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GAÏA BEYOND THE DREAMS C A R LO S B . G A RC Í A A PA R I C I O ADDITIONAL DESIGN S ERGIO A LMAGRO T ORRECILLAS , G ONZALO E SCUDERO I TURREGUI , O SCAR A LCAÑIZ M UÑIZ ENGLISH EDITION COVER ILLUSTRATION LEAD PRODUCER m W EN Y U L I MAP ILLUSTRATION J AVIER B OLADO O RTIZ , S ERGIO A LMAGRO Sa ORIGINAL SPANISH EDITION LEAD DEVELOPER & WRITER ple file S TA F F TRANSLATION T ORRECILLAS L AUTARO L EIVA INTERIOR ILLUSTRATIONS EDITING W EN Y U L I , S ALVADOR E SPÍN , R AÚL R OSSELL , L UIS NCT, J ASON S MITH S ERGIO M ELERO , N O . K PRODUCTION MANAGER G ABE L AULUNEN PUBLISHER J OSÉ M. R EY EDITING S OFIÁN S ABE E L L EIL , G ONZALO E SCUDERO I TURREGUI , D ARÍO A GUILAR GRAPHIC DESIGN C ARLOS B. G ARCÍA A PARICIO , S ERGIO A LMAGRO T ORRECILLAS SPECIAL THANKS M ICHAEL H URLEY PUBLISHER C HRISTIAN T. P ETERSEN To my fathers, to Angeles and Cristobal for beign always there to suport me, to Edge Entertainment and Fantasy Flight Games for their eternal patience, to Wataru Kamiya, Shansyu, Kami, Yono Hiroshi, Kaduki Kugawara, Isao Simokosi, Rucchi, No. K, Hideyuki Matsumoto, Aoi Takehito, Masaki Hirooka, Mitsuba, Kuma, Mituru Kida for their support in our f irst steps, and at last but not less important to all the players who made possible the birth of Gaïa. Anima, Beyond Fantasy is © 2005 - 2008 by Anima Project Studio and Edge Entertainment; all artwork is © 2001 - 2008 by their original creators, all rights reserved. No part of this product may be reproduced without specific written permission of the publisher. For additional information, visit www.animarpg.com. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All rights reserved. Fantasy Flight Games is located at 1975 W. County Rd B2 W., Roseville, MN 55113, and can be reached by telephone at 651-639-1905. Retain this information for your records. FANTASY FLIGHT GAMES WWW.FANTASYFLIGHTGAMES.COM Product Code: ANR03 ISBN 13: 978 -1-58994 - 692-7 Printed in China WWW.ANIMARPG.COM Today a new age begins And Heavens will have no more tears... Lazarus’ legacy When did we lose our history? And your name will be Elhazzared, meaning ‘The Lost Paradise’ What do you wish? Be silence on Heavens GAÏA BEYOND THE DREAMS CHAPTER 1 6 7 8 9 12 13 14 14 16 16 19 m General Aspects Racial Ethnic Groups Life and Society Science and Technology Economy and Commerce Trips and Transportation Languages of Gaïa The Law Diversion and Entertainment An Entire World Ahead of You Sa A VISION OF GAÏA ple file INDEX CHAPTER 3 THE OLD CONTINENT The Sacred Holy Empire of Abel Abel Ilmora Helenia Dalaborn Alberia Galgados Arlan Kanon HISTORY AND CHRONOLOGY 20 The Age of Chaos The Arrival The Eleven Holy Kingdoms The War of God The Conclave The Dark Day After The Sacred Holy Empire of Abel The Last Emperor Chronology 20 20 22 22 24 25 26 28 30 34 39 48 53 58 64 71 77 83 The Azur Alliance 89 Togarini Remo Bellafonte 90 98 103 The Barren Icy Lands CHAPTER 2 32 109 Goldar Haufman Hendell 110 117 124 The Dark Lands 131 Moth Dwänholf 131 141 The Coast of Commerce 146 Gabriel Phaion Eien Seimon 146 154 The Episcopal States 162 The Dominion Argos 162 167 The Lands of Al-Enneth Kushistan Estigia Salazar 173 174 183 189 Are you... strong? What keeps you going, my enemy? The end of Fairy Tales Why did we forget? It’s about to begin... Once I have a dream... YOU WILL SCREAM! file And thou will bring with it silence and nothingness The Eastern Lands Lannet Shivat The Inner Sea CHAPTER 6 194 199 207 212 ple 194 TALES OF GAÏA m Nanwe Lucrecio Kashmir Baho Sa The Independent States 217 222 231 240 CHAPTER 4 RELIGIONS AND BELIEFS The Christian Faith Lillium Shukyokami The Aityr Enneath Other Minor Religions 250 251 255 256 259 262 265 CHAPTER 5 ORGANIZATIONS The Magus Order The Order of Yehudah The Consortium The Travelers The New Conclave Other Organizations 266 266 267 267 268 269 270 Sylvania The Lord of the Skies Lazarus Between Light and Darknesses The Awakened The Tree of Souls The Shadow of the Emperor Eljared The Lost Logias The Messengers 272 272 275 276 276 278 279 281 282 283 286 CHAPTER 7 OPTIONAL RULES Background New Secondary Abilites Fame and Recognition The Power of The Dragon Business and Comerce Trials and Legal Processes Natura Animals 288 288 289 290 291 293 294 295 296 APPENDIX Glosary 298 I Sa m ple file t can not end this way.” As he spoke, his tears mixed with the rain drops streaming across his face. Rah contemplated the dark horizon from atop of the tower of the tribute. Around him, as far as the eye