Part 2 - Association of Children`s Museums
Transcription
Part 2 - Association of Children`s Museums
ASSOCIATION OF CHILDREN’S MUSEUMS & Overview s discussed in the winter issue of Hand to Hand, research in the informal (free-choice) learning field is growing. A decade ago, we often had to draw upon learning research expertise from outside the community. There is now an established community of researchers; an increasing number are museum staff members. This is reflected in peer-reviewed journals, conference presentations and many funding initiatives. This community of learning researchers has identified important issues related to learning in and from museums, established a theoretical foundation for such learning and begun to build a body of knowledge about its nature. As the Hand to Hand research double issue attests, children’s museums are some of the leaders in this arena. There are still many challenges. The museum field as a whole and the children’s museum community particularly, still struggle to meaningfully document the impact of the museum experience upon those who visit. In terms of research in children’s museums, time, resources and capacity are tremendous obstacles to meaningfully integrating research into day-to-day practice. In addition, there is still a divide between research findings and applications to practice. Research terminology can be confusing and unclear, findings often contradict or are overturned in subsequent studies and findings are sometimes oversimplified and misinterpreted when complex data is synthesized and communicated. This results in difficulty translating research findings into concrete practice. There is another less frequently discussed issue. It is traditional in educational research to develop a body of work that explores nuances of very specific research questions that, though connected, spring from questions often generated independent of practitioners. This approach can result in each new investigation being functionally and conceptually separate from the research that preceded it with little application to practice. A more practice-based approach would design studies collaboratively that complement, overlap and equally ground theories of social science with the needs of practitioners. It is insufficient to have a wealth of research findings about how visitors learn in and from museums if these findings do not bear any relationship to practice nor are designed to influence it. The Family Learning Initiative The Children’s Museum of Indianapolis (TCM), founded in 1925, is the largest children’s museum in the world. With 433,000 square feet, its eleven major galleries explore the physical and natural sciences, history, foreign cultures and the arts, and programs for youth and families, TCM strives to create extraordinary learning experiences that have the power to transform the lives of children and families. As in many children’s museums where children and their families have been at the core of their missions, TCM experiences were historically designed from a child-centered perspective. The role of the family was acknowledged, Volume 19 Number 1 Research A. Overstreet/The Children’s Museum of Indianapolis A Children’s Museums The Family Learning Initiative at The Children’s Museum of Indianapolis: Integrating Research, Practice & Assessment Lynn D. Dierking, Kirsten Ellenbogen, Jessica Luke, Institute for Learning Innovation; Nikki Andersen, Cathy Donnelly, Kay Cunningham, The Children’s Museum of Indianapolis but primarily in service to the child’s learning. In a timely and innovative move in 2000, spearheaded by Dr. Jeffrey H. Patchen, president and CEO of TCM, the institution drafted a five-year strategic plan designed to shift its mission from being child-centered to family-centered and to focus on the “creation of extraordinary family learning experiences.” Nikki Andersen, director of research and evaluation at TCM, contacted John H. Falk, president of the Institute for Learning Innovation, and in 2001 TCM and the institute launched the Family Learning Initiative, a multi-year Part Two of a systemic research, evaluation and Two-Part Issue professional development effort designed to investigate family learning at TCM and the role that the museum plays in facilitating that learning. In addition, a fundamental decision was made by the museum and the institute that an important outcome of the collaboration would be its influence on practice. By assessing and identifying strategies for effectively enriching family learning, TCM staff hoped to gain concrete suggestions for how to enhance their efforts. In addition to Falk, Institute for Learning Innovation researchers Jessica Luke and Lynn Dierking and TCM staff established a series of five long-term goals for the initiative: • Determine the baseline perceived learning needs and expectations of visiting families; • Assess the current impact of TCM’s experiences on family learning; • Build internal capacity within staff to facilitate family learning and conduct meaningful shortand long-term assessments of the influence of TCM experiences on this learning; • Create a structure for systematically assessing long-term impact of all future TCM experiences on family learning; • Reinforce and enhance TCM’s role as a leader, locally and nationally, in free-choice learning in general and family learning in particular. These goals would be accomplished through a series of basic research studies designed to understand family learning at TCM, evaluation studies to determine the degree to which family learning was being facilitated there and professional development activities to support staff in their efforts to support family learning. Research Activities Over the four years of the initiative a series of research studies included: 1) a baseline investigation of families’ motivations and expectations for learning at TCM and whether these motivations and expectations were satisfied (Luke, Dierking & Falk 2001); 2) a focused investigation of families’ experiences in the Welcome Center, the museum’s orientation area, and in Carousel, Wishes & Dreams, a permanent exhibition (Luke, Dierking & Falk 2001); and, 3) a retrospective examination of the impact of two programs on adolescents’ development and learning over time (Luke, Dierking, Cohen Jones, Adams & Falk 2002). The findings as well as the experience of conducting these studies were invaluable, provided a baseline data set and a shared sense of the institution’s strengths and weaknesses in this area. Major findings included: • Adults felt TCM played a valuable role in their family’s learning. Spring 2005 2 Children’s Museums & Research Part Two of a Two-Part Issue I n T h i s I s s u e The Family Learning Initiative at The Children’s Museum of Indianapolis: Integrating Research, Practice & Assessment Lynn D. Dierking, Kirsten Ellenbogen, Jessica Luke, Institute for Learning Innovation; Nikki Anderson, Cathy Donnelly, Kay Cunningham, The Children’s Museum of Indianapolis . . . . 1 Museum as Learning Laboratory: Bringing Research and Practice Together Karen Knutson and Kevin Crowley, University of Pittsburgh Center for Learning in Out of School Environments . . 3 Association of Children’s Museums Annual Report (July 1, 2003-June 30, 2004) . . . . . . . . . . . . . . . . . . . . . . . 4 Applying Research to Children’s Museum Exhibits Mar y Sinker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Promising Practice Award Honorable Mentions 2004: The Children’s Museum of Houston, The Children’s Museum of Portsmouth and Staten Island Children’s Museum . . . 8 Correction: The study Standards of Excellence in Early Childhood: A Model for Chicago Children’s Museum was written by Emily Beckstrom, Louise Belmont-Skinner, Leslie Bond, Jennifer Farrington, Maeryta Medrano, Sam Meisels, Don Pohlman, Justine Roberts and Fran Stott. The Association of Children’s Museums (ACM) is a professional service organization that endeavors to expand the capacity and further the vision of children’s museums. ACM’s mission is to bring children and families together in a new kind of town square where play inspires creativity and lifelong learning. Membership is primarily children’s museums, but includes other museums with an interest in both child and family audiences, individuals and corporate members. Association of Children’s Museums 1300 L Street N.W., Suite 975 Washington, D.C. 20005 Phone (202) 898-1080 Fax (202) 898-1086 E-mail: [email protected] Web site: www.childrensmuseums.org BOARD OF DIRECTORS PRESIDENT Beth Fitzgerald The Magic House, St. Louis Children’s Museum VICE PRESIDENT of governance Jeffrey Patchen The Children’s Museum of Indianapolis VICE PRESIDENT of PROGRAMS Lynn McMaster Canadian Children’s Museum (Hull, Quebec) VICE PRESIDENT of MARKETING Laura Foster PleaseTouch Museum® (Philadelphia) TREASURER Henry Schulson Creative Discovery Museum (Chattanooga) SECRETARY Connie Martinez Children’s Discovery Museum of San Jose BOARD MEMBERS (2004-2006) Julia Bland Louisiana Children’s Museum Gwen Crider Austin Children’s Museum Peter England Chicago Children’s Museum Lindy Hoyer Omaha Children’s Museum BOARD MEMBERS (2003-2005) Andrew Ackerman Children’s Museum of Manhattan Lori Fogarty Bay Area Discovery Museum (Sausalito) Neil Gordon Boston Children’s Museum Charlie Walter Fort Worth Museum of Science & History Executive Director Janet Rice Elman PAST PRESIDENT Nan Miller Science Museum of Virginia Hand to Hand, a news journal for children’s museum professionals and others interested in children, families and informal learning, is published on a quarterly basis by the Association of Children’s Museums. Unsolicited manuscripts, letters to the editor, artwork and photographs are welcome. Hand to Hand is a benefit of membership in the Association of Children’s Museums. Opinions expressed in this journal are those of the authors and do not necessarily reflect the position of the Association of Children’s Museums. EDITOR & DESIGNER Mary Maher 609 East Market Street, Suite 102A Charlottesville, Virginia 22902 Phone (434) 295-7603 Fax (434) 295-5045 E-mail: [email protected] © 2005 Association of Children’s