Nitto 1320 Legends: Game Guide - Free Online Drag

Transcription

Nitto 1320 Legends: Game Guide - Free Online Drag
Knowing your way around
You have to know the game if you plan to become a legend. This section will help you familiarize yourself with all
the important aspects of this game. Mastering them will be up to you.
Tools
Find out about the tools designed to help you navigate, socialize, and communicate. Visit this section to learn
more about how to use these items and how they can help you.
Map
Learn to use the map based navigation system of 1320 Legends. This section also outlines the growth path of
moving from city to city and what that means to your tuning needs. Understanding how to get around and where
to find what you need can help you build your car the right way.
Funds
The economy of this game can get confusing. This section will help answer any questions you may have about
earning, spending, and winning money.
Customizing
Want to know what you can do to your ride? Learn the possibilites and how to make it happen here. Your car is a
reflection of you, so you better make sure you understand how to customize it.
Tuning
Being competitive will depend on your tuning knowledge. Only the racers that truely understand how parts work
together will make the most power. This section will help you unlock the secrets of tuning.
Teams
Leaders, owners, dealers, members, funds, street credit, racing, deposits, withdrawals, ownership percentages,
ranking members, applications,... Teams can be complicated. Find out what all this means in here.
Racing
That's what it's all about right? This section will outline all there is to know about race tracks, live online racing,
and how to get into the action.
Street Credit
This could be the most important aspect of who you are in this game. How do you earn it? How do you lose it?
Find out what it all means in this section.
Points
Looking for an advantage? Learn how points can get you the parts, cars and other game assets you want when
you want them.
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Viewer
NIM
Email
In game email
Common tools are docked within the game window at all times. These tools do not close, only minimize for quick
and easy access. They dock at the upper right corner of the game screen. Common tools are the easiest way to
communicate and find other players within the game.
Tool Docking Area - Clicking any of these tools will open the tool. Clicking the minimize button on any
open tool will dock it back to this location.
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Navigation
Home Location
Neighborhoods
Learn your way around
It’s a big place. There are a lot of shops, dealerships, and potential places to call home. If you plan to get ahead
in this game you must understand the map and everything in it. Learn how to navigate and what to expect once
you get there.
Shopping
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Money makes the world go round. You have to earn it, win it, and spend it to get ahead. The player with the most
money won’t necessarily be the best, the player that knows how to spend it will.
Prize Money
Betting
Shopping
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Part of being in a community is identifying yourself. There are several ways to customize your vehicles to ensure
you stand out in the crowd. You can also strive to be the best tuner by swapping in and out performance parts
that will squeeze the most power out of your engine while racing.
Dealerships
Part Shops
Paint Shops
License Registration
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Tuning your car is not just buying the biggest most expensive parts you can find. To be the fastest you must learn
to build your ride with the right parts. Anyone can throw parts on a car, but only the tuner that truly understands
how the parts work together will manage to unlock their engine’s full potential.
Squeezing out every bit power possible will require you to understand your engine’s air flow needs, have the
correct compression levels, and balance your air and fuel all while managing the risk of damage.
Flow
Synchronizing
Air Fuel Ratio
Compression
Risk
Damage
Dyno
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Strength in numbers
No man stands alone for too long. Sooner or later you may need someone to back you up. Teams can offer the
support you may not be able to find on your own. Being part of the right team can take your game to a whole new
level.
There really is strength in numbers.
Structure
Creating Teams
Joining Teams
Funds
Racing
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This is live online drag racing. Face off against other real players that are working just as hard to beat you as you
are to beat them. Then watch others do the same. Do your best because it's live and everyone is watching!
Real people, real pressure
The pressure is on. You are staging and everyone at the track is wondering if you have what it takes. The crowd
boos and cheers flow through your head as you try to focus on the lights. There are only seconds between you
and possible public ridicule or fame. Do you have what it takes?
Race Track
Rivals Tracks
KOTH Tracks
Tournaments
Bracket Racing
H2H Racing
How to Drive
Running a Race
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This is a world where you are defined by your actions. It all comes down to what happens on the track. Money
can buy fancy cars and parts. But in the end, RESPECT is the ultimate currency.
* Team Street Credit will now be based off the last 2 weeks. This means that we're only counting the Street
Credit earned in the last 14 days. For example, if a team earns 1,000 SC on day 1, that 1,000 SC will be
removed from the team's SC on the 15th day.
So if your team wants to stay on top, you’ll have to work hard to keep your rank!
Levels
Racing
Crowd Effects
Badges
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Need to get that certain part or car now but don’t have the funds? Points are your ticket to get the things
you want in the game when you want them! Points can give you the advantage you need over your
opponents.
Using Points
Acquiring Points
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Viewer
NIM
Email
The Viewer Controls
The Viewer is the best way to get to know other players in the game. It allows you to search for racers or teams
and view their profiles once you find them. The viewer has a built in set of tools that offer even more interaction
with other players.
Search Box - Type in the name of any racer or team here to find their profile. Pressing the “racers” or the
“teams” button will perform the search for the name you entered.
Search Buttons - You can search for either individual racers or team profiles. Be sure to click the button of
the category you wish to search. Individuals and teams are listed separately.
Action Buttons - Use these controls to interact with someone once you find them.
NIM - Let’s chat! Clicking this button will open a conversation in your NIM with the person you
are viewing. The person must be online in order chat.
Email - Drop them a line. Clicking this button will open an email draft addressed to the person
you are viewing. This is the best way to contact someone that is not currently online.
Buddy Request - Want to be friends? Clicking this button will send a buddy request to the
person you are viewing.
Give a Remark - If you are buddies with the person you are viewing you will have the option to leave them
a remark by clicking this button.
Profiles
You can learn a lot about a racer or team by checking out their profile. Know what to look for and where to find it
by understanding the profile layout below.
Avatar- A player’s personal persona in the game. Each player has the opportunity to upload a personal
image.
Warning: Any inappropriate avatars will be pulled by admins and game staff, and the account will reviewed
for a ban.
Badges- Badges are earned based on game play, status in the game, appointed positions, and levels. The
more you play, the better your chances are for earning badges.
Street Credit- The total street credit score earned by racing and accumulating experience within the game.
Garage and Profile tabs - These tabs toggle between a player’s profile information as shown above and
their garage in which you can see all the cars they own along with important performance specs.
Remarks - See what others have to say about the person you are viewing. You must be buddies with the
player you are viewing to leave them a remark.
Buddies- Buddies are friends within the game. Players can add and remove buddies through the NIM, and
through the Viewer. Players may have up to 100 active buddies.
Garages
Want to know what you’re up against? Check out any racer’s garage too see what cars they own and get details
that can help you figure out how fast they really are.
Car List - this is the list of all the cars this player owns. Click on any of these cars to see it up close and
review its details.
