2013 Activities Annual
Transcription
2013 Activities Annual
The best of event activities Brought to you by the Victorian Program Team Region Revels Region Revels was held in 7 Regions and provided a fun and exciting day for Guides of all ages and their Leaders. Girls challenged themselves, tried new activities and made friends Luna Park Snoozefest Over 500 Guides aged 9-to 17 and Leaders from across Victoria had had a 12 hour, adrenaline pumping adventure on the rides, doing fun activities and sleeping in tents at Luna Park! Dr Seuss Jamborella Over 120 Guides aged 5-9 come together in the June/ July school holiday for a Seuss-ey good time! Days were full of Dr Seuss’s favourites, an exciting adventure to Bounce and a great festival day! Frenzy, State Jamboree A week long day for Guides 10+ to make new friends, have new adventure and try new things. Sleeping under the stars, hunting for pirates, canoeing, camp cooking and high ropes are just some of the many adventures they had over the week. Outta Space Lady Stradbroke Cup Patrols of 4-7 Guides aged 10-14 from across Victoria gathered at Britannia Park to test their camping and teamwork skills in areas such as first aid, gadgets and cooking on fires. They also enjoyed exciting activities such as felting, galaxy printing and eco pampering. Shindig, Ballarat Olave and Guides 14-17 enjoyed a very wet Shindig weekend in Ballarat. Despite the rain much fun was had with a variety of onsite and off site activities. The minute to win it activities kept everyone entertained on Saturday night – we recommend ‘Junk in the Trunk’. Page 2 Theatre Sports Popcorn in a Trangia Trangia Races First Aid The World We Want For Girls Egg Drop Promise & Law Chatterboxes Catapults Minefield Flag Felt Flower Stretcher Races (14+) Marshmallow Rafts (14+) Woollen Wonders Cat in the Hat Peg Making a ‘mini Lorax’ You can make a difference Jamborella House Games Bivouac Wild Pirate Wide Game Galaxy Printing Eco Pamper & Relaxation Minute to Win it Page 3 4 7 9 11 15 17 18 21 24 25 27 28 29 37 39 41 42 44 47 52 55 57 Aim: Be silly and have fun playing some theatre and story games! Try at least 3 before moving on. Equipment: Your imagination and two scripts for Hello What to do: POPCORN Stand in a circle with a little space between each player, then everyone needs to squat into a ball like a pieces of unpopped popcorn. During the game players randomly and unexpectedly jump up into the air and at same time clap their hands. If two players clap their hands at the same time they are out of the circle. The game continues until there is just one player left. OR: The players who are out of the circle can rejoin after 30 seconds, in which case the game should be timed for 5 to 10 minutes. Each time players are out they should collect a letter – spelling POPCORN. ACCEPTING CIRCLE Everyone needs to in a big circle. One player starts by making a little gesture, perhaps with a little sound. Her neighbour then tries and does exactly the same, and so on. Remember: you need to copy exactly what the person before you did – not what you saw others do before them. Although the plan is that the gesture/sound not to change, it will. (In Theatre Sports the term ‘accepting’ refers to using each other’s actions to shape or change the game or scene.) Page 4 HUMAN PROPS The first player begins by doing an action that indicates what room she is in, i.e. brushing her teeth would indicate she’s in a bathroom. Then, one at a time the other girls should enter the ‘scene’ and become an item in that room (become a human prop), i.e. girls might enter the scene to be the sink, a mirror, a bath, a bath mat etc. Once everyone had entered the first player can have a go at guessing what prop each girl has become. HELLO! This does not require any rehearsal time. Everyone needs to break up into pairs. One at a time each pair gets up and someone assigns them with one of the role sets in the table below. They then need to perform the script provided using the role they have been assigned. If you enjoyed that maybe try new pairs and new roles or making up your own roles Player 1 Excitable Happy Nervous Angry Scared Just woken to a phone call Wants to talk Principal Very nice Parent Guide Leader Page 5 Player 2 Bored Unhappy Excited Cheerful Brave Has a headache Doesn’t want to talk Student Mean Child Guide Page 6 Aim: One or two Leader will be cooking popcorn for the girls to enjoy after their ‘Trangia Races’ Equipment: Trangia, methylated spirits, matches, popping corn kernels, oil, salt, icing sugar What to do: ` 1. Unpack the stove. The stove is packaged to take up as little space as possible. As you take it apart, remember how each piece fits together so you can put it back together after use 2. Find somewhere firm and flat to place the windshield. Stoves should never be used in your tents, as the fabric that the tents are made from is very flammable. The Trangia comes with a two-piece windshield to keep the flame from going out if it's windy Place the bottom part of the wind shield on the flat surface/ground. 3. Assemble the burner. Remove the lid off the brass burner unit and pour in some methylated spirits. Never more than 3/4 full! 4. Replace the lid immediately. Put the burner carefully in the centre of the wind shield and put the second windshield in place. Page 7 5. Light a match and hold it into the burner. You won't see flames, but you'll feel heat when the spirit begins burning. 6. Add the pan. Use the handle to place the pan on the metal supports inside the wind shield. 