2013 Activities Annual

Transcription

2013 Activities Annual
The best of event activities
Brought to you by the Victorian Program Team
Region Revels
Region Revels was held in 7 Regions and provided a fun and
exciting day for Guides of all ages and their Leaders. Girls
challenged themselves, tried new activities and made friends
Luna Park Snoozefest
Over 500 Guides aged 9-to 17 and Leaders from across Victoria had
had a 12 hour, adrenaline pumping adventure on the rides, doing
fun activities and sleeping in tents at Luna Park!
Dr Seuss Jamborella
Over 120 Guides aged 5-9 come together in the June/ July school
holiday for a Seuss-ey good time! Days were full of Dr Seuss’s
favourites, an exciting adventure to Bounce and a great festival day!
Frenzy, State Jamboree
A week long day for Guides 10+ to make new friends, have new
adventure and try new things. Sleeping under the stars, hunting for
pirates, canoeing, camp cooking and high ropes are just some of the
many adventures they had over the week.
Outta Space Lady Stradbroke Cup
Patrols of 4-7 Guides aged 10-14 from across Victoria gathered at
Britannia Park to test their camping and teamwork skills in areas
such as first aid, gadgets and cooking on fires. They also enjoyed
exciting activities such as felting, galaxy printing and eco
pampering.
Shindig, Ballarat
Olave and Guides 14-17 enjoyed a very wet Shindig weekend in
Ballarat. Despite the rain much fun was had with a variety of onsite
and off site activities. The minute to win it activities kept everyone
entertained on Saturday night – we recommend ‘Junk in the Trunk’.
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Theatre Sports
Popcorn in a Trangia
Trangia Races
First Aid
The World We Want For Girls
Egg Drop
Promise & Law Chatterboxes
Catapults
Minefield
Flag Felt Flower
Stretcher Races (14+)
Marshmallow Rafts (14+)
Woollen Wonders
Cat in the Hat Peg
Making a ‘mini Lorax’
You can make a difference
Jamborella House Games
Bivouac
Wild Pirate Wide Game
Galaxy Printing
Eco Pamper & Relaxation
Minute to Win it
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Aim:
Be silly and have fun playing some theatre and story games! Try at least 3 before
moving on.
Equipment:
Your imagination and two scripts for Hello
What to do:
POPCORN
Stand in a circle with a little space between each player, then everyone needs to
squat into a ball like a pieces of unpopped popcorn.
During the game players randomly and unexpectedly jump up into the air and at
same time clap their hands. If two players clap their hands at the same time they are
out of the circle. The game continues until there is just one player left.
OR: The players who are out of the circle can rejoin after 30 seconds, in which case
the game should be timed for 5 to 10 minutes. Each time players are out they should
collect a letter – spelling POPCORN.
ACCEPTING CIRCLE
Everyone needs to in a big circle. One player starts by making a little gesture,
perhaps with a little sound. Her neighbour then tries and does exactly the same, and
so on.
Remember: you need to copy exactly what the person before you did – not what you
saw others do before them. Although the plan is that the gesture/sound not to
change, it will.
(In Theatre Sports the term ‘accepting’ refers to using each
other’s actions to shape or change the game or scene.)
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HUMAN PROPS
The first player begins by doing an action that indicates what room she is in, i.e.
brushing her teeth would indicate she’s in a bathroom.
Then, one at a time the other girls should enter the ‘scene’ and become an item in
that room (become a human prop), i.e. girls might enter the scene to be the sink, a
mirror, a bath, a bath mat etc.
Once everyone had entered the first player can have a go at guessing what prop each
girl has become.
HELLO!
This does not require any rehearsal time.
Everyone needs to break up into pairs. One at a time each pair gets up and someone
assigns them with one of the role sets in the table below. They then need to perform
the script provided using the role they have been assigned.
If you enjoyed that maybe try new pairs and new roles or making up your own roles
Player 1
Excitable
Happy
Nervous
Angry
Scared
Just woken to a phone call
Wants to talk
Principal
Very nice
Parent
Guide Leader
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Player 2
Bored
Unhappy
Excited
Cheerful
Brave
Has a headache
Doesn’t want to talk
Student
Mean
Child
Guide
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Aim:
One or two Leader will be cooking popcorn for the girls to enjoy after their ‘Trangia
Races’
Equipment:
Trangia, methylated spirits, matches, popping corn kernels, oil, salt, icing sugar
What to do:
`
1. Unpack the stove. The stove is packaged to take up as
little space as possible. As you take it apart, remember how
each piece fits together so you can put it back together
after use
2. Find somewhere firm and flat to place the windshield.
Stoves should never be used in your tents, as the fabric that
the tents are made from is very flammable. The Trangia
comes with a two-piece windshield to keep the flame from
going out if it's windy Place the bottom part of the wind
shield on the flat surface/ground.
3. Assemble the burner. Remove the lid off the brass
burner unit and pour in some methylated spirits. Never
more than 3/4 full!
4. Replace the lid immediately. Put the burner carefully in
the centre of the wind shield and put the second
windshield in place.
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5. Light a match and hold it into the burner. You won't see
flames, but you'll feel heat when the spirit begins burning.
6. Add the pan. Use the handle to place the pan on the
metal supports inside the wind shield.
