Julien Descurieux
Transcription
Julien Descurieux
Julien Descurieux How to implement IT solutions into meeting industry reality About me Master in Communication Post-Master in Innovation Management 6 years in a team-building agency 2 years at the Brussels Convention Bureau Now starting my own business Flashback Fact : the average gamer is 37 years old and grew up with this kind of devices in his/her living room... Smart devices Who has a smartphone? A tablet? Who’s downloaded the app? Why not? Who’s using twitter during conferences? Why not? Issues in the meeting industry Attract people to conference Build effective education programmes Make people engage and participate How do you deal with that? We believe in serious gaming... A serious game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics. This term was born in the 70’s and is more widely used since the early 2000’s Conferences about gaming Evolution & trends : From Networking to Gaming 2000’ : Raise of Networking era LinkedIn - Facebook - local chapters 2010’ : Raise of Gaming era (Seth Priebatsch - TED) Foursquare - tons of apps downloaded - SCVNGR Do serious games work? Studies realised in 2006 with Economics students on a serious video game called Zapitalism. 234 students did not play the game, while 322 students did. Their results : Figure shows the means of test scores with and without game play Fear of gaming? Story : Brico Delegate friendly Trivia Quiz Who said : In every real man a child is hidden that wants to play. A. Sigmund Freud B. Friedrich Nietzsche C. Steve Jobs DIY Make audience participate to a short quiz right after a topic Example : what’s my name again? And what is the average age of gamers? Engage people : «what would you do in my position» Make audience play - move - experience things Example : movement Or use technology Technology is now opening new doors, offering a world of opportunities to creative minds! Smartphones and tablets might become wonderful tools potentially creating interactivity, emotions, fun, commitment. Use technology Before the event Use social networks - create a competition. (Julius Solaris and logo voting) Use polls! Ask people what they want to hear your speakers say, reward those who contribute. Use technology - 2 During the event Message walls - voting systems... role of moderator Quizes Use social programmes as tools Networking events Example Turn the city into a board game and use it for education and social programme purposes Networking events Real life? Use technology - 3 After the event Gather all the collected material (pictures - videos texts) and use it with storify for example. Combine technologies & networking platforms Ask for feedbacks and testimonials... and again, reward contribution! Flash forward Cities, workplaces, conference rooms are the future playgrounds... perfect places for learning! Questions? Thank you