manual for guerilla wariors
Transcription
manual for guerilla wariors
MANUAL FOR GUERILLA WARIORS It contains information on weapons, and nations of the known world Published: KATHOS UNITED KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Contents: Army forces .........................................................................................................................................................2 General Alrisa Alembick - World and Weapons. ...................................................................... 63 Fauna planet Theia .......................................................................................................................... 103 History of the world ........................................................................................................................ 108 Religion .............................................................................................................................................. 116 Day of Reckoning ............................................................................................................................ 125 WORLD INFORMATION ................................................................................................................... 130 WAR FLAG ......................................................................................................................................... 155 Interest Places of Kathos ............................................................................................................... 157 WARNING Data in the manual may be obsolete or false. Propaganda belligerents affects the data. Issued to support the fight for the freedom of nation Kathos. Expand according to their possibilities. KATHOS UNITED MANUAL FOR GUERILLA WARIORS ILLUSTRATION: ISOTX © General Alrisa Alembick © PUBLISHED BY: Kathos Liberation Front 2013 PRINTING: Kathos Liberation Front First Issue 1 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Army forces Contents: Terror Walker………………………………….…………4 Devastator Tank…………………………………….….…4 Assault Archos…………………………………....………5 Bomb Truck……………………………………....………6 Savar Tank………………………………………...……..7 Propaganda Truck………………………………………..7 Elite Destroyer……………………………………………8 Bethes Cannon……………………………………………9 Royal Artillery……………………………………………10 Ambulance………………………………………………..11 Demoralizer…………………………………………...….12 Tank destroyer……………………………………………14 Command destroyer………………………………………15 Atavar…………………………………………………….16 Tri-Scout………………………………………………….17 Wheel of Doom………………………………………...…18 Command Wheel of Doom……………………………….19 Smuggler Truck…………………………………………..19 Elite Smuggler Truck…………….……………………….20 The Wrecker………………………………………………21 Black Skull Devastator……………………………………23 Black Skull Terror Walker………………………………..25 Repair Truck………………………………………………27 Rocket Artillery………………………………………...…27 Shell Walker (Ironclad)……………………………………28 Various infantry armaments……………………………….28 The Scarab…………………………………………………29 ST-35 Recluse Light Arach………………………………..30 S-75 Ontos…………………………………………………30 ST-38 Warweaver Medium Arach…………………………31 S-75 Ontos Hellfire Variant………………………………..31 The Confederate Fanatic………………………...…………31 Airship……………………………………...………………32 Small Armament………………..……………….………….36 Militia…………………………..…………………………..38 The Horsemen of Atelia……………………………………39 The Confederate Battle General…………..………….…….40 HMG……………………………………………….……….41 Armor crackers……………………………………………..42 Troopers…………………………………………….………43 Elite troopers………………………………...……………..44 Dragoon………………………………………....………….45 Mounted Bombers………………………………………….47 ST-82 Behemoth-class Siege Walker………………………48 Megaton Truck……………………………………………..49 Super-Heavy Walker: The Storm Barrager………………..50 The Nameless Behemoth……………..……………………50 Ironclad Destroyer……………………………………...….51 2 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Bazooka………………………………………….……….52 Mortar crew…………………………………...………….53 Grenadiers………………………………………………..55 Atelian Nomad Riders……………………………………56 Atelian Firebombers…………………………….………..57 Elite Ironclad Walker…………………………………….58 Baron Artillery Walker/Baron Battle Walker……………59 Baron MBT………………………………………………60 Deathhand Missile Platform……………………………..60 The Falcon………………………….…………………….61 The Corsair……………………………………………….61 3 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Army forces: Terror Walker ―We won. But dear God at what cost! Our late commander Crowford brought six platoons of militia and troopers to reinforce the line, and we held for 3 days, under shells, shrapnel and fire. But we held. Yet I am the only one left of all the militiamen under his command. On the third day our doom came. An armored four legged monstrosity towering over five meters high, with two six-barreled guns mounted to each side, and driven by a godless demon, for only someone with no soul could unleash such a thing upon fellow human beings.. It emerged from the woods in front of our positions, a fair distance away. Slowly ambling forward, it stopped well out of our range and opened fire. The sound of those barrels spewing lead will never leave my head. Even our elite destroyer could not stand long against it. When they saw the crews bail out and get cut down running, some of the men turned and fled in panic. Those of us that remained prepared grenades, and braced ourselves for the charge. The sergeant blew the whistle, and we ran towards it. The bullets cut us down like grass. It blew off my leg, and I dragged myself behind the burning wreckage of a Savar to see only half a platoon reach its base and start to lob grenades. I was sure they were all going to die. As it started moving away to reposition, shells started hitting it... Were it not for our artillery, every single one of us would have perished from that terror walker.‖ Personal diary of Corporal Severus Cormack, 1st platoon, 12th Mountain Militia Company. Devastator Tank The new armor plating is functioning as predicted, and the hull integrity has increased by 200 to 400% in comparison to standard armored vehicles of our current tank corps. However, the weight of the new hull construction and armor has limited the speed of the vehicle, forcing us to rethink the role we have envisaged for it. Its armor allows it to endure multiple hits from high penetration rounds and enables it to reach close range with any current armored opponent. We have therefore equipped the vehicle with two short-barreled 240mm cannons, mounted in parallel on a single turret, and firing high explosive rounds. Although admittedly shorter in 4 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS range, this weapon system is without equal per damage potential. With unrivaled armor and firepower, this will be our new main tank. Its christening is to be done next week by Kronprinz Alexander, but the junior mechanics who observed the weapons testing have already named it ‗Devastator‘. Progress report on the D-357 tank system project, by Ludwig Todt, lead weapons engineer Assault Archos ―Now listen here, and LISTEN WELL you brainless MAGGOOOTS! You three were delivered to my hands for the crime of blowing up the officer‘s latrine!! What gave you the bright idea that will be AMUSING is out of my comprehension!! You may have known some fear, you may have THOUGHT you know PAIN, but what I will put you through will go BEYOND that, I SHIT you NOT!! Did I hear a snicker?! DO YOU FIND MY REMARK HUMOROUS, PRIVATE BOTTOM!? DO YOU?!‖ --―-SIR, NO, S-SIR!!‖ --―GOOD, for I LACK A SENSE OF HUMOR! Meet your ONLY friend in the next few weeks! The basic ARH-101 Assault Vehicle, known to you as the Assault Archos. You will clean it, love it, sleep in it, and get to know it INTIMATELY. In two weeks, you and another 12 lucky maggots that lost their Savars by some IDIOCY will be the advanced guard of our forces. This bucket normally has room for a driver and a shooter, but for your special comfort, a spotter will be added, since we are low on scouts. To survive in the battlefield, you will use your main advantages: speed, speed and - speed. Your ‗armor‘ may protect you from small arms fire for about 2 minutes, so reverse and relocate if you see ANYTHING with explosive ordnance. The protection does not apply to the spotter, as his head is out of the vehicle. That will be your job, private Bottom, thank you for volunteering! You will run fine on any terrain that isn‘t made of land mines, so use that to your advantage. If you survive with your iron girlfriend intact, we will consider adding the optional grenade launcher already fitted to the advanced 106 version. IF being the operative word here…. NOW HAUL ASS AND CLEAN THIS PILE OF RUST BY NOON, OR I WILL PERSONALLY DUNK YOU IN THE LATRINE PIT!! DIIS-MISSED!‖ Introductory vehicle management lesson, by drill sergeant Loudhalar, 7th Rahmos Armored Scouts 5 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Bomb Truck "Fellow marauders, today I, your Captain, sentence these offenders for gross violations of marauder code of honor, in front of you all. Let me stop here a second. Some may say we marauders don‘t have such a thing. Most of the time, that might even ring true. The deeds these three have committed however, are some of the lowliest actions known to living creatures. Raskin, rape of prisoner. Could perhaps be excused were it a fine lass, but him being dead and a kid makes it a bit too much. Lewella, mutilation of civilians. Knowing your past, dear lady, I would even overlook it, were it not for the castration of a priest. After nailing him to the altar. And last but not least, Deago. After that number you pulled with the orphanage, no gunner of mine wants you as a spotter. An occasional shell misdirected, fine. But a 305mm shelling strike onto an orphanage ‗just for kicks‘ is something beyond my comprehension. However, as no man goes unused under my command, I‗ve decided to give you a new position. Since our next target is the heavily fortified Kathosian encampment, and I don‘t have a siege behemoth, you will drive our little surprises. Those two trucks are loaded to capacity with TNT and various pointy objects that will vaporize anything near them. They are relatively fast, with new engines, and still pretty maneuverable. Whatever you can throw a rock at from the driver seat is within range, and your job is to clear us a path inside that fort. They will blow fast if shot by anything, the trigger next to the wheel is on a ten second timer, and there‘s a passage to the rear of the truck between TNT. Now Raskin, Lewella, here is my offer. I don‘t care much if you survive or not, but IF you do, you are clear, and I‘ll even give you a post somewhere out of my sight. Deago, on the other hand, you feel free to blow yourself up ‗just for kicks‘, because I‘m putting Lt. Emilia on your tail, and she will gladly put a 20mm slug in your groin if you bail out. And she doesn‘t miss. Your truck is 2 kilometers up ahead. Guard, escort this trash to his vehicle." Transcript of code violators sentencing, by Captain Cornelius Donitz Transcript of dialogue between General Alfonse Royle of the 5th Kathosian Army and Sergeant Byron Finn, survivor of a recent convoy attack by marauder bands) ...................................................................... General Alfonse: .... So tell me sergeant, explain to me how you came to lose a weapons shipment, with a full escort of our finest men and armor,mind you, to a band of vagabonds? Sergeant Byron: ... Tis wasn't like anything I saw mi-lord.. ..we was holding the front pretty well...till we heard a..a bloody explosion come from behind.. General Alfonse: Its a battle, there are explosions everywhere. Sergeant Byron: Not like wot we ever heard. This one, this one was ... sudden! and..and .. louder! General Alfonse: Louder how? Damn it sergeant! I want answer...not cryptic ramblings! Sergeant Byron: It..it made us deaf sir... for a while... we couldn't hear nothing else... but but..it was one great *expletive* explosion.. General Alfonse: It was probably a rocket. Sergeant Byron: No sir.. it came from no bleedin rocket..... we would ave saw it... we didn't even notice it at first.... them bloody robbers fooled us sir... dressed up some truck to look like 6 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS one o our own... before we knew it, our vanguard was snuffed out like it wasn't there at all mi lord .. then more o em came... more..and more.. we... I...I just ran... Savar Tank ―Kids, one thing me learnt me in all me years as a mechanick, ‗s that the only way to stop a Savar is to blow the fucker up!! Hahahaha! They brought ‗em back to me ingin bay all the time, in all kinds of god-awful messed-up shapes, missin‘ parts, chok‘d up vents, engine faults, full of ‗oles, and you can fix ‗em in no time, and they roll right back out again, fast and hard. The bulits just make tingling sounds on ‗em. You see, when them Kathosian ingineers made the thingie, theys wanted it to run in the ugliest condishins possible, that the thickist idjit can drive it, and fire away ‗till it falls apart. And them Kathosians knew their tanks. This ‗ere cannon is simple, but packs a punch. You can get a bigger cannon, or a further shootin‘ one, sure, but ya ain‘t gonna find a cheaper one, and that counts for a lot with the captins. Now I‘ve had trouble fixin‘ all kinds of stuff, but never a Savar. So seein‘ as I know how easy it is, I‘ll leave these 5 beauties for you to practice on. These two need a new front armor plate, it gets shredded by mortar fire, this one gotta get a new right track, shells blew it right off, and those two got hit by the same tank destroyer, the shell went through them both at once, imagine that, hah? They got them back somehow, and they needs them on in the mornin‘ for a raid or sum such. You get on with it, them tools are over there, you know where the storage is, there‘s the manual, and since you won‘ be needin‘ me help, I‘ll be headin‘ to the drink… ahem, armory. An‘ don‘t ya mess up me tools, or there‘ll be hell to pay…‖ Veteran mechanic instructing his apprentices on Savar repair Propaganda Truck -RADIO FAHRONGWe interrupt your afternoon of prayers to bring you the following message: ―Having received word from our brothers and sisters at the front lines that the morale of our brave and loyal warriors is somewhat diminished due to a prolonged campaign, the Inquisitor General has conducted a series of inquiries, and reached the conclusion that this is, indeed, true. The great efforts undertaken in fighting the godless enemy have surely left a tremendous toll on the souls of our brave warriors, as one of the inquired has most unfortunately passed away during the questioning. However, a solution to our plight is at hand! In a coordinated effort, the Office of Inquisitor General and Radio Fahrong will be providing special vehicles to each battalion, equipped to 7 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS continuously transmit the Good Word of our priests, with brief alternations to patriotic tunes selected by your favorite composers and leaders. Observations of effects of these vehicles on combat effectiveness have confirmed that the fervor of our warriors rises significantly in their presence, reaching raging proportions. Each vehicle will also be adorned with colorful masks, to further raise the spirits of its surrounding troops at all times. As the vehicle will not be combat oriented, it will be the duty and honor of the soldiers of Fahrong to protect it, as the lifeblood of their souls will continuously flow from its holy loudspeakers, raising their spirits to heavenly heights. It would be most distressing should the enemy damage these carriers of good spirit, as the battalion it was entrusted to would lose not only its moral support, but also some of its officers, due to inquiries which would inevitably have to be conducted. May the Holy Word flow over you eternally.‖ These were the words of Cardinal Yoseph Boeggels. We now return to our regular program. Elite Destroyer "To whom it may concern in the headquarters! The new DST-1337 machines you have sent us recently are behaving admirably! Although not many were sent, those that did make it to our battalion are in top condition, and were put to combat use immediately with my best crews assigned to them. Being the elite of the corps, their experience has not only added to the efficiency of the vehicles, but flushed out some inadequacies of design, which I hope could be perfected in the future. On the positive side, the greatly improved front armor plating has given us a much needed upgrade over even the most advanced Savar tanks in our armory (there is only so much improvements you can make). The all around armor quality is still somewhat lacking in resistance versus explosive ordnance, but its amount has managed to compensate for that so far. The twin 185mm cannons provide the necessary firepower more than adequately, and no enemy armored vehicle has been able to withstand concentrated crossfire from two of our new elite destroyers. As the improved sighting system has enabled us to extend our field of vision to the limits of our significant firing range, some new tactical maneuvers became available, since the crews can spot targets themselves, without scouting support. The biggest problem encountered by the crew is that a highly mobile enemy causes problems due to faults in the internal design of the vehicle. More precisely, in order for the driver to operate the vehicle, the loader of the weapon cannot access the cannon, thereby enabling only one shot from a previously loaded barrel when on the move. This effectively halves the damage output of the tank on the move, as a stationary machine can fire twice as fast. Another observation I have received from my loyal crewmen regards the diversification of munitions. An allotment of high explosive shells would significantly increase the potential of this tank versus lightly armored opponents. We hope these issues can be solved in the future, as an already excellent weapon would thus be perfect. Rahmos Eternal!" Colonel Erwin R. von Clausewitz, commander of the 5th Rahmosian Armored Corps 8 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Bethes Cannon ―The winter offensive of the Confederacy of Nallum through the forests of mountainous Ardenya, under the command of general Huderian, opened with a pincer movement that trapped most of the 4th Rahmosian Armored Corps stationed in reserve. The Rahmosians were surprised by the predominantly walker army of the Confederacy, that managed to traverse with ease the extremely rough terrain previously thought impassable for armored vehicles. Large amounts of material were captured, and losses in personnel prompted a swift demotion of general Maginole, previously in charge for the Eastern Section of forces. The advancing Confederates, composed mainly of heavy infantry and walker support, now faced a predominantly infantry army quickly patched together by the new commander, Colonel Erwin R. von Clausewitz. Looking to seize the advantage of terrain for himself, and thus create an unexpected element of surprise, the young Colonel detached a significant contingent of basic B-373 Bethes mobile cannons from the central forces, and assigned them to cover the path of the incoming Confederates. The Ardenya Rain, as the battle was to become known in the Academy textbooks, demonstrated the full genius of the young commander. He instructed his infantry to use guerilla tactics and relocate, thus avoiding the full brunt of the terror walkers, as the militiamen dubbed them early on. At the same time, he personally commanded the artillery, crushing the highly visible walkers one by one with a concentrated barrage of multiple cannons. Using perfectly the ability of the Bethes to simultaneously move and open fire, the Rahmosian commander fought a seemingly retreating battle, until the enemy was sufficiently stretched in unfamiliar terrain. Where position allowed it, the Bethes remained stationary, thus doubling their rate of fire and damage output. The meager armored column held in protection of the artillery collapsed in the final hours of the battle, only to allow the artillery time to retreat to new positions, and demolish the remaining walkers. After that, the mountain militia took over and chased any remaining infantry back through the woods.‖ Excerpt from ―The Conflict: a short history of the Rahmos-Confederate wars" by Titus Voronin 9 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Royal Artillery - Paramount Secret – - for the eyes of the Sovereign only In accordance with instructions we received following your last month‘s tour of the front line trenches in south Kathos, the weaponry division of the Rahmos Royal Military College has the honor to inform the Sovereign that we have almost completed the final tests on your new artillery weapon. As you have so correctly pointed out, the quality of the railroad network created in Kathos after the annexation enables us to transport heavy equipment and manpower quickly and with relative ease. A natural extension of that would be an artillery piece capable of traveling on tracks, and thus quickly reaching points of possible resistance. Such ordnance already exists, and is functioning as predicted. Unfortunately, our enemies have realized the devastating potential of track-mounted artillery, and most of their important points are now out of range of our artillery trains. With this in mind, and after your observations, we have set about enabling our heaviest train artillery pieces (calibers from 406mm upwards) to be autonomously mobile off the tracks as well. All the covert tests conducted so far have been a success. We are now proud to present to the Sovereign the RA-471 artillery weapon. Pending unforeseen difficulties, the weapon should be operational in time for the autumn counteroffensive actions on the Southern Front. Able to move on and off the tracks autonomously and fire 471mm shells at a maximum range of 15km with necessary scouting guidance, this weapon will enable our troops to break the gridlock of trench warfare by clearing a path for their advance. As Confederate forces rely heavily on massed infantry, the ammunition we chose is the fragmentation-explosive 471mm shell. While creating massive casualties over a significant area in its primary targets, lightly armored opponents and infantry, this ammunition causes satisfactory damage even to armored opponents, due to the shrapnel of its large caliber shell. Although its natural medium is still the railroad, the RA-471‘s mobility on ground (in dry terrain) is quite good for such a massive weapon. Allowing for appropriate preparations and suitable ground conditions, deployment and firing of the first shell can be achieved within 30 minutes. Redeployment may require a somewhat longer period, depending on length of firing activities and the soil quality, as the heavy recoil tends to dig in the cannon significantly. This mighty support weapon is armored only against small arms fire, as the battle scenario you have provided us with envisages the RA-471 and its supporting crew within a secured perimeter. 10 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS We thus urge you to convey to your chiefs of staff that it should not be used outside the set parameters, or in unfavorable or inappropriate ground conditions, since its functioning may be critically impaired by such factors, as their experience with front line use of some other support vehicles has already proven. --- To be filed with the College Files and the Royal Archives, in triplicate. Ambulance ―Oh, you‘re back again? What is it zis time, a broken leg or a bullit wund? Ah, you boyz and your maneuverz. Let Auntie Gertrud take a look at it, don‘t be ashamed. You all act like I‘ve never seen a grown man's crotch! Oh, really, haven‘t I? Young man, I‘ll have you know I wazn‘t always zis calm and compozed! There waz a time when your friendly airship nurse waz a Field Medic 1st Class! I sawed legz and patched ribz, and brought trooperz that looked like Ralhor cheese back from the dead. I rode a Combat Ambulance, even drove it sometimez. We lost our poor driverz zo often, it was zehr sad. Thoze trucks had no protection but speed. My babushka must have watched over me at ze wheel, I never got a scrape. You see, my grandmama was an Atelian midwife, a babushka zey called her, and she must have passed me some of her gift, for she healed people with just a touch. Yes, you laugh, but have you ever had a pain after you left my table? Zo, you‘re quiet now, are you? Don‘t worry, I‘m no babushka and you have still plenty of life to liv. Where waz I? Ah, yes. I waz a medic with the army for over 4 years, earned a reputation, Bulletproof Gertie they called me, ha! Many a militiaman lived because of me… many died in my armz as well. It‘s a hard thing on your soul to watch zem die zo close, and nothing to do about it. We jumped out of the truck, picked up the wounded, fixed those we could, and brought back those we couldn‘t. My team had the lowest casualty rate in the Legion, I‘ll have you know young man, and we did it all under enemy fire. And then I met him, Captain Marius Swalbard, one of thoze crazy Mounted Grenadiers. He was a dream: tall, blond, bearded, with zet gleam in his eye. He came with a punctured lung, and I nursed him back to health. It was a crush, right away. We spent two biutiful months together. And then he went back to ze front. I begged him not to, but he laught at me, said he will be all right. So I went too. After 4 months, zey brought him to me. Chest full of shrapnel and a horrid head wound. It‘s a frag shell, they said, he never had a chance. I couldn‘t let him die. I tried my best, poured my soul into his… and he lived! But he was only as a shadow of what he used to be, no smile, no speech. Just those deep eyes, gazing at nothing. So I left the Army. All my soul went into Marius, I had nothing to give to those poor wounded. And the bastards called it desertion, can you believe it!?? They tried to 11 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS hang me for leaving the front line. Had it not been for Captain Cornelius they would have did it, too. Some of his spies told him of me, and he took me aboard. But that‘s another story. There you are, all better and patched up. Your head will ring for some time, but that happens when the explosion throws you a few meters. Now you be more careful lobbing grenades up, remember, they fall back down!‖ New recruit visits the ship infirmary after a training incident Demoralizer - Classified information on unit code name DEMON - for commanding personnel only There are no verified accounts or any evidence at all that the vehicle in question was created by Rahmosian engineering, which led us to seek other lines of inquiry. Several testimonies of doubtful origin and widespread legends in marauder circles pointed us to further investigate the claims that it originated from a private production facility, perhaps even a marauder workshop. The details of construction observed in the few units we have managed to capture provided final insights as to its manufacture that eventually led us to its true origin. The basis of this vehicle is in essence a heavy duty bulldozer reinforced even further than the industrial version. Our agents report that vehicles of such design and extremely sturdy construction are employed almost exclusively in one place: the Walker Boneyard area. The front profile of the machine is almost completely obscured behind its over-sized scoop. As the function of the original bulldozer was to clear paths through massive piles of metallic junk and walker remains, it was imperative that no protrusions be caught in passing, which streamlined the design. For the same reason the vehicle has a wide and low profile, and a low center of weight, giving it tremendous pushing power and making it almost impossible to roll over. The machine is massive and powerful but extremely slow, and the thick and very wide armor plate of the scoop provides ample cover to anything up to a small tank behind the bulldozer, 12 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS even from armor piercing rounds. We thus suspect this was the original idea behind the concept of this vehicle, as several platoons of infantry can safely advance in its wake. The slow but unstoppable advance of the monstrous vehicle must have been intimidating in itself, but the development of sonic terror doctrine through anti-propaganda tapes and highly unpleasant noise is so far unprecedented. The incredibly loud sound system is shielded, and impossible to silence from outside the vehicle. During our initial attempts to silence it, some of our testing staff has requested a transfer to other branches of our Order to avoid working with this vehicle, and a few have quit on the spot. We speculate that our propaganda truck was an influence in the development of this vehicle, at least through reverse engineering and scavenging of the sound system, but the person who came up with the idea is unknown. The vehicle is fortunately not armed, probably due to incompatibility of its engine with existing weapon systems, although its effects on morale and firing precision are devastating enough. Its armor is however some of the heaviest we have met so far. The already heavy construction of the basic bulldozer was further reinforced with devastator armor, creating a mound of steel almost indestructible by conventional weapons. Of the two units we captured, one unit we put through the testing firing range withstood 10 shots from every weapon in the anti-armor range of our arsenal. Even after 10 minutes of fire from a full tank battalion the machine still functioned, and we managed to relocate it to the tank maneuver grounds, where it now serves as a mobile target, and is still operational. The only way to destroy this vehicle with conventional weapons seems to be an orchestrated bombardment of heavy artillery, armor crackers and mortar fire for a prolonged period of time. During the creation of this report, another way was encountered as well: our observers witnessed the ramming and detonation of a truck loaded with explosives obliterate a slightly damaged demoralizer. It is highly probable even an intact unit would not have survived such damage. However, as this would require a sacrifice from one of our faithful warriors, this tactics is still under consideration. Perhaps one of the native recruits would be more suited for the job. We recommend avoiding the vehicle altogether and targeting the enemy in its cover by artillery, or from flanking positions. As it is unarmed, after the accompanying troops and vehicles have been neutralized, it can be easily captured and demolished at leisure. The impact on the morale should be mitigated by the spirit boosting effects of the propaganda vehicle provided to your unit, so we recommend you utilize it. signed: Cardinal Abraham Sauvage To be distributed to heads of all Orders and division Archbishops. ----Attached is one of the unverified accounts the Order of the All-seeing Eye has acquired— ………………………………………………… To Captain BigglesThe boys in the engineering department got your last request for a new vehicle. We've been working around the clock to enhance one of your Devastators for the role, but even the superheavy machine could not break through even the most simple of rubble, and of course it's a familiar enough silhouette to be spotted by most armor cracker squads from a mile off. Instead, we took the idea to try and find another vehicle to convert to the cause. Our forces got a hold of one of the Boneyard's many bulldozers. Please, don't ask us how, but we did. Anyway, we welded some proper armor on that thing, and note it's more then able to take a few tank shots anyway, then Cprl. Cosper wanted to take a crack at it. Would you 13 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS believe it if I said there was barely any mark? We sure did outdo ourselves with survivability here. Point of the matter is, we now got a sufficient battering ram to get us through that stupid Baron's defenses in a week- just bulldoze right through it. However, the cab's not the best suited for on-board weapons, and we got little time to send out for any chassis-mounted guns and to get them working by that time. So until we can arm it properly, we decided to try something... a little different. We talked to one of the audio techsthe guys splicing together the propaganda tapes- and asked if he could do something similar, but make it try to give people the willys. After a bit, he had the tape ready, and we hooked up an audioset to the back of the thing. When he played out the tape, half of my techs jumped, and the other half looked slightly ill. Thunderous roars and growls, followed by reverse propaganda by a voice that could have only been the devil at work, and combined with the metal monster's shape it was coming from, I would expect it to at least give our enemy pause, if not outright terror. If you would wish Sir, we can field-test these during the week prior, and if you wish to procure more we can work hard on creating more. And it beats parking one of the captured Rhamos propaganda rigs with that tape up there, way too easy to scrap. Sincerely, Engineering Tank destroyer "My rig? Ah, it's the best tank, I tell you, the best machine ever!! Sure, those guys in the Devastators may think they got it good, nothing can bust them, but that thing is a shell magnet, one will get them sooner or later! Plus you gotta go real close to hit anything with them huge guns of theirs. My baby doesn't need to get close, hehe. Me and my crew can park our rig a good two miles from the enemy, take aim, and drive a ferrite slug through the keyhole on the front gate, over his dinner table, under the skirt of his maid, and into the boiler in his kitchen, THAT is how precise my baby is, HA! Well yeah, it may be slow firing, true, but you need to steady the barrel to get a good clean shot, and yes, it don't fire many shots per minute, but boy, do they count, hah! That's a 160mm cannon on my pretty girl, but that ain't the whole story. Its got that long barrel you see, that makes it pack a mean punch. It can bust a Savar with one shot, and if you see two of these aimed at you... well you won't, that's the problem, hahaha, we're too far, but you are dead anyway, hahahaha! What do you mean badly armored!? Its no Devastator, true, but we can take a shot as good as the next tank. Just not too many, of course. The thing I hate most are those Atelian dragoons. The guy who gave them those 28mm Falcons was a criminal I tell you, a criminal! Sure, some are on our side, but they go where the money is good, I got my share of their fire... we lost at least 4 observers to them, and once I saw them blow a tank up with a lucky shot to the boiler! And another thing: you gots to avoid the mortars like the plague. Some idiot thought radiator vents don't need armorin' when he designed my beauty, so a shell down the hatch and we gots 14 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS about 5 minutes to get to repair bay, or its kaboom! But if we can see the artillery, they are soon dead usually. We gots this trick you know, where we park just outta their range and wait for 'em to reload, and then roll in to where we can reach them and they go BOOM, haha! If they is a vehicle, that is. We fire armor-piercing rounds, so infantry kinda ain't in trouble with us. But we got trooper support for that, heh. Say my dear lady, can you get me some more of these Fahrongian herbs? OK, lets go to the back room, no problem, hehe..." Order of the All-seeing Eye data on the Rahmosian T-160L tank destroyer, provided by the late tank commander Sheamus Bragg, formerly of the 5th Rahmos Armored Corps Command destroyer To the Inquisitor General personally! We are defeated! As I have correctly predicted in my last dispatch, the hopelessly outdated armored forces you have assigned to my command have failed to stop the advance of the 5th Rahmos Armored Corps. Their armored spear is now pointed at the soft left flank of our main forces. Although I have cautioned against it, you have chosen to pit rusted Savars and black market Devastators, with novice crews and no artillery support, against what is possibly the most advanced armored force on Theia, under expert command of Erwin Clausewitz. Your underlings may have blind faith in you Cardinal Boeggels, but I have seen the light, and you are just a deluded idiot. The only thing preventing me from driving the barrel of my tank up your 'holy' behind is that half the forces of Rahmos are in my way, and I hope they do it for me! For the benefit of my successor and the good of our men, I have recorded the most important observations of the battle. We have been lucky not to meet the new tank destroyer units that the Order of the Allseeing Eye reported on, but I suspect this was on purpose, as they did not need to be fielded to defeat our forces. The main body of the enemy armored column consisted of elite destroyers, and their concentrated fire reduced my Savar advance to fireworks, while even the Devastators could not withstand it for long. The cause of such effectiveness was the new Rahmosian destroyer tank, the command variant. Instead of sitting in the rear and directing the battle through radio static and by couriers, as I was forced to do, Clausewitz rode his own command tank to combat. Luther, I strongly recommend this tank to be the primary target of our forces. The same qualities that enhance the combat potential of nearby vehicles and their crews are also the weaknesses of this tank. Its radio beacon is susceptible to machine gun fire, and the impressively decorated and highly visible profile also means it is easy to track and target and hard to miss. Unfortunately, this new vehicle has very good mobility for its size, it is well armored and can fire on the move. Judging from the holes on our surviving tanks, it has at least a 140mm cannon, which can dispatch Savars with relative ease, and put a dent even in heavily armored tanks. It should be considered a very dangerous opponent in tank battles. The main flaw of its design is a lack of dedicated anti-infantry gun, so a mixed force with grenadiers, bombardiers or mortar support is highly recommended. 15 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS As I am acquainted with the 'procedures' of our Inquisitor General, a copy of this message will be couriered in secret to my successor in command, Colonel-Bishop Luther, to prevent further loss of lives and material. My church may have failed me, but my faith remains strong, and I will fight the unbelievers with the remainder of my faithful forces to the bitter end! --the final message of Colonel Bishop Evon Lapaine to the High Inquisitor Office, as entered among evidence in his posthumous trial for high treason, desertion and heresy. Not to be disclosed to the general public.-- Atavar - Report on field innovation – - to be forwarded to research and development for further testingSince the Faronghese infantrymen have of late been regularly equipped with grenades, our losses in material have intensified, and we have been forced to avoid combat engagements in areas providing cover to enemy grenadiers and militiamen. The advancement of our armored division has thus been halted, and this has forced me and my men to seek alternative tactics. As our range advantage is nullified by the hilly terrain and dense woods, and the overwhelming numbers of the enemy diminish the effect of our armed forces, I have been collaborating with the division engineers on a new weapon design that I am now submitting for review and further development. Taking the armored chassis of the latest Savar variant as the superstructure, and borrowing the undercarriage of one of our damaged DST-1337 units, we came up with an extremely robust platform. The drive-train is not perfectly compatible, so we lost some speed, but we gained more torque, and that enabled us to increase the armor of the Savar chassis. We have also managed to eliminate the construction fault of the DST-1337, and the prototype has full firing capacity even when moving, though relatively slowly. Experiments with multiple machine guns cannibalized from defunct Archos vehicles yielded unsatisfactory results, so we decided to try mounting two large flak cannons we dismounted from one of the support air-cruisers, and the results were nothing short of spectacular. The effects on infantry are devastating, entire platoons are obliterated if caught point blank, and the scatter effect widens the effective firing zone. In one instance the ground in front of the prototype was covered with body parts of the attacking Confederate fanatics. The large caliber shrapnel also makes quick work of light armored units should they get caught in the firing zone. As the cannons are similar in caliber to the ones we are already using, the loading mechanisms are appropriate, and the firing cycle is not slowed down. The prototype still suffers from traditional tank weaknesses such as artillery fire, and it is not appropriate for tank battles, as its dual flak cannons have unsatisfactory effects on heavily armored opponents. They are also much shorter on range, as their primary role is not long range combat but infantry destruction, and thus the tank cannot survive prolonged shell fire exchanges. 16 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS The mechanics assembling the machines have nicknamed the prototype ‗Atavar‘ after the aircruiser that gave their weapons, for luck. The two prototypes my men have produced so far are fully operational, advancing with the main force, and we are pushing the enemy back. The detailed blueprints of the vehicle and a short manual based on battle performance and maintenance are enclosed. I urge you to speed the introduction into serial production, as this will greatly increase our battle potential. I also officially commend my chief mechanic, Sgt. Furius Grumble, as he came up with the flak cannons idea. Colonel Erwin R. von Clausewitz, commander of the 5th Rahmosian Armored Corps Tri-Scout To office of Inquisitor General, from the Order of Allseeing Eye Field surveillance of enemy scout units As the new artillery weaponry deployed in the Vehrdun area is causing great torment to the souls and bodies of our loyal warriors, we have acted upon your instructions and conducted a series of observations on the key element providing the enemy with firing coordinates: its scouting units. Although Atelian mounted irregulars have also been spotted scouting, the unit mainly employed in this role is the tricycle mobile scout, or as the captive enemy infantrymen refer to it: the tri-scout. A clever construction trick we have yet been unable to fully understand enables the vehicle to withstand the pressure of detonations with relative ease, and the light armor diverts shrapnel to some extent. Inquiries we conducted with the captives looking to gain insight into this issue have yielded no results due to their already bad health and hostile disposition. The Order of the Holy Hammer is testing a working hypothesis on whether it is the slightly pyramidal shape of the vehicle that enables it to divert the force of the blasts and reduce its targeting profile. To produce results we need to capture more units and enemies, as the brothers have… worn out the ones they were given for testing. The vehicle‘s great mobility over diverse terrain comes from a system of two all terrain wheels on the front end and a single wide wheel in the rear providing power. Shooting the wheels has shown no significant reduction in mobility, so we suspect they are using full tires. This combination provides excellent steering as well, enabling the tri-scout to quickly reverse and escape us on many occasions. The great observation range, the main advantage of this scouting vehicle, is achieved by the use of a periscope-like system with large binocular lenses, enabling very precise ranging as well, which explains the devastating effects of enemy artillery. The same extensible sighting periscope adds to the already high profile of the unit, making it very visible and quite vulnerable to infantry and machine gun fire, as the lenses are completely unshielded. They should thus be the primary target of our men. Another vulnerable spot of the vehicle are the 17 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS venting grills of the boiler system, situated to the rear and sides of the vehicle. Small arms fire damages the cooling and the boiler soon explodes. However, caution should be exercised when attacking multiple tri-scouts with mid-range infantry units, as they are by no means defenseless. Each tri-scout is equipped with a 12.7mm machine gun of significant range, cleverly embedded within the periscope beam. It can be extended and deployed as support to defensive positions, along with camouflage netting which obscures the profile of the vehicle and makes targeting its body more difficult. When deployed and stabilized, the vehicle‘s machine gun is precise and effective enough to demand caution. Although having a relatively low damage potential, sustained fire of several tri-scouts has been known to decimate surprised infantry. The elimination of these enemy vehicles is of crucial importance, as their radio link, which we have been unable to jam or decode so far, guides the artillery and provides warning to the enemy. Abbot Francisco Burghia, chief Inquisitor of the Order of the All-Seeing eye, Confederacy of Nallum WHEEL OF DOOM "I'm just a simple shepherd, nothing more Father Inquisitor, I'll tell you everything, just don't let them hurt me anymore! The holy crusaders came to our village a month ago, and we were so happy! We put them up in our houses, and fed them our best fare, they were pretty hungry too. They built trenches arround the village, sent out scout patrols, and said we were safe. We helped them dig, Father! They were our friends, we would never hurt them! When the scouts said the faithless were attacking, we prepared with them, put up barricades, my own son joined the militia. But they didn't come then... We waited for a week, and then the Commander of the crusaders recalled the high alert, and reduced the patrols. They said it was a false alarm. I was on the hillside above the village, coming back from evening pasture with my sheep, when it happened. The 6 monstrosities rolled in from the north with roaring engines, and the soldiers just barely had the time to get to position. Those things just drove through a hail of bullets from the trenches and bombs from the steeple. The crusaders only dented a few of them with grenades, they were so big and armored, and grenadiers too few. They didn't fire a shot while driving. They stopped when they got amidst the soldiers, and then the openings on them grew guns, dozens of barrels sprouted on every side of those 18 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS beasts. They spat fire and bullets in every direction at the same time. Nothing caught arround them lived, men just fell, like cut reeds. One of them monsters has loudspeakers and a man's voice shouted orders, thats how I knew there were men inside, but they never showed themselves... They moved about the village and sprayed bullets untill nothing living remained, nothing! They left like ghosts... Not a single soldier ever stepped out of those infernal beasts, thats why there were no footsteps, but there are trackprints, you must believe me! I burried the dead with the handful of survivors. We even held a service for them. They were our brothers and sisters, there were children too... And then we went south, where you found us. You must believe me Father, please, don‘t put me to the rack again, PLEASEEEEEE!!!" --- transcript of inquiries with a Rahmosian spy, following the massacre of the 10th Crusader Infantry by the native collaborators of the enemy at Wietiz --- Command Wheel of Doom The WD360 was the first and for a long period only heavily armored anti-infantry vehicle developed by the Royal Rahmos Military College for the Rahmos military. Also known as the ―Wheel of Doom‖, lovingly nicknamed by their crews, it is in essence a mobile firing platform for about a dozen machineguns, well armored and deadly. The common tactic used in the beginning was the deployment of a single unit to clear the path for infantry versus machine guns and entrenched positions. As anti-armor weapons for the squad level were developed, this tactic was abandoned, and a charge of multiple units was employed as crossfire zones of several units have proven to be deadly even for vehicles. To achieve better results in coordinated deployment, a command variant was developed. As there were no commanding officers in regular units, their crews were to receive instructions that would coordinate their actions from the command vehicle. This variant was more heavily armored, and a bit slower, but the benefits it provided in coordinated assault offset its faults. The first successful deployment of the new stratagem was the lightning raid on the 10th Crusader Infantry, stationed in the Atelian hamlet of Wietiz. The success was such that for a long time the Confederate High Command thought the devastation of the unit must have been helped by native resistance from the inside. It seemed impossible to them that an entire company of their elite crusaders could perish with no enemy dead to be found. Excerpt from ―The Conflict‖, a short history of the Rahmos-Confederate wars, by Titus Voronin Smuggler Truck ―Would you like something to drink? No? Can my humble inn provide you with something else, some atora pie perhaps? I see. You seek transportation over the border. But, I am just a simple innkeeper, what can I possibly do with all these expenses besieging me from all sides? The fuel prices and the taxes 19 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS today, and all the dangers on the road… it‘s hell out there, you know. Ah, but of course, that gem will cover most of my expenses, for the moment at least… Come with me. This is our vehicle, the Vapour300 freighter, best Kathos has to offer. Well yes, it looks like a truck, because it is a truck, I don‘t have an airship. Airships get shot down you know, and I dislike heights anyways. But, you will like this truck, it has a very thick bottom. Very, very thick. In fact, if I open it, let me just pull this lever here… there, about a dozen people can comfortably lie down on these beds under the cargo floor. Well, relatively comfortably, it can get a bit cramped I know, but prisoners sleep in worse, no? And you would know, wouldn‘t you? Ha, ha…‖ A business transaction in northern Fahrong. Elite Smuggler Truck ―Welcome. Everyone, please have a seat. You are probably wondering why I called you here, since it would be an understatement to say we are at each others throats most of the time. As I am aware of that, I would like to remind you that we are on neutral territory, and our charming hostess Jasmine has locked this floor down, so we are safe here. We leave together or we don't leave. Those are the terms you all agreed upon. All four of you are businessmen, and like me you deal with acquisition, transport and redistribution of highly sought after goods, depending on demand in certain areas. Some ignorant schmucks would call you smugglers and looters, but I know better. My offer to you, my fellow entrepreneurs, is a very profitable one, for all parties involved. It is a rather dangerous one too, should anyone get wind of it, which is why you will forgive me for the conditions of our meeting. However, as you all accepted the meeting, I will take the liberty of assuming you are aware of the dangers. It goes without saying that we never met or spoke and that we are elsewhere now, should some inquisitive soul desire to ask. In 24 hours, a shipment of weapons and ammunition will be delivered to a Protectorate military warehouse. You will learn its exact location should you take me up on my offer. 