Scott G. Pitkin
Transcription
Scott G. Pitkin
Scott G. Pitkin Interactive Case Studies The BMW Store Sampling Quiz eDesign Earthworks Clickitykids Cincinnati Parks The BMW Store The BMW Store, a successful BMW dealership, needed to update their website to reflect a new outdoor and in-store advertising campaign. As well, the site would promote test drive registration and convey the energy of the BMW experience. The solution architecture stressed clear navigation, flexible areas for events and promotions, and a dynamic content management system to edit pages and enter cars into the inventory listings. Information Architecture, Art Direction 2 The BMW Store The site was moved to a new host and launched in Fall 2004. http://www.bmwstore.com 3 Sampling Quiz P&G Marketing needed a learning module to train marketers about effective product sampling campaigns. The solution was a simple yet engaging quiz format. Questions and answers were used to illustrate concepts and short unexpected animations held the attention of the user. Information Architecture, Technical Architecture, Design, Actionscript 4 Sampling Quiz Quiz questions were multiple choice and often addressed misconceptions about sampling. 5 Sampling Quiz The correct answer provides detailed explanation of the sampling concept. The user is rewarded with a link to the next question - we were rewarded with feedback that this was the most compelling module they had seen. 6 eDesign The P&G team for eDesign approached us for help on interface terminology for a complex software product. We made some recommendations but also sold them on a user centered design process. We went on to provide a prototype interface that would be incorporated into future interface development cycles. Strategy, Information Architecture, Art Direction 7 eDesign User interviews were used to assess priorities and requirements. Also, users provided feedback on early versions of the prototype. 8 eDesign Our solution had a major impact on the direction of the software interface. One user was quoted as saying “Now I have hope.” 9 Earthworks Earthworks is a multimedia exploration of the ancient earth mounds found at various sites throughout the Ohio River Valley. The project consists of video scenes and 3D animations that tell the story of these places and the people that built them. Technical Architecture, Flash, Director, After Effects 10 Earthworks The interface needed to be adapted for a touch screen in a museum kiosk. The overall project scope was adapted for museum use and menus and navigation were rebuilt and tested on the touch screens. 11 Earthworks The interactive timeline was also updated to work with the touch screen. Scrolling controls were redesigned and hotspots were made larger throughout the piece. 12 Earthworks Video scenes for Earthworks are approximately one minute in duration. There are several hundred scenes amounting to hours of content. The scenes are scripted by historians and then designers help tell the story with slow moving imagery, artifacts, maps, video and 3D models. These frames are from a scene about flint, a material found in the Ohio Valley and commonly used by the native people that lived there. 13 Clickitykids Clickitykids is a wonderful interactive software for preschools. Each week, children experience a new module, based on a weekly calendar. Modules are developmentally appropriate, and many are structured as learning games. The modules help children learn basic shape, color and number concepts while also teaching basic mouse skills such as point, click, and click to grab then click to drop. Illustration, Director Animation, Lingo 14 Clickitykids Another popular module was the International Space Station and space shuttle. Clicking the mouse would progress the space shuttle on its journey from Earth to the space station and then home again. 15 Cincinnati Parks As a Masters thesis project, I worked with the Cincinnati Parks to define a web based Park Finder to help potential visitors identify activities and events throughout the park system. Created in Flash, the interactive map was the centerpiece that allowed users to see parks that fit their interests or were near their location. Concept, Design, Flash, Actionscript 16 Cincinnati Parks The second part of the Masters project was a Park Guide. This handheld application could be downloaded from the Park Website to a PDA and used to learn about the natural features of the park. The concept tested well with park staff and select visitors, however, the idea was never implemented due to lack of funding for park education. 17