The user centred design and evaluation of a communication support
Transcription
The user centred design and evaluation of a communication support
Faculty of EEMCS Department of Electrical Engineering Biomedical signals and systems The user centred design and evaluation of a communication support system for the elderly June 10, 2010 report nr: BSS 10-09 Master Thesis Author : Committee : M.C.E.Scholten Prof.dr.ir. H.J.Hermens Dr. N.Sikkel Ir. J.W. van ‘t Klooster Abstract BACKGROUND – The percentage of elderly people in the Dutch population is increasing. One of the problems that the elderly are more vulnerable to is loneliness. Loneliness can influence not only the mental health state, but the physical health state as well. Virtual communities are quite popular today, as a source of information, but also as a way to keep in touch with and get to know people. Many elderly people have little to no experience with computers and therefore find it difficult to find their way in the digital world. GOALS - The main objective of this assignment was to design a social communication support system for the elderly. Four subgoals were defined: Perform a literature study of the context, determine the requirements the system should fulfil, design and present a possible interface, and evaluate it with the help of the end-users. METHODS – A user-centred approach was chosen for this project. This means the users were involved in the design process on multiple occasions. A literature study was performed to describe the context and get a good overview of the user characteristics. This literature study was used as the starting point of the requirement analysis. Interviews that were taken before the start of this assignment were used to write three scenarios about the intended use of the system. These scenarios were used to discuss the requirements with the elderly. Seven elderly people, between the age of 72 and 90 and with varying computer experience, participated in this first user evaluation. Based on the requirements several sketches were drawn to illustrate ideas for a possible interface, after which four of those sketches were developed into mock-ups by making them into a simple web page. The web pages were merely to test the layout, the functionality was limited. These four different web pages were discussed with the same seven elderly people involved in the first user evaluation. The most promising interface was developed into a more functional prototype, which was used in the third and final user evaluation. Three elders who participated in the earlier user evaluations participated in this user evaluation as well. Four newly selected elderly people, ranging between 72 and 80 years of age, were involved as well. These four all had at least some experience with computers. The final evaluation was performed on a touch screen and consisted of two parts. In the first part the users were asked to perform seven small tasks; the second part consisted of a questionnaire based on the UTAUT technology acceptance model. EVALUATIONS – The user evaluations provided valuable insights during the design process. The information of the first user evaluation was used to validate the requirements and based on those requirements draw sketches and mock-ups. During the second user evaluation the elderly indicated they prefer an interface which combines text with images to describe the possible functions of the program. It is important the letters and buttons are quite large, since many elderly people have problems with their eyesight and quite a few have motor problems as well. Many elderly people are afraid to make mistakes when trying out new applications. They regularly turn to the helpdesk when they feel insecure. It turns out, after encouraging them, most of the time they would have tried the right button. The second user evaluation resulted in some sequence changes as well as the decision which prototype to develop. A touch screen was used for the third user evaluation. The elderly enjoyed using a touch screen. It kept them from having to work with a mouse which is troublesome for many. Suggestions for minor adjustments were mentioned, but overall the prototype turned out to be easy to operate. DISCUSSION – The group of participants included in the several user evaluations consisted of only seven elderly. The elderly were solely selected based on their age and willingness to cooperate. The physical conditions as well as the previous computer experience of the participants varied greatly. This makes it difficult to generalise the results. The age of the participants ranged from 72 up to 90 years of age, whereas the average age of the targeted end-users is probably significantly lower. It is highly likely that an interface that is easy to use for people over 70 will not cause many difficulties for people between the ages of 55 and 70. During the final user evaluation a new group of participants was added to minimise the pro-adoption bias. The functionality in the prototype was limited 2 in order to keep it intuitive. More experienced users might feel some functions are missing. An interface is easier to use if the digital functions are described with appropriate analogies from the non-digital world. The final goal of the application is to aid in reducing loneliness. Loneliness interventions require a larger time span than available in a master assignment, and could therefore not be implemented. CONCLUSION AND RECOMMENDATIONS – Some software specifically designed for elderly is already available; however, no application combines the possibility to get to know new people with a properly designed interface for the elderly. User characteristics, such as frequent problems with eyesight and motor problems, should be taken into account. The participants indicated an interface that combines text and images is preferred. A touchscreen provides a good solution to prevent the elderly from having to struggle with the mouse, a separate keyboard is however advisable. To continue the research the back-end needs to be finished as well as the front-end. Interesting aspects to focus on in future research for the backend are the data-mining, finding out what is the most successful method to match elderly people. For the front-end the possible adaptation of the interface to more experienced users as well as for the use on a mobile phone are provide future challenges. The user-centred approach proved to provide valuable information and should therefore be continued; however, the group of participants should be selected more specific. The training of the users and the helpdesk function should not be neglected, since many elderly users are afraid to make mistakes while trying new technology. A great deal of this fear can be reduced with proper training. For the application to be successfully implemented in a loneliness intervention it is important to provide the elderly with internet access as well as an interesting application. At the start of the project a large group of elderly should already be involved in the project, to immediately provide matches for first time users and keep them interested. 3 Samenvatting SAMENVATTING – Het percentage ouderen in de Nederlandse bevolking neemt toe. Een van de problemen die vaker voorkomt onder ouderen is eenzaamheid. Eenzaamheid kan niet alleen de geestelijke gezondheid, maar ook de fysieke gezondheidstoestand aantasten. Virtuele gemeenschappen zijn tegenwoordig erg populair, als bron van informatie, maar ook als manier om met anderen in contact te komen en met bekenden in contact te blijven. Veel ouderen hebben weinig tot geen ervaring met computers en vinden daarom maar moeilijk hun weg in de digitale wereld. DOELEN – De belangrijkste doelstelling van dit afstudeerproject is het ontwerpen van een communicatie ondersteuningssysteem voor ouderen. Hiervoor zijn vier subdoelen geformuleerd: Voer een literatuurstudie om de context te bepalen, bepaal het pakket van eisen waaraan het systeem moet voldoen, ontwerp en presenteer een mogelijke interface en evalueer deze met hulp van de eindgebruikers. METHODE – De gebruiker stond centraal gedurende dit project. Dit betekent dat de gebruikers verschillende keren betrokken zijn bij het proces. Een literatuurstudie is uitgevoerd om een goed beeld te krijgen van de context van het onderzoek en een beeld te schetsen van de karakteristieke eigenschappen van de gebruikers. Met behulp van deze literatuurstudie is het pakket van eisen opgesteld. Interviews, gehouden voor het begin van deze afstudeeropdracht, zijn gebruikt om drie scenario’s te schrijven. De scenario’s beschrijven mogelijke werking van het systeem. Deze scenario’s zijn gebruikt om het pakket van eisen met verscheidene ouderen te bespreken. Zeven ouderen, tussen de 72 en 90 jaar oud en met wisselende computerkennis, hebben deelgenomen aan de eerste gebruikersstudie. Op basis van het pakket van eisen zijn verschillende schetsen gemaakt om ideeën voor de interface op papier te zetten, waarna vier van deze schetsen verder uitgewerkt zijn tot een simpele webpagina. Het doel van deze webpagina’s was om de lay-out te testen, de functionaliteit was beperkt. Deze vier webpagina’s zijn besproken met dezelfde groep ouderen, die bij de eerste gebruikersevaluatie betrokken was. De meest veelbelovende interface is verder ontwikkeld tot een prototype met meer functionaliteit, welke getest is in de derde en laatste gebruikersevaluatie. Drie ouderen, die bij de eerste twee gebruikersevaluaties ook meegewerkt hebben, hebben ook ditmaal hun medewerking verleend. Vier ouderen, die nog niet eerder betrokken waren, zijn toegevoegd aan de gebruikersgroep. Hun leeftijd varieerde van 72 tot 80 jaar oud. Deze vier ouderen hadden allemaal al enige ervaring met computers. De laatste gebruikersevaluatie is uitgevoerd met behulp van een touchscreen en bestond uit twee verschillende onderdelen. In het eerste deel is de gebruiker gevraagd zeven kleine opdrachten uit te voeren, waarna in het tweede deel een korte vragenlijst, gebaseerd op het UTAUT acceptatie model, beantwoord moest worden. EVALUATIE – De gebruikersstudies hebben waardevolle informatie opgeleverd gedurende het ontwerpproces. De informatie van de eerste gebruikersevaluatie is gebruikt om het pakket van eisen te valideren, op basis waarvan schetsen en mock-ups gemaakt zijn. Tijdens de tweede gebruikersstudie hebben de ouderen aangegeven, dat een interface die gebruik maakt van zowel illustraties als tekst om de aanwezige functies te verduidelijken, het prettigst is om mee te werken. Het is belangrijk dat de tekst en de knoppen voldoende groot zijn, omdat veel ouderen problemen hebben met zien of het maken van precieze bewegingen. Veel ouderen zijn bang om fouten te maken, wanneer ze een onbekende technologie uitproberen. Ze vragen regelmatig hulp aan de helpdesk wanneer zij zich onzeker voelen. Wanneer ze aangemoedigd worden om eenvoudig weg iets te proberen, blijkt dat zij vrijwel altijd de juiste keuze gemaakt zouden hebben. De tweede gebruikersstudie resulteerde in het aanpassen van de volgorde op sommige plaatsen in het systeem en de keuze welke mock-up verder te ontwikkelen. Tijdens de derde gebruikersstudie is een touchscreen gebruikt, wat veel ouderen prettig vonden werken. Het gebruik van een touchscreen voorkomt dat ouderen met de muis om moeten gaan, wat problematisch is voor velen. Kleine aanpassingen zijn voorgesteld, maar in het algemeen bleek het prototype gemakkelijk te bedienen. 4 DISCUSSIE – Er zijn slechts zeven ouderen betrokken bij de verschillende gebruikersstudies. De ouderen zijn enkel geselecteerd op basis van hun leeftijd en de bereidheid mee te willen werken met het onderzoek. Er zat veel variatie in de fysieke gesteldheid van de ouderen en de aanwezige computerkennis. Hierdoor is het lastig de resultaten te generaliseren. De leeftijd van de ouderen varieerde van 72 to 90 jaar oud. De gemiddelde leeftijd van de eindgebruikers ligt waarschijnlijk significant lager. Het is zeer aannemelijk dat een interface die gemakkelijk te gebruiken is voor mensen ouder dan 70, weinig problemen op zal leveren voor mensen tussen de 55 en de 70. Aan de laatste gebruikersstudie zijn nieuwe deelnemers toegevoegd om de proadoptie bias te verkleinen. De functionaliteit van het prototype was beperkt om het intuïtief te kunnen laten werken. Gebruikers met meer computerervaring zullen misschien het gevoel hebben dat er functionaliteit mist. Een interface is eenvoudiger te gebruiken wanneer een passende analogie uit de non-digitale wereld gebruikt wordt. Het uiteindelijke doel van de ontworpen applicatie is een bijdrage leveren aan het verminderen van eenzaamheid. Eenzaamheidinterventies moeten echter over een langere periode uitgevoerd worden om enig resultaat te boeken, een te lange periode om dit tijdens een afstudeeropdracht te implementeren. CONCLUSIE EN AANBEVELINGEN – Er is software beschikbaar, specifiek ontworpen voor ouderen. Er is echter geen applicatie die de mogelijkheid om nieuwe mensen te leren kennen combineert met een aan ouderen aangepaste interface. Karakteristieke gebruikerseigenschappen als problemen met zien en precieze bewegingen moeten meegenomen worden in het ontwerpproces. De deelnemers prefereerden een interface waarbij tekst gecombineerd is met illustraties. Het gebruik van een touchscreen is een goede oplossing om te voorkomen dat ouderen met de muis moeten werken, een los toetsenbord is echter wel aan te raden. Zowel de front-end als de back-end van de applicatie vereist nog het nodige vervolgonderzoek. Data-mining is de belangrijkste vervolgstap wat betreft de back-end, wat is de meest succesvolle methode om gebruikers aan elkaar te koppelen. Wat betreft de front-end is het een belangrijke uitdaging om te onderzoeken of en hoe de interface aangepast moet worden aan gebruikers met meer computerervaring en aan het gebruik van de applicatie op een mobiele telefoon. De gebruikersgecentreerde aanpak heeft waardevolle informatie opgeleverd en moet daarom voortgezet worden. De groep gebruikers die echter bij de evaluaties betrokken is, zal specifieker geselecteerd moeten worden. De training van de gebruikers en de helpdesk functie mogen ook niet vergeten worden, omdat veel ouderen bang zijn om fouten te maken bij het uitproberen van een nieuwe technologie. Veel van deze angst kan weggenomen door weldoordachte training. Om de applicatie te kunnen gebruiken in een eenzaamheidsinterventie moet niet alleen de applicatie volledig functioneel zijn, ook de toegang tot het internet en een computer moet geregeld worden. Bij het begin van de interventie is het belangrijk dat een grote groep ouderen al betrokken is bij het project, zodat ouderen die het project voor de eerste keer gebruiken onmiddellijk gekoppeld kunnen worden aan andere gebruikers. Op deze manier zien zij bij hun eerste gebruik al de meerwaarde van het systeem. 5 Preface One of the aspects of Biomedical Engineering which interested me most was the combination of technology and the human being. During my time in Enschede I got to know many different areas of the Biomedical Engineering before ending up in the Remote Monitoring and Treatment group. I only discovered telemedicine at the end of my study, but it turned out to be an interesting and successful combination. I got offered the possibility to work closely with the end-users due to the user-centred approach adopted in the U-Care project. The influence of the end-users on the end-result of this master assignment is significant. They provided me with information and suggestions for the assignment but they also were a great motivation for me. Even though my interest in the Biomedical Engineering has fluctuated through the years, at the end of my study I can conclude it has been a good decision to go study in Enschede. The combination of the technology and the human being is still one of the aspects I appreciate most in the Biomedical Engineering. People will always be a great motivation and inspiration for me, so I hope to continue working to aid people with the help of technology for quite some time. I hope you enjoy reading my report and hopefully by fulfilling this assignment I have contributed a little to the wellbeing of the elderly. Marieke Scholten June 10, 2010 6 Acknowledgements There are many people who deserve a word of thanks at the end of this assignment. I want to start by thanking the elderly who cooperated during the three user evaluations. They provided me with an enormous amount of information during the different stages of my research and had a significant influence on the final results. I would also like to thank the members of my committee: Hermie Hermens for giving me the opportunity to perform this assignment as well as having confidence in me to complete it according to my own judgement Klaas Sikkel for his always available advise and useful comments Jan Willem van ‘t Klooster for writing me this interesting master assignment at the start of this project and for his endless enthusiasm and suggestions during the last year Apart from my committee I would like to thank my fellow students at the BSS computer room, for their company during the endless hours at in the computer room. I would also like to thank Dirk Roelof Dekker, for commenting on my report and my friends and roommates who were always willing to listen to my stories and provide me with feedback. A special word of thanks to Peter Vel, who taught me pretty much everything I know about computers. Without him I would not have been able to pull this off. Last but not least I would like to thank my parents for being there for me throughout my years in Enschede. They never doubted me and supported me in all my decisions. 7 Table of Contents Abstract ................................................................................................................................................................... 1 Samenvatting ........................................................................................................................................................... 4 Preface ..................................................................................................................................................................... 6 Acknowledgements ................................................................................................................................................. 7 1 Introduction .................................................................................................................................................. 11 1.1 2 1.1.1 Health care.................................................................................................................................... 11 1.1.2 Loneliness ..................................................................................................................................... 13 1.2 Introduction to telemedicine ................................................................................................................. 13 1.3 U-Care project ....................................................................................................................................... 16 1.4 User-centred design .............................................................................................................................. 17 1.5 Research objectives ............................................................................................................................... 17 1.6 Thesis structure ..................................................................................................................................... 18 Theoretical Background................................................................................................................................. 19 2.1 Loneliness .............................................................................................................................................. 19 2.2 (Mobile) virtual communities................................................................................................................. 23 2.3 Relevant projects and interventions ...................................................................................................... 27 2.3.1 Loneliness interventions ............................................................................................................... 27 2.3.2 Software for the elderly ................................................................................................................ 28 2.4 3 4 Facts and figures .................................................................................................................................... 11 Characteristics of older users ................................................................................................................. 32 2.4.1 Sensory decline ............................................................................................................................. 32 2.4.2 Movement control ........................................................................................................................ 33 2.4.3 Cognition ...................................................................................................................................... 33 Methods ........................................................................................................................................................ 35 3.1 Iterative approach ................................................................................................................................. 35 3.2 User-centred design .............................................................................................................................. 36 3.3 Scenarios ............................................................................................................................................... 36 3.4 Interface design ..................................................................................................................................... 37 3.5 Evaluation ............................................................................................................................................. 39 3.6 Design process ....................................................................................................................................... 41 Requirements elicitation ............................................................................................................................... 43 4.1 4.1.1 Scenarios ............................................................................................................................................... 43 Mrs. J. Sanders .............................................................................................................................. 44 8 4.1.2 Mr. G. Best .................................................................................................................................... 44 4.1.3 Harry de Wild ................................................................................................................................ 45 4.2 UC0: Use case template ............................................................................................................................. 47 UC1: Send e-mail ....................................................................................................................................... 48 UC2: Contact helpdesk ............................................................................................................................... 49 UC4: Use friend-finder ............................................................................................................................... 49 4.3 Global requirements ..................................................................................................................... 52 4.3.2 Functional requirements ............................................................................................................... 52 4.3.3 Non-functional requirements ........................................................................................................ 53 Conclusion ............................................................................................................................................. 55 Mock-ups....................................................................................................................................................... 56 5.1 Design ................................................................................................................................................... 56 5.1.1 Sketches ........................................................................................................................................ 57 5.1.2 Conclusion .................................................................................................................................... 63 5.2 Implementation ..................................................................................................................................... 64 5.2.1 Finding friends .............................................................................................................................. 66 5.2.2 E-mail ............................................................................................................................................ 67 5.2.3 Chat .............................................................................................................................................. 68 5.2.4 Calendar........................................................................................................................................ 68 5.2.5 Sharing files................................................................................................................................... 69 5.2.6 Helpdesk ....................................................................................................................................... 69 5.3 Evaluation ............................................................................................................................................. 70 5.3.1 General remarks ........................................................................................................................... 70 5.3.2 Standard version ........................................................................................................................... 71 5.3.3 Button version .............................................................................................................................. 72 5.3.4 Combination version ..................................................................................................................... 72 5.3.5 List version .................................................................................................................................... 72 5.4 6 Requirements analysis ........................................................................................................................... 52 4.3.1 4.4 5 Use cases ............................................................................................................................................... 47 Conclusion ............................................................................................................................................. 73 Prototype ...................................................................................................................................................... 74 6.1 6.1.1 6.2 Implementation ..................................................................................................................................... 74 Technical specifications ................................................................................................................. 76 Evaluation ............................................................................................................................................. 77 9 6.2.1 Exercises ....................................................................................................................................... 78 6.2.2 Questionnaire ............................................................................................................................... 79 6.3 Conclusion ............................................................................................................................................. 81 7 Discussion...................................................................................................................................................... 82 8 Conclusions and Recommendations .............................................................................................................. 85 8.1 Recommendations ................................................................................................................................. 86 Appendices ............................................................................................................................................................ 89 Appendix A: Loneliness intensity scales .............................................................................................................. 89 A.1 De Jong Gierveld loneliness scale ...................................................................................................... 89 A.2 UCLA loneliness scale (version 3) ....................................................................................................... 90 Appendix B: Scenarios ........................................................................................................................................ 91 B.1 Mrs. J. Sanders .................................................................................................................................. 91 B.2 Mr. G. Best ........................................................................................................................................ 93 B.3 Harry de Wild .................................................................................................................................... 95 Appendix C: Interviews ....................................................................................................................................... 96 C.1 Interview 1.1 ..................................................................................................................................... 96 C.2 Interview 1.2 ..................................................................................................................................... 99 C.3 Interview 1.3 ................................................................................................................................... 101 C.4 Interview 1.4 ................................................................................................................................... 104 C.5 Interview 1.5 ................................................................................................................................... 106 C.6 Interview 1.6 ................................................................................................................................... 108 C.7 Interview 1.7 ................................................................................................................................... 110 Appendix D: List of requirements ..................................................................................................................... 112 D.1 Global requirements........................................................................................................................ 112 D.2 Functional requirements ................................................................................................................. 112 D.3 Non-functional requirements .......................................................................................................... 113 Appendix E: Mock-ups ...................................................................................................................................... 116 E.1: Standard version ............................................................................................................................ 116 E.2: Button version ................................................................................................................................ 119 E.3: Combination version ...................................................................................................................... 122 E.4: List version ..................................................................................................................................... 125 Appendix F: Prototype ...................................................................................................................................... 128 References ........................................................................................................................................................... 133 10 1 Introduction In this chapter the different aspects of this research project are introduced, starting with some facts and figures about health care and loneliness, after which the idea of telemedicine is briefly discussed. A short overview of the entire U-Care project, of which this master assignment is a small part, is presented and followed by an introduction to the design methods used. At the end of this chapter the main objective, based on the aforementioned topics, and the structure of the other chapters of this report are described. This chapter is intended as an introduction to the different areas of research that are involved in the assignment. In Chapter 2 these topics are discussed more thoroughly. 1.1 Facts and figures 1.1.1 Health care Every citizen of the Netherlands is guaranteed medical care. This is a costly situation and the financial aspects of health care are a heavy burden on society, not just in the Netherlands, but in the entire European Union. About 75 % of all health care expenses in the EU are paid for by taxes. The principle of solidarity assures health care for all the citizens; however, most countries are struggling to keep health care affordable (Sociaal en Cultureel Planbureau, 2007; sport, 2004). Both the aging population and the increase of the average life expectancy are important causes of the rising costs in health care. According to the CBS, the Dutch statistics agency, 15 % of the Dutch population was 65 years or older in 2009, while in 1960 this was only 9 %. This equals a number of almost 2.5 million people over 65 years of age, on a total population of almost 16.5 million (CBS, 2009). The percentage of elderly people is expected to increase in the coming years, while the life expectancy of men and women is still increasing as well (Sociaal en Cultureel Planbureau, 2008). Figure 1.1 shows the percentage of the Dutch population over 65 over the last decades. In Figure 1.2 the prognosis of the percentage over 65 years of age is shown in relation to the other age categories. Percentage (%) Inhabitants over 65 (relative) 16 14 12 10 8 6 4 2 0 65 - 80 80+ Total Year Figure 1.1: Percentages of inhabitants of the Netherlands over 65 (CBS, 2009) 11 Percentage (%) Prognosis age categories (relative) 80 60 40 20 0 0 - 20 20 - 65 65+ Year Figure 1.2: Prognosis of the percentage of the Dutch population over 65 years (CBS, 2009) The CBS also states the ratio between the number of people over 65 and the people between 20 and 65, the working part of the population. This so called ‘grey pressure’ is shown in Figure 1.3. In the Netherlands this ratio has increased from 16.8 % in 1960 to 24.5 % in 2009 (CBS, 2009). The increase in life expectancy causes the people to live longer, but this does not mean they spend more years in good health (Bruggink, Garssen, Lodder, & Kardal, 2009). There is a standard which is used to address the quality of life, the QALY. The quality-adjusted life year is a measure which includes the quality as well as the quantity of life. The overall living standards have increased and elderly people do not just get older, they want to spend these years in good health as well. They want to retain an active and social life, even when the body does not always fully function anymore (Botella, et al., 2009; Sociaal en Cultureel Planbureau, 2008). Percentage (%) Grey pressure 30 25 20 15 10 5 0 Grey pressure Year Figure 1.3: The grey pressure in the Netherlands (CBS, 2009) The aging population does not only affect the costs of health care, but also pushes the limits of the working population in the health care system. In 2004, 11 % of the Dutch population worked in health care. In order to fulfil all the care requests in 2020, 20% has to work in health care, while the number of health care professionals decreases at the moment (Sociaal en Cultureel Planbureau, 2008; sport, 2004). 