Car Details - The car details include license plates, money invested into the car, and average ET run with
that car.
Front and Back buttons - Click these buttons to change the view of the selected car.
Selected Car - This is the close up view of the selected car.
Viewer
NIM
Email
What is NIM?
Nitto Instant Messenger (NIM) is an instant messenger system used to communicate with other players anywhere
in the game. Know when your buddies are online and stay connected with them.
Conversation List - Multiple conversations are all managed through one window. Each icon that appears is
a different person. The color of the icon indicates the status of that conversation.
Conversation
Inactive
Unread Message
Offline Player
Name of Player - The name of the person you are currently talking to will appear in this area.
Status - This will display where this player is within the game. It will also serve as a link to join that player
if they are in a communal area of the game.
Close Conversation - Click this button to close the conversation with the person your are currently chatting
with and clear it from your conversation list.
Avatar - This is the personal avatar of the person you are currently chatting with. The avatar will dim if this
person signs out.
Tool Bar - more quick links to interact with this person other ways such as:
Profile - While you’re chatting, you can view anyone’s profile. This tells you where that player
lives, who he/she is buddies with, and their status in the game.
Email - Want to leave a message for someone who is not online? Just send an email, and the
message will be left in the inbox of that person.
Garage - See how many parking spots a person has, what types of vehicles he/she owns,
overviews of vehicles, what types of plates they have, and more.
Buddy Request - Made a new friend and want to keep in touch? Send this person a buddy
request by clicking this icon.
Block User- If you’re sick of someone’s rants, use the Block User icon to block incoming
messages from someone. Once someone is blocked, they will have to be unblocked to
continue sending messages.
1. A blocked user cannot send messages to the player who blocked.
2. A blocked user cannot send emails to the player who blocked.
3. A blocked user can not add the player who blocked him/her as a buddy.
4. A blocked buddy remains a buddy, but will be blocked.
Conversation Window - This is where your chat transcript appears.
Input Box - This is where you type your message and hit enter to send.
Buddy List
Keep track of your friends with your buddy list. Clicking the buddy list button on your NIM will flip it over to show
your buddy list. This list lets you see who is online and who isn’t at a glance.
Buddies and Requests tabs - All buddy requests, incoming and outgoing can be managed from the
requests section.
Online Buddies - Buddies that are online will appear at the top of the list in alphabetical order. Clicking on
a buddy will flip the NIM over and open a chat with that buddy.
Offline Buddies - These buddies are listed after the online buddies and appear dimmed.
Trash - Clicking and dragging a buddy to the trash can will remove that person from your buddy list. You
will also be removed from that person’s buddy list.
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Email
In-game email
Email anyone in the game (as long as the player is not blocked). In the player tools, the email tab can be clicked
to see the inbox. The inbox holds all incoming messages.
Any incoming message can be replied to, forwarded, or deleted by hitting the appropriate buttons within that
message.
A new message can also be created by hitting the New button.
Email tools - These are the buttons you will use to create new, reply to, forward, and delete emails.
Inbox - New emails will appear in this area. Clicking on an item from this box will open the email and show
the full message in the area to the right.
Email Detail - Clicking on an email from the inbox will open the full email and display it in this area.
New email window
Send Button - Once you are done, click this button to send the final email.
To and Subject Line - Emails can be addressed by hand by typing in the correct username of the player
you wish to send the email to. The subject field is not required.
Message - Type your message in this area.
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Navigation
Home Location
Neighborhoods
Your World
The map is the main navigation for 1320 Legends. The default view is of all cities. The map view is customized for
each player. You see where you live, where you can shop, what’s for sale that you can afford, as well as the race
tracks, dealerships, team headquarters, and other shopping areas.
Shopping
The red compass icon is the back one step button, or back to map button. No matter where you are
in the game, you can click this button, and it will take you back a step, and eventually back to the
default map view.
Home - This icon shows your where your home is. It can be in any of the four neighborhoods. Click
on this button will take you to your home.
Race Track - When your ready to race or just feel like checking out the competition, this is where it
all happens. Click this button to go to the race track.
Shop - Here you find parts, repair service, dyno, paint, and license and registration. If you need to fix
up your car, you’ll need to visit a shop. There’s one in every neighborhood.
Dealership - Need a new car? Looking to trade one in? The dealership is where you go when you
are looking for a new ride. Different neighborhoods have different inventory so make sure you look
around.
For Sale - A for sale sign in red indicates a new home for sale in the next neighborhood. Click this
button when you’re ready to move on up.
Home Downgrade - A for sale sign in black is a home in a neighborhood lower than the one you are
currently living in. If the rent is getting too steep for you, you might consider giving this a click and
moving back.
Team HQ - Once you become part of a team you will be able to join your team in their head
quarters by clicking this button. This icon will only become active once you are on a team.
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Where do you live?
Navigation
Home Location
The home icon indicates where you live.
Neighborhoods
Shopping
Every player starts out living in Toreno with no rent. As you earn money, you be able to move into
better neighborhoods and gain access to other shopping areas. You have to earn your way up in the
world, so keep racing, and earning money, and someday you’ll reap the benefits of living in better
areas.
Beware! If you move into a more expensive neighborhood, and can’t pay the rent and expenses due
to your spending ways, then you will automatically be kicked out and sent down a level. So watch
your pennies.
Language: Español English
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Navigation
Home Location
The Hood
Neighborhoods are where players in the game live and shop. Each neighborhood has its benefits, but moving up
opens many doors…but at a premium price.
Neighborhoods
Shopping
If you can no longer afford to live in a neighborhood, you will be forced to move down, and your vehicles will be
impounded until you can afford to take them out, or move up.
Every neighborhood also has a color code. This code is used throughout the game to signify where players are
from. It is also a permanent badge for every player.
Toreno
Every player starts out living in Toreno.
Players have one parking space available and are limited to own one vehicle.
To buy an additional new vehicle, you must move, or sell your existing vehicle.
Shopping for parts, paint, and license plates is allowed in this neighborhood only.
Toreno license plates and Toreno custom plates are available.
Newburge
The fourth best neighborhood.
It costs $500 to move in.
Players have three parking spaces available and are limited to own three vehicles.
There are no premium vehicles in Newburge.
Shopping for parts, paint, and license plates is allowed in this neighborhood as well as Toreno.
Newburge license plates and Newburge custom plates are available.
Creekside
The third best neighborhood.
It costs $15,000 to move in.
Players have seven parking spaces available.
There are premium vehicles in Creek Side.
Shopping for parts, paint, and license plates is allowed in this neighborhood as well as Newburge,
and Toreno.
Vista Heights
The second best neighborhood.
It costs $50,000 to move in.
Players have 15 parking spaces available.
There are premium vehicles in Vista Heights.
