File - Miss H`s Class
Transcription
File - Miss H`s Class
U8i-£t9 (£09) LUOD,ot'nBS(g)japue||OLjf >|3ed s,japue||OH ssija/ Dear Parents, We have a student in this class with severe food allergies. Please look at the following list before sending in class treats! If you have ANY questions, please ask and I will find an answer for you. Thanks, Miss Hollander DAIRY FREE/EGG FREE/BARLEY FREE/TREE NUT FREE/GINGER FREE/RAW SOY FREE SNACKS and TREAT LIST Savory Snacks Reduced Fat Ritz crackers Regular potato chips Fritos Original Sun Chips Corn Chips Plain popcorn All Fruit All Veggies Hummus 100% Wheat Bread Creamy Peanut Butter (Yes! This one is OK!) Drinks Apple Juice Orange Juice Vanilla Rice Milk Fruit Punch Sprite Lemonade Water Sweet Snacks Items from the "Enjoy Life" brand - double check MostJell-0 Oreos (MOST) Graham Crackers Marshmallows Most Cereals Gummy style treats Fruit leather/fruit roll ups Teddy Grahams Apple Sauce Frozen Treats Italian Ices Popsicles Holiday Candies Skittles Twislers Smarties Dumdum lollipops Starbusrts Spangler Candy Canes Swedish Fish Star burst Jelly beans Jelly Belly Jelly beans Pez Candy Gummy Bears Gummy worms Tic Tac Mike and Ikes Air Heads Chuckles Circus Peanuts Necco Wafers Nestle Wonka Nerds Nestle Wonka Shockers Nestle Wonka Spree Nestle Wonka Everlasting Gobstopper Nestle Wonka Fun Dip Nestle Wonka Pixy Stix Nestle Wonka Kazoozles Nestle Wonka Runts Nestle Wonka Gummies Nestle Wonka Bottiecaps Nestle Wonka Sweetarts Sour Patch Kids Peeps (All kinds except chocolate dipped) Laffy Taffy Dots Jellied Orange Slices Jolly Ranchers Sweethearts All the gummy candy I have come across has been dairy free - please double check the labels on everything! (Updated Fall 2013) Top Ten Ways Parents Can Help Children Feel Life Mathematicians 10. Play card games, dominoes, puzzlesfpr other strategy games for fun. 9. Ask your children to explain their thinking when they solve a problem. 8. Be positive about your own math abilities. Avoid saying, "I never was very good at math." or "i could never get fractions either." Recognize that there is a mathematician within each of us. 7. Be aware of and share times when you need to use mathematics in your . day to day life, (grocery store estimation, estimating whether furniture will fit through the door, figuring the miles per gallon on a tank of gas, etc.) 6. Help your children pose their own problems. Encourage the sense of wonder.. "If we changed this, I wonder what would happen." 5.. . Help.your-children make choices about choosing appropriate tools for. : computational exercises—mental strategies, estimation, pencil/paper, calculator or computer. 4. Be interested in having your children tell you about a math activity or problem they worked on, even if you're unsure how to solve the problem yourself. Ask genuine questions to try to understand their thinking. 3. Make sure that any math situations posed have a problem solving flavor and are open ended in nature. Instead of asking, "What is the perimeter of this 4 by 6 array?" Ask instead — "What rectangular arrays can you sketch that have a perimeter of 28 linear units?" 2. Read books th§t have a mathematical theme or look fof biographies of famous mathematicians. 1. Encourage your child to learn to celebrate disequilibrium or confusion as a sign of new learning. Dear Parents, In order to help children learn the basic addition facts, we are teaching them a rule to apply to a set of facts, rather than to memorize the 100 facts. For instance, ifyour child learns that when we add 0 to a number, the sum is equal to that number (8+0=8), your child will understands 19 basic addition facts. A great deal of practice is needed if your child is to do well and you can help tremendously! A paper that explains the rules and offers some suggestions is attached- Please work with you child foir a few minutes each day. Thank you for your help! Sincerely, Miss Hollander Addition Facts: +0 CLevel I) Rule: When you add 0 to a number, the sum equals the number Example: 7 + 0 = 7 Activities: 1. Have your child make flashcards (or +0 with index cards. Write one fact on each card. Write the answer on the back. Show your child a flashcard and have him/her say the answer. Practice with the cards. 