Korrigans-rules-EN-V..

Transcription

Korrigans-rules-EN-V..
A game created by
Arnaud Urbon
and Ludovic Vialla
Illustrated by
Olivier Fagnère
Brittany legends tell that a cauldron full of gold appears at the foot of each rainbow, and
that Korrigan tribes are using all their tips to be the first to find it. Each player controls
a Korrigan tribe across fields to pick up four-leaf clovers. Clovers giving Korrigans gold
coins or attracting Companions (hare, squirrel, bird, mouse, frog, mole) that will help
their Korrigan friends to move from field to field in different ways.
GOAL OF THE GAME
Make your Korrigan tribe richer than the others: by picking four-leaf clovers giving Gold coins and/or by moving
on the field where the Cauldron of gold appears at the end of the game.
• 1 reversible board
• 2 Goblin tokens
• 48 Clover tokens, representing: Companions (hare,
squirrel, etc.) or Gold coins (1 to 4 Gold coins)
• 1 Troll token with its card stand
• 16 Menhirs
• 10 Korrigan figurines (2 Korrigans per color,
5 colors)
The first player places his first Korrigan in one of the two fields indicated by the number (1). He looks
secretely all the Clover tokens on that field, takes one and places it behind his screen, then places the leftover tokens back in the field, face down.
The player at his left proceed the same way in one of the two fields indicated by the number (2), and so on
until all players placed their first Korrigan, clockwise. Then, players execute a second and identical turn
in order to place their second Korrigans on the other field indicated by their player number.
CLOVER TOKENS
There are 2 types of Clover tokens: Companions and Gold coins.
CONTENTS
• 17 additionnal Clover tokens, with a yellow border
(used for 4 or 5 players games)
ARRIVAL OF EACH PLAYER TWO KORRIGANS
• 5 Backup Companion tokens (one Hare face and one
Squirrel face)
• 1 First player token
• 14 Rainbow pawns (2 pawns per color, 7 colors)
• 1 fabric bag
• 5 screens (1 screen per Korrigan color)
Companion tokens (6 types)
Allow Korrigan to move in various ways
(see Korrigans movement and Companions, on the back).
Gold coins tokens (value from 1 to 4)
Allow players to earn points for the end
of the game.
Important: It is strongly advised to each player to pick at least one Companion among the two tokens picked
during the two turns of the Korrigans’ arrival. Or else, the player will be forced to sacrifice one of his tokens to get
a Backup Companion (see Backup Companions, on the back).
• 1 Cauldron of gold figurine
• 2 Elf tokens
SETUP
• Place the board in the table center u. For the first games, use the side where Companions are
visibles.
• Shuffle the Clover tokens v. For 4 or 5 players, also use the 17 additionnal
Clover tokens (yellow border). The number written in each field indicates the
number of Clover tokens that you have to place in it, face down. For 4 or 5
players, place one token more than indicated on each field.
• Place a Menhir w in each field, except in the village in the board center.
• Each player picks a color and takes the 2 Korrigans x and the screen
corresponding.
• Place the Cauldron of gold y, the Elf z, Goblin , Troll  tokens
aswell as the 5 Backup Companion tokens next to the board.
• The most bearded player (or the older) place the First player
token in front of him.
• The first player places the 14 Rainbow pawns in the bag 
and takes the bag next to him.
The board is separated in 17 fields.
It’s also divided in 7 lines (sun) of
7 columns (cloud). This grid is only used
during the Cauldron apparition at the
end of the game (see Cauldron apparition, on the back).
SUMMARY OF THE GAME CYCLE
Each turn takes place the following way:
1 - RAINBOW APPARITION
The player having the bag draws a Rainbow pawn out of the bag, places
it on one of the suns or clouds of the board, then passes the bag to the
player to his left. (see Rainbow apparition, on the back)
2 - KORRIGANS MOVEMENT
Each player, starting with the first, HAS TO move one of his Korrigans
in another field using a Companion previously picked (see Korrigans
movement, on the back).
>> The Gathering : Once the movement done, the player
secretely looks at all the Clover tokens of the field, takes one and places
it behind his screen. The leftover tokens are placed back, face down, in
the field. If it’s the last Clover token of the field, the player also takes the
Menhir (see The Gathering, on the back).
CAULDRON APPARITION
When the 7th rainbow color is drawned, the Cauldron of gold appears
and players proceed to a special and final turn to try reaching the Cauldron (see Cauldron apparition, on the back).
1) RAINBOW APPARITION
At the beginning of each game turn, before the first player turn, the player having the bag at
his side draws a Rainbow pawn out of the bag. He then passes the bag to the player at his left
(he will be drawing at the beginning of the next turn).
For the first turn, the first player has the bag and is the first to draw a Rainbow pawn.
Check the color of the pawn:
Precision: the first player
remains the same for
the entire game. He is
in charge, when his turn
comes, to remind the bag
carrier to draw a Rainbow pawn out of the bag.
- If it’s a new color, the player places the Rainbow pawn on one of the Suns still available of the board.