Shopping for parts, paint, and license plates is allowed in all neighborhoods.
Diamond Point
The best neighborhood.
It costs $500,000 to move in.
Players have 100 parking spaces available.
There are premium vehicles in Diamond Point.
Shopping for parts, paint, and license plates is allowed in all neighborhoods.
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Navigation
Home Location
Neighborhoods
Shopping
Spending that hard earned money
Now just because you earned the money doesn’t mean that you can spend it anywhere you want. This map has
restrictions on where you can shop based on where you live. That’s right, these stores only service the racers that
live in their neighborhood or higher.
Shops and dealerships are always open to browse, but when it comes time to buy they will only sell
to players that live in their neighborhood or better. This also applies to the repair shop, dyno, paint
shop and license and registration shops.
The widest selection of service, parts, and cars will only be available to the racers that are
generating enough income to live in Vista Heights. It’s not cheap. Being the best never is.
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Money doesn't grow on trees, but it does come from winning. Getting good at winning tournaments will definitely
fatten your pocket book.
Prize Money
Betting
Shopping
Bringing home the bacon
Tournaments offer prize money. There are several types of tournaments. The primary method for earning money
as a rookie is to play against the computer which is called an Anytime or 24/7 Tournament. It consists of a
multiple rounds, and for every round won, players earn prize money. There is also prize money for winning the
entire tournament.
There are also specific tournaments of varying types. There may be city tournaments, invitationals, and
weekly/monthly/annual tournaments occurring where players earn money for placing. Most tournaments consist of
qualifiers, where interested participants complete runs that qualify them for entry into the tournament. If it’s worth
the entry fee, it’s worth a chance to earn big money and bragging rights throughout the year!
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It’s not just money, it’s the other racer’s money! Nothing makes a race more interesting than having large sums
of money hang in the balance. Don’t just beat your challenger, take their money too.
Prize Money
Betting
Shopping
Put your money where your mouth is
Test your opponent’s confidence by making them put their money on the line. A wager can be made before any
race. There are three different types of wagers you can choose from.
Friendly Match - You can select this option if you do not wish to wager any money. Sometimes
bragging rights are worth more.
Funds - Select this option and fill in the amount of money you wish to put on the line. You can not
bet more than you have in your account.
Pink Slips - The ultimate bet. You win and you take your opponent’s car! You lose and you walk
home. You must own at least two cars to make this bet.
Restrictions
Betting Restrictions: The maximum bet possible for accounts younger than 14 days and Street Credit lower than
5000 is $999. You can lift this restriction now by becoming a member! Being a member in Nitto 1320 Legends
gives many fun benefits, plus it removes all restrictions placed on Betting, Pink Slip Racing, and Team formation.
Pink Slip Restrictions:Accounts younger than 14 days and with Street Credit lower than 5000 may not
participate in Pink Slip races. You can lift this restriction now by becoming a member! Being a member in Nitto
1320 Legends gives many fun benefits, plus it removes all restrictions placed on Betting, Pink Slip Racing, and
Team formation.Become a member today!
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Ready to spend some of that hard earned cash? Investing your money back into your ride is the way to stay on
top. Knowing where to put your money and when can make all the difference in building your car.
Prize Money
Betting
Shopping
Spending Money
There’s no use earning money, if you have nowhere to spend it. That’s why there are plenty of places to spend
cash, and show what you’re worth.
As you earn money and purchase points, you can use those funds to shop in the game. There are several
shopping areas such as:
Dealerships
Time to upgrade your ride? Stop into a dealership and browse their selection. Remember, you can browse
another dealership's fleet, but you can only buy withinor below your own neighborhood. You gotta move up to
shop up!
Part Shops
Once you buy a car, it’s time to fix it up. Enter the parts shop to browse performance parts as well as aesthetic
parts in all categories including:
Accessories
Drivetrain
Electrical and Ignition
Fuel system
Exhaust
Exterior Appearance
Forced Induction
Intake
Nitious Oxide
Safety
Chasis and Suspension
Tires
Wheels
Engines
Paint Shops
Not happy with your stock paint job? That’s fine, because the paint shop offers full paint jobs, as well as individual
body panel paint options. We won’t fault you if you like a colorful ride. Each neighborhood has its own assortment
of colors.
License and Registration
A default plate is issued for any vehicle purchased in the neighborhood where a player lives. In Toreno, there is
only one plate style available. Other neighborhoods have their own plates, as well as an offering of Japanese and
European plates with styles and colors corresponding to that neighborhood.
All neighborhoods offer custom/vanity plates in the style for that neighborhood.
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Getting a new ride
Every neighborhood has a dealership. Players can shop within their own neighborhood and below, but not up.
Premium cars are not available in all neighborhoods.
Dealerships
Part Shops
Once you enter a dealership, select to browse OE or Premium Cars.
Paint Shops
License Registration
Select a make and model to view.
Once a vehicle is chosen, the stock vehicle specifications are listed, as well as a front/back view of the vehicle
and how much it costs to buy with points or cash.
Select any of the available color swatches to review the vehicle in that color.
New vehicle purchases are only allowed if there is room in the garage. If the garage is full, you either need to sell
the existing car, or move to a neighborhood that allows more parking spaces.
Note: Premium cars come with their own parking space, so regardless if the garage is full, a premium car will
always be added.
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Picking a Part
The parts shop is where all performance parts and aesthetic parts are purchased. Each neighborhood has its own
parts shop, and unique parts.
Dealerships
Part Shops
Paint Shops
License Registration
Parts are an essential part of vehicle performance during races. Players can fine tune their cars with combinations
of the right parts. By swapping parts in and out in a certain way, players will find they gain a competitive edge.
See tuning for more information.
To buy parts, select the car for which parts will be bought. Then, simply go to the map, and click into the shop in
your neighborhood. You may purchase parts from shops in neighborhoods below yours, but you may not shop up.
You may window shop in other parts shops.
Not all parts are available for all vehicles. Parts categories that are available for the selected vehicle are
highlighted in the Parts Categories menu. Select an active category, then a specific part category, and finally the
part.
That part will appear on-screen with pertinent performance or physical attributes. Purchase your part with cash or
points.
If there is no conflict with existing parts on your vehicle, the part will automatically be installed.
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Shades of excellence
Not happy with your stock paint job? That’s fine, because the paint shop offers full paint jobs, as well as individual
body panel paint options. We won’t fault you if you like a colorful ride. Each neighborhood has its own assortment
of colors.
Dealerships
Part Shops
Paint Shops
The paint shops can be found at the shop locations.
License Registration
Tip: A word of warning when mixing and matching paints, if you decide not to re-paint your entire car, to a new
color after experimenting, you may end up with body panels that are slightly off in color. Sometimes it pays to put
up the money to get the complete paint job.
