USER`S GUIDE – Korg M50 - Karma-Lab

Transcription

USER`S GUIDE – Korg M50 - Karma-Lab
Reincarnated – Groove Nirvana
USER’S GUIDE – Korg M50
Created by Scott Raposa and Stephen Kay
Executive Producer/Editor: Stephen Kay
Revision Date – 07-Aug-2010
© 2010 by Karma Lab LLC - All Rights Reserved
This document is protected by United States copyright and
other intellectual property laws and may not be reproduced,
rewritten, distributed, re-disseminated, transmitted, displayed,
published or broadcast, directly or indirectly, in any medium
without the prior written permission of Karma Lab.
www.karma-lab.com
Introduction
Loading the Bank (32 Combis, 96 Empty) – via SysEx (MIDI)
Thank you for purchasing Reincarnated! This collection of 32 high quality
combis for the Korg M50 Music Workstation and KARMA M50 software
represents hundreds and hundreds of hours of effort, and contains a wide
variety of styles, ranging from a mixture of dance categories to jazz to rock to
ambient pads and special FX. Each combi within this collection uses four
KARMA Modules and eight Scenes for maximum sonic possibilities, and to
demonstrate the power and potential of multiple GE’s.
You can also load the PCG data without a Smart Media card by sending it from
the KARMA M50 software via SysEx. To do this, double-click the “Combi Bank D
(Reincarnated)” row in the KDF file to open the Bank Display window, and use
the Menu Button command “Send Bank…” By default, the dialog will come up
with Bank D selected, but you can change the destination bank. Click the OK
button (green checkmark) and the data will begin sending to the M50. (Note
that if you change the destination bank, you also need to change the Bank
Type in the Bank Display window after sending the bank – see the note above.)
Note: Reincarnated is based “loosely” on some of the 64 Reincarnation Volume 1
combis for the original Karma Workstation and KARMA Triton software – hence
the name “Reincarnated”. We say “loosely” because not all of the GEs in the
original Karma are available for KM50, and even the ones that are perform
differently since KM50 is KARMA v2 (with 8 scenes and 5 control layers), and the
earlier products were KARMA v1 (2 scenes and one control layer). Not to mention
the programs available in the M50 are completely different, as are parts of the
effects architecture. Some of the combis are completely new, while others bear
some varying degrees of resemblance to the originals they are based on. All of
them should prove extremely entertaining and useful in creating song structures in
various styles. Enjoy!
KARMA M50 Software – Combining KDF’s
To use Reincarnated with the KARMA M50 Software, simply open the KDF
using the File Menu > Open command. To combine the Reincarnated Combi
Bank into another KDF file (such as the Factory Preload KDF File or our Catalyst
sound set):
1.
2.
- Scott Raposa and Stephen Kay
3.
How to Load
4.
Loading the Bank (32 Combis, 96 Empty) – via SmartMedia card
Reincarnated is a combi-only set. For the M50, it is composed of two separate
pieces that go together: a PCG file that you load into the M50, using a
SmartMedia card and Media Mode, and a corresponding KDF file that you
open in the KARMA M50 Software. There are no additional programs to
reference, so loading is simple: just load into any available Combi Bank. The
supplied PCG and KDF files have the combis in Bank D, but you can load them
anywhere you want by using the Media Mode Load tab, highlighting the file
and pressing [OPEN] to reveal the “Combinations” icon. Press [OPEN] again will
show you the Bank I-D icon. Selecting this and pressing [LOAD] gives you the
option to specify a destination bank other than USER-D.
Have both KDF files open (you can use the File Menu > Open command to
locate the other one).
Select the “Combi Bank D (Reincarnated)” row in the Reincarnated KDF
File and use the Edit menu > Copy command.
Select the other KDF file and perform Edit > Paste, placing the
Reincarnated Performance bank in with the other Combi Performance
Banks.
If you have decided to put Reincarnated into a different Bank than Bank D,
you also need to change the Bank Type setting at the top of the Bank
Display Window (double-click the Reincarnated row) in the KDF file to
match the bank that you are going to load the data into.
Combining with others (i.e. Catalyst Vol. 1) in the same Bank
To put the 32 Reincarnated combis into the same bank as Catalyst or other
combis:
1.
2.
3.
4.
5.
6.
Note: When using the KARMA M50 Software and selecting a different bank other
than Bank I-D to load the PCG, you also need to change the Bank Type setting at
the top of the Bank Display Window in the KDF file to match the bank that you are
going to load the data into. See the next section as well.
7.
Page 2
Open the two Bank Display windows side by side.
Select all 32 Reincarnation combis using the mouse and the shift key.
Use the Edit Menu > Copy command.
Select 32 empty destinations in the other bank.
Perform Edit > Paste.
Renumber the bank to correspond to the correct combi locations in the
M50 by using the Menu Command “Renumber Korg Prg/Cmb Ids” in the
Bank Display Window of the bank you pasted into.
Send the resulting combined bank to the M50 via SysEx (explained in a
previous section.)
Software. Labeled “DTrk”, they can be located in the RT Controls Editor, in the
top row of the Scene Matrix grid. Some combis do not use it at all, but you can
add the preprogrammed part by turning on the Drum Track button and
triggering the combi again. Please check the Drum Track notes in each combi’s
description for more detailed information.
M50 Version 1.1 (or higher) required
In order to properly use this sound set as it was designed, your M50 should be
updated to OS 1.1 or higher. It should also have the normal order of factory
programs for OS 1.1 loaded. If you need to update, information can be found
at: www.korg.com/m50.
Note that when turning KARMA off on these combis, you may also need to
turn off the Drum Track button at the same time – and then when turning
KARMA back on, you need to turn on the Drum Track buttons as well.
However, using the Return Key in KARMA M50 to stop KARMA will
automatically stop the Drum Track as well.
About Triggering
Some of the Modules in these combis have been set so that you can retrigger
them while the groove is playing, perhaps while the drums maintain their
groove. This allows you to do more intricate chord patterns than would
normally be possible. If you find that this is causing you to go off the beat too
much, or you are having difficulty playing them this way, the fix is easy: go to
the Performance Editor > Trigger Page in KARMA M50, and set the Note
Trigger Parameter to “1st” for any Module that is not already set that way.
About the Drum Track & KARMA M50 Software (Sync)
When playing the combis from the KARMA M50 software, you may notice the
Drum Track (in the scenes where it is being used) going out of sync with the
KARMA groove. This will happen if the M50 is not MIDI Clock synchronized
with the KARMA M50 software. The fix for this is simple:
About Scene Changes and the Quantize Window
1.
In nearly all of these combis, the Scene Change Quantize Window has been set
to be “1 Bar”, so that you can select a scene change ahead of time, and have it
change on the downbeat. If you want to change this for some reason, the
parameter can be located in KARMA M50’s RT Controls Editor.
2.
Make sure that in the M50’s Global Mode > MIDI page the MIDI Clock is set
to “External USB” (when using USB and the Korg USB MIDI Driver) or
“External MIDI” (when using a standard MIDI interface).
Set the KARMA M50 software’s Sync Editor to send MIDI Clock to the port
on which the M50 is located.
Because the Drum Track is being generated by the M50 and not KARMA, there
is no way for them to synchronize perfectly if you start one while the other is
already running, unless your timing is exact. However, they will stay
synchronized when started at the same time provided the previous section is
followed.
About the Key Zones
Most of the combis in this collection use the following easy-to-remember key
zoning: KARMA “action” (e.g., drumbeat, bass line, etc.) on the lower octaves,
lead timbre(s) on the upper octaves. In some cases, the split point is moved up
an octave so that the LH has more range – you can find this info in the
description of each combi. In most cases, each combi is meant to be played
with a LH Chord in the octave below or surrounding Middle C (C4). Alternately,
you can use a “two hand chord” consisting of a LH bass note in the lowest
octave and a RH chord in the octave below or surrounding Middle C, after
which you can solo or do chord work with the RH in the area above C5.
In any case, you may wish to turn the Drum Track off in these combis if you are
having synchronization issues, since the Drum Track parts are non-essential to
the KARMA grooves.
Standardized Module Arrangements
All of the combis in this set have had the modules arranged in the following
standardized fashions:
Check each combi’s description for a diagram and zoning notes. Additionally,
see the following section “How to Play – Key Zones and Techniques.”
Single Drum GE Combis:
Module A: Drums/Percussion
Module B: Bass
Module C: Additional Part
Module D: Additional Part
About the Drum Track
All of the combis in this set have the M50’s Drum Track feature programmed to
add an additional element (usually percussion). In many of the combis, it is
added in certain scenes only using the DT Run settings in the KARMA M50
Page 3
Dual Drum GE Combis:
Module A: Drums/Perc 1
Module B: Drums/Perc 2
Module C: Bass
Module D: Additional Part
Module Names
About the Real-Time Control Mode & Sliders vs. Knobs
Each Module has been given an appropriate name label in the Performance
Editor (these “Instrument” labels are shown in each of the Combi Descriptions
in this document), making it easier to see which Module is performing which
part.
Each combi loads in “Real-Time Control Mode”, like the factory combis. Each of
the following combi descriptions includes a table showing the assignments for
each of the eight sliders in Real-Time Control Mode for the Korg M3 (which is
where this set originated), as well as KARMA Mode.
For the M50, the Real-Time Control Mode descriptions should be read this way:
About Pads & Chord Triggers
Real-Time Control Mode
M3
M50
Slider 1
Knob A1
Slider 2
Knob A2
Slider 3
Knob A3
Slider 4
Knob A4
Slider 5
Knob B1
Slider 6
Knob B2
Slider 7
Knob B3
Slider 8
Knob B4
The M50’s four chord buttons are also sometimes referred to as “Chord
Triggers” in this document. This also refers to using the function keys of the
computer keyboard with the KARMA M50 Software. In each Performance in
the KARMA M50 software, you can have up to 16 Chord Triggers (but only the
first eight are programmed in this set - the second eight are copies of the first
eight that you can replace with your own).
About the Order of the Scenes (Simpler <-> Busier)
Generally, the startup scene when you first load the combi represents the
“basic full groove” with a medium level of activity (there are only a few
exceptions to this). The general concept is that from the startup scene, moving
to higher numbered scenes increases the energy and business of the groove,
and moving to lower numbered scenes decreases the activity and simplifies. In
addition, bending and buzzy drum grooves tend to end up in Scene 8 mostly.
Scene 1 is usually quite simple and useful for a complete breakdown – in fact,
it’s a great contrast to jump from one of the busier scenes to Scene 1 during a
live jam with nearly any of these combis.
Note: Sliders 7 & 8 (Knobs B3 and B4) are standardized for control of the effects
settings. For example, the Reverb wet/dry mix is most often found on Slider 8
(Knob B4) – you can easily vary the effects levels to have less or more to suit
your taste.
About the Ribbon Settings
In each of the combi descriptions, you will see a line in the table explaining the
ribbon settings, and possibly see it mentioned elsewhere in the descriptions.
(The M3 has a ribbon controller; the M50 does not.) However, the M50 is still
capable of responding to ribbon CC messages (CC#16) from an external
controller, so we decided to leave these descriptions in the document.
In the KARMA M50 software, there are 32 scenes per combi – the first eight
scenes are the programmed ones, and the startup scene has been copied into
the other 24 scenes as a starting point for your own creations.
About the GE Locations
In each of the combi descriptions in this document, you will see a listing of the
GE being used and some information about it. One line gives the location of
the GE, in both the Korg M3 (not important to you as an M50 owner), and in
the KARMA M50 software. For example:
GE M3 (KM50):
1453 (11/45)
What this means is that in the Korg M3, the GE is number 1453, and in the
KARMA M50 software, it is number 45 in GE Bank 11. (And if you do the math,
you’ll see it works out the same: (11 * 128) + 45 = 1453.)
Page 4
How to Play – Key Zones and Techniques
The combis in this collection fit one of 12 different ways of playing from the keyboard, as illustrated below:
1. Full Keyboard (no Split)
Play single notes in LH, chords in RH
2. Split Keyboard
Play chords in LH, chords/notes in RH
7. Split Keyboard
Play two-handed chords in LH, single notes in RH.
8. Three-Way Split Keyboard
Play single notes in lowest zone and chords in next zone
to control KARMA, chords in top zone for soloing
3. Split Keyboard
Play single notes in LH, chords in RH
9. Three-Way Split Keyboard
Play single notes in lowest zone and chords in next zone
to control KARMA, single notes in top zone for soloing
4. Split Keyboard
Play chords in LH, single notes in RH
10. Three-Way Split Keyboard
Play single notes in lowest zone and single notes in next
zone to control KARMA, chords in top zone for soloing
5. Split Keyboard
Play single notes in LH, single notes in RH
11. Three-Way Split Keyboard
Play single notes in lowest zone and next zone to control
KARMA, single notes in top zone for soloing
6. Split Keyboard
Play two-handed chords in LH, chords in RH
12. Multi-Zone Split Keyboard
Multiple zones trigger different modules
Page 5
Note: the actual location of zones
and split points varies from combi to
combi. In addition, not all of the
setups are necessarily used in this
collection.
You will find one of these diagrams
at the beginning of each combi’s
description, giving you a basic idea
of how it is to be played. Of course,
you can experiment with your own
playing styles!
Note: depending on the type of
sounds layered across the keyboard
(mono/poly) and their pitch ranges,
“single notes” can also mean
octaves, or fifths, or harmonies, etc.
The diagrams show where chords
should be played to control
KARMA, and where you should
“solo” or play lead melodies. For
example, in many combis it may
not be obvious that you need to
play a chord in the LH, because
single notes will also trigger the
sounds; but often a 3-note chord is
necessary to actually give the
generated notes their proper
“tonality”
(major,
minor,
diminished, etc.)
Reincarnated – by Order
000
001
002
003
004
005
006
007
008
009
010
011
012
013
014
015
016
017
018
019
020
021
022
023
024
025
026
027
028
029
030
031
Name
In Yer Face
Genome
@ DiZzY kiTtY @
Serious Chill
Zen & the Art
Epic Rock In 7
Burst
Occult Fusion
Mysterious Karma
Pulse Down
Feet on the Earth
Trance Mansion
BX3 Funk
The Long Fairytale
Rezberry WILD
Walk With Me
Double Agent
Immerzion303
Lucidreams
House of Nirvana
Dark Soul
The Serpent
eXtasy
Lovetrance
Indian Guitar Jam
Trance Collective
3 AM
Yellow Frog
Ionasphere
Bellzabub
AnthroMorph
Golden Goddess
Style Category
Drum n’ Bass
Techno/Drum n’ Bass
House
Trip-Hop
New Age/Atmospheric
Rock/Progressive/Fusion
Techno
World/Fusion
Drum n’ Bass
House
Film/Soundtrack
Trance/House
Rock/Funk
New Age/Film/Soundtrack
Techno/Hardcore
Jazz
Hip-Hop
Drum n’ Bass
New Age/Atmospheric
House
Film/Soundtrack
Drum n’ Bass
Hip-Hop
Trance
World/Ethnic
Trance/Dance
R n’ B/Funk
Drum n’ Bass
Electro
Hip-Hop
Electronica
Hip-Hop
Reincarnated – by Style
Combi Category
LeadSplits
Pads/Vocal
LeadSplits
Keyboard
LeadSplits
Organ
LeadSplits
LeadSplits
LeadSplits
LeadSplits
LeadSplits
Keyboard
Organ
Complex & SFX
LeadSplits
BassSplits
LeadSplits
MotionSynth
Pads/Vocal
LeadSplits
Complex & SFX
Pads/Vocal
BassSplits
LeadSplits
Guitar/Plucked
LeadSplits
LeadSplits
Drums/Hits
Pads/Vocal
LeadSplits
Pads/Vocal
LeadSplits
Page 6
017
000
008
021
027
028
030
020
010
029
016
022
031
002
019
009
015
018
004
013
026
012
005
006
001
014
023
025
011
003
024
007
Name
Immerzion303
In Yer Face
Mysterious Karma
The Serpent
Yellow Frog
Ionasphere
AnthroMorph
Dark Soul
Feet on the Earth
Bellzabub
Double Agent
eXtasy
Golden Goddess
@ DiZzY kiTtY @
House of Nirvana
Pulse Down
Walk With Me
Lucidreams
Zen & the Art
The Long Fairytale
3 AM
BX3 Funk
Epic Rock In 7
Burst
Genome
Rezberry WILD
Lovetrance
Trance Collective
Trance Mansion
Serious Chill
Indian Guitar Jam
Occult Fusion
Style Category
Drum n’ Bass
Drum n’ Bass
Drum n’ Bass
Drum n’ Bass
Drum n’ Bass
Electro
Electronica
Film/Soundtrack
Film/Soundtrack
Hip-Hop
Hip-Hop
Hip-Hop
Hip-Hop
House
House
House
Jazz
New Age/Atmospheric
New Age/Atmospheric
New Age/Film/Soundtrack
R n’ B/Funk
Rock/Funk
Rock/Progressive/Fusion
Techno
Techno/Drum n’ Bass
Techno/Hardcore
Trance
Trance/Dance
Trance/House
Trip-Hop
World/Ethnic
World/Fusion
Combi Category
MotionSynth
LeadSplits
LeadSplits
Pads/Vocal
Drums/Hits
Pads/Vocal
Pads/Vocal
Complex & SFX
LeadSplits
LeadSplits
LeadSplits
BassSplits
LeadSplits
LeadSplits
LeadSplits
LeadSplits
BassSplits
Pads/Vocal
LeadSplits
Complex & SFX
LeadSplits
Organ
Organ
LeadSplits
Pads/Vocal
LeadSplits
LeadSplits
LeadSplits
Keyboard
Keyboard
Guitar/Plucked
LeadSplits
000 In Yer Face
111 BPM
Left Hand:
Motion synth pad
Right Hand:
Mono saw lead
Split Points:
B3/C4 - Middle C (C4 = 60)
Drum n’ Bass
LeadSplits
A heavy gated/chopped drum beat that’s very much “in your face” and a dark throbbing bass line with
a slow filter sweep form the foundation of this combi, while a thick gated synth pad chops around the
stereo spectrum, and a wah-filtered synth arpeggio weaves a syncopated riff through the mix. A
motion pad is provided in the LH area for filling out the mix while providing input to KARMA, and a
sharp mono saw lead is provided in the RH area for soloing – use RT Control Slider 6 to change the
tuning of one oscillator in the lead (and add pitch EG to the LH pad). The scenes provide a wide variety
of different song ideas, from simpler to more complex, with several interesting half-time variations
courtesy of the Rhythm Multiplier on Master Layer Switch 5. It’s also interesting to change back and
forth between simple scenes and busy scenes every few beats, such as Scene 1 and Scene 7, or Scene 2
and Scene 8.
Special Notes
•
Master Layer Slider 2 not only increase the rhythmic complexity of the Drums, but also doubles the rate of chopping – and try it in the middle for
interesting random alternations in the chopping.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums
1569 (12/033)
Choppy 2 [All Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Bass
1200 (09/048)
Groove Analog 02
Bass Pattern
GV1 - Gated Vel/Pat 1
C
Gated Synth
1285 (10/005)
Pad Gate
Gated
GC1 - Gated CCs 1
D
Arpeggio
0705 (05/065)
Giant Pad w/Pulse
Chord Rhythmic
GV1 - Gated Vel/Pat 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier
Octave [2]
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Alternate Drum Map
Note Pattern
Note Scale Type
Note Pattern
Turns the Drums on and off
Turns the Bass on and off
Turns the Gated Synth on and off
Turns the Arpeggio on and off
Multiplies the rhythm of the Drums, Bass and Gated Synth by 200% (half-time)
Changes the octave of the Bass
Changes the octave of the Gated Synth
Changes the octave of the Arpeggio
Varies the swing feel for all four Modules
Varies the rhythm complexity for the Drums (and chopping) and the Arpeggio
Varies the length of notes for the Bass, Gated Synth and Arpeggio
Varies the level of certain notes for the Bass, Gated Synth and Arpeggio
Selects one of many alternate mappings for the Drums
Selects one of many different note and rhythm patterns for the Bass
Varies the note scale and voicing for the Gated Synth
Selects one of many different note and rhythm patterns for the Arpeggio
Page 7
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Modules
A B C D
x x x
x
Slider 7:
Slider 8:
x
x
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Keyboard
LH
RH
IFX/
MFX
x
x
x
x
x
CC#
------CC01
CC02
x
x
x
x
x
x
x
x
x
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
F/A Decay
Slider Mod. 6
CC74
CC71
CC79
CC72
CC75
CC19
Slider Mod. 7
Slider Mod. 8
CC20
CC21
Brightens/darkens the Bass, Gated Synth and Arpeggio
Controls resonance for the Bass – use w/ Slider 1
Brightens/darkens the RH synth lead
Shortens/lengthens the release on the LH pad
Shortens/lengthens the Filter/Amp EG Decay on the Drums/Bass
Raises or lowers one oscillator of RH lead by a fifth; also adds Pitch EG to
the LH synth pad
Controls the amount of Delay on the overall mix
Controls the amount of Reverb on the overall mix
Function
Bend on the RH synth lead
Bend on the RH synth lead
Vibrato on the RH synth lead
Filter Modulation on the Bass, Gated Synth, and LH pad (lock SW2)
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
---CC16
CC64
Drum Track
Pattern:
Function:
376: Techno Grv 3 [BrzPrc]
Adds some additional percussion to any scene – on in Scenes 3 and 8 through the use of the DT Run settings
Pads 1-8
Chords
1
C Min
Function
Raises one element of the LH pad sound by an octave
JS –Y & Ribbon Lock - Locks the filter modulation of JS-Y and Ribbon to last position
Darkens/brightens the Bass, Gated Synth, Arpeggio and LH pad (lock with SW2)
Latches the LH synth pad
2
G Min
3
A# Min
4
F Min
Page 8
5
A Min
6
E Min
7
D Maj
8
C Maj
001 Genome
106 BPM
Left Hand:
Motion pad through Phaser
Right Hand:
Hybrid string pad through Phaser
Split Points:
B3/C4 - Middle C (C4 = 60)
Techno/Drum n’ Bass
Pads/Vocal
“Genome” is a unique-sounding techno/d&b combi that features two synth arpeggios, with
completely different characters: Synth 1 is a layered bell and short arp sound (with panning patterns
provided on Master Layer Slider 6), while Synth 2 is an analog mono synth (with filter modulation
patterns on Master Layer Slider 7). A very simple bass line with bending and filter modulation effects
moves along underneath the two synths while an industrial-style techno beat is provided by Module
A. Two different pad sounds are provided in the LH and RH areas of the keyboard, with the LH pad
filling out the mix when a chord is played, and the RH pad being more suitable for soloing lines and
chords. The scenes provide a wide variety of simple to complex variations, from the awesome
bending “breakdown” on Scene 1 to the arpeggiated pitch-bending drums on Scene 8.
Special Notes
•
•
Pull down on the joystick and lock it in place with SW1 (over the JS) for pitch-modulation effects on the Drums and Bass.
Try SW2 (over the JS) for a completely different variation in the tone of Synth 2’s program.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums
1795 (14/003)
Techno 17 [Dance Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Bass
1177 (09/025)
Drum'n'Bass Bs 2
Bass Pattern
GV1 - Gated Vel/Pat 1
C
Synth 1
0034 (00/034)
Computer 2
Arpeggio
GV1 - Gated Vel/Pat 1
D
Synth 2
0033 (00/033)
Computer 1
Arpeggio
GV1 - Gated Vel/Pat 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier
Octave [2]
Octave [3]
Octave [4]
Rhythm Swing %
Note Pattern
Duration Control
Velocity Accents
Alternate Drum Map
Pan Pattern
FX/Ctrl Pattern
Note Pattern
Turns the Drums on and off
Turns the Bass on and off
Turns Synth 1 on and off
Turns Synth 2 on and off
Multiplies the rhythm of the Drums by 200% (half-time)
Changes the octave of the Bass
Changes the octave of Synth 1
Changes the octave of Synth 2
Varies the swing feel for all four Modules
Selects one of many different note patterns for the Bass
Varies the length of notes for the Bass, Synth 1 and Synth 2
Varies the level of certain notes for the Bass, Synth 1 and Synth 2
Selects one of many alternate note mappings for the Drums
Selects one of many different pan patterns for Synth 1
Selects one of many different filter cutoff Patterns for Synth 2
Selects combinations of different note patterns for Synth 1 and Synth 2
Page 9
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x x
x
x x
x
x
Keyboard
LH
RH
x
x
x
x
x
x
IFX/
MFX
x
x
x
x
x
CC#
------CC01
CC02
x
x
x
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC19
CC20
CC21
Brightens/darkens the Drums/Bass/Synth 2 – use w/Slider 2
Controls resonance on the Drums/Bass/Synth2 – use w/Slider 1
Brightens/darkens one element of the Bass
Shortens/lengthens the release on the LH and RH synth pads
Envelope release on Synth 1 – pull all the way down for short
Pitch and tone modulation on the Bass timbres
Controls the amount of Delay on the overall mix
Controls the amount of Reverb on the overall mix
Function
Bend on the RH string pad
Bend on the RH string pad
Vibrato on the RH string pad
Pitch mod on Drums and Bass – lock w/ SW1
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
---CC81
CC16
CC64
Drum Track
Pattern:
Function:
382 World Grv 8 [BrzPrc]
Adds an additional triangle and tambourine groove to any scene – on in Scenes 5 and 8 through the use of the DT Run settings
Pads 1-8
Chords
1
A Min
Function
JS –Y Lock – locks the pitch mod on the Bass and Drum
Provides an alternate variation for the tone of Synth 2
Filter modulation on the Bass and Synth 2
Latches the LH motion synth pad
2
E Min/G
3
F Maj7
4
E Min7
Page 10
5
D Min7
6
A Min7
7
B Min7
8
E 7sus4_9
002 @ DiZzY kiTtY @
115 BPM
Left Hand:
Synth pad
Right Hand:
Mono synth lead w/portamento
Split Points:
B3/C4 - Middle C (C4 = 60)
House
LeadSplits
This combi derives its name from the Cat Lead (E099) in the original Karma Workstation version. Even
though the M3 and M50 do not have this sound, we’ve come up with a suitably “feline” RH synth lead
using Tone Adjust. There’s portamento (with the amount controlled via Real-time Slider 6) in addition
to a bit of delay. There’s also filter modulation available via Real-time Slider 5, and the ribbon can be
used to make “meowing” type sounds in conjunction with JS-X pitch bend. SW2 over the joystick raises
the RH synth lead by an octave to really make it wail – watch out, it also shifts the KARMA key zones, so
be careful! The lower 2 octaves trigger two drum kits, a hypnotic bass line, and a very cool heavily
randomized gated synth pad, with some very distinctive variations in the 8 Scenes. Last, but not least,
you’ll find the cat’s “friend” in Scene 7 (controlled by Pattern 3 On/Off in the Module B Control Layer).
Special Notes
•
•
You can get many more variations out of the two Drum GEs using KARMA Sliders 5 & 6, Alternate Drum Map (separate for each one).
The Rhythm Multipliers for the Drums on Switches 5 & 6 can also be used with good effect.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums 1
1570 (12/034)
Choppy 3 [All Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Drums 2
1587 (12/051)
DeepHouse [All Kits]
Drum
DP1 - Drum/Perc 1
C
Bass
1164 (09/012)
Dance & Comp 1
Bass Pattern
GV1 - Gated Vel/Pat 1
D
Gated Synth
1290 (10/010)
Cinema Pad
Gated
GC1 - Gated CCs 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier [1]
Rhythm Multiplier [2]
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Alternate Drum Map
Alternate Drum Map
Note Pattern
Time Signature
Turns Drums 1 on and off
Turns Drums 2 on and off
Turns the Bass on and off
Turns the Gated Synth on and off
Multiplies the rhythm of Drums 1 by 200% (half-time)
Multiplies the rhythm of Drums 2 by 200% (half-time)
Changes the octave of the Bass
Changes the octave of the Gated Synth
Varies the swing feel for all four Modules
Varies the rhythm complexity of the 2 Drum GEs, on different halves of the Slider
Varies the length of notes for the Bass and Gated Synth
Varies the level of certain notes for the Bass and Gated Synth
Selects one of many alternate mappings for Drums 1
Selects one of many alternate mappings for Drums 2
Selects one of many note patterns for the Bass
Varies the time signature of the Gated Synth from 1/4 to 16/4
Page 11
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x
x
x
CC#
------CC01
CC02
x
Keyboard
LH
RH
IFX/
MFX
Controller
CC#
Function
CC74
CC71
CC79
CC72
CC17
CC19
CC20
CC21
Brightens/darkens the Bass – use w/Slider 2
Controls resonance for the Bass – use w/Slider 1
Brightens/darkens the RH lead synth
Lengthens/shortens the release for the LH pad (KARMA off) and RH lead
synth
Envelope modulation for the RH lead synth
Controls the portamento time for the RH lead synth
Controls the amount of Delay for the RH lead synth
Controls the amount of Reverb on the overall Mix
x
x
x
Filter Cutoff
Resonance
Filter EG
Release
x
x
x
x
x
Slider Mod. 5
Port. Time
Slider Mod. 7
Slider Mod. 8
x
x
Function
Bend on the RH synth lead
Bend on the RH synth lead
Vibrato on the RH synth lead
Sample & hold filter mod on the RH synth lead
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
---CC16
CC64
Drum Track
Pattern:
Function:
376 Techno Grv 3 [BrzPrc]
Adds a triangle and hand drum part – on in Scenes 2, 6, 7 and 8 through the use of the DT Run settings
Pads 1-8
Chords
1
D Min7
Function
Shifts one of the oscillators in the RH synth lead up a 5th
Octave Up – raises the RH synth lead by an octave (also changes KARMA Key Zones, watch out!)
Filter modulation on the RH synth lead – make some “cat noises”
Latches the LH pad
2
G Min7_11
3
E Min7
4
A Min7_11
Page 12
5
A# Min7_9
6
D# Min7_9
7
G# Min7_9
8
A 7sus4_9
003 Serious Chill
88 BPM
Left Hand:
Motion pad
Right Hand:
E. Piano/pad through phaser
Split Points:
B3/C4 - Middle C (C4 = 60)
Trip-Hop
Keyboard
Two complimentary drum GEs provide the laid-back groove in this trip-hop combi, with the first one
going through the Analog Record effect with delay for a characteristic filtered vibe. A cyclic bass arp
provides a repetitive trance pattern, over which a chorused breathy bell/vibe sound plays with
randomly chosen and timed notes. An ultra-cool e. piano/pad layer through Phaser effect is provided
for soloing in the RH area, while a slowly fading in and out “wave of sound” is provided by the motion
pad in the LH area (in addition to driving KARMA’s input). Be sure to hold the pads or LH chords down
long enough to get the full sweep of sound. The scenes provide some very different variations, such as
the nice sidestick/ride variation in Scene 7 and the trippy pitch-bending drums in Scene 8. Since the
RH piano has no pitch-bend, use the JS X axis to bend the pitch of the drums up or down an octave,
and lock with SW2 over the joystick, for additional variations.
Special Notes
•
•
Real-Time Control Mode Sliders 1, 2, 5 & 6 all interact with the Bass to produce many cool and interesting modulations.
For a cool effect, try the LH Pad with SW1 over the joystick on, and the ribbon at far right – a real wave of sound!
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums 1
1434 (11/026)
HipHop 14 [All Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Drums 2
1593 (12/057)
Downtempo 2 [All Kits]
Drum
DP1 - Drum/Perc 1
C
Bass
1237 (09/085)
Stravy Bass
Bass Pattern
GV1 - Gated Vel/Pat 1
D
Bells
0226 (01/098)
TripHop Vibe
Melodic
CL1 - Comp/Lead 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier [1]
Rhythm Multiplier [2]
Pan On/Off
Note Inversion On
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Alternate Drum Map
Alternate Drum Map
Note Pattern
Note Scale Type
Turns Drums 1 on and off
Turns Drums 2 on and off
Turns the Bass on and off
Turns the Bells on and off
Multiplies the rhythm of Drums 1 by 200% (half-time)
Multiplies the rhythm of Drums 2 by 200% (half-time)
Activates a left to right panning pattern on the Bass
Adds an additional layer of notes to the Bells that are inverted from the other
Varies the swing feel for all four Modules
Varies the complexity of the rhythm for Drums 1 and Drums 2
Varies the length of notes for the Bass and Bells
Varies the level of certain notes for the Bass and Bells
Selects one of many alternate mappings for Drums 1
Selects one of many alternate mappings for Drums 2
Selects one of many different note patterns for the Bass
Varies the basic scale type for the Bells from regular at min to scalic and atonal
Page 13
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x
Keyboard
LH
RH
IFX/
MFX
x
x
x
x
x
x
x
x
x
CC#
------CC01
CC02
x
x
x
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC19
CC20
CC21
Brightens/darkens the Bass – use w/Sliders 2, 5, 6
Controls resonance on the Bass – use w/Sliders 1, 5, 6
Brightens darkens the “whoosh” element of the LH motion pad
Lengthens/shortens the release of the LH motion pad
Filter/LFO/Env modulation on the Bass – use w/Sliders 1, 2, 6
Filter/LFO/Env modulation on the Bass – use w/Sliders 1, 2, 5
Controls the amount of Delay on the overall mix
Controls the amount of Reverb on the overall mix
Function
Bends Drums 1 & 2 up one octave (lock w/ SW2)
Bends Drums 1 & 2 down one octave (lock w/ SW2)
Vibrato on the Bells
Filter Mod on the Bass and RH piano, pitch mod on the Drums
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
---CC16
CC64
Drum Track
Pattern:
Function:
360 Clave [BrzPerc]
Adds a simple clave part to any scene – on in Scenes 2, 7 and 8 through the use of the DT Run settings
Pads 1-8
Chords
1
C Min7
Function
Pitch EG on LH motion pad, filter mod on the Bass, pitch mod on the Drums
JS X & Ribbon Lock – locks the pitch bend on the Drums, and/or the effect of the ribbon on the LH pad
Filter modulation on the LH motion pad (lock with SW2)
Latches both the LH motion pad and the RH e.piano
2
F Min7
3
G# Maj6
4
G 7th
Page 14
5
C Min7
6
D Min7
7
F Min6
8
G Maj
004 Zen & the Art
61 BPM
Left Hand:
Synth pad w/ low strings at bottom
KARMA off, add wind chimes
Right Hand:
Shakuhachi layered with synth pad
Split Points:
B3/C4 - Middle C (C4 = 60)
New Age/Atmospheric
LeadSplits
A soothing harp arpeggio is layered over a deeply pensive phased pad, with a simple taiko rhythm,
rain stick effects and other Asian percussion permeating the Zen-like simplicity. A babbling brook
runs quietly throughout the peaceful scene. A breathy shakuhachi and flute are layered on top of
the pad for soloing on the upper three octaves. In addition to the keyboard timbres, a panning set
of wind chimes is available to be triggered by JS –Y. The startup scene is Scene 1, which contains
the simplest variations. As you move towards Scene 8, the harp and percussion Modules get slightly
busier with each scene. Towards the end, some pitch-bending is added to the sustained Pad on
Module C, and eventually to the harp as well, and finally on the percussion in Scene 8. The 8
programmed chords produce a beautifully serene progression, if we say so ourselves. :-)
Special Notes
•
•
JS –Y triggers KARMA Module D to produce a panning “wind chime” effect that can be added at any time.
Real-time Control Mode Slider 7, when pushed all the way up, creates an “infinite” delay effect on the Harp.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Perc
1902 (14/110)
Asian Perc [Orch&Ethnic Kit]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Harp
0022 (00/022)
Arp Model 23 Triplets
Arpeggio
CL1 - Comp/Lead 1
C
Pad
2090 (16/042)
RT Real-Time Bend
Real-Time
RB1 - Real-Time Bend
D
Sound FX
0732 (05/092)
Pad Holder
Chord Rhythmic
CL1 - Comp/Lead 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Rhythm Multiplier
Drum/Perc Sound
Octave [2]
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Note Pattern
Rhythm Multiplier
Env. Start Level
Env. Sustain Level
Turns the Percussion on and off
Turns the Harp on and off
Turns the Pad on and off
Multiplies the rhythm and changes the time signature of the Harp
Transposes the Percussion to produce alternate sounds
Changes the octave of the Harp
Changes the octave of the Pad
Changes the octave of the wind chimes (Sound FX)
Varies the swing feel for the Percussion and Harp
Varies the rhythmic activity for the Percussion
Varies the length of notes for the Harp
Varies the velocity level of certain notes for the Harp
Varies the notes produced by the Harp
Multiplies the rhythms for the Percussion, creating less space between notes
Varies the start level for a CC74 Filter Cutoff envelope on the Pad (it loops)
Varies the sustain level for a CC74 Filter Cutoff envelope on the Pad (it loops)
Page 15
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x
x
x
x
x
x
CC#
------CC01
CC02
x
x
Keyboard
LH
RH
x
x
x
x
x
x
x
x
x
IFX/
MFX
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC19
CC20
CC21
Brightens/darkens the LH/RH pad* and stream – use w/Slider 2
Controls resonance on the LH/RH pad and stream – use w/ Slider 1
Brightens/darkens the RH shakuhachi/flute
Lengthens/shortens the release on the RH shakuhachi/flute
Modulates/varies the amount of the Phaser effect on the Pad
Modulates the envelopes of the Harp – fade out with min
Controls the amount of feedback on the Delay effect on the Harp
Controls the amount of Reverb on the overall mix
Function
Bend on the RH shakuhachi/flute
Bend on the RH shakuhachi/flute
Vibrato on the RH shakuhachi/flute
(KARMA) – triggers the wind chimes (Sound FX)
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
CC81
CC16
CC64
Drum Track
Pattern:
Function:
365 Shakers 1 [BrzPrc]
Adds a subtle shaker part – on in all scenes through the use of the DT Run settings
Pads 1-8
Chords
1
D Min
Function
Modulates the pitch of some oscillators in the Harp and Pad
Adds a subtle modulation to the Pad
Modulates the filter of the RH shakuhachi/flute
KARMA Off: Latches everything except the RH shakuhachi/flute; KARMA On: no function
2
G Min
3
C Maj
4
F Maj7
5
A# Maj
6
E Min7b5
* When KARMA is On, Module C is generating a CC#74 Envelope that will interfere with the use of RT Control Slider 1.
Page 16
7
A 7th
8
D Maj
005 Epic Rock In 7
108 BPM
Rock/Progressive/Fusion
Organ
Inspired by the likes of an all-time favorite classic rock group “Yes”, this combi drops us in the world of
syncopated drum and bass rhythms, fusion guitars, synthesizers and classic organ sounds - and it does
it all in 7/4 time. The lower 2 octaves trigger the drums, bass, guitar and ethereal synth pad, while the
upper 3 allow you to solo with the classic distortion organ through rotary speaker.
Left Hand:
Layered synth pad
Right Hand:
Rock organ w/rotary speaker
(Toggle fast/slow = JS +Y)
Split Points:
B3/C4 - Middle C (C4 = 60)
This combi is a tour-de-force for KARMA’s random capabilities – the drums abound with little touches
of randomness in the opening scene, while the guitar module (driven by GE 0263 Flute Improv to get
that distinctive modal improvisational sound) provides a full-on improvisational musician. In fact, try
turning off the other three Modules, and just playing chords with the LH Pad, while the guitar
improvises away. You can add all sorts of effects to the guitar while it solos with the ribbon, RT Control
Mode Sliders 3 and 5, and JS –Y (for feedback on long notes).
Special Notes
•
Use KARMA Master Layer Slider 7 to select different time signatures – try 5/4!
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums
1821 (14/029)
7/8 Groove [All Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Bass
1183 (09/031)
E.BassLine 10
Bass Pattern
BL1 - Bass/Lead 1
C
Synth 1
0554 (04/042)
Pad Helper 07
Harmonic (Poly)
CL1 - Comp/Lead 1
D
Guitar
0263 (02/007)
Flute Improv
Melodic
CL1 - Comp/Lead 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier
Octave [2]
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Randomize
Duration Control
Velocity Accents
Alternate Drum Map
Phrase Selection
Time Signature
Rhythm Value
Turns the Drums on and off
Turns the Bass on and off
Turns the Synth on and off
Turns the Guitar on and off
Multiplies the Rhythm of the Drums by 200% (half-time)
Changes the octave of the Bass
Changes the octave of the Synth
Changes the octave of the Guitar
Varies the swing feel for 3 Modules (skipping the Synth)
Varies the complexity of the Drums and Bass by adding randomness
Varies the length of notes for the Bass, Synth and Guitar
Varies the level of certain notes for the Bass, Synth and Guitar
Selects one of many alternate mappings for the Drums
Selects four different arrangements of two different Bass Phrases
Varies the time signature from 1/4 to 8/4 on the Drums, Bass and Synth
Varies the rhythmic resolution that the Guitar phrase is based on
Page 17
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
Keyboard
LH
RH
x
x
IFX/
MFX
x
x
x
x
x
x
x
CC#
------CC01
CC02
x
x
x
x
x
x
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC19
CC20
CC21
Brightens/darkens the LH synth pad – use w/Slider 2
Controls the resonance on the LH synth pad – use w/Slider 1
Brightens/thins out the Guitar
Controls the Release length for the LH synth pad
Modulates the envelopes of the Guitar, for muting and fade-ins
Filter modulation on the LH synth pad – try with KARMA off
Controls the amount of Delay on various elements of the mix
Controls the amount of Reverb on various elements of the mix
Function
Bend on the Drums – lock with SW2
Bend on the Drums – lock with SW2
Toggles the RH organ rotary speaker slow <-> fast
Hold down to allow feedback on the Guitar (long notes)
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
---CC16
CC64
Drum Track
Pattern:
Function:
358 Breakbeat Tamb [BrzPrc]
Off by default; use to add a tambourine part to any scene
Pads 1-8
Chords
1
C Min7
Function
Activates a more percussive sound on the RH organ
JS X Lock – use the left/right joystick to pitch bend the Drums up or down an octave, and then lock in place with this
Pitch-bending on the Guitar – while focusing on the random solo, play with this to add even more “life”
Latches the LH synth pad
2
G Min7_9
3
A# Min7
4
F Min7_9
Page 18
5
G# Min7
6
D# Min7_9
7
F# Min7
8
C# Min7_9
006 Burst
Left Hand:
Right Hand:
Split Points:
115 BPM
Techno
LeadSplits
This heavy slower techno groove features a heavily delayed “Chord Hit” (Module C) run through a
Talking Modulator effect for a very cool techno stab sound. Underneath, heavy drums and a throbbing
plodding bass line move in an angular fashion, while a synth arpeggio percolates on top – and that’s
just the startup scene. Some very cool alternate scene variations abound, while the Drum Track feature
Gated synth pad with additional has been used to add an interesting industrial element to several of the scenes. A thick and evil layered
mono sync lead run through a Chorus/Flanger provides a cutting solo sound, while the LH pad adds a
muted layer (timbre 16)
simple gated beeping while providing input to KARMA. Unmute timbre 16 to add another layer to the
Heavy mono sync lead with pad to fill it out – especially for use with KARMA off. The Note Trigger Mode for all four Modules has
Chorus/Flanger
specifically been set to “Any” note, so that you can rapidly retrigger the groove from the keyboard –
change it to “1st” if you find this gets in the way of your Performance.
B3/C4 - Middle C (C4 = 60)
Special Notes
•
Chord Triggers 5 ~ 8 do not play chords into KARMA, but play Brass Hits that have been tuned to match the chords on Chord Triggers 1 ~ 4.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums
1362 (10/082)
Santa Cruz [All Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Bass
1217 (09/065)
Phunky Wah 1
Bass Pattern
GV1 - Gated Vel/Pat 1
C
Hits
0098 (00/098)
Goober Uber Alles 1
Arpeggio
CL1 - Comp/Lead 1
D
Arpeggio
0222 (01/094)
Trance Riff 2
Melodic
GV1 - Gated Vel/Pat 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier
Octave [2]
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Pattern
Duration Control
Velocity Accents
Alternate Drum Map
Time Signature
Note Pattern
Step Transpose Pattern
Turns the Drums on and off
Turns the Bass on and off
Turns the Hits on and off
Turns the Arpeggio on and off
Multiplies the rhythm of the Drums by 200% (half-time)
Changes the octave of the Bass
Changes the octave of the Hits
Changes the octave of the Arpeggio
Varies the swing feel for all four Modules
Selects one of many different rhythm patterns for the Bass, Hits and Arpeggio
Varies the length of notes for the Bass, Hits and Arpeggio
Varies the level of certain notes for the Bass, Hits and Arpeggio
Selects one of many alternate mappings for the Drums
Varies the time signature of the Bass from 1/4 to 8/4
Selects one of many different note patterns for the Arpeggio
Selects one of several different octave transpose patterns for the Arpeggio
Page 19
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x
x
x x
x
x
x
x
CC#
------CC01
CC02
x
x
Keyboard
LH
RH
x
x
x
x
x
IFX/
MFX
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
F/A Decay
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC75
CC19
CC20
CC21
Brightens/darkens the Arpeggio – use w/Slider 2
Controls the resonance for the Arpeggio – use w/Slider 1
Brightens/darkens the Bass
Lengthens the release for the Hits and Arpeggio – careful at top!
Shortens/lengthens the Filter/Amp decay for all KARMA Parts
Tunes one of the elements of the RH synth lead up/down
Controls the amount of Delay on the overall mix
Controls the amount of Reverb on the overall mix
Function
Bend on the RH synth lead
Bend on the RH synth lead
Vibrato on the RH synth lead
Filter LFO Mod on the RH synth lead and LH pad (timbre 16)
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
CC81
CC16
CC64
Drum Track
Pattern:
Function:
641 Junglib2 [Ind/Voc]
Adds an industrial noises groove through comp/phaser to any scene – on in Scenes 2, 6 and 8 through the use of the DT Run settings
Pads 1-8
Chords/Hits
1
D Min
Function
Turns off the gating in the LH synth pad
Adds a weird pitch modulation to the Arpeggio
Filter modulation on the RH synth lead
Latches the LH synth pad
2
C Min
3
A# Min
4
A Min
Page 20
5
D Hit
6
C Hit
7
A# Hit
8
A Hit
007 Occult Fusion
114 BPM
Left Hand:
Resonant stereo synth pad
Right Hand:
Ethnic synth lead (mono)
Split Points:
B3/C4 - Middle C (C4 = 60)
World/Fusion
LeadSplits
This Performance features a fretless bass line that moves along in a funky groove while a set of
gamelans, tablas, and drums provide a complex ethnic rhythmic backdrop. There’s also an ethereal
and sometimes flute-like pad sound that is driven by the gamelans GE on Module D (Bells). The eight
scenes provide some extremely cool variations, featuring bending on the bass and repeated notes on
the drums. All Modules are triggered on the lower 2 octaves below Middle C. On the upper octaves,
you’ll find one of the most unique lead synths in the collection: a sort of “Asian sync-lead steel-drum
nose-flute.” For some variation, try Real-time Control Mode Slider 5 to vary the pitch of some oscillators
in the lead sound. Pull the Joystick all the way down (-Y) to modulate the pitch up on the Drums &
Percussion, and lock it in place with SW2 – then turn off SW2 a few bars later on the downbeat.
Special Notes
•
The Bass and Bells have been set to “Any” Note Trigger Mode to allow you to “play the bass” and provide accents that are not on the downbeat. If you
feel this gets in the way, just edit the Trigger Panel of the Performance Editor in the KARMA M50 software.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums
1657 (12/121)
Hard Knock 2 [All Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Tablas
1979 (15/059)
Tablas 8 [Orch&Ethnic Kit]
Drum
DP1 - Drum/Perc 1
C
Bass
1015 (07/119)
Fretless Guitar Thing
Pick
CL1 - Comp/Lead 1
D
Bells
0503 (03/119)
Gamelans 4
Harmonic (Poly)
CL1 - Comp/Lead 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier
Note Transpose
Note Pattern
Octave [4]
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Alternate Drum Map
Repeat Note Range Limit
Note Movement
Note Voicing
Turns the Drums on and off
Turns the Tablas/Perc on and off
Turns the Bass on and off
Turns the Bells on and off
Multiplies the rhythm of the Drums and Tablas by 200% (half-time)
Transposes the Tablas for an alternate set of percussion sounds
Selects an alternate phrase for the Bass line
Changes the octave of the Bells
Varies the swing feel for all four Modules
Varies the amount of rhythmic complexity for the Drums from min to max
Varies the length of notes for the Bass and Bells
Varies the level of certain notes for the Bass and Bells
Selects one of many alternate note mappings for the Drums
Varies the lowest repeated notes that can be generated for the Bass
Switches between regular and inverted/doubled notes for the Bells
Selects one of several different open voicing methods for the Bells
Page 21
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x
Keyboard
LH
RH
IFX/
MFX
x
x
x
x
x
x
CC#
------CC01
CC02
x
x
x
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC19
CC20
CC21
Brightens/darkens the Drums & Tablas – use w/Slider 2
Controls the resonance on the Drums & Tablas – use w/Slider 1
Brightens/darkens the LH resonant pad
Shortens/lengthens the release on the RH synth lead
Controls the pitch of some oscillators in the RH synth lead
Adds a “bwow” filter effect to the Bass line at max
Controls the feedback amount of the Delay on the RH synth lead
Controls the overall amount of Reverb on the mix
Function
Bend on the RH synth lead
Bend on the RH synth lead
Vibrato on the RH synth lead
Pitch modulation on the Drums & Perc – lock with SW2
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
---CC16
CC64
Drum Track
Pattern:
Function:
346 Shakers 2 [Orig Perc]
Adds an additional shakers part to any scene – on in Scenes 2, 3, 6 & 7 through the use of the DT Run settings
Pads 1-8
Chords
1
A 7sus4
Function
Adds an octave effect to the Bass, and an eerie effect to the Bells/Pad
JS –Y Lock: locks the pitch modulation of the joystick down for the Drums & Perc
Filter modulation on the LH resonant pad
Latches the LH resonant pad
2
G 7sus4
3
C 7sus4
4
A# 7sus4
Page 22
5
B 7sus4
6
F 7sus4
7
E 7sus4
8
B Maj
008 Mysterious Karma
112 BPM
Left Hand:
Breathy synth pad
M50 version: bottom octave
silent with KARMA off
Right Hand:
Mono octave analog lead
Split Points:
B2 and down: Bass/Drums
C3 ~ B4: Guitar/Bells/Synth pad
C5 and up: Mono synth lead
Drum n’ Bass
LeadSplits
Different from most of the combis in this collection, Mysterious Karma provides a 3-way split setup,
where single notes in the bottom octave trigger the Drum and Bass Modules, while a chord in C3 to B4
area triggers the Guitar and Bells, in addition to playing a breathy synth pad. The upper octaves from
C5 up are used for playing a mono lead synth. As the Chord Triggers demonstrate, you can trigger the
Bells and Guitar (Chord Trigger 1) separately, then bring in the Drums and Bass underneath it (Chord
Trigger 2) – try playing Chord Trigger 1 (and holding it), then waiting 8 or 16 beats, and bringing in
Chord Trigger 2. The other Chord Triggers control all four KARMA Modules. When coming back to
Chord Trigger 1 from Chord Trigger 8, play both CT1 & CT2 at the same time.
An ominous bending bass line combines with chugging and upstroke clean strat guitar chords in the
opening scene, but be sure to check out all the scene variations – Scenes 4 and 5 are particularly nice
to solo over. With KARMA off, the Timbre Thru feature is used to provide a similar 3-way split, with the
bass in the bottom octave, the synth pad from C3 to B4 layered with the guitar, and the RH lead synth
from C5 up.
Special Notes
•
Chord Trigger 1 purposely triggers only Modules 3 & 4 (Guitar/Bells), while Chord Trigger 2 triggers only the Modules 1 & 2 (Drums/Bass). Note: because
of the way this is all zoned, in certain scenes playing a single note in the bass area will produce a major riff, unless notes are held in the pad area as well.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
A
Drums
1520 (11/112)
2 Step 07 [All Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
B
Bass
1171 (09/019)
Decayed Bass
Bass Pattern
BL1 - Bass/Lead 1
C
Guitar
1038 (08/014)
UpWham Guitar
Pick
CL1 - Comp/Lead 1
D
Bells
0366 (02/110)
E.Piano Police
Harmonic (Poly)
CL1 - Comp/Lead 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier
Octave [2]
Octave [3]
Octave [4]
Turns the Drums on and off
Turns the Bass on and off
Turns the Guitar on and off
Turns the Bells on and off
Multiplies the rhythm of the Drums by 200% (half-time)
Changes the octave of the Bass
Changes the octave of the Guitar
Changes the octave of the Bells
Page 23
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
x
x
x
x
x
x
x
x
x
x
x
x
x
x
Modules
A B C D
x
x
x
x
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Alternate Drum Map
Bend Length
Time Signature
Time Signature
Keyboard
LH
RH
IFX/
MFX
x
x
x
x
x
x
x
CC#
------CC01
CC02
x
x
x
x
x
x
x
Varies the swing feel for the Drums and Bass
Varies the rhythm complexity of the Drums and Bass
Varies the length of notes for the Bass, Guitar and Bells
Varies the level of certain notes for the Bass, Guitar and Bells
Selects one of many alternate mappings for the Drums
Varies the bend length for the Bass (when bend is on in the Module B Layer)
Varies the time signature of the Guitar from 1/4 to 8/4, and changes the phrase
Varies the time signature of the Bells from 1/4 to 4/4
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC19
CC20
CC21
Brightens/darkens the Drums and Guitar – use w/Slider 2
Controls resonance on the Drums and Guitar – use w/Slider 1
Brightens/darkens the LH synth pad
Controls the release length on the LH synth pad
Adds a tremolo effect to the Guitar
Controls the amount of the Phaser effect on the Bass
Controls the amount of Delay and Feedback on the Guitar and RH lead
Controls the amount of Reverb on the overall mix
Function
Bend on the RH lead synth
Bend on the RH lead synth
Vibrato on the RH lead synth
LFO filter modulation on the RH lead synth
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
---CC16
CC64
Drum Track
Pattern:
Function:
347 Shakers 2 [Orig Perc]
Adds an additional shaker pattern to any scene – on in Scenes 1, 2, 5, 7 and 8 through the use of the DT Run settings
Pads 1-8
Chords
1
G Min7 (RH)
Function
Changes the octave of one of the oscillators in the RH synth lead
JS –Y & Ribbon Lock: locks the position of the –Y and Ribbon modulation on the RH lead synth
Brightens/darkens the LH synth pad and RH lead synth
Latches the LH synth pad
2
G (Bass - LH)
3
F Min7
4
D Min7
Page 24
5
A Min7
6
E Min7
7
B Min7
8
F# Min7
009 Pulse Down
114 BPM
Left Hand:
Synth pad
Right Hand:
Polyphonic synth lead
Split Points:
B3/C4 - Middle C (C4 = 60)
House
LeadSplits
“Pulse Down” is carried along by a hip-hop/house beat, a dark sinuous dance bass, ethereal dream-like
gated sound effects that mysteriously pulse into the foreground and fade away, and a subtle synth
piano riff layered with a resonant short synth sound. All modules are triggered via the lower 2 octaves,
which has a soft synth pad as well. The upper 3 octaves provide a bright lead synth (polyphonic) with a
synth/string pad beneath, almost a “synth brass layer” that works quite nice for soloing or stabs. Try
Scene 1 for minimal activity with a clockwork percussion groove courtesy of the M50’s Drum Track, or
Scene 8 for some buzz-delayed drums with arpeggiated pitch-bend. Other scenes provide some nice
alternative grooves useful for completely different songs, such as Scene 4.
Special Notes
•
Scene 1 (only) uses the Drum Track to add a clockwork percussion groove. To add this in other scenes, edit the DTrk row of the Scene Matrix grid in the
RT Controls Window (KM50 Software).
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums
1458 (11/050)
HipHop 38 [Dance Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Bass
1177 (09/025)
Drum'n'Bass Bs 2
Bass Pattern
GV1 - Gated Vel/Pat 1
C
Synth 1
0497 (03/113)
Flashin' Arp
Harmonic (Poly)
GV1 - Gated Vel/Pat 1
D
Gated Synth
1275 (09/123)
Dr. Chopper 1
Gated
GC1 - Gated CCs 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier
Octave [2]
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Alternate Drum Map
Note Pattern
Note Pattern
Velocity Pattern
Turns the Drums on and off
Turns the Bass on and off
Turns the Synth Riff on and off
Turns the Gated Synth on and off
Multiplies the rhythm of the Drums by 200% (half-time)
Changes the octave of the Bass
Changes the octave of the Synth Riff
Changes the octave of the Gated Synth
Varies the swing feel for all four Modules
Varies the rhythmic activity for the Drums and Gated Synth
Varies the length of notes for the Bass, Synth and Gated Synth
Varies the level of certain notes for the Bass, Synth and Gated Synth
Selects one of many alternate mappings for the Drums
Selects one of many different note patterns for the Bass
Selects one of many different note patterns for the Synth Riff
Selects one of many different velocity patterns for the Gated Synth
Page 25
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x
x
x
x
x
x
x
x
x
x
CC#
------CC01
CC02
Keyboard
LH
RH
x
x
x
x
x
x
x
x
x
x
IFX/
MFX
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC19
CC20
CC21
Brightens/darkens the LH and RH synth pads – use w/Slider 2
Controls the resonance for the LH and RH synths – use w/Slider 1
Controls the Filter EG Amount for the Synth Riff and Gated Synth
Controls the release length for the RH and LH synth pads
Envelope modulation on the Gated Synth – try all the way down
Oscillator pitch on the Bass and filter mod on the Gated Synth
Controls the amount of Delay on the overall mix
Controls the amount of Reverb on the overall mix
Function
Bend on the RH synth lead
Bend on the RH synth lead
Vibrato on the RH synth lead, LH Bass (KARMA off)
Filter modulation on the RH synth lead, LH Pad (KARMA on)
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
---CC16
CC64
Drum Track
Pattern:
Function:
669: Vocoder Ac [All]
Adds a syncopated “clockwork” percussion pattern to what’s already there; on in Scene 1 only through the use of the DT Run settings
Pads 1-8
Chords
1
D Min
Function
Pitch envelope modulation on the Gated Synth – very cool!
Ribbon Lock – locks the position of the ribbon modulation
Filter cutoff on the Drums, Bass and Synth Riff – try moving all the way to the left to darken, then locking with SW2
Latches the LH pad (KARMA on) or LH synth bass (KARMA off)
2
A# Maj
3
C Maj
4
A Min
Page 26
5
G Maj
6
F Maj
7
E Min
8
A Maj
010 Feet on the Earth
80 BPM
Left Hand:
Vocal “ooh” pad
Right Hand:
Layered solo flute/pan flute
Split Points:
B3/C4 - Middle C (C4 = 60)
Film/Soundtrack
LeadSplits
This combi features a filtered one-note 16ths bass line throbbing on top of an afro-cuban percussion
ensemble and drum groove, while a slow ethnic mandolin tremolo/string line ascends through a
diatonic scale. A lush vocal pad is provided in the LH area and a beautiful layered solo flute/pan flute
for playing leads in the RH area – this is a great layered split for playing solo, even without KARMA. The
8 scenes present a wide range of variation, from the startup scene (faintly reminiscent of something
Vangelis might do) to the double-time Drums in Scene 8. Be sure to check out the cool pitch-bending
drums in Scene 2, especially when coming from Scene 1.
Special Notes
•
Module B has three different Perc Patterns on Module Control Layer Switches 1, 2 and 3. You can use Master Layer Slider 6 to change them to other
patterns for a wide range of completely different percussion patterns.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums
1618 (12/082)
Drum'n'Bass 16 [Dance Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Perc
1918 (14/126)
Ethnic Perc 1 [Perc Kit]
Drum
DP1 - Drum/Perc 1
C
Bass
1155 (09/003)
Bass Lines 1
Bass Pattern
DM1 - Drum Melodic 1
D
Mandolin
0142 (01/014)
Slow Synth Mover 2
Arpeggio
CL1 - Comp/Lead 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier [1]
Rhythm Multiplier [2]
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Alternate Drum Map
Percussion Pattern
Note Pattern
Pan Pattern
Turns the Drums on and off
Turns the Percussion on and off
Turns the Bass on and off
Turns the Mandolin/Strings on and off
Multiplies the rhythm of the Drums by 200% (half-time)
Multiplies the rhythm of the Perc by 200% (half-time)
Changes the octave of the Bass
Changes the octave of the Mandolin/Strings
Varies the swing feel for all four Modules
Varies the rhythmic activity of the Drums and Percussion
Varies the length of notes for the Bass and Mandolin/Strings
Varies the level of certain notes in the Mandolin/Strings
Selects one of many alternate mapping for the Drums
Selects a number of combinations of different percussion patterns
Varies the note pattern on the Bass
Activates a panning pattern on the Bass (min = off, max = on)
Page 27
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x x
x
x
Keyboard
LH
RH
x
x
x
x
x
x
IFX/
MFX
x
x
x
x
x
x
CC#
------CC01
CC02
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC19
CC20
CC21
Darkens the Drums and Percussion
Controls resonance on the Bass Timbres – use w/Slider 3
Brightens/darkens the Bass – use w/Slider 2
Lengthens/shortens the release of the RH and LH Kbd Parts
Filter and pitch modulation on the Bass
Filter and pitch modulation on the Mandolins/Strings
Controls the amount of Delay on the overall mix
Controls the amount of Reverb on the overall mix
Function
Bend on the RH flute lead
Bend on the RH flute lead
Vibrato on the RH flute lead
Filter modulation on the Bass (Lock with SW1)
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
---CC81
CC16
CC64
Drum Track
Pattern:
Function:
349 Triangle 2 [Orig Perc]
Adds a triangle part to any scene – on in Scenes 3, 6, 7 and 8 through the use of the DT Run settings
Pads 1-8
Chords
1
A Maj
Function
JS –Y & Ribbon Lock – lock the filter mod on the Bass, Drums and Perc
Subtle filter modulation on the Bass
Filter modulation (darkens) the Drums and Perc (Lock with SW 1)
Latches the LH vocal pad
2
F# Min
3
D Maj
4
E Maj
Page 28
5
F Maj
6
D Min
7
A# Maj
8
C Maj
011 Trance Mansion
124 BPM
Left Hand:
Synth pad
Right Hand:
House piano layered w/pad
Split Points:
B3/C4 - Middle C (C4 = 60)
Trance/House
Keyboard
This trance/house ensemble features an energetic layered bass line with chunky and resonant
elements, a bubbling perc organ line, a heavy house drum groove and an anthemic synth riff. A biting
metallic house piano layered with analog strings is provided for playing short polyphonic stabs in the
RH area on top of the sonic mayhem. The Drum Track feature has been used to add additional
percussion in Scenes 1, 2, 3, 4, 6 and 8 only (through the use of the Drum Track Run buttons in the
Scene Matrix page). For an interesting effect, choose one of those scenes and turn OFF the KARMA
Latch button – then press the Chord Triggers, hold for 2 beats, release and wait 2 beats while the Drum
Track fills in the spaces.
Special Notes
•
•
With KARMA Off, use the JS –Y to add filter modulation to the pad elements in the LH and RH sounds. With KARMA On, use it to rapidly retrigger the
entire groove DJ-style, by repeatedly bringing it all the way down.
The Drum Track has been purposely key-zoned to the entire keyboard. Try starting the Performance by playing some chords in the RH area, which will
just start the percussion groove, and then trigger KARMA with chords in the LH are when ready.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums
1677 (13/013)
House 13 [Some Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Bass
1266 (09/114)
Trance Bass 2
Bass Pattern
GV1 - Gated Vel/Pat 1
C
Organ
0336 (02/080)
Booty Call
Harmonic (Poly)
CL1 - Comp/Lead 1
D
Synth 1
1101 (08/077)
Groove Globe 2
Bass Pattern
GV1 - Gated Vel/Pat 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier
Octave [2]
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Alternate Drum Map
Rhythm Multiplier
Transpose Pattern
Note Pattern
Turns the Drums on and off
Turns the Bass on and off
Turns the Organ on and off
Turns the Synth on and off
Multiplies the rhythm of the Drums by 200% (half-time)
Changes the octave of the Bass
Changes the octave of the Organ
Changes the octave of the Synth
Varies the swing feel for all four Modules
Varies the rhythmic complexity of the Drums and Organ
Varies the length of notes for the Bass, Organ and Synth
Varies the level of certain notes in the Bass, Organ and Synth
Selects one of many alternate mappings for the Drums
Multiplies the rhythm of the Bass, from 100% to 400%
Changes the semitone transpose of the Organ Riff in the fourth bar of the phrase
Selects one of many note patterns for the Synth
Page 29
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
Keyboard
LH
RH
x
x
IFX/
MFX
x
x
x
x
x
x
x
x
CC#
------CC01
CC02
x
x
x
x
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
F/A Decay
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC75
CC20
CC21
Brightens/darkens the timbres of the LH and RH sounds
Resonance on the Bass – use with the Ribbon!
Brightens/darkens the piano element of the RH sound
Shortens/lengthens the release of the LH and RH sounds
Modulates the envelope of the resonant Bass Timbre
Filter and Amp Decay – tighten up or lengthen the Drums/Bass
Controls the amount of Delay on the overall mix
Controls the amount of Reverb on the overall mix
Function
Bend up on the Drums (lock w/SW2)
Bend down on the Drums (lock w/ SW2)
Vibrato on the LH and RH pad elements
Filter modulation on the LH and RH pad elements; trigger all KARMA Modules
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
---CC16
CC64
Drum Track
Pattern:
Function:
362 Hip Bossa 2 [BrzPrc]
Adds a clave, shaker and tambourine percussion groove to any Scene – on in Scenes 1, 2, 3, 4, 6 and 8 through the DT Run settings
Pads 1-8
Chords
1
C Min
Function
Pitch modulation on one of the Bass timbres (up an octave)
JS X Lock – Locks the pitch bend on the Drums
Filter modulation on the Bass and Synth Riff
Latches the LH synth pad
2
G Min
3
A# Maj
4
F Maj
Page 30
5
G# Maj
6
D# Maj
7
D Maj
8
G Maj
012 BX3 Funk
102 BPM
Left Hand:
Organ, lower manual
Right Hand:
Percussion organ, upper manual
Split Points:
B3/C4 - Middle C (C4 = 60)
Rock/Funk
Organ
BX3 Funk lets you jam out with a slammin’ organ with rotary speaker effect on top of a funky rock
groove comprised of drums, bass, and two complimentary twangy guitars panned to the left and right.
The LH area (KARMA Input) works well with simple 5ths (as the programmed chords demonstrate), but
you can also use major and minor triads. The eight scenes provide a gradual build from a complete
breakdown with just percussion, cymbals and plucky muted guitars on Scene 1, to a sh*t-kicking
double-time on the drums and bass in Scene 8. The Drum Track feature adds some extra tambourine
in a few of the scenes through the use of the DT Run settings.
Special Notes
•
•
JS +Y toggles the Rotary Speaker effect fast/slow on the Organ
JS X (Pitch Bend) changes the pitch of the drums – lock with SW2
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums
1861 (14/069)
Rand Funk 2 [All Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Bass
1266 (09/114)
Trance Bass 2
Bass Pattern
GV1 - Gated Vel/Pat 1
C
Guitar 1
1193 (09/041)
Funk Bass
Bass Pattern
BL1 - Bass/Lead 1
D
Guitar 2
0911 (07/015)
Funky Strums
Strumming
GV1 - Gated Vel/Pat 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier
Octave [2]
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Multiplier
Duration Control
Velocity Accents
Alternate Drum Map
Time Signature
Pattern Select
Pattern Select
Turns the Drums on and off
Turns the Bass on and off
Turns Guitar 1 on and off
Turns Guitar 2 on and off
Multiplies the rhythm of the Drums by 200% (half-time)
Changes the octave of the Bass
Changes the octave of Guitar 1
Changes the octave of Guitar 2
Varies the swing feel for all four Modules
Varies the rhythm multiplier for the Bass and Guitar 2
Varies the length of notes for the Bass, Guitar 1 and Guitar 2
Varies the level of certain notes for the Bass, Guitar 1 and Guitar 2
Selects one of many alternate mappings for the Drums
Varies the time signature of the Bass
Selects one of several different note patterns for Guitar 1
Selects one of many different note patterns for Guitar 2
Page 31
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x x
x
x x
x
Keyboard
LH
RH
x
x
x
x
x
x
CC#
------CC01
CC02
x
x
x
x
x
IFX/
MFX
x
x
x
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC19
CC20
CC21
Brightens/darkens the Drums and Guitars (use w/Slider 2)
Controls resonance for the Drums and Guitars (use w/Slider 1)
Brightens/darkens the Bass
Controls the release time on the LH and RH organ
Controls the depth of the Chorus sweep on the Guitars
Controls the amount of Chorus on the Guitars
Controls the amount of Delay on the overall mix
Controls the amount of Reverb on the overall mix
Function
Bend on the Drums (use SW2 to lock)
Bend on the Drums (use SW2 to lock)
Toggles the Rotary Speaker on the organ slow/fast
Subtle muting of the Bass strings
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
---CC16
CC64
Drum Track
Pattern:
Function:
373 SwingHop Tamb [BrzPrc]
Adds a tambourine part to any scene – on in Scenes 4, 7 and 8 through the use of the DT Run settings
Pads 1-8
Chords
1
E 7th
Function
Adds more emphasis to the percussion on the RH organ sound
JS X Lock – use to lock the JS left/right pitch bend on the Drums
Modulates the volume level of the LH and RH organ sounds
Latches the LH organ
2
A Maj
3
G Maj
4
D Maj
Page 32
5
E Maj
6
G Maj7_9
7
A Maj
8
C Maj7_9
013 The Long Fairytale
73 BPM
Left Hand:
Layered synth pad, bass
Right Hand:
Mellotron flute
Split Points:
B2/C3 (Bass/KARMA Input)
B4/C5 (KARMA Input/Flute)
New Age/Film/Soundtrack
Complex&SFX
This combi presents a unique combination of percussion, a panning kalimba-ish mallet sound, chiming
bells and a picked nylon guitar to create a hypnotic dream-like fantasy world. Different from most
combis in this set, the KARMA Input Zone is from C3 to B4, with C2 and down on the bottom having a
fretless bass for playing low notes, and C5 and up providing a beautiful mellotron flute for soloing. The
8 Chord Triggers have been set to play bass notes and flute notes, as well as notes in KARMA input
zone for the synth pad layer – try the chords from 1 to 8, holding each for 4 or 8 beats to get a nice
climbing progression. Since KARMA Module A is only doing different types of percussion, the Drum
Track has been used to add a drum groove in Scene 8 only.
Special Notes
•
JS –Y shows off a little-known KARMA feature known as “Direct Indexing” – you can sweep through several octaves of notes for the Bells module (with
KARMA On). The range of the glissando is controlled by Slider 5 Note Range in Module C’s Control Layer.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Perc
1918 (14/126)
Ethnic Perc 1 [Perc Kit]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Kalimba
0275 (02/019)
Lil Counterpoint
Melodic
CL1 - Comp/Lead 1
C
Bells
1022 (07/126)
G. Strum (random)
Pick
CL1 - Comp/Lead 1
D
Guitar
0984 (07/088)
Finger Pick 1
Pick
CL1 - Comp/Lead 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier
Octave [2]
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Alternate Drum Map
Time Signature
Cluster Randomize
Note Voicing
Turns the Perc on and off
Turns the Kalimba on and off
Turns the Bells on and off
Turns the Guitar on and off
Multiplies the rhythm of the Perc by 400% (quarter-time)
Changes the octave of the Kalimba
Changes the octave of the Bells
Changes the octave of the Guitar
Varies the swing feel for all 4 Modules (Bells are locked to 0% and 200%)
Varies the rhythmic complexity of the Perc and Guitar
Varies the length of notes for the Kalimba, Bells and Guitar
Varies the level of certain notes for the Kalimba, Bells and Guitar
Selects one of many alternate mappings for the Perc
Varies the time signature of the Kalimba from 1/4 to 8/4
Varies the occurrence of clusters (chords) in the Bells
Varies the voicing (interval distances) of the notes in the Guitar
Page 33
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
Keyboard
LH
RH
x
x
x
IFX/
MFX
x
x
CC#
------CC01
CC02
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
F/A Decay
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC75
CC19
CC20
CC21
Brightens/darkens the LH synth pad – use w/Slider 2
Controls resonance on the LH synth pad – use w/Slider 1
Brightens/darkens the Kalimba, Bells and Guitar
Lengthens/shortens the release on the LH pad and RH flute
Lengthens/shortens the Filter/Amp Decay for all 4 KARMA parts
Stretches the pitch of the RH flute up or down an octave
Controls the amount and feedback of Delay on the overall mix
Controls the amount of Reverb on the overall mix
Function
Bend on the RH flute
Bend on the RH flute
Tremolo on the RH flute
Direct Indexing on the Bells – with KARMA On
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
CC81
CC16
CC64
Drum Track
Pattern:
Function:
003 Pop & Ballad 3 [Std]
Use to add a drum groove underneath any scene – on in Scene 8 only through the use of the DT Run settings
Pads 1-8
Chords
1
C Min
Function
Raises one of the Bell timbre’s oscillators by a 5th and brightens the Guitar
Modulates the tone and stereo effect of the RH flute
Darkens the Kalimba and Bells to the left; raises the volume of the LH synth pad to the right
Latches the LH fretless bass and synth pad
2
G Min
3
D# Maj
4
A# Maj
Page 34
5
C Min
6
D Min
7
D# Maj
8
G# Maj
014 Rezberry WILD
120 BPM
Left Hand:
Synth Pad
Right Hand:
Synth Lead (Mono)
Split Points:
B3/C4 - Middle C (C4 = 60)
Techno/Hardcore
LeadSplits
This combi features dual drum GE’s, an analog-like “rez” bass, and a big synth techno riff. These
modules are all triggered on the lower two octaves along with a synth pad, by single notes or chords
as the Chord Triggers demonstrate. On the upper octaves is a resonant techno lead for soloing. BPMsynced delays and a heavy phaser effect on the synth line create a unique aural backwash. Scene 2
provides an interesting “half-time” groove, while Scene 8 provides buzzing delayed drums with pitchbend for an interesting breakdown. The Drum Track feature has been used to add industrial noises
through the delay and flanger, but is added in Scenes 2, 7 and 8 only (through the use of the Drum
Track Run buttons in the Scene Matrix page). For an interesting effect, choose one of those scenes and
turn off the KARMA Latch button – then press the Chord Triggers, hold for two beats, release and wait
two beats while the Drum Track fills in the spaces.
Special Notes
•
The Drum Track is used in Scenes 2, 7 & 8, controlled by the Drum Track Run button in the Scene Matrix.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums 1
1453 (11/45)
HipHop 33 [All Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Drums 2
1431 (11/23)
HipHop 11 [All Kits]
Drum
DP1 - Drum/Perc 1
C
Bass
1250 (9/98)
Techno Riff 04
Bass Pattern
GV1 - Gated Vel/Pat 1
D
Synth
1249 (9/97)
Techno Riff 03
Bass Pattern
GV1 - Gated Vel/Pat 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Note Transpose
Rhythm Multiplier
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Alternate Drum Map
FX/Ctrl Pattern
Note Pattern
Transpose Pattern
Turns Drums 1 on and off
Turns Drums 2 on and off
Turns the Bass on and off
Turns the Synth on and off
Transposes the Drums for an alternate groove
Multiplies the rhythm of the Bass and Synth
Changes the octave of the Bass
Changes the octave of the Synth
Varies the swing feel for all four Modules
Varies the rhythmic activity for the Drums
Varies the length of notes for the Bass and Synth
Varies the level of certain notes for the Bass and Synth
Selects one of many alternate mappings for the Drums
Selects one of many different Filter Frequency Cutoff patterns for the Bass
Selects one of many different note patterns for the Synth
Selects one of many different transpose patterns for the Synth
Page 35
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x
x
x
x
x
x
x
x
CC#
------CC01
CC02
x
Keyboard
LH
RH
x
x
x
x
x
IFX/
MFX
x
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC19
CC20
CC21
Brightens/darkens the Synth (use w/Slider 2)
Controls resonance for the Synth (use w/Slider 1)
Brightens/darkens the Bass
Shortens/lengthens the release on the RH Synth Lead
Controls the amount of Phaser on the Synth and RH lead
Controls the level of Delay on the Synth and RH synth lead
Controls the level of Chorus on the overall mix
Controls the level of Reverb on the overall mix
Function
Bend on the RH synth lead
Bend on the RH synth lead
Vibrato on the RH synth lead
Pitch Mod on the RH lead, Filter Mod on LH pad (SW 2 = lock)
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
---CC16
CC64
Drum Track
Pattern:
Function:
633: Blazer 3 [Ind/voc]
Adds industrial percussion through the delay and phaser - on in Scenes 2, 7 and 8 through the use of the DT Run settings
Pads 1-8
Chords
1
G Min
Function
Changes the octaves of some of the oscillators in the RH lead and LH pad
JS –Y & Ribbon Lock
Filter Modulation on the RH synth lead and LH pad (lock with SW 2)
Latches the LH synth pad
2
A# Maj
3
F Min
4
G# Maj
Page 36
5
D# Maj
6
F Maj
7
D Min
8
C Maj
015 Walk With Me
104 BPM
Jazz
Keyboard
Two drum groove GEs play a Funk Kit and Electronic Kit for a solid mixture of a hip-hop/jungle beat,
while a chorused fretless bass walks underneath an improvising flute riff through delay. An electric
piano through an Auto-Wah is provided for playing chords to drive the improvisational jam, and fill in
piano riffs where inspiration strikes.
Left Hand:
Right Hand:
Split Points:
Part of full-range E.Piano (very
The technique for playing this Performance is a bit different from others: You play the keyboard in a
soft)
full-range fashion, as if playing a piano (i.e. single notes or octaves or 5ths in the LH, 4 or 5 note chords
E.Piano w/ Auto-Wah
in the RH), not thinking about KARMA zones – the Dynamic MIDI SmartScan setting takes care of that.
A single note in the LH area will trigger the Drum Groove, but it takes 3 or more notes anywhere to
B3/C4 - Middle C (C4 = 60)
trigger a change in the chord. If you’re going to solo with the piano, bear in mind that playing 3 or
more notes will change the chord unless you are holding down the sustain pedal (damper).
Special Notes
•
Scene 1 provides a complete breakdown to a single electronic drum groove, while Scenes 2 to 7 build in intensity and activity.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums 1
1319 (10/039)
8 Beat 2 [All Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Drums 2
1699 (13/035)
Junglaya [All Kits]
Drum
DP1 - Drum/Perc 1
C
Bass
1062 (08/038)
Walking Bass 2
Bass Pattern
BL1 - Bass/Lead 1
D
Flute
0263 (02/007)
Flute Improv
Melodic
CL1 - Comp/Lead 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier [1]
Rhythm Multiplier [2]
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Alternate Drum Map
Note Randomize
Note Random Jump
Rhythm Multiplier
Turns Drums 1 on and off
Turns Drums 2 on and off
Turns the Bass on and off
Turns the Flute on and off
Multiplies the rhythm of Drums 1 by 200% (half-time)
Multiplies the rhythm of Drums 2 by 200% (half-time)
Changes the octave of the Bass (depends on chord played and location on kbd)
Changes the octave of the Flute
Varies the swing feel for all Modules except the Bass
Varies the rhythmic complexity of all four Modules at the same time
Varies the length of notes for the Bass and the Flute
Varies the level of certain notes for the Bass and the Flute
Selects one of many alternate mappings for Drums 1 and Drums 2
Varies the randomization of the note pattern for the Bass
Varies the max distance the Flute can jump from one note to the next
Multiplies the rhythm of the Flute from 100% to 800%
Page 37
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
Keyboard
LH
RH
x
x
IFX/
MFX
x
x
x
x
x
x
x
x
x
x
x
x
x
CC#
------CC01
CC02
x
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
F/A Decay
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC75
CC20
CC21
Controls the filter cutoff (hi-pass) on the Piano
Controls the resonance on the Bass
Brightens/darkens the Flute
Shortens/lengthens the release on the Piano
Controls the amount of Delay on the Flute
Shortens/lengthens the F/A Decay on the Drums
Controls the amount of Chorus on the Bass
Controls the amount of Reverb on the overall mix
Function
No effect
No effect
Speed of Auto-Wah on e.piano
Dampens the strings of the Bass (Lock with SW 2)
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
------CC16
CC64
Drum Track
Pattern:
Function:
352 Conga Grv 2 [Conga]
Use to add a conga groove to any scene (off by default)
Pads 1-8
Chords
1
A Min7_9
Function
Locks the JS +X (speed of Auto-Wah on e.piano)
Locks the Ribbon and JS+Y
Filter modulation on the Drums and Flute – lock with SW 2
Latches the e.piano
2
D 7_9
3
F MnMj7
4
C Maj7_9
Page 38
5
B Min7_9
6
E 7_9
7
G MnMj7
8
D Maj7_9
016 Double Agent
89 BPM
Left Hand:
E.Piano w/phaser and pad
Right Hand:
Mono Pro Soloist analog lead
Split Points:
B3/C4 - Middle C (C4 = 60)
Hip-Hop
LeadSplits
This combi takes its name from the fact that the same GE (Stagger Bass 1) is used twice – for both the
Bass and the Arpeggio Modules, and the fact that the name of the Drum GE has “Spying” in it (don’t
ask us why!) – hence “Double Agent”. The chunky bass sound and synth arpeggio can be heard in
Scene 1 playing nearly the same phrase in unison (with some randomizations), while other scenes use
the KARMA Parameters to make the phrases alternate empty measures with each other. A solid hiphop drum groove with the snare running through an amp simulator provides the beat, and a gated
synth comprised of 3 different layered sounds rounds out the composition. An E.Piano through a
Phaser effect with a soft pad is provided in the LH area, while a beautiful “Pro Soloist” mono lead is
provided in the RH area, with fingered portamento.
Special Notes
•
Use Real-Time Control Mode Slider 5 to vary the envelopes of the RH analog lead, and Slider 6 to lengthen the release of the synth Arpeggio.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums
1473 (11/065)
HipHop Spying [All Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Bass
1059 (08/035)
Stagger Bass 1
Bass Pattern
DM1 - Drum Melodic 1
C
Arpeggio
1059 (08/035)
Stagger Bass 1
Bass Pattern
DM1 - Drum Melodic 1
D
Gated Synth
1272 (09/120)
Analog Pad Gate 1
Gated
GC1 - Gated CCs 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier [1]
Octave [2]
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Alternate Drum Map
Phrase Cycle Length
Phrase Cycle Length
Rhythm Multiplier
Turns the Drums on and off
Turns the Bass on and off
Turns the Arpeggio on and off
Turns the Gated Synth on and off
Multiplies the rhythm of the Drums by 200% (half-time)
Changes the octave of the Bass
Changes the octave of the Arpeggio
Changes the octave of the Gated Synth
Varies the swing feel for all four Modules
Varies the rhythm complexity for the Drums, Bass and Arpeggio
Varies the length of notes for the Bass, Arpeggio and Gated Synth
Varies the level of certain notes in the Gated Synth
Selects one of many alternate mappings for the Drums
Varies the length of the phrase for the Bass
Varies the length of the phrase for the Arpeggio
Multiplies the rhythm of the Bass and Arpeggio by 400% to 50%
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RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x
x
x
x
x
CC#
------CC01
CC02
x
x
Keyboard
LH
RH
x
x
x
x
x
x
x
x
IFX/
MFX
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC19
CC20
CC21
Brightens/darkens one timbre of the Gated Synth (use w/Slider 2)
Controls resonance for one timbre of the G. Synth (use w/Slider 1)
Brightens/darkens the RH synth lead
Lengthens/shortens the release on the RH and LH kbd sounds
Envelope modulation on the RH synth lead
Lengthens/shortens the release on the Arpeggio
Controls the feedback and amount of Delay on the overall mix
Controls the amount of Reverb on the overall mix
Function
Bend on the RH synth lead
Bend on the RH synth lead
Vibrato on the RH synth lead
Filter LFO modulation on the RH synth lead
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
CC81
CC16
CC64
Drum Track
Pattern:
Function:
349 Triangle 2 [Orig Perc]
Adds a simple triangle part to any scene – on in Scenes 1, 7 and 8 through the use of the DT Run settings
Pads 1-8
Chords
1
C Min7
Function
Adds an octave effect to the Arpeggio
Switches off the Amp Simulator effect on the snare
Brightens/darkens the RH synth lead and LH synth pad element
Latches the LH piano/pad
2
F Maj/C
3
G# Maj/C
4
C Maj
Page 40
5
F Min
6
A# Maj/F
7
C# Maj/F
8
F Maj
017 Immerzion303
145 BPM
Left Hand:
Full-range motion synth pad
Right Hand:
Full-range motion synth pad
Split Points:
B3/C4 - Middle C (C4 = 60)
Drum n’ Bass
MotionSynth
“Immerzion303” fully immerses you in a massive ocean of high-energy sonic activity. The entire
keyboard is programmed to sound a 5-timbre layered/split synth pad that has plenty of motion to it.
To get a true appreciation for its subtleties, try playing the combi with the KARMA function off (which
also happens to be a nice synth pad). With the KARMA function turned back on, a split arrangement is
provided where notes in the LH area (as shown by Chord Trigger 1) trigger the bass line and drums,
and notes in the RH area (as shown by Chord Triggers 2, 3 & 4) trigger the gated synth and arpeggio, as
well as the drums. Be sure to hit Chord Trigger 1 & 2 at the same time to get the full groove when
checking out the scenes. The eight scenes do not completely follow the simpler to busier convention
used in most of this set, simply because some of the variations we came up with are so extreme as to
defy placement!
Special Notes
•
•
Try starting with Chord Triggers 2, 3 and 4, which do not start the bass line; then when ready, add the bass line to the mix with Chord Trigger 1.
Use SW1/SW2 with KARMA Off to add some interesting pitch modulation variations to the Motion Synth Pad.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums
1725 (13/061)
Nu Skool 2 [Dance Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Bass
1167 (09/015)
Dance 2
Bass Pattern
GV1 - Gated Vel/Pat 1
C
Arpeggio
0009 (00/009)
Arp Model 10 Up/Dn
Arpeggio
CL1 - Comp/Lead 1
D
Gated Synth
1275 (09/123)
Dr. Chopper 1
Gated
GC1 - Gated CCs 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier
Octave [2]
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Pattern
Duration Control
Velocity Accents
Alternate Drum Map
FX/Ctrl Pattern
Rhythm Multiplier
Velocity Pattern
Turns the Drums on and off
Turns the Bass on and off
Turns the Arpeggio on and off
Turns the Gated Synth on and off
Multiplies the rhythm of the Drums by 200% (half-time)
Changes the octave of the Bass
Changes the octave of the Arpeggio
Changes the octave of the Gated Synth
Varies the swing feel for all 4 Modules
Selects many different rhythm patterns combinations for the Bass, Arp, and Synth
Varies the length of notes for the Bass, Arp and Gated Synth
Varies the level of certain notes for the Bass, Arp and Gated Synth
Selects one of many alternate mappings for the Drum
Selects one of many filter cutoff modulation patterns for the Bass
Varies the rhythm multiplier for the Arpeggio from 50% to 800%
Selects one of many velocity patterns for the Gated Synth
Page 41
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x
x
x
x
x
x
x
x
x
CC#
------CC01
CC02
x
x
Keyboard
LH
RH
x
x
x
x
IFX/
MFX
Controller
CC#
Function
x
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
CC74
CC71
CC79
CC72
CC17
x
x
x
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC19
CC20
CC21
Brightens/darkens the Drums
Controls resonance on the Bass (use w/Slider 3)
Brightens/darkens the Bass (use w/Slider 2)
Shortens/lengthens the release on the Arpeggio notes
Controls the volume level of the snare – pull down to remove, return to
center for default volume.
Controls the level of the Panning Delay effect on the Arpeggio
Controls the level of Chorus on the overall mix
Controls the level of Reverb on the overall mix
Function
Bend on the motion synth pad
Bend on the motion synth pad
Vibrato on the motion synth pad
Filter modulation on the Bass
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
CC81
CC16
CC64
Drum Track
Pattern:
Function:
364 Hip Bossa Tamb [BrzPerc]
Adds a simple Tambourine groove through the Phaser Effect to any scene - on in Scenes 1, 4 and 7 through the DT Run settings
Pads 1-8
Chords
1
G Maj
Function
Pitch modulation on the motion synth pad (try with KARMA Off)
Pitch modulation on the motion synth pad (try with KARMA Off)
Filter modulation on the motion synth pad
Latches the motion synth pad
2
G Min
3
F Maj
4
D# Maj
Page 42
5
D Maj
6
C Min7
7
A# Maj7_9
8
A 7sus4_9
018 Lucidreams
Left Hand:
Right Hand:
Split Points:
45 BPM
New Age/Atmospheric
Pads/Vocal
This dreamy combi features a massive four-timbre layered pad across the full range of the keyboard,
along with a fifth timbre of low strings in the LH area, being controlled by one of KARMA’s unique Dual
LFO GEs (in Module B). One of the LFOs is sweeping a Stereo Envelope Flanger effect (IFX 1) with a
triangle shape, so you can vary the rate, depth, and triggering of it in different scenes, while the other
Low strings, part of full-range LFO is varying CC11 Expression with a sawtooth shape, being triggered by rhythmic patterns. By
setting both the Min and Max levels for this CC11 LFO (Module Control Layer B, Sliders 5 & 6) to lower
pad
values, you can mix the level of the pad into the scenes as desired – or even remove it entirely. The
Part of full-range pad
scenes provide a variety of mixtures of different levels of activity from the other modules (Udu/Perc,
Arpeggio and Bells) – and be sure to check out the shimmering bell glissando effect in Scene 8, along
B3/C4 (Middle C) for low strings
with the reverse-saw fade-in on the pad. Note that you can start everything except the Perc in the RH
area (i.e. play a chord and hold it), and then bring in the Percussion with low notes in the LH area.
Special Notes
•
Use Sliders 5 & 6 in Module Control Layer B to control the overall level of the pad, and the accents being created by the envelopes.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Perc
1984 (15/064)
Udu [Misc Kit]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Pad
2069 (16/021)
Dual LFOs-Tri/Tri
CC
LF1 - Dual LFOs 1
C
Arpeggio
0569 (04/057)
Perpetual Random Motion
Harmonic (Poly)
CL1 - Comp/Lead 1
D
Bells
0004 (00/004)
Arp Model 05 Rand
Arpeggio
CL1 - Comp/Lead 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Percussion Pattern
Rhythm Pattern
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Multiplier
Duration Control
Velocity Accents
Alternate Drum Map
Drum/Perc Sound
Bend Length
Rhythm Multiplier
Turns the Percussion on and off
Turns the Pad (sweeping Dual LFOs) on and off
Turns the Arpeggio on and off
Turns the Bells on and off
Selects an alternate percussion pattern for the Perc
When the Pad’s Dual LFOs are being triggered by a rhythm, selects a variation
Changes the octave of the Arpeggio
Changes the octave of the Bells
Varies the swing feel for all four Modules
Varies the rhythmic resolution of the Perc from slow to fast (800% to 50%)
Varies the length of notes for the Arpeggio and Bells
Varies the level of certain notes for the Arpeggio and Bells
Selects one of many alternate mappings for the Perc (may have a subtle effect)
Transposes the Perc over a range of –24/+24 semitones, selecting different sounds
Varies the length of the bend for the Arp (when Bend is on in Module C’s Layer)
Varies the rhythmic resolution of the Bells from slow to fast (800 to 50%)
Page 43
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Modules
A B C D
x
x
x
x
x
x
Slider 7:
Slider 8:
x
x
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
x
x
CC#
------CC01
CC02
x
x
x
x
Keyboard
LH
RH
x
x
x
x
x
IFX/
MFX
Controller
CC#
Function
x
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
Slider Mod. 6
CC74
CC71
CC79
CC72
CC17
CC19
x
x
Slider Mod. 7
Slider Mod. 8
CC20
CC21
Brightens/darkens the full-range pad (use w/Slider 2)
Controls resonance on the full-range pad (use w/Slider 1)
Brightens/darkens the Arpeggio (subtle)
Lengthens/shortens the release of the full-range pad
Envelope mod. on the Arpeggio (shorten/lengthen Release)
Varies the depth of the Detune effect on the Bells (KARMA on) and the fullrange pad (KARMA off)
Controls the amount of Delay on the overall mix
Controls the amount of Reverb on the overall mix
x
x
x
x
x
Function
Bend on the full-range pad
Bend on the full-range pad
Vibrato on the Arpeggio and Bells (adds a shimmer)
Filter modulation and resonance on the pad
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
------CC16
CC64
Drum Track
Pattern:
Function:
365 Shakers 1 [BrzPrc]
Adds a shaker pattern – on in most Scenes through the use of the DT Run settings
Pads 1-8
Chords
1
C Min7
Function
JS +Y Lock – locks the vibrato/shimmer on the Arpeggio and Bells
JS –Y & Ribbon Lock – locks the filter modulation and resonance on the full-range pad
Filter modulation on the full-range pad
Latches the full-range pad
2
F Maj
3
D# Min7
4
G# Maj
Page 44
5
F# Min7
6
B Maj
7
A Min7
8
D Maj
019 House of Nirvana
122 BPM
Left Hand:
String pad through phaser
Right Hand:
E.Piano/bell/string layer
Split Points:
B3/C4 - Middle C (C4 = 60)
House
LeadSplits
“House of Nirvana” features a serious house beat provided by two drum GEs (the second one providing
just cymbals and percussion in some scenes, and full beats in others) that’s held up by a simple yet
extremely effective sub-octave synth bass line. Both of the drum grooves have Rhythm Multiplier on
Switches 5 and 6 in the Master Layer, for putting them in and out of half-time with relationship to each
other (used in some scenes). A catchy cyclic synth arpeggio having a mallet sound layered in for an
interesting effect weaves through the mix, panning slowly left to right. This combi is meant to be
played with single chords or a two-handed chords in the lower two octaves, while the upper octaves
provide a combination string pad/electric piano that is augmented by a bell timbre. The scenes
provide many interesting variations, building from simple to more intense – with an interesting halftime variation in Scene 2, a breakdown in Scene 1, and a crazed explosion of sound in Scene 8. In fact,
it’s interesting to switch back and forth between Scene 1 and Scene 8 every 8 beats – try it!
Special Notes
•
Real-Time Control Mode Sliders (not KARMA Mode) 1, 2, 4 and 5 provide a great deal of variation on the Arpeggio sound.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums 1
1685 (13/021)
House Me [All Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Drums 2
1822 (14/030)
90's Funk [All Kits]
Drum
DP1 - Drum/Perc 1
C
Bass
1129 (08/105)
SynBass Line 03
Bass Pattern
BL1 - Bass/Lead 1
D
Arpeggio
0218 (01/090)
Techno Riff 2
Melodic
GV1 - Gated Vel/Pat 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier [1]
Rhythm Multiplier [2]
Octave [3]
Octave [4]
Rhythm Swing %
Pattern Variation
Duration Control
Velocity Accents
Alternate Drum Map
Pan Pattern
Phrase Selection
Note Pattern
Turns Drums 1 on and off
Turns Drums 2 on and off
Turns the Bass on and off
Turns the Arpeggio on and off
Multiplies the rhythm of Drums 1 by 200% (half-time)
Multiplies the rhythm of Drums 2 by 200% (half-time)
Changes the octave of the Bass
Changes the octave of the Arpeggio
Varies the swing feel for Drums 1, Drums 2 and the Arpeggio
Selects one of many different patterns for Drums 1 and Drums 2
Varies the length of notes for the Bass and Arpeggio
Varies the level of certain notes for the Bass and Arpeggio
Selects one of many alternate mappings for Drums 1 and Drums 2
Selects one of many panning patterns (or off) for Drums 2
Selects one of four variations in the Bass Phrase
Selects one of many note patterns for the Arpeggio
Page 45
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x
Keyboard
LH
RH
x
x
x
x
x
x
x
x
IFX/
MFX
x
x
x
x
CC#
------CC01
CC02
x
x
x
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC19
CC20
CC21
Brightens/darkens the Arpeggio (use w/Slider 2)
Controls resonance for the Arpeggio (use w/Slider 1)
Brightens/darkens the LH/RH string pads
Lengthens/shortens the release on the Arpeggio
Filter/envelope modulation on the Arpeggio
Controls the frequency, depth and speed of the Phaser
Controls the amount of Delay on the overall mix
Controls the amount of Reverb on the overall mix
Function
Bend on the LH pad and RH e.piano/bells
Bend on the LH pad and RH e.piano/bells
Mutes the snare and Drum Track (if on) – lock with SW2
Modulation on the Arpeggio
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
---CC16
CC64
Drum Track
Pattern:
Function:
370 SwingHop 2 [BrzPrc]
Adds a conga/triangle groove – on in Scenes 4, 6 and 8 through the use of the DT Run settings
Pads 1-8
Chords
1
D Min
Function
Subtle modulation on most timbres, including the RH string pad (under the piano)
Locks the JS+Y (up) and Ribbon modulation
Filter modulation on all KARMA parts
Latches the LH pad and RH e.piano/bells
2
F Min
3
E Min
4
G Min
Page 46
5
A Min
6
F Maj
7
E Min
8
D# Min
020 Dark Soul
70 BPM
Left Hand:
Choir/bells/strings/taiko/harp
Right Hand:
Choir/bells
Split Points:
KARMA on:
B3/C4 - Middle C (C4 = 60)
KARMA off: C3/C#3
Film/Soundtrack
Complex&SFX
Start out “Dark Soul” with Chord Trigger 1, and with a massive drum/gong hit, the chanting choir
beckons you towards the light. An ominous taiko cadence backed up by harp, chimes, strings and bells
provides a menacing atmosphere; yet, if you listen long enough, this combi actually has the power to
lull you into a state of calm. Use the lower three octaves to trigger and control all the KARMA magic.
The top two octaves can be used to provide additional choir voices and bell. With KARMA off, a nice
bells/strings layer with harp/drum in the lower octave reveals itself. The eight scenes provide a number
of alternate “visions”, becoming more peaceful towards Scene 1. The Drum Track feature provides an
anchoring shaker pattern in all scenes. JS –Y provides talking modulation on the choir – be sure to try
moving it slowly from the center all the way down while the long “Aahh” chord plays in the startup
scene – monks from hell!
Special Notes
•
•
The frequency of the occurrence of the gong hit and choir “Aah” can be varied using Slider 6 “Phrase Cycle Length”.
JS –Y provides talking modulation on the choir.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Perc-Orch
1022 (07/126)
G. Strum (random)
Pick
CL1 - Comp/Lead 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Choir
0736 (05/096)
Periodic Chords
Chord Rhythmic
CL1 - Comp/Lead 1
C
Strings
0393 (03/009)
Orch.Movement
Harmonic (Poly)
CL1 - Comp/Lead 1
D
Bells
0235 (01/107)
Atonal 2
Melodic
CL1 - Comp/Lead 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Octave [1]
Octave [2]
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Time Signature
Phrase Cycle Length
Velocity Level
Note Voicing
Turns the Perc-Orch (harp & taiko) on and off
Turns the Choir (choir, bells, gong) on and off
Turns the Strings on and off
Turns the Bells on and off
Changes the octave of the Perc-Orch (harp & taiko)
Changes the octave of the Choir (choir, bells, gong)
Changes the octave of the Strings
Changes the octave of the Bells
Varies the swing feel for all four Modules
Varies the rhythmic complexity for the Perc-Orch and Bells
Varies the length of notes for all four Modules
Varies the level of certain notes for all four Modules
Varies the time signature of the Perc-Orch from 1/4 to 8/4
Varies how often the Choir and Gong sound, from 1 beat to 16 beats
Controls the overall volume of the Choir and Gong
Varies the voicing spread of the Choir
Page 47
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x
x x
x
x
x
x x x x
x x x x
CC#
------CC01
CC02
Keyboard
LH
RH
x
x
x
x
IFX/
MFX
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
F/A Decay
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC75
CC19
CC20
CC21
Brightens/darkens the Perc-Orch (harp/taiko) – use w/Slider 2
Controls resonance on the Perc-Orch – use w/Slider 1
Brightens/darkens the Gong and Strings
Shortens/lengthens the release on the Choir
Modulates the decay time for the Bells
Introduces a tremolo effect on the Strings towards max
Controls the level of Chorus on the overall mix
Controls the level of BPM Delay on the overall mix
Function
Bend on just about everything
Bend on just about everything
Vibrato on the Choir
Talking modulation on the Choir – move it down during the long chord
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
CC81
CC16
CC64
Drum Track
Pattern:
Function:
346 Shakers 2 [Orig Perc]
Provides a subtle anchoring shaker pattern throughout all scenes
Pads 1-8
Chords
1
G Min
Function
Removes the taiko drum and changes the pitch shift effect on the harp and bells
Increases the depth of the Chorus for an eerie effect
Filter modulation on the gong sound that happens on the downbeat
Latches the strings and bells – mainly for use when KARMA is off
2
E Min
3
C# Min
4
A# Min
Page 48
5
G# Min
6
F Min
7
D Min
8
B Min
021 The Serpent
115 BPM
Left Hand:
Synth pad
Right Hand:
Synth pad
Split Points:
B3/C4 - Middle C (C4 = 60)
Drum n’ Bass
Pads/Vocals
Two distinct drum modules, triggered via the lower 2 octaves, give “The Serpent” a unique beat that
sits somewhere between techno and drum n’ bass. (Note: To isolate the drums, turn off Modules C & D
from the KARMA mode of the control surface – see if you can hear the “rattle” of the serpent’s tail.) The
LH area also triggers a driving synth bass (layered with a mallety Balaphone for an exotic feel), as well
as a gated synth pad. The upper three octaves of the keyboard will sound a dreamy resonant filtered
lead motion synth pad. While sounding the synth, try changing its modulation and pitch EG using RT
Sliders 5 & 6. You can also increase the Random Filter on the final mix by using RT Slider 7. The 8 scenes
provide an increasing level of complexity, from minimal activity in Scene 1 to a frenetic drum
breakdown in Scene 8 – in fact, it’s interesting to switch between either end of the extreme.
Special Notes
•
Try JS –Y on the RH synth pad with KARMA off for some interesting “intro” effects; JS –Y and the Ribbon can be locked with SW 2.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums 1
1624 (12/88)
Drum'n'Bass 22 [Dance Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Drums 2
1542 (12/6)
Bangin DnB [Dance Kits]
Drum
DP1 - Drum/Perc 1
C
Bass
1240 (9/88)
SynBass Line 10
Bass Pattern
BL1 - Bass/Lead 1
D
Gated Synth
1291 (10/11)
Classic Click
Gated
GC1 - Gated CCs 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Octave [3]
Bend Envelope On/Off
Bend Arpeggiation On
Octave [4]
Rhythm Swing %
Rhythm Pattern
Duration Control
Velocity Accents
Note Pattern
Alternate Drum Map
Rhythm Complexity
FX/Ctrl Env. On/Off
Turns Drums 1 on and off
Turns Drums 2 on and off
Turns the Bass on and off
Turns the Gated Synth on and off
Changes the octave on the Bass
Activates a pitch bend envelope on Drums 1
Activates arpeggiated pitch bending on Drums 2
Changes the octave on the Gated Synth
Varies the swing feel for all four Modules
Selects one of many different rhythm patterns for the Bass and Gated Synth
Varies the length of notes for the Bass and the Gated Synth
Varies the level of certain notes for the Bass and Gated Synth
Selects one of 8 pattern variations for the Bass (voicing)
Selects one of many alternate mappings for the Drums
Varies the rhythm complexity for Drums 1
Activates a filter modulation envelope on the Gated Synth
Page 49
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x
x
x
x
CC#
------CC01
CC02
Keyboard
LH
RH
x
x
x
x
x
IFX/
MFX
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC19
CC20
CC21
Brightens/darkens the Gated Synth (use w/ Slider 2)
Controls resonance for the Gated Synth (use w/ Slider 1)
Brightens/darkens the Bass
Shortens/lengthens the release time for the RH synth pad
Controls envelope modulation in the RH synth pad
Adds pitch EG to the RH synth pad
Controls amount of Stereo Random Filter on the overall mix
Controls amount of Delay on Gated Synth
Function
Bend on RH synth pad
Bend on RH synth pad
Vibrato on RH synth pad
Pitch and filter modulation on RH synth pad
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
---CC16
CC64
Drum Track
Pattern:
Function:
348: Triangle 1 [Orig Perc]
Off by default – use to add a triangle part to any scene
Pads 1-8
Chords
1
A Min
Function
Subtle pitch modulation on the Drums; change octave of one Bass oscillator
JS –Y and Ribbon Lock
Filter modulation on Drums and Bass
Latches the LH & RH synth pads
2
E Min
3
G Min
4
D Min
Page 50
5
F Min
6
C Min
7
D Min
8
E Maj
022 eXtasy
92 BPM
Left Hand:
Acoustic bass
Right Hand:
E.Piano layer with Auto-Wah
Split Points:
B3/C4 - Middle C (C4 = 60)
Hip-Hop
BassSplits
“eXtasy” offers a sine wave lead that forever slides around in the upper octaves as a mellow hip-hop
beat kicks out the rhythm below. The Stereo Gate effect (IFX4) is applied to the synth lead in order to
provide short breaks in the lead line. To remove this effect, use SW2 over the joystick. The upper three
octaves of the keyboard control the input notes to the lead synth. These keys also trigger a soft synth
pad riff as well as allow you to play an “auto-wah” electric piano layer. Both of these are controlled with
the “SmartScan” feature, so it takes 3 notes or more to cause a change in the chord. Use the lower two
octaves to manually play bass lines using the acoustic bass (which also triggers the Drums & Hits). Each
scene is punctuated by different vocal sighs, moans, and phrases etc. generated by Module B (Hits),
and a variety of different syncopated drum grooves and synth lead variations are provided, starting
with very simple in Scene 1 and ending with heavy bending drums in Scene 8.
Special Notes
•
To hear more of KARMA, push Real-Time Control Mode Slider 3 all the way up to create a fade-in effect on the RH Piano sound, then try the pads again.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums
1448 (11/040)
HipHop 28 [All Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Hits
1456 (11/048)
HipHop 36 [Dance Kits]
Drum
DP1 - Drum/Perc 1
C
Strings
0445 (03/061)
Astral Pad 2
Harmonic (Poly)
CL1 - Comp/Lead 1
D
Synth Lead
1011 (07/115)
Express Gtr 3
Pick
CL1 - Comp/Lead 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier
Rhythm Multiplier
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Alternate Drum Map
Note Transpose
Note Voicing
Cluster Randomize
Turns the Drums on and off
Turns the Vocal Hits on and off
Turns the Strings on and off
Turns the Synth Lead on and off
Multiplies the rhythm of the Drums by 200% (half-time)
Multiplies the rhythm of the Vocal Hits by 200% (half-time)
Changes the octave of the Strings
Changes the octave of the Synth Lead
Varies the swing feel for all 4 Modules
Varies the random rhythm complexity for the Drums and Vocal Hits
Varies the length of notes for the Strings and Synth Lead
Varies the level of certain notes for the Strings and Synth Lead
Selects one of many alternate mappings for the Drums
Transposes the Vocal Hits, allowing different vocal samples to be played
Varies the chord voicing on the Strings
Varies the occurrence of clusters (chords) in the phrase for the Strings
Page 51
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x x
x x
Keyboard
LH
RH
IFX/
MFX
x
x
x
x
x
CC#
------CC01
CC02
x
x
x
x
x
x
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC19
CC20
CC21
Brightens/darkens the Drums and Vocal Hits (use w/Slider 2)
Controls resonance for the Drums and Vocal Hits (use w/Slider 1)
Creates a fade-in on RH piano sound (in the upwards direction)
Lengthens/shortens the release on the RH piano
Pitch shifting on the Vocal Hits
Pull down to remove the Auto-Wah on the RH piano
Controls the feedback and amount of Delay on the overall mix
Controls the amount of Reverb on the overall mix
Function
Bend on the LH bass
Bend on the LH bass
Vibrato on the Strings
Filter modulation on the Strings and RH piano
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
CC81
CC16
CC64
Drum Track
Pattern:
Function:
349 Triangle 2 [Orig Perc]
Adds a simple triangle part to any scene – on in Scenes 3, 5 and 7 through the use of the DT Run settings
Pads 1-8
Chords
1
C Min7
Function
Raises one of the oscillators in the Strings a 5th – try it with KARMA Off
Turns off the Stereo Gate effect on the Synth Lead, allowing it to play all the time
Filter modulation on the Strings (try also with KARMA Off)
Latches the RH e. piano (but not the String layer)
2
G# Maj6_9
3
C# Maj7_9
4
F# Maj7_9
Page 52
5
F Maj7_9
6
C# Maj7_9
7
A# Min7_9
8
D# 7_9
023 Lovetrance
131 BPM
Left Hand:
Vocoder synth pad
Right Hand:
Mono trance lead
Split Points:
B3/C4 - Middle C (C4 = 60)
Trance
LeadSplits
A hypnotic and vaguely ethnic-sounding picked 16th note line weaves through a throbbing synth bass
and drum groove punctuated with synth stabs alternating left and right, while the LH area provides a
somewhat vocoder-like motion synth through a phaser and the RH provides a mono trance lead – all
joining together to welcome you into the “Lovetrance”. Use Real-Time Control Mode Slider 6 to bring
the “noise” of the LH Vocoder Pad down in the mix. The eight Scenes provide a wide variety of
completely different variations, from the open breakdown in Scene 1 to the arpeggiated pitch bend
buzzing drums in Scene 8. Scene 3 provides an interesting half-time variation, while Scene 2 provides
an interesting syncopated variation.
Special Notes
•
The Drum Track is used to add additional percussion and hi-hats in Scenes 2, 4 and 7 thru the use of the Drum Track Run checkboxes in the Scene
Matrix page.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums
1804 (14/012)
Trance Club [Dance Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Bass
1267 (09/115)
Trance Bass Riff
Bass Pattern
GV1 - Gated Vel/Pat 1
C
Picking
1027 (08/003)
Moody Gtr Score
Pick
CL1 - Comp/Lead 1
D
Synth 1
0644 (05/004)
5Tone Trance 1
Chord Rhythmic
GV1 - Gated Vel/Pat 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier
Octave [2]
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Alternate Drum Map
Rhythm Multiplier
Note Pattern
Note Pattern
Turns the Drums on and off
Turns the Bass on and off
Turns the Picking on and off
Turns the Synth on and off
Multiplies the rhythm of the Drums by 200% (half-time)
Changes the octave of the Bass
Changes the octave of the Picking
Changes the octave of the Synth
Varies the swing feel for all four Modules
Varies the rhythmic activity of the Drums from simpler to busier
Varies the length of notes for the Bass, Picking and Synth
Varies the level of certain notes for the Bass, Picking and Synth
Selects one of many alternate mappings for the Drums
Multiplies the Rhythm of the Bass from 50% to 200% (center = 100%)
Selects one of many different note patterns for the Bass
Selects one of many different note patterns for the Synth
Page 53
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x
x
x
x
x
x
CC#
------CC01
CC02
Keyboard
LH
RH
x
x
IFX/
MFX
x
x
x
x
x
x
x
x
x
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
F/A Decay
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC75
CC20
CC21
Brightens/darkens the LH vocoder synth (use w/ Slider 2)
Controls resonance on the LH vocoder synth (use w/Slider 1)
Brightens/darkens the Bass, Picking, and Synth parts
Shortens/lengthens the release on the LH and RH kbd sounds
Envelope modulation (tighten/lengthen) on the Bass and Picking
Controls the decay of envelopes for the LH vocoder pad
Controls the amount of BPM Mod Delay on the overall mix
Controls the amount of Reverb on the overall mix
Function
Bend on the RH synth lead
Bend on the RH synth lead
Vibrato on the RH synth lead
Pitch mod on Drums and Synth, filter mod on Bass – lock w/SW2
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
---CC16
CC64
Drum Track
Pattern:
Function:
403 Techno Trance11 [Trance]
Adds congas, claps and more hi-hats – on in Scenes 2, 4 and 7 through the use of the DT Run settings
Pads 1-8
Chords
1
E Min
Function
Tightens the Drum envelopes, filter mod on Bass
JS –Y & Ribbon Lock – locks the position of the JS –Y and Ribbon when set to on
Filter modulation on the LH vocoder pad, Drums and Synth (brighten/darken) – lock with SW 2
Latches the LH vocoder pad
2
A Min
3
B Min
4
C Maj
Page 54
5
C# Min
6
G# Min
7
A Maj
8
B Maj
024 Indian Guitar Jam
103 BPM
Left Hand:
Ethnic vocal pad
Right Hand:
Distorted guitar lead (mono)
Split Points:
B3/C4 - Middle C (C4 = 60)
World/Ethnic
Guitar/Plucked
This ethnic extravaganza marries the world-music sounds of sitar (supported with a sub-octave bass),
tablas, and chiffy flutes (the “Indian” part of the title) with a heavy drum groove and fantastically
playable distorted synth guitar lead in the RH (mono with legato retriggering), hence the “Guitar Jam”
part of the title. A vocal pad with an ethnic element is played by the LH (the ethnic element can be
removed with Real-Time Control Mode Slider 6 at maximum), additionally providing chord input to
KARMA. The scenes range from a simple drone in Scene 1 to a full-on frontal assault of drums and
ethnic percussion in Scene 8, with a whole range of different variations in between to solo on top of.
Special Notes
•
Try starting with Scene 1 (the simple drone), building a solo on that, then switching to Scene 4 (brings in the drums in half-time) for a while, then
moving to Scene 6 or 7.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums
1640 (12/104)
Electro Beat [Dance Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Tablas
1976 (15/056)
Tablas 5 [Orch&Ethnic Kit]
Drum
DP1 - Drum/Perc 1
C
Sitar
1225 (09/073)
Shaman
Bass Pattern
GV1 - Gated Vel/Pat 1
D
Flute
0299 (02/043)
Syn Santur
Melodic
CL1 - Comp/Lead 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier [1]
Rhythm Multiplier [2]
Octave [3]
Octave [4]
Rhythm Swing %
Pan Pattern
Duration Control
Velocity Accents
Alternate Drum Map
Drum/Perc Sound
Note Pattern
Velocity Level
Turns the Drums on and off
Turns the Tablas/Perc on and off
Turns the Sitar on and off
Turns the Flute on and off
Multiplies the rhythm of the Drums by 200%, and changes the time sig. on the Bass
Multiplies the rhythm of the Tablas by 400% (quarter-time)
Changes the octave of the Sitar
Changes the octave of the Flute
Varies the swing feel for the Drums, Tablas, and Sitar
Selects one of many different panning patterns for the Drums
Varies the length of notes for the Sitar and Flute
Varies the level of certain notes for the Sitar and Flute
Selects one of many alternate mappings for the Drums
Varies the transposition of the Tablas for many different Percussion Sounds
Selects one of many different note patterns for the Sitar
Varies the overall velocity level of the Flute
Page 55
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x x
x
x
Keyboard
LH
RH
IFX/
MFX
x
x
x
x
CC#
------CC01
CC02
x
x
x
x
x
x
x
x
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC19
CC20
CC21
Brightens/darkens the Drums and Tablas
Controls resonance for the Sitar (use w/Slider 3)
Brightens/darkens the Sitar (Use w/Slider 2)
Lengthens/shortens the release on the LH vocal pad
Pitch modulation on one of the Flute elements
Controls the level of the ethnic element in the LH pad (up = off)
Controls the amount of Delay on the overall mix
Controls the amount of Reverb on the overall mix
Function
Bend on the RH lead guitar
Bend on the RH lead guitar
Vibrato on the RH lead guitar
Pitch modulation on the Tablas
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
CC81
CC16
CC64
Drum Track
Pattern:
Function:
348 Triangle 1 [Orig Perc]
Off by default – use to add a simple triangle part to any scene
Pads 1-8
Chords
1
C Sus4_9
Function
Adds a tremolo effect to the RH lead guitar
Removes the chiffy attack from the Flute sound
Octave dive-bombing bend effects on the RH lead guitar
Latches the LH vocal pad
2
D Min
3
A Min
4
G Maj
Page 56
5
A# Maj6
6
C Maj6
7
D Maj
8
A Sus4
025 Trance Collective
138 BPM
Left Hand:
Synth pad through Stereo Filter
Right Hand:
Mono octave trance lead
Split Points:
B3/C4 - Middle C (C4 = 60)
Trance/Dance
LeadSplits
A signature synth riff/arpeggio (Module C) pans left to right on top of a simple backbeat synth bass, a
solid trance drum groove, and some comping synth keys. The LH area provides a nice synth pad
through a Stereo Random Filter effect, while the RH provides a mono octave trance/rave lead synth for
soloing. The Drum Track feature is used in four of the scenes to add some industrial sounds to the
drum groove, through the use of the DT Run buttons on the Scene Matrix page. The eight scenes
provide a wide variety of different grooves for song building, from the simple breakdown of Scene 1 to
the wide-open wildness of the pitch-bending drums and synth stabs in Scene 8. Move your finger
slowly left to right on the Ribbon to modulate the filter of the bass – and it can be locked with SW2
over the JS.
Special Notes
•
•
Use Real-Time Control Mode Slider 6 to create fifths in the RH synth lead for an alternate solo sound.
Try KARMA Switches 5 and 6 (Rhythm Multipliers) for some quick and easy variations to the scenes.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums
1803 (14/011)
Trance 5 [Dance Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Bass
1066 (08/042)
Back Beat Bass
Bass Pattern
BL1 - Bass/Lead 1
C
Arpeggio
0646 (05/006)
5tone Trance 3
Chord Rhythmic
GV1 - Gated Vel/Pat 1
D
Keys
0743 (05/103)
Poly arp 1
Chord Rhythmic
GV1 - Gated Vel/Pat 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier
Rhythm Multiplier
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Pattern
Duration Control
Velocity Accents
Alternate Drum Map
Velocity Accents
Note Pattern
Note Pattern
Turns the Drums on and off
Turns the Bass on and off
Turns the Arpeggio on and off
Turns the Keys on and off
Multiplies the rhythm of the Drums by 200% (half-time)
Multiplies the rhythm of the Arpeggio and Keys by 200% (half-time)
Changes the octave of the Arpeggio
Changes the octave of the Keys
Varies the swing feel for all four Modules
Selects different rhythm patterns for the Drums, Bass and Keys
Varies the length of notes for the Bass, Arpeggio and Keys
Varies the level of certain notes for the Arpeggio and Keys
Selects one of many alternate mappings for the Drums
Varies the level of certain notes for the Bass
Selects one of many note patterns for the Arpeggio
Selects one of many note patterns for the Keys
Page 57
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
IFX/
MFX
x
x
x
x
x
CC#
------CC01
CC02
Keyboard
LH
RH
x
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
F/A Decay
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC75
CC19
CC20
CC21
Brightens/darkens the Drums and Arpeggio
Controls resonance for the Bass – use w/ Slider 3
Brightens/darkens the Bass – use w/ Slider 2
Shortens/lengthens the release of the LH pad and RH synth lead
Shortens/lengthens the F/A Decay on the Drums, Bass and Arp
In the down direction, adds Pitch EG to the LH synth pad
Controls the amount of Delay on the overall mix
Controls the amount of Reverb on the overall mix
Function
Bend on the RH synth lead
Bend on the RH synth lead
Vibrato on the RH synth lead
Pitch modulation on the Drums – lock w/ SW2
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
CC81
CC16
CC64
Drum Track
Pattern:
Function:
642 Junglib 3 [Ind/voc]
Adds a metallic industrial drum groove to any scene – on in Scenes 2, 4 and 7 through the use of the DT Run settings
Pads 1-8
Chords
1
D Min
Function
Pitch and filter modulation on the Bass and Arpeggio
JS –Y & Ribbon Lock – lock the pitch mod on the Drums and the filter mod on the Bass
Filter modulation on the Bass – lock w/ SW2
Latches the LH synth pad
2
G Min/D
3
C Maj
4
A Min
Page 58
5
A# Sus2
6
G Min
7
C Sus2
8
A Maj
026 3 AM
92 BPM
Left Hand:
Motion synth pad
Right Hand:
Mono synth lead w/chorus
Split Points:
B3/C4 - Middle C (C4 = 60)
R n’ B/Funk
LeadSplits
Strange things can happen at 3 AM – like this combi. A very randomized bass line consisting of a
layered synth bass and slap bass through a Phaser improvises on top of a solid R n’ B Drum groove,
with a comping synth playing fat clusters of notes on two synth timbres spread slightly left and right. A
simple sine-wave arpeggio playing random notes fades in and out of the mix over periods of time
courtesy of the Doppler insert effect (minus the pitch shifting part) – the Doppler can be deactivated
by turning SW1 On. An expressive chorused synth lead slightly reminiscent of Steve Winwood is
provided in the RH area, while the LH plays an atmospheric motion pad in addition to providing input
to KARMA.
Special Notes
•
Timbre 11 is muted on purpose and is actually being used to retrigger the Doppler effect from the beginning when a LH chord is played.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums
1747 (13/083)
R'n'B 10 [All Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Bass
1135 (08/111)
Techno Riff 02
Bass Pattern
DM1 - Drum Melodic 1
C
Arpeggio
0004 (00/004)
Arp Model 05 Rand
Arpeggio
CL1 - Comp/Lead 1
D
Gated Synth
0415 (03/031)
Slice of Life
Harmonic (Poly)
GV1 - Gated Vel/Pat 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier
Octave [2]
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Alternate Drum Map
Rhythm Randomize
Rhythm Multiplier
FX/Ctrl Fixed/Pattrn
Turns the Drums on and off
Turns the Bass on and off
Turns the Arpeggio on and off
Turns the Gated Synth on and off
Multiplies the rhythm of the Drums by 200% (half-time)
Changes the octave of the Bass
Changes the octave of the Arpeggio
Changes the octave of the Gated Synth
Varies the swing feel for all four Modules
Varies the rhythmic complexity on the Drums, Bass and Gated Synth
Varies the length of notes for the Bass, Arpeggio and Gated Synth
Varies the level of certain notes for the Arpeggio and Gated Synth
Selects one of many alternate mappings for the Drums
Varies the rhythmic randomization of the Bass from min to max
Multiplies the rhythm of the Arpeggio from 800% to 25%
Activates a CC#16 filter mod pattern at max, or sends a CC#16 value for the G.Synth
Page 59
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x
Keyboard
LH
RH
x
IFX/
MFX
x
x
x
x
x
x
x
CC#
------CC01
CC02
x
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
F/A Decay
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC75
CC20
CC21
Brightens/darkens the Gated Synth – use w/Slider 2
Controls resonance for the Gated Synth – use w/Slider 1
Brightens/darkens the RH synth lead
Lengthens/shortens the release for the RH and LH kbd sounds
Envelope modulation on the Bass
Tightens up the decay on the Drums in the down direction
Controls the amount of Delay on the mix
Controls the amount of Reverb on the mix
Function
Bend on the RH synth lead
Bend on the RH synth lead
Vibrato on the RH synth lead
Pitch mod on the Drums and tightens up the Bass notes – use w/SW2
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
---CC16
CC64
Drum Track
Pattern:
Function:
370 SwingHop 2 [BrzPrc]
Adds an additional percussion part (triangles, tamb, congas) – on in Scenes 2, 6, and 7 through the use of the DT Run settings
Pads 1-8
Chords
1
C Min
Function
Removes the Doppler effect that is fading the Arpeggio in and out
JS –Y & Ribbon Lock – use to lock the modulations of the Bass and Drums
Modulates the tone of the Bass
Latches the LH motion synth pad
2
A# Maj
3
G# Maj
4
G Min
Page 60
5
F Min
6
D# Maj
7
D Min
8
C# Maj
027 Yellow Frog
157 BPM
Left Hand:
Synth pad
Right Hand:
Layered pad/hits
Split Points:
B3/C4 - Middle C (C4 = 60)
Drum n’ Bass
Drums/Hits
“Yellow Frog” is a high-energy drum’n’bass combi that gets its name from the cricket-like sound of the
ambient SFX in Module D, its intensity from a “cycling” bass line, and its lushness from the fat hits and
motion synth pads. On the lower two octaves, you’ll trigger the drums, bass, and background effects.
On the upper octaves, you’ll hear a very fat combination hit/synth pad - you’ll also trigger a gated
synth that will kick in if you hold the key(s) down for at least eight beats (the Trigger > Delay Start
setting for Module C is set to two whole notes, or eight beats). To latch the gated synth (so that it will
play after you release the keys), turn on Master Layer SW 8 “Note Latch On/Off” (as it is in most of the
other scenes). Scenes 1, 2 and 3 provide some interesting insectile noise and build up to bringing in
the full groove variations with the later scenes. When changing to other scenes from the startup, be
sure to trigger the pads again so that you will trigger the Gated Synth Module and get the full effect.
Special Notes
•
•
To remove the “hit” sound for a pure pad effect, move RT Slider 5 to the bottom, then all the way back to the top to restore it.
Hold down the RH notes or Chord Triggers at least 8 beats to bring in the Gated Synth in the startup scene (SW 8 is off).
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums
1631 (12/095)
Drum'n'Bass 29 [Dance Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Bass
1049 (08/025)
Cycling 16ths 1
Bass Pattern
BL1 - Bass/Lead 1
C
Gated Synth
1287 (10/007)
Abbesque
Gated
GC1 - Gated CCs 1
D
Sound FX
1083 (08/059)
E.BassLine 01
Bass Pattern
BL1 - Bass/Lead 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Octave [2]
Octave [3]
Pattern Select
Note Latch On/Off
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Drum/Perc Sound
Alternate Drum Map
Note Inversion
Bend Length
Turns the Drums on and off
Turns the Bass on and off
Turns the Gated Synth on and off
Turns the SFX on and off
Changes the octave of the Bass
Changes the octave of the Gated Synth
Selects one of two different patterns for the Gated Synth – alternating or not
When off, you have to hold the Chord Triggers or kbd to hear the Gated Synth
Varies the swing feel for all four Modules
Varies the rhythmic complexity and activity for the Drums
Varies the length of notes for the Bass, Gated Synth and SFX
Varies the level of certain notes for the Bass, Gated Synth and SFX
Changes the entire Drum Pattern to one of many different percussion patterns
Selects one of many alternate mappings for the Drums
Varies the chord inversion for the Gated Synth
Changes the length of the bend effect when bending is used for the Bass
Page 61
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
Keyboard
LH
RH
x
x
IFX/
MFX
x
x
x
x
x
x
x
x
CC#
------CC01
CC02
x
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Volume
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC07
CC19
CC20
CC21
Brightens/darkens the RH synth pad – use with Slider 2
Controls the amount of resonance on the RH synth pad – use w/Slider 1
Controls the amount of Filter Envelope applied to the Bass
Controls the length of the release for the RH synth pad
Controls the level of the Hit sound – return to top for default
Modulates the envelopes on the Bass – use w/Slider 3
Controls the amount of the Phaser Effect on Bass and Hi-Hats
Controls the amount of Reverb on the overall mix
Function
Bend on the Drums (lock w/ SW2)
Bend on the Drums (lock w/ SW2)
Vibrato on the synth pads (KARMA off)
Filter modulation on the RH pad
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
---CC16
CC64
Drum Track
Pattern:
Function:
341 Clave [Orig Perc]
Adds a simple clave part to any scene – on in Scenes 1, 4, 5, 7 and 8 through the use of the DT Run settings
Pads 1-8
Chords
1
A 7sus4
Function
Subtle modulation on the RH synth pad when KARMA is off
JS X Lock – use to lock the pitch bend on the KARMA Drums for awhile, then release
Filter modulation on the Drums, Bass, and Gated Synth
Latches the Kbd synth pads and hits
2
G 7sus4
3
C 7sus4
4
A# 7sus4
Page 62
5
D# 7sus4
6
C# 7sus4
7
F# 7sus4
8
E 7sus4
028 Ionasphere
114 BPM
Left Hand:
KARMA on: Lower part of vocoder pad
KARMA off: Lower part of vocal pad
Right Hand:
KARMA on: Upper part of vocoder pad
KARMA off: Upper part of vocal pad
Split Points:
B3/C4 - Middle C (C4 = 60)
Electro
BassSplits
“Ionasphere” combines a trance-like bass & “vocoded” synth with a clean-sounding Old Skool
Techno beat. In addition, an electric guitar strum or riff enhances the rhythm. The main
attraction is the unique synth pad courtesy of the Vocoder (IFX2) effect. An arpeggiated GE
(Module C) on timbre 1 is sent into the Vocoder as a modulator (and also doubled by timbre 9),
while a choir pad is used as the carrier. So, as you hear the arpeggiated synth line bouncing
around, it also generates the vocoded pulses from the choir pad. The Vocoder Pad is assigned
to the keyboard full-range, and meant to be played with two-handed chords (such as those
assigned to the Chord Triggers), but the input to the Vocoder Modulator only comes from the
RH area. By using Real-time Slider 5, you can control the mix level of the Vocoder. Push it to the
top for its full effect and all the way down to remove it completely. While trying out the scenes,
be sure to play a Chord Trigger or chord on the keyboard, or you’ll miss the Vocoder variations.
Bass & Drums: LH
Gated Synth/Arp & Guitar: RH
The drums & bass are triggered on the lower 2 octaves while the guitar & vocoded synth/arp
are triggered on the upper 3 octaves. You can trigger the right and left hands separately when
starting from a reset of the KARMA On/Off Switch – try starting with just the RH. Note that since
you’ll also be playing the synth on the upper octaves, you may end up with the guitar being
out-of-sync with the drums & bass depending on the rhythm you play. In that case, just play the
synth on the beat to bring it back in sync.
Special Notes
•
•
Try starting a performance with just a right hand chord, then bringing in the drums & bass later with a left hand chord or the Chord Triggers.
JS –Y provides a nice modulation on the bass line when moved slowly down and then slowly back up. Try with RT Slider 2 at higher resonance!
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
A
Drums
1731 (13/067)
Old Skool Elec 1 [Dance Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
B
Bass
1266 (09/114)
Trance Bass 2
Bass Pattern
GV1 - Gated Vel/Pat 1
C
Gated Synth/Arp
0259 (02/003)
Flip Blip
Melodic
CL1 - Comp/Lead 1
D
Guitar
0905 (07/009)
ElecGtr Strum
Strumming
GV1 - Gated Vel/Pat 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Octave [2]
Octave [3]
Octave [4]
Transpose Pattern
Turns the Drums on and off
Turns the Bass on and off
Turns the Gated Synth/Arp on and off
Turns the Guitar on and off
Changes the octave of the Bass
Changes the octave of the Gated Synth/Arp
Changes the octave of the Guitar
Adds an alternating octave transpose to the Guitar pattern
Page 63
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
Modules
A B C D
x
x
x
x
x
x
x x x
x x x x
CC#
------CC01
CC02
Rhythm Swing %
Rhythm Pattern
Duration Control
Velocity Accents
Alternate Drum Map
Pan Pattern
Cluster Pattern
Time Signature
Keyboard
LH
RH
IFX/
MFX
x
x
x
x
x
x
x
x
x
Varies the swing feel for all four Modules (Module C setting range is different)
Selects one of many different rhythm patterns for the Bass and Guitar
Varies the length of notes for the Bass, Gated Synth/Arp and Guitar
Varies the level of certain notes for the Bass, Gated Synth/Arp and Guitar
Selects one of many alternate mappings for the Drums
Selects one of many pan patterns for the Bass (0 = off)
Selects one of many different note and rhythmic patterns for the Guitar
Varies the time signature for the Guitar from 2/4 to 8/4 (center = 4/4)
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC19
CC20
CC21
Brightens/darkens the Bass – use with Slider 2
Controls resonance on the Bass – use with Slider 1 and JS -Y
Brightens/darkens the Gated Synth and RH pad
Lengthens/shortens the release of the RH pad
Controls the vocoder level on the Gated Synth
Lengthens/shortens the release of the Arp on the Gated Synth
Controls the level of Delay on the overall mix
Controls the level of Reverb on the overall mix
Function
Bend on the Drums (lock w/SW2)
Bend on the Drums (lock w/SW2)
Vibrato on the RH vocoder/vocal pad
Filter modulation on Bass
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
---CC16
CC64
Drum Track
Pattern:
Function:
382: World Grv 8 [BrzPrc]
Adds a shaker/triangle groove to any scene – on in Scenes 4 and 7 through the use of the DT Run settings
Pads 1-8
Chords
1
C Min
Function
Pitch modulation on the Drums and one of the Bass timbres
JS X Lock – use the joystick left/right to bend the pitch of the drums, then lock it in place with SW2
Filter modulation on the Drums (KARMA on); modulation on the RH vocal pad (KARMA off)
Latches the vocoder pad (KARMA on) or the RH vocal pad (KARMA off)
2
F Min7_11
3
G# Maj6_9
4
G 7sus4_9
Page 64
5
A 7sus4_9
6
D Min7
7
F Maj7_9
8
G Maj9
029 Bellzabub
91 BPM
Left Hand:
Synth pad
Right Hand:
Polyphonic bell/string lead
Split Points:
B3/C4 - Middle C (C4 = 60)
Hip-Hop
LeadSplits
A crystalline layered bell sound with strings in the RH area combined with a funky hip-hop beat and
dark plodding bass line give this combi its name, while a plucky muted guitar line pans around the mix
to contribute to the funkiness. There are essentially two different grooves represented in this combi –
the startup Scene 5, and Scene 4 where the bass line is completely different – and the other scenes
complement either variation. The Drum Track has been used to add a percussion groove, but is added
in Scenes 2-6 only (through the use of the Drum Track Run settings in the Scene Matrix page). For an
interesting effect, choose one of those scenes and turn OFF the KARMA Latch button – then press the
Chord Triggers, hold for 2 or 4 beats, release and wait 2 or 4 beats while the Drum Track fills in the
spaces. Alternatively, try starting with KARMA Off, and just the Drum Track on.
Special Notes
•
•
Try starting out with Scene 4 for a completely different bass line and feeling, then move to Scene 3 for a nice variation.
Drum Track is used in Scenes 2 - 6, controlled by the Drum Track Run button in the Scene Matrix.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums
1373 (10/093)
Trouble Rage [All Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Bass
1204 (09/052)
House Bass 1
Bass Pattern
GV1 - Gated Vel/Pat 1
C
Guitar
0641 (05/001)
2tone Vel Trip1
Chord Rhythmic
GV1 - Gated Vel/Pat 1
D
Gated Synth
1275 (09/123)
Dr. Chopper 1
Gated
GC1 - Gated CCs 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier
Octave [2]
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Pattern
Duration Control
Velocity Accents
Alternate Drum Map
Note Pattern
Note Pattern
Velocity Pattern
Turns the Drums on and off
Turns the Bass on and off
Turns the Guitar on and off
Turns the Gated Synth on and off
Multiplies the rhythm of the Drums and Bass by 200% (half-time)
Changes the octave of the Bass
Changes the octave of the Guitar
Changes the octave of the Gated Synth
Varies the swing feel for all four Modules
Selects one of many different rhythm patterns for the Bass and Guitar
Varies the length of notes for the Bass, Guitar and Gated Synth
Varies the level of certain notes for the Bass, Guitar and Gated Synth
Selects one of many alternate mappings for the Drums
Selects one of many different note patterns for the Bass
Selects one of many different note patterns for the Guitar
Selects one of many different velocity patterns for the Gated Synth
Page 65
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x
Keyboard
LH
RH
x
x
x
x
x
x
x
x
x
IFX/
MFX
x
x
x
x
x
x
x
CC#
------CC01
CC02
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
F/A Decay
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC75
CC20
CC21
Brightens/darkens the Bass – use with Slider 2
Controls resonance on the Bass – use with Slider 2
Brightens/darkens the LH synth pad and RH bell/string lead
Controls the release length on the LH pad and RH bell/string lead
Controls the pitch of one of the oscillators in the Gated Synth
Controls envelope decay on the Drums and the RH bell lead
Controls the amount of Delay/Feedback on the overall mix
Controls the amount of Reverb on the overall mix
Function
Bend on the RH bell/string lead
Bend on the RH bell/string lead
Vibrato on the RH bell/string lead
Filter mod on RH bell/string lead, pitch mod on LH pad
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
---CC16
CC64
Drum Track
Pattern:
Function:
355 Breakbeat2 [BrzPrc]
Adds a clave, hand drums, and agogo bell groove – on in Scenes 2 through 6 through the use of the DT Run settings
Pads 1-8
Chords
1
A Min
Function
Adds a Pitch EG dip to each RH bell lead note and raises one oscillator of the RH strings by a fifth
JS –Y Lock – locks the filter mod on the RH bell/string lead and the pitch mod on the LH pad
Filter modulation on the RH bell/string lead and LH pad
Latches the LH synth pad
2
G Maj6
3
F Maj7
4
E Min7
Page 66
5
D Min7
6
C Maj7
7
B Min7
8
E 7th
030 AnthroMorph
114 BPM
Left Hand:
Full-range pad (Talking Mod)
Right Hand:
Full-range pad (Talking Mod)
Split Points:
B3/C4 - Middle C (C4 = 60)
Electronica
Pads/Vocals
To provide that human touch, “AnthroMorph” makes uses of two Talking Modulator effects – the first
on the Synth Riff (Module D) and the second on the lead synth pad. The first Talking Modulator effect
on the Synth Riff (IFX 1) can be mixed in/out with RT Slider 5. An interesting effect is that, although the
second Talking Modulator is on the keyboard sound, the effect is actually being modulated by CC#83
messages generated by the GE for Module C (the Bass). The four KARMA Modules are meant to be
triggered by a single note in the LH area, while you play full range chords in the RH area. Scene 8
provides an open, buzzing and bending variation that’s cool for a complete breakdown change of the
groove, while Scenes 5 down to 1 get progressively simpler and simpler, allowing you to take a jam up
and down in energy with ease.
Special Notes
•
Try SW 2 over the joystick to add pitch modulation to the Drums, and change the pitch of the RH pad oscillators – and use the ribbon to modulate the
RH pad while holding chords.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums 1
1788 (13/124)
Techno 10 [Some Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Drums 2
1568 (12/032)
Choppy 1 [All Kits]
Drum
DP1 - Drum/Perc 1
C
Bass
1150 (08/126)
70's Disco
Bass Pattern
GV1 - Gated Vel/Pat 1
D
Synth Riff
0216 (01/088)
Talking Mod 1
Melodic
CL1 - Comp/Lead 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Bend Envelope On/Off
Alternate Drum Map
Octave [3]
Number Of Measures
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Alternate Drum Map
Transpose Pattern
Note Pattern
Velocity Range Top
Turns Drums 1 on and off
Turns Drums 2 on and off
Turns the Bass on and off
Turns the Synth Riff on and off
Adds a pitch bend envelope to Drums 1
Changes Drums 2 from snare/hi-hats to sidestick/rides
Changes the octave of the Bass
Selects whether the Synth Riff performs a 4 bar (on) or an 8 bar phrase (off)
Varies the swing feel for all four Modules
Varies the rhythmic activity on both Drum Modules
Varies the length of notes for the Bass and Synth Riff
Varies the level of certain notes for the Bass and Synth Riff
Selects one of many alternate mappings for Drums 1
Selects one of many octave transpose patterns for the Bass
Selects one of many note patterns for the Bass
Varies the overall velocity level of the Bass
Page 67
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x
x
Keyboard
LH
RH
x
x
x
x
x
x
x
x
x
CC#
------CC01
CC02
x
x
IFX/
MFX
x
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
Slider Mod. 5
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC17
CC19
CC20
CC21
Brightens/darkens the Synth Riff – use w/Slider 2
Controls resonance on the Synth Riff – use w/Slider 1
Brightens/darkens the Bass
Lengthens/shortens the release on the Synth Pad
Adds/removes the Talking Modulator effect on the Synth Riff
Controls the level of Multitap Delay on the RH Pad Sound
Controls the level of Chorus on the overall mix
Controls the level of Reverb on the overall mix
Function
Bend on the RH & LH synth pad
Bend on the RH & LH synth pad
Vibrato on the RH & LH synth pad
Filter modulation on the Bass
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
---CC16
CC64
Drum Track
Pattern:
Function:
369: SwingHop1 [BrzPrc]
Off by default – use to add an additional percussion part to any scene
Pads 1-8
Chords
1
G Min
Function
Pitch modulation on the Drums; raises one of the RH pad oscillators a 5th
JS-Y Lock – locks the modulation of the JS down on the Bass
Filter modulation on the RH pad
Latches the RH and LH pad
2
D# 7th
3
C 7th
4
D 7th
Page 68
5
D# 7th
6
F 7th
7
C Min/D#
8
D Maj
031 Golden Goddess
98 BPM
Left Hand:
Motion synth pad
Right Hand:
Mono sine wave lead synth
Split Points:
B3/C4 - Middle C (C4 = 60)
Hip-Hop
LeadSplits
“Golden Goddess” is a sensuous Hip-Hop combi that features a two-part melody: an alluring nylon
guitar and a wah-filtered synth line, both played by GEs with an improvisational flavor. A syncopated
fingered bass line weaves through a hip-hop drum groove featuring a ride cymbal to provide the
foundation. An evocative sine-wave mono lead synth with fingered portamento is provide for soloing
in the RH area, while a nice filtered motion-synth pad is provided in the LH area, which also provides
input to KARMA. Many of the scenes take it almost into Jazz territory, where you’ll surely be tempted to
improvise away with the RH lead. In addition, the Drum Track is used in several scenes to inject
additional percussion, through the use of the DT Run settings. Note that Dynamic MIDI is used to
retrigger the start of the Synth riff from the beginning of the phrase by Chord Triggers 1 and 5, while
the other ones (or the keyboard) allow the riff to continue improvising from where it is.
Special Notes
•
•
RH mono synth lead has fingered portamento.
JS –Y provides an interesting pitch modulation of the drums, which can be locked with SW2.
KARMA Module
Instrument:
GE M3 (KM50):
GE Name:
Category:
RTC Model:
KARMA RT
Controls
Switch 1:
Switch 2:
Switch 3:
Switch 4:
Switch 5:
Switch 6:
Switch 7:
Switch 8:
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
A
Drums
1442 (11/034)
HipHop 22 [Dance Kits]
Drum
DP1 - Drum/Perc 1
A
x
Modules
B C D
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
B
Bass
1155 (09/003)
Bass Lines 1
Bass Pattern
DM1 - Drum Melodic 1
C
Guitar
1009 (07/113)
Express Gtr 1
Pick
CL1 - Comp/Lead 1
D
Synth 1
0272 (02/016)
Improv Lead 3
Melodic
CL1 - Comp/Lead 1
Name
Function
Module Run [1]
Module Run [2]
Module Run [3]
Module Run [4]
Rhythm Multiplier
Octave [2]
Octave [3]
Octave [4]
Rhythm Swing %
Rhythm Complexity
Duration Control
Velocity Accents
Alternate Drum Map
Rhythm Multiplier
Note Voicing
Pan Randomize
Turns the Drums on and off
Turns the Bass on and off
Turns the Guitar on and off
Turns the Synth on and off
Multiplies the rhythm of the Drums by 200% (half-time)
Changes the octave of the Bass
Changes the octave of the Guitar
Changes the octave of the Synth
Varies the swing feel for all four Modules
Varies the rhythm complexity for all four Modules
Varies the length of notes for the Bass, Guitar and Synth
Varies the level of certain notes for the Guitar and Synth
Selects one of many alternate mappings for the Drums
Varies the rhythm multiplier for the Bass from 50% to 400%
Varies the voicing (distance between notes) for the Guitar
Varies the width and occurrence of random panning for the Synth
Page 69
RT Control
Sliders
Slider 1:
Slider 2:
Slider 3:
Slider 4:
Slider 5:
Slider 6:
Slider 7:
Slider 8:
Joystick
+X (Right)
-X (Left)
+Y (Up)
-Y (Down)
Modules
A B C D
x
x
Keyboard
LH
RH
x
x
x
x
x
x
x
x
IFX/
MFX
x
x
x
x
x
CC#
------CC01
CC02
x
x
x
x
x
Controller
CC#
Function
Filter Cutoff
Resonance
Filter EG
Release
F/A Decay
Slider Mod. 6
Slider Mod. 7
Slider Mod. 8
CC74
CC71
CC79
CC72
CC75
CC19
CC20
CC21
Brightens/darkens the Synth – use w/Slider 2
Controls resonance for the Synth – use w/Slider 1
Brightens/darkens several elements of the LH motion pad
Lengthens/shortens the release time on the LH pad and RH lead
Shortens/lengthens the EG Decay on the Drums – down for short
Controls the amount of Delay and Feedback on the RH lead synth
Controls the amount of Chorus on the overall mix
Controls the amount of Reverb on the overall mix
Function
Bend on the RH synth lead
Bend on the RH synth lead
Vibrato on the RH synth lead
Pitch modulation on the Drums – lock with SW 2
Other Controllers
Switch 1:
Switch 2:
Ribbon:
Sustain (Damper):
CC#
CC80
---CC16
CC64
Drum Track
Pattern:
Function:
370 SwingHop2 [BrzPrc]
Adds a subtle triangle/tambourine/conga part to any scene – on in Scenes 1, 2, 3 and 7 through the use of the DT Run settings
Pads 1-8
Chords
1
D Min
Function
Transpose one of the elements of the Synth up by an octave, and adds resonance to the Bass
JS –Y & Ribbon Lock – use to lock the position of the JS –Y and/or Ribbon
Darkens (to the left) the Drums, Bass, Synth, and LH motion pad – lock with SW2
Latches the LH motion pad
2
A Min7
3
G Min7
4
C Maj
Page 70
5
G Min
6
D Min7
7
E Min7
8
A Maj
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You must treat the Software and Documentation like any
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Our entire liability and your exclusive remedy shall be:
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Page 71
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agree on termination of this license to either return to us
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