Aug 17, 2014

Transcription

Aug 17, 2014
Stage 1
First Impressions
SCENARIO: You top the ridge and spy the quaint hamlet of Windy Ridge.
Unbeknownst to you, the townsfolk have been hearing for some time that a
notorious gunman was headed their way. Unfortunately for you, the townsfolk see
you riding in and think you’re the gunman! As you ride past the freight yard, some of
the uppidy freight hands start shooting at you. You slap leather and start shooting
back!
SET-UP: Mil rifle targets at 25 yards. Shotgun and pistol targets at 7-10 yards. Rifle targets at
12-15 yards.
PISTOL
RIFLE
SHOTGUN
AMMO
10
10
4+
WEAPONS STAGED
Pistols loaded and holstered, hammers down at empty
chamber
Rifle loaded w/ 10 rounds, staged in front floorboard
Shotgun empty, staged in back of wagon
STARTING POSITION: Standing next to the wagon seat, hands on hat
When the shooter is ready, say the line: “What did I do now?!”
AT THE BUZZER: Engage the pistol targets with two, Left to Right sweeps. Engage
the rifle targets with two, Right to Left sweeps. Move to rear of wagon, and Engage
shotgun targets in any order - they must go down to count. Stage over.
PROCEDURALS & SCORING
+10 Second Penalty for failure to comply with scenario instructions as written. Each target not hit with the specific
firearm required by stage instructions will be scored as a miss. Shotgun targets must go down to count.
1
Stage 2
Feelin' The Love
SCENARIO: You’re hoping to get some rest & restock your supplies before continuing your
journey West. As you walk into the livery barn, a group of cowboys draw on you and start
shooting. You move outside hoping to flee the ruckas, but more of the townsfolk start shooting
at you, so you return their fire.
SET-UP: Mil rifle targets at 25 yards. Rifle targets at 12 to 15 yards. Shotgun & Pistol
targets at 8-10 yards.
AMMO WEAPONS STAGED
PISTOL
10
RIFLE
SHOTGUN
6
4+
Pistols loaded and holstered, hammers down on empty
chamber
Rifle loaded w/ 6 rounds, staged on the table.
Shotgun empty, action open, staged on table.
STARTING POSITION: Standing at the left end of the fence with hands at Texas Surrender
When the shooter is ready, say the line “This Sure is an Unfriendly Town!!”
AT THE BUZZER: Move to the table, & Engage shotgun from Right to Left - they
must go down to count. Then Engage to rifle targets in two identical Sweeps from
the Left. Make rifle safe.
Then, engage pistol targets in two Nevada Sweeps, starting from the Left (1-2-3-2-1)
Stage over.
PROCEDURALS & SCORING +10 Second Penalty for failure to comply with scenario instructions as
written. Each target not hit with the specific firearm required by stage instructions will be scored as a miss.
Shotgun targets must go down to count.
2
STAGE 3
When's the Next Train?
SCENARIO: After the frakus at the livery, you’re just hoping you can make it to the mercantile,
get your supplies, and get the heck outta Dodge. But by now the townsfolk are riled up beyond
reason, and another swarm ambushes you near the railroad station
SET-UP: Mil rifle targets at 25 yards. Rifle targets at 12 to 15 yards. Shotgun and
Pistol targets at 8-10 yards.
AMMO WEAPONS STAGED:
PISTOL
10
Pistols loaded and holstered, hammers down on empty chamber
RIFLE
10
Rifle loaded w/10 rounds, staged in cab.
SHOTGUN
4+
Shotgun empty, staged in cab
STARTING POSITION: Standing in the cab, hands up
When ready, shout "Oh, Come On!"
AT THE BUZZER: Engage the pistol targets with two Right to Left sweeps.
Then, engage the rifle targets, and sweep twice from Left to Right . Make rifle safe.
Then, engage shotgun targets in any order - they must go down to count. Stage over.
PROCEDURALS & SCORING
+10 Second Penalty for failure to comply with scenario instructions as written. Each target not hit with the specific
firearm required by stage instructions will be scored as a miss. Shotgun targets must go down to count.
