PSTMgzn -May2013-Magazine_IMDB
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PSTMgzn -May2013-Magazine_IMDB
S T U D I O M A N A G E M E N T Production & Post Production Facilities TV & Film Production Recording Studios S O F T W A R E Video Game Development Rental Graphics Organize. Manage. Simplify. Here. There. Everywhere. Studio Suite is the leading studio management software, tracking and managing contacts, resources, schedules, projects, budgets, invoices, media assets, labels, equipment and media inventories, communications, maintenance, and much more… all in one comprehensive, customizable, cross-platform package. Studio Suite X features a completely revamped appearance, access via iPhone and iPad, complete integration with Google Calendar, QuickBooks Online, push notifications, and many additional workflow enhancements. Welcome to the next level of Studio Management Software. Learn More! 800.450.5740 818.955.9550 studiosuite.com Post Ad Template May.indd 112 5/3/13 3:28 PM #3265 SERVING THE INDUSTRY SINCE 1986 VOL 28 · NO. 5 DISCOVERY ACCESS T R E N D S UNION EDITORIAL 18 9 BEING GREEN How big is your carbon footprint? By Randi Altman 2 EDITOR’S LETTER How to be better at being green By Randi Altman 2 POST SCRIPT Tech and creative collide in New York By Marc Loftus 4 BITS & PIECES What’s new in post 9 STOCK NEWS The latest news from footage providers 12 DIRECTOR’S CHAIR Danny Boyle — Trance 16 COVER STORY ILM creates VFX for Star Trek Into Darkness By Christine Bunish 38 POSTINGS A graphic glimpse of some recent work 40 PRODUCTS The latest in hardware & software 41 PEOPLE Keeping tabs of the industry’s movers & shakers 43 REVIEW Autodesk Smoke on Mac 2013 By Barry Goch 44 REVIEW GenArts’ Sapphire V.7 for Media Composer By Jonathan Moser 48 REVIEW Lenovo’s E31 SFF workstation By Dariush Derakhshani F I L M 22 2D TO 3D CONVERSIONS More embrace stereo conversions as the workflow continues to improve. By Christine Bunish 18 HEAD OVER HEELS C A R E E R S 28 TRAINING Online resources can help pros expand their skills... from anywhere. By Marc Loftus S O U N D METRO PCS 32 32 AUDIO FOR ANIMATION A variety of audio post techniques for a variety of projects. By Jennifer Walden By Iain Blair ON OUR COVER DAILY NEWS UPDATES WEB EXCLUSIVES TUTORIAL: EDL notching in Avid DS 38 By Igor Ridanovic This Month In Industrial Light & Magic (www.ilm.com) has returned as lead VFX house on the latest J.J. Abrams-directed Star Trek film, Star Trek Into Darkness. The 12th film in the franchise was shot in 2D and converted to 3D stereoscopic by Stereo D. In addition, almost half the film was shot in IMAX, notably exteriors and action sequences. ILM teams in San Francisco and Singapore handled work on 500 of the film’s 1,700 VFX shots. While the studio was able to tap into and update existing assets, ILM made use of the Arnold renderer this time around. For details, turn to page 16. • The hard-core VFX work in Iron Man 3. • Students take their technology to the next level. • Epic’s cutting-edge CGI animation. www.postmagazine.com Post0513_001-tocRAV5FINALREAD.indd 1 Post • May 2013 1 5/7/13 1:12 PM editor’s note Be better at being green T he production and post industries have slowly and steadily been adopting green practices while doing their business. Changes can be seen on sets, in studios and in company parking lots, where charging stations and bike racks are starting to appear. By RANDI ALTMAN EDITOR-IN-CHIEF [email protected] P O S T This is the fourth year I have spoken to industry folks who are making real efforts to reduce their carbon footprint, and once again I am inspired. Isadora Chesler of LA-based ad agency RPA was one of those I interviewed this issue (page 18). She says she always has a Flip and Tumble (www.flipandtumble.com) bag in her purse, which folds up and fits into the ball of your hand. “I can’t imagine how many bags I’ve saved by having it handy,” she says. “The nondisposable grocery bags are great if you are in your car, but if you are on foot these are perfect since most women have a handbag,” she explains. “To me it’s a sign of success if I’ve walked away from a shopping trip with no hard paper bags with a company name printed on it.” She uses mesh bags (pictured, left), also from Flip and Tumble, for produce instead of getting plastic bags for every fruit or vegetable. “They are made specifically for produce and are meant to go into your refrigerator.” They are machine washable. Years ago, Chesler teamed up with executive producer at BKM | Music + Sound MiShawn Williams in GLASS.org, an initiative to get single-use plastic water bottles off sets and out of post houses. It was so successful they were able to disband. Williams (pictured) offers her “favorite” green tip: “It’s one that always sticks with me, and I’m always conscious of — rarely do we ever need our water running at full stream from our faucets. One of the best and simplest ways to conserve water is to imagine the size of a pencil. Keep your flow of water at that size. You’ll find it’s really all you need.” Film studios and television studios are also more environmentally conscious. Aaron Rogers, director, advertising & publicity, at NBC Universal, says, “Within Studio Operations, we’ve developed a subsidiary line of Mac Tech LED lighting products that consume 30-70 percent less power than typical production lighting. We are converting to solar/electric golf carts and working with productions to be more green. There is an overall company effort to improve the way we operate our day-to-day business that is better for the environment.” They’re being green. Are you? Tech and creativity collide in NYC By MARC LOFTUS SENIOR EDITOR [email protected] 2 ext month, The Collider Digital Production Conference (www.colliderevents. com) will debut in New York City, giving attendees a chance to check out VFX-, animation- and digital production-themed presentations, panels, master classes and screenings, as well as a job fair. Collider’s organizer Stephen Price believes it’s time the East Coast, and New York in particular, had a productionthemed event that balanced both technology and creativity. “All the production events in the world are very far away from New York,” notes Price. “There’s NAB, there’s SIGGRAPH, which for the next four years is going to be on the West Coast. It’s a West Coast event. That’s what people here think of it as… and here in New York, the biggest media market in the world, we have nothing? From a business point of view, it seems like a big opportunity to establish a production-oriented show. There’s a very vibrant community here, but it’s very silo’d. The interactive people don’t often talk to the Post • May 2013 Post0513_002-editRAV3finalread.indd 2 RANDI ALTMAN Editor-in-Chief (516) 797-0884 [email protected] MARC LOFTUS Senior Editor/Director of Web Content (516) 376-1087 [email protected] CHRISTINE BUNISH Film& Video JENNIFER WALDEN Audio BOB PANK European Correspondent [email protected] DANIEL RESTUCCIO West Coast Bureau [email protected] BARRY GOCH West Coast Blogger/Reporter IAIN BLAIR Film MICHAEL VIGGIANO Art Director [email protected] A DV E RT I S I N G MARI KOHN Director of Sales (818) 291-1153 cell: (818) 472-1491 [email protected] GARY RHODES Eastern & Intl Sales Manager (631) 274-9530 cell (516)410-8638 [email protected] LISA BLACK Corporate Sales Executive, Events, Custom and Integrated Print/Publishing Services [email protected] (818) 660-5828 SUBSCRIPTIONS (818) 291-1158 S C R I P T N EDITORIAL advertising people, don’t talk to the feature film people, the gaming people, all these groups. So one of the things we are hoping to do is bring those closer together and get them talking. That’s part of Collider’s ‘collision’ concept.” The event will take place June 9-11 at the Hotel Pennsylvania. Collider will feature over 40 expert speakers, and Price says the conference hopes to attract as many as 1,000 creative professionals. June 9th will center on master classes, while the 10th and 11th will focus on a conference and job fair. At 6pm on the 10th, Collider will host a VFX town hall that will be streamed live to anyone who wants to watch. The Webcast will address hot topic issues and questions, such as the need for unions, and will offer online polling, providing realtime feedback. “We want to bring together the employers, the brands and the media of the city,” states Price. Post readers can save 10 percent off registration by entering the promo code: COLLPOSTMAG. CUSTOMER SERVICE 620 West Elk Ave, Glendale, CA 91204 [email protected] (800) 280 6446 MIKE TABIZON Account Manager (818) 291-1180 [email protected] REPRINTS Reprints (781) 255-0625 • (818) 291-1153 LA SALES OFFICE: 620 West Elk Avenue, Glendale, California 91204 (800) 280-6446 WILLIAM R. RITTWAGE President / CEO SEE US ON Post Magazine is published by Post, LLC, a COP communications company. Post does not verify any claims or other information appearing in any of the advertisements contained in the publication, and cannot take any responsibility for any losses or other damages incurred by readers in reliance on such content. Post cannot be held responsible for the safekeeping or return of unsolicited articles, manuscripts, photographs, illustrations or other materials. Subscriptions: Address all subscription correspondence to Post Magazine, 620 West Elk Ave, Glendale, CA 91204. Subscribers may also contact customer service at 818-291-1158, or send an email to [email protected] For change of address please include the old and new address information, and if possible, include an address label from a recent issue. Subscriptions are available free to qualified individuals within the United States. Non-qualified 1 year rates: USA $63.00. Canada & Mexico $94.00. All Other Countries $133.00. Airmail Delivery is available for an additional $75.00 annually. Postmaster: Send address changes to Post Magazine, P.O. Box 3551, Northbrook, IL 60065-3551. Please send customer service inquiries to 620 W. Elk Ave., Glendale, CA 91204 www.postmagazine.com 5/3/13 7:22 PM Apple Final Cut Pro Adobe Premiere Pro Avid Media Composer Blackmagic Media Express DaVinci Resolve Adobe After Effects Adobe Photoshop The Foundry Nuke Avid Pro Tools Sony Vegas Pro Apple Motion Telestream Wirecast The new DeckLink HD Extreme 3D now adds true full resolution dual stream 3D! If you have wanted to get into exciting stereoscopic 3D workflows then DeckLink HD Extreme 3D is the perfect solution because it includes true full resolution dual stream 3D capture and playback! DeckLink HD Extreme 3D supports capture and playback on Mac OS X, Windows and Linux computers for SDI/HD-SDI, HDMI and analog devices, plus includes the latest technology 3 Gb/s SDI and dual stream video for 4:2:2 and 4:4:4 quality. There’s no better quality! Advanced 3 Gb/s SDI Technology With exciting new 3 Gb/s SDI connections, DeckLink HD Extreme 3D allows twice the SDI data rate of normal HD-SDI, while also connecting to all your HD-SDI and SD-SDI equipment. Use 3 Gb/s SDI for 1080p60, single link 4:4:4 or 2K! Imagine editing your latest feature film using real time 2K 2048 x 1556 2K resolution capture and playback! Works in Mac OS X, Windows and Linux! Connect to any Deck, Camera or Monitor DeckLink HD Extreme 3D is the first capture card to feature Dual Link 3 Gb/s SDI, HDMI 1.4a, component analog, NTSC, PAL and S-Video for capture and playback in SD, HD or 2K. Also included is 2 ch XLR AES/EBU audio and 2 ch balanced XLR analog audio. Connect to HDCAM SR, HDCAM, Digital Betacam, Betacam SP, HDV cameras, big-screen TVs and more! DeckLink HD Extreme 3D is fully compatible with DaVinci Resolve, Apple Final Cut Pro™, Adobe Premiere Pro™, Avid Media Composer 6™, Adobe After Effects™, Adobe Photoshop™ and any DirectShow™ or QuickTime™ based software. You also get our Media Express frame accurate deck control software for a complete capture and playback solution on Mac, Windows and Linux! Hardware Down Conversion If you’ve ever wanted to monitor in both HD and SD while you work, then you’ll love the built in high quality down converter. Use the Dual Link SDI outputs as a simultaneous HD and SD output, or you can switch back to Dual Link 4:4:4 when working in the highest quality RGB workflows. Select between letterbox, anamorphic 16:9 and even center cut 4:3 down conversion styles! DeckLink HD Extreme 3D 995 $ Learn more today at www.blackmagicdesign.com/decklinkhdextreme Post Ad Template May.indd 3 5/3/13 2:13 PM Bits & Pieces Post Magazine’s Post Picks from NAB 2013 L AS VEGAS — Post Magazine had many post pros walking the halls, scouting out the latest technology and new products at the NAB Show, here, last month.The following is a list of products that captured the most attention and interest of our judges. These users also voted for the Honorable Mentions. BLACKMAGIC DESIGN’S POCKET CINEMA CAMERA Blackmagic’s (www.blackmagicdesign. com) Pocket Cinema Camera (below) is a pocket-sized digital cinema camera that includes a Super 16mm-sized 1080HD sensor, 13 stops of dynamic range, a built-in SD card recorder for Apple ProRes, loss-less compressed CinemaDNG RAW capture, and an active Micro Four Thirds lens mount. The camera will be available this summer for $995. Blackmagic designed the Pocket Cinema Camera for situations where a larger camera would not be practical. With its standard Super 16 sensor size, the camera is well suited for use with Super 16 cine lenses via MFT adapters. The 13 stops of dynamic range are almost identical to shooting on a professional Super 16 film camera. BLACKMAGIC DESIGN’S DAVINCI RESOLVE 10 Resolve 10 marks a major upgrade to the color correction tool. Resolve 10 offers upgraded on-set and editing tools, support for OpenFX plug-ins, and new tools for delivering final project masters to cinemas. Timelines can now be moved into and 4 Post • May 2013 Pos0513_004-6,8-BitsMV4.indd 4 out of Resolve and other edit software, such as Final Cut Pro, Avid and Premiere Pro. The new Resolve Live feature allows color grading direct from the video input live with full creative power such as primaries, secondaries, power windows, and custom curves. In addition, grades can be stored and then relinked when the camera files are loaded. New editing features include full multitrack editing with 16 channels of audio per clip and unlimited video and audio tracks in the timeline. Audio can be synced or trimmed and dragged independently to the timeline. Other editing features include extensive ripple, roll, slide and slip clip trimming support, which display dynamically on the timeline and viewer. Resolve 10 will be available in Q3 and will be a free upgrade for existing customers. ADOBE ‘NEXT’ Adobe (www.adobe.com) revealed several updates to its Creative Suite at NAB, though no official version number.The “Next” release will include Anywhere, a creative workflow platform that allows pros using Adobe tools to work together, regardless of their location, giving them access to centralized media and assets. A studio would install Anywhere software on a Windows platform and then users would be able to collaborate via the company’s Prelude and Premiere Pro applications. Anywhere takes advantage of the Mercury streaming engine, which allows users to see the same assets at the same time, but without having to transfer files. Next also sees improvement to Premiere Pro, including the integration of the Speedgrade color engine. Pre-baked looks are included, which can be easily applied to footage. Also new is Open CL and CUDA support on both Mac and Windows. In addition, VST3 plug-ins are supported, as are hardware control surfaces. In the Next release of After Effects, users will see seamless integration with Maxon’s Cinema 4D (see picture above). After Effects now supports .C4D files, and the Cinema 4D engine is now inside of After Effects. Cinema 4D Lite is included with AE, allowing users to work with real 3D geometry within the application. Users never have to render out of Cinema 4D to get material into After Effects. In addition, AE users can create new Cinema 4D files within After Effects. AVID MEDIA COMPOSER 7 Avid’s theme at NAB was “Avid Everywhere,” underlying its commitment to create an end-to-end, distributed media production environment. Media Composer 7 will be available in June at a starting price of $999, and features accelerated and simplified file-based workflows, including optimized HD delivery from high-res source material and automated media opera- www.postmagazine.com 5/3/13 9:47 AM tions. V.7 (pictured below) also offers Interplay Sphere for Mac support. Media linked via Avid Media Access (AMA) now benefits from the complete suite of media management tools formerly reserved for native Avid media. Dynamic media folders help accelerate and simplify AMA media management tasks automatically in the background. The FrameFlex tool and LUT support enables editors to ingest 2K, 4K and 5K media with realtime color space conversion and deliver content directly to HD. And the Master Audio Fader allows editors to control overall program volume and insert plug-ins for compression, equalization, and compliance metering. A Symphony color correction option provides color tools previously found only in Symphony. An Interplay Edition ($1,499) enables creative teams to edit, share, tag, track, and sync media as it flows through the production process anywhere in the world. FREEFLY SYSTEMS’ MOVI Freefly Systems’ (www.freeflysystems.com) Movi ($14,995) is a handheld three-axis digital stabilized camera gimbal (pictured, right). At the heart of the gimbal is Freefly’s proprietary IMU and brushless direct drive system. The gimbal is 100 percent custom designed in-house by the company’s engineering team and represents their vision of a next-generation stabilized camera gimbal. The gimbal offers a majestic mode, translation compensation, live wireless tuning and graphing, and is remote firmware updatable. HONORABLE MENTIONS They include the Blackmagic 4K Production Camera, AJA KiPro Quad 4K, Axle Video Revision 8, Nvidia Grid, Avid Pro Tools 11 and Interplay w/ Sphere, and the DJI Phantom Drone for GoPro. What Post Readers Are Up To: right now MUSIC: “Atoms for Peace, LCD Soundsystem, Capital Cities, Portishead...the list goes on. I listen to music non-stop at work to block all of the mixed noises out so I can focus.” WORK: “I am helping create a sponsor reel for the AICP Awards — this project is a super-creative piece, almost like a short art film. I love the concept, and visually it’s going to be absolutely stunning. Everyone involved is really excited about working on this and wants to produce a piece that is the best as it can possibly be... it’s all about combining the best talents around each other, utilizing them, and then killing it.” Clarice Chin Art Director The Mill LA Sandy, the perfect storm. Available on 35mm & HD from StormStock® The world’s premier storm footage library. (817) 276-9500 www.stormstock.com www.postmagazine.com Pos0513_004-6,8-BitsMV4.indd 5 Post • May 2013 5 5/3/13 9:48 AM Bits & Pieces Footage.net offering over two million clips Nice Shoes teams with Red Car for remote grading N EW YORK — Nice Shoes, here, has partnered with Red Car Dallas (pictured) to offer remote color grading. Dallas area clients now have the opportunity to get the same experience they would get coming to the New York studio without having to leave the city. The initiative marks Nice Shoes’ second remote partnership, following a successful two-year relationship with Engine Room Edit in Boston. The set-up uses a secure HD feed and a display calibrated by Nice Shoes engineers. “Nice Shoes has had clients all over the country for years,” notes managing director Kristen Martini, “but travelling to New York isn’t always an option, so we’re excited to offer the high-quality color grading they’ve come to expect through an equally high-quality set-up at a partner like Red Car Dallas.” “Nice Shoes colorists are a great addition to our offering at Red Car Dallas,” says Red Car Dallas managing director Carrie Callaway. “Our clients are extremely busy and they love the option to not have to travel and still get the best color for their projects.” Clients who work with Red Car Dallas editors Chris Gipson, Keith James and Patrick Hammond are now able to work with Nice Shoes colorists Chris Ryan, Lez Rudge, Lenny Mastrandrea, Ron Sudul and Gene Gurley. Hammond, in fact, recently completed one of the first sessions by the two studios, working with Sudul for agency Dieste. N EW YORK — Footage.net now has well over two million screening clips available through its search and screening platform. The company has partnered with many top footage providers, including Getty Images, FootageBank, Framepool and CNN ImageSource to bring stock footage sources together in a single place. Footage.net’s motion content includes network news, wildlife imagery, adventure sports, exotic locations, and historical footage. The site’s user interface and improved search capabilities provide researchers with tools to fully use its vast footage database, work with images, manage results and communicate with stock providers. For more Stock Footage news turn to page 9. Promise shows low-cost SAN M ILPITAS, CA — Promise Technology (www.promise.com), a developer of high-performance RAID storage solutions for the media and entertainment market, unveiled a low-cost, turnkey, scale-out SAN storage solution for big data at the NAB show last month. The VTrak A-Class has features optimized for the storageintensive workflows of post, and enables multiple clients running Windows, Mac OS X or Linux to access a shared SAN file system over Fibre Channel. As an all-in-one SAN solution, the VTrak A-Class eliminates the need to purchase a separate primary metadata storage server, 6 Post • May 2013 Pos0513_004-6,8-BitsMV4.indd 6 secondary metadata storage server and metadata storage device/array in order to create a SAN solution, making it easier to deploy, more energy efficient, and more cost effective. The solution offers high-performance and low latency over a shared SAN optimized for HD resolution, providing over 5,500MB/s sequential read and 2,400MB/s sequential write performance, per node up to eight nodes. Collaborative editing is possible right out of the box. www.postmagazine.com 5/3/13 9:48 AM The best broadcast quality mini converters now in both regular and heavy duty models! 3 Gb/s SDI Technology The world’s most popular converters are now available in two families, for the studio or heavy duty for live outside broadcast! The new heavy duty models are machined from solid aluminum so they look beautiful and are super tough! There are 14 models including HDMI, analog, optical fiber, audio embedding/ de-embedding and up, down, cross conversion. Mini Converters are even available as OpenGear cards for when you need a rack mount solution. Mini Converters include the latest 3 Gb/s SDI technology, so you’re always future proofed! 