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License to stand out
Visiting the license and registration building in the shop area will present you with the option of buying a new plate
or customizing the plate you currently own.
Dealerships
A default plate is issued for any vehicle purchased in the neighborhood where a player lives. In Toreno, there is
only one plate style available.
Part Shops
Paint Shops
License Registration
Other neighborhoods have their own plates, as well as an offering of Japanese and European plates with styles
and colors corresponding to that neighborhood.
All neighborhoods offer custom/vanity plates in the style for that neighborhood.
Toreno Standard Issue:
Creekside specialty plates:
Newburge Standard Issue:
Vista Heights specialty plates:
Creekside Standard Issue:
Vista Heights premium plates:
Vista Heights Standard Issue:
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Flow is the measurement of how much air your engine is pushing through at a time. The higher the flow rating,
the more air is being used. The air system of a car must be looked at as a whole. Because of this, you must take
every part into consideration when building your system. All the parts work together and can effect the power
potential of each other.
Flow
Synchronizing
Air Fuel Ratio
Compression
Engine Air Needs
Different engines will have different air flow needs. It is important to build the air systems to match the engine’s air
needs for optimal power output. Other products will effect the engine’s air needs, such as turbos, superchargers,
and various engine internals. Be aware that increasing the engine's operating level by increasing its air flow also
increases its stress levels.
Risk
Damage
Dyno
The right parts for the job
More power usually requires more air. Adding products that increase the engines air flow can increase the
engines power potential but may not yield immediate power results. Why? The rest of the intake and exhaust
system may not match the new air flow needs. This is why careful planing must take place to maximize power
gains while building your system. The engines that make the most power will be the ones with the best
synchronization.
Note: The information on this site is strictly game theory and should not be applied to your real car. Nitto is not
responsible for what you do to your own car.
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Getting the most power from your engine will require you to perfectly synchronize the entire air system.
Synchronizing happens by installing parts that match the air flow needs of your engine. The more closely they
match, the more power they will unlock.
Size matters
Flow
Synchronizing
Air Fuel Ratio
Compression
Bigger is not always better. Intake and exhaust parts come in a variety of sizes and manufacturing methods.
These attributes are your indications of how well they will match your system’s air flow needs. It will be up to you
to find out what products work the best on your system. The catch is, your system can continue to change as you
upgrade other areas of your engine. Only the best tuners will master the engine building techniques and produce
the most power.
Risk
Damage
Dyno
Making the most power
Aside from how well a part will synchronize with your engine, some products will have higher power potentials.
Picking products that match your systems air needs is still very important, but you will also have to shop around to
make sure you have the product with the highest power potential, not just the right size.
Note: The information on this site is strictly game theory and should not be applied to your real car. Nitto is not
responsible for what you do to your own car.
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How much air vs. fuel are you burning? The air fuel ratio is an important factor in the power and risk levels of your
engine. The air fuel ratio of your engine can be your key to unlock precious extra power or the formula for
disaster.
Controlling AF ratios
Flow
Synchronizing
Air Fuel Ratio
Compression
The air fuel ratios for your engine are controlled by the car’s ECU. A factory ECU will maintain safe air fuel ratios
whenever possible. ECU products can be purchased to adjust your air fuel ratios. ECU chips are available in a
variety of AF ratios settings. Products such as EMS allow you to adjust your AF ratios via a controller. These
products and your factory ECU will keep the air fuel levels at the designated setting as long as the fuel system
can support the fuel needs.
Risk
Damage
Dyno
Fuel System
Fuel demands go hand in hand with increased air needs. As your system pushes more and more air it will require
more and more fuel. Be sure to monitor your AF ratios with the use of an AF meter to make sure your fuel system
is supporting the fuel needs of your system. It is important to plan your fuel system upgrades along with the rest of
your engine building. If your fuel system can not support the fuel flow needs your engine will lean out and can be
cause for severe engine stress and damage.
Rich
Rich is a mixture with more fuel than air. This is normally a safer system. Factory ECUs are set to a rich AF ratio.
More fuel keeps the engine stress level low but does not maximize power output.
Lean
A mixture of more air than fuel is called lean. Pushing the AF ratio in this direction can yield more power at a
higher risk. The leaner you go the more risk is incurred. There is always point in which the risk of damage will
surpass the power gains.
Neutral
A neutral ratio is an even mix of air and fuel. This is still safe setting for operation and will produce better power
than a richer setting.
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Engine compression levels can positively or negatively affect power. It is important to understand compression
and how it works with or against a particular engine system. Compression also has a direct effect on engine
stress levels.
High Compression
Flow
Synchronizing
Air Fuel Ratio
Compression
Risk
Damage
Dyno
Higher compression levels typically result in more power but at a higher risk. This is a good way to squeeze more
power out of normally aspirated engine. Inversely, higher compressions are not suitable for forced induction
systems as they will compound already high risk levels tied to boost.
Low Compression
Low compression pistons are made for forced induction applications. They are meant to relieve the engine stress
that boost causes. Boost is required to compensate for the loss of compression. For this reason, low
compressions will result in power losses on normally aspirated engines.
Tip
Select a compression setting based on your level of boost. Higher boost levels will require lower compression
levels. Being accurate will make better power.
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Engine risk is a combination of engine stress levels, part durability, and operating levels. The best tuners will
learn to manage their risk to get the most power at the right times with out blowing their engine.
Operating Level
Flow
Synchronizing
Air Fuel Ratio
The engine’s operating level is closely tied to how much damage occurs when something goes wrong. If you have
a small safe engine you probably wont break to many parts if something triggers a spike in engine stress. On the
other hand, if you are running a maxed-out turbo charged engine, you can expect some significant damage if
something goes wrong. The more horsepower you’re making, the higher the stress levels are.
Compression
Risk
Damage
Stress Management
There are many things that can cause a spike in engine stress and lead to damage. Below is a list of things to
keep a close eye on.
Dyno
High engine compression relative to boost
Air fuel ratio leans out significantly
High nitrous levels relative to engine internal part strength
General internal part strength
Over revving the engine
Bullet Proofing
Keeping the components listed above within safe tolerances will reduce the risk of severe engine damage. Pay
close attention to part specs when purchasing to make sure it will work well with your engine and other parts.
Jumping to excessive levels of boost or nitrous without the proper fuel and internals can result in quick damage.
1.
2.
3.
4.
5.
6.
Always keep track of your engine flow levels
Make sure your fuel system can support the air flow of your engine
See that your engine internals have the strength to handle your engine’s operating level
Do not use nitrous systems that are more than your engine internals can tolerate
Monitor your air fuel ratios closely with an AF meter
Avoid using high compression pistons for forced induction applications
Note: The information on this site is strictly game theory and should not be applied to your real car. Nitto is not
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The check engine light is your way of knowing something is broken in your engine. It could be something minor or
it could be something big. When the check engine light comes on you will probably feel a change in power. It is
important to take note of everything when you throw a check engine light. Anything could be a clue as to what
went wrong. RPM, Boost Levels, AF ratios, Nitrous use.
