = 60) Hip-Hop LeadSplits “Golden Goddess” is a sensuous Hip-Hop combi that features a two-part melody: an alluring nylon guitar and a wah-filtered synth line, both played by GEs with an improvisational flavor. A syncopated fingered bass line weaves through a hip-hop drum groove featuring a ride cymbal to provide the foundation. An evocative sine-wave mono lead synth with fingered portamento is provide for soloing in the RH area, while a nice filtered motion-synth pad is provided in the LH area, which also provides input to KARMA. Many of the scenes take it almost into Jazz territory, where you’ll surely be tempted to improvise away with the RH lead. In addition, the Drum Track is used in several scenes to inject additional percussion, through the use of the DT Run settings. Note that Dynamic MIDI is used to retrigger the start of the Synth riff from the beginning of the phrase by Chord Triggers 1 and 5, while the other ones (or the keyboard) allow the riff to continue improvising from where it is. Special Notes • • RH mono synth lead has fingered portamento. JS –Y provides an interesting pitch modulation of the drums, which can be locked with SW2. KARMA Module Instrument: GE M3 (KM50): GE Name: Category: RTC Model: KARMA RT Controls Switch 1: Switch 2: Switch 3: Switch 4: Switch 5: Switch 6: Switch 7: Switch 8: Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: A Drums 1442 (11/034) HipHop 22 [Dance Kits] Drum DP1 - Drum/Perc 1 A x Modules B C D x x x x x x x x x x x x x x x x x x x x x x x x B Bass 1155 (09/003) Bass Lines 1 Bass Pattern DM1 - Drum Melodic 1 C Guitar 1009 (07/113) Express Gtr 1 Pick CL1 - Comp/Lead 1 D Synth 1 0272 (02/016) Improv Lead 3 Melodic CL1 - Comp/Lead 1 Name Function Module Run [1] Module Run [2] Module Run [3] Module Run [4] Rhythm Multiplier Octave [2] Octave [3] Octave [4] Rhythm Swing % Rhythm Complexity Duration Control Velocity Accents Alternate Drum Map Rhythm Multiplier Note Voicing Pan Randomize Turns the Drums on and off Turns the Bass on and off Turns the Guitar on and off Turns the Synth on and off Multiplies the rhythm of the Drums by 200% (half-time) Changes the octave of the Bass Changes the octave of the Guitar Changes the octave of the Synth Varies the swing feel for all four Modules Varies the rhythm complexity for all four Modules Varies the length of notes for the Bass, Guitar and Synth Varies the level of certain notes for the Guitar and Synth Selects one of many alternate mappings for the Drums Varies the rhythm multiplier for the Bass from 50% to 400% Varies the voicing (distance between notes) for the Guitar Varies the width and occurrence of random panning for the Synth Page 69 RT Control Sliders Slider 1: Slider 2: Slider 3: Slider 4: Slider 5: Slider 6: Slider 7: Slider 8: Joystick +X (Right) -X (Left) +Y (Up) -Y (Down) Modules A B C D x x Keyboard LH RH x x x x x x x x IFX/ MFX x x x x x CC# ------CC01 CC02 x x x x x Controller CC# Function Filter Cutoff Resonance Filter EG Release F/A Decay Slider Mod. 6 Slider Mod. 7 Slider Mod. 8 CC74 CC71 CC79 CC72 CC75 CC19 CC20 CC21 Brightens/darkens the Synth – use w/Slider 2 Controls resonance for the Synth – use w/Slider 1 Brightens/darkens several elements of the LH motion pad Lengthens/shortens the release time on the LH pad and RH lead Shortens/lengthens the EG Decay on the Drums – down for short Controls the amount of Delay and Feedback on the RH lead synth Controls the amount of Chorus on the overall mix Controls the amount of Reverb on the overall mix Function Bend on the RH synth lead Bend on the RH synth lead Vibrato on the RH synth lead Pitch modulation on the Drums – lock with SW 2 Other Controllers Switch 1: Switch 2: Ribbon: Sustain (Damper): CC# CC80 ---CC16 CC64 Drum Track Pattern: Function: 370 SwingHop2 [BrzPrc] Adds a subtle triangle/tambourine/conga part to any scene – on in Scenes 1, 2, 3 and 7 through the use of the DT Run settings Pads 1-8 Chords 1 D Min Function Transpose one of the elements of the Synth up by an octave, and adds resonance to the Bass JS –Y & Ribbon Lock – use to lock the position of the JS –Y and/or Ribbon Darkens (to the left) the Drums, Bass, Synth, and LH motion pad – lock with SW2 Latches the LH motion pad 2 A Min7 3 G Min7 4 C Maj Page 70 5 G Min 6 D Min7 7 E Min7 8 A Maj KARMA LAB - END USER LICENSE AGREEMENT FOR SOUND DATA CAREFULLY READ THE FOLLOWING LICENSE AGREEMENT. BY USING THIS SOFTWARE, YOU ARE CONSENTING TO BE BOUND BY AND ARE BECOMING A PARTY TO THIS AGREEMENT. IF YOU DO NOT AGREE TO ALL OF THE TERMS OF THIS AGREEMENT, CONTACT KARMA LAB FOR RETURNS. LICENSE GRANT The package contains sound data ("Software") and related explanatory written materials ("Documentation"). "Software" includes any upgrades, modified versions, updates, additions and copies of the Software. "You" means the person or company who is being licensed to use the Software or