The Spread Multiple West Coast Offense

Transcription

The Spread Multiple West Coast Offense
The Spread Multiple
West Coast Offense
www.TopGunQBacademy.com
Multiple West Coast
Spread Offense
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Derived from Urban Meyer, although most of the
terminology is from Sid Gilman / Joe Gibbs / Colorado
State University (Sonny Lubick)
Passing offense: Single-side receiver across – backs
routes are called – protection is called
Run game is set up with Series Number based on
number of backs and position of backs – helps the line
with line-calls and blocking schemes
Formations are called with descriptive one-syllable
names for easy learning and repeating
Everyone is told what to do in the play call (no
memorizing)
Each ‘motion’ receiver / back is given a ‘tag’ call to go in
motion – we motion into the called formation
Overview
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Introduction
Philosophy of the system
Play-calling Philosophy
How the run game is set up
How the passing game is set up
Basic “Spread” pass protection
Incorporating two separate sets of
progressions
The formations system
How motions are called
How shifts are called
How the play-calls are made
Practice / Installation Philosophy
How the call sheet is set up and used
Introduction
As a teaching philosophy, this is a complete
offensive system that is very logical and simple
to comprehend by both players and coaches
 This system allows you to spend quality time
teaching fundamentals, because you don’t have
to spend an inordinate amount of time running
plays to teach the system as well as specific
plays to the players
 Once the language of the system is learned and
installed, the possible play-calls and formations
are virtually endless
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Introduction (cont)
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Easy to understand and easy for players and
coaches to learn
Simple to install in a short period of time
Allows a team to make adjustments at
anytime during a game
Extremely flexible
Note of Interest – It turns out that this is very
close variation of Sid Gilman’s system. Joe
Gibbs (New Redskins Head Coach) runs a
similar system – Extremely flexible for shifts,
motions and multiple formations!
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Philosophy of the System
Use a system where a coach can teach efficiently with
high quality instruction – teaching becomes a priority
Create a precision-timed passing game with explosive
capabilities, i.e. vertically push the ball downfield
– We also have to go into any given season being able
to beat the bump & run defender consistently – we
use our own innovative techniques
Be able to physically run the ball effectively by doubleteaming at the point of attack (the inside and outside
zones are also included)
Have the capability to make immediate adjustments
during a game
Create an offense that is hard to prepare for because it
is so multifaceted
Use multiple formations and a multitude of plays
Take what the defense gives us most all of the time
Spend quality time teaching individual technique every
practice
Play Calling Philosophy
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Make sure the players are fundamentally sound
Spread the ball around to many players
Call plays that get the players in a position to
succeed – if they make big plays, it’s a plus
Put the ball where the defense is vulnerable
Only audible when absolutely necessary
Do everything we can to put the defense on their
heels
Keep the ball from the defense if necessary (a ballcontrol offense)
Push the ball downfield and score points (if you
decide you have to get into a shootout)
How the Run System Is Set Up
Basic line splits
 The hole numbering
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NOTE: The Guard’s and Tackle’s hands
are even with the Center’s shoelaces.
Stance
Hole Numbering
9
7
5
3
F/H
LT
LG
0
1
C
2
4
6
RG
RT
Y
8
How the Run System Is Set Up
The master calls
 The line calls
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NOTE: The run game is very similar to
Alex Gibbs Tight-zone / Wide-zone
concepts, with isolation / power plays
and draws added to the mix.
Run System Calls
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Blocking Scheme
Master Calls
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–
–
–
46 / 57 “Stretch”
42 / 53 “Zone”
45 / 54 “Dart”
40 / 51 “Trap”
How the Run System Is Set Up
Single – Fullback type plays
 40 series
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– Back lines up on the weak-side
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30 series
– Back lines directly behind QB
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50 series
– Back lines up on the Strong-side
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Take a width step and then press
the 6 (7) hole at the Tight-end’s
inside leg.
You get one cut only and then push
the ball vertically.
You have two reads; the point of
attack and a secondary read in
certain cases
Your 1st read is the 1st down
lineman from the outside – in.
Linebackers are not down linemen.
You go to your second read if your
1st read goes outside your blocker.
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Take a width step and then press
the 2 (3) hole at the Guard’s
outside leg.
You get one cut only and then push
the ball vertically or roll it back.
You have two reads; the point of