Museums. All rights reserved. Reproduction without permission prohibited. • Prior to their visit, adults had high expectations for family learning, but no specific learning agendas; afterwards they could reflect on subject-based and social learning opportunities. • Two programs, Great Science Adventure Series and Y-Press, had lasting and meaningful impacts on participants across four broad learning dimensions 1) perspective and awareness; 2) social development; 3) interests and motivations; and 4) knowledge and skills. The programs influenced individual growth, but also family dynamics and development and adolescents’ connections and contributions to their community. Evaluation Activities The initiative also involved a series of evaluation efforts. In the first year institute researchers evaluated the National Science Foundation (NSF)-funded Bones: An Exhibit Inside You (Luke, Dierking, Wadman, Adams & Falk 2002), the Welcome Center and Carousel. The studies revealed these findings. • Bones enhanced adults’ and children’s understanding of the subject and facilitated substantial social interaction and collaborative learning. • Carousel promoted child-to-child interactions, particularly among families with young children. • Few families interacted with staff in either exhibit. • Orientation experiences were adequate although members and repeat visitors rarely stopped in the Welcome Center. • Families’ interactions with Welcome Center staff were minimal and perfunctory. Several recommendations emerged to help staff better facilitate family learning. Among those was the need to shape family expectations and experiences before they arrive and to better communicate the importance of family learning in order to help families understand the full range of learning experiences possible at TCM. Marketing materials now explicitly mention family learning, and staff members have been specifically trained to facilitate family learning by initiating conversations and questions. Another recommendation was to reinforce main learning messages explicitly, emphasizing what is important to notice/remember/do. This greatly influenced the “big idea” approach for Dinosphere. The big idea— “Fossils are clues that help us learn about dinosaurs”—was placed at the entrance to Dinosphere, repeated in big, bold type across the scrim on the ramp and repeated three more times in the exhibit. There is also a series of parent prompts in Playscape, which communicates to parents how their child is learning/playing in the exhibit and encourages them to take an active role. Although many other children’s museums have similar parent prompts, these are reinforced both by the floor staff and with handouts. Since major goals of the initiative included building staff capacity to conduct assessments of family learning experiences and creating a structure for systematically assessing those experiences, the most intensive evaluation activity focused on the design, testing and implementation of the Family Learning Assessment System (FLAS). This system, developed by the institute in collaboration with museum staff, is based on a foundation of existing family learning research conducted in a wide variety of museums and in particular, upon the specific findings from research studies the institute conducted at TCM. FLAS assesses family learning in two ways: a yearly view across all galleries and an in-depth study of a selected exhibition. The annual assessment allows staff to quickly document the extent to which family learning experiences are encouraged and accommodated in every exhibition, providing an annual “snapshot” of the state of family learning and a framework for tracking changes over time. The in-depth assessment evaluates an exhibition in a more extensive manner revealing the range and depth of family learning experiences; the data include interviews with, and observations of families. It took a full year of several iterations of drafting, testing and refinement to develop the instrument. Wendy Blackwell, former director of education at Port Discovery in Baltimore, offered her museum to test FLAS. An annual assessment, conducted in the third year of the study, demonstrated that existing exhibit environments facilitate some aspects of family learning, even though the exhibits were not expressly designed to do so. Families naturally engaged in some family learning behaviors including: • sharing basic information in all exhibitions; • engaging in thought-provoking experiences in all exhibitions; • interacting with artifacts in basic ways and using objects and reproductions to explore topics in more depth; and most frequently • working together as a family when collaborating and problem solving. The annual assessment also identified areas where existing exhibits do not strongly support family learning. Changes or additions that should be considered to enhance these exhibits included simple changes such as providing seats for visitor comfort, while also ensuring that such seating still encouraged adults to be engaged in activities with their children. This recommendation was used in the design of upholstered family-sized benches in Dinosphere that could seat a parent and two small children. These have been placed in front of many of the computer screens. Observations suggest that they have made a difference in encouraging families to interact at the computers. Other changes were more complex requiring additional staff training such as learning to design interpretive experiences that were informal, facilitated interactions and conversations, rather than emphasizing the delivery of information. An in-depth assessment was conducted in ScienceWorks, a permanent exhibition, and when asked at the conclusion of their experience, 77 percent of families with children ages six to nine were able to make a specific connection between the ways natural and physical science were present in their everyday world, an overarching goal of ScienceWorks. Families most often made personal connections to animals and to family trips or vacation experiences. However, few families made these connections overtly in conversations during their experience. This resulted in a recommendation to help families make connections between science and their everyday lives while participating in activities. Personal connections were most often related to animals or family trips/vacations. While the study did not determine if the connections were made at the exhibit or once the family left, extra effort to include such examples may encourage connections. Professional Development Activities A major focus during the second year of the initiative was to build internal capacity about family learning. The initial approach included a series of four training sessions to share research results with various departments of TCM, then to brainstorm implications and new approaches. This second year was far more process-oriented, and revealed issues critical to the success of the initiative. For example, early on it became apparent that some staff members, particularly those in direct contact with visitors, were not convinced that focusing on family learning made sense for a children’s museum. Even more problematic was that some felt that “we have been doing [this] all along.” Based on the realization that not all staff was on board, we took a very different approach towards professional development in the following year. Through Patchen’s leadership, we focused our activities on training a cadre of ten Family Learning Leaders, representing staff educators and exhibit developers, along with staff from membership, curatorial, visitor and volunteer services. The ten leaders were carefully selected; many were in managerial roles. The goals were to build their capacity in family learning, to help them develop skills to inspire their staff and ultimately to mentor and coach them in the principles of family learning. The training was rigorous, including four two-day seminars, advanced readings and assignments, field trips and a special project designed to integrate family learning into the specific day-to-day tasks of the leader. Institute researchers served as mentors for the leaders and coached them between seminar visits by phone and e-mail. In the fourth and now fifth years of the initiative, professional development efforts remain focused on supporting Family Learning Leaders as they mentor staff in their departments and as they play a leadership role at ACM and AAM, including hosting and facilitating a Power of Family Learning seminar. Since three of the leaders are no longer at TCM or have moved into positions where they are less able to mentor staff members, four new leaders will join the original group and receive training. Additionally, staff benefit from reading literature written by Family Learning Leaders. Kay Cunningham’ booklet, which describes the concept of family learning and why it is important, is given to all staff at orientation. continued on page 6 3 Museum as Learning Laboratory: Bringing Research and Practice Together Kevin Crowley & Karen Knutson University of Pittsburgh Center for Learning in Out of School Environments I n the first article of this two-part series, we argued that museums are fruitful locations for learning research, research that can improve museum experiences as well as inform broader questions in the learning sciences. We described how we have built a research and practice partnership with the Children’s Museum of Pittsburgh. In this, the second article, we describe processes of how we have worked together to support family learning in the new exhibits at the museum. In particular, we talk about how ongoing learning research has been embedded into the museum’s exhibit prototyping and signage development processes. design process is figuring out how to be openly critical. The blitz study facilitates an open critique by giving the team the voices (experiences) of real visitors to lend weight to a critique, while not authoritatively closing down a discussion with absolute findings. The blitz study helps the prototyping process remain open and experimental. Finding a Place for