The Spread Multiple West Coast Offense
Transcription
The Spread Multiple West Coast Offense
The Spread Multiple West Coast Offense www.TopGunQBacademy.com Multiple West Coast Spread Offense Derived from Urban Meyer, although most of the terminology is from Sid Gilman / Joe Gibbs / Colorado State University (Sonny Lubick) Passing offense: Single-side receiver across – backs routes are called – protection is called Run game is set up with Series Number based on number of backs and position of backs – helps the line with line-calls and blocking schemes Formations are called with descriptive one-syllable names for easy learning and repeating Everyone is told what to do in the play call (no memorizing) Each ‘motion’ receiver / back is given a ‘tag’ call to go in motion – we motion into the called formation Overview Introduction Philosophy of the system Play-calling Philosophy How the run game is set up How the passing game is set up Basic “Spread” pass protection Incorporating two separate sets of progressions The formations system How motions are called How shifts are called How the play-calls are made Practice / Installation Philosophy How the call sheet is set up and used Introduction As a teaching philosophy, this is a complete offensive system that is very logical and simple to comprehend by both players and coaches This system allows you to spend quality time teaching fundamentals, because you don’t have to spend an inordinate amount of time running plays to teach the system as well as specific plays to the players Once the language of the system is learned and installed, the possible play-calls and formations are virtually endless Introduction (cont) Easy to understand and easy for players and coaches to learn Simple to install in a short period of time Allows a team to make adjustments at anytime during a game Extremely flexible Note of Interest – It turns out that this is very close variation of Sid Gilman’s system. Joe Gibbs (New Redskins Head Coach) runs a similar system – Extremely flexible for shifts, motions and multiple formations! Philosophy of the System Use a system where a coach can teach efficiently with high quality instruction – teaching becomes a priority Create a precision-timed passing game with explosive capabilities, i.e. vertically push the ball downfield – We also have to go into any given season being able to beat the bump & run defender consistently – we use our own innovative techniques Be able to physically run the ball effectively by doubleteaming at the point of attack (the inside and outside zones are also included) Have the capability to make immediate adjustments during a game Create an offense that is hard to prepare for because it is so multifaceted Use multiple formations and a multitude of plays Take what the defense gives us most all of the time Spend quality time teaching individual technique every practice Play Calling Philosophy Make sure the players are fundamentally sound Spread the ball around to many players Call plays that get the players in a position to succeed – if they make big plays, it’s a plus Put the ball where the defense is vulnerable Only audible when absolutely necessary Do everything we can to put the defense on their heels Keep the ball from the defense if necessary (a ballcontrol offense) Push the ball downfield and score points (if you decide you have to get into a shootout) How the Run System Is Set Up Basic line splits The hole numbering NOTE: The Guard’s and Tackle’s hands are even with the Center’s shoelaces. Stance Hole Numbering 9 7 5 3 F/H LT LG 0 1 C 2 4 6 RG RT Y 8 How the Run System Is Set Up The master calls The line calls NOTE: The run game is very similar to Alex Gibbs Tight-zone / Wide-zone concepts, with isolation / power plays and draws added to the mix. Run System Calls Blocking Scheme Master Calls – – – – 46 / 57 “Stretch” 42 / 53 “Zone” 45 / 54 “Dart” 40 / 51 “Trap” How the Run System Is Set Up Single – Fullback type plays 40 series – Back lines up on the weak-side 30 series – Back lines directly behind QB 50 series – Back lines up on the Strong-side Take a width step and then press the 6 (7) hole at the Tight-end’s inside leg. You get one cut only and then push the ball vertically. You have two reads; the point of attack and a secondary read in certain cases Your 1st read is the 1st down lineman from the outside – in. Linebackers are