12 Not only the distribution of the population has changed over the last few years, health care itself has changed as well. A shift towards a demand driven process can be seen. The patient is more concerned about his or her personal health and therefore more demanding. One of the reasons for this patient empowerment is the improved accessibility of information (Broens, et al., 2007; Eslami & van Sinderen, 2009). A final aspect which needs to be mentioned when discussing the increasing pressure on the health care system is urbanisation. In countries all over the world, people move from the countryside to the cities. Large hospitals in major cities can take care of the inhabitants of those cities but due to the small amount of people left in the countryside, it is hard to ensure proper care for those people as well. This might force them to travel a greater distance to receive the necessary care, which can be especially difficult for older people (Botella, et al., 2009; van 't Klooster, van Beijnum, & Hermens, 2009). 1.1.2 Loneliness Old age tends to come with several physical as well as mental problems. One problem more common amongst the elderly is loneliness. A more thorough explanation of loneliness is presented in Chapter 2; some facts on the occurrence of loneliness are presented here, in order to illustrate the social relevance of this research. One in every three Dutch citizens occasionally feels lonely. There are several groups with a significant higher risk to feel lonely. One of these groups is the elderly. Examples of other groups with an increased risk are the chronically ill, patients with a handicap and the homeless (TNS/NIPO, 2008). As indicated in the previous section there is a growing number of elderly people in the Netherlands and therefore loneliness is a rising problem. Of the people over 65 years of age, 4 % feels severely to very severely lonely. Many elderly live alone, of the elderly over 65 this is 52 %, whereas this percentage has increased to almost 65 % for elderly people over 75 years of age (SBS Statline, 2009). Most people prefer to live independently for as long as possible, but in the Netherlands 150.000 people over 65 live in a retirement home, spread out over 1.700 different homes (SCP, 2009). Of those people, 29 % often feels lonely. One in every ten inhabitants never comes outside and one in five comes outside at most once a month. Over 5 percent of the people never gets visitors from outside. The work pressure in retirement homes is high, therefore professional caretakers cannot spend as much time with the inhabitants as both parties might like. The contacts outside the official care moments are nonetheless very important for the social well-being of the elderly (Nivel, 2008). Some of the physical effects of loneliness include increased blood pressure, head and stomach aches and sleeping problems. It can also cause depression and reduced self-esteem. Due to the often already more fragile health condition of the elderly, these effects have a greater impact on them (Fokkema & van Tilburg, 2006; van Doorn, 2006). With the ageing population loneliness might become a severe threat for the elderly. Most people find it difficult to admit they are lonely. To control this problem in the years to come it is important loneliness is recognised as a serious problem. It is also important to make talking about it less of a taboo. 1.2 Introduction to telemedicine In the first section the QALY is mentioned as a standard for the quantification of the quality of life. The international classification of functioning, disability and health, also known as ICF, is written by the World Health Organisation and provides a standardised list of terms to describe the functioning of a human being. The QALY is based on the perceived health status of the individual. It assumes this perception is based solely on the presence 13 or absence of physical conditions deviating from the normal population. It does not take the causes of these functional impairments into account. The ICF is also used to classify the differences and deviations with respect to assumed norms in life; however, it takes multiple areas into account, not just the physical condition of the individual (Whalley Hammell, 2006). According to the ICF, the functioning of a human being can be viewed from three different perspectives (World Health Organization, 2001): 1) The human organism 2) The human activities and the participation of the human in society 3) Environmental and personal factors The first perspective, the human organism, can be separated into the functions of the organism and the anatomical properties. The functions of the organism include the physiological and the mental properties of the human body. The anatomical properties describe the presence, the positioning, the shape and the continuity of the human body parts. These two are closely related. For example the function of vision is obviously related to the anatomical build of the eye. Disorders can be described as changes to or loss of functions or anatomical properties. The second perspective is reviewing the human activities and the participation to society. Disorders in this category mean the person is not able to or having difficulties performing certain activities or maintaining a satisfying social life. The third perspective is used to describe environmental as well as personal factors which influence the personal health status. Environmental factors can be found in the social surroundings of the individual, but also in the physical surroundings. These can influence the functioning of the individual in a positive or negative manner. They can be found in the immediate surroundings, for example the company somebody is working for or the school they go to, but it can also be formal, such as the government or laws and rules affecting the person. Personal factors contain personal characteristics like the person’s age, race and profession. As with the external factors these might influence the human health status in a positive or negative manner. In Figure 1.4 a schematic view of the influence of the three perspectives is presented. Figure 1.4: The ICF classification of health influencing aspects (World Health Organization, 2001) 14 Based on this ICF classification it can be concluded there are several ways to influence the personal health condition. In the case of loneliness it is important to increase the number of activities and the participation in society. One of the possibilities to influence this is by changing some environmental factors by for example the use of eHealth. The exact way eHealth is used during this assignment is described later; this section is limited to a short introduction to the principle of eHealth. eHealth has been defined by Eysenbach (Eysenbach, 2001) as “an emerging field in the intersection of medical informatics, public health and business, referring to health services and information delivered or enhanced through the internet and related technologies. In a broader sense, the term characterises a technical development, but also a state-of-mind, a way of thinking, an attitude, and a commitment for networked, global thinking, to improve health care locally, regionally and worldwide by using information and communication technology.” The term telemedicine is often used as a synonym for eHealth, even though a subtle difference exists between the two. Reid et al. (TM Alliance, 2004) have defined telemedicine as “the use of telecommunication technologies to provide health care services across geographic, temporal, social and cultural barriers”. So eHealth normally refers to the electronic administration of all health care related data, whereas telemedicine refers to the practice of medical services on a distance. Eysenbach describes eHealth with the 10 ‘e’s (Eysenbach, 2001): 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) Efficiency Enhancing quality Evidence based Empowerment Encouragement Education Enabling standardisation Extending care Ethics challenge Equity This is a good list of not only the advantages of eHealth, but also of the challenges researchers face. The first ‘e’ in the list represents probably the most important and most mentioned advantage of eHealth, efficiency. By increasing the efficiency of health care, eHealth might help to keep health care affordable (Botella, et al., 2009; Hjelm, 2005; sport, 2004; TM Alliance, 2004; van 't Klooster, et al., 2009). Another point of eHealth often mentioned in literature is the possibility to extend care to the home environment or to treat patients 24 hours a day. This will increase the patient empowerment and might therefore change the relations in health care, allowing the patient to play a greater role in his or her own health process (Finch, Mort, May, & Mair, 2005). The possibilities of eHealth seem promising; however, there are still a lot of questions which need to be answered. Patients have indicated they would like to be more involved in the health care process, for example by using telemedicine applications, but one of the fears is that face-to-face contact might disappear entirely. This face-toface contact is regarded as essential by health care professionals as well. Some health care professionals feel eHealth is threatening their role and interaction with the patient and will only an increase the workload. Unfortunately too many eHealth applications are available for which this is true, due to bad design of the technology. (Finch, et al., 2005; Hjelm, 2005) Two major obstacles need to be overcome before telemedicine can be used on a larger scale; the lack of evidence for the cost effectiveness and the lack of legislation. eHealth is widely believed to help lower the increasing costs in 15 health care, but there is no hard evidence to support this. The introduction of eHealth and telemedicine would require major investments to hopefully save money in the future. This requires a long term vision, rather than an expected short term solution. The use of new technologies in health care is restricted by many rules; however, information and communication technologies change much faster than most aspects of the medical world. At the moment there is barely any specific legislation for eHealth, nor are there any formulated standards. This is a major problem to start using health care on a larger scale than trials (Eysenbach, 2001; Hjelm, 2005; sport, 2004; TM Alliance, 2004). eHealth is a way to influence the individual health status by changing the environmental factors. It is a relatively new technology, which should therefore be used with care. The possible advantages make it a promising technology, of which the possibilities should be explored in further research projects. 1.3 U-Care project The communication support system designed in this master thesis is part of the U-Care project. The goal of the UCare project, as described by the researchers, is to develop “a services layer for integrated homecare systems, the U-Care platform, which provides tailorable, evolvable and non-intrusive home care services” (U-Care, 2008b). The system is meant to assist people in their own homes, to help them maintain their lifestyle and independence for as long as possible. Several aspects will be included in the project, such as the monitoring of bio-signals, context awareness sensors and the enabling of social interaction, which is the goal of this master thesis. The project will make it possible for caretakers to keep a better eye on the patient; at the same time it will give the patient the possibility to self-manage his or her own health situation. Figure 1.5: The U-Care logo (U-Care, 2008a) The U in the name U-Care stands for user tailored, because the tailorability of the platform is one of the key features of the project. The target population of the project is people over fifty years of age. This target group is not uniform and therefore their needs, wishes and requirements are not either. The tailorability of the project provides the ability for the system to be adapted to individual demands and therefore serve a broader audience. The end-user will only be confronted with the front-end of the system, to keep them away from the technical part of the system, the back-end. The system will be built from separate building blocks, such as the communication support system, or the remote monitoring system. This approach will also be used in the software, as a serviceoriented architecture is adopted. There are several partners involved in the project. The University of Twente is involved by means of CTIT (Centre for Telematics and Information Technology), the Chair of Information Systems, the chair of Remote Monitoring and Treatment and the chair of Information Systems and Change Management. Other partners involved are Orbis Medisch en Zorgconcern, IZIT, IBM Nederland, TKH Group and Mobihealth BV (U-Care, 2008a). 16 1.4 User-centred design An important aspect of the U-care project is the adaptability of the system to the user. Broens et al. (Broens, et al., 2007) have shown that the user acceptance of a technology can be influenced positively by involving them throughout the design process. User acceptance is an important issue to make an application successful (Berg, 1999). In this master assignment a user-centred development process is chosen, which involves the users throughout the entire design process. A schematic representation of user-centred design is shown in Figure 1.6 (Tory & Möller, 2004). The figure shows an iterative process, which can be started at any step in the process. The most common step to enter the process is the task analysis. This is also the first step during this master assignment. Task analysis Design User testing and evaluation Prototyping Figure 1.6: The iterative process of user-centred design (Tory & Möller, 2004) A series of interviews is used to determine the main goal of the assignment and the functionality which should be present in the end-product. Scenarios are used to confirm this functionality and to create a list of requirements. Based on the requirements mock-ups are made. Several possible styles of interfaces are visualised by using these mock-ups, which are used to investigate the preferences of end-users. Based on these tests a dynamic prototype is programmed, which is evaluated with the end-users as well. By involving the end-users at several stages of the design process, their input can be taken into account from the start. 1.5 Research objectives Loneliness affects, as stated in the previous sections, quite a large group of people and has numerous possible health consequences. The goal of this research is to find a telemedicine solution to improve the communication between the elderly and provide an easy way for them to meet new people and / or stay in contact with their friends and family. This is stated in the main objective of this research: “The user-centred design and evaluation of a social communication support system for elderly people, to be used within the U-care platform” The main objective can be divided into several sub goals. 1. 2. 3. Perform a literature study to determine the context of the research. Determine the requirements the communication support system should fulfil. Design and present a possible interface, according to the requirements. 17 4. Evaluate the proposed interface with the help of the end-users of the system. The structure of the thesis is based on these sub goals. These goals are achieved by performing multiple steps, of which a literature study is the first. The literature study of related articles and books is performed to analyse the domain and get a better understanding of the problem and the context. The second step is the requirements elicitation, for which scenarios are used. The scenarios are also used to involve the end-users in this stage of the process and thereby gain a better understanding of their wishes. Step 3 is the proposal of an interface, by means of several mock-ups. The proposal needs to fulfil the requirements stated in step 2. Step 4 is the evaluation of the proposed interface, again with the help of the end-users. The final step is discussing the results presented in this master thesis, drawing conclusions and making some recommendations for future research. 1.6 Thesis structure In Chapter 1 an introduction is presented of the different aspects of this thesis. The rest of this thesis is structured as follows: Chapter 2 - Background: provides a more extensive explanation of the theoretical background, which is used as the basis of this research. Chapter 3 - Methodology: describes in more detail the methods used in this thesis, such as the writing of scenarios and use cases, the user involvement and the evaluation techniques used. Chapter 4 – Requirements elicitation: describes the requirements for the communication support system and the method by which they are determined. Chapter 5 –Mock-ups: presents several possible designs, based on the requirements. The design, implementation and user evaluation of these mock-ups are described in this chapter. Chapter 6 - Prototype: provides an overview of the implementation and the user evaluation of the prototype based on the most promising mock-up. Chapter 7 - Discussion: debates the steps described in chapters 1 to 6 and the final results of the assignment. Chapter 8 – Conclusion & Recommendations: summarises the results of the assignment and the conclusions drawn. Recommendations for further research are presented as well. 18 2 Theoretical Background Chapter 1 provided a brief introduction to several subjects related to this research. In this chapter some of these subjects are discussed in more depth, starting with loneliness interventions, followed by (mobile) virtual communities, some interesting projects of the two and specific characteristics of older users. The chapter ends with a description of the methods used for this project. 2.1 Loneliness Loneliness is an increasing problem in society. The number of single person households is increasing, family relations are becoming less intense and society becomes more automated every day (CBS, 2009; Fokkema & Steyaert, 2005). These are all factors which might cause people to lose contact with each other. Loneliness can be found in all layers of society, although the elderly appear to be more vulnerable to it. Loneliness can be defined as the absence or perceived absence of satisfying social relationships (Green, Richardson, Lago, & Schatten-Jones, 2001). Important in this definition is the fact that loneliness is a negative, subjective experience, which can be caused by a difference in quality or quantity in the social contacts. This means that having few social contacts does not automatically mean the person is lonely and therefore the number of social contacts is not a good indication for loneliness. A lack of quantity in relationships can be described as social loneliness, while a lack of quality, the absence of a soul mate, can be described as emotional loneliness. Loneliness is experienced as more severe when it is not expected to be solved within a short period of time (Fokkema & van Tilburg, 2006). Even though loneliness is a subjective experience, scales have been developed in order to measure it, two of which are discussed here. The first is a scale used often in the Netherlands, the ‘gemisintensiteitsschaal’ proposed by de Jong Gierveld and Kamphuis. It consists of 11 statements, 5 of which are formulated in a positive manner and 6 in a negative manner. Confirming the negative statements and denying the positive ones are indications for loneliness, one point per question. With a score of three or higher, the person is to some degree lonely. The positive items can be used to determine the social loneliness, while the negative questions are used for the emotional loneliness (Fokkema & van Tilburg, 2005). This scale can be found in Appendix A.1. The second scale, is often used in the international community, the UCLA Loneliness scale by D.Russell (Russell, 1996). This scale consists of 20 statements, which can be answered with never, rarely, sometimes or always. Depending on the positivity of the question, these answers count for 1 to 4 points. The higher the score, the lonelier the person is. There are several other scales to measure loneliness, for example the NYU Loneliness scale and the differential loneliness scale, of social support and mood. The UCLA Loneliness scale and the ‘gemisintensiteitsschaal’ both avoid the term ‘loneliness’. Especially women tend to fill out the questionnaires more positively, when the term is mentioned specifically, because people do not like to admit they are lonely (Russell, 1996). Many different numbers are mentioned in literature for the occurrence of loneliness. They largely differ due to the degree of loneliness which has been taken into account. The numbers vary between 4 % and 22 %, which equals a population between 200.000 and 1.000.000 in the Netherlands. Even according to the lowest percentage found in literature, a large group of people is lonely and because of the consequences it is necessary to try and improve the well-being of this population. Loneliness is a severe threat, since it can cause various mental and physical problems (Fokkema & Steyaert, 2005; Fokkema & van Tilburg, 2006). Several of these problems are summarised in Table 2.1. 19 Table 2.1: Possible physical and mental health problems which loneliness can cause (Fokkema & Steyaert, 2005; Fokkema & van Tilburg, 2006) Physical health problems Headaches Stomach aches Breathing problems Trouble sleeping Lack of appetite Alcohol abuse Extensive drug use Extensive use of medical care Mental health problems Depression Lowered self-respect Pessimistic future perspective Panic attacks There are several events which increase the risk of becoming lonely, for example retirement, impaired mobility, living alone or in a sparsely populated area, a sudden drop of income, moving, intensive care taking and of course death of relatives or friends. These occur in all layers of society; however, they are more likely to occur during old age and with elderly people they are often more difficult to solve. The elderly already need more care compared to younger age categories. When a social network is lacking, all the care has to be arranged by professional caregivers (Fokkema & Steyaert, 2005). Causes of loneliness can be divided into four categories; intra-individual causes, inter-individual causes, societal causes and causes due to a different perception. Intra-individual causes are causes which are solely related to the person him- or herself. Relationships might end or change for various reasons; these can be categorised as interindividual causes. Society can be a cause of loneliness as well. This category is of great influence to the way people share relationships in everyday life; however, it is hardly possible to change something about this as an individual. The last category, causes due to a different perception, involve the way people accept and perceive different aspects in life (Linnemann, van Linschoten, Royers, Nelissen, & Nitsche, 2001). Some examples for each category can be found in Table 2.2. Table 2.2: Four categories to divide causes of loneliness (Linnemann, et al., 2001) Causes Intra-individual Inter-individual Societal Different perception Example Hard hearing, invalidity and lack of social skills Migration, divorce and death Increasing individualisation, increased use of technology and prejudices towards specific characteristics of people, for example elderly people or foreigners Acceptance and perception of retirement or religion The causes of loneliness and how to determine whether somebody is actually lonely, has been the subject of many different studies. Many loneliness interventions have been performed as well. Linnemann et al. (Linnemann, et al., 2001) have defined such an intervention as “activities from somebody else than the lonely person meant to initiate or continue the process of abating loneliness”. Those interventions can be divided into categories based on different methods. The first category which is discussed here, divides the interventions into five groups. The five different groups are listed in Table 2.3. The five groups differ from one another based on the target population of the intervention. Of course all the interventions try to decrease loneliness, but as described in Chapter 1.2 there are several aspects which influence the health status of the individual, among which environmental factors and the participation in society. Some of these interventions try to change the situation on a macro-level: they try to change the entire population. Others, for 20 example the second intervention group, try to change the people in contact with the lonely elders; this is called the meso-level. Interventions on the micro-level are solely focused on the elder. The intervention targets and the levels of the intervention are shown in Table 2.3. Table 2.3: Interventions divided by intervention target (Linnemann, et al., 2001) 1 2 3 4 5 Intervention target Public education and change of mentality Educating intermediators Social-cultural activation and meetings Personal activation, make people realise their loneliness increasing behaviour and help them adapt this Courses, group counselling and therapeutic care Level of intervention Macro Meso Micro Micro Micro A second method to divide the different interventions is based on the type of caregiver involved. All these caregivers have specific specialties and knowledge which the intervention should use; however, their common task is to spot the loneliness and help the elderly to improve their situation. The types of caregivers are: Psycho-social caregivers Social-cultural employees and geriatric employees General practitioners and nurses Social-pedagogic caregivers Prevention workers at GGD or RIAGG, Dutch health care institutions Volunteers In one of his papers Linnemann describes a third manner to divide loneliness interventions, namely with the ‘Integral model of dealing with loneliness’. The model is depicted in Figure 2.1 on the next page. The model is a cycle in which the style of the intervention and the phase of the process and the preconditions play a role. The style of the intervention is the way the loneliness is being reduced. There are three different styles which Linnemann describes; Enrichment of the social network, lower the expectations and acceptance of the feelings of loneliness. The goal of enrichment of the social network is to get to know new people or improve the social contacts which are already available. This style can be adapted to overcome different inter-, intra- or societal causes of loneliness. It is meant to change the situation by actually solving the problem itself. Loneliness can also be dealt with by changing the emotions of the people involved. This can be done by lowering the expectations of the elderly, valuing the existing relations more, or by accepting the feelings of loneliness by for example distraction or comparison with others. The different styles of Linnemann can be found in Table 2.4. Table 2.4: The different styles of loneliness interventions (Linnemann, et al., 2001) 1a b c 2 3 Styles Enrichment of the social network Social participation Personal characteristics Influencing societal causes Lower the expectations Acceptance of the feelings of loneliness 21 Figure 2.1: Linnemanns integral model of dealing with loneliness (Linnemann, et al., 2001) Linnemann names four repeating phases in the integral model of dealing with loneliness, to describe the different steps in the treatment of loneliness. The four phases are: 1) 2) 3) 4) Awareness Planning Execution Evaluation 22 The phases in the process often have some overlap and the whole process is iterative, that is the cycle will probably be followed more than once. The phases in the process are quite obvious and are not always used explicitly. The last part of the integral model consists of the conditions. People need to be willing to change something, they need to know how and they need to actually do something. So the conditions which need to be met are motivation, knowledge and possibilities. In the first described method for dividing the interventions, the levels of the intervention have been mentioned: macro-, meso-, and micro-level. The same levels can be used for the model of Linnemann; the supplemented table is shown in Table 2.5. Table 2.5: The styles of intervention combined with the level of intervention 1a b c 2 3 Styles Enrichment of the social network Sub-styles Social participation Personal characteristics Influencing societal causes Lower the expectations Acceptance of the feelings of loneliness Level of intervention Meso / Micro Micro Macro Micro Micro There are many ways to classify the different aspects of loneliness and the interventions. The most important is to find the right intervention for the right circumstances. The intervention chosen for this assignment aims to reduce social loneliness. A problem oriented approach has been chosen, so the style of the intervention is to enrich the social network of the elder, by stimulating the social-cultural participation. The target population of the intervention is formed by the lonely elders themselves; it will be an intervention at the micro-level. This master assignment is part of the larger U-Care project. Therefore an intervention has been chosen which can be used within this project. 2.2 (Mobile) virtual communities For many, especially younger people, it is hard to imagine a world without internet. It is used for work, for buying useless or interesting goods and for social interaction. There are mailing lists, internet forums, chat rooms and many other ways through which the internet user can get to know new people as well as keep in touch with friends from the real world. An online or virtual community can be described as a group of people with a common interest or a shared purpose, whose interactions are governed by policies in the form of tacit assumptions, rituals, protocols, rules and laws and who use computer systems to support and mediate social interaction and facilitate a sense of togetherness (Maloney-Krichmar & Preece, 2005). Every online community has certain rules about for example which topics can be discussed, what language is allowed and so on. These rules are sometimes enforced by moderators, but often the community itself sees to it these rules are followed. There are virtual communities about almost every subject imaginable. Quite a few of these communities cover health related topics. In august 2009 there were over 300.000 groups in the health and wellness section of Yahoo. A distinction can be made between posters and lurkers, or in other words between the users that do and do not post in the online groups. The posters like to entertain and inform others as well as themselves. They also use the online groups to make friends, get sympathy and support in their specific situation and feel part of the group, whereas lurkers are more afraid of their privacy and to misuse others time and attention. Even though it is hard to accurately measure the percentage of lurkers in a community, an estimated average of 45 % of the people visiting health related support groups online are lurkers (van Uden-Kraan, Drossaert, Taal, Seydel, & van de Laar, 2008). 23 Online communities behave quite similarly to communities in real life. Several roles can be identified, of which ‘information giver’, ‘opinion giver’ and ‘encourager’ are the most common ones (Maloney-Krichmar & Preece, 2005). To understand the success of the virtual communities several classifications have been made. Porter has made a typology of them, which can be seen in Figure 2.2. The scheme divides virtual communities into member-initiated communities and organisation-sponsored communities. Member-initiated communities are initiated and maintained by individuals, whereas organisation-sponsored ones serve multiple stakeholders. The latter provide a possible way to communicate within the organisation or a way for an outsider to contact the organisation (Porter, 2004). For virtual communities in health care, the choice between social and professional is quite essential; is the community available for patients and their relatives only or available for the public and health professionals as well (Demiris, 2006). According to Porter a virtual community has five attributes, the five P’s, which characterise the community (Porter, 2004). The five attributes are: 1. 2. 3. 4. 