Parents in a Children’s Museum: The Role of Signage Where do good interactive exhibits come from? Do they come from moments of inspiration or from thorough analysis of educational concepts? Certainly great exhibits can come from inspiration. We can point to many instances of exhibits that sprang from the mind of an inspired individual: they are artistic creations. The best of them also provide the visitor a way to connect with powerful ideas within a discipline. Another approach is to begin with the education plan and work towards experiences that will accomplish it. This approach, most often followed by teams doing the classic three-year, federally-funded traveling exhibition, leads to an educationally relevant learning environment. The best of these also provide powerful visitor experiences. No matter which approach a museum takes in the design of its interactive exhibits, there comes a crucial point at which the educational or artistic vision must meet the real time experience of an audience. In many cases the first suggestion of real visitor experience comes at the design table. Museum staff are passionate. They bring to the table their own ideals about education and their own beliefs about what visitors do. Built on their own learning history and memorable interactions they happened to see on the floor, many museum staffers have an ideal visitor in mind. This is the visitor they design for, and the visitor they judge their success against. Strangely enough, this ideal visitor also seems to embody their owners’ particular perspectives and biases about museums. When debates emerge around the project table, these ideal visitors are often brought forth to defend a point of view. Museum design conversations can sometimes get bogged down when people start “hijacking the visitor” in this way (MacDonald 2002). In many if not most museum situations the visitor’s perspective enters the design equation only in these idealized hypothetical conversations. In more fortunate museums, front-end evaluation helps to bring at the very least, the interests, attitudes and prior knowledge of visitors to the design process. The case is quite different for science museums, where, in many cases, some kind of “on the floor” prototyping is incorporated into the design process. This is true also of the Children’s Museum of Pittsburgh, where we have been part of the process of building an organizational culture of prototyping that grounds the creative design process in a systematic analysis of educational impact—using the experiences of real visitors with mocked up versions of new exhibits. The University of Pittsburgh Center for Learning in Out of School Environments (UPCLOSE) researchers’ contributions to the prototyping process revolve around the “blitz” study.1 These are quick, turn-around studies that provide useable information to coordinate design and learning objectives throughout prototyping cycles. The typical blitz study occurs in a two-week window. When a prototype or sign concept is ready to go to the floor, the exhibit team and researchers brainstorm a few questions for study. The research team designs a simple study that often involves videotaping about 30 families using the exhibit. Working with undergraduate research assistants, the researchers do a quick coding pass at the data, tabulate indices of success, categories of talk, types of interactions or whatever else the team decided they wanted to analyze. © Albert Vecerka/Esto Prototypes and Blitz Studies The Children’s Museum of Pittsburgh’s Nursery Exhibit was designed by Springboard Architecture Design Communication with additional components and artwork designed by Josh Space, Camille Utterback and Karen Mincemoyer. So the question remains, why does the partnership work? Trust is the key to the partnership.This partnership did not emerge fully formed in the last six months. We have been working together for eight years. The partnership has grown and changed. The sense of trust (and friendship) that has emerged is central. It is central to both the management of the partnership but also to the way that we work together on prototyping. Trust is needed to share failure. For many museums evaluation is something that marks the success of a project. For us, much of our research occurs during the process, and it has taken some time for both parties to become comfortable with sharing a concept or a prototype that may not succeed. The emphasis in the blitz study is on speed and highly relevant information that will be needed for decision-making. Unlike our other research studies, blitz studies are not designed to be published as peer-reviewed articles. We do not spend months developing detailed coding schemes, we do not go through several rounds of pilot work to develop assessment instruments and we do not write formal reports. In many cases the data we collect is used to inform later, more involved research studies. Blitz studies produce real data. But the data is not the bulk of the contribution of blitz studies. The data provides a concrete starting point for a conversation between the team and the researchers. The researchers dash off a one- or two-page handout that summarizes patterns in the data, interesting interactions and some noteworthy quotes from visitor talk. But these handouts do not draw conclusions. The interpretation and analysis of the findings take place in large part around the team meeting table. The idea is that the researchers are not being positioned as the definitive experts on learning. The whole team is engaged in experimentation. Anyone on the team can pose hypotheses, make inferences and challenge what the data might mean. Although the blitz studies have certainly produced data that has helped the team to make specific design choices, perhaps the larger impact has been through the growth of a prototyping culture at the museum, where staff work creatively, expect revision and hold up their work for empirical scrutiny. One of the most difficult moments in a team-based Throughout the prototyping process, conversations among researchers and museum staff began coalescing around the role of parents. How should we think about parents in a children’s museum? UPCLOSE research studies had begun describing how parents could guide and extend children’s discipline-specific learning in museums. The prototyping and blitz studies had provided many powerful examples of parents and children collaborating effectively. But they had also provided many examples of missed opportunities: parents turning into teachers who controlled the interaction; children working solo while their parents stood back and tuned out; or parents who tried to become involved but could not, for one reason or another, find a way to engage effectively with their child and the exhibit. How can we make a place for parents in a children’s museum? The first step was to make the environment and the experience interesting to adults as well as children. We were already working on this as part of the prototyping process. But it soon become clear that exhibits and experiences were only one part of creating a place for parents. The other part required some direct communication between the museum and the visiting parent. We soon realized that we needed some signage. “Signage” is a fighting word in many museums. The actual mechanics are hard but clear. There are lots of resources to help with the challenge of explaining complex concepts and subtle curatorial intent in 50 words or less at an eighth-grade reading level (e.g., Serrell 1996). But what is not as clear as the mechanics is that those 50 words represent a tangible statement about who the museum thinks it is and how they think about their visitors (Bal 1996; Roberts 1997). Despite the difficulty and importance of the task (or perhaps because of this), signage is often slapped on to an exhibition at the last minute. The museum decided to embark upon the unusual course of putting signage through the complete prototyping process. Starting one year prior to opening the new exhibits, the director, developers, designers, educators and researchers met several times per month to conceptualize how parents could connect with their children in each exhibit space. Voicing our opinions, often divergent and always deeply held, it became clear that we had touched upon the core of our beliefs about museum work. We were not just talking about those 50 words. We were talking about the ideal roles of museum visitors, of parents, children, families and the roles of the museum and museum staff in creating, managing and mediating an experience. The initial meetings were long, highly animated and sometimes even painful. Two new staff members, Amy Smith and Marti Louw, were assigned to develop and design signage for the new museum. They walked somewhat unbiased into a group of people, both staff and researchers, who had earlier discovered where individual points of view met, or were in conflict. Without strongly drawn sides, these two were able to serve as outsiders, and to ask the pointed or naive questions that pushed the various participants around the table to engage in lively philosophical discussions about museums and mediation. After several of these meetings, the group developed an organizing structure for the museum’s signage. Signage was seen as an opportunity to communicate with visitors, and an opportunity to enrich the museum experience. There are four levels of signage in the museum. The first two types are intended to provide visitors with the continued on page 6 4 The 21st Century Learner The Continuum Begins with Early Learning Dear Friend of ACM: Each year ACM works to improve services for its members and to promote the value of children’s museums. In the fiscal year 2004, ACM made huge strides in these efforts through leadership initiatives that broke new ground and engaged members, citizens and learning communities. Beginning on September 18, 2003, ACM convened the 21st Century Learner Symposium. The two-day symposium, held in Washington, D.C., included an audience of 300 librarians, educators and museum professionals who braved the winds of Hurricane