20 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Suffice to say, it is somewhere in south Kathos. The door of the warehouse will be conveniently open at midnight, for about an hour, to 'vent' the premises. Should someone be present there with the right vehicles, my contact would allow said someone to load them with sniper rifles, walker ammunition, explosives, tank spare parts and various small arms sufficient to field a small army. That someone would then need to drive the said vehicles over the border into west Atelia, where another warehouse guarded by very grumpy exlegionnaires awaits the cargo. The owner of that warehouse will fill the pockets of persons delivering the said goods with gems and gold. I have five Reaver900 freighters. They are the last word of Rahmosian technology, fast, spacious and reliable. Beefed up engines and my own custom bodywork are the only changes to them, they are brand new. I need you behind the wheel because you are the best. I may hate to admit it, but I have been trying to beat each of you for years, and you have managed to survive me, each other, and the border patrols. Many others haven't. That's why I called you here. We are the cream of our profession. If you all do your part, you will end up with more money than you would get by smuggling prisoners, food or even that crap that passes for art in Fahrong for a whole year. And if you decide this is a good deal, and all goes well, who is to say this arrangement could not be made more permanent? Under new, renegotiated, and mutually accepted terms, of course. This won't be like your usual job. In Kathos, we will go through regular roads, and over a regular border pass. No one will bother you. They will see food with valid papers. Even the Inquisitor General could not find the real cargo in my trucks. Once we cross into Atelia, the danger begins. Our escort will join us at a designated point, and the convoy will travel to the destination under armed guard. An attack is unlikely, but not impossible, and that is why the escort is there. The hulls of these trucks have been refitted with plates of tungsten-steel alloy scavenged from walkers, and they can take a beating if they have to, bullets are a minor nuisance. Shells would be trouble, but we won't stick around to get shot. We roll fast and hard, we get paid and we are gone before anyone figures we've been there. Should this work, and there is no reason it shouldn't, more of these jobs might happen. You don't need to know anything but what I've told you, and we can get richer together than you ever could alone. If you decide to join me, it would be on equal terms, and I will give each of you the truck you will be driving. The next Reavers we buy and customize will be jointly owned, and there will be many. Now is the time to decide. Do you want to remain petty smugglers on your own, or become the elite, with me?‖ The birth of the biggest smuggling organization in Osatia, The Anchorpoint Consortium, as described in ―The Filthy Hive‖, the much contested history of Anchorpoint by Jasmine Dovetail, former owner of ―Jasmine‘s Gentlemen‘s Club‖ The Wrecker ―As one of very few successful transitions from the field of industry to the field of battle, the wrecking machine or just Wrecker among captains of marauder gangs, deserves a few words when discussing heavy war machinery. It is fairly certain that its first uses were in demolishing heavily entrenched bunkers, to which there are well documented testimonies. Due to a lack of artillery weapons, detachments of 21 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Confederate. forces confiscated such machines during their offensives as improvised means to quickly breach barricades and fortified positions set up by the Rahmosian legionnaires and overwhelm them. The heavy duty plating of the machine, designed to protect the driver from debris, performed equally well versus bullets or even low caliber shells. The first intentional use of a wrecker in open battle however, is attributed to one Hassan, a scrapyard under-boss in the Walker Boneyard area, who rose to infamy as a marauder leader thanks to his unique use of a wrecker in battle versus tanks and vehicles. The massive spiked wrecking ball of his machine inflicted equally massive damage to any armored vehicle careless enough to remain in its range. His success prompted others to imitate him, and the wrecker became a rising star of contemporary warfare, as it is easy to use, relatively cheap to obtain, and brutally effective in skilled hands. Hassan‗s skill with his customized rig, however, remains unmatched, and many a would-be marauder fell victim to illusions of grandeur prompted by owning a wrecker. For the vehicle to be truly useful in battle, it requires appropriate support, such that can take advantage of the fact that the enemy must focus on the wrecker to neutralize its destructive potential quickly. It is also not without faults, due to its heritage of industrial and not military purpose. Its steady but relatively slow movement and low sighting range makes it unable to catch a fast opponent, since it needs to reach close range to do damage. Should a wrecker be caught unsupported, it is easily destroyed from distance, given time and dedication of the enemy. Regardless of all its faults, the wrecker‗s brutal effectiveness and simplicity of use remain unmatched, making it a prized possession of any marauder, and often stolen inventory of many demolition crews.‖ Excerpt from ―The Conflict: a short history of the Rahmos-Confederate wars", ―Latest developments‖ chapter by Titus Voronin ……………………………………………………………… Used at construction and demolition sites all over Rahmos, the Miloshkev Industries Heavy Prime Mover and Construction Claw vehicles make up a significant part of Rahmos‘ urban renewal machine force. The Heavy Prime Mover is a multipurpose vehicle usually used for hauling heavy loads around unfinished surfaces either internally or towed, and is also frequently used as a mobile power generator. The Construction Claw, rather euphemistically named, is more of a demolition vehicle than anything else, using its high power claw and arm to either carefully dismantle or forcibly demolish anything in the way of Rahmos progress. 22 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS And, a bit of humor! Gather ‗round children, it‘s story time! Once upon a time, in the city of Messos, there was a great and wonderful bounty of vodka, passed from generation to generation by Resistance family after Resistance family. Of course, they weren‘t Resistance back then, but this is beside the point. They lived only to protect the Vodka from those who would do it ill! Legend of this vodka reached the ears of a Rahmos light tank commander one fateful afternoon, and he took it upon himself to liberate the precious substance from its ignorant caretakers. It didn‘t take long for him to find the house it was in, and with a few well-aimed fragmentation rounds from his tank‘s gun, he was able to convince the survivors to surrender the glorious motherlode of alcoholic bliss. Immensely proud of his success, he and his crew celebrated in the traditional Rahmos fashion: drink vodka! They drank and sang and basically made superb asses of themselves as they loaded the liberated goods into their tank and drove back towards the Rahmos headquarters where they would surely be greeted with medals and promotions. Unfortunately, the vodka never reached the Rahmos headquarters. Too late, the tank commander learned that his driver was a lightweight drinker! Too late, the tank commander discovered he wasn‘t on a main road! Too late, the tank commander discovered his vehicle wasn‘t capable of amphibious operations or flight! But, not too late to take one last drink before the commander and his entire crew were drowned as their tank fell off an embankment and upsidedown into the river. It‘s said that the tank remains there to this day, the vodka still within. Hey, at least the commander and crew died happy eh? Black Skull Devastator -- top secret -- Ministry's data on subject BLACK WIDOW, personal target file - report on the D-357 variant In the past few months of combat in northern Atelia, our forces have been encountering special, customized versions of our D-357 main battle tank, also known as the Devastator, operated by a small group of mercenaries and employed by the Confederate army. Although these were at first written off as individual cases due to defections, similar to those encountered before in the CINNAMON case, this was not true, as the vehicles appear to have autonomous technical and logistic support. These mercenaries have proven to tip the scales against us on several occasions, thus prompting the Sovereign's Ministry of Insight to further investigate their origin as well as the qualities of the vehicles themselves, to enable the Protectorate forces to combat them more effectively. The few available information eventually led us to a most peculiar group led by an extraordinarily dangerous individual, and this situation could prove disastrous for our efforts, should it not be dealt with in short order. The group appears under the moniker "Black Skull", and has lately been making a growing impact on the situation. The person behind the whole story is one Wilhemina Brandini, of unknown nationality, although presumed to originate 23 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS from Rhalor. To elucidate the situation, and fully clarify how serious this threat is, a presentation on the background of target Brandini is in order. From our sources in Rhalor, we have gathered that Brandini originates from a relatively wealthy, if somewhat unorthodox family. The Brandini family is a de facto matriarchate, led by Lady Luciana Brandini, grandmother of Wilhemina, who bestowed a very unusual level of education upon their only grandchild. Financially secured, as she was the sole heiress of a substantial family wealth based on a number of steel mills and ownership of the Brandini bank, at age 24 she was the youngest person ever to have mastered a triple degree in steam engineering, metallurgy and steel economics at the Rahmos Royal College, but refused an offer to remain as a lecturer there, causing quite a scandal. She returned to Rhalor and to everyone's surprise mastered psychology and religious doctrine too. At that point, she sold most of her shares in the family business, consolidated her assets, and simply vanished with a huge amount of capital. It is only four years later that the first mention of her is found, as a small note in a covert report on the Confederate newly developed Coreburner engine mentioned her as Mother Superior of the Order of the Holy Hammer, the research order of their church. After another two years, a wealth of information is to be found, as she is held on trial for treason and heresy. Due to internal intrigues fostered by Cardinal Loyosa, she was also accused of spying for Rahmos, jailed and tortured in the offices of Inquisitor General. According to official propaganda, she repented and was secluded to a convent. Our deep sources in Nallum however, report that she has managed to escape, and is now somewhere in Protectorate lands. Whether this is a well orchestrated hoax to allow her to become an undercover agent or a true defection, remains to be seen, and is under our investigation. Rumours and a sole eyewitness account tell of her being seen in the Walker Boneyard area, with her partner and possibly lover, one Gaius Ursung, former tank commander of the 4th Rahmos Arored Corps. These two individuals have managed to gather a group of malcontent yet highly skilled dissidents, and developed a feared and mysterious reputation as "Black Skull", under open or shadow leadership of Wilhemina Brandini. It is the conclusion of this Ministry that it was Brandini, aided by Ursung's combat experience and stolen military blueprints, that managed to reverse engineer and improve a D-357. We believe she has managed to increase its battle potential through the use of stronger alloys created from siege behemoth hulls and unknown substances possibly of her own development. This enabled her to increase both the armor and firepower of the tank, without any degradation to the other qualities of the platform. Our reports confirm that Gaius Ursung is indeed driving such an improved Devastator tank, and that he has been instrumental in the defeat of our forces on several occasions, due to the unexpected resilience of the vehicle, and his skilled use of its improved technology. The Black Skull D-357 variant is not so significantly modified to be impossible to beat, once our forces are aware of its presence and qualities. As it is adorned with the insignia of the group for psychological effects, it is also easily recognizable. As usual, it is imperative to avoid close range combat with the D-357, as its 240mm cannons will overwhelm any single armored opponent in minutes. We recommend mobile resistance, as the vehicle is relatively slow, and cannot move and fire both cannons simultaneously. We also recommend mortar and bazooka support, as infantry has proven to be very effective versus this vehicle in our own encounters with the Confederate forces. 24 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS As there are confirmed reports on several of these new D-357 vehicles in existence, in varying degrees of refinement, we believe Brandini has managed to develop a method of improvement that is applicable to heavy armored vehicles, and is able to produce them in series. This points to an industrial base and support. If wealth is one of her goals, it is only a matter of time before she starts selling her vehicles, or even her method, to the highest bidder. The other possible explanation to her actions is that she is preparing for her own bid to some sort of power, and that these mercenary actions are a way of testing the battle potential of her creations while profiting handsomely at the same time. Both outcomes are highly dangerous to the Protectorate, and need to be taken extremely seriously, and thoroughly investigated. If need arises, funds need to be reserved to purchase the method ourselves and obtain the services of the Black Skulls. We will continue to closely follow this matter, as we have received reports on other types of improved vehicles in the Black Skull organization, roughly around the Walker Boneyard area. Black Skull Terror Walker -- top secret -- Ministry's data on subject BLACK WIDOW, personal target file - continued - report on walker variant sighting - As we have already elaborated in our report on the D-357 Black Skull variant, our investigation into the actions of one Wilhemina Brandini, an extraordinarily talented and dangerous individual, has led us to the origin of the Black Skull mercenary group. Confirmed reports tie her to the creation of a new and so far unknown upgrading method for heavily armored vehicles. Until recently the D-357 Devastator main battle tank was the only vehicle spotted in its modified version, but believing there might be other vehicles we have continued our observations, and our persistence is now rewarded. In a recent skirmish with the guards of a local Atelian baron, the Confederate forces have been decimated by an enemy they had not anticipated: one of their own 'arachs', or as our troops call them, a terror walker. This information was conveyed to us by our own 'military advisers' that have been sent to help the said baron, as the High Command has of late embarked on a predominantly support campaign, to minimize exposure of our own troops. The baron has secretly arranged for support from the Black Skull group, and a very advanced terror walker that aided him proved disastrous for the Confederate infantry. This proves that ms. Brandini is capable of producing battle ready walkers and might also shed some light on the presence of various walkers in baron hands lately. Regardless of whether this was just a calling card to the Confederate Council of Cardinals, or even to our High Command, we now know the Black Skull forces are for rent, but expensive. The arach soon withdrew, and the Confederate counterstrike crushed the baron. We have previously reported on the use of special alloys to improve armor and artillery weapons in tanks, and can now confirm that Brandini has indeed managed to create a new alloy, improved over regular steel by 10-15%, and obviously manufactured in high quantities with relative ease. We strongly recommend communications to be open with ms. Wilhemina Brandini to obtain this method, or the services of her personally, as soon as possible. 25 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS While the engine remained the same in the previous improved vehicle, this has changed in this case. According to our sources in the field, there is reason to believe that the Black Skull walkers Brandini is creating have incorporated the Coreburner engine, one of the few true technical marvels of Confederate science. This enables them to retain the same speed and increase carry weight, yet have virtually no need for refueling. Our observers have managed to follow the walker in question for two weeks before we lost contact with them, and we have seen no refueling of any kind. This gives further weight to our request for obtaining the services of ms. Brandini, as she is probably the only Confederate scientist that worked on the creation of that engine that is within our grasp. This is known to our enemies as well, as the secret of the Coreburner engine in conjunction with intimate knowledge on arach construction is the very pinnacle of Confederate secret data. It has been brought to our attention that Cardinal Loyosa has directed the efforts of the Order of the All-seeing Eye towards abduction or even assassination of ms. Brandini. We are now leaning towards the assumption that this is in fact a true defection, and not a cover for independent infiltration action. Fortunately or not, she has managed to elude them so far, as her personal mode of transport is in fact the very advanced Black Skull Terror Walker we have been observing so far, and the absence of field refueling gives her a huge advantage. Improved not only for comfort and lifestyle but battle as well, her 'arach' carries customized twin 6-barreled revolving 30mm cannons, but the engine powering it enables faster operation, and the increased rate of fire and barrel alloys improve its damage output. In the observed combat situation, even elite destroyer armor could not withstand its fire for long, and the long range of the guns makes it especially difficult for infantry to destroy this walker. The already extremely strong legs and cabin armor made of high tensile steel have been improved with Brandini's own new alloy, making the vehicle tough to destroy without long range anti-tank fire or dedicated artillery strikes. As we have reason to believe it was Brandini herself in command of the observed walker, we can also add expert battlefield tactics to her list of competencies, as her maneuvering enabled the vehicle to remain out of tank range while laying down a devastating zone of fire at all times. While we have been fortunate to encounter this vehicle on relatively friendly terms, since the only presumed casualties are our observers, the next encounter might be much more devastating for the Protectorate forces. We thus recommend extra care in scouting and attaching anti-armor weaponry to all Protectorate forces in combat zones, as Black Skull vehicles may be encountered under Confederate employment. Concentrated fire is imperative in destroying this enemy. The Ministry will continue to follow the development of this situation, and report on any developments. 26 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Repair Truck "Yep, this ere's ma pride un joy! Shelly's er name.. got me thru thick un thin she did.. Why....I remember just about a month back, was with a armor company... 10th Division I think..Mostly destroyers and one o em big hulkin ones... ta commander wos in it... We was on the march to put down some rebellion wot happened just south o the Kathos River and just when we got ta the bridge, we spotted em rebels... Pretty well stocked too... hadda buncha guns...they blew da bridge so we's can't get across.. then they blew us up wit those guns they ad on ta far side... Un that's were me an ol' Shelly came in. Ta commander decided ta charge thru da shallows instead, im leadin da way and I got in right there behind im.. yea dat big ol tank o' his made sure Shelly didn't get scraped none... I just worked up er magic , patchin up da holes faster on da boss's tank faster then them rebel guns could make em .. We gots ta da odder side real quick... no losses wot-so-eva, and we taught em rebels who gots da betta guns... but the way I sees it... me n Shelly did alright... just part o the job.." Irvan Skosk, Combat Engineer of the 2nd Kathosian Engineer Brigade Rocket Artillery Excerpt from field manual of the MRLP-A3 Designation: Mobile Rocket Launch Platform Type-A3 (MRLP-A3) Armaments: Dragonfly Class Rocket Launch Chamber Munitions: Dragonfly Class Low-range High Explosive Rockets (warheads may differ, consult your munitions officer for most suitable munitions before battle deployment) Never before has devastation been mastered on such a scale as the MRLP-A3 or more commonly known as the Rocket Artillery. While the usage of rocket launch platforms over the years have found ever increasing success on the battlefield, only the Rocket Artillery combines the explosive firepower from such a weapon with the mobility from a chassis specially engineered to house and deploy it. For all intents and purposes, the Rocket Artillery is well protected by 80mm of front armor plating and 60mm of steel plating along the rocket launch chamber; allowing the vehicle to withstand counter-artillery fire or sneak attacks long enough to re-position or have allies 27 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS neutralize such threats. Avoid dedicated anti-armor weaponry at all costs as a direct hit to the rocket launch chamber is almost always fatal. Consult with commanding authorities for tactical deployment strategies beforehand. Shell Walker (Ironclad) -- Documented report of sighting of new Fahrongese walker weapon ---- Strictly for the eyes of Rahmosian High Command -Subject identified as new model of arach deployed by Confederate forces near the Atelian border. Subject is defined as being heavily armored and able to resist dedicated anti-armor weaponry as depicted by surviving multiple hits from Atelian bazooka militiamen. It is quadrupedal but is particularly lacking in speed and maneuverability. Weaponry consists of dual cannons, short barreled, firing high explosive ammunition. Additional weaponry may include coaxial machine gun ports. Subject seems to require a minimum range for effective engagement of target, estimated to be 100 meters and above. In conclusion, subject poses an exceptionally dangerous threat to the Protectorate especially with heavy Confederate activity to the south. This document is the first instance of visual observation of subject. My men will continue with the observations to provide additional information on the subject in due time. Long live the Sovereign For the Glory of Rahmos Octavian Vos (LC/21st Legion) (last received report from Legion Commander Octavian Vos of the 21st Protectorate Legion) Information related to various infantry armaments "Now, back during the Atelia offensive, most of us guys were still greener then the grass when the Confeds started marching in. Most of us only have ever used one of those Kham rifles before, and then these trained soldiers come stomping in with everything from walkers to chainguns had a good number of the boys crapping themselves. Though admittedly, the first few days those hunting rifles served us well. Accurate as heck and had quite the range, but still didn't quite have the punch of some of the Confed weapons. Luckily, the confeds seemed to have a thing for those Vampire SMGs. Spat bullets like hell and couldn't really strike well at longer ranges, but pretty damn brutal if ya caught someone by surprise with the thing. Half the time the Resistance would shoot one of the 'Feds, pry a 28 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Vamp from the hands of the still-warm corpse, and open fire at the incoming troops before returning to cover. Heh, used to call it a 'double play,' got a few laughs for a few months. Personally though, I always had a soft spot for the Pratorian. Those Rahmos blokes sure know their automatics. Only thing ya had to worry about was squeezing the trigger too much tended to heat up the barrel, but once ya had it set up, that HMG could chew through most things in the line of fire. Only sad thing is ya kinda got tunnel vision using it, and thanks to that blasted tripod it was hard to angle it close. Got surprised by a 'Fed like that once, had to use my sidearm to stop him from returning the half a dozen favors I gave his mates that day. Hmm, now ya mention it, I knew this one guy who was one hell of a shot with one of those Falcon rifles. Had it all kitted out, scope, bigger barrel, extended the clip, practically nothing was undone. We were breaking camp one night when a scout force ambushed us, the Feds brought a ton of Salamanders to try to smoke us out. This guy, cool as a clam, grabbed his rifle, on horseback mind, aimed down the sights and poked a hole in one of the flamer's tank. Blew it up, and caused a nasty chain reaction. Nasty for the Feds at least. Think the last battle I fought with my fellow Atelians was in the Yorgian Mountains. The Feds were rather fed up at that point and started sending half a dozen walkers a night at us, so most of us were packing Fourties the entire trip. Simply aim and fire, and the smaller rigs the feds rolled up blew up nice and easylike thanks to the rockets those things came loaded with. Took a few shots for the walkers though, specially if they brought one of those BIG sunofaguns out... Course, by then I had enough. I split when we broke camp last time, and started making my way back towards home. Pretty lucky I ran into Commodore Stibbs when I did though, next day we had a hive of Mortts coming to say hello for parking the airship too close..." Unknown Atelian deserter, assumed marauder The arachs seen prior were too slow, so the Scarab was built as an ambush vehicle for on and off road travels. It's a powerful combatant to infantry and surprise attacks. THE SCARAB Name: S54 "SCARAB" The need for high-speed wheeled transport became an obvious necessity whenever combat in built-up areas erupted. As Arachs were far 29 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS too large and slow to serve the purpose, the Scarab was designed to fill the role. Squatty and angry looking, the S54 Scarab has four wide tires making it equally effective on and off road, and its powerful Coreburner-fueled self-contained steam piston engine gives it theoretically unlimited speed, though it damages the vehicle and engine to go much more than 80km/h (50mph). Built for urban environments where infantry can easily ambush vehicles, the Scarab is fitted with a powerful .30 cal machinegun. "The Small Walker" ST-35 Recluse Light Arach The Recluse is a small four-legged armored arachnid usually used for reconnaissance and skirmishing with light enemy forces. Its low center of gravity and stocky legs for its size make it capable of nimble movement through mountainous terrain inaccessible to conventional tracked vehicles. It‘s powered by a small internal steam engine combined with a high pressure storage tank. The engine is too small to fully power the hydraulics for extended periods, so a store of steam pressure is kept in the tank, provided either by the engine while the vehicle is not moving, or by a fuel feed from a larger arach. It uses a 20mm cannon and an 11mm machine gun to dispatch its foes. In addition, during the Atelian urban-wars it has been fitted to launch large explosive timed bombs often referred to as "Ball of Dooms." The name derives from the fact that the explosive is a metal ball spewing fire through holes that due to its nature has a distinct noise as the flames heat up the device to explode several seconds after launch. It has proven very successful not only in bombarding entrenched Atelian warriors in Urban environments, but also due to it‘s fear-effect. S75 "ONTOS" Following the losses Fahrong took in the Maecenas due to Rahmos Steel Legion Engines, the Confederation needed a powerful mass-producible engine of their own. Superficially similar to Rahmos engines, the Ontos is a unique vehicle in its own right. Curvier than its northern counterpart, the vehicle is significantly more elegant, hiding its devastating power. Superior Fahrong armor makes the Ontos a very difficult target to destroy from any angle. The main firepower, a 95mm high velocity cannon in a large turret with a heavily armored mantlet and integrated stereoscopic rangefinders gives it more efficient killing power than the veritable land battleships that the Rahmos engines represent. All variants have a front-mounted 11mm machine gun, and most have a second and third on the left and right sides in armored casemates. Two Coreburner boilers power the steam drive train, giving the tracked vehicle a surprisingly high speed for its weight, with vibrations being the limiting factor in the vehicle‘s speed, as opposed to engine power. While relatively untested in combat, the Ontos is, on paper, possibly the best engine in the world. 30 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS "The Boss Walker" Name: ST-38 WARWEAVER MEDIUM ARACH The Warweaver, or simply Weaver, is the medium antipersonnel arach of the Confederate armed forces. It has heavier armor than the Recluse and uses a similar power system, scaled up to adequately provide locomotion via the six larger armored legs. The Weaver is equipped with a forward turret with a 20mm cannon and 11mm machine gun, the ball mount in front houses an 11mm machinegun, two pintle-mounded 11mms guard to rear, and primary firepower is provided by two 90mm mortars in the middle of the craft. The twin heavy mortars are excellent for raining high explosive fire on enemy infantry and light vehicles over ridgelines and hilltops, out of the line of direct enemy fire. It is not equipped to engage full-sized Engines. S75 "ONTOS" Hellfire Variant The Hellfire Ontos is the newest variant of the S75 Ontos engine, replacing the turret with a semi-fixed rocket launching system. Capable of launching 175mm spinstabilized rockets of varying type, the Hellfire can fulfill many artillery support roles, capable of firing accurately at large targets, or spreading a rain of rockets over a large area to suppress exposed enemy forces. Once a volley is fired, reloading is a lengthy process and the Hellfire is vulnerable when faced with close combat situations with enemy engines. The Confederate Fanatic In the largest prison in Nalum (Fahrong), thousands of prisoners on death row choose salvation by joining the religious sect of the Fahrong armed forces rather than being executed every year. These prisoners then serve on the frontlines as a fanatic infantry, serving mostly in suicide brigades. For these ex-cons, the reason to fight can be varied, but all are equally dedicated. From financial rewards to their families from the church, to potential amnesty from Trinthinite 31 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS priests, to heavy indoctrination, all Confederate Fanatics have powerful reasons for fighting and using their lives as a weapon. They mostly use old, outdated pistols to fire upon the enemy at long range, and their large explosive suicide packs to blow up enemy buildings and important leaders. Aside from their everlasting dedication to their side and willingness to give their lives to the cause, these units are especially dangerous due to their agile movement and quick nature. Each Fanatic runs much faster than the average soldier, and can deal immense damage by triggering their bombs. AIRSHIP Airships are bristling with antiaircraft weapon systems, the most effective current system being the twin 40mm ball turret mount. these belt-fed weapons have a fairly high rate of fire and have almost unlimited ammunition and don't overheat. They fire time-fused shells that are set automatically as the round is loaded into the gun, the time being determined by the gunner by using two buttons on his control yoke. The Rahmos military labs are currently perfecting a design for radio-powered proximity fuses, though the technology probably won't see frontline military service for another year or two, and won't be small enough to fit in a 40mm shell for another two or three. In addition to these low-caliber rapid fire weapons, there are 25mm cannon on the decks for when the ship is being badly swarmed, plus the array of 3 and 5 inch guns which can also fire timed fuses and soon, those proximity fuses. The combination of these weapons is enough to fend off most fighter and aerial torpedo attacks. If that's not enough to scare off the enemy, then perhaps the airships' own complement of fighters will do the trick. 32 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Secondly, these airships are well-protected and very difficult to destroy without massive shells and bombs. The outer skin of the airship is coated in a thin armor plate backed with a fabric material similar to Kevlar. This armor is very good at stopping bullets up to sixty caliber fired from anything more than suicidally short range. When bullets do penetrate the armor, the lifting gas of the ship is contained in millions of basketball-sized flame-retardant polymer balloons. This "MBP system" as it's been titled prevents chain reaction explosions when the ship is hit. The end result is that it's almost impossible to make a dreadnought explode, but rather, the only way to take one down is to get powerful shells into its capacitor and battery arrays to shut down the lift fans, or, to riddle it with bullets until it looks like a flying grey brick of swiss cheese, hoping to pop enough lift balloons to make it sink. Also, one huge advantage airships have over conventional heavier-than-air aircraft is range. The world record aircraft right now is the Queen of the Clouds, a triplane designed specifically for long range flight. Stripped to the bare minimum, she was able to make a oneway journey of an incredible 1076 miles on a single load of fuel. Military aircraft on the other hand are far heavier, have more powerful (and fuel hungry) engines, and are loaded with ordnance. The Petrolov IV, a four-engined metal-skinned monowing bomber, is currently the most powerful of the Rahmos strategic bombers. It has a maximum combat range of just over 300 miles. The average fighter of the day has a combat radius of little more than 100 miles. Rahmos airships on the other hand have theoretically infinite range, since they use the immensely powerful Stormreaper generators to fuel their hungry engines with the static electricity in the atmosphere. This makes them far more simple to operate logistically when long-range operations are involved. Put simply, heavier-than-air aircraft just can't reach the battles. …………………………………………. Ever since the first airships took flight centuries ago, safety and durability have always been among the biggest concerns for users. Helium-filled airships were the safest, but they were still easy to bring down with the lightest of damage. In addition, helium leaked quickly and needed frequent topping off. Hydrogen was cheaper and provided more lift, but electrical sparks, lightning, incendiary gunfire and pretty much anything else were likely to cause a catastrophic fire. Long the leaders in airship technology, the Rahmos first began perfecting what came to be known as the ―MBP‖ system for their military airships. The defining technology in the new system was the use of plastic – much thinner, cheaper and lighter than the sealed cloth that airships used for their gas bags until then, plastics allowed Rahmos to heavily compartmentalize its gas bags; twenty plastic gas bags weighed less than a single cloth bag of equivalent volume, and was much more resistant to damage as well. Initially, these small gas balloons were simply inflated and placed inside the airship‘s body, held in by the fabric exterior. This worked well, but if the ship‘s outer covering was torn, the balloons would 33 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS sometimes spill out and float away, greatly reducing the craft‘s lift. However, it was still a fantastic leap ahead, and Rahmos airships were widely hailed as the most durable in the world. Soon, all other nations were copying the design for their own airships. The system wasn‘t perfect yet though, some believed. Whenever possible, the small balloons were filled with helium, which was relatively rare and quite expensive, because hydrogen was too risky to use. An enterprising airship designer altered the plans for one airship. Instead of helium, he filled the small balloons with hydrogen and then placed them all inside a far larger helium-filled plastic gas bag, similar in size to the original cloth gas bags used on the old designs. The theory was that the hydrogen would greatly increase the lift of the airship, while keeping the hydrogen in a pure helium environment would prevent fires from breaking out in the event of damage. In fact, the new method worked very well, and all new airships were built this way, and many warships were retrofitted in this manner to improve their maneuverability and carrying capacity. Large MBP-system airships are almost impossible to destroy via light gunfire to the gas bags alone. Even large shells are unlikely to inflict deadly damage without many hits, unless a delayed fuse manages to explode within the gas cells themselves. In the Battle of Nallum in the First Maecenas, the airship Majestic sustained an absolutely incredible amount of damage, losing a great portion of its lift cells before a magazine explosion doomed the ship, and that was only achieved by multiple bomb hits from high above by Fahrong Cloud Destroyers. Current research going on in Rahmos laboratories involves the development of self-sealing plastics to make airship gas bags even more damage-resistant. So far, no significant progress has been made. Airships are the life and blood of Theia, its invention, though recent, is lauded as one of the most important breakthroughs in transportation and combat history. Although many nations have been using canvas dirigibles and zeppelins for decades, it was the Rahmosian which first utilized them to achieve total air dominance by creating the armored warship. Keep in mind that the more mass an airship needs to carry, the larger it has to be as well. Much of the space taken are assumed to be helium/hydrogen tanks large enough to be able to achieve sufficient lift. Dedicated cargo freighters are almost always lacking in armor protection and weaponry as such weight would detract from speed and lift capacity, whereas the reverse is true for warships which would have to forego carriage space for ammunition stores, troop quarters and the assortment of heavy weaponry and defenses. Vertical thrusters, turbine engines would help maintain lift and could also be used to allow the craft to lift off or land, depending on the direction of force generated by the engine. As such, they are almost always heavily protected. Large warships are more often than not, an intimidating presence but their strengths are quite limited. As I said before, the more mass a ship needs to bear, the larger it needs to become in order to contain enough lighter than air elements to stay afloat. Bigger ships are prime targets for surface to air artillery and fighter attacks which can strike at vulnerable keypoints such as engines and weapon hardpoints. A breach through the hull can almost always be disastrous as the helium/hydrogen within the ship has a possibility to ignite or leak out; either of which spells the end for the vessel. Admirals are encouraged to deploy screening forces before committing warships into a fight. 34 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Warships can be classified into several distinct categories. Gunboats/Frigates These are light vessels which emphasize on maneuverability to employ fast strikes against enemy ships. They are usually equipped with one or two heavy cannons and several anti fighter platforms making them extremely versatile in both offense and defense. Gunboat wrecks are often salvaged and restored by enterprising pirates and mercenaries. The Corsair frigate is a particular favorite for marauders. Dreadnoughts The mighty dreadnoughts are kings of the skies. The largest class of warship, they often pack large amounts of heavy cannons and artillery. A dreadnought fulfills two roles, first is engaging enemy fleets over long range and bombarding them with artillery, and then moving into close range to deliver a devastating broadside. Dreadnoughts are difficult to take down but their size often makes them ungainly and sluggish. A lone dreadnought can easily become overwhelmed by lesser craft. The Rahmosian Air Fleet has the largest number of dreadnoughts in all of Theia although the recently endowed Confederation of Nallum has been steadily accruing the numbers to match. Battle Cruisers Battlecruisers are somewhere along the lines between both a frigate and a dreadnought. They are relatively fast and well armored and they pack a punch as well. They are some of the most common ships in any fleet and are the most capable of operating alone without support. They are a particular favorite for barons and marauders with the gold to afford one. The Rahmosian built "Majestic" class is one of the most popular, used extensively in the airfleet and by nobles and privateers with the gold to spare. 35 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Battle Carriers Dedicated light craft carriers possess the necessary facilities required to deploy and receive fighters and bombers, replacing the need for land based runways and hangars. A relatively new concept, carriers are touted as the ship to revolutionize aerial warfare as they can hit opponents from a distance without fear of retaliation. Carriers are poorly armed in general, with much of the space going towards the hangar, flight deck and fuel and ammo stores. SMALL ARMAMENT Pistol Gamonev Autofiring Handgun One of the oldest handguns in Kathos, the Gamonev is highly ornate in design with a complex firing mechanism. Unfortunately it is this very complexity that makes the pistol prone to wear and tear as well as highly inaccurate. While a warlord could do worse than to have this weapon, they could certainly do better. Light Rifle Kham Hunting Rifle A single-shot rifle, the Kham Hunting rifle has been a staple of the nomadic Atelian tribes for centuries. This particular model is manufactured by a small factory in Kham and can be found in the hands of almost anybody; friend or foe. Heavy Rifle (Though technically a shotgun...) Chimera Scattergun A uniquely Atelian weapon, the Chimera is one of the most powerful weapons. Warlord Sahrab himself commissioned this weapon during his rise to power. It uses two types of ammunition- the standard medium game scattershot and unique incendiary barrel which delivers a blinding gout of chemical fire to those so unlucky to cross its path. 36 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Sniper Rifle Falcon Heavy Sniper Rifle The falcon is a powerful rifle made in Rahmos for special military forces. An incredibly powerful semiautomatic, the Falcon's 60caliber tungsten-cored rounds will inflict severe damage to anything not protected by a tank's heavy armour. Rebels with this weapon quickly find themselves the target of the Confederation, as it is one of the few truly fearsome weapons on the battlefield. Light Machine Gun Vampire Submachine Gun The Vampire was mass produced by the Confederates for use in its conscripted armies. While it is cheap and widely available, it is still as deadly as ever. Many Atelians have picked them up off fallen enemies and use them, somewhat ironically, in their struggle to retain independence. Machine Gun Bretan Machine Gun A cross between a machine gun and a grenade launcher certainly sounds rather ingenious, and that's just what the Bretan is. Despite being large and cumbersome, the weapon is a staple of Warlord Sahrab's arsenal due to it's versatility within close range. It is highly destructive in urban warfare. Flamethrower Salamander Flamethrower Flamethrowers have always been one of the most brutal weapons of war. The warlords of Atelia are no strangers to this, and they tend to employ them whenever possible. The Salamander uses pressure to produce a short ranged but intense blast of flame that can reach twenty feet or so ahead of it's wielder. Alternatively, it can dispense fuel through a nozzle and leave a puddle to be ignited; this is handy for setting traps. Heavy Machine Gun Pratorian Heavy Machine Gun Designed and built in Rahmos, the Praetorian is a large but still manportable defensive weapon. Many were given to the AAS by their Rahmos sponsors, and some of them have found their way into Warlord Sahrab's possession. The recoil when shooting means that it must be deployed before firing, but when the bipod is set up, it becomes a deadly weapon capable of wiping out entire squads of infantry with ease. The large box magazine can hold 250 rounds each, allowing the gun to fire continuously for long periods of time, though reloading is a slow process due to the complicated belt-feed system. 