5. Purpose: Place: Platform: Population: Profit: The exact subject and goal of the community Do the members meet in the virtual world only or in the physical world as well? Does the design allow both synchronous and asynchronous communication? How many members, how strong is the connection between the members, etc. Does the community make money? Figure 2.2: The typology of virtual communities by Porter (Porter, 2004) A different description was made by El Morr et al. (El Morr & Kawash, 2007). They classified both virtual and nonvirtual communities. The communities are determined by: The degree of virtualisation: The degree of mobility: The degree of cooperation: Physical or in the virtual world Mobile or immobile Intensive collaboration or occasional notification To more specifically classify virtual communities the following three criteria are important: The degree of openness: The degree of contextual information: The degree of interaction: Members only or accessible for everybody Contextual or non contextual Synchronous or asynchronous 24 Based on these classifications it is possible to make a good description of virtual communities, it does not explain however which communities are successful and which are not. A virtual community does not depend on state-ofthe-art-technology; it is more important whether or not users feel at ease, almost at home. For a virtual community to be successful it is important that the purpose is clearly defined and is specific. The group of people present in a community is also of great influence. A mixture of long term users and newcomers provides the best results. The long term users provide a stable base of knowledge and support, whereas the newcomers keep the discussion alive by their need for information. Apart from that a successful virtual community is available at all times, technically reliable and trustworthy and last but not least easy to use (Demiris, 2006; Maloney-Krichmar & Preece, 2005; van Beijnum, Pawar, Dulawan, & Hermens, 2009). The use of mobile virtual communities differs slightly from the use of non-mobile virtual communities. The use of mobile communities is independent of place and time and is therefore much more spontaneous. The duration of this usage of mobile communities is relatively short compared to the use of non-mobile communities (Komninos, Barrie, & Newman, 2008). Virtual communities are very popular and a study among breast cancer patients showed virtual communities provide them with information, emotional support as well as a place to share their personal experiences and opinions (Sharf, 1997). Several scientific trials were performed to study the influence of virtual communities on the social and physical well-being of the users, but there is no solid scientific evidence of the advantages of virtual communities. One reason for this lack of evidence is that most of these trials were combined with quite complex interventions. Those interventions often include intensive one on one communication, which makes it impossible to distinguish between the improvement due to the contact through a virtual community and improvement due to the intensive contact with the caretakers. Promising is the fact that no negative findings have been recorded either (Demiris, 2006). Joining a virtual community is a possible way to meet new people. Nonetheless not everybody finds new friends on the internet. A common interest is often not enough to form the basis for new friendships. Especially lurkers tend to have little cohesion with the community they visit, stay only short periods of time and visit less often. Posters have a stronger connection with the community and are more likely to enrich their social network by means of a virtual community (El Morr & Kawash, 2007; van Uden-Kraan, et al., 2008). Certain risks are involved in joining a virtual community. Due to the possibility not to be face-to-face, which is an advantage as well, it is possible to impersonate somebody else or falsely convince members of a community to share the group’s common interest or concern. When this occurs with the intention to damage the feeling of trust, provide inaccurate information, bad advice or anger participants it is called trolling. Especially with delicate subjects like health care this needs to be addressed. Also the protection of personal data and the responsibility for the liability of health supported groups are issues (Demiris, 2006). The rules for the liability within health care have not evolved at the same speed as the technology. At the moment it is not completely clear who is responsible for health related malpractice on the internet. Research has shown that people use internet contacts to enrich their social life, instead of replacing their contacts in the non-virtual world (Fokkema & Steyaert, 2005; Steyaert, 2004). A virtual community might therefore provide a possible solution to reduce loneliness with the elderly. Similar interests connect people. It is important to start with quite a large group, to allow users to find someone with similar interests. When the typology of Porter, as shown in Figure 2.2, is used, a community to be implemented within the U-Care project can be characterised as follows: 25 Purpose: The overall purpose of the community is to reduce loneliness; to accomplish this, a wide range of topics should be allowed. They should include everything the elderly might find interesting and get them to communicate with one another. Possible starting subjects could for example be a certain disease, activities in the retirement home or common hobbies among the target population. Place: The place of the community does not need to be limited to the virtual world. Of course the members of the community should be allowed to have contact in the virtual world, especially since there are quite a few elderly people who have problems going outdoors. But when users want to meet in the physical world, this should be encouraged. Platform: The platform should allow synchronous as well as asynchronous communication. The possibility of asynchronous communication allows two users to communicate even though they are not connected to the system at the same moment in time. Synchronous communication, such as videoconferencing or instant messaging, allows users to instantly react to one another. Population: The number of members might differ per community. Discussing a large number of topics requires the creation of more than one community. A popular topic might attract more interested users. Nevertheless the goal of the application is to reduce loneliness; therefore it should be made possible for users to connect on a personal level. Large communities may scare off users. Profit: The community is used for health reasons, so the main goal of the community is to improve the health status of the participants and not to make a profit. A study from Gibbons et al. (Gibbons, Crawford, & Crichton) says the solution for reducing loneliness among the elderly consists of two aspects: the access of elderly people to communication technology and adapting the technology to the specific characteristics of the elderly. This is presented schematically in Figure 2.3. At the top of the diagram are the lonely elders. There are two places where it is relatively easy to introduce the elderly to information and communication technology, namely the nursing homes and the clubs and groups where the elderly meet. On the left-hand side of the box ‘internet access’ three groups involved in the realisation of the internet access are shown; Hardware supply, telecom and cabling supply, and the internet service providers (IS supply). On the right-hand side of the box ‘internet access’ the possibilities to adapt the internet to the requirements of the elderly are shown; Proper interface design, training and support to understand how to use the technology and online services and communities for the elderly. When all the conditions for the internet access of elderly people are met the elderly will hopefully start using the technology and thereby reduce their loneliness. 26 Figure 2.3: The use of virtual communities to reduce loneliness, adapted from Gibbons et al. (Gibbons, et al.) 2.3 Relevant projects and interventions The basics of the loneliness interventions as well as virtual communities have been discussed in Section 2.1 and 2.2. To illustrate these principles some existing projects are described here. 2.3.1 Loneliness interventions Numerous loneliness interventions have been performed. Two of them are discussed here. They both combine loneliness interventions with the use of internet or a computer. The first project which provides interesting information is the Esc@pe project (Fokkema & Knipscheer, 2007; Fokkema & Steyaert, 2005; Linders, 2004; Linnemann, et al., 2001; Steyaert, 2004). The goal of this project is to connect lonely elders that are bound to their homes due to a chronic disease or illness, by means of a computer and the internet. It is a project in the surroundings of Eindhoven. Many parties are involved in this project, among which the Technical University of Eindhoven and the Stichting Seniorenweb Eindhoven. The trial performed in this research lasted three years and started in 2001. A special website had been built, where the participants could make contact with one another, and play games together. The trial started with five two-hour sessions to introduce the patient to the technology. After this there were no extra contacts scheduled by the organisation. The participants had a regular visitor, which was already visiting regularly before the start of the trial, who could help them when troubles occurred. The frequency of the visits was not to be increased. When troubles occurred that the visitor could not solve, Seniorenweb helped to solve the problem. 27 The project started by filling in a questionnaire. Fifteen participants entered the project; during the project several participants did not make it to the end of the project due to different circumstances. One participant quit because he thought it too difficult to learn to control the computer. Some participants from the back up list were added during the trial. The project ended with twelve participants. Participants of the trial were living on their own, had few possibilities to get outdoors, were included in a visiting scheme from one of the organisations involved, had never worked with a pc before but should be capable of it and of course were willing to participate. Their average age was 66 years. A control group was used, with similar characteristics as the participating group. No further actions were performed with the control group. The loneliness scale of de Jong Gierveld and Kamphuis was used to determine the level of loneliness at the beginning and end of the trial (de Jong Gierveld & van Tilburg, 1999, 2006). During the project the participants were interviewed three times, shortly before the start, two years after the start of the project and immediately after the project had ended. The results showed reduced loneliness for the participants as well as the control group. The loneliness decrease was only significant for the elderly which actively participated in the trial. The trial was most effective towards emotional loneliness. The computer helped to take the elders mind of the fact that they were lonely, which made them feel better. It also increased their self-confidence. The entire trial proved to be more successful with elderly people with a higher education. Nonetheless this trial proves the use of internet and the computer can aid in the reduction of loneliness. A second example of a loneliness intervention which provided interesting results is the trial performed by White et al (White, et al., 2002). They performed a randomised control trial with a duration of five months. The goal of this trial was to study the influence of internet access on older adults, specified on their feelings of loneliness and depression. Their state of loneliness and depression were determined before and at the end of the trials. The UCLA loneliness scale and the modified CES Depression scale were used to determine these feelings. Apart from these, the attitude of the participants towards computers, the number of confidants and the overall quality of life were tested. The trial started with 100 participants. No specific action was taken with the control group. At the start of the project the participants received several training sessions. The training sessions, six in total, were scheduled during a period of four weeks. They consisted of one and a half hour of training with a small group of participants. The participants had permanent access to the computers during the five month trial. A helpdesk was available for two hours a week. More than half of the participants continued the weekly use of the computer after the trial period had ended. There was no significant decline of the feelings of depression and loneliness in both of the groups; however, a trend could be noted toward an improvement of positive feelings, towards the computer as well as towards their life. This improvement was larger for regular users. Even though no significant decline was found, it is definitely a positive note towards the use of internet for the elderly. 2.3.2 Software for the elderly A well known and quite popular Dutch example of a virtual community for the elderly is 50plusnet.nl (Nationaal Instituut voor Gezondheidsbevordering en Ziektepreventie, 2004). This website is made by a Dutch cooperation for the stimulating of the health status of the Dutch population, the Nationaal Instituut voor Gezondheidsbevordering en Ziektepreventie, together with the Dutch television station for elderly people, Omroep Max. The site is paid for by the two companies which have started the website. Two unions for the elderly and an elderly home support the site financially. The goal of the site is to stimulate people over 50 to extend their social network, participate in (physical) activities and promote a healthy lifestyle. The site allows users to select interesting partners by filling in hobbies, interests, preferred sex, age and location. It is possible to chat with other users and to e-mail them. Separate communities, clubs, can be started to play for example bridge once a month or go riding a bicycle. The site therefore aims to connect users in the real world as well as in the virtual world. A screenshot from the website can be seen in Figure 2.4. 28 Figure 2.4: A screenshot from 50plusnet.nl (Nationaal Instituut voor Gezondheidsbevordering en Ziektepreventie, 2004) There are no exact numbers of successful contacts which have been established with the help of the site, but it is known the site has had quite a large numbers of visitors already. In the first two years the site has been online 186.545 unique visitors have been counted, from which 20.773 have registered themselves. The long form which needs to be filled in during the registration is expected to be one of the reasons such a large number of them has not registered. More than half the users, 60 %, is male, 46 % of the user has registered him or herself as being single. The most frequently requested age for a new contact is between the 50 and 69 years of age, whereas most users prefer to meet people at a maximum of 20 kilometres of their own residence. 50plusnet used a two step strategy to reach the elderly. They first step was to contact the more active elderly, who are already aware of the possibilities of the internet. The second step was to try and reach the less active and less experienced elderly. By using this two step approach, there was quite a large user base by the time the inexperienced users had their first contact with the system. 50plusnet used local initiatives to get itself known to the people and help user with the use of the site. Sometimes these local initiatives also provided the elderly with the facilities to use the internet. They found that elderly people who do not own their own computer are harder to motivate to use the website. The idea behind the website has been thoroughly thought through. The interface nonetheless did not get that much attention. The interface used for the site is similar to most of the standard websites, of which several aspects, such as the small buttons, and the large amount of text on the page might be troublesome for the elderly. The helpdesk gets daily requests from which the lack of computer experience of the average user is noticeable. 29 Common problems involve logging on to the site, reading mail and using the chat function. From the messages from users on the site it can be concluded they enjoy using the site, but this is not always easy for them, based on several users mentioning accidently removing their profile and so on. 50plusnet is an example of a web application designed specifically for elderly people. Examples of other software specifically for the elderly are hard to find. Two applications which have been designed for this specific user group are Pointerware and Eldy. Pointerware (Rupsingh & Beath, 2010) is started by two Canadian computer engineers. They have voluntarily taught computer courses at a local retirement home and in combination with the grandmother of a friend, they have started developing software for the elderly. The interface used in this program is notably different from most common programs. The main screen of the program exists of five large buttons, and the other screens use large letters and buttons as well. Noticeable is the combination of the icons in combination with the names of the program. The software has been tested in a local retirement home, with enthusiastic comments from the users. Due to the characteristics of elderly people which have been taken into account during the design process, Pointerware presents itself as a suitable application for individuals with physical disabilities, for example stroke related, mental disabilities, such as learning disorders, and those with low levels of literacy. According to website, the key values of Pointerware are connectedness, empowerment and simplicity. Pointerware is a full screen application, which provides users with the possibility to explore the internet, e-mail, view photos and play games. Beta versions in French, Spanish, Japanese and Chinese are available. A screenshot of the main screen can be seen in Figure 2.5. Figure 2.5: A screenshot from the main screen of Pointerware Eldy is designed by the non-profit European Eldy’s organisation. The organisation is homed in Italy. Eldy is largely built by volunteers. Eldy provides possibilities to e-mail, use the internet and chat with friends from the Eldy network. A connection to YouTube and a version of Skype as well as Notepad have been built in. The entire program is centred on the main square, as they call it. This can be seen in Figure 2.6. In the interface the large buttons and the combination of icons and text can be seen again, which makes it easier to understand and use the program. In July 2008 Eldy had a client base of over 150.000. Eldy can run on an ordinary pc. Just like Pointerware, it initiates a full screen program and can be launched automatically on start up, so the user does not need to interact with the normal operating system. A version of the software in multiple languages is available, among which Italian, Dutch, German, Finnish and Russian. The quality of many of those releases is poor, due to the fact they have been translated by volunteers. Eldy not only promotes itself as good software for the elderly, it also 30 promotes itself as a good program to help immigrants get accustomed to the language and technology. Eldy provides a three-hour training session to help users get to know their software, after this initial training, users can get help online from each other or from an online helpdesk. Figure 2.6: A screenshot from the main screen of Eldy SimPC is, like Eldy and Pointerware, designed especially for the elderly (Hoevenaar & Rooken, 2005). They have taken the whole concept one step further by developing a complete computer system. The Dutch company Secure Internet Machines (SIM) started developing SimPC in 2004. In 2005, it was awarded best new Dutch product. Since the start of the project, the company continued developing the system with the help of several students and trainees from throughout the country. Research has shown most elderly people hardly use anything on a pc except an internet browser and mail client. Even though the developers of the SimPC have limited the functionality, the SimPC still has a lot of options to choose from. Apart from internet usage and e-mail, the pc provides the possibility to call, chat, view photos, play games, use standard open office programs, like a text editor and spreadsheet, and they provide a possibility for internet banking. As can be seen in Figure 2.7 the main screen of the SimPC is similar to a normal web page. An important difference is the row of buttons at the bottom of the screen, which is visible throughout the program. It gives the user the possibility to switch to the different functions of the screen. Most actions a user would perform on an ordinary pc are available on the SimPC as well. To help the user with the possible functions a hundred page manual is delivered with the system. The operating system installed on the pc is Linux, open source like most of the programs used on the project. The company claims the pc does not need any maintenance. The user has no rights to install personal software, updates are installed automatically and an automated backup of all the files and photos is made. An initial training is offered to help the user get started. Since 2007 a laptop variant, the SimTop, is available as well. No facts are known about the number of users of the SimPC. 31 Figure 2.7: A screenshot from the main screen of the SimPC The four examples mentioned here show there is a definite interest for specialised applications for the elderly to discover the computer and the internet. Based on reactions on these programs it is important to adapt the interface to the target population, for otherwise the initial step to understand a pc might be too complex. 2.4 Characteristics of older users Quite a few elderly users experience difficulties when encountering technology in daily life. Oddly enough users tend to blame themselves for this instead of the design. Research shows that approximately 25 percent of all these problems can be solved by adapting the design. Another 28 percent can be solved by a combination of training and an improved design (Fisk, Rogers, Charness, Czaja, & Sharit, 2004). While designing an interface for a specific target population, the characteristics of this target population should be kept in mind during the design process. Of course every individual is different from another; however, there are quite a few similarities as well. These similarities are the aspects which can help build a proper interface. Several aspects of the human body decline with the increasing age. Alan Welford (Welford, 1981) originally described the sensory system of an older adult compared to younger adults as a system with more noise. The signal-to-noise ratio is likely to be lower and therefore the performance is worse. To discuss these aspects in an orderly fashion, they are divided into three different categories: sensory modalities, movement control and cognition. 2.4.1 Sensory decline The main senses consist of taste, smell, audition, vision and kinaesthetic sensitivity. Taste and smell do show small age-related decline, but since they are not relevant for the design of an interface, this is not discussed in more detail. Audition might be relevant when sound cues are used to alert the user. It is well known our hearing gets worse with age. 50 % of all men and 30 % of all women over 65 suffer from hearing loss. (Fisk, et al., 2004) The human ear can sense frequencies between the 20 Hz and 20 kHz; it is most sensitive between the 1500 and 4000 Hz. (Marieb, 2001) After the age of 65 to 70, sounds above the 4000 Hz might become inaudible. The lowest frequency humans 32 are capable of hearing are not affected by age. With inclining age, humans often need louder sounds in order to hear them properly. Visual impairments are a frequently occurring phenomenon at every age. The risk of such a chronic impairment does increase with age. At a higher age nearly everybody suffers from some sort of visual impairment (Marieb, 2001). Presbyopia, literally “old person’s vision, is a well known example of this. Humans with presbyopia have no trouble focusing on objects far away, but cannot accommodate sufficiently to focus on objects nearby (Fisk, et al., 2004). Other common sight problems with the elderly are poor adaptation to little illumination, deterioration in the size of the visual field and a slower processing speed of information. More severe conditions such as cataract are not as common fortunately, but also have a negative effect on the eyesight. The final sense which is discussed here is the kinaesthetic sensitivity, which does decline with age as well as vision. As people get older their feeling of balance deteriorates. As a consequence some adults cannot change their body position or movement unconsciously. For the design of the interface it is important to remember sense of position, movement and touch is less accurate compared to younger people. A condition which should be taken into account during the design of the interface is colour blindness. Almost one in ten males suffers from this, so it is useful to keep it in mind during the design phase. Colour blindness does not change during the ages, so technically it should not be discussed as sensory decline. Since it does involve a malfunction of human sensors, it is mentioned here nonetheless. 2.4.2 Movement control Older individuals take on average one and a half to two times longer to accomplish a certain movement compared to younger ones. The movement performed does not only take longer, its trajectory is also less precise. This can be explained by a combination of three different factors: perceptual feedback declines, a larger noise-to-signal ratio and a different strategy to reach the final target. This decreased movement control might result in difficulties controlling the computer cursor. Therefore it is important there is sufficient space between the buttons of an interface as well as the time span to press a certain button should be high enough. 2.4.3 Cognition An important cognitive aspect is memory capability. There are three different types of memory which can be distinguished: the sensory memory, the short-term or working memory and the long-term memory. Sensory memory stores the information from our sensors for less than one second. Short term memory stores information from a couple of seconds to a few hours, depending on the repetition of the information (Marieb, 2001). Short term memory can store a maximum of 7 to 8 pieces of information at once. Long term memory can store an enormous amount of information. The current emotional state influences the learning capability, as do rehearsal and the association of new information with already stored information. Our memory, and thus the capability to store and retrieve information, does decline with increasing age. Not all these three types of memory are affected by ageing; especially the short term memory is affected. This decline has its effect in multiple areas. It might cause problems comprehending speech and language, as well as reasoning and problem solving (Fisk, et al., 2004). Due to the decline of the short term memory, elderly people are only capable of storing smaller pieces of information at a time. By storing smaller pieces of information, the elderly need to relate incoming information more often in order to comprehend this. This integration of information takes extra time, which makes it important to present visual and auditorial cues at slow speed. The use of familiar terms and metaphors can be used to partially compensate this, since these are stored in the long term memory instead of in the short term memory (Fisk, et al., 2004). 33 The visual field diminishes with age; this also has its effect on the visual attention. An elder needs more time to look around, scan the surroundings and refocus. It might take up to one second to change focus from one object to another. Therefore it is important to keep a possible interface simple, with only relevant information (Fisk, et al., 2004; Marieb, 2001). The last aspect mentioned here is the decline of procedural knowledge and multitasking. Information on how to perform certain activities is stored in procedural information. Elderly people find it difficult to learn new procedural information, create new automatisms. Training them to learn something new, takes longer compared to younger adults. Not only learning new skills might be problematic, modifying or unlearning old skills might be even more problematic. Performing multiple tasks at the same time becomes more difficult when ageing. Due to the declined working memory and virtual field focusing on multiple tasks at the same time becomes more problematic. For a possible interface this means it is important to, again, keep it simple, and consistent. Ageing has several negative effects on the human body. In some cases this can be corrected by for example glasses. In other cases, for example impaired movement control, this is more difficult. Several authors have written guidelines for designing interfaces (Olsen, 1953; Stone, Jarrett, Woodroffe, & Minocha, 2005). The aspects mentioned in the previous sections should be taken into account in combination with these guidelines to in order to design a proper interface. A short summary of the aspects mentioned can be found in Table 2.6. Table 2.6: Summary of characteristics of elderly people Sensory decline High frequencies inaudible Soft sounds inaudible Movement control Increased time to accomplish movements Less precise movement trajectory Presbyopia Problems adapting to little illumination Diminished eyesight Deterioration in the size of the visual field Slower processing speed of visual information Colour-blindness 34 Cognition Decreased short term memory Problems comprehending speech and language Problems with reasoning and problem solving More time needed to adapt visual attention Difficulty learning new tasks and creating automatisms Difficulty unlearning or modifying learnt tasks Difficulty multitasking 3 Methods The context and the goal of this research are described in the first two chapters. In this chapter the methods to accomplish these end-goals are explained and the way in which they are used in this master assignment. Usercentred design and the use of scenarios are discussed. Some techniques for the design of an interface are mentioned as well. 3.1 Iterative approach A model which is used often in software engineering is the waterfall model, or classic life cycle. This model can be seen as a stream of water falling down from a waterfall, hence the name (Stone, et al., 2005). This indicates all the necessary steps in the process are taken in order and are only completed once. A common sequence for the design process consists of five different steps, shown in Figure 3.1. Requirements analysis System design Implementation Testing Maintenance Figure 3.1: Waterfall model Often the only end-user involvement is after a complete version of the product has been built already. Changes in the design are difficult to make and are usually implemented in the next version of the product (Stone, et al., 2005). The steps in the waterfall model are the logical steps to take and the sequence of the steps is the right one as well; however, using the waterfall model exactly in the way it is described, makes it a very rigid model. The waterfall model is rarely executed exactly as it is described here. Usually experiences gathered in earlier stages of the design process are taken into account in the next steps; iterations are added to the system. By including users in several stages of the design process an iterative process is almost inevitable created. To include the input of the users in the design process, design steps cannot be completed at once, so iterations are included. The steps in the process remain the same, only the steps can be taken multiple times. For example a prototype is made of the design plans, which is evaluated with some end-users. The problems indicated during this evaluation are used to improve the design plans before continuing to the actual implementation phase. The steps can be taken as often as necessary. An example of a design method based on iterations is agile software development. It emphasises user involvement and rapid iterations. With an iterative approach it is important to determine how much iterations are useful. Iterations might provide additional information, but they also cost time and money, so too many iterations should be prevented. By using iterations and communicating with the end-users in an early stage, differences in opinion and expectations can be discovered in an early stage and are thus easier to include (Alexander & Beus-Dukic, 2009; Alexander & Maiden, 2004; Lauesen, 2002; Stone, et al., 2005). 35 3.2 User-centred design For a product to be successful it is important it fulfils the demands and wishes of the end-user (Berg, 1999; Broens, et al., 2007). To accomplish this it is important to realise who the end-users of the product are and what their exact expectations of the product are. Therefore a stakeholder analysis is useful to perform at the beginning of a design process (McGee-Lennon & Gray, 2006, 2009). In a large project different parties or stakeholders are involved, not just the end-users of the product. Each of these stakeholder groups has its own interests and expectations of the product. For a project to be successful it is important to find as good a compromise as possible to keep all the stakeholders satisfied. This means getting to know their wishes and demands. Common ways to do this are taking interviews, handing out questionnaires and performing observations (Alexander & Maiden, 2004; Stone, et al., 2005). All these different techniques have their advantages and disadvantages. Interviews for example provide the researcher with a lot of freedom, to ask for extra information from the interviewed; however, it is difficult to extract all the possible information from the interviews. The researcher has a great responsibility during the interview to find out the real opinion of the one questioned, instead of pushing the interviewed towards the researcher’s preferred answers. In order to structure an interview it is possible, to base the interview on a beforehand prepared short list of questions, a semi-structured interview. The advantage of using a questionnaire instead of interviews is the possibility to ask large amounts of users in a relatively short period of time. A questionnaire should contain a mixture of questions which are asked in a positive or negative manner, again not to push the questioned person in a certain direction of answers. A disadvantage of the use of questionnaires is the limited possibility to specify certain answers. The last mentioned method to get information of the users of the product as well as the context the product will be used in, is observation. Observation can be used to study the current use of a similar product or to study the task which the product needs to perform. Major disadvantage of observations is the amount of time it takes to observe all the possibilities of the product. There are numerous ways to quantify observations, the frequency or time span of a certain action can be measured for example. 3.3 Scenarios Writing stories, scenarios, is a good method to explain new or unknown things, for example a new product, to users or developers. Caroll (Carroll, 2000; Carroll, Rosson, Chin, & Koenemann, 1998) defined a scenario as a narrative description of what people do and experience when they try to make use of computer systems and applications. The length, the amount of details and the form of a scenario depend on the goal of the scenario (Benyon & Macaulay, 2002). Scenarios can be used in almost every step of the design process. The one thing they all have in common is they are used to communicate with other people. According to Rolland et al. (Rolland, et al., 1998) there are four important aspects when writing a scenario. These are shown in Figure 3.2. The form view describes the presentation of the scenario. This describes whether the scenario used is merely based on text, or if images or tables are included. It also describes the style the scenario is written in, is it a formal approach, or maybe more informal. The contents view describes the aspects the scenario covers, so basically the knowledge it discovers. Does it for example describe the technical details of a product or does it describe the entire environment in which the product will be used. The purpose view indicates why a scenario is used. The purpose can be categorised as descriptive, exploratory or explanatory. The lifecycle view is the fourth aspect. A scenario can be used to describe the entire life span of a product, but it can also be used to describe a single function, this is covered by the life-cycle view (Alexander & Maiden, 2004; Rolland, et al., 1998). 36 Figure 3.2: The four views of scenarios according to Rolland (Alexander & Maiden, 2004) All the different options in the Rolland’s framework indicate the various possibilities of scenarios. The most wellknown use of scenarios is probably using it in an early stage of the design process. It describes the people involved, the actions performed, the context of use or the basic technology (Benyon & Macaulay, 2002). A different approach is to use scenarios in a later design to describe the specific functions, the technical details and the possible interactions of the system. A use case is a special type of scenario. There are many discussions about the exact definition of use case; Booch et al. (Booch, Rumbaugh, & Jacobson, 1999) define it as follows: A use case is a description of a set of sequences of actions, including variants, that a system performs to yield an observable result to an actor. So basically it describes the interaction of (mostly human) actors with the device. Specific tasks can be described with the help of use cases. Most actions can be performed in multiple ways. A use case can be used to describe the different variations to reach the same end-goal. Use cases are more specific than most scenarios. They are used to get a clear view on the implementation phase (Benyon, Turner, & Turner, 2005; Lauesen, 2002). In this master assignment some of the most frequent or most important actions of the system are described into more detail with the help of use cases. 3.4 Interface design Many different guidelines for the design of an interface are available. In Chapter 2 the characteristics of elderly people are described, since they are the target population of this research. The principles discussed here are useful to keep in mind, no matter what target group the interface is designed for. The first set of principles consists of four psychological principles (Benyon, et al., 2005; Olsen, 1953; Stone, et al., 2005). 