3
STAGE 4
Can't Catch a Break
SCENARIO: You’re getting a little tired of the whole town taking pot shots at you, so you decide
to check in with the Sheriff to try to settle things down some. Unfortunately, the Sheriff is
jumpier than the rest of the town and starts shooting as soon as you open the door!
SET-UP: Mil rifle targets at 25 yards. Rifle targets at 12 to 15 yards. Shotgun and Pistol
targets at 8-10 yards.
AMMO
PISTOL
RIFLE
10
10
SHOTGUN
2+
WEAPONS STAGED
Pistols loaded and holstered, hammers down on empty chamber
Rifle loaded w/10 rounds, hammer down on empty chamber,
Staged in the jail.
Shotgun empty, staged on table in building.
STARTING POSITION: Standing at the left end of fence, hands on fence.
When shooter is ready, say the line "'Great Googlie Mooglie"
AT THE BUZZER: Engage the pistol target plates in any order - they must go down to count.
Any remaining pistol rounds can be dumped at the adjacent cowboy target. Move inside the
building and Engage the rifle targets with two, Out-to-In's (1-5-2-4-3), starting from the left.
Make rifle safe.
Then, engage the shotgun knockdowns in any order – they must go down to count.
Stage over.
PROCEDURALS & SCORING
+10 Second Penalty for failure to comply with scenario instructions as written. Each target not hit with the
specific firearm required by stage instructions will be scored as a miss.
4
STAGE 5
No Green Stamps Here!
SCENARIO: Realizing this day ain’t going to get better until you scoot out of town, you decide
to duck into the mercantile, get just enough staples to get you to the next town, and vamoose.
But all you did was give the townsfolk enough time to regroup, and yep, they’re outside now!
SET UP: Mil Rifle targets at 25 yards. Shotgun and pistol targets at 8-10 yards. Rifle targets at
12-15 yards
AMMO
PISTOL
RIFLE
10
10
SHOTGUN
4+
WEAPONS STAGED
Pistols loaded w/5 rounds each, holstered.
Rifle loaded w/ 10 rounds, hammer down on empty chamber,
staged on right table
Shotgun staged on the right table
STARTING POSITION: Standing in the doorway with hands on door frame.
When ready, say the line: "Sharp Knives! Hot Coffee! I'm Comin' Through!”
AT THE BUZZER: Engage Shotgun targets in any order, they must go down to count – restage
shotgun. Engage Rifle targets in 2 sweeps from left to right. Make rifle safe.
Then, engage the pistol targets in 2, right to left sweeps.
Stage over.
PROCEDURALS & SCORING: +10 Second Penalty for failure to comply with scenario instructions as
written. Each target not hit with the specific firearm required by stage instructions will be scored as a miss.
5
STAGE 6
Exit, Stage Right!
SCENARIO: Well, now you’ve done it. It doesn’t matter now if you are the dude they
were expecting or not! The whole town's up in arms, and your only hope is to make it to
Fort Plywoody before they string you up or shoot you down.
SET-UP: Mil rifle targets at 25 yards. Rifle targets at 12 to 15 yards. Shotgun and Pistol targets
at 8-10 yards.
PISTOL
RIFLE
SHOTGUN
AMMO
10
10
4+
WEAPONS STAGED
Loaded and holstered, hammers down on empty chamber
Rifle, loaded with empty chamber, staged on center table.
Shotgun, empty, staged on center table.
STARTING POSITION: Standing at the gate with hands on hat brim
When shooter is ready, say the line: “Some days it just don't pay to roll outta bed!'“
AT THE BUZZER: Engage the rifle targets with two sweeps, starting from the left. Make rifle
safe.
Then, engage the pistol targets with at least two rounds on each target.
Then engage the shotgun targets in any order. They must go down to count.
Stage over.
PROCEDURALS & SCORING
+10 Second Penalty for failure to comply with scenario instructions as written. Each target not hit with the
specific firearm required by stage instructions will be scored as a miss.
6