MID WAYS Parts and Operating Manual
Transcription
MID WAYS Parts and Operating Manual
JANUARY, 1982 Game has 595. 602. & 599 MID WAYS Parts and Operating Manual ~NDERAGREEMENT~YNAMco ii. No. 602 MINI No. 599 COCKTAIL MIDWAY MFG. CO. A RALLY CCI”F’;IN? 10750 W. GRAND AVENUE FRANKLIN PARK, ILLINOIS 60131 USA No. 595 UPRIGHT ‘hone: (312) 451-1360 Cable Address: MIDCO Teiex No.: 72-159’ TABLE OF CONTENTS DESCRIPTION PAGE I. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..l-l II.. Location and Setup Inspection . .,.....___..._.....,..,,......,.......,,..,,................................ Installation . .~. .~. . . .~. .I.. . . . Self-Test . . . . . . ,..... ........ ........ Game Volume Adjustment Control ....... ........ Option Switch Settings,. . _. ........ ........ Game Operation . . . _. _. _. ...... ........ ........ ...... ........ ........ Self-Test Mode . . . . . Attract Mode . ...... ........ Ready-to-Play Mode . ...... ........ ........ ...... Play Mode _. . _. . . . ........ ........ Two Player Operation ...... ........ llll. IV. Maintenance and Repair Cleaning . . . . . . . . . . . . . . . . . . . . .._____.____.._... Fuse Replacement _. _. . . . . Opening the Control Panel _. _. ._ _. Removal of Main Display Glass and T.V. Bezel.. T . V . M o n i t o r R e p l a c e m e n t _. . P r i n t e d C i r c u i t Board R e p l a c e m e n t _. Opening the Attraction Panel . . Coin Door Marntenance _. _. . . . . _. ...... ...... ...... . ......... ......... 2-1 .2-l .2-4 .2-4 .2-5 .2-6 .2-6 .2-E! 2-10 2-10 2-l 1 .,3-l ..3-1 .3-2 ..3-4 .3-5 . .3-8 .3-9 3-11 Illustrated Parts Breakdown No. 595 - Ms. Pat-Man - Upright - Header Fluorescent Light Assy. . . . . . . . . . . . . No. 595 - Ms. Pat-Man - Upright - Header Fluorescent Light Assy. - Parts List No. 595 - Ms. Pat-Man - Upright - Front . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . No. 595 - Ms. Pat-Man - Upright - Front - Parts List . . . . . . . . . . . . . . . . . . . . . . . . No. 595 - Ms. Pat-Man - Upright - Rear Access . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . No. 595 -- Ms. Pat-Man - Upright - Rear Access - Parts List . . . . . . . . . . . . ..... No. 602 - Ms. Pat-Man - Mini - Front., .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..... No. 602 - Ms. Pat-Man - Mini - Front - Parts L 1st . . . . . . . . . . . . . . . . . . . . . . No. 602 - Ms. Pat-Man - Rear Access . . . . . . . . . ............................... No. 602 - Ms. Pat-Man - Rear Access - Parts List . . . . . . . . . . . . . . . . . . . . . . . . . . . . No. 599 - Ms. Pat-Man - Cockta I - Front __ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . No. 599 - Ms. Pat-Man - Cockta I - Front - Parts List . . . . . . . . . . . . . . . . . . . . . . . . No. 599 - Ms. Pat-Man - Cockta I - interior Access . . . . . . . . . . . . . . . . . . . . . . . . . . . No, 599 - Ms. Pat-Man - Cockta I - interior Access - Parts List . . . . . . . . . . . . . . Ms. Pat-Man - Transformer Board Assy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ms. Pat-Man - Transformer Board Assy. - Parts List., . . . . . . . . . . . . . . . . . . . . . . . . . Front Door Assy.- U.S.A.25c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fro? Door Assy. - U.S.A. 25 4. - Parts List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ms. Pat-Man - Control Assy. - All Versions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .............. Ms. Pat-Man - Control Assy. - All Versiorrs - Parts List . . . . . . . . . . . ...4-1 . . . ...4-1 . . . ...4-2 . . . ...4-3 . . . ...4-4 . . . ...4-5 . . . ...4-6 . +7 .,.,.,4-a . . . ...4-9 . 4-10 ,... 4-11 4-12 ,... 4-13 . . . . 4-15 . 4-15 ,... 4-16 ,... 4-17 ,.._ 4-18 ,... 4-19 TABLE OF CONTENTS (cont’d) V. Technical 5-I Troubleshooting I n t r o d u c t i o n G e n e r a l S u g g e s t i o n s Harness Component Troubleshooting Transformer and Line Voltage Problems A Glossary of Microprocessor Terms Introduction to the Z-80 CPU General Purpose Registers Arithmetic and Logic Unit (ALJ) Instruction Register and CPU Control Z-80 C P U P i n D e s c r i p t i o n VI. ‘>’ 6-l T.V. Monitor Manual I n t r o d u c t i o n S y m p t o m D i a g n o s i s Guide to Schematic Symbols T r o u b l e s h o o t i n g T h e o r y o f O p e r a t i o n Differences Between Monitors P a r t s I n t e r c h a n g e a b i l i t y Monitor Schematic -Wells-Gardner 19” Replacement Parts List - Wells-Gardner 19” Monitor Schematic - Electrohome 19” Replacement Parts List - Electrohome 19” Monitor Schematic - Electrohome 13” Replacement Parts List - Electrohome 13” VII. 5-l 5-l 5-l 52 5-3 5-3 5-4 5-4 5-4 5-4 j 6-l 6-2 6-3 6-5 6-6 6-8 G-9 6-10 6-11 6-13 6-14 6-18 6-19 Schematics and Wiring Diagrams Wiring Diagram w i Credit Multiplier - Upright . . . . . . . Wiring Diagram w/Credit Multiplier Sypass - Upright Wiring Diagram w i Credit Multiplier - Mini . . . . . . . . . . Wiring Diagram w l Credit Multiplier Bypass - Mini . . . Wiring Diagram w l Credit Multiplier - Cocktail . . . . . . . Wiring Diagram w i Credit Multiplier Bypass - Cocktail Game Logic Board - Component Layout . . . . . . . . . . . Game Logic Board-Schematic . . . . . . . . . . . . . . . . . . V-RAM Addresser Board -Component Layout . . . . . . . V-RAM Addresser Board - Schematic . . . . . . . . . . . . . . Z-80 Sync Buss Controler - Component Layout . . . . . . Z-80 Sync Buss Controler - Schematic . . . . . . . . . . . . . Auxiliary Board - Component Laycut . . . . . . . . . . . . . . Auxiliary Board - Schematic . . . . . . . . . . . . . . . . . . . . . Filter Board - Component Layout . . . . . . . . . . . . . . . . . Filter Board - Schematic . . . . . . . . . . . . . . . . . . . . . . . . Credit Multiplier Board - Component Layout . . . . . . . . Credit Multiplier Board - Schematic ............... iv 7-l i - 2 7-3 7-4 7-5 i-6 7-a 7-9 i-10 7-11 7-12 7-13 7-14 7-15 7-16 7-l 7 7-1 a 7-19 TA.BLE OF FIGURES FIGURE -! 2 3 A 5 6 7 2 E! 10 1 I, 12 13 14 15 16 l i 18 19 29 21 22 23 24 25 26 2i 28 29 30 PAGE Assigned po~ntvalues...................................................................~2 Location of serial number, on/off stiitch, Interlock switch & major sub-assemblies. . . . . . . . . .2-2 Mayor sub-assemblies (cont. from i?G 2) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-3 Interlock switch operatior~............................................~..................23 Location of volume control & opticn switch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-4 Option switch settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .,.2-j IA^^+~z:^^+lnn -6 cc A..rin r. -ICI, ‘“C!,LIIILclLI”II -24 “Ofi screen” rrr.2nh y1”p”‘c.z “L”“1y fnay ..................................... .__I-6 Location of fuses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..3- . Removing control panel - Upright & Mini games., . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3-2 Opening Cocktail game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..3- 3 Removing control panel Cocktail game .?_ . .3-3 Removing display glass - Upright game ................................................ .3-4 Removing display glass - fvinl game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3-4 Removing top glass - Cocktail game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3-S Removing monitor - Upright game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3-6 Removing monitor - Mini game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3-6 Opening Cocktail game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3-7 Removing monitor - Cocktail game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3-7 Removing printed circuit boards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3-8 Removing attraction panel - Upright game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3-9 Replacing fluorescent starter - Upright game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-10 Replacing fluorescent light mounting bracket & speaker - Upright game . . . . . . . . . . . . . . . . 3-10 Removing attraction panel - Mini game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-10 Reolacing speaker - Mini game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-11 Removing and replacing coin acce3tor ................................................. 3-11 Cleaning the metal coin acceptor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-12 Lubricating the metal coin acceptor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-12 Opening the plastic coin acceptor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-13 Changing the plastic coin acceptor to accept American or Canadian quarters . . . . . . . . . . . . .3-13 Changing difficulty level of game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-14 Ms. Pat-Man IMPORTANT NOTE DO NOT plug in your new game yet. Before you do anything to your game, we recommend that you read SECTIONS I and II of this manual completely. It will not take more than a few minutes and it may be very helpful. I. Introduction fright no matter where they are in the maze. This is because they know that when she eats an ENERGIZER DOT it gives MS. PAC-MAN the ability to eliminate them. However, she can ONLY eliminate them for as long as they are blue. MS. PAC-MAN is a one or a two player game. There are three models: the “UPRIGHT”. “MINI”, and “COCKTAIL TABLE”. When the two player mode is selected on the Upright or mini model, the players take turns at the controls to guide their player through the game course. If you have purchased the Cocktail Table model of this game, the rules of play are the same. The only difference is that in the two player mode of the Cocktail Table game, the picture flips to face you when it’s your turn. The ghosts will only stay blue for a few secondsafter MS. PAC-MAN eats an ENERGIZER DOT. But they do give a warning BEFORE they turn back to their original colors - they start to flash. As your skill level increases, the four up their pursuit of MS. PAC-MAN and for shorter and shorter periods of time an ENERGIZER DOT until, in the mazes, they do not turn blue at all. When playing this game. you are in complete ,:ontrol of MS. PAC-MAN. She will go wherever you tell her to. And she just loves to eat dots. However, she doesn’t like the four ghosts, BLINKY (red), PINKY (pink), INKY(turquoise), and SUE (amber) because they feel the same way about her as she does about dots. ghosts speed they stay blue after she eats high number One bonus player (this is switch selectable) can be awarded to you as you reach or pass a certain preselected point value. The assigned point values for all items that can be eaten are as listed in Figure 1. BLilNKY, PINKY, INKY, and SUE are four VERY SMART ghosts. They move very fast and seem to have a sixth sense which always lets therm know exactly where MS. PAC-MAN is in the maze. They never give up in their pursuit of her. One of their favorite tricks is to divide and try to trap her between them. You really nave to keep an eye on them. Major New Features A major new feature of your MS. PAC-MAN game is that there are four different mazes with varying numbers of exits and varying exit locations. The mazes are generally more difficult than that of PAC-MAN. But MS. PAC-MAN can turn the tables on these four ghosts for short periods of time during eact- maze. All she has to do is let them get fairly close In their pursuit of her and then eat one of the four flashing ENERGIZER DOTS that every maze begirts with (one close to each corner of the maze). When this happens, it causes the four ghosts to turn blue with Another major new feature is that the maze identifier symbols move throughout the maze and are thus more difficult to get. l-l Game Objective The object of the game is to HAVE FUN and survive as long as possible while constantly improving your skrlls and eating as many dots aid eliminating as many ghcsts as you can. As you dcl this, each following maze will be harder and harder to complete 10 POINTS EACH DOTS ENERGIZER DOTS 1ST GHOST 2ND GHOST 3RD GHOST 4TH GHOST CHERRIES STRAWBERRY ORANGE PRETZEL APPLE PEAR BANANA 50 200 400 800 1600 100 200 500 700 1000 2000 5000 Figure 1 Assigned point values NOTE: After you complete the BANANA maze, the maze identifier symbols WII appear and move through the maze in RANDOM ORDER and will retain their ORIGINAL point values. l-2 POINTS E/?CH POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS INSPECTION INSTALLATION 1. Remove the game from its shipplng crate 1. Location requirements: 2. Inspect the entire outside of it for any signs of damage Power: Domestic 110 V @ 60 Hz Foreign 200 V to 240 V @ 50 Hz * Any scratches7 Dents? Cracks? 0 Any broken controis? l l Any broken glass or plastic? Just look II over closely and make a note of any signs of damage. Humidity: Not over 95% relative Space required: Upright 25” x 33’; (63 x 84cm) Mini 20” x 24” (50 x 60cm) Cocktail 32” x 22” (81 x 55cm) 3. Remove the shipping cleats from the bottom of the cabinet G a m e height: Upright 70” (175cm) Mini 61” (153cm) Cocktail 29” (73cm) 4. Install the four levelers, one at each corner of the cabinet. l Level the cabinet. 5. Open the cabinet and inspect the inside of the game for any signs of damage. See Figure 2 l Also check to make sure all plug-in connectors on the wire harness are firmly seated. NOTE: ALL connectors or plugs are keyed so they will only go together when all pins are pr*,perly -lined up. 2. Voltage Selection: Your game is designed to work properly on the line voltage where you are located. Check your line voltage with a meter to determine what its value is Then check the power input wires to the main power supply transformer on your game to be sure they are connected to taps which correspond to your line voltage value. Replug any connectors found unplugged. DO NOT FORCE PLUGS ONTO CONNECTORS. DO NOT FORCE PLUGS TOGETHER. If it won’t go on easily, assuming the keys are llnec! up, it either does not belong there or is damaged Make sure all pnnted circuit boards (l?C.B.‘s) a r e f;rmly sea?ed i n t h e i r connecto,-s. S e e Figure 2. These connectors arealso keyed. The P.C.B.‘s WII only go Into them one way vyithout being damaged. Note the locatlon of the game’s serlal number. See Figure 2. Check all major subassemblies to be sure they are mounted securely These are called out in Figures 2 & 3. Power supply. Control panel(s). T.V. monitor Other P C.B.‘s and/or P.C B rack, etc. Transformer board assembly If the power input wires to the main power supply transformer are not connected to taps wnich correspond to your local line voltage, move teem to the proper taps. If the line voltage in your area fa!ls outside tne upper or lower limits of the range of inputs covered by the main power supply transformer. DO NOT PLUG YOUR GAME IN until you have talked with your distributor and/or service man and obtained a solution to this problem. Otherwise you could damage your game. 3. Interlock and power ON/OFF switches. See Figure 2. . To help prevent the possibility of getting an electric shock while working inside the game cabinet, Interlock switches have been installed at each cabinet access door (this DOES NOT include the coin door in the Upright and M.ni models). l 6 Make a note of any problems that can’t be easily corrected. 