Isabel to advance a dialogue on early learning and its relationship to lifelong learning. The 21st Century Learner Symposium was just the kind of town square event we envisioned—a discussion on cutting edge research that led participants to think, plan and act as coordinated groups dedicated to enhancing the learning lives of children, parents, extended families and thereby local communities. Renowned researchers, educators and cultural literacy professionals and practitioners who participated in the symposium confirmed the significant role that children’s museums and libraries will play in creating a community of lifelong learners. A few months later in January, the seven Go East! traveling exhibits, which were in development for more than a year, opened at their producing children’s museums across the United States. Born of a desire to increase American children’s understanding of Asian cultures and a $7 million grant, the Freeman Foundation Asian Exhibit Initiative, Go East!, is a tremendous gift to the field. We are proud of ACM’s role in administering the effort. Furthermore, these cultural exhibits—with a wide range of topics such as Korean music, a history of Hmong migration, Vietnamese folktales, Chinese Peking Opera and Japanese nature celebrations, pop-culture and art— reflect the philosophy behind the children’s museum movement: play and interactivity inspire a love for lifelong learning. The Louisiana Children’s Museum hosted InterActivity 2004: Strategies for a Changing World. Held in New Orleans on May 3-5, ACM’s annual conference offered participants a balance of serious discussion on museum sustainability in a new economic era and lighthearted fun in the Big Easy. Nationally known keynote speakers, representing such diverse fields as entertainment, economics and psychology, spoke on the power of creativity and engagement to shape the future of children and their communities. We also presented the 2004 MetLife Foundation and Association of Children’s Museums Promising Practice Awards, which recognize innovative museum programs, and in 2004 the foundation made it possible to grant a previous winner the means to train others to replicate its program. ACM welcomed more than 540 attendees to the conference, the largest turnout since 2001. From fiscal 2003 to fiscal year 2004, ACM membership increased by fifteen percent, with total membership at 440 strong. Greater participation and investment in ACM enhances the growth of the services we are able to provide. We will continue to work with and promote allied organizations; provide valuable technical assistance to members; track milestones through ACM surveys and publications; and continue to seek new ways to help ACM members flourish as town squares where children’s creativity and hands-on, engaged learning is nourished. As you read this report, please keep in mind an important point: We are driven to increase ACM’s capacity only so that we can better serve our member museums, our constituents and the public interest in children’s museums. Janet Rice Elman Beth Fitzgerald Executive Director President 2004-2006 September 18-19, 2003 Washington, D.C. The 21st Century Learner Symposium brought together representatives from the museum, library, public television, early learning and lifelong learning communiAssociation of ties to encourage the development or strengthening of Children’s Museums local learning collaborations. Symposium attendees were encouraged to attend in teams of community partners (e.g. Annual Report a representative from each field—museums, libraries and July 1, 2003 - June 30, 2004 public broadcasting). The symposium offered a unique opportunity to FINANCIAL HIGHLIGHTS hear nationally renowned experts in child psychology, Bromel, Grice & Huyett, P.A. performed the gerontology, pediatrics, library science and children’s fiscal year 2004 financial audit for ACM. museums present the latest research on how people learn. Lose the flash cards and rote memorization and substitute ACM Statement of Financial Position experiential learning was the message about a process that June 30, 2004 starts long before formal classroom instruction and is a continuum that extends far beyond the academic experiAssets ence and well into old age. The new paradigm makes Current Assets museums and libraries places to play and to learn. Cash and cash equivalents $ 290,765 Conference speakers were a who’s who in the study Grants receivable 575,903 of learning throughout the continuum. Accounts receivable 14,621 • Dr. Alison Gopnik, a leader in the study of infant Prepaid expenses 1,023 learning and author of Scientist in the Crib explained the Total Current Assets 882,312 latest neuroscience knowledge about brain “plasticity” or Property and Equipment ability to change through experience. Furniture, fixtures and equipment 57,025 • Renowned pediatrician and child expert Dr. T. Less accumulated depreciation 54,488 Berry Brazelton and Dr. Joshua Sparrow of the Brazelton 2,537 Touchpoints Center at Children’s Hospital in Boston talked about how innate knowledge opens the door to Other Assets acquired knowledge when children are given the freedom Investments 349,053 and the encouragement to explore through play. Deposits 3,100 • Drs. Roberta Michnick Golinkoff and Kathy Intangible assets 22,572 Hirsh-Pasek, presented scientific evidence from their 374,725 book Einstein Never Used Flash Cards: How Our Children Total Assets $ 1,259,574 REALLY Learn—And Why They Need to Play More and Liabilities and Net Assets Memorize Less. Current liabilities • Dr. Gene Cohen, Director of the Center on Aging, Accounts payable and Health & Humanities at The George Washington Uniaccrued expenses $ 23,622 versity and author of The Creative Age, talked about adult Deferred dues 96,180 brain development and the increased capacity to learn at Total Current Liabilities 119,802 age 50 and extending well into the late 70s. • Executive Director and CEO of AARP William Net Assets D. Novelli revealed that workers possessing intellectual Unrestricted 516,097 capacity and academic training are now a more significant Temporarily restricted 623,675 segment of the United States employed population and Total Net Assets 1,139,772 will continue to grow. Total Liabilities and The symposium follows a professional learning conNet Assets $ 1,259,574 tinuum that was launched with a conference in 2001 by IMLS and may lead to future symposia and conferences on lifelong learning. To underscore the ACM Statement of Activities importance of local colJune 30, 2004 laborations, the convenTemporarily ing symposium partners Total Restricted Unrestricted announced the availabilSupport and revenue ity of three $5,000 seed Grants and contributions $ 78,639 $ 135,596 $ 214,235 grants, that were awarded on a competitive basis to Revenue partnerships with the poMembership dues 209,400 --- 209,400 tential to impact children Publications 36,002 --- 36,002 and families communityEvent fees 236,757 --- 236,757 wide. These grant recipiSponsorship 37,796 --- 37,796 ents will serve as models of Other revenue 2,015 --- 2,015 how museums, libraries, 521,970 --- 521,970 public broadcasters and others can join forces to Net assets released from restrictions build a lifelong learning Satisfaction of program community. restrictions 389,966 (389,966) --The 21st Century Learner Symposium was Total Support and Revenue $ 990,575 $ 254,370 $ 736,205 convened by Association of Children’s Museums; Expenses Association for Library Program services 814,060 --- 814,060 Service to Children, a Supporting services --- --- --division of the American Management and general 116,948 --- 116,948 Library Association; CivFundraising 4,582 --- 4,582 il Society Institute; and Total expenses $ 935,590 --- $ 935,590 Families and Work In Change in Net Assets $ 54,985 ($254,370) ($199,385) stitute. Co-hosted by the Institute of Museum and Net Assets—beginning of year 461,112 878,045 1,339,157 Library Services (IMLS). Net Assets—end of year $ 516,097 $ 623,675 The accompanying notes are an integral part of these financial statements. $ 1,139,772 5 The Freeman Foundation Asian Exhibit Initiative Administered by ACM A 2003 survey commissioned by ACM indicated that many children in the United States know a thing or two about Asian cuisine, but aren’t familiar with many other aspects of culture on the world’s largest and most populous continent. The study suggested, that while the vast majority (97%) of American parents view their children’s education about international cultures as important, most of their children are unfamiliar with Asian art, traditions and culture. To engage children and families in learning about Asian culture, the Freeman Foundation invested a $7 million grant to fund the Asian Exhibit Initiative, which offers seven museum adventures that allow children and families to “Go East” and sample such delicacies as Korean music, Vietnamese folktales, Chinese legendary heroes, Hmong migration, as well as Japanese animation, seasonal celebrations, and popular culture. Administered by ACM and produced by nine of its museum members, the seven exhibits promise to excite children about Asia. All seven exhibits opened at producing museums in January 2004 to rave reviews from visitors and the press. In July, the exhibits began touring the United States. By the time the Asian Exhibit Initiative has completed its run in 2008, the exhibits will have visited a total of 77 children’s museums. For a comprehensive description of Go East!, please refer to the Hand to Hand spring 2004 issue (volume 18, number 1). InterActivity 2004: Strategies for a Changing World May 3-5, 2004 New Orleans, Louisiana Host: Louisiana Children’s Museum Keynote speakers addressed economic, technological and social changes in the world and presented three divergent approaches to ensure that creativity, learning and children’s interests are not lost in the shuffle. Kevin Clash, the voice and puppeteer of “Sesame Street’s” Elmo, described television’s potential to shape attitudes and influence public health around the globe. Richard Florida, Ph.D., made the case that creativity is the key to ensuring