7. Cook your popcorn! (in the picture they’re cooking baked beans) 1) add a little bit of oil in the pan then add some popping corn kernels 2) listen until the kernels stop popping 3) Carefully put the hot popcorn into a brown paper bag and add either salt or sugar. 4) Shake the bag and then share the popcorn 8. Finish cooking. Put the closed burner top in place to turn off the stove. Always use the handle attachment when putting this in place. The lack of oxygen will cause the methylated spirits to stop burning after just a few seconds. Do not use the burner lid to extinguish the stove, the rubber seal inside the lid is not fireproof and will burn and melt all over your burner. Remove the burner top to make sure the fire has extinguished. Leave the Trangia to cool before packing it away. 9. Clean up the area ready for the next patrol. Make sure all of your rubbish goes in the bin and that you thank anyone who helped you. Page 8 Aim: Learn about Trangias and how to put them together to cook on. Enjoy some yummy popcorn cooked on a Trangia. Equipment: Trangia, Trangia Race Steps sheet What to do: Break into two teams and practice practice setting up and packing up the Trangia. When you’re ready, it’s time to race! 1. Line up in your teams at one end of the area and have the packed Trangia at the other end. 2. When the Leader says go, one at a time you need to 1. Race to Trangia 2. Complete one step of the ‘Trangia Race Steps’ 3. Race back to your team 4. Tag the next person to complete the next step 3. First team to have assebled and packed away their Trangia wins! 4. Then it’s time to go and watch the popcorn making and enjoy some freshly popped popcorn! Page 9 1. 2. 3. 1. Unpack the stove. 2. Place the bottom piece where the Trangia is going to be set up 3. Place the burner in the bottom piece and connect the top piece to the bottom piece 4. Using the spondonicles place one of the pots in the Trangis 5. Using the spondonicles place the pan over the top as the pot lid 6. Place the spondondicles on top of the lid to show that something’s cooking 7. Using the spondonicles take the lid off 8. Using the spondonicles take the pot out of the trangia 9. Disconnect the top and bottom of the Trangia, and take the burner out of the centre 10. Pack the Trangia up, back into it’s neat and tidy self. 4. 10. 10. Page 10 Aim: To create a victim according to a scenario, and then treat them according to correct first aid principles. Equipment: • • • • • • Vaseline Lipsticks Breadcrumbs Tealeaves red textas old makeup • • • • • • Bandaids Bandages chux cut into squares (gauze) plastic bowls Tissues scenario stories What to do: Divide your patrol into 3s or 4s Each small group choose a scenario and a victim. Use the supplies provided to make up your victim according to the injuries on the scenario card. Don’t take too long to do this! Trade victims with another group and act out the scenario. Some imagination may be needed! Treat your patient with care and provide appropriate first aid. Ask a leader if you need help. Do at least two scenarios – or as many as it takes to give everyone a turn. Page 11 First aid scenario 1 You and some friends were going on a bush walk at a local nature reserve. It is a hot day. While jumping over a log on the path one of your friends stepped on a snake which was sunbaking on the path. Of course the snake then bit your friend. The snake was about a metre long and brown in colour. It slid away into the bush. First aid scenario 2 It’s a beautiful summer day and you and your friends decide to go down to the beach and go surfing. You leave your gear on the beach and head into the water. The sun is blazing down. The waves are great and you have a fantastic time riding them in and paddling out again. You talk about going in for a drink and a rest but the waves are just too good. A couple of hours pass. Your friend is complaining about feeling dizzy and headachy. She is not concentrating very well and falls off her board a couple of times. First aid scenario 3 You and your friends head down to the local skate park for some thrills. One of your friends is a bit of a daredevil, but today she forgot to bring her kneepads and wrist guards. She is showing off her new stunt, but unfortunately she misses the landing and falls off her skateboard and skids on the concrete. She has big grazes on both knees and her hands. First aid scenario 4 Your patrol are on cook duty at camp and it is your duty to look after the fire. You are poking the fire with a stick and it catches alight. “Cool” you think and wave it around to show the others. A burning bit of stick breaks off the end and falls on your leg. Page 12 First aid scenario 5 You were playing ball in the driveway with some friends and a wild shot bounced over and broke a window in the locked shed. You are reaching in to get your ball back and cut your hand on the broken glass. First aid scenario 6 It’s the soccer final and your team are up by two goals. You are racing up field to take a pass and you get tripped by another player and fall over. You land awkwardly and sprain your ankle. First aid scenario 7 It’s the third day of camp. Last night you and your friends stayed up really late after lights out talking and laughing. Today you have been on the challenge valley course and racing round in patrol competitions. You forgot your hat and drink bottle and now you are getting a really bad headache. First aid scenario 8 (multiple victims) It’s camp, but the weather is looking a bit stormy and windy. While you are all in the tent getting changed a really big gust of wind comes through and blows a tree branch onto your tent. One of your friends gets hit on the head and is unconscious. Another friend has been