7. Call your dlstrlbutor your problem Iis!. and/or service man about l 2-1 When any access door is opened, the Interlock svditch installed there turns off all power to the game. Check each interlock switch for proper operation. ON/OFF SWITCH SERIAL, NUMBE ii” N-3 SERIAL NUMBER - INTERLOCK SWITCH T.V. ,MONITOR \ INTERLOCK TRANSFORME BOARD ‘ASSY (NOT SEEN) TRANSFORMER / -ON/OFF SWITCH / / POWER SUPP AND GAME ED. I POWER SUPPLY AND GAME BD. MINI UPRIGHT SERIAL NUMBER (MAY BE LOCATED ON ANY CORNER) /T.V. MONITOR CONTROL PANEL /(PLAYER 2) CONTROL PANEL (PLAYER 1) \ POWER SUPPLY AND GAME BD. __m- INTERLOCK SWITCH ( I N S I D E COIN----DOOR) TRANSFORMER BOARD ASSY COCKTAIL ON/OFF SWITCH (LOCATED UNDER GAME ON PLAYER 2 SIDE) Figure 2 Location of serial number, on/off switch, interlock switch & major sub-assemblies 2-2 /’ CONTROL ‘PANEL UPRIGHT MINI Figure 3 Major sub-assemblies (cont. from FIG 2) After checking the line bsltage I” yourareaand determining that the tnput wires to tpe main power supply transformer of your game are connected properly - or - after obtEining a solution to your over or under voltage Froblem from your distributor and/or your service man, plug the game Into your A.C. wall outlet. The game ON/OFF switches for all models are located as shown in Figure 2. Turn the gameon and allow it to warm up a few minutes. Slowly open each access door to the game (thts does not include the coin door on the Uprlght and Mini models) As the door is opened approximately 1” (2 54cm) the power to the game should go off (the T.V. molltor. all the Ilghts. and all sounds will stop). If this does not happen. check the irterlock switch by this door to see if it has broken loose from !ts mounting or If it is stuck in the “ON” positIon If the switch is found to be bad, turn the game off, unplug It. and replace the Interlock switch, When done. plug the game back into the wall outlet. close theaccessdoor, and turn tpegame back on When the interlock switch is working properly and turns the powerto the gameoff, power may be restored to thegamewith theaccess door(s) open Take hold of the mterlock switch plunger and gently pull It out to its fully extended positlon THIS IS TO BE USED ONLY FOR SERVlCiNG THE GAME. See Figure 4 After the game has warmed up. repeat the above interlock switch test Figure 4 Interlock switch operation 2-3 SELF-TEST Your new game will Seii-Test Itself to see if it has any bad parts. The lnformatlon at receives whrle testing itself will be shown on the TV. mcnitor Some Information can also be heard tnrough the game’s speaker system See the GAME OPEFATION section for a more detailed description of this functlon. When there is a bad result according to theSelf-Test. call your distributor and or service mari to have the trouble fixed unless it IS somethlng you can do yourself (such as replace a bad RAM or ROM chip) GAME VOLUME ADJUSTMENT CONTROL. See Figure 5. The game volume control pot is located on the game logic board assembly. There IS only one pot For adjustment, it may be reached through the rear access door on the Upright and Mini models On the Cocktail Table model, you will have to open tne table top to reach it. To make the sounds louder, turn the pot in a clockwise direction (n). To make the sounds less loud, turn the pot counterclcckwise directlon (n) VOLUME ADJUSTMENT cn a I LOUDEiR OPTION -SWITCH Figure 5 Location of volume control & option switch OPTION SWITCH SETTINGS To change the optlon switch settings, you DO NOT havIa to take the Main Game Logic Board out of the game They can be easily reached through the rear acc~ess door on the Upnght and Mln models. #In the Coc:ktall Table model, you do have to open th? table top to reach them. When changing any options, ALWAYS put tht game Into the Self-Test mode, make your changes. check r the results on ihe monitor screen, take the game out of the Self-Test mode, and play the game to be sLre the switches have worked properly and that ro switches were accldentally moved that were rot meant to be. (These switches are small and this can happen.) The option switch settings and what they will make the game do are shown in Figure 6. See Figure 5 for option switch locatlons. MS. ?AC-MAN OPTION SWITCH SETTINGS I- METHOD OF PLAY FREE 1 COIN 1 COIN 2 COINS > I SW#l SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#6 ON ON OFF ON ON OFF OFF OFF PLAY 1 PLAY 2 PLAYS 1 PLAY NUMBER OF MS. PAC-MEN PER GAME 1 2 3 5 MS. MS. MS. MS. PAC-MAN PAC-MEN PAC-MEN PAC-MEN ON ON OFF ON ON OFF OFF OFF BONUS MS. PAC-MEN BONUS MS PAC-MAN AT 10,000 POINTS BONUS MS. PAC-MAN AT 15.000 POINTS BONUS MS. PAC-MAN AT 20,000 POIN-IS NO BONUS SPEC!AL ON ON OFF ON ON OFF OFF OFF FUNCTIONS ON AUTOMATIC RACK ADVANCE FREEZE VIDEO OFF OFF ON OFF OFF (MONITOR PRESENTATION STOPS MOV NG) GAME OPERATES NORMALLY : Figure 6 Option switch settings 2-5 Game Operation NOTE: Putting the game into Self-Test it to erase any CREDITS memory. MS. PAC-MAN is a one or a two player <tame wrth a color T.V. monitor. The game gves a drsplay which has all the parts shown in FigLie 7. The game has four possrble a-odes of operation: ATTRACT, READY-TO-PLAY. PLAY and SELFTEST. SELF-TEST MODE The e fc,r r-hPr-~i”” uI’yy,ll,,y Self-Test the game switches and computer functrons It is the easiest and best way to check for prooer operation of the entire game. wrli cause 011 the game from its You may begin a Self-Test at any trme by slidrng the Self-Test switch to the “ON” posrtion after the power to the game IS on. The test switch is located insrde the coin door under the corn meter. When this is done. the game will react as follows: 1. First, you will see random colored parts of the prcture, then a moving pattern of white letters and numbers followed by moving multicolored patterns on the screen. 2 immediately following this, a rightsrde up test disptay is shown on the momtor screen This will remain until you set the Self-Test switch back to the “OFF” position. This test drsplay IS shown below SELF-TEST DISPLAY AND BOARD LOCATION COORDINATES (M-Ram-l/Bad MEMORY OK or C Ram-O/Bad W Ram-l/etc) ‘1 COIN ‘1 CREDIT BONUS ‘15000 MS PAC-MEN ‘3 UPRIGHT or (TABLEI - switch HIGH PLAYER 1 SCORE- SCORE -PLAYER 2 SCORE -GHOSTS / MS. I‘AC-MAN selectable ENERGIZER DOT / GHOST HOUSE Figure -RACK IDENTIFIER SYMBOLS 7 ldenfificaiion of “on screen” graphics during play 3 If a bad ROM or RAM IS found by the game’s Internal check system during the Self-T2st, the game indicates this to you by showing the locatron code of the bad chip(s) In place of the ! DISPLAY “MEMORY OK’ message The followrng table translates the chip location codes into actual posrtions on the game logrc PC. Board DESCRIPTION I MEMORY OK BAD V RAM-O BAD V RAM-1 BAD C RAM-O BAD C RAM-1 BAD W RAM-O BAD W RAM-l All RAMS are good. RAM located on Logrc PC aoard at position 4K RAM located on Logic PC board at posrtron 4N RAM located on Logic PC board at positron 4L RAM located on Logic PC board at positron 4P RAM located on Logic PC board at posItron 4M RAM located on Logic PC board at posftron 4R MEMORY OK M-ROM-0 M-ROM-1 M-ROM-2 M-ROM-3 All ROMs are good. RON located on Logic RON located on Loge ROM located