attack and a secondary read.
Your 1st read is the 1st down
lineman outside the Center –
Defenders shading the Center are
not your read.
If your read doesn’t move or goes
outside, go behind him.
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The angle is sometimes tough for
the RB, but he has to press the hole
in a hurry so the backside doesn’t
make the tackle.
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The QB is now accounting for the
backside end by reading him. If the
end’s shoulders are perpendicular to
the LOS, the QB keeps the football.
The ability of the QB can determine
whether he (QB) can take chances
running the football even if the end
doesn’t fully commit to chasing
down the RB.
40 Series (Back on left-side)
46 Stretch
Rule For the ball-carrier
Read the lineman’s helmet. If it’s on the inside, go outside.
If it’s on the outside, go inside
Outside Zone (Stretch)
I. The ball carrier has two reads; a point of attack read,
and a secondary read in certain cases.
II. Your 1st read is the first down-lineman from the
outside, in. Linebackers are not down linemen.
III. You go to your second read if that man (your 1st read)
goes outside your blocker. Ask yourself “is your read’s
helmet inside or outside your blocker?”
IV. If you go to your secondary read, that read becomes
the next down-lineman in, which will be double-teamed.
V. You only get to make one cut; then you must push the
ball vertically up-field.
VI. Whether you are wrong or right on your read, you make
a choice and then must push the ball up-field.
Goal: To make the End show us right now exactly where the
football is going.
Right Tackle
1.) You must stretch his outside while grabbing his inside
with your inside hand. You are doing this so he does not
stretch you wide, and then throw you wide and then slide up
inside.
a. This must be drilled constantly!
2.) You must control his inside with your inside arm and make
him make a decision on going inside or going outside right
now. We don’t want the defender just standing there – we
have got to move him one direction or the other.
DT
C
RG
E
RT
Goal: To double team the back’s number 2 read which in this case is the
Tackle (DT) so that we can control him should the End go outside.
Predominantly, the defensive tackle will be a better athlete / football player
than the offensive guard. We will double the DT as long as he doesn’t move.
We need to help our guard with the center. Now the backside Guard will
attack the Nose.
Right Guard
1.) Your target area is the outside half of the DT. You will have help on the
inside with your Center (DEN call). You will block the outside half of the DT
and knock him off the ball. You are not worried about him coming inside at
all.
Center
1.) Your target area is the tackle’s (DT) helmet. You will drive him until he
disappears and /or then look for the backer plugging.
40 Series (Back on Left-side)
42 Read
Rule For the ball-carrier
If your 1st read goes out or doesn’t move go behind him.
It now becomes a “roll-back” play. You only get to make one cut!
Inside Zone (Read)
I. The ball carrier has two reads; a point of attack read, and a
secondary read in certain cases.
II. Your 1st read is the first down-lineman outside the center. If
there is a man on or shading the center, he is NOT the read.
III. You only get to make one cut; then you must push the ball
vertically up-field.
IV. Whether you are wrong or right on your read, you make a choice
and then must push the ball up-field.
V. If the backside end is inside the backside tackle, you will roll it
all the way backside.
Tight Zone (Read)
1) You must give the ball carrier a clean read every time.
2) If you have a combination block and are the inside lineman,
your aiming point is to put your helmet on the defender’s
helmet.
3) If you have a combination block and are the inside lineman
and have not made contact with the down lineman after your
first step, its now time to climb to the second level – the ball is
now rolling back behind you.
4) If you have a combination block and are the outside lineman,
you have the outside have of the defender. If he goes outside,
you now must lock you backside hand because your help is
climbing and the ball is rolling back behind you.
M
Ball Carrier’s
#1 Read
DT
C
RG
S
DE
RT
Y
50 Series (Back on Right-side)
54 Dart
How the Run System Is Set Up
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Quarterback movement
Single-digit Series (QB running the ball)
6 Speed Option
Single – Digit
QB series – “Zero Draw” / “1 Draw”
Single – Digit
QB series “2 Lead Draw”
Play-side Line Calls
Play-side Line Calls
Playside Guard and Tackle combination block
RG
Cub
Cub
DE
DE
RT
Playside Tackle and Tight-end combination block
RT
Playside Guard and Tackle combination block
LT
LG
Playside Tackle and Tight-end combination block
Bear
Bear
DE
DE
Y
Y
LT
Play-side Line Calls
Backside Line Calls
How the Passing System Is Set
Up
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Receiver routes are called single-side
receiver across
PASS PLAY CALLING SYSTEM
SPLIT RIGHT 628 QUEEN
SLOT RIGHT 628 QUEEN
The Wide Receiver Route Tree
9
7
5
8 Skinny
6 (Dig)
6 (Square-in)
8
3
2
4
1
DRAG (non quick 2)
QB
0
Tight-end
Inside Receiver Route Tree
INSIDE RECEIVER / TIGHT-END
PASS ROUTES
7
9
8
6
5
4
2
1
3
STICK
0
QB
Running Back’s Route Tree
CALLED PASS ROUTES
FOR RUNNING BACKS
CORNER
UP
WHEEL
POST
"M"
CREASE
SWING
STAB
STOP
"V"
CUT SNEAK FLAT
SHOOT
QB