7. Cook your popcorn! (in the picture they’re cooking
baked beans)
1) add a little bit of oil in the pan then add
some popping corn kernels
2) listen until the kernels stop popping
3) Carefully put the hot popcorn into a brown paper
bag and add either salt or sugar.
4) Shake the bag and then share the popcorn
8. Finish cooking. Put the closed burner top in place to turn
off the stove. Always use the handle attachment when
putting this in place. The lack of oxygen will cause the
methylated spirits to stop burning after just a few seconds.
Do not use the burner lid to extinguish the stove, the
rubber seal inside the lid is not fireproof and will burn and
melt all over your burner. Remove the burner top to make
sure the fire has extinguished. Leave the Trangia to cool
before packing it away.
9. Clean up the area ready for the next patrol. Make sure
all of your rubbish goes in the bin and that you thank
anyone who helped you.
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Aim:
Learn about Trangias and how to put them together to cook on. Enjoy some yummy
popcorn cooked on a Trangia.
Equipment:
Trangia, Trangia Race Steps sheet
What to do:
Break into two teams and practice practice setting up and packing up the Trangia.
When you’re ready, it’s time to race!
1.
Line up in your teams at one end of the area and have the packed Trangia at the
other end.
2.
When the Leader says go, one at a time you need to
1. Race to Trangia
2. Complete one step of the ‘Trangia Race Steps’
3. Race back to your team
4. Tag the next person to complete the next step
3.
First team to have assebled and packed away their Trangia wins!
4.
Then it’s time to go and watch the popcorn making and enjoy some freshly
popped popcorn!
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1.
2.
3.
1.
Unpack the stove.
2.
Place the bottom piece where the Trangia is going to
be set up
3.
Place the burner in the bottom piece and connect the
top piece to the bottom piece
4.
Using the spondonicles place one of the pots in the
Trangis
5.
Using the spondonicles place the pan over the top as
the pot lid
6.
Place the spondondicles on top of the lid to show that
something’s cooking
7.
Using the spondonicles take the lid off
8.
Using the spondonicles take the pot out of the trangia
9.
Disconnect the top and bottom of the Trangia, and
take the burner out of the centre
10. Pack the Trangia up, back into it’s neat and tidy self.
4.
10.
10.
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Aim:
To create a victim according to a scenario, and then treat them according to correct
first aid principles.
Equipment:
•
•
•
•
•
•
Vaseline
Lipsticks
Breadcrumbs
Tealeaves
red textas
old makeup
•
•
•
•
•
•
Bandaids
Bandages
chux cut into squares (gauze)
plastic bowls
Tissues
scenario stories
What to do:
Divide your patrol into 3s or 4s
Each small group choose a scenario and a victim.
Use the supplies provided to make up your victim according to the injuries on the
scenario card. Don’t take too long to do this!
Trade victims with another group and act out the scenario. Some imagination may
be needed! Treat your patient with care and provide appropriate first aid. Ask a
leader if you need help.
Do at least two scenarios – or as many as it takes to give everyone a turn.
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First aid scenario 1
You and some friends were going on a bush walk at a local nature
reserve. It is a hot day. While jumping over a log on the path one of
your friends stepped on a snake which was sunbaking on the path.
Of course the snake then bit your friend. The snake was about a
metre long and brown in colour. It slid away into the bush.
First aid scenario 2
It’s a beautiful summer day and you and your friends decide to go
down to the beach and go surfing. You leave your gear on the beach
and head into the water. The sun is blazing down. The waves are
great and you have a fantastic time riding them in and paddling out
again. You talk about going in for a drink and a rest but the waves
are just too good. A couple of hours pass. Your friend is
complaining about feeling dizzy and headachy. She is not
concentrating very well and falls off her board a couple of times.
First aid scenario 3
You and your friends head down to the local skate park for some
thrills. One of your friends is a bit of a daredevil, but today she
forgot to bring her kneepads and wrist guards. She is showing off
her new stunt, but unfortunately she misses the landing and falls off
her skateboard and skids on the concrete. She has big grazes on
both knees and her hands.
First aid scenario 4
Your patrol are on cook duty at camp and it is your duty to look after
the fire. You are poking the fire with a stick and it catches alight.
“Cool” you think and wave it around to show the others. A burning
bit of stick breaks off the end and falls on your leg.
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First aid scenario 5
You were playing ball in the driveway with some friends and a
wild shot bounced over and broke a window in the locked shed.
You are reaching in to get your ball back and cut your hand on
the broken glass.
First aid scenario 6
It’s the soccer final and your team are up by two goals. You are
racing up field to take a pass and you get tripped by another
player and fall over. You land awkwardly and sprain your ankle.
First aid scenario 7
It’s the third day of camp. Last night you and your friends
stayed up really late after lights out talking and laughing.
Today you have been on the challenge valley course and
racing round in patrol competitions. You forgot your hat
and drink bottle and now you are getting a really bad
headache.
First aid scenario 8 (multiple victims)
It’s camp, but the weather is looking a bit stormy and windy.
While you are all in the tent getting changed a really big gust of
wind comes through and blows a tree branch onto your tent.
One of your friends gets hit on the head and is unconscious.
Another friend has been spiked by a broken tent pole. While
scrambling out for help another friend tripped over a tent peg
and grazed both hands.