on Logic RON located on Logic COMPONENT board board board board at at at at positron posrtron postion posrtion 6E is bad. 6F IS bad 6H IS bad 6J 1s bad. table lists the components that are on this Aux~lrary PC Board and what symptoms they will cause to appear on the monitor when each IS bad 4. The detectron of bad components on the Auxiliary Logic PC Board is not quote as sample as IS the case for the Main Logic PC Board The following BAD PC PC PC PC is bad. is bad. IS bad. is bad IS bad. is bad SYMPTOM DISPLAYED ON MONITOR (GAME IS NOT IN SELF-TEST) Z-80 CPU STATIONARY color garbage (parts of pictures) ---~ -__~--~CPU located on auxiliary PC board at position U4 E-ROM-0 Game goes through warm-up routine over & over & over.. ~-~RONI located on Auxrlrary PC board at position U5 E-ROM-l Game goes through warm-up routine over B over & over.. ~ __- ROlvl located on Auxiliary PC board at positron U6 E-ROM-2 FLASHING color garbage (parts of prctures) --~___~--_ ROM located on Auxiliary PC board at position U7 CUSTOM CHIP - ~ CG-820 CUSTOM CHIP CG-821 CUSTOM CHIP CG-822 CUSTOM CHIP CG-823 - ______ -__ ~ ______ ___CG-820 located on Auxiliary PC board at posrtion UO -4 - Mon tor screen displays FLASHING color garbage (parts of pictures) -__ ~~- -__ CG-821 located on Auxiliary PC board at posrtron Ul Scresn display IS same as iorCG-821 -~ ~ With qame in Self-Test Screen reads out UPSIDEDOWN _I t “BAC)W RAM-O” CG-822 located on Auxiliary PC board at positron U2 Screen drsplay is same as for CG-821 -___~--__CG-823 located on Ruxrliary PC board at position U3 2-i To check your game function switches and buttons (coin counter switches. TES- CREDIT button, 1 PLAYER and 2 PLAYER buttons): activate each one while the oame is I” the Self-Test mode. You should hear agame sound fa,r each activatlon. If you do not hear It. the sviitchlbutton is either not working, mnlswired, or dlsconnected Check it out thoroughly. A cross hatch pattern appears on the monitor screen for about 2 seconds I f vou wish to keep this test pattern on the mdnitor screen for iurther use,‘slide Self-Test switch back tothe”ON”positionafter thecross hatch appears and before it disappears. When finished with the cross hatch pattern. set the Self-Test switch to the “OFF” positlon. When finished with the Self-Test mode, slide the Self-Test switch back to the “OFF” posltion. . Normal game functions will now return to the momtor screen. ATTRACT MODE 1. The Attract mode StartS: l Just after power has been turned on to the game, (Self-Test switch is in the “OFF” posltion.) l After a Self-Test has been completed. (Performing a Self-Test sets the credits in the game’s memory to zero “O”.) . After a play has been flnished End there are no more credits left In the game’s memory. . In the Attract mode, the garre WII give the following displays centered on the monitor screen: DISPLAY DISPLAY 1 2-8 2 DISPLAY 4 DISPLAY 3 DISPLAY 5 . No matter where the game IS in the Attract mode sequence, it WI/I lmmed’ately go to the following display as soon as a game has been paid for. It will hold this display on the monitor screen until the “1 PLAYER” or t?e “2 PLAYER” start button IS pushed 2-9 DISPLAY 1 DISPLAY 2 READY-TO-PLAY MODE At the beginning of each game. MS PAC-MAN appears at the lower center of the maze while the fdur ghosts appear at the “GHOST HOUSE” SLINKY appears outsrde the door and PINKY, INKY, and SUE appear insrde the “GHOST HOUSE” 1 The Ready-To-Play mode starts when enough corns have been accepted for a - or a 2 player game. 2. The Ready-To-Play mode ends when either the “1 PLAYER” or the “2 PLAYER” push button IS pressed. When clay begrns, BLINKY (who’d love to eliminate ner) rmmedrately begins looking for MS PAC-hlAN (who immediately begins eating dots just as fast as she can) As time passes. PINKY. INKY. and SUE (who’d also love to elrmrnate her) leave :he “GHOST HOUSE” one at a time and begin #ooking for MS PAC-MAN - who is still busily eating dots lust as fast asYOU cai steer her to then- 3. In the Ready-To-Play mode the game will grve one of the above drsplays centered on the monitor screen. 4 If rno START button IS pressed thegame this drsplay on the screen indefinitely. PLAY 1. wrll hold MODE The Play mode begins when erther the “1 PLAYER” or the “2 PLAYER” start button IS pressed “ R E A D Y ! ” IS drsplayed b e l o w t h e “GHOST HOUSE” on the screen NOTE: If MS PACMAN eats a maze Identifier symbol as It comes wandering tnrough the maze. its porn: value IS tmmedlately added to ysurscore. 2 The Play mode ends when your last MS. PACMAN has been eliminated. When thus happens, “GAME OVER” IS wrrtten across tre center o‘the monitor screen (below the “GHOST HOUSE”) But v+rth all four ghosts chasing her, It is not as easy to eat the dots (without being elrmlnated by a ghost; as It was earlier rn the game And SLINKY, PINKY. INKY, and SUE are four VERY SMART ghosts. For Instance, they will divrde up two, three. or four sways to try to trap MS. PAC-MAN between them 17 a corner, or even in one of the tunnels. You’ve really got to watch them! I: seems like they a:ways nave some sneaky new trick up their sleeves 3 The game consists of four different mazes. Each maze has side exits. These vary in number and location on each of the four mazes The mazes contarn small dots in most of the passageways plus four flashrng ENERGIZER DOTS (one near each corner of the maze). MS PAC-MAN just loves to eat the dots rn these passageways. Each maze also has a’ GHOST HOUSE” at Its center maxImum capactty, three ghosts at one time. Its door IS on its top side (side farthest from player) Howeber. 11 they get too close. MS PAC-MAN can always eat one of tne fiashlng ENERGIZER DOTS When this happens, It causes all four ghosts to turn blue with frignt no matter where 2-10 they are in the maze. This is because they know that when she eats an ENERGIZER DOT It gives MS, PAC-MAN the abrhty to eliminate then..But, she can ONLY eliminate them for as long as they are blue And they wrll only stay blue for a short perrod of trmc But the ghosts do give a warnrng BEFORE they turn back to therr orlgrnal colors they start to flash Most of the above holds true in the “2 PLAYER” mode also. But there are a few minor differer,ces. TWO PLAYER OPERATION The Upright, Mrni, and Cocktail Table models all have two player operatron. In the two player mode, the rules of play are the sare as in the single player mode. There are some addrtional rules, however. When MS PAC-MAN ehminates a blue ghost, its point value appears on the monitor screen at the :)lace where the ghost was eliminated while at the same trme berng added to your score. and the ghost disappears - all except for its eyes. The eves oo back to the “GHOST HOUSE” whe,-ethev get another body of theirorrginal color. Thisdone, they leave the “GHOST HOUSE’ agalr ard take up their pursuit of MS. PAC-MAN once more. In the Upright and Mm models, the players mtist take turns at the controls. In the Cocktail Table model, each player has his own set of individual controls. The picture wrll flrp to face you when it is your turn.