37 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS 40RTE 'Fourty' The 40RTE can lay waste to tanks and other vehicles within it's path. It is a vastly destructive antitank weapon with the ability to pierce the strongest of armors. Unfortunately, due to it's firepower and size, it can be difficult to load and carries fewer rounds then other weapons. Molotov 'Firesplats' Small glass bottles with a flammable wick and loaded with alcohol makes excellent makeshift bombs, and the Atelians are eager users of them. Some warlords say that there is nothing more satisfying then setting entire units of the Confederation on fire with a single throw. Landmine Landmines are an old favorite for use by defending enemies. Warlord Sahrab amassed a great number of them, and has distributed them to all able Atelian soldiers. Their uses are quite endless, and they are one of the more valuable explosives for desperate defenders. Militia Of all the men, women, beasts and war engines fielded by the great armies and sky fleets of Kathos, perhaps it is the common militiaman who are the most underestimated force in any one army. Coming from all corners of the continent, those who make up the ranks of militia are ethnically diverse ,yet are united by a single cause; the opportunity to earn a living's worth. Generally speaking, a single militiaman by himself does not pose a severe threat. They are not as highly trained as the legions of Rahmos nor are they as 38 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS fanatically motivated as the religious zealots of Fahrong, yet they do possess a certain redeeming quality: numbers. For every soldier shot down, there will always be hundreds more of equally destitute and desperate recruits waiting to fill the gaps. Every man in the militia is given the barest modicum of training and equipment available. The standard issue long barreled rifle is considered obsolete when the likes of automated weaponry are becoming ever more popular but militiamen are at least taught to fire in concentrated volleys to maximize their damage potential. Occasionally, several squads would be provided a small amount of hand grenades for use against armor or entrenched enemy positions though closing in to make use of them can be exceptionally perilous. Yet, despite the obvious shortfalls of the militiaman, they do provide a useful, if not, underappreciated service to their commanders; serving as a cheap but effective garrison force, offensive counter-infantry and supplementing defensive power for armored contingents. Truly the worth of the militias of Kathos goes beyond their perceived abilities. Excerpt from "The Many Faces of Kathos" authored by Ser Walther Goering; Baron and former admiral of the Kathosian airship "Balthazarr" The Horsemen of Atelia (A documentation of the cavalry forces of the Atelians) Atelia for all we have known is a particularly backward culture. While they do embrace the technology which their neighbors have brought in to the country, its is quite apparent to see their society as barely structured and their combat strategies as disorganized and unpredictable. Yet, the Atelians have managed to resist both the empires of Rahmos and the Confederacy for years. No matter how many towns are put to the torch, the invaders never seem to be able to subjugate the populace. Indeed this intrigue has baffled military scholars and generals altogether. 39 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Atelians are generally regarded to be master horsemen, being able to ride, some say, before they even know how to walk. While the advent of armored vehicles and mechanical constructs have made them the focal point of many battles, the Atelians continue to rely on their cavalry, something no nation had done in decades since the birth of the steam engine. However despite an apparent technological disadvantage, these horsemen are surprisingly effective. Horses are after all are cheaper than vehicles and quieter too. Atelians after all, are famed as experts in ambushing even when one expects them. The horsemen of Atelia wield a myriad of weapons both primitive and advance, depending on what they have managed to accrue in their raids and smuggles. Swords and spears are common implements but they have also mastered firing rifles from horseback, a particularly difficult feat. Some riders are even capable of shooting an enemy soldier clean through the head whilst on full gallop. Other riders carry satchels filled with home-made explosive grenades which they use against armored targets especially if they are undefended. The rider simply closes in from the flanks and destroy the target from its blind side. As of late, many of such horsemen have been seen in Kathos, perhaps having disbanded themselves from the service of their warlords or escaped prisoners from Confedrate concentration camps. They hire themselves to local lords and fleet captains, lending their versatility and unique skills to whoever has the gold to spare. Excerpt from "The Many Faces of Kathos" authored by Ser Walther Goering; Baron and former admiral of the Kathosian airship "Balthazarr" The Confederate Battle General "Battle General" is a misnomer, a fancy title ascribed to an officer who, in any other army, would be more akin to a lieutenant than anything else. This is not to say these individuals are mere figureheads. Indeed, they are the product of a special breeding program (inbreeding of the biggest, strongest people the Fahrongi could find) that consistently produces individuals standing over 8 feet tall with strength and weight to match. This enormous stature serves them well both in inspiring the forces under their command and in combat. They wield their specially designed vulcan machine guns with ease and can kill most other men with a single swipe of their sabers. Because of the nature of their genetic heritage, physical deformities and mental aberrations are commonplace among the officer caste, and the presence of a "perfect" battle general is regarded by confederate forces as a good omen from their god. 40 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS HMG -Requisition form 38456-A and attached message To the desk of division command - URGENT The 12th Legion, under my command, is currently employed in the Vehrdun section of the southern front, between Daumont and Fortaux. We are fighting a bloody infantry battle among the ruins. The narrow passages remaining among the rabble and the structural remains prevent the effective use of armored forces, and we are forced to resort only to infantry and light vehicles. Knowing this, and with manpower being the Confederates main strength, they are performing massive infantry charges, alternated with intermittent mortar fire to prevent our counter-attack. My legionaries are inflicting horrendous losses to the enemy, but that does not seem to deter them. We have been able to counter their charges up to now, using a chain of entrenched machinegun nests in key positions where there are open lines of fire. Some of my officers believe it is just a matter of time before the Confederate army simply runs out of men and gives up, as they cannot believe anyone would send that many men charging straight into the mouths of our machineguns, even after such losses. Although their persistence is clearly insane, I fear they will continue with this madness… However, we are having increasing problems with gunmen, as shelling and the snipers take their toll. As the Pratorian machineguns we are using now are manned by only one soldier (our advantage in regular conditions), the death of the gunner silences the gun, which allows the enemy to advance. Also, the air-cooled barrels of the Pratorians are overheating with these numbers of enemies. They are firing for hours at a time, as waves the enemy is sending consist of tens of thousands. We replace the gunners, but we seem to lack proper guns. We have tried to remedy the situation with artillery cover, but in this specific situation the terrain and proximity of our own troops prevent the use of dedicated artillery strikes with full efficiency. I therefore request a contingent of our heaviest AF-5 machineguns to be assigned to the 12th. We need them urgently, for following reasons. Their optional water or air cooling and easily exchangeable barrel will enable us to maintain the killing zone for the longer periods of time. The two-man crew of the AF-5 means that even with one gunner down, it is still possible to fire with some efficiency and maintain a zone of fire. The problems inherent to the guns construction are nullified in our conditions: as redeployment will not be needed, its slow dismantling will not hinder us, and the minimum range problem will be effectively solved by providing long lines of approach and mutual cover fire from several machineguns. We are aware of the exposed position of the gunners, as the AF-5‘s relatively visible profile and lack of a front cover plate has shown to attract fire, increasing the casualty rates among 41 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS soldiers manning it. In our dire situation, however, I must stress the need for this weapon. We can find more soldiers to man the weapons, but if we don‘t get the weapons, the Confederates will overrun us in a matter of days, if not even sooner. As this is an extremely urgent matter, I am sending this message by courier. Should the courier carrying this message fail, any Rahmosian soldier possibly finding it is to forward it IMMEDIATELY to the division command, at top priority. Failing to comply with this order will be deemed treason and desertion, punishable by death. Princeps Ignatius Colter, 12th Legion Armor crackers -Report on war implement code named HOLY BOLT – -To commanders of our crusader divisions - confidential In light of the difficulties our warriors have endured while defending all that is holy from the godless hordes of the Protectorate, his eminence Cardinal Kanziani has been praying vigorously for wisdom and insight into the problem of squad level anti-tank weapons. His prayers were answered and the vision that appeared to him was conveyed to us: our holy crusaders shall smite the armored abominations of the godless, with thunder-shooting ballistae! With this glorious vision in mind, we have proceeded to develop a weapon worthy of our noble warriors. The new "Thunderlord" anti-armor infantry gun is thus the result of our efforts, for the greater glory of our Confederacy. It outranges almost all of the enemy armored vehicles, and its high penetration warhead inflicts catastrophic damage to any known opponent armored with conventional plating. Sustained fire of two "Thunderlord" teams has been devastating for every enemy vehicle we have encountered in field testing, especially when supported by our spirit uplifting radio-vehicles. Certain construction features of extremely large vehicles might reduce its effectiveness somewhat, but those cases will be overcome too, through divine guidance and courage! Basing our decision on other tried and tested squad weapons, we have decided that two warriors are the optimal team size that balances numbers and stealth movement, for one warrior can continue the holy struggle should the other fail pray to hardships and temptation. Although the spirit and metal are strong, the flesh can be weak, and we thus recommend to our brothers in command to protect the crew of the "Thunderlord". Their low profile and 42 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS armor protects the gunners from shell fire and explosives to an extent, but any infantry fire has proven to be very detrimental to their wellbeing, as the guns construction is not well adapted for anti-infantry combat. Their main advantage lies in defensive positions, but they are just as devastating offensively, provided they are given the opportunity to deploy. The deployment phase is necessary for the proper functioning of the weapon. Avoiding it has led to most unfortunate events for our brothers of the Testing Coven, may their passing be eased by heavenly help, due to faulty assembly of the weapon. The weapon is now entering serial production, and will be delivered to the front lines swiftly. In closing, we urge our brothers in command to impress the glorious name of the weapon upon their warriors, as the unfortunate nickname ―armor crackers‖ for its crew has established itself among our less educated brethren. Abbot Nicollo Tenebrre, head of the Order of the Holy Hammer Troopers "You all know me, I am centurion Wottan. Many of you are with me ever since boot camp, many more are not with us anymore, the mud, trenches and steel took them. Some of them have no graves, and some are still alive, but gone in spirit, forever. But we remember them... each and every one of them. Today ... WE AVENGE THEM!! Over there in their rat hole cower the Confederate scum. They came to our side many times before, and few survived the visit. They know that. Their nightmares remind them of us. But now... we go to their side. Between us and them are 500 yards of barren wasteland, riddled with craters. A morning walk on green grass for my fine troopers. Once you close in, their range advantage won't help them. The Sovereign may have armored you and placed the implements of death in your fists. But I have trained your minds and bodies, and I KNOW there is NO PAIN, NO BULLET and NO DISTANCE THAT CAN STOP MY LEGIONAIRES!! When I give the word, you have 20 seconds to meet me in their trenches. Give them back the hell we've endured for the last year and a half. Do not look behind, do not hesitate. Getting to that trench over there is your only goal, your only purpose. Kill them. Kill them all. You will know no fear, you will know no fatigue, you will know no mercy. Your armor is the finest steel of Rahmos, your weapons are the finest steel of Rahmos, and your hearts and minds are the finest steel of Rahmos!! 43 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS FOR RAHMOS, CHAAAAAAAAAAAAAAARGE!!!" The words of Magnus Wottan, centurion of the 7th Protectorate Legion, seconds prior to the assault and taking of the Forteaux entrenchment complex from the Confederate forces Elite troopers ―The combat has been going on for two weeks, and everything we see is covered in ice, blood or frozen mud. I‘m slowly losing my faith, as I will just as well lose my life in this tomb of a town. We came north to Atelia with the Cardinal Loyosa‘s Firebrands, as support. They promised me food, warm clothes, and salvation from all earthly woes should I help defeat the enemies of Fahrong. Truth be told, the first months were all they promised. We swept through the countryside easily; nothing could stand up to our arachs. I had quail for breakfast, trout for lunch and roast pork suckling for dinner, and all the sweet Atelian Redwyne I could hold in me. I even found a girl I liked, and thought of taking her back South with me. The last success we had was conquering the citadel of some clan lord whose name no one here remembers anymore. The arachs were diverted elsewhere, they said we could handle it alone, it was easy. The city was large, but its streets were narrow, and it became an abattoir once the crusaders entered it. The bullets just poured and there was nowhere to hide. I felt sorry for the enemies. But someone in command made a big mistake in planning, and we woke up one day to winter. No gentle crossing of autumn and golden leaves, no rainy mornings or foggy evenings, no mud. Just a frozen morning, silent and glistening. It was so sudden I found flowers encased in frost in front of my tent. Birds fell from the sky, if you left your foot out of the blanket you lost your fingers, and two tents down they found a guy frozen to death after he passed out drunk in front of his tent: two yards from his bed, but on the wrong side of the canvas. And amidst all that came our worst nightmares. We gave the Protectorate enough time to send someone there, and they sent the best they had, dropped them in at night with some fast airship: the elite troopers, the First Cohort of the Steel Legion. We fought their regulars before, and that was tough, but we had the walkers, and that pushed them back. These were something else. 44 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS The Sovereign formed the Elite by making sure every man was handpicked from the veterans and survivors of the Vehrdun trench charges that almost broke the spine of the Confederacy. About four hundred of them formed the original First Cohort, and they sent a hundred of them here. These were men whose food, drink and breath were war. They knew no fear, it was said, and I think they were all mad, since only a madman could charge under bullets and mortar fire, and go fight again. The Legion armed them with the Pratorian, a machine gun usually used on a tripod, and these guys wielded it like a toy. They were covered in segmented armor and their helmet had a skull faceplate that instilled terror. And they came for us. They had guns, but they would kill you with anything they got their hands on. The first day we fought them I found a machinegun nest wiped out by someone who used a trench shovel. From the debris I could see the militia and grenadiers fought them on the approach, and died every step of the way, but could not stop them. They only killed one of the Elites, and the guy took 16 bullets and a spike to the head to kill him! I cut his head off in fear he might get up again. They do not scream when they come, you get no warning. Covered in dust and snow, they wait till our guards sleep, and then they come. I became a sergeant before we came here, and now I command a handful of the survivors left in this freezing deathtrap. We fired at them, blew up buildings one by one and retreated. Now we are in the last building, the citadel core. Tonight they will come to get us. And I have no more explosive to level this building with me in it…‖ Diary of unknown Fahrongian soldier, found after the recapture of citadel Mintaras in western Atelia Dragoon "Sir, I was once part of the 12th Legion. They trained us hard, we fought hard and we died hard. There is very little that I fear in this world, and I know a thing or two about battle. Only one thing still puts both fear and joy in me, even after years of battle and marauding: the Atelian dragoon. You see, many Atelians can shoot from horseback better than you or me ever could from knee-down, and they do it in full gallop too. When the Protectorate recruiters first took them on as scouts for us, 15 years ago, they were taking only the very best, and they got the best stuff too. Most of the guys who joined were of that very tall, strong stock, slightly darker, if you know what I mean. They were a sight to behold. The horses they rode were their own, and the pride of every Atelian warrior is his animal: fast, steady and dark as midnight. Many of them rode mares, as they were calmer and more obedient. They were such riders they wouldn't need reins, the animals knew what to do by the pressure of the knees. They say that the only way to unhorse an Atelian was to kill the horse. That was their weakness: the bloody militiamen would shoot the poor animals on sight, didn't even aim for the riders. When they got the chance, that is. The dragoon usually got the first shot, and not many linger around after they see a man‘s head explode like a ripe melon. They were feared even before, cause of their marksmanship. What made people tremble was the gun they were given: the Falcon 28mm semi-auto sniper. I heard that gun was a 45 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS redesigned anti-tank weapon, that it was first meant to be recalled when the armorin' on Savars got too thick. The Command figured as that thunder had the strongest sighting scope they could find for the scouts, there was no point in detaching it from the guns, heh. Military intelligence, aye. The first group they trained, a 100 or so, were the best ever, since the word spread fast, and the gun attracted the finest warriors. They gave them the legion drill and armor, and created monsters out of them. At over 6 and a half feet tall, mounted, with those guns, heads turned wherever they went. The legion prefects loved parading them around. They could kill a man with a shot through the eye at 3000 yards. Mind you, most of them could do that at 2000 yards with any gun that could reach the range, even without the scope. And to be honest, it doesn't really matter where you shot a man with a 28mm slug, he will pretty much die anyways. But, they always aimed for the head. Some superstition of theirs, I guess. The Command soon realized what they had made, and dubbed them dragoons. They were a great scouting force. A couple of them were attached to my company, and even some of our troops dreaded them in combat. The Falcon fires FMJ tungsten core ammunition, and they would take out those tri-scout copies the Confederates made with a shot or two, once they learned where the boiler was. They made it a point of pride to save ammo, the Atelian way. As those cannons of theirs easily sent bullets through several bodies, they would line up double or even triple hits with one shot. Not too difficult, mind you, with those Fahrong mobs, there was heaps of 'em. But the most magnificent thing I saw them do was charging an armored battalion. It was a counter-offensive of the Confeds, and one of their armored columns with about a dozen tanks went for the flank of our defense line. There were six dragoons there. When they saw them tanks coming, they shouted some Atelian hex and charged right at them! Man, I just watched it drop-jawed, it was amazing: the destroyers firing in full speed, smoke and flashes everywhere! And those guys ducked shells, evaded explosions, weaved left and right, and all that while aiming and firing shot after shot with the reins 'tween their teeth. They would all shoot at one tank 'till they got its boiler, then go on to the next one. One of them even managed to put a bullet right down the barrel of a gun pointed at him, I swear I'm not making this up Sir. He must have hit the igniter on the shell, ‗cause it was a huge blast! After 20 minutes, there were about four of the Savars left, their boiler is deeper inside, so the dragoons couldn‘t get at them, and by then the mortars relocated and shelled them to pieces. Only one dragoon died. He lost his horse in all that chaos and mayhem, but even then he holed up in a blast crater and just kept firing 'till some stray shrapnel got him. However, after a while, they started to vanish in combat. There would be reports of explosions evaporating them, of capture, and sometimes we even found dead horses, so commanders would write them off as presumed dead. About three quarters of them disappeared this way. Funny thing is, the guns they were carrying were never found. So to cut a long story short, Sir, if you want my advice on recruiting that guy you asked me about, I'd tell you to first check his gun for the legion mark. If he lets you hold his gun, forget about it and just shoot the idiot. A dragoon wouldn't let his own mother hold his Falcon, let 46 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS alone a stranger. If he shows it to you himself, take him in. But you better pay him properly, and treat him nice. You really don't want to be his target, Sir." Recruitment advice to the captain aboard the marauder airship "Stormcloud". Mounted Bombers While the most prestigious role in battle for the Atelian nomads remains being part of a charge of mounted riflemen, the conflict imposed upon Atelians by the continental superpowers changed the customs of mounted warfare. As their way of life made it virtually impossible for them to acquire armored combat vehicles, the nomads turned to other means of combat when faced with an enemy force composed mainly of tanks and artillery. Simple yet well crafted and deadly effective, the bombs constructed by the nomads are made of high quality material that was scavenged, stolen, or captured from military sources. Pieces of metal, engine gears, screws and nails are packed tightly with shell propelling high explosives within pieces of boiler tubing. Such sticks are then bundled around a grip, primed with primitive triggers, and given to younger, eager warriors. Although even the youngest of warriors are expert marksmen, the cavalry carbines on their backs are rarely used. Such is their desire to prove their courage that they charge as close as possible to bomb the enemy, rather than fire a shot. Their commanders further exploit their eagerness by placing them together in teams of two or even three sometimes, so that they dare each other to deeds of insane courage regular soldiers usually don't even contemplate, such as ambushing a terror walker. The exemplary combat effectiveness of mounted bombers prompted the Confederate High Command to employ the same technique, mounting their grenade squads. Their results were a disaster, as they failed to understand the complex reasons and warrior ethics behind the success of Atelians. Thus they resorted to recruiting mercenary Atelian mounted bombers, whose help proved invaluable in fighting off the Protectorate tank battalions in several instances. The casualty rate among mounted bombers, however, is very high, as the enemy targets them above everything else, knowing full well that to let them come to close range would spell disaster. As horses are large and easy targets, some riders armor the front parts of their animals, but that is minimal protection at best. Their speed and agility in dodging danger is their best protection and greatest weapon. Artillery units that reveal their position too early and fail to relocate or secure infantry escorts, usually fall prey to mounted bombers, as they have no time to fire even a single shot at the charging riders. 47 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS With increasing marauder presence in the region, many of these warriors have jumped at the opportunity to earn a valuable share of loot and prove their worth in the service of marauder captains, who value them as a cheap and very effective combination of a scouting and antiarmor unit. Excerpt from ―The Conflict‖, a short history of the Rahmos-Confederate wars, by Titus Voronin Having huffed my way back from Fahrong on a daring mission of knowledge, I have come across a particularly ominous report from a local contact.. Production Report of the ST-82 Behemoth-class Siege Walker I am pleased to announce that our Behemoth-class of super heavy siege walkers has been approved by the Lord Inquisitor General and is ready to enter full scale production. This machine is truly the epitome of Confederate engineering prowess and I am certain will help tip the battle against Rahmos in our favor. The Behemoth is equipped with a single but very powerful Basilisk Heavy Shock Cannon commonly only mounted on our warships. The gun itself serves two purposes; both as an artillery and an anti-air cannon making the walker effective both on the offense and defense. Support pads are deployed to increase stability during firing. Our latest iteration of Behemothclass walkers sport mounted machine gun ports to deter enemies who get too close although with extremely thick armor plating, the walker is but impervious to the most powerful of weapons our enemies can field against us which we are certain are non-existent. Seizing upon the recent uprisings and general instability in Rahmosian territory, I have been instructed by the Lord Inquisitor to present some of our prototype Behemoth-class walkers to rogue barons willing to purchase from us. The walkers will be broken down and transported by mercenary smugglers to an area known as the Boneyard which possesses the fundamental equipment needed to reassemble the machine. If all goes well, the barons shall be instrumental in helping us achieve victory in the north with our support. Francis Demore, Head Engineer, The Grand Engineers Guild 48 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Megaton Truck As the age of marauding began to swell, the empires of Kathos began to further fortify, utilizing heavier arms and walls to defend their weakened flanks and interiors from the airship-borne vultures. The marauders, however, were crafty, and would resort to new tactics and improvised weapons, from the use and creation of the Demoralizer to combining scavenged vehicles from both the Confederacy of Nallum and the Republic of Rhamos, resulting of devastating tactics of combined arms. The most terrifying development of the marauding bands, however, was the use of the guided explosive, otherwise refereed to as the Manned Bomb. Early uses of these seemingly suicide vehicles came in the form of small payloads of waste metal and standard mining explosives, however later innovations of this concept would refine the process even greater, and removed the two greatest weaknesses of this tactic: Firstly, the explosive-laden truck was not only a ticking time bomb, but a rolling deathtrap should it have been seen by enemy forces, where a wayward shell could trigger the explosives prematurely, and secondly, the payload of early Manned Bombs was limited to the use of dynamite and other stable explosives. Being unfocused as many shells and more advanced forms of explosive combat, the weapon had a bad habit of only destroying a partial of the intended target due to the unfocused explosion's shockwave falling short. With the advent of the Rocket Propelled Explosive (as used heavily in the MRLP-A3's Dragonfly rockets and Baron private armies), a new form of highly-reactive substance was readily available for the marauding hordes. Marauders would catch a shipment of raw, unstable rocket fuel, add detonation charges, and mix in glycerine and other explosive agents to the fuel, turning it from just flammable to outright volatile. The use of these new guided bombs was utterly devastating: the raw fireball that resulted in the liquid explosion would burn hot enough to fuse metal and the explosive shockwave is known to send even light armor pieces flying from the outright force of the detonation. The offset of this delivery method, however, is that very few of the Megaton storage vehicles are modified, resulting in a slow top speed, but the armor related to the liquid tanks is much greater then a stack of raw dynamite, and one thing is for certain: this new incarnation of the guided bomb is a force to be reckoned with, only matched thus far by the powers of a Airship's aerial bombardment. Except from 'The Age of Marauders: A study of the lawless during the Rhamos/Nallum Wars', by Hermes Strangelove 49 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS SUPER-HEAVY WALKER: THE STORM BARRAGER The Storm Barrager was intended for use against large concentrations of enemy forces. The twin cannons seen in the image below are magazine fed, and when both cannons fire together, they can put out 12 huge shells in quick succession! The walker takes its name from the thunderclap like noises that its cannons make when they fire. The magazines of the guns are so large that they are refilled after firing instead of being swapped out! It‘s a time consuming operation, but easier than exchanging an empty magazine for a full one, which would require a crane and be dangerous work during a battle. Marauder engineers who get their hands on a Storm Barrager often tinker with the cannons, altering their fire rate, changing the size of the shells they fire, and so on, in an attempt to make them manageable for a less well trained and disciplined crew. But even these compromises don‘t detract from the stunning power of the Storm Barrager, this heavy machinery is not made for the faint-hearted! THE NAMELESS BEHEMOTH These enormous vehicles were originally popular with large transport companies in Kathos, but over time they have fallen out of favor. Nowadays, most of them have been bought by independent traders, merchants, or smugglers, and they are heavily customized to their owner‘s preferences. Capable of carrying large quantities of cargo and often having a semi-permanent population equal to many villages and smaller towns, they are an impressive sight as they crawl across the continent, their huge treads leaving deep furrows in their wake. For the most part they are greeted warmly by the settlements they pass through, carrying as they do valuable supplies and a host of colorful characters who can quickly lighten up a boring evening. 50 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS A few of them, though, have become part of a very different style of living. Used by groups known as privateer traders, these vehicles are equipped with concealed heavy guns, and are used to raid other vehicles and prosperous towns as they travel across Kathos. They still do some trade from time to time, but the goods they sell are stolen. Ironclad Destroyer --Sighted Ironclad variant, used in pirate assault at Subpoint Alpha---Strictly for the eyes of Rahmosian High Command-Raid on Confederate stores of Siege Behemoths are going well. Most units smuggled in have been intercepted before entering the Yard, and most of our armor-breaking tools have been successful for destroying even the Behemoths themselves when the vehicles are brought to operation. However, a conflict at Yard 28, designated Subpoint Alpha by the campaign, has met heavy resistance. It would seem that Marauder bands have swooped into the Boneyard area with further intent, and we were intercepted trying to get at one of these behemoths via a combined force of Terror and Ironclad-class walkers and stolen D-357 Devastators, the pinnacle of which was what our forces spotted at the rear. Naturally, most of the force, using high-explosive shells, were relatively effective in general, however none of the weapons we faced normally have any 51 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS form of proper anti-armor properties. However, this variant spotted, equipped with a elongated barrel and shell chamber that stuck out both sides of the vehicle turret, seemed to be firing shells similar to the 180mm antitank platforms still in service. With at least two of these vehicles backing up the rest of this walker army, we were unable to get through, and our D357s were forced to retreat for fear of greater casualties, losing 5 of the units in the process. This vehicle however seems to have weakness in the superstructure of the main turret. A stray rocket from our artillery before it was eliminated struck one of these new Ironclads strait on the turret, seeming to cause damage enough for the vehicle to stop shelling and retreat, the other vehicle lingering until our own forces turned away. If the Republic could only fulfill my request of more manpower and access to one of the Storm Barragers we have in service, we may be able to capture one of these vehicles and further explore the uses that may result from it's reverse engineering Transcript used in the trial of Ex-Commander Arthur Moran, on the charges of 'Falsifying Reports,' 'Treason,' and 'Stating ridiculous rumors for attempts at increased manpower for a simple seizure mission.' …………………………………. We were the finest armored company in all of Theia. If there was something that needed to be gone, we drove our tanks right up there and blew it up till there weren't nothin' but scraps left. The Confeds feared us, they hated us, they couldn't do a damn thing about us. Until now. Me and my column were sent to eliminate a forward Confed base just over the border, nothing too hard I thought since we've done it dozens of times. We've seen our share of those battleclankers the Feds threw against us. Sure they were "superior" to our tanks but they were slow, clunky, and pretty bad shots all around. All we had to do was drive them in circles and gut em in the rear. This time, they threw something a little different. It was a clanker alright, but not like the usual ones like the ST-38s. We've scrapped hundreds of those before. They were larger and had a bloody long cannon, we didn't think much of them, Feds are still piss poor shots. We were wrong. The moment we closed with them in staggered formations, they let rip those bloody guns of them, a couple of shots and poor Maxin's rig was down, and so was mine only my tank didn't go up in ball of fire. I crept out from the wreck and watched the battle. They had 3 clankers up against 7 of the legion and we were losing, badly. They didn't move an inch, but their turrets turned quick. Nobody was able to get past their rear. No one even got so much as a 100 feet before ending up in smoke. I saw the commander's tank get hit in the treads and flip 20 feet in the air. The LT sounded the horn and I knew it was time to run for the border. In the end, only the LT's tank, me and a few others made it back past the border. This is why I quit the legion, lost my tank, lost my friends. Between picking a fight those clanks or getting a boring ol' job in the tavern, wasn't really a tough choice. Interview transcript of former Sgt Mathias Ineus, 3 months following the decimation of the Steel Legion 2nd Armored Column. Bazooka ―Listen up and listen well, I shall say this only once. Lookouts report a column of twelve tanks with some infantry coming our way. Mostly Savars, maybe bigger stuff too. They have 52 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS to pass the river here, and get over the hill by this road. We can stop them. Our riflemen will deal with the infantry, but we have to get the tanks, or they will overrun us. The launcher you carry is old, but well kept, simple to use and deadly if you use it right. I learned to use an advanced version in baron Kosigan's service when I was younger, but these blew up a few tanks too. It's a RL-83, or simply bazooka. You put the rocket in, prime it, align the sight with the target, and fire. The bigger the target, the better. Sounds easy, huh? It hurts infantry too, but they're harder to hit, and the ammunition is too expensive to waste. Remember, you have to stand up or kneel up to fire, and you must see the target. That means the target can usually see you too, as these things make a lot of smoke when they fire. So you don't want to stay up if you didn't blow up the bastards, as they WILL fire back and unlike them, we ain't armored. We have to do this by the numbers if you want to survive. You all know the curve in the road with the big willow, by the river. You can all hit it from your positions. You will listen for my whistle. When you hear it, you all get up, aim at the first tank, and fire. If it blows up, repeat with the second one, and duck back down. If it doesn't, run and reload. One shot probably won't blow up a tank, but if enough of us hit it, we will blast the assholes to hell, no matter what they're driving. As other tanks come in range, we do the same dance. They will soon figure out where we are, and once they do, you change the rhythm. Pop out from cover, blast of one shot, and run to another cover. Whatever you do, DO NOT stay in the open, and keep moving. I don't want heroes, they die fast. If they keep coming, you retreat and fire, and keep moving back. That's all I can teach you. Stay alive, give them hell, and pray they don't have a terror walker. Let‘s go!― Bazooka squad basic training, Atelian resistance movement Mortar crew „You want to buy a Dragonfly launcher?! Here?? Sir, don't take this the wrong way, but have you had too much to drink last night? You do know Joaquin laces his stuff with a drop of acid? It packs a punch, but leaves a bad hangover. But, you are in luck today, I can help you. Let me just close the shop, and we‘ll get a drink somewhere more private. Ah, nothing like a cold one. Sorry to burst your bubble, Captain, but you won't find a Dragonfly in the market. Easy now, I can still help you. How? Let me introduce myself, 53 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Sergeant Cassius Silva, 7th light artillery cohort, Steel Legion. I trained mortar crews, and I can still get my hands on a couple of barrels. Mortars are useless?? Hah, you were never under mortar fire, were you? Yes, the range is shorter, but the output counts. Put a couple of trained crews in a good position, and nothing can survive the barrage. We used to trap the Confederate walkers, heh. We‘d set up a pair of mortars in position, and mark the ranges. One of our tanks would fire a shell at them, and haul ass to the rear, feigning retreat. When the walker came chasing him and got in range, we‗d rain 60mm HE shells on the bastard, pulverize it so fast it couldn‘t retreat. We could put a shell on the visor with a good spotter, no kidding. But you really need a good scout to help you out. The boys by the barrels can‘t see much crouching down, but they can fire 4 shells in under a minute if you tell them where. Infantry is a bit harder to hit, but they die pretty quick too. Just don‘t waste time shelling mounties or dragoons. By the time spotters mark them and wire the coordinates, they are already gone. You have to know one thing though. In all honesty, no crew can promise you to always hit the mark. The ammo isn‘t perfect; it can overshoot or just won‘t go off, spotters miss coordinates in the rush. But, most of the time, it‘s a joy to behold in battle. Why am I not doing it anymore? Well, it‘s not a pretty story... My cohort rolled up to a small town in Southwest Kathos, at dawn. We came behind the grunts, and were told to dig in, mark range and wait in hiding. We were there all day, waiting, and no idea what for. At sundown, the Confeds get into town and set up in the houses, cool as a breeze. Their guards couldn‘t spot shit. We just waited for orders. Around midnight, orders came: shell the place to oblivion. I didn‘t like shelling them in their sleep, but they did worse to our guys, so I swallowed the bad feeling and went about it as ordered. The snipers took down the guards and it was clockwork perfection, not a shell missed, for 20 minutes. I was proud of the lads. There were explosions everywhere, nothing could have survived that. The place was almost leveled to the ground. We passed the ruins at sunrise... Nobody told us there were kids there. I puked when I saw a small corpse flung up a tree by the blast. When I told my crew that I‘m leaving, they came along. Some were caught, but I made it. Two years passed since. Sir, I can get you two well drilled crews , four 85mm mortars and about 60 shells for the price of a Dragonfly launcher, and you will have gems to spare. Plus, you get Cassius Silva to train you more guys if you like the sound of my brass band, he he. What say you, Captain, could you use a few good men?" Recruitment of two mortar crews at Walker Boneyard 54 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Grenadiers Breed, heritage and lineage are of paramount importance in our holy nation, and the holy crusades only furthered this. Lacking the technological advances in certain areas, we turn to our biggest strength: manpower. The huge pool of breeds available to us was tapped in many ways to solve problems that were too complex for our technical means. In remote areas of southeastern Osatia, there are villages with specimens of extreme physical endurance and resilience, able to endure wounds that induce shock and death in average men. Inquests by the Order of the All-Seeing Eye confirmed that these men and women were indeed the fruit of inbreeding facilitated by ancient local customs, in which winners of extreme endurance contests were preferred marriage partners. Compulsory recruitment was undertaken, and a thorough examination confirmed the positive features of the recruits. Increased bone density and heart size, altered muscle composition and superior constitution enable these specimens to remain mobile and functional even after rifle shots to the chest, and make an almost complete recovery. At great cost, we have managed to establish a breeding program that produces them with satisfactory consistency. However, the virtues did not come without side effects. Their movement is rather slower than that of regular recruits, and all the individuals in this bloodline suffer facial disfigurements, covering their faces customarily. Many of them also have mental capacities inappropriate for complex tasks. Lastly, they suffer from increased susceptibility to narcotics. These issues have been somewhat of a blessing in disguise, as they enable us to heighten their focus on orders and condition them to perform desired tasks with full compliance. After lengthy counseling with military experts, we have decided to arm our excellent new recruits with torpex grenades and utilize them primarily against tanks and other vehicles. They are able to withstand significant amounts of gunfire, shrug off detonations and demolish any armored or fortified enemy force. Supported by regular infantry, they are almost unstoppable. We suggest treating this valuable resource with care. These specimens are not as expendable as regular recruits, but a product of careful selection and breeding. Their resilience is to be utilized to produce maximum results, not as cannon fodder. We also point out that some of the more intelligent recruits of this bloodline might be prone to escape, as they deem their service in our glorious crusade to be slavery, despite great care bestowed upon them. Several have 55 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS already escaped and found employ with marauder captains, and our agents are in the process of neutralization or recapture. In case of escape, do not under any circumstances attempt to follow or subdue them by physical force. Should they be encountered in combat, they must be incapacitated by snipers or machine gun fire, and NEVER allowed to reach throwing range. Ibrahim Mehdi, Order of Sacred Blood Atelian Nomad Riders In the mountains of Atelia, highland nomads have adapted to the harsh climate and altered their customs, making them almost a nation apart from the lowland Atelians, who in turn are quick to point out their differences from the City folk. The highlanders have managed to tame or subdue some of the indigenous animals of the area such as the huge tusked borthos and the mountain atora, a variety of the common beast found in the lowlands. They use them as pack animals and transport in the rough terrain and unforgiving climate. The same conditions molded the highlanders into strong, resilient and crafty people, slow to give their trust and quick to avenge any wrongdoing. The scarcity of good land led to fierce clashes and blood feuds among the clans and, much like in other nomad cultures, created a society centered on a warrior cult, in which bravery and skill in combat are highly prized. The slow technological development due to the remoteness of highlands also aided in this, as combat was at first mostly limited to melee duels and mounted skirmishes, with firearms incorporated without changing the customs or ethos. All this changed with the exploitation of rich ore deposits in the mountains by invading forces. Arriving with airships and flying platforms, the foreigners completely disregarded the nomad population as primitive and weak, wrongly interpreting their utter lack of interest for fear. Nomads had no reason to approach the miners and no interest in the areas initially explored by the mining companies. But as miners encroached on their territory,the nomads saw that war is inevitable and started preparing for it. At first defeated by heavily mechanized defenders, highlanders saw explosives were the best weapon and quickly transferred from mounted lancers to mounted grenadiers. However, explosives themselves were not enough. A bright warrior realized by accident that an explosive grenade packed with a steel rod penetrated more armor when it hit at a certain angle, and thus the anti-armor grenade came to be. 56 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Only the strongest and most skillful riders can mount and subdue the massive atora bull, weighing over a tonne, and only the best have the courage and skill to charge the metal monsters of the mining companies with focus and precision. Using a tactic perfected long ago by the lowland tribes, pairs of riders advance together, the competition driving them to insane displays of bravery. They are extremely effective against vehicles when the riders manage to reach close range and score precise hits, and the tough hide and thick skulls of the mountain atora bulls enable them to survive things horses couldn‘t. The mountain atoras can also traverse terrain impassable by vehicles and climb steep cliffs, enabling skilled riders to go where they could not be followed. However, as the mining barons employed the best troops they could pay, bloody displays of bravery eliminated the foolhardy, and encouraged cunning ambushes. The defending mercenaries also soon realized that killing the animals was still easier than targeting the riders, and started concentrating fire on the bulls. Seeing the enemy had no honor, the nomads adapted. Night raids and surprise