lasting economic and social stability in small towns and big cities in the United States and abroad. As a follow-up, Adobe CEO Bruce Chizen asserted that contributing time and money to projects that build social capital and individual imagination is one of the best investments a corporation can make to increase profits and overall success. And Kathy Hirsh-Pasek, Ph.D., and Roberta Golinkoff, Ph.D., discussed the importance of Play=Learning as a gentle and effective alternative to over-stimulation, infant advice guides and standards of learning that influence the lives of children. ACM also named Clash the 2004 ACM Great Friend to Kids Award recipient. Metlife Foundation & Association of Children’s Museums Promising Practice Awards At InterActivity, ACM and the MetLife Foundation awarded the sixth annual Promising Practice Awards to innovative children’s museum projects that strategically position institutions to thrive in a changing world. Totaling $20,000, one of the awards was given to a museum with an annual operating budget of $500,000 or less. • Grand Prize Winner: Please Touch Museum® (Philadelphia) won for its ACES program, a work-based learning, enrichment and mentoring program for at-risk, low-income teenagers. • Prize Winner: Children’s Museum of Pittsburgh was recognized for UPCLOSE, the permanent, on-site learning laboratory with partner University of Pittsburgh that studies how families use and learn in the museum. • Prize Winner: Children’s Museum of the Brazos Valley (Bryan, Texas) accepted an award for its Storytelling Guild program, which is composed of allied community service organizations dedicated to increasing literacy. • Madison Children’s Museum received a $10,000 Promising Practice Replication Award for its First Feats “green exhibit.” The museum will use the award to host a training session at InterActivity 2005 and to create a Web site on environment-friendly exhibit design practices to benefit the field. across the United States and Canada, museums extend the value of membership. The program follows the calendar year, participation is voluntary and valid through an annual fee to ACM. Museums may establish the level of membership that includes the reciprocal benefit; however ACM requires that the membership must be priced at a minimum of $100. ACM Member Services & Promotion Executive Committee 2002-2004 Through a variety of outlets, ACM advances the work of children’s museums on behalf of children in communities across the country. Publications & Member Resources • Collective Vision: Starting and Sustaining a Children’s Museum • Capturing the Vision: A Companion Volume to Collective Vision • ACM Annual Membership Directory • ACM Salary Survey • Vision Marketing Kit • Hand to Hand, ACM’s Quarterly Journal • The Forum, ACM’s Quarterly Newsletter • E-Update, ACM’s Periodic Electronic Newsletter • CHILDMUS, ACM’s Public Listserv • ACM’s Web site www.ChildrensMuseums.org Member Technical Assistance ACM maintains a comprehensive database of statistical information on its member museums, which is complied through an annual membership survey. In fiscal year 2004, ACM staff performed more than 200 database queries according to individual member needs. Full museum members are entitled to six free database queries per year; emerging museum member are entitled to three. Additionally, staff answered a variety of questions related to establishing nonprofit status, strategic planning, museum policies and procedures, and networking among members and contacts at related organizations. Affinity Program School Specialty, Inc. (SSI) is one of the largest suppliers of supplemental education supplies and materials for pre-kindergarten through twelfth-grade children in the United States. In partnership with SSI, ACM members receive a 10% discount on total supply purchases from SSI’s online store, which offers more than 80,000 items, and free delivery on all shipments. ACM Reciprocal Membership Program In 2004, more than 130 ACM museum members participated in the ACM Reciprocal Membership Program. By participating, museums agree to honor museum memberships within the ACM reciprocal network. By granting children and families admission to museums ACM Support and Revenue Year Ended June 30, 2004 500,000 ACM Expenses Year Ended June 30, 2004 47% 450,000 400,000 400,000 350,000 350,000 300,000 300,000 250,000 24% 21% 250,000 200,000 200,000 150,000 150,000 100,000 100,000 50,000 3% 40% 4% 36,002 37,796 236,757 209,400 468,605 Grants & Membership Publications Event Fees Sponsorships Dues Contributions 1% 2,015 Interest 25% 17% 13% 5% 50,000 371,030 Conferences 48,685 Promiisng Practice Award 236,539 Asian Initiative 157,806 Member Services 121,530 Management & Fund Raising Media Relations As an advocate and resource, ACM serves as the primary point of contact for media inquiries about the children’s museum field. As ACM’s spokesperson, Executive Director Janet Rice Elman is frequently asked to comment on trends and events in the field and to offer insights into the growing industry. ACM also serves as a clearinghouse for information and statistics complied from the ACM Annual Membership Directory. 2004 ACM Board of Directors Nan Miller, President Science Museum of Virginia (Richmond) Kathy Dwyer Southern, Vice President of Governance National Children’s Museum (Washington) Lynn McMaster, Vice President of Programs Canadian Children’s Museum (Quebec) Beth Fitzgerald, Vice President of Marketing The Magic House, St. Louis Children’s Museum Laura Foster, Treasurer/Secretary Please Touch Museum® (Philadelphia) Lou Casagrande, Past President Boston Children’s Museum Janet Rice Elman, Ex-officio Association of Children’s Museums ACM Board Members Gwen Crider, Austin Children’s Museum Al DeSena, Exploration Place (Wichita) Lori Fogarty, Bay Area Discovery Museum (Sausalito) Jeffrey Patchen, The Children’s Museum of Indianapolis Henry Schulson, Creative Discovery Museum (Chattanooga) Carol Scott, Kidspace Children’s Museum (Pasadena) Charlie Walter, Fort Worth Museum of Science and History Jane Werner, Pittsburgh Children’s Museum 2003-2004 ACM Supporters Freeman Foundation Asian Exhibit Initiative Freeman Foundation Capacity Building Civil Society Institute MetLife Foundation & ACM Promising Practice Award and Promising Practice Replication Award MetLife Foundation Sponsor Museum Members Boston’s Children’s Museum The Magic House, St. Louis Children’s Museum Brooklyn Children’s Museum Minnesota Children’s Museum Exploration Place National Children’s Museum Kidspace Children’s Museum Please Touch Museum® Corporate Benefactor Member Howard Hughes Medical Institute Annual Fund Carol Scott Lou Casagrande Beth Fitzgerald Nan Miller SmallExhibits.com Gwen Crider Lori Fogardy Jeff Patchen Kathy Dwyer Southern Al DeSena Laura Foster Carleen Rhodes Charlie Walter Janet Rice Elman Lynn McMaster Henry Schulson Jane Werner Peter England InterActivity 2004 Supporters Julia Bland Kids First Coalition for Quality Children’s Media The Children’s Museum of Houston Louisiana Children’s Museum The Children’s Museum of Indianapolis Please Touch Museum® Civil Society Institute 21st Century Learner Symposium Funders Civil Society Institute Excelligence Learning Corporation Institute of Museum and Library Service 6 Museum as Learning Laboratory continued from page 3 minimal information needed to engage with the exhibits. Advanced organizers are large-scale graphics and text that mark major exhibition areas. Information signage includes safety and usage instructions. These kinds of signs have always existed in the children’s museum. The next two types are the main focus of the signage prototyping process. Disciplinary content signage is intended to provide parents with background information about the content of exhibits. The idea here is that parents often have the interest and opportunity to learn about what their child is exploring. These signs address the parent as a learner in adult terms. Parents will be stronger educational partners for their children if they continue their own lifelong education in art, science and culture. Signage that speaks directly to parents as learners has become part of the museum’s overall effort to make itself interesting and comfortable for all members of the family, not just for the children. The final level of signs are called interaction scaffolds for parents. These signs are intended to seed parent-child conversations, suggest novel manipulations and otherwise encourage parents to engage with their children and the exhibit. These signs are often small, direct and placed at the center of the action where parents will notice them when they are engaged with the children. Sometimes this took some work to figure out. For example, in the early childhood space we ended up projecting interaction scaffolds on the floor because parents were mostly spending their time bending down to be with their crawling babies. This approach to signage is intended to be a tool rather than a prescription. Not all spaces need all four types of signs. Furthermore, the look, the contents and the system are developed to match the look, feel and concepts of each of the exhibit spaces. Conclusion As we write, the new museum has been open for four months. UPCLOSE and the Children’s Museum of Pittsburgh are now at the beginning phases of a year of research that will feed into developing the next round of prototyping and signage. Studying visitors in the new museum’s spaces suggests that some of what we developed appears to be working while other elements clearly need to be revised. This is perhaps the most important element of our partnership. We have agreed that the process of developing a museum should never be complete. Revision is expected as we learn more about who our visiting families are, how they use the exhibits and what we, as a museum, believe about our role in promoting family learning. So the question remains, why does the partnership work? Trust is the key to the partnership. This partnership did not emerge fully formed in the last six months. We have been working together for eight years. The partnership has grown and changed. The