not down linemen. You go to your second read if your 1st read goes outside your blocker. Take a width step and then press the 2 (3) hole at the Guard’s outside leg. You get one cut only and then push the ball vertically or roll it back. You have two reads; the point of attack and a secondary read. Your 1st read is the 1st down lineman outside the Center – Defenders shading the Center are not your read. If your read doesn’t move or goes outside, go behind him. The angle is sometimes tough for the RB, but he has to press the hole in a hurry so the backside doesn’t make the tackle. The QB is now accounting for the backside end by reading him. If the end’s shoulders are perpendicular to the LOS, the QB keeps the football. The ability of the QB can determine whether he (QB) can take chances running the football even if the end doesn’t fully commit to chasing down the RB. 40 Series (Back on left-side) 46 Stretch Rule For the ball-carrier Read the lineman’s helmet. If it’s on the inside, go outside. If it’s on the outside, go inside Outside Zone (Stretch) I. The ball carrier has two reads; a point of attack read, and a secondary read in certain cases. II. Your 1st read is the first down-lineman from the outside, in. Linebackers are not down linemen. III. You go to your second read if that man (your 1st read) goes outside your blocker. Ask yourself “is your read’s helmet inside or outside your blocker?” IV. If you go to your secondary read, that read becomes the next down-lineman in, which will be double-teamed. V. You only get to make one cut; then you must push the ball vertically up-field. VI. Whether you are wrong or right on your read, you make a choice and then must push the ball up-field. Goal: To make the End show us right now exactly where the football is going. Right Tackle 1.) You must stretch his outside while grabbing his inside with your inside hand. You are doing this so he does not stretch you wide, and then throw you wide and then slide up inside. a. This must be drilled constantly! 2.) You must control his inside with your inside arm and make him make a decision on going inside or going outside right now. We don’t want the defender just standing there – we have got to move him one direction or the other. DT C RG E RT Goal: To double team the back’s number 2 read which in this case is the Tackle (DT) so that we can control him should the End go outside. Predominantly, the defensive tackle will be a better athlete / football player than the offensive guard. We will double the DT as long as he doesn’t move. We need to help our guard with the center. Now the backside Guard will attack the Nose. Right Guard 1.) Your target area is the outside half of the DT. You will have help on the inside with your Center (DEN call). You will block the outside half of the DT and knock him off the ball. You are not worried about him coming inside at all. Center 1.) Your target area is the tackle’s (DT) helmet. You will drive him until he disappears and /or then look for the backer plugging. 40 Series (Back on Left-side) 42 Read Rule For the ball-carrier If your 1st read goes out or doesn’t move go behind him. It now becomes a “roll-back” play. You only get to make one cut! Inside Zone (Read) I. The ball carrier has two reads; a point of attack read, and a secondary read in certain cases. II. Your 1st read is the first down-lineman outside the center. If there is a man on or shading the center, he is NOT the read. III. You only get to make one cut; then you must push the ball vertically up-field. IV. Whether you are wrong or right on your read, you make a choice and then must push the ball up-field. V. If the backside end is inside the backside tackle, you will roll it all the way backside. Tight Zone (Read) 1) You must give the ball carrier a clean read every time. 2) If you have a combination block and are the inside lineman, your aiming point is to put your helmet on the defender’s helmet. 