Tools to Mobilize your Learning
Transcription
Tools to Mobilize your Learning
406 Tools to Mobilize your Learning David Metcalf, University of Central Florida March 11 - 13, 2009 Orlando, FL Agenda A wide variety of tools and technologies are available for m-Learning. Cell phones (of all ages and vendors), PDAs, and iPods, are just a few learning delivery options. This session will show you the technology and tool categories available, the types of m-Learning that work best on different platforms, examples and case studies of how these technologies have been used, and the costs in time, money, and staffing needed to implement each major segment. Tools and Technologies for Mobile Learning In this session you will discover: Frameworks and processes for delivery High-level examples of mLearning The breadth of mobile tools available and select examples Share your mobile learning projects and compare with others ® David Metcalf, Ph.D. [email protected] Proud Partner IST is a Research Institute reporting to the Vice President for Research at The University of Central Florida Nine Colleges Arts and Sciences Business Administration Education Engineering Optics and Photonics Health and Public Affairs Honors Hospitality Management Biomedical Sciences Advanced Degrees 64 master’s degree programs 5th largest University in U.S. 2nd highest number of CS graduates 23 doctoral degree programs 3 specialist degree programs 2008-09 enrollment exceeds 50,500 (8/30/08) 68 graduate certificate programs 3 More information: http://www.mlearn2009.org or [email protected] Research Disciplines Mixed Emerging Technology Integration Lab Formed in 2006 to further the goals of R&D of emerging technology disciplines for learning and knowledge through partner relationships with world leaders from industry, academia, military and nonprofit organizations Learning, Knowledge and Cognition Enabled and enhanced through Emerging Technologies Mobile Games and Simulations Virtual Worlds Collaborative Technologies (Wikis, Blogs...) Web 2.0 and beyond Session 406 – Tools to Mobilize your Learning – David Metcalf, University of Central Florida/ RWD Technologies Page 1 March 11 - 13, 2009 Orlando, FL Agenda Where does mobile fit into your overall learning strategy? We’ll examine trends in devices, services, and methodologies, and review sneak previews and current examples that point to future advances. In this session, we will discuss issues facing the rollout of mobile solutions as part of a blended learning strategy and: Introduce m-learning and good practices. Showcase leading edge examples. Discuss future trends. Highlight key issues in this emerging technology discipline Define Mobile Tablet PC Laptop Micro PC Player (Audio / Video) Note: By “reliable connectivity” we mean connectivity that you expect given shortcomings of your travel area’s mobile and broadband infrastructure. The Guild recognizes that individuals may not have persistent nor fast connectivity (especially in the U.S.), but if these shortcomings are expected, then corporations and learning professionals can work around them. We will explore this indepth later on. Wearable or Combination (ebook reader / USB Drive) Handheld / PDA What is Mobile Learning (m(m-Learning)? Guild Definition The eLearning Guild defines Mobile Learning (mLearning) as follows: Any activity that allows individuals to be more productive when consuming, interacting with, or creating information, mediated through a compact digital portable device that the individual carries on a regular basis, has reliable connectivity, and fits in a pocket or purse. Cell Phone Game Device Wikipedia Definition M-learning is the term given to the delivery of training by means of mobile devices such as Mobile Phones, PDAs and digital audio players, as well as digital cameras and voice recorders, pen scanners etc. M-learners are seeking lessons in small, manageable formats that they can undertake when it suits them. http://en.wikipedia.org/wiki/Mobile_learning The Second Building Block The First Building Block Learning Learning Attitudes Concepts Facts Processes Procedures How HowPeople PeopleLearn Learn Live Liveclassroom classroominstruction instruction Live, Live,online onlineeLearning eLearning Just-in-time Just-in-timeeLearning eLearning Self Selflearning learningexperiences experiences using usingconventional conventionalmedia media On-the-job On-the-jobtraining training People have basic learning needs in any organization Blended Blendedweb-based web-basedand and traditional traditionalmodels models How HowPerformance Performance Support Supportis isProvided Provided Coaching Coachingand andmentoring mentoring Paper-based Paper-basedjob