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First aid scenario 9 (multiple victims)
You and some friends are out for a bike ride on the local bike
path. Another group come around a corner really fast and there
is a bit of a swerving and tipping and a crash! One of your
friends bumped their head when they fell off their bike (lucky
she was wearing a helmet!). Another has broken her arm when
she fell off and another was trying to fix her bike and cut her
finger on the dirty chain.
First aid scenario 10 (multiple victims)
You and some friends have been playing on the monkey bars at
challenge valley all camp. By now you are getting blisters on
your palms from all the swinging about. You slip and fall and
your knee bumps your friend in the nose. Now she has a blood
nose. Meanwhile your other friends who was sitting on the grass
watching has been bitten by a bullant.
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Aim:
To learn about advocacy and make a plan to make change
Equipment:
A helpful leader, pledge cards, textas or pencils
What is advocacy?
We influence people to take decisions that will
improve our lives and the lives of others.
Speaking out - Taking action - Educating others
What to do:
1. Talk with your patrol about what are some of the things you are passionate about
which could make the world a better place (eg stopping bullying, looking after the
environment, giving donations to people in need, encouraging good sportsmanship
and fair play, being friendly, helping others, lessening pollution, why guides is great,
recycling etc.)
2. Choose a topic each – they can be the same or different.
3. Decide on an action you can do to make a difference.
4. Choose an audience you will tell about your action and encourage them to join in
5. Fill out a pledge card
6. Take your pledge card home and start telling people about your passions and
making change in your community!
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Aim:
Design and build something that will protect an egg when dropped from one metre.
Equipment:
•
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•
•
•
•
•
•
Eggs
Paper towels
Build your egg protectors from resources such as:
Plastic straws
• Plastic bags
Popsicle sticks
• Boxes
Tape
• Used material
Recycled paper
• Plastic containers
Glue
What to do:
You need to create something that can absorb the energy the egg gathers as it
accelerates towards the ground. A hard surface will crack the egg so you have to
think carefully about how you can protect it. Something that will cushion the egg at
the end of its fall is a good place to start, but you want the egg to have a slow fall so
it doesn't crack or smash all over the ground.
You only get one egg so make sure you plan carefully and listen to all patrol
members’ ideas to make the best egg saver possible!
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Aim:
To create a chatterbox all about you and your Guide Promise and share some of
those things with your friends.
Equipment:
Chatterbox template, pencils and textas
What to do:
This activity is in two parts; Your Own Chatterbox and Playing The Game.
YOUR OWN DICE
On each of the eight inside parts of the chatter box template there are questions
about you and your Guide Promise. Some of these questions might be very easy and
others might be more difficult. When you have an answer write or draw all or part of
it in the space.
Once you have finished answering the questions decorate/ colour in your dice.
To make your chatterbox follow these instructions:
1. Fold your square in
diagonally in half
4. With the decorated side of
your paper face down, fold one
corner into the middle of the
page (where the crosses meet)
2. Fold diagonally in the other
direction
3. Open your paper up again, and
you should have a diagonal cross.
5. Repeat this until all four
corners have been folded
into the middle
6. Flip the paper over, so that
you have a square filled with
all of your questions and
answers, and fold a corner
into the centre of your
paper
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7. Repeat with all four
corners
8. Fold your paper
squally in half each way
(images from http://snapguide.com/guides/makea-chatterbox)
9. With the last fold
facing you, hold with
your thumb and index
fingers and slide them
into the pockets in the
chatterbox
PLAYING THE GAME
10. It will need a little
work, to get the flaps to
pop out, but it will get
there. If you’re having
trouble with this step,
maybe ask another
Guide who has done it
or an adult to help you.
This is a two person game.
• Hold your chatterbox with your thumb and index in the pockets.
• Ask your friend to pick one of the words on the outside of your chatter box
(Promise, My Best, Beliefs, Community).
• Open and shut your chatterbox one time for each letter in the word they
picked – opening it in the opposite direction each time.
• Ask your friend to pick one of the numbers showing inside your chatterbox
• Open and shut your chatterbox for each number as you count from 1 to the
number picked
• Ask your friend to pick one of the numbers showing inside your chatterbox
• Open up the tab with that number on it, read the question and share each of
your answers.
If you don’t want to share that answer, or you have already
shared that answer – share something else about yourself.
• Have a go with at least two people, but you can keep going for longer if you
would like.
Remember no answers can be ‘wrong’, everyone is different and that is why the world
is so amazing! Sharing things about ourselves and learning things about other people
can be really wonderful, but sometimes we don’t feel comfortable sharing everything
with everyone, that‘s okay too.
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Aim:
With your patrol build a catapult and hit the target!
Equipment:
•
•
•
•
•
6 long sticks
Rope
Container and bungee cord for launcher:
Water bombs or sponges for missiles
The blue plastic box is your target
What to do:
1.
2.
3.
4.
Build your catapult following the directions on the card.
Set up your catapult facing the target – make sure no one else is in the way!!!
Fire!!! You are aiming to get a missile into the blue box about 10m away.
Adjust your catapult until you can hit the target successfully with at least three
missiles.
(Adjust the catapult – do not move the target!!)
5. When you are finished, undo everything ready for the next patrol
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The Newmarket Ballista
For this one you will need six long sticks, seven lashings, and a ‘shotholder’
consisting of an empty tin with three extra-strong elastic bands attached to the base.