2. I7se a game board with the flashcards. Each player puts a.game piece on the start position. A player picks a flashcard and answers it. if the player is correct, he/she moves the number of spaces equal to the sum of the math fact. The player who reaches the end of the board first wins! +0 Your child had learned 19 facts. Addition Facts:+ULevel II) Rule: When you add 1 to a number, the sum is the ncxi higher number. Example: 6 + 1 = 7 Activities: 1. Say or show a number. Have your child say the next higher number. 2. Make and use flashcards for +1. 3. Practice +0 flashcards and then mix with +1 cards and practice. +1 Your child has learned 36 facts. Addition Facts:+2 CLevel III) Rule: When you add 2 to a number, you skip one number to find the sum. Example: 4 + 2 = > [4, skip 5, sum=6) Activities: 1. Say or show and number and have your child say the number that is 2 more. You can also use dice. 2. Make and use flashcards for +2. Then add the other flashcards to practice all three levels. 3. Make a number line that your child can walk on. Vse chalk on the sidewalk or the garage floor, or use a newspaper numbered with magic marker. Have your child add 2 on the number line using the rule and walking by 2s. +2 Youi- child has learned 51 facts! He/she is halfway there. Addition Facts: Doubles CLevel IV) Rule: When you double a number, you add the number to itself. CThese have to be memorized) Example: 7 +7 = 14 Activities: 1. Make and use flashcards for doubles. 2. Write a fact and ask your child if it is a double. Have your child give you doubles. 3. Put all flashcards C+0, +1, +2, Doubles) together and have your child keep track of how many he/she can do in 1 minute. Ask your child to name the special rule for each group of facts. 4. Use a game board as you did for +0 facts. Addition Facts: Related Doubles/Almost Doubles CLevel V) Rule: When you add "neighbors/ solve the smaller double fad and add 1. "Neighbors" are numbers that are next to each other on the number line. Example: 8 + 9 = I [if 8 + 8 = 16, then 8 + 9 = 17. Always choose the smaller double.) Activities: 1. Make and use flashcards for related doubles. At first, have your child say out loud, "if 4 + 4 = 8, then 4 +5 = 9/ Then add the other flashcards and practice all levels. 2. Play War using flashcards. Deal all the cards evenly between the two players and place them with the problem face up. Each player takes the top card and solves. The player with the larger sum gets both cards, if the sums are the same, there is a war. Each player puts one card face down and one face up. The player with the larger sum gets all the cards. The game ends when one player has ALL the cards. Your child has learned 70 fids. Addition Fads:+9 CLevel VI) Rule: When you add 9, then sum is one less than adding 10. Example: 10 + 7 = 17, so 9 + 7 = 16 Adivities: 1. Make and use flashcards for +9. Have your child explain the "9s shortcut" (rule) to you. 2. Make flashcards that show only the sums for the +9 facts and a set with only the problems. l/se them to play concentration. Shuffle the sum carets with the fact cards. Lay all of the cards face down in rows of 5. The first player turns over any 2 cards, if a fact matches a sum, the player keeps both cards and then takes another turn, if the cards do not match, the player puts them face down again and his/her turn is over. The next player takes his/her turn and follows the same rules, and so on. +9 Your child has learned 80 fads. Addition Fads: +3 and +4 CLevel VII) Rule: When you add a 3 or a 4, count the points to get the sum. Example: 8 + 3 = 11. [Say 8, count 9,10,11] Adivities: 1 Say or show a number. Have your child give you the number that is 3 or 4 more. 2. Make and use flashcards for +3 and +4. Then add your other flash cards and pradice all levels. 3. Ask your child to give you a type offset we've pradiced Crelated doubles, +2, etc.) 4. Play War, Concentration, or use a game board with the flashcards. +3 and +4 Your child has learned 9^fads. Addition Fads: Leftovers CLevel VIII) There are only 6 fads left Csee the example)! Your child may memorize them. Examples: (* + 8=H 5+1M2 5-»?*l3 S*I»M4 1*5*12 3*5-13 Adivities: 1 Make and use flash cards for these last six fads - the leftovers. Then add your other flashcards and pradice all levels. 2. L/se an egg timer or a clock to see how many flash cards your child can do in 3 minutes. Keep doing this for a week, and see how many times he/she beats the first attempt. 