Flow
Synchronizing
Air Fuel Ratio
Compression
Risk
Check engine
The check engine light is your way of knowing something is broken in your engine. It could be something minor or
it could be something big. When the check engine light comes on you will probably feel a change in power. It is
important to take note of everything when you throw a check engine light. Anything could be a clue as to what
went wrong. RPM, Boost Levels, AF ratios, Nitrous use.
Damage
Dyno
Self Diagnosis
Like to do it yourself? You can check all the parts on your car in your garage. You can check to see if a part is
damaged by selecting it from the menu. This can take time but it can avoid the cost of getting a diagnosis from
the repair shop. Damaged parts can be replaced by installing undamaged parts from your spare parts bin or
purchasing new parts from the part shop.
The drawback is that if any one part of a set is broken you will have to shop for a new entire set on your own. The
part shop does not sell parts that come in sets as single items. This can only be done by the repair shop. In most
cases it will be cheaper to let the repair shop diagnose the problem and have it fixed with them.
Repair Shop
Repair shops can diagnose your cars problems and provide you with an
itemized list of things that need to be fixed and recommendations. Visiting a
repair shop can be very useful because they can warn you of parts with
significant wear that may be close to failing. This information could be very
important if you are preparing for a big race or tournament event.
Different Repair shops will have different pricing for diagnosis and may or
may not be able to service your car. Some repair shops in the lower level
cities can not diagnose and service cars from higher level cities.
Once you get the diagnosis from the repair shop you can select which item
you would like the shop to fix. The price of diagnosing the problem is always
applied to the cost of fixing it.
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Go to the Dyno Garage to test your part’s setup and tune your engine to perfection.
Where to find the Dyno
Flow
The Dyno is located within the shop section. It doesn’t matter which city you live in, all shops have a Dyno
Garage.
Synchronizing
Air Fuel Ratio
Compression
Risk
Damage
Dyno
What a Dyno Shows
The dyno will show how much horsepower and torque your car outputs and displays a graph with the power
curves. You can save and load your runs as a text file so you can compare your previous setups.
Note: The information on this site is strictly game theory and should not be applied to your real car. Nitto is not
responsible for what you do to your own car.
Know your role. Teams are all about structure and depend on the members that make it up. Teams with strong
members in the right places will go far.
Working together
Structure
There are many checks and balances built in to the teams. Leaders are the most powerful members of a team but
even so are not immune to the collective say of the group. All of the different officers and members must learn to
work together to form a strong team that can stand against others. Dysfunctional teams will only hurt themselves
and their chances of winning when the time comes.
Creating Teams
Joining Teams
Funds
Racing
The Leader
This is the Person responsible for the entire team. The leader can accept or decline membership
applications. He or she can appoint or remove dealers as necessary and also has control over the team
funds. The leader can make disbursements anyone on the team from the communal team funds,
including him or herself. When it comes to being in a race track and betting, the team leader is always
the ranking member and has the authority to bet as much of the team funds as necessary.
Co-Leader
Co-Leaders have all the powers of a Leader except for unassigning co-leaders. They can
assign/unassign unlimited dealers, change a dealer's maximum authorized bet amount,
accept/decline/kick a member, and disburse team money.
Dealers
Dealers are appointed by the team leader and are the ranking team members when the leader and
owner are not around. They are empowered by the leader to negotiate bets on behalf of the team with
up to 50% of the teams money. This allows teams to run races even when the leader can not attend.
Dealers will have seniority over each other based on their contribution level to the team.
Members
Members make up the rest of the team. They have no power like the rest of the officers, but they can
still handle a team race in the absence of any team officer. If there are enough members at a track and
a challenge presents itself, the member with the largest team ownership will be empowered to
negotiate a race. The difference between a member and a dealer doing this is that the member will only
be able to negotiate an amount up to the combined ownership value of the members currently present
at the track.
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Can't find a team that suits your needs? Maybe you don't see yourself racing for someone else. Creating your
own team is an option. If you've proven yourself as an individual then you can start your own team and lead
others to victory.
A New Team
Structure
To start the process of creating your own team, go to your Home. Then select the “Profile” tab and you will have
options to the left, select “Team Status”.
Creating Teams
Joining Teams
Funds
Racing
To the right of this section you will find the option to create a team. All you need to do is give it a name. After that
you can upload your avatar and set your application requirements.
All alone?
Once you've created a new team you are the only member. It's up to you to get other racers to apply to your
team. This is the only way to grow your team. Because you created the team, you are the leader and have the
power to accept and decline member applications. It's important to select members carefuly. Strength will not
necessarily come with numbers, it will come from the quality of it's members.
Restrictions
Accounts younger than 14 days and with Street Credit lower than 5000 may not create teams. You must also be
a Member to create a team. Being a member in Nitto 1320 Legends gives many fun benefits, plus it removes all
restrictions placed on Betting and Pink Slip Racing.Become a member today!
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Finding a Team
You can search and browse teams with the Viewer. If a racer is on a team, their team avatar will appear as part
of their personal avatar cluster. Team avatars can also be seen at the race tracks. Clicking on a team avatar from
anywhere in the game will launch that team’s profile in viewer. Reviewing a team’s profile in the Viewer will give
you all the necessary info you’ll need to make your application decisions.
Structure
Creating Teams
Joining Teams
Applying to a Team
Clicking the join button will begin your team application process. This will prompt you to enter a brief
message to the team leader. This is your opportunity to let him or her know why you should be a part
of the team. You always have the option to leave it blank and let your reputation speak for itself.
Funds
Racing
Application management
All of your applications can be monitored from the team HQ. You may have applications out to many
different teams. All of your applications will appear here. From here you can choose to cancel pending
applications, clear declined responses, and select to join a team from the list of accepted responses.
Once you click to join a team this section will then become the team HQ of the team you joined.
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The team account
Every team has a communal bank account. All team members can deposit and withdraw funds from this account.
Its purpose is so that the the team can benefit from the strength of its members. The collective financial power of
the team may help everyone grow faster than they would individually. The money can be used to bet in races
against other teams and to financially aid members in their growth.
Structure
Creating Teams
Joining Teams
Funds
Racing
Contributions and ownership
Any amount of money a member deposits into the team account is considered a contribution and will earn them
an ownership share of the team. This allows the member to have a vested stake in the team and also
independently withdraw funds from their share. If any member’s contribution level reaches more than 50%
percent, that member becomes the team owner. Your percent ownership of the team is relative to the amount
contributed by the rest of the team members. This means that your share could go up or down as a result of
more members depositing and withdrawing money. Your percent ownership will decrease as more money is
infused. Rest assured that this extra money also increases the value of your share so that even though your
percentage is lower, the money value remains the same.