3 Gb/s SDI is also fully compatible with all your existing standard definition and high definition SDI equipment. Broadcast Quality Auto Switching SD and HD Mini Converters instantly switch between all SD and HD formats, including NTSC, PAL, 1080PsF23.98, 1080PsF24, 1080PsF25, 1080i50, 1080i59.94, 1080i60, 720p50, 720p59.94 and 720p60. Updates can be loaded via USB. Redundant SDI Input Mini Converters are built to the highest quality standards with low SDI jitter, so you get the longest SDI cable lengths combined with ultra low noise broadcast quality analog video and audio. Mini Converter Family Heavy Duty Regular Mini Converters feature a redundant input and loop through SDI output. Connect a redundant SDI cable to the second input, and if the main SDI input is lost, Mini Converters will automatically switch over in an instant. That’s great for mission critical tasks such as live events. Pro Analog and AES/EBU Audio Standard 1/4 inch jacks are included for professional balanced audio that switches between AES/EBU or analog. Unlike other converters you don’t need expensive custom audio cables so you’ll save thousands of dollars! Mini Converter SDI to Analog $295 Mini Converter H/Duty SDI to Analog $345 Mini Converter Analog to SDI $295 Mini Converter H/Duty Analog to SDI $345 Mini Converter SDI to HDMI $295 Mini Converter H/Duty SDI to HDMI $345 Mini Converter HDMI to SDI $295 Mini Converter H/Duty HDMI to SDI $345 Mini Converter Sync Generator $295 Mini Converter SDI to Audio $495 Mini Converter Audio to SDI $495 Mini Converter Optical Fiber $495 Mini Converter UpDownCross $495 Mini Converter SDI Distribution $295 Learn more today at www.blackmagicdesign.com/miniconverters Post Ad Template May.indd 7 5/3/13 2:12 PM Bits & Pieces Sunny days for post on Sesame Street By JESSE AVERNA Editor Sesame Street Sesame Workshop www.sesameworkshop.org N EW YORK — Sesame Street produces a large amount of content every year, and sooner or later it all passes through my desk. Every day our post department is filled with new material, new challenges and new laughs. I’d like to walk you through a little of our process and some of my highlights from the latest season, our 43rd to be exact. Our current broadcast show is one hour and made of several segments. Some are shot on our live set with the Sesame Street Muppets and performers, some are shot on a key, some are delivered from other filmmakers and some are animated. New to this season is a segment called “Elmo the Musical” (ETM). Together, Elmo and the child at home go on a math and musical adventure in Elmo’s imagination. ETM is originally shot on bluescreen and then the 3D animated backgrounds are added in post. The puppeteers perform by looking down at a monitor to see what the camera sees and what the scene looks like. Since ETM was shot on bluescreen, our technical director, Tom Guadarrama, would add temporary backgrounds and elements into the monitors. It was crucial that the performers got to see how the episode was cutting together, so it was my job in the control room to live ingest and quickly piece together, key and playback for the performers. I work in tandem with John Tierney (and with the help of my assistant Meaghan Wilbur). He works on Avid Media Composer and After Effects; I work in FCP 7 and After Effects, but more on that later. Once the day wrapped, the segments were sent to John Tierney to edit and then to our VFX team at Magnetic Dreams. John has been working on • Footage & text online searching Sesame Street for a couple • retrieval & download • high-deFinition video decades. Some of our most complicated pieces will go [email protected] to John at Definition 6 and 1-877-426-1121 then come back to me for hboarchives.com final QC and delivery. 8 Post • May 2013 Pos0513_004-6,8-BitsRAV5FINALREAD.indd 8 Teamwork is critical to getting the job done quickly and effectively. For example, this season John was cutting a new “Super Grover 2.0” segment on how to turn a solid into a liquid, while I was editing our narrative story where the Sesame Street residents figure out how to make Snuffy leap into the air using a pulley system. Another time, John edited the narrative story with Community’s Donald Glover about problem solving, while I worked on a “Word on the Street” segment with Kristen Bell about the word “splatter.” Having a partner in editing allows us to specialize and know our tools intimately enough to really be able to focus on story and craft. I’m currently cutting on Final Cut 7 at the Workshop, although my keyboard and shortcuts are Media Composer mapped, since I come from an Avid background. I spend about half my time in FCP7 and half in After Effects. I use a lot of Red Giant products as well. The second half of this season was being shot at the same time as our next season, 44. That meant that the shows we were editing would need to be turned around quickly to our sound and music teams. While the season was being shot, I was also busy building our one-hour show for domestic and international delivery. The one-hour show also has a 3D animated segment called “Abby’s Flying Fairy School” as well as pieces that highlight the letter and number of the day. Those pieces are often commissioned from independent filmmakers and companies, QC’d by me, and added into the show. Once we’ve locked the segments and they have gone through their sound mix, it is my job to QC them for quality. I assemble the onehour show and bring it to PBS’s broadcast spec and send it on its way to millions of kids around the world. In addition to our domestic and international show, Sesame Workshop has many departments with different needs for our material, as well as the need for new material outside our show to be generated. I work on a variety of different reels for highlighting, licensing and research. Some notable projects this season were an inter- Jesse Averna, who was just nominated for an “Outstanding Achievement In Multiple Camera Editing” Emmy (his third), hanging with Big Bird. view with legendary puppeteer and performer of Big Bird and Oscar, Caroll Spinney, on our Sesame Street Old School Volume 3 DVD; “Share It Maybe,” a spoof on Carly Rae Jepsen’s song with Cookie Monster; and a song from the Count, “Counting the ‘You’s in YouTube,” celebrating the one billionth view on Sesame Street’s YouTube Channel. That’s definitely another favorite that stands out this season. The biggest highlight for me, though, was the opportunity to shadow one of our directors on set. While that visit’s intent was to develop my directing skills, seeing the process intimately educated the way I cut and allowed me to look at it in new ways. I always tell people that the trick to being a good editor is “out-caring” everyone else in the room. If you can care more about the project you are currently working on, more than even the writers, directors and producers, then you’ll make something great. That’s not easy at Sesame Workshop, the nonprofit educational organization behind Sesame Street, since everyone gives it their all. I’m proud of the work we’ve done. I have one of those rare jobs where I feel fortunate every day. www.postmagazine.com 5/3/13 2:39 PM NEWS Stock Footage Pond5 expands with Pixmac acquisition B Discovery Access to add shots from North America series S ILVER SPRING, MD — This month, Discovery Channel premieres North America, a seven-part series that explores the wilderness in what they call, “the most diverse, deadly environment on Earth.” The series features rare footage, including a partnership between the leather bass and a moray eel along the coral reefs of Central America, as well as the first successful attempt using laser technology to pick up the acoustic vibration of a male jumping spider. The footage from North America will be available within the year for licensing through The Discovery Access online library (www.discoveryAccess.com), which houses content from Discovery’s 28 entertainment networks and multi- platform media brands. Discovery has been shooting all HD — DVCProHD and HDCAM — since 1999, and increasingly more content is being shot on tapeless formats like P2, XDCAM, Red and Phantom. Clips can be licensed and downloaded online in high res in any format 24/7. Comps are almost instantly available in H.264 QuickTime low-res files as placeholders. For master elements, they can easily supply the usual ProRes and DNx files, but can also do fast turnaround custom transcodes within a few hours. While most can find what they need online without the help of a sales rep, the archive does have a fully staffed footage sales and research team. StormStock’s Website (www.stormstock.com) received a significant upgrade in April. In addition to featuring all new premium footage, the site is easier to use. “We’ve improved our footage previews and our search engine, and made the site more user friendly,” explains StormStock founder/cinematographer, Martin Lisius. New material produced by StormStock includes exclusive footage of storms, tornadoes, lightning, blowing dust, stormy skies and Hurricane Sandy (pictured). The footage provider has also found HD shots of Hurricane Katrina. ROOKLYN — Pond5 (www.pond5.com), here, is acquiring Czech Republic-based stock imagery network Pixmac S.R.O. The deal includes millions of stock photos and illustrations that are distributed in 17 languages and in multiple currencies. With the integration of Pixmac, Pond5’s selection of stock video footage, audio, images, 3D models and motion graphics templates will be available globally across the Pixmac network of more than 20 domains, via a multilanguage, multi-currency platform. Over 6,000 Pixmac photos and illustrators are expected to join Pond5, bringing with them millions of images, which will be available via the Pond5 Website. Pixmac artists will get a substantial raise to match their Pond5 counterparts, and will earn 50 percent royalties on all sales. HBO Archives ups vintage sports and HD world footage N EW YORK — HBO Archives (www.hboarchives.com) has added to its collection with HD footage from around the world, as well as vintage sports shots from the mid-1970s to the early 1980s — footage from the cablenet’s original programming, the majority of which was sports. The collection includes basketball, hockey, soccer, gymnastics, boxing, skating, track and field, swimming and diving, skiing, wrestling, body-building, bowling, tennis, rodeo, mixed martial arts, and horse and dog shows. Footage includes basketball Hall of Famers Magic Johnson and Larry Bird in their college days, plus many more sports icons. HBO Archives’ Matthew Fisher led the initiative to restore these old 2- and 1-inch reels at Northvale, NJ’s Deluxe. Many had typical glue problems and had to be ‘baked’ before they could be transferred. They were sent to Specs Bros. In addition to the sports collection, HBO Archives’ HD cinematographers have brought back footage from Egypt, Macau, the Isle of Man, Seoul and Pakistan. “We are also shooting HD in Iceland (pictured) and Croatia,” reports Fisher. Shooters call on a variety of cameras, including Arri Alexa, Canon 5D and 7D, Panasonic AF100, and for some action shots, GoPro. www.postmagazine.com Post0513_009-10-Stock GalleryRAV3FINALREADALMOST.indd 9 Post • May 2013 9 5/2/13 4:16 PM MammothHD adds high-res footage to collection E VERGREEN, CO — MammothHD (www.mammothhd.com) is currently expanding its collection with a variety of new material, shot mostly in 4K and 6K with Red cameras. In addition, shooter/producers from around the world are currently collecting footage that will become part of the MammothHD library. Also at press time, the majority of Mammoth’s Red shooter/producers are in the process of upgrading their cameras to the Red Dragon 6K Sensor. “We will start adding the 6K material as soon as it arrives,” says owner Clark Dunbar. “With the pending release of Red’s RedRay player and codec, MammothHD will be offering 4K preview on special request for those critical large format reviews [RedRay Player required]. Tied into RedRay, we will also be opening a ODEMAX Channel for the MammothHD demo materials in 4K, along with 4K content.” The MammothHD Library offers a wide variety of footage, including lifestyle, sports, aerials, wildlife, nature, natural history, industrial and more. They also have a vertical library targeting signage and display projects. Shutterstock gives away digital camera package N EW YORK — At last month’s NAB show, Shutterstock (www.shutterstock.com), a provider of royalty-free digital footage, had a drawing for a $5,000 digital cinematography camera package that included a new Canon 5D Mark III DSLR fully outfitted with a range of digital cinematography accessories, including a Sachtler Ace M fluid head, a Schneider Optics 4 Filter Holder with Rotating Sunshade, a Litepanels MicroPro on-camera LED light, and a Petrol Bags Cam ‘n Go backpack. Ozzie Carrillo’s business card was randomly pulled out of a bag by Shutterstock’s Brian Masefield. Carrillo is the production manager at KVIA-TV in El Paso, TX. “You’re always editing a project and realize you have an empty hole in the middle, with no original footage to fill it,” says Carrillo. “With Shutterstock’s great search tools, I can look for a timelapse or scenic shot to fill it in. The fact that Shutterstock has a lot of high definition footage was a big selling point to me.” 10 Post • May 2013 Post0513_009-10-Stock GalleryRAV3FINALREADALMOST.indd 10 T3Media targets TV and film producers D ENVER — T3Media (www.t3media.com), a provider of cloudbased video management and licensing services, has grown its library and product offerings, targeting the workflows and budgets of TV and film producers. In that vein, the company recently added the Miss Universe Collection to its library. This offering features footage of international pageant delegates and title holders dating back to the late 1950s, including celebrities and memorable pageant contenders, T3Media also recently added two new international sports collections to its repertoire — Professional Bull Riders (PBR) and US Soccer. The PBR Collection features thrilling eight-second rides, nasty wrecks, behind-the-scenes competition footage, and b-roll of fans from events around the world. The US Soccer Collection includes full-length broadcasts, fully-produced highlights, behind-the-scenes clips and footage of the National Team’s current star players — such as Abby Wambach and Landon Donovan. Also, in an effor t to help streamline the footage licensing process, T3Media has introduced Access Plans for producers working on episodic programing and films where more than just a few stock clips are needed. The company’s Access Plan removes the complexities often associated with footage licensing and allows producers to focus on the creative rather than make decisions based on per-clip costs. Culver City, CA’s Sony Pictures Stock Footage offers feature-quality HD, 35mm and, soon, 4K digital stock footage shot on Sony’s new F65 camera. The latest additions include outtakes from Columbia Pictures’ The Amazing Spider-Man, which includes police helicopters, scenic NYC aerials and more. With more than 160,000 clips, the Sony Pictures Stock collection is available online at www.sonypicturesstockfootage. com. The collection is continually expanding with outtakes from Columbia Pictures, TriStar Pictures and Screen Gems feature films, as well as Sony Television productions. www.postmagazine.com 5/2/13 4:16 PM EED M 131091_DSC_ACCESS_POST 04/23/13 01:25:33 PM PUBLICATION: POST 5/1/2013 LIVE: 9.25” X 11.25” • TRIM: 10” X 12” • BLEED: 10.25” X 12.25” © 2013 Discovery Communications E If you’ve always wished you could get that sensational Discovery footage for your production, now you can. Follow us on Post Ad Template May.indd 11 and 5/3/13 2:12 PM director’s chair Danny Boyle — Trance H By IAIN BLAIR This Alexashot film is a thriller/dark comedy. OLLYWOOD — Visionary director Danny Boyle, who won the 2009 Oscar for Best Director for Slumdog Millionaire, has always been attracted to controversial stories and to pushing the cinematic envelope as far as he could, as evidenced by a body of work that includes such films as Trainspotting, Shallow Grave, The Beach, A Life Less Ordinary, 28 Days Later, Sunshine and 127 Hours. His new film, Trance, continues in that tradition with its twisty tale of an art thief (James McAvoy) and his partner-in-crime (Vincent Cassel), who become part of a love triangle with a beautiful hypno-therapist (Rosario Dawson) hired to help the thief recover from amnesia. Part psychological thriller, part black comedy, Trance dives head-first into the murky and Rosario’s character does appear to behave like a femme fatale, except you find out that it’s not really like that at all, and that she has more damage and emotion than you might expect. So it uses all these different genres and then defines them a little bit. “It’s basically about this art auctioneer who is involved in the robbery of a Goya from his own auction house, with a criminal gang, who he then double-crosses, who then punish him. He then claims amnesia as the reason no one can find the painting, they torture him, and realize he really doesn’t remember where he hid it. So they turn to the mind, and hire this hypno-therapist to see if they can discover where he put it. She takes him into a series of trances, but nothing’s quite what it seems, as he begins as an apparently reliable narrator — he looks straight into the camera and using time in a different way, and the use of the trances and the whole idea of perception versus reality all made it quite challenging to shoot and edit. There’s no difference between perception and reality at different times, because of the trances, and that was part of the appeal for me in making it.” POST: How long was the shoot and how tough was it? BOYLE: “About two months. We shot it all in East London, and at Three Mills Studios in the East End, and the biggest issue was that we were doing the Olympics at the same time. So we would do two days a week on that and then shoot four days on this. To be honest, surprisingly, doing this movie about insanity kept us all sane. It cheered us up, even though it’s this dark, devious tale.” POST: You’ve worked with DP Anthony Dod Mantle six times now. What does he bring to the mix? BOYLE: “We know each other so well that we can cut so many corners. We can guess what the other’s thinking, and he’s always prepared to try something completely new in the filmmaking process. This was slightly more classical than Slumdog or 127 Hours, where Danny Boyle on set: “I love post, and I actually love the transition from the shoot to post the most.” depths of the human subconscious, and, here, in an exclusive interview, Boyle talks about making it, his love of post and sound, and how he juggled the film with also directing his ambitious and acclaimed Opening ceremonies for the 2012 Summer Olympics in London. POST: How would you describe Trance, and what sort of film did you set out to make? DANNY BOYLE: “I set out to make a thriller, but it uses a lot of different genres to tell the story. It starts off as an art heist, like The Thomas Crown Affair, but it’s not really a heist movie or about a stolen painting at all. It’s actually about stolen memories, which you find out by the end of the film. It’s also an amnesia genre, except a character says, ‘Amnesia’s bollocks — everyone knows that.’ “It’s also a femme fatale noir kind of movie, 12 Post • May 2013 Post0513_010,12-directors chairRAV3FINALREAD.indd 12 appears to be your trusted guide — and then turns into something very different.” POST: What were the biggest technical challenges making this? BOYLE: “The story’s nonlinear, so you’re we used very small, fluid cameras. This was more set-based. But we used a lot of reflective surfaces to reflect these characters who are not quite what they seem. So we used a lot of double and triple images organically, as www.postmagazine.com 5/2/13 4:32 PM S:9.75” Choice of 4K cine or 4K UHDTV capture PL & EF Mount versions 4K/2K RAW outputs Super 35mm CMOS sensor with 12-bit RGB 4:4:4 uncompressed HD or 2K S:11.75” Available in both PL and EF mount versions, our flagship EOS C500 Cinema Camera deploys a Canon-developed Super 35mm 4K CMOS image sensor to originate a choice of HD, 2K or 4K RAW files. The HD and 2K production formats output as uncompressed 12-bit RGB 4:4:4 video components. Uncompressed 4K RAW files can be selected to conform to the standardized UHDTV or cinematography production formats. The EOS C500 delivers RAW HD / 2K / 4K file formats via an SMPTE standardized 3G SDI serial interface, facilitating streamlined systemization with other equipment that conform to this standard. 