(When it IS not your turn, your set of controls will have NO effect on the game.) ‘When she eats the last dot of any particular maze: all movement stops Immediately, the maze flashes, and the next maze aooears. All the crlavers are in the new maze when’ii appears. The word “READY”’ IS also there- right below the”GHOST HOUSE”. After a second or two passes. the word “READY”’ disappears and play begins. You MUST eat all the dots in any particula’ In order to advance to the next one Your turn lasts unkl one of the ghosts elkmrnates your MS. PAC-MAN. At this point, the game will do one of several things depending on whether or not the elrminated MS. PAC-MAN was your last or if you still have others remaining In reserve MS. PAC-MAN ELIMINATED - OTHERS REMAINING IN RESERVE The chase stops Next. the screen display changes to the screen display of the other player, it displays”READYI” under-the “GHOST HOUSE” at the same t/me one of the other player’s reserve MS. PAC-MEN appears at the lower center of this maze. After a second or two passes, the word “READYI” disappears and play begins for the other player. maze The maze identifier symbols appear at the bottom edge of the momtor screen As your skill level Increases, thefourghosts speed up their pursilit of MS. P9C-MAN and they stay blue for shorter and shorler periods of time after she eats an ENERGIZER DOT until, In the high number mazes, they do not turn blue at a I. Cne bonus player (this IS switch selectable) can be awarded to you as you reach or pass a certarn preselected point value. The assigned point values for all items that can be eaten are as listed In f-lgure 1 MS. PAC-MAN ELIMINATED - NO OTHERS REMAINING IN RESERVE Game displays the words “PLAYER ONE” or “PLAYER TWO” above the “GHOST HOUSE” and the words “GAME OVER” below the “GHOST HOUSE”. Your final score IS displayed under “1 UP” or “2 UP”, depending upon which player you were In addition. if your score was the highest on this game to date, it will also oe displayed under “HIGH SCORE” at the top center of the moni:or screen. After this. the screen drsplay changes to the screen display of the other player, it drsplays “READY!” under the “GHOST HOUSE” at the same time one of the other player’s reserve MS. PAC-MEN appeas at the lower center of this maze. After a second or two passes, the word “READYI” disappears and play begrns for the other player. \when one of the ghosts happens to elrminate one of your MS. PAC-MEN, assuming you have at least one remaining in reserve, the word READY!” appears below the “GHOST HOUSE” at the same’ irme one of Your reserve MS PACMEN appears at the lowercenter part of the maze. After a second or two passes. the word “RE.ADY!” disappears and play begins anew. \bJhen oneof theghostselrminatesyourLASTMS. I’AC-MAN. the words “GAME OVER” a’.e displayed below the “GHOST HOUSE”, your score is nisplayed under “1 UP”, and in addition, rf your score was the highest on this game to date, it will ~lso be drsplayed under”HIGHSCORE”at.hetop center of the monitor screen The game w II then <:lther go into the Ready-To-Play mode (if there are stlii credits left in its memory) or irto the Attract mode (if there are no more credits left rn its memory). 2-l 1 III. Maintenance and Repair Your NEW game needs certain types of maintenance to keep it in good working order CLEAN, well MAINTAINED games attract players arrd EARN MORE PROFITS. The most Importa?: thong for you to remember is to run the Self-Test EVERY TIME you collect money from the corn box JUST LOOKING at your game WILL NOT tell yc1~1 If all its controls aid inside parts are working correctly The Self-Test V/III inform you whether or no: your game IS workrng the way it shouid The second most importart thing you should remember IS to clean the outside of the game and corn acceptor nechanlsms on a regular basrs. through this type of damaged plastic would feei he was looklng at the game through a fog Thus fogg ng damage CAN NOT be repaired or reversed The ONLY soluticn is to replace the damaged niece of plastic. FUSE REPLACEMENT This game contains several fuses located as s?ow’n in Figure 8 1. UPRIGHT MODEL: As viewed from the back, facing the cablnst. w:h the rear access door removed. the fuses are located on the Transformer Board Assembly 2. MINI MODEL: j As viewed ‘ram the back, facing the cabrnet with the rear access door removed: the fuses are located on the Transformer Board Assembly. CLEANING The outside of the game cabrnet plus the metal can be cleaned wltn any non-abrasive household cleaner. However. the front of the TV. momtor tube and both sides of all other glass and plastic on or in the game MUST be cleaned wrth anti-stat c cleaner ONLY. For cleamrg the coin acceptors, hot soapy water may be used on the plastic ones and any household cleanser may be used on the metal ones. If you wish. specra’ corn machrne cleaners that leave no resrdue may be purchased from your drstrrbutor. 3. COCKTAIL TABLE MODEL: As viewed from the coin door srde of the cabrnet. with the monitor tilted open to one side. the fuses are located on the Transformer Board Assembly Replace fuses ONLY with the type and srze lrs:ed in the Illustrated Parts Breakdown Sectron of this manual. See the T.V Monitor Manual (avarIable on request from your drsthbutor or monitor manufacturer) and. or the TV. Troubleshoobnq Section of thus manual for informanon on these fuses. DO NOT dry-wrpe any of the plastic panels. This is because any dust ihat was on them can scratch their surfaces. If thus has happened, anyone lookrng FUSES LOCATED ON TRANSFORMER BOARD ASSY (MECH. PANEL) (TYPICAL OF ALL VERSIONS) Figure 8 Location of fuses 3-l OPENING THE CONTROL PANEL. See Figure 9. 2. MINI MODEL: 1. UPRIGHT MODEL: The control panel IS held in place by three latches, one on the left side, one on the right side, and one on the front center. They are spring loaded to provide constant posrtlve pressure on their latch plates. They can be reached through the coin door ,lFTER turning power to the game off. To release the latches, lift up and toward the center of the control panel. Once they are released, unhook them from their latch plates. l The control panel is held in place oy two latches, one on the right sideand oneonrhe left side of the cabinet. They are spring loaded to provide constant positive pressure on their latch plates They can be reached through the corn door AFTER turning power to the game ofi. To release the latches, lift up and toward ?ne center of the control panel Once they are released, unhook them from their latch plates. * To remove the control panel: Raise it up and trlt It toward you until you can see the cable behind it. Cradling the control panel between yourself and the cabinet. disconnect rt from its cabling. The control panel IS now free and can be removed l To remove the control panel: Raise it up and tilt it toward you until you can see the cable behrnd it. . To rernstall the control panel. reverse this procedure. l l Cradling the control panel between yourself and the cabinet, disconnect It from its cablrng. The control panel is now free and can be removed. To reinstall the control panel, reverse th s procedure. MINI Figure 9 Removing control panel - Upright & Mini games 3-2 CLAMPS /\ Figure 10 Opening Cocktail game 3. COCKTAIL TABLE MODEL: l Each control panel IS hsld in place? by several screws, two on the inside of the cabinet and three along the outside bottom edge of the control panel. Turn power to the game elf. Open the coin box door and release the two latches indicated rn Frgure IO. REMOVE (2) SCREWS Once they’re released, unhook them from their latch plates. Grasp the table top at “A” and open it as indicated in Figure 10 CAUTION: Due to the weight of the monitor, EXTREME CARE MUST be taken when opening the cabinet Remove the screws whrch secure the control panel in place. See Figure Il. l To remove the control panel(s), Disconnect it from Its cabling. The control panel is now free and can be removed. l To reinstall the control panel reverse procedure - REM&E (3) S C R E W S ON BOTTOM OF SHELF Figure 11 Removing control panel - Cocktail thts 3-3 REMOVAL OF THE MAltx-DISPLAY-GLASS AND/OR THE T.V. BEZEL ASSEMBLY 1. UPRIGHT MODEL: See Figure 12. 