spiked by a broken tent pole. While scrambling out for help another friend tripped over a tent peg and grazed both hands. Page 13 First aid scenario 9 (multiple victims) You and some friends are out for a bike ride on the local bike path. Another group come around a corner really fast and there is a bit of a swerving and tipping and a crash! One of your friends bumped their head when they fell off their bike (lucky she was wearing a helmet!). Another has broken her arm when she fell off and another was trying to fix her bike and cut her finger on the dirty chain. First aid scenario 10 (multiple victims) You and some friends have been playing on the monkey bars at challenge valley all camp. By now you are getting blisters on your palms from all the swinging about. You slip and fall and your knee bumps your friend in the nose. Now she has a blood nose. Meanwhile your other friends who was sitting on the grass watching has been bitten by a bullant. Page 14 Aim: To learn about advocacy and make a plan to make change Equipment: A helpful leader, pledge cards, textas or pencils What is advocacy? We influence people to take decisions that will improve our lives and the lives of others. Speaking out - Taking action - Educating others What to do: 1. Talk with your patrol about what are some of the things you are passionate about which could make the world a better place (eg stopping bullying, looking after the environment, giving donations to people in need, encouraging good sportsmanship and fair play, being friendly, helping others, lessening pollution, why guides is great, recycling etc.) 2. Choose a topic each – they can be the same or different. 3. Decide on an action you can do to make a difference. 4. Choose an audience you will tell about your action and encourage them to join in 5. Fill out a pledge card 6. Take your pledge card home and start telling people about your passions and making change in your community! Page 15 Page 16 Aim: Design and build something that will protect an egg when dropped from one metre. Equipment: • • • • • • • • Eggs Paper towels Build your egg protectors from resources such as: Plastic straws • Plastic bags Popsicle sticks • Boxes Tape • Used material Recycled paper • Plastic containers Glue What to do: You need to create something that can absorb the energy the egg gathers as it accelerates towards the ground. A hard surface will crack the egg so you have to think carefully about how you can protect it. Something that will cushion the egg at the end of its fall is a good place to start, but you want the egg to have a slow fall so it doesn't crack or smash all over the ground. You only get one egg so make sure you plan carefully and listen to all patrol members’ ideas to make the best egg saver possible! Page 17 Aim: To create a chatterbox all about you and your Guide Promise and share some of those things with your friends. Equipment: Chatterbox template, pencils and textas What to do: This activity is in two parts; Your Own Chatterbox and Playing The Game. YOUR OWN DICE On each of the eight inside parts of the chatter box template there are questions about you and your Guide Promise. Some of these questions might be very easy and others might be more difficult. When you have an answer write or draw all or part of it in the space. Once you have finished answering the questions decorate/ colour in your dice. To make your chatterbox follow these instructions: 1. Fold your square in diagonally in half 4. With the decorated side of your paper face down, fold one corner into the middle of the page (where the crosses meet) 2. Fold diagonally in the other direction 3. Open your paper up again, and you should have a diagonal cross. 5. Repeat this until all four corners have been folded into the middle 6. Flip the paper over, so that you have a square filled with all of your questions and answers, and fold a corner into the centre of your paper Page 18 7. Repeat with all four corners 8. Fold your paper squally in half each way (images from http://snapguide.com/guides/makea-chatterbox) 9. With the last fold facing you, hold with your thumb and index fingers and slide them into the pockets in the chatterbox PLAYING THE GAME 10. It will need a little work, to get the flaps to pop out, but it will get there. If you’re having trouble with this step, maybe ask another Guide who has done it or an adult to help you. This is a two person game. • Hold your chatterbox with your thumb and index in the pockets. • Ask your friend to pick one of the words on the outside of your chatter box (Promise, My Best, Beliefs, Community). • Open and shut your chatterbox one time for each letter in the word they picked – opening it in the opposite direction each time. • Ask your friend to pick one of the numbers showing inside your chatterbox • Open and shut your chatterbox for each number as you count from 1 to the number picked • Ask your friend to pick one of the numbers showing inside your chatterbox • Open up the tab with that number on it, read the question and share each of your answers. If you don’t want to share that answer, or you have already shared that answer – share something else about yourself. • Have a go with at least two people, but you can keep going for longer if you would like. Remember no answers can be ‘wrong’, everyone is different and that is why the world is so amazing! Sharing things about ourselves and learning things about other people can be really wonderful, but sometimes we don’t feel comfortable sharing everything with everyone, that‘s okay too. Page 19 Page 20 Aim: With your patrol build a catapult and hit the target! Equipment: • • • • • 6 long sticks Rope Container and bungee cord for launcher: Water bombs or sponges for missiles The blue plastic box is your target What to do: 1. 