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Post Ad Template May.indd 13 5/3/13 2:12 PM director’s chair Glenn Freemantle and his Sound 24 team, are located in Pinewood. The final sound mix was done in the Powell Theatre by rerecording mixer Ian Tapp on Dolby Atmos, which Boyle calls “amazing.” a natural part of the set, which act as a warning to the audience’s subconscious — that things aren’t quite what they seem.” POST: Where did you post it, and where does post rank for you in the whole equation? BOYLE: “I love post, and I actually love the transition from the shoot to post the most, where you moved from this huge crowded set with hundreds of people to the edit suite with just two or three of you. I love that change of tempo. All films are made in the editing room. It doesn’t matter what you’ve done with the shooting and sets and acting and set pieces and so on — it all gets made in the edit, particularly with a nonlinear film like this, with elements that are moved around a lot to tell the story. We did the post at De Lane Lee in London and all the sound mix at Pinewood with sound designer Glenn Freemantle.” POST: You worked with editor Jon Harris on 127 Hours. How was it this time round? BOYLE: “He’s fantastic, and a great guy. Here’s the thing about an editor — you’ve got to be able to share a room with them for three, four months. You’re like roommates, so you have to be able to get on well. And he’s very skillful. He did a rough cut during the Olympics, and then we put it on ice and walked away from it for six months. “So that was a big challenge coming back to it, as we’d forgotten parts of it. You do forget, though you never think you will. It gives you a rare, welcome glimpse of what it’s like to see it for the first time, like an audience. We cut on Avid, and once we got back to it, it went pretty smoothly.” POST: How many visual effects shots did you do in the end? BOYLE: Our VFX supervisor was Adam 14 Post • May 2013 Post0513_010,12-directors chairRAV3FINALREAD.indd 14 Gascoyne, who did Slumdog, 127 Hours and tend to forget just how vital sound is. As a the Olympics with me. I think we had at least rule, American films are much better on a few hundred by the end, some of them sound — even with animated films. We actuquite complex, like the scene where Vincent’s ally did a mix on the new Dolby Atmos syshead is half shot away.” tem, which is amazing.” POST: The film has some great visuals. Do POST: Was doing a DI also very important you like working with VFX? to you? BOYLE: “I do. I like working with Adam a BOYLE: “Yes, and we did it at Technicolor lot and with all my collaborators, and I like to in London with this amazing colorist, Jeangive them all a lot of freedom. I’m not dictat- Clement Soret, who I’ve worked with before. ing the shots the whole time. For me, the The DP wasn’t available for the whole of the secret is to hire good people and let them go grade, but it didn’t really matter as he and for it. Ultimately, I’m responsible and I shape it Jean-Clement have worked together so many all, but I like them to be their own masters, times now. Like with all your key collaboraand you get better work like that. Adam runs tors, you expect them to act as though you a very small but very brilliant VFX house, would been knocked over by a bus — they Union Visual Effects, which did them all.” have to carry on and make the film in the way POST: What was the most difficult effects they know you would want it to be done. I’m shot in the film? there for the whole DI as, again, I’m ultimately BOYLE: “Probably doing Vincent’s partially- responsible for the way it looks, but I like to decapitated head. It took quite a while to do leave them to it.” and it was done very carefully, and it turned POST: You shot this digitally? out really well.” BOYLE: “Yes, on Alexa, and there’s no POST: As usual, the sound and music are question now that film’s dead. All the labs are also key elements in this film. closing. It’s weird the way it’s suddenly hapBOYLE: “They’re hugely important to me pened, just overnight. It didn’t seem that digital as a filmmaker. I actually believe — and we was going to finally take over shooting for a don’t realize this as an audience — that it’s at long time, even though post and sound went least 70 percent of a film, if not more. If you digital a decade ago. “I’m happy to shoot digitally. There’s still have bad sound, any movie is unwatchable, and if you turn the sound off on any film, most something special about film, but you can’t be are also unwatchable.They just don’t work. It’s a luddite about it. It’s a new era, and when you extraordinary, and sound recordists often get consider the possibilities of what these new treated so badly on sets, even though the cameras can give you, it’s pretty amazing. Look audio is so vital. But if you have a film with bad at that Russian meteor that hit earlier this year. It was totally unexpected, it hit the atmovisual quality, you can get away with it. In fact, your eye adapts quite quickly. 28 Days Later, for instance, was a very rough-looking film deliberately, and it didn’t faze anyone. But there’s no way around bad sound. If you can’t hear dialogue and so on, it’s a disaster. “The opposite side is just how effective a film can become when you have really good use of sound, and our production sound mixer Simon Hayes had a very simple brief — be fanatical about the clarity of all Jon Harris cut Trance on an Avid Media Composer. He the dialogue, especially what Rosario worked previously with Danny Boyle on 127 Hours. was saying. We wanted it to be super-real, almost like it was in your own head, sphere at 44,000mph, and thanks to all the telling the tale and hypnotizing you. Then all dashboard digital cameras in cars in Russia, we those tracks got passed on to (supervising have the most images ever of this thing sound editor/sound designer) Glenn Free- exploding. It’s mind-blowing!” mantle and his team at Sound 24, and then POST: Any interest in doing a 3D film? we added all the music from Rick Smith, and BOYLE: “None. I like all my films to feel like that way you get a great soundscape that they’re 3D anyway. I wear glasses, so it’s no fun lures people into the film. for me anyway — two pairs of glasses? Forget “I’ve always been very particular about it (laughs). But I loved Life of Pi. The 3D in that sound, and I feel that British films sometimes was extraordinary and so beautiful.” www.postmagazine.com 5/2/13 4:32 PM Post Ad Template May.indd 15 5/3/13 7:17 PM cover story Taking Star Trek Into Darkness By CHRISTINE BUNISH [email protected] ILM returns as the lead VFX house for J.J Abrams’ latest. ILM’s Roger Guyett says the VFX process has become exponentially faster in the past four years. 16 S AN FRANCISCO — After more than 30 years of Star Trek on the big screen, it must be a challenge to keep boldly going where no man has gone before, but director J.J. Abrams is up for the task. He returns with the 12th installation in the franchise, Star Trek Into Darkness, the sequel to his 2009 Star Trek film and an imaginative new look at the young officers on board the USS Enterprise, who are called home to find a powerful villain who has attacked Starfleet and left Earth in chaos. Industrial Light & Magic (www.ilm.com), which has a number of Star Trek features to its credit, led the VFX team, with Roger Guyett as VFX supervisor and second unit director, the same roles he filled for Abrams four years ago. Guyett and his team at ILM earned a visual effects Oscar nomination for Star Trek. Four years can seem like a lifetime in terms of advances in technology, so what’s different about the VFX in this iteration of Star Trek? “A lot has changed in four years,” says Guyett. “The processes have become exponentially faster. But it’s sort of like your closet: No matter how big you make your closet, you somehow manage to fill it. The same thing with technology — no matter how quick the process, you invent new ways of testing and stressing it out so you end up back where you were. It’s quite a predicament!” ILM modified its pipeline somewhat for Star Trek Into Darkness using Solid Angle’s Arnold renderer instead of RenderMan. Relatively new to ILM’s software arsenal, Arnold has a ray tracer that enables artists to more accurately calculate the way a single point of light reacts — an important capability since single-source lighting “is very much the style of Star Trek,” Guyett says. “Audiences may not necessarily notice the difference, but the process is more scientifically accurate.” STEREO & IMAX Star Trek Into Darkness is also a stereo 3D film, which added to the complexities of the VFX. “In traditional 2D filmmaking you can composite an element from another scene, but in 3D, with the big moving camera shots that J.J. loves, you expose the real parallax and depth of the scene, so everything has to fit in the scene in terms of dimension and depth — you have to have a spatial match. Any mismatch will literally give viewers a headache.” The film’s live-action was shot in standard 2D and converted to 3D by Stereo D. But, since “a tremendous amount of the movie is Post • May 2013 Post0513_016-17-vfxRAV4FINALREAD.indd 16 invented with VFX, we could generate everything to match the depth correctly,” Guyett explains. “We rendered with two cameras, with two eyes for fully-dimensional 3D.” Close to half the film was shot with IMAX cameras, he adds. “We decided that any exterior shot or any shot in space would be an IMAX moment. J.J. was a producer on the last Optical Company, was formed for the production and worked out of Bad Robot’s offices on 600 to 700 shots. “They were a mini-VFX company — J.J. has done that on just about every production,” says Guyett. “It’s a very effective way to get a lot of work done, from clean-ups to quite complicated shots, including matte paintings and set extensions, The ILM modeling team that worked on 2009’s Star Trek was able to go back and leverage designs, like the Enterprise, and upgrade them. Mission Impossible movie and he came up with the idea to open out a scene from anamorphic to IMAX, and that format change was very successful. Now, he wanted to go a step further, so any exterior or major action shot is IMAX, which lends itself to showing off the impressiveness of big vistas.” THE VISUAL EFFECTS Guyett’s involvement with Star Trek Into Darkness began in summer 2011, and shooting commenced the following January at Sony Pictures, — which housed the bridge of the Enterprise and more ship interiors than ever before — and Raleigh Studios at Playa Vista, where all the big greenscreen and exterior partial sets were built. There were about 1,700 VFX shots in the finished movie, and VFX producer Ron Ames organized the workload. ILM handled the bulk of the complex work, with some 500 shots divided among teams working at the Presidio in San Francisco and in Singapore. Luke O’Byrne took on production responsibilities for ILM. Pixomondo’s Ben Grossmann and Atomic Fiction’s Kevin Baillie were the VFX supervisors. Another VFX team, called the Kelvin and to get more bang for your buck.” Halon, under Brad Alexander’s supervision, created the previs, then segued to postvis duties, which helped determine how to fill any VFX gaps once editorial began stitching together scenes. The ILM modeling team that had worked on Abrams’ Star Trek “was able to go back and leverage designs, like the Enterprise, and upgrade them,” says Guyett. Bruce Holcomb served as digital model supervisor. Some of the most interesting shots to create were the scenes on Earth, reports Guyett. “The previous movie established the Earth aesthetic. We assume that we’re not so far in the future that everything has disappeared; aspects of London and San Francisco are recognizable. We built out cities and created a vision of the future to a certain extent in the last movie, but for this one we expanded those ideas, shooting at as many real locations as possible, which of course, had to be heavily augmented.” Production designer Scott Chambliss set the tone for the look of London and San Francisco, and co-supervisor Pat Tubach and ILM art director Yanick Dusseault planned the cityscapes and filled out the streets. Guyett www.postmagazine.com 5/3/13 2:10 PM tried to shoot some aerial plates of San Francisco and LA but found that post-9/11 air space restrictions made it “difficult to capture any footage that was useful. We couldn’t feel as if we were in amongst the buildings.” Although some reference photographs were used, “ultimately we had to create those photoreal cities — a testament to the skill of our artists.” 3D projection mapping sometimes served as a starting point for the cityscapes, but extensive camera moves “made it impossible not to build a bit more dimensionally,” Guyett explains. Different lighting set-ups were required for almost every shot to match the light of foreground elements. Guyett went on location at an old Budweiser factory in LA to borrow the mechanical look of pipes and other infrastructure for some engineering aspects of the Enterprise. The National Ignition Facility at Livermore provided more intricate high-end technology backdrops. “We augmented these locations digitally, but they provided a tremendous amount of visible technology and production value,” he points out. He also shot some downtown LA streets as a basis for shots augmented in CG. “J.J. believes in photographing what you can, then it’s up to us to futurize the footage without losing the human aspects of it.” The exciting sequence that takes place in a red jungle posed a number of challenges. Initial discussions about shooting in a real jungle then digitally manipulating the footage segued to building a small practical jungle, extending it digitally and adding a volcano and lava.“The lava was one of the most complex simulations I’ve ever seen done at ILM,” says Guyett. “Dan Pearson, Almost half the film was shot with IMAX cameras. Conversion to 3D was via Stereo D. simulation and FX supervisor at ILM, created some amazing processes to control the flow of the lava and how it reacts to the environment. Digital environment supervisor Barry Williams took a tiny set and built a digital extension of it for huge shots of the tribesmen chasing our heroes through the jungle. The scene ends with the Enterprise coming out of the water in a massive CG water simulation — it took weeks to run all the elements in that shot. “What I love about Star Trek is that besides the cool space shots, you also get to create amazing planets that behave in seemingly unnatural ways. It’s a lot of fun!” The on-set VFX team deployed a computer-controlled NavCam wire rig, loaded with lighting equipment, to mimic the motion of a small hovering ship attacking a building, so that the spotlights from the ship itself would match up when the CG ship was added in post. “This was a great collaboration between the various departments involved: electric, grip, and, of course, the VFX team. The final result is well worth the effort and you never doubt that the lighting is coming from our CG ship,” says Guyett. ILM occasionally augmented the prosthetic make-up on creatures and aliens, and did a considerable amount of digital double work when even stunt performers couldn’t safely execute certain moves. Animation supervisor Paul Kavanagh sometimes stepped in and performed the roles of key characters. Although most of the animation was done with Autodesk’s Maya, the ILM R&D team heavily supplemented the software toolset with custom add-ons, proprietary shaders and texture mapping systems. ILM’s Plume system generated smoke, atmospheric effects and realistic pyro. The Foundry’s Katana was the lighting tool. Looking back at the enviable “predicament” ILM faced with expanded technical capabilities and boundless imagination, Guyett says the experience of Star Trek Into Darkness was “an interesting dynamic: art meets science.” Everyone involved “was driven by the desire to make spectacular images” and capitalize on “new fire power to do it.” Guyett says the lava in the red jungle sequence was one of the most complex simulations he had ever seen done at ILM. www.postmagazine.com Post0513_016-17-vfxRAV4FINALREAD.indd 17 Post • May 2013 17 5/3/13 2:10 PM Union Editorial, which its takes green initiatives seriously, finished work on The Brass Teapot (poster is pictured). See page 20 for more. 18 Post • May 2013 Post0513_018-21 Going GreenRAV5FINALREAD.indd 18 www.postmagazine.com 5/3/13 11:45 AM ECOFriendly Are you doing what you can to reduce your carbon footprint? By Randi Altman Increasingly, post and production companies have made sustainability a large part of their work and private lives. The nonbelievers might call those who have thrown themselves into being green “crunchy granola” or “tree huggers,” but the truth is those stereotypical labels just don’t fit anymore. The movement has broadened to the mainstream. Being environmentally aware has become commonplace for many, even going beyond reducing use of disposable plastic water bottles or switching to reusable bags for groceries — both of which are incredibly important and incredibly easy to introduce into your life There is much information to share from those who have succeeded in reducing their carbon footprint. LOTUS POST When four-year-old audio post house Lotus Post relocated to the business district in Santa Monica two years ago, co-owners CEO Michael Perricone and COO David Marcus used the opportunity to look at the size of their carbon footprint and design the studio with sustainability in mind. The newest iteration of Lotus Post (www.lotuspost.com), a 6,000-square-foot facility, hosting six stages of varying sizes, provides audio services of all kinds, primarily for independent feature films. While some might feel daunted by the task of getting green certification, that wasn’t the case with Lotus, since both Marcus and Perricone were already environmentally responsible in their private lives — Perricone drives a Prius; Marcus bikes to work. In addition, Santa Monica itself was very environmentally aware; it was through the city that Lotus found Sustainable Works (www.sustainableworks.org), which is helping them achieve their certification, something they describe as a “rigorous process.” The mission of Sustainable Works, according to its Website, is “to ensure that the concepts of sustainability and the actions associated with living a sustainable lifestyle are integrated into the daily activities of individuals, institutions and businesses.” “An official certification involves a whole range of appliances and adjustments to the facility and how we operate our business, including getting rid of all GMObased foods,” explains Perricone. “Our mantra is to buy only organic food for our clients,” adds Marcus. “In a broader sense, this is part of our company mission statement. It speaks to a style of doing business. It’s not like we are denying clients junk food, but we want to offer a different approach. We have this organic soda — it’s a Coke alternative, and it’s every bit as good. Our core clients live in this area and appreciate what we’ve done. We try to make it fun and keep it light.” As part of the green certification, Lotus Post switched to recyclable corn-based cups. This is significant considering the audio world, especially its voiceover talent, love their bottled water — but those bottles don’t love the environment. Marcus and Perricone tested a variety of different water delivery systems and realized a Lotus Post’s Stage One features acoustic insulation made of plant material instead of fiberglass- or pertroleum-based substances. five-gallon water container was the best way to go. It’s served in glass pitchers with the aforementioned corn cups. Another thing they do is monitor recycling and have dedicated bins for waste and e-waste. They bought an energy-saving printer and use recycled toner cartridges. They wanted their cleaning products to be less toxic, so they only use ones that are Green Seal or EcoLogo certified. In an effort to eliminate paper waste and reduce unwanted junk mail, Lotus www.postmagazine.com Post0513_018-21 Going GreenRAV5FINALREAD.indd 19 Post • May 2013 19 5/3/13 11:45 AM ECO-Friendly RPA’s Isadora Chesler (inset): EcoSet was hired to set up water stations, recycling and more on this Honda Accord shoot. 20 Post removed its company name from national databases. While Marcus recognizes that the audio post business still needs some paper, they do their best to eliminate what’s not necessary. “We do print ADR review sheets; that’s one of the basic tools of our business, but we determine what is the absolute minimal amount of printing.” The devil is in the details, as they say, but there are some bigger things to be done as well. Marcus points to their large re-recording studio, Stage One, which is 53-feet by 30-feet by 18-feet. Rather than go with traditional acoustic insulation made of fiberglass- or petroleum-based products, the partners found a product made by Knauf that is made of plant material. “It actually has better acoustic properties than the Owens Corning acoustic treatment,” says Perricone. “That is in the core of the company, literally in the walls of the place.” The last thing they have to do to achieve their green certification is continue the process of changing out incandescent lamps in the studios to LEDs. “We have over 100 light bulbs in all the studios; those were 150 watts that we are replacing with 9 watts each; we will be saving a lot of power,” says Perricone. Not only are the bulbs sustainable, in the end it saves the studio money. “We looked at the cost benefits and deter- Post • May 2013 Post0513_018-21 Going GreenRAV5FINALREAD.indd 20 ishing house Union Editorial (www.unioneditorial.com) have always been environmentally conscious, but they discovered first hand what “information is power” means. “We were always aware of our carbon footprint, but there were things we weren’t doing because we didn’t know that we could,” explains president/executive producer Michael Raimondi. He says a wake-up call was when the studio became one of the sponsors of GLASS.org, a big LA initiative from about four or five years ago designed to get the advertising and production community to stop using bottled water. Being part of that opened their eyes to what else could be done. One of those things was using corn-based drinking cups and potato-based forks and spoons. (They first tried corn-based utensils but quickly learned they melt.) “I didn’t know that stuff existed,” says Raimondi. That is when Union started pushing even harder to reduce its footprint, but their efforts could only go so far without cooperation from their building’s management. “We pushed them and they responded,” he says. The building began by replacing all the lights in the bays with energy-efficient bulbs. They mined our monthly power bill will go down significantly,” reports Marcus. In an effort to save electricity they have also added automatic dimmers and timers on lights. The studio’s sustainability efforts are pervasive. Office equipment is Energy Star compliant, and they have lowered water consumption by adjusting commodes and toilets. Charging stations will soon be added in the parking lot, since many clients drive hybrid or electric vehicles. One-third of Lotus employees bike to work, including mixer Rick Ash (Arbitrage, The World According to Dick Cheney, Temple Grandin), who pedals 12 miles each way! Lotus Post is committed to providing high-end sound finishing with a conscious and mindful approach to the planet. As Marcus points out, the company name has a meaning too. “Lotus is a flower that grows from the root that plants itself on the Union’s Fred Raimondi says many staffers ride a bike to work. bottom of the river floor and grows from that. So Lotus itself is a sus- also stepped up their existing recycling tainable icon.” efforts by adding composting and composting disposal to the mix. UNION EDITORIAL Raimondi, who is an original member of Those behind LA/NY-based edit and fin- the West Coast Fireflies, (www.fireflieswest. com) — a cycling group that rides to raise money for City of Hope — admits Union’s transition was probably easier than most RPA’s Isadora Chesler always has one of these in her handbag in case she has to pick since the studio’s partners had already made something up at the store. It’s the Flip & Tumble (www.flipandtumble.com) 24/7 bag. At environmental awareness part of their cul12-by-14-by-5 inches it’s large enough for three half-gallons of milk and then some. It ture. “There are five partners in LA and four folds into a ball that’s 3 inches in diameter. It can hold up to 35lbs, which is strong enough of us drive a Prius, and have for a really long for a bowling ball or two. It’s made of ripstop nylon, and a felt patch helps keep it on your time. No one needed to sell us; it is basically shoulder. It’s machine washable. Just hang to dry. Oh, according to the company, plastic what we believe in.” bags spared by using the Flip & Tumble equals 1,000-plus. Chesler also He points out that he’s not the only one loves their reusable produce bag, which comes in a set of five bags. They who bikes at the company. “There are a lot are 12-by-14 inches, 100 percent polyester. of guys here who cycle, and we pushed each other to commute to work