Quarterback Drops
Drops from Shotgun
1 – step
Must be under center
Bubble screen
1 – step
3 – tap
Must be under center
Catch, punch-step, throw
≤ 5 yard goal line Fade
Quick Flat
3 – tap
3 – quick
3 – roll
Catch, punch-step, throw
Catch, punch-step, throw
Catch, punch-step, throw
Quick Slant (dbl. slant)
Quick Hitch, Slant – Flat Key
Quick Speed-out by WR
3 – big, (hold)
5 – quick
Catch, punch-step, hold, throw
Catch, punch-step, 3 – quick
Stick
Spot
5 – roll
5 – hitch
5 – big, hitch
Catch, punch-step, 3 – roll
Catch, punch-step, 3 – hitch
Catch, punch-step, 3 – big, hitch
Speed-out by WR
Curls, corners by inside rec.
7 – step comeback by WR
7 – quick
Catch, punch-step, 5 – quick
Drags, Smashes
7 – quick, hitch Catch, punch-step, 5 – quick, hitch Digs, square-ins
7 – big, hitch
Sprint action
Play action
Catch, punch-step, 5 – big, hitch
9 yards minimum
9 yards minimum
Post-corners by the WR
Sprint Option
Add 5 yards to normal route depth
Drops from Shotgun
Examples
Line of Scrimmage
LOS
1
2
QB Toes @ 4.5 yards
3
4
Q
5
6
7
8
9
Special Situation
Throwing from a balanced
four or five-wide receiver set
Special Situation:
Throwing From a Balanced
Four or Five-receiver Set
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When we get into a balanced, four or fivereceiver set such as Dallas, Houston, or our
Island Package, and we are running “mirrored
routes”, we will call the routes as if they are a
strong-side route combination call (the inside
receiver’s route will be called first, followed by
the outside receiver’s route).
An example of this type of play-call would be
“Dallas Right, 39 F Stab Queen”. The
protection call (Queen) will alert the linemen
that the play called is a pass play, and not a
thirty-series run play.
“Dallas Right, 39 F Stab Queen”
Tagging Mirrored Routes
 When
we are in a balanced set
running mirrored routes and we
want to change one of the
receiver’s routes in the pattern,
we “tag” it.
Stab
Queen
Protection
X
H
Y
Q
F
“Dallas Right, 39 H Post - F Stab Queen”
Z
Special Situation:
Throwing From a Balanced
Four or Five-receiver Set (Cont.)
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Another example would be “Maui Right,
Rub - Dart, F Juke Gone”. The protection
call “Gone” tells the line to block away
from the call side “Right”.
Gone Protection
H
X
Dart
Y
F
Rub
QB
Juke
“Maui Right, Rub - Dart, F Juke Gone”
Rub
Z
Dart
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“Fiji Right, 826 Flat Hitch Gone”. The
protection call “Gone” tells the line to
block away from the call side “Right”.
“Bali Right, 826 Flat - Hitch Gone”
Switch Passes
(with Mirrored Routes)
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We’ll call Dallas Right Switch Left (or
Right) Quick 22
– The “left-side” receivers will run the ‘switch’
quick-2’s, and the other side receivers will
run the regular quick-2 routes.
Example: Dallas Right, Switch Left, Quick 22, Queen
Switch Passes
(with Complimentary Routes)
Perhaps when going no-huddle
We’ll call
 “Dallas Right Switch Right 88-Dig, Jack”
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– Now the “right-side” receivers will run the
‘Switch’ 8-routes, and the other side
receivers will run the regular Square-in / Dig
routes.
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You’re going to do this in no-huddle type
situations when you don’t want to “flip”
the formation.
15 yards
15 yards
10 yards
10 yards
Example: Dallas Right, Switch Right, 88 Dig, Queen
Switch Passes
(on both sides)
We’ll call
 “Dallas Right Switch Spot – 7 F Choice
Jack”
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– Both sides will run “Switch” releases and run
their respective routes. The outside receivers
are always HOT and peak into the backfield as
they run their routes.
– We call the pattern exactly like we would if we
were in a mirrored route situation where we go
inside out with the numbers.
Example: Dallas Right, Switch, Spot – 7 F Choice Jack
Horse (hay) Passes
(H and Y Switch)
We’ll call
 “Press Right Hay (Horse) 826 H Chase Jack”
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– Everyone does their route called except now the H
and the Y are “Switching”.
15 yards
7-steps
5 yards
5 yards
Example: Press Right Hay (Horse) 826 H Chase Jack
Haze Passes
(H and Z Switch)
We’ll call
 “Press Right Haze 863 H Shoot Jack
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– Everyone does their route called except not
the H and the Z are “Switching”.
Example: Press Right Haze 863 H Shoot Jack
Seam Releases
We’ll call
 “Dbl. Stack Right Seam 787 H Dig Jack
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– Seam tells the X and the Z to run Seam
Releases.
– Everyone does their route called and now the
X and the Z use Seam Releases, while the H
and the Y use Burst Releases.
Example: Dbl. Stack Right Seam 787 H Dig Jack
Burst Releases
We’ll call
 “Dbl. Stack Right Burst 45 F Choice Jack
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– Seam tells the X and the Z to run Burst
Releases.
– Everyone does their route called and now the
X and the Z use Burst Releases, while the H
and the Y use Seam Releases.
Pass Protection
Pass Protections
Max – Oh Man – 8 man protection scheme
Stay
Man – 7 man protections scheme
Max
Man – 7 man protection that can get all 5
receivers out
OH
Turn back – 6 / 7 man protection that can
get 6 / 7 into the pattern
Queen
Turn back – 6 man protection that can get
all 5 receivers out
Jack