1. Users see what they expect to see “All we know is embodied in stories. We understand everything in terms of stories we already know” (Schank, 1995). Based on previous experiences and knowledge from the non-digital world, the so called mental model, users have certain expectations for example when they see a specific icon. A description of mental model often used in the context of interface design was written by Norman (Norman, 1988): “They are the models people have of themselves, others, the environment and the things with which they interact. People form mental models through experience, training and instruction.” If there is a small 37 difference between the new system and the mental model, the system will be easy to learn and therefore intuitively. Similar applications are expected to function similarly as well(Stone, et al., 2005). It is also important to consistent throughout the entire program, for example always use the same colour to indicate danger, and position buttons in the same place, so the mental model for the use of the entire application is similar. Using a metaphor from the non-digital world to explain a function in a computer program, can also be helpful, since a mental model of this function is already available. Using metaphors can make it easier for the user to understand the program, but when an incorrect one is used it might confuse the user. 2. Users have difficulty focusing on more than one activity at a time Flickering ads or other moving objects distract the users’ attention from the task they were currently performing. The user’s attention can be drawn by placing items at a prominent place on the screen or by grouping elements. When related items are grouped it is easier for the user to pay attention to the appropriate group. Tognazzini (Tognazzini, 1995) indicates “when using a program there are five different places which are easiest to reach with the mouse pointer: the four corners of the screen and the current location of the mouse”. This should be used to increase the usability of the program. 3. It is easier to perceive a structured lay out By using similar shapes and grouping them it is easier for the user to focus on for example the different functions in a menu. This is based on based on the Gestalt psychology (Benyon, et al., 2005; Olsen, 1953; Stone, et al., 2005). Some examples of these principles are listed below and illustrated in Figure 3.3. a) The law of proximity: Elements close to each other are seen as a group, rather than individual elements. b) The law of similarity: Similar colours or shapes connect elements to a group. c) The law of closure: Elements are expected to be a closed shape and are therefore perceived that way. d) The law of continuity: People tend to link elements to have them form continuous lines and shapes. e) The law of symmetry: Elements with mirrored shapes cause symmetry and are expected to belong together. Figure 3.3: The Gestalt principles of perceptual organisation (Stone, et al., 2005) 38 4. It is easier to recognise something than to recall it Users are able to learn new technologies and programs, but this takes time and effort. For the elderly this is even more difficult (Fisk, et al., 2004; Marieb, 2001). When the user receives the necessary information from the program itself, the learning time will reduce. A second set of principles is described as the three principles from experience (Benyon, et al., 2005; Olsen, 1953; Stone, et al., 2005). Principle of visibility By looking at a control, it should be obvious what the consequences of the use of the control are. Principle of affordance The way a control should be operated, should be clear from the design of the control. Principle of feedback The program should inform the user, when a control has been used. To help the user, navigate through the different pages of the application the structure or hierarchy is important. The depth and width of the hierarchy have a large influence on the usability. The width of the hierarchy determines the amount of different menus available at the start screen, whereas the depth determines the amount of submenus. It can be compared to a pyramid; a high pyramid with a small base has a deep hierarchy, whereas a lower pyramid with a broader base has a broad hierarchy. When the functionality is limited, it is often better to have a broad structure, than a deep one (Stone, et al., 2005). Another method to help the user is with the use of a breadcrumb trail. A breadcrumb trail lists the different levels of the hierarchy, usually from left to right. It helps the user keep an overview of the different levels of the application and the current location in this hierarchy. 3.5 Evaluation In Chapter 4 the complete requirements elicitation is described. The evaluation is used to test whether or not the product meets all the requirements. While evaluating requirements two categories can be distinguished, qualitative and quantitative requirements. Qualitative requirements are difficult to evaluate, since they are often subjective. One method to evaluate qualitative requirements is describing them in terms of quantitative metrics. Tyldesley (Tyldesley, 1988) made a list of 22 possible criteria to quantify qualitative requirements. Among this list are: Time to complete task Percentage of task completed Percentage of task completed per unit time (speed metric) Ratio of successes to failure Percentage or number of errors Frequency of help or documentation use Time spent using help or documentation Number of times the interface misleads the user Number of times the user expresses frustration or satisfaction The opinion of the users is of major importance during the evaluations. As a framework to quantify the opinion of the user, the Unified Theory of Acceptance and Use of Technology or UTAUT model is used. The framework, shown in Figure 3.4, was formulated by Venkatesh (Venkatesh, 2003) and incorporates several other models that describe user behaviour with respect to technology. 39 Figure 3.4: The Unified Theory Acceptance and Use of Technology model (Venkatesh, 2003) The model distinguishes four determinants, which influence the usage behaviour: Performance expectancy Effort expectancy Social influence Facilitating conditions The performance expectancy determines the perceived usefulness of the application. It will not be used in this master assignment. The intended use of the application is to aid the lonely elderly in enhancing their social network. The user evaluations during this assignment will not be fulfilled with lonely elderly, therefore the performance expectancy would not provide a realistic value of the intended use. The effort expectancy is defined as the degree of ease, associated with the use of the system. Especially in the initial phase the ease of use is relatively high. When initially the program is too difficult to use, voluntary users might stop using the program at all. For this master assignment this is a very important aspect, so the effort expectancy is included in the evaluation. The questions related to this determinant are: 1. 2. 3. 4. 5. Learning to operate the application is easy for me I find the application flexible to interact with I find it easy to get the application to do what I want It is easy for me to become skilful at using the application My interaction with the application is clear and understandable The determinant of social influence, in contrast to the performance and the effort expectancy, does not focus on the personal opinion of the user with respect to the application. It focuses on the opinion of others (relatives, coworkers, etc.) of the fact that the user would be using the system. This, as the performance expectance, will be left out of the evaluation. The users involved in the user evaluation are not the intended end-users of the system, so therefore the opinion of their relatives is of little importance. 40 The fourth determinant, the facilitating conditions, concerns the fact whether or not the user believes an organisational and technical infrastructure exists to support the use of the technology. In Section 2.2 a study of Gibbons et al. (Gibbons, et al.) was mentioned, in which two important aspects of a successful loneliness intervention were listed, one of which is the accessibility of the application. So in order to perform a loneliness intervention the facilitating conditions should always be fulfilled. The opinion of the user could be used to adapt those facilitating conditions, but in this stage of the research it is of lesser importance. 3.6 Design process In the previous section the methods used in this master assignment are discussed. In Figure 3.5 the steps taken are represented schematically. The diagram has been separated after the requirements analysis to provide a clear overview. Figure 3.5: Flow diagram of the design process In this assignment an iterative and user-centred approach was adopted. Throughout the design process there were several moments in which the users had the possibility to influence the course of the process. The input at the start of this assignment consisted of a series of interviews with six elderly people and three health care professionals, as well as available literature. This information was used to get a clear description of the context the system is to be used in and the different stakeholders of the system. The results of these steps were written down in Chapter 1 and 2. Based on the context and the stakeholder analysis the main goal and the subgoals of this assignment were determined. By determining the goals the exact scope of the project was defined. This is important since it states which aspects do and do not belong within the project. The second step was the requirements analysis. As can be seen the requirements analysis took place at the same time as the creation of the scenarios. The writing of the scenarios and the requirements analysis complemented 41 each other. In the scenarios a specific use of the system was described, which suggest specific requirements, whereas the other way around, the requirements suggested possible actions or qualities of the system which could be described in the scenario. For the scenarios three personas were written, two elderly people and a health care professional. The elderly are the main target population of the system. Their user characteristics were determined based on literature. To create realistic personas with which the end-users can identify themselves, those characteristics as well as some information from the previous interviews and information from acquainted elderly people were included in the scenarios. To elicit possible requirements for the other stakeholders as well, a third scenario was written with a health care professional as persona. The interviews that where held before the start of the assignment provided inspiration for this persona. The third scenario was not discussed with any end-users. Writing this scenario was merely used as an aid for the designer to imagine the possible use of the system by health care professionals. A more detailed description of the scenarios and requirements analysis is provided in Chapter 4. The scenarios of the elderly were discussed with seven elderly people in the range of 72 to 90 years of age. Some questions about their personal health status were asked as well, to provide a context for their answers. The interviews were used to validate the requirements. Scenarios are an easy method to discuss requirements with users, since it provides a framework for the user’s imagination. By telling a story the user can see him or herself using the system more easily and is therefore more capable to state his or her own wishes with regard to the system. Adaptations were made before the actual design of the mock-ups had started. The complete interviews can be found in Appendix C. The requirements were used as an input to start the actual design phase. The first step was to make low fidelity prototypes, paper sketches in this case. A low fidelity prototype is used to try out ideas for the lay-out of the interface, but provides no actual functionality. The requirements and the guidelines, such as mentioned in the previous section formed the basis of these sketches. The goal was to fulfil the requirements as good as possible. An important issue in this master assignment is the usability of the system by the elderly. The guidelines were used to assure the non-functional requirements, such as the ease of use of the system, were fulfilled as well. The sketches were not discussed with the end-users. Based on the sketches, a second series of prototypes was made, mock-ups. These mock-ups included hardly any functionality, but the intended look and feel of the system design made this a more appropriate prototype to discuss with the end-users. The end-users were asked to fulfil small tasks to test the intended sequences of actions and were asked for their opinion on the lay-out. Screen shots of the sketches and mock-ups and a more thorough description can be found in Chapter 5. The next step was to design a high-fidelity, fully interactive prototype. The final user evaluation was used to test the functionality. Again the users were asked to complete small tasks. Quantitative information was gathered by counting the number of errors and the frequency of the helpdesk usage. The opinion of the users was also important for the evaluation. The questions of the UTAUT model related to the ease of use were used to quantify the opinion of the user with respect to the usability of the prototype. The third user evaluation was the final step in this master assignment, based on which conclusions were drawn and recommendations made. 42 4 Requirements elicitation The first three chapters of this report described the literature study that was performed to determine the context of this master assignment as well as the methods used during this assignment. They represent the answers to the first subgoal as stated in section 1.5. In this chapter the second subgoal is discussed, eliciting the requirements. 4.1 Scenarios Scenarios were used to visualise the intended use of the communication support system and involve the end-user in the design process. Before the scenarios were written a user profile was sketched, which describes the average user of the intended user population, elderly people over 55. The characteristics in Table 4.1 represent the elderly in the target population. In the first column the attribute is mentioned, in the second column the description of this attribute from the user group can be found and in the third column the rationale. Table 4.1: User characteristics Attribute Culture User Group Overall western Sex Both men and women Age 55 years and older IT / Technology knowledge Many people have limited experience with modern technology like computers and DVD-players. Almost all people will know how to operate a television. Diminished eyesight, difficulties with (precise) movements, hard hearing, difficulty learning and remembering new things and unlearning old ones. Physical abilities and disabilities Motivation The motivation will vary among the users; the profit of the system should provide enough motivation to stimulate the users. Attitude Quite a few might have a reluctant attitude towards a new technology, although the attitude towards the idea of a social support system will probably be positive for most people 43 Rationale The system is designed for the use in Dutch home care, therefore all the different nationalities present in the Netherlands might work with it, but overall most people will be from a Western culture. The average population in Dutch home care represents a large group of both men and women. The target group are elderly people which use home care, some younger people with for example a chronic disease might also want to make use of the system, the system will however not be designed for this group. The use of technology has increased rapidly during the last decades. Learning how to deal with new technology is complicated and takes a lot of effort. There will be a great variation and combination of possible disabilities and diseases. These disabilities mentioned here are very common among the target group and might influence the interaction with the system. A more detailed description is provided in Section 2.4. As with any large group with a variety of people there are many differences among them. This also counts for motivation. For some learning a new technology will provide enough motivation, for other the profit of the system should motivate them. The new technology might scare people, also due to privacy and security issues. Some might also have a negative attitude, because they might feel they do not need help making social relations. Based on these user characteristics two personas were written for the scenarios. The personas are introduced here shortly, the complete scenarios can be found in Appendix B.1 respectively B.2. 4.1.1 Mrs. J. Sanders Mrs. Sanders, seen in Figure 4.1, is a 71 year old widow. She never had much education. After she finished school she worked in a hotel for 3 years, got married and stopped working outdoors. She has 3 children and 4 grandchildren. Her son married a Canadian girl and moved to Canada a couple of years ago. Once a year they travel with the children to the Netherlands. All the children try to call Mrs. Sanders once a week, and her son and daughter in the Netherlands try to visit at least once every two weeks. She would like to have more contact with her children and grandchildren, but especially with the Canadian family, this is difficult due to the large distance and time difference. Figure 4.1: Mrs. J. Sanders Mrs. Sanders has a relatively good health condition. Her eyesight is not what it used to be, but her hearing is still fine. She lives alone in a small apartment close to a retirement home. Once a week she receives some aid in the housekeeping and the groceries are brought to her home. The rest she can still manage by herself. Last year she tripped over a wire and had her hip replaced. After that, her children convinced her to take a simple mobile phone, which she can take with her when going outdoors and a mobile alarm button to wear around her neck; however, she is still slightly scared to leave the house alone. She owns no pc or DVD-recorder; she thinks she is too old to learn those new technologies, even though she sees the possibilities to stay in better contact with her family. She loves to watch TV during the day, read the newspaper and make some puzzles. She loved going to the market in the next village and visiting a pub there. But since her fall, she does not dare to go that far anymore. 4.1.2 Mr. G. Best Mr. Best is a 72 year old inhabitant of the retirement home. He is married to Mrs. Best for almost fifty years already. They can be seen in Figure 4.2. Together they have one son, who lives in a nearby village with his wife and Mr. Best’s grandson. Mrs. Best health condition is not very good any more, she can walk for short distances only and prefers to stay indoors most of the time. She enjoys chatting with the other women in the common room of the retirement home or attending other activities organised by the retirement home, like playing games in the afternoon or watching a movie in the evening. Mr. Best is still quite mobile; he likes to walk in the nearby forest or in the park and still drives his car, to go to town or one of the other surrounding places. Mr. Best does not have many contacts in the retirement home, because most of the inhabitants are women and they tend to nag a lot about their decreasing health conditions. He used to make long walks with his son and grandson, but he cannot 44 keep up with them anymore. He would like to find a new friend, who shares his walking speed as well as his interests. Their son still calls every couple of days, but usually his wife answers the phone. She will tell him everything afterwards anyway. Figure 4.2: Mr. G. Best and Mrs. Best Mr. Best uses his car to drive to the library every now and then. He would not mind taking somebody there occasionally; however, he does not like any obligations. Mr. Best has learned the basics of most modern technologies, like a mobile phone and a computer, from his grandson. He uses the computer to look for news sites or articles about his great passion, astronomy. He would like for more elderly people to be online, so he can talk to the elderly with the same interests about the interesting items he found. 4.1.3 Harry de Wild Elderly people are the main group of end-users and are also the focus of this master assignment. To describe the use of the system by health care employees, a third persona was written. The complete scenario of Harry de Wild, Figure 4.3, can be found in Appendix B.3. Harry is a 34 year old nurse. He works at a retirement home for almost three year now. Most of the time he works in the retirement home, but when one of the inhabitants of the nearby senior citizen apartments has had an accident or surgery he provides temporary additional care there as well. The work pressure is very high, due to a shortage of personnel. After the additional care of the inhabitants of the apartments has ended, Harry would like to check up on them once in a while. He sees this as an important personal aspect of his job. Unfortunately, due to his work at the retirement home, there is little time to walk to the apartments to visit them, especially since he does not know whether or not they are at home. Figure 4.3: Harry de Wild 45 The elicitation of the requirements and the writing of the scenarios are complementary processes. Before writing the scenarios a list of requirements was already written down based on the literature study and previous interviews. These requirements were used to describe certain functions and actions in the requirements. At the same time writing the scenarios drew attention to specific requirements which had not yet been listed. The scenarios were discussed with several end-users to verify the requirements. The scenarios from Mrs. Sanders and Mr. Best were discussed with seven elderly people to make sure they could identify themselves with the personas of the scenarios. The participants were found in retirement homes and day care. The characteristics of these users are summarised in Table 4.2. The scenarios describe possible ways to use the system. By using scenarios it is easier to explain the use of the system to the end-users and get their opinion before making a prototype. The interviews with the end-users can be found in Appendix C. The scenario of Harry the Wild was written to indicate the possible use of the system by an end-user group, other than the elderly. This scenario was used during the requirements analysis, but was not discussed with any users. Table 4.2: User characteristics of the users involved in the first user evaluation 1 2 3 4 5 6 7 Sex Female Female Male Male Male Male Female Age 85 79 81 73 72 80 90 Computer experience Computer course at elderly home Computer course at elderly home None None Years ago incidentally Experienced user None In the scenarios, several groups of end-users were introduced. They are a representation of the most important group of stakeholders and are summarised in Table 4.3. The scenarios are referred to by the letters SCn with the n being the number of the scenario. The scenario of Mrs. Sanders is number 1, whereas the scenarios of Mr. Best and Harry de Wild are number 2 and 3 respectively. In the first scenario the system needs to interact with several other computer systems. They are also regarded as actors, because the system has to be adapted to communication with these systems as well. The interacting systems are listed in Table 4.4. The family (second-level users) is not regarded an actor of the system. The system is designed to interact with standard computer applications, such as e-mail and chat-protocols, so the family does not need to install additional software or learn a different computer program in order to communicate with the end-user of the application. Table 4.3: End-users of the system Actor Elder Help desk employee Health care professional Scenario SC1, SC3 SC1 SC2 Table 4.4: Interacting system Interacting system U-care platform Scenario SC1, SC2, SC3 46 4.2 Use cases To help gather the requirements, apart from the three scenarios three use cases were written as well. In the use cases, some of the actions performed in the scenarios are described to a larger extent. Booch et al. (Booch, et al., 1999) define a use case as a description of a set of sequences of actions, including variants that a system performs to yields an observable result to an actor. So, basically a use case describes different ways of how to fulfil the different functions of the system. The use cases written are: Send an e-mail Contact helpdesk Use friend finder These use cases are written because the functions described in them are expected to be important functions of the system. All the use cases are related to reducing loneliness. Sending an e-mail, the first use case, is an important way of communication in the system. Based on the interviews, the principle of e-mail is easy to understand with help of the analogy to non-digital mail. During the interviews the elderly also indicated e-mail is the preferred method to contact new friends. This indicates the importance of the e-mail, and thus to make a use case of it. The second use case written, describes in more detail how to contact the helpdesk. Many elderly people have no experience with computers. Learning a new technology is difficult and is often accompanied with problems and questions. It is therefore important the helpdesk functions properly and is within reach at all times. The third use case, use the friend finder, is perhaps the most important use case. Helping the elderly find new people to connect with is closely connected to the main goal of the system. The friend finder suggests possible matches between elderly people in order to stimulate them to seek contact. For the writing of the use cases a template was used (Alexander & Beus-Dukic, 2009; Alexander & Maiden, 2004; Cockburn, 2000). An empty template is included here to explain the template, before presenting the use cases written for this assignment. The template basically consists of three parts. The first part consists of the title and a brief description, indicating the functional goal of the use case. The second part describes the flow of events. Alexander and Maiden (Alexander & Maiden, 2004) define flow as a description of a partial path through the use case description. The flow of events describes the normal scenario as well as possible alternatives to reach the final goal. The third and final part contains the special requirements. The special requirements indicate for example the begin- or end-condition of the task. Three use cases have been described below; sending an e-mail, contacting the helpdesk and the use of the friend-finder. UC0: Use case template Brief description of the goal. Basic flow The most straight forward scenario to reach the goal. Alternative flows An alternative route to reach the end goal of the use case. The route may be partially or completely different from the basic flow. 47 Special requirements Performance: Requirements for example for the system response time Business rules: Rules or policies from the company with respect to the use case Preconditions: The conditions at the beginning of the use case, including the event that triggers the use case to initiate Postconditions: The conditions of the system after a successful ending of the system Failed postconditions The conditions when somewhere during the execution of the use case an error has occurred UC1: Send e-mail The user sends an e-mail to a relative by using the mail application and its address book. Basic flow The use case starts at the main page of the application 1. 2. The user selects the mail application of the system. The system presents the user with the different options of the application, like write a new e-mail, add a new contact, view received mail and view sent mail. 3. The user selects the write new e-mail icon. 4. The system displays an empty text field in which the user can type the message, as well as the possible options for the mail, like an address book, a possibility to attach a file, a print button and a send button 5. The user selects the address book 6. The system displays the list of available contacts 7. The user selects the required contact and confirms the choice. 8. The system shows the text of the mail again 9. The users selects the send button 10. The system displays the inbox with a confirmation of the sending of the mail. Alternative flows User sends mail to multiple contacts After step 8, step 5 – 8 can be repeated, or the user can select multiple contacts during step 6. After the required amount of contacts has been added the flow continues according to the basic pattern. User adds attachment to e-mail After step 4, the user selects the attach file icon, selects the file(s) which need to be send and confirms this. The system shows the text field. The flow continues with step 5. Special requirements Performance: The confirmation at step 10 should be visible for at least 5 seconds. Business rules: None Preconditions: None 48 Postconditions: An e-mail has been sent A confirmation of the sending of the e-mail has been shown The inbox is displayed Failed postconditions: No e-mail has been sent No confirmation was shown of the sending of the e-mail After the sending of the e-mail the inbox was not shown UC2: Contact helpdesk The user contacts the helpdesk Basic flow The use case can start at any point in the application 1. 2. 3. 4. The user selects the helpdesk button on the screen. The button is visible at the same place on the screen in the entire application. The opening hours of the helpdesk should be clearly visible as well. The system asks the user, whether the helpdesk should be contacted by chat, by videoconferencing, or by mail. The user selects the chat icon. The system establishes a chat connection with the helpdesk. A chat box is opened and the user can type the question. Alternative flows User contacts helpdesk by videoconferencing After step 2, the user selects the videoconferencing icon. After which the system establishes a live connection with a helpdesk employee. User contacts helpdesk by e-mail After step 2, the user selects the e-mail button. The system presents an empty e-mail, in which the address has already been filled. The user can type the question and send the e-mail. Special requirements Performance: The system response in Step 4 must not take longer than 5 seconds. Business rules: During business hours the helpdesk should be manned. During the rest of the day a different kind of help must be available. Preconditions: The use case can be performed at any time. Postconditions: Contact with the helpdesk is established. Failed postconditions: No contact with the helpdesk was established. UC4: Use friend-finder The user uses the friend-finder to place a new friend-request or respond to friend requests of others. 49 Basic flow The use case starts at the main page of the application 1. 2. 3. 4. 5. 6. 7. The user selects the friend-finder button of the system. The system presents the user with the different options of the application, like place a new friendrequest, friend-requests from others change user profile. The user selects the place a new friend request icon. The system displays the fields which the users need to fill in, like the preferred sex, age and activity. The user fills in the form and submits it. The system confirms the submission. Reaction to the requests will be presented in the normal applications, like the e-mail, or the chat. Alternative flows User responds to a friend request After step 2, the user selects the friend requests from other users. The user will be presented with an option to view them all, or select specific reactions based on age, sex, activity or date. When the user selects a specific request, he will be presented the options to mail, chat or phone this person. Special requirements Performance: The confirmation at step 7 should be visible for at least 5 seconds. Business rules: None Preconditions: None Postconditions: A friend request has been created. Failed postconditions: No friend request was created. To help provide a clear overview of the possibilities of the system a schematic representation has been made, which is shown in Figure 4.4. The user is presented quite central in the diagram. A user has an address book in which all the contacts are saved. Every user has a single address book. Below the user the diagram splits in four different options: health care professional, elder, other and helpdesk employee. These are the types of users which can use the system. By separating the users, differences in for example the possibilities and rights can be made. The elder user has a special profile in which the personal interests and data are stored. With the help of this profile the friend finder is able to suggest other elderly people to connect with. At the upper side of the diagram the communication possibilities are displayed. The User Overview stores all the past communication of the user. It is connected to the five different forms of communication of the system: E-mail Video Conference / Call Chat Calendar Photos and videos 50 Every form of communication has its own demands and specifications in the system, for example an e-mail has a subject, a body and a date, whereas a file has a file name and a data type. A chat can consist of multiple chat messages, and an activity can has multiple reminders, for example one per e-mail and one per text message. Figure 4.4: Schematic representation of the system 51 4.3 Requirements analysis The requirements of a system determine the outlines of a project. The requirements are separated in three different categories. The first category contains the global requirements. The global or the generic requirements are the needs of the system; these define what the end-user can expect of the system and are listed in Table 4.5. These are basically the main goals of the system. The second and third categories are the functional and the nonfunctional requirements respectively. The functional requirements, listed in Table 4.6 and Table 4.7, form the basis of the functional characteristics of the project, whereas the non-functional requirements, listed in Table 4.8 to Table 4.11, state the qualities and constraints of the system. Sometimes it is hard to distinguish these two from one another, because whether or not a requirement is functional or non-functional depends on the perspective and relation of the reader to the project (Alexander & Beus-Dukic, 2009). The requirements are divided into these two groups based on the personal opinion and view of the writer of this report. In this section only the most important requirements are listed. A complete list of the requirements can be found in Appendix D. 4.3.1 Global requirements This project has only one global requirement: Table 4.5: Global requirements Code GR1 Requirement The system should encourage communication between the elderly from the age of 55. No rationale, scenario or use case needs to be mentioned for this requirement, since it corresponds to the main objective of this master assignment. Two important aspects of the system can be found in this requirement: the system should encourage communication and the system is meant for elderly people. These two aspects need to be taken into account when determining the functional and non-functional requirements of the system. 4.3.2 Functional requirements Most of the requirements mentioned in Table 4.6 below were extracted from either one of the scenarios or one of the use cases. The scenario (SCn) or use case (UCn) from which it was subtracted is mentioned behind the requirement in the table, in which ‘n’ represents the number of the scenario or use case. Table 4.6: Function requirements from the use cases and scenarios Code FR1 FR2 FR3 FR5 FR8 FR9 Requirement The system must function on a screen on the wall, or on a mobile phone The system must support synchronous communication The system must support asynchronous communication The system must provide the user with the possibility to get to know new people The system must provide the user with the possibility to administer social events The system must provide the user with the possibility to share files with one another Scenario SC1, SC2, SC3, SC1 SC1, SC2 SC1, SC2 SC2 SC1 Use case UC1, UC2, UC3 UC2 UC1, UC2 UC4 Some requirements could not be elicited from the scenarios or the use cases, but could be extracted from the literature study at the beginning of this master assignment. These are mentioned in Table 4.7 below. For these requirements a rationale is mentioned to keep the thought process clear as well as traceable. 