attacks massively increased the operating costs of mining, and forced the companies to limit operations to areas only accessible by airships. But the highland Atelian is a stubborn and patient creature, and it was a matter of time before other means were found to combat the outsiders. from ―Blood on ice, the Atelian highland resistance‖, by Titus Voronin Atelian Firebombers Of the technologies brought by the outsiders, the ―hellflow‖, as the nomads called it, left the greatest mark on the highland society. A flammable chemical derived from rocket fuel, created to melt the primordial ice of glaciers in order to reach the bedrock for mining, ignitium plasma burned at extreme temperatures even under water, stuck to any hard surface and could not be put out until it burned itself out. Some even claim the material was initially created for military purposes but deemed too unsafe to use in combat. When the miners moved to new mining grounds, one of the first was in the Kharr glacier, sacred to the Kharrsagh, one of the strongest highland clans. The mining crews melted a shaft through the glacier, but unaware of the network of underground crevasses they poured 57 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS excessive amounts of ignitium plasma and in the process created a ―fireflood‖. The burning flow emerged several miles from the shaft, at the place where a river, normally created by melting ice, emerged from below ground and flowed through nomad wintering villages. Hundreds of nomads were killed and hundreds more disfigured or burned, men, elders, women and children alike. The old leader of the Kharrsagh died in the inferno too. His son, off hunting at the time, was the only surviving member of his household. The more superstitious nomads saw it as a punishment of the Kharr glacier spirit. The smart ones, including the new clan leader, saw the disaster happened when the miners arrived on the glacier and tied the two together. At the next gathering, the young new Kharrsagh clanlord united four of the most powerful clans by killing their leaders in combat, and the rest followed, recognizing his right to rule. Realizing that the ―hellflow‖ can be a weapon for the nomads as well, the young leader undertook a desperate attack on a remote mining convoy and managed to obtain a significant amount of ignitium. The victory was not cheap, though. An accidental explosion of ignitium plasma vaporized most the defending troops, a third of the attacking nomads, and demolished everything in a 200 meter radius. In spite of the losses, the clan lord was pleased: his goal was achieved. Preparations were made, and the stage was set for retribution. Packed in grenade-like canisters with regular explosives, and given to the strongest warriors of the tribe, the first use of the new weapon in combat had crushing effects on the enemy. Unaware of the danger, the mining company‘s mercenaries concentrated on the gun wielding warriors, and ignored most of the charging firebombers believing they carried nothing more than blades, of no danger to vehicles. The simultaneous explosions from several new grenades demolished a devastator in moments, while the blast wave flung vehicles meters in the air and spread the burning ignitium in a wide radius, melting armor and killing and maiming infantry. A single group of firebombers demolished a terror walker and was only stopped by long range sniping from elevated ground. Wielding this terrible new weapon enabled the highland nomads to acquire valuables they could trade for other advanced weaponry. Smuggling marauders supplied the clansmen with guns and more ignitium, in exchange for the service of warriors who gained experience in the employ of marauder captains. The returning warriors brought more weapons and technologies, foreign women and customs. The highlands changed to survive and win, and there was no way back to the old times. from ―Blood on ice, the Atelian highland resistance‖, by Titus Voronin Elite Ironclad Walker "How the bloodeh hell did you get your hands on one of- actually, nevermind, the shell holes explain it all Captain... At least next time TRY not to break it to pieces before I can put it back together again? Admittedly, it's not like the internals are in any danger on these things, though. Ironclads aren't called Paperclads, after all, and it's a wonder you managed to kill the crew without exploding the whole tank around them. The boilers in these things were always temperamental, but admittedly it's not like they really stressed em much. Allright, let's see what caliber this thing's got... hrm, 240? We're in luck, some idiot decided to make a Devastator out of a 'Clad! I mean sure, the Dev's cannon got some range bonuses over 58 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS the 'Clad's standard, however there's no bloody way it'll have the same kick using the Dev's round. Hrm, someone's been kicking the tires on this one too. Engine's a better model, probably supercharged. Legs have been augmented too, the casters aren't the factory model and the joints are reinforced. Whoever owned this last certainly wasn't a stranger to experimenting with it. If I can fix this up, this lass'll be quite the speed demon for her weight limit. Well, I'm quite sure we can get this fix'd up to battlefield standard in a few hours. Now stop gapping your mouth Commander and hand me a crowbar." -A mechanic explains the technical difference between an Elite and Standard Ironclad-Class Walker to his commanding officer- Baron Artillery Walker/Baron Battle Walker "One thing I'll never understand about the Barons: They take apart perfectly serviceable vehicles and put them back together into a different machine, when in all seriousness they could have done the same job with more and cheaper equipment. Take those walker variants of theirs. A trio of Bethes, or a pairsome of Wheels with a command vehicle could do so much damage on an enemy in a much faster speed, and 59 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS yet the Barons are so interested in keeping a uniform walker unit line that they rather finagle and twitch with a Terror Walker chassis to make it do things it wasn't designed to do. The worst, most damnable part about it? The bastards get it to work. Those Artillery Walkers are fricken brutal, and it's a major surprise that we've not seen the poor Bethes taken to the scrapyard if the Rhamos or 'Feds got ahold of the design. The cannon's been upgraded, armor augmented, the design of the chassis allows for easier maneuverability of the cannon's aim, all in all a much more vicious artillery unit... And than there's the Wheel of Doom knockoff, their 'Battle Walker'. The funny part about those is, if you look closely enough, it's exactly how it looks- some fool with more money than sense hammered a Wheel of Doom chassis onto a Terror Walker's leg assembly and called it a new design. Though it's not just sticky glue holding it together though, unfortunately. They strengthened the frame, and than supercharged the legs under it, making it go faster than what you'd expect for a 'Fed construct. All and all, I'm starting to wonder if the Barons have got the right mix of crazy and science up their sleeve to eventually become a major threat..." -The drunken musings of a Marauder engineer, overheard at the Wheelhouse Bar in Anchorpoint. Baron MBT (Main Battle Tank) BARON ARMY SPOTTED STOP. MAIN FORCE CONSISTS OF MASSED INFANTRY AND NEW TANK VEHICLES STOP. TANKS ARE FIXED TURRET VEHICLES WITH CURVED ARMOR PLATING STOP. STABLE BARREL SEEMS TO HOLD HIGH POWER ANTI ARMOR SHELLS AND ABLE TO FIRE AT TWICE THE SPEED OF CONVENTIONAL ANTITANK ARMS STOP. FIVE OF THEM FLATTENED DEMORALIZER SENT AS DISTRACTION MEASURE IN TWO VOLLEYS STOP. MOST LIGHT VEHICLES DESTROYED STOP. SOUNDING RETREAT BEFORE LOSING FURTHER ASSETS STOP. WILL REQUIRE PICKUP AT ATELIAN BORDER FULL STOP. -Telegram intercepted by Rhamosian spies, forwarded to the Republic due to information on Baron heavy weapons. Deathhand Missile Platform A late-end development of the Confederation, the Deathhand only reached the war by the end of the resistance, though it served during the course of the Atelian counterattack through the course of the summer offensive. It's similarity to the more commonly-used MRLP-A3 Dragonfly-class rocket launchers has been noted by many weapons specialists after the war, however it's got a major twist of it's main ammunition, which is a chemical-laden rocket. After the rocket strikes an area, it'll cause a chemical cloud to hang around the struck area, causing any sap too focused on repairing or evaluating the damage to suffer a slow, painful death. 60 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS The Falcon Built in the more flamboyant older style, the Falcon is a classic allround design. Reliable and inexpensive (for an airship), they are a popular choice among would-be Captains who are just starting out in any area, be it trading, passenger carriage or marauding. An extra bonus for less lawabiding Captains is that because Falcons are so common, it‘s very difficult for lawenforcement - or other marauders you may have crossed - to identify and track you down. The Corsair It‘s rumored that the Corsair was designed by a Kathos airship engineer who was engaged to a Duke‘s daughter. He intended to name the model of airship after her, but when he told her, she thought the ship ugly and demanded that he scrap his work on it. Hurt, the engineer refused, feeling that it was the best design he had ever created. Following a number of increasingly heated arguments, the engagement was broken off. After completing the design, the engineer was pleased to find that as well as being hailed as innovative and elegant, his new ship had great appeal to pirates and other ne‘er-do-wells, quickly becoming known as the Corsair. He took no small delight in how his ship would cause problems for his ex-fiancé‘s father. 61 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS 62 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS General Alrisa Alembick - World and Weapons. (Joseph Allen) The Comparison of Military Powers in IG Universe Infantry equipments and vehicles Heavy tanks: Steel Legion tank(Rhamos): With frontal armor of 78mm thick,the tank can withstand any frontal hits during the early stages of the Kathos civil war,however,with the development of newer anti tank weapon,the tank soon become obsolete.With the primary goals is to support infantry attacks,it was heavily armed with 6x 57mm guns on each sponsons.These designs soon become obsolete with the application of rotational turrets on combat vehicles.Since it was an infantry tank,the speed are quite slow, 12 km/h and it was underpowered by a pair of 200hp diesel engines. Slugger Main Battle tank(Rhamos):A modernized design to combine three good elements,speed,armor,and firepower.Nevertheless,the tank was one of the most perfect vehicle that Rhamos ever produced.However,its exposed tracks are an easy target for enemy infantry,and when its being immobilized,it will even facing greater chances of being destroyed.The 150mm armor help it withstand most of the standard AT weapons.A Close Support 90mm gun were fitted to the turret for Infantry support and anti tank purposes.The tank generally not well protected,but can move fast and provide sufficient firepower vs enemy armors. Excelsior heavy cruiser tank(Sedales):One of the most advanced design that were based on the experience after the Confederate Invasion of Sedalia, fitted with a hydraulic turret and an electrical firing system,the tank is a marvel of Sedalian tank production.In general, it frontal 63 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS armor can protect the tank quite well,with armor of 125mm,its virtually safe from direct hit.However,it side armor are only 50mm,making it vulnerable to flanking attacks.fitted with a 90mm howitzer,it have a very good anti tank capabilities,especially with the HEAT munitions,can penetrate through any heavy armor,from Devastator tank to a War Weaver Walker. Bullfrog heavy tank(Rhamos): Desined for Breakthrough Purposes,it was well armored with 160mm armor,however,it was underpowered,It engines is insufficient to move the 57 ton monster,the tank used a 105mm gun,with velocity of 990m/s,making it an effective tank killer.However,the firing rate are slow due to the limitation in crew,only 4 men per tank(gunner, loader, commander, driver).It short tracks also the problem,making it ditching to a shell crates or a trench when it was needed to go on bad terrains. Arrowhead Multi-turret heavy tank(Sedales): Inspired by the early land battleship concept,this vehicle was a result of a heavy breakthrough tank.It was mounted with heavy armanents,the lower 125mm mortars with machine guns were used to clear out enemy forts and infantry,while the main 75mm gun were used for anti tank purposes.The tank have a very good 64 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS mechanical reliability and armor,but it suspension is short lived and often needed frequent replacements.The view range is limited,and it also have a tall profile,makes it easier to be spotted by enemy.Overall,the tank were obsolete just like the Steel Legion by the time of the Invasion of Sedalia happened,only a limited numbers of these tanks in service,the remainings were scrapped and replaced with the Excelsior Heavy tank(see above). Dingo medium tank(Rhamos): Armed with a pair of 45mm guns,the tank is very useful for urban warfare,however,it was not well designed for Anti armor purposes.It armor was very thin as a medium tank,30mm in the hull and 40mm in the turret.The tank however can move quite fast,but it armor and cannon were inferior to the tank that the Confederate and Sedales have.This was one of the most widely used tanks in Rhamos army,more than 6000 specimens were produced in a year.With a speed of 45km/h,it is quite fast,but the engine lacks of cooling system,which mean this tank can't be used on desert or tropical conditions. Judius medium tank(Sedales): A tank that can be produced with simplified methods,it doesnt require much sophisticated equipments and complexive constructions.The Judius can be used as a cavalry tank,it crude suspension is a bit outdated,the armor is quite vulnerable to HE shell due to it riveted construction(early variant).The 75mm gun proved to be a good armanent against infantry with the HE shells,however,it was not designed for AT purposes.It moved slow with the speed of 34km/h and having a good frontal armor for a cavalry tank,77mm,making it invulnerable to early AT weapons.The cannon velocity is 660/s, proven to be insufficient vs enemy tanks.It was the most basis design of the Sedalian,the most economical and reliable ones,it only cost 500000 credit to produce one tank,when a heavy tank cost 3 millions per specimen. Sedales Walkers M-47 Fury infantry walker: Based on a captured specimen of a Warweaver medium walker from the Confederate Invasion.Sedalian engineers soon reverse engineered the walker technology the Confederate have.The results are quite promising,and thus,through many designs,the Fury was born.The Sedalian engineers soon found out about one of the major mistake that the Confederate make,their walkers weren't designed for Anti tank,but it was 65 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS rather for anti personel purposes.armed with 2x37mm Anti tank guns and a 105mm mortars,the firepower was quite improved over Confederate models.The Fury have been well known to be a carbon copy of the War Weaver,however,it was somehow a better walkers at infantry supports and performed to be more mobile than its counterpart thanks to the newly developed petrol electric transmissions. M-55 Wolverine heavy walker tank: A perfect combination between a walker and a tank.In order to improve the cross country capabilities of the Excelsior tank,the Sedalian decided to modify a couples specimens with walker legs.The legs proven to be have a good grip on the road.However it was too bulky and making the vehicles having a low central gravity.Nevertheless it turret still capable of dealing a better firepower thanks to the retro-fitted hivelocity 88mm anti tank gun.It limited service in the later stage of ConfederateSedalian Commonwealth war have proven its combat performace.The cannon was very effective against the Warweavers and out range the Ontos,along with 150mm thick armor,this walker is nearly invincible.The cost however are quite expensive,so only 251 specimens with 2 prototypes were ever produced. GR-45 Havrot anti tank heavy walker: A cancelled project based on the IronClad Walkers of the Protectorate,this vehicles was designed to be more mobile and capable of dealing a better firepower.Armed with a pair of 75mm Anti tank guns,it can be used as a formidable tank destroyers,and powered by 2xdiesel engines,common types of power plants for Sedales vehicles.However after the mockup test evaluation,it was not adopted and the 66 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Sedales army decided to go for the research on the Fury as a cheaper alternatives. 1st Image:Top to bottom Reveilli M-11 9mm pistol:One of the standard Sedalian Army pistol,cheap and reliable,it was widely used by many private military organizations.It doesn't have a good capacity,but it firepower and the firing rate is quite considerable. Oslor FV-22 .303 inch revolver:A Vintage double action revolver that can have more firepower than any regular pistols w/ the .303 MG bullets,however it firing mechanicalism is complicated and the weapon have a slow rate of fire.Mostly used by high ranking military officers. AS-44 9mm Machine Pistol:A licensed built variant of the Rhamos F-43 Repeater pistol,it was quite common with the special ops for its durability.The gun can be plunged in water,shoved in sand and still firing like normal weapons,nevertheless this weapon is the best pistol Sedales Army can have,however it was quite expensive to produce. Yarev 7.62mm pistol:Common type of pistol that were used by Sedalian officers,the weapon are well known for its recoil mechanicalism,it have a very low incidence of bullet jam while firing at semi-automatic rate. 2nd Image:Top to Bottom Reveilli M-44 submachine gun:Propably one of the most common assault weapon used by Sedalian Army.The gun was designed with many innovative features such as the blowback mechanicalism,with a rate of fire at 780rpm and an optional 50 rounds magazine ,it was quite useful for urban police when they need to stop a riot. AS-3 Carbine:The most basic rifle for every Sedales rookie,the cadtridge of 7.62mm are quite useful,additionally,a rifle grenade can be fitted and reloaded to the muzzle.the weapon can also fitted with additional sniper scope for long range targeting or a bayonet for close combat. Breda M-14 LMG: The essential weapon for every motorized infantry,this weapon could either used by a standing person or deployed just like a regular machine gun.the disadvantage however is the slow firing rate w 560 rpm and the low magazine capacity of 25 rounds per mag,thus reducing its effectiveness compare to other machine guns. 67 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Double-Barrelled shotgun:The cheapest weapon that widely used by Sedales police.It was also used by Engineer corps and Army Medician for close defense.Its armor piercing bullet is the most important aspect.The shell can pierce through any standard infantry armour at close distance with its split fires. The spearhead of the Kathosian Armored Force Part 1:Birth of the Savar During the pre-Border Conflict war between the Confederate and Kathos,the Royal army were reformed as a results of the Industrialization that happening in Kathos.These reformations of military were basically a mondernization,it consist of the changes in using cavalry tanks instead of horse riding troops,the usage of breech loading howitzers,or the changes in the designs of Kathosian aerial dreadnought.As the horse riding cavalries units begins to outdated,a new Research Committee was formed by members from Research Ministry,High Command and Naval Command.The Committee was a small cabinet committee about discussions to deal with an idea which later became the 1st revolutionary in tank designs. Most of the tanks during the pre-war time was not a conventional tanks with turret at all,some of them were walkers with revolving pivots,capable to turn 360 degrees,some others,like Multi Directional Attack Vehicle (Wheel of Doom) having problems with low central gravity,therefore they can't be fitted with turrets,these tanks have sponsons which consist of light MG.Rahmos Steel Legion tank also built in the same way,with 6x57mm cannons in the sponsons and 2 frontal firing MG,but no turrets.At that time, Confederate, Kathos and Rahmos,the 3 superpower nations soon realize what they need is a conventional, cheap tank design that can be mass-produced and outnumbering enemy defenses. Confederation of Nallum, A.K.A Fahrong soon came up with their new designs with ,which later became inspiration for Ontos and Devastator prototypes. Meanwhile in Fahrong standard medium tank,the Ontos Rahmos, the government hired their best chief engineers from Research Departments to gather all the designs which later incorporated into Jackal MK I,a Rahmos Medium tank design with Caffel suspension(a combination of bell crank and leaf spring suspension) providing the vehicle with faster speed.Kathos on the other hand,decided to make an unusual idea that was consider to be nearly impractical and wacky at that time,using an agricultural 68 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS tractor as a combat vehicle.Many of them didn't know that the vehicle would be one of the most successful tank in service with Kathos Armoured Force. About the Harrolt tractor,it was manufactured by Harrolt Brother's Company,a total of 500 specimens were produced and available for commercial use.These tractors was well known for their reliabilty and cross-country performance, however, their speed are quite slow. Therefor,a new 2 Rahmos Jackal Medium tanks,on a battle against Kathos partisans. improved variant of these tractors was built and it was tested by the Research Ministry in Tohrun Calvary base.The tractor,nevertheless,capable of crossing the trench without any problem.However the Ministry afraid that it might not be able to cross wide trench,since then,the Harrolt Tractor was modified and enlarged to cope with the design of this new tank. The Modified Harrolt Agricultural Tractor for military research purposes at Tohrun cavalry base 69 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS The Ministry soon approved for the development of the new armored tank.This tank was proposed to be cheap,capable to provide an adequate amounts of firepower and good mechanical reliability.The project was then begins with multiple proposal armanent choice ,from 2x Heavy MG,short barrelled 37mm gun or 75mm mortar,however above them all is the design by an engineer who soon later became chairman of Kahron Industries,named Theodore Kahron.Kahron design are simple, a 57mm AT gun was mounted in the turret,next to the gun will be a co-axial HMG.The turret can turn 360 degrees,furthermore, the layouts of the tank was designed with seperated engine compartment,which never appears in any previous tank designs before.By the time the 1st Savar prototype was tested,it was the 1st operational tank to adapt a fully revolving turret into combat.The 2 other nations takes 2 more years to finish their tank designs,therefore those tanks were furthermore advanced than the savar in the later decades. The 1st prototype was tested on a countryside area in Lorres province,It was fitted with boiler plates.The speed of the tank was 25km/h,which is consider to be fast at that time but turn out to be slow because they can't catch up with motorized trucks.The frontal boiler plate thickness was 30mm,this amount A cutaway diagram of the 1st Savar prototype was later used on every Savar in specimen.After the test,it was consider to be satisfactory,with sufficient firepower to support infantry in advancements.A first batch,consist of 200 tanks was ordered, 2 more batches consist of 450 tanks were also ordered as a private ventures for other nations who don't have the access to armored units during the pre-war time.The price for 1 tank are very cheap,about 10000 credit per tank,along with a good engine reliabilty and suspensions.Many of them were exported to Sedales,Donac Enrus,even a few warlords in Atelia also purchase 105 improved Savar tanks and use them against Confederate Forces during the Invasion of Atelia.Their services careers and productions still continue even the designs have considered to be obsolete. The main armament choices for the standard Savar was a 57mm GT-3 tank gun.This cannon was designed for general purposes but not against heavy tanks because the usages of armored force into combat at that time are still limited.If enemy tanks were encountered,tank destroyer will be called in to provide fire support.The ammo capacity for the savar is only 45 rounds of 57mm shells can be carried along.The gun muzzle velocity was low,680m/s,with an effective range of 650m.However,at the current time,it was the only cannon that can be used with both AP and HE rounds. Its secondary armament is a co-axial AF-6,an aircooled variant of the AF-5 Heavy Machine Gun,with 25 rounds belt-fed and total of 500 rounds can be stored inside the tank.This 70 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS machine gun was considered to have a slow rate of fire 497 rounds/min and very low magazine capacity due to limited space inside the tank.It was chambered with 8mm munitions enable them to firing the same caliber like the standard SMG of Kathos army did.Therefore, they can be always supplemented without the problem of ammo scarcity. Savar tanks being produced at Mercos Vehicle Factory Fun Fact:The meaning behind the name of Atavar tank During the invasion of Atelia, 64 out of 105 Savars went through some Atelian modification. To fight against Confederate infantry,the 57mm gun was removed, Instead ofa pair of semi automated, A pre-series Savar on a performance test in Mercos short barrelled 25mm cannons made by Atelian were fitted for these tanks.These cannons was locally produced in Atelia for stationery turrets.The Atelian also remove side armor plates on the tracks due to snow condition cause the jamming in the sprocket wheels.The turret of these Savar was reinforced with additional steel armor.After the invasion,some were sold to new owners,Baron,Marauders or even some Kathosian Cavalry Corps.200 more of these vehicles were produced during the post-Border Conflict war period by Atelian under licenses and supervisions from Kahron Industries.These tank were nicknamed as Atavar,a portmanteau of 2 words "ATelian" and "sAVAR".With the Atelian modifications,Those Savar now have been turned into a fearsome infantry tank for it's original designated role:To suppressing enemy infantry units. 71 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Bonus Picture(dedicated to NOOB ALLIANCE):a picture of a NOOB LEGION's officer,with an Atavar and her crew in the background Part1: The birth of a machine The Complete History of Kathos Tank Destroyer During the war between the Confederate Expendition Armies and Kathos Royal Forces.The Confederate forces overrun many of Kathosian fortified positions with their tanks,walkers.These vehicles were a tough nuts to crack ,As reported by the 3rd Royal Artillery Regiments,"Those things crawled up to our trench,the battlefield was a massacre full of tanks surround our troops "The 75mm Howitzer of the Self Propelled Kathos Artillery were ineffective.Even with the current armor support from the Royal Armored Corp, it's still not sufficient,the standard AT gun used on the Savar-the basic light tank of the Royal tank Forces,were a 57mm gun,it's effective range is 650m,with low velocity of 680m/s,it's incapable of penetrating the thick armor of the Ironclad walkers and Devastator tanks, which were fielded by many Confederate mecernaries at that time and having a reinforced frontal armor up to 120mm. A commitee between members of Royal Research Administration were formed.The idea is to design a Counter-Armor Vehicle,This vehicle must be capable of reaching 40km/h,its chassis must be able to carrying a heavy anti tank cannon.Afterward,A new design was born,it was the E-44 "Hunter",The 1st prototype of the E-45 tank destroyers line. 72 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Part 2:From Designs to Prototypes With the Ressearch Committee requirements, 2 different manufacturers named Karon Automobiles and Ferris Industries were tasked with this job-to create a mobile tank killer.The 1st proposal design were designed by Karon along with another 2nd design by Ferris Industries were submitted to the Royal Research Ministry.These two designs shared the similarities and differences along with the Kathos Tank Destroyer we know nowadays . Design 1, using a Modified 90mm AT gun as their primary weapon,it proven to be excellent at it's anti tank capabilities. However,the gunner crews were not very well protected,the frontal turret shield is 30 mm thick and it's open-topped,it would be a very dangerous thing if they were exposed to enemy artillery units.The ammunition capacities were limited,only 44 AT rounds can be carried.The powerplants of this tank is 2xRM14 V12 engines,it gives a power of 200 hp,capable for the tank to reach 45km/h,but it has a tendency to overheat due to the lack of cooler.After those flaws were founded on the field test,it was not accepted as the standard Tank Destroyers,but luckily,it was moved into a training tank role for AT crews. A total of 20 of these vehicles were manufactured by Karon Industries,most of them remain at homeland for training purpose,all of them were scrapped after the war ends. Design 2,borrowed some elements from design 1, with the same chassis,but modified.The modification of the chassis include Horizontal Volute Spring suspension,proven to be more efficient than previous Coil Sping suspension used on Karon's prototype.The turret were designed to be enclosed with additional ammo racks,it provide a better protection with an armor of 57 mm. The armanent choice however was not as good as the Karon variant,but its sufficient,a long 88mm cannon were proposed,it was mainly for destroying bunkers and enemy medium tanks,but not heavy tank. The engine of this design was further improved,with an intercooler and a specialized fuel injection systems,it was consider to be efficient on the battlefield but these tank comes with a high price: 200.000 credit per vehicles.This design was then merged with some features from the 1st design into the initial prototype of the 1st tank Destroyer lines in Kathos. 73 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Part 3: The construction and fieldtests With all the materials gathered.The construction of the ast prototype begins at Ferris factory.However,it was hampered by continous bombing raids from Confederate Airforce.Many other reasons were followed by to hampered the constructions such as the revolt in Baggerstorm,which limited the supply lines of the finest Atelian mild steels to construct the tank,or the delay of engines delivery due to the fact that they were damaged during a bombing raid.Many of the precious resources were used to construct this tank,from the frontal armor made from the finest iron manufactured from Atelian mine to the best type of gasoline specifically used for Kathosian tanks,those things even doubled the cost of the original prototype. It tooks them about 2 months to complete the prototype and being ready for the 1st fieldtest at their homeland. The construction of the E-44 tank destroyer,a 90mm cannon was used instead of the 88mm tank gun After the Prototype was completed,there was an air raid.The sole prototype was damaged,but luckily,it was salvage-able.The test was delayed and pull back to 3 more days.The tank was soon repaired and it was demonstrated to the High Command at the Ferris 34th Car Factory.The tank went very smooth on flat ground, it was capable of reaching 47km/h,passing a wide trench easily. It was then criticized by the High Command generals at that time with many flaws such as the turret transverse speed was slow and the cannon reload speed was also slow.However the results gained from the design was satisfiable enough to put it into operational services,along with a few minor changes in the design such as an better suspension,some improvement in armor plates and perhaps the most revolutionary things about the minor change are the usage of optical range finder,and an auto loader which capable of loading a round within 2 74 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS seconds,the best of them, was the hydraulic motor for the turret,the transverse speed were improved.This production model is the well known Tank Destroyer that Most of Marauders used on every raids,It is the E-45 Kathosian Tank Killer,a perfect tank destroyer that combined the elements of armor,speed and firepower that we know nowadays. 1st test of the E-44 Tank Destroyer prototype,with 2 High Command Generals supervising,the middle person in the image is Heinz Kusser,the Chief Engineer of the E-44 design. Tank Destroyer in Action A total amount of 1500 vehicles were ordered,the 1st batch consist of 195 tanks were completed 5 months after the test of the 1st prototype.22 of them were tasked with the 4th Armor Regiments and take part in the Battle of Kahros,an old town lies in the border of Nallum and Kathos.The cold winter of the region have limited the supply lines,therefore, only 10 out of 22 tanks are usable, 6 of them was fully equipped with ammunition and fuel.Their mission, to hold one of the most weakest defense line of Kathosian army Two E-45 of the Company E,4th Royal Regiments 75 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS In the early morning of 1935 ( just an estimated timeline I set up), two Tank destroyers of Company D of the 4th Royal Regiments goes on a patrol.Two tanks, number 478 commanded by one of the famous Tank Ace of Kathos - Doyte and 429 commanded by Helmut Weller spotted 6 devastator tanks heading toward the town,The TDs-which were tasked with the mission to defend the line is now ready for their 1st engagement with the Confederate force. From the memoirs of General Doyte Jenet (1910-1966) It was a cold day as usual,we set up our patrol near the woods.We were travelling and then,suddently,we saw something in the mist of the early winter morning. "I dont feel alright at all,there is something suspicious behind that mist."My mate told me through his radio We stopped for a while,using the range finders we have on our tank ,that thing finally came out of the mist and just when we though it was an elephant, but it was something worse,it was a heavy tank.We soon try to fall back to get a distance for our clear shot. I told my Driver to stop,then we turn our turret to the right.The tank is now at a static position,I turn the cannon slowly.With the Tank on my sight,I open fire *BANG!*,the 1st shell flew away from the barrel and hit the frontal armor of the heavy tank,but I see it bounced off,we did nothing but a scratch on its hull. My mate is right beside me,he suddently spotted more tanks is coming "Look,out there,I see two more,wait!It's five tanks heading to us!" They have spotted us right after my 1st shots,I was very nervous at this point,I try to load in another round,and aim carefully,I wait for it within 900 yards, I will open fire.It was a risky decision I have made back then,I know that it would have been too close and they might got us too. "Steady...Hold it...and Fire!" *BANG* and another shell flew away,this time it struck right into the turret of the leading Devastator tank. The 60 ton monster in front of us still keep moving even her turret was unable to turn.It was our opportunities,we firing another round.This time,it hit the tracks of the devastator tank.The monster stopped, we tooks another shot,this time it hit the frontal armor and...the monster exploded. I also saw my mate beside me desperately trying to defend the line.We knock down 2 more with our cannon,the whole battlefield was filled with shell crates and the sound of gunfire.Suddently,I see my mate stop firing,I try to communicate with him through our radio "I saw another groups of enemy tanks on your left,Jenet" Then,I saw 4 more Ontos Medium tank firing at us.Now there is only my tank against 3 Devas,we didn't have much shells left,it would have been more than just 6 devas , they were supported by 4 medium Ontos.We took another round,aim at the closest tank we can-an Ontos.BANG! the shell hit the Ontos and it exploded.my loader became very nervous,I can see the looks on his face,if our gun is jammed, we have no choice than let it be in god hand.We soon try to aim at the weakest spots on their tanks,we pray to God,we keep firing from one to another round, all 3 Ontos were destroyed.I only got 10 rounds left in my racks,we loaded them in and prepare to aim at the Devastators. Suddently, my mate got struck by a shell from the Ontos.It was lucky that the armor is good enough to block the shell,he tell me that the hydraulic system is damaged,his turret can't turn,then I saw him fall back,the enemy have a payback for us. 76 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS One of the Devastators turn left,I quickly turned my turret along side with it, we have to made it count, those Ontos were so fast that it tooks me 20 rounds to finish them off,now what I have left is 10 AP rounds loaded in the cannon. I decided to stop my tank,it was a dangerous decision,Ithen I took a point blank shot right into the Deva side armor,the tank stopped and exploded. the remaining enemy tanks retreated as I was headed on.At that time,we have realize that we have become the sole possessors of the battlefield.The desperate fighting between 2 Destroyers and 6 Devastators,4 Ontos ended with the casualties of 5 destroyed Devastators and 4 Ontos,our tanks have changed the face of modern warfare forever. The aftermath of the fight,This devastator frontal armor was shredded by an AP shell used on the E-45 Tank Hunter,another one can be seen in the foreground destroyed due to turret explosion when an AP shell hit the ammo racks. Part 4:Service careers and retirements After the results gained from the Battle of Kahros, these vehicles then soon became one of the most important things to the Kathos Army.They were often mentioned on propaganda media as the war-winning weapon,capable of sweeping waves of enemy tanks.More orders of these vehicles were push into productions and in 1936, total of 1500 tanks were completed.They were tend to be the interim combat vehicles until the appearance of Kathos Main Battle Tank in 1937. These tank were proven to be an extremely good tank killer.However,their gun are more effective against armor and vehicles rather than infantry,these vehicles lack of co-axial MG.The main reason behind it is the compartment of the crews are very narrow.Luckily,these faults were soon resolved by adding an additional MG in a ballmount coaxial position near the 90mm gun.The choice of the potential machine gun used for these tank were AF-5 heavy machine gun,air cooled variant,with 900 rounds,this feature help to protect the tank against enemy infantry better. 77 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS When it was put into service along with a tank battalion,it was settled up that every 5 savars would have been fight alongside an E45 tank destroyer.This deployment were very effective, especially when most of the Baron Armies used their tanks in large numbers as a part of the Fast Attack E-45 tank destroyer,5th Royal Tank Corps,??? turret number.This one is a stratégy later series variant with escape hatches on the sides of the tank. (based on Blitzkrieg tactics). 3 years later,an Armistice came to an end to both sides,with no winners.Based on the experiences gained from the E-45 tank,the Research Ministry decided to assign to the manufacturers in Kathos to design a new battle tank that can be mass-produced,with an adequate firepowers and the same speed like the E-45 did.The main reason behind this is the budget cuts due to the high price of the E-45.The potential designs of this new tank were later evolved into a very futuristic machine,they were tend to be used for the new Kathosian Armed Force after the reformation of the nation after the war,these vehicles later on were known as Baron Main Battle Tank. The E-45 then was put into limited use afterward for training purposes.Some of them were converted into other variants to extend their lifespan such as: A-48 Tank Destroyer (Elite Destroyer):Using torsion bar suspension,it gaves more power to the A former tank destroyer,being purchased by a Marauder captain at Chassis and the turret Walker Boneyard,the side armors of this one were removed,revealing of these converted the bogies and the return rollers of the tank. vehicles were fitted with 2x R-42 76mm AT gun.The R-42 was a late war licensed variant of Rahmos FL-44 76mm Anti tank gun it's effective range were 78 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS reduced to 850mm and it was only design to counter medium tanks,not heavy tanks so these gun are barely ineffective against Devastator tanks.A total of 230 vehicles were retrofitted with new turret. Part of the Semiot fort,an E-45 tank destroyer turret can be seen here C-46M Command Tank:This tank was used for most of the Kathos tank commanders as a communication vehicles.The armament was reduced to a low velocity 77mm modified howitzer with a velocity of 565m/s.The turret was modified to carry extra communication devices such as radios,map tables and phones.These tank are still in limited services with the baron forces,with the amount of 122 specimens being converted from the original chassis. The fate of the rest of the unconverted vehicles during post war time were still questionable.Some of them were scrapped in Walker Boneyard,or being repurchased by some wealthy Marauder captain.Some other were converted to Armored Recovery Vehicles for Baron Armies after their turrets were removed.These turrets were later reinforced to the Semiot line in the Northern region of Kathos. A list of descriptions about nations in Iron Grip Universe Write: Joseph Allen Federal Republic of Rhamos and it's Commonwealth States(Protectorates) Leader:Chancellor Heinrich Vallorum Capital:Aldania Official Language:Sedalian Currency:Rahmosian Jolny Population:45 millions(excluding Commonwealth States) GDP per year:1400 trillions Jolny(equal to 5600 trillion gold coins) Major exports:machinery,agricultural products,fishery,and chemical products,... Economic type: free market(75%),state controlled(25%) 79 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Ethnic groups:Sedalian(63%),Atelian(25%),others(22%) Politics:Rhamos is a Federal republic,with Chancellor Vallorum as the head of the High Council members,the power between each states of Rhamos were shared between each members of the Council,a governor.Their system were based on democratic and instituitions with the shared powers between each governors,although some states were officially declared to be souverainism ruled by some of the notorious Rhamos Overlords. Economy:Rhamos was considered to be one of the most developed nation in the world of Theia.Their economic structures were mostly free market,thus encouraging more chances for competitors.Also,the nation were considered to be one of the most busy stock exchange place,with the total gross of more than 12 billions Jolny per year.Along with the new Industrial Revolutions happened in Rhamos,many technology innovations have vastly changed their economy for past few years. Machinery industry:Factories were modernized with new equipments such as controlled robotic arms,automated assembly lines,with the increasing numbers of newly constructed factories,the Rhamos machinery products become one of the most important aspect of the globe.Most of their famous industrial exports are: Gelva Sedan, Ferol Coupe,Rhamos stainless steels,purified Aluminium,... Agricultures:The climate of the islands made it a suitable place to grow some profitable basic crops such as wheat,rice,corn.With an extensive adaption of modernized equipments,the quality of Rhamos crops increased and they were always being tested to ensure that their crops are suitable for exports.The Rhamos total Agricultural exports for the current time is 45 million tons of wheat and 24.6 million tons of rice around the world,making it a remarkable result from the Industrialization of Rhamos during the earlier decade. Socialist Republic of Sedalia (Repubblica Sociale Sedalia) also known as RSS Leader: Governor Antonio Harkins Capital:Valros Official Language:Sedalian,Atelian Currency: Sedalian Lirah Populations: 12 millions (total) GDP per year:679 trillion Lirah( equal to 3900 trillion gold coins) Major exports:timbers,refined oil and energy,machinery,fishery,staple agricultural products,... Economic types: free market(40%),state controlled(60%) Ethnic group: Sedalian(45%),Kathosian(32%),Atelian(21%),others(2 %) Politics: Sedalia government follow a democratic system,with the debate choices for a new leader of the nation every year by its own people.Every 4 years,a new Governor were appointed based on the votes of their people.Each island located in Sedales Republic is actually independent nations,but still united together,ruled by three different leaders with 80 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS different government types:Kingdom of Gelva in the North,Socialist Republic near Rhamos and Democratic Republic of Vallas,making it a Trinity States of Sedalia.Also thanks to their neutral policy,they were safe from the needs of two world superpowers who looks for "living spaces".The national politics also achieved a very promising results in the term of human developments. Economy: Sedalia was the 3rd nation in Theia to Industrialize,since their Industrialization are much later than the Rhamos and Kathos,their technological developments are much better.By adapting the modernization based on Rhamos industrial experiences,Sedalian Industrialization progress are much faster than Rhamos. Within 5 years,their steel production vastly increased,along with the appearances of many skyscrapers in a few Sedalian cities, contributing to their economy is their services,with mostly state controlled banking systems,Sedalia gained 50 billions Lirah per years,making them one of the best and safest banking location in the world. Machinery Industry:Most of the factories in Sedalia were owned by public limited companies and corporations,competitions between business are common in here.Thus making the price of industrial products quite cheap,for example,a type of family car that everyone can buy,the Rema R30 with a relatively cheap cost( about 50000 Lirah).Vast economic boom also happened in other island,many newly built industrial districts were established in Gelva,along with increasing rate of international investments,bringing more profit to the Trinity Island of Sedalia. Agricultural: Sedalia have many sugar cane plantations,most of them were located in Vallas. Along with many other types of plants such as cocoa, coffee also grown here. Cattles and farms were the most common thing in Vallas ,through traditional method,many qualified products were made,such as Atora milk cheese was well known as one of the best agricultural products in Sedalia. Kingdom of Kathos Leader:King Jervis XIII Language:Kathosian,Sedalian Capital:Kersva Currency:Kathosian Pahas Population:47 millions GDP per year:569 trillions Economic type:Free Market Major exports:Staple foods,fishery,beverage,processed chemicals,refined metal,machinery components,processed food Politics: Kathos is a parliamentary republic,although the king is the leader,most of the power is in the hand of the government council,along with each independent states ruled by the power of each Kathos baron.Since the economic recession in 10 years ago,a civil revolution happened against the government and it eventually lead up to the separation of parliament council,causing the conflict within the high members of the government,and eventually cause the civil war.With the intervention of Rhamos Expedition Force,the newly formed government militia force were repelled after taken the city of Vistorg for 10 days.The official 81 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS government become puppets for the Rhamos and eradicated most of the anti-Rhamos politicians from the Council,some survived and eventually formed up the Kathos United Republic,an unofficial government made of council leaders who have different ideology.The barons of Kathos have their own powers