Turn back – 6 man protection that can get
all 5 receivers out
Gone
Turn back – 5 man protection that can get
all 5 receivers out (Queen with built-in HOT
routes)
Pass Pro Line Calls
Base / Solo Man
Lou / Roc
3 – man turn back protection 3 on 3 – back
double reads
Liz / Rip
3 – man turn back protection 3 on 4 – back
single reads
Lion / Ram 4 – man turn back protection 4 on 4 – back
double reads
Laser / Rifle 4 – man turn back protection 4 on 5 – back
single reads
Loco /
5 – man turn back protection – backside
Recon
tackle starts the slide to wash down
everything and the back is responsible for
the backside now
Basic pass protection
“Jack” and “Queen” calls – if we want
to get both backs out and still
employ a six-man protection scheme.
Direction of release by the backs
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The pass protection calls tell the backs which
side the release from
This allows for a great deal of diversity in the
offense
Examples
– Trex 839 F – V Queen: The back will line to the strong
side and release to the strong side due to the
protection call
– Crush 526 H Chase Jack: The back will line up to the
quick side and release to the quick side due to the
protection call
Example: Trex Right 839 F – V Queen
Example: Crush Right 526 H Chase Jack
Jack
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A “Jack” call free releases the Back
on the Strong-side.
– The other back will check release to the
“Quick-side.”
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The Center, Strong-side Guard, and
Tackle will block to the strong-side.
The Quick-side Guard and Tackle will
block to the Quick-side, and the back
will check release to the Quick-side.
Queen
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A “Queen” call free releases the Back
on the Quick-side.
– The other back will check release to the
“Strong-side.”
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The Center, Quick-side Guard, and
Tackle will block to the Quick-side.
The Strong-side Guard and Tackle
will block to the Strong-side, and the
back will check release to the Strongside.
Other protections
“Gone” gets both backs out of the
backfield using a five-man protection
scheme. You need to build in HOT
routes to one side of the formation,
while blocking three to the other side.
“Gone” is just “Queen” Protection for
the linemen
Pass Play Examples
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SPLIT RIGHT 414 F- V QUEEN
FLANK RIGHT 17 – F CHOICE JACK
HULA RIGHT DRIFT – 6 F SMASH GONE
SPLIT RIGHT 414 F "V" QUEEN
11 yards
11 yards
5 yards
3 yards
3 yards
7-quick, hitch
FLANK RIGHT 17 F CHOICE (UP) JACK
15 yards
15 yards
6 yards
6 yards
5-quick, hitch
HULA RIGHT DRIFT – 6 F SMASH GONE
Incorporating Two Separate Sets
of Progressions
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Similar to having two separate pass
plays in one play-call
– The QB comes to the line and decides which
two - three progression read to go with
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Examples:
– Split Right 414 Swing / “V” Queen
– Trey Right 680 Corner / Cut Jack
FS
1
1
C
W
2
T
p
N
M
OUTLET
T
S
QB
5 BIG HITCH
SPLIT RIGHT 414 F - "V" QUEEN
C
SS
2
ALERT
1
1
C
FS
W
T
P
2
N
C2
M
T
S
SS
QB
7 QUICK (HITCH)
TREY RIGHT 680 CORNER / CUT JACK
The Formation System
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When counting both right and left
formations, we have over 100 distinct
formations that we can run plays from.
– But because we are telling each player (X, Y,
Z, H, and F) specifically what to do, we can
move players to any of 5 different positions,
giving us the illusion of over 500 different
formations.
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This gives us the ability to take advantage of
specific match-ups.
EXAMPLE:
– We can move our X receiver to the F position, and
have one of our best receivers coming out of the
backfield matched up with a linebacker.
– We can move our F back to the X position, giving us
a good blocker on the perimeter matched up
against a cornerback.
Scripting Our Formations
We will script the first 15-plays with 15
different formations / (motions)
 We can tell what formations they have
not had time to prepared for, and then
attack them with those formations
 Because of our stable terminology, we
can run the same play out of a multitude
of different formations giving us a
distinct advantage over our opponents
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Personnel Groups & Formations
Island (Zero)
MAUI
FIJI
City (10)
DALLAS
HOUSTON
Posse (11) Flank (12) Spread (20) Regular (21) Tank (23)
ACE
QUAD
SPREAD
I
I
STUD
FLANK
FLEX
SPLIT
SPLIT
BALI
BAJA
DENVER
BOSTON
TREY
TRICK
STONE
1’s
2’s
3’s
4’s
5’s
TAMPA
CRUSH
PRESS
DBL. STACK
3-STACK
SMOOSH
TREX
TRUNK
TRIPS
BUNCH
DUAL
DEUCE
TOM
GROOVE
STACK
NEAR
NEAR
FAR
NEAR
FAR
FAR
STRONG
WEAK
WING
SLOT
TWIN
HUG
HANG
FIB
FOB
(TRADE)
STRONG
WEAK
DANCE
POWER I
The Formation System
X
Y
H
Q
Z
F
SPLIT RIGHT
Z
X
Y
F
SPLIT LEFT
Q
H
PISTOL TYPE OFFENSE
NEAR RIGHT
Z
X
Y
F
Q
H
NEAR LEFT
ACE RIGHT
ACE LEFT
DALLAS RIGHT
DALLAS LEFT
MAUI RIGHT
MAUI LEFT
2’s RIGHT
2’s LEFT
3’s RIGHT
WEAK LEFT
TACKLE OVER FORMATION
TOM RIGHT
TOM LEFT
Shifting
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Shifting is a tactic used to either confuse the
opposition, or force them to run a “base”
defense, by showing a particular offensive set,
and then radically changing that set before the
snap of the ball.
Shifting (Cont.) 2