2. 3. 4. Build your catapult following the directions on the card. Set up your catapult facing the target – make sure no one else is in the way!!! Fire!!! You are aiming to get a missile into the blue box about 10m away. Adjust your catapult until you can hit the target successfully with at least three missiles. (Adjust the catapult – do not move the target!!) 5. When you are finished, undo everything ready for the next patrol Page 21 The Newmarket Ballista For this one you will need six long sticks, seven lashings, and a ‘shotholder’ consisting of an empty tin with three extra-strong elastic bands attached to the base. Note that the locking bar is moveable and is square-lashed to the crossbar of the sheer legs, but merely rests in the crutch of the back legs. The angle of fire can be adjusted simply by moving the locking bar in the crutch. The Ballista is locked in the firing position when the ‘gunner’ sits astride the back legs. http://www.scouting.org.za/resources/proplancharts/ProPlanChart65-NewmarketBallista.pdf INSTRUCTIONS 1. Make a triangle by square lashing 3 long sticks together 2. Square lash 2 different long sticks together in one 3. Prepare your shot holder with 3 elastic bands 4. Stand your triangle up and place the open end of your two sticks lashed together on the outside of your triangle and place an elastic band around each stick. 5. Thread your last long stick over the top of the blue sticks’ lashing and under the bottom of your triangle and place the last elastic band around the end of the green stick 6. Now place a ‘water bomb’ in your bucket, pull the shot holder back, aim and fire! Page 22 http://www.scouting.org.za/resources/proplancharts/ProPlanChart65-NewmarketBallista.pdf Page 23 Aim: Work together with your patrol to get through the minefield blindfolded! Equipment: • • • Objects to serve as “mines” (e.g. balls, bean bags, blocks, etc.) Blindfolds Markers to indicate mine field boundaries What to do: The “mines” are scattered throughout the playing field. Once the field is ready, one team member is blindfolded and not allowed to talk. The other team members can see and talk but have to lead their player from a distance, without entering the field or touching them. The team must work together to communicate with the blindfolded walker. The goal is for the blindfolded person to get from one side of the field to the other without touching any mines. If a person touches a mine, they must go back to the start and try again. Every patrol members should have the opportunity to both walk the mine field, and serve as a guide. Page 24 Aim: Learn about our 4 World Centres and make a funky felt flower using the colours of one of their country’s flags Equipment: All flowers will need: templates: flower, circle & leaf 2 big felt squares 1 felt rectangle 1 small felt square 1 bead & some elastic What to do: 1. Using the template, trace out two flowers, the leaves and one circle. 2. Cut out the shapes Page 25 3. Then cut a tiny hole in the centre of each piece with the tips of the scissors – you can fold the felt piece in half to help find the centres 4. Thread bead with elastic and knot the two ends together. 5. Layer the four pieces leavesleaves, 2 flowers and round centre on top. Then push the elastic knot through the holes of each felt piece beginning from the top. 7. Ta da! Name your flower and tidy up the table before moving to your next activity. 6. Pull through until bead is sitting firmly on the top of the felt. Page 26 Aim: To successfully build and race a stretcher, safely holding one member of your patrol. Equipment: Long sticks, short sticks, rope, hessian sacks What to do: 1 Work with your Patrol to design and build a stretcher. Don’t forget to test your stretcher for strength and safety. 2. When you have finished, practise using it and have a race against another Patrol! • • • • • Safety essentials Ensure all your knots and lashings are secure and tight – ask a leader to check before you lift it Use all of your patrol – there must be at least 6 people carrying the stretcher when someone is on it. (Borrow some people if you need to) Make sure everyone is ready to go and stop at the same time – talk and listen to each other Lift with your knees not your back Walk – don’t run Page 27 Aim: To cook and eat a marshmallow (or two) on a floating raft. Equipment: • • • • • • Tub of water lots of small sticks (pencil size) string tea light candles (& birthday cake candles for extra challenge) Matches marshmallows What to do: 1. Use lashings to make a small raft. 2. Float your raft in the tub of water and balance a candle on it. 3. Light the candle and cook your marshmallow. Extra challenge: use a birthday cake candle, not a tea light candle. Super extra challenge: build a small fire on your raft and cook your marshmallow before your raft burns!!!! Page 28 Aim: To practice knotting skills and create a beautiful friendship bracelet to wear or give to someone special. Equipment: • • • Many different bright coloured wools Colour copies of the friendship bracelet design cards Sticky tape What to do: 1. Give girls the options of which design they might like to use, and ask them to choose one 2. Based on the design they have choose, the girls will need to select which colours they would like to use. Depending on age and the time available, have them cut lengths of wool, or hand out lengths of wool. 3. Knot the lengths of wool together, close to the end, with an overhand knot 4. Tape the overhand knot to a table, bench or other heavy surface – this will allow the girls to knot more easily. 