but being ruled under the command of Rhamos Overlords,with the exception of Baron Alvas. Eventually both governments declare themselves as the officials of Kathos and still waging war upon each others til today. Economy:Each Kathos States were ruled by different Barons,thus their economy might be different from each others,the economy in Kathos relied on industry,with most of the factories constructed by Rhamos corporations here.Besides industry,Kathos also have many beautiful ancient buildings,such as Castle of Tohrun,Vintage Town in Mercos,Ancient Temple in North Osatia,...making it a suitable place for tourists,thus also creating a higher chances of robbery in here due to the undiscovered nature of the Northern Osatia forests.Tourist in Kathos also were warned to ensure that there are protections for them,since marauders might attack your car at anytime,make sure you put your valuables at a safe house before you go. Machinery Industry:Most factories in Kathos were belong to Rhamos with the exceptions of Tohrun,Hallana,Virstorg.The Kathos factories mostly owned by private companies from Rhamos.The technology in Kathos is still quite obsolete,total sum of the cars and planes produced by Kathos this year are still lower than Confederate of Nallum and Sedalia,although it have been industrialized 20 years ago.The productions were also hampered by the war between Rhamos and Confederate,making their increasing rate slower this year. Agricultural:Kathos were well known as one of the most ideal place to farming in Osatia,the major things you can see here is wheat,corns,rice.Cattle in Kathos mostly consist of Atora bulls,used for meat industry and making milk.Also Kathos were well known for many other things such as beer,olive oil,fruits and last but not least...Finest Wine made from various organic parts,including Mortts. (INVADED BY RHAMOS 15 years ago) Other countries: Naccaran Republic Leader:Prime Minister Radek Vernas Capital:Sevrona Currency:Naccaran Kelva Language:Naccarian 82 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Population:14 millions Economic type:Free Market Major exports:Agricultural products,metal ores and oils (INVADED BY CONFEDERATE OF NALLUM 10 years ago) Kingdom of Karthonie Leader:King Helmut XIV Capital:Martosa Currency:Karthonian Sessah Language:Kathosian Population:8 millions Economic type:Free Market Major exports:Agricultural products,chemicals,fishery (INVADED BY CONFEDERATE OF NALLUM 2 years ago) Confederate of Nallum Secret Weapons: Intercontinental bombers Write: Joseph Allen The earlier failures in Atelia Invasion and the First Maecenas proven that tactical air superiority plays a vital key roles in battles,the Rhamos,who have the largest airship fleets in the world eventually defeated the slower,obsolete Confederate airships.Many years later,by the gained bloody experiences from these campaigns,the Confederate eventually realized what they need is a wonder weapons,something that capable of flying above the standard airships operational heights,a high altitude heavy bombers. Erma N-90 Phantom heavy bomber (Fahrongi Aircraft Designation Project Code: FAHM-44) The Rhamos have the largest airship fleets,however,at the current time,non of their aircrafts or airships were capable of flying above 30000 feets.The Confederate of Nallum on the other hands,begins to develop their interests in Hi-Altitude Long Range Bombers that capable for InterContinental flights instead of airships.The 83 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS main reason is they need a fast aerial vehicles that can partially replaced airships in terms of longer range,speed,fuel consumption with an inexpensive operational cost. Designed by Victor Erma,one of the most prominent engineer in Fahrong,this plane was the secret weapon of the Confederate during the 1st Invasion of Sedales Island.Based on the experience from the Atelian Invasion and the 1st Maecenas,Erma suggest to the Aviation Ministry about a conceptual flying wing aircraft.The feature of this plane is that it is tailess,and have no conventional fuselage.This plane was planned to carry maximum 9000kg of bombs and capable to have enough fuel consumptions to reach the Rhamos city and return. One of the most revolutionary features of this design is the sleek flying wing shape,it help the plane to have less drag,also,the operational cost of this plane are quite cheap comparing to a Confederate dreadnought.The 1st prototype was proven to be very sturdy,and the large wings enables it to have much longer operational ranges than any contemporary bombers.However,it was diagnosed to be difficult to control and the engines gerboxes were malfunctioned during couples of test flights,thus reducing the effectiveness while flying at high altitude,this problem was not solved until the newer Panhar Cyclone radial engines were used. In combat,the plane was proven to be a very sturdy aircraft,with 14mm steel alloys,it was virtually invulnerable to enemy fighters.The wings also enables it to have a large fuel capacity for flight range up to 7000km.With the average flight altitude of 34500 feets above the ground,it was virtually safe from Rhamos and Sedales interceptors.It 1st operational combat service in the bombing of Valros proven that this plane was strategically effective as most of the Sedalian AA defense can't reach an altitude that high to intercept these planes.Advanced bomb sighting systems were also used,thus increasing the accuracy of each drops.With total of 5600 fspecimens produced,it formed a formidable backbone of the modernized Fahrongi Air Force. Specifications: Crew:4 (pilot,navigator,radio operator,gunner) Max speed:633km/h Cruise speed:312km/h Combat radius:6987km Max take off Weight:20000kg Powerplants:4xPanhar Cyclone 3 strokes radial engines(3140HP) Service ceiling: 34500 feet Top ceiling: 40660 feet Armanents: 2x 12.7mm MG in the front turret,2x 20mm remote controlled cannons in the turret located behind the canopy 84 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Panhar N-88 heavy pusher bomber(Fahrongi Aircraft Designation Project Code: FAHM-38) One of the most widely used bombers by the Confederate,this plane have play a vital part within their airforce. Originally designated as a testbed for the experimental SR-551 Turbo jet engines,it performance was proven to be impressive and it have gained the interest of the Fahrong Aviation Ministry.Their major interest was to built a similar bomber design based on the testbed.Thus,the interest encourage Panhar to produce 2 more prototypes with modified layouts to carry the AM-55 bomb sight and 12000kg bombs. The 1st prototype,designated as a testbed for the SR-551 jet engines was used for evaluation purpose.Comparing to the 3rd prototype,it speed was much faster and more sturdy,however stability and control were poor.The design went through various modification until most of the technical problems were solved in 6th prototype.The wings was swept back for 25 degrees,thus making it faster.One of the interesting features are the jet-piston combinations,which was the main powerplants for the plane.The glazed nose cockpit was used instead,capable of much wider visibility than other contemporary bombers in Confederate Air Force.At first,a total of 10000 frames were ordered,later the number reduced to 5400 specimens.Besides the Fahrong Air Force,many other Confederate Allies nations also express their interest to purchase the aircraft.Some even wanted to buy the license,a different export version was also developed with much different layouts and equipments compare to the Fahrong Air Force variant.This export variant was having a solid nose with the pilot crew compartment located in the canopy instead,along with the change in the engines. Herrad Legionnaires pilots was trained to use this type of aircraft rigorously .Most of the time,the jet engines were used for take off-assisting purpose or supplemented for intercontinental flights.The jet engines were shutdown while in flight,leave only the piston engines to do its job.With a much more simplified constructions than the N-90 flying wing,this plane proven to be more stable and maneuverable.It have much better range thanks to the jet engines and the fuel capacity on the wings,however the fuel tank was not protected properly,making it a vulnerable targets to enemy fighters.Thanks to the operating altitude of 32000 feets,this problem weren't occured much often because neither the Rhamos or Sedales Air Force have suitable fighters capable to reach their heights. Crew:6(2 pilots,1 navigator,1 radio operators and 2 gunners) 85 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Max speed:788km/h Cruise speed:512km/h Combat radius:9600km Max take off Weight:30000kg Powerplants:4xHerkules V-12 liquid cooled invert supercharged V engines , 2x SR-551 turbo jet engines Service ceiling: 32600 feet Top ceiling: 38660 feet Armanents: 2x 12.7mm MG in the upper fuselage,2x 20mm remote controlled cannons in the turrets located under fuselage Ismanev N-86 Raven heavy bomber Designed as a simplified aircraft that doesn't require much materials to build,its construction was quite simple.The plane was mainly made from aluminium and plywood.Originally a plane designed for commercial airliners,it was soon converted into heavy bombers followed the order from the Fahrong Air Ministry.The new bomber design was to incorporates with many modernized equipments into the aircraft and retro fitting with pressurization for the internal compartments.The seperation of cargo and bomb bay was made,it was quite unusual for a plane like that.A total of 2100 kg bombs and 11000 kg of cargo can be carried. The plane was the most common bombers aircraft among the Herrad Legion pilots.It control was quite responsive and the maneuverability was excellent.However,the range were not really as good as the other two competitor designs did.The Intercontinental variant of the aircraft was proposed with Ismanev turbo charged turbo props engines instead of radials,and the 4 engines variant was designed as a gun-ship and perhaps,some were converted into specific VIP transports. The plane operational range was 31000 feets,making it nearly invulnerable to AA guns and interceptors.However it was slower than others,making it a perfect targets for enemies while at low level bombing.The most effective role perhaps is the Maritime reconnaissance,with an exceptionally good range and payload,it was also being used as a bombers,and the long range variant was still undergoing testing trial,no photo evidence of this type was taken yet as it was still a secret,the design of a stratofortress bomber are still an unparalleled question.Total of 450 planes were produced,with the testing prototype of the 6 engines variant, rumors said that 3 more of this type were constructed,however it was unconfirmed N-86(proposed Intercontinental variant) Crew:9(2 pilots,1 navigator,1 radio operators and 1 bomb sighter,4 gunners) Max speed:796km/h 86 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Cruise speed:552km/h Combat radius:9600km Max take off Weight:25000kg Powerplants: 6xPanhar Weaver Turboprop engines (3140 hp each) Service ceiling: 31000 feet Top ceiling: 35000 feet Armanents: 2x 12.7mm MG in the upper fuselage,2x20mm cannons located in lower hull gondola Iron Grip Universe Nations:Sedales Socialist Republic (Sedalian United Kingdom) Write: Joseph Allen Two Sedalian Rocket Artilleries in 14th December Victory Day March near the Summer Palace of Kalros Sedales Islands are a group of three countries that were united on the December Revolutions led by a revolutionist named Gregor Halvanski .Originally,it was three different nations,the Kingdom of Gelva in the North,the Feirrer Republic of the Vallas island,and the Sedalia Republic.The Industrial Era came,and along with it,many revolutions arises,among them is the December Revolution of Sedales Islands. 87 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS The December Revolutions,as every historicans refers as the Sedalian Unifications War was a 5 years conflict between Sedalia and the Rhamos Federal Republic.The Rhamos government knows that if Sedalia is being unified,they will lose their influences since Gelva is currently being influenced with the politics of the Rhamos and about to become part of the Protectorate.However,in later stages,the war turns the tide and eventually,Revolutionary Army gained their victory in the final battle of the War,the Battle of Apoli. At the beginning of the Revolition,a campaign started in Valros,it begins with the March of the Redshirt Army,which was led by General Gregor Halvanski.Since all of the negotiations and debates for a Unified Kingdom have came to nowhere,Sedalia begins to proceed its step to unify the tri-islands area into one nation.The Revolutions eventually successful.The whole Sedales Islands area have been unified into a nation we called nowaday as Socialist Republic of Sedalia,or Sedales Kingdom. Sedales politics is a parliamentary republic.The King was the leader,but he have limited powers.Most of them are belong to the Parliamentary Council,which will decide the decisions of the King and Queen if it was right.each members of the Council are called Governor and they all have different roles in the Government.The Prime Minister are the true leader of the Council,he is the ones who will planned out the economic growths,laws and fundings.By far,The Sedalian Prime Minister is the highest and the most powerful individual in Sedalian Government that have the total rights and powers to lead his country. The Sedales Republic have total of 3 States 15 provinces and 12 cities,their cities were consider to have one of the fastest economic growth in the globe. States: Gelva, Sedalia, Vallas Cities: Valros(Sedalia) Alanas(Vallas) Kalros(Gelva) Syrenia(Sedalia) Helvatia(Gelva) Filenze(Sedales) Provinces: Lorraine(Gelva) Ansalna(Sedalia) Lanzio(Vallas) Tosana(Gelva) Asossto(Sedalia) Apoli(Vallas) Nisessta(Gelva) Reinaica(Sedalia) Velezia(Vallas) Volosa(Gelva) Ansalos(Vallas) Tolessi(Sedalia) Alvrigon(Gelva) Savados(Sedalia) Luxemburg(Vallas) Hannaut(Vallas) Besova(Gelva) Felanzia(Sedalia) Lisbon(Vallas) Feldova(Gelva) Brenaica(Sedalia) 88 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Military in Iron Grip World,the Aferos Union Navy Write: Joseph Allen Aferos,located in the southern peninsula of Zafir is a Federal Monarchy nation with multiple rulers from each states comes together and form the Aferos Commonwealth Union.Through their history,the Aferosian was well known for their superiority technology that is parallel to the Rhamos.The main reason behind this is their primary efforts in scientific research,an achievements that eventually been paid off.From biological research to shaping the vaccines against the diseases in tropical Zafir to the advanced weapon fire control systems on their airships.Their military also known as one of the most powerful navy in Theia,only to rival with the Rhamos Republic Air Force.They prefer air powers in conflict,believing that air-superiority is the tactical key element to victory,although Aferos army did provide auxillary troops and vehicles for the Confederation.However,for most of the time,the Aferos rely on the Confederation for ground assaults and infiltrations. Several details about Aferos Air Navy: Aferos Dreadnought Damascus 89 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Size comparisons to smaller Sedalian fightersNamed after Damascus Arculus, a diplomatic ambassador who successfully negotiated the Confederation about their trading agreements between Confederate States and Commonwealth States.It's the flagship of the Commonwealth Empire.The ship itself is slow(until rocket engines were fitted),however,it was remarkably well armed.The ship possessed at least four 230mm heavy naval cannons mounted forward,with several broadside 57mm cannons for dual purposes,anti-ship and antiaircrafts.Also it's construction is an effort of cooperation between engineers of Fahrong and Sadrid.Commissioned 10 years ago,it have made total 10 maiden voyages from Zafir to Southern Osatia.A Fahrongi airship captain who touring it's 1st voyage enthusiastically states that the ship is one of the most innovative airship ever built.By combining elements of airships and planes,the Aferos engineers finally came up with the designs of winged cruisers,which eventually lead to the birth of the Damascus.Although it was built by Fahrongi Heretic Engineering Corps,the ship were joinly gifted to the Aferos as a symbol of peace between two nations. Class: Damascus class battleship Number built:2,Damascus;Arterius (under construction,to be comissioned in next year) Speed:290km/h,450km/h with rocket engines Crew:422 Armour:Max:450mm,Min:44mm Primary Armanents: 4x230mm Felix Naval Cannons mounted forward 2x230mm Felix Naval Cannons mounted in upper turret Secondary Armanents: Six turrets which possessed 2x57mm SF-44 dual purposes cannons each 4x57mm SF-44 cannons mounted on broadsides. Max Payload:56000 tons Engines:4xAS-99 Cerberus radial engines 4xLiquid Oxigen Rocket engines Aferos 1st fleet - The Commonwealth 1st fleet on patrol,note the Damascus in further left 90 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS The Aferos 1st Fleet is the largest fleet of the Commonwealth.Consist of dreadnoughts,carriers and frigates,it's served as the rapid response fleet,to be able to respond to any attack from unexpected enemies over Aferos airspace.Currently,there are total of 22 ships in comissioned with the fleet.Most of them were made of indigenous ships which shared common principle designs,thick wings with multiple engines to propel the ship forward,while the airbags and the Felix Lift Device keep the ship floating. Griffin class dreadnoughts A state-of-art ship,the vessel itself was designed for ship-to-ship battle.Possessed powerful naval cannons and well trained crews,it was well armed and fully coordinated with the Commonwealth fleets.It's roles was came up as a solution after the RhamosAferos Colonial Wars 20 years ago.The ship also shared common indigenous design of the Aferos,winged design. Number built:25,Most notable ones:Colossus,Leviathan,Goliath Speed:310km/h Crew:245 Armour:350mm max,47.5mm min Primary Armaments: 4x230mm Felix Naval Cannons mounted in three deck turrets 2x230mm Felix Naval Cannons mounted in lower forward sponson Secondary Armaments: Four turrets which possessed 2x57mm SF-44 dual purposes cannons each Two turrets,each possessed 2x20mm R-21 anti-aircraft guns Max Payload:46000 tons Engines:4xFV-45 V12 engines Aferos 3rd Fleet A flotilla consist of 15 frigates,the fleet itself specialized in hit and run tactics.Their real power is rather more suitable to merchant raiding rather than direct counter-attack like the 1st fleet.Thanks to their mobility,these frigates gained their advantages over Rhamos ships.Armed with smoke bombs,artillery shells and explosive shells,they are usually dispatched to protect weak colonies from pirate attacks and mercernaries. 91 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS 3rd fleet on patrol Avalon class frigate The staple of the Commonwealth Navy and the backbone for majority of their fleets,also known as Union Frigate is a type of warship used by the Aferos Navy and by the extension of the Confederate Navy.The Avalon was light warship designed for heavy combat duty.For such,it was compensated with oversized heavy naval cannons,and came up with a price.The armour of the ship is weak comparing to other Aferos ships.The twin naval cannon mounted in lower hull is powerful enough to penetrate the hull of a Rhamos MK IV dreadnoughts.High performance turboprop engines were used to increase the speed of the ship.About 4 to 6 Avalon Frigates are able to outgun the MK IV or Indomidable class Rhamos dreadnought,proven that the ship have capable firepower when used in sheer numbers. 92 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Number built:147,Most notable ones:Feros,Anos,Batos,Artos Speed:450km/h Crew:120 Armour:255mm max,42.5mm min Primary Armaments: 2x230mm Felix Naval Cannons mounted in upper deck turret 2x230mm Felix Naval Cannons mounted in lower deck turret Secondary Armaments: Six turrets which possessed 2x57mm SF-44 dual purposes cannons each Two turrets,each possessed single 20mm R-21 anti-aircraft guns Max Payload:35000 tons Engines:4xDT-55 Turboprop engines Felix Lift Unit,A possible replacement for Lighter-Than-Air gases? The Felix Unit is a highly complexive device that burn coal or fuel to generate energy to keep airship afloat. Currently,Aferos Union is the only sole provider of Felix Unit.The design still a mystery to other scientists as it was based on a more advanced quantum physics theories that can't be comprehend.A captured example of this device was examined by Rhamos engineers,and neither they can understand about how it works,and the generate powers for lifting the battleship.It was theorically stated that the device used high pressure steam to turn the turbines and provide push-forward motion,but how they work is still a question among the Rhamos and It's Allied scientists. 93 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Aferos Union Army Active personnel: 120000 Ranking:4th largest military expansion in Theia Reserved personnel:105000 GDP percentage:6.7% Budget:7 million Union credits/year Domestic Suppliers: Freger Industries Ansara Foundation Deleka Workshop Vol Barlus Enterprises Sanati Shipyard Felix Industries Makovska institute of Technology Teras Tank Foundries Northern Aferos Shipyard Sevnash Aero Research Station Description:The Aferos Army was formed from the guerrilas who fought against the Imperialistic Sedalian Expeditionary Corps during the Aferos Independent Coup.The guerrilas grew stronger with the supports of the Confederation of Nallum.Eventually,they were able to thwarted the Aferos puppet goverment and hold waves after waves of the Sedalian Invasions on their fatherland.After gained independence,the Aferos themselves reform their Army under the new doctrines.Through years of industrial developments,Aferos begins to expand their territories in Zafir.The expansion met with the hostility action from Rhamos,who also wanted the oil-enriched colonies in Zafir.Through a long chain of unsuccessful negotiations,the Colonial war broke out and the outcome is devastating.The Aferos Union Armed Force have win,but it was a pyrrhic victory for them.Rhamos Expeditionary Forces was lost,and their army was crippled through series of bombardments and attacks on cities in Zafir. It was then the might of the Aferos Commonwealth Union grew stronger through the victories of the Colonial War. Aferos Expeditionary Corps:Commanded by General Valko Kerrik.It was originally organized for the 1st time in Aferos.The Corps consist of 11 Infantry divisions,5 Armoured 94 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Battalions.There are also Fahrong volunteered troops from Herrad Legion joined with the Corps.Most of the officers and soldiers were trained with the disciplines of Aferosians and the trainings of Confederate Army.Each nations in the Union have different rules approaching to their soldiers.Aferosians were very keen with public service,as such,for every Aferosian who reached age of 15,they were enlisted into the Army.For Aferosian,joining the army and fight for the Union is an honourable tradition. The main reason is Aferos have a long history of nomadic tribal culture,and its have inherited by the Modern Aferosians to their hearts. Aferos Marine Corps:Originally founded by Commander Valus Korchev as a response for an amphibious rapid assault platoon during Colonial War.The Marine themselves were rigourously trained and remarkably well armed.It's strength consist of 12 Marine Battalions and 4 Armoured Divisions.The Aferos Marine Corps were usually seen conducting drill with Herrad Legion on the beach of Zafir,which was a concern for the Rhamos.They have became more specialized with specific tasks such as infiltration,assassination,hostage rescues,making them one of the most well trained special operatives units in Theia. Note!Aferos Union will not be responsible to the death of the individuals who joined Marine,however,their sacrifices in combat will be honoured by the Commonwealth governments and their families. Aferos Indigenous Armored Fighting Vehicles Freger Type 47 light infantry support tank 95 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Originally designated as a light infantry support tank,it was well armoured and armed with a short barrelled 57mm cannon.The tank was developed from an experimental tank prototype based on Confederate design.As the needs for the Colonial Wars came,the tanks were 1st deployed in Zafir,against the Rhamos Steel Legion.Its armor of 40mm thick with sloped design was proven to be very durable against bullets.However,it's main gun was a short barrelled cannon design for infantry supports,not meant to be an anti tank gun.The result is the stalemate tank battles that came nowhere between the outdated Steel Legion tanks and the Aferos Zafir Corps light tanks.After the war,these vehicles were put into reserved and were maintained in order to ensure the Aferos will have sufficient amounts of combat vehicles needed for defense. Manufacturer:Freger Industries Armor:40mm hull,30mm turret Number built:~2400 Weight:6.5 ton Crew:3(gunner/commander,loader,driver) Armanent:1xs FS-4 short barelled 57mm gun,muzzle velocity:560m/s Engine:6 cylinders Freger diesel engine Secondary armanent:8mm AF-5 heavy machine gun Max speed:44km/h;15km/h(cross country) Fuel capacity:170 liters Suspension:Vertical Volute Spring Ansara Type 56 medium tank The primary combat vehicle of the Aferos,this tank have play a very crucial roles in numerous conflicts.Originally developed as a mass producible tank,it was much cheaper and easier to produce than its counterparts like the Ontos and the Dingo.Its also possessed a powerful 75mm anti tank cannon which fired HEAT round.The armour of 60mm frontal is good to withstand against low caliber anti tank guns.However,the side armour was poorly armoured,making it a potential target for enemies.Another weak spot is the side doors of the turrets unarmored.The tank itself was proven to be tactically effective for the role of cruiser tank.It can move fast,with an adequate fire power for counter enemy armors.Speed is its advantages in every battles,the petrol engines provided for the tank shown to have high performance;giving its a speed of 60km/h. 96 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Manufacturer:Ansara Foundation with production at Teras factories. Armor:40mm hull,30mm turret Number built:~4600 Weight:23.5 ton Crew:5(gunner,commander,loader,driver,radio operator) Armanent:1xL-88 75mm gun,muzzle velocity:860m/s Engine:Two 6 cylinders Freger diesel engines Secondary armanent:8mm Breda light machine gun; 12.7mm Ismanev AA machine gun Max speed:60km/h;32km/h(cross country) Fuel capacity:450 liters Suspension:Torsion Bar VB-69 heavy tank(Type 69) Originally developed as a counter measure against Rhamos heavy tanks,the prototype was tested and enters production after the Colonial wars end.These vehicles were deployed with independent battalions,where their roles were specialized in.The tank itself have heavy and thick armour,enables it to fulfil the roles of a heavy breakthrough tank.The armaments consist of a 105mm howitzer in the turret.Even the velocity is short,the cannon can fire HE round,which was proven to be extremely useful against fortifications and light armoured vehicles.Even its suspensions was proven to be reliable,its engines still suffer from overheat problem the prototype faced.The engine was proven to be unreliable for long travel and need repair,there are always a halftrack escprt the convoys to help to repairing them incase of broke down.The weight also a difficult problems to the tank,making it unable to crossing bridges. The tank also proven to be expensive,time consuming and intensive uses of materials and labors were used.Currently,these tanks served the roles as a propaganda tools rather than deployed for combat due to their ineffectiveness with the modern tactical doctrines. Manufacturer:Vol Barlus Enterprises Armor:120mm frontal,40mm turret,55mm hull Number built:~1200 Weight: 56.2 ton Crew:8(2 gunners,commander,3 loaders,driver,radio operator) Armanent:105mm gun,muzzle velocity:670m/s Engine:Two 12 cylinders Barlus petrol engines Secondary armanent: two 8mm Breda light machine gun;One 12.7mm Ismanev AA machine gun Max speed:33km/h;10km/h(cross country) 97 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Fuel capacity:387 liters Suspension:Coil Spring Felix Type 2 heavy destroyer walker The modern doctrine made the tanks into more extensive use.As a result,in order to counter enemy heavy armors.The Aferosians developed a type of walker made for this role.The walker itself proven to be tactical value when used in conjunction with medium tanks.Its anti tank cannon can shred through any heavy tank armor it met while the thick armor of the walker protect it from artillery shells. It have a good engine reliability,however the production was time consuming and require extensive uses of resources.The vehicle was a good bargain of firepower,armour and reliability.However,only a few hundred were built due to the expensive cost for each walker Manufacturer:Felix Industries Armor:90mm frontal,74mm turret,50mm hull Number built:~450 Weight: 42.2 ton Crew:5(gunner,commander,loaders,driver,radio operator) Armanent:90mm anti tank gun,muzzle velocity:965m/s Engine:Two V12 Felix diesel engines Secondary armanent:8mm Breda light machine gun;One 12.7mm Ismanev AA machine gun Max speed:13km/h;8km/h(cross country) Fuel capacity:442 liters Suspension:Coil Spring Freger Type 79 heavy tank An all new heavy tank prototype that was designed with many innovatives features.The turret were equipped with hydraulic system,the auto loading cannon.Every scientific research of the Aferos Union were put into this vehicle.Armed with a 90mm high velocity gun,it have a formidable anti tank capabilities.However,the weight is still a problem 98 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS with a vehicle like these.It can't pass most of the bridges due to its heavy weight of 67 tons.Currently it's still under trial,and total of 190 specimens were expected to be delivered next year. Manufacturer:Freger Industries Armor:190mm hull,76mm turret Number built:1 prototype,additional 190 production model were ordered Weight:67.5 ton Crew:4(gunner,commander,loader,driver) Armanent:1xAS-7 90mm anti tank gun,muzzle velocity:960m/s Engine:two 6 cylinders Freger diesel engine Secondary armanent:8mm AF-5 heavy machine gun Max speed:51km/h;23km/h(cross country) Fuel capacity:350 liters Suspension:Torsion Bar Pre-Historic World of Theia 200,000 years ago,before the time of the first historic civilization in Theia,there are traces that show the existences of even older civilizations,through the research,modern day scientists were able to study the relics of the ancients.Their ruins have been a wonders to many scholars.A theories were came up by multiple archeologists based on the ruins they found,there are two races exists in the world of Theia long before it was terraformed.The ruins they found have the ages of thousands of years old,through time,the scientists soon learned that there are two species co-exist in that period,the pre-historic humans and a race of spacefaring species labelled as the Valarians.Based on the carving of the ruin,they suggest that these species have vanished for an unknown reason.However,the truth are something more than they could comprehend. History The Valarian,also known as The Old Gods,The Precursors,The Ones Who Came Before are a species of space faring races who mysteriously vanished 200,000 years ago.It was speculated that the Valarian have the same DNA as the Pre-Historic Human on Theia through the remains of their bones,the two species apparently exist at the same time.They soon became the 1st being to develop their civilizations on the planet and begins to call it as their homeworld.At the same time,Pre-historic Human also evolved,and the two species making their friendly contacts through communications.It was implied that the Valarian have developed their own space ships at that era,and several have been successfully founded new colonies beyond the Theia Star Systems. According to the Aferos scientists,the Trinithite mythology is somehow related to the research they found.and of course,later,the Aferos learned about the true existences of the Life Singer.The Life Singer is a mythologized figure that represent the Valarians who return to Theia during the second terraformation of the planet.The Valarian Missionaries who returned to the planet were fascinated after found out that a once mighty human empire are now de 99 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS evolved into multiple species of Primitive Cavemen.The Valarian were the All-Knowing God in the primitive human eyes,the main reason is at that time,the primitive human languages have been limited,and they don't know how to call a species with such advanced technology. Through the knowledges left behind by the Valarians,human eventually re-establish their civilizations again.By the time the 1st historic human civilization have developed in Theia,the Valarians left their home world once again,they knew that the terraformation of the planet no longer suitable for them to live.Coincidentally,the 1st historic ancient civilization was located in Fahrong,which is now part of the Confederation of Nallum. The Valarian Left:A concept of a Valarian soldier,based on the primitive human rock carving in Osatia;Right:Possible renders of the Valarians,who were known to have an extremely good hearing abilities that allow them to hear SONAR and long range sound frequencies Technology Their pieces of technology are rare,but it doesn't mean that they don't exist.Their last traces was about an evacuation of the entire population from Theia,and they have left behind five artifacts named The Cubes of the Singers.These Artifacts were found at the ruins and was later implied that they were the real "Life Singer" that were mythologized by the Theian religions.Their society were said to be heavily regulated,and scientific research becames a top priority for the Valarians.It was something that was actually saves their life in the future from the catastropes It's not knew much about the technology they possessed.However,there are myth that the Valarians have been able to construct anti-gravity device by using Cordial,a type of rare 100 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS radioactive minerals found on Theia to turns it into electricity for their devices.Another pieces of technology that the Valarians left behind is the ruins of a communication tower left on Zafir,presumes that this device can be used to communicated with the Valarians on other planets through thousands light years and far away.The Valarian technology was suggested that they are electrically based,from the comm tower to the artifact the Expeditionary Scientist found.Another part of the ruins,perhaps the greatest discoveries they ever found is the remains of what they believe to be a Valarian city under the West Osatia Seabed.The remains slightly represent the carvings on the pillars and wall,which was similar to the carvings of the discovered comm tower.Yet the reason that the Valarians reappears and vanished again are still an unknown reasons,many speculations of their fates were made by various scholars,however they are just theories.What happened to the Valarians after their own catastropes are still an unknown question to many people. Ruins of the Valarian Communication Tower Biology The Valarian appearances are similar to human.However their DNA have evolved to adapt with hearing senses.Their ears shapes were pointy,which makes the scientists labelled them with a nickname as the "Space Elves".Evolved on Theia as similar to the human,they have adapted their ability as a hunter-gatherer.Scientists also speculated that to improve their hearing capabilities,the Valarian developed some sort of specific communication devices that allow them to contact each others even when they are at distances.A normal male Valarian can grow up to 2.9m height,while a female only grew up to 1.8m.However,the life expectancy of a Female Valarian were much more than their Male counterpart,each female can lived up to 700 years old,however,male Valarian can only lived up to 670.They also have different hand anatomy compares to human,each hand have three fingers,slim and spaced,allow them to have better grip. 101 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Cultures Little is known about the Valarian Culture,however it was said that their culture are heavily regulated.Valarian Empire is a militaristic government.Most of the teenagers were fitted with the virtue of public service.Most notably through 2 years military service.Another sources speculated that the Valarians adopted the symbols of Nobility,Prosperity and Sovereignity as the representation symbols of their mighty Empire. Catastropes The Valarian fates remained unknown,however there are numerous speculations they have found from the ruins.The 1st theory is that their Island City in the West Osatia Sea facing a tsunami and presumably drowned all the population.The 2nd theories however,is that they faced a war against an unknown humanoid races who evolved at the same time.More theories were came up and yet,by far,the two main theories above are the best speculation and most debatable ones about the fates of the Valarian. 102 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Fauna planet Theia The Morrt (Termitidae Mortis) is a massive worm like creature which dwells in the mountainous regions across the Osatian continent. Despite its appearance, it is not related to worms and is in fact an insect closely related to average termites. This correlation can be attributed to recent, if not perilous studies into the life of Morrt colonies which can number in their thousands. Morrts are exceptionally aggressive and show no fear nor restraint. Despite their size, they can achieve a quick burst of speed to chase down and subdue foes although they quickly become exhausted soon after, because of this, Morrts prefer to have their prey enter their labyrinthine hives where escape is near impossible. A Morrt goes through a simplistic metamorphic life cycle. Starting out as eggs, before hatching into larvae which are exceptionally voracious. The larvae througout its lifecycle will continuously shed its skin, growing larger and larger till it finally pupates, which is when the role of the Morrt in its colony is determined. Each colony of Morrts is governed by a queen similar to that of their lesser cousins. The queen is almost 3 times larger than a common Morrt although much of that mass is due to the queen's only functionality as an egg producing entity. Queens live in the deepest reaches of the hive and their existence was only known when coal miners blew up a mountainside only to find a Morrt queen's egg chambers and hundreds of her minions. If a queen perishes, the entire colony perishes as well as the Morrts are completely dependent on her. For reasons yet unknown to us, Morrts just as termites, ants and bees are greatly affected by the loss their leader. They will not eat or even bother to react to threats outside the colony which means they eventually starve to death in their masses or be subjected to extermination by Morrt hunting specialists which have been growing in popularity across Kathos. As of documented, Morrts have a social structure akin to termites and ants. Many variations of a single Morrt species dwell within a colony, each providing a different utility to benefit the colony. 103 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS The Soldier Morrt is the largest, growing up to 30 to 40 feet i n length and over 15 feet high. They are covered in a chitinous skin that is difficult to pierce through and have mandibles capable of ripping through steel and rock. Soldiers both defend the colony and hunt, using their size to block tunnels and overpower prey. The Spitter Morrt is a worker of sorts in the Morrt colony. They are distinctly smaller, only growing to 20 feet in length and 8 feet in height and have an unusual greenish shell which glows in the dark. They are called spitters as they spit a highly corrosive acid from their mouths which after ,careful observation was discovered as a means to soften rock in order to ease burrowing. However, it is almost certain that the spitter may use it as a weapon during times of threat. Caretaker Morrts are never seen outside the colony but they play an important role in the colony. They transport food to the queen and her larvae and move the infants from one chamber to another depending on the metamorphic stage of the larvae. Caretakers are also seen forming a carpet under their queen as a means of transportation. They are truly the slaves of the colony, if not the most numerous yet they never venture into the open. They are considerably smaller than any of the Morrt variants, being slightly larger than an oxen. As of late, extensive mining in the mountainsides have aroused the Morrt colonies forcing them to attack humans; possibly considering them a viable food source. Around 2000 miners die each year to Morrt attacks and as a result, armed protection are often employed to protect miners and destroy Morrt colonies. Many a colony have been forcibly evicted and if a queen survives the encounter, she may attempt to restart a colony. Small Morrt colonies have been found in scrapyards, forests and even in the sewers of cities, much to the horror of people when they emerge to hunt. Extract from "Osatian Wildlife" authored by Ser Davis Atrenborgh of the Kathosian Geographic Society Mortt Soup Some of the most dangerous opponents in Iron Grip: Marauders are the legendary Cave Mortts. The mortt is said to inhabit the deep recesses of Atelian and Kathos mountain ranges. Some of you may have tasted the dangerous dish called Mortt Soup. Perhaps it will be a fantastic new dish available at the Wheelhouse Bar at some point in the future! Today I will tell you all about the special Mortts and how to extract their valuable ingredients for Mortt Soup. What are Mortts exactly? These are large creatures able to swallow a man whole. One discovered specimen had 198 dagger-like teeth, arranged in multiple rows. Their heads have two multifaceted eyes the color of dull bronze. They have many legs and at least eight antenna or feelers. Mortt Soup sounds disgusting! It‘s not, I‘ve personally tasted it and I recommend it to any Marauder who wants a full belly before heading out for some action! Mortt Soup is a famous delicacy most likely originating from the mountain people. They passed on the special recipe to soldiers who brought it back to their families across Kathos. The Ingredients Although these cave dwellers are hard to lure out of their hiding places, the trampling feet and 104 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS engine roars of a marauding army may well stir them from their burrows. The ever hungry mortt babies quickly appear out of the shadows, but their remains are not edible. The ones we need for our recipe are Cave Spitters and the monstrous Mortt Queen. The Cave Spitters are ferocious creatures, who attack much like artillery units, which can also do melee damage. When their spit lands it splashes around and any units in the vicinity touched by the dangerous goo will lose that part; it eats right through them. If a Spitter is defeated, their glands need to be extracted with surgical precision. Again, if any spit lands on a cook‘s limb, it will burn through it and cause a progressive necrosis. The limb will need to be amputated. After the Spitters die with a final screech, the Mortt Queen may be awakened. The brave marauders who encountered a Queen may have soiled themselves at first, but the thrill of defeating her has caught on quickly. It has become a sport to hunt for the most dangerous Mortt of all. She boosts the Mortts around her much like a Propaganda truck would soldiers, and her wrath destroys anything in her path. If one would be so lucky to grab a fresh mortt egg from her lair, or possibly even straight from her remains, they can consider themselves rich! One egg would feed a family for a week! Preparing Mortt Soup is Dangerous! Ok I have to be very careful now, because preparing Mortt Soup is dangerous. First of all, the eggs need to be really fresh, or else they will begin to rot. Start by preparing the glands, carefully cut the… AHH... it‘s on me!!! Get it off!! Get it…. This article has been interrupted because the journalist writing it has sadly passed away. The preparation of Mortt Soup has been deemed unsuitable for the general public. Don‘t try this at home! Sincerely Sai Nyasson The Atora Decided this beast deserved an entry since its all over the place yet never gets any attention. Also coming soon(er or later): descriptions of Syreden and Ralhor. Still trying to piece together second-hand information into something useful. 105 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS ...Orignally native to the steppes of the mountain ranges that run through the former Kingdom of Kathos and Atelia down to Fahrong, the Atora's incredible utility has seen it spread all throughout the Kathosian continent and down into North Osatia. Atora are large and powerful creatures, much larger than horses, but are herbivorous and largely docile despite their intimidating tusks, which are used solely for defense. Its cold and jagged native environment has endowed it both with a thick coat of fur and a surprising level of sure-footedness in mountainous terrain, making it an ideal beast of burden for travelling merchants who encounter cold weather on their journies. The warmth and durability of tanned atora hides also makes them valuable to garment makers. Atora meat and milk figure heavily into traditional Kathosian cuisine, including the omnipresent dish Atora Pie, a stew of Atora steak and kidneys cooked with gravy and vegetables and enclosed within a pastry crust.... -"Big Book of Kathos Wildlife, 5th Edition", by Fres Freemon, Royal Kathos University Press Services. Little update on the ecology of the planet. Evidently the wildlife is quite terrifying. In addition to the Mortts we have these freaky looking airship beasts and the oceans seem to be teaming with monstrous sea-serpents. Might explain the abundance of airships. Noone's dumb enough to try and cross the sea on a boat. The Tragak The Tragak is native to the plains of Northern Kathos. For thousands of years, the creatures have been used to transport materials across Kathos. It is unknown to Theian biologists why the majority of Tragaks have three main tusks or horns, there are exceptions, all Tragaks have at least 1 (females), but some male Tragaks have had as many as 5. It seems that the Tragaks with the most horns are the largest of the species. The Tragak forehead is covered with smaller horns, cm in size. After death, these are usually sold as they are similiar to pearls, but 106 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS have a different shape. The main horns are also sold, but for display purposes. To keep warm, the Tragak has a woolly coat, small ears, no sweat glands, and live in herds. About 800 to 900 years ago, the Fahraam began using the pack animal as a cavalry. Using this heavy cavalry, the fought off southern Ursay cavalry and northern infantry. After extending their empire, they helped expand the range that the species covers. Today the Tragaks range include all plains in northern Kathos, from Lyruthes to mid-Atrios. Some even survive in Atelia and Naccaran 107 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS History of the world. TIMELINE: 1. Year 0 - Era of Foundation. Great technological advancement. 2.Nardos II’s wife dies, Horatius II is turning Rahmos atheist. Syreden discovered by Donac Eros explorers. 3.Syreden conquered, Uusi religion formed. 4.Uusi travels to Fahrong, Sadaf Raha alters it and creates Trithinism. 5.Sadaf Raha unites north Fahrong, sends missionaries into Atelia. Huge Atelian city-states built. 6.Year 30 – Nardos II and Sadaf Raha die (Sadaf Raha relatively young, lower life expectancy in Fahrong?) 7.Civil war starts in Kathos, Trithinite crusade into south Fahrong begins. 8.Year 60? – South Fahrong Crusade ends. Atelian city-states declare independence. 9.Year 200? Egastas tries for independence, conflict between Mercos/Galatius intensifies. Syredese people rise up. 10.Year 210-220? Rahmos invades Kathos under Marcus Mirrius. 