3. Play War, Concentration, or use a game boardLeftovers Your child has learned 100 fads!! Congratulations! © Addition Games ADDITION WAR (from http: //www. capousd. orq/qwes/f inn/mat h. htm I) Use a regular deck of playing cards. Divide the cards evenly among the players. Cards are dealt face down. Each player turns over two cards and adds the numbers on the cards. The player with the greatest sum keeps all the cards played that round. Variations: Change the rule and the player with the lowest sum wins. Another version would be to remove the jokers, tens and face cards. Each player turns over 3 cards, adds the numbers together and the player with the greatest sum collects the cards. BOARD GAMES (from http://www.capousd.org/gwes/finn/math.html) Play any board game where you could roll dice to determine the number of spaces to move. This will reinforce the addition facts to 12. If the game would be completed too quickly by moving the higher sums of 10,11, and 12, just move the number in the ones place when you roll a number over 10. For example; if 6 and 6 is rolled, just move 2 spaces because the 2 is in the ones place. Variation: If your child is comfortable adding multiple addends, use 3 dice, add the three numbers together and move the number of spaces in the ones place. For example, if 7, 5 and 6 are rolled, just move 8 spaces because the 8 is in the one's place. It is interesting, informative and diagnostic to observe the method your child uses to add the 3 addends. Does he/she group in tens or add the doubles first or count by ones using the dots on the dice? Watch and explore his/her strategies. Addition/Subtraction Games CONCENTRATION (from http://www.capousd.org/gwes/finn/math.html) Two or more people can play, "Concentration." The object of the game is to find pairs of matching cards among an array of face down cards. Help your child write addition or subtraction facts (e.g., 9+6 or 7-5) on one set of index cards and the answers (e.g. 15 or 2) on another set. Use a limited number of cards to start with, maybe 8 pairs, and slowly increase the number when your child seems ready for more. Shuffle the cards and lay them out face down. The first player turns over two cards, if they match, the player keeps the two cards and takes another turn. If the two cards are different, the cards must be placed back in their same positions face down. The next player takes a turn trying to find two matching cards. As the game progresses, players must concentrate and try to remember where the different numbered cards are located. When all the cards have been collected, the person with the most pairs wins. DICE (from http://www.capousd.org/gwes/finn/math.html) For the following games, You will need 2, 3 or 4 dice and one score sheet. Tally to so many rolls or to a preset score like 50 or 100 points. • Add sum of two dice, greatest or least wins. • Add sum of three or four dice, greatest sum wins. • Roll three dice, (3 colored, 1 white), subtract the number on the white dice from the sum of the colored dice, greatest sum wins. Addition, Subtraction For the following games, you will need one score sheet to keep track of wins. In addition, each player will need a pencil and a sheet of paper for calculating. • add the sums of each roll to the total from previous rolls, first person to reach 50 or 100 wins • subtract from 100, person closest to 0 wins Tally to so many games or so many points; or play until someone rolls a double six, then use a calculator to get individual scores. The player with the greatest sum wins. UP TO A HUNDRED (from http://www.capousd.org/gwes/finn/math.html) Players: 2 or more This is an addition game, and is great fun for the mathematically inclined. It would be a great game to remember while you are waiting for the food to arrive at a restaurant or your turn at the dentist's office. All you need is paper and pencil. 1. The first player writes down any number from one to nine. 2. The next player adds any other number from one to nine and writes the sum underneath the first number. 3. The players continue like this, each person adding any number from one to nine. The object of the game is to be the person whose final addition brings the sum to exactly 100. 4. This is harder than it sounds. You are trying to be the first person to bring it up to 100, and you are also trying to keep all the other players from finishing before you do. (Easier version: use a hundred's chart to add the numbers.) 