5. Let the girls go for it Page 29 Page 30 Page 31 Page 32 To cast on, begin with the palm of your hand facing you with the tail end of the yarn between your thumb and index finger. Weave the yarn over your index finger and behind the middle finger then over the ring finger. Wrap the yarn around your smallest finger and weave back to your index finger: The first row, begins with the little finger, lift the bottom row of wrapped yarn up and over the tip of your finger (see below). Ensure that you keep the top row of wrapped yarn on your finger as you go. Continue the process of lifting the bottom row of stitches over the top row of stitches along your hand until you get back to your index finger: Page 33 Weave the yarn around the index finger again and continue in the same manner but above the first rows of stitches returning to your index finger again: Try to keep the stitches fairly loose otherwise it will be difficult for you to make the following moves. For all subsequent rows, weave the yarn around the fingers again ending with the index finger. It should look like the image below: Beginning with the little finger, lift the bottom row of yarn over the tips of your fingers. Continue weaving and lifting the yarn over the fingers. As you continue the process you will see a long strip of stocking stitch appearing behind you hand: To cast off, do not weave the work around your fingers instead, lift the stitch off the little finger and pass it across to your ring finger: Then lift the bottom stitch over the top stitch on your ring finger. Continue to pass the stitches across and over until you get to the index finger with one stitch remaining. Cut the yarn, lift the stitch off the index finger and pass the end of your yarn through the stitch and pull to secure the end: Page 34 Page 35 Page 36 Aim: Girls will use pasta to make their own ‘Cat In The Hat’ peg/ magnet Equipment: • • • • • • • • Pasta (bows and penne) PVA or craft glue Pegs White and Red paint Paint brushes Glitter Print out cat faces (laminate optional) Sticky backed magnets What to do: We recommend that you pre-glue the bow and penne pasta to each peg. Alternatively you could include this step in your activity. 1. 2. 3. Give Each girl a peg that has 2 pieces of pasta hot glued on. Stick magnet on back of peg Start half group with white paint and the other half with red. When complete, swap the paint pots around Red paint Paint bow tie (bow pasta) & to paint 2 or 3 stripes on the hat (penne pasta) White paint Paint 2 or 3 stripes on the hat (penne pasta) 4. Sprinkle bow tie with glitter 5. Leave to dry on NAMED piece of paper 6. Once dry stick on the ‘cat faces’ to each peg and the magnets to the back of the peg Page 37 Page 38 Aim: Girls will make their own mini Lorax Equipment: • • • • • Instructions PVA glue Scissors Permanent Marker Zip lock bag for each girl containing - 1/3 of a gold sparkly pipecleaner - 2 x 1/4 pieces of yellow pipecleaner - 2 small googly eyes - 1.5-2m of yellow or orange wool - small piece of cardboard What to do: Step 1. -Bend cardboard in middle -Wrap wool around cardboard Note: There needs to be only a slight bend. Don’t wrap wool too tight. Step 2. -Take small piece of wool and thread through the opening in the cardboard. -Tie a knot to hold all the wool together Step 3. -Slide the gold pipe cleaner through cardboard opening. Twist pipe cleaner around itself approx 3-4 turns. -Slide wool off cardboard Page 39 Step 4. -Wrap the pipe cleaner around the top half of the wool ball and twist. This will give the pom pom head and body shapes. Step 5. -Twist and bend your pipe cleaner into a moustache for the Lorax. Step 6. Glue Eyes and eyebrows on Finished product will look like this: Page 40 Aim: Girls will make their own mini Lorax Equipment: • • • Textas /Pencils Little paper girl shapes (2 per girl) Somewhere to pin the paper girls – we used a giant girl cardboard shape What to do: 1. Have a discussion about what changes the participants would like to see in the world. What kinds of things do they think they could do to change the world. 2. On the two small paper girls get them to write or draw what they would like to see change in the world OR how they can change the world. Also include first name and age. 3. Each girl is to keep one paper girl as her reminder of what she can do to make the world a better place. She is to put up the other paper girl (e.g. onto the large paper girl made of card). Page 41 EVOLUTION EGG: Crouch and waddle in an egg shape. CHICKEN: Squat and flap wings DINOSAUR: Make ‘t-rex’ hands and long strides SUPERHERO: Superhero pose and fly through the air. Demonstrate to the girls the four stages. All girls start as eggs and move around the space – when they find another egg they introduce themselves “Hi! My name is BLAH!” and play paper scissors rock. The winner of the match then evolves to the next stage – i.e. egg to chicken – where they must find someone else at the same stage of evolution. When a girl has ‘evolved’ past a super hero they make a circle around the edge of the playing area singing “Stop! In the name of love! Before you break my heart” with appropriate dance moves. NIGHT AT THE MUSEUM One girl is the Museum curator whilst all the other girls are the exhibitions. The girls take a pose and as the curator walks through the space they try to change it. If the Curator sees an exhibition moving they are out. Encourage the use of levels, creative poses and risk taking. MINGLE! Get the girls to walk around the space, every ten seconds or