on bike. Of www.postmagazine.com 5/3/13 11:45 AM the around 35 people here, seven or eight of us bike to work. Biking to work means needing a shower, so Union struck a deal with the gym next door, and the building added a shower as well. This has helped encourage clients to start pedaling to the studio. “It’s funny,” says Raimondi, “because this stuff is contagious. It also becomes more than a green initiative, but a healthy one as well.” Raimondi has also taken on the scourge known as the plastic bag. “At post houses, people hang out for long periods, and they are eating all the time, meaning we are grocery shopping every day. Having our runners bring reusable bags with them is huge. Even in LA, where they don’t have plastic, the paper bags aren’t great.” When Union does send out reels and screeners they do so in reusable bags, but that process is becoming a thing of the past. “We do 90 percent of reels and master delivery online, which saves a fortune and is better for the environment,” he says, adding that their New York studio follows the same green practices. Actually, most of what Union does is paperless, including banking, and when they do print they use recycled paper. For most boards and treatments they use iPads and look at them online. “There is no reason to print out a fullcolor 60-page treatment when you can look at it on your iPad,” he emphasizes. Raimondi realizes that some studios might be concerned how clients react to the changes but assures us that once the clients get used to it, it all gets easier. “For instance, the bottled water thing was the hardest part, because people are so used to going to the refrigerator and grabbing a bottle of water. A, the bottled water is bad. B, people take three sips and put it down. Ninety percent of the time we were throwing away almost full bottled water. It’s just so wasteful.” Union installed a filter system and puts pitchers in bays. If they do get a request for a bottle of water, Union has glass bottles of water to hand out. “We cut our consumption of bottled water by 95 percent,” reports Raimondi proudly. “Not only does it makes you feel good, it’s so much more economical. We used to spend a fortune on bottled water.” Another thing that saves money and helps reduce their carbon footprint? Anything that’s battery operated uses rechargeable batteries. Union Editorial has been increasing its work on feature films lately, including The Brass Teapot, as well as Hateship with Kristin Wiig, Guy Pearce and Nick Nolte. GREEN TIP Avoid paper bills in the mail (along with the extra junk included with them) by either paying online each month or automatically linking to a credit card or debit. You still get the bill online each month to review. Also, cancel all the catalogs that come in the mail. If you call them, ask whom else they are linked with, so you hit several sources at once. — Producer/Director/Earth Advocate Lesley Chilcott RPA Isadora Chesler is a senior producer at LA-based agency Rubin Postear and Associates, best known as RPA (www.rpa.com). She had worked with RPA as a freelancer for many years before coming on full time about a year-and-a-half ago. She always knew the agency to be environmentally conscious and was aware they had a well-established “green team” in place. “Over the years, RPA has been implementing all sorts of different programs, continued on page 46 Shared Storage for Your Long-Term Archive. Winner of the 2012 Hollywood Post Alliance Engineering Excellence Award S Y S T E M S , I N C . S Y S T E M S , I N C . S Y S T E M S , I N C . ® Shared Storage for Your Long-term Archive StrongBox is a powerful archive solution, purpose-built to keep your files safe, accessible and at your fingertips. Files stored in this NAS target can be accessed from multiple editing stations or end users – no call to engineering required. Harness the cost-effectiveness of LTFS, empowering faster, more seamless workflows. Spend more time creating - less time managing data. Post0513_018-21 Going GreenRAV5FINALREAD.indd 21 Bring On Your Big Data! www.getstrongbox.com 5/3/13 1:05 PM Conver Venture 3D converted Journey to the West: Conquering Demons for writer/director Stephen Chow.For more, turn to page 26. 22 Post • May 2013 Post0513_022-24, 26-stereoRAV4finalread.indd 22 www.postmagazine.com 5/2/13 8:09 PM erts More are embracing 2D-to-3D conversions as the workflow continues to improve. By Christine Bunish The 2D-to-3D stereo conversion process has greatly improved in the last year, and the world market for converted content has “matured” and grown, notes Todd Cogan, senior VP of operations at Venture 3D in Culver City, CA. But overall, conversion is “still a very manual and labor intensive,” process that strives to deliver artistry via the application of often proprietary technology. “It requires the skill of good artists,” Cogan emphasizes. “It’s not a numbers game.” STEREO D Twenty years after its release, Jurassic Park has returned in 3D stereo to deliver the original thrills and chills to audiences but in a different dimension. The goal is also to get them in the mood for Jurassic Park IV, which is slated to open in June 2014. Jurassic Park 3D enjoyed one of the top box office openings for a 3D rerelease and generated recordbreaking returns in the IMAX format. Stereo D (www.stereodllc.com), which is part of the Deluxe suite of post production services, performed the film’s 2D-to-3D conversion, following its earlier success with another blockbuster legacy title, Titanic 3D. “Any time you work with a filmmaker like Jim Cameron or Steven Spielberg you get better — they strive for greatness,” says Stereo D president William Sherak. He says Cameron and Spielberg are “so artist-centric” in their involvement with the conversion process that they “walk the floor” with Stereo D’s more than 400 artists in Burbank, so “the artists get to see their idols and show how much they love the project.” Seven hundred artists in Pune, India, are also “visually connected’ to the facility for live review of material. “We’re a one-shot company in different locations,” Sherak explains. Stereo D oversaw Jurassic Park 3D from the original 35mm negative scan to the 4K full restoration and clean up, the stereo 3D conversion and the preparation of deliverables, including IMAX and Blu-ray. The first fully-converted sequence that the Stereo D team showed Spielberg showed the park’s Ford Explorer falling out of the tree. “Steven hadn’t seen it that way since he shot it — you really felt as if you were there,” Sherak reports. “That was the moment we felt we could do this [conversion], and it would be amazing.” Stereo also proved tremendously effective for the sequence with the kids and Velociraptors in the kitchen whose “sense of danger was heightened exponentially” by 3D. Practical rain was augmented in 3D in a handful of shots, as were flashlight beams and some smoke layers. Quiet scenes also worked well in 3D. “In the scene where Dr. Ellie Sattler and John Hammond are at the dining room table, you really feel you are at the table with them,” says Sherak. “Steven shoots with such depth to begin with that we used all the cues and lens choices he gave us in the 2D image to make the scene all that more intimate — it was a huge success.” Such scenes are a testament to Sherak’s belief that “any storytelling can be enhanced by stereo conversion. When you look at [conversion] as a creative process with the filmmaker involved, it can be a success in any genre: There’s something in stereo for every quadrant.” Stereo D maintains a proprietary asset and pipeline management system for its conversion work, but “we create specific tools Stereo D oversaw the conversion of Jurassic Park 3D from the original 35mm negative scan to the 4K full restoration and clean up. for every film tailored to what the film entails,” Sherak explains. The rotoscoping and depth teams break down each frame of a film and work with the components contained within; the depth team uses the company’s proprietary VDX software. Stereo D not only converts legacy films but also films currently in production. Sherak believes the future is “fantastic” for 3D stereo products and the ever-improving conversion process. “Global audiences are gobbling up 3D, and more and more A-list filmmakers are playing with it. We’re on our second, third and fourth projects with some of these filmmakers — we’re doing our fourth Marvel movie now, and each one gets better.” www.postmagazine.com Post0513_022-24, 26-stereoRAV4finalread.indd 23 Post • May 2013 23 5/3/13 2:41 PM Vision Globale had about a year to convert the 2D-shot Upside Down for stereo release on Blu-ray. 24 VISION GLOBALE Montreal-based Vision Globale (www. visionglobale.com) came to stereo 3D conversion from the film restoration side of the business when it was asked to apply its restoration expertise to some native 3D stereo features that had shots with image capture or resolution issues. “The work involved image treatment or image processing for problems they needed to resolve,” says Jean-Pierre Trudel, supervisor of the conversion department. So Vision Globale’s GeneSys software, created for film restoration work, was adapted to rectify geometry and color in stereo 3D movies. For example, “The color matching we had been doing with GeneSys was adapted to handle left eye/right eye problems in stereo,” he explains. “Most other companies look at 3D conversion from the VFX side, but we come from the problem-solving restoration side.” According to project manager John Montegut, Vision Globale “has made the choice to develop 100 percent of our technology — we don’t buy commercial software” for restoration or 3D conversion. “Choosing to build restoration software ourselves has given us a lot of latitude, especially when you need to solve day-to-day problems: We don’t have to wait for the next release of a piece of software to fix a problem. The same applies to 3D conversion.” Trudel notes that Vision Globale had the luxury of a long-term project to do R&D tool development and translate its restoration capabilities to stereo conversion. The sci-fi romance Upside Down, starring Kirsten Dunst and Jim Sturgess, was shot in 2D in Quebec last year and had limited release in the US. Vision Globale had about a year to adapt and create tools to convert the film to stereo 3D for its Blu-ray release. Most recently, the company converted The Pee-Wee 3D: The Winter That Changed My Life, a Quebec-made feature about that great institution: pee-wee ice hockey. Producers conceived the film as a native 3D shoot but Post • May 2013 Post0513_022-24, 26-stereoRAV4finalread.indd 24 has 400-500 shots in the snow, which are not easy to convert. We’ve used a lot of restoration techniques, like dirt removal, combined with VFX to achieve them.” Vision Globale sees a bright future for stereo 3D conversion. “There’s still a lot of education to do, especially about how to shoot 2D for 3D conversion when you have a project in production,” says Trudel. “But a lot of films will get a second life in stereo 3D.” quickly realized that shooting on the ice with a stereo 3D rig would be complex and cumbersome at best and likely impossible some of the time. They considered a hybrid 2D/ native 3D approach, but after consulting with Vision Globale they opted to shoot standard VENTURE 3D 2D and do a complete conversion. With offices in The Culver Studios in Cul“What was important was that they ver City, Venture 3D (www.venture3D.com) respected the language of 3D in shooting the deploys proprietary software in the depth film — the lenses they used, the angles they process to help establish the roundness of shot — and that helped make the conver- characters and offset them with no spatial sion look great,” says Trudel. discontinuity in the frame. All of its conver“A common fact in all the conversions sions are performed in Seoul, Korea, which is we’ve done and something that’s always a linked via secure Internet connections to surprise is that the best shots are the close-ups Culver City and offers essentially round-theand the very intimate sequences,” notes Mon- clock services. Todd Cogan interfaces with tegut. “In The Pee-Wee we thought the hockey the client and with artists in Seoul, and action would be the greatest shots in stereo supervises QC in both venues. 3D, but it’s the close-ups of faces, the dialogue Cogan has an extensive native stereo scenes that work best. It’s taking what’s three- background working for more than a decade dimensional in our lives and giving it a second life in stereo 3D. The director of The Pee-Wee said his next film would be a straight drama, and he’d make it the same way.” That said, The Pee-Wee has its share of stereo action on the ice. “I saw the film in a theater during the The Art of Flight: Venture 3D took creative license in order to give depth to NHL lockout and landscapes, such as mountains 25 miles in the distance. ever yone was shouting and cheering like it was a real game,” with both James Cameron and Vince Pace. laughs Montegut. “There are a few shots, like He believes that conversion is a very viable a strong slap shot, where the puck is in nega- alternative to native 3D especially for a film tive parallax to enhance the VFX.” such as The Art of Flight, an international Integrating VFX into stereo 3D conversion snowboarding film from Red Bull Media is a field that Vision Globale plans to tackle. House that he describes as a “prime” candi“Adding VFX to the process, merging con- date for conversion. version with VFX technology is something “They originally released it in 2D on we want to explore now,” says Montegut. “A iTunes and got over 400,000 downloads,” he science-fiction movie we’re working on now reports. “So they decided to re-release the- www.postmagazine.com 5/3/13 2:41 PM RED + Incredible images. Seamless workflow. Scene from “The Haunting in Connecticut 2: Ghosts of Georgia” - Image courtesy of Local Hero Post. “The RED + SCRATCH workflow was perfect for this project. The epic and REDgamma3 delivered beautifully vivid images that required far less color-correction. So we were able to use a single SCRATCH to deliver a full DI plus over 400 VFX shots in only 3 weeks.” - Leandro Marini, Founder, Local Hero Post www.assimilateinc.com/products/scratch-red Post Ad Template May.indd 25 5/3/13 2:12 PM VEFXi is in final testing of its DiamondBlade 3D conversion suite, a software/hardware accelerator package. atrically in 3D. It’s the kind of film that would have been impossible to shoot in 3D: They shot on multiple continents in some pretty incredible conditions with a lot of long lens work and aerials.” Nevertheless, The Art of Flight posed some challenges in the conversion process, particu- larly the falling snow. “Snow in general is really difficult,” Cogan says. “Snow was falling from the sky and flying off equipment. But you couldn’t shoot in native with a beamsplitter rig. Snow would get on the mirror and ruin the shot or the mirror would fog up in the cold and moisture.” Plus, any snow Jon Landau prefers going native LOS ANGELES — Producer Jon Landau, whose credits include Avatar and Titanic, is an advocate of native stereo 3D. “It’s always the best way to go, except for library titles,” he says. “If you have a straight, non-VFX film or TV show, the cost of shooting native 3D in production is minimal…it’s only in the camera department and finishing costs. But to convert to 3D as a post process takes time, attention and focus [away] from finishing the project, and it costs more than the upfront expense. And the best result you’ll get from a conversion is 2 3/4D, because there’s not enough information for 3D.” He admits, “Stereo D did a phenomenal job” in converting Titanic 3D and now Jurassic Park 3D. “But, it took them in excess of 10 months to do each conversion,” a luxury of time that can’t be justified in the course of standard post schedules, he notes. Still, the state of the art for converting library titles has “greatly improved,” Landau believes. “But, the key is getting the filmmaker involved in the process.” He says, “One point I want to get across is that conversion is not a technical process: It’s an artistic process that uses technology. That’s true of filmmaking as a whole and especially of conversion. You can’t do it absent an artistic point of view. Sure, you need great technicians for conversion, but someone who’s the auteur needs to make the decisions.” These decisions don’t necessarily shout 3D to the average filmgoer. “I’m not sure how much 3D adds to big VFX and explosions,” he says. “The most compelling scene in Titanic 3D was Jack and Rose in the gym — an intimate scene. It made you feel as if you were there with them; it was almost a voyeuristic experience. It’s exciting for the filmmaker and very compelling for the audience to feel that in touch with the drama of the moment.” Landau doubts that Cameron’s Lightstorm Entertainment, where he’s a partner, will make any more films that aren’t native 3D. “Native 3D is like Dolby 6-track sound 20 years ago. Three out of the last four Oscars for cinematography were all for native 3D films: Avatar, Hugo and Life of Pi,” he notes. “That’s pretty remarkable.” Landau’s upcoming feature projects with Cameron include two Avatar sequels, Battle Angel and The Informationist, all of which are slated for native 3D production. captured in native 3D would have had to deal with polarization issues. Venture 3D “got to take creative license” to give depth to landscapes, such as mountains 25 miles in the distance. “A couple of reviews said the film is one of the best-shot 3D movies ever, so we pat ourselves on the back about that,” Cogan smiles. “All 3D has to do with blocking — the foreground, midground and background. You can’t just pull something off the screen if it’s not calling for it.” In The Art of Flight there are some “tasteful” examples of elements coming off the screen in negative space, he says, but 3D tends to be more about “the viewer experience. There’s a lot of breathtaking Phantom footage and film of places you’re never going to see in person — like an Alaskan iceberg. But with 3D you feel you’re there. It’s a neat way for an arm-chair traveler to see places they’ll never go to.” Cogan sees the Chinese market for 3D “exploding” as audiences clamor for content in theaters and for numerous 3D television channels they will soon be able to access. Venture 3D has already converted the feature Journey to the West: Conquering Demons, based on a comedic Chinese folk tale, written and directed by Stephen Chow. It’s on track to be China’s highest-earning domestically-produced feature. “There were shots that were 1,400-1,600 frames long, so it was like old-time filmmaking and very refreshing,” Cogan says. IDENTITY FX North Hollywood’s Identity FX (www. identityfx.com) launched in 2004 as a visual effects studio founded by Leo Vezzali and David Scott Van Woert. Given Vezzali’s background in stereo 3D (RealD, Aliens of the Deep, U2 3D), and the studio’s visual effects roots, Identity FX was “primed” for the rebirth of 3D, says Van Woert. “We began doing 2D-to-3D conversions on projects like The Chronicles of Narnia: The Voyage of the Dawn Treader and Green Lantern, and then added native stereo optimization (Spider-Man, continued on page 42 26 Post • May 2013 Post0513_022-24, 26-stereoRAV4finalread.indd 26 www.postmagazine.com 5/2/13 8:09 PM Where Industry Professionals Meet 2013 Exhibits Seminars Film Screenings & Competition New Products Networking Technical Awards Special Events Cine Gear Expo, Los Angeles May 30 - June 2, 2013 Location: The Studios at Paramount, Hollywood, CA, USA Cine Gear Expo, New York September 27-28, 2013 Location: The Metropolitan Pavilion, NYC, New York, USA phone: 310.472.0809 fax: 310.471.8973 email: [email protected] www.cinegearexpo.com PostMag.indd 1 Post Ad Template May.indd 27 3/15/13 10:08 AM 5/3/13 2:12 PM Training Online resources can help pros broaden their skillsets. By Marc Loftus T hese days, pros looking to expand their skillsets need not travel any further than their computer screens. The Web has become an incredible resource for those looking to be trained or build their existing creative muscles on current post tools. There are lots of free tutorials available online, but those looking for more in-depth instruction might want to consider any of a number of paid online resources. Post connected with a handful of training providers, all of whom offer online components at affordable rates. Whether it’s Final Cut Larry Jordan teaches Final Cut X as well as Adobe Premiere and Audition. Pro, Avid, Adobe, Resolve, Smoke or Pro Tools, they’ve got it covered, with detailed insight into these popular and powerful applications. Some allow users to download their videos to keep. Others offer instruction as a streaming services. Updates come regularly from veterans in the field, so there’s always something new for those looking to broaden their skills. 28 Post • May 2013 Post0513_028-31-trainingRAV5FINALREAD.indd 28 LARRYJORDAN.BIZ Los Angeles-based instructor Larry Jordan (www.larryjordan.biz) specializes in training for Apple and Adobe software tools. He offers several options for those looking to learn Apple Final Cut Pro and Adobe’s Premiere and Audition, be it on-site and in-person or via his Website (www.Larryjordan.biz). He also offers downloadable programs, as well as the opportunity to purchase DVDs. “We have probably thousands of people across the world that are using my training on Final Cut Pro X, Adobe Premiere and Adobe Audition,” says Jordan. “I travel around the world doing seminars on training… as well as corporate and private training. Training is my life.” He says the post training business has seen significant changes in the past two to three years. “In the past, all training was done in seminars and classrooms. It’s getting hard for training companies to make a living doing classroom training. Training is moving online.” Jordan’s Final Cut X Complete training is comprised of 200 downloadable movies that cover all aspects of this NLE software. His Adobe training includes more than 70 movies detailing Premiere, and another 50 movies covering Audition. “The classroom is still viable, and school-based training, whether it’s Full Sail of Video Symphony, is still a career path for many people,” he says. “But the economy has played such havoc in the industry, and the budgets have decreased to such an extent that training dollars that used to be available just aren’t there anymore.The whole training industry has had to cope with finding new revenue streams.” Jordan’s subscription plan allows participants to pay $19 per month, giving them access to all of the company’s online video training. They can also purchase downloadable video instruction or DVDs that get shipped to them. “My philosophy is: Training is essential, but not everyone can afford training,” says Jordan, who is an active industry blogger for publications and Website, including Post’s. www.postmagazine.com 5/3/13 2:42 PM g Post house owner Walter Biscardi is now offering training via www.walterbiscardi.com. “Everything that I write is free — all the articles, in-depth technical stories and blogs. But the video training, I sell.” Jordan’s YouTube channel offers many free videos for those who want to check out his instructing style and depth of expertise. “Those are free to reassure people that I know what I am talking about when it comes to training.” The paid products, he explains, walk participants through software one step at a time, in a calm and relaxed fashion. “I want to do everything I can to get you focused on how the new software works and get you up to speed in a hurry, so you can stop being in ‘learning mode’ and start being in ‘productive, revenue-generating mode.’ ” Jordan is always learning himself. He constantly reads, talks to manufacturers and attends user groups. “It’s a never-ending process of feeling that I never know enough.”. He often finds pros resistant to paid training. The old, “if it ain’t broke, done fix it” mentality. But that, Jordan believes, makes it harder to keep up in the long term. He also cautions those who prefer to self teach. While they might figure out how to reach a goal using their software, it may not be the most productive and efficient way to get there. “Training is an investment in your marketability,” he explains. “Clients are impressed with buzz words, and there is a need to understand them and how they fit in. Protecting yourself against not being able to work in the future is essential, and it’s really useful to get trained by someone who knows how to train.” WALTERBISCARDI.COM Walter Biscardi, Jr., is a producer, editor, graphics artist and colorist. He’s also the founder of Buford, GA’s Biscardi Creative Media (www.biscardicreative.com), a studio he started from his home and which recently www.postmagazine.com Post0513_028-31-trainingRAV5FINALREAD.indd 29 Post • May 2013 29 5/3/13 11:44 AM Training An example of one of Larry Jordan’s training Webinars. 30 grew into a new 6,000-square-foot facility. In addition to being a post services provider, Biscardi is venturing into training with his recently-launched Website, www.walterbiscardi.com. While the site may be new, his training experience has great depth. “I’ve always gravitated toward forums, sharing knowledge and helping people. And I’ve had a lot of people come to my shop and ask questions, especially on the business side,” he says. He’s created training products, including the DVD, “Stop Staring, Start Grading With Apple Color.” His new Website will offer both paid tutorials as well as free content. “There are so many people popping up that are doing the button-pushing [tutorials], and showing how the software works,” he notes. “And there are professional trainers that have never done the work while sitting in an edit suite with a client hanging over your shoulder. On WalterBiscardi.com, there are going to be no professional trainers. They are all going to be professional artists, showing the art, craft and business of what we do.” The Website is now live, though pricing was still being determined at press time in late April. Visitors can sign up and join the mailing list. Biscardi was in the process of posting a new series titled “Post Etiquette,” which is comprised of four short chapters — usually under two minutes — that detail how clients and editors should behave in a post suite. Topics covered include maintaining a positive attitude, keeping it clean, and staying calm when things might not be going well. “I’m doing them on-camera,” says Biscardi of the series, “not as a voiceover.” One of the Website’s first large modules is “The Documentary Walkthrough,” a fivehour training series that covers everything a Post • May 2013 Post0513_028-31-trainingRAV5FINALREAD.indd 30 first-time producer needs to know — from when the client first contacts them to all the questions that need consideration before a contract is signed. “I’ve got a producer who has produced national television shows and commercials,” says Biscardi of another planned series. “She’s going to come in and talk about planning a shoot and developing a project. Stuff that people don’t talk about, including distribution.” Thirty-year colorist Ron Anderson will be creating the “Art and Craft of Color” series. And Biscardi is also bringing in a veteran sound designer for instruction on Pro Tools and Logic. “Yes, there are going to be ‘button pushing’ software tutorials, but even with them, we are going to do it completely differently,” he explains. “We want to transcend the tools and talk about the creative. While I might use Premiere Pro to talk about docu- Grade and Final Cut Pro. His site will offer a subscription model for most series. Some releases will follow a “pay-for-play” model, where the title will be available to non-subscribers for a set price and to subscribers at a discounted rate. The “Producer” series, says Biscardi, could follow this format. “We are going to offer an introductory rate, and then change it in six months,” he says of the subscription. “We are trying to be fair. Some of the modules might be expensive. I don’t know anybody else who is sharing information on ‘how to develop a series.’ Nobody wants to. It’s supposed to be a secret.” Biscardi has already hosted live workshops at his facility too. Marco Solorio presented a three-day workshop on the Blackmagic Cinema Camera, and Patrick Inhofer was scheduled to visit the studio in May to present a three-day workshop on color grading. The workshops are meant for small groups of 10 or less. Larger classes are also in the works. Biscardi Creative Media has a 1,400-square-foot studio that can be used as a 75-student classroom. RIPPLETRAINING.COM Steve Martin is the president of Prescott, AZ-based Ripple Training (www.rippletraining.com), an online resource for those looking to expand their skills on Smoke, Final Cut Pro, Resolve, After Effects, Photoshop and Media Composer. Martin is the resident Apple expert, having worked on Final Cut Pro since its introduction. He also brings a perspective as a writer, producer and photographer to his instructional videos. As a long-time user, he understands the frustration that many Final Cut users experienced when the app abruptly jumped from Version 7 to X, but says the latest version has a lot to offer. “Apple did a hard turn of the interface,” Ripple Training offers detailed instruction on Blackmagic’s DaVinci Resolve. mentary workflow, the concept and the organization that I am presenting will translate to any NLE you are using.” Biscardi has an entire series planned for Adobe Next, as well as for Resolve, Speed- says Martin of the Version 10 release. “I personally think it’s the future in terms of what’s in it and how it handles the media. When it was announced, it was like, ‘Here it is. Here’s the way we are going.’ It was more of a hard www.postmagazine.com 5/3/13 11:44 AM cut than a dissolve. I think that is what people were up in arms about. It was disconcerting for some people who are running a business and have an infrastructure built on a platform they have been using for a long time.” He does see brilliance in the new release, which allows almost anyone to open the app and get up to speed rather quickly. “Apple made it very uncluttered and less noisy,” notes Martin. “When you push the app, there’s a lot of depth. You just have to know how to go through the menu and bring it up. Apple deliberately put that one level down so you don’t have to deal with it if you didn’t need to. I kind of appreciate that. It’s probably the most clean and uncluttered interface I’ve ever worked with. I think that’s a huge benefit. Other systems seem very noisy to me. I’m not taking anything away from them, but I prefer the less-noisy interface.” Ripple’s training reflects a philosophy that has moved away from the classroom experience into an online presence. As an Applecertified trainer, Martin has spent time doing on-site training and hands-on classes. “I discovered that while classroom training is great and you have access to instructor, there was not a good retention level. The class’s progress was only going to be as fast as the slowest person in the class. It was not conducive for getting really in-depth and getting the information you need. So I developed a training company where I script all of my tutorials out… and provide the media, and essentially make a hands-on class where people move at their own pace. They can watch the video and go back and re-watch it.That’s something you can’t do with a class.” Those who purchase instructional videos from Ripple Training are sent a link, which, when clicked, automatically launches iTunes. All of the training is downloaded in iTunes as an HD podcast. Users can connect to their iPad or iPhone, and take it with them. They own it. “Our model is different than the Lynda.com model, which is a subscription. [Our] customers download it and they own it. They don’t have to keep buying the subscription each month. A subscription works if you have voluminous amount of content. We are more of a boutique, with highly-focused, specialized training. Ripple’s Final Cut Pro training begins with the Apple Pro Video Series, which is priced at just $39 (720p) and includes 40 movies, making up a collective five hours of training. Media is also included. For $10 more, the company offers 1080p versions. They also offer Apple tutorials that focus on “Sound,” “Advanced Training,” “Media Management,” “Multicam Editing,” “Compositing” and “Titles.” Typically, Martin says, each video is between $29-$49, depending on how much material is covered in that tutorial. They also offer 8GB USB memory sticks as an option for those who prefer not to download the videos. The company’s Autodesk Smoke on the Mac tutorials are completely free and include two hours of training. “Autodesk contacted us and they pretty much underwrote the production of that particular title,” Martin explains. “They like what we are doing and how we are doing it.” Ripple instruction for Blackmagic’s DaVinci Resolve includes 11 hours of training, with prices starting at $79.99 for the 720p ($89.99/1080p, $99.99/USB). “At NAB, [Blackmagic] launched Resolve 10, which includes an online editor,” Martin notes. “There is more editing in Resolve and they seem to be really beefing up its editing abilities. Resolve is not a light program that you dabble in. You have to learn it to get the power of the program. We are starting to release smaller focused tutorials called ‘Creative Looks,’ which are how to create looks in Resolve.” LA-based Steve Kanter creates the Avid tutorials, which cover Media Composer 6, Avid Symphony 6 and NewsCutter 10. “He knows the Avid very well,” says Martin of Kanter. “The Avid product is a very deep program, so our training reflects that.” Ripple’s Avid Core Training is approximately seven hours long and includes media. Pricing begins at $79.99. Martin says Ripple Training works to release new tutorials each month. The company also spends time developing plug-ins for Final Cut Pro. They offer motion graphics templates, transitions and color balance solutions that are low-cost and easy to use. They offer free tutorials showcasing the releases on their Website. Expert Advice: no cost! LOS ANGELES — Igor Ridanovic is an online/finishing artist as well as an HD and D-Cinema consultant who offers one-on-one training. In addition, he operates HDhead.com, a Website that serves as a resource for pros who want to learn more about high definition and digital cinema. The site offers tips, articles and tutorials, as well as “easily-digestible answers” to many frequently asked questions. Ridanovic’s insight and expertise is provided for free. There’s no catch. He’s always been inspired by open source and the idea that information should be shared. He also feels that, given free stuff, users will find a way to embellish it. The strategy is a response to his own experiences in the post field, which date back to the ‘90s. As an apprentice, he could observe Quantel Henry and Harry artists, but always with a guarded caution from artists, who were careful not to give up their seats. “They were not forthcoming, and learning was slow,” he recalls. “It’s an outdated model. I decided to let information be free. I’m not afraid of losing my seat, because I have to learn anyway. I am constantly learning. You have to!” Ridanovic’s expertise spans a number of tools, including Avid’s DS, which he uses to put the “final icing on the cake.” The post community, he feels, needs more skilled DS users, and his knowledge can help. Avid shares his insight on their Website too. To date, he’s produced over six hours of online tutorials, and even a Spanish-language release. He’s also conducted seminars and workshops at conventions like NAB and DV Expo, and has been a speaker at user groups and small workshops for post supervisors. “One may ask, ‘What is the benefit of giving out free things?’” he asks. “Certainly there is a benefit to those who consume my tutorials. There are also benefits to myself, because I expand my reputation as an expert, and in the tutorial creation process I reach a deeper understanding of the subject matter. I think the knowledge transfer should be more open because we all benefit from it. It’s a two-way street, where one of the ways doesn’t need to be paved in money to make it profitable.” Ridanovic monitors the HDhead Website for searches and feedback to see what the community is looking for and is able to quickly respond with a focused tutorial. “My tutorials are not as slick and as produced as the ones that can be purchased online,” he admits. “They are relatively quick to make and I can respond to the demand fast. HDhead.com is really not a training site, but a general resource page. My tutorials, for the most part, address niche needs of a limited scope that established training entities don’t tackle. In that sense, I don’t think that I am eroding anyone else’s business model.” As a DI colorist and picture-finishing artist at Kappa Studios, Ridanovic has worked on an upcoming theatrical Lionsgate release, as well as on Cartoon Network’s hit, Annoying Orange. By Marc Loftus www.postmagazine.com Post0513_028-31-trainingRAV5FINALREAD.indd 31 Post • May 2013 31 5/3/13 11:44 AM Audio for Animation A variety of techniques for a variety of projects. By Jennifer Walden Often clients will use a list of adjectives to describe how they want a project to sound. So, what does “sunny” sound like? How about “epic?” Dan Golden, sound designer on Feral, was even asked to create the sound of dust. That’s really the fun part of the job, isn’t it? Trying to create a sound for something that doesn’t make one. This is why audio for animation is so much fun, because you’re building a world of sound for images that don’t make a sound. TEENAGE MUTANT NINJA TURTLES Jeff Shiffman is the supervising sound editor on the new animated series Teenage Mutant Ninja Turtles, which airs on Nickelodeon. He works for Audio Circus, a division of Warner Bros., and he and his audio team handle the sound design and mix for the show at the Warner lot in Burbank (www.wbpostproduction.warnerbros.com). The dialogue editorial is done by Nickelodeon. The Teenage Mutant Ninja Turtles franchise has been around for many years…and in many dif- For The Total War: Rome II Carthage trailer, all voices were recorded at Creative Assembly, where they did the edit and final stereo mix in Nuendo 4. For details turn to page 37. 32 Post • May 2013 Post0513_032-37-audioRAV3finalread.indd 32 www.postmagazine.com 5/3/13 4:45 PM ferent forms. Shiffman grew up watching the original series, and having the opportunity to work on TMNT for a new generation is a dream job for him. He and his team wanted to put their own creative stamp on the show, so they started from scratch to build up a library of unique sounds for it. Their approach was to embrace the odd and be experimental with the sounds. “These weird, off-beat choices somehow are the ones that get stuck in your head,” says Shiffman. “Think of The Six Million Dollar Man sound. We are going for that kind of effect that will get ingrained in the audience. From the start, I always told my editors that we want kids running around with bandanas on their heads, and cardboard weapons, making our sounds as they’re playing Ninja Turtles. That is a jackpot for us.” The show’s executive producers, Ciro Nieli and Peter Laird, are very conscious of the importance of audio, reports Shiffman. “They realize the power that is has in the storytelling,” he says. The producers used adjectives like quirky, weird, funny and hyper-real, to describe how they wanted the show to sound. Shiffman and his team create that hyper-real sound by focusing on the detail, from the gritty footsteps of the Turtles on the New York City streets to the occasional subway car passing by in the distance when the Turtles are hanging out in their lair. There are also arcade games and a pinball machine in the lair that are in demo-mode — their blipping, beeping and pinging sounds can be heard in the background. Most of those sounds would get lost in the mix, but Shiffman says Nieli and Laird aren’t afraid of quiet moments that allow those details to poke through. “For me, designing and ultimately hearing that level of detail for television feels really unprecedented, especially for children’s television.” Sound design plays a huge role in the show. Donatello, the inventor in the Turtle group, is always creating new tools to help the group complete their missions. Those inventions, which are a collection of everyday things assembled to make cool gadgets, have a homemade sensibility that Shiffman feels kids can relate to. Jeff Shiffman and team work on the Warner’s lot doing the sound design and mix for the new Teenage Mutant Ninja Turtles series on Nick. They just got an Emmy nomination. www.postmagazine.com Post0513_032-37-audioRAV3finalread.indd 33 Post • May 2013 33 5/3/13 4:46 PM Audio for Animation For the hooves in Khumba, Goldcrest’s Adrian Rhodes used the sounds of real horse hooves in combination with Foley. 34 “From a kid’s perspective, this is awesome, because you can imagine making these things yourself, and anyone can be a hero. For example, there is a grappling gun that the producers described as having a pin that hits a CO2 cartridge that knocks out the grappling hook that’s on a spool that ratchets. It’s like, ‘Ok, I can work with that.’ It’s a fun challenge to take those homemade things and make them really sell.” Another larger example is the shell-razor, a vehicle the Turtles drive around in. It’s an abandoned subway car that has old CRT monitors, tube TVs and radar screens inside. Shiffman and his team had fun designing the sounds those objects would make if they were all hooked up together. “We created modem squelches, radio tuning, weird Soviet-era sounds, radar pings and weird telemetry. There is that DIY element. If you put it all together, you have this weird low-fi amalgam that you don’t get to do in many television shows today. All those weird and off-beat sensibilities, that’s really the DNA of the show.” The show’s sound is a combination of scifi, realism and big actions scenes interspersed with moments that are completely goofy. Shiffman has the challenge of making all those elements fit together seamlessly. “You can hear the gravel on the sidewalk and their weapons when they’re moving. It’s a very realistic approach, but then you have these emoticons that pop up over their heads. We have to balance the weight and the reality of the environments and also sell the big moments. Finding that balance ultimately makes the stakes higher, but it also keeps it really fun and adventurous.” Shiffman and his team recorded all the Foley for the show at Warners. They wanted to create a custom library of sounds from scratch. For the Turtles’ footsteps, they recorded large boots wrapped with denim to create a unique sound that would match Post • May 2013 Post0513_032-37-audioRAV3finalread.indd 34 the animation. They recorded a whistling football thrown down a hallway to create arrow whoosh-bys. For many of the weapon sounds, they recorded heavy chains and dowel rods from the hardware store. “We probably looked like a bunch of crazy people at the store, dropping things, like heavy gauge chain, and pipes and dowel rods, and all sorts of stuff onto the floor, trying to find out what sounds they would make, and really concentrating hard on it.” To create the sci-fi sounds, Shiffman does a lot of design on his iPad. He used a softsynth called Sunrizer by BeepStreet, to create all the spaceship and laser work in the episodes. “The producers really wanted a ‘50s element to the sci-fi, especially on the lasers. It’s interesting because we’re using the tools they used back in the day; it’s just a modern take on it because we have automation and so on. We basically make the lasers and spaceships and all the weird telemetry completely from scratch, just starting with a waveform and seeing what comes of it.” Even though Shiffman and team are only 20 episodes into Season 1, they’ve already created thousands of original sound elements for the show. With Seasons 2 and 3 already given the green light, the library is expected to grow substantially. To keep track of the sounds, and to easily share them among the team, Shiffman says they absolutely couldn’t work without Soundminer. “We have a server-based library that was created for us here specifically to share all our effects. It’s a really collaborative show, so we needed a place to be able to do that. Sorting through that quickly, and having a way to share that easily is essential.” Teenage Mutant Ninja Turtles is mixed in 5.1 at Warner Bros. on an Avid ICON using Pro Tools 10. Shiffman and his team have roughly two weeks to work on an episode. They’re currently finishing up Season 1. KHUMBA Adrian Rhodes is a sound supervisor at Goldcrest Post London (www.goldcrestfilms. com/post_london). No stranger to audio for animation, his sound skills can be heard in films like Pirates! Band of Misfits, Wallace & Gromit in The Curse of the Were-Rabbit and The Gruffalo. His latest sound work is for the Triggerfish animated film Khumba, which is set in the Karoo, a vast arid area of South Africa. For Rhodes, the Karoo is a whole new sound world and something he didn’t know much about at first. Director Anthony Silverston sent Rhodes a documentary on the Karoo so he could become familiar with the environment. “The presenter on the documentary stood in the middle of this wild, open, stony, rugged place and said, ‘Listen....’ Nothing. That was the brief,” explains Rhodes. Two adjectives to describe the Karoo were empty and arid. The challenge for Rhodes, who at press time was still working on the sound design, was to create an interesting soundscape that reflects the drama, while keeping a desert-like quality to the sound, all without sounding boring. “If the emotion feels down a bit, I try to find some howling wind or sounds like that, just to make things feel sad. We used a lot of crickets, too.” Since the Karoo environment is so quiet, the sound of the footsteps are very noticeable. The main character, Khumba, is a half-stripped zebra, and often there are herds of zebras on screen. Besides zebras, there are also oryx, a type of antelope, which also have hooves. Rhodes paid close attention to the detail of the hooves, varying the textures and dynamics so the audience could distinguish between different characters. He feels that if he used only Foley for the hooves then it would all end up sounding the same. For a more natural sound, he did field recordings of horses near his home in rural Kent using a Sennheiser MKH 416 www.postmagazine.com 5/3/13 4:46 PM shotgun mic and a Zoom H4. He used the sounds of the real horse hooves in combination with the Foley to achieve the variation he wanted. “You want to pick out the different characters, the gangly ones, the young ones, and the old one,” he explains. The majority of the characters are four legged and often hang out as a herd, making the footsteps a labor-intensive endeavor. “I have Foley editor Julien Pirrie cutting the feet, and I have another sound editor, Mathias Schuster, fitting them in and making sure the Foley footsteps and my field recordings of hooves sit on top of each other precisely, so there is never any doubling up of the sounds. It’s all very precise. It’s a lot of work and one of the biggest challenges.” Rhodes also did field recordings of wild animals Dan Golden spent months creating the sound design, writing the music, and doing the final mix for Feral. at the Port Lympne zoo. According to Rhodes, the zookeepers at Port Lympne get very close with the animals, so he was able to go in the enclosures with them. “The animals are beautifully isolated so I can get some good recordings. I used a Sennheiser 416 shotgun mic with a Rycote windshield. The scary thing is that when you put one of those furry Rycotes on the mic, and you get up close to a leopard or an ocelot, you’re not quite sure how they’re going to react to it. Whether they want to eat it or what.” Part of the sound design work was to create voices for non-verbal characters. In Khumba, there is a group of rock-rabbits called Dassies who fanatically worship the Mighty Black Eagle. Rhodes technicolor.com/HollywoodSound Technicolor-Tap-Post-JrPage-nobleed.indd 1 www.postmagazine.com Post0513_032-37-audioRAV3finalread.indd 35 Post • May 2013 35 29/04/13 09:59 5/3/13 4:46 PM Audio for Animation Feral’s story is completely reliant on the visuals, music and sound design. The only dialogue is the vocalizations the main character makes. 36 created their voices by recording himself talking very slowly, and then speeding up the sound. In one scene, the Dassies are chanting and keeping rhythm by striking rocks together. Rhodes, who has a strong musical background, created the chanting as well as the rhythm track. He went into his backyard and found the most “musical” rocks he could and recorded himself hitting them against the stone threshold to his house. He then loaded those sounds into a sampler to create a set of stone bongos. “The whole scene is quite complex because all the Dassies are hitting these resonating stones, almost gong-like stones, and it was about building up the rhythms and voices and then working with the composer to get it all to be a homogenous track.” Rhodes also created the voice of a wise, old praying mantis that has a Buddhist monk-type personality. His inspiration came from a 70’s kung-fu style TV series called The Water Margin. “I started with that voice from The Water Margin in my mind, and then I did that voice in slow motion. I avoided using any real words and avoided any consonants. There aren’t any Khumba will be in theaters later this year. Rhodes will also handle the film’s 5.1 mix. FERAL Dan Golden is the supervising sound editor/composer on Feral, a 13- minute animated short film that premiered in the Shorts Competition program at the Sundance Film festival and will be in several other animation film festivals this year. Golden worked with director Daniel Sousa on several previous films, including Windmill and Drift, both of which had an influence on Feral’s sound. The two have been good friends since the early ‘90s. We’ve worked together on all his noncommercial films,” he says. Feral tells the story of a wild boy who is found in the woods and brought back to civilization. The boy tries to adapt to his strange new surroundings by using the same strategies that kept him safe in the forest. This is the first film that Golden has done for Sousa that is more than just “a labor of love,” as he puts it. Sousa, using a grant from Creative Capital, was able to hire Golden was easy to see what needed to change, what didn’t seem to fit, and what sounded anomalous to the film. I had to stay on top of that the most.” The sound design is comprised mainly of field recordings Golden captured using a TASCAM DR-100 MKII recorder with an AKG 414 mic, or sounds created in the studio on his EMS VCS3 vintage analog synthesizer. “I’m a huge fan of the old ‘70s analog modular synthesizers, so I try to get them in there somehow, but I had to be very careful on Feral not to have anything that sounded dated. The film has a timeless quality to it so I can’t have overtly electronic sounds.” Golden also creates his own wind sounds using a noise generator. “I try to create much of the sounds, either with gear or recording them myself. I try not to use canned sounds, but in some cases I have to. If there is an animal sound I need that I couldn’t record myself, typically I’ll use a library sound in conjunction with other sounds I created. I like to use layers, so there is never any one pure sound.” For Feral, Golden was asked to create the real words but it sounds like it might be a Shaolin monk.” Like the Dassies’ vocals, Rhodes recorded the mantis while speaking slowly, and then changed the speed and pitch. Rhodes used the E-mu E4 sampler with a MIDI keyboard to manipulate the sound of the mantis and Dassie vocalizations. He also used the Serato Pitch ‘n Time plug-in, though he prefers the E4. “I like to be able to control things with my fingers. I like to play the sounds and bend them with the wheel and pitch them. I get a more immediate sense of the pitch when I play it.” Using the E4 and a MIDI keyboard, Rhodes was able to experiment with the pitch of other sounds, too. This, he says, brings a whole new range to the possibility of the sound. “If you take a cricket and slow it down, you end up with a whole new tapestry. A lot of it is just seeing how far you can go with one sound and pushing it in all extreme directions.” full-time to work on the audio. Golden spent two and a half months creating the sound design, writing the music, and completing the final mix. Since Windmill and Drift had the same look and similar themes as Feral, Golden was able to re-use the environmental textures he created for those films. “When Sousa and I start a film, we talk about the kind of environments we are trying to create, and what the feel of the scenes will be. It was great to come into Feral with an already established sound for the environments.” According to Golden, Feral is very complicated visually. The storytelling is completely reliant on the visuals, music and sound design. There is no dialogue, only a few vocalizations the main character makes. Golden’s biggest challenge was keeping the soundtrack cohesive while still communicating all the emotion of the story. Once he started to establish the different parts of the soundtrack, he says, “It sound of dust. What does dust sound like? Golden recorded the light crackly sound of crumpling paper, and then manipulated the time and pitch, and finally removed little hits and transients. The word “tension” was also used often, Golden says, so he recorded the sound of slow, stretching leather. He also created a “shimmering” effect for when the main character touched something. He then used wind chimes, in combination with other sounds, to create the shimmer. “I don’t like the way wind chimes sound because it’s so obvious that it’s a wind chime. So, I bought a wind chime and removed half the chimes, then I recorded about 15 minutes of that. I spent a couple of days editing every single chime, moving them farther and farther apart and switching them around to create this other worldly shimmery, chimey sound.” In the film, there is a minute-and-a-half- Post • May 2013 Post0513_032-37-audioRAV3finalread.indd 36 www.postmagazine.com 5/3/13 4:46 PM long sequence that shows the transition of the main character as he is taken from the woods and brought into civilization. Golden scored this sequence using a blend of acoustic guitar, synth pads, strings and drum hits. “Typically, Sousa likes to keep the film’s sound more abstract, and use almost no music, but for this sequence he wanted to have a music track that was melodic, and that had a build and swell and felt like it was going somewhere.” This music track is also used to score the film’s trailer. Golden does most of his recording, editing, and mixing in Logic Pro. He also uses Cubase, particularly for pitch shifting. He mixed the film in stereo, because the main audience will be people viewing the film online once it’s finished with the film festival circuits. “We thought about doing 5.1, but in reality, you’re going to need a good stereo mix. We went to Sundance and the mix sounded great in the theater. The stereo mix just seemed like the way to go.” HEAD OVER HEELS Head Over Heels, an Oscar-nominated short animated film, was created by students at the National Film and Television School in Beaconsfield, UK. The stop-motion-style film tells the story of an old married couple who occupy the same house but live two separate lives. Freelance sound designer Axle Kith Cheeng (http://axlesound.blogspot.co.uk/) created a soundscape that helped tell the story without any dialogue. Cheeng structured the sound design in three parts to mirror the changing mood of the film. The beginning of the film portrays the separation of the couple and how they live together in the same house, but everything is divided. One person lives over the other. “The sense of loneliness and the staleness of their relationship resonates with sounds of cold wind and wooden creaks.” Like the couple, the objects in the house are old. The chairs squeak, the floors creak, and the television doesn’t get good reception. “They didn’t make the effort to keep up their marriage, or the condition of the house, so it had to feel old. Foley was used extensively to create the sound of the husband’s chair. That had seven or eight different layers of sound,” she says. In Head Over Heels, the house is floating through the air, and as it changes position, you hear the wood creaking. Cheeng used a low-rumbling sound to indicate a looming change as the house’s position becomes more precarious, and finally crashes to the ground. The second part of her sound design conveys change and uneasiness. The characters, who have been stuck inside for years, can now venture out into a world that is strange and inviting. To translate those adjectives into sound, Cheeng says she used a combination of small birds chirping and the bizarre call of a distant vulture. The wife leaves the house and walks along a lakeside. “The wife’s uneasiness at being away from home is suggested through the water lapping and the squishy sound of her footsteps in the mud; this is a place she does not belong. When she returns to the house, the atmosphere becomes cozy.The house is no longer floating, and she has made up her mind to reunite with her husband.” The last part of the sound design conveys the emotions of rekindled love. When the wife returns home, she picks up a fallen wedding photo. The glass broke when the picture fell. The wife notices the ballet shoes she’s wearing in the photo. They are the same shoes her husband fixed earlier in the film, but the meaning of his gift was lost on her at that moment. Realizing their importance, she nails the shoes to the ceiling, along with all her other shoes, so that she can walk on the husband’s floor. (She lives upside down in his world). “There is a special emphasis on the sounds of the glass shards rattling inside the wooden frame. Her feelings here are tender, and these quiet, detailed sounds help us feel them.” Cheeng mixed the film in 5.1 on a Euphonix console. “Mixing in surround gave us more room to play with the precarious position of the house and panning helped with the position of the characters, since the characters were living on each other’s ceiling,” she explains. “For example, when Madge (the wife) is vacuuming her ceiling, I panned the sound to the left and into the surrounds to create the sense that it’s on the ceiling.” TOTAL WAR: ROME II — CARTHAGE TRAILER Richard Beddow, audio manager at Creative Assembly (www.creative-assembly.com) has had a long history with the popular Total War game franchise. The newest addition, Total War: Rome II, is set for release late in 2013. In anticipation of the game, Creative Assembly, located in Horsham, West Sussex, UK, released several game trailers, including the Total War: Rome II — Carthage Trailer. This is a combination of in-game graphics and animation created specifically for the trailer. The Carthage trailer opens on a scene of the harbor at sunrise, and fluidly moves to scenes of soldiers marching through the city, and then moves back out into the harbor. Over the animation we hear the voice of a Roman senator calling for the destruction of Carthage; another Roman senator debates the success of an attack. We hear the reaction of the crowds. After a fade to black we return to the harbor outside Carthage, where several boats are waiting. A commander yells, “Fire!” and a trebuchet on the ship launches a ball of fire into the walls around Carthage, signaling the beginning of the battle. Total War: Rome II — Carthage has an “epic” and “cinematic” feel, and to translate those adjectives into sound Beddow relied on the performance of the voiceovers, which run throughout the trailer, to emphasize the drama. The orchestral-based music, written by composer Ian Livingstone, adds energy and rich textures up top and eventually takes over near the end of the trailer. Beddow used long cross-fades in the sound design to create smooth transitions between the continued on page 45 www.postmagazine.com Post0513_032-37-audioRAV3finalread.indd 37 Freelance sound designer Axle Kith Cheeng created a soundscape for Head Over Heels that helps tell the story without any dialogue. Post • May 2013 37 5/3/13 4:46 PM postings NO JUDGING ZONE N EW YORK — Company 3 On-Air Promotion and Trailers (www. bydeluxe.com) contributed creative editorial, color grading, sound design and full mixing services for a new PSA presented by USA Network. The “Characters Unite” (www.charactersunite.com) campaign, is part of an effort to combat bullying, racism, religious intolerance, sexism, homophobia and all other forms of discrimination. Steve Beal was creative editor on the PSA, which appears in :40, :30 and :20 versions. Radical Media directed. Co3 used Resolve on Linux for color grading. The edit was achieved using Avid Symphony. DRIVING IN DISGUISE L OS ANGELES — Gifted Youth, the commercial production division of Funny or Die, teamed up with LA-based post house Therapy Studios (www.youneedtherapy.tv) to create a new :30 Pepsi Max spot that features NASCAR champion Jeff Gordon, disguised as a car buyer who is talked into test driving a Chevy Camaro by an eager salesman. Test Drive was conceived by TBWA/Chiat/Day/LA as part of Pepsi Max’s “Zero-Calorie In Disguise”campaign. The spot was directed by Gifted Youth’s Peter Atencio and began airing in March. Viewers were directed to the Web, where they could see the three-plus minute video in its entirety. The shoot took place in North Carolina and came together in just five days after getting the initial concept from the agency. Fifteen cameras were used on-set, recording to eight different formats. GoPro cameras were used on the road and mounted onto the car. Panasonic remote cameras were used for the high-and-wides. Charles Papert served as DP. Doobie White of Therapy Studios edited the piece on an Avid Media Composer. Sound design was performed by Eddie Kim at Therapy using Avid Pro Tools. Lihi Orback mixed the project in Pro Tools. Therapy’s Wren Waters performed the online and effects using Autodesk Flame. Lustre was used for color correction. FIGHT CLUB D ALLAS — Jeff Bednarz directed a new MetroPCS campaign that provides a window into the lives of champion UFC fighters Ronda Rousey, Cain Velasquez and Urijah Faber. The Richards Group conceived the spots, which display the fighters’ talents and sporting prowess, as well as how MetroPCS plays a major role in their busy lives, thanks to packages that offer “talk, text and data” services at “a ridiculous rate.” Bednarz worked closely with Lucky Post (www. lucky-post.com) editor Sai Selvarajan, designer Seth Olson and colorist Brian Buongiorno to create a bold look and feel for Urijah’s World, Ronda’s World, and Cain’s World, integrating the individual narratives with the highlighted brands. The project was cut in Final Cut Pro and finished in Smoke. Color correction was performed using SpeedGrade. Adobe’s Creative Suite was used for graphics and the final surround mix was performed using Pro Tools|HDX. BRAIN PROMO N EW YORK — BigSmack (www.bigsmack.tv), in New York and Philadelphia, created a promo campaign for the National Geographic Channel highlighting its new series Brain Games. The studio collaborated with National Geo’s in-house creative team to complete creative concepting for the project and then wrote, produced and created extensive CGI and graphics for the launch. The show, hosted by filmmaker/TED Talks icon Jason Silva, uses illusions, mind games and interactive experiments to reveal the inner workings of the human brain. BigSmack founder/head creative Andy Hann shared directing duties with BigSmack’s senior CD Matt Hall. Host Silva added a lot of the material on his own while they were shooting, so most of the CGI/effects were added in post without a lot of pre-planning. It was shot in one continuous take using a Canon C300. A specialty “Skater scope” lens was used, allowing the DP to rotate the lens/image via remote control while a cameraman was shooting with a handheld rig. Jason Harmon and Rick Malwitz provided design/animation. Dan Hoffman was graphics artist. Mark Farkas cut the promo, and Janet Falcon was colorist. They used FCP, After Effects, Cinema 4D and DaVinci color correction on the project. Composer David Baron of Edison Music/NYC created an original score while composer Bix Sigurdsson created the riff. BigSmack’s Bob Schachner and Mike Taylor mixed the project. 38 Post • May 2013 Post0513_038-postingsRAV4FINALREAD.indd 38 www.postmagazine.com 5/3/13 12:39 PM products Aspera speeds file sharing EMERYVILLE, CA — Aspera (www. asperasoft.com) was at NAB with a new file tool that brings together the best of the company’s Faspex, Shares and Sync technologies. The single unified platform is designed for project-based file collaboration and allows for transfer and sync of file sets of any size and any number with maximum speed at any distance, with full access control, privacy and security. Introduced as “Aspera Drive” and “Faspex 4.0,” the solutions bring remote file browsing, transfer, synchronization and package sending and receiving fully integrated into desktop, browser and mobile platforms. G-Tech’s Thunderbolt drive for high-res workflows MTI Film’s dailies tools S AN JOSE, CA — G-Technology (www.GTechnology.com) was at the NAB show with its new G-Drive Pro with Thunderbolt, a compact, desktop external hard drive that offers SSD-like performance, taking full advantage of the speed and power of Thunderbolt. The new G-Drive Pro with Thunderbolt delivers sustained data transfer rates of up to 480MB/s, which is up to three times faster than standard 3.5-inch desktop external drives. An uncompressed 2K digital video format requires approximately 305MB/s sustained throughput for smooth editing with no dropped frames, so it’s suitable for high-resolution workflows. Dual Thunderbolt ports allow for future external storage expansion and for users to daisy chain with other Thunderbolt-based devices. It easily supports compressed 4K and multiple streams of 2K, HDV, DVCPRO HD, XDCAM HD, ProRes 4444 and uncompressed SD workflows. With up to 4TB capacity, the G-Drive Pro with Thunderbolt is Mac-formatted and is Apple Time Machine ready. A 4TB G-Drive Pro with Thunderbolt will be available this summer for $849.95. A 2TB solution will cost $699.95. Cedar provides AAX upgrade path C AMBRIDGE, UK — Cedar (www.cedaraudio.com) is offering a number of bundles and upgrades for its Cedar Studio AAX, which provides tools for eliminating a wide range of common sound problems. The announcement comes in conjunction of the introduction Avid’s 64-bit Pro Tools 11. Cedar is facilitating upgrades for Pro Tools users by allowing existing dongles to be upgraded to the new AAX native versions. Users will retain RTAS compatibility, enabling them to move freely between newer AAX systems and older versions of Pro Tools. Cedar’s DNS One is used for dialogue noise suppression. Declip allows users to identify and remove most instances of clipping in a single pass. The Adaptive Limiter employs an algorithm to calculate a continuously varying EQ profile that constrains the peak level of the output while retaining the integrity of the input. The Debuzz tool helps eliminates buzzes and hums, and can also track wandering tones. JVC debuts affordable HD camcorder W AYNE, NJ — JVC (www.pro.jvc.com) introduced the GY-HM70 ProHD shoulder-supported camcorder at NAB, which delivers 60p full HD images at a price point of $1,599. With a 12 megapixel CMOS imager, the HM70 records 1920x1080 footage in the AVCHD progressive format at 28Mbps to dual solid state memory cards. The GY-HM70 is equipped with a high-quality 29.5mm wide-angle GT lens that offers smooth 16x dynamic zoom performance. Veteran shooters will appreciate the camera’s manual focus, iris and shutter controls, as well as manual and automatic white balance. The camera also provides an optical image stabilizer, auto focus and focus assist. The camera can capture 1080/60p, 1080/60i, or 480/60i (SD) footage at various bit rates to SDHC/SDXC memory cards. It also allows high-speed video recording for slow motion footage at 300fps (720x480 res) and captures 12 megapixel still images. JVC’s hot-swappable dual battery system allows hours of continuous, uninterrupted shooting. For shoulder shooting, the GY-HM70 has a .24-inch LCOS color viewfinder and a three-inch LCD flip-out touch-screen display for tripod shots and playback. Audio features include a built-in zoom mic, 3.5mm microphone