Note that the locking bar is moveable and is square-lashed to the crossbar of the
sheer legs, but merely rests in the crutch of the back legs. The angle of fire can be
adjusted simply by moving the locking bar in the crutch. The Ballista is locked in the
firing position when the ‘gunner’ sits astride the back legs.
http://www.scouting.org.za/resources/proplancharts/ProPlanChart65-NewmarketBallista.pdf
INSTRUCTIONS
1.
Make a triangle by square lashing 3 long sticks together
2.
Square lash 2 different long sticks together in one
3.
Prepare your shot holder with 3 elastic bands
4.
Stand your triangle up and place the open end of your two sticks lashed
together on the outside of your triangle and place an elastic band around each
stick.
5.
Thread your last long stick over the top of the blue sticks’ lashing and under
the bottom of your triangle and place the last elastic band around the end of
the green stick
6.
Now place a ‘water bomb’ in your bucket, pull the shot holder back, aim and
fire!
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http://www.scouting.org.za/resources/proplancharts/ProPlanChart65-NewmarketBallista.pdf
Page 23
Aim:
Work together with your patrol to get through the minefield blindfolded!
Equipment:
•
•
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Objects to serve as “mines” (e.g. balls, bean bags, blocks, etc.)
Blindfolds
Markers to indicate mine field boundaries
What to do:
The “mines” are scattered throughout the playing field.
Once the field is ready, one team member is blindfolded and not allowed to talk. The
other team members can see and talk but have to lead their player from a distance,
without entering the field or touching them. The team must work together to
communicate with the blindfolded walker.
The goal is for the blindfolded person to get from one side of the field to the other
without touching any mines. If a person touches a mine, they must go back to the
start and try again.
Every patrol members should have the opportunity to both walk the mine field, and
serve as a guide.
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Aim:
Learn about our 4 World Centres and make a funky felt flower using the colours of
one of their country’s flags
Equipment:
All flowers will need: templates: flower, circle & leaf
2 big felt squares
1 felt rectangle
1 small felt square
1 bead & some elastic
What to do:
1. Using the template, trace out two flowers, the leaves and one circle.
2. Cut out the shapes
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3. Then cut a tiny hole in the centre of each piece with the tips of the scissors – you
can fold the felt piece in half to help find the centres
4. Thread bead with elastic and knot the two ends
together.
5. Layer the four pieces leavesleaves, 2 flowers and round
centre on top. Then push the
elastic knot through the holes
of each felt piece beginning
from the top.
7. Ta da! Name your
flower and tidy up
the table before
moving to your next
activity.
6. Pull through until bead
is sitting firmly on the top
of the felt.
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Aim:
To successfully build and race a stretcher, safely holding one member of your patrol.
Equipment:
Long sticks, short sticks, rope, hessian sacks
What to do:
1 Work with your Patrol to design and build a stretcher. Don’t forget to test your
stretcher for strength and safety.
2. When you have finished, practise using it and have a race against another Patrol!
•
•
•
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Safety essentials
Ensure all your knots and lashings are secure and tight – ask a leader to
check before you lift it
Use all of your patrol – there must be at least 6 people carrying the
stretcher when someone is on it. (Borrow some people if you need to)
Make sure everyone is ready to go and stop at the same time – talk and
listen to each other
Lift with your knees not your back
Walk – don’t run
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Aim:
To cook and eat a marshmallow (or two) on a floating raft.
Equipment:
•
•
•
•
•
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Tub of water
lots of small sticks (pencil size)
string
tea light candles (& birthday cake candles for extra challenge)
Matches
marshmallows
What to do:
1. Use lashings to make a small raft.
2. Float your raft in the tub of water and balance a candle on it.
3. Light the candle and cook your marshmallow.
Extra challenge: use a birthday cake candle, not a tea light candle.
Super extra challenge: build a small fire on your raft and cook your
marshmallow before your raft burns!!!!
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Aim:
To practice knotting skills and create a beautiful friendship bracelet to wear or give
to someone special.
Equipment:
•
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Many different bright coloured wools
Colour copies of the friendship bracelet design cards
Sticky tape
What to do:
1.
Give girls the options of which design they might like to use, and ask them to
choose one
2.
Based on the design they have choose, the girls will need to select which colours
they would like to use. Depending on age and the time available, have them cut
lengths of wool, or hand out lengths of wool.
3.
Knot the lengths of wool together, close to the end, with an overhand knot
4.
Tape the overhand knot to a table, bench or other heavy surface – this will allow
the girls to knot more easily.
5.
Let the girls go for it
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To cast on, begin with the palm of your hand facing you with
the tail end of the yarn between your thumb and index finger.
Weave the yarn over your index finger and behind the middle
finger then over the ring finger. Wrap the yarn around your
smallest finger and weave back to your index finger:
The first row, begins with the little finger, lift the bottom row of
wrapped yarn up and over the tip of your finger (see below). Ensure
that you keep the top row of wrapped yarn on your finger as you go.
Continue the process of lifting the bottom row of stitches over the top
row of stitches along your hand until you get back to your index finger:
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Weave the yarn around the index finger again and
continue in the same manner but above the first rows of
stitches returning to your index finger again:
Try to keep the stitches fairly loose otherwise it will be
difficult for you to make the following moves.