jobaids aids Electronic ElectronicPerformance Performance Support SupportSystems Systems(EPSS) (EPSS) Embedded Embeddedperformance performance support support Performance Support Accessed on-the-job Task specific Support at time of need Not memory resident While not always recognized, work place support has the greatest impact on performance Session 406 – Tools to Mobilize your Learning – David Metcalf, University of Central Florida/ RWD Technologies Page 2 March 11 - 13, 2009 Orlando, FL Our Comprehensive Learning and Performance Support Model Learning Attitudes Concepts Facts Processes Procedures ISD model: SocioSocio-Constructivism LCMS function to create personalized learning paths- user locus of control Integrated discussion boards to promote social interaction within course models Continuation of self-directed locus of control through performance support Performance Support Accessed on-the-job Task specific Support at time of need Not memory resident Knowledge Base Web-based with search capability Phone-based (WAP) access Repository of knowledge objects Sharing of best practices and lessons learned Connection to experts and high value information Microsoft Mobile Learning Pilots Examples: Past Client Projects Development of Mobile Courses, Performance Support Modules and Audio materials to support Sales and Marketing efforts within Microsoft. Integration of Tellme, mobile podcasting from any phone. 3Com, Nokia, Vodafone, Valero Energy, Ameriquest SimplexGrinnell Tyco Phase IV Dynamics of Mobile Learning 1. Variety of Mobile Content Needs: Mobile Performance Support, over 5000 devices Audio Podcast access Blackberry Pilot On the Job Support Material Information, Education and Reference Notifications and Alerts Procedures, Checklists and Forms Quizzes, Tests and Certifications Games and Simulations Mentoring/Coaching Collaboration Similar to e-Learning. 17 Session 406 – Tools to Mobilize your Learning – David Metcalf, University of Central Florida/ RWD Technologies Page 3 March 11 - 13, 2009 Orlando, FL Dynamics of Mobile Learning 2. Variety of Mobile Delivery Formats: E-mail Messaging SMS/Text Messaging MMS (Multimedia Messaging Service) Audio Podcasting IVR (Interactive Voice Response) Graphics/Mobile Camera Video/Animation GPS Mobile Web Dynamics of Mobile Learning 3. Variety of Mobile Device Options: Mobile Phones/WAP-enabled Mobile Phones iPods/iPhones Portable Gaming Devices Smart Phones Pocket PCs BlackBerrys Tablets and more! WAP (Wireless Access Protocol) Applications J2ME (Java Micro Edition Platform) Executable Dynamics of Mobile Learning 4. Variety of Wireless Carriers: Becomes more of a factor with Global Initiatives GSM, CDMA, Gov’t Intervention Cost can influence preferred methods of mobile computing Dynamics of Mobile Learning 5. Variety of Methods to Data Transfer Desktop/Laptop Beam/ Bluetooth® SD Card/ Chip Cellular Towersz Cellular Towers ActiveSync ® (Only) ActiveSync® and/or WIFI Cellular Towers (Only) Mobile Devices Dynamics of Mobile Learning 6. Variety of Learning Styles/Needs: Visual (spatial)—learner prefers using pictures, images, and spatial understanding. Aural (auditory-musical)—learner prefers using sound and music. Verbal (linguistic)—learner prefers using words, both in speech and writing. Physical (kinesthetic)—learner prefers using your body, hands and sense of touch. Logical (mathematical)—learner prefers using logic, reasoning and systems. Social (interpersonal)—learner prefer to learn in groups or with other people. Technical Areas to Consider Handheld/Phone Devices Wireless Device (may be integrated or separate) Wireless Connection Type Wireless Service Provider Back-end Architecture Servers Databases Middleware Operations Service Provider Content Provider Solitary (intrapersonal)—learner prefers to work alone and use self-study. Session 406 – Tools to Mobilize your Learning – David Metcalf, University of Central Florida/ RWD Technologies Page 4 March 11 - 13, 2009 Orlando, FL Platform options Blackberry/RIM Devices (Blackberry, Palm, Windows Mobile, Android, iPhone, Smartphones w/ WAP and J2ME, Tablets, Handtops) Blackberry Development http://www.wirelessenterprisesymposium.com/tracks/ DocumentationPresentations.shtml Podcasting Blackberry Java Getting Started http://www.blackberry.com/developers/na/java/start/i ndex.shtml Plasmic Chalk Hot Lava Microsoft Windows Mobile Development Java J2ME Supported Java on Phones Many free resources MSDN resources Start at: http://www.clubjava.com/TastePhone/J2ME/MIDP_mobile.jsp http://www.microsoft.com/mobile/developer/d efault.asp What is Podcasting? Podcasting? iPhone Development Specs •Web Content •Applications- App Store •Podcasting/VODcasting