52 Table 4.7: Additional functional requirements Code FR11 4.3.3 Requirement The system should allow the creation of a community Rationale When the number of users increases, the creation of separate communities allows the users to share information with specific groups only. Non-functional requirements Where the functional requirements determine the functionalities of the system, the non-functional requirements determine the qualities and the constraints of the system. The non-functional requirements are quite numerous in this project. Therefore they have been ordered in four different categories: development qualities, usage qualities, usability requirements and project or program requirements. The development qualities state the requirements which will make the project easy to maintain and update, the usage qualities and the usability qualities state the requirements for a comfortable use of the program and the program requirements specify the financial and timely aspects. The usability requirements can be viewed as part of the usage qualities; however, due to the significant importance of the usability of the system, they are made into a separate category. The non-functional requirements are listed in the Table 4.8 to 4.11. The tables mention the subcategory in the first column, in the second column the unique code for each requirement is listed. The code is composed of the letters NF for non-functional requirement, and two numbers. The first number indicates the category, like the development qualities is indicated with the 1, the second number is to make the code unique. In the third column of the table the requirement is mentioned and in the fourth column the rationale is written down. 4.3.3.1 Development qualities Table 4.8: Non-functional requirements: Development qualities Subcategory Maintainability Code NF1.2 Requirement The program should be modular Rationale Good modularity will make it easier to implement new functions and make it fit the idea of tailorability in the U-care project. 4.3.3.2 Usage qualities Table 4.9: Non-functional requirements: Usage qualities Subcategory Dependability Code NF2.2 Requirement The system should be reliable Security NF2.3 The system should ensure authenticity 53 Rationale Many users are unknown with computers and some might be slightly scared of the technology as well. By securing a high reliability the trust of these users in the technology will increase. The system allows the users to share personal information. Therefore it is important people can do this safely, and that they can trust other users for who they say they are. Lauesen (Alexander & Beus-Dukic, 2009) states that it is difficult to write down specific and verifiable security requirements. They state it is easier and more efficient to state the threats against which the system and the user data should be protected. In this case the threats for which the system should be prepared are: Access by other users Access by non-users Access from the internet Hard disk crash 4.3.3.3 Usability requirements Table 4.10: Non-functional requirements: Usability requirements Subcategory Operability Code NF3.2 Requirements The system should be flexible NF3.3 The system should be simple and intuitive to use NF3.4 The system should be tolerant to errors of the user Accessibility NF3.8 The system should provide the user with perceptible information Guidelines NF3.10 Clear guidelines should be provided to the user, within the program as well as delivered with the program NF3.11 A helpdesk should be available to help the user Rationale The system should provide the user with multiple options to reach ones goal. It is easier to recognise a function than to remember it, especially with elderly people who sometimes find it hard to learn new skills. The system should minimise the adverse consequences of accidental or unintended actions. It is important the user knows at all times what the system is doing, regardless of ambient conditions or the user’s sensory abilities It is impossible to make a perfect interface, therefore it is important to provide the user with a clear guideline, in case he or she does not know how to perform an action. Quite a large amount of the target group of users is not used to computers; therefore the possibility of a human helpdesk will make them feel more comfortable. 4.3.3.4 Project requirements In a normal project it is important to define the scope of the research, the expected quality, the available time, as well as the available resources. The priorities of these four aspects influence each other. For example, when a tight time schedule is required, either the quality might suffer or the costs might rise exponentially (van der Westhuizen & Fitzgerald, 2005). In this master assignment these aspects are of less importance. While in a normal project these aspects influence the outcome significantly, they are mentioned in the requirements analysis. 54 Table 4.11: Non-functional requirements: Project requirements Subcategory Costs Code NF4.1 Timescales NF4.2 Requirement The costs of the project should remain within the predetermined boundaries The goal should be achieved during the predetermined time limit Rationale There will always be a limited amount of money available to fulfil the end goal In this case the time limit for the entire project is the duration of a master assignment. 4.4 Conclusion For the requirements analysis several scenarios were written. Writing scenarios as part of the requirements analysis is useful, since requirements are discovered while writing the scenarios. At the same time the scenarios can be used to discuss the requirements of a system, which does not yet exist, with end-users. During the interviews the elderly expressed the ease to relate to the personas used in the scenarios. This indicates the importance to implement the user characteristics and context information in the scenarios. By telling a story with the help of a scenario it becomes possible to discuss functions end-users have never used or heard of before. This way, end-users can be involved in the requirements analysis, which helps to design a system adapted to their wishes as much as possible. 55 5 Mock-ups In Chapter 4 the requirements elicitation is described and the requirements which the system has to fulfil are written down. Based on these requirements mock-ups were made. The design, implementation and evaluation of these mock-ups are described in this chapter. The design describes the first sketches based on the requirements, the implementation the actual mock-ups and the evaluation the user testing with the help of the mock-ups. 5.1 Design The first step in the development of the mock-ups is to sketch some ideas. Nine different versions have been drawn in total. Six functions are included in the sketches. The six basic functions included in the mock-ups are: Finding friends E-mail Chat Calendar Sharing files Helpdesk The decision to include these six functions is based on the requirements. All the functions are closely related to the main goal of this master assignment, helping the elderly communicate. 1. Finding friends: This function provides the user with the possibility to get to know new people and contact them. Based on the user’s personal profile and the profiles of other end-users, the system can suggest possible matches. 2. E-mail: An asynchronous way to communicate with others. The users can communicate with relatives, friends, etc. from their address book, or by filling in an e-mail address. 3. Chat function: The chat function is a synchronous method to communicate with the help of the system. The address book used for this function is the same as used in the e-mail function. 4. Calendar: The calendar can be used to keep track of personal appointments, but can also be used to share appointments and view appointments other people shared and thus assist in meeting new people and reducing loneliness. 5. Sharing files: The users can share for example photos and videos. By sharing and viewing photos and videos of past event, elderly people get reminded of the activities they have attended, which helps reducing the perception of loneliness. 6. Helpdesk: Many elderly people are not used to working with a computer. The possibility to contact the helpdesk from every screen in the program may have a reassuring effect on them. Only the starting screens are sketched, they are shown in Figure 5.1 to Figure 5.9. Sketching all the screen would cost too much time, since at least six additional screens, one per function, would have to be drawn per version. Drawing a single screen, the starting screen, is sufficient to demonstrate the idea behind the graphical layout. 56 5.1.1 Sketches Version 1, shown in Figure 5.1, is similar to an enormous amount of the web pages on the internet. This version is mostly text based. At the top of the screen a logo or title can be placed. On the left side of the screen a menu with all the different functions and options can be found, which leaves a large area to show for example notifications, a calendar or the e-mail inbox. The three different sized ‘A’s is a common way to provide the user with the possibility to increase the size of the letters. The layout used is a probably the most common on the internet. This is an important reason to include such a version in the user evaluation. The main disadvantages of this version are the small letters and buttons, which might cause trouble for the elderly. Figure 5.1: Version 1 In Version 2, shown in Figure 5.2, the functions are divided in three categories. This can also be seen in the opening screen, which is divided in three columns. The three categories used are: 1) Communication: Includes all synchronous and asynchronous communication as well as the possibility to find new people to communicate with. 2) Files: Can be used to view photos and videos and to share them with other people. 3) Calendar: All personal appointments can be viewed and adapted. Events planned by for example the elderly home can be viewed as well. The names of the categories are placed at the top of the columns. Underneath the name the different functions are listed per category. A short name is used to describe the function to the user. 57 Figure 5.2: Version 2 Version 3 is a variant of version 2 as can be seen in Figure 5.3; the same three categories are used to explain the possibilities of the program to the user. In this variant an extra layer has been added to the hierarchy. There are fewer functions to choose from at the opening screen, but this means the functions contain more submenus. A short explanation of what to expect from the different menus is also shown in the opening screen. Figure 5.3: Version 3 Where the first three versions are merely text based, version 4, pictured in Figure 5.4, is quite the opposite and mainly image based. The main screen consists of six large buttons, which contain the six different menu options a user can choose. When additional categories are needed, there are two options: decrease the size of the buttons in order to show more information on the screen, or maintain the size of the buttons and have the user scroll 58 down. The buttons contain a large image which explains the function and a small text to help explain the function. This also provides possibilities to work with number shortcuts. Figure 5.4: Version 4 The fifth version, shown in Figure 5.5 uses large buttons with images and text, just as version 4; however, at the right side of the screen a column with additional information is added. This extra column can be used to show for example the e-mail inbox, some explanation about the program, or the appointments planned on the current date. Figure 5.5: Version 5 59 Version 6, depicted in Figure 5.6, is built around a logo or title. It uses big buttons with text, but on the contrast to version 4 and 5 not all the space on the screen is used, which provides the user with a cleaner view. In this case the function buttons are separated which provides the designer with the option to divide them into two separate categories. Figure 5.6: Version 6 Version 7, shown in Figure 5.7, also has a clean view on the starting screen, due to the large areas on the sides of the menu left blank. The screen consists merely of a list of buttons in the middle of the screen. A small image is used to explain the text on the buttons; however, the text on the button is the main indicator. Such a design is easily adaptable to function on a mobile phone. Figure 5.7: Version 7 60 The eighth version, shown in Figure 5.8, takes the contact list as the basis of the interface. The main goal of the application is to help the elderly communicate, so the most important functions all include other people. The screen consists of three columns, the first containing contacts the user already knows. By selecting the person the user would like to contact, the different options, such as chat, e-mail, sharing photos etc., are shown. At the bottom of the column, the user has the possibility to find new friends. The second column shows the user the reactions he or she got since the last time the program was used. The third column is used to show some additional information, such as the events planned for that day. Figure 5.8: Version 8 The ninth and final version, shown in Figure 5.9, is a variant of the previous one. It is also based on the contact list of the user. The screen has been divided into two vertical parts. The largest part of the screen is used to show the contact list. The user can select the person to contact and can choose the preferred action from the buttons on the right side of the contact list. At the right side of the screen the reactions he or she got since the last use of the program are shown. 61 Figure 5.9: Version 9 In the first user evaluation scenarios were used to discuss the requirements with the end-users. Ideally the sketches should be discussed with the same users again, since involving the user in every step of the design process provides an end result which addresses their needs and wishes as good as possible(Benyon, et al., 2005; Olsen, 1953). Involving the users in this stage of the design might have been difficult. Sketches are low fidelity prototypes; they are used to show ideas, but lack functionality. This makes it difficult to discuss it with end-users since it requires more imagination to see the through the paper sheets and visualise the final product, especially since many of the end-users involved have no prior experience with computers. High fidelity prototypes are much more suited for user evaluations (Stone, et al., 2005). Apart from this, asking the user in every design phase takes a lot of time of the designers as well as the end-users. Therefore the decision has been made not to include the endusers in this step of the process. The decision which sketches to develop further is largely based on the expected advantages and disadvantages per version, which are summed up in Table 5.1. The expected advantages or disadvantages of the version which are not included in the implementation process are kept in mind to improve the versions which were included. The advantages and the disadvantages are not the only aspects taken into account. Another aspect is the implemented versions should provide some variation, for example include a largely text based version as well as a largely image based version. By taking this into account the user gets the final decision on which advantages or disadvantages are the most important. Table 5.1: Advantages and disadvantages per mock-up version Version 1 2 Advantages - Golden standard - Always overview of possible functions at left side of the screen - Overview of important information at start up Disadvantages - Small buttons - Small letters - Purely text based - All the options visible at opening screen - No consistency of button placing possible 62 3 - Explanation what to expect from the functions 4 - Large buttons - Large letters - Mostly image based, which makes it easier to recognise instead of learn new things - No consistency of button placing possible - No immediate access to the functions - Hierarchy is rather deep - Mostly image based, little explanation for the images provided - Limited room for additional information - Difficult to add extra menu options 5 - Large buttons - Large letters - All the important information at start page - Too much information at start page, which might be distracting or make it difficult to focus at the right spot 6 - Clean view - Large buttons - Large letters - No additional information available 7 - Clean view - Easy to adapt to mobile interface - No additional information available 8 - Focus on communication 9 - Focus on communication - No clear overview of all the possibilities - Hierarchy is rather deep -Difficult to make a logical place for other functions clear - Hierarchy is rather deep 5.1.2 Conclusion Version 1 is currently the most frequently used lay out on the internet. This is more than enough reason to include it in the implementation stage of the process, even though some problems might be expected with the size of the text and the buttons. Version 1 is merely text based, so to create a contrast between the versions a largely image based solution should be included as well. Version 4 provides an interesting contrast with the first variant and is therefore included as well. Version 4 aims to provide an interface users can recognise rather than an interface which needs to be explained, either by text or by additional training. Version 5 is the third option to be included. It has large buttons and uses a combination of text and images to address the different options to the user. Apart from this it also provides the most important information, such as the calendar and the e-mail inbox at the first page. This way it combines the expected advantages of the version 1 and 5. The final version to be included is version 7. The main advantage of this version is the neat and clean view. Elderly people often have problems focusing on a large part of the screen. This lay-out uses a limited amount of space, which makes it easier to see all the different options the program can offer. The lay-out is also easily adaptable for the use on a mobile phone. So from the nine different options presented in the section above, four are implemented and used in the following implementation process. The selected options are version 1, 4, 5 and 7. To make it easier to refer to the different versions in the rest of the report, the versions have been given a short name. 63 Version 1 = Standard Version 4 = Button Version 5 = Combination Version 7 = List 5.2 Implementation The four mock-ups all have the same six basic functions: Finding friends E-mail Chat Calendar Sharing files Helpdesk In an experiment it is important not to vary too many options, since this will make it impossible to determine which of the options influenced the users most. The decision to include these six functions is based on the requirements analysis. While discussing the scenarios, many users indicated the idea of videoconferencing sounded difficult. In the mock-ups the videoconferencing option is only available in the helpdesk menu. The most important part of the user evaluation of the mock-ups is to determine which version is the easiest to work with for the elderly. Therefore the functions included, as well as the sequence of the functions are not varied between the versions. All the text on the mock-ups is in Dutch due to the involvement of users during the evaluation. The start screens of the four different versions are shown in Figure 5.10 to 5.13. During the following sections several screenshots are used to demonstrate certain aspects of the different versions. The complete overview of screenshots can be found in Appendix E. Since the mock-ups are only a test phase not all the functionality which should be included in the final prototype is implemented. The main function of the program, finding friends, of course had to be implemented. With the help of these screens it was relatively easy to implement the e-mail and chat function as well. Many users are inexperienced with the use of computer technology, so they are bound to walk into problems sooner or later. To help them understand the system and learn to control it. A helpdesk function is a logical option to find solutions for these problems and should therefore be included. The basic functionality of the calendar could be implemented by designing a single screen and was therefore made as well. The only function completely left out of the mock-ups is the file sharing. The screens which would be needed to test this are not similar to any of the screens used for one of the other functions. It is also a quite complex screen, which would take a lot of extra time to design it. The function is not to be expected of the utmost importance in the reducing of loneliness. In the following subsections the use of the menus is explained with the help of some screenshots from the different versions. 64 Figure 5.10: The opening screen of the Standard version Figure 5.11: The opening screen of the Button version Figure 5.12: The opening screen of the Combination version Figure 5.13: The opening screen of the List version The colour blue, the main colour used for the buttons, is chosen arbitrarily; however, using some colour is not. By using some colour in the mock-ups, instead of a black and white version, they look more attractive to use than a sterile black and white version. Some of the users have not worked with a computer before, so the mock-ups need to attract them to start using the pc, even in this first user evaluation. The same colour scheme is used for all the mock-up versions, to prevent the user from preferring a specific version based on the colour. On every page, in every version it is possible for the user to go to the helpdesk, or go back to the home page. Since many users are inexperienced computer users, the possibility to go to the helpdesk might work as a reassurance. By using the Home button the users can enter a different menu quickly from any page in the system. Most icons are used in combination with a describing text. The home and help icon are used on every page and are therefore used without a text. They are expected to be obvious enough without text. Most icons have a similar appearance. The icons used are drawn with bright colours combined with black lines, which provides a clear picture. The design was visualised in a simple webpage. An image was drawn of every single page from the program. An image map was used to implement the functionality of the buttons. An image map uses the coordinates of specific 65 areas of the image to hyperlink these areas to the different follow-up pages. The resolution used was 1024 x 768. The resolution was adapted to match the resolution of the laptop used during the user tests. 5.2.1 Finding friends The finding friends menu is, when represented by an icon, indicated by a group of three people, each with a slightly different look. The term finding friends is chosen to indicate a positive result, whereas the term searching friends would draw more attention to the search instead of the result of the search. Since loneliness is a delicate matter to discuss, it is important to provide a positive approach. By entering the friend finding menu the user is presented with three options, as shown in Figure 5.14 and Figure 5.15. The Button and the List version try to use the available space as good as possible, whereas with the combination the buttons remain at the same coordinates. The Standard version shows the different menu options by enlisting them underneath the friend finder button in the left menu. The first option is also named finding friends, this part of the menu gives the user suggestions for possible matches, based on their profile. The Combination makes it very easy for the user to choose this suggestion while the button is exactly on the same spot as the friend finder button in the main page. The interface enables the user to e-mail the suggested users from that same page. The interface only provides the users with the possibility to email from that page. During the discussion of the scenarios most users indicated they prefer to have the first contact with new people by e-mail. The user can also view reactions from other users of the friend finder here. The user also has the possibility to search for a specific person which might not be mentioned in the list of suggestions. The second option is to view the reactions. When selected the user sees a list of all the e-mails which are sent by the friend finder. The user can either read or delete the reactions. The third option is the profile. This was not implemented in the mock-ups. In the prototype the user will be able to fill in or change his or her characteristics here. Figure 5.14: Friend finder menu of the Standard version 66 Figure 5.15: Friend finder menu of the Button version 5.2.2 E-mail The e-mail menu has an envelope as an icon. The English term for e-mail is used, instead of a less common Dutch term like ‘e-post’ or ‘post’. Translating the terms in Dutch might scare off experienced users, and the icon is expected to be clear enough. When entering the mail menu, the user again has three options: reading e-mail, writing an e-mail or going to the address book. This is illustrated in Figure 5.166. Reading an e-mail enters a menu similar to the one at reading reactions at the friend finder menu, with the possibilities to read an e-mail or delete it. The messages enlisted here are all the e-mails, the normal as well as the ones sent via the friend finder. The second option in the mail menu is writing an e-mail. When the user has written the message, the only button to press, apart from the help and home button, is the address button, where the user can select the receivers from the e-mail. The third button at the menu is the address book, which leads to the options to add or remove contacts in the address book. Figure 5.16: Mail menu of the Combination version 67 5.2.3 Chat The understanding of the chat might provide inexperienced users with some difficulties, since no good analogy from the non-digital world is at hand to explain the use of it. As icon a person has been used, with a small cloud to indicate the possibility to talk. In the mock-up the chat function links to the same screen as the address book, to give the user the feel of a contact list. The user has the possibility to add or delete a person from the list as can be seen in Figure 5.177. Figure 5.17: Chat menu and address book of the List version 5.2.4 Calendar The button addressing the calendar has an icon of a single page of a calendar on it. The date is shown by a large number of a date. By entering the calendar menu, the user immediately gets an overview of the appointments of the current week. It is expected the week calendar is the most preferred time span. Only the Combination also provides a more detailed version of the appointments of the current day. The events which are mentioned in the calendar are based on previous conversations with the elderly. The user sees two possible actions, add an appointment and delete an appointment, these possibilities are not working in the mock-ups. A minor detail which is varied in the calendars between the versions is the way the week calendar is presented. Three versions have the seven days enlisted, such as the Standard version in Figuer 5.18, whereas the Combination has listed two halves of the week next to each other, as can be seen in Figure 5.19. 68 Figure 5.18: Calendar of the Standard version Figure 5.19: Calendar of the Combination version 5.2.5 Sharing files The sharing files menu is represented by a folder with a paper sheet sticking out of it. The folder again is an often used icon in the digital world. By adding a sheet the analogy of the folder is more obvious. As mentioned before, this function is not implemented in more detail in the mock-ups. 5.2.6 Helpdesk The helpdesk is indicated with a question mark. This is the same icon, which is used to link the user to the helpdesk on every single page. At the first page of the help menu the Standard and Combination version there is room to link the user immediately to the most frequently asked questions. Apart from that all the versions give the user four options to obtain help. Contact the helpdesk per mail, chat or video conference. By clicking any of those, contact with the helpdesk is immediately established. The fourth option is to watch a video with a demonstration of a part of the program. 69 Figure 5.20: Helpdesk menu of the Button version 5.3 Evaluation The same users (n=7), which were interviewed regarding the scenarios, are involved in this part of the user evaluation. For the end-user study a laptop was used. All the users were given the choice to either move the mouse themselves, or point at the screen in order to push the required buttons. All the users chose to point at the screen, even those with some computer experience. It turns out using the mouse is not only difficult to learn, but for some physically straining as well. The users were shown all the four versions. The order in which they were shown changed per person. By changing the order the influence of the sequence was eliminated. The original idea was to give the user a specific task to perform, for example look up the appointment with the hairdresser, to see whether they would be able to accomplish this without any instruction about the program beforehand. For nearly all users this was simply too difficult. The first reaction was to press the help button. Finding the help button on the opening screen caused no problems. 5.3.1 General remarks Some remarks were related to multiple or all the versions. Instead of mentioning these for all the four versions they are mentioned here before discussing the different versions separately. The functions are ranked by order of expected importance. All users agreed with this idea and preferred this over for example an alphabetically ranked list. The terms used to indicate the functions were clear except for the term used for file sharing, ´bestanden delen’. Only one user thought this was an appropriate name for the function. This user was an experienced computer user, so it can be concluded that for inexperienced users this term is too vague. When asked for a better name, photos and videos was a much preferred alternative. The users appreciated the use of icons. They combination of text and images made it easier to understand the possibilities. It also triggered the interest of the users. Most of the icons used matched the functions well, according to the users. The first exception was again the file sharing. Most users would like to use the file sharing for sharing photos and videos and would like to be able to recognise this in the icon as well. The second exception was the home icon, a house. This was only understandable for the most experienced user. After explaining the meaning of the icon the users did find the use of a house as icon a logical choice. They suggested combining the 70 icon with a small text underneath it, for example start page, to make it clearer. They also preferred this for the help icon used next to the home icon. In the mock-ups a calendar was used with a time span of one week. The users were asked if they liked this time span, or whether they preferred the calendar to show for example a single day or an entire month. Most users preferred a weekly calendar. They did suggest dates should be added. The calendar provided enough room to enter appointments. It was preferred to have all the days listed in a single column. When a possibility for extra information was available some preferred to have a more detailed view of the day, whereas others preferred a month calendar there. An item missed by some of the users was the possibility to go back one page. On every page there is a possibility to go back to the home page, but when accidently a wrong button has been pressed, the user needs to start at the main page again. By adding a back button, the program would become more user-friendly. Most of the steps which needed to be taken were logical to the user. Even though they often did not know which button to push, after explaining the order of the steps to them, they agreed with the chosen sequence. Several users indicated they did not dare to push the button, because they feared something might go wrong or break down. Two sequences needed to be changed according to the users. Six of them indicated they would prefer to start with the address book instead of with the possible functions. All of them indicated they would like to have the possibility to write an e-mail immediately from the inbox. In the mock-ups only the name of the function could be found in the mouse over. The users liked the idea of a mouse over. The font size needed to be a lot bigger though in order for them to be able to read it. They also suggested a short explanation could be added, instead of just the name of the function. Table 5.2: Summary of the general remarks of the user evaluation General remarks Functions should be ranked by importance File sharing should be renamed and have a different icon Combination of text and icons is easiest to understand File sharing and video icon are difficult to interpret Calendar with a time span of a week It should be possible to go back one page Address book at main page Possibility to write an e-mail from the inbox Explanation in the mouse over 5.3.2 Standard version All the users disliked the Standard version. An often mentioned complaint was the size of the letters. They found the text difficult to read, for five out of the seven users the image was zoomed in to make it possible for them to read the text. The size of the buttons caused problems as well. The area which can be pressed to push the button is small and the area between the buttons is small as well. This makes it hard to press the correct button only. Two of the more experienced user also complained about such websites in general, they had difficulties during their normal use of the computer as well. 71 One of the aspects of the Standard version they did like was the overview at the right side of the screen. This made it clear which options were available and at which part of the system the user was currently. Another well appreciated aspect was the extra information provided at for example the starting screen and the helpdesk. Table 5.3: Positive and negative remarks of Standard version Positive remarks Overview at right side of the screen Extra information available 5.3.3 Negative remarks Too small to read Small buttons to press Button version Oddly enough one of the most mentioned remarks of the Button version was that the buttons were too large. Although they all agreed the mock-up was very clear and easy to read, they preferred the buttons to be a bit smaller. With buttons this large it became difficult to get a good overview. One of the users suggested adding a title at the top of the screen to make it easier to see in what menu they were at the moment. The users disagreed on the importance of the consistency. All of them agreed consistent placing of the buttons was an advantage, but they disagreed on whether or not it was more important than an efficient use of space. In this version the buttons shift in order to use the available space as efficient as possible. Table 5.4: Positive and negative remarks of Button version Positive remarks Combination of text with icons Clear and easy to read Efficient use of space 5.3.4 Negative remarks Buttons too big Lack of title No consistency in button placing Combination version This version was in the top 2 of all the users. Most of the remarks mentioned with this version are already noted in the general remarks, such as the use of text combined with icons. The biggest advantage of this version is the additional information, provided at various screens. Even though this is its biggest advantage, this also counts as its biggest disadvantage. Due to the extra information the screen provides a less clean view. Nonetheless the users liked using it and thought the screen looked friendly and interesting to use. Table 5.5: Positive and negative remarks of Combination version Positive remarks Combination of text with icons Important information available at opening screen 5.3.5 Negative remarks Too much information at opening screen List version Together with the Combination version, the List version was the most preferred version. It provides a clear view. It is basically a list of the functions, only this time with large enough buttons and text and combined with icons. Especially users with sight problems found it easier to change their point of view from one function to the other. Similar to the Combination version, the main advantage of the version is also its main disadvantage. This version is lacking some additional information. 