input, and 3.5mm headphone jack. The camcorder will be available in May. 40 Post • May 2013 Post0513_040-productsRAV3finalread.indd 40 HOLLYWOOD — At NAB, MTI Film (www.mtifilm.com) showed its-repackaged and expanded line of Cortex dailies processing and transcoding solutions. The company showed two new editions of Cortex: Control Dailies. The Free Starter Edition is designed for users seeking basic dailies processing features. It can decode codecs from Red, Sony, Arri, Phantom, Canon C500 RAW, and QuickTime and Photo-JPEG at resolutions up to 1920x 1080. The company also showed Cortex: Control Dailies DP, a low-cost package that includes the features of the Starter Edition while adding decoding of MPEG2, H.264 and DVCPRO HD, and encoding to H.264. A Pro version adds encoding to DNxHD and ProRes, while a Studio version adds encoding to DPX, OpenEXR MPEG2 and DVD. www.postmagazine.com 5/2/13 4:29 PM people KUBSCH BRAND VERA CHRISTIAN KUBSCH, DARIN GRANT Method Studios has named Christian Kubsch president. He will oversee Method’s global operations, including the company’s main base in Los Angeles. Kubsch was most recently with Prana Studios where he oversaw global production of visual effects and animation. Prior to that, he was EVP/GM of ImageMovers Digital, as well as the first managing director of Lucasfilm Animation, Singapore. He reports to Method’s Stefan Sonnenfeld, who is president of creative services. Darin Grant has been named chief technology officer of Method. He comes from Digital Domain, where he was CTO. Prior to that, he spent six years as head of production technology at DreamWorks Animation. JOEL BRAND Joel Brand has been named director of video post operations at SpotGenie Partners in Atlanta. In his new post, Brand will head a team responsible for assisting clients with the preparation of their spots for air, including video transcoding, closed captioning, slating, editorial, tagging and quality control. Brand comes to SpotGenie after 10 years at Atlanta’s Outback Editorial, where he was owner/president/editor. He is a graduate of Georgia State, with a Bachelor of Fine Arts in Communication JEANETTE VERA Jeanette Vera has joined the crew of Emeryville, CA’s Athena Studios as visual effects artist. Vera had been freelancing for Athena before leaving to work at local Base Studio for a year. While at Base, she made VFX contributions to the films Captain America, Harry Potter and the Deathly Hallows: Part 2, The Smurfs, The Avengers, Abraham Lincoln: Vampire Hunter and, most recently, Hansel and Gretel: Witch Hunters. She left Base to return to Athena Studios on a full-time basis. She studied Animation and Visual Effects at Ex’pression College for Digital Arts and Campbell Ewald. Albert transitioned to consultancy and worked with Speedshape as EP of the 3D conversion of Robert Rodriguez’s Spy Kids 4 and the Weinstein Company’s Escape From Planet Earth. WAN HURLEY WALTERS MIKE ALBERT Detroit’s Modus Operandi has signed executive producer and 25-year industry vet Mike Albert to lead the company’s Midwest presence. Over the years he has held positions at Leo Burnett, DMB&B,Yaffe and Co., Bozell Worldwide POST MAGAZINE (ISSN 0891-5628) is published monthly by Post,LLC, a COP Communications company, 620 West Elk Avenue, Glendale, California 91204. Subscription rates: $63 for one year in the United States & Possessions; $94 for one year in Canada and Mexico; all other countries $133 for one year. For air-expedited service, include an additional $75 per order annually. Single copies (prepaid only): $16 in the United States; $32 in Canada and Mexico; $47 all other countries. Back issues, if available, are $32 for the U.S. & Possessions; $63 for Canada and Mexico; $94 for all other countries. Include $8.00 per order plus $3 per additional copy for U.S. postage and handling. If shipping outside the U.S., include an additional $14 per order plus $5 per additional copy. Periodicals postage paid at Glendale CA 91205 and additional mailing offices. POSTMASTER: Please send address changes to POST, P.O. Box 3551, Northbrook, IL 60065-3551. Canadian G.S.T. number: R-124213133RT001. Publica- OWEN HURLEY Technicolor has named Owen Hurley creative director of its animation and games group. He will be based at Technicolor Digital Productions’ animation studio in Bangalore, India, where he will oversee creative development. Hurley will lead the creative vision of the Indian studio and also support the group’s original content development business. Prior to Technicolor, Hurley was director of animation and cinematics at Vancouver’s Relic Entertainment, where he collaborated with game developers, working on the Company of Heroes and Dawn of War series. MATT WALTERS London’s Codex, makers of digital cinema recording and workflow solutions, has hired digital workflow specialist Matt Walters as chief technology officer. He will head the new Los Angeles-based technology development for Codex, focusing on pipeline design and the development of asset management tools for production and post. Walters previously served as CTO/co-founder for 5th Kind, a developer of Web-based digital asset management applications. Prior to that, he worked as an independent digital operations and management specialist, with credits that include such films as Speed Racer and Superman Returns. He has degrees in film and physics from the University of North Texas. tions Mail Agreement Number 40017597. Printed in the U.S.A. ©Copyright 2013 POST, LLC. All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical including by photocopy, recording or information storage and retrieval system, without permission in writing from the publisher. Authorization to photocopy items for internal or personal use, or the internal or personal use of specific clients, is granted by is granted by POST, LLC for libraries and other users registered with the Copyright Clearance Center, 222 Rosewood Dr. Danvers, MA 01923 phone: 978750-8400 fax 978-750-4470; call for copying beyond that permitted by Sections 107 or 108 of the U.S. Copyright Law. For those not registered with the CCC, send permission request in writing to Permissions Dept. POST, LLC 620 West Elk Avenue, Glendale, California 91204. www.postmagazine.com Post0513_041-peopleRAV3FINALREAD.indd 41 CHARLIE WAN Director/photographer Charlie Wan has joined the creative collective at CHRLX Beauty, a boutique division of New York’s CHRLX. A former art director in the motion graphics industry, Wan’s credits span a wide variety of projects, including stage visuals for The Rolling Stones’ world tour and 2010’s record-breaking Super Bowl halftime show for rock legends The Who. His fashion and beauty clients include L’Oreal Professional, Pinko, Fred Perry, Oribe Hair Care, Chi, Farouk System and FacesofNYFW.com. Post • May 2013 41 5/2/13 4:25 PM 2 D - T O - 3 D [ Cont.from 26 ] Prometheus) to our service package. Now our 3D business is about evenly divided between VFX, optimization and conversion.” Vezzali explains that productions “often believe that shooting natively in 3D means that you shoot stereo and you’re done. But that’s usually not the case. Native 3D still requires stereoscopic optimization to be at its highest quality; [Producers] find they need to dedicate eight to 10 weeks to prepare native 3D shot films for audiences.” Neither native stereo 3D nor 2D-to-3D conversion is the “be all and end all” for content, says Van Woert. “Regardless of the technique you use, 3D should add a layer to the audience experience. It should ebb and flow much like the film’s music track, enhancing and defining specific moments.That’s why we advocate evaluating the needs of each project and applying a hybrid workflow — shooting or converting footage as appropriate.” He explains that the company has “a quiver of tools to select from, and we customize a pipeline for each project, using the appropriate tools for the job.” Those tools include a lot of “off-the-shelf products, from The Foundry’s Nuke, Imagineer’s Mocha Pro and Shotgun for shot tracking and project management to high-end systems like SGO’s Mistika,” says Van Woert. “We use them as part of a unique and customized workflow, often in ways no other studios do.You might say we use off-the-shelf tools in a proprietary fashion.” For example, Nuke is the primary tool for the 2D-to-3D conversion pipeline, “which we use in concert with Mistika so we can adjust 3D convergence on the fly, to properly manage the depth budget on a sequence or on a complete show,” says Vezzali. “We use Mistika as a finishing tool for native stereo and within 2D and 3D pipelines for data management and editorial QC. It’s an incredibly diverse tool.” The company does all its design, previs, quality control and finishing at its North Hollywood office and much of its VFX and stereoscopic precomp work overseas in Asia and Eastern Europe, where it owns part of a visual effects collective. Identity FX recently designed the 3.5-minute opening sequence and all the end credits for Texas Chainsaw 3D, which was shot native 3D. “We came at the job from a 3D design perspective,” says Vezzali. “We sat down with the director and talked about what he wanted to communicate and what would be more efficient as native capture or conversion.” The opening features clips from the original 1974 Texas Chainsaw Massacre, which were converted to 3D. The end credits were crafted from stills and video images from the new film, which were given “a dynamic 3D treatment with 3D backgrounds, 2D graphics 42 Post • May 2013 Post0513_022-24, 26-stereoRAV4finalread.indd 42 C O N V E R S I O N S Identity FX uses off-the-shelf tools, such as Nuke and Mistika, in a customized pipeline for “on-the-fly” 3D convergence on projects like the opening for Texas Chainsaw 3D. and text in negative space,” says Vezzali. “This project was a case of using 3D to tell a story — combining converted footage with natively-shot footage to enhance the depth of the experience for the audience. Ultimately this is what 3D is all about. 3D should no longer be considered a gimmick, but a powerful communications tool.” In addition to its stereo 3D big-screen film work, Identity FX has developed “a protocol for the small screen,” Van Woert says. “We’re poised to enter the 3D device marketplace — smartphones, tablets, broadcast TVs. By several estimates there are expected to be two billion 3D devices by 2017, and this year we have seen several consumer-ready, glasses-free 3D devices enter the market. We believe that when this domino falls, there will be a huge demand for 3D, especially overseas, and a majority of the content will have to be converted from legacy titles.” VEFXI: TOOLS AND SERVICES Headquar tered in Por tland, OR, VEFXi (www. vefxi.com) is in the final testing phase for its DiamondBlade 3D Conversion Suite, a software/hardware accelerator package that increases productivity and efficiency of 3D stereo post and conversion via instant rendering. That capability facilitates keyframe editing of the depth scale and adjustment of depth field in front of or behind the display screen, for example. VEFXi “already had the realtime converter for home theater,” says VP of strategic development Lorenzo Traina. “Instead of rotoscoping, it instantly creates a 3D image from a 2D image and makes adjustments to depth and pop out in realtime via keyframing. It’s a new way to manipulate 3D.” CEO Craig Peterson founded VEFXi in late 2010 after 30 years with Intel. The company’s consumer 3D product “was so far ahead in the industry that studios started asking for a post production system,” Traina reports. Developing their depth engine further, VEFXi is expected to release DiamondBlade 1.0 after six months of beta testing. The system, a hardware/software hybrid with a computer control panel interface, can be leased from VEFXi on an annual basis. It runs on a video server that can be supplied by VEFXi or obtained in consultation with the company. “The server needs to support realtime uncompressed video streams in 2K,” says Peterson. “DiamondBlade works in full 2K; there’s no de-rezing.” With its speed, DiamondBlade is targeted to TV programming as well as film. In a test, a customer converted a one-hour show, with 524 scene cuts (“more than most movies,” Peterson says) in about eight hours with one seat of the new product. “Even with reviews and approvals, you’re looking at a one-week turnaround with one person. DiamondBlade is so fast it allows you to go through an entire show and add 3D expression you didn’t have time to do previously.” In the conversion process Avid, Adobe Premiere or Apple Final Cut clips and EDLs are loaded into DiamondBlade, then 3D convergence is applied. “You hit a button to jump to the next scene cut, adjusting the convergence in seconds for each scene,” Peterson explains. “Then we recommend going back to the beginning to figure out scene by scene where you want things to pop out or push back, where you want to add 3D expression. That’s where you put all the artistry in.” Traina says right now most of the interest in DiamondBlade stems from China, where audiences are hungry for 3D. “The number of their cinemas dwarfs ours, and a 3D movie packs every seat. CCTV has one 3D channel now, but the government has mandated 18 channels by 2015, so they need about 75,000 hours of 3D content quickly and at a quality level acceptable to the network.” www.postmagazine.com 5/3/13 2:41 PM review Autodesk Smoke 2013 for Mac By BARRY GOCH [email protected] Smoke Editor Modern Videofilm www.mvfinc.com Hollywood A vet’s fresh look at a new look. ConnectFX allows Smoke users to experience a node-based compositing environment, similar to the one featured in Flame. The result was Smoke 2013 — all the power of Smoke 2010 and it’s following releases in a new wrapper — with even more compositing power, and at a much lower price, $3,495. They released the software as an extended public beta shortly after NAB 2012, providing users the chance to kick the tires for an extended period while providing Autodesk with valuable feed- back. Autodesk released six pre-release beta versions fixing bugs and adding features. For example, the first pre-release had no desktop paint, in my opinion one of Smoke’s key features, which was implemented in a later pre-release version. VITAL STATS A t last year’s NAB, Smoke 2013 for Mac was announced with much fanfare. It really rocked the post community with its radical user interface (UI) redesign, the addition of node-based compositing with ConnectFX, and its much lower price point. It seems that the Autodesk Media & Entertainment division was listening to feedback from the release of its first-ever Mac-based creative finishing product Smoke 2010. Smoke Advanced on Linux has been the finishing tool of choice for many high-end TV shows, commercials and features for years. With the introduction of Smoke 2010 on the Mac, Autodesk hoped to bring the experience of using a high-end tool to a wider audience. While the release of Smoke 2010 was very successfully in expanding the number of seats of Smoke, it faced headwinds in becoming more widely adopted because of the price, $15K US, as well as its steep learning curve. Although the UI has worked for many years, many new users could not simply sit down in front of the software and start to get things done. In addition, some folks had some networking and configuration issues, and Smoke 2010 had steep system requirements. Autodesk formed an editorial advisory committee and listened to the feedback of industry leaders in an attempt to improve the user’s experience while making the product more affordable. PRODUCT: Autodesk Smoke 2013 WEBSITE: www.autodesk.com PRICE: $3,495. A 30-day free-trial & educational versions are available at: www.autodesk.com/smoke-trial · toolset for creative and finishing · node-based compositing environment · elegant new UI A NEW LOOK Now that Smoke 2013 is finally shipping, it’s a good time to sit down and do a formal review. And what better way to do a review but with a real project? I produced and shot an educational “how-to” video. Except for the talent, this was a one-man-band type of job — shot in an afternoon on greenscreen and posted in Smoke 2013. I was keen to try out the new UI with an edit from start to finish. So how did it go? Although I am not new to Smoke, I tried approaching the software as if it was totally new to me and review it from that point of view. I really like the new design. There is now a tabbed structure to the program to quickly switch between your main tasks, Media Hub (media input/output), Conform (loading sequence from other systems), Timeline (editing) and Tools (paint and some other utility type functions). I also like how the UI can be resized by dragging on the edges of windows. Also, getting media into the system is a breeze.You can even drag and drop files from the Finder! The timeline layout is simple and familiar. Editing is now easier to get started by color-coding the editing buttons: yellow for insert, red for overwrite, and blue for replace. You can set in and out marks with keyboard short cuts and also by clicking on the grey in and out buttons underneath the player. They also have added color-coded actions when dragging and dropping clips from the media library directly from the timeline. Adding effects to clips in the timeline can be done using the menu bar, right clicking or selecting the effect from the FX Ribbon. The effects can www.postmagazine.com Post0513_043-Review SmokeRAV3ALMOST FINAL.indd 43 be copied to other clips and saved in the Library for later use. Autodesk has added a menu bar across the top of the application to make it easier to access many functions throughout the application. They’ve made installing the software painless compared to before — it installs just like any other Mac application. They have also reduced the system requirement in terms of screen resolution, necessary graphic cards and added the ability to render and transcode to a lighter codec (ProRes), rather than uncompressed DPX frames. Autodesk has vastly improved the conform process in Smoke 2013 with the new conform module. It makes conforming a lot easier and a visual process. It’s easy to see missing shots and then find matches. Smoke conforms from EDLs, AAFs from Avid, and XMLs from FCP 7/X. REAL-WORLD TESTING My project got off to a bit of a rocky start, unfortunately. My camera is a Panasonic GH-2, which shoots AVC-HD. Although it is a supported video codec, Smoke 2013 was not able to import the audio from the file as well as video. I checked the same files in Final Cut Pro X and Premiere Pro and they both were able to load the audio and video without a problem. I later found out that Smoke supports PCM audio with AVC-HD but not AC-3 audio, which is recorded by my camera. I transcoded the footage in FCP 7 to ProRes and that worked fine in Smoke 2013. I found editing the program in the new UI fun once I got the hang of it. It’s easy to work fast using a combination of keyboard shortcuts and right clicking. Yes, that’s right, the entire program is right-click aware, from importing footage to the deepest level of compositing inside of Action — a very welcome addition indeed. It was very easy to get to the cut I continued on page 46 Post • May 2013 43 5/2/13 4:28 PM review GenArts Sapphire V.7 for Media Composer By JONATHAN MOSER [email protected] Freelance Editor/Producer FlashCut Productions New York An invaluable and powerful toolset. EVOLUTIONARY CHANGES Before I get into the version’s new features and updates, it’s important to know where Sapphire was before and where it is now. To simply call Sapphire an effects package is doing it an injustice. It does so much more than glows or blurs or film effects. It’s a Swiss Army knife of image control, and I’d say most editors (myself included) don’t really know half of its potential and capabilities, and that’s always been one of its biggest problems. The user base for Sapphire has always been divided between editors and VFX artists, making Sapphire even more of an enigma, since it’s not an easily-definable product. As an editor, I’ll confess that I have always found navigating the deeper areas of Sapphire somewhat difficult. Now, with over 250 visual effects, many of them not readily apparent in 44 Post • May 2013 Post0513_000-Review GenartsRAV3FINALREAD.indd 44 their mode of use, there’s a lot there and now even more to learn. Earlier iterations of Sapphire relied on user intuition and knowledge. It took a lot of time to get to know the ins and outs of the package. Some didn’t have the time to devote, and often users were in the dark. As a result, many VITAL STATS S ince 2000, Sapphire, GenArts’ premier filter set for Avid Media Composer, has arguably set the bar for special effects solely built within the editing system’s environment. Its relatively high price has kept Sapphire out of the hands of many primary users — the freelance editor — and allowed other lower-priced competitors to permeate the marketplace, but Sapphire’s arsenal is still among the most powerful in the industry. With Version 7, the ante’s been raised: there is more attention to speed, many enhancements to existing filters and exciting new effects, capabilities and additions, some of them treading closely on competitors’ turf. While no single feature can claim to be a game-changer, there’s enough firepower in V.7 to help bring Sapphire back to its preeminence in the AVX filter world. IMPROVEMENTS With V.7, a majority of effects are viewable in realtime, without rendering. This is a huge advantage from the old days when you would spend time rendering only to find the effect didn’t work or look right. They’ve added GPU support to take the work away from the PRODUCT: GenArts Sapphire V.7 for Avid Media Composer (also available for DS, Nitris, Symphony, NewsCutter and Xpress DV) WEBSITE: www.genarts.com PRICE: New license, $2,800; Upgrade, $849; Rental, $280/month; floating license $4,200/month · Most effects now offer realtime rendering · New “Beauty” filter enhances skin tones and detail · Over 2,500 useful presets Sapphire effects were cookie-cutter adaptations — glows, lens flares and the like — while many other effects and categories were wholly unused by editors and used more by compositors. Other companies introduced presets, which allowed users to drop on an effect and see what effect tweaking parameters would have. Only relatively recently has GenArts followed suit — and they did so in a big way thanks to FX Central. Subscription-based FX Central has bridged the gap, providing a great, visually interactive presets browser that I’ve found invaluable while learning how to make Sapphire work and how it affects footage. In fact, there are now over 2,500 presets allowing you to see how these effects work and customize to your preference. Also new to this release, all Sapphire presets are sharable over different host platforms, making moving projects (and effects) a snap. Overall, GenArts has taken the ball and is providing more