Podcasts are a way to easily deliver audio or video to a large audience Record and upload audio/video to personal/company server space, or use sites geared towards podcasting and hosted media YouTube Gcast TalkShoe Can be followed manually by going to the podcast site or calling a specified phone number, or delivered automatically http://www.toolbook.com http://www.toolbook.com/demos/iphone_howto_demo/1/index.html Podlinez, LiquidTalk for phone access Subscription via iTunes Standard RSS feed reader “Podcatcher” software Session 406 – Tools to Mobilize your Learning – David Metcalf, University of Central Florida/ RWD Technologies 30 Page 5 March 11 - 13, 2009 Orlando, FL vLearning iPod Training System (Interactive) Select “View Show” from “Slide Show” menu to see animations in this slide. Podcasting - Potential Uses General An alternative or supplement to text blogging by delivering audio and/or video segments Create homebrew radio or TV shows on a variety of subjects like news, technology or other hobbies Select Course vMobiLearn NEXT BAC K Introduction JCPenney Corporate Corpedia Expense wStatement Jose Update InPlease thisCarrasquillo course ill hav e enter you your personal ---------------------------------------------------------------------------------- the opportunity to listen to ViewIdentification the whole video by number IPEX Bra Course Update Chris Mr. Mike Elliston Ullman, JCPenney's selecting Play Video. ------------------------------------------------------------------------------------------------------------------------------------------------------------------Chairman and CEO, presenting the new v ision for Tony Roma’s Course 1 Peter Personal Cresse identifier ---------------------------------------------------------------------------------JCPenney to become " The ---------------------------------------------------------------------------------Preferred Shopping Choice JCPenneyPlay Customers Video for Middle America.“ ------------------------------------------------------------------------------------------------------------------------------------------------------------------- Academic Distribute Course material (lectures, notes, recordings) Distribute recorded sports events Business Modernize employee training Create a more flexible training process ------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------- 31 vLearning iPod Training System (Interactive) Select “View Show” from “Slide Show” menu to see animations in this slide. vLearning iPod Training System (Interactive) Select “View Show” from “Slide Show” menu to see animations in this slide. NEXT Quiz 1 We w ill measure customer attitudes and satisfaction. Congratulations you course successfully! Correct! completed TRUE FALSE the vLearning iPod Training System (Interactive) Select “View Show” from “Slide Show” menu to see animations in this slide. After Start We wvHere ill Congratulations iew measure ing the w customer hole vyou ideo, Select Your Name: select attitudes NEXT. and satisfaction. completed thewcourse In this program iPod you ill hav e the vLearning Course successfully! FALSE Play opportunity TRUE Video to listen to Mr. Mike Jose Carrasquillo Instructions Ullman, JCPenney's Chairman Did you w atch the w hole video? NEXT and CEO, presenting the new Chris Elliston Next to become v isionNO for JCPenney YES Main Menu Peter Cresse Shopping Choice "The Preferred Next for Middle America." NEXT Mobile Learning Development Tools Used Flash Lite Zirada- Lectora Publisher for Palm and PocketPC HotLava iBrite Other programming tools to consider and free SDKs from hardware manufacturers What tools do you use? Session 406 – Tools to Mobilize your Learning – David Metcalf, University of Central Florida/ RWD Technologies Page 6 March 11 - 13, 2009 Orlando, FL Content 37 Authoring Tools 38 Adobe: Acrobat, Dreamweaver, Flash, Captivate Check what you have http://mr.dev.mobi/ Check mobile browsers Flash Lite New standards and guidelines http://www.w3.org/Mobile/ Camtasia Studio Hot Lava Software iWriter Java Platform, Micro Edition Kallisto Presenter and Composer Mobipocket Creator mscape Tribal CTAD MyLearning tool for the Pocket PC Zirada Mobile Publisher Mobile Site 39 iWriter 40 Mob5 mobiSiteGalore Winksite Mobisite Galore Mob5 Winksite Test / Quiz 41 studycell.com 42 FlashcardExchange GoTestGo iQuiz Maker Mobiode (Surveys) PocketLearn Flash Card Studio Questionmark PodQuiz Maker Quiz Building for the iPod Quizzler Maker and Quizzler Pro Positive Motion StudyCell Create flashcards online Download flashcards to your phone Share flashcard decks Session 406 – Tools to Mobilize your Learning – David Metcalf, University of Central Florida/ RWD