could see, only the agitated sea extended, illuminated periodically by rays of lightning. He could not see them yet, but he felt them approach inexorably. In a few hours the boats and citadels would reach the coasts of Tol Rauko and not even he could stop them all. During several long minutes he remained thus, soaked in the middle of the rain like a black spot that split the gray firmament in two. He had the cape surrounding him completely, which gave him the aspect of a bird of bad omen between grotesque metal gargoyles. Through his head, thousands of plans still spun, desperate plays that could upset all of this and give him back control, although he knew that he was only lying to himself. The Brotherhood no longer existed. His armies, were devastated. He had lost the war and the world escaped inevitably from his hands without anything that he could do to return it. For someone who tried to destroy destiny, what awaited him in the future was becoming very clear before his eyes. The dream cracked like fragile crystal. Wandering in his thoughts, he would have remained thus for hours if not for a sensation that removed him from his lethargy. Even in the distance, hundreds of miles away, he could perceive a different presence from the others and an ironic smile was drawn on his face. “Zhorne Giovanni…” He murmured between half closed eyes with certain melancholy. “After all this time, we will finally be able to meet.” “It’s strange, you know? You and I look much alike, more than what either of us would be willing to admit. Both of us have fought against an unknown adversary and have lost everything. Comrades, friends, the people whom we loved…” “What keeps you going, my enemy? What is it that makes you keep advancing towards me in the middle of all the chaos and the storm? Is it hatred? Hope, perhaps? Or is it possible that you are just like me…that simply, you no longer have anything else left…” As if he had just finished waking from a bad dream, Rah raised his head slowly and watched the skies with arrogance, which answered him with a challenging powerful thunderclap. “Thus you think that you have won again…that in the end, as always, everything happens just as you have planned it. I suppose that this will not have seemed to you more than a mere game. A stupid boy trying to do something too great for him.” “You will probably never worry about anything I did. Or perhaps… Or perhaps you will? Not for what I am, nor why I have been. But because of what I represent.” Distracted by that thought, Rah lowered his head while he adopted a burlesque expression. “Tell me. Did you fear me? Me? A simple man? Do not worry, I will still give you many reasons to do so by far.” And then, already on the brink of desperation and madness, he laughed, but his bitter outburst was dragged away by the strong storm winds. He was not going to give up. In his soul he knew what he had to do. In fact, he always knew. file ple m Sa Illustrated by Wen Yu Li CHAPTER 1 A Vision of Gaïa m Anima Project Studio Carlos B. García 0 0 6 How to use this book This setting book is thought to be a complement to a roleplaying game. Therefore, in case you still do not have it, it is recommended that you get a copy of Anima: Beyond Fantasy first so as to make the most out of the ideas that appear in these pages. Either way, although Gaïa: Beyond the Dreams is mainly meant to be played with the rules of the core book, it is far from the only system that will benefit from its use. Gaïa is an immense world, which fits perfectly into any style of game that you want. For that reason, the choice of system is solely yours. Naturally, as a setting book that it is, Gaïa: Beyond the Dreams displays the most important aspects of a vast world of fantasy, which is why it must be dealt with a different way depending on whether you are going to be a player or the Game Master. It’s highly recommended that the players avoid reading details from the Old Continent chapter regarding cities or stories, since that would reveal a great deal of the plot and would possibly ruin their fun. Similarly, they should also avoid the Stories of Gaïa, since the tales narrated there are meant to give the Game Master adventure ideas for future sessions. By all means, if you are the one who is going to direct the game you do not have to abide by any of these limitations, and you should drench yourself in each and every one of these pages to understand Gaïa as a whole. Gaïa: Beyond the Dreams is divided into seven different chapters, in which you will be