5. Variations: Try playing it in reverse - subtract one-digit numbers from 100, the first player to reach zero is the winner. You could also try with numbers between one and 20 to reach a final sum of 517 or 739, or whatever. For these variations, a calculator may be used. Subtraction Games Pay the Difference (from http://www.capousd.org/gwes/finn/math.html) Number or players: two Pay the Difference: Play this game many times. It gives students practice with a valuable math concept. What's the difference between 8 and 13? What is 13 - 8? How much greater is 13 than 8? If it is 4:30 p.m. now, how many hours will pass before it is 10:30 p.m.? Materials: Deck of cards (jokers removed), chips, pennies, tokens or small squares of paper cut up. The Ace equals 1, the King equals 13, the Queen equals 12 and the Jack equals 11. Directions: Bach player begins the game with 30 or more chips, pennies or other types of markers. The deck of cards is placed between the players. Each turns over a card from the top of the deck. The one with the low number must "pay" the difference between his/her number and the opponent's number. Winning: The round is over when one player wins all of the other player's tokens. Play several rounds. You should establish the winner before you start the game. For example; the first person to win five rounds, or the person who wins the most rounds out of six. It would depend on the amount of time you have to play. Note: If your child is having difficulty, he/she may use a number line (12 3 4 5 etc.), a 12 inch ruler, or similar device. In order to establish how many numbers in between, your child would mark the lower number with a finger and count up to the higher number. **Since the playing deck would be limited to 13, you could make up your own number cards using index cards. On the index cards, include numbers up to 18 so your child can practice subtraction facts through 18. For example, the difference between 15 and 9,17 and 8,16 and 7. The rest of the game would be played the same, except each player may need to start the game with more than 30 chips or tokens. Be creative and add variables to the game to make it more interesting after you have played the original game several times. The facts table can be used to find all of.the basic addition and subtraction facts. ^^3p¥l-iich addition .facts and subtraction facts Jc^^^i^.t^d- ; '•^u^gthe.d-row and the Gvcoluixift? .? ....... vs :/ \\y jA iWcCv . Go''across the '4-fpw whrie.yoii go down th& 6>-cpluiTijir Tfris row. arid crolurrin meet ata square tha±:s^iovvs .• the.riumoef 10. ■ Tlie hi3Di,bers:47 6. and IQ'canbe.usM to write • two a.ddition'facts arid i; a m 4 5 6 7 4. Si! 8 9 10 11 B j io- 11 12 T2 13 4 5 6 7 8 9 09 iI 5 6 7 6 9 10 11 12 13 14 10 11 12 13 14 15 11 12. 13 14 15 16 12 13 14 15 t o 17 13 14 15 16 17 18: &S ■-1Q-.4.= 86* l10r- 6 = 4' w. •:$<;-:•• % A'3::. IS 3 f•■"•.r^f. d-tOYi-^r j < y. . 7% 2 two .subtraction facte: •■ 6.%+ 4^-iO ■*->- A.& *'*.*£■ 10 •t AS 5 9 10 9 10 11 12" ^ec.-'", -."T-J'-t -o--.fr,--.- The facts table can be used to find all of the basic multiplication and division facts. ^^^Jl^VIiifch JaiialtipUcatipn facts ?h4:divi§ioh fae^^a^ • • 'a]vf?f$c^usmg the 4-f6w andi&e e^lijtoiit . "^A:/''*£W-^ Go: across the 4-'row to the 6-eokjmri* This- row arid column "meet at a :' squaretti'at shovys the:riuniBef'24.. The numlDers 4, 6?. aiid. 24 can be used to. write, two inuitiplicatioh facts and. two.division facte; ,4 X 6. - 24 6'x 4 = 24- x,-* §»¥;■ 1 2 3 '24 - 4 - 6. 24--6-^ 4 3*? 5 6 7 8' 10 12 14 16 18 20 12 15 18 21 24 27 30 28 32 3S 40 4 SI ■i f 4-row- :-JS«5ft rv3v * s 4 8 12 16: 20 5 10 15 20 25 30 35 40 45 50 12 18 24 30- 36 42 46 54 60 14 21 2d 35 AZ 49 56 63 70 16 24 32 40 48 56 64 72 80 18 27 35 45 54 63 72 81 90 20 30 40 50 60 70 80- 9 0 100 f:*.<*/«t. !% H 10 8 ^ 9 : 10 $• '& M ■A Here is the partial-sums method for adding 2-digit or 3-digit numbers: I* Add the 100s. 2- Add the 10s. 3. Add the: Is. 4, Add the su.hi* you just found (the.partial sitiiis), ^^^^gAcIci 248 +'.187 iisihg.tiier'paitn^ «• |■\ •.'.2;~>V'4V;'..gl. 1 Ac^d,'tte^pd5!;.:,. •I- • Add*tjiie;i.qs, /..'.': :r ".■£• Add the Is'. I Numbers With 4 Or.more digits are added In the sameway. |^#24J8r^ '■ Add the nuirib|f$]ri eafch'tblOrhh- :'<Cip$i- loV •"•;• Z-. ''A- ' %■ 8*. ■ ■•'^■i'.v .7-"! 