72 One of the users mentioned it was not clear the entire button could be pressed. She expected the icon needed to be pushed in order to get to the next screen. Table 5.6: Positive and negative remarks of List version Positive remarks Clean view Combination of text with icons Negative remarks Lack of information 5.4 Conclusion A first conclusion from the user evaluation is that for elder users it is important to have large buttons and text, but when they become too big this has a negative effect because they lose the overview of the page. A second point which became clear during the user study is the large difference between experienced and less or inexperienced users. The home button is a well known and often used symbol in the computer industry, but most inexperienced users did not recognise the meaning of the icon. Especially with elderly people, who often have problems learning to use new technologies, the combination of icons with text is appreciated. This makes it easier to recognise icons, instead of having to learn the icons. A research of Wiedenbeck shows similar results (Wiedenbeck, 1999). During the user evaluation two versions were preferred by all the users, being the Combination version and the List version. The most mentioned advantages of the Combination were the large buttons, with clear images and text and the additional information available at the right side of the screen. The most important advantage of List is the clear and neat view, which makes it easy to get an overview of the possibilities. It is difficult to combine the advantages of both these versions in one prototype, since adding information to the List would reduce its main advantage. It was decided to base the development of the prototype on the Combination version. Based on the user evaluation, some adjustments make this version well usable for inexperienced users. The main advantage of this version over the other one is, it will probably be usable for experienced users as well. No extensive user testing has been performed with experienced users; however, some very experienced users were asked for their opinion and they all preferred the Combination version. The additional information was a major advantage mentioned by all the experienced users. Therefore it is thought a prototype based on this mock-up will not only be intuitively enough for inexperienced users, but also interesting enough for more experienced users. 73 6 Prototype Based on the mock-ups discussed in the last chapter, one prototype is built. The Combination version turned out to be the most promising variant to develop further. The design of the prototype is largely based on the mock-up so no specific section has been dedicated to the design of the prototype. The implementation and the evaluation of the prototype are described into more detail. 6.1 Implementation All the screens of the prototype have a similar layout. This makes it easier for the user to operate the program, since the mental model of the screens is similar. The screen is divided into three different parts; this can be seen in Figure 6.1 on the next page, which shows the starting screen of the application. The left part of the screen is the main area of the screen. The different options of the function as well as the actual execution of the function are shown here. For the main screen this means six buttons are shown which indicate the main functions of the application to the user. The top right part of the screen presents the user with some navigation options. The possibilities from left to right are: Go back one page Go to the help screen Go back to the starting screen By presenting the user with the possibility to go back one page, the application becomes more flexible compared to the mock-ups, which only provided the user with the possibility to go back to the main screen. The navigation options are presented with an icon as well as a describing term. In the previous user evaluation, described in Section 5.3, the users indicated they preferred this combination of text and images. Below the navigation buttons at the lower right side of the screen additional information can be added. In the main screen an overview of the latest e-mails in the inbox as well as the upcoming appointments in the calendar are presented. This provides no additional functionality, in some cases it provides a short explanation of the functions shown, in other cases it provides a shortcut to the most used information. By adding this information the user is presented with the option to access information in various ways, which again makes the application more flexible. To be consistent all the large buttons are placed on the left side of the screen. An example is shown in Figure 6.2, which shows the address book. The options adding or deleting a person are placed at the top left part of the screen, with underneath them the actual contact list. 74 Figure 6.1: Start screen of the prototype. The six buttons from top left to downright represent the functions finding friends, address book, mailbox, calendar, photos and videos and helpdesk. At the right a preview of the calendar and the inbox is shown. Figure 6.2: Address book 75 Compared to the mock-up described in Chapter 5, several changes have been made. The address book is added to the main page, as well as the mailbox. The specific communication functions, such as chat, e-mail and call can now be entered via the address book. Since the main goal of the application is to reduce loneliness, the finding of new friends as well as the address book is placed at the top of the screen. Some of the icons are changed with respect to the mock-ups, either because the previous used icon turned out to be unclear or to prevent the same icon being used on to many occasions, such as the mail icon. The term “bestanden” was replaced with “foto’s and video’s”, since this term turned out to be difficult to interpret for the inexperienced user. One of the suggested changes during the evaluation of the mock-ups was to include a short explanation in the mouse over. The evaluation of the prototype however was performed with the help of a touch screen. It is possible to view mouseovers on a touch screen, although viewing them is quite difficult since a single touch usually initiates an action. Therefore the decision was made to exclude the mouseovers from the prototype. To aid the users on some screens a short explanation is added in the right side of the screen. Some additional changes are made to have the screen look more appealing, for example change the sterile white background for a subtle colour shade, as well as try and make the buttons look more 3D and therefore clickable. Additional screenshots can be found in Appendix F. 6.1.1 Technical specifications Web applications can be divided into what happens on the client side and the server side. Figure 6.3 shows a schematic representation of this distinction between the server side on the left and the client side on the right. Figure 6.3: Schematic representation of the server-side and the client-side The core of the server side is the database. A database can be used to store all kinds of data, such as names, addresses, but also more complex content such as e-mails and calendar events. By separating the server side from the client side only relevant data is sent to the client. Communicating with the database is possible with a database programming language such as SQL. 76 PHP is a scripting language that also runs on the server side. It can be used to extract, add, delete, or otherwise process data from and to the database, indicated by the database functions in the diagram. It can output text, and is commonly used to serve web pages to users, using the information stored in a database. These websites are described using HTML, the HyperText Markup Language. HTML is text based and is therefore a possible output of PHP, which it can send to the web server. To make it easier to write complex HTML from PHP, a template system called Smarty was invented. By using Smarty, the PHP code that deals with the database and data processing can be separated from the HTML output. The web server can communicate with the PHP to receive data from the database, which is received in HTML. The web server is part of the server-side, but is the part which connects the server-side to the client-side. The client side of the schematic is the part which is executed at the computer of the user. In the schematic the computer of the user is indicated by a web browser, since for this application that would be the case. The requests of the web browser are sent to the web server in HTTP. The web server can request for example the HTML or CSS of a website, but also images. HTML can be interpreted by a web browser to form a web page. CSS, Cascading Style Sheets, is used to separate the styling from the content, the latter being created by the HTML. The CSS can contain information about for example the fonts, the size and the colours to use to style the website. The application is largely built according to w3c standards, the standards of the World Wide Web Consortium, and functions properly in the five major browsers 1. During the creation of the prototype the server side was not yet available. Therefore the data shown in the prototype is actually defined in its code. By not just building the prototype in HTML and CSS, but with PHP and Smarty as well, it will be easier to adapt the code once the server side is finished. 6.2 Evaluation The final user evaluation consisted of two parts. A schematic representation can be found in Figure 6.4. Figure 6.4: Schematic representation of the final user evaluation For the final user evaluation two groups of users (n=7) were used. Three users who participated in the first two user evaluations as well as four new users were involved. The evaluation of the first three participants was used to test whether or not the final prototype had improved with respect to the mock-ups. The evaluation of the second series of participants was used to test if the interface created with the help of the end-users is indeed easy to use or merely easy to use for the users involved. Involving a new group of end-users is also important to prevent any pro-adoption bias, which might occur when users become too involved with the project. The new group of end1 Internet Explorer, Firefox, Chrome, Opera and Safari 77 users again was selected merely on age and not on previous computer knowledge. One of them turned out to be quite an experienced user whereas the others had some, but little, computer experience. The user characteristics of the elderly participating in the evaluation are summarised in Table 6.1. Table 6.1: User characteristics of the users involved during the final user evaluation 1 2 3 4 5 6 7 6.2.1 Sex Female Female Male Male Female Male Female Age 85 79 81 72 70 80 83 Computer experience Computer course at elderly home Computer course at elderly home None Computer course Computer course Experienced user Computer course Involved in previous user evaluations Yes Yes Yes No No No No Exercises The end-users were asked to perform a series of seven small exercises. The new users got a short explanation of the goal of the program as well as the different functions included in the application beforehand. The participants of the previous evaluations all remembered the goal of the application and the functions included. The exercises were chosen to test the main functions of the application. The exercises are listed in Table 6.2. Table 6.2: Exercises used during the user evaluation Type Action Action with Condition Action with Condition + Consecutive Action with Condition Exercise Add a new event to the calendar Fill in your friend finding profile Contact the helpdesk by chat Look up the time the neighbour is coming to visit Read the e-mail Mrs. Best send you Write Mrs. Best an e-mail View the friend suggestions the computer gives you and email the first person of these suggestions These exercises were chosen not just because they capture almost the entire application, they are also close related to the main goal of the application, reducing loneliness. The order of the exercises was changed per person, although an increasing difficulty was used. During the evaluation especially the less experienced users contacted the helpdesk when in doubt. When encouraged to take a decision and simply try something it often turned out to be the right decision. It seems this is an aspect of insecurity which might be reduced with a more extensive training before using the program. Finding the friend suggestions turned out to be the most difficult exercise. All the users chose the right button at the main page, the finding friends button. The finding friends menu is shown in Figure 6.5. The user is presented with the options: Suggestions View reactions Change profile Search 78 Especially the search option confused the users. The idea behind the search option was to provide the user with the possibility to look up a specific person they might have met somewhere. It was suggested by three users to put this option in the address book instead of in the friend finder. All the users indicated this would make the friend finding menu clearer. Figure 6.5: Finding friends menu Whereas the last exercise proved to be quite troublesome all the other exercises were completed with relative ease. The time used to complete the exercise differed per person, as did the frequency of the use of the helpdesk. None of the users used the helpdesk for the exercises consisting of a single action. When the helpdesk was contacted the users were stimulated to simply try the button they expected to be the right one. This turned out to work very well. Apart from the exercise with the double conditions, no wrong buttons were pressed. The forms used to add an event to the calendar or change the profile were easy to use, even though 2 users indicated the text and especially the radio buttons used would be easier to read and use when a bit larger. Some of the exercises for example reading the e-mail of Mrs. Best could be fulfilled by two different methods. The e-mail could be read by immediately clicking it at the right side of the start screen, but could also be viewed by accessing the inbox first and then selecting the specific e-mail. Interesting to see was the fact that everybody fulfilled the exercise without any mistakes; however, both methods were equally used. This shows, providing multiple pathways can aid the user in completing the tasks. 6.2.2 Questionnaire After fulfilling the exercises the users were asked to rate the application during a short interview. The evaluation focused on the usability of the system. The interview was based on the UTAUT questions (Venkatesh, 2003) related to the ease of use and contained the following statements: 79 1. 2. 3. 4. 5. 6. Learning to operate the application is easy for me I find the application flexible to interact with I find it easy to get the application to do what I want It is easy for me to become skilful at using the application I find the application easy to use My interaction with the application is clear and understandable The users were asked to rate the application with a mark between 1 and 5, whereas 1 was to completely disagree with the statement and 5 to completely agree with the statement. The scores are shown in a box plot in Figure 6.6. Effort expectancy Response scores 5 4 3 2 1 0 1 2 3 4 5 6 Question number Figure 6.6: The effort expectancy based on the UTAUT questionnaire The box plot shows the response scores on the vertical axes and the number of the questions on the horizontal axis. It can be seen the lowest response for the first and the fourth question is two. Both responses came from the same participant, the only participant in this final user evaluation with no previous computer experience. He indicated that even though he liked the application, it would still take time and effort to learn how to use the application. The highest score for all the questions is five, whereas the average lies between the 3.5 and the 4. This indicates the expected effort for the designed interface is low and therefore the ease of use high. Little difference was found between the participants of the first evaluation group and the participants of the second. Even though some of the users indicated not to be interested in using the actual application, due to for example the lack of time, they liked the interface of the application and had little problems using it. One experienced user noted the interface was really different to most websites on the internet and it would therefore take some time to get used to the lay-out. The use of the touchscreen probably added to the positive response of the participants. None of them had ever used a touchscreen before. The users enjoyed using it and were surprised of the possibilities. During the second user evaluation none of the participants chose to operate the mouse themselves. With the use of a touchscreen all the users were able to complete the task without any physical help. A separate keyboard is appreciated, since typing on a touchscreen is difficult and can be physically constraining. 80 6.3 Conclusion The evaluation showed the participants had little trouble using the interface. The UTAUT questionnaire showed the ease of use was high and the effort expectancy to learn to use the program was low. Even though some users indicated the actual use of the program would not be interesting for them personally, they thought it to be a pleasant interface to work with. The touchscreen was a huge success. The participants really enjoyed trying it and also appreciated the fact that no mouse needed to be used. Typing on a separate keyboard was preferably tough. Typing on a touchscreen is much more constraining than typing on a separate keyboard. Both the experienced and less experienced users made few mistakes dring the exercises. No wrong buttons were pressed, except during the most difficult task, which consisted of two actions with an added condition. The participants suggested adapting the friend finding menu slightly, in order to make it as easy to use as the rest of the application. The helpdesk was used regularly, but this was partially due to insecurity. When the participants were encouraged to try something, their guess turned out to be right most of the time. The fact most functions can be accessed by multiple pathways provides the application with a certain flexibility, which limits the amount of errors. In this final user evaluation a new group of participants was added. Even though they had no previous knowledge of the application, they had little trouble using it. A short training before the start of the evaluation was necessary to explain the idea of the application as well as the possibility. 81 7 Discussion During the final user evaluation the end-users indicated that they liked the look of the prototype and thought it was easy to use. These are promising results; however, some comments should be made about these. Three remarks need to be made with respect to the group of elders that participated in the user evaluations. The first remark concerns the number of participants. For the first two user evaluations seven elderly people volunteered. The situations of these elderly varied greatly: some lived in a retirement home whereas others lived with their family or completely on their own; some owned a computer and were rather experienced in using it, while others had no computer experience whatsoever. The physical condition of the participants varied as well. On the one hand this provided many different opinions during the evaluations; on the other hand this makes it more difficult to generalise the results. For example, there were only three users who had no previous experience with computers. A sample of three participants is not enough to draw statistically relevant conclusions about the opinion of non-experienced users. The second remark concerns the age of the participants. The target population of the U-care project consists of people over the age of 55. The age of participants in the evaluations during this assignment ranged from 72 up to 90 years of age. It is highly likely that an interface that is easy to use for people over 70 will not cause many difficulties for people between the ages of 55 and 70. The elderly closer to the age of 55 often are more used to modern technology, since many encounter computers in their working environment. The computer proficiency of the elderly will only increase in coming years. Even though the use of computers becomes more common, it remains important to adapt the interface to elderly. Not only because the current elderly people should be able to work with it, but also because user characteristics, such as problems with eyesight, are not changed by the increased knowledge of computers but do influence the interaction with the computer. An important advantage of the interface of the prototype over the view of the ‘standard’ website on the internet is the use of both images and text to explain the possible options. Larger buttons and text make it easier to get a good overview and press the required buttons. The third remark concerns the participants that were only involved in the final evaluation. Users involved during all the stages of the design and development process might become too closely connected to the project, which could influence the outcome of the evaluation, the so-called pro-adoption bias. By including a new group of elderly people in the final user evaluation this was largely prevented. It should be noted that coincidentally the users added for the final evaluation all had at least some previous experience with a computer. Aside from the remarks about the user population, some other comments should be made as well. During the interviews before the start of this assignment and the discussing of the scenarios, the required functionality was determined. The functionality was limited in order to design an interface that was easy to use for everybody; however, this is also a disadvantage. More experienced users might feel some functions are missing and the program is too simple, which could cause them to lose their interest. However, most of the elderly people involved in the user evaluation, appreciated the limited functionality and the simplicity of the design. A possible solution would be to develop different versions of the systems for beginners and advanced users. This would be possible because of the modular approach used in the U-care project. For all new software it is important that the mental model of the program is similar to the already existing one. Email for example is relatively easy to understand for inexperienced users since it has a great resemblance to nondigital mail, whereas the chat function is much more difficult to understand since no good analogy is available. This is also important for the decision which icon to use to indicate a function. Choosing the right image aids the user, choosing an image that does not match the mental model of the user might cause confusion and thus have a 82 negative influence. Another aspect that can help the user to keep track of the navigation of the program is the use of a breadcrumb trail. In the prototype no breadcrumb trail was available. The prototype had limited functionality and there were few sub-functions in the menus. During the design the decision was made to have a larger number of functions on the opening screen in order to create a broad hierarchy instead of a deep one. This should make it easier for users to keep from getting lost, even without the use of a breadcrumb trail. No specific attention was paid to this during the evaluations. It turned out to be difficult to perform quantitative analysis. While analysing an interface it is possible to keep track of the number of clicks and the time spent on a single page, however most software requires internet access in order to do so. In itself the lack of quantitative data is not a problem, since the opinion of the user is of the utmost importance. It does mean the amount of information gathered during an evaluation depends largely on the skills of the researcher. Participants might say what they think the researcher wants to hear, rather than stating their real opinion. It is up to the researcher to account for this and adapt his interviewing techniques in order to retrieve the real information. Information gathered in earlier interviews can also prove valuable. The fear to make mistakes while using new and unknown technology also plays an important role in user evaluation with this target population. The researcher has an important role to make the elderly feel comfortable with the computer and encourage them to try and fulfil the tasks. The user-centred approach adopted for this assignment turned out to work well. Scenarios are helpful for the elderly to visualise the use of a new system, the same goes for the mock-ups. The mock-ups used provided the participants with some functionality very early on. Especially since some of them had no previous computer experience it would have been difficult to have them analyse the sketches, since no mental model would be available for most functions. In the second user evaluation the participants were given the choice to either press the screen of a laptop or use the mouse themselves. None of the participants chose to use the mouse, indicating both the difficulty to handle the mouse as well as the fear to make mistakes. A touchscreen was used to test the prototype. The option to use the touchscreen was well appreciated by the participants and proved to be a good alternative for this target population. The focus of the design process has been the development of a computer interface. Television screens are usually bigger than computer screens, but the technology used differs entirely. The buttons and the images used should be clearly visible on a television screen without any problems; it is more difficult to keep the text readable, due to the differences in technology. Ultimately the interface should also be usable on a mobile phone as well, due to the other functions implemented in the U-care project. The large buttons should work well on a smartphone; the additional information on the screens should presumably be limited to keep a clean view. The end-users using the application on a smartphone are likely to be more experienced users and most likely younger than the participants involved in the evaluations. The prototype can be adapted to the mobile phone, but it should also be tested with actual end-users to see whether or not it fulfils their requirements. The final goal of the prototype developed in this assignment is to play a part in reducing loneliness for the elderly. Due to several reasons it was not possible to test this in this master thesis, the first being that loneliness interventions require a longer time span to study their effects. The loneliness intervention in which the designed prototype could be used needs to aim at enriching the social life of the elderly. Such a loneliness intervention can only be successful if several conditions are fulfilled. These conditions include internet access and the availability of a computer as well as sufficient training and interesting and easy-to-use software. To design a successful loneliness intervention it is probably best to cooperate with existing programs. By doing so the Hawthorne effect might be controlled. The Hawthorne effect causes lonely elders to feel less lonely due to the fact they are being studied, rather than the actual intervention. By combining the intervention with an already existing visiting program and 83 involving the regular visitors of these elderly the frequency of visits can be kept constant. By using their networks it possible to reach a larger population of lonely elderly people and since they are already used to somebody paying attention to their problems the Hawthorne effect could be reduced. The second reason a loneliness intervention could not be fulfilled during this master assignment is the fact that the prototype is part of a larger project. Before the prototype can be used in an intervention, the entire project needs to be finished. The fact the prototype is part of a bigger project is probably an advantage in order to reduce loneliness. Since the U-care project has other functionality apart from the reduction of loneliness, it is also interesting to use for lonely people that are not lonely. This creates a larger user population that might try the friend-finding service. The success of the friendfinding service depends greatly on the number of users, since a larger number of users ensures a greater possibility to find an interesting match. 84 8 Conclusions and Recommendations The goal of this assignment was to design a social communication system for the lonely elderly. Four subgoals were determined to define the steps in the design process. The first step to accomplish this was a literature study to provide a proper overview of the context. Loneliness is a problem more common amongst the elderly, for which several different interventions are possible. With the development of a communication system the goal is to enrich the social network of the elderly by stimulating their social-cultural participation. The target population of such an intervention are the lonely elderly themselves, making it an intervention at micro-level. Virtual communities are very popular nowadays; health related communities are used to gather information, share personal experiences and opinions as well as find support. There is no conclusive research (yet) which shows virtual communities can solve the problem of loneliness. However, there are studies which indicate a positive influence of the use of computers and the internet. To get more elderly people to use these virtual communities it is important to improve their internet access and adapt the technology so it becomes interesting and accessible for them. There are some examples of software written especially for the elderly. 50plusnet is a successful example of a virtual community for elderly people. They put a lot of thought into how to start a virtual community, for example by including local initiatives and creating publicity. However, they spent little attention on the design of the interface. This causes many problems for users, as can be concluded from remarks on the forum of this site. Three initiatives that adapted their interface to the elderly are SimPC, Pointerware and Eldy. Unfortunately they do not provide the user with the possibility to get to know new people. In this project both the friend-find service and the easy interface are present, setting it apart from the existing projects. It is complicated to describe a group as large as the elderly in a simple profile, but some characteristics are common and should therefore be taken into account. The two most important characteristics which might influence the interaction with a computer program are problems with the eyesight and with the coordination of the hands, which makes it difficult to perform precise movements. The second step in the assignment was to elicit the requirements the communication system should fulfil. Some requirements were induced by the U-care project; the system should be viewable on a television screen as well as a computer screen. As an additional feature a similar version of the system should be usable on a mobile phone. Other requirements were based on a first series of interviews, which were already performed before the start of this assignment and the context was determined by the literature study. To help the elderly communicate the system should provide an option for synchronous and asynchronous communication. Other ways the system should support the communication are by providing the possibility to meet new people, inform the user of upcoming social events and share files with one another. These are only the functional requirements; to make the system usable for the elderly the non-functional requirements are equally important. It is a necessity to design an interface which is intuitive and provides the users with clear guidance. The helpdesk should be easily accessible, since many elderly people are afraid to make mistakes while using new technology. The requirements were validated with the help of seven participants during the first user evaluation. In order to do so, scenarios were used to have the user visualise the use of the communication system. Writing the scenarios and determining the requirements are complementary actions; the requirements should be present in the scenario, but during the writing of the scenario new requirements are also found. The third and fourth steps of the assignment are difficult to separate, since an iterative approach was used. The third step involved the design of the interface, whereas the fourth step was the evaluation of this interface. Based on the requirements, nine different sketches were drawn. The (dis)advantages of the sketches were listed, after 85 which four of these were developed into mock-ups. The mock-ups were used in the second user evaluation, with the same participants as the first user evaluation. The most promising interface, according to the opinion of the participants, was developed into a prototype, which again was evaluated by users. The group of participants involved in the final user evaluation consisted of three elderly people who also cooperated in the two previous evaluations and four who had not participated before. The user evaluation showed users prefer a combination of images and text to indicate the possibilities of the system. For the images it is important they are not too complicated and the colours and the lines are clear. The images should match the mental images, otherwise they add to the confusion instead of provide guidance. During the evaluation of the mock-ups two aspects turned out to be very important: the interface should provide a clear view of the possibilities of the system and additional information should be present at the start. It is difficult to combine both aspects, since adding information most likely makes the screen less clear. The users had little trouble fulfilling the exercises during the final user evaluation and rated the usability of the prototype as good, according to the UTAUT questionnaire. Apart from the conclusions which can be drawn based on the subgoals of the assignment, some other conclusions can be drawn. While discussing the scenarios almost all the elderly mentioned that they are interested in learning new technology, even though it is expected to be difficult. As long as the advantages of the technology are obvious, they are prepared to invest time. An interface adapted to their characteristics can aid them in the learning process. The ultimate goal of this project is to aid in reducing loneliness. Since no intervention was performed during this master assignment no conclusions can be drawn in respect to this. For an intervention that uses the designed interface additional research is required. Some recommendations are made on a possible intervention. Loneliness is a frequently occurring problem among elderly people. The elderly appreciated the attention for the problem and thought it necessary. Existing projects show that many elderly are interested in expanding their social networks with the help of the computer. However, by not adapting their interface they make it difficult for a large population to actually use their network. This project combines both aspects and can therefore hopefully aid in reducing loneliness. 