We will call a predetermined shift by calling the
formation that we want to shift from first,
followed by the formation we will be shifting to,
second. An example would be “Near, Dallas
Right”. In this case, the term “Near” would tell
the players to line up in a “Near Left” formation,
and then shift to a “Dallas Right” formation
when the QB yells “Go”.
Near, Dallas Right
Shifting (Cont.) 3

Another example would be in the play-call
“Dance – Maui Right”. In this case, the
eligible receivers will line up in a “Dance
Left” formation, and then sprint to a
“Maui Right” formation when the QB yells
“Go”.
Dance, Maui Right
Y
LG
LT
C
RG
RT
X
QB
H
F
X
LT
LG
C
Z
RG
Y
RT
F
H
QB
Z
Motions
Position
X
EXIT
Z
ZOOM
Y
JET
F
FLY
H
HUM
Go into
formation
ENTER
ZIP
JAM
FLEW
HIP
Start 1-way,
then come
back
Start in
backfield and
go out
EASY
ZIG
JEL
FLIP
HACK
ESCAPE
ZAP
JAZZ
FLOAT
HOP
Go across
formation
How to Call Motions
Every eligible receiver has a specific
“tag”call.
 The “tag” occurs at the beginning of the
play call to alert the specific player.
 We motion to the called formation.