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To help your child choose a book that is "just right/5 encourage him or her to: © Read the back of the book and ask, "Does it sound interesting?" © Look at the table of contents and ask, "Can I predict what may happen in the book?" © Talk to someone who has read the book and ask, "Would you recommend it?" © Flip through the book, look at the print, pictures, and organization, and ask, "Does it look like a book that will keep my interest?" © Read the blurb about the author and ask, "Does it tell anything new about the book?" © Read the first page and ask, "Is it written in a way that is interesting to me?" and "Are there too many words that I don't understand?" Many readers choose books becaus?: © Someone has recommended it © They have enjoyed other books by this author © It is about a topic of interest. When helping your child read at home, several strategies may be used to aid in decoding unknown words. 1. Tell the child to look at the picture. You may tell the child the word is something that can be seen in the picture, if that is the case. 2. Tell the child to look for chunks in the word, such as it in sit, at in mat, or and and ing in standing. 3. Ask the child to get his/her mouth ready to say the word by shaping the mouth for the beginning letter. 4. Ask the child if the word looks like another word s/he knows. Does bed look like red?, for example. 5. Ask the child to go on and read to the end of the sentence. Often by reading the other words in context, the child can figure out the unknown word. 6. If the child says the wrong word while reading, ask questions like: Does it make sense? Does it sound right? Does it look right? Reading at Home Talking about books and reading is an important part of your child's learning. Below are some questions to help you get started in conversations about books and reading. It is important that your child read daily at home. The questions below will support the reading instruction we are doing in school. Why did you choose this book? £Q What do you think will happen next? Which part of the text makes you think that? GQ Does this book remind you of anything that has happened to you? COS What have you been wondering as you read this? ffl Does this book make you think of anything else you have read? 03 Were there any words or phrases in your reading that you really liked? Which ones? 03 What has been your favorite part of the book so far? Why? GQ Was there a part of the book that surprised you? Why? £Q Would you like to read another book by this same author? Why or why not? 03 Can you think of someone else you know who would like this book? Why? 03 Is this book too hard, too easy, or just right for you? How do you know? £Q Were there any places in the book that had you confused? Did you reread to help you understand? I have put together this list of activities you and your child can do to practice the spelling words each weeK. I hope you find these strategies fun and helpful for your child! Spelling Practice loi • Write the words with magnet letters on the fridge or a cooKie sheet • Write words with index finger in a ZiplocK bag filled with gel • Write words with index finger in the air • MaKe flashcards on Monday to use throughout the weeK • Cut up the flashcards and build the spelling words • CJsing alphabet soup, glue the spelling words on a piece of paper • Cheer the spelling words o "GWe me a B-" -"Br - "Give me an I." - "If - "Give me a G." UGC - that's that spell?" - "Bigr • £ign the spelling words using American sign language (on bacK side of this sheet) gome Websites to Help: • puzzlemaker.school.discovery.com/ ~ Create printable word searches and crossword puzzles. • http://www.ictgames.com/lcwc.htmi ~ LooK-Cover-Write-CheCK is an interactive website! o you type in eight ofthe spelling words. Your child can then hit start to begin the game. They will see one spelling word at a time, which will then be covered. They have to type the spelling word they just saw in the box and cii'ck "checK." The spelling word will then be uncovered. They need to spell each word correctly before moving onto the next word! Twenty-six letters in the alphabet. Thirty or make it a reality. Next month, you can start thirty-one days in a month. One way to all over again. But always