sense of trust (and friendship) that has emerged is central. It is central to both the management of the partnership but also to the way that we work together on prototyping. Trust is needed to share failure. For many museums evaluation is something that marks the success of a project. For us, much of our research occurs during the process, and it has taken some time for both parties to become comfortable with sharing a concept or a prototype that may not succeed. But perhaps the most important key to our relationship overlap is our core organizational missions. The museum strongly values research and has incorporated research as a key agenda item. The UPCLOSE mission is centered on the study of learning in informal environments. We don’t dabble in the study of visitors, we don’t want to do an occasional study at the museum; research in museums and other informal settings is our core mission. At some level we are outsiders functioning as insiders at the museum. Over the course of our work together we have developed a shared set of understandings that facilitate our ongoing discussions of large issues like supporting parent mediation in a children’s museum. At the same time we have the distance and organizational remove to be able to offer honest commentary without institutional barriers that sometimes hinder internal evaluators. In this article we have described two examples of how research has become embedded in the museum’s prototyping and signage processes. Our focus in this article has been ways that the museum has utilized the researchers with an eye towards improving museum practice. However, there is another story to tell as well: It is the story of how our learning research has become more connected to the cog- nitive ecology of childhood. We began this two-part series of articles arguing that museums are increasingly being identified as potential learning laboratories. As the learning sciences realize the importance of context and family structures in “basic” learning theory, there is an exploding need for places to do research on families engaged in everyday, authentic learning activities. We’ve seen the interest as we and other researchers present findings from our museum work to the learning research community. We think the time has come for children’s museums to become more than merely consumers of learning research. They have a significant responsibility to become part of producing the next generation of knowledge about how it is that children learn and develop as individuals, as parts of families and as members of larger communities. References Bal, M. Double Exposure: the Subject of Cultural Analysis. London: Routledge, 1996. Macdonald, S. Behind the Scenes at the Science Museum. London: Berg Publishers, 2002. Roberts, L. From Knowledge to Narrative: Educators and the Changing Museum. Washington, D.C.: Smithsonian Institution, 1997 Serrell, B. Exhibit Labels: An Interpretative Approach. Walnut Creek, CA: AltaMira Press, 1996. 1 We borrow the name “Blitz Study” and some of the concept from Carnegie Mellon University’s Center for Automated Learning and Discovery, a university/corporate research partnership. Kevin Crowley, Ph.D. is director of UPCLOSE and associate professor of Cognitive Studies, School of Education at the University of Pittsburgh. His research focuses on family learning in out of school environments, and he is particularly interested in the development of early scientific literacy, and the emergence of naive theories of understanding the discipline of science. [email protected] Karen Knutson, Ph.D., is associate director, Arts & Humanities UPCLOSE, and director of research and evaluation at the Children’s Museum of Pittsburgh. Her research is focused on visitor learning and organizational practices in museums. Her work examines how disciplinary beliefs and values impact and change the design of exhibitions, and how visitors use museums to support their learning. [email protected] The Family Learning Initiative continued from page 2 Integrating Research and Evaluation Findings into Practice An essential ingredient of this collaboration is that all efforts are designed to specifically influence and improve practice. For example, FLAS continually assesses family learning experiences, identifies enriching strategies and provides concrete suggestions to staff for how to enhance their efforts. TCM synthesized research findings while developing Dinosphere, the museum’s newest permanent exhibititon and the first in which family learning was fully integrated from the start. In the first year of the initiative, two researchers joined the Dinosphere team, attending team meetings in person when possible, and participating at other times by e-mail and phone. They played a number of key roles: 1) they reviewed early ideas and provided advice/review for ways to integrate family learning principles into experiences; 2) they facilitated brainstorming opportunities for specific aspects of experiences; 3) they coached and mentored team members about developing and testing interactives and writing family-friendly labels; and 4) they suggested readings and examples of other national efforts to investigate for useful ideas. Both researchers had worked as educators in museums prior to becoming researchers. They participated in the creative process, yet brought objectivity and experience from other institutions, which the team found helpful. In year three these institute researchers became even more active members of the Dinosphere team, reviewing design drawings, label copy and anticipated visitor pathways. Researcher Kirsten Ellenbogen was a former exhibit developer at the Museum of Science & Industry in Chicago and was able to bring additional expertise to the team at this critical juncture. Opportunities & Challenges The initiative has just entered its fifth year. Have its goals been accomplished and if so, what has been learned? If not, why not? What challenges and opportunities have emerged through the collaboration? At TCM, there is strong institutional commitment to integrating research and evaluation into all museum practice. For the Institute for Learning Innovation, this initiative represents one of its most important projects. Although by design, the institute’s role is less prominent as Family Learning Leaders assume increased responsibility for supporting family learning, institute researchers continue to work closely with staff and are undertaking a new effort this year to integrate family learning into Web-based activities, both on the museum’s Web site, but also through virtual experiences in galleries. Institute researchers will work closely with staff to define design parameters for on-line activities and virtual experiences that will facilitate family learning. They will also collaboratively explore how to build meaningful assessment into Web-based efforts. Despite the overall success of the effort, there have been challenges, many of them unanticipated. For example, terminology was a problem in our research and evaluation activities. The institute entered the collaboration with a distinct understanding of what was meant by research as distinguished from evaluation. After the first year, it became clear that these distinctions were not as obvious to museum staff and consequently, as a team, we have had to work together to be more precise about when we are engaging in fundamental research (How do families use TCM to accomplish their learning goals?), evaluation (Does ScienceWorks support family learning? If so, in what ways? If not, why?) or some blending of the two. As described earlier we had to make fairly dramatic changes with regard to professional development. Our initial approach of hosting a series of training efforts to share research results throughout TCM departments was not successful. Developing a cadre of Family Learning Leaders, representing diverse staff, worked far more effectively. Probably the most interesting challenge though was that both partners underestimated what it would take to become family-centered rather than child-centered. These challenges were both substantive and obvious. For example, the need to rethink typical design parameters of children’s museums with their focus on child-sized furniture, physical spaces and child-focused content, to considering more nuanced issues such as ensuring that interpreters looked at children and adults and think about developmental appropriateness for adults also. Often simple changes made all the difference. Prior to the initiative, a typical greeting when families arrived was, “What are your children interested in?” but now visitor service staff ask, “What do you like to do together as a family?” This subtle, yet as we have discovered, not so subtle distinction can have a profound effect on the family museum experience. Five years ago TCM leadership decided that the role of family learning in a rapidly changing society was too important a goal for a lifelong, free-choice learning institution to ignore. They set out to change their institution, and fortunately the Institute for Learning Innovation was invited early on to help shape and collaborate on this initiative. Institute and museum staff are hopeful that this effort represents one approach and set of tools to understand and tap into the power of family learning so that children’s museums can truly become settings for meaningful learning. The Family Learning Initiative has been an extremely collaborative project between the Institute for Learning Innovation and The Children’s Museum of Indianapolis. Lynn Dierking, associate director, Institute for Learning Innovation, has been on the team since the project’s inception, as has TCM’s Nikki Andersen, director of research & evaluation, Kay Cunningham, vice president for education & experience development and Cathy Donnelly, exhibit developer. Kirsten Ellenbogen, senior researcher at the Institute for Learning Innovation, was project director in years three and four and Jessica Luke, senior researcher, was project director in years one and two. We would also like to acknowledge the efforts of the seven original Family Learning Leaders: Leslie Power, Debbie Young, Ieva Grundy, Tristine Perkins, Jenny Burch, Stuart Lowry and Betty Perry. 