2 . M I N I M O D E L : S e e Figure 13. NOTE: To do tms, the latches which secure the contrcl panel MUST be released The control NOTE. In order to do this the control paa-iel MUST be removed frrst. See the “MINI h10DEL‘ panel need not he removed See the “LIPRIGHT MODEL’ procedure. procedure l Turn the power to the game off and remove the l control rear access door. l screws from the glass support hracke; and lift It out the back of the cabinet. l Grasp the malt-display-glass rn the :op center, lift up slrghtly aid pull it out the rear of the caolnet. l l Remove Loosen the screws Lyhlch secure theT.V berelglass-clamps !n place hlove the clamps to the srde and the bezel glass may be removed Remove the above mentroned screws and the oezel with four bezel-glass-clamp; may be remor/ed l Lift out the glass clamprng plate This frees the mart-display-glass so it can be lrfted up l By puttrng your finger II- the hole in the mdd’e of the main-&splay-glass support. you cat7 lift it up and out l Remove the screws which secure theT.V bezel assembly and lift it out l REMOVE (5) SCREWS AND R E M O V E BRKT. Removing display glass - mai-i- Reverse this procedure to reinstall inr TV bezel assembly and the maln-drsplay-g ass .DISPLAY PULL DISPLAY GLASS OUT FROM REAR OF CABINET 12 which secure rhe glass Remove the screws clamping plate. NOTE: Use the hole in the center of the display-glass support to grasp it To rernstall the T.V. bezel assembly and the marn-dsplay-glass. reverse this pro:edure. Figure panel. l the -I.I”.-_ Turn the power off to the game and remove the GLASS \ GLASS CLAMPING PLATE Figure 13 Removing display glass - Mini game Upright game 3-4 3. COCKTAIL TABLE MODEL: See Figure 14. T.V. MONITOR REPLACEMENT NOTE, This may be done with the table tcp in the open or closed position. If you decide to open the table toa. TURN THE POWER TO THE GAME OFF FIRST. l Remove the screws which secure the table top glass clamps in place. . Revove the table top glass l Lift out the TV bezel assembly l To reinstall the TV bezel assembly and the table top glass, reverse this procedure. DANGER: The T.V. monitor DOES NOT contain an isolation transformer on its chassis (it is mounted instead on the floor of the cabinet). When servicing the monitor on a test bench, YOU MUST ISOLATE THE MONITOR FROM AC VOLTAGE WITH AN ISOLATION TRANSFORMER., , 1. UPRIGHT MODEL: See Figure 15 l Turn power off to the game. l Open the rear access door. l Completely disconnect the T.V monlto’ fro71 ali its c a b l i n g . D O N ‘ T F O R G E T T H E CHASSIS GROUND WIRE. Before remowng the T.V. monitor, the -nalnaispiay-glass and bezel MUST be removed See above “Upright Model” procedure. With the removal of only four bolts, the TV monitor and its mounting channels nl I Se loose The monitor mount!ng channels slide on tip of am- against two metal guides mounted :o ti-e cabinets right and left sides The monitor IS removed by sliding it out the back ot the caolnet See Figure 15. To wnstall t h e T V m o n i t o r , revelse !hIs procedure. After replacIng the TV. monitor, be sure to r~r the game Self-Test. 2. MINI MODEL: See Figure 16. Turn the power off to the game. Open the rzar access door. C3m~letely disconnect the T.V. momtor frx all Iis caning. DON ‘T FORGET THE CHASSIS GROUND WIRE. GLASS CLAMPS (8) Hefore renowng t n e T V monitor. t h e d,splay-glass and bezel MUST be rerno,*e83 above b11tI Model” procedure Wih tt-e r e m o v a l o f o n l y four :luts. mxnl!or will be loose Figure 14 Removing top glass - Cocktail game rra~rS?e the -‘V CAUTION: BE SURE to support the T.V. monitor from the rear while removing the four bolts SO it will not fall out of the cabinet. I The monitor IS removed by supporting it and pulling straight back as shown in Figure 16. To reinstall t h e T . V . m o n i t o r , r e v e r s e t h i s procedure Pfter replacing the TV. monitor, be sure to run the game Self-Test. 3. COCKTAIL TABLE MODEL: See Figure 18 Turn power off to the game. l Once ri:e iatches are released, unhook them from thzlr latch plates. l Grasp the table top at “A” and open It as lndlcated in Figure 17. CAUTION: Due to the weight of the monitor, EXTREME CARE MUST be taken when opening the cabinet. Open the coin box door and release the two latches lndlcated in Figure 17 \ REMOVE (4) BOLTS TO REMOVE MONITOR REMOVE MONITOR Figure 16 Removing monitor - Mini game Figure 15 Removing monitor - Upright game 3 F i g u r e 1 7 opening C o c k t a i l g a m e l Remove the screws whrch glass clamps In place he’d the table top l Remove the table top glass l Lift out the T.V bezel assembly l Completely disconnect The T.V. monrtor from all i t s c a b l i n g . D O N ‘ T FCRGET THE CHASSIS GROUND WIRE. l Remove the screws holcrng the T.V. monrtor chassis to the “L” by the door hrngejs) See Frgure 18. l Close the Cocktail Table top and re-latch it. l Remove the screws wnlch secure the T.V. monitor mounting brackets to the edges of the slot cut in the table top. See Fq:re 18. l Pry up the end of eacn moni’or mountrng bracket with a screwdriver or srrmlar tool until you can grasp them both. . Lift the T.V. monitor straight up and out of the table top being VERY CAREFUL not to bump the neck of the picture tube. l To reinstall procedure the T.V. monitor, REMOVE 6 SCREWS (3 EACH SIDE) AND LIFT MONITOR ’ ,A’ .: A=.* reverse this >_/’ . Be sure to check the clearance of the “L” brackets BEFORE setting the mcnitor Into the table top. . After replacrng the T V. monitor, be sure to run the game Self-Test ” REMOVE 4 SCREWS (2 EACH SIDE) F i g u r e 16 R e m o v i n g m o n i t o r - C o c k t a i l g a m e 3--7 PRINTED CIRCUIT BOARD (P.C.B.) REPLACEMENT NOTE: All P.C B connectors are keyed ONLY fit one way wlthout forcing them. The p:ugs o n t h e c a b l e h a r n e s s which connect it t? tne PC B.‘s are also keyed and WII ONLY go oq!o their connectors one way without forcing then- 1. UPRIGHT MODEL: See Figure 19 I l Turn the power to the game off. l Urlock 2. MINI MODEL: See Figure 19. and open the rear access door l 0 Dlxonqect the MaIn Game Log c Board iron al: its cabling Turn the power off to the game. l Unlock and open the rear access door l Disconnect the Auxiliary Game Lo$c from Ihe Main Game Logic Boarc Board l Disconnect the Auxiliary Game Logic Board from the Main Game Logic Board l Rc-nnw the P.C.B. clamps lndlcatecl in Figure 19 and silde the MaIn Game Loc!c Boarn out the back of the cabinet l Remove the PC.B. clamps Indicated :n Fig-rre 19 and slide the Maln Game Logic Board cut the back of the cabminet. l CAREFULLY pop the Auxiliary Game Logic Board off Its four snap-In mobnii7g pas% and llfi It otit the back of the cabinet To reinstall the above PC B ‘s. reverse this procedure l l CAREFULLY pop the Auxlllary Game LO&‘IC Board off its four snap-in mounting posts and llft it out the’back of the cabinet. l To reinstall the above P.C.B.‘s. procedure reverse tnis -I +/ REMOVE REMOVE THIS S U P P O R T \ STANDOFFS STANDOFFS MAIN GAME LOGIC / BOARD REMOVE AUXILLIARY AUXILLIARY P.C.B. &,&L/TA”“““’ i’ . 