For all subsequent rows, weave the yarn around the
fingers again ending with the index finger. It should look
like the image below:
Beginning with the little finger, lift the bottom row of yarn over
the tips of your fingers. Continue weaving and lifting the yarn
over the fingers. As you continue the process you will see a long
strip of stocking stitch appearing behind you hand:
To cast off, do not weave the work around your fingers
instead, lift the stitch off the little finger and pass it across
to your ring finger:
Then lift the bottom stitch over the top stitch on your ring
finger. Continue to pass the stitches across and over until you
get to the index finger with one stitch remaining.
Cut the yarn, lift the stitch off the index finger and pass the end
of your yarn through the stitch and pull to secure the end:
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Page 36
Aim:
Girls will use pasta to make their own ‘Cat In The Hat’ peg/ magnet
Equipment:
•
•
•
•
•
•
•
•
Pasta (bows and penne)
PVA or craft glue
Pegs
White and Red paint
Paint brushes
Glitter
Print out cat faces (laminate optional)
Sticky backed magnets
What to do:
We recommend that you pre-glue the bow and penne pasta to each peg.
Alternatively you could include this step in your activity.
1.
2.
3.
Give Each girl a peg that has 2 pieces of pasta hot glued on.
Stick magnet on back of peg
Start half group with white paint and the other half with red. When complete,
swap the paint pots around
Red paint
Paint bow tie (bow pasta) & to paint 2 or 3 stripes on the hat (penne pasta)
White paint
Paint 2 or 3 stripes on the hat (penne pasta)
4. Sprinkle bow tie with glitter
5. Leave to dry on NAMED piece of paper
6. Once dry stick on the ‘cat faces’ to each peg and the magnets to the back of the
peg
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Page 38
Aim:
Girls will make their own mini Lorax
Equipment:
•
•
•
•
•
Instructions
PVA glue
Scissors
Permanent Marker
Zip lock bag for each girl containing
- 1/3 of a gold sparkly pipecleaner
- 2 x 1/4 pieces of yellow pipecleaner
- 2 small googly eyes
- 1.5-2m of yellow or orange wool
- small piece of cardboard
What to do:
Step 1.
-Bend cardboard in middle
-Wrap wool around cardboard
Note: There needs to be only a slight bend.
Don’t wrap wool too tight.
Step 2.
-Take small piece of wool and thread through the
opening in the cardboard.
-Tie a knot to hold all the wool together
Step 3.
-Slide the gold pipe cleaner through cardboard
opening. Twist pipe cleaner around itself
approx 3-4 turns.
-Slide wool off cardboard
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Step 4.
-Wrap the pipe cleaner around the top half
of the wool ball and twist. This will give the
pom pom head and body shapes.
Step 5.
-Twist and bend your pipe cleaner into a
moustache for the Lorax.
Step 6.
Glue Eyes and eyebrows on
Finished product will look like this:
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Aim:
Girls will make their own mini Lorax
Equipment:
•
•
•
Textas /Pencils
Little paper girl shapes (2 per girl)
Somewhere to pin the paper girls – we used a giant girl cardboard shape
What to do:
1.
Have a discussion about what changes the participants would like to see in the
world. What kinds of things do they think they could do to change the world.
2.
On the two small paper girls get them to write or draw what they would like to
see change in the world OR how they can change the world. Also include first
name and age.
3.
Each girl is to keep one paper girl as her reminder of what she can do to make
the world a better place. She is to put up the other paper girl (e.g. onto the large
paper girl made of card).
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EVOLUTION
EGG:
Crouch and waddle in an egg shape.
CHICKEN:
Squat and flap wings
DINOSAUR:
Make ‘t-rex’ hands and long strides
SUPERHERO: Superhero pose and fly through the air.
Demonstrate to the girls the four stages.
All girls start as eggs and move around the space – when they find another egg they
introduce themselves “Hi! My name is BLAH!” and play paper scissors rock. The
winner of the match then evolves to the next stage – i.e. egg to chicken – where they
must find someone else at the same stage of evolution. When a girl has ‘evolved’
past a super hero they make a circle around the edge of the playing area singing
“Stop! In the name of love! Before you break my heart” with appropriate dance
moves.
NIGHT AT THE MUSEUM
One girl is the Museum curator whilst all the other girls are the exhibitions. The girls
take a pose and as the curator walks through the space they try to change it. If the
Curator sees an exhibition moving they are out. Encourage the use of levels, creative
poses and risk taking.
MINGLE!
Get the girls to walk around the space, every ten seconds or so yell out a different
type of walk they have to do (IE – like a pirate, or as tall as they can etc).
When the leader calls out a number. Everybody must then try to form a group of the
number called. If a group does not have enough people or too many people they are
out. After numbers in groups have been verified, repeat the pattern, this time calling
a different number. Continue until a few people are left or you run out of time.
Alternatively, yell out a number and something they must become with that number
ie: “5, rocketship!” girls must form a group of 5 and create a rocketship with their
bodies.
Page 42
GIANT, WIZARD, ELF
Giant: Tip-toes, raise hands above head, curl fingers, growling sounds
Wizard: Crouch slightly, wave and point a magic wand, shouting “kazaam!”
Elf: On haunches, hands cupped for big ears, shrill screeching noises
Spilt the group into two teams, and get them to practice the above characters poses.
Allow each team a couple of minutes to decide which creature they will be before
the teams line up facing each other. On the count of three the teams become their
chosen character with the following outcomes.