Technologies Page 7 March 11 - 13, 2009 Orlando, FL iQuiz 43 Miscellaneous and Systems 44 Apreso Podcast (anystream) Emantras’ MobLS Giunti Interactive Labs eXact Mobile Instancy Libsyn / Libsyn Pro Liquid Talk Communication 45 CampusReact clearTXT Gabcast MobileSphere Mogopop MovingKnowledge Podlinez Rave Wireless Mobile Chalk NearSpace OnPoint mLearning Pro RedHalo TalkShoe Tegrity Campus vCom3D Xyleme Technical Areas to Consider Handheld/Phone Devices Wireless Device (may be integrated or separate) Wireless Connection Type Wireless Service Provider Back-end Architecture Servers Databases Middleware Operations Service Provider Content Provider What tools do you use? Discuss applications in your work environment Examine other models for development and delivery MySportsPulse.com: Mobile Simulations for Science, Technology, Engineering and Math (STEM) Education 48 Session 406 – Tools to Mobilize your Learning – David Metcalf, University of Central Florida/ RWD Technologies Page 8 March 11 - 13, 2009 Orlando, FL MySportsPulse.com Voice, SMS, and e-mail message from Sport Celebrities Moving Knowledge Features Now E-mail/Message content push Andre Agassi: “My serve is 132 mph, what is that is feet/second” For help go to mysportspulse.com Answer is sent back and scored by the automated system Class Notes News and Surveys Links to media- video/audio MMS push- multimedia slideshow/short video msg. C o. Podcasts Podcast Studio- 1-800 number direct publish to web and students subscribe and listen to MP3s Convert lectures/announcements eBooks Secure SDRM access Next TiVO-to-go and other mobile VOD for learning content Online learning games Multiple devices Automated voice access Links to portals and course management systems Online games Location-based learning Learning Communities GolfGolf-themed Mobile Sales Game Learning game for sales people with a 9 step process themed around golf. Tufts University Mobile access to TUSK, Tufts University Science Knowledgebase in developing nations of East Africa and India iPhone, Blackberry, Windows Mobile, Palm, Symbian and many others & Johnson & Johnson PRD 3D University Vcommunicator Studio GestureBuilder Vcommunicator Mobile Language & Culture (LC) Session 406 – Tools to Mobilize your Learning – David Metcalf, University of Central Florida/ RWD Technologies Page 9 March 11 - 13, 2009 Orlando, FL Customer Service Scenario Vide o American Sign Language nano / m4v Online / Flash Author Once, Use Everywhere Symbol Technologies RWD commissioned to explore the use of advanced research from MIT in the handheld, industrial application space Pilot demonstration module using latest device technology- Symbol PPT8000 with full wireless capability and infrared/barcode reading capability (plus RFID and image processing options) Symbol Demonstration Access control Real-time Training Certification Product info and performance support RFID Tracking and task automation Symbol Demo Defense Acquisition University Unique mix of matriculated education and military business training. Provides over 140,000 class offerings per year to military and contractor personnel from the Acquisition community Corporate University of the Year and CLO of the Year Partnering with IST METIL to integrate pedagogically sound gaming, simulation, mobile, virtual worlds, and collaboration technologies into their courses and performance offerings Curriculum Matrix for Games/Sims/Mobile CASANDRA Card-based Simulation Mobile Learning Strategy and Pilots Simulation Facility Planning Simulation Pilot Testing for In-tact teams Session 406 – Tools to Mobilize your Learning – David Metcalf, University of Central Florida/ RWD Technologies Page 10 March 11 - 13, 2009 Orlando, FL Curriculum Mapping Rubric and Wiki DAU Curriculum Mapping Wiki Part of a larger effort by Defense Acquisition University to explore games and simulations for their courses Used wiki to enable easy organization and possible collaborative maintenance Hosts information on many serious and commercial games and sims, plus complete listing of courses with learning objectives Created scoring rubric to numerically demonstrate suitability for top choices 61 62 Contingency Contracting Simulation Simulation Process Current question or problem is delivered to the user through active delivery method. Training simulation for DAU Uses elements of role playing and pervasive or Alternate Reality Gaming User replies with their answer. If additional tries allowed If more problems available Uses common technologies: email, phone calls, SMS Students interact with in-simulation characters System responds to user that they are correct and flags for delivery of next question/problem. To