remember that approach "A Parent's Alphabet" is to take Arms, Books, Caring and Doors are the letters one day at a time. Set aside a equally important - just as important as X few moments each day to think about what ray, Yelling and Z for the end. the letter stands for and try in some way to BY CAROL OTIS HURST A P>i)Gif o«i ^Dptefei A1 is for Jealousy, which creeps into so many relationships; and for Joy, which can push it out. R3) is for Books, which should LQ) abound in every home; and for Boredom, which can't stay long if books are there. W7 is for Kickball, and tag and u\^ hide-and-seek and all those other adult-less games kids need to play; and for Kissing, and hugging, which nobody does enough of. /M is for Arms, arms that hold and u u i; arms that support and arms that push when they have to. is for the Children, and the Car ing and the Crying which some times come together all at once. oi> is for Doors, which you some times have to help them open and through which they have to go someday never to return unchanged; and for Discipline and Dignity, which you owe every child. Eis them; for Everything youyou hope for the Easier hopefor it will be for them; and for Education, which takes place at least as much at home as in school. Fis for withFoolish your kids; mistakes and foryou the Free make dom they must have to make their own. C^3 is.for add tradition Grandparents, and wisdom who can to children's lives; and for Growth, which parents and kids can experi ence together. nis for sometimes Home,a which house where is only a child feels wanted and loved. is for Ignorance, which darkens the world and is sometimes mis taken for innocence. L is for Love, of course. is for the Memory all parents have of what childhood was like for them; and for Money, which can never substitute for love no mat ter how lavishly given; and for Man ners, which make living easier. is for Nurturing, the giving of love and care which only some times comes naturally. is for Occupation, which takes so much of your time; and for the Openness which exists when kids and parents really work at it. [d) is for Presents, which are easy Li to give; and for Presence, which is harder; and for Parenthood, which is only partly a biological function; and for the Patience it takes to see you through it. is for Questions, which are so easy to turn off and so hard to turn back on. is for Rest, which it seems never comes while the kids are young; and for Reward, which you get when you look in their faces or hold their hands. Sis endless; for Summer, and forwhich School,seems where you ought to feel welcome; for the Stories you know but seldom tell; and for Shoulders, which sometimes are drenched with tears. Tis for Time, there never seems to bewhich enough of; and for Teachers who try to understand. yis you for try thesoUpper hand,'which hard to keep; and for the Understanding that you try so hard to have. S\J7 is for the Virtue of overcoming W all those roadblocks life seems to throw just when everything's going well. is for the Whys, which can drive you up the wall; and the Wisdom it takes to answer them. is for the X ray of the broken bone you both cried over; and for the Xtra love it takes to be a par ent. Y is for Yelling, which helps only temporarily; . and for being Young which is only partly a matter of years. t~z? is for the end, the end of alphac=d bets, the end of childhood, but never the end of love. ^ ^-GQ Clin CI! Reading is an extremely viking important skill. We will be working on improving our reading skills all year. I ask that your child read at home for 20 minutes each olunteers: tkere are numerous (TTpO I ways to be involved in your child's education. If you are interested in volunteering in our classroom, please let me know! night. Practice makes better! *d^rr— °PefP '^Scholastic ©Orders: j®£ater -dEJottles: children are encouraged to bring in water bottles, Scholastic Book Clubs give you the chance to filled only with pure, unfavored H2O, purchase quality books at a discount price and will be due on the second Friday of the month to keep at their desks. This reduces the listed on the flyer. You have two ordering desks to get a drink and allows them to stay options: 1. Order online and pay with a credit card focused on their schoolwork. http://parents.scholastic.com/ • Class Activation Code: GVKR4 2. Return the flyer