so yell out a different type of walk they have to do (IE – like a pirate, or as tall as they can etc). When the leader calls out a number. Everybody must then try to form a group of the number called. If a group does not have enough people or too many people they are out. After numbers in groups have been verified, repeat the pattern, this time calling a different number. Continue until a few people are left or you run out of time. Alternatively, yell out a number and something they must become with that number ie: “5, rocketship!” girls must form a group of 5 and create a rocketship with their bodies. Page 42 GIANT, WIZARD, ELF Giant: Tip-toes, raise hands above head, curl fingers, growling sounds Wizard: Crouch slightly, wave and point a magic wand, shouting “kazaam!” Elf: On haunches, hands cupped for big ears, shrill screeching noises Spilt the group into two teams, and get them to practice the above characters poses. Allow each team a couple of minutes to decide which creature they will be before the teams line up facing each other. On the count of three the teams become their chosen character with the following outcomes. Giant wins by ‘squishing’ an Elf Elf wins by ‘outwitting’ a Wizard Wizard wins by ‘zapping’ a Giant Identical characters are a draw. The losing team needs to turn and run back to their “safety line” whilst the winning team chases them. Anyone captured from the losing team by the winning team then becomes part of that team. Game continues for a pre allocated amount of time or until one team has consumed the other team entirely. SHIP SHARK SHORE ___________________ Base ___________________Shore ___________________Shark ___________________Ship_ Mark out Four lines in the space. One is “Ship”, one is “shark” one is “shore”. All girls line up at the base line as a leader yells out “ship” “shark” or “shore” the girls have to run to the appropriate line. The last girl to each line is out. Page 43 What is a Bivouac? A Bivouac is an improvised and temporary camp site. There are many different forms of Bivouacking – from snow shelters, to bush huts, to a structure created from tarps and rope, which is what the girls will be using for this activity. Equipment: • • • Tarps Ropes Tent pegs If sleeping overnight • Bed roll • Day pack with • Warm polar fleece or woollen jumper • Thermals • Dry, warm socks • Rain coat • Gloves Knots needed: Page 44 • • • • • Beanie Warm PJs Dilly bag Drink bottle Personal first aid kit Construction Examples: Page 45 Construction Examples: Page 46 The clues in this wide game are for use at Britannia Park campsite. It could be easily adapted by re-writing clues to lead Guides to hiding locations at your chosen campsite. Equipment: At least 5 sets of pirate dress ups including hat, eye patch, jewels etc. For ideas see clues location sheet. The sheets provided outline the equipment we had to cater for 90 Guides in 15 patrols so adjust based on the size of your camp. Ideally the pirates would have fewer costume items than the number of patrols playing. From this booklet print: • Wild Pirate Discovery tally sheet (one per patrol) • Pirate details table (use one as a master and print a second to cut up to give to leaders so they remember their location and can be in character) • Table of costume values (one per leader) How to play: In this wide game you will need some leaders dressed up as pirates, hiding in organised spots around the campsite. Patrols will be given clues to locate each ‘pirate’. When they find them the pirate must give them the least valuable item of their costume. Patrols will attempt to find all the pirates and collect as many points as they can. With strategy, patrols can attempt to collect big points by waiting and finding pirates later in the game when cheaper items have already been given out but they need to be careful as if they are too late they may locate an empty handed pirate or run out of time! Each patrol can only visit each pirate once. Page 47 Item collected Pirate Grace of the Open Air Pirate hunters, Grace of the Open Air was last seen travelling along a long stretch of grass. She’s often found on the move, taking refuge in any shelter she can find. Captain Marshmallow Pirate hunters, we have a sticky one for you. Captain Marshmallow was last seen heading towards light and heat – she could be found walking round in circles! Scarlett Faced Mary Pirate hunters, we’ve got an active time traveller for you. In days gone by she liked to welcome visitors from across the seas. Toothless Captain Deadwood Pirate hunters, you like a challenge right!? Toothless Captain Deadwood certainly does. Known for hanging out near the valley of challenges, she loves climbing walls. First Mate Francis Pirate hunters, First Mate Francis is closer than you think. High in the sky and behind a closed door, she’ll take more than a little teamwork to get to. Wild Wilma Her love of wild animals has taken her across the seas to many lands. She may be found tracking her favourite tall animal. Peg leg Charlie Deep in thought, Charlie can be found enjoying peace and quiet where groups can gather to reflect. Skipper Sally Adventurous Skipper Sally likes to soar high and fly wild. Housebound Hilary A homely pirate who enjoys space for herself, you may find her sheltering away from the frenzy. Walk the plank Frank An accident prone pirate, Walk the plank Frank may be found where help can be sought. Hat $100 Navigation Equipment $40 Parrot $80 Jewellery $20 Sward $70 Eye patch $10 Treasure bag (with 5 gold) $50 Gold coin $2 Page 48 Total: Value Hat $100 Navigation Equipment $40 Parrot $80 Jewellery $20 Sward $70 Eye patch $10 