NOTE: Team Owner cannot own any part of the team no matter how much money they put into the team
account. The role of the Team Owner is to manage the money and organize races.
Withdrawals
Any member of the team can withdraw up to their share of the team funds at any time. For example, if the team
has $100 in their team account and member A owns 10%, that member can withdraw up to $10 at any time. If the
team should win a race and double their money to $200, that same member can now withdraw up to $20.
Team Betting
Because every member of the team has access to their share of the team funds, any four members of a team will
be able to negotiate a team race with a bet. The catch is they can not bet more than their collective share of the
team funds. So, if these four members all own 5% of the team and the team has $100 in the team funds, They
can bet up to $20 of the team money. If there is a team dealer present, the dealer will be the ranking team
member and be authorized to bet up to 50% of the team funds regardless of everyone’s collective ownership
value. The team dealer will also choose the members that will compete if there are more than four members
available.
Account transaction history
The team account transaction history is available to every team member in the funds section of the Team HQ.
This is a detailed list of any funds entering or leaving the team along with the name of the member and date. This
allows everyone to keep track of the team’s money and any member’s activity related to the team funds.
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more info coming soon...
Structure
Creating Teams
Joining Teams
Funds
Racing
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This is where it all happens, posers get smoked and heros rise from the fumes. The track is where everyone
meets to chat, see what the competition looks like, and show them what competition really is.
Navigating the Track Map
Race Track
Rivals Tracks
KOTH Tracks
Tournaments
Bracket Racing
H2H Racing
How to Drive
Running a Race
The Spectator Arena is where you can go during live tournaments and watch all the action while chatting
with other players.
The Practice Track is where you can test your car and hone your racing skills free of charge.
These are the leaderboards which shows the top ranking racers by: Street Credit, Ballers, KOTH streaks,
and Fastest Cars.
These are the track types. Clicking on any of these except the tournament strip will open a menu of tracks
that you can enter. Clicking the tournament strip will take you to the tournament menu.
This is the list of tracks available in the track type you have selected. Clicking on one of these will take you
to that track.
At the Track
The race queue. This is where racers line up to race. In a rivals room, your incoming and outgoing
challanges can be managed from this area.
Team members in the room. If two or more members of the same team enter a track they appear together
along with their team avatar in this list. The teams list alphabetically.
Individual racers in the room. All individual racers and team members that are alone in the room are listed
here. This list is alphabetical.
This is the chat window for the track . This is where the room conversation appears. Everyone in the room
can chat in this window. It can be moved and sized.
The display area is where the racing happens. avatars at the bottom show who is who and cheer meters at
the top show who is getting cheered and booed. Winners and match ups are also announced in this area
so it's important to pay attention.
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Most races aren't against just anyone. Opponents are carefully researched and sought out. When it comes time to
face off against a specific racer, the rivals track is where you take it.
Couples only
The rivals track is where you go to set up challenges with specific racers. When two racers agree on a challenge
they will enter the race queue together. The pair will then line up to race together when it is their turn.
Race Track
Creating a challenge
Rivals Tracks
You can begin to create a challenge by clicking on the challenge button in the race
queue area of the race screen.
KOTH Tracks
Tournaments
The first step is to select a racer from the room to race.
Bracket Racing
H2H Racing
How to Drive
You will then select your opponents car. The default car that appears will be the car
your opponent prefers to use, but you have the option to browse their garage and
select a different car for your challenge.
Running a Race
After selecting your opponent's car you will select your own car.
Once the cars are selected you will designate what type of race this is. You can
select bracket racing if the race needs a handicap, or you can select to race heads
up.
The last step is to set a wager. You can bet nothing all the way up to your pink slip
if you wish. You must own a second car to race for pinks so that you are left with
something to drive in the event you lose your car.
If everything looks good you can click ok and send this challenge to your designated
opponent.
If your opponent accepts your challenge you will both be entered into the race queue. You can send out multiple
challenges at once, but once a challenge is accepted all your other challenges will be cancelled.
Incoming challenges
This is where you will see all the challenges other people have sent you. Accepting an incoming challenge will
place you and your challenger in the race queue. All other incoming challenges will remain in your incoming
challenge area until you either respond to them or the challenger cancels the challenge.
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Are you ready to own the track and race any challenger to keep it that way? You'll have to race any racer, any
car, with any mods. Some may get to sit at the throne, only the best will stay there.
Own the track
The fastest racer stays on the track. It's as simple as that. The king must race against any challenger to defend
the title. It is a true test of skill, endurance, and tuning strategy. If you have what it takes to continue undefeated
you will truly own the room as you will have the ultimate bragging right.
Race Track
Line up to race
Rivals Tracks
You can have your shot at the title by clicking the "line up to race" button in the race
queue area. Racers line up and race one at a time. If you win you will become the king
and go on to race against the rest of the racers in line. If you lose, you get out of the
KOTH Tracks
Tournaments
way.
Bracket Racing
H2H Racing
How to Drive
Running a Race
Betting
Because there is no time for the king to negotiate bets before every race, the betting is handled a little differently
on the KOTH track.
The king has control over the betting. Upon becoming the king you will be required to set a bet limit. This bet limit
is the maximum bet that you are will to accept from a challenger while you are king. This can be any amount you
can afford. It can be set to 0 if you do not wish to accept bet. Once it is set it can not be changed until you lose
and become king again.
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Want to know who has the fastest four cylinder? Need to prove your city has the fastest racers? Or maybe you
would like to see imports face off against domestics. Tournaments are here to make it all happen.
Anytime tournaments
These are tournaments that are open around the clock. They are also unique in their payout structure. The
anytime tournament pays prize money for every round you successfully pass in addition to a first place purse. All
other tournaments only have prize money for first and second place.
Race Track
Rivals Tracks
KOTH Tracks
Tournaments
Bracket Racing
Scheduled events
Many different tournaments will be scheduled through out the year. Some tournaments will be weekly, some
monthly, and some quarterly. The most important events will be held once a year, which leaves the winner plenty
of time to gloat.
The anatomy of a tournament
H2H Racing
How to Drive
Running a Race
Step 1. Qualifying will open
Once qualifying opens, eligible racers will be able to pay the entrance fee and join the tournament. The duration
of the qualifying period may vary depending on the tournament so it is important to arrive promptly at the opening
time.
Step 2. Make your qualifying pass.
Once in, you can make your qualifying run. Every racer will have only one chance to make their qualifying run.
You have to be ready. There won’t be any second chances. Trying to leave and re-enter the tournament in an
attempt to re-qualify won’t work. Don’t waste any time either. If you don’t cross the finish line of your qualifying run
by the time the qualifying period ends your run will not be counted.