Giant wins by ‘squishing’ an Elf
Elf wins by ‘outwitting’ a Wizard
Wizard wins by ‘zapping’ a Giant
Identical characters are a draw.
The losing team needs to turn and run back to their “safety line” whilst the winning
team chases them. Anyone captured from the losing team by the winning team then
becomes part of that team. Game continues for a pre allocated amount of time or
until one team has consumed the other team entirely.
SHIP SHARK SHORE
___________________ Base
___________________Shore
___________________Shark
___________________Ship_
Mark out Four lines in the space. One is “Ship”, one is “shark” one is “shore”. All girls
line up at the base line as a leader yells out “ship” “shark” or “shore” the girls have
to run to the appropriate line. The last girl to each line is out.
Page 43
What is a Bivouac?
A Bivouac is an improvised and temporary camp site.
There are many different forms of Bivouacking – from snow shelters, to bush huts, to
a structure created from tarps and rope, which is what the girls will be using for this
activity.
Equipment:
•
•
•
Tarps
Ropes
Tent pegs
If sleeping overnight
• Bed roll
• Day pack with
• Warm polar fleece or woollen jumper
• Thermals
• Dry, warm socks
• Rain coat
• Gloves
Knots needed:
Page 44
•
•
•
•
•
Beanie
Warm PJs
Dilly bag
Drink bottle
Personal first aid kit
Construction Examples:
Page 45
Construction Examples:
Page 46
The clues in this wide game are for use at Britannia Park campsite. It could be easily
adapted by re-writing clues to lead Guides to hiding locations at your chosen
campsite.
Equipment:
At least 5 sets of pirate dress ups including hat, eye patch, jewels etc. For ideas see
clues location sheet. The sheets provided outline the equipment we had to cater for
90 Guides in 15 patrols so adjust based on the size of your camp. Ideally the pirates
would have fewer costume items than the number of patrols playing.
From this booklet print:
• Wild Pirate Discovery tally sheet (one per patrol)
• Pirate details table (use one as a master and print a second to cut up to give to
leaders so they remember their location and can be in character)
• Table of costume values (one per leader)
How to play:
In this wide game you will need some leaders dressed up as pirates, hiding in
organised spots around the campsite.
Patrols will be given clues to locate each ‘pirate’. When they find them the pirate
must give them the least valuable item of their costume. Patrols will attempt to find
all the pirates and collect as many points as they can. With strategy, patrols can
attempt to collect big points by waiting and finding pirates later in the game when
cheaper items have already been given out but they need to be careful as if they are
too late they may locate an empty handed pirate or run out of time!
Each patrol can only visit each pirate once.
Page 47
Item
collected
Pirate
Grace of the Open Air
Pirate hunters, Grace of the Open Air was last seen travelling along a long stretch of
grass. She’s often found on the move, taking refuge in any shelter she can find.
Captain Marshmallow
Pirate hunters, we have a sticky one for you. Captain Marshmallow was last seen
heading towards light and heat – she could be found walking round in circles!
Scarlett Faced Mary
Pirate hunters, we’ve got an active time traveller for you. In days gone by she liked
to welcome visitors from across the seas.
Toothless Captain Deadwood
Pirate hunters, you like a challenge right!? Toothless Captain Deadwood certainly
does. Known for hanging out near the valley of challenges, she loves climbing walls.
First Mate Francis
Pirate hunters, First Mate Francis is closer than you think. High in the sky and behind
a closed door, she’ll take more than a little teamwork to get to.
Wild Wilma
Her love of wild animals has taken her across the seas to many lands. She may be
found tracking her favourite tall animal.
Peg leg Charlie
Deep in thought, Charlie can be found enjoying peace and quiet where groups can
gather to reflect.
Skipper Sally
Adventurous Skipper Sally likes to soar high and fly wild.
Housebound Hilary
A homely pirate who enjoys space for herself, you may find her sheltering away from
the frenzy.
Walk the plank Frank
An accident prone pirate, Walk the plank Frank may be found where help can be
sought.
Hat
$100
Navigation Equipment
$40
Parrot
$80
Jewellery
$20
Sward
$70
Eye patch
$10
Treasure bag (with 5 gold)
$50
Gold coin
$2
Page 48
Total:
Value
Hat
$100
Navigation Equipment
$40
Parrot
$80
Jewellery
$20
Sward
$70
Eye patch
$10
Treasure bag (with 5 gold)
$50
Gold coin
$2
Hat
$100
Navigation Equipment
$40
Parrot
$80
Jewellery
$20
Sward
$70
Eye patch
$10
Treasure bag (with 5 gold)
$50
Gold coin
$2
Hat
$100
Navigation Equipment
$40
Parrot
$80
Jewellery
$20
Sward
$70
Eye patch
$10
Treasure bag (with 5 gold)
$50
Gold coin
$2
Hat
$100
Navigation Equipment
$40
Parrot
$80
Jewellery
$20
Sward
$70
Eye patch
$10
Treasure bag (with 5 gold)
$50
Gold coin
$2
Hat
$100
Navigation Equipment
$40
Parrot
$80
Jewellery
$20
Sward
$70
Eye patch
$10
Treasure bag (with 5 gold)
$50
Gold coin
$2
Hat
$100
Navigation Equipment
$40
Parrot
$80
Jewellery
$20
Sward
$70
Eye patch
$10
Treasure bag (with 5 gold)
$50
Gold coin
$2
Page 49
Pirate details
Leader
Location
Costume needed
Grace of the Open Air
Pirate hunters, Grace of the
Open Air was last seen
travelling along a long stretch of
grass. She’s often found on the
move, taking refuge in any
shelter she can find.