Documentation. "We" and "us" means KARMA LAB LLC. We hereby grant you a nonexclusive license to use one copy of the Software on any single computer, provided the Software is in use on only one computer at any time. The Software is "in use" on a computer when it is loaded into temporary memory (RAM) or installed into the permanent memory of a computer--for example, a hard disk, CD-ROM or other storage device. TITLE We remain the owner of all right, title and interest in the Software and Documentation. ARCHIVAL OR BACKUP COPIES You may either: - make one copy of the Software solely for backup or archival purposes, or - transfer the Software to a single hard disk, provided you keep the original solely for backup or archival purposes. attempt to discover the source code of the Software, - place the Software onto a server so that it is accessible via a pubic network such as the Internet, - sell, sublicense, rent, lease or lend any portion of the Software or Documentation, or modified versions of the Software and Documentation, - sell or transfer the rights provided to you hereunder to another person, whether through the use of services such as E-bay or any other means, or - create derivative works based on the Software. IN NO EVENT WILL WE BE LIABLE TO YOU FOR ANY DAMAGES, INCLUDING ANY LOST PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING FROM THE USE OR THE INABILITY TO USE THE SOFTWARE (EVEN IF WE OR AN AUTHORIZED DEALER OR DISTRIBUTOR HAS BEEN ADVISED OF THE POSSIBILITY OF THESE DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY. LIMITED WARRANTY We warrant that for a period of 30 of days after delivery of this copy of the Software to you: - the physical media on which this copy of the Software is distributed will be free from defects in materials and workmanship under normal use, and - the Software will perform in substantial accordance with the Documentation. To the extent permitted by applicable law, THE FOREGOING LIMITED WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES OR CONDITIONS, EXPRESS OR IMPLIED, AND WE DISCLAIM ANY AND ALL IMPLIED WARRANTIES OR CONDITIONS, INCLUDING ANY IMPLIED WARRANTY OF TITLE, NONINFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, regardless of whether we know or had reason to know of your particular needs. No employee, agent, dealer or distributor of ours is authorized to modify this limited warranty, or to make any additional warranties. SOME STATES DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE. THINGS YOU MAY NOT DO LIMITED REMEDY The Software and Documentation are protected by United States copyright laws and international treaties. You must treat the Software and Documentation like any other copyrighted material--for example a book. You may not: - copy the Documentation, other than for your own use, - copy the Software except to make archival or backup copies as provided above, - reverse engineer, disassemble, decompile or make any terminate this Agreement by returning the Software and Documentation and your money will be refunded. Our entire liability and your exclusive remedy shall be: - the replacement of any diskette(s) or other media not meeting our Limited Warranty which is returned to us or to an authorized Dealer or Distributor with a copy of your receipt, or - If we or an authorized Dealer or Distributor are unable to deliver a replacement diskette(s) or other media that is free of defects in materials or workmanship, you may Page 71 SOME STATES DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. TERM AND TERMINATION This license agreement takes effect upon your use of the software and remains effective until terminated. You may terminate it at any time by destroying all copies of the Software and Documentation in your possession. It will also automatically terminate if you fail to comply with any term or condition of this license agreement. You agree on termination of this license to either return to us or destroy all copies of the Software and Documentation in your possession. GENERAL PROVISIONS 1. This written license agreement is the exclusive agreement between you and us concerning the Software and Documentation and supersedes any and all prior oral or written agreements, negotiations or other dealings between us concerning the Software. 2. This license agreement may be modified only by a writing signed by you and us. 3. In the event of litigation between you and us concerning the Software or Documentation, the prevailing party in the litigation will be entitled to recover attorney fees and expenses from the other party. 4. This license agreement is governed by the laws of the state of New Jersey. 5. You agree that the Software will not be shipped, transferred or exported into any country or used in any manner prohibited by the United States Export Administration Act or any other export laws, restrictions or regulations.