Step 3. Qualifying closes.
When the qualifying period ends the ranks will be adjusted one last time. At this point the top 30 qualifiers will be
confirmed and the wild card selection will begin.
It is important to stay and wait until this process ends if you did not qualify. Two wild cards are selected from all of
the participants that did not qualify and let in to the final tournament list.
Once the 32 competitors have been selected, the room will close for everyone else and the tournament will begin.
Step 4. First round matches.
All the first round matches are run at the same time. Your match will be announced to you on your screen and
then you will proceed to your race. Once you finish your race you will be able to see the tournament bracket and
watch as others finish their first round matches.
Step 5. Second round matches and on.
Once all the first round matches are finished the tournament will proceed one race at a time. Each race will be
broadcast live to everyone in the tournament. Everyone will watch the matches as they are run. This will continue
until the final match is run and there is a winner. The tournament is then over. The competitors can then remain in
the room to discuss the event if they wish.
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This type of racing puts an emphasis on accuracy and consistency instead of sheer speed. Any
racer in any car has a chance to win. It comes down to the driver.
Dial-in times
Race Track
Rivals Tracks
KOTH Tracks
Tournaments
Bracket Racing
It doesn't matter how fast or slow your car is. Bracket racing is designed to create a fair race regardless of the
overall speed of the cars involved. Each racer will choose a dial-in time before the race. The dial-in time is the
racer's estimate of what his or her elapsed time will be. The difference between the two racer's dial-in times will
be the head start time the slower car will receive. According to this method, both racers should reach the finish
line at exactly the same time if they both ran a perfect race.
Breaking out
If either racer runs an ET faster than their dial-in time it will result in a disqualification. This is called a break out.
If both racers break out then the winner will be the racer who ran closer to their dial-in time.
H2H Racing
How to Drive
Running a Race
Sand bagging
Some racers may consider posting a slower dial-in time than they are capable of in order to reduce the amount of
head start given to their opponent. This is called sand bagging. There is technically no advantage in this technique
since you can not run faster than your dial-in time anyway.
The importance of reaction time
Even though your ET is the only number compared to your dial-in to check for a break out, your reaction time
(RT) is still a very important part of the equation. This is the amount of time it takes a racer to leave the start after
a green light. Since the elapsed time doesn’t start ticking until you leave the line, your reaction time can be your
biggest disadvantage. The longer it takes for your to react the less time you’ve left yourself to reach the finish
before your opponent without breaking out.
Who won?
Bracket races can be confusing at times. Here is the easy way to figure out who the winner is.
Step 1. Did anyone break out? If no, proceed to step 4. If yes, go to step 2.
Step 2. If both racers broke out go to step 3. If only one racer broke out the racer that did not break out is the
winner.
Step 3. When both racers break out the winner is the racer with the ET closest to their Dial-in.
Step 4. If neither racer broke out, the winner is the racer with the lowest time after adding their RT and ET.
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This is racing is its purist form. No handicaps, head starts, dial-ins, or fancy math needed to see
who won. The first one to the finish line wins.
No handicaps
Head to head racing, or heads up racing as it is sometimes referred to is a no handicap race. Both racers get the
green light at the same time.
Race Track
The winner is the first racer to cross the finish line without fouling. It’s as simple as that.
Rivals Tracks
KOTH Tracks
Tournaments
Racers will select this format when they feel they have a good match with another racer. If you want to know who
the fastest is, H2H racing is for you.
Bracket Racing
H2H Racing
How to Drive
Running a Race
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Know the controls
Driving in 1320 Legends can be a little tricky. There is no steering. You don’t need it since you’re only going
straight. It all revolves around your pedal work and shifting. Maintaining your traction during a launch will be the
key to good ETs. Understanding all the controls will help you mater launching and running good times.
The Pedals
Clutch
Race Track
Rivals Tracks
KOTH Tracks
Tournaments
The clutch pedal is located on the far left. This is a pedal you only have to set once before the
race. It will determine how fast you want the clutch pedal released on your launch. A high setting
will give you a quick and harsh clutch release. A low setting will provide a smoother but slower
clutch release. Your best setting for low times and good traction will depend on your horsepower
and driving style.
Bracket Racing
Brake
H2H Racing
The brake is all on or all off. Press and hold the brake pedal to slow your car down and stop. Use
the brake to stage accurately and to slow your car down in a bracket race if you’re going too fast.
How to Drive
Running a Race
Accelerator
This is an analog pedal. Dragging the slider inside the pedal will give you varying amounts of gas.
This allows you to control your car with great accuracy. Dragging the slider half way will give you
50% throttle. Drag the slider all the way up to floor it.
Shifting
Use the arrow keys to shift up and down through the gears. Press and release the up arrow to
shift up one gear. Press and release the down arrow to shift down one gear. The car starts in
neutral. Pressing the up arrow from neutral will shift the car into first gear. Pressing the down
arrow from neutral will shift the car into reverse.
Your gauges
Your gauges will appear on the left or right of your screen to correspond with the lane you are driving in. Pay
close attention to these. Taking your eye away for too long could spell disaster.
Tachometer - This will tell you what your engine RPM is.
Digital Speedometer- This provides you with a digital display of your speed in mile per hour.
Nitrous Gauge - This gauges will let you know how much nitrous you have left in your tank.
Boost Pressure - This gauges reads your boost pressure in PSI.
Gear - This displays the gear you are in. It will show and "N" for neutral and an "R" for reverse.
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Step 1. Set your clutch
First things first, set your clutch engagement. Using the clutch pedal (the leftmost pedal),
click and drag to set the clutch engagement. A setting at or near the bottom of the pedal will
result in a soft clutch engagement (more slip) as you launch, allowing you to launch with
more power without spinning your tires. A higher setting will result in a quicker clutch
engagement that will allow you to more quickly get power to the ground, but may result in
more tire spin than desired if you launch with too much power. The trick is to find a good
combination of clutch engagement and launch RPM for each vehicle and modification level.
Race Track
Rivals Tracks
KOTH Tracks
Tournaments
Bracket Racing
H2H Racing
How to Drive
Running a Race
Step 2. Stage your car
To stage, first shift your car into first gear by hitting the up arrow key on your keyboard. Then
slowly hit the gas. You hit the gas by clicking and dragging on the gas pedal with your
mouse. If you click at or near the bottom, you will barely give the car any gas. If you click at
or near the top of the pedal, you will be using the maximum amount of gas (full throttle).
Don’t worry; you don’t have to buy your own gas.
As your car begins to move forward, keep an eye on your progress using staging meter on
the left hand side of your screen. Your car is represented by a triangle indicator. As you
move forward, you will notice that this indicator moves as well. Your goal is to move the
indicator into the green area on the staging meter.