7 Research serves to make building stones out T ouring the showroom of a major toy manufacturer a number of years ago, I was delighted to see a new line of well-detailed, very robust dinosaur figures, just right for enlivening a young child’s fantasy (and power!) play. Sharing each package along with the beautiful dinosaurs, however, were chunky people in “caveman” dress. Puzzled, I turned to the guide and said, “But there weren’t any people living at the time of the dinosaurs!” He grinned sheepishly and said, “That’s exactly what the kids said when we toured them through last week!” So, I asked, why did they include a person with each dinosaur they sold? Well, to increase play value. There was important learning in that experience that has informed my role as an exhibit developer. I realized what a responsibility we have to children: quite simply, one of our jobs as adults is to introduce children to the worldas-it-is. We can’t just throw away what is known and add in new, untrue things because it might be more fun. Though “let’s pretend” and fantasy play are important, we are entrusted to provide children with a well-researched exhibit foundation, to help them experience and understand that blue is blue and water is wet and that there weren’t people when dinosaurs roamed the earth. We have to get it right so that they can use our base as a point of departure. Of course, as they get carried away in play, children are going to take those same model dinosaurs and find some smallscale people figures and join them all together—the same way they’ll lay the dinosaurs on the floor and carefully cover them with a tissue so they can go to sleep. Fantasy play is terrific, and should be encouraged in all ways—but in a museum, building a framework of reality is important. Three A’s The underpinning of a good exhibit is good research. Research helps to both broaden and narrow our focus. Obviously, there is a difference between doing research and applying it. In this article, I am talking about applying research to an exhibit while foundation stones are gathered and assembled into an exhibit plan. At this stage the exhibit developer relies on the research of others—scientists, thinkers, doers, writers, educators—who have looked at a topic, studied it, considered how it relates to children’s lives and development. Applying this sort of research isn’t a substitute for more direct research with kids, but it is a precursor to it as we seek to determine the “Three A’s” of exhibit development research: Is it accurate? Is it adequate in scope? Is it appropriate for our audience? Accurate What is known about this topic? What are the facts and figures? Who are the experts? What are the icons? What are the issues? Diving into a new topic is thrilling. It involves reading books, articles and Web sites; looking at pictures, diagrams and maps; and talking to people who work in this field, including doing research and forming their own opinions on what is known about the topic. As new ideas, details and views are discovered, enthusiasm for the topic grows right along with the increase in knowledge. Distilling all this information into the reality of an exhibit concept and then into a series of exhibit experiences is a guaranteed brain stretcher (and, quite possibly, also ensures bored dinner companions as you talk about your latest interest). Immersion in the topic is an enjoyable and necessary first step. Adequate There are two very simple problems with exhibit research: knowing where to begin and knowing when to stop. Most exhibit topics are absolutely huge, whether a concrete topic like dinosaurs or a much fuzzier topic such as diversity. Researching the topic helps define the boundaries—it shows you the scope of the topic, as well as where the edges are. The size of the pie is seen, the flavor of pie is determined and then the decision is made about which piece of pie will be presented. Is that single slice adequate? In narrowing the topic, have the most important elements been kept? Will children (and their adult companions) have enough to delve into so that they, too, are enthused about the topic? Appropriate Not only does the exhibit topic require careful study to ensure that it is accurate in detail, nuance and culture—and adequate in scope—but so does the audience. Our visitors come in all ages and sizes. Does the topic match the audi- of stumbling blocks. —Arthur D. Little Applying Research to Children’s Museum Exhibits Mary Sinker ence? Will this concept be grasped by a five-year-old? Will an eight-year-old still be interested? We have to ensure that the concepts are educationally appropriate for the target age group and are also understandable at a range of levels (and in a variety of ways). We have to be confident that children are physically capable of using each exhibit interface we’re planning; that we are matching their emerging skills. Can a three-year-old reach that handle? When can a child pedal a bicycle? The best exhibit in the world won’t be appreciated by a child who can’t grasp the concept or isn’t able to physically operate the interface! Becoming Knowledgable Doing the initial research on an exhibit topic has never been easier. It used to be that one started with a trip to a museum and/or a university library. It began with careful searches through card files and discussions with people who specialized in helping people research. While these are still excellent resources farther along in your research, nowadays, the search—the research—begins at the computer...and what a merry chase it can be, as one’s eyes and cursor enter and leave research facilities big and small, approach universities across the land, study in museums all over the world. One Web site leads to another. An image search often helps to clarify thinking and shows the way to yet undiscovered Web sites which, quite honestly, wouldn’t be discovered if looking strictly on the Web. For example, researching an exhibit concept on shelter, we began to wonder about the many animals that lived in and around a large tree. So to Google. Enter “fox den.” Weed through the references to Fox News, foxy lady, the Fox family tree, and here, among other rich sources, is this perfect Web site put together by a person who researched urban populations of foxes for a master’s degree at the University of Minnesota. Amazing! Links to more places. Still wanting a really good image of a fox den, Google’s own image search engine is used. Type in “fox den” and there are pictures and more pictures of all kinds of dens and yup, there’s a tree with a fox den at the base. A beautiful BBC Web site is found on the sixth page of images, along with a downloadable article. And so the research process continues. A trip to the children’s library to pick up a collection of children’s books about animal homes yields another wonder-filled treasure trove. Reading children’s books is not only about gathering more information about the topic, but is also valuable for seeing how information is presented to different age groups. The very nature of children’s museum exhibits is that they appeal to children across a broad age range, and it’s important to know what science writers and other experts offer to children at different ages and stages. A major reality check for a topic can be found by reading through your state learning standards. The purpose is not to develop your exhibit so that it is a formal classroom learning environment, but rather to discover the depth and breadth of what educators consider important about the topic or general theme for different age groups. Reading the standards might, for example, lead to thinking about including a microscope for older elementary age kids to look at the microorganisms that live in the soil around the tree with the fox’s den at its base. Riverdeep, an excellent Web resource, has a handy clickable U.S. map that links to each state’s standards. Scholastic, the book publishing company, has an excellent Web site that is chock-full of ideas for projects and enhancements for a large variety of topics. Talking to Experts There is no substitute for a relationship (sometimes surprisingly long-term!) with a person whose life work is devoted to your topic. It isn’t only their knowledge that they contribute. There is a tangible excitement and passion that they will offer you. No, it’s stronger than that: they’ll give you their zeal. From listening to the amazing process by which sugar beets are transformed to granular sugar (did you know that limestone is a key part of this?) to touring a south Texas farm at sunset in order to learn about irrigation, there is absolutely no substitute for listening to a professional talk about the work they love. Experts aren’t just at universities and museums: they’re sugar-factory managers and farmers and pickle packers—and all can make huge contributions to your exhibits. Test-Fitting In the course of learning about the topic, information about “appropriate” is also being discovered. That’s part of the reason for looking at the state standards and children’s books. Children’s developmental milestones are important, too; knowing what a child is capable of—and what they’re interested in—at different ages will help you “test-fit” your exhibit to your audience. The books listed below (golden oldies!) are simple, direct and address the small nuances that help to ensure an exhibit that is appropriate for the audience, considering not only what is happening cognitively and physically, but also socially and emotionally. There are excellent Web resources for this, too. The University of Michigan site has been listed below because it has proven useful, and has excellent links to other sites. As with any topic, there are many sites that help. The important thing is to keep dipping back into child development resources. There is always a turn of phrase that strikes resonantly or a small idea that hadn’t been noticed before. Reading about children’s development: how they think, how they move, what they feel, what they do is a