1 AUXILLIARY GAME LOGIC REMOVE THIS SUPPORT Figure 19 Removing printed circuit boards 3-8 3. COCKTAIL TABLE MODEL: See Figure 19. Grasp the starier (it IS on the back of the mounting bracket), give it a quarter turn. and remove It from its socket To replace the fluorescent light tube staner. reverse this procedure. * Turn the power off to the game. o Open ?he cabinet. Open the colt- box door and release the two latches lndlcated in Figure 17 l Replacement of the fluorescent tube mounting bracket assembly See Figure 22. Be sure the power is off to the game. Disconnect It from Its power cable. Remove the screws at i% right and left hand sides which secure it and gently slide It out the front of the cabinet, being careful not to catch its power cable on anything To reinstall the fluorescent tube ~ount~ng bracket assembly, reverse this procedure l Replacing the speaker. See Figure 22 Be sure thf power is off to the game. Remove the attractton panel and dtsconnect the speaker from its cabling. Remove the nuts and bolts which secure the speaker and speaker grill in place and set them and the speaker grill aslde. Once the bolts which secure the speaker in place are rremoved, the speaker may be removed through the opening where the attraction panel was. Reverse this procedure to reinstall the speaker. Once they’re released, unhook them from their latch plates 0 Grasp the table top at “A” and open it as lndlcated II- Figure 17. 1 CAUTION: Due to the weight of the monitor, EXTREME CARE MUST be taken when opening the cabinet. * To remove the Mair and Auxlllav Game Logic Boards See Figure 19 Disconnect the Auxiliary Game Logic Board from the Main Game Logic Board Remove the P.C.B. clamps Indicated in Figure 19 and slide the Man Game Logic Board out of the cabinet. CAREFULLY pop the Auxiliary Game Logic Board off its four snap-l” mounting posts and lift it out of the cabinet. See Figure 19. . To reinstall the above P.C.B‘s, reverse this orocedure. REMOVE SCREWS (USE SPECIAL WRENCH SHIPPED WITH YOUR GAME) OPENING THE ATTRACTION PANEL I 1. UPRIGHT MODEL: See Figure 20. 17 -P 0 Turn the power to the game off. l Opening the attraction panel: Remove the screws which secure the top bracket in place (They are on Its lop side.) See Figure 20. Remove the top bracket and slide up the attraction panel. This exposes the attractlon panel fluorescent Ilght tube and its mounting bracket assembly. See Figure 20. To reinstall the attraction panel reverse this procedure. l The fluorescent light tube may be replaced at this time. BE CAREFUL NOT TO DROP IT. . ReplacIng the fluorescent tube starter. See Figure 21. Be sure the power to the game has been turned off. ! I LIFT ATTRACTION PANEL STRAIGHT UP Figure 20 Removing attraction panel - Upright game J I -. x ‘/A T U R N TO REPLACE FLUORESCENT TUBE STARTER Figure 21 Replacing fluorescent starter - Upright game 2. MINI MODEL: See Figure 23 To replace the burnt out bulbs, grasp then1 gently and pull straight out. The new bulbs are gently pushed !r:o the empty sockets. To com3letely replace the light bulb mcur,Lng b’zard. Open the cabinet rear access door and unolug tie mounting board from its power cable Remove the screws that hold the mointiqg board to the cabinet. Gently slide the mounting board out the front of the cabinet betng careful not to catch its cable on anything. To reinstall the above removed items, reverse this procedure . Turn the power off to the game. . Remove the screws from the top and bottom of the formed attractlon panel. . Remove the formed attractlon panel by pulling it straight away from the cabinet This exposes the attractlon panel light bulbs and their mounting board. l To service the light bulbs and thei- mounting board: Turn the power to the game back on so you can see which bulbs are burnt out. Mark the burnt out bulbs and turn the power to the game back off again. REMOVE SCREWS L I G H T BRKT. I REMOVE SPEAKER FROM FRONT OF GAME TO I Figure 22 Replacing fluorescent light mounting bracket & speaker - Upright game Figure 23 Removing attraction panel - Mini game 3-10 l COIN DOOR MAINTENANCE To replace the speaker. See Figure 24. Be sure the power is oft to the game. Disconnect the speaker from its cablirg. Remove the nuts and bolts securing the speaker Slide the speaker out through the rear access door To reinstall the speaker, simply reve-se this procedure METAL COIN ACCEPTOR MECHANISMS Periodically, the metal coin acceptor mechanism(s) mtst be removed from the coin door and cleaned. 1. Make sure the power to the game is off. 2 IJnlock and open the coin door 3 Remove the coin acceptor mechanism as snown In Figure 25 l Push down on the two spring loaded latches. l While holding the latches down. pull the top of the coin acceptor mechanism toward y’ou l Release the latches and lift out the corn acceptor mechanism 3. THE COCKTAIL TABLE MODEL HAS NO BACKLIT ATTRACTION PANEL. 4. Clean the magnet of all foreign particles. See Figure 26 * This may be akcomplished by swingrng the gate open as shown In the above figure 5 Remove the cradles and underslze levers and clean the bushings (A pipe cleaner makes a good bushing cleaner.) l Also clean the pivot pin \ SPEAKER 6. Whenever needed, the coin acceptor should be cleaned with hot water and cleanser in the fol;owIng manner l Place the coin acceptor in boiling water for about ten minutes. CAUTION: BE CAREFUL NOT TO BURN YOURSELF. Figure 24 Replacing speaker - Mini game TO REMOVE PUSH LATCHES PLACE IN SLOTS TO REPLACE PULL MECHANISM OUT PUSH MECHANISM IN Figure 25 Removing and replacing coin acceptor 3-11 Next, use a brush and kitchen cleaner to remove all remarnng foreign matter from the unit a Rrnse the coin acceptor in clean boiling water. e Dry the coin acceptor thorough y by using frl!ered compressed arr to blow It dry. * Now push the top of the coin acceptor toward :he coin door until it snaps in place and is neld there by the two spring loaded latches l 10. C!ose PLASTIC COIN ACCEPTOR MECHANISMS NOTE: The reason we recommend using boiling water IS that It evaporates faster than cold water and speeds drying tlrne The plastic coin acceotor mechanrsm(s) must be removed perrodrcally from the corn door and cleaned 7. To lubrrcate the coin acceptor: l Use ONLY powdered graphite and put it ONLY on the moving parts ofthe coin acceptor These parts are calied ou’ in FiJt:re 27. * Re extremely caretLr! to keep the powdered graphite away from paths that are traveled by the corns. 