The Children`s Museum of Indianapolis

Transcription

The Children`s Museum of Indianapolis
Utilizing the Age
of Technology
Most all of the exhibits in the
museum use technology to
enhance the learning process
in some way. Some of the most
unique additions of technology
include Promethean boards.
These let children interactively
learn about processes that are
difficult to experience in an
everyday situation. In addition,
learning computer games are
stationed around the exhibits
to intrigue children into
gaining skills such as problem
solving. Video cameras and
instructional rooms help
educators structure exhibits
around visitor’s interests.
Population Served
The Children’s Museum is home
to over one million visitors
each year. With this large
number of people, much
diversity is represented and
should also be reflected in the
exhibits. Many visitors that
cannot financially attend the
museum are given discounts
and free admission. This
continues the ideal strive of
education for all.
3000 North Meridian Street, Indianapolis, IN 46208-­‐4716 http://www.childrensmuseum.org/ The
Children’s
Museum of
Indianapolis
A Focus on Unique Education
Innovative.
Programming at the Children’s Museum of Indianapolis involves extensive
knowledge on the way children learn and interact with their environment.
Through this knowledge, employees work towards developing activities and
exhibits that enhance their interest in growing as a learner and attaining
more understanding of the diverse world around them.
An Educator’s Point of View
Children learn the most when they are engaged and interested in a subject matter. This is why field trips
and interactive learning environments are so important. The Children’s Museum of Indianapolis gives
children a way to interest themselves in a topic or continue exploration of a topic that was taught in the
classroom. It develops a pattern of applying and continuing exploration to everyday life. Exhibits help all
ages develop educationally. Younger grades will be able to develop motor skills and more acute senses,
where as, older grades can develop more problem solving and research skills. All exhibits promote selfmotivated learning and utilize constructivist approaches to create inspired learners.