11.Year 225? Fahrong starts invasions of Syreden, sponsors invasion of Naccaran by Atelian warlords 12.Year 230? Rahmos and Fahrong begin taking serious interest in Atelia, and begin their respective strategies to win them over. 13.Year 235? Accords of Central Kathos signed, the First Maecenas follows shortly after. 14.Year 245? Present day? Now, as the history currently stands, in Year 0 (at the invasion of Syreden) the technology level is pretty medieval, swords for instance. By year 200, there is sufficient technology for the Syredese to build their underground moving cities from Donac Eros mining machines, and I think relatively modern style navies. However, the time that Egastas goes for independance and all the other stuff happens is flexible, so could change by several hundred years if necessary. Any thoughts, questions. All this is not at all final, so point out flaws, problems etc to your heart's content Ancient History- A member of the Sedales Islands Royal Family comes to Rahmos and is crowned as their first king. Middle Ages- The death of the Kathosian Emperor sparks a succession war between various members of the Royal Family. The civil war eventually leads to the foundation of the successor states of Mercos, Garados, Crescu, Torun, and Dynadares. These states grow into wealthy merchant republics, but continue to squabble over land, with each state hoping to be the one to reunite the Kingdom under its leadership. Prior to IG Oppression- Rahmos abandons religion in favor of science. Rahmos becomes a republic (weather via revolution or peacefully is unknown). Rahmos begins strengthening its military and builds up a large airship fleet. - Exasperated with the Successor State's constant feuding weakening trade with the nations, Sovereign Marcus Mirrius deigns to invade Kathos and stabilize it by force. The invasion is successful, as the disunited Kathosians fail to put up an organized resistance. Many Kathosian peasants and nobles alike welcome the Rahmosians as saviors from the Royal Family's greed. Reconstruction of Kathos begins, with the intention of pulling troops out after it is complete 108 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS -Rahmos develops the Tank, or Siege Engine - Marcus Mirrius is assasinated, and Praetor Afrecus takes his place as ruler of the republic. He formally annexes the Kathosian Successor States into the republic. Diplomatic pressures soon add Karthonie to the protectorate as well. - Agents from Rahmos anonymously hire the Atelian warlords Arlos and Yarolk to invade Naccaran, so as to frighten them into joining the protectorate. The warlords are given tanks for this task, and are the first people to use them in combat - Years of being ruled as a conquered prize by Afrecus give rise to a partisan resistance in Kathos. Though unsuccesful at first, the resistance succeeds in preventing Rahmos from exerting complete control over the Kathosian economy. Meanwhile- Made nervous by the atheistic Rahmosian's rising power, Fahrong begins to unite under the Sjah as the Confederation of Nallum. They invite Syreden and Atelia into the fold, but are rejected. The Sjah then elects to simply conquer Syreden by force instead. The Confederate advance is stalled after the Syredenians begin attacking from hidden mountain strongholds. Despite this, the Confederacy soon begins another offensive against Ralhor, but strong resistance from the militaristic and technologically advanced people of that nation leads to a bloody stalemate. - Rahmos deploys forces along the Kathos-Fahrong border and decries the Confederacy's invasion of Syreden. Skirmishes between the 2 sides occur. Devastated by Rahmos's Steel Legion tank units, the Fahrongi begin developing their own tanks. - Rahmos organizes a volunteer force and comes to Naccaran's "aid" against the Atelians, pushing the warlord's lines back into Atelia and capturing them. Naccaran is added to the protectorate. -Fahrong aquires the schematics for battle-grade airships through spies in Rahmos, and finds that Atelia is home to an abundace of the resources required to build them. The small Fahrong fleet invades Atelia from the south in hopes of capturing these resources before the Rahmosians can. -In the north, the Atelians quickly unite and halt the Rahmos advance, helped in part by increasing unrest and rebellion in Kathos forcing the Rahmosian military to divide its attention. In the south, resistance is slow to build, and the Fahrongi make significant territorial acquisitions before warlod Sohrab unites the southern tribes with tales of Confederate atrocities and cultural protection. The Confederates are eventually defeated. - 15 years after the war over Atelia, The Republic and the Confederation turn their sights back toward one another and begin an all-out war. Marauders begins. If I recall correctly, we're on planet Theia on the continent of Kathos. Prior to Marauders there was a huge civil war between the various nobles of some major country on the continent, and the 3rd reiche-esque armies of the island of Rahmos came in to put an end to it. The comparatively nice leader of Rahmos was assasinated shortly after they gained control of the continent and leadership was taken over by a supremely oppressive douche which led to the resistance movement that was the focus of IG: Oppression. Meanwhile in the south there is another country known as the Confederacy of Fahrong that has decided, in true medieval 109 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS fashion, to use its newly adopted religion as an excuse to expand and violently conquer everything in sight to bolster its power in preparation for an inevitable war with the atheists of Rahmos, so it invades the resource-rich nomad-inhabited country of Atelia. The warlords band together with a little material support that they got from Rahmos before infighting or something got Atelia's security put on the back burner. This conflict was the focus of IG: Warlord and ended with the Confederates getting tossed out. That's about when Marauders starts. The civil war took place in the kingdom of Kathos (same as the continent), but it was kind of in the ''middle ages'' of the world, or at least a very long time ago. It led to the formation of the two rival kingdoms of Mercos and Galatius. The persisting civil war made them an easy prey for the invading armies of the Protectorate of Rahmos. The Superpowers Expand The conquest of Kathos means that Rahmos now has a modern military force combined with great economic potential if they can stabilize Kathos. This makes many of the nations surrounding Kathos nervous, especially the Sjah Nezar in Fahrong. It isn‘t long before strong diplomatic pressure from Rahmos leads Karthonie into joining Rahmos as a protectorate. In response to this, the Sjah meets with representatives from nearby countries including Syreden and Atelia, to try and persuade them to join the ‗Confederation of Nallum‘. However, none of the other countries are interested in joining Fahrong, convinced they will be safer if they remain independent. Disappointed by this, the Sjah instead begins to plan an invasion of Syreden. Before long, the invasion is launched, and initially Fahrongi troops make fast progress across the grasslands of Syreden. However, when they get into the mountains, the Syredese begin to attack from hidden tunnels, and the Fahrong military very quickly ceases to gain any territory. 110 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Praetor Afrecus reacts to the Fahrong invasion of Syreden by deploying several divisions on the Kathos-Fahrong borders, as well as issuing a statement condemning Fahrong‘s actions. By now, Afrecus has chosen his next target, the small nation of Naccaran, to the south of Karthonie. Rahmos agents are sent to the two most powerful warlords in Atelia, with the offer of money from an anonymous source if they will work together and invade Naccaran. The two men, Warlord Arlos and Warlord Yarolk both accept the deal. After a few months of preparation and planning, the two warlords launch their assault. Naccaran and the rest of the world are taken completely by surprise by the unprovoked attack. When the shock caused by the surprise attack wears off, the warlords do not make good progress in Naccaran. They are unfamiliar with the terrain, and are not used to commanding large forces across such a great distance. However, these issues are offset when Warlord Yarolk introduces a new weapon; the tank. The big metal vehicles are slow, prone to breakdowns and awkward to operate, but they terrify the Naccaran defenders, and are highly effective in the right conditions. Meanwhile, Praetor Afrecus organizes a volunteer force in Kathos, and prepares to come to the aid of Naccaran with the volunteers and elements of the RSAS. He plans to use the invasion as a key factor in persuading Naccaran to join Rahmos as a protectorate. The Fahrong invasion of Syreden remains stalled as the Syredese prove impossible to root out in the mountainous terrain. Despite this, the Sjah orders the invasion of another country, Ralhor. Consisting of Iperon emigrants from Rahmos, Ralhor is technologically advanced, and all its citizens are trained as paramilitaries. The Fahrong army moves into Ralhor, and immediately encounters heavy resistance. Progress is slow, and many die on both sides. 111 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS In Naccaran, the tide of war has turned against the two Warlords. Arlos‘ offensive has simply stalled against the firm defence of the Rahmos volunteers, while Yarolk has overextended his lines. Many of the smaller tribal groups and warrior bands making up their armies are beginning to desert and return to Atelia. Praetor Afrecus chooses this moment to give the Warlords a killing blow. A full division of the RSAS, mounted in transport airships, strike behind the lines of Yarolk‘s army. Both Arlos and Yarolk are captured, and later delivered to the Naccaran leadership. The war in Naccaran is over. Now Afrecus intends to persuade Naccaran into joining Rahmos as a protectorate state, with the incentive of permanent Rahmos protection and possibly technology trade. However, this plan is interrupted by an unexpected move by Fahrong. The Sjah has just left a meeting with a group of Nezar spies from Rahmos, who have delivered detailed plans and schematics for some of the older airship designs. He is worried to find that almost all of the vital materials and resources required for airship construction are found in large quantities in Atelia. Rahmos is unlikely to be aware yet of how valuable in terms of resources Atelia really is, and the Sjah decides that he must take the initiative. If Atelia remains neutral, Rahmos has the greater economic power, and so will be able to buy far more of the airship specific resources than Fahrong, giving them a decisive advantage. On the other hand, Atelia could choose to keep its resources to itself. Once it gains airship technology, Atelia could form the largest and most modern airship fleet in the world. The Sjah realizes that this cannot be allowed to happen. Hmm...somehow the invention of tanks by Atelians seem ....baffling ... I would think a more industrialized nation like Rahmos/Kathos/Fahrong would pioneer mechanized assault forces.. instead of mountain barbarians... When you consider that it was Rahmos backing the warlord's operations its pretty clear that the tanks came from them. I assume that the Rahmosians invented the actual tank as we know it, since the description of the Confederate Ontos indicates that they developed it only AFTER taking severe losses from the Rahmosian Steel Legion. The article doesn't say exactly when all this happened but since IGW was all defense and the map doesn't indicate that Atelia actually annexed and Naccaran territory I'd guess that it happened a fairly long time (maybe 10ish years?) before Oppression, since the kind of organized and highly successful resistance you saw in that game doesn't pop up over night. With the way the Kathosians were at each other's throats prior to the invasion, it would have taken a few years of unfair treatment by Afrecus to get a widespread resistance and a few more for it to organize and equip itself enough to become the headache it currently is for Rahmos. According to the lore in the library...Marauders is set after the events of Warlord where the Atelians have resisted against both a Rahmosian and Confed occupation. So the 2 powers end up massing troops near the borders between Nallum and Kathos in preparations for a major offensive/defensive. The Protectorate is particularly taxed by this as they have to contend with upstart nobles back in Kathos and they don;t have the resources to spare to secure all their holdings. They have to increase taxes to support the war effort and of course...no one likes paying taxes...so some barons just say *screw it* and rebel. 112 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS This instability attracts the marauders from the north who see the poorly defended lands as ripe plunder. Oh and Oppression would be set before Warlord since it depicts the occupation of Kathos. But of course, the Confeds don't play a role here though I figure the war with them happened sometime in between the 2 games. Strategies aren't really known, but I have done some work in the past. Known information says this: Confederation: sends hordes of infantry at a single point in an attempt to overrun an area. If this is unsuccessful, a specialized team (the herrad) will try to disable important defenses. The armor of the Confederation is very heavy and is used to support infantry rather than fight battles division against division with the Rahmos Steel Legions. The only other thing is Confederate Arachs have different jobs (artillery and anti-air), and can walk into nearunaccessable places. Protectorate: Very dependent on its armor and airships. It has the best in the world (as far as we know, but most likely true). It has decimated the Confederate airforce, making it the superior air power, but its airships are countered by heavy anti-air weaponry on the side of Fahrong. At the moment, its tanks are super-heavy, but lack maneuverability and can be overcome if caught without other forms of support. I believe its infantry divisions are at a stalemate just across the Fahrongi borders. They have good weapons, but can't advance against the Confederate hordes without more modern tank support. Right now the Rahmos Steel Legion is modernizing with a more diverse array of vehicles like lighter tanks featuring anti-infantry/fortification guns and armored cars. Rahmos may have the upper hand in naval power now, but it's going to have a nasty suprise if Fahrong decide to switch to carrier-heavy or raider tactics on dreadnought-heavy forces. Evolution of Tactics in Iron Grip Fahrong- They had large armies divided into large groups of men. Mostly light infantry. This would explain why they suffered enormous causalities against tagrak cavalry of Fahraam, which were more suited for plains and slight inclines. As the Tagrak moved North, the large tagrak were not suited for small valleys and steep inclines, allowing for Fahrong to develop elite tagrak killing units. The Herrad, who were naturally bigger than most Fah people (Fahrong or Fahraam) were natural for this because they could take more of a beating than their smaller counterparts. However, this dependence greatly reduced Herrad numbers, causing inbreeding to become a problem for survivors (since Fahrong wanted them almost strictly for military purposes). Also, Fahrong lagged behind in early air technologies because its empire was land based and contained less mountains than in the north. Also, Fahrong is a more divided nation than it at first seems. It's more a collection of states, each with their own language, and some even with old-school sub-religions. It therefore ads to the slow progress this country has in general to modernize and innovate. However, compared to the Atelian division of tribes, Fahrong has violently controlled its tribes (almost exactly like Fahraam). This has worked to Fahrong's benefit with the state control of Herrad people and possibly others that I don't know about. I didn't go on to say what you said though. Also, I thought of something of an addition to Atelia. If you guys do ever make Fahraam official, then it would have probably led an offensive or more into Atelia. The walls would 113 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS have proved their strength against the Fahraam armies and caused them to be more reliant on them as time passed. Well, in Fahrong, they have developed the tactic of send hordes of men at our enemies. That only changes when there is a new weapon introduced. And this tactic worked until the introduction of the machine gun, which resulted in the death of thousands of Fahrong. Tech/tactical changes -introduction of Herrad led to the idea of specializing certain portions of the army in order to aid in sieges and take out heavy units (cavalry). -tanks(arach) usage is different than in the north. Protectorate armor divisions have dozens of tanks, but the Fahrongi divisions are combined with infantry divisions. However, Fahrongi tanks are expensive and highly specialized (anti-air, anti-infantry, scout, etc) so they are good at what they do and can afford to be in smaller groups of threes and fours. At least thats how it seems to me. -aircraft, the Fahrongi are only building airships to battle the Rahmos airforce. These are poorly made, but rely on the old boarding/ramming tactic before money is put to weaponry that would be expensive and shot down. The fahrong depend on the capture of lighter vessels of other countries as a result and also depend on the element of surprise in order to take as few casualities as possible. Rahmos and Sedalia- Being based near the north pole of Theia, it was difficult to maintain trade routes over seas, let alone maintain affairs with continental Kathos. As a result, the 2 countries formed airships for trade. At first it was only trade, but to counter pirates and storms, other technologies were added to the eventual development of light warships. Railroads were invented, allowing for a quicker transport of materials to build up larger fleets. With the invention of stronger materials and better airship technologies, the Rahmos nation would soon become linked to continental Kathos through trade and the almost entirely airbased invasion of Kathos. Many generals still rely on similar tactics used in the invasion. Kathos- Kathosian armies based their early weaponry in spearmen, allowing for control of certain mountain passes over larger armies (like from the south). Looking for ways to counter other continental powers, like Tahr Goras of Karthonie, the Kathosians developed small elite groups of swordsmen or bowmen (similar to the English longbow). These swordsmen/bowmen were meant for flanking maneuvers. Some cavalry was used, but wasn't incredibly effective. As technology increased, during the civil war, advances in gunpowder was made and quckly spread to all corners of Kathos. The weapon led to a stalemate that wasn't broken until the Sassoryan age. Railroads developed in Kathos would be used for quick movement of troops after the Rahmos invasion. However, this method would be perfected by the Rahmos with airship support for the Steel Legions. Syreden- Invaded by Donac Eros, the Syredenese retreated to underground bases. From here they built up cities that eventually released the aboveground cities from Erosian rule. As a result, Syreden has very little air power. Gunpowder was applied to more purposes in defense of tunnels. It was suicide to enter the tunnels because of ambushes using flashes triggered by gunpowder. Atelia- A nation of city states. Always experiencing civil wars and/or raids from nomadic warlords, the cities built huge walls to defend themselves. Gunpowder was introduced late in Atelia, and as a result, many Atelians still learn swordsmanship and cavalry tactics. The Ursay is a widely used cavalry on the Atelian plains. 114 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Karthonie - Very similar to its western neighbors, it was very dependent on spearmen. However, Karthonie would experiment less with light cavalry and other weapons. These factors would lead to Tahr Goras' losses to foriegn armies that had adaptepted with new tactics. As the civil war began in the west, Karthonie had very few chances for trade without seeming allied to ether Mercos or Galatius. This caused it to look towards the Rahmosian and Sedales Islands for trade. This brought some trade to Karthonie, but it did not adopt a airfleet. Instead it became dependent on the Rahmos airforce for protection. Which also leads to its reliance in modern times. Donac Erus and Egastas - With a relatively mild seas and a current from the south heating the waters around the 2 islands, the situation of a navy is very different then Rahmos. Instead of turning towards alternative methods of trade, sailboats and trireme-like ships were produced on the islands. Because boats were much easier to advance technologically at the time, numerous attacks from Donac Erus led to the eventual conquering and subjugation of the Egastian population. A similar style invasion was used against Syreden when Donac Erus began looking to obtain continental holdings. Ralhor has great fighters, almost rivaling the nomadic warlords in Atelia, yet they're very organized, traditional etc. Ralhor is very infantry based due to its geographical location (mountainous). They have certain key cities that are like fortresses where the majority of the population lives. They have been in constant war with Fahrong and the later Confederation, with some exceptions; all for trying to gain independance. Lately, they've been sponsored by Rahmos and more-or-less have a mutual enemy-kind of unstanding. Kostir is much like Syreden, but has a religious seperation from it, along with a fairly different culture. They arrived from abroad (mix of cultures), and therefore never mixed well with the other parts. Originally tribal bands under Donac Erus. Some of these tribes, inspired by Syreden, rose up, well, dug in. They aren't as underground as Syreden but have well fortified bunkers under original cities. Kostir rebels, lacking the supplies necessary for aircraft, as well as being south of the aircraft monopoly of Rahmos at the time, took to sea piracy. They developed a hit-run tactic effective against Erusian ships that have influenced Fahrong in their air campaigns against the Protectorate. 115 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS RELIGION The Sjah Nezar proclaimed himself leader of Northern Fahrong, after uniting the country under the banner of the religion Trithinism. The Sjah's ultimate goal was to bring Trithinism to the entire world, thus ensuring peace and plenty for all nations. Perhaps more tellingly, he believed God intended for him to be happy and live luxuriously. Trithinism did not appeal to the people of southern Fahrong, however, who found the glamor and sophistication of it of little relevance to their own hard lives. Uusi Pre-Invasion: religion in Syreden Before the Erosian invasion, religion among Syredese communities is only loosely structured. Aside from seasonal celebrations, harvest ceremonies, and a handful of other collective activities, few beliefs or rituals span the entire region. Each village protects its craft by maintaining the cycle of life: burying, burning, or laying upon the ground some gift to feed those members of nature which provides for that particular Syredese community. Wise wanderers, known as Sajuren, travel from town to town to help discern what gifts are desired and how best to prepare them. Though the Syredese do not believe in continuation of personalities beyond death, they do believe in an unending cycle of life... of which people are a part. A proverb of this time states: "New life is like water formed into snow. In death, we are spilled back onto the earth and given new shape by the mountain." 116 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Emergence of Uusi during ccupation When the Erosians come, religion is one of many ways in which the Syredese unite. This unification evolves both in acceptance and in rejection of Erosian influence. On the one hand, occupying governors recognize Syreden's widespread affinity for nature as a powerful medium through which Erosian propoganda might take hold. The Syredese habit of gift-giving could, it seems, be redirected from nature to the new government through the inclusion of natural imagery and symbolism in government affairs. The governors also recognize the Sajuren as respected authority figures who could be persuaded (severely, if necessary) to subdue resistance in Syreden. The few Sajuren who cannot be convinced are not seen again (rumors claim that some escaped to the mountains, though others claim all are dead or imprisoned). Following this, though the Syredese people commonly scorn the Sajuren in private, public scrutiny is avoided for fear of imprisonment and fear of losing access to a Sajur's unique wisdom (which is believed to be independent of the Sajur's actions). On the other hand, Syredese communities come together in their struggle against the occupation. Seeing how the Erosian invaders are empowered by a unified faith in a single dominant spirit, Syredese society embraces the previously unpopular belief that all vessels of life are sustained by one Life-Singer, also known as Uus. The Life-Singer, originally envisioned as a songbird shaped of snow and sunlight, takes on a fierce and stony nature more similar to figure of Donac Erus. Like the Erosians, the Uusi (literally "people of Uus") can now rely on a divine hand in war. Still, gift-giving is common, and separate Syredese communities emphasize different "faces of Uus" (physical manifestations, such as gemstones, soil, or beasts of the wild). Syreden resists the urban culture of the Erosians, and this means protecting the local customs of communities located in different environments. Expansion It is likely this acceptance of disparity and embrace of rural values that makes Uusi so popular throughout southern Fahrong. Uusi enters Fahrong in trade caravans from occupied Syreden, 117 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS and spreads across the Ematia States like wildfire. If anything, Uusi is more popular in Fahrong than in the country of its conception. Though the "faces of Uus" adapt to Confederate landscapes, the Uusi of Fahrong envy the fine metalworked figurines that are common in the ore-rich mountains of Syreden. These skillfully-crafted and ornate representations of the Life-Singer provide the Uusi with something constant and readily accessible through which to communicate their pleas for help or guidance. Such figurines become a major export of Syreden. Off-shoots Trithinism and Ashi are both derivatives of the Uusi religion. Sadaf Rah, founder of Trithinism, calls Uusi "a slave religion" because of its emphasis on gift-giving, something he views as a burden on the poor and wealthy alike. In Trithinism, the "Life-Singer" is transformed into an "All-Knowing God", which better suits the more urban culture of northern Fahrong. The ornate (but generally inexpensive) figurines imported from Syreden become the basis for extravagant paintings and furnishings in Trithinite places of worship. The Trithinites' frequent derision and persecution of the Uusi has led to great bitterness between the two religious communities. Ashi is virtually indistinguishable from Uusi, but political interests ensure that at least a verbal distinction remains. Ashi History (One generation after the Kathos Cold War) At this time in Syreden, an initial honeymoon period of peace following the ejection of the Donac Eros occupiers ends abruptly when a series of communities along the south-west coast demand independence from Syreden on religious grounds. The Erosians in this area had been farmers living on the surface, growing food and raising livestock, which is nearly impossible in the tunnels inhabited by many of the other Erosians elsewhere in the country. These Erosians had begun to grow distant and separate from their mine dwelling compatriots. The priests in these areas took this to be a blessing specifically granted to their followers, and their concept of Uusi gradually changed so that the sun and nature had greater significance. Now that the Erosians were gone and the Syredese can move around the country freely again, the divide between south-western Uusi and the Uusi worshipped in the rest of Syreden became more prominent. Quickly a lot of friction formed between the south-west communities who want independence, and newly instated politicians who want the whole country to be united to be as strong as possible. These politicians saw the south-western Uusi to be attempting to split apart Syreden to weaken the country for more invading armies. However, Consul Vespasia makes a decision to allow the communities in the south-west to declare their independence without any opposition, reasoning that the aim of forcing the Erosians from Syreden was to allow peace and freedom. To cause a civil war over the same religion that helped many Syredese cope with the sometimes appalling conditions under 118 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Donac Eros leadership would be hypocritical of the entire rebellion. Because of this, the south-western Syredese declare themselves as the new nation of Kostir, and they name their version of Uusi, calling it Ashi. Differences between Uusi and Ashi In Uusi, the Life-Singer (or Uus) was inially envisioned as a songbird shaped of snow and sun. Uus was also seen in many differing forms, such as gemstones, soil, or animals. In Ashi, the Life-Singer becomes simply the sun, Aa. Whilst most of the Syredese people spend at least part of their lives in the underground mine cities, the Syredese along the south-west coast were farmers and kept livestock. They were far more sensitive to the seasons, and a cold, hard winter could easily wreck devastation. Snow and ice became synonymous with death, although the religion has not yet developed a counter-point 'death' figure. Ashi still continues many of the traditions of Uusi, and gift-giving is formalized into two ceremonies, one at planting time (spring) and one at harvest (autumn). In the spring ceremony, gifts are burned in a giant bonfire and the smoke 'rises to the sun'. In autumn, as the sun becomes much colder and dimmer, the Ashi bury gifts in the ground, after the harvest, where they freeze. In spring, these are then dug up (with the planting) and burned. The Life-Singer continues to be modeled as a bird, but whereas in Uusi the bird is made of both gold and silver, with a variety of gemstones, in Ashi the bird becomes pure gold, with rubies or red gemstones for decoration. These bird figurines are very delicate, and prized by Fahrong. During the winter, when farming is minimal, many of the south-western Syredese spend their time crafting these figurines, ready for export. Similarities between Uusi and Ashi Naturally, as Ashi has evolved from Uusi, the similarities are rampant. Both religions focus on rural imagery and gift-giving. In the mines, there is more of a focus on gems, soil, rock and animals, as these things are so important to their survival. However, the stories and myths told about the Life-Singer are practically the same. As a songbird, the Life-Singer descended from the sky (sun), and landed on the blank world. The bird sang, and skipped from place to place. Wherever he landed, grass grew. For every living creature, there is a corresponding song, and the Life-Singer sang them all. Death is silence. In both religions, funerals are carried out in complete silence. It is not until the person is buried that grieving begins. 119 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Worship is often accompanied by singing. Music and song is a massively important part of Syredese culture. They will sing while working, and while playing. All music is considered sacred, and the Sajuren of both Uusi and Ashi are always excellent musicians. Sajuren are quite rare, particularly after the Erosian occupation in which many were killed, or turned traitor. To have one arrive in time for a wedding or gift-giving is considered very auspicious, and the marriage (or planting/harvest) will go well. A note on Trithinism The idea of the 'Spirit of Sa' is very much linked to, and evolved from, the Life-Singer. A healing plant heals, because it carries the Spirit. This is almost directly linked to the Uusi/Ashi concept where a healing plane heals because it is a carrier of a healing song. However, Trithinism differs quite radically from both Uusi and Ashi in that lingering disease, poverty or pain is a sign of an unworthy life. Trithinism believes in re-incarnation, and the caste system, whilst Uusi and Ashi do not believe that personality continues beyond death, and that life is simply given a new shape "New life is like water formed into snow. In death, we are spilled back onto the earth and given new shape by the mountain." Equally, the concept of Sajuren was transformed in Trithinism to the 'Speakers'. However, whereas Sajuren have no hierarchy or real connection with each other, and can say what they please (and frequently disagree), in Trithinism all Speakers must be recognized by the Sjah, and form part of the Sjah's communication system. A Speaker who says something detrimental to the Sjah will often be 'silenced' by the Nezar. Equally, the vibrant and rich songs of Uusi and Ashi became atonal meditation chants in Trithinism. Legends and Predictions Ashi, like Uusi, sees life as a cycle. When anything dies, it is returned to to the Life-Singer, and shaped into something new. Every winter must eventually give way to spring. As such they have no predictions of the end of the world, or of an ultimate judgement. They do believe that if they sing often, and well, that their life will be an easier, better one. There are some legendary songs, that have been lost. These were written and sang by Sajuren long since dead, and supposedly contained great Truths that have since been forgotten. Some people believe that fragments of these songs can be found in more modern ones, and a few people have dedicated their lives to studying older music, trying to find and piece together these fragments. Some have even developed numerical theories, and complex codes, to assist them in piecing these songs together. Trithinism History Uusi enters Fahrong in trade caravans from occupied Syreden, and spreads across the Ematia States like wildfire. If anything, Uusi is more popular in Fahrong than in the country of its conception. 120 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS A year or so after the coming of Uusi to Fahrong, a man emerges with a vision. Sadaf Raha is a charismatic young man from a poor background, but he made every effort to educate himself and had been largely successful. He sees Uusi as being a slave religion, formed by the oppressed Syredese, and as such unfit for the superior Fahrong people. However he does agree with many of the basic tenets. He reinvents Uusi, making the changes he thinks are necessary, and calls his new religion Trithinism. With his charisma and intelligence, Sadaf Raha quickly brings Trithinism too many communities in the north, and becomes popular and well known himself. When most of the major cities in the north have established Trithinite groups, Sadaf Raha declares to his followers that he is the First Prophet of the All-Knowing God. His vision is of a world one day united by faith, where war and conflict are a distant memory. Trithinism is a far more glamorous religion than Uusi, an image carefully cultivated by Sadaf Raha. He commissions craftsmen to create sculptures and artifacts with many precious stones and valuable metals, and hires the most expensive halls for his sermons. This approach appeals to the wealthy and powerful, and soon Sadaf Raha can count several governors, nobles and influential scholars as among his followers. These people spread Trithinism even further, and soon the whole north of Fahrong is joined in their belief in the All-Knowing God "Sa". About Like most religions, Trithinism varies a bit according to the personal interpretation of the practitioner. It was founded by Sadaf Raha, of Fahrong, who declared he was the First Prophet and renamed himself Sjah Nezar (Holy Leader). Trithinists believe in a single divine entity, known by the meditational syllable Sa, or Za, and by the name Sajon (a corruption of the phrase omnipotent Sa). 121 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Sajon is everywhere, and all positive action/result is the consequence of being atuned with "The spirit of Sajon". Example: a healing plant heals, because it carries the Spirit of Sajon, and if you are attuned to the Spirit you will be healed. Lingering disease or pain, then, is a sign that you are not attuned to the Spirit and are therefore out of favour. Reincarnation is a part of Trithinism. Fahrong has a very structured caste system, and those nobles at the top are there because of divine right. If you live a good, worthy life you will be reincarnated in the next level. After nobility, you die and become part of Sa, which is described as a state of eternal bliss. If you live an unworthy life, you are reincarnated lower in the caste system. So, if you are a beggar, it's your own fault! On the other hand, if you live a happy, rich and pleasurable life, you also deserve it. There are religious "convents", which take in lower-caste people and educate them to become worthy and therefore move up the caste system. Lower-caste people include orphans, beggars, the diseased, and the poor. These convents are run by women. They dispense medicine, advice, and food along with religious instruction. They are funded by donations from rich nobles who believe that by donating they are assuring themselves of moving up and not down after death. Most missionaries, as a result, are women. The caste system runs thusly: 1. The Sjah (not actually part of the caste system, but a channel for the voice of Sajon. The Sjah can do no wrong, and is assured of eternal bliss after death) 2. The Nezar (although only rumoured to exist, the Nezar are the hands and eyes of the Sjah, and carry most of the power in Fahrong) 3. The Nobles (landowners, and the richer merchants. Their luck is clearly a sign that they are favoured by Sajon) and Religious Leaders (most towns and all cities will have one or two "Speakers", who are generally women who grew up in convents and who have been "Touched by Sa". They range from the prophetic to the sensible. A Speaker has to be officially recognised by the Sjah - if a random person tries to set up as a Prophet, they are dealt with very swiftly by the Nezar. Speakers have a dual function, in that they also proclaim any official messages from the Sjah to the general populace). 4. The businessmen/traders. 5. The workers. (Craftsmen, steelworkers, miners, farmers etc. Anybody who produces something for a living) 6. Beggars, thieves, criminals. (Anybody who does not contribute to society, or actively works against it) Most convents will have a "Sacred Object", that will have been something belong to the original Sjah, the First Prophet Sadaf Raha. These objects can range from cloth from his burial shroud, to his jeweled scepter in the case of the Convent at Nallum. 122 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS The jeweled scepter once was accompanied by the Sjah's jeweled crown, however the crown disappeared in mysterious circumstances around a century ago. Although heavily guarded, and immune to theft, it vanished overnight without anybody seeing anything. Rumour has it that the Sjah himself returned from death to collect the crown, and that when it reappears it will be worn on the head of the Second Prophet, and that the Second Prophet will foretell the end of the world. I've read some of the info on Sadaf, and you all have said that Trithinism is a very showy religion, so my question is, how honest was Sadaf Raha? Was he really, truly religiously motivated, or did he just declare himself prophet because he wanted power, and liked the rich, showy version of his religion better than the original that he based it on? Sadaf Raha was genuine. He liked the basics of Uusi, which Trithinism is based off, but thought it wasn't suitable for the Fahrongi people (which he saw as superior to the oppressed Syredese who created Uusi), so he reinvented it as Trithinism. He honestly wanted to create peace throughout the world by making everyone believe in Trithinism, but it was acceptable for him if that peace was created by force (since it would be in everyone else's benefit if they were forced to be Trithinite and united). This forcing of peace and Trithinism was the point of the Southern Crusades, but over time Sadaf's advisers (and especially members of the Nezar) started to take a more pragmatic and aggressive viewpoint. In short, Sadaf Raha was honest, he was religiously motivated, and he wanted the best for everyone. The showy nature of Trithinism was probably partly to appeal to the more wealthy Fahrongi people, and simply how he thought religion should be. It was others who became part of the Trithinite order who took advantage of the power available. The Nezar in particular have a warped view of Raha's original teachings. Well, depending on how he features in what you're writing, you might want to leave it a little open. Personally, I would like the idea that he was always genuine, but as he got older he was increasingly ignored and lied too by his supposed advisers and friends. Of course, he probably got a bit too used to his luxurious lifestyle to really try and see what was really going on anymore, but I would like to think he was always at heart a good person, despite his power. Mind you, if his advisers were bypassing or lying to him (as they almost certainly were near the end of his life at least), he might not actually have had as much power as it would appear. I would assume that any Sjah would need an iron grip () to keep the Nezar in check, and I don't think Sadaf would have gone with that style of command. But it is quite possible that he became corrupt. I'm not sure which is the best way to go with. I imagine reports would vary a lot depending on who was giving them. Unless you're writing from Sadaf's point of view, it would probably appear ambiguous as to whether he was corrupt or just very tired. It does sound hard to believe that someone so powerful (and responsible for the Nezar) could be totally genuine, so it wouldn't be surprising if most people assumed he did become corrupt. 