Z Receiver Motion
ZOOM: “Z” goes in motion across the
formation.
 ZIP: “Z” goes in short motion into the
formation.

Zoom, Houston Right
X
Y
H
Q
Zip, Houston Right
F
Z
X Receiver Motion
EXIT: “X” goes in motion across the
formation.
 ENTER: “X” goes in short motion into the
formation.

Z
Y
H
X
Q
F
Exit, Bunch Right
Z
X
Y
H
Q
F
Enter, Bunch Right
(Y) Tight-end Motion
JET: “Y” goes in motion across the
formation.
 JAM: “Y” goes in short motion into the
formation.

Jet, Dallas Right
X
Z
H
Q
Jam, Dallas Right
F
Y
H Back Motion
HUM: “H” goes in motion across the
formation.
 HIP: “H” goes in short motion into the
formation.

Hop, Crush Right
Hip, Spread Right
F Back Motion
FLY: “F” goes in motion across the
formation.
 FLEW: “F” goes in short motion into the
formation.

Fly, Near Right
Flew, Far Right
How the Play Is Called




Shift (possible)
Motion (possible)
Formation
Play-call
– Blocking (master call in run game)
– Pass pattern (in passing game)
– Protection (in passing game)

Snap count
– Red (on one), white (on two), blue (on three)
What the Call Would Sound Like If
It Were a Run Play

Hum – Dallas Left – 53 Read – on white, on white –
ready break.
– “Hum” would be the motion.
– “Dallas” would be the formation we want to end up in.
– “54 Read” tells the back to line up on the right side (5)
and to run to the 3 hole and the blocking scheme is
“Read”.
– “On white” tells everyone the snap count is on two.