The Cauldron WILL NOT appear in this line of the board grid.
- If the color has already been drawned, the player places the Rainbow pawn on one of the Clouds still
available of the board. The Cauldron WILL NOT appear in this column of the board grid.
- If the 7th rainbow color is drawned, the Rainbow pawn is not placed but players proceed to the Cauldron apparition (see Cauldron apparition, further).
Exception: If the 5th color is placed on a cloud, the player passes immediately the bag to his left and the next player
draws a new Rainbow pawn, and so on until the 7th rainbow color is drawned. Players proceed to the Cauldron apparition (see Cauldron apparition, further).
2) KORRIGANS MOVEMENT
Each player, starting with the first, HAS TO move one of his Korrigans in another
field using a Companion previously picked.
Each Companion allows a particular movement:
The hare allows to
move to an adjacent
field if there is no door
and no bridge.
The bird allows to go
to a field of the same
color than the field he is
leaving.
The squirrel allows to
move through a door.
The mouse allows to
cross a bridge.
The mole allows to
go from a field with a
mole hole to a field with
another mole hole.
The frog allows to go
from a field with a
pontoon to a field with
another pontoon on the
river.
In order to use a Companion’s movement, the player has to possess the corresponding Clover token. The first time he uses it, he reveals the token by placing it
in front of his screen. The token stays visible for the entire game and can be used
during the next turns.
Backup Companion: During his turn, and not more than once per game, a player can sacrifice one of
his Clover token that are behind his screen to get a Backup Companion (one of the Backup Companion tokens next to the board). The sacrificed token is removed from the game, without being
shown to the other players. The Backup Companion token is placed in front of the player’ screen
and can be used like the other Companion tokens. It is placed face Hare OR Squirrel an CANNOT
be turned during the game. The sacrifice is forbidden after the Cauldron apparition.
THE GATHERING
Once the movement done, the player secretely looks at all the Clover tokens of the field he arrived in, takes one and
places it behind his screen, then, places the leftover Clover tokens back in the field (see Clover tokens, on the front).
If a player takes the last Clover token of a field, he also takes the Menhir. The player flips the Menhir, shows it to
the other players and immediately applies the effect corresponding to the engraved drawing, described below (see
Menhirs). The Menhir is placed back in the box, except if the Menhir gives Gold coins.
MENHIRS
The elf: The player
places an Elf token
surrounding
his
Korrigan. The Elf
gives him 2 Gold
coins at the end of the game. If
an opponent moves in the field
where the Elf is, the Elf token goes
immetiately on the opponent
Korrigan, surrounding him.
Precisions on the elf and
the goblin: if the Korrigan
already possess an Elf or a
Goblin token, the token is
replaced by the new one.
The first token is removed from the game and
placed back in the box. A
Korrigan cannot have 2
Elf/Goblin tokens.
The goblin: The
player places a Goblin
token surrounding his
Korrigan. The goblin
will steal him 2 Gold
coins at the end of the game. If the
goblin moves in a field with an opponent Korrigan, the Goblin token
goes immediately on the opponent
Korrigan, surrounding him.
The leprechaun: The player removes
another player’ screen who will, from
now on, show his Clover tokens to all
the other players, until the end of the
game.
The fairy: The player can immediately excute a second movement and
therefore pick another Clover token.
This movement can be executed by
the second Korrigan.
The troll: The player places or
replaces the Troll token between two
fields (on a free path, on a bridge
or on a door). Korrigans cannot go
through the path bloacked by the
Troll.
Gold coins: The player keeps the
Menhir as a bonus until the end of
the game.
CAULDRON APPARITION
When the 7th rainbow color is drawned, the Cauldron appears.
The player drawing the 7th rainbow color places immediately the Cauldron of
gold on the board following the conditions below:
• Part of the field has to be in a line (Sun) and a column (Cloud) non occupied
by a Rainbow pawn.
• The Cauldron has to be placed, if possible, in a field where no Korrigans of
the player placing the Cauldron, are present.
The turn following the Cauldron apparition is different than the rest of the game:
Alternatively, all players try to move their 2 Korrigans in the field where the Cauldron appeared.
Exemple :
During his turn, a player:
- Reveals all his Companions still hidden behind his screen by placing them with the
Companions already visible.
- During this last turn, he can execute as many movements as his Companion tokens permit him.
- Each token can only be used once and only for 1 Korrigan. Once used, a token is immediately discarded. In order to
execute 2 Hare movements, the player has to discard 2 Hare tokens.
Some Korrigans might not reach the Cauldron.
END OF THE GAME AND VICTORY
Each player counts the gold on his Clover tokens and adds the bonus/malus Gold coins given by the elf/goblin and
by the Menhirs. If a player has only 1 of his Korrigans on the Cauldron he has a 10 Gold coins bonus. If a player has
both of his Korrigans on the Cauldron, he has a 15 Gold coins bonus.
The player with the most Gold is the winner. In case of a tie, it’s the player with the most Companions who wins the
game. In case of another tie, the player the further away from the first player in the turn order wins.