Barfus
Hat
Compass
Treasure bag
Jewellery x 5
Eye patch
Captain Marshmallow
Pirate hunters, we have a sticky
one for you. Captain
Marshmallow was last seen
heading towards light and heat
– she could be found walking
round in circles!
Campfire
circle
Hat
Parrot
Jewellery x 4
Eye patch
Coins x 10
Scarlett Faced Mary
Pirate hunters, we’ve got an
active time traveller for you. In
days gone by she liked to
welcome visitors from across
the seas.
Peg’s
place
Hat
Navigation
equipment
Jewellery x 5
Eye patch
Coins
Toothless Captain Deadwood
Pirate hunters, you like a
challenge right!? Toothless
Captain Deadwood certainly
does. Known for hanging out
near the valley of challenges,
she loves climbing walls.
Challenge
valley
climbing
wall
Hat
Sword
Navigation
equipment
Jewellery x 4
Eye patch
First Mate Francis
Pirate hunters, First Mate
Francis is closer than you think.
High in the sky and behind a
closed door, she’ll take more
than a little teamwork to get to.
Bunnings
Parrot
Sword
Treasure bag
Jewellery x 4
Eye patch x 2
Page 50
Pirate details
Leader
Location
Costume needed
Wild Wilma
Her love of wild animals has
taken her across the seas to
many lands. She may be
found tracking her favourite
tall animal.
Giraffe
Hut
Hat
Treasure bag
Jewellery x 5
Eye patch x 2
Coins x 10
Peg leg Charlie
Deep in thought, Charlie can
be found enjoying peace and
quiet where groups can
gather to reflect.
Chapel
Hat
Sword
Treasure bag
Jewellery x 5
Eye patch x 2
Skipper Sally
Adventurous Skipper Sally
likes to soar high and fly wild.
Possum
Flyer
Sword
Treasure bag
Jewellery x 4
Eye patch x 2
Coins x 10
Housebound Hilary
A homely pirate who enjoys
space for herself, you may
find her sheltering away from
the frenzy.
Broadhu
rst
Hat
Parrot
Jewellery x 4
Eye patch
Coins x 10
Walk the plank Frank
An accident prone pirate,
Walk the plank Frank may be
found where help can be
sought.
First Aid
tent
Hat
Sword
Compass
Jewellery x 4
Eye patch
Coins x 3
Page 51
Aim:
Girls will make their own galaxy printed t-shirt, pillow case or material
Equipment:
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
Black fabric (t-shirt, pillow case or material)
Bleach
Spray bottles x 8
Box of gloves
Drop sheets (please throw out any that have been used)
Hairdryer & extension cord
Fabric paint (variety of colours)
Paint brushes (variety)
Sponges (please throw out any used items)
Laundry powder
Large buckets (for use to wash out t-shirt/fabric)
Garbage bags (use as art smocks if required)
Plastic bags (for use inside t-shirt)
Scissors (1 pair)
Toothbrushes
Paint mixing trays
What to do:
1.
Have a discussion about what changes the participants would like to see in the
world. What kinds of things do they think they could do to change the world.
2.
On the two small paper girls get them to write or draw what they would like to
see change in the world OR how they can change the world. Also include first
name and age.
3.
Each girl is to keep one paper girl as her reminder of what she can do to make
the world a better place. She is to put up the other paper girl (e.g. onto the large
paper girl made of card).
Page 52
Hints and Tips:
•
Please ensure that drop sheets down before commencing, and keep all mess on
these drop sheets.
•
If possible please use the bleach outdoors. Alternatively, make sure all windows
are open to assist with ventilation.
•
Have extra black material that can be provided to any girls who have forgotten a
black t-shirt – or as to make a second item if you have plenty of time.
•
Garbage bags have been provided to use as ‘art smocks’ if required. Please do
not allow girls to complete this activity without their Guide uniform protected
(bleach can also get on other clothing – it is a good idea to get girls to wear old
clothes on the days you are doing this activity).
•
You will need to use a hair dryer to briefly dry the bleach before washing the tshirts/material. Please use the large buckets for the girls to wash in – the dryer at
Guide House can be used to dry the items after washing with permission from
Brenda/Bryan. (If doing this activity at Guides it is recommended it is completed
over two weeks – bleach one week, paint the second week – items can then be
washed and dried in between – if doing in one go there is quite a lot of down
time between washing and drying of items.)
•
The paint will work better if it is watered down – the take away containers can be
used for this purpose.
•
The spray paint ones have already been diluted, but the spray mechanism is
unreliable – if you gently twist the white spray top it will usually return to the
position to be able to use again.
Page 53
What to do:
1.
Lay t-shirt or black fabric out on drop sheet
– ensure that you have a plastic bag inside
your t-shirt to stop the bleach going
through.
2.
Spray bleach onto the fabric – in a random
fashion
3.
You can twist the fabric in the middle and
continue to spray with bleach – to create a
galaxy or star cluster.