If a player forgot the snap count at the line of scrimmage, he
would say “check – check” and he would be told “white”.
Hum Dallas Left 53 Read
What the Call Would Sound Like If
It Were a Pass Play

Zoom – Dallas right – 866 H Post Queen, on
blue, on blue – ready break.
– Zoom tells the Z receiver to go in motion across the
formation.
– Dallas right is the formation.
– 866 tells the single receiver (X) to run a post route,
the inside receiver on the two-receiver side (Y) to
run a square-in route, and the outside receiver on
the two-receiver side to run a square-in route.
What the Call Would Sound Like If
It Were a Pass Play (cont.)
– H post tells the H receiver to run a post route.
– Because the F did not hear a route called for him,
he will automatically run a Swing route.
– Queen tells the line to zone the quick-side and man
the strong-side. This will release the back on the
quick-side into the pattern right away. The
remaining back on the strong side will check release
into the pattern.
– “On blue” tells everyone the snap count is on three.

If we wanted to audible to a different play, blue is the live
color since we called the count on blue.
X
H
Y
Z
Q
F
Zoom Houston Right 866 H Post Queen
Play-action System

Names of animals / reptiles will be used to tell
the offense what “action” is to be performed in
the play-action passing game.
Shark 6 / 7 = Spread Stretch Action
Dragon 6 / 7 = Spread Read Action
FOX 2 / 3 = Lead (ISO) action
COUGAR = Counter action with Waggle action by
the quarterback
– ZEBRA = Outside Zone action with boot action by
the quarterback
– SPRINT = Move the pocket
– NOTE: The corresponding numbers after the Name
will tell the offense the aiming point of the fake
–
–
–
–
Example: Dallas Right Dragon 6 (Slide to 6 hole)
Example: Dallas Right Dragon 7 (Slide to 7 hole)
Example: Near Right Fox 2 - 628
Example: Far Right Fox 3 – 786 Chow
Example: Far Right Cougar 6 – 528 F Flat
Example: Far Right Zebra 6 – 526 F Flat
Example: Near Right Sprint Right Option
Practice / Installation Philosophy

Teach incrementally rather than solely using a holistic
approach.
– Teach each player individual mechanics and techniques.
 QB – Drops, WR – Routes, RB – Paths and Routes, Line –
Run block / Pass protections.


Once each player knows exactly what to do, bring groups
together – then the entire offense together.
This saves a great deal of time down the road and leads
to better execution of the offense.
– Start with 40 minutes of individual teaching time, which can
be reduced to 15 minutes as the season progresses.
Practice / Installation
Philosophy


This is the foundation of this offense.
Once each player knows exactly where to be and what to
do based on what he is told in the play-call, the play will
be executed as it was intended every time.
– Using only the holistic approach (just running plays and
coaching “on the run”) will lead to individual player breakdowns,
and the offense will never be precise.
 For example, a receiver will run the same route at different
depths, or the QB will take different drops for the same
pass.
 This will cut down drastically on the productivity of the
offense.
The Call-sheet (Side One)


No huddle offense

– Kill the clock
– Last three plays

Base plays
– Run game
– Quick passes
– Base passes


Play action
Screens and Draws
Four minute offense
Check list for Timeouts
The Call-sheet (Side Two)


Openers
Situation offense
– Open field situations
– Long yardage




Backed up plays
Rhythm plays
– Just for the
quarterback


Situation offense

Special coverage
section
Protections
Red zone offense
– Red zone field
position
– Two point plays
– Two-point chart
Personnel groups
How the Call-sheet Works

How the call sheet works
–
–
–
–
–
The importance of the hash marks
Area for motions
Play-calls
Formations
Protections
How the Call-sheet Works (passing game)
Double—Stack Seam & Burst
21 RT
22 RT
23 RT
RT
RT
25 RT
RT
BURST QUICK 39 STAY
BURST 39 F CHOICE QUEEN
BURST 45 F V QUEEN
SEAM 268 H CHASE JACK
SEAM 887 H UP QUEEN
BURST ALL GO F CHOICE QUEEN
SEAM ALL GO F CHOICE JACK
ZOOM
HUM
ZIP
RT
RT
RT
LFT
LFT
RT
RT
How the Call-sheet Works (run game)
A Working Version
of the Call Sheet
Example #1
A Working Version
of the Call Sheet
Example #2
No Huddle Wrist Band
The Multiple
West Coast Offense
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