Treasure bag (with 5 gold) $50 Gold coin $2 Hat $100 Navigation Equipment $40 Parrot $80 Jewellery $20 Sward $70 Eye patch $10 Treasure bag (with 5 gold) $50 Gold coin $2 Hat $100 Navigation Equipment $40 Parrot $80 Jewellery $20 Sward $70 Eye patch $10 Treasure bag (with 5 gold) $50 Gold coin $2 Hat $100 Navigation Equipment $40 Parrot $80 Jewellery $20 Sward $70 Eye patch $10 Treasure bag (with 5 gold) $50 Gold coin $2 Hat $100 Navigation Equipment $40 Parrot $80 Jewellery $20 Sward $70 Eye patch $10 Treasure bag (with 5 gold) $50 Gold coin $2 Hat $100 Navigation Equipment $40 Parrot $80 Jewellery $20 Sward $70 Eye patch $10 Treasure bag (with 5 gold) $50 Gold coin $2 Page 49 Pirate details Leader Location Costume needed Grace of the Open Air Pirate hunters, Grace of the Open Air was last seen travelling along a long stretch of grass. She’s often found on the move, taking refuge in any shelter she can find. Barfus Hat Compass Treasure bag Jewellery x 5 Eye patch Captain Marshmallow Pirate hunters, we have a sticky one for you. Captain Marshmallow was last seen heading towards light and heat – she could be found walking round in circles! Campfire circle Hat Parrot Jewellery x 4 Eye patch Coins x 10 Scarlett Faced Mary Pirate hunters, we’ve got an active time traveller for you. In days gone by she liked to welcome visitors from across the seas. Peg’s place Hat Navigation equipment Jewellery x 5 Eye patch Coins Toothless Captain Deadwood Pirate hunters, you like a challenge right!? Toothless Captain Deadwood certainly does. Known for hanging out near the valley of challenges, she loves climbing walls. Challenge valley climbing wall Hat Sword Navigation equipment Jewellery x 4 Eye patch First Mate Francis Pirate hunters, First Mate Francis is closer than you think. High in the sky and behind a closed door, she’ll take more than a little teamwork to get to. Bunnings Parrot Sword Treasure bag Jewellery x 4 Eye patch x 2 Page 50 Pirate details Leader Location Costume needed Wild Wilma Her love of wild animals has taken her across the seas to many lands. She may be found tracking her favourite tall animal. Giraffe Hut Hat Treasure bag Jewellery x 5 Eye patch x 2 Coins x 10 Peg leg Charlie Deep in thought, Charlie can be found enjoying peace and quiet where groups can gather to reflect. Chapel Hat Sword Treasure bag Jewellery x 5 Eye patch x 2 Skipper Sally Adventurous Skipper Sally likes to soar high and fly wild. Possum Flyer Sword Treasure bag Jewellery x 4 Eye patch x 2 Coins x 10 Housebound Hilary A homely pirate who enjoys space for herself, you may find her sheltering away from the frenzy. Broadhu rst Hat Parrot Jewellery x 4 Eye patch Coins x 10 Walk the plank Frank An accident prone pirate, Walk the plank Frank may be found where help can be sought. First Aid tent Hat Sword Compass Jewellery x 4 Eye patch Coins x 3 Page 51 Aim: Girls will make their own galaxy printed t-shirt, pillow case or material Equipment: • • • • • • • • • • • • • • • • Black fabric (t-shirt, pillow case or material) Bleach Spray bottles x 8 Box of gloves Drop sheets (please throw out any that have been used) Hairdryer & extension cord Fabric paint (variety of colours) Paint brushes (variety) Sponges (please throw out any used items) Laundry powder Large buckets (for use to wash out t-shirt/fabric) Garbage bags (use as art smocks if required) Plastic bags (for use inside t-shirt) Scissors (1 pair) Toothbrushes Paint mixing trays What to do: 1. Have a discussion about what changes the participants would like to see in the world. What kinds of things do they think they could do to change the world. 2. On the two small paper girls get them to write or draw what they would like to see change in the world OR how they can change the world. Also include first name and age. 3. Each girl is to keep one paper girl as her reminder of what she can do to make the world a better place. She is to put up the other paper girl (e.g. onto the large paper girl made of card). Page 52 Hints and Tips: • Please ensure that drop sheets down before commencing, and keep all mess on these drop sheets. • If possible please use the bleach outdoors. Alternatively, make sure all windows are open to assist with ventilation. • Have extra black material that can be provided to any girls who have forgotten a black t-shirt – or as to make a second item if you have plenty of time. • Garbage bags have been provided to use as ‘art smocks’ if required. Please do not allow girls to complete this activity without their Guide uniform protected (bleach can also get on other clothing – it is a good idea to get girls to wear old clothes on the days you are doing this activity). • You will need to use a hair dryer to briefly dry the bleach before washing the tshirts/material. Please use the large buckets for the girls to wash in – the dryer at Guide House can be used to dry the items after washing with permission from Brenda/Bryan. (If doing this activity at Guides it is recommended it is completed over two weeks – bleach one week, paint the second week – items can then be washed and dried in between – if doing in one go there is quite a lot of down time between washing and drying of items.) • The paint will work better if it is watered down – the take away containers can be used for this purpose. • The spray paint ones have already been diluted, but the spray mechanism is unreliable – if you gently twist the white spray top it will usually return to the position to be able to use again. Page 53 What to do: 1. Lay t-shirt or black fabric out on drop sheet – ensure that you have a plastic bag inside your t-shirt to stop the bleach going through. 