123 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Ikozi History Under the orders of the Sjah, many Trithinites agreed to travel northeast into Atelia to spread the word of the All-Knowing God. The native population of Atelia is made up of nomadic tribes, who follow the "savage" religion of Ikozi. They live in a state of almost constant war, fighting battles over fertile land, hunting grounds, and sacred places. About In it's original form, Ikozi was the worship of all things in balance; all elements became Gods - water, air, fire, along with death, sickness, travel etc. Followers would make a token sacrifice - burn a bundle of herbs or leave fruit under a tree - to bring good luck for an endeavor or to placate the God of Sickness etc. These gods took on animal characteristics - the God of Death had the head of a wolf, the god of travel the head of a horse. Followers began to sacrifice the heart of the respective animal, and rituals were formed around it. Each God/Spirit has a name, that is known only to the Shaman of each tribe. (Rural communities do not have access to shamans, except when they pass through, and this is one reason they were more susceptible to Fahrong influence) The Gods are larger-than-life-humans (think Greek mythology) in the sense that they are not perfect, but suffer from pride, jealousy, greed, etc. The tribes have many stories handed down through oral storytelling/dance about the creation of Atelia and the Gods. These stories are jealously guarded by the tribes, and even the Atelian rural communities have all but forgotten them. To the Trithinites, these "Gods" are savage, foolish, and the worship of them with the sacrifices they view as barbaric. Ikozi and Trithinism Due to the influx of Trithiist missionaries and Speakers, Ikozi has become corrupted to a great extent. Different communities have adapted the teachings of Trithinism and combined them with their own religious traditions. Frequently, the Gods become the messengers of Sa, and some people lay claim to specific Gods as totems that help them atune to Sa. As such, Ikozi becomes more hierarchal, with Sa at the top, and Ikozi Gods beneath. Legends and history become skewed, to include references to Sa. 124 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Day of Reckoning This article refers to the Rahmosian national holiday. For the attack on the Manifest, see Day of Reckoning – Attack. The Day of Reckoning is a nationally-recognized holiday in Rahmos. The holiday began with a petition to the government by the Primary Works Alliance to celebrate the many contributions to Rahmosian society by industrial workers with a day free from toil. Today, the holiday is observed primarily as a resting day. The day is used to reflect on the benefits industry has granted to all Rahmosians. It is a day to reckon with the spiritual debt owed to the many who spend their lives propping up the Rahmosian economy. Coincidentally, the day often falls exactly one week before federal taxes are due in Rahmos. Many people spend at least some of the day getting their financial affairs in order, adding another layer of meaning to the name. Ethos The matters of ceremony and commemoration for the Day of Reckoning were laid out in the original petition of the Primary Works Alliance — an open-air procession in the nation‘s capital to demonstrate to the community the dedication and fraternity of Rahmosian industrial and trade institutions. This was to be followed by a street carnival for the exercise and leisure of workers and their families. The pattern for the Day of Reckoning was set; soon every village and town across the nation of Rahmos had its own procession and carnival. Public addresses by outstanding citizens became standard fare, and greater importance was assigned to the financial and community aspects of the holiday. Presently, the Day of Reckoning is considered by the public to be a day to spend time with the family and rest. A certain cynical view condemns the irony that the holiday celebrating labor and ‗the working man‘ is also the day when many people make sure they‘ve given enough of their earned income to the government. Day of Reckoning festivities can include communitywide banquets, charity drives, and casual sporting events. Rahmosian youth consider it the last weekend for socializing before school begins again. Conflict The first Day of Reckoning procession in Rahmavay was coordinated by the Primary Works Alliance. Two years later, the procession was repeated and the Public Works Alliance adopted the event into their official charter. Other industrial organizations attempted similar marches and events, emphasizing their own political agendas rather than those of the Public Works Alliance, most notably the Global Labor 125 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Fraternity. One of these rival parades led to a confrontation between members of the PWA and GLF, ending in the Smeltertown Riots in the streets of downtown Rahmavay. The official stance of the government was that memorializing the event on that day would be tantamount to officially approving the riot, so the date preferred by the Public Works Alliance was adopted by the Rahmosian government as that of the official holiday. Recently, a group of Atelian student radicals known as Final Incarnation staged a takeover of the decommissioned airship Manifest on the Day of Reckoning. The name of the holiday now has a second, grimmer connotation. Day of Reckoning Traditions Formal etiquette in more affluent social circles proscribes the drinking of Atelian wine between the Day of Reckoning and the beginning of the new year. To be entirely proper, over the winter months only domestic vintages should be consumed in Rahmosian high society. The weekend after the Day of Reckoning is the traditional time for Workman‘s Canter, held annually in the city of Varhami in southern Rahmos. It is the largest horse race in Rahmos, and, aside from irregular Fahrongi events, the largest on the continent. The Workman‘s Cup is awarded to the winner. At Rahmavay University, a yearly memorial ceremony is held on university grounds for the victims of the attack on the Manifest. Day of Reckoning - Attack This article refers to the attacks on the Manifest. For the Rahmosian national holiday, see Day of Reckoning – National Holiday. OVERVIEW The Day of Reckoning was a crisis of diplomacy between Atelia and Rahmos in which 215 people were held hostage for nine hours after a group of Atelian student radicals seized control of a decommissioned Rahmosian airship prototype in protest over Rahmosian economic policies in Atelia. Other than the nine radicals who died during the ensuing crisis, 24 people were murdered during the attacks, with another two dying and four seriously injured when a victim hurled from the Manifest fell into a crowd of onlookers on a balcony, collapsing the railing. Oddly, of the people listed as on board the Manifest that day, three remain missing and unaccounted for. EVENTS On the morning of the Day of Reckoning, eleven student radicals affiliated with the Atelian militant group Final Incarnation hijacked the Manifest, a decommissioned military prototype created by the Rahmavay University Engineering Department for Rahomsian military use. As the prototype was never to see military service, its propulsion system was disabled and the ship was retrofitted to serve as a floating museum, lounge, and convention center above the university. The Final Incarnation radicals disabled the control room, killed the pilot, and began moving the many people on board to the top deck area. From there they issued demands and, when the demands were not met, flung hostages overboard to their deaths. In Atelia the majority of people viewed the crisis as a strike against out-of-control Rahmosian influence in Atelia. Though never officially confirmed, most of the Atelian public believed 126 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS (and considerable evidence indicates) that Rahmos provided funding to tribal warlords for the purpose of creating dissent and unrest in an Atelian government unreceptive to Rahmosian requests for preferential trade agreements. In Rahmos, responses to the event ranged from indignation to outright fury. The action was, to Rahmosian perceptions, a flouting of ancient, international principles of safety and security in places of learning. The incident culminated when a Rahmosian rescue mission regained control of the airship and freed most of the hostages, but not without considerable loss of life, permanent, irreparable damage to the Manifest rendering it unusable, and the deaths of four Rahmosian soldiers. In Atelia, the Day of Reckoning is believed to have fortified the status of tribal leader and Trithinite convert Sajuri Gheggad and tightened the grip of anti-Rahmos feeling among Atelian militants. The attack also indicated the onset of Rahmosian legal actions against Atelian national interests. HISTORY Rahmos had been a staunch supporter of Atelian Doge Izzka Ontani for many years. During an extended conflict with a Fahrongi-financed confederacy of tribal warlords, Rahmosian forces briefly occupied part of Atelia to prevent it from being incorporated into the confederacy. Rahmos compelled the existing Doge, Maldvar Urbayer, to step down in order to make room for his more Rahmos-friendly cousin, tribal warlord Izzka Ontani. After the dissolution of the warlords‘ confederacy, the Atelian government, for the most part, became a political ally (some would say puppet) of Rahmos. In return, Rahmos supplied Ontani with arms and financial assistance. In the fairly recent past, Chancellor Menthard Kuba, an Atelian autonomist and political adversary of Doge Ontani, nationalized Atelia‘s Rahmosian-North Atelia Heavy Metal Extraction and Processing Group, a company owned and operated by Rahmosian interests. This action was met with widespread approval among Atelians, but Rahmosian-North Atelia‘s Rahmosian owners were irate; they pulled all workers from Atelian digs and field offices and called a halt to mining operations and fee payments to the Atelian government. This had a profoundly destructive impact on the fledgling Atelian economy. In Atelia, discontentment was growing. The Rahmosian diplomatic corps, in cooperation with Atelian tribal rivals of Menthard Kuba, initiated an operation which ultimately led to a rebellion among Atelian nomads and the ousting of the popular and Atelian-selected Chancellor Kuba. He was succeeded by a more Rahmos-friendly administrator. Over the next 127 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS several years, many factors combined to create massive antagonism against Doge Ontani: lack of economic growth, suppression of anti-Ontani political views, rampant abuse of administrative authority, and the secular, Rahmosian lifestyle of the Atelian rich. The growing unrest ended in an Atelian Trithinite revolution. Izzka Ontani fled the country, and is suspected to have taken shelter in Rahmos. Within the now-governing revolutionary faction, Ontani‘s admission to Rahmos elevated the levels of anti-Rahmosian sentiment and created suspicion about a Rahmosian plot to forment rebellion and reinstate Izzka Ontani as Doge. Leader of the revolution (and new Doge) Sajuri Gheggad began a series of mandatory public assemblies in which he presented Rahmos as an immoral, idealogical enemy plotting against a sovereign Atelia. Final Incarnation, motivated by the increasingly-heated conflict between their home country and the nation in which they were being educated, targeted the Manifest because to their eyes it was a symbol of Rahmosian aggression and greed, and would have been impossible to build without Atelian resources. TAKEOVER Hours after the public opening of the Manifest, armed Final Incarnation organizers gathered in the airship‘s lobby, gaining unremarked access through their Rahmavay University student status. One team of four moved into the command/communications bay of the Manifest and murdered the pilot, then ordered the rest of the crew onto the floor. The remaining seven militants moved through the halls and rooms of the ship, herding prisoners into locked rooms until everyone was accounted for. At that point, they began moving hostages up to the top observation deck of the Manifest. They bound and blindfolded their prisoners and displayed them from the top of the airship. Final Incarnation began making demands via loudspeaker that Rahmos promise not to interfere in Atelian affairs, make massive financial reparations to Atelian citizens, and a list of other grievances. The Rahmosian government, unwilling and unable to make such massive diplomatic and administrative changes in a matter of hours, were helpless to prevent the hostage-takers from hurling victim after victim from the observation deck of the Manifest, before the eyes of the horrified onlookers below. Nine hours later, a rescue operation was successfully staged, but significant loss of life had already occurred. AFTERMATH The taking of the Manifest was not as successful for Atelia as Final Incarnation might have hoped. It damaged the credibility of the new Trithinite Gheggad government, and Atelian nationalist groups came under suspicion everywhere. Fahrong, for example, expelled Atelian immigrants in great numbers for several months after the event. However, within Atelia the symbolic gesture fortified militant groups. Anti-Rahmos sentiment rose to ever higher levels, and Doge Gheggad‘s vitriolic discourses on the evils of Rahomsian society became weekly rallies, with massive, popular attendance figures. The Gheggad government, installed by force via revolution, deepened its hold on the nation. At the same time, any government figure suspected of having any ties to Rahmos were removed, sometimes by force, from their administrative roles. Rumors exist that the hull of the Manifest, towed and discarded in the wilds outside of Rahmavay, is now a secret meeting, recruitment, and training point for radical Atelian nationalist groups. 128 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS It all looks good to me except for the time period. Horatius II was around during what is the equivalent of the medieval period in the IG universe, or perhaps even earlier (at least that's how it is according to the history at the moment). If you replace Horatius II with one of the more modern Praetors or similar (they used to have a page in the universe stuff, but I think they're gone now) then it should be fine. I like the character and history though, that's very interesting. 129 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS WORLD INFORMATIONS Theia is a medium sized rocky planet, orbiting a young type G2 star known as Solaria once every 392 days in the nebula of an ancient supernova. Theia orbits Solaria at an average distance of around 167 million kilometers, giving it a temperature range comparable to Earth, though very slightly cooler as a whole, with an average temperature of roughly 13ºC (although the minimums and maximums are distant from this middle point). The planet's axis slowly rotates the same direction the planet orbits Solaria, leading to a very long season cycle of roughly three years. The planet itself is dense and very rich in heavy metals, primarily iron, leftover from the supernova. The atmosphere is comprised of 48% nitrogen, 29% argon, 21% oxygen, and 2% other gases including water vapor and 0.07% carbon dioxide. The planet has a single major satellite, the moon Orpheus, though several smaller bodies orbit the planet in regular stable patterns. The planets' surface is initially similar to Earth, being covered in roughly 63% water (as opposed to Earth's 70-71%), with the land being a mixture of mountains, plains, deserts and forests, and some jungle regions in the tropics. Both poles are home to substantial icecaps which lock up most of the planets' fresh water. The practical implications of these differences are numerous, and range in importance from trivial to critical. The biggest difference between Theia and the Earth is the atmosphere. Theia's atmosphere is much heavier than Earth's due to the high argon content, yet it is still completely compatible with the development of life, including human life. The biggest planetary change this heavier atmosphere implies is a slower and more stable weather pattern, with some areas having almost no weather changes at all. Therefore, some places are perennially sunny, while others are wracked by permanent storms. These stormy areas have recently been seen as a potentially limitless source of energy, and experimental storm powerplants are already operational. These sturdy facilities have large towers that reach high into the roiling black skies to harness the electricity and winds for the betterment of mankind. On a related note, the denser atmosphere has more friction when moving through itself, and wind generates much more static electricity than it does on Earth. As a result, lightning is extremely common, sometimes occurring even from blue skies in dry windy areas, and actual lightning storms can be incredibly intense. Forest fires on the planet are common, but due to their frequency, the forest floors in deciduous areas remain fairly clear of debris and scrub. This denser atmosphere also makes flight, in both lighter and heavier-than-air ways, more easily attained. Lighterthan-air craft can be significantly 130 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS heavier per volume than an Earth-bound counterpart and still displace enough atmosphere to be buoyant, while aircraft can carry heavier loads with less wing area, though the density of the air has thus far prevented heavier-than-air craft from economically reaching long ranges and high speeds. The higher content of heavy metals has also shaped the planetary economy and iron, bauxite, copper, molybdenum, tungsten, lead and much more are all plentifully available. This abundance of metals has made development, both military and civilian, take off very quickly over the past hundred years as smelting and alloy-making processes have been invented. The night sky is a beautiful sight to behold all over the planet, with the cosmos being perennially illuminated with pale blues and reds from the nebula surrounding the solar system. I like the dense atmosphere concept. It opens the way for more Steampunk tech, as smaller airships can have steam engines, similar to trains, that use the heat to fill the balloons and the steam to run the propellers. There are some neat things that can be done with compressed steam, as it takes less energy to reheat, but I don't know much about its air displacement/weight. Biplanes could be sustainable in the air over long distances, if a little slow, and gliders could fly for significantly longer, and you could open a parachute closer to the ground, as the the dense air should decelerate you more quickly. There's a possibility of wind being fierce near the surface, but being very clear in the sky, as the waves in the oceans would still displace air, and the denser air would have more "umph* to it. Maybe opening up the possibility of more prevalent sail driven land vehicles. That would indeed be an interesting concept, though land-sail ships are very risky i think; if you look at those beach carts with surf-sails on them, they topple all the time and have to ride on flat terrain to minimize this. We would use it for long open tundra's or something. 131 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS REGIONS Atelia "The term 'Atelia' is merely a geographic expression"- Count Metrach Count Metrach's words ring true when we examine Atelia as it has been in past centuries. The Atelian region plays host to not one but many cultures and peoples. Though their celebrated cavalrymen has made the various nomad tribes the most well-known of the Atelian peoples, there also exist numerous Atelian city-states and in ages past the Nythian culture was responsible for the construction of large castles and feudal estates (the last of which was unfortunately destroyed during the Confederate invasion). These various tribes and city-states existed in a state of total disunity, feuding with themselves as often as outsiders and making the region wholly inhospitable to travelers. Curiously though, one uniting factor between the various groups was a widespread polytheistic religion, the principle deity of which is Stym. A technologically backwards region, Atelian military operations traditionally relied heavily on cavalry and breach-loading muskets, leaving them ill-prepared for the war with Fahrong. When organized resistance to the invasion began, the warlord Sohrab received heavy material support from Rahmos, the Confederacy's chief rival, in the form of heavy weapons and armor, and the artisan workshops of the city-states managed to produce surprising numbers of high quality weapons. Abundance of weaponry was not enough however; internal rivalries prevented the Atelians from uniting against the invaders and the few who would soon found that Fahrong's overwhelming numbers prevented them from fighting anything but a losing battle. That was until Sohrab's warband began spreading its message of religious bonds and news of Confederate atrocities galvanized the populace into action. Today, Atelia is more unified than it has ever been before following the defeat of the Confederacy. Short article on Atelia, Ralhor newsmagazine. -----------------------------------------------Atelia is a country that is made up of a complex array of factions. Loyalties and priorities are divided. Basic Information 132 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS State Leader - The Doge leads the city states, various Warlords lead the tribes. Religion - Uusi (5%), some Trithinism (10%), and Ikozi (80%) Language - ? Currency - ? Climate: Quite Cold (e.g. South Canada, North US) 1. The Tribes Nomadic, and led by a Warlord. Tribes differ greatly. Some are incredibly warlike, and make their living by raiding cities or travelers. These Warlords rule by dint of strength. They follow the religion of Ikozi. 2. The Farmers The farmers develop the land, and grow crops. They grow all the usual suspects - potatoes, vegetables, wheat - and keep goats (in the mountains) and cattle (on the plains). They trade often, with miners, nomads, travelers, and the Fahrongi settlers. They are frequently raided, but a delicate balance exists -- if they are raided too much, they leave, and the warring tribes know this. In some farming towns, the raids are spoken of rather bitterly as a "tax" as they come regularly, and take only a cut of what is there. Older farmers follow the religion of Ikozi, but the younger ones have often been influenced by the Fahrong missionaries into becoming Trithinites. 3. The Miners Atelia mountains are rich in mineral deposits. There are gold, copper and tin mines, as well as iron mines. Mines are poorly organised, and mainly run by the desperate and those looking to "get rich quick". Miners will spend several months in the mountain mining areas, leaving on poor rations. They don't leave until they strike lucky, or starvation drives them out. Then they trade - firstly with the nearest farmers, and then they either go to the Cities, where the goods fetch a higher price, or they smuggle to Rahmos or Fahrong. Rahmos pays more, but some miners are suspicious that Rahmos will shut down their independent mines and replace them with organised mines if they take over the country, and thus refuse to trade with them. Miners are rarely raided by warlords when in the mines as they own very little other than their equipment, and what little rations they take with them. When a miner strikes it lucky, and fills up their wagon with ore, they know they are a prime target, and will often hire mercenaries to guard them until they get to a city. Most miners work in gangs, but these gangs have little loyalty to each other, and most would stab each other in the back if it meant getting a better deal. Mines are small, rushed, and often dangerous. Accidents are common. 4. The City Dwellers The cities are more like fortresses, originally founded by Fahrong settlers who needed to protect themselves from the tribes, they are now centres of Atelian independence. Ruled over by the Doge, they have a functioning social order (including explicit laws, and a citizen militia responsible for enforcing those laws). The nomads, when they realised they couldn't 133 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS defeat the settlers, ended up trading with them. Soon, the older members of the tribes would go to the cities when they became too old for the nomadic lifestyle of their tribes. In this way, the tribes and the cities became tied together, and the Fahrongi presence was almost completely diluted. The cities became centres for trade, with farmers, miners and nomads traveling there to sell their surplus goods. The cities are fiercely independent, but they play a very delicate balancing game. Without the farmers trading with them, they would quickly starve. Without the help of the tribes in defending them, they would quickly fall. They send goods to Fahrong via the trade caravan, but they also negotiate with Rahmos. Eventually -- as the tensions heighten -- the cities become the focus of Confederate attacks and Atelia/Rahmos defence. 5. The Missionaries/Speakers The Missionaries were part of the Fahrong plan to convert the farmers and City States. They travelled from Fahrong to the rural communities and cities, accompanied by Confederate Soldiers. In the cities, they were tolerated, but gained little backing. They settled for the rich trading and sent supplies and valubles back to Fahrong. In the rural communities, they were often killed, and frequently ignored, but in some cases they were able to become part of the village or town. In this way, Trithinism was spread to Atelia. As the number of their converts grew, the scale of their influence spread. Along with Trithinism, they sold the ideals of Fahrong society - Ikozi was not an organised or conciously taught religion, and many of the younger members of the rural communities, eager for novelty and new ways of thinking, and dazzled by the riches (both material and in terms of knowledge/skill) Fahrong could offer, became converts. These converts later became the lifeblood of the Atel, an Atelian group fighting on the side of the Confederate army. Fahrong The Confederation of Nallum (formerly Fahrong) Once a loose conglomerate of states in the southern regions of Kathos, in recent times Nallum has used the Trithinite religion as a tool to unite all of Fahrong under banner the banner of the Sjah in a sort of ultra-zealous crusader state, bent on purging the continent of "infidels" and uniting it under the authority of her theocratic government. The Confederation occupies a very mountainous part of Kathos, and the Fahrongi have been making use of spider-walkers, or arachs, since the invention of the steam engine and the coreburner. The Confederate military is extremely large, thanks to the nation's huge size and population, but most of their soldiers are poorly trained and equipped, excepting elite forces like the Herrard Legion and the Templars, and are used in bloody human-wave tactics. Despite her lust for power, Fahrong has been late in modernizing her army; Siege Engines were adopted only after the confederacy took serious 134 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS losses from Rahmosian Steel Legion forces, and her military airship fleet is smaller and weaker than her Rahmosian rival's due to lack of ship building resources within Confederate borders. This was the primary impetus for Fahrong's "righteous crusade" into Atelia, which would undoubtedly have succeeded had the commanders of the Atelian taskforce not chosen to level entire cities in their conquest, a tactic that led to the unification of the various Atelian peoples and the Confederacy's subsequent humiliating defeat at the hands of musket wielding primitives. Recorded lecture by an unnamed Syredenian professor of history and politics. Captured during an abortive raid of the Syredenian catacombs by Confederate infantry, subsequently destroyed. ------------------------------------------------------------------------------------Basic Information State Leader - Overlord. Sjah Nezar as religious leader, the Sjah is the true power in Fahrong. Religion - Officially Trithinism, mostly a mix of Uusi (45%) and Trithinism (40%). Language - ? Currency - 1 Kon - 100 Kiya (Coins are silvery, with the Sjah's profile on the Kon and the Overlord's profile on the Kiya) Climate: Temperate (e.g. Central US, England, France) Economy and Trade Fahrong has one of the most outwardly impressive cultures. With vast reservoirs of wealth, a religion that is both structured and infused in every part of official life, and a underground society (Nezar) responsible for getting rid of dissidents, Fahrong shows a united front. It imports metalwork, religious figurines, gems, and raw material from Syreden, and spices, food, gems, iron, copper, and raw material from Atelia. Trade caravans are a near daily occurrence in every city, and they return not only with material belongings but with new vocabulary, customs, ideas and technology. Fahrong is also land-rich, enabling it to grow many luxury crops. With a climate more temperate than most of its northern cousins, harvests are massive. In southern Fahrong, sugar cane is grown, along with fruits such as oranges, mangoes, etc. Further north, potatoes, wheat, and corn are grown, whilst huge prairies permit grazing vast herds of cattle. The cities are sprawling. There is a sharp divide between the rich and the poor, and many places are slums, with all the associated crime, poverty, illness and adventure. Sometimes just two streets over are vast mansions, gardens and streets dedicated to expensive, high-class shops. Because of the caste system, there are complex rules governing dress and jewelry. Workers are forbidden from wearing ornate jewelry (a simple ring or earring is allowed), whilst merchants and nobles are permitted to wear jewelry and silk, but not the incredible dresses and robes of the Sjah and his followers, or the archaic, deeply traditional dress of the Overlord and his court. The Caste System 1. The Sjah (not actually part of the caste system, but a channel for the voice of Sajon. The Sjah can do no wrong, and is assured of eternal bliss after death) 135 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS 2.a The Nezar (although only rumoured to exist, the Nezar are the hands and eyes of the Sjah, and carry most of the power in Fahrong) 2.b The Overlord and his court. The official judges and legislators, they mainly carry out and are responsible for the beaucratic functions of the region; collecting tax, dispensing public law, maintaining the military) 3. The Nobles (landowners, and the richer merchants. Their luck is clearly a sign that they are favoured by Sajon) and Religious Leaders (most towns and all cities will have one or two "Speakers", who are generally women who grew up in convents and who have been "Touched by Sa". They range from the prophetic to the sensible. A Speaker has to be officially recognised by the Sjah - if a random person tries to set up as a Prophet, they are dealt with very swiftly by the Nezar. Speakers have a dual function, in that they also proclaim any official messages from the Sjah to the general populace). 4. The businessmen/traders. 5. The workers. (Craftsmen, steelworkers, miners, farmers etc. Anybody who produces something for a living) 6. Beggars, thieves, criminals. (Anybody who does not contribute to society, or actively works against it) The Army Fahrong has a massive standing army. The poor sign up in droves, as it is often the only way they can get a chance at food, equipment and a useful role. Conscripts in the modern Confederate army are generally provided with uniforms, weapons, ammunition and rations. This is a big improvement over the old Fahrong army, and its lead to a heightening of morale among all servicemen. Conscripts are the lowest tier of infantry in the Confederate army, recruited by the state to partake in Church-led ―holy wars‖ against the chosen enemy of the day. Generally untrained, these troops are, nevertheless, generally well motivated and loyal. The Confederation Fahrong is the primary force behind The Confederation of Nallum (also known as The Ematia States). However, Eastern Syreden is also a part, and should not be overlooked. The Confederation has invaded both Syreden and Ralhor. It is also engaged in a war with Rahmos over the country of Atelia. Syreden The birthplace of the Trithinite faith. Rather ironic that the plains that run through the center of the country have been invaded, occupied, and annexed by the Confederacy in the name of that same religion. At present most of the remaining free Syredenians are holed up inside The Nexus, a network of developed caves and catacombs they dug into the northern and southern mountain ranges for defense ages ago. Last time they got any use out of the dang things was back when Donac Erus showed up and kill off everyone but the nightwatch. They've been waging a guerilla resistance against the Confeds out of those caves for as long as I can remember, and the blue-bellies can't do a thing about it. No shell big enough to crack open a mountain, and no human wave savage enough to overwhelm the defenders when it has to pass through a 15 foot bottleneck to get into the caverns. But there's a catch to it: food don't grow 136 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS so well in candlelit stone. Sure they've got all the metal and minerals they'll ever need, they're living in a damn mine! But food? No siree, they have to get that from the outside, and they'll pay top dollar to anyone dumb enough to try and roll a convoy through the artillery-racked, mortt-infested goat paths that pass for roads up in those mountains. That's where we come in. Elderly smuggler, to his young apprentice. ---------------------------------------------Basic Information State Leader - Consul Religion - Mix of Uusi (80%) and Trithinism (5%) Language - ? Currency - ? Climate: North is quite cold (e.g. South Canada, North US), South is more temperate (e.g. Central US, England, France) History Syreden was intially made up of people from many different cultures, and the country itself is made up of many different settlements. They were bound together by "The Syredese Collective Contract", an ancient document. The Consul and sub-consuls administer law and order, but there are few disputes. However, due to their wealth, they are invaded by Donac Eros, and despite a long and violent battle, are eventually mainly occupied by Erosian military. Vel Amit is the only city that remains under Syredese rule. Donac Eros lays siege to it, but Vel Amit uses underground tunnels to bring in food. Finally, the Erosian military trick the Consul into letting them enter the city under a cease fire, and then slaughter them all. They burn the city, and essentially reduce the Syredese people to slaves. 137 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS However, the Night Watch had managed to escape into the tunnels beneath Vel Amit, and they used the network to prepare for an uprising. After receiving a pledge of support from Mercos, they strike back at the Erosian occupiers. They use guerilla tactics, and target major facilities. When the Erosian soldiers attempt to follow the Night Watch into the tunnels, they are swiftly dispatched. Finally, after a bloody execution leaves Syreden furious, the entire population rises up against the occupiers. The Erosians withdraw, but the country they leave has been changed forever. Uusi was now the predominant religion, and many Syredese were accustomed to living underground. They turn their underground bases into cities, expand the mines and tunnels, and create massive 'City Crawlers', underground mobile fortresses that are home to thousands of people. The surface is left to farmers, traders, diplomats, and elderly people retiring to the sun. This split eventually leads to the above-surface settlements of south-west of Syreden announcing independence, and renaming their religion 'Ashi' and their country Kostir. This divide between the surface dwellers and the underground cities is further strengthened when Fahrong sends in diplomats and missionaries to persuade them to join the Confederation. When Fahrong invades Syreden, it goes remarkably peacefully, and Fahrong swiftly gains control of a large portion of south-western Syreden. Once they hit the mountains, however, the military campaign grinds to a halt. Fahrong is also invading Ralhor and preparing for a war with Rahmos in Atelia, and Syreden remains divided. Economy Despite the antagonism between the underground Syreden cities, and the surface settlements, the two rely on each other. The underground cities produce most of the countries wealth, by providing the gems, gold, silver, and copper for which Syreden is famous. However, the surface settlements provide the food, and control the diplomatic relationships and trade between Syreden and the rest of the world. The Consul knows this, and is anxious to stay on good relations with the above surface sub-consuls. Sadly, most people under ground view the surface dwellers as 'sun-baked morons', who have betrayed them by allying with Fahrong. Equally, the sub-consuls above surface are anxious to keep the flow of metal coming, but the general populace think of the underground Syredese as archaic, military fools, who do not understand diplomacy, trade and compromise. Health The underground cities have their fair share of problems. Pollution dissipates through smokeholes and vents, but these are inefficient. With mining a common occupation, respiratory problems abound. Equally, the lack of sunlight causes rickets in children, and mobility problems (osteomalacia) in adults. Many sick and elderly people move to the surface. Sources of vitamin-D (fish and eggs) are therefore extremely important for long-term underground health. The surface-dwellers are generally healthier, but winters are long and cold. 138 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS The Sovereign Republic of Rahmos State Leader - The Sovereign Religion - No state religion, secularism encouraged. 85% of population non-religious, 10% Iperon. Language - Sedalian Currency - 1 Drakha – 100 Khas Climate: Very Cold (e.g. Northern Canada or Russia) Currently a republic, the Isle of Rahmos was originally governed by a monarchy, the first monarch hailing from the royal family of their sister archipelago and close ally, the Sedales Islands. Rahmosian spiritual beliefs of ages past have been mostly forgotten, though they are currently a largely atheist country, putting them at odds with the Confederacy of Fahrong. Militarily speaking, Rahmos posseses the finest airship fleet in Kathos and was among the first nations to employ the new siege engine technology, discreetly supplying them to the walords Arlos and Yarolk during their invasion of Naccaran. Their soldiers are more highly trained and less dispensable than those of Fahrong, as their population is smaller, though their forces are growing in number thanks to the advent of conscription in conquered territories. Prior to the Kathosian campaign, Rahmos was under the leadership of the benign Sovereign Marcus Mirrius, who earnestly intended to do nothing more in Kathos than stabilize the decades old feuds in the region and then withdraw his troops. However, following his death (almost certainly a result of foul play) and succession by Praetor Afrecus, Rahmos has become increasingly imperialistic, permanently integrating the various Kathosian states into a protectorate to help fuel an active war with the Confederacy and violently crushing any efforts by partisans to re-establish independence. Excerpt from: The History of Kathos and Osatia, vol. 7, 3rd edition. Leo von Rhanc, Kathos Royal Library Publishing Division. [BANNED BY AUTHORITY OF THE SOVEREIGN] 139 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Kathos Kathos - Kathos as a political entity is no longer really in existence, it's part of the Rahmos Protectorate States, and run by Rahmos officials, or Kathos officials working for Rahmos officials. State Leader - Was Overlord, now some kind of Governor-Sovereign? (from Rahmos) Religion - Very mixed. Probably reflects their neighbors, so more atheist or Iperon to the north, with some Uusi along the Syredese and Ralhor borders, and Trithinism along the Fahrong borders. Probably not any real Ikozi, but maybe a touch along the Atelian border? Language - Again, mixed. Most languages are spoken in Kathos, again most likely reflecting nearby borders and such. Also, there is a Kathos language, which might be common as a trade language (since Kathos was so large and influential)? Could be called Kathon? (name very subject to change, please post suggestions if you have something better! ) Currency - ? Climate - North is very cold, like Rahmos, south is only quite cold, like Atelia. The nation of Kathos has never seen much peace throughout its entire history. Although viewed as a single country by many outsiders, the nation itself is actually comprised of hundreds of provinces each ruled by a nobleman; a Baron. While Kathos does posses a ruling government, it heavily relies on the Barons to govern each individual provinces to reduce the burden of administration as the sheer landmass of Kathos makes it difficult to assert total control. In return, the Barons are given free reign to govern their properties as they see fit while paying a tithe to the ruling class. This of course has too often lead to turmoil within the country. Infighting is not uncommon as the lust for power and resources often lead to small battles between rival barons. Alliances are made and broken with treachery showing itself at every turn and most often it is the poor Kathosian citizens who suffer as a result of forced conscription into militias and the frequent land grabs which leaves hundreds of people homeless overnight. The government, more often than not, is highly corrupt as bribery and blackmail prevents any action from being taken against particularly ambitious barons. The result of this instability resulted in the neighboring nation of Rahmos to step in and ultimately occupy Kathos, abolishing its ruling class and 140 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS establishing a protectorate upon it. Many citizens, especially in the larger and highly developed regions welcome the new order with reprieve from the constant anarchy of the past. Despite the best efforts of the new leadership, several barons still refuse to submit to this new order and have rebelled as a result. Even the highly trained Rahmosian Legions sent to quell the uprisings have had little to no success as the rebels are decentralized and frequently employ guerrilla tactics. However, the more powerful and wealthy barons are capable of employing highly trained mercenaries and have acquired deadly military equipment, be it stolen from old Kathosian armories or bought straight from the black market. This has allowed them to openly challenge their Rahmos occupiers on even terms. Some have even personally funded into experimentation, employing engineers and scientist from all corners of Kathos to design and construct strange, new machinations of war. Recently, the barons seem to have shifted attention away from Rahmosian holdings and focused towards shoring up their borders. The reasons are yet unclear although rumors speak of vicious marauder forces pillaging the lands in the far north. Whatever the cause, the nation of Kathos continues in its legacy of discord. Extracted from the Kathosian Geographic Journal - authored by Ser Walther Goering and co-authored by Augustina Inis; Published and circulated by the Kathosian Geographic Society The Rahmosian Barons: The Barons of the protectorate are mostly Rahmosian, along with some Karthonian influence along the Karthonie border. These men are semi-feudal lords whose family accomplished a feat during the invasion of Kathos. These lineages have grown stronger throughout the years of occupation. These men have remained some of the best strategists in the wars, but are surpassed by select generals. They also act as the lord/governor of their territory in Kathos. This has caused curroption and is one of the leading causes of riots. I wouldn't be surprised if the barons are being systematically replaced by better advisers and such in order to counter corruption, but some of them are too powerful to simply liquidate. Without these sources of influence/control, the Rahmosian government couldn't hope to maintain control. AS for the Sovereign abandoned part, it's mainly due to Praetor Afrecus disliking the title. As for the Barons; when Rahmos took over Kathos, Kathos was split into a feudal imperialist system. The king had died many years ago which split Kathos into Mercos and Galatius, both having a set of Barons, Dukes, etc. When Rahmos took over it vowed to get rid of these corrupting elements, but atm with it's troubles in the South, Rahmos is "allowing the system to keep the peace". Dislike it as much as they do, but the Feudal system keeps Kathos in place, and lets them think they're in control somewhat and maintain their legacy/culture. Considering the Kathos Barons have great power they're able to contribute greatly in giving the protectorate a strong appeal worldwide, especially looking at the strong Confederate juggernaught in the South. The downside is that Barons are corrupt, and they just as easily attack each other as they do the enemy. Rahmos recently introduced the Conclave which is a secrete service specifically designed to root out corruption in the Kathos royalty. It hasn't proved very effective so far, as if there's 1 common foe to both please and fool for the Barons, it's Rahmos... yeah atm the problem is that Rahmos is in no position to dispose the royalty in Kathos, they need em to maintain control, yet at the same time the royalty are trying to work on undermining each other's power as well as Rahmos's for their own personal gain. 141 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS The clashes with Fahrong are in part due to Royalty wishing to exploit Atelian resources, although Rahmos was already working on trying to remove confederate influence from Southern Atelian through ATEL. but different from what I've heard about the political situation in Kathos from official sources (second hand). As Ar_adunkhor put it earlier in the thread and according to some information TVTropes scrounged up before the IG Oppresion site got replaced by a shadow of its former self, the nation of Kathos was once unified under a monarchy until a succession war broke out, which led to the foundation of several rival kingdoms founded by prospective succesors. According to the maps on page 2 they consisted of Mercos, Garados, Crescu, Torun, and Dynadares (if I'm interpreting it properly). These rival kingdoms eventually came to resemble the wealthy merchant republics of old, but the feuding between them never stopped, dragging on for (supposedly) centuries (hundred years war allusion anyone?), which was Sovereign Mirrius's original impetus for invading them: put an end to the endless fighting between the corrupt and, in my opinion, childish upper nobility of the successor states. Then his ass got assassinated and everything went pear shaped and bla bla bla you know the rest. The bit about the rebel Barons is very nice though, because Oppression had a tidbit in it about both rebellious and collaborationist nobility existing in Kathos. A few other changes I've made after re-reading the "Superpowers Expand" article (reposted below if you're too lazy to follow the link): The leader of the Confederacy is called the Sjah, and first people to actually use tanks (aka siege engines) were, in fact, the Atelians. Specifically the warlords Arlos and Yarolk in their attack on Naccaran, just prior to the start of Oppression. Though I doubt that they actually invented the machines. Since they were getting paid to attack Naccaran and being given free equipment by the Rahmosians, I gotta figure it was the Rahmosians who invented them. Kathos has always had a large part in shaping the continent. It was the largest country, formed by an ancient alliance of four kingdoms, led by a single ruler. To the south of Kathos lies Fahrong, a country only a little smaller than Kathos, but far more fragmented. Many smaller empires are held together by treaties and trade pacts. To the south-west of Kathos is Syreden, a land half lush grassland, and half mountain. Bordering both Kathos and Fahrong, Atelia is positioned to the south-east. It is populated by a vicious warrior people, who live in nomadic settlements. Far to the north of Kathos is the continent of Rahmos and the Sedales Islands. These two countries are closely bound together, the first King of Rahmos actually having been a member of the Sedalian royal family. Several points throughout history have set the stage for the continent as it is now. Here you will find a brief overview of the history of Kathos and important events leading up to the present. Sedales Islands State Leader - Royal King of the Sedales Islands Religion: Iperon, 98% of population follow it. Language - Sedalian Currency - ? Climate: Very Cold (e.g. Northern Canada or Russia) Religion Key Iperon – Followers are Iperos. Uusi - Followers are the Uusin. 142 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Trithinism - Followers are Trithinites, or ‗Triths‘ as a derogatory term. Ikozi - Followers are called the Kolill Documentation on the Political Establishment of the Theian Nations and the Foreign Policy of Fahrong towards Neutral Powers: Fahraam- "Conquered" 3 major cities: Malos (capital), Trabil, Sutonas Religion: Monotheistic, unornamented religion Population: unknown Industry Level: Low, moderate in Malos Empire: none Military: Infantry, Cavalry, emerging artillery History: Once Fahrong's ancient imperial rival, and closely related ancestry. Fahraam extended farther south as well as north. It marks the beginning of a great plain area on Kathos, thus lacking major mineral deposits. At one time, its light cavalry, the Ursay (similar to the horse), and heavy cavalry, the Tragak (a large, hairy rhinoceros like creature), dominated the Fahraam military. The Fahraam conquered to the west coast and controlled much of Fahrong. In Fahrong's patriotic revolution against the Fahraam, the country was united. Now, Fahrong happily control's Fahraam as a puppet state. Speak of unrest is usually met with forcve and is mercilessly suppressed. Fahraam supplies Ur Natahra with food as well as Fahrong. 143 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Geography: foothills and mountains in Northwest near Trabil. Scattered woodalnds in the east. Mainly a flat plain. Fahraam, once the power center of an ancient empire, was conquered by Fahrong under the Southern Crusades of Sadaf Raha. Although always fighting culturally, the Fahraam people hold relatively similar beliefs to the Fahrong. The two cultures also hold a hatred for one another as a result of the Ancient Wars, Crusades, and their aftermath. In the recent years, fighting in major population centers and certain cultural "strongholds" have intensified. These conflicts are spread across the country under different banners, and as a result cannot support a country-wide rebellion. Fahrong, before sending missionaries into Atelia, attempted a similar strategy of conversion (used as an example for Atelia). This was successful and has isolated some of the smaller groups even more. Estros- "a Versailles Feudal Society." Estros is a relatively united nation. It's establishment of power is feudal, however the lords of the lands live in certain wealth centers. They tend to stay out of foreign affairs, but they have a mutual friend in Fahrong. Fahrong's allies have free movement through border territories of Estros, protection, and investment while Estros receives artifacts from Atelia and Fahrongi technology/military to quell the call for equality. In recent years, a middle-class rebellion occurred but because of the deal, Fahrong intervened and supported the wealthy. This allowed for the region to remain stable. This stability has allowed wealth to continue to flow across the borders in the form of trade. Atrios- "A sub-state society." Government: Anarchy, pirates, warlords and rebels 2 major city: Gaja (old capital), Jurika Religion: Urchie (oor-chi-ay) Population: unknown Industry Level: scattered, low (was moderate before civil war) Empire: none Military: no government forces, different based on faction History: A major Ushein nation-state. Very forested on the west side of the mountainous region. A desert on the other side. There are hundreds of warlords competing for different objectives. Mainly the mountains in order to gain materials to supply the remaining Atrios Industry. Pirates consist of both Naval and Air ships. Atrios, the second southern power, has a state like establishment. Originally, Atrios was a group of city-states who allied together to expel the Fahraam. This led to a congressional-like formation of states. However, this "Congress" has no police/executive force to carry out its verdicts. In the northern states, Fahrong has disrupted power through invasion, to gain resources. These states tend to benefit from Northern trade and have split from the Southern states. Now there is a civil war, with Fahrong getting involved only to protect valuable resource deposits. Some states have even separated themselves from the old government. As a 144 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS result, in some places old noble families are regaining power and in others warlords are gaining power. Some states are being manipulated by foreign ideas (Fahrong, Estros,...) while others are trying to take advantage of the instability to make a strong state of their own. Lastly, some are breaking off to join other countries because of cultural ties and/or ideas of unity with other countries. Ralhorthese guys are kinda the "Poland" of the story, but a bit different. The Confederation is trying to annex them, and the Protectorate is trying to "help" them (which in return most likely leads to annexation). These guys want independence from everybody so atm they're accepting Rahmos's help, but watching carefully and making sure Rahmos doesn't get a stronghold in Ralhor. Naccaranis in civil war and currently not allied with anybody. It does have an old alliance with Karthonie, but other than that, this nation has little importance (almost no resources, small population, little value). Thats not to say Rahmos isn't trying to annex it, but more on a diplomatic level rather than active. Supported Karthonie against Lyruthes, because of its current weakened status it is watchful of Lyruthe invasion and Atelian warlords annexing border provinces. Egastaswas formerly allied with "Mercos" but now has declared itself neutral in the current conflict. It does however trade with everybody. Currently annexed in the Greater Donac Erus. Donac Eruscurrently has a non-violence pact with Rahmos and Fahrong to ensure neutrality. Has its own civil unrest so can't afford to get tied up in the large conflict. Kostira religious state which previously had a conflict with Syreden, but due to Syreden being invaded by Fahrong, now enjoys neutrality. Kostir contains many key religious places and artifacts. Before the Udornii rebellion, Jadorran put pressure on Kostir to join the Allies of the Peninsula (Jadorran, West Syreden, Natahran merchant fleet, and independant Katharas islands) by blockading the island of Kostii. Kostir however, has benefitted from the more technologically advanced North Kathos nations. Not only does Kostir outmaneuver the Jadorran fleet with trade airships, but Kostir is famous for its blockade runners. Now that Udornii has rebelled against the Jadorran nation, the Kostii trade fleets easily get through the thinned Jadorran Navy. At the moment, Kostir remains neutral, but if Syreden falls (inevitable without Jadorrans support on the Southern front) then Kostir may be forced into war. Jadorran- "Conservative Society" 3 Major cities: Jadorii (Capital), Oredo, Bahran Government: Monarchy with a house of nobility Religion: strict government controlled ideal of the king as a god Population: unknown Industry level: moderate only in Jadorii and Bahran, the rest of the country is agricultural Empire: Jadorran Peninsula, Jadorran Isles, scattered tropic Islands across Theia. 