to school with a check made payable to "Scholastic Book Clubs" number of times the children will leave their of hird e4££tra ^Practice: ifyou notice that your child is struggling with a rade concept or if your child wants a challenge, please let me know and I will provide extra assignments for your child to do at home! ^Technology: We win visit the computer lab every Tuesday. In addition, I incorporate technology to enhance the curriculum as often as possible. I will also recommend websites that we have learned to use in the newsletters. ' niTS. We will incorporate science (SLI OU. You are your child's first teacher yo-yo ' and you play an extremely important role in your child's education. I look forward to working with you to make this a successful year of learning for your child! ^Through throughout the year. There will be several looming the le mi §Itear: projects throughout the year, which will be announced in the newsletters. packed with a lot of things to learn. W e will zoom through the year happily and and social studies into different units of study yo-yo successfully! © MnJollander's lass Third grade is jam room 1©S ttendance: Regular attendance is critical for your child to be successful in second grade. However, please ? r Q Q e S " . Yo u w i l l r e c e i v e t h r e e report cards during the year that communicate your child's learning. do not send your child to school sick. Please also notify the office of all absences. ^lD)irthdayS: We love to celebrate birthdays with a special healthy snack! Please let me know in advance if you plan to send in a special snack for your child's birthday. We eat snack at roughly I 0:00 am. ©OnferenCeS: Our parentteacher conferences will be held before ^SomeWOrk: Homework will be J&/Jq1m. We use the Everyday Math Friday. A reading log will also be attached to the homework packet to be filled out nightly. series. Our math series is very Your child should be reading for 20 minutes each night. This reading does not have to be games to help children practice and develop a secure understanding of math topics. A independent; you can read to your child, take turns reading with your child (alternating each family letter accompanies each unit to let you know what math topics we are working on as page), or have your child read to you. « n fro °/W^~\n I " SbU vs> <£r& 1A\J ; are the words I nest arrange a meeting. of my students to not only feel successful, but to BE successful! JMiSCipline: We will develop our class rules together. If the children make a mistake ODS! In order to foster a sense of jaguar belonging and responsibility, I give the children classroom jobs. Some of the jobs include line regain their self-control. leader, materials manager, postal workers, and teacher's helper. Every child will be assigned ^ZhoT I OPT! I expect my students to to each of these jobs at some point during always try their best! the year. fJFolder. Your child should be bringing home their communication folder daily. It should be emptied each day and only items that are in the "Bring Right Back" side should be returned to school. Please send your child's lunch money in an sent home every Monday and is due on encourage children to say in the classroom! Self-esteem is very important and I want all "take a break" chair for a few minutes to help I 2:25 and you are welcome to join your child. envelope labeled with your child's name. Thanksgiving. If you have concerns about your child's performance and progress before that time, please feel free to contact me to and forget the rules, they will be sent to our yfcunch: We eat lunch from I 2:00 - >inClneSS: Students in my developmentally appropriate and incorporates well. ewsletters: will email or send home a classroom newsletter each month to keep you informed of what's happening and upcoming events and projects. ~'^ >en il^tfnlouse: pi. ®p< lease plan to attend this event to learn more about our classroom! Open House will take place on Monday, September 23rd from 6:00 pm to 8:00 pm. ^Publishing: We win do a lot of writing this year! y UeStiOnS! Please contact classroom are encouraged and expected to me if you have any questions or concerns. I treat all members of our school with kindness can be reached by phone at 673- I 8 I I by and respect. email [email protected], or by sending in a note to school with your child. Aepsani sj8}ndiuo3