Once your car is close to where you want it, you should shift back to neutral using the down
arrow key, and apply the brake to bring your car to a stop. If you overshoot the staging area,
you can shift your car into reverse by pressing and releasing the down arrow again (if you are
already in neutral).
Once your car is completely in the staging area, the both staging lights in the middle of the
screen will turn on to let you know you are successfully staged.
Step 3. Launching
It’s time to race! Now that you have staged the tree will activate and you will have to be ready
to go when that green light turns on.
While waiting for the light to turn green, hold your engine RPM at a certain level to get a
good launch when you drop it into gear on green. Be careful though, if you launch too high in
the RPM range, you will spin your tires and run a poor time. The trick is to find the right RPM
for your vehicle (and modification level) that gives you just the right amount of wheel spin to
get down the track as fast as possible. This will take some practice.
Once the last light turns green, you should start down the track as soon as possible. The time
it takes you to leave the starting line after the last light turns green is your reaction time. The
game uses an amateur tree, which means the best reaction time you can get without fouling
is 0.500 seconds. If your reaction time is less than 0.500 seconds, this will be considered a
foul or "red light".
Step 4. Getting down the track
Your final task is to get your car all the way down the track, past the finish line.
Once you have launched, you shift the gears by pressing and releasing the up arrow on your
keyboard for an up shift (higher gear), and the down arrow on your keyboard for a down shift
(lower gear). If everything goes well, you should never need to downshift during the race. With
most cars, it is best to shift as the engine RPM approaches redline. Your engine RPM is
displayed both on your car’s dashboard, as well as on the virtual tachometer superimposed
over the race screen.
The time it takes for you to cross the finish line from the starting line is your elapsed time, or
ET. After a lot of practice, you should be able to run fairly consistent elapsed times for a given
vehicle and modification level.
At the end of your three runs, your reaction times and elapsed times are averaged, then added
together to get your average total race time. This number is used to determine your standing
against other players.
Your street credit level shows how you stack up. Money and cars are one thing, but you can’t buy respect. You
have to earn your recognition and your titles. The more street credit you earn, the higher your level goes, and the
more you distinguish yourself from the rest.
Stages and Levels
Every street credit level consists of four stages. Your stage will go up as you accumulate more street credit. Once
you have passed four stages, your indicator color will change and you will advance to the next street credit level.
The amount of street credit necessary to reach a new stage will vary depending on the levels.
Levels
Racing
Crowd Effects
Badges
Your first step
Everyone starts the game with 0 street credit. You are new and have to prove yourself. This first level is a special
stage, Stage 0. Once you earn enough street credit to reach stage 1 you enter the first real street credit level and
you move up from the short but embarrassing first level of the game.
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Street credit is won and lost on the track. Racers spend hours and sometimes days preparing their car for battle.
They know that every race counts. When you show up to the track, you better be ready.
Winning and losing street credit
Most of the street credit you receive from a win is taken away from the opponent you beat. Because of this, your
street credit is always at stake. Regardless of how much money you decide to bet your reputation is always on
the line. The amount of street credit at stake is based on a variety of factors such as your opponents level,
number of people watching your race, your bet, and the amount of booing or cheering you get.
Levels
Racing
Crowd Effects
Badges
Matching up
The amount of street credit you stand to win or lose is based on the difference between your level and your
opponent’s. If you face off against an opponent with a much higher street credit level, you are the underdog.
Based on your street credit, your opponent should beat you. Because of this, you stand to win more than your
opponent would. You can not afford to lose to lower level racers.
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Beating beginners in private matches won’t help your standing in the rest of the racer community. Earning
recognition on the streets only happens if someone sees you win.
Everyone is watching
The amount of people watching your race has a big effect on the amount of street credit you could stand to win or
lose. If nobody is around to see you win then you don’t get much credit for it. On the other hand, if you manage to
beat your opponent with the pressure of a huge crowd looking on, then you just just earned yourself a good
chunk of street credit. Losing in front of everyone has a similar negative effect on your street credit. It’s best to not
be the loser when everyone is watching.
Levels
Racing
Crowd Effects
Badges
Crowd Favorite?
Getting the crowd on your side is always a safe bet. Cheers in your favor can reduce the amount of street credit
you stand to lose if you should fail. The extra cheering also generates some more street credit if you can pull off
the win.
Where's the love?
If the people don’t think you belong on the track, they’ll let you know! Getting booed can not only get in your head
it puts your street credit at risk! A hostile crowd will increase the amount of street credit you stand to lose. But
there is hope. You can throw all that booing back in the crowd’s face and turn that potential street credit loss into
your gain if you win. Prove yourself and take your rewards.
Raise the stakes
You can’t buy street credit, but the amount of money you put on a race will effect the amount of street credit you
stand to win or lose. The more you wager the more street credit is at stake. There is a lot of pride that goes along
with racing for pinks. You can be sure that losing your car in a race will ruin your street credit.
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In addition to earning street credit, you can earn badges that denote specific accomplishments or status. These
icons will be another way for other racers to know what they are up against.
Where to find badges
The are many different badges for many different accomplishments and status levels. A racer's badges will all
appear in his or her avatar cluster as shown below.
Levels
Racing
Crowd Effects
Badges
Know your badges
Some badges will denote a users status and some will denote accomplishments.
Status badges
Location
Everyone will have a location badge that denote where they live. The color of the dot
in the center corresponds with city they live in.
Moderator
This badge denotes Moderator status. A moderator is a member of the game capable
of helping users and moderating their use of the game.
Admin
Administrators are the developers of the game. Admin focus on higher level game
issues and also govern moderators.
Accomplishment badges
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Trophy
Trophy badges denote tournament wins. Gold trophies are first place wins and silver
are second place. There can be a number next to the icon to show the number of
trophies if there are more than one.
Perfect RT
Win this badge by getting a perfect reaction time in competition. Private races will not
count.
Baller
Do you have the funds to get this badge? A fat account balance will win you this
status symbol.
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What are points?
Points can be used to buy a variety of assets within the game. They are non transferable and can not be bet or
moved to another account. If you need a way to get the parts you want when you want them, points are the
answer.
Buying with points
Many of the items and assets in the game are available with points as well as game funds. Some special items
are only available with points.
Items with this icon displayed are available with points. the Points purchase price will be displayed next to
the icon.
Using Points
Acquiring Points
Selecting this option will deduct the applicable number of points from your account and give you the item you are
purchasing. Points are separate from funds, so you do not need any funds to make purchase with points.
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How do you get points?
Points can be purchased with a credit card from the 1320 shop on this website. Points are offered in a a variety of
value packages so be sure to visit the 1320 shop to get the points package thats right for you. The points you
purchase can automatically be redeemed by inputting in a code to associate the purchase to your accounts. The
points will then be available to use in the game immediately.
Using Points
Acquiring Points
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