145 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Military: Strong Navy, Cavalry, backwards large army, weak air force, emerging armor and artilleries History: Once a great power, Jadorran is attempting to keep its balance of power. It opposes Fahrong's imperialism and has cut off all sea trade to Fahrong. It has sent troops to West Syreden. A rebellion has begun against the totalitarian government. At the Southeast tip of the Jadorran Peninsula, a city-state has seceded. Colonial Islands around the world have also attempted rebellion. It has shown early victories against Fahrong in the north, but its lack of armor and advanced airships/artillery are putting it at a disadvantage. Frontline morale is beginning to drop as air raids and "armored beasts" begin to take the lives of Jadorrans. The society and government of Jadorran seems to have been almost untouched by outside influence for hundreds of years (except in sciences, its technology is not that far behind Fahrong, but it is still a gap). The country was barely strong enough to unite its Peninsula as well as defend itself. However, it has proven to be able to keep its independence. It has always hated Fahrong and believes that its religion is superior. It has an Inquisition-like police force that has made use of technology to quell non-patriotic thoughts and currently attempts to support anything fighting Fahrong. Ur Natahra 1 major city: Natahra (Capital) Government: Democracy, Fahrong Martial Law Religion: unknown Population: unknown Industry: Heavy, factories and shipyards dominate Natahra. Has a large trade fleet. Empire: none, owns three islands in the south (provides much of Natahra's agricultural needs) Military: Minor land forces. Moderate naval forces Factories provide many armor pieces. Emerging air forces. History: From ancient times, Natahra held abundant minerals and had a large industry buildup. As the city grew to enormous size, the government attempted a colonial empire, only 5 of 21 attempts across Theia were successful. In a war, one was lost. Another was taken by locals in a rebellion in recent history. The remaining islands, mostly Ur Huitas, provides Natahra with vital agricultural supplies to feed its citizens. Recently, Fahrong forces have moved into Natahra, furthering the industrial revolution there. Now, the city's factories produce armor and is beginning to produce airships for Fahrong. Unfortunently, a good portion of Natahra's Trade fleet and Navy have rebelled (they oppose the Fahrong) and have blockaded their own country (with Jadorran's help). The country is on the brink of civil war as Fahrong begins to install government offices of their own. Ur Natahra/Fahrong relations: Fahrong has not mobilized its industry to mass produce arachs, airships, and/or tanks. However, the relationship with the massive ship industry of Natahra has been transformed to make the materials needed for the airships and arachs. The trade that Natahran's merchant fleet would be doing has now diminished. Many of the merchant captain's, Jad-Natahran war veterans, are finding hard times now. More and more join the blockade in order to protest Fahrong interference with Natahran trade. Udornii 1 major city: Udornii (capital) Government: rebel military Religion: Jador (Jadorran religion), rebel atheism Population: unknown 146 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Industry level: Very Low (most industry was destroyed during uprising) Empire: none Military: The Jadorran Liberation Army, contains some Ursay cavalry, rebel infantry, and some Fahrong armor. History: Recently, Udornii rebelled from Jadorran. Fahrong gave its support with armor and by redeploying the rebel propagandist, Froum Serrasus, in the city. Using a Fahrong airship, they sent Froum to Udornii. They were dropped north of the city. In a week, Froum was there, spreading propaganda. With troop morale against the Fahrong lowering over the past year, and unrest growing, news peasant massacres reached Udornii. Froum called for rebellion, and the people followed. Messengers of Serrasus traveled across the country and uprisings were sparked. In the west, troops were called to suppress the people, but in the east, the troops joined the rebels. Towns around Udornii join the rebellion daily. Jadorran is weakening, but in an attempt to cut off Udornii from anymore support from Fahrong, the naval forces from the Natahran coast have been sent to blockade the rebel coast. Tyreh unknown History: Tyreh is covered by a very dense forest. It is believed that only tribal peoples inhabit it. small trading posts dot the coast, but the forest's diseases, poisonous plants, and fierce animals have kept all but the most adventurous out. Along its Narvesan border, there is an almost perpetual thunderstorm. The trading posts do not yield minerals, so many Kathos nations are relatively uninterested in the area. Narvesa is one of the only countries with trading posts in it. Teams of scientists have been sent in by Narvesan airships and have found some of the believed tribes, an ancient civilizations ruins, and many wildlife that could be used for the progression of Narvesa. Narvesa 2 major cities, 1 major trading post: Hujer (capital), Mikrit, trading post: Koven Government: Noble/Corporate Republic Religion: ditheism Population: unknown Industry Level: Moderate Empire: 12 Katharas Islands, Trading posts in Tyreh, 2 colonies Military: Ursay Cavalry, moderate navy, moderate infantry, low air power (mostly frigates and light fighters) History: five decades ago, Narvesa established its first railroad between its two cities. Its citizens believed it would be the dawn of a golden age. A middle class began to form as two years later, factories were establishe int the cities as well. The middle class mingled with the nobility, and even though the nobility detested them, they benefitted each other. The nobles votes within the government for bribes. As the companies grew, they sponsored ventures into Tyreh and around the world. While the rest of Kathos was at war, Narvesa is exploring the unknown areas of Theia. Across the ocean on the Continent of Culbar (named after its discoverer Albus Culba) there are two Narvesan colonies. The method used to colonize some of the Katharas is the same method being used to run the colonies on Culbar. Foriegn products are then sent to the port city of Mikrit and redistributed over the continent. Because of Jaddoran blockades however, trade has decreased. Narvesa is on the brink of entering the war against Jadorran in order to reopen Natahra, Katharas Islands Near 100 islands, only 37 major islands 147 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS 1 major city: Kotii Population: unknown Industry level: moderate, almost exclusively shipyards Religion: Jador, many other religions History: Has been colonized by Ur Natahra (Ur Phebos and Ur Katas), Narvesa, Jadorran, Atrios, Fahrong, and Kostir. Here was where the last days of the attempted Natahra colonial empire lived out. The Jadorran and Ntahra grand fleets engaged between the continent and island chain. Natahra lost two Islands to Jadorran, and the Natahran government was reorginzed in order to make peace. Kostir owns the Island of Kotii, and benefits from the trade of that area. Lortha Government: Monarchy 1 major city: Helgrat Religion: Urchie Empire: none Military: weak army, emerging artillary History: Lortha is named after its hero, Nath Lortha, who freed them from the Atrios Empire. Lortha is allied with Estros. Because of it giving its support to Estros in the war with Maktri, its 2nd major city seceded from it. Nather Government: Republic 1 major city: Nather Religion: Urchie Military: weak army History: Recently seceded from Lortha because of opposing views on the war against Maktri. Name in its language means Republic. 12 years ago Fahrong attempted to influence the area in order to control the midwest of Kathos. This would give Fahrong access to the mineral-rich mountains within Atrios. Like in Atelia, the Fahrong attempted to convert the population. The Urchie religion was immensely influential in the area and proved that this would be a futile attempt. Instead, Fahrong took control of the northern Ushein nation-states of Vhen as well as supplying Maktri forces in their war against the Atriosians. Within a year, Vhen was a puppet state like Fahraam. However, the Maktri and Vhen were poor nations. Soon the entire Ushein region was in a state of war. Estros was troops were moving north to take Maktri. Lortha split into two nation-states. Vhen was rebelling against Fahrong. Every nation in the area was attempting to gain possessions in the north. The Atrios kingdom was beginning to shake as well. Then the king was assasinated, it is believed by the Fahrong or Estros in order to stop Atrios' advance into Maktri. Atrios fell into civil war. Maktri had lost the money to fund the war against the Atriosians and the Estrosians, but provided Fahrong with influence as long as they controlled the nation. Maktri's government began to fail, so Fahrong took it over. 148 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Nordelia Nordelia was a settlement of Narvesa. It was hoping it could use the city as a fortress to deploy troops from against Fahrong. It had an alliance with Atrios, before the civil war, and inherited the land. After the Great Ushein War began, Nordelia switched hands from Maktri to Huikras to Fahrong. The citizens of Nordelia still had a hatred for Fahrong and rebelled successfully. The true reason is because Fahrong doesn't care, Nordelia shows little value to the war effort. Jri: Speaks a modified Fah (Fahronghi?) language and the cities have Fah architecture. This is because it was the third ancient Fah state. It rebelled from Atrios after the Great Ushein War began. It now fights to maintain its Independence as an Ushein state. It is mostly agricultural but has some lumber and ceramic industry. Huikras: A wooded country with few settlers. Has a culture that has survived in isolation for thousands of years. It has its own religion and language. There is currently a small rebellion against the passive government in order to industrialize the nation and attempt war with its weaker neighbors (Nordelia, Vhen, Jri) Lyruthes- "Military Regime" 3 major cities, 2 major trade/mining center: cities: Lutka (capital), Ozivka, North Rahi, trade/mining center: Storos, Movkos Government: Monarchy, semi-feudalistic Religion: Ikozi (Rahi, and some small villages), a tri-theistic religion dominates the empire Industry level: low, moderate in Empire: North Rahi, Storos Isles Military (better than South Rahi): weak navy, moderate army, emerging armor, emerging artillary, Tragak cavalry History: Lyruthes and Karthonie have always fought with each other. Almost every year there is some border skirmish. With the recent Karthonie-Rahmos protectorate, Karthonie has become more aggressive, attempting to get a response from Lyruthes. Lyruthes has been at war with South Rahi since its capture of North Rahi. Lyruthes is a war-mongering state that is essentially cut off form most centers of power and attention. Pre-Protectorate, it was at arms with Karthonie in sporadic wars for border territories that it claimed of ancient rites. As a result the two countries hate each other. Since the formation of the protectorate, it attempted the same thing in Naccaran. However, the Naccaran people had formidable advantages in terrain. Lyruthes has since looked towards Atelia as well. Its government is weakening and needs a successful war as well as outside support. It is possible that the country is making deals with Fahrong (Since it is anti-protectorate). If it were to attack Atelia and weaken/distract Atelian forces, it could easily gain Fahrongi support as well as lands. 149 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS South Rahi 1 major city: Rahi (capital) Government: Ikozi Theocracy Religion: Ikozi Industry level: low Military: moderate army, emerging navy, Tragak cavalry History: Ikozi Cultural center. Experienced religious prosecution during Fahraam occupation. Began a domino that eventually destroyed the Fahraam empire. Now engaged in a war with Lyruthes. History: Rahi is a gigantic cultural center of the area. It is a holy city for the Ikozi religion. Every year, thousands of Atelian missionaries travel there on a quest of enlightenment. In the center of the city is a gigantic temple (one of the great wonders of Theia). After completing the walk, involves having a stamped book from many of the missions on the path from Solav to Rahi, one is admitted to the temple. Little is known of the rituals within the temple, but it is guessed that a spiritual healing is given to the worshipers. In the time of the Fahraam empire, Rahi was a great harbor for the Fahraam. The Fahraam introduced Tragaks to the area. Rahi prophets began speaking out against the Fahraam occupiers and were killed. This upset the loyal Ikozi and sparked rebellion. There were two months of fighting, were the Fahraam troops were forced to withdraw from the southern half of the city. Lyruthes, seeing a time to gain southern resources and farmland sent troops to take the northern half. Within a month, the Lyruthes managed to take North Rahi, and Fahraam was forced to retreat to Sahhor (at the time part of Fahraam). Fahrong finally saw its time to strike back at their rival and took it. The Fahraam Northern army was crushed, and Sahhor came under Fahrong rule. This began a five year war that would ultimately lead to Fahraam's dislodge from all modern Fahrong territory. Within a century, the Fahraam empire would disappear, and the current Fahraam religion would be installed, blaming their fall from heights on the old religion. Lyruthes still occupies North Rahi and has attempted to take South Rahi many times. Lyruthes is no one's ally, but shows strong dislike towards Kathornie. Óskar Location: On the Western Border of Atelia and Kathos, not too far from Leives. Exports: Fine furniture, jewelry, fine clothes, instruments, compasses, other luxuries Imports: Anything they might need; timber, raw cotton and silk, food, metals and jewels Óskar is the city-state of the rich, the influential, and the old families of Atelia. Most of the diplomats from the other city-states live in Óskar, along with emissaries from Kathos, 150 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Fahrong, Syreden, and Naccaran. The Doge also makes his home here. This is where the city states negotiate with one another over their policies and trade. Southern Atelia, other than the scorned city-state Tamir, is not represented here. In fact, the rich and privileged people of Óskar like to forget that they have anything to do with the nomads and farmers of the south. Óskar is the center of any crafts or arts that require patrons, and has a thriving arts community because of the amount of wealth floating around in the city. In fact, Óskar's Opera House is world renowned for its beauty and productions. Rebekka Tabea, the historical opera singer connected to Prince Galatius, Prince Mercos, and Lord Raiyn of Kathos gave her final performance there before she was murdered. There is also a great library of various religious and scientific texts, the Library of Atelia, and it was once run by the famous philosopher Henning Matteo. It doesn't compare to the library of Trithinite texts in Fahrong, Syreden's mechanical and scientific library, or even a public library in any of Kathos' bigger cities, but it is the largest and most extensive in Atelia. The city is always making an effort to expand this library, seeing it as a way to counter the general opinion that the Atelians are poor, uneducated, and uncivilized. In that same vein, Óskar has an established school system, requiring all citizens to attend at least until they can demonstrate basic skills such as reading and arithmetic. This hasn't worked as well as it was originally hoped, as it is fairly easy to ignore or get out of that requirement, so many of the poor, who the requirement was aimed at, still were not literate to the aristocrats' taste for a long time. Óskar overall doesn't compare to the bigger cities in Fahrong or Kathos, but the city is very proud of its status as the richest and most civilized of the city-states in Atelia. Much of the city follows Uusi or Trithinism rather than Izoki, considering either religion more civilized than Izoki. The beautiful Aviram temple rests in the middle of the city, and is one of the other prides of the city, other than the Opera House. Until Northern Atelia allied themselves with the Rahmos Protectorate, Aviram was a Trithinite temple, lead by the saintly priest Elior Ehud. However, Elior disappeared soon after publically decrying Rahmos' treatment of the poor people in the south and the mysterious death of Eirik Fionn, and the temple was slowly converted to a political hall to spite both Fahrong and Atelian Trithinites. Many of the Rahmosian elite soldiers and politicians began to use it as their own personal quarters and planning rooms. Óskar gave into Rahmos' offers without much resistance, early on in the conflict over Atelia, and their precedent caused many of the other city-states to follow, with the exception of Tamir. Óskar was afraid of their city and treasures being destroyed by an invading force, as they sit right on the border of Kathos. Luxury and respect seeking politicians also decided that accepting the offers would increase the wealth and prestige of their city. Lord Christoph Tobias is the "elected" ruler of Óskar. His power is second only to the Doge, although whatever Lord Tobias wishes for Óskar happens, whether the Doge approves of it or not. The Tobias family has ruled Óskar for the last sixty years, despite the fact that the leader is supposedly chosen by the people. Lord Christoph, the current Tobias in office, was preceded by his grandfather Spiros, and his mother Joasia. Lord Christoph is a firm believer in order, and so he strictly enforces laws. He also was a supporter behind swaying to Rahmos' demands. Although not notably cruel, Christoph is politically and financially minded, and can sometimes be considered harsh by the poorer people in the city-state. The aristocrats and 151 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS diplomats love him, however, and it is probably this that keeps him in his position, rather than corrupt bargaining, although Spiros Tobias was known for his underhanded dealing. The Tobias family is involved in a feud with the much older and entrenched Milena family, who are incensed that the Tobiases have ruled Óskar for so long, and fighting against their own family's decay from inter-fighting and intermarrying. Their fights generally don't effect the city itself that much, other than providing news and entertainment for the other aristocrats. Luce Milena violently opposed joining Rahmos, feeling that in the end Rahmos would rule Óskar, rather than its own people, and he was thrown in jail for his treason. The rest of the Milena family fled the city, ending up in Irva, where they joined the underground resistance there that rose out of the death of Anselm Hartshorn. The city itself is haphazard and winding, although not particularly crime-ridden, thanks to Lord Tobias. The aristocrats donate a fair amount of money to keep the city clean and beautiful, so even the poorer areas and the slums have a pretty face to them. The beauty and money of Óskar was more of a political representation than a truth; there was a rotten center hidden behind the rich and flawless facade. The old families were proud and stagnant, and the city relied, and still does, heavily on its neighbors for anything it might need other than money. When the war between Rahmos and Fahrong broke out, and the rulers of Óskar were removed and replaced with Rahmosians that were too busy dealing with Fahrong and southern Atelia, the city began to fall apart from within. Lord Tobias eventually regained control under the idea that it would take some of the pressure off of the Rahmosian diplomats placed in powerful positions, but the damage was already done. The social hierarchy of Óskar was broken, which proved to be better for the city overall. Surprisingly enough, the Tobias family still controlled the city after this break, and Lord Christoph bent with the times and let the city change to be more modern and less obsessed with prestige, heritage, and its past. It is still the richest and most influential of the city-states, but is no longer in danger of crumbling beneath its own pretentiousness. Famous Citizens: Reina Merav, a resistance writer Alexander Serafeim, a famous composer who now lives in the Opera House Elior Ehud, Trithinite Priest Henning Matteo, head of the Library of Atelia and Philosopher Alon Jacenty, renowned pianist and violinist Verena Sera, Opera Singer Fahrong has invaded... Fahrong has been forced out. The result, a power vacuum within a large area of Atelia combined with a highly nationalist feeling throughout the country. The Protectorate is wary to actually move in and support a government with fear of being treated as an outsider. Instead, they are using economic means and "favorite" Warlords to accomplish their goals. Fahrong is unable to attempt another invasion, as the combined 152 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS attrition and lack of Atelian support makes the effort nearly impossible while fighting on other fronts. One question remains... What happens now? I've noticed that I can no longer visit the area deemed the IG Universe. What is going on in your minds? This seems to be how the world of Theia stands at the moment... Atelia While certain powers rise within Atelia, a brutal Civil War erupts. Leading to a highly nationalist government. The victorious government will no doubt have received support from a neighboring superpower, and to repay Atelia's benefactors, they will most likely give mining or airbase rights within the country. The Protectorate - Rahmos Since the time of the Oppression, Rahmos and its allies have been modernizing its forces. Using designs tested against revolutionaries in Kathos and the Western Islands, its Steel Legion is now more powerful than ever before. This, combined with new airship designs and other technologies, has made the Protectorate into the most "modern" power in the world. Now, to break the stalemate of trench warfare on the southern front. The Confederation - Fahrong Even with the loss in Atelia, Fahrong is still in the fight. Boasting the largest population in the known world, a simple offensive into the country would be a horrible loss. The many different tribes/religious sects that form the nation disagree, with the main fight be the southern tribes that were conquered during the countries crusades. In the past couple years, Fahrong has brought increasing force to its domestic population in order to quell the possible rebellions. The basic idea being, if they can't unite their own country, they will never be able to bring another into their sphere of influence. Kathos The Resistance continues, although its targets are highly selective, they have caused many problems within the Kathosian-Protectorate government. Assassinations, sabotage, and public riots are common in the area as a result of a prominent middle class. The resistance receives Fahrongi support. Many Kathosian exiles reside in the west, such as Naccaran, Atelia, and beyond, but they still provide some form of support (when possible) to the homeland resistance front. Syreden With a mixture of above ground and underground cities, and a history of occupation, Syreden is currently fighting Fahrong. Using what little northern support they can get, the Syredenese have brought the advance to a virtual halt. However, as a result, the Fahrong have assumed a strategy similar to Earth's "island hopping" of WWII. This has resulted in a very slow advance focusing on one city or base at a time while completely avoiding non-strategic bases that can be starved. Kostiri volunteer brigades have recently been allowed to aid Syreden. The "South" The only place where Fahrong can easily boast its economic superiority. The South needs products that Fahrong can supply, however, the Southern half of Fahrong is known for its ruthlessness and dislike of the Fahrong (results of old rivalries). This has resulted in a Southern liberation movement that attracts men from the regions of South Osatia and Seryon. 153 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS It also has brought Rahmosian advisers. The result, an annoyance to the Fahrongi government and military. The "East" Isolationist governments that are forced to listen to the Protectorate. As a result of little tactical value, their only expectation is to not get in the way. However, it is possible that these countries dream of a stronger Eastern Identity. As a single power, they could be a thorn in both superpowers sides. Taetus Taetus, a cold wasteland with barbaric peoples. While not being a warzone of Rahmos, the imperialist Donac Eros and the Sedalians both claim territory on the continent, as well as the islands South of it. Kostir has also claimed some of the smaller islands in an attempt to build its influence. However, whereas the Northern powers depend more on aircraft, Kostir has some interesting naval designs, most notably the submarine. 154 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS WAR FLAG Kathos Liberation Front 155 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS 156 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Interest Places of Kathos The Walker Boneyard The Walker Boneyard, where once great war-machines are patched together for sale, or stripped of everything valuable. The Boneyard is far away from the countryside around Anchorpoint, and you won't find any rustic villages, lively forests or pleasant mountain vistas here. Don't worry, you get used to the smell of oil, rust and decay before you know it! You can vist Joaquin's Bar to start a raid or smuggling run, visit the local black market, or head back to the World Map. You can access quests from the Trucker (in the lower left). Anchorpoint is popular because it offers an excellent place to buy and sell almost any goods you can imagine, while still allowing captains to feel relatively safe (as safe as you can feel in a town of pirates, marauders, and other individuals of questionably legal business). However, there is a whole world of opportunity out there for ambitious marauder captains to explore and exploit - the Walker Boneyard being one such opportunity. Think of an aircraft boneyard mixed with a fully operational salvage yard. Walker Boneyards handle all kinds of scrap vehicles, but the rusting skeletons of once mighty battle walkers are the focus of the largest projects in the yards: sometimes to dismantle them and take out valuable systems, in other cases to restore them to active service. Although it is possible to run these scrapyards as legitimate businesses, they often become dens of criminality, with people interested in buying and selling illegally acquired vehicles and parts. There are laws in Kathos prohibiting the restoration of military vehicles and weaponry recovered from scrap vehicles, but these laws are rarely enforced. Some Walker Boneyards have especially large operations, and the central management of the yard sometimes has difficulty controlling the outer areas. It‘s common for bands of scavengers to raid scrapyards, with the goal of finding especially valuable salvage and stealing it before the yard‘s owners can collect it themselves. There are often violent battles between mercenaries hired by the yard owners and scavenger groups for particularly rare scrap components. Because of this it‘s common to find marauder groups offering their services near Boneyards, either as security or extra muscle for raiders. 157 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Aside from these marauders, the men (and the few women) who choose to work in the dirty, loud and foul-smelling environment of a Walker Boneyard tend to be rough and aggressive individuals, who aren‘t concerned about the ethics of making deals with criminals, or hiring marauders to do work for them. Often, the most valuable thing a marauder band will be offered from a Boneyard worker will be the chance of receiving a working ex-military walker. Even aside from the prospect of getting your hands on a few more walkers, there are always plenty of other reasons to pay a visit to a Walker Boneyard. Information brokers often operate there from seedy bars, offering information about good raid targets and other well paid job prospects, and Black Markets often thrive in such places. Why wouldn‘t you want to pay a visit? Anchorpoint Welcome to Anchorpoint. This lovely mountain outpost is the first city to be unveiled in Iron Grip: Marauders. It offers a personal place to get down to the business of being a Marauder. Within the town you can vist Jasmine's to start a raid or smuggling run, visit the local black market, or head back to the World Map. You can access quests from the Trader (on the right) and you can begin the main quest with the Mysterious Stranger (the central airship). Located in Kathos, in the region of South Torun, Anchorpoint was originally a fort, constructed long ago to look out over the fertile land below. After the nature of warfare changed and the fort became obsolete, it was converted by the local Baron into a holiday residence (some of the more intricate architecture, such as the blue domes and the observation balcony were put in at this time). During the Rahmos invasion of Kathos, the Baron was killed in the fighting, and his heirs didn‘t have enough money to maintain the mountain holiday home, so they let it fall into ruin and disrepair. 158 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS It didn‘t take long before bandits and outlaws started using the place as a hideout and meeting point. Some of the platforms were converted into berths for airships, and that was when Anchorpoint became a popular stop-off place for a good number of morally dubious airship captains. Smugglers and the more daring traders began to visit it frequently, because there were always plenty of recently paid mercenaries and pirates looking to spend their money. Soon the town became an illicit trading hub for the entire region. Anchorpoint grows and shrinks over time, depending on world events, but its easily defensible position (only one road leads along the cliff side to Anchorpoint) gives people visiting it a feeling of security which is rare to such hideouts from law and order. Of course, for many, Jasmine‘s Gentleman‘s Club is the primary reason to stop at Anchorpoint. Some old marauders have been known to retire here solely so they can stay near to the Gentleman‘s Club! There is no official administration in Anchorpoint, but it is widely understood to be neutral ground. Any marauder planning to settle a grudge or try a scam in Anchorpoint will at the very least find themselves ostracized from the various services the town provides. If they‘re unlucky, they‘ll get tossed over the edge of the mountainside. It‘s a long way down. Baggerstown In the early days of Atelian exploration, when there was a massive rush for the valuable resources in the mountains of the east, the Protectorate funded an ambitious project put forward by the Kathos engineering company Fieron Industrial. Fieron Industrial said they could build a series of massive floating platforms; mobile mining bases which could not only extract the minerals from Atelia, but process them as well. They called these Skybore Platforms. Initially, the project went well and a number of small prototypes were produced – many of these are still serving as observation and staging posts for patrols in the Teltos Straight between Rahmos and Kathos. However, as the size of the platforms increased, so did the problems. There were difficulties in finding powerful enough civilian engine designs to control the movement of the gargantuan mining stations, and the company began to run into financial difficulties. Platform One was launched far too early in a desperate bid to secure more funding and save the company from bankruptcy, but it was an unmitigated disaster, with strong winds forcing the platform into a nearby hill. No-one was killed, but many were injured and Platform One itself was ruined. Fieron Industrial went into administration, while the Protectorate military appropriated all designs, prototypes and other documents relating to the Skybore Platforms. When Platform Two launched many months later, it had been fitted by military scientists with cutting edge generators to collect energy from lightning, and many other problems with the design had been dealt with. Platform Two was the first to actually extract and process Atelian minerals, using civilian workers under the watchful eye of military officers and guards. However, new problems were discovered in the field that had not been evident in the laboratories – the platform could not quite justify its running costs at this point, so it was withdrawn from Atelia and decommissioned. Another design was produced, and Platform Three was to be the last chance for the Skybore concept. Finally completed years after the idea of a floating mining platform had first been proposed, Platform Three demonstrated why the idea had been put forward in the first place. Able to reach resource deposits that ground based crews simply couldn‘t, and capable of 159 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS vanishing into the clouds if nomads attacked, Platform Three paid for itself in less than a year. The processing plants and engineering facilities built into the platform meant that it could sustain itself, replacing damaged equipment and producing its own fuel (primarily through the generators). The excellent performance of Platform Three also had the side-effect of putting a lot of people out of work – many mining companies were forced to downsize, and the poorly performing ones just went out of business. While the generals and the nobles drank toasts to the success of Platform Three, many of the common people cursed it. With the success of Platform Three, another Skybore was put into production, this one to be commanded by one of the Kathos Viscounts. The only new features with this version were four heavy defense turrets, added by request of the Viscount. However, though the technology was the same as on Platform Three, the crew and working environment on Platform Four was very different. The Viscount made Platform Four an oppressive place where the underpaid laborers, desperate for any work they could get, were forced to work longer and longer shifts, with little concern shown for their health or safety. The guards of the station savagely pushed down any efforts by the workers to improve conditions at the cost of even a little efficiency. Eventually things became intolerable, and the crew rebelled. The guards were outnumbered, and once it became clear that the entire crew was united against them, the guards threw down their weapons and surrendered. The miners dropped them off in the shadow of a remote mountain range, and proclaimed Platform Four to be a free air station. It became known as Baggerstown after the workers who first rose up against the guards – their job was to sort processed materials into large bags ready for transport. Before the rest of the Platform‘s crew joined them, many of the baggers lost their lives, but their sacrifice is recognized as the catalyst for the rebellion. 160 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Infuriated at the Viscount‘s foolish waste of the Skybore, and deterred from an aggressive recapturing of the Platform by the defense cannons, the Protectorate decided to no longer sell Skybores. If a Platform Five ever comes to pass, it will be a military project. But Platform Four will forever be an example of the power of the masses against the elite. The crew of Baggerstown had freed themselves from the Viscount‘s rule through a violent rebellion. Of course, sweeping changes in leadership never go smoothly, and after the initial jubilation at being free of the Viscount‘s tyranny had faded, a decision had to be made about who would call the shots now. Two sides formed: the ‗Baggers‘ – named after the workers who started the uprising that freed Platform Four, and the ‗Cable Snakes‘ – named after the people who kept the many cables around the Skybore maintained, commonly likened to the various tree-snakes common in the forests of Kathos. Most of the unskilled workers favored the Baggers, while the Cable Snakes gathered support from the technicians and engineers who kept the machines across Platform Four running smoothly. A council of sorts was formed, where representatives from each group met together to debate on important issues such as where the Platform should travel next, who they should allow to dock, and most importantly, how much everyone should be paid now that the Viscount was gone. Most issues were quickly decided on – Baggerstown would continue on the course that had been already been plotted for it (a yearlong route through high-resource locations in eastern Atelia), and all airships would be welcome as long as they had no affiliation with nobles of any kind. But on the issue of pay, opinions differed wildly. Many of the Baggers supported the radical idea of everyone being paid exactly the same amount, regardless of their role. The Cable Snakes argued that the existing pay structures should stay in place. After days of increasingly heated debate, the Baggers decided to take direct action, and declared strikes and protests across the air-station. Meanwhile, the Viscount was moving to try and regain control of Baggerstown. He knew that he couldn‘t retake it by force, but wasted no time in trying to plant informants. Amid the chaos of the strikes and protests, his spies found it simple to infiltrate the air-station. As the Baggers and Cable Snakes continued to argue, more and more of the Viscount‘s men smuggled themselves aboard. Encouraged by how easily this was done, the Viscount decided to launch an attack. Three disguised airships full of his soldiers landed at the station, and as they burst out into the landing bays and processing areas of the lower air-station, the spies took up arms and attempted to disable or capture the four defensive guns. It was a bloody battle, but the Viscount‘s hopes were shattered when his spies failed to capture three of the defensive guns, preventing the Viscount from sending reinforcements to aid his soldiers, who eventually ran out of ammunition and other supplies, before surrendering. None of this happened before many of the Baggerstown crew had died, though, including most of the representatives from the two factions. A number of individuals who had played key roles in defending the air-station took on the job of governance. They realized that more rigorous security was vital to prevent another recapture attempt by the Viscount, and that they could not afford to have long-term disruption and argument within the crew. In a single all-night debate session, they reached an agreement that both Baggers and Cable Snakes were happy with. The Baggers would continue to work for the same pay, but in exchange they would receive numerous compensations – regular holidays, a certain amount of 161 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS free drink and cigarettes, generous payment for work related injuries, and the right for workers in non-vital areas to hold small strikes, among other things. The Cable Snakes would not get any of these things, but they would maintain their higher pay, and also be part of a democratic ‗Worker‘s Council‘, able to vote on certain important matters. Since then, things have been mostly stable in Baggerstown. There are still conflicts and occasional fights between members of the Baggers and the Cable Snakes, there are still strikes and protests now and then, and there are always spies from the Viscount trying to worm their way into positions of authority. The ‗natives‘ of Baggerstown are always distrustful of outsiders for this reason, especially ones who stay around for longer periods of time. Despite this, Baggerstown is still very popular among traders, smugglers and marauders, being one of the few independent places to resupply an airship in the wilds of eastern Atelia. Frannel’s Smoking Den One of the few entertainment venues present on Baggerstown back when it was known as Platform Four and under the Viscount‘s control, Frannel was smart enough to predict the coming rebellion, and offered his business as a place for the disgruntled workers to meet. When the uprising came, Frannel‘s Smoking Den was largely untouched, and he had earned the trust of the new air-station‘s new leadership. Even during the Viscount‘s attempt to recapture the platform, the Smoking Den managed to avoid the worst of the fighting. Though it might look like any other high class club for drinking and gambling, Frannel‘s Smoking Den offers more than just cards; in Baggerstown almost anything goes. Even when something does cross a line, Frannel is willing and capable of accommodating almost anyone‘s desires if they can afford it and are suitably discreet. For payment, information or money serves, and if given a choice Frannel will usually choose the information. He works especially hard to provide entertainment that appeals to the local Atelians who sometimes visit Baggerstown, and for this reason the Smoking Den is usually the first port of call for those who seeking accurate local intelligence about Nomad camps or Baron mining operations. 162 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS New visitors to the Smoking Den often find Frannel a surprising character at first – charming and eager to please, but always with a pistol within reach. The handgun isn‘t meant, as some assume, to intimidate patrons. Frannel is well aware that he doesn‘t cut an especially intimidating figure, and he can easily hire people who do rather than bothering with it himself. Most of his guests are tactful enough to avoid saying anything, but when someone does ask, they‘ll find themselves immediately ejected from the premises without a word. Many people argue (quietly) that Frannel suffers from some kind of paranoid anxiety, that he can keep under control as long as he has a weapon in his hand or at the very least on his person. He is very particular about guests leaving weapons at the door, and only his most trusted staff are allowed to carry arms. Those who don‘t know him say he sleeps with a gun in his hand, and that he has a wound in his leg from when he pulled the trigger in his sleep. Those that do hint at enemies from past lives, and talk of death threats from the Venta Erus organized crime syndicate. Frannel will be generous with his hospitality and information to anyone who can pay, but don‘t ever expect him to give you his trust. Black Skull Enclaves The Black Skull Cult are believers in a coming apocalypse – it‘s their belief that one day, the sun will be snuffed out and the world plunged into darkness. When that happens only those who are capable warriors, true of spirit and accepting of the ‗long night‘ will be spared. The non-believers will be slaughtered, after which the sun will ignite again and the survivors will live together in a fair, just society, where there will be no classes or nobles and all people will be equal. Introduction It is common for those unfamiliar with the Black Skulls Cult to see their vehicles and ask why the skulls are white. However, the two words have separate meanings in the Cult‘s name: ‗black‘ refers to the coming long night, while the ‗skulls‘ refer to the deaths of nonbelievers. ―Nothing but adrenaline seekers with a trumped up ‗ideology‘ to justify it to themselves.‖ – Aidan Kuross, intellectual. 163 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Ideology Because of their belief in a just and fair society, the Black Skull Cult is a popular refuge for the poor, the dispossessed and those with nowhere else to go. New followers receive large tattoos on their face and hands, and give their lives to the Cult. In exchange they get food, a place to sleep and the promise of a new life after the long night. Black Skulls followers group themselves into Enclaves – small groups of individuals who isolate themselves from the greater mass of humanity around them. Each Enclave will have a Savant who organizes his fellow cult members, arranges their raids or mercenary work and leads them in battle. The Savant also acts as the spiritual center of the Enclave. Black Skull cultists consider their primary task to be gaining combat experience, in readiness for when the long night comes and they will need to cleanse the world of non-believers, and so they spend most of their time working as mercenaries for whoever can afford to hire them, or preparing raids together. Even though this often means working for those who have no belief in equality (such as marauders), the Savants claim that it doesn‘t matter because all these people will be cleansed as non-believers when the long night comes. They see themselves as an illuminated few who understand what is coming, so they value their lives very highly, and usually deploy in tough, powerful vehicles like Devastator Tanks and Wreckers. Because of this tendency towards heavily armored but slow vehicles, when they do form raiding parties made up entirely of Black Skull vehicles, it is common for them to make deals with local gangs of Dragoons, taking advantage of their skill as scouts. The experienced and successful Black Skull cultists with customized vehicles are known to be capable warriors, so Dragoons consider it a mark of prestige to have served with a Black Skull Enclave at some point. The ‗Divided Sages‘ Black Skull Enclave, along with hired Dragoons from the White Hood Gang 164 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Present Day For all their professed belief in equality, few Black Skull Enclaves are genuinely egalitarian efforts in the modern day. Instead, wealthy young nobles with romantic and generally misguided ideas about what the Cult stands for will fund local Enclaves, and go along with their raids for the thrill of battle. Of course, due to their position and a generous gold contribution to their chosen Enclave‘s coffers, the Savants will allow them to forgo the tattoos, and so the nobles can leave the Cult whenever they please. The less wealthy and influential people who come to the cult, on the other hand, will have no such choice. Most people fear and despise Black Skull cultists. Once a person has been tattooed, they are forever marked as a Black Skull cultist and return to a normal life is nearly impossible, despite the fact that they are theoretically free to leave the cult at any time if they wish. For the unprivileged, the only realistic way out of the Black Skull Cult is death. 165 KATHOS UNITED – MANUAL FOR GUERILLA WARIORS Kathos United MANUAL FOR GUERILLA WARIORS First Issue Published by: Kathos Liberation Front 2013 Illustration: ISOTX ©, General Alrisa Alembick © Printing: Kathos Liberation Front 2013 ISBN 978-80-7387-499-2 166