3) If you have a combination block and are the inside lineman and have not made contact with the down lineman after your first step, its now time to climb to the second level – the ball is now rolling back behind you. 4) If you have a combination block and are the outside lineman, you have the outside have of the defender. If he goes outside, you now must lock you backside hand because your help is climbing and the ball is rolling back behind you. M Ball Carrier’s #1 Read DT C RG S DE RT Y 50 Series (Back on Right-side) 54 Dart How the Run System Is Set Up Quarterback movement Single-digit Series (QB running the ball) 6 Speed Option Single – Digit QB series – “Zero Draw” / “1 Draw” Single – Digit QB series “2 Lead Draw” Play-side Line Calls Play-side Line Calls Playside Guard and Tackle combination block RG Cub Cub DE DE RT Playside Tackle and Tight-end combination block RT Playside Guard and Tackle combination block LT LG Playside Tackle and Tight-end combination block Bear Bear DE DE Y Y LT Play-side Line Calls Backside Line Calls How the Passing System Is Set Up Receiver routes are called single-side receiver across PASS PLAY CALLING SYSTEM SPLIT RIGHT 628 QUEEN SLOT RIGHT 628 QUEEN The Wide Receiver Route Tree 9 7 5 8 Skinny 6 (Dig) 6 (Square-in) 8 3 2 4 1 DRAG (non quick 2) QB 0 Tight-end Inside Receiver Route Tree INSIDE RECEIVER / TIGHT-END PASS ROUTES 7 9 8 6 5 4 2 1 3 STICK 0 QB Running Back’s Route Tree CALLED PASS ROUTES FOR RUNNING BACKS CORNER UP WHEEL POST "M" CREASE SWING STAB STOP "V" CUT SNEAK FLAT SHOOT QB Quarterback Drops Drops from Shotgun 1 – step Must be under center Bubble screen 1 – step 3 – tap Must be under center Catch, punch-step, throw ≤ 5 yard goal line Fade Quick Flat 3 – tap 3 – quick 3 – roll Catch, punch-step, throw Catch, punch-step, throw Catch, punch-step, throw Quick Slant (dbl. slant) Quick Hitch, Slant – Flat Key Quick Speed-out by WR 3 – big, (hold) 5 – quick Catch, punch-step, hold, throw Catch, punch-step, 3 – quick Stick Spot 5 – roll 5 – hitch 5 – big, hitch Catch, punch-step, 3 – roll Catch, punch-step, 3 – hitch Catch, punch-step, 3 – big, hitch Speed-out by WR Curls, corners by inside rec. 7 – step comeback by WR 7 – quick Catch, punch-step, 5 – quick Drags, Smashes 7 – quick, hitch Catch, punch-step, 5 – quick, hitch Digs, square-ins 7 – big, hitch Sprint action Play action Catch, punch-step, 5 – big, hitch 9 yards minimum 9 yards minimum Post-corners by the WR Sprint Option Add 5 yards to normal route depth Drops from Shotgun Examples Line of Scrimmage LOS 1 2 QB Toes @ 4.5 yards 3 4 Q 5 6 7 8 9 Special Situation Throwing from a balanced four or five-wide receiver set Special Situation: Throwing From a Balanced Four or Five-receiver Set When we get into a balanced, four or fivereceiver set such as Dallas, Houston, or our Island Package, and we are running “mirrored routes”, we will call the routes as if they are a strong-side route combination call (the inside receiver’s route will be called first, followed by the outside receiver’s route). An example of this type of play-call would be “Dallas Right, 39 F Stab Queen”. The protection call (Queen) will alert the linemen that the play called is a pass play, and not a thirty-series run play. “Dallas Right, 39 F Stab Queen” Tagging Mirrored Routes When we are in a balanced set running mirrored routes and we want to change one of the receiver’s routes in the pattern, we “tag” it. Stab Queen Protection X H Y Q F “Dallas Right, 39 H Post - F Stab Queen” Z Special Situation: Throwing From a Balanced Four or Five-receiver Set (Cont.) Another example would be “Maui Right, Rub - Dart, F Juke Gone”. The protection call “Gone” tells the line to block away from the call side “Right”. Gone Protection H X Dart Y F Rub QB Juke “Maui Right, Rub - Dart, F Juke Gone” Rub Z Dart “Fiji Right, 826 Flat Hitch Gone”. The protection call “Gone” tells the line to block away from the call side “Right”. “Bali Right, 826 Flat - Hitch Gone” Switch Passes (with Mirrored Routes) We’ll call Dallas Right Switch Left (or Right) Quick 22 – The “left-side” receivers will run the ‘switch’ quick-2’s, and the other side receivers will run the regular quick-2 routes. Example: Dallas Right, Switch Left, Quick 22, Queen Switch Passes (with Complimentary Routes) Perhaps when going no-huddle We’ll call “Dallas Right Switch Right 88-Dig, Jack” – Now the “right-side” receivers will run the ‘Switch’ 8-routes, and the other side receivers will run the regular Square-in / Dig routes. You’re going to do this in no-huddle type situations when you don’t want to “flip” the formation. 