INTRODUCTION OBJECTIVE METHOD RESULTS CONCLUSIONS
Transcription
INTRODUCTION OBJECTIVE METHOD RESULTS CONCLUSIONS
Distribution of Free Time and drug use in Adolescents Marycarmen Bustos, Jorge Villatoro, Natania Oliva, Midiam Moreno, María de Lourdes Gutierrez. [email protected] INTRODUCTION Drug consumption in Mexico is a problem that affects 5.7% of the population. According to the National Addictions Survey from 2008, drug use occurs at early ages and adolescents are the most exposed to its use. Moreover, 35.8% of the adolescents who use drugs regularly progress towards dependence (SS,CONADIC, INPRFM, INSP 2008). In Mexico City, this survey reports that 50.8% of drug users began its use before age 18, and in the age group of 12 to 17 years, 1.8 men for every woman have used drugs during the last month prevalence. Considering the date above there´s a need to explain or have hypothesis for this phenomenon that’s arising between adolescents. Some of these hypotheses are focused towards the use of lease time and free time In general; young people have fewer responsibilities than adults, giving way to leisure as a key part in their lives, strengthening their identity (Rodriguez, 2003). According to the National Survey on Time Use 2002 young people aged 12 to 19 years old spend more time on leisure activities, compared with older ones. (INEGI 2005) METHOD Data used in this study came from the School Population Survey of Drug Use from Mexico City in the 2006. This survey had a sample of 10.523 adolescents from 7th to 12th grade from public and private schools. The design was random, stratified and two-staged cluster sampling. A non response rate of 15% was considered, a design effect of 2, a confidence level of 95% and an absolute error average of 0.004. The information was obtained through standardized self-administered questionnaires, used in previous surveys and previously validated (Villatoro et al. 2007). For this study, we use the leisure time scale in the A form of the questionnaire, which consists of 15 items. A factor analysis of the items used was performed, and the items were grouped into three categories: fun activities, which corresponds to social activities with peers such as going to parties, go out drinking with friends, talking on the phone and going to the movies; second category was Videogames and finally the third group was prosocial activities which includes activities such as doing homework, help with household chores and going out with the family. RESULTS Of the students who participated in the survey, 19.1% of men and 16.5% of women reported having used drugs at some time in their lives. For details about the activities in which young consumers are spending more time, means of the activity scales were obtained and compared with a multivariate analysis of variance which considered the educational level, sex, and consumption as predictors and had the three activity groups as dependent variables. Table 1. Leasure time use in adolescents by drug use, sex and educational level. In this context, current socio-cultural characteristics have facilitated a culture of leisure and accompanying this, young people have made a transformation of what they consider amusing or fun activities. Recreational life and activities are associated with consumption of both legal and illegal drugs as a key element for fun, linked to low perceived risk of consumption. (Becoña, 2000.) Women Men Lifetime consumption of any drug Non‐consumer Consumer 7th to 9th Grade Fun Prosocial activities Videogames 10th to 12th Grade Fun Prosocial activities Videogames Several investigations report that those adolescents going out to have fun on weekends have more frequent drug use, indicating that the way they spend their free time can trigger the presence of risky behaviors (Infante, 2003; Osorio, 2004; Lomba, 2009). OBJECTIVE Learn more about the distribution of leisure time in adolescent drug users and non users from Mexico City. Lifetime consumption of any drug Non‐consumer Consumer Mean SD Mean SD Mean SD Mean SD 1.8 2.2 2.0 1.8 2.1 1.8 .5 .5 .6 .5 .4 .5 2.0 2.1 2.0 2.0 2.0 1.8 .6 .5 .6 .4 .4 .6 1.8 2.2 1.5 1.9 2.2 1.3 .4 .5 .5 .4 .4 .4 2.0 2.0 1.7 2.1 2.0 1.3 .5 .6 .7 .4 .4 .5 Table 2. Multivariate analysis of sex, education level and drug use by preferred activities during leisure. Comparison Group Dependent variable F Sex Fun .190 Prosocial activities 2.233 Videogames 208.012 Lifetime Drug Use Fun 49.375 Prosocial activities 38.708 Videogames 