8.1 Recommendations Based on the discussion and conclusions some recommendations can be made for the continuation of the project. They can be separated into recommendations with respect to the further development of the program and recommendations for the loneliness intervention in which the program can be used. A user-centred approach was adopted for this master thesis. It is advisable to continue the involvement of the endusers throughout the design process. Their opinion is important since they are the ones who will ultimately be using the application. Quantitative analysis turned out to be difficult, but it might provide useful information besides the opinion of the end-users. With internet access it should be possible to perform some quantitative analysis. The information gathered from the user evaluations depends largely on the skills of the researcher. Perhaps taking the interviews with two researchers or using video recordings might be of use to gain additional information from these evaluations. Before the program can be used in a loneliness intervention, a fully functional prototype must be developed. This includes both the front-end and the backend. For the front-end it will be interesting to see whether or not the adaptation of the program to more experienced users requires changes in the interface as well as in the functionality. In order to determine this, user evaluations should be performed with more uniform user 86 populations. User studies with a large number of users require an enormous amount of time. With a uniform user population, a group of ten to twenty people should probably be sufficient to get good results. The users should be selected based on both their age and their computer experience. A good place to find volunteers with known computer experience could be at a computer course, for example at the library. During such courses specific skills are taught, so volunteers who finished the computer course should have at least those skills. The average age at such a computer course will also be somewhat lower than that at a retirement home. A specific user evaluation can also be performed in order to determine the best possible interface for the mobile phone. As with the computer interface for more experienced users, this user evaluation requires a specific target population. In the scenarios the use of the application on a mobile phone is described for a health care professional. They should be involved to determine the required functionality for the mobile application and the desired interface. A specific evaluation with the television screen can be designed as well. By using a television with a wireless keyboard to access the application it might be easier for the elderly to understand, since television is a well accepted technology. This might also reduce their fear to make mistakes, since television is a well known medium for them. Users, especially inexperienced users, require some sort of training before being able to use a specific application. Having the same users involved in multiple user evaluations may limit the duration of these trainings, but it is important the users do not get too closely involved, since this might cloud their judgement. For further user evaluations it might be useful to specify training before the start of the user evaluation. An aspect which might be added to the interface is the use of a breadcrumb trail. It helps the user navigate through the system and can also provide them with a different path to get back to places such as the homepage. An important part of the back-end which needs to be looked at is the mining of data. The users are asked to fill out a profile, based on which the computer can determine possible friend matches. The success of the program largely depends on the quality of those matches. One of the aspects which need to be included in the research is what provides better matching results: providing users with the possibility to enter their own interests and hobbies, or allowing the user to select specific options from a list. Also, the protection of the privacy of the users needs to be assured. The actual loneliness intervention is not possible until the system is completely functional. For such an intervention two aspects are of major importance. The first point concerns the Hawthorne effect; lonely elders might feel less lonely due to the fact they are being studied, rather than due to the intervention. The second point concerns the required number of users in the starting population. Involving already existing visiting programs and local initiatives might provide a solution for both problems. By involving the regular visitors of these elderly the frequency of visits can be kept constant, which can minimise the influence of the Hawthorne effect. Existing initiatives can also provide a list of users who might be interested in using the program and help promote it. The first time a user tries to find a friend with the help of the program; several possible matches should be shown. Otherwise, the user might lose interest and will not try the program again. For the loneliness intervention to be successful a complete package should be offered. Elderly people should be able to use the program somewhere, so a computer with internet access should be made available to them. Apart from this, a user should find possible matches in response to his request. Also, the application should be reliable and easy to use and if something is still unclear or something went wrong it should be easy to find help. The implementation of multiple functions in one project, the U-care project, is an important advantage. By providing the user with a tailorable program, there is bound to be at least one aspect of the U-care project that is interesting for each user. Once the user starts using the project he or she will be more likely to try out other functions such as 87 the communication system as well. For further research this might provide a challenge in the interface design, since additional features should be added to the program. To add this to the interface it is perhaps easiest to add an additional layer to the hierarchy, instead of adding more buttons to the starting screen. 88 Appendices Appendix A: Loneliness intensity scales A.1 De Jong Gierveld loneliness scale For each of the statements, the extent to which they apply to the current situation should be noted. This can be noted on a five point scale (“yes!”, “yes”, “more or less”, “no” and “no!”), or on a three point scale (“yes”, “more or less” or “no”) (de Jong Gierveld & van Tilburg, 1999). The scale can be divided into two subscales, to determine the emotional and the social loneliness separately. The positively formulated statements form the scale for the social loneliness, whereas the negatively formulated statements are used to scale the emotional loneliness. Table A.1: De Jong Gierveld loneliness scale Statement 1. There is always someone I can talk to about my day-to-day problems 2. I miss having a really close friend 3. I experience a general sense of emptiness 4. There are plenty of people I can rely on when having problems 5. I miss the pleasure of the company of others 6. I find my circle of friends and acquaintances too limited 7. There are many people I can trust completely 8. There are enough people I feel close to 9. I miss having people around 10. I often feel rejected 11. I can call on my friends whenever I need them Emotional Social x x x x x x x x x x x To determine the overall loneliness score, the positive answers (“yes!”, “yes”, “more or less”) to the statements with respect to the emotional loneliness and the negative answers to other statements (“more or less”, “no” and “no!”) should be added. The final score can be divided into four degrees of loneliness, as can be seen in Table A.2. Table A.2: The degree of loneliness Score 0, 1, 2 3 -8 9, 10 11 Degree of loneliness Not lonely Moderate lonely Severe lonely Very severe lonely 89 A.2 UCLA loneliness scale (version 3) The following statements describe how people sometimes feel. The questions can be answered with “Never”, “Rarely”, “Sometimes” or “Always”. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. How often do you feel that you are “in tune” with the people around you? How often do you feel that you lack companionship? How often do you feel that there is no one you can turn to? How often do you feel alone? How often do you feel part of a group of friends? How often do you feel that you have a lot in common with the people around you? How often do you feel that you are no longer close to anyone? How often do you feel that your interests and ideas are not shared by those around you? How often do you feel outgoing and friendly? How often do you feel close to people? How often do you feel left out? How often do you feel that your relationships with others are not meaningful? How often do you feel that no one really knows you well? How often do you feel isolated from others? How often do you feel you can find companionship when you want it? How often do you feel that there are people who really understand you? How often do you feel shy? How often do you feel that people are around you but not with you? How often do you feel that there are people you can talk to? How often do you feel that there are people you can turn to? For the questions 1, 5, 6, 9, 10 15, 16, 19 and 20 the scores which should be assigned to the answers are: Never Rarely Sometimes Always =4 =3 =2 =1 For the other questions the scores should be reversed: Never Rarely Sometimes Always =1 =2 =3 =4 The final loneliness score can be calculated by adding the scores of all the questions (Russell, 1996). 90 Appendix B: Scenarios B.1 Mrs. J. Sanders Mrs. Sanders is a 71 year old widow. She never had much education. After she finished school she worked in a hotel for 3 years, got married and stopped working outdoors. She has 3 children and 4 grandchildren. Her son married a Canadian girl and moved to Canada a couple of years ago. Once a year they travel with the children to the Netherlands. All the children try to call Mrs. Sanders once a week and her son and daughter in the Netherlands try to visit at least once every two weeks. She would like to have more contact with her children and grandchildren, but especially with the Canadian family, this is difficult due to the large distance and time difference. Figure B.1: Mrs. J. Sanders Mrs. Sanders has a relatively good health condition. Her eyesight is not what it used to be, but her hearing is still fine. She lives alone in a small apartment close to a retirement home. Once a week she receives some aid in the housekeeping and the groceries are brought to her home. The rest she can still manage by herself. Last year she tripped over a wire and had her hip replaced. After that, her children convinced her to take a simple mobile phone, which she can take with her when going outdoors and a mobile alarm button to wear around her neck; however, she is still slightly scared to leave the house alone. She owns no pc or DVD-recorder; she thinks she is too old to learn those new technologies, even though she sees the possibilities to stay in better contact with her family. She loves to watch TV during the day, read the newspaper and make some puzzles. She enjoys going to the market in the next village and visiting a pub there. But since her fall, she does not dare to go that far anymore. A friend in the retirement home tells her about a new multifunctional health support system, Julie, they have over there. It is part of a bigger project, which includes telemonitoring as well, but the social part of the system would be perfect for her. It provides the possibilities to share pictures and videos, send text messages and even find new people with similar interests. It can be viewed on a computer, but on the television as well. Mrs. Sanders’ friend tells her it is really easy to learn. She was afraid of the new technology at first, but somebody comes around to help you get started and afterwards there is a helpdesk available as well. Mrs. Sanders is not that easily convinced, but she agrees to give it a try. A friendly young man visits her at home to explain the whole project to her and together they decide which functions might be useful for her; Sharing photos and videos, e-mail and the “friend matching” service. All the programs will be installed; the interface however will 91 be adapted to the personal wishes of Mrs. Sanders. They decide the face to face video conferencing is not useful, because Mrs. Sanders prefers to talk to the children by phone. When she decides afterwards it might be useful after all, the interface can easily be changed again. In the mean time, when some of her friends or perhaps the helpdesk want to call her with video conferencing, this will be supported by the system. She decides to give it a try by sending her son in Canada an email, to tell him about the new communication system. Normally the time difference would have kept her from telling him the news right away, but now they can read it as soon as they wake up. Even though it is an entirely new technology for her, she has no trouble understanding both the computer and the television interface. The family reacts enthusiastic as they hear grandma is online as well. They respond by sending her some pictures and a video of the four of them in the garden, on the birthday of one of the grandchildren last week. Mrs. Sanders is very excited when she sees her family has sent her a message back. In the excitement she completely forgot how to read the email. She calls the helpdesk. The phone number of the helpdesk is always visible at the screen; however, it can also be contacted by chat. The helpdesk explains her friendly what the steps where she needs to take in order to read the email and see the photos. Now she can view the pictures and video on her television screen any time she wants. Mrs. Sanders also tries the friend matching service in order to find somebody to go to the market with. It is possible to fill in specific activities you would like to undertake and hobbies as well. A day later she receives an email from Mr. van Dyk, an older man who turns out to live only a few blocks away. He drives to the market regularly, and he would enjoy some company. They decide to try it once, but it turns out to be such good fun, they end up going almost every week. Figure B.2: Family tree of Mrs. Sanders Table B.3: Original number of contacts of Mrs. Sanders Contact with Son and daughter in law Eldest daughter and son in law Youngest daughter and son in law Housekeeping Caretaker Grandchildren Frequency Call: once a week Visit: once a year Call: once a week Visit: once every 2 weeks Call: once a week Visit: once every 2 weeks Once a week for cleaning Once a week or groceries Only when necessary Call: Occasionally when parents are calling anyway or on special occasions 92 Distance Living in Canada 30 km away 120 km away In the same village From retirement home, 500 m away Varying B.2 Mr. G. Best Mr. Best is a 72 year old inhabitant of the retirement home. He is married to Mrs. Best for almost fifty years already. They have one son, who lives in a nearby village with his wife and son, Mr. Best’s grandson. Mrs. Best health condition is not very good any more, she can only walk short distances and prefers to stay indoors most of the time. She enjoys chatting with the other women in the common room of the retirement home or attending other activities organised by the retirement home, like playing games in the afternoon or watching a movie in the evening. Mr. Best is still quite mobile; he likes to walk in the nearby forest or in the park and still drives his car, to go to town or one of the other surrounding villages. Mr. Best does not have many contacts in the retirement home, since most of the inhabitants are women and in his opinion they tend to nag too much about their decreasing health conditions. He used to make long walks with his son and grandson, but he cannot keep up with them anymore. He would like to find a new friend, who shares his walking speed as well as his interests. Their son still calls every couple of days, but usually his wife answers the phone. She will tell him everything afterwards anyway. Figure B.3: Mr. G. Best and Mrs. Best Mr. Best uses his car to drive to the library every now and then. He would not mind taking somebody there occasionally; however, he does not like any obligations. Mr. Best has learned the basics of most modern technologies, like a mobile phone and a computer, from his grandson. He uses the computer to look for news sites or articles about his great passion, astronomy. He would like for more elderly people to be online, so he can talk to the elderly with the same interests about the interesting items he found. The new computer system in the retirement home and the surrounding senior citizen apartments stimulates more people to be online. Mr. Best uses the system on his computer, but it can also be used on the television and even on the mobile phone. He filled in the friend matching application, hoping to find a new friend to take a walk with once in a while, or share his passion for astronomy with. He got several responses, by email or by phone, to his request for a walking partner. He responded to several of them, to try whether or not the walking speed matched. The first two did not match that well, but the third one turned out to be the perfect match; however, one of the first two men turned out to be a really interesting partner for a good discussion about the stars and the universe, so they decided to meet at home instead of during a walk in the park. From his wife, Mr. Best heard that several people were interested in driving with him to the library in the next village. He does not head there every week and dislikes the obligations. Julie, the computer system, turned out to 93 be a good solution for that as well. When he likes some company during the drive, Mr. Best puts a message on the calendar, so everyone who uses the system can see his plans to go to the library the next day. When they are interested, they simply call or mail him to join him the next day. Figure B.4: Family tree of Mr. Best Table B.4: The original number of contacts of Mr. and Mrs. Best Mr. Best Mrs. Best Contact with Mrs. Best Son and daughter in law Caretakers Some other inhabitants of the retirement home Mr. Best Son and daughter in law Caretakers Several other women in the retirement home Frequency Daily Call: once every 2 weeks Visit: once every 10 days Daily Occasionally Distance Living together 12 km Daily Call: once every 3 days Visit: once every 10 days Daily Daily Living together 12 km 94 Working in the retirement home Living in the retirement home Working in the retirement home Living in the retirement home B.3 Harry de Wild Harry is a 34 year old nurse. He works at a retirement home for almost three year now. Most of the time he works in the retirement home, but when one of the inhabitants of the nearby senior citizen apartments has had an accident or surgery he provides temporary additional care there as well. The work pressure is very high, due to a shortage of personnel. After the additional care of the inhabitants of the apartments has ended, Harry would like to check up on them once in a while. He sees this as an important personal aspect of his job. Unfortunately, due to his work at the retirement home, there is little time to walk to the apartments to visit them, especially since he does not know whether or not they are at home. Figure B.5: Harry de Wild Recently the retirement home introduced Julie, a multifunctional computer system. A lot of elderly people in the nearby senior apartments use it as well. It can be used for telemonitoring, but the elderly can also use it to keep or get in touch with one another. Most of them use it on a large screen on the wall, but it is also possible to use it on a cell phone or PDA. For Harry this last option is ideal. When incidentally he has a spare half an hour in between the job, he can check the system to see whether or not one of his former clients in the senior apartments is at home and available. If so he can drop by for a short visit. The system provides him with a more efficient way to plan these kinds of visits. Table B.5: Original number of contacts of Harry de Wild with the elderly Contact with Inhabitants of the retirement home Inhabitants of the senior citizen apartments Frequency Daily Only when necessary 95 Distance He lives 15 km away In the neighbourhood retirement home of the Appendix C: Interviews The interviews are only presented in Dutch. The interviews are not cited literally to improve the readability. At the start of the interview the scenario, which has been discussed during the interview is mentioned. C.1 Interview 1.1 Het scenario van Mevr. Sanders is besproken gedurende het interview. Hebt u kinderen of kleinkinderen? Nee, kinderen en kleinkinderen heb ik niet, maar ik heb nog wel andere familie waar ik regelmatig contact mee heb. Hebt u al eerder met de computer gewerkt en kunt u omschrijven wat u dan precies gedaan heeft? Ik heb de internetcursus hier in het verzorgingstehuis gedaan, al 3 jaar op rij. Op het moment ligt deze even stil, want er moeten ook mensen voor zijn natuurlijk. Bij de internetcursus hebben we van alles gedaan. We hebben leren mailen, ik heb gemaild met mijn neef die in Heerenveen woont. Hij heeft een seniorenclub, waarbij hij dat doet en ik heb het hier bij de cursus gedaan. Met hem mailen was heel erg leuk. Ook hebben we geleerd om bijvoorbeeld de krant te lezen op internet, want ik heb geen krant en informatie op zoeken over dieren, bijvoorbeeld papegaaien, of bloemschikken en dan was er iets in het nieuws over het ziekenfonds ofzo en dat zocht ik daar dan op. We hebben ook nog spelletjes gespeeld, dat vond ik erg leuk. Ze zeiden me je moet ook aan Hyves doen, dus dat heb ik ook gedaan. Ik dacht eerst dat is wat voor jonge meisjes, dat is niet wat voor mij. Later vond ik het toch wel leuk. Is het mogelijk hier zelf achter de computer te gaan zitten en gebruik te maken van het internet? Nee, dat kan alleen tijdens de cursus en deze staat nu even stop. Dus dat is tijdelijk dicht. Vond u het moeilijk om de computer te leren gebruiken? Ja natuurlijk, alle nieuwe technologieën zijn moeilijk om te leren. Vooral het gebruik van de muis, daar had ik moeite mee, want ik heb mijn ene hand niet helemaal tot mijn beschikking. Dan word je moe en dan lukt het niet helemaal met het klikken. Ik heb vroeger altijd op kantoor gewerkt, dus het typen was geen probleem. Ik zou u graag wat vragen willen stellen over u persoonlijk. Mag ik u vragen hoe oud u bent? Natuurlijk, ik ben 85. Hebt u problemen met uw ogen of met zien? Ja, ik heb problemen met zien. Cijfers en letters moeten groot zijn, anders kan ik ze niet lezen. Hebt u problemen met horen? Jawel, zo een op een is het geen enkel probleem, maar in gezelschappen, zoals bij het eten, als veel mensen door elkaar praten vind ik het vaak moeilijk om het gesprek te kunnen volgen. Hebt u problemen met de handen en merkt u dat ook als u met de computer bezig bent? Ik heb een beroerte gehad en heb daardoor last van mijn linkerhand. Het meeste doe ik met mijn rechterhand. Maar soms dan word ik moe en dan moet ik naar de andere kant met die muis en dan gaat het niet zo snel. En vooral als ik moe wordt en dan moet ik naar de andere kant met die muis. De muis gebruik ik in principe met mijn rechterhand, maar soms als ik ergens aan de linkerkant van het scherm moet zijn dan gebruik ik ook mijn linkerhand om de muis te besturen. Daarom moet ik wel oppassen met mijn rechterhand, dat ik dat niet ga forceren. Daar ben ik ook al twee keer voor bij de therapeut geweest. Hebt u een computer, dvd speler, mobieltje en dergelijke technische apparaten? Een computer heb ik niet op de kamer, al zou ik het wel leuk vinden. Het is leuk speelgoed, het is alleen zo duur, dat is jammer. Een dvd-speler heb ik er wel staan. Een mobieltje heb ik ook. 96 Ziet u de voordelen van het systeem? Het is heel mooi dat de vrouw in het scenario uiteindelijk nieuwe mensen leert kennen. Dat is een heel mooi ding, waar ik het zeker mee eens ben. Het is ook heel mooi dat die mevrouw, nadat ze er toch eerst zo huiverig voor was, dit nu allemaal kan en allemaal ziet. Zou het voor u persoonlijk ook iets zijn? Ja, zeker. Het zou het contact met de familie een stuk makkelijker maken. Nu bereik je ze per telefoon. Maar het zou leuk zijn om ook op deze manier contact te houden. Gemakkelijk contact houden daar gaat het eigenlijk om. Zijn er delen van het systeem die u moeilijk zou vinden om te gebruiken? Ik kan me goed voorstellen dat de mevrouw (uit het scenario) er moeite mee heeft, want ik moest het eerst ook leren, ik dacht eerst ook “jongens, jongens, wat moet ik daar nu mee”. Dat beeldbellen zou ik wel moeilijk vinden. Ik zou nog niet weten hoe dat zou moeten. Dat hebben we hier ook niet gehad. Dat lijkt me heel mooi, maar dat lijkt me heel moeilijk. Het is nieuw en dat maakt het moeilijk. Zou u het leuk vinden om het systeem te leren kennen en te gebruiken? Ja, ik zou het wel willen leren, ik wil alles leren. Ik zou met u graag de verschillende functies die in de scenario’s zitten doorlopen om te kijken wat u hiervan vindt. Wat vindt u van het idee om foto’s en video’s met elkaar te delen. Heel fijn, dat lijkt me heel leuk. Ik ben laatst 85 geworden en toen hadden we een feestje. Die foto’s zijn ook op internet gekomen. Een van de zusters in het verzorgingstehuis maakt daar een cd’tje en een videootje van zodat ik ze hier ook op de tv kan bekijken. Dat is heel leuk om zo dat soort herinneringen te hebben. Wat vindt u van het idee om met iemand te kunnen chatten? Daar ben ik niet mee bekend maar dat lijkt me heel leuk, maar dat lijkt me ook wel lastig. Dan moet je wel tegelijkertijd achter de computer moet zitten. Je moet afspreken dat je achter je computer gaat zitten. Zit jij daar ook, dan kom ik ook. Het is heel mooi, maar er zit wel een moeilijkheid in. Maar het zou heel leuk zijn als het kan. Wat vindt u van het idee om met iemand te kunnen e-mailen? Dat heb ik eerder gedaan met mijn neef in Heerenveen. Dat is een leuke makkelijke manier om contact te houden met elkaar. Je stuurt een mailtje en de ander bekijkt dit op een tijdstip dat het hem uitkomt. Want het gebeurt vaak dat je belt en dat de ander geen tijd heeft. Wat vindt u van het idee om met elkaar te kunnen beeldbellen? Dat zou ik wel leuk vinden, maar dat hebben we hier nog niet gedaan. Ik denk dat ik het heel leuk zou vinden, maar ik denk dat het moeilijk is om te leren. Ik zou het wel willen leren, ik wil alles leren, maar ik denk wel dat ik het moeilijk zou vinden. Het leren van alle nieuwe technologieën is moeilijk, maar ik wil alles leren. Zou u op deze manier nieuwe mensen willen leren kennen? Ja, dat zou ik zeker. Je zit hier natuurlijk gebonden en kan zelf niet zomaar weg. De meeste mensen waar ik contact mee had zijn overleden en ik ben gebonden aan mijn rolstoel. De andere mensen hier daar kom je niet zo gemakkelijk mee in contact, die zijn nogal op zichzelf. Dat is denk ik iets typisch voor dit verzorgingstehuis. Ik zou het zeker leuk vinden om nieuwe mensen te leren kennen. Wij hebben natuurlijk ook een hobby en dan kun je eens met elkaar praten, wat denk jij over die hobby. Ik doe zelf aan bloemschikken en kaarten maken en van alles eigenlijk. Ik denk dat ik het vooral leuk zou vinden om nieuwe mensen te leren kennen, buiten het verzorgingstehuis. Hier ken je de meeste mensen toch wel, ik zit hier al 15 jaar tenslotte. Mijn hele familie zit verspreid over het land, dus ik zou ook daar, buiten mijn familie om, mensen willen leren kennen. Het maakt met niet uit waar die mensen wonen. Wat vindt u van het idee om een algemene kalender in het programma op te nemen? Dat zou heel goed zijn. In het verzorgingshuis worden verschillende cursussen gegeven, zoals bloemschikken, kaarten maken en de fotoclub. Nu krijgen we een los papiertje waar de informatie op staat. Maar veel mensen 97 raken dit kwijt en vergeten dan of er wel of geen cursus is. Dan vragen ze mij of er deze week cursus bloemschikken is, omdat zij het papiertje kwijt zijn. Zijn er functies die nu niet genoemd zijn, maar die u wel graag in een dergelijk systeem zou willen zien? Nee, niet meteen, volgens mij heb je het heel goed gedaan. Wij hadden zelf ook nog nagedacht over eventuele andere opties. Zou u bijvoorbeeld prijs stellen op de mogelijkheid af en toe naar de kerkdienst te kunnen luisteren? Ja, dat zou ik erg prettig vinden. Nu krijg ik een video en die kijk ik dan op de tv. Maar dat is achteraf natuurlijk. Ik zou het leuk vinden om dat rechtstreeks te kunnen zien. Maar ik ben al blij, omdat ik niet meer naar de kerk kan, dat ik op deze manier de kerk kan volgen. Eerst hadden we een bandje en dat was echt vreselijk, daar zijn ze ook mee opgehouden en nu krijgen we een video. Dat gaat veel beter. Af en toe is het ook slecht hoor, dan zijn de video’s te veel gebruikt en dan zijn ze beschadigd. In het scenario wordt gesproken over de mogelijkheid om een helpdesk te raadplegen. Op welke manier zou u dat het prettigst vinden? Ik denk dat ik bellen het prettigst zou vinden, dan krijg je tenminste rechtstreeks bericht en dat heb je bij email niet. Chatten zou ook kunnen. Zou u het leuk vinden op een later moment nog eens mee te werken aan het project? Ja hoor, want ik vind het een heel mooi systeem. 98 C.2 Interview 1.2 Het scenario van Mevr. Sanders en een aantal voorbeelden uit het scenario van Dhr. Best zijn besproken. Hebt u problemen met zien? Ik zie heel slecht en bij veel lezen word ik snel moe. Hebt u problemen het horen? Nee, gelukkig niet. Ik kan ontzettend goed horen. Als mijn ogen net zo goed waren als mijn oren, dan ging het wel. Hebt u problemen met de handen? Als het koud wordt, dan krijg ik altijd zere polsen. Maar daar heb ik nu dingetjes voor, dan kan ik ze warm houden. Verder zit ik nog behoorlijk goed in elkaar. Ik doe overal aan mee, gymnastiek, tai chi, het zangkoor, de fotoclub. Ik zit overal bij. Dus ik heb heel veel te doen. Hebt u enige ervaring met computers en met het gebruik van internet? Ik heb een paar keer les gehad, via de internetcursus hier in het tehuis. We zijn er mee bezig geweest, maar dat wordt gegeven door meisjes van de school hier, kinderen van een jaar of 11, 12, 13. Die doen dat zo vlug, dat snappen wij niet meer. Het idee van het internet vond ik wel leuk. Maar de cursus is nu gestopt, er is niet genoeg deelname. Dat is jammer. Vond u het moeilijk? Ja, je moet alles eerst even weten natuurlijk. Die meisjes zijn zo vlug dat je het zo snel niet kan snappen. Je moet het een beetje op papier zetten, zodat je het allemaal na kunt doen, maar dat was er niet bij. Dus u zou graag een handleiding op papier willen? Ja, dan kun je het gemakkelijk nog een keer nadoen. Zou u het leuk vinden om zelf een computer te hebben? Daar begin ik maar niet meer aan. Ik heb ook geen kinderen, niets. Als ik hem zou hebben zou ik misschien wel met de familie kunnen praten, maar ik zie ze vaak genoeg. Wat vindt u van het systeem, zoals het beschreven is in het scenario? Dat is mooi dat die mevrouw dat zo allemaal doet. Zou het gebruik van het systeem wat voor u zijn? Ik heb ten eerste geen computer. Voor mij zou het niet echt nodig zijn. Maar het is voor oudere mensen natuurlijk ideaal dat ze er een beetje verstand van krijgen. Zou u het leuk vinden om op die manier met andere mensen in contact te komen? Ik heb veel kennissen en ga veel uit, ik ben meer uit dan thuis, dus voor mijzelf heeft het geen toegevoegde waarde. Ik kan me heel goed voorstellen, dat als je helemaal geen kennissen hebt dat het zeker van toegevoegde waarde kan zijn. Ik heb een schoonzus hier wonen en die gaat met me mee, dan gaan we met zijn tweeën uit. Ik ga ook met een vriendin regelmatig uit, dus ik ben heel veel onderweg. Vindt u het leuk om nieuwe technologieën te leren? Ja, persoonlijk wel. Ik zou het niet eng vinden om het systeem te leren kennen. Ik heb hier tenslotte ook aan de computercursus mee gedaan. Wat is de reden dat u in eerste instantie meegedaan hebt aan de computercursus? Ik ben nieuwsgierig uitgevallen. Ik wou er een beetje verstand van krijgen, het een beetje begrijpen. Ik lees de krant, dus voor het nieuws hoef ik het niet te doen. 99 Zou u het moeilijk vinden een dergelijk systeem te gebruiken? Het zal eerst niet gemakkelijk zijn natuurlijk. Maar als je niets probeert, dan leer je ook niets. Had u bij de internetcursus moeite met het gebruik van de muis? Nee, helemaal niet. Daar stonden ze versteld van dat ik dat zo snel leerde. Hebt u verder nieuwe technologieën in huis, zoals mobiele telefoon? Een mobiele telefoon heb ik wel. Een dvd speler heb ik niet. Ik zou graag met u de verschillende functies die in de scenario’s zitten willen doorlopen om te kijken wat u hiervan vindt. U geeft zelf al aan dat het gebruik van het systeem waarschijnlijk niets voor u zou zijn. Ik zou u toch willen vragen of u per functie aan wilt geven of u het leuk vindt of dat anderen dit leuk zouden vinden. Zou u het leuk vinden om foto’s en video’s te delen? Er zijn vast mensen die dat leuk vinden, maar voor mijzelf vind ik dat niet zo nodig. Ik heb wel een videorecorder, maar ik gebruik dat ding nooit. Ik weet het niet hoor. Mijn familie is niet zo actief in het sturen van foto’s. Ook voor andere mensen denk ik niet. Wat vindt u van de mogelijkheid om rechtstreeks met iemand te kunnen chatten? Ik heb zelf geen kinderen en kleinkinderen, maar voor anderen zou het leuk zijn natuurlijk. Rechtstreeks en tegelijkertijd met elkaar communiceren via de computer is een leuk idee, dat is de toekomst. Zou u het leuk vinden rechtstreeks beeldcontact te hebben met andere mensen? Jawel. Wat vindt u van de mogelijkheid via het systeem nieuwe mensen te leren kennen? Dat is ook altijd mooi. Ik zou ze graag willen selecteren op gezelligheid, het leven is al zo kort. Dus in ieder geval geen chagrijnige mensen. Ik zou ze niet op hobby’s of op interesses hoeven te selecteren. Ze hoeven niet per se hier in het verzorgingstehuis of in Enschede te wonen. Iets verder vind ik ook leuk. Ik heb zelf de hele wereld doorgezworven en we zijn een paar keer naar de andere kant van de wereld geweest, mijn man en ik. Wat vindt u van de mogelijkheid om te e-mailen? Dat vind ik ook leuk. Wat vindt u van een algemeen toegankelijke kalender, zoals in het scenario van Dhr. Best? Ja, dat nut dat zie ik wel. Het zou mooi zijn als er iemand andere mensen mee zou willen nemen met de auto. Maar hier zijn haast geen mensen met een auto meer. U geeft al aan dat het systeem voor uzelf niet heel nuttig zou zijn. Denkt u dat er in het scenario functies beschreven zijn, die ook voor andere mensen niet nuttig zouden zijn? Ik zou het niet weten, ik kan dat niet bepalen voor andere mensen. Zijn er functies die niet vermeld staan in de scenario’s, waarvan u denkt dat ze wel nuttig zouden zijn? Bijvoorbeeld radio of kerkradio. Nee, dat zou ik zo echt niet weten. Ik hoor zelf als ik thuis ben de hele dag al radio. Ik ben niet zo wild van al die spelletjes, dat geduld dat heb ik niet. Ik wil alles leren, maar spelletjes daar heb ik niet zo een behoefte aan. Zijn er functies vermeld in het scenario waarvan u denkt dat we ze er beter niet in zouden kunnen stoppen? Nee, dat zou ik zo niet weten. Zou u het leuk vinden verderop in het project nog een keer mee te willen werken. Jawel, het kan nooit kwaad. 