15 yards 15 yards 10 yards 10 yards Example: Dallas Right, Switch Right, 88 Dig, Queen Switch Passes (on both sides) We’ll call “Dallas Right Switch Spot – 7 F Choice Jack” – Both sides will run “Switch” releases and run their respective routes. The outside receivers are always HOT and peak into the backfield as they run their routes. – We call the pattern exactly like we would if we were in a mirrored route situation where we go inside out with the numbers. Example: Dallas Right, Switch, Spot – 7 F Choice Jack Horse (hay) Passes (H and Y Switch) We’ll call “Press Right Hay (Horse) 826 H Chase Jack” – Everyone does their route called except now the H and the Y are “Switching”. 15 yards 7-steps 5 yards 5 yards Example: Press Right Hay (Horse) 826 H Chase Jack Haze Passes (H and Z Switch) We’ll call “Press Right Haze 863 H Shoot Jack – Everyone does their route called except not the H and the Z are “Switching”. Example: Press Right Haze 863 H Shoot Jack Seam Releases We’ll call “Dbl. Stack Right Seam 787 H Dig Jack – Seam tells the X and the Z to run Seam Releases. – Everyone does their route called and now the X and the Z use Seam Releases, while the H and the Y use Burst Releases. Example: Dbl. Stack Right Seam 787 H Dig Jack Burst Releases We’ll call “Dbl. Stack Right Burst 45 F Choice Jack – Seam tells the X and the Z to run Burst Releases. – Everyone does their route called and now the X and the Z use Burst Releases, while the H and the Y use Seam Releases. Pass Protection Pass Protections Max – Oh Man – 8 man protection scheme Stay Man – 7 man protections scheme Max Man – 7 man protection that can get all 5 receivers out OH Turn back – 6 / 7 man protection that can get 6 / 7 into the pattern Queen Turn back – 6 man protection that can get all 5 receivers out Jack Turn back – 6 man protection that can get all 5 receivers out Gone Turn back – 5 man protection that can get all 5 receivers out (Queen with built-in HOT routes) Pass Pro Line Calls Base / Solo Man Lou / Roc 3 – man turn back protection 3 on 3 – back double reads Liz / Rip 3 – man turn back protection 3 on 4 – back single reads Lion / Ram 4 – man turn back protection 4 on 4 – back double reads Laser / Rifle 4 – man turn back protection 4 on 5 – back single reads Loco / 5 – man turn back protection – backside Recon tackle starts the slide to wash down everything and the back is responsible for the backside now Basic pass protection “Jack” and “Queen” calls – if we want to get both backs out and still employ a six-man protection scheme. Direction of release by the backs The pass protection calls tell the backs which side the release from This allows for a great deal of diversity in the offense Examples – Trex 839 F – V Queen: The back will line to the strong side and release to the strong side due to the protection call – Crush 526 H Chase Jack: The back will line up to the quick side and release to the quick side due to the protection call Example: Trex Right 839 F – V Queen Example: Crush Right 526 H Chase Jack Jack A “Jack” call free releases the Back on the Strong-side. – The other back will check release to the “Quick-side.” The Center, Strong-side Guard, and Tackle will block to the strong-side. The Quick-side Guard and Tackle will block to the Quick-side, and the back will check release to the Quick-side. Queen A “Queen” call free releases the Back on the Quick-side. – The other back will check release to the “Strong-side.” The Center, Quick-side Guard, and Tackle will block to the Quick-side. The Strong-side Guard and Tackle will block to the Strong-side, and the back will check release to the Strongside. Other protections “Gone” gets both backs out of the backfield using a five-man protection scheme. You need to build in HOT routes to one side of the formation, while blocking three to the other side. “Gone” is just “Queen” Protection for the linemen Pass Play Examples SPLIT RIGHT 414 F- V QUEEN FLANK RIGHT 17 – F CHOICE JACK HULA RIGHT DRIFT – 6 F SMASH GONE SPLIT RIGHT 414 F "V" QUEEN 11 yards 11 yards 5 yards 3 yards 3 yards 7-quick, hitch FLANK RIGHT 17 F CHOICE (UP) JACK 15 yards 15 yards 6 yards 6 yards 5-quick, hitch HULA RIGHT DRIFT – 6 F SMASH GONE Incorporating Two Separate Sets of Progressions Similar to having two separate pass plays in one play-call – The QB comes to the line and decides which two - three progression read to go with Examples: – Split Right 414 Swing / “V” Queen – Trey Right 680 Corner / Cut Jack FS 1 1 C W 2 T p N M OUTLET T S QB 5 BIG HITCH SPLIT RIGHT 414 F - "V" QUEEN C SS 2 ALERT 1 1 C FS W T P 2 N C2 M T S SS QB 7 QUICK (HITCH) TREY RIGHT 680 CORNER / CUT JACK The Formation System When counting both right and left formations, we have over 100 distinct formations that we can run plays from. – But because we are telling each player (X, Y, Z, H, and F) specifically what to do, we can move players to any of 5 different positions, giving us the illusion of over 500 different formations. This gives us the ability to take advantage of specific match-ups. EXAMPLE: – We can move our X receiver to the F position, and have one of our best receivers coming out of the backfield matched up with a linebacker. – We can move our F back to the X position, giving us a good blocker on the perimeter matched up against a cornerback. Scripting Our Formations We will script the first 15-plays with 15 different formations / (motions) We can tell what formations they have not had time to prepared for, and then attack them with those formations Because of our stable terminology, we can run the same play out of a multitude of different formations giving us a distinct advantage over our opponents Personnel Groups & Formations Island (Zero) MAUI FIJI City (10) DALLAS HOUSTON Posse (11) Flank (12) Spread (20) Regular (21) Tank (23) ACE QUAD SPREAD I I STUD FLANK FLEX SPLIT SPLIT BALI BAJA DENVER BOSTON TREY TRICK STONE 1’s 2’s 3’s 4’s 5’s TAMPA CRUSH PRESS DBL. STACK 3-STACK SMOOSH TREX TRUNK TRIPS BUNCH DUAL DEUCE TOM GROOVE STACK NEAR NEAR FAR NEAR FAR FAR STRONG WEAK WING SLOT TWIN HUG HANG FIB FOB (TRADE) STRONG WEAK DANCE POWER I The Formation System X Y H Q Z F SPLIT RIGHT Z X Y F SPLIT LEFT Q H PISTOL TYPE OFFENSE NEAR RIGHT Z X Y F Q H NEAR LEFT ACE RIGHT ACE LEFT DALLAS RIGHT DALLAS LEFT MAUI RIGHT MAUI LEFT 2’s RIGHT 2’s LEFT 3’s RIGHT WEAK LEFT TACKLE OVER FORMATION TOM RIGHT TOM LEFT Shifting Shifting is a tactic used to either confuse the opposition, or force them to run a “base” defense, by showing a particular offensive set, and then radically changing that set before the snap of the ball. Shifting (Cont.) 2 We will call a predetermined shift by calling the formation that we want to shift from first, followed by the formation we will be shifting to, second. An example would be “Near, Dallas Right”. In this case, the term “Near” would tell the players to line up in a “Near Left” formation, and then shift to a “Dallas Right” formation when the QB yells “Go”. Near, Dallas Right Shifting (Cont.) 3 Another example would be in the play-call “Dance – Maui Right”. In this case, the eligible receivers will line up in a “Dance Left” formation, and then sprint to a “Maui Right” formation when the QB yells “Go”. Dance, Maui Right Y LG LT C RG RT X QB H F X LT LG C Z RG Y RT F H QB Z Motions Position X EXIT Z ZOOM Y JET F FLY H HUM Go into formation ENTER ZIP JAM FLEW HIP Start 1-way, then come back Start in backfield and go out EASY ZIG JEL FLIP HACK ESCAPE ZAP JAZZ FLOAT HOP Go across formation How to Call Motions Every eligible receiver has a specific “tag”call. The “tag” occurs at the beginning of the play call to alert the specific player. We motion to the called formation. Z Receiver Motion ZOOM: “Z” goes in motion across the formation. ZIP: “Z” goes in short motion into the formation. Zoom, Houston Right X Y H Q Zip, Houston Right F Z X Receiver Motion EXIT: “X” goes in motion across the formation. ENTER: “X” goes in short motion into the formation. Z Y H X Q F Exit, Bunch Right Z X Y H Q F Enter, Bunch Right (Y) Tight-end Motion JET: “Y” goes in motion across the formation. JAM: “Y” goes in short motion into the formation. Jet, Dallas Right X Z H Q Jam, Dallas Right F Y H Back Motion HUM: “H” goes in motion across the formation. HIP: “H” goes in short motion into the formation. Hop, Crush Right Hip, Spread Right F Back Motion FLY: “F” goes in motion across the formation. FLEW: “F” goes in short motion into the formation. Fly, Near Right Flew, Far Right How the Play Is Called Shift (possible) Motion (possible) Formation Play-call – Blocking (master call in run game) – Pass pattern (in passing game) – Protection (in passing game) Snap count – Red (on one), white (on two), blue (on three) What the Call Would Sound Like If It Were a Run Play Hum – Dallas Left – 53 Read – on white, on white – ready break. – “Hum” would be the motion. – “Dallas” would be the formation we want to end up in. – “54 Read” tells the back to line up on the right side (5) and to run