1. Make sure the power to the game is off. 2. Unlock and ooen the coin door. 3. pi$zEiJ 8 Check the coin chute for obstructrons paper, gum, etc and lock the coin door. Remove the corn acceptor mechanrsrn(s! as shown in Frgure 23. l Push down on the two spring loaded latcnes. l While holdhg the latches down, pull the top of the acceptor mechanism toward you l Release the latches and lrft out the mechanrsm 4. Squeeze the two pins Indicated in Figure 28 together to open the mechanrsm and break It down Into Its three basic parts . Clean the mechanism rn hot soapy water. it never rusts. l Rinse the mechanism in clean hot water and allow it to dry l Reassemble the mechanism (it never needs lubrication) such as: 9 Reinstall the corn acceptor to the coin door. See Frgure 25 l Place the two pegs at the coin acceptor’s base into therr retaining slots. iPPLY POWDERED iRAPHITE HERE UNDERSIZE GATE OPEN AS SHOWN CLEAN MAGNET BY DRAGGING A / CRADLE SCREWDRIVER BLADE ACROSS SURFACE Figure 27 Lubricating the metal coin acceptor Figure 26 Cleaning the metal coin acceptor 3-12 SWtNG BOTH GATES OPEN ‘ING BOTH GATES TOGETHER, UP AND PULL OUT Figure 28 Opening the 5. Check the corn plaslic coin acceptor 7 Close and lock the chute for obstructions such as co~r door paper. guv, etc NOTE: See Figure 29 for instructions on how to set the plastic coin acceptor mechanisms to el:her accept or reject Canadian quarters 6 ReInstail the coin acceptor to the corn d 3or. See Figure 25 l Place the two pegs at the corn acceptclfs base Into rhelr retaining slots. l Nova’ push the top of the coin acceptor toward the c31n door until it snaps in placean’? is held the-c by the two spring loaded latches ACCEPTOR CAN BE SET TO ACCEPT U.S. QUARTERS ONLY OR BOTH U.S. AND CANADIAN QUARTERS. -MAGNET SLIDE MAGNET ACCEPT BOTH TO EXTREME RIGHT (AS SHOWN) U.S. AND CANADIAN QUARTERS. TO ACCEPT U.S. ClUARTERS EXTREME LEFT. ONLY, SLIDE MAGNET TO Figure 29 Changing the plastic coin acceptor to accept American or Canadian quarters 3-13 TO LEVEL OF DIFFICULTY MODIFICATION Figure 30. BE CAREFUL NOT TO DAMAGE THE FOIL OF THE JUMPER PAD IN ANY WAY, In order to Increase the level of difficulty with which your MS PAC-MAN game plays, a juniper wire must be installed as described below 3 Solder in a jumper wire connect’ng thetwo h61Les of the pad. NOTE: Installing this jumper wire viii1 deflnrtely make your MS. PAC-MAN game CONSIDERABLY more difficult to play. However, if you desire a more drffrcult game (say, one for ADVANCED players), the lumper wire may be in&lied as follows: NOTE: If you are not sure if you II want to eavz tne jumper wrre connected or not you may ~,,st- to Install a small toggieorsl~deswltch ‘n you:)~.~mper wire and secure it to the cable harness to keep I: from shortrng out any componems on tne Ian Game Logic Board 1. Remove the Main Game Logic Board as described elsewhere in ihis manual. 4. When frnrshed. reinstall the hliin Game Looic Board as described else’where in thus manual 2 Remove the coatrng of green insulatory materral over the two halves of the jumper pad shown in Figure 30 Changing difficulty level of game 3--13 IV Illustrated Parts Breakdown NO. 595 - MS. PAC-MAN - UPRIGHT - HEADER FLUORESCENT LIGHT ASSY, NO. 595 - MS. PAC-MAN - UPRIGHT - HEADER FLUORESCENT LIGHT ASSY. - PARTS LIST ORDER BY PART NUMBfR ITEM 6 DESCRIPTION PART NO. 0595-00105~0000 0017-00003-0043 0017-00021-0005 0017-00031-0036 0017~00003-0412 0017-00101-0573 0017-00104-0009 0017-00003~0019 0017-00003-0026 0017-00101-0598 A961 -00042-0000 ONLY FLUORESCENT BRKT 18” CO’ZL WHITE FLUOR. LAVP FLUORESCENT LOCKS (2 REQ’D.) FLUORESCENT SOCKET (2 REQ‘D.) FLUOR. STARTER HOLDER h’/LEADS 86-32 x ./‘2 PHIL RND. HD. MS (4 REQ’D.) 46 EXT. WASHER (4 REQ’D ) FLUOR. STARTER BALLAST 118-32 x 5i16 SLT HEX HD SCR (4 REQ‘D.) LINE FILTER ASSY. - NOT SHOWN 4-1 NO. 595 - MS. PAC-MAN - UPRIGHT 05 7 0 9 0 16 0 4-2 - FRONT NO. 535 - MS. PAC-MAN ORDER t3Y ITEM .1 2 3 4 5 6 7 8 9 10 1I 12 13 14 15 16 - UPRIGHT -- FRONT PART NUMBER OrJLY PARY NO. 0595m1?09Dl -0OXF 0537~03c:?3-On.57 ~~~iO9-OO1O~--iiOXF nOl~?d0101-1-‘138 0017-000cJY-0522 ,A595 3201 l-0030 0017-00009-0393 0017~00003..0259 0017~00101-0127 0017-0~103-0061 c5oa-co?oo-oooo 0508-00905-0000 050840901 -ooco x17-00101-0017 0595.00900-OOXF 0508-00108-0000 0017-00101-0027 0595-00903-0000 A595-00007-OOXF 0017-00101-0620 0017-00103-0061 0017-00101-0341 0508-00115-0000 0961-00115OOXF 0017-00009-0033 0595-00106-0100 0595-00106-0200 0555-00901-0000 0017-00101-0141 A595-00017-0000 A59500005-0000 0017-00042-0260 0017-00032-0093 0017-00103-0054 ~090.00300-07BK 0090-00002-04BK 0017-00101-012: A595-00019-00~00 0935-00906-0100 0017-00102-0048 0017-00103-0026 - PARTS L!ST DESCRIPTION DECORfi.TlVE HEADER PLEXI ~ 23” x 3.1.‘16” x 3 16” GlmASS SH.aNNEIL - 7-518” LG (2 AEQ’D ) UFPFR l.OWE9 HEADER FETAINER (2 REQ D ) “3 x 5’8 TORX TALIPEZ RESISTANT SCR 16 REQ’D.) LONG P.RM KEY T-20 IFOR ASOVE SCREW) FL’JO’?!:SCEF\IT HEADER ASSY BL4CK SPEAKER GRILLE W!SLOTS 6’ x 9 !;PEAYER 6 OHM, 7W. ‘8-32 x l-i!2 CARRIAGE BOLT (4 REC’D ) ~8-32 HSX NJI W/SEMS 14 REO’D.) 19” C R T BEZEL T.V. PLEXI-GLASS (SM’IKED) - 17-3.:&” x 13.1’4’ x 118” PLEXI-GLASS CLIPS 13 REQ’D.) s6 x IQ SLT HEX HD. B[-.K. SCE. (4 REO’D I MAIN VIEWING GLASS - 23” x 21-l,%” x 3/“i6” GLASS STOP BRKT. $8 x 3:4 SLT. HEX HD. M.S. (3 REQ’D ) CONTROL SHELF DECORATIVE OVERLAY CONTROL SHELF PLATE WiSTRlKE ASSY. *‘8-32 x l/2 CARRIAGE BOLT (10 REQ‘D.) 118-32 HEX NUT WiSEMS (IO REQ’D.) 06 x l/4 PHIL. TRS. HD. SCR (4 REQ‘D.) CENTEm CONTROL SHELF LOCK BRKT. STRIKE (2 REQ’D.) LATCH CLAMP (3 REQ’D ) CONTROL SHELF MTG. BRKT. - RIGHT CONTROL SHELF MTG. ERKT. - LEFT LOCATING PIN (PLASTIC) (4 REO’D.) #E x 11116 UNSLOT. HEX HD. M.S. (14 REQ’D ) CONTROL SHELF CABLE ASSY CONTROL ASSY PUSH E;UTTON ASSY - WHITE (2 REQ’D.) PUSH EIUTTON SWITCH W/HOLDER (2 REQ’D.) 5!8-11 PAL NUT (2 REQ‘D.) U.S.A. COIN DOOR ASSY. ~ 25C LARGE COIN DOOR FRAME 1;6-32 x 5116 PHIL TRS. HD. SCR. (3 REQ’D ) CO!N COOR CABLE ASSY KICK P-ATE - 23” LG ?!a-16 >: 2” LEG LEVELERS 14 RE3’D.) 3.:8-16 LEG LEVELER HEX NUTS (4 REO’D ) 4-3 NO. 595 - MS. PAC-MAN - UPRIGHT - REAR ACCESS @------ 3-4 NO. 595 - MS. PAC-MAN - UPRIGHT - REAR ACCESS - PARTS LIST ORDER BY PART NUMBER ONLY ITEM 1 2 PART NO. DESCRIPTION 3 A088-00013-0000 0894-00916-0000 0017-00101-0141 0017-00003-0339 3 0017-00003-0401 4 A508-Oc!005-0000 0017-00102-0066 0017-00104-0014 0595-00104-0000 0017-00102-0002 0017-00104-0014 0866-00120-0000 0508-00106-0000 0508-00900-0000 A088-00015-0000 A082-91375-8000 0624~00902-0100 0624-00902-0300 0624-00902-0500 0017-00101-0141 0017-00104-0037 A08d-91375-A595 A595-00020-0000 A084-9141%B617 0017-00042-0106 0595-00107-0000 A950-00004-0000 A950-00006-0000 0950-00105-0000 0950-00104-0000 0950-00101-0000 0950-00900-0000 0017-00101-0142 00 1 i-00104-0014 0017~00103-0018 A961 -00007-0000 0961-00109-0000 0017-00042~0255 0894.00702.OOXF 0017-00100-0037 A866-00049-0000 ON-OFF SW‘-CH & BRKT. ASSY. RECESSED HAND LIFT (2 REQ’D.) *8 x 11.:16 UhSLOT HEX HD. M.S. (12 REQ’D.) ELECTROHOVE - 19” COLOR DUAL SYNC. HORIZ. MTG MONITOR (OR) WELLS-GARDNER ~ 19” COLOR DUAL SYNC HORIZ. MTG. MONITOR MONITOR MTG. CHANNEL ASSY. (2 REQ’D.) l/4-20 x 314 LNSLOT. HEX HD. BOLT (4 REQ’D.) 7/8” DISH WASHER (4 REQ’D ) MONITOR RAIL (2 REQ’D.) l/4-20 x 1!2 SLT HEX HD. BOLT (4 REQ’D.) i/8” DISH WASHER (4 REQ’D.) CHASSIS BRACE T.V. BEZEL MTG. BRKT. T.V B E Z E L INTERLOCK SWITCH & BRKT. ASSY. GAME LOGIC BOARD ASSY. P.C. SUPPORT BRKT ~ 12” LG (3 REQ’D.) P.C. SUPPORT BRKT. - 2-l/2” LG P.C. SUPPORT BRKT. - 6-112” LG. ~8 x 111’16 UNSLOT. HEX HD M.S (13 REQ’D ) #B WASHER (13 REQ’D.) PROGRAMMED MS. PAC-MAN BRD. ASSY. AUXILIARY B3ARD & BRKT ASSY AUXILIARY P.C. BOARD ASSY. PC. BRD SUPPORT AUX. P.C. MTG BRKT. COIN BOX ASSY. COIN BOX CRADLE ASSY. COIN BOX COVER COIN BOX HANDLE COIN DEFLECTOR (2 REQ’D.) LARGE PLASTIC CASH BOX 114-20 x l-3/8 BLACK RND. HD. BOLT (4 REQ’D.) 7/8” DISH WASHER (4 REQ’D ) l/4-20 HEX NUT (4 REQ’D.) CASTER ASS’/. (2 REQ’D ) WHEEL BRKT (2 REQ’D.) PLASTIC WHEEL (2 REQ’D.) SHAFT (2 REQ’D.) 3:8” E-RING (2 REQ’D.) LINE CORD ASSY. A097-00008-0000 0017~00009-0490 A866-00036-0000 A595-00014-0000 A595-00016-0000 A59500015-0000 3000~17246~1000 A59500013-0000 A932-00026-0000 A082-91109-A000 BACK DOOR LOCK ASSY 5.5/8” SQR. VENT GRILLE ~~ BACK DOOR (4 REQ’D.) TEST SWITCH & BRKT ASSY POWER CABLE ASSY. LOW VOLTAGE CABLE ASS‘/ MASTER CABLE ASSY GROUND STRAP TRANSFORMER BOARD AS.SY. FILTER BOARD ASSY. CREDIT MULl-IPLIER BY-PASS P.C. BOARD ASSY. 5 10 11 12 13 ADDITIONAL 4-5 PARTS LIST NO. 602 -- MS. PAC-MAN - MINI - FRONT NO. 602 - MS. PAC-MAN - MINI - FRONT - PARTS LIST ORDