Clarus XC Consumer Research
Transcription
Clarus XC Consumer Research
Project Clarus – Consumer Research Copyright ©2014. Harkness Screens. All Rights Reserved. No part of this report may be reproduced without Harkness Screens’ express consent (www.harkness-screens.com). Unauthorised distribution, duplication or sale is strictly prohibited. Harkness Screens reserves the right to alter product and services offerings, and specifications including pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. 1 Project Clarus – product test and in depth feedback - UK Report of research findings March 2014 Table of Contents Section Background, Objectives and methodology Sample MAIN FINDINGS: Choosing a seat (exercise) Seat selection – attitudes and process – (Qualitative) Perception of 3D - (Qualitative) Page 3-5 6 7-23 8 9-11 12 Analysis of screen ratings 2D and 3D (Quantitative) 13-18 Comparison of Clarus vs Spectral - (Qualitative) 19-21 Consumer vocabulary describing Clarus experience - (Qualitative) 22-23 CONCLUSIONS & RECOMMENDATIONS 24-29 Background and Objectives Background issues • The global cinema industry is aware of issues affecting on-screen brightness, uniformity and quality of presentation, which are particularly relevant with regards 3D cinema. • Harkness has developed new screen technology which significantly enhances uniformity and quality of 3D presentation as well as improving 2D cinema. • Although the industry is aware of these presentation issues little is known about the consumer perspective. Harkness seeks to understand consumer behaviour and viewing perception of 2D and 3D formats comparing current Spectral Silver Screen cinema with new Clarus 2D and 3D technology. Objective • To understand from a consumer perspective the relative importance of screen brightness levels, uniformity of projection and quality of presentation and noticeable difference of each comparing Clarus technology with Spectral screen format. 4 Research Objectives • To understand if there is a difference in viewing satisfaction from seating locations around the auditorium − − • To qualify noticeable differences in overall viewing satisfaction between Clarus screen and Spectral screen technology at different seating locations in the auditorium − • Clarus 2D versus Spectral 2D Clarus 3D versus Spectral 3D To specifically measure on-screen brightness levels at different locations in the auditorium − − • Note any differences between 2D and 3D viewing satisfaction To specifically measure uniformity in visual impact at different locations in the auditorium − − • Clarify perceived versus actual differences Explore reasons for seating preferences Clarus 2D versus Spectral 2D Clarus 3D versus Spectral 3D To specifically measure quality of presentation at different locations in the auditorium 5 Methodology • • The approach used was qualitative which allows us to evaluate cognitive responses to behaviour and visual stimulus – with an element of quantitative measurement. Conducted in three stages across a 2 hour period at Empire Cinema, High Wycombe on 8 March 2014. Stage 1 – Photographed/video’d: • • Respondents invited to self-select preferred seating location in cinema auditorium Respondents then selected seats as they would in booking cinema, in sequential process with diminishing availability Stage 2 – Screening of trailers: • • • Respondents viewed trailers in two auditoriums – one showing trailers on Spectral screen and one showing on Clarus screen The research employed three seating locations: A (central), B (side) and C (front). In Spectral screen auditorium respondents were shown 2D and 3D trailers while seated in each location in ABC order. Respondents then changed to Clarus screen auditorium and viewed trailers whilst seated at locations C, B and A in that order. At the end of each trailer break respondents completed a short questionnaire Stage 3 – discussion groups (audio and video recorded) • • Respondents divided into two groups: under 45yrs and 45yrs + Moderators facilitated discussion covering issues such as seating choice, film experience, presentation quality, visual impact, brightness and clarity of viewing etc. 6 Sample • • 40 adults recruited 35 in total attended the fieldwork Sample • • All respondents were regular cinema goers – minimum of 4 x per year All had viewed at least one 3D film within last 12 months Quotas set on: • Age: 5 age groups, recruitment spread evenly within each age group − − − − − 18-24 25-34 35-44 45-54 55 yrs + • Gender: even spread of males and females • Natural fallout of social class – broad spread obtained 7 Main findings Choosing a seat (photo) Seat selection (Qual) Perceptions of 3D (Qual) Analysis of screen ratings Comparison of Clarus vs Spectral (Qual) Consumer Vocab (Qual) 8 Seating exercise Choosing a seat • • • • • Respondents were initially asked to sit where they would normally try to book The vast majority selected a central position A proportion sitting on back row to get a full picture. Some opting to be further forward – possibly due to eyesight – or prefer to be closer to the screen A segment preferring to be at the end of the row for ease of access/exit Exercise 1 Exercise 2 • • • • The second exercise was to chose a set of three seats for self plus family/friends Many selecting the same seat as exercise one Key difference was that people moved backwards or slightly more to the side but still in the central column. Those preferring the front in exercise 1 stayed at the front 9 Why are some seats more important than others? Qualitative Availability of preferred seats critical for some, especially for the more current and important films • • There were two key themes which affected peoples’ feelings about and choice of seats at the cinema – logistics/practical and experiential Practical reasons − − − Ability to leave theatre easily – toilets, sickness • End of row • Close to exit • Especially important if children in party Legroom and Visibility • Choose specific seats with nothing in front of them Space/boundaries − Consideration for others − − • Disruptive children Personal space -dislike of other people being too close Enhancing the experience – creating comfort − − Vision • Best view for each individual – differs by character - not in your face, not too far away, not obscured • The larger the screen the further people sit away from it Anywhere near • Head/neck position – painless and effortless – eyes, not neck do the work the front is Sound uncomfortable • Looking for a more balanced sound • Not skewed to one area; if too close to a speaker then can drown out rest of stereo effect The optimum position provides a relaxed, comfortable, most effective overall experience. Many people have a ‘tolerance zone’ of acceptable positions in the theatre 10 The theory behind seat selection Qualitative “It’s not rocket science” • • • • Universal agreement that the optimum seat position for the viewing experience is 2/3rds of the way back in the centre of the screen Practical requirements sometimes override the above – see previous chart Optimum closeness varies by screen and theatre – people go further back the larger the screen The sides are a real compromise for many – distortion, screen looks smaller, notice white edge of screen, may not get the full effect If it’s smaller you want to be slightly nearer the front Not too close – it can be too in your face, not cricking your neck and looking upwards Optimum seat The screen opens up if you are in the middle I want to get a full picture of the screen The optimum position is simple for optimising viewing – centre, adequate distance back to see whole screen without having to turn head. Practical reasons sometimes come first though 11 Booking a seat – the process I need legroom, we won’t come if we can’t get those specific seats • • • • • • Qualitative XX X X X X Very few are real planners X Booking can be several days up to X an hour before Seat selection seldom unrestricted X Majority have their ‘tolerance zone’ – based on experience As a result, many are not very open minded about alternative seats Importance of seat varies by film and company/occasion X If I couldn’t sit here (front) I wouldn’t bother coming − If children demanding to go – then prepared to compromise within reason − If film is new and aim is to see it early then compromise also made − Some films are less visual but more plot/storyline and do not require best seats in the house • Abandoning of booking is quite high – select other cinemas or dates/times People prepared to miss a film, go to another theatre or wait if preferred seats not available 12 Perceptions of 3D • • • It sometimes looks like 3 layers on top of each other and you have to work hard to bring it together as one picture Qualitative 3D is a relatively new phenomenon No reference points - so accept the quality Perception that 3D is visually duller − Some question whether this is caused by the dark glasses • • • • • Some films more appropriate for 3D than others – CGI/effects, Animation, Action Films designed to be 3D are superior in the end result The industry creates 3D ‘for the sake of it’ in some cases – not always needed or appropriate or effective – does not always enhance the end result Gimmick quality still exists – due to relative newness – the effects can currently be a distraction or a barrier to understanding the content of the story Harder to watch – requires better sight and more visual flexibility − Speed of brain and strength of eye muscles • Justification of the price – need to get more for the increased expense – do not always feel that it is value for money It’s only good with bright films with effects 3D delivery accepted by most but clearly not perfected – people cherry pick films or avoid 3D. Only currently appropriate for certain types of film 13 OVERALL VIEWING EXPERIENCE Quantitative 10 point scale - 10 = Excellent and 1= Very poor Total sample 35 (low base) 2D 10 8.89.4 3D 8.9 7.3 10 8 6.9 8.7 8.5 6.9 8.1 7 6 Spectral Clarus 1 1 Centre Side Front Centre Side Front Clarus clearly superior in both 2D and 3D and offers a much improved viewing experience at the front and side seats. The difference between Spectral and Clarus screens when viewing 3D films is even greater, with Clarus offering a better and more even viewing experience across all seat locations. 14 OVERALL BRIGHTNESS OF SCREEN Quantitative 10 point scale - 10 = Excellent and 1= Very poor Total sample 35 (low base) 2D 10 8.9 9.4 8.6 7.2 3D 7.8 10 8.4 8.8 8.4 6.5 8 7.3 6.2 Spectral Clarus 1 1 Centre Side Front Centre Side Front Clarus consistently outperforms Spectral on overall brightness of screen, in all three areas of auditorium across 2D and 3D 15 BRIGHTNESS AT EDGES OF SCREEN Quantitative 10 point scale - 10 = Screen edge too bright and 1= Screen edge too dark Total sample 35 (low base) 2D 3D 10 10 5.9 6.3 6.1 5.3 5.6 6.5 6.3 6.3 5.1 6.5 4.9 4.2 Spectral Clarus 1 1 Centre Side Front Centre Side Front Clarus delivers a more even level of brightness across 2D and 3D and screen edges appear brighter overall, especially viewing from front seats. 16 CLEARNESS OF OVERALL PICTURE ACROSS SCREEN Quantitative 10 point scale - 10 = Excellent and 1= Very poor Total sample 35 (low base) 2D 10 9.1 9.4 3D 8.7 7.4 7.6 10 8.3 8.7 8.5 6.9 7 8.1 6.5 Spectral Clarus 1 1 Centre Side Front Centre Side Front Clarus shows only slightly improved clarity across the screen than Spectral when 2D film is viewed, and side seating gains the most. The greater benefit in clarity from Clarus screen is achieved from 3D viewing across the whole auditorium. 17 DETAIL/3D DETAIL ACROSS SCREEN & DEPTH OF 3D IMAGES Quantitative 10 point scale - 10 = Excellent and 1= Very poor Total sample 35 (low base) 2D 10 8.99.3 8.9 7.2 3D 10 7.9 7.1 8.3 6.9 3D depth 8.7 7 8 10 6.1 8.5 6.9 8.8 7.5 8.1 6.7 Spectral Clarus 1 1 1 Clarus offers improved detail in 2D and 3D across all areas of the auditorium. The 3D detail when viewing from the front is greatly improved on the Clarus screen compared to Spectral. The 3D images on Clarus screen are deeper 18 Overall IMAGE QUALITY Quantitative 10 point scale - 10 = Excellent and 1= Very poor Total sample 35 (low base) 2D 10 8.8 9.2 3D 8.7 7.3 7.6 10 8.3 8.8 8.6 6.6 7.1 8.4 6.4 Spectral Clarus 1 1 Centre Side Front Centre Side Front Clarus offers a better overall image quality than the Spectral screen and this is more noticeable in 3D viewing. Clarus image quality is consistent across the auditorium. 19 Clarus vs Spectral Qualitative 2D • SPECTRAL − − − − − Bright Clear Colourful Very good picture quality Balanced picture across screen To be honest they were both good for the 2D. I didn’t notice much difference at all • CLARUS − Similar experience to Spectral − Overall very pleasant and slightly brighter − No issues reported − No unique strengths with 2D, unlike 3D The definition and brightness was a little better on that one (Clarus) The viewing experience for 2D is VERY GOOD with both types of screen. No clear or marked preference stated in the groups, although Clarus said to be generally superior by most. 20 Clarus vs Spectral Qualitative 3D • • SPECTRAL − − Darkness noticed in some areas of the screen Harder work to watch − Trying so hard to work out what the visual is that storyline may be missed Harder to define details • − − − − Especially at the edges - blurred 3D not authentic – Slices of 3D – fragmented Can actually see the workings/technical side of 3D – Not finished off It feels like a technical innovation – not a replication of reality Makes the viewer concentrate on the main characters and action and as a result they don’t see the peripheries It’s more 3D than real life It’s like being punched in the face by one character It was like there was a spotlight on them CLARUS − − − − − − − − − − − − A truer depiction of real life Feels natural More integrated – all in one See more detail More in depth – deeper 3D than Spectral Ability to take in the whole scene/screen Feel much more involved/engaged Motivated to watch and concentrate More relaxed – easier to understand and view Better overall experience Better resolution and rendering Totally in focus throughout whole screen – even at edges (Box Trolls) – I can see the detail at the edges, even though it’s still dark It’s just a lot truer Clarus is much easier to watch and more real 21 Clarus vs Spectral Qualitative Centre vs Side vs Front • SPECTRAL − Variations in viewing quality much more defined in different positions • Centre - Clearly the superior position for both 2D and 3D • Side – Slight compromise – full screen visible but edges less defined and darker • Front – Uncomfortable, darker, blurred elements The first one was fine in the middle but It went downhill at the sides and front • CLARUS − − − − − A more consistent experience throughout the theatre Few discernable differences from front to back and centre to side No dark spots 3D displaying well in all areas Evenness of brightness a key strength You could hardly see any difference in any of the positions with the one (Clarus) Clarus is vastly superior at displaying 3D. Unanimous preference for Clarus. Spectral becomes the poor relation. Clarus makes 3D feel a more lifelike, flowing and engaging experience and therefore it is easier to understand the action 22 CONSUMER VOCABULARY DESCRIBING CLARUS 3D EXPERIENCE Immersion Qualitative Deep, total depth A single total experience, see it all at once More detailed, more defined More natural, convincing, realistic Real not fake Engaged More balanced Diving in Motivated Continuous Integrated All the way, infinite Merged Total, all consuming Homogenous Positive words used to describe the realism and far greater depth of the 3D view with CLARUS 23 ATTRIBUTES OF CLARUS COMPARED TO SPECTRAL AND OTHER SCREEN EXPERIENCES Qualitative Not consciously aware of the workings/backroom technology – just see the end result – free to live the experience Vastly I felt more part superior of it , not just an observer More true to life Less effort to view Seamless 3D – not distinct layers on layers Moving the 3D goalposts Less mechanical and technical You actually entered into the film itself Clarus is a game changer. It makes 3D more enjoyable and more realistic to view 24 Conclusions 25 Conclusions 3D • Clarus is regarded as a far superior 3D cinema experience in direct comparison to Spectral and also in comparison to the respondents’ experience of attending 3D films. − − • The overall 3D viewing experience of Clarus versus Spectral is rated out of 10: Viewing from the centre: Clarus 9.4 to Spectral’s 8.8 Viewing from the side: Clarus 8.9 to Spectral’s 7.3 Viewing from the front: Clarus 8.0 to Spectral’s 6.9 Previous experience of 3D is that the film is harder to watch, that the 3D enhancement is not joined up to the rest of the film; viewing on a Clarus screen overcomes this, creating a more integrated and natural visual experience. The visual quality of 3D presentation on a Clarus screen exceeds that of Spectral delivering depth and clarity of images and transforming opinions of 3D from visually duller to totally immersive and convincing. − The ratings for ability to see every 3D detail supplied by respondents support this: Viewing from the centre: Clarus 8.3 to Spectral’s 6.9 Viewing from the side: Clarus 8.7 to Spectral’s 7.0 Viewing from the front: Clarus 8.0 to Spectral’s 6.1 26 Conclusions cont’d 3D • The depth of 3D when viewed on a Clarus screen is greater than when viewed on Spectral, and also delivers a much clearer picture across the screen. − • Peripheral areas of the auditorium, where brightness levels and image quality tend to be compromised is vastly improved with Clarus screen technology. − • “it’s like looking through your own eyes” At different seat locations respondents recorded similar ratings for image quality: central position 8.6, side 8.8, front 8.4 (scores out of 10) Clarus screen improves edge of screen brightness thereby delivering a better clarity across the screen − Respondents rated brightness level at edges of the screen (1=too dark: 10=too bright) Viewing from the centre: Clarus 6.3 to Spectral’s 5.1 Viewing from the side: Clarus 6.5 to Spectral’s 4.9 Viewing from the front: Clarus 6.5 to Spectral’s 4.2 Nb. Ratings between 6 and 7.5 = acceptable to good levels of brightness • Clarus screen technology has ability to overcome cinema-goers concerns about 3D quality inconsistencies, poor clarity of images, average viewing experience and poor value for money (premium ticket price not justified) 27 Conclusions cont’d 2D • Clarus screen delivers a superior 2D viewing experience when compared to Spectral although the gain is not as noticeable from the central seating area. • The overall viewing experience in the peripheral seats (side and front) is much better on a Clarus screen compared to a Spectral screen. Viewing from the side: Clarus 8.9 to Spectral’s 7.3 Viewing from the front: Clarus 8.0 to Spectral’s 6.9 • There is improvement in brightness at the edges of the screen for viewers in peripheral seats Viewing from the side: Clarus 6.1 to Spectral’s 5.3 Viewing from the front: Clarus 6.3 to Spectral’s 5.6 • Clarus screen technology delivers an overall improvement in cinema viewing for 2D and 3D films, creating more light evenly distributed across the screen, and a more realistic 3D experience. 28 Conclusions from qualitative groups • The key barriers which seem to exist in the 3D cinema world today are: − − − − − • Lack of consistency of 3D film quality. People often come away slightly disappointed 3D not suitable for all subjects and genres. So, people filter their 3D viewing according to the genre Only offers an average viewing experience – light, focus, clarity, consistency across screen. Not revolutionary and exciting as initially hoped/expected Fatigue - tiring to watch – need to join the dots/complete the picture mentally (An extra process required to translate the total effect from the eyes to the brain) Some people are just not prepared to pay a premium for the current 3D experience. Clarus solves some of these issues and has the potential to change the mindset of people when going to the cinema in terms of: − − − − Expectations – a qualitatively better overall experience – ease of viewing and stronger engagement/involvement in the film. More desire to watch 3D films across a range of genres. The true picture makes 3D perceptually more acceptable for more types of film subject – not just animation and high visual impact adventure movies Less importance placed on seating choice – due to greater consistency throughout theatre. Once in the know, peoples’ preferred viewing area will broaden. However, Clarus screen will still not remove the physical discomfort of sitting at the front of the cinema Therefore the new technology and resulting experience could result in fewer LOST sales – through greater booking of more seats across the theatre rather than the honeypot areas. 29 Recommendations • Harkness Screens have developed a technology in Clarus which delivers a better all round experience to cinema-goers across 2D and 3D which can now be proved and leveraged. • It’s USP is the consistency of picture quality and image across the whole screen, the ease of viewing 3D and the more real life 3D experience which draws the viewer in. • The marked difference in 3D experience, and how it addresses the concerns that our respondents raised about their experiences of 3D provides Clarus with a strong PR message to promote to cinema owners, operators and the cinema-going public • The superior technology will drive people to those cinemas/screens and will help to introduce 3D viewing to a wider audience • The superior Clarus screen can help to justify the premium price for 3D viewing 30