story that is always new. Stopping If you’re a procrastinator, you’ll understand that stopping your research can be as difficult as starting. With the unlimited resources now available, it is possible to research a topic forever. It is such wonderful fun; there’s always just one more place to search; it’s a great way to postpone other chores. When you suddenly realize you are at the point where you have enough information for an entire museum called “Life on Earth” when what you meant to do was create a single exhibit element about the animals living in and around one tree, it’s probably time to stop. Tying a Bow Around It The immersion in the topic has been completed; the ideas have been carefully thought through. Potential exhibit experiences, like sugar plums, are beginning to dance in your head. You’ve gotten re-inspired about children’s development. At this point (if I can wait this long) I start looking for a quotation that will capture the whole of the exhibit: its spirit, heart and intent. The search isn’t easy; it can mean looking through, literally, hundreds of quotations about the topic. Quotation Web sites are abundant. There are books, too, that are collections of quotations, and I like the two listed below that are targeted at children. Suddenly, a quote pops out at you and there is a great aha! as you realize that yes, that’s exactly what this is all about, and hey, wow, it was Albert Einstein who said it! If we knew what it was we were doing, it would not be called research, would it? —Albert Einstein Mary Sinker is a child development specialist working with children’s museums on exhibit development. Resources mentioned in the article: Internet: www.google.com www.images.google.com/ www.foxes.org/urbanfox www.pack670.org/images/A%20fox%20den%20 in%20a%20tree.jpg. www.riverdeep.net/pro_development/standards/standards.jhtml. www.teacher.scholastic.com/lessonplans/ www.med.umich.edu/1libr/yourchild/devmile.htm Child development: Mary Sheridan. From Birth to Five Years: Children’s Developmental Progress, London, Routledge, 1973. Mary Sheridan, Play in Early Childhood: From Birth to Six Years, London, Routledge, 1993. Chip Wood, Yardsticks: Children in the Classroom Ages 4-14. Greenfield, MA: Northeast Foundation for Children, 1994. Quotations: www.quotationspage.com; www.quoteland.com www.wisdomquotes.com; www.quotegarden.com Adrienne Betz, Scholastic Treasury of Quotations for Children. New York: Scholastic, Inc., 1998. J.A. Senn, Quotations for Kids. Brookfield, CT: Millbrook Press, 1999. 8 MetLife Foundation and Association of Children’s Museums Math Path Promising Practice A w a r d Honoring innovative management and programming practices in the children’s museum field. HONORABLE MENTIONS 2004 math path The Children’s Museum of Houston Museum Discovery Guides, dressed up as Math Superheroes Captain Plus (above left) and Subtracta, attract visitors to Math Path Cart activities, called Magnificent Math Moments (M3). Annually, more than 17,000 visitors take part in M3 activities facilitated at the museum’s Math Path Cart. Math Path provides children with opportunities to “do math” and enjoy it via interactions with hands-on informal learning activities. Programming includes daily facilitation of math activities at The Children’s Museum of Houston, use of math-based signage in the museum’s exhibits and ongoing training for afterschool caregivers who facilitate Math Path activities throughout the year. At the core of Math Path is a set of 120 bilingual activities called Magnificent Math Moments (M3). M3 activities, created by the museum, feature each of the ten mathematics standards identified by the National Council of Teachers of Mathematics and are designed to be facilitated by adults with no special math training on behalf of children ages four to twelve. M3 activities are fun ways to build math skills and connect math to real world scenarios through involvement with games, puzzles and other challenges that can be played by a parent and a child or by groups of children with the support of an adult facilitator. Bank It is an M3 favorite game among afterschool centers incorporating Math Path activities into their offerings. Bank It highlights and reinforces basic counting skills, helps children learn to identify and classify money with respect to denominations and can lead children to anticipate the outcome of chance occurrences and to adopt strategies that reference the laws of probability. Unlike other forms of curriculum, M3 activities can be presented to children in any order and require no special materials other than those that are commonly found in homes and afterschool centers. Bank It requires only a die and coins (or play money borrowed from a board game). Family Learning Events provide parents with opportunities to try out M3 activities with their children as museum staff and volunteers model these activities and provide support and advice. Parents leave events with descriptions of a subset of M3 activities so that learning may continue at home. Museum to You (MTY), an initiative of The Children’s Museum of Portsmouth, creates a temporary children’s museum with exhibits, performances, educational programming and artist workshops in under-served towns throughout the region. MTY is designed to eliminate socioeconomic and physical barriers to museum attendance such as lack of time, transportation, money or awareness. MTY provides a comprehensive museum experience to families and schools in communities where high quality art, science and cultural learning opportunities are not readily accessible. By remaining in a community for four to six weeks, MTY becomes more than a traveling exhibit or single program. It creates a satellite version of The Children’s Museum of Portsmouth complete with performances, daily art projects, workshops and a wide range of exhibits. Because each MTY location is different, a creative and flexible approach is essential in deciding everything from exhibit layout, to hours of operation, to choosing artists for concerts and workshops. For example, a family concert featuring Polish folk music by a celebrated New Hampshire accordion player was presented in a community with a large Polish population proud of their ancestry. Several MTY programs provide opportunities to directly involve community members in exhibit and program development. With Family Album: Our Immigrant Origins, museum staff work with community members to produce an exhibit that incorporates photos and stories about their own immigrant ancestors. Family Album celebrates the town’s cultural diversity and fosters new connections among its citizens. Since 2003 when MTY hit the road, seven communities have hosted the traveling museum. More than 11,250 visitors have attended MTY in towns as small as 6,800 and as large as 107,000 people. Museum to You Young visitors try on colorful painted masks from Africa, Japan, Mexico and Indonesia in the Museum to You exhibit Different Lands, Different Masks, which provides an introduction to the traditions, ceremonies and arts of different cultures through the study of its masks. Museum to You The Children’s Museum of Portsmouth (New Hampshire) Ladder 11 Staten Island Children’s Museum Ladder 11 A visitor dons authentic firefighting gear and climbs into the cab of Ladder 11, a child-friendly exhibit created to remember the events of September 11 and how they affected Staten Island. After the tragic events of September 11, 2001, which took place across the harbor from the Staten Island Children’s Museum, the museum wanted to help the community come to terms with what had happened. Ladder 11 is a unique project developed to meet the museum’s constituencies’ emotional needs. Staten Island lost 297 residents on September 11, a third of whom were Police Department, Fire Department and Port Authority workers. The museum remained very quiet during the weeks that followed the tragedy. Eventually families returned. Staff kept a lookout for familiar faces, especially some of the firefighter fathers who often took their children to the museum on weekdays. Sadly, not all of them returned; the museum lost forty neighbors within a twenty-block radius on that day, including the firefighter husband of a staff member. The museum responded during this difficult time with free programs, milk and cookies at storytime, the creation of murals for local firehouses and the gathering of mental health professionals to help parents talk to their children about recent events. Eventually the museum wanted to do something permanent to remember September 11. Children have always loved firefighters and fire trucks, but after the tragedy firefighters assumed an even more heroic status. To provide a memorial suitable for young audiences, the museum accepted as a gift a 1941 fire truck from the Volunteer Fire Department of Lackawaxen, Pennsylvania. The Seagrave pumper truck, with its big chrome grille, shiny bumpers and bulbous headlamps, looks like a full-size version of a child’s toy fire truck. It is not an obvious memorial. The fire truck, one of the heroic images of 9/11, is used as a setting where children may feel more comfortable discussing the tragedy and where parents may feel more comfortable answering their questions. Although an automotive antique, Ladder 11 has been outfitted with contemporary fire-fighting equipment including a radio, Halligen tool and flashing lights. Since role-play is a way for children to express themselves, they are invited to climb aboard and emulate a real fire fighter responding to an emergency. In a changing world, it is important not to avoid difficult topics, but instead to address them in a sensitive manner that encourages discussion. Ladder 11 is a fun exhibit, but it is also a way in which a children’s museum responded to the particular needs of its community at a unique time in our history. The back page is supported by a grant from the MetLife Foundation. Association of Children’s Museums 1300 L Street NW, Suite 975 Washington, D.C. 20005 The back page is supported by a grant from MetLife Foundation. Nonprofit Org. U. S. Postage PAID Washington, D.C. Permit No. 6476