accommodate small, asynchronous groups most elements are pre-produced and delivered through automated system Correct If no more problems available System evaluates the response. System gives good or bad scenario wrap-up and simulation ends. Incorrect System responds that user is incorrect and either allows x number of extra tries, or switches to failure path. If no other tries allowed or tries are exhausted 63 64 DAU Card Sim TeamTeam-Based Simulation Game This game is designed to teach acquisition management skills in a team setting In order to successfully complete this game, a team must: CASSANDRACASSANDRA-Card Sim The DAU card game simulation allows up to six players to navigate their way through the defense acquisition process, encountering and overcoming obstacles along the way. Players will be arranged around a table with the card game in the center. Obtain the required solution set within a given number of rounds Apply relevant task knowledge Work as a team A failure to do any three of these will result in failure for the scenario Session 406 – Tools to Mobilize your Learning – David Metcalf, University of Central Florida/ RWD Technologies Page 11 March 11 - 13, 2009 Orlando, FL Online and Mobile Phase IIII- Card Sim Virtual Worlds Integration The online Flash component of the card game simulation will allow players from various DAU sites to participate in a real-time multiplayer game. Each player will have a laptop and control his or her cards through the Flash user-interface. Communication between sites for player interaction and instructor moderation might be accomplished through VoIP or by utilizing video conferencing equipment in a high-tech simulation facility. mLearning Service Innovations Integrating Web and Mobile Scenarios into Virtual Worlds New devices and form factors Touchscreen, pen-basedLiveScribe, Animation/Interactive Flash, Silverlight Mobile, Brew, J2ME, SVG, 3D Multimedia Messaging Cameraphone LifeBlog- Nokia Collaboration GroupVine, Twitter, JOOPz, Dodgeball (Google), Find My Friends, ImaHima (Japan), Socialtext, Soziety eBooks Kindle- 60,000 units/mo, Sony eBook 70 mLearning Service Innovations (cont’ (cont’d) Future Goals and Needs Podcasting Mobile access to audio content Continued integration of emerging technologies that go beyond Web 2.0 (mobile, VW, Games/Sims, Collab/KM) to advanced concepts and tools in augmented cognition, telepresence, and other disciplines Partners with similar vision and big goals to achieve significant results moBlogging/Wiki access Mobile blogging, vlogging and audio blogging Mobile data capture Barcoding, Mobile Image recognition, OCR text reader Interesting projects that are big enough to have impact International partnerships that meet the broad goals of UCF Location-based Services GPS, Geotagging, Geocaching, Geofencing Mobile Virtual Worlds Resource strategies for people, funding, and tools that can create a sustainable, large innovation factory Comverse- Second Life Mobile and Big Worlds AU Transcoders Spin-off multiple commercial entities and help launch/fund startup activities for students, faculty and our staff automation of mobile content conversion- CSS, (L)CMSs 71 Session 406 – Tools to Mobilize your Learning – David Metcalf, University of Central Florida/ RWD Technologies Page 12 March 11 - 13, 2009 Orlando, FL Answers to these 10 questions will get you started: Recommendations Look for opportunities Focus on user’s context and needs Build content in modular formats Assess readiness Begin with pilot initiatives Follow the market and be ready to move 1. Why a mobile learning project? 2. What do you really want to do? 3. How you know when you have met your goal? 4. What unique result will you achieve? 5. What do you need to get it done? 6. For whom is your mobile initiative intended? 7. What will your stakeholders need to be successful? 8. How are you going to fund it? 9. How are you going to sustain it, and for how long? 10. How will you evaluate your effectiveness? Credit: Ellen Wagner, Adobe Additional Information Blended eLearning, Bielawski and Metcalf, HRD Press 2005 Puts mobile in context of a larger blended OL, PS, KM perspective mLearning, Metcalf, HRD Press 2005 Pocketbook format available 2005 More information: http://www.mlearn2009.org or [email protected] Contact Info David Metcalf , Ph.D. Institute for Simulation and Training University of Central Florida [email protected] V: 407-882-1496 For more information: http://www.mlearnopedia.com Judy Brown URL: http://www.ist.ucf.edu Sponsor: RWD Technologies- http://www.rwd.com 77 Session 406 – Tools to Mobilize your Learning – David Metcalf, University of Central Florida/ RWD Technologies Page 13