4.
Use of hairdryer will speed up the process of
the fabric colour change.
5.
Wash the top in luke warm soapy water,
rinse and allow to completely dry (Leaders –
please assist with using the clothes dryers at
Guide House, and on the verandah of
Brenda and Brian’s house).
6.
Using a toothbrush or stiff paint brush ‘flick’
stars of white paint onto the material.
Larger spots of white paint look like planets.
7.
Additional white paint, and other colours
can be added to your design (including
some more bleach if desired) – use sponges,
paint brushes or spray on paint.
8.
Leave to dry in a flat area. This will need to
be washed again when you get home before
use to remove the bleach smell.
Page 54
Aim:
Girls will make their own mini Lorax
Equipment:
•
•
•
•
•
•
•
•
Drop sheets (please throw out any that have been used)
Handwashing basins (to use for foot bath)
Old towels
20 face washers
Blender
Relaxation cd
CD player
Food items (as per recipes)
What to do:
There are two parts to this activity:
1. Pamper – making face masks, and having foot spas
2. Relaxation – use a relaxation cd or track for this
It is suggested you complete the pamper part first to ensure it is all cleaned up prior
to commencing the relaxation section.
Please ensure that drop sheets are placed under & over the tables before
commencing (we need to keep the carpet clean).
Some recipes will need the girls in groups to make them for use of the blender (only
one can be in use at a time). Other recipes have been made into small quantities so
that the girls can make individual amounts.
The girls will need to take their dilly bag with them to use bowls and utensils to make
the foot spa and face masks.
Page 55
Eco Pamper Recipes:
CHOCOLATE FACE MASK
•
•
•
•
CHOCOLATE MILK FOOT BATH
•
•
•
•
4 Tablespoons of cream
3 Tablespoons of oats
1/2 cup of cocoa powder
1/4 cup of honey
¼ cup powdered milk
1 teaspoon cocoa
½ teaspoon cornstarch
A pinch of Cinnamon
Mix all ingredients in a blender until
Mix together all ingredients and place in a
Smooth. Start to spread carefully all over
container and add to warm water.
face, avoiding eyes, inner nose and mouth.
Let it sit for 20 minutes or so.
Wash off afterwards with warm water
STRAWBERRY FACE MASK
3 Fresh strawberries
1 Tablespoons of honey
In a bowl, mash the strawberries with a fork until smooth. Add in the honey and mix
the ingredients together. Using clean hands or a sanitized brush, gently apply the
mixture all over your face, avoiding the eye area. Lie down and leave the mask on for
10 to 15 minutes. Wash it away with warm water, pat your face dry and follow up
with your favourite toner and moisturizer.
AVOCADO AND BANANA FACE MASK
•
•
•
1 avocado
1 banana
1 table spoon yoghurt
blend avocado and banana in blender until they form a thick puree. Spoon into bowl
and add yoghurt, stir until combined. Apply mask to face remembering to avoid eyes!
Let sit for 15 minutes before wiping off with facewasher.
Page 56
Aim:
A series of challenges to be completed within a 60 second time limit.
A BIT DICEY
Equipment:
•
•
6 dice per player
1 popsicle stick per player
To Play:
1.
2.
3.
4.
5.
Before the time starts, each player places a popsicle stick in their mouth.
When the time starts, player picks up one dice at a time and stacks them
vertically on the end of the popsicle stick.
Player may not use their nose or any part of their face to balance the dice.
In the event a dice drops off the stick, player may take a replacement die from
the table to use in its place.
To complete the game, 6 die must be stacked on top f each other on the
popsicle stick within the 60 second time limit.
CHOCOLATE UNICORN
Equipment:
•
7 chocolate coated biscuits per player (Arnott’s caramel Crown biscuits work
well)
To Play:
1.
2.
3.
When the time starts, players may use one hand to stack the biscuits on there
forehead one at a time.
If a biscuit falls, players may use the same hand to pick it up and continue
stacking
To win the game, players must stack 7 biscuits, 1 atop of each other, on their
forehead within the 60 second time limit so they are a free standing tower (or
“horn”) for at least 3 seconds.
Page 57
JOHNNY APPLESTACK
Equipment:
•
5 apples per player
To Play:
1.
2.
3.
When the time starts players must stack 5 apples on top of each other.
Players may not alter the apples in any way.
To win, players must stack all five apples on top of each other in a free standing
tower that stands for at least three seconds within the 60 second time limit.
JUNK IN THE TRUNK
Equipment:
•
•
One empty tissue box attached to rope or a belt per player.
8 ping pong balls per player.
To Play:
1.
2.
3.
4.
5.
Fill tissue box with the 8 ping pong balls and attach to player with belt/rope –
sitting box in the small of the back.
When the time starts, player must move their body to shake the ping pong balls
out of the box.
Players hands/arms must not touch the box in any way.
Player may only touch the floor with their feet.
To win game, player must shake all balls out of their box within the 60 second
time limit.
KEEP IT UP
Equipment:
•
Two feathers per player
To Play:
1.
2.
3.
When the time starts, player releases 2 feather into the air and begins to blow
on them to keep the afloat.
If the feathers touch any part of the player’s body, or the floor, they are
eliminated. Accidental contact on the face is allowed.
To complete the game, the player must use their breath to keep their feathers in
the air for the full 60 seconds.
Page 58