able to find the following information: file ple Welcome to Gaïa. The book that you have in your hands is the first volume of a fantastic and unique world, full of mysteries, adventures and secrets. In it is told the histories of the Old Continent, a land that has seen the rise and fall of civilizations long since forgotten, a place full of stories that still wait for an end. Frankly, years ago when I embarked on the project of creating Anima: Beyond Fantasy, I never thought that it would end up having this repercussion. Since then, all this time has been an incredible experience, which I would not change for anything. And now before you, long after our first publication, the result of all that work, spread out on more than three hundred pages is Gaïa: Beyond the Dreams. People often ask me how Gaïa was born and I have never been able to give them a clear response. I suppose that the only way to answer it correctly would be to say that it arose from all those stories that influenced me during my childhood, added to the advice, ideas and suggestions that were submitted by those who collaborated in its development. Which, little by little, bit by bit and piece by piece, have shaped the enormous universe that this world represents and that we now show you. At first, Gaïa: Beyond the Dreams was planned to be a single volume in which both continents would be compiled. Nevertheless, as we wrote each one of its cities and stories, we realized that, like our original project, the world of Gaïa did not want to be limited to so few pages. Ironically, with each line that I wrote, my heart only lamented on how many things I still had left to tell. Finally we had to make the decision to divide the book into two volumes, of which this is first. For us it was the only way to include more of the detail, even though it was only a half, of all those stories without which Gaïa would never be the same. But above all, keep in mind one very important detail: The main objective of this book is to inspire. In no way does it tries to be an exhaustive guide to Gaïa nor all of its elements. Each one of its characters, stories and cities are hoping that you give them life using your imagination. Because remember, you and only you, are the true soul of Gaïa. Everything that appears in these pages is made to be tailored according to your needs, whenever you deem it to be more to your liking. In the end, it is your world, created solely so that you may play it. Prepare yourselves. What you now hold within your hands is the effort of years of work in which we have poured our illusions. I only hope that you enjoy reading it as much as we did writing it. Welcome to Gaïa. Welcome to the fantasy. Sa CHAPTER I: A VISION OF GAÏA We human beings are fascinating creatures. We exist without knowing it in a world able to destroy us a thousand times over and, even so, we continue forward… Bárnabas Chapter 1: A Vision of Gaïa The first chapter summarizes all the general aspects that you may need to know to play in the world of Gaïa. It is a basic introduction to the more essential elements, like the daily life of its inhabitants or the most common languages. Chapter 2: History and Chronology In the second chapter we will see an approach to the general history of Gaïa during last thousand years from the human perspective. The story is focused on the period between the appearance of the Messiah and the Fracture of the Heavens. Chapter 3: The Old Continent Here each of the thirty principalities of Gaïa are described with detail. In each section its society, customs, main cities and the more relevant geographic accidents of each territory are talked about. Chapter 4: Religions and Beliefs An approach to the more extended religious beliefs through the Old Continent, beginning with the Christian Church and finishing with the Enneath myths. Chapter 5: Organizations In the fifth chapter the most relevant organizations of Gaïa are talked about, like the ancestral Order of Yehudah and the mysterious Consortium. Chapter 6: Stories of Gaïa A compilation of stories and tales set in Gaïa, thought to give a subjective approach to the world and inspire a multitude of adventures. Chapter 7: Optional Rules And to end things, in the manner of an appendix there is a compilation of general rules, thought to put into practice all the elements that have been spoken about so far, like the Pacts of the Dragoon or how to carry out trials in Gaïa. Now without further ado, feel free to turn the page and begin to enjoy the world that awaits you…