1.458 Educational Level Fun 6.813 Prosocial activities 4.839 Videogames 76.645 Sex and Lifetime Drug Use Interaction Fun .004 Prosocial activities 4.065 Videogames 3.337 Sex and Educational Level Interaction Fun 2.714 Prosocial activities .907 Videogames .299 Lifetime Drug Use and Educational level Fun .343 Interaction Prosocial activities .137 Videogames 2.136 Sex, Lifetime Drug Use and Educational Fun .404 Level Interaction Prosocial activities .236 Videogames 1.647 p .663 .135 ≤.001 ≤.001 ≤.001 .227 .009 .028 ≤.001 .950 .044 .068 .100 .341 .585 .558 .711 .144 .525 .627 .200 Men and women from both educational levels that ever used drugs are more engaged in leisure activities than those who have not consumed drugs ever (p ≤ 0.001). They also had fewer prosocial activities than nonusers (p ≤ 0.001). Male consumers from 7th to 9th grade are more involved in prosocial activities than males from 10th to 12th grade who use drugs (p = 0.028), and they tend to become more involved in these activities than women who use drugs from the same educational level (p = 0.044). Women from 10th to 12th grade, have more leisure activities than those who have used drugs in 7th to 9th grades (p = 0.009). CONCLUSIONS Leisure time is an essential element in the life of every human being and in a greater extent in the life of adolescents, as this space allows them to spend time with peers and strengthen their identity. Just as this time allow adolescents to have a positive development, it is also likely for them to develop risky behaviors that will lead to substance abuse. The results of this study show that adolescents who use drugs have a different time distribution to those who do not use drugs. Users tend to perform activities that involve more social interaction with peers and fewer prosocial activities such as going out in family and doing homework. They also spend more time on videogames, which are linked with alienation and inactivity (Rodriguez, 2003). Adolescents from 10th to 12th grades have more amusing and fun activities compared to the ones from 7th to 9th grades because being older gives more possibilities of going out alone and opens the door to have activities at night which increases the risk of drug use (Fernández, 2002). Our data is consistent with other international studies (Rodriguez, 2003; Espada, 2003; Infante, 2003; Lomba, 2009) that report young people using free time spaces for drug use, and where recreation area has 48.9% of associated risk with drug use in adolescent students (Osorio, 2004). In this context it is important to involve parents and schools in prevention programs focused on providing alternatives for teens to distribute their leisure time on prosocial activities to facilitate healthy lifestyles and protect them from risky behaviors. REFERENCES 1. Fernández J, Secades R. Guía de Referencia para la evaluación de programas de prevención de ocio alternativo. Colegio Oficial de Psicólogos, Plan Nacional sobre Drogas. España, 2002. 2. Infante C, Barrio G, Martín E. Tendencias, características y problemas asociados al consumo de drogas recreativas en España. Adicciones 2003; 15: 77-96 3. Instituto Nacional de Estadística, Geografía e Informática. Encuesta Nacional sobre Uso del Tiempo 2002.Tabulados Básicos Definitivos. INEGI 2005: 11-16. 4. Lomba L, Apóstolo J, Mendes F. Drugs and alcohol consumption and sexual behaviours in night recreational settings in Portugal. Adicciones, 2009 vol. 21 (4): 309-326. 5. Osorio E, Ortega N, Pillón C. Factores de riesgo asociado al uso de drogas en estudiantes adolescentes. Latino-am Enfermagem 12:369-375. 6. Rodriguez J, Agulló E, Agulló M. Jóvenes, fin de semana y uso recreativo de drogas: evolución y tendencias del ocio juvenil. Adicciones 2003; 15: 7-34 7. Secretaría de Salud, Consejo Nacional contra las Adicciones,. Instituto Nacional de Psiquiatría, Instituto Nacional de Salud Pública. Quinta Encuesta Nacional de Adicciones. Reporte Nacional. México, 2009. 8. Villatoro J, Gutiérrez M, Quiroz N, Moreno M, Gaytán L., Gaytán F et al. Encuesta de Consumo de Drogas en Estudiantes 2006. Prevalencias y evolución del consumo de drogas. Salud Mental 2009; 32: 287-297. Graphic Design: Carlos Blanco, Daniel Domínguez The results show that men from 7th to 12th grade who use drugs spend more time in videogames compared with women who use drugs (p ≤ 0.001). Likewise, those consumers from 7th to 9th grade spend more time on this activity than users from 10th to 12th grade (p ≤ 0.001).