to the 3 hole and the blocking scheme is “Read”. – “On white” tells everyone the snap count is on two. If a player forgot the snap count at the line of scrimmage, he would say “check – check” and he would be told “white”. Hum Dallas Left 53 Read What the Call Would Sound Like If It Were a Pass Play Zoom – Dallas right – 866 H Post Queen, on blue, on blue – ready break. – Zoom tells the Z receiver to go in motion across the formation. – Dallas right is the formation. – 866 tells the single receiver (X) to run a post route, the inside receiver on the two-receiver side (Y) to run a square-in route, and the outside receiver on the two-receiver side to run a square-in route. What the Call Would Sound Like If It Were a Pass Play (cont.) – H post tells the H receiver to run a post route. – Because the F did not hear a route called for him, he will automatically run a Swing route. – Queen tells the line to zone the quick-side and man the strong-side. This will release the back on the quick-side into the pattern right away. The remaining back on the strong side will check release into the pattern. – “On blue” tells everyone the snap count is on three. If we wanted to audible to a different play, blue is the live color since we called the count on blue. X H Y Z Q F Zoom Houston Right 866 H Post Queen Play-action System Names of animals / reptiles will be used to tell the offense what “action” is to be performed in the play-action passing game. Shark 6 / 7 = Spread Stretch Action Dragon 6 / 7 = Spread Read Action FOX 2 / 3 = Lead (ISO) action COUGAR = Counter action with Waggle action by the quarterback – ZEBRA = Outside Zone action with boot action by the quarterback – SPRINT = Move the pocket – NOTE: The corresponding numbers after the Name will tell the offense the aiming point of the fake – – – – Example: Dallas Right Dragon 6 (Slide to 6 hole) Example: Dallas Right Dragon 7 (Slide to 7 hole) Example: Near Right Fox 2 - 628 Example: Far Right Fox 3 – 786 Chow Example: Far Right Cougar 6 – 528 F Flat Example: Far Right Zebra 6 – 526 F Flat Example: Near Right Sprint Right Option Practice / Installation Philosophy Teach incrementally rather than solely using a holistic approach. – Teach each player individual mechanics and techniques. QB – Drops, WR – Routes, RB – Paths and Routes, Line – Run block / Pass protections. Once each player knows exactly what to do, bring groups together – then the entire offense together. This saves a great deal of time down the road and leads to better execution of the offense. – Start with 40 minutes of individual teaching time, which can be reduced to 15 minutes as the season progresses. Practice / Installation Philosophy This is the foundation of this offense. Once each player knows exactly where to be and what to do based on what he is told in the play-call, the play will be executed as it was intended every time. – Using only the holistic approach (just running plays and coaching “on the run”) will lead to individual player breakdowns, and the offense will never be precise. For example, a receiver will run the same route at different depths, or the QB will take different drops for the same pass. This will cut down drastically on the productivity of the offense. The Call-sheet (Side One) No huddle offense – Kill the clock – Last three plays Base plays – Run game – Quick passes – Base passes Play action Screens and Draws Four minute offense Check list for Timeouts The Call-sheet (Side Two) Openers Situation offense – Open field situations – Long yardage Backed up plays Rhythm plays – Just for the quarterback Situation offense Special coverage section Protections Red zone offense – Red zone field position – Two point plays – Two-point chart Personnel groups How the Call-sheet Works How the call sheet works – – – – – The importance of the hash marks Area for motions Play-calls Formations Protections How the Call-sheet Works (passing game) Double—Stack Seam & Burst 21 RT 22 RT 23 RT RT RT 25 RT RT BURST QUICK 39 STAY BURST 39 F CHOICE QUEEN BURST 45 F V QUEEN SEAM 268 H CHASE JACK SEAM 887 H UP QUEEN BURST ALL GO F CHOICE QUEEN SEAM ALL GO F CHOICE JACK ZOOM HUM ZIP RT RT RT LFT LFT RT RT How the Call-sheet Works (run game) A Working Version of the Call Sheet Example #1 A Working Version of the Call Sheet Example #2 No Huddle Wrist Band The Multiple West Coast Offense www.TopGunQBacademy.com