tutorials and features to make mastering this set easier to use, faster, more user-friendly and accessible to new and old users alike. CPU, and the rendering speed increase can be described as “substantial.” There is a new Beauty filter that does amazing work in enhancing skin tones and details using selective blur. It made dull images pop and fixed people shots that might otherwise be marginal. In addition, the tremendous range of control in using “beauty” allowed me to add subtle glows and color effects that can paint a mood or feel. Beauty allows you to add garbage mattes to isolate areas. Beware though, this is not a simple drag-and-drop effect. (This may be more in the colorists’ realm than an editor’s, but with trial and error amazing results can be achieved.) Beauty is just one benefit of GenArts’ “EdgeAware” technology that achieves greater detail preservation and enhancement by using selective blurring (a concept that seems counter intuitive at first but works great.) Sapphire now offers a new Pan and Zoom filter light years ahead of Media Composer’s tired and quirky old P&Z. Plus, it adds newer functionality and features over the next biggest competitor in this arena: StageTools’ Moving Picture. It includes 3D rotation, variable motion blur, vignetting, drop shadows, light sourcing, and a good degree of image control. I found the controls completely intuitive and very smooth. Even with high-pixel images and image preservation, even at extreme magnification, it was amazing. This is a major, and www.postmagazine.com 5/3/13 9:54 AM A U D I O The new Beauty filter has been updated with GenArts’ EdgeAware for enhanced skin tones. welcome, new feature. There are also new transitions like FilmRoll and CardFlip. The library of cool transitions continues to grow. FilmRoll is one of those great, customizable effects that will be quickly embraced. It convincingly emulates film projection flutter but is, like virtually all Sapphire effects, changeable in a heartbeat. And this is where FX Central really shines: a click on “load presets” takes you there, where you can click on one of the ever-expanding libraries of presets... as long as you have a Web connection. CardFlip, another new transition, is a bit retro for my tastes: it emulates the old ADOstyle dimensional turn or flip from the early ‘80s. I guess what is old is new again! There is also a new 3D mode for Zap. One of the coolest effects in Sapphire I’ve never used. Zap has been reworked and dimensionalized for astounding lightning and particletype effects. It’s spline-controllable and newly rotatable, and lightning effects have never been easier to control. Other changes, big and small, permeate this latest version: Lens Flare has been gussied up with new animation and atmospheric implementation; Motion Blur and Vignetting has been added to many other effects; Crop has been added to Warp Effects; the Sharpen tool now has more flexibility; plus many more than we can fit in this space. FINAL THOUGHTS Needless to say, this is an invaluable and powerful toolset. With the introduction of Pan & Zoom and Beauty, it’s value as a go-to tool is a no-brainer if you can afford the price tag. All in all it’s a great release, but any tool is useless if you don’t know how to use it. I’d like to see GenAr ts use FX Central even more as a teaching center so editors can learn all the tricks this powerhouse has up its sleeve. Jonathan Moser recently finished Discover y ID’s Deadly Sins, Food Network’s 3 Days To Open With Bobby Flay and Animal Planet’s Rattlesnake Republic. For more, visit www. jonathanmoser.com. [ Cont.from 37 ] quickly-paced scenes. These aspects combine to make a trailer that sounds like a movie, and feels as imposing as the Roman Empire. According to Beddow, “Having captivating vocal performances are crucial to selling a lot of the drama, and that opening hinged a lot on those vocal performances.” Over the past nine months, Beddow has recorded hundreds of actors for the Total War: Rome II game. All the voices are recorded in the studio at the Creative Assembly facility, where they have three edit rooms and a large live room to record everything from musicians to weapons to the dialogue. Occasionally, Beddow records the game dialogue to picture, much like an ADR session. “We’ve got a lot of scenes where characters in the game are swinging weapons or climbing a ladder, and we need to get the proper vocalized exertion in order for it to sound correct. We play short movie sequences of those animations, and the actors perform in sync with that action.” After Beddow edits the voiceover lines, they’re synchronized to the actual game animation. When it occurs in the game, the sound file matches perfectly. When creating the soundtracks for trailers, in-game movies and tutorials, Beddow and his team use sound elements that were developed for the game specifically. “When we’re using scenes that are actually part of the game, they need to have the game sound effects in there to have that consistency.” Over the years Beddow has built up a substantial inhouse sound effects library. The sound facilities at Creative Assembly are ideal for recording music, Foley and other sounds they need. Beddow also does a fair share of field recordings… from ocean sounds to burning fires to weapons, he says. As for the historical accuracy of the weapon sounds, Beddow often tries to incorporate sounds of the real weapons (or replicas) but finds that they lack excitement. “They just don’t sound like what you’re expecting them to sound like. So, ultimately, we’ll create something that sounds exciting but also has elements of those actual real items, or replicas, as well. We try to deliver both.” For Beddow, working in a linear format for the trailer was a nice change of pace. He wasn’t bound by the technical restraints of implementing the audio into the game, so he had the freedom, he says, “to be completely creative. We were able to make the experience tighter and more dynamic.” He did the edit and final stereo mix for the Carthage trailer in Nuendo 4. For the mix, Beddow found his biggest challenge was leaving enough space for all the signature game sounds to be heard. A lot of the material in the trailer’s action scenes are actual battle scenes in the game. Beddow had to make sure those game sounds came through in the mix. “There’s a lot of big sounds going on, lots of low frequencies and sometimes that can get muddy. It’s a case of juggling things around and carving out space for the signature sounds.” To help control the dynamics in the final mix, Beddow used the Waves V-Series plug-ins. He found the V-Series compressor particularly useful. “I think it’s fantastic,” he says. “I’ve been using that for the mix bus compression to help knit the mix together. I think it’s a great tool.” Classifieds HELP WANTED ADVERTISING SALES REP. Ad Sales Rep needed for advertising sales in Post Magazine and Computer Graphics World. The purpose of the position is to generate classified advertising sales for the publications CGW & Post Magazine in the areas of Rapid Prototyping (3D printing), Camera, Displays/monitors/projectors, Workstations (mobile, desktop), GPUs/CPUs, Input devices (mice, scanners, etc), Motion-capture, Storage, Service provider, Education/training, 2D modeling, 3D modeling, 3D animation, Compositing, Rendering, Lighting, Editing, CAD/CAM/CAE/CAA, AI/VR (including headmounted displays), Game engines, Middleware, Texturing, Simulation, Plug-ins, Web content tools, Music Libraries, Stock Footage, Large File Transfer companies , Studios. Full-time position. Operates from office when not traveling. Skills/Qualifications: Customer Service, Meeting Sales Goals, Closing Skills,Prospecting Skills, Negotiation, SelfConfidence, Product Knowledge, Presentation Skills, Client Relationships, Motivation for Sales. Send cover letter and resume to: [email protected]. CSR - CUSTOMER SERVICE REP. Our local office in Glendale, CA is seeking a Customer Service Representative to be the first point of contact with our print customers. Our customer service representatives are passionate, customer-focused professionals with outstanding people skills and the desire to help us grow our business through hard work and innovative thinking! As a customer service professional, your responsibilities will include: • Responding to service requests. • Investigating and resolving customer questions and concerns efficiently and compassionately. • Preparing and distributing reports (utilizing various proprietary systems) on a regular and timely basis. • Assisting with various administrative duties, such as filing, data entry, and ensuring SOP compliance. • Participating in inside sales activities. Successful team members also possess the following qualifications: • A High School Diploma or equivalent. Preferably a College Graduate. • At least 2 years of experience in a customer service or call-center environment. • Excellent written and verbal communication skills. • Strong data entry/typing skills. • The ability to multi-task and prioritize multiple assignments. Send cover letter and resume to: [email protected]. For Advertising Rates & Schedules: POST Magazine, 620 West Elk Ave., Glendale, CA 91204; Western Region 818-291-1153, Fax: 818-547-4607; Eastern Region 781-255-0625 Fax: 781-255-0431 www.postmagazine.com Post0513_000-Review GenartsRAV3FINALREAD.indd 45 Post • May 2013 45 5/3/13 4:47 PM E C O - F R I E N D LY [ Cont.from 21 ] including one that makes sure everyday materials in the kitchen are as eco-friendly as possible,” explains Chesler. “For example, we have corn cups, biodegradable cutlery and recycled plates and bowls. We have recycling bins and signage all over the agency reminding people of good practices.” When new RPA employees are hired, they get an RPA-branded package intended to help them make the right environmental choices. It includes a reusable grocery bag and a pint glass, both branded with the RPA logo. “While biodegradable corn cups are a good choice, an even better choice is to reuse glass,” explains Chesler. “They are trying to keep you away from using all disposable items, even if they are more Earthfriendly than most things. It’s about getting you to think about a long-term solution that’s non-disposable. So that is built into the DNA of RPA.” Why is the agency so involved in promoting green practices? According to Gary Paticoff, senior executive VP/executive producer at RPA, “We work in such a temporary timeframe. It’s important to have the social responsibility to minimize any negative impact that we might create during this process. With all that we are capable of doing, being environmentally conscious about how we operate doesn’t seem like a difficult philosophy to embrace.” Chesler came on board sharing a similar philosophy. Before joining RPA, she helped Mishawn Williams and her GLASS.org initiative (Union’s Raimondi mentioned this earlier), spreading the word about people’s dependence on plastic water bottles. “Mishawn was on the vendor side and I was on the agency side, but we both shared an awareness about what was going on at the time, which was single-use plastic World-Cycler by ModusEarth (www.modusearth.com) is a reusable gifting set made to reduce waste and add value to every gift it contains. World-Cycler is for all occasions and includes a gift bag with front pocket, a full greeting card plus an extra card insert. Each set is ready to use for two separate gifting occasions, but it goes on from there. WorldCycler can be used several times over by making a fresh card insert with any 8.5x11 paper and a simple fold. It costs $10.99 per set. 46 Post • May 2013 Post0513_046-Jump.indd 46 water bottles popping up as a regular thing on sets, in post houses and in agencies.” Williams asked Chesler to help her set up the program, gather production companies and elicit a push from the client side. “We realized the power came from the client, and if me as the agency client asked production and post companies to take those things off of sets, that we’ll pay for non-disposable water canisters and have a water station, they would do it. Other agencies and then post houses would contact me and ask me how they could do it too.” Then, slowly over the years, success. “There was a shift, and it became a permanent solution where companies like Method completely changed thanks to gentle prodding from us,” she explains. “It’s not only environmentally safe, but it’s a huge cost savings to have a filtered water system and not rely on these plastic bottles.” GLASS was so successful in its mission as catalyst, they were able to step back and let others run with their philosophy. Companies started to pop up based on the practices GLASS set forth. One of those was EcoSet (www.ecosetconsulting.com), run by Kris Barber, which is often called on for RPA shoots. “They come with a team, in relation to how large your crew is, who set up water stations and provide reusable water bottles, and composting, landfill trash and recycling bins everywhere — by camera, the video village, by craft services. Everyone sorts their own trash, and now landfill trash is a small bag where the composting and recycling bins are the normal-sized trash cans.” EcoSet also takes set materials, the wardrobe, props and donates them to film schools and charities; food banks get the food. “They move those items for you; R E V I E W [ Cont.from 43 ] wanted using a combination of insert and overwrite edits, lifts and ripple trims with drag-and-drop edits automatically adding layers to the timeline. I figured out how to change audio levels by adding edits and using the gain effect to boost the volume of the VO. With the edit locked, I moved forward to the main dish, compositing the greenscreens. I really wanted to push the software to see why I would want to use Smoke rather than another NLE. In fact, I found I got great results using the AVC-HD footage in FCP X and Premiere running a key, color corrector and a resize on the background and this played in realtime in Premiere but dropped frames in FCP X. How did Smoke do? Smoke doesn’t have a realtime effects engine so as you add effects, you have to render as you go. The keyers in the other apps picked up on the high compression in the source footage right away and pulled a decent key with little trouble. Smoke’s Master Keyer, a very deep but older tool, took a bit to deal with the compression artifacts but was able to keep up. Where Smoke really shines is in the ability to add a deep node-based composite to any clip in the timeline. For the first time, ConnectFX allows many more folks to experience what Flame artists have been using you don’t have to do anything, and at the end they give you a report about where things have gone,” she says. “On a Honda shoot last year, one of the set pieces was a huge semi with carrots on it and there were thousands and thousands of carrots. If we didn’t have EcoSet, all carrots would go into a trash bin, but instead they went to an animal rescue place and were fed to the animals. They make sure everything will be used and appreciated and have another life instead of heading to a trash bin because it’s easier for the crew while breaking down. So it’s evolved way past water bottles.” Back at RPA, they encourage ride sharing by offering a huge discount on parking.They also tell employees to shut down computers, turn off the lights at night, and as much as possible, print double-sided. “Those things add up over time,” advises Chesler. The agency also transitioned to digital prepro books. “We don’t provide the binder anymore, even to clients,” she says. GREEN TIP “My green tip for everyday life is reuse! Recycling is important but reusing whenever possible takes recycling to the next level. — Gary Paticoff, Senior VP/Executive Producer, RPA, LA S M O K E for years, the node-based compositing environment (called Batch in Flame), which was recently upgraded to function in full 16-bit float. For example, I didn’t have a very stable rig for the overhead shots so there was a bit of a camera wobble. Using the ConnectFX pipeline, I was able to stabilize, key, correct layers for lens distortion, color correct the foreground and background plates, add a light wrap and a vignette inside of one ConnectFX pipeline. Even better, once I got the look I wanted, I was able to drag and drop this set-up to all the shots from the same camera angle in the sequence. FINAL THOUGHTS Autodesk has done a great job of building many avenues to get started with the software, foremost among them is the Smoke Learning Channel on YouTube (http://www.youtube.com/SmokeHowTos). There is also AREA, where you can post your questions (http://area.autodesk.com/smoke). It really takes a lot of courage to take a successful product and rethink it from the ground up. Autodesk has rewrapped most of the old tools, while adding new functionality at a lower price point. What’s not to like? www.postmagazine.com 5/3/13 11:47 AM S13_POST.pdf 1 4/19/13 8:38 AM Your brain will be delighted. Both sides. Find yourself among thousands of techno-enthusiasts as you engage in a dazzling array of mind-expanding programs, informative sessions, and blockbuster events showcasing the latest in computer graphics and interactive techniques. C M Y Left Brain + Right Brain CM MY CY CMY K The 40th International Conference and Exhibition on Computer Graphics and Interactive Techniques Post Ad Template May.indd 47 5/3/13 2:12 PM review Lenovo’s E31 SFF workstation W By DARIUSH DERAKHSHANI [email protected] VFX/CG Supervisor Adjunct Lecturer, USC Los Angeles A lot of power in a little box. 48 hat do you get when you cram a full workstation into a tiny space? The Lenovo E31 SFF (Small Form Factor) workstation is one serious answer to that question. “Oh look at that, Koosh,” says Vicki, as she drops off a phone message for me. “Are you planning on taking over the reception desk with that little guy? Plan on learning Excel?” “No, I couldn’t do your job. Seriously. Plus, that’s not what this little guy’s for,” I say pointing to the newly unboxed E31 SFF on my table. “I’m running a job on it.” “Well, it must be a small job then,” she says, snorting a guffaw as she flits her way out of my office muttering, “Koosh has a tiny tower, ha!” “I’ll show you! I’ll show you all!” Can’t be too mad at her. She still dots the “I” in Dariush with a heart. WHAT’S IT GOT As far as specs go, this little 16-pound, 13 ¼-inch-x-14½-inch-x-4-inch puppy has the heart of a wolf, so my expectations are high for the diminutive workstation. Having reviewed my fair share of workstation laptops, I have an appreciation for power in compact packages. But for a tiny tower, I figured there have to be some compromises? For example, laptop CPUs are underpowered compared to towers, and render times and processing capacity reflect this in general. But sporting a Xeon e3-1230v2 3.2GHz workstation class CPU and 8GB of DDR3 memory, the Lenovo rivals big tower performance. After an initial set up, I was eager to get it rendering on some work to burn it in for a solid week before hammering on it with benchmarks and more random punishment... turn it on and let it go on Post • May 2013 Post0513_048-ReviewLenovoRAV4FINALREAD.indd 48 VRay renders for days on end. I figured the heat build-up inside this small case packed with high-grade components would have the fans sounding like a windstorm inside a telephone booth, at least after a while, but that never happened. I was very excited about the E31 SFF being as quiet as it was; librarians would approve. Now the small case and 240W power supply does limit you away from the higherend video cards, but I don’t think that’s where the charm of this box comes from. Its render times (which peg the CPU and memory system) handily beat out my last-generation Sandy Bridge i7-based home-built rig. The Lenovo was turning in VRay frames about 35 percent faster, which made me quite happy. This fact, in addition to it’s small size and quiet nature, made the E31 SFF my favorite deskside attendant. As a secondary system, this thing absolutely rocks. Taking on render duties alongside my big rig was a tremendous help in my workflow, and it stayed completely out of the way. No more banging my knee on a second tower jammed under my desk. And that’s not where the usefulness stopped. On more than one occasion during my long-term loan from Lenovo, I needed to pop open a scene on the E31 SFF to make edits. This quickly led me to working hours on end on the Lenovo, sometimes without even realizing that I wasn’t on my monster box. In comparison, my home-built system sports an Nvidia Quadro 5000 video card, a serious monster for 3D. Due to the size limitations, the E31 SFF houses an Nvidia 600 card, which, while pales in comparison to the Quadro 5000, is no slouch in any regard, especially for this small of a form factor. My large datasets were very workable on the Lenovo, which gave me the confidence to know that this little guy would indeed make for a great primary machine as well, though I would strongly suggest 16GB of memory or more. Students, hobbyists and professionals would all benefit from the fast responsiveness packed into the tiny, unobtrusive case. Plus, the E31 SFF is pretty configurable on the Lenovo Website. It can accommodate up to 32GB of DDR3 memory, up to two hard drives (I recommend SSDs!!), and an optical drive. The case has easy access USB and audio ports up front and plenty of ports in the back, including a Gigabit Ethernet port, four USB 3.0 and two USB 2.0 ports. While you won’t be opening the case and VITAL STATS PRODUCT: Lenovo’s E31 SFF workstation WEBSITE: www.lenovo.com PRICE: Starts at $679 · small form factor · includes an Nvidia 600 card ·impressive render times slamming a ton more gear inside, you have a lot of upgrade options using USB, though eSata would have also been a good addition. However, I’m sure you can add in a half-height PCI Express card to add functionality. Even though I didn’t expect the Lenovo E31 SFF to blow me away in terms of graphics power, I was very pleasantly surprised by its rendering capacity and its workability in my 3D scenes. The Quadro 600 inside makes most scenes easy to work with; making this is an entry- to mid-level production machine perfect for reasonably-sized scenes. Adding SSD drives and an external eSata RAID array would make this a serious contender for a good composite workstation as well, though mine was not equipped that way. FINAL THOUGHTS All in all, I was very happy with the E31 SFF while I had it. And though it wouldn’t replace my big box and its Quadro 5000 anytime soon, it was a big help in my overall workflow, allowing me to offload a lot of processing and rendering, and in a good number of cases, taking on scene management duties as my primary box. I would easily recommend the E31 SFF to anyone looking to add power to his or her current workflow (just add in more RAM); it’s small and unobtrusive, quiet and pretty powerful. 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