2. Spray bleach onto the fabric – in a random fashion 3. You can twist the fabric in the middle and continue to spray with bleach – to create a galaxy or star cluster. 4. Use of hairdryer will speed up the process of the fabric colour change. 5. Wash the top in luke warm soapy water, rinse and allow to completely dry (Leaders – please assist with using the clothes dryers at Guide House, and on the verandah of Brenda and Brian’s house). 6. Using a toothbrush or stiff paint brush ‘flick’ stars of white paint onto the material. Larger spots of white paint look like planets. 7. Additional white paint, and other colours can be added to your design (including some more bleach if desired) – use sponges, paint brushes or spray on paint. 8. Leave to dry in a flat area. This will need to be washed again when you get home before use to remove the bleach smell. Page 54 Aim: Girls will make their own mini Lorax Equipment: • • • • • • • • Drop sheets (please throw out any that have been used) Handwashing basins (to use for foot bath) Old towels 20 face washers Blender Relaxation cd CD player Food items (as per recipes) What to do: There are two parts to this activity: 1. Pamper – making face masks, and having foot spas 2. Relaxation – use a relaxation cd or track for this It is suggested you complete the pamper part first to ensure it is all cleaned up prior to commencing the relaxation section. Please ensure that drop sheets are placed under & over the tables before commencing (we need to keep the carpet clean). Some recipes will need the girls in groups to make them for use of the blender (only one can be in use at a time). Other recipes have been made into small quantities so that the girls can make individual amounts. The girls will need to take their dilly bag with them to use bowls and utensils to make the foot spa and face masks. Page 55 Eco Pamper Recipes: CHOCOLATE FACE MASK • • • • CHOCOLATE MILK FOOT BATH • • • • 4 Tablespoons of cream 3 Tablespoons of oats 1/2 cup of cocoa powder 1/4 cup of honey ¼ cup powdered milk 1 teaspoon cocoa ½ teaspoon cornstarch A pinch of Cinnamon Mix all ingredients in a blender until Mix together all ingredients and place in a Smooth. Start to spread carefully all over container and add to warm water. face, avoiding eyes, inner nose and mouth. Let it sit for 20 minutes or so. Wash off afterwards with warm water STRAWBERRY FACE MASK 3 Fresh strawberries 1 Tablespoons of honey In a bowl, mash the strawberries with a fork until smooth. Add in the honey and mix the ingredients together. Using clean hands or a sanitized brush, gently apply the mixture all over your face, avoiding the eye area. Lie down and leave the mask on for 10 to 15 minutes. Wash it away with warm water, pat your face dry and follow up with your favourite toner and moisturizer. AVOCADO AND BANANA FACE MASK • • • 1 avocado 1 banana 1 table spoon yoghurt blend avocado and banana in blender until they form a thick puree. Spoon into bowl and add yoghurt, stir until combined. Apply mask to face remembering to avoid eyes! Let sit for 15 minutes before wiping off with facewasher. Page 56 Aim: A series of challenges to be completed within a 60 second time limit. A BIT DICEY Equipment: • • 6 dice per player 1 popsicle stick per player To Play: 1. 2. 3. 4. 5. Before the time starts, each player places a popsicle stick in their mouth. When the time starts, player picks up one dice at a time and stacks them vertically on the end of the popsicle stick. Player may not use their nose or any part of their face to balance the dice. In the event a dice drops off the stick, player may take a replacement die from the table to use in its place. To complete the game, 6 die must be stacked on top f each other on the popsicle stick within the 60 second time limit. CHOCOLATE UNICORN Equipment: • 7 chocolate coated biscuits per player (Arnott’s caramel Crown biscuits work well) To Play: 1. 2. 3. When the time starts, players may use one hand to stack the biscuits on there forehead one at a time. If a biscuit falls, players may use the same hand to pick it up and continue stacking To win the game, players must stack 7 biscuits, 1 atop of each other, on their forehead within the 60 second time limit so they are a free standing tower (or “horn”) for at least 3 seconds. Page 57 JOHNNY APPLESTACK Equipment: • 5 apples per player To Play: 1. 2. 3. When the time starts players must stack 5 apples on top of each other. Players may not alter the apples in any way. To win, players must stack all five apples on top of each other in a free standing tower that stands for at least three seconds within the 60 second time limit. JUNK IN THE TRUNK Equipment: • • One empty tissue box attached to rope or a belt per player. 8 ping pong balls per player. To Play: 1. 2. 3. 4. 5. Fill tissue box with the 8 ping pong balls and attach to player with belt/rope – sitting box in the small of the back. When the time starts, player must move their body to shake the ping pong balls out of the box. Players hands/arms must not touch the box in any way. Player may only touch the floor with their feet. To win game, player must shake all balls out of their box within the 60 second time limit. KEEP IT UP Equipment: • Two feathers per player To Play: 1. 2. 3. When the time starts, player releases 2 feather into the air and begins to blow on them to keep the afloat. If the feathers touch any part of the player’s body, or the floor, they are eliminated. Accidental contact on the face is allowed. To complete the game, the player must use their breath to keep their feathers in the air for the full 60 seconds. Page 58