100 C.3 Interview 1.3 Het interview heeft plaatsgehad met twee personen tegelijkertijd. Persoon 1 heeft het scenario van dhr. Best gelezen, persoon 2 heeft het scenario van mevr. Sanders gelezen. Persoon 1 is het grootste deel van het gesprek aan het woord geweest. Een gedeelte van de input van persoon 2 zit al in dat gesprek verwerkt. Het overige deel is onderstreept. Wij wonen nu ongeveer 2 jaar hier. We zijn hier komen wonen omdat mijn vrouw ziek is en naar een verzorgingshuis moest. Onze kinderen hebben ons in de gaten gehouden en maakten zich zorgen. Via de dokter konden we hier binnen een half jaar terecht. Maar ik was er persoonlijk nog niet aan toe. Ik heb daardoor een hoop moeten inleveren. Niet alleen wat vrijheid om het huis betreft, maar je hebt weinig communicatie met de mensen hier. Ik heb het daar ook met verpleegkundigen over gehad. Toen hebben we het er over gehad dat het misschien aan mij lag en dat ik aan mezelf zou werken. Maar blijkbaar ligt het toch niet aan mij. Je hebt hier gewoon geen ingang naar de mensen toe. Ik zit in de cliëntenraad hier en ik zit bij een andere kleine gespreksgroep en daar hebben we ook besproken wat er nu precies leeft in het verzorgingstehuis. Hier in het verzorgingstehuis is een groot percentage dames. De jongere generatie, tot en met 65, dat is een geen probleem. Bij de oudere generatie gaat het mis, bij de ouderen van onze generatie heb ik totaal geen ingang. De mannen van die leeftijd hebben altijd gewerkt en de vrouwen bleven thuis. Een aantal vrouwen deed wat met de kerk of bij een clubje of iets dergelijks, maar het grootste deel van de vrouwen bleef sudderen in huis. Nu zijn ze oud geworden, vaak is hun man overleden en dan houdt ineens hun hele leven op. Die vrouwen zitten veelal alleen en die beleven niets, dus dat is iedere dag hetzelfde verhaal. Ik heb aan tafel en in de gespreksgroep geprobeerd te bespreken hoe met elkaar om te gaan, bijvoorbeeld openheid tegenover elkaar. Het probleem is dat die mensen daar niet voor open staan. Aan tafel heb ik geprobeerd een gesprek te hebben over programma’s op de televisie of over politiek. Er is een aantal hele goede programma’s op de televisie, maar daar kijken ze niet naar. Alleen als Frans Bauer op de televisie is, dan kijken ze daar. Daar kunnen ze ook niets aan doen. Na het lezen van het scenario Ik haal er een heleboel uit. De man is pas 72 en is nog zeer vitaal. Het is zeer moeilijk om mensen te benaderen. Maar ik ben vitaal dus ik ga veel weg op de fiets en ik wandel en rijd nog auto en al die dingen meer. Nu kan ik tijdelijk niet meer rijden vanwege mijn ogen, maar normaalgesproken wel. Ziet u de voordelen die het systeem u zou kunnen opleveren? Denkt u dat het zou kunnen werken op de manier waarop het nu beschreven is? Proberen is altijd de moeite waard. Ik vind het moeilijk om te beoordelen of het ook echt werkt. Ik heb er aan tafel naar gevraagd hoe je met elkaar om hoort te gaan, maar daar kreeg ik geen antwoord op. Er wordt hier alleen gediscussieerd over dagelijkse dingen. Als je hier als vreemde komt en je wilt ergens gaan zitten, is dat niet zo gemakkelijk. De mensen zijn hier gebonden aan een tafel en daar mag een ander niet bij gaan zitten. Ik heb het zelf geprobeerd, ik heb gezegd als er plaats is aan een andere tafel, dan ga ik daar zitten. Dat heb ik besproken met de verpleegkundigen en toen ben ik daar gaan zitten. Dat werd mij ontzettend kwalijk genomen, dat ik van de tafel weggegaan ben. Het werd opgevat alsof het jou niet aanstond bij onze standaardtafel. Steeds vroegen ze me, wat er aan de hand was. Toen heb ik gezegd dat ik wel getrouwd ben met mijn vrouw, maar niet met de tafel. Maar dat snappen ze niet. Ik vind dat je door te rouleren ook andere mensen een beetje kan leren kennen. Dat is alleen maar leuk. Na het eten is iedereen meteen weg naar de kamer. Er wordt vrijwel niet nagepraat. Ik merk aan u dat u het wel leuk zou vinden wat meer contact te hebben. Ja, want weet je wat het is, je kunt niet de hele dag over ditjes en datjes praten. Ik wil ook wel eens praten over 101 bijvoorbeeld Balkenende. Dat kan hier niet. Ik heb het van de week weer geprobeerd, maar helemaal geen reactie. Het idee van het systeem is zeer goed. Dat heb ik hier op het eerste briefje, het briefje waarin mensen gezocht worden om mee te doen, ook al aangestreept “gericht op het verbeteren van communicatie tussen ouderen en van ouderen met hun familie”. De mensen hier hebben altijd kritiek op hun familie. Sommige mensen zijn zo negatief over hun familie, terwijl ze toch grotendeels afhankelijk zijn van hun familie. Daar sta je van te kijken hoe babbelig sommige mensen zijn over bijvoorbeeld hun familie. Je kunt daar met mensen ook niet over praten. Ze zeuren er graag over, maar nemen ondertussen geen actie om er wat aan te veranderen. U staat daar hetzelfde tegenover, over het idee van het systeem? Ja, wat dat betreft zijn we gelijk gericht. Dat krijg je als je al zo lang getrouwd bent. Zou u het leuk vinden om het systeem te gebruiken? Ik zou het wel willen leren. Jij wel, maar ik ben niet geïnteresseerd, ik heb andere dingen die mij meer boeien. Ik zou wel willen weten wat andere mensen ermee doen. Ik moet het zelf niet doen, want dan haal ik me teveel op de hals. Jij zit ook met problemen met je geheugen. Dat is de reden dat we hier zitten. Ik zou graag per functie van het systeem van u willen weten wat u er van vindt. Wat vindt u van het idee om foto’s en video’s te kunnen delen? Persoonlijk heb ik daar niet zoveel mee, maar ik kan er niet over oordelen hoe andere mensen dat vinden. Ik zou het wel leuk vinden als er foto’s gemaakt worden van algemene activiteiten hier, als die erop zouden staan. Ja, dat zou leuk zijn. Ik denk dat daar wel belangstelling voor is. Voor jou is dat ook leuk. Wat vindt u van het idee om met iemand te kunnen chatten? Ik zou niet weten hoe het moet en ik geloof ook niet dat ik het geduld er voor heb. Ik denk dat het meer iets voor jou is, of ook niet. Nee, toch niet. Hij zit ook met de taal een beetje. Nee, dat niet. Om echt mee te kunnen doen, moet je waarschijnlijk toch wat meer ervaring met een computer hebben. Zou u het leuk vinden om rechtstreeks beeldcontact te kunnen hebben met iemand, bijvoorbeeld met de kinderen? Nee, ik niet. Ik zou niet weten met wie. Misschien wel wat voor jou. Het is niet dat ik het niet leuk zou vinden, maar ik moet me niet teveel op de nek halen. Het contact met de kinderen is ook zo heel goed. Zou u het leuk vinden nieuwe mensen te leren kennen via het systeem. Ja, dat zou ik zeker. In Enschede, maar ook in heel Nederland. In Enschede is voor jou wel zo gemakkelijk. Of misschien zou het leuk zijn andere mensen van Poolse origine te ontmoeten. Daar zijn er vast niet zoveel van. Ik woon zelf al vanaf 1947 in Nederland. Mijn vrouw komt uit Oldenzaal. Wat vindt u van het idee van een algemeen toegankelijke kalender? Elke week krijgen we hier een blaadje met het programma van deze week. Daar staat het hele programma van die week op. Je moet ook rekening houden met verschillende groepen mensen. Niet iedereen vindt hetzelfde leuk. Nu komt er iedere vrijdag een nieuw programma en dat ligt dan beneden in de bak en de mensen die het willen hebben die halen het daar op. Dat is duidelijker. Hier in het verzorgingstehuis wordt veel gedaan aan recreatie en dergelijke. Ze gaan met de scootmobiel weg of met een busje op stap. Dan gaan ze met een oude boswachter op stap die je bijvoorbeeld van alles vertelt over de natuur. Dus aan recreatie wordt hier heel veel gedaan, zangkoor, gymnastiek et cetera. We hebben hier veel keuze inderdaad. We hebben niets te klagen. Maandagmiddag wordt er klassieke muziek gedraaid. Veel mensen hier snappen daar niets van, van bijvoorbeeld Bach en Beethoven. Zijn er functies, die niet in de scenario’s voorkomen, die u er wel graag in zou zien? Ik zou het zo niet weten. Een groep vormen, dames en heren, die met elkaar avonden gaan houden. Ze hebben het hier wel geprobeerd, om bijvoorbeeld een discussie avond te houden over een bepaalde ziekte. Maar die man stond uiteindelijk alleen over zichzelf te praten. Je haalt uit de mensen hier niet wat er speelt. Ik denk dat het meespeelt dat je hier onder tukkers bent. Daaronder zijn veel mensen die niet goed uit de weg kunnen met hun babbel, die kunnen maar moeilijk hun ei kwijt. Mensen voelen en denken anders en de een durft ook meer dan de ander. Tukkers zijn veel stugger over het algemeen. Ik ben zelf een rasechte tukker, maar ik weet wel hoe het 102 werkt. Vroeger was dat veel erger dan nu, de tijd verandert. We krijgen hier ook een blad voor ouderen, en daar staat alle informatie over de betalingen in het zorgproces in, maar dat wordt haast niet gelezen. Maar daar kijk ik niet van op. Mensen interesseren zich niet voor vreemde dingen en nemen niet de moeite de dingen even te lezen. Dat is het zwakke van de mens. Als het niet meteen relevant is, dan vinden ze het niet nodig. Op die manier kom je nergens achter. We gaan ook haast nooit beneden koffie drinken. Als er een helpdesk bij het systeem zou zitten, in wat voor een vorm zou u die dan het liefste hebben? Ik vind bellen wel prettig. Ik heb een broer in de Ukraïne en ik schrijf wel, maar bellen is toch prettiger, dan heb je direct contact. Een papieren handleiding is nooit weg. Vooral als het dingen zijn, die je niet dagelijks gebruikt, die vergeet je ook snel. Hebt u al enige ervaring met computers en internet? Hebt u bijvoorbeeld hier de internetcursus gedaan? Nee, zover ben ik nog niet. Tot slot heb ik nog een aantal persoonlijke vragen voor u. Hebt u kinderen en kleinkinderen hier in de buurt? Wij hebben drie kinderen, twee zonen en een dochter. De dochter woont in Lonneker en geeft les hierachter op de Triangel. De zoon woont in de buurt van Nijmegen en onze jongste zoon woont in Amsterdam. Mag ik vragen hoe oud u bent? Ik ben 80, word volgende maand 81. Hebt u problemen met zien? Ja, wij allebei. Ik zelf merk het als ik bijvoorbeeld televisie kijk. Hebt u problemen met horen? Ik niet. Ik heb een gehoorapparaat. Hebt u problemen met bijvoorbeeld de handen? Nee, dat doet het allemaal nog goed. Nee, ik ook niet. Bent u bekend met andere moderne technologieën dan de computer, zoals een mobiele telefoon of een dvd-speler? Videorecorder, cd-speler, tv, radio, daar kan ik allemaal wel mee omgaan. Zou u het leuk vinden in een later stadium nog een keer deel te willen nemen aan mijn onderzoek? Ja hoor, kom gerust nog maar een keer langs. Communicatie en begrip onderling voor de mensen hier, dat is heel belangrijk. En het doet geen pijn, dus kom maar gezellig langs hoor. 103 C.4 Interview 1.4 Tijdens het interview is het scenario van Mr. Best besproken. Ik zou u graag enkele persoonlijke vragen willen stellen. Hebt u problemen met zien? Nee, daar heb ik geen enkel probleem mee. Hebt u problemen met horen? Ook daar heb ik gelukkig geen last van. Aan u te zien is het voor u lastig uw rechterhand te gebruiken? Ik heb problemen met de hele rechterkant van mijn lichaam en kan mijn rechterhand niet meer gebruiken. Mag ik vragen hoe oud u bent? Ik ben een jaar ouder dan de man uit het verhaal, 73 dus. Hebt u enige ervaring met computers en met het gebruik van internet? Ik heb geen enkele ervaring met het gebruik van computers, heb het nog nooit eerder gedaan. Maar ik zou het best eens willen proberen. Zou u het leuk vinden om zelf een computer te hebben? Ik zou het wel eens willen proberen. Om zelf een computer te hebben weet ik niet. Het is moeilijk om zoiets nieuws te leren. Dat kost een hoop tijd. Woont u hier in het verzorgingstehuis of woont u nog zelfstandig? Ik woon niet in het verzorgingshuis. Ik woon samen met mijn vrouw en onze zoon en dochter. Ik kom hier twee en halve dag per week overdag naar toe. Dan doe ik onder andere een cursus schilderen. Wat vindt u van het systeem, zoals het beschreven is in het scenario? Ik vind het een goed idee. Zou het gebruik van het systeem wat voor u zijn? Ja, ik zou het leuk vinden om het te gebruiken. Zou u het leuk vinden om op die manier met andere mensen in contact te komen? Ja, zeker. Ik zou dan graag mensen hier uit de buurt willen leren kennen. Om mensen te leren kennen in Den Haag of Groningen, daar heb ik geen behoefte meer aan. Vindt u het leuk om nieuwe technologieën te leren? Ja, ik ben wel nieuwsgierig aangelegd en vind het interessant om nieuwe dingen te leren. Ik zou graag met u de verschillende functies die in de scenario’s zitten willen doorlopen om te kijken wat u hiervan vindt. Ik zou u willen vragen of u per functie aan wilt geven of u het een goed idee zou vinden om dit in het systeem te verwerken. Wat vindt u van het idee om foto’s en video’s te kunnen delen? Dat vind ik een goed idee. Het is leuk om op die manier ervaringen uit te kunnen wisselen met mensen. Zou u het leuk vinden rechtstreeks beeldcontact te hebben met andere mensen? Ja, dat is wel handig. Wat vindt u van de mogelijkheid om rechtstreeks met iemand te kunnen chatten? Ik weet niet wat dat is. 104 Na korte uitleg Ik weet niet of ik dat wat vind. Het is vooral lastig omdat je op hetzelfde tijdstip achter de computer moet zitten. Als je toch afspreekt tegelijkertijd achter de computer te gaan zitten, dan is het leuker om te bellen. U gaf eerder aan dat u het leuk zou vinden om via het programma nieuwe mensen te leren kennen. Zou u deze mensen, behalve op de woonplaats nog op andere criteria willen selecteren? Ze moeten hier in de buurt wonen. Verder zou het leuk zijn als mensen dezelfde hobby hebben, zodat je bijvoorbeeld samen naar de schilderles kan. Wat vindt u van de mogelijkheid om te e-mailen? Daar zie ik het nut wel van in. Wat vindt u van het idee om een kalender te maken binnen het systeem? Algemene activiteiten in het verzorgingshuis of bij de dagopvang vind ik niet zo nuttig om op die manier in een kalender te zetten. Wanneer het gebruikt wordt zoals in het verhaal beschreven zou het wel leuk zijn. Dan kunnen mensen als ze iets gepland hebben daar gewoon gezelschap bij zoeken op die manier. Zijn er functies vermeld in het scenario waarvan u denkt dat we ze er beter niet in zouden kunnen stoppen? Nee, het is goed zo denk ik. Zijn er functies die niet vermeld staan in de scenario’s, waarvan u denkt dat ze wel nuttig zouden zijn? Bijvoorbeeld radio of kerkradio. Radio of kerkradio hoeft er niet in, ook spelletjes hoeven er wat mij betreft niet bij. In het scenario wordt gesproken over een helpdesk. Hebt u een voorkeur over hoe u deze het liefst zou raadplegen? Nee, dat maakt me niet veel uit. Ik zou het liefst bellen, gewoon met de telefoon denk ik. Maar als het met de chat, via de mail of door bellen met het programma kan vind ik dat ook geen probleem. Zou u verderop in het project nog een keer mee willen werken. Jawel hoor. 105 C.5 Interview 1.5 Tijdens het interview is het scenario van Mr. Best besproken. Ik zou u graag enkele persoonlijke vragen stellen. Mag ik vragen hoe oud u bent? Ik ben 72. Hebt u problemen met zien of horen? Ik zie nog redelijk goed. Ook met mijn gehoor heb ik weinig problemen. Het spreken kost me wel moeite. Hebt u verder nog problemen, bijvoorbeeld met de handen? Nee, daar heb ik gelukkig geen last van. Hebt u enige ervaring met computers en met het gebruik van internet? Ik heb heel af en toe een computer gebruikt, maar dat is al lang geleden. Ik heb zelf geen computer. Woont u in het verzorgingstehuis of woont u hier ergens in de buurt? Ik woon samen met mijn vrouw. Hebt u familie hier in de buurt wonen? We hebben een zoon en een dochter. Zij wonen ook hier in de buurt en komen regelmatig langs. Zou u het leuk vinden om zelf een computer te hebben? Nee, ik heb er geen tijd voor. Als ik er tijd voor zou hebben zou ik het wel leuk vinden. Wat vindt u van het systeem, zoals het beschreven is in het scenario? Het is een veelomvattend systeem. Zou het gebruik van het systeem wat voor u zijn? Nee. Zou u het niet leuk vinden of is er een andere reden? Ik heb er de tijd niet voor. Maar als ik tijd genoeg had, zou het leuk zijn om het uit te proberen. Zou u het leuk vinden om zo een nieuwe technologie te leren? Het kost tijd om iets nieuws te leren en daar ben ik te druk voor. U geeft zelf al aan dat u persoonlijk geen tijd zou hebben om met het systeem om te leren gaan. Ik zou met u graag het systeem per functie doorlopen. Ik zou u willen vragen om per functie aan te geven of u het een goed idee vindt of niet. Zou u het leuk vinden om op deze manier met andere mensen in contact te komen? Waarop zou u deze mensen graag selecteren? Ze moeten hier in de buurt wonen. Hobby’s maakt me niet uit, maar ze moeten wel in Enschede wonen, anders kom ik er niet meer. Zou u het leuk vinden om foto’s en video’s te delen? Ja, dat lijkt me leuk. Zou u het leuk vinden rechtstreeks beeldcontact te hebben met andere mensen? Ik heb er geen tijd voor, maar als ik de tijd had zou ik het graag een keer proberen. Wat vindt u van de mogelijkheid om rechtstreeks met iemand te kunnen chatten? Het is lastig omdat je op dezelfde tijd achter de computer moet zitten. Dat lijkt me niet zo nuttig. 106 Wat vindt u van de mogelijkheid om te e-mailen? Daar zie ik het nut wel van in. Wat vindt u van het idee om een kalender te maken binnen het systeem? Een kalender om met vrienden te delen is leuk. De standaard dingen die georganiseerd worden in het verzorgingshuis hoeven er niet in te staan. Zijn er functies vermeld in het scenario waarvan u denkt dat ze er niet in hoeven? Dat chatten hoeft niet van mij. Verder moet je het gewoon zo laten. Zijn er functies die niet vermeld staan in de scenario’s, waarvan u denkt dat ze wel nuttig zouden zijn? Bijvoorbeeld radio of kerkradio. Dat zou ik zo niet weten. Radio hoeft er wat mij betreft niet in. In het scenario wordt gesproken over een helpdesk. Hoe zou u dit het liefst uitgewerkt zien? Ik zou de helpdesk gewoon willen bellen. Niet met het programma, maar gewoon met de telefoon. Zou u verderop in het project nog een keer mee willen werken. Geen probleem. 107 C.6 Interview 1.6 Tijdens het interview is het scenario van Mevr. Sanders besproken. Ik zou u graag enkele persoonlijke vragen willen stellen. Mag ik beginnen met u te vragen hoe oud u bent? Volgend jaar word ik 80. Hebt u problemen met zien of horen? Met mijn gehoor en met mijn ogen is absoluut niets mis. Hebt u verder lichamelijke klachten, bijvoorbeeld van uw handen? Ja, mijn handen werken niet zo goed meer. Ik kan niet meer schrijven. Hebt u enige ervaring met computers en met het gebruik van internet? Ja, ik gebruik regelmatig een computer. Ik heb er thuis zelf een. Ik gebruik de computer vooral om te internetten en wat te mailen. Hebt u een cursus gevolgd om te leren omgaan met een computer? Nee, ik heb het mezelf aangeleerd, ik heb er geen cursussen voor gevolgd. Woont u nog zelfstandig of woont u hier in het verzorgingstehuis? Ik woon alleen, in een appartement hier in de buurt. Hebt u familie die hier in de buurt woont? Ik heb nog enkele familieleden hier in de buurt wonen. Zij komen af en toe bij me langs. Wat vindt u van het systeem, zoals het beschreven is in het scenario? Het is een mooi systeem, zoals het in het verhaal staat is het een heel interessant systeem. Zou het gebruik van het systeem wat voor u zijn? Ik vind het een interessant systeem, maar ik denk dat het me teveel tijd zou kosten. Vindt u het leuk om een nieuwe technologie te leren? Ja zeker, daarom heb ik mezelf ook om leren gaan met de computer. Ik zou graag de verschillende functies van het programma met u door willlen lopen. Zou u per functie aan willen geven of het iets is waar u behoefte aan heeft en of u het een goed idee vindt om te implementeren in het programma. Zou u het leuk vinden om op deze manier met andere mensen in contact te komen? En waarop zou u deze mensen graag selecteren? Ja, ik denk dat daar best vraag naar is. Ik zou het zelf ook leuk vinden. Het maakt me niet uit wie je dan leert kennen zolang het maar leuke mensen zijn. Ik hoef ze niet op hobby of locatie te selecteren. Zou u het leuk vinden om foto’s en video’s te delen? Ja, dat vind ik zeker een leuk idee. Ik denk dat andere mensen dat ook leuk vinden. Zou u het leuk vinden rechtstreeks beeldcontact te hebben met andere mensen? Het is leuk als je andere mensen kunt zien tijdens het bellen. Het moet niet moeilijk zijn om te gebruiken, anders is het makkelijker om gewoon de telefoon te pakken. Wat vindt u van de mogelijkheid om rechtstreeks met iemand te kunnen chatten? Bij chatten ben je afhankelijk van het tijdstip dat je allebei achter de computer kan zitten. Ik heb zelf thuis een computer, maar veel mensen hebben dit niet. Dan is het vervelend om dat af te moeten spreken. Chatten voegt 108 voor mij niets toe aan het systeem. Wat vindt u van de mogelijkheid om te e-mailen? Dat is wel handig. Dat kun je lezen op het tijdstip wanneer het jou uitkomt. Wat vindt u van het idee om een kalender te maken binnen het systeem? Een gezamenlijke kalender is wel een leuk idee. U gaf al aan dat chatten lastig is omdat twee mensen tegelijkertijd achter de computer moeten zitten. Zijn er andere functies waarvan u denkt dat ze beter niet in het systeem gestopt kunnen worden? Nee, verder is het een interessant systeem. Zijn er functies die niet vermeld staan in de scenario’s, waarvan u denkt dat ze wel nuttig zouden zijn? Bijvoorbeeld radio of kerkradio. Dat vind ik moeilijk om zo te bedenken. Radio hoeft er van mij niet in. Ook spelletjes doen tegen of met andere mensen zou voor mij persoonlijk niets toevoegen. In het scenario wordt gesproken over een helpdesk. Hoe zou u dit het liefst uitgewerkt zien? Bij de helpdesk is het belangrijk dat iedereen het gemakkelijk kan vinden. Mij zou het waarschijnlijk wel lukken om via het programma de helpdesk te bereiken, via mail, chat of beeldbellen. Maar ik denk dat sommige mensen dit niet zouden kunnen. Daarom is het misschien toch het gemakkelijkst wanneer het mogelijk is om met een gewone telefoon te bellen naar de helpdesk. Zou u verderop in het project nog een keer mee willen werken. Ja hoor. 109 C.7 Interview 1.7 Tijdens het interview is het scenario van Mevr. Sanders besproken. Ik zou u graag wat vragen willen stellen over uw gezondheidssituatie en over uw woon situatie. Hebt u problemen met horen of zien? Ik heb twee gehoorapparaten, maar met de apparaten in hoor ik heel redelijk. Het zien heeft zijn goede en slechte momenten. De laatste tijd gaat het vrij sterk achteruit. Maar op het moment gaat het best goed. Hebt u problemen met de handen? ’s Nachts worden mijn handen altijd erg koud en dan doen ze vaak erg zeer. Daarom slaap ik met handschoenen aan en dan heb ik er niet zoveel last van. Op deze manier is het goed op te lossen. Overdag heb ik verder geen problemen om mijn handen te gebruiken. Mag ik vragen hoe oud u bent? Ik ben afgelopen juli 90 geworden. Woont u nog zelfstandig of woont u samen met iemand? Ik woon nog helemaal zelfstandig. Mijn man is ongeveer 10 jaar geleden overleden en sindsdien woon ik alleen. Ik kom twee dagen per week overdag hierheen, dat houdt me scherp. Als ik alleen thuis zit, zit ik vaak een beetje in te suffen en de halve dag te slapen. Ik ben er erg blij mee dat ik hier twee dagen per week bij de dagopvang terecht kan. Hebt u kinderen of kleinkinderen in de buurt wonen? Ik heb een zoon en een dochter. Mijn zoon woont in Zwitserland en mijn dochter in Groningen. Ze zijn allebei erg druk, maar ik heb wel goed contact met ze. Mijn dochter heeft nooit tijd, daarom wacht ik altijd tot zij belt, want dan weet ik dat ze tijd voor me heeft. Maar ze belt minstens een keer per week en meestal wel vaker. Mijn zoon spreek ik ook regelmatig. Maar ik zie ze allebei niet veel, daar is het te ver voor. Komend weekend ga ik naar mijn dochter in Groningen. Dat was al sinds kerst de bedoeling. Het is moeilijk om een afspraak te plannen. Ik ga er met de trein heen. Dan zoekt mijn dochter precies uit welke trein ik moet hebben en dan reis ik er verder zelfstandig heen. Hebt u behalve uw kinderen nog veel contacten? Nee, verder heb ik weinig contacten. Ik kom hier natuurlijk twee dagen per week, maar met veel mensen kun je geen goed gesprek voeren. Toch vind ik het heel fijn om hier te komen hoor. Het brengt een beetje regelmaat in mijn week aan. Maar ik vind het niet erg hoor om alleen te zijn. Ik kan goed alleen zijn. Ik heb me er bij neergelegd. Mijn man snapte vroeger nooit dat ik behoefte had aan andere contacten, want ik had hem toch. Hij vond het niet prettig als ik met andere mensen wegging, dus daarom heb ik behalve mijn man nooit veel contacten gehad. Hij is ondertussen al tien jaar dood en nu ben ik alleen over. Ik doe veel dingen in mijn eentje, al wordt het nu vanwege mijn gezondheidstoestand wat minder. Ik ging altijd alleen op vakantie, ga op zaterdag naar de markt om een beetje rond te kijken. Toen we als ouderen gratis met de bus mochten pakte ik soms de bus naar Haaksbergen om daar naar de markt te gaan. Maar nu kan dat niet meer, dat vind ik heel jammer. Maar ik vermaak me ook in mijn eentje wel. Hebt u enige ervaring met computers en met het gebruik van internet? Nee, dat heb ik nog nooit geprobeerd. Hebt u verder moderne technologieën in huis, zoals een dvd of video speler en een mobiele telefoon? Een mobiele telefoon heb ik niet. Als ik dat toevallig een keer nodig heb, als de trein bijvoorbeeld vertraging heeft, dan vraag ik de mensen om me heen of ik er even een mag lenen om mijn dochter te bellen dat ik wat later kom. De meeste mensen zijn daar heel aardig in en vinden dat geen enkel probleem. Tegenwoordig zijn er altijd mensen met een mobiele telefoon in de buurt. Een cd speler en een videospeler heb ik wel thuis. Ik luister graag naar muziek en als ik een programma op moet nemen, dan weet ik precies hoe ik dat moet doen. 110 Wat vindt u van het systeem, zoals het beschreven is in het scenario? Ik vind het idee van het systeem heel leuk. Ik vind het ook heel goed dat er over dit soort onderwerpen nagedacht wordt. Zou het gebruik van het systeem wat voor u zijn? Zoals het beschreven staat in het verhaal, ja zeker. Die mevrouw heeft door het systeem iemand leren kennen om mee naar de markt te gaan. Ik zou het wel willen en ook wel kunnen gebruiken denk ik. Het zou natuurlijk lastig zijn omdat het een computer programma is. Echt nog met een computer om leren gaan dat is me te lastig. Ik moet oppassen dat ik mezelf niet te veel op de hals haal. Ik heb last van hartritmestoornissen en als ik me te druk maak, dan krijg ik daar problemen mee. Zou u het leuk vinden om zoiets nieuws te leren? Ik ben nieuwsgierig uitgevallen, dus het is altijd leuk om iets nieuws te leren. In dit geval is het een leuk idee van het systeem, dus is het minder moeilijk om het te leren. Het is voor veel mensen een vooruitgang, dus dat moet je niet tegen willen houden. Ik zou graag met u de verschillende functies die in de scenario’s zitten willen doorlopen om te kijken wat u hiervan vindt. Ik zou u willen vragen of u per functie aan wilt geven of u het leuk vindt en of u denkt dat anderen hier behoefte aan zouden hebben. Zou u het leuk vinden om foto’s en video’s te delen? Ja, dat vind ik een heel leuk idee. Dan kun je nog eens terug kijken wat voor dingen je allemaal gedaan hebt. Wat vindt u van de mogelijkheid om met iemand te kunnen beeldbellen? Dat is denk ik te technisch voor mij. Waarschijnlijk zou ik het wel leuk vinden, maar ik denk dat het te moeilijk is. Mijn functioneren gaat steeds meer achteruit, dus ik moet het mezelf niet meer te moeilijk maken. Wat vindt u van de mogelijkheid om andere mensen via het systeem brieven te kunnen sturen? Ook dat lijkt me leuk, maar het is waarschijnlijk voor mij te technisch. Ik moet niet teveel tegelijk willen doen. Wat vindt u van de mogelijkheid om met andere mensen te kunnen chatten? Nee, dat zou mij persoonlijk echt teveel worden. Maar het zou goed kunnen dat andere mensen hier wel behoefte aan hebben. Wat vindt u van de mogelijkheid via het systeem nieuwe mensen te leren kennen? Dat vind ik echt een heel leuk idee. Het zou mij niet uit maken waar de mensen vandaan komen, als ze maar een beetje bij de tijd zijn. Ook op hobby’s hoef ik mensen niet te selecteren. Ik zou het leuk vinden om een relatie op te kunnen bouwen met die mensen, er een goed gesprek mee te kunnen voeren. Dat zou voor mij het belangrijkste zijn. Wat vindt u van de mogelijkheid om een algemeen toegankelijke kalender te hebben? Dat vind ik een interessant idee. Op die manier is het ook makkelijker contact te maken met mensen. Denkt u dat er in het scenario functies beschreven zijn, die ook voor andere mensen niet nuttig zouden zijn? Ik zou zelf het minst gebruik maken van het chatten en het mailen denk ik. Dat zou me al snel te technisch en te veel worden. Zijn er functies die niet vermeld staan in de scenario’s, waarvan u denkt dat ze wel nuttig zouden zijn? Dat vind ik heel moeilijk om te zeggen. Het is lastig voor te stellen hoe zo een systeem in de praktijk zou werken. Ik zou het echt niet kunnen zeggen wat er nog meer in zou moeten. Zou u het leuk vinden verderop in het project nog een keer mee te willen werken. Ja hoor, je weet me te vinden. Ik ben altijd wel bereid aan dit soort dingen mee te doen. Zo maak je nog eens wat mee en leer je nog eens wat. 111 Appendix D: List of requirements D.1 Global requirements Table D.1: Global requirements Code GR1 Requirement The system should encourage communication between elderly people from the age of 55. D.2 Functional requirements Table D.2: Functional requirements from the use cases and scenarios Code FR1 FR2 FR3 FR4 FR5 FR6 FR7 FR8 FR9 FR10 Requirement The system must function on a screen on the wall, or on a mobile phone The system must support synchronous communication The system must support asynchronous communication The system must use standard protocols for its main functions, in order to communicate with similar computer applications. The system must provide the user with the possibility to get to know new people The system must provide the user with the possibility to fill in a personal profile, with personal information and characteristics The system must provide the user with the possibility to indicate their availability The system must provide the user with the possibility to administer social events The system must provide the user with the possibility to share files with one another The system must be able to create, read, update and delete users Scenario SC1, SC2, SC3, SC1 SC1, SC2 SC1 Use case UC1, UC2, UC3 UC2 UC1, UC2 UC1, UC3 SC1, SC2 SC1, SC2 UC4 UC4 SC3 SC2 SC1 SC1, SC2, SC3 Table D.3: Additional functional requirements Code FR11 Requirement The system should allow the creation of a community FR12 The system should allow the user to store preferences and constraints of a community FR13 The system should allow the user to invite other users to join a community 112 Rationale When the number of users increases, the creation of separate communities allows the users to share information with specific groups only. By allowing the user to store certain preferences and constraints for (sub-) communities, it will be possible to limit for example the number of users or the preferred characteristics of the users in the sub-community. Users should be able to invite new users to the (sub-) community, so they can increase their personal network. D.3 Non-functional requirements D.3.1 Development qualities Table D.4: Non-functional requirements: Development qualities Subcategory Maintainability Flexibility Code NF1.1 Requirement The code should be documented orderly NF1.2 The program should be modular NF1.3 The program should be scalable NF1.4 The program should be portable to different operating systems NF1.5 The program should be interoperable NF1.6 The program should be easy upgradeable NF1.7 The different aspects should be properly testable. Rationale With a proper documentation it will be less difficult for someone unfamiliar with the code to understand the program and edit it. Good modularity will make it easier to implement new functions and makes fit the idea of tailorability in the U-care project. The program should be easily adaptable to for example an increasing number of users for example because of which the program has to be spread across multiple servers. Not all the people use the same operating system, especially since the project should be available for a mobile phone as well as a screen on the wall. The program should be able to work seamlessly together with other programs, as for example the other parts of the U-Care project. It should be easy to add additional parts to the program, as well as fix occasional bugs, especially since quite a few users do not have extensive computer skills. By testing the product thoroughly, the number of bugs in the final product will be smaller and the end product will be of higher quality. D.3.2 Usage qualities Table D.5: Non-functional requirements: Usage qualities Subcategory Dependability Security Code NF2.1 Requirement The system should be available 24 hours a day NF2.2 The system should be reliable NF2.3 The system should ensure authenticity NF2.4 The system should secure confidentiality NF2.5 The integrity of the users should be 113 Rationale The daily rhythm differs per person. Since asynchronous communication is supported as well, continuous availability provides users with the possibility to use it at the time they prefer. Many users are unknown with computers and some might be slightly scared of the technology as well. By securing a high reliability the trust of these users in the technology will increase. The system allows the users to share personal information. Therefore it is important people can do this safely, and that they can trust other users for who they say they are. Personal data should not be visible by everyone and should be shielded. The system and the users’ data should be protected by the system. Performance D.3.3 NF2.6 The system should be reasonably fast NF2.7 The system should be accurate and have a good repeatability protected from damage by unintended actions or unauthorised intruders. When the system takes too much time for different operations, the users might lose their interest When the users perform the same action several times, the reaction of the system should be the same as well. Usability requirements Table D.6: Non-functional requirements: Usability requirements Subcategory Operability Code NF3.1 Requirements The system should be equitable to use NF3.2 The system should be flexible NF3.3 The system should be simple and intuitive to use NF3.4 The system should be tolerant to errors of the user The system should require a low physical activity NF3.5 Accessibility Guidelines NF3.6 The system should have an appropriate size and appropriate space to use N3.7 The program should be consistent throughout the different media NF3.8 The system should provide the user with perceptible information NF3.9 The system should be comprehensible for a wide range of people NF3.10 Clear guidelines should be provided to the user, within the program as well as delivered with the program NF3.11 A helpdesk should be available to help the user 114 Rationale The system should be useful and marketable for a diverse population. The system should provide the user with multiple options to reach ones goal. It is easier to recognise a function than to remember it, especially with elderly people who sometimes find it hard to learn new skills. The system should minimise the adverse consequences of accidental or unintended actions. Some users might not be in a very good health condition, therefore it is important the system can be used efficiently, comfortably and with a minimum of fatigue The system should be useable for users with different body sizes, postures and mobility. They should all be able to reach and manipulate the entire system. Users might use the program on multiple forms of media. To prevent them from learning several interfaces, the interfaces should all be similar. It is important the user knows at all times what the system is doing, regardless of ambient conditions or the user’s sensory abilities The target population is a very diverse group of people, with respect to for example education and language skills. It is impossible to make a perfect interface, therefore it is important to provide the user with a clear guideline, in case he or she does not know how to perform an action. Quite a large amount of the target group of users is not used to computers; therefore the possibility of a human helpdesk will make them feel more comfortable. D.3.4 Project requirements Table D.7: Non-functional requirements: Project requirements Subcategory Costs Code NF4.1 Timescales NF4.2 Requirement The costs of the project should remain within the predetermined boundaries The goal should be achieved during the predetermined time limit 115 Rationale There will always be a limited amount of money available to fulfil the end goal In this case the time limit for the entire project is the duration of a master assignment. Appendix E: Mock-ups A selection of screenshots of the different mock-ups is shown in this appendix. The screenshots show the different styles of the mock-ups. The screenshots were chosen to show the different aspects of the interface. The complete functional mock-ups can be requested with the author. E.1: Standard version Figure E.1: Opening screen Figure E.2: Friend suggestions 116 Figure E.3: Mail inbox Figure E.4: Chat menu 117 Figure E.5: Calendar Figure E.6: Helpdesk menu 118 E.2: Button version The button version uses large buttons and tries to use the available space as efficient as possible. Figure E.7: Opening screen Figure E.8: Finding friends menu 119 Figure E.9 Friend suggestions Figure E.10: Reactions friend finder 120 Figure E.11: Calendar Figure E.12: Helpdesk menu 121 E.3: Combination version The combination version tries to use the left side of the screen as efficient as possible, whereas on the right side of the screen additional information is presented. Figure E.13: Opening screen Figure E.14: Finding friends menu 122 Figure E.15: Mail inbox Figure E.16: Address book and start screen of chat function 123 Figure E.17: Calendar Figure E.18: Helpdesk menu 124 E.4: List version The list version displays the option as a single list in the middle of the screen to provide the user with a simple interface. Figure E.19: Opening screen Figure E.20: Finding friends menu 125 Figure E.21: Friend suggestions Figure E.22: Mail inbox 126 Figure E.23: Calendar Figure E.24: Helpdesk menu 127 Appendix F: Prototype The prototype is a dynamic webpage and therefore difficult to depict completely. Some screenshots are shown here to demonstrate the feel and layout of the prototype. The screenshots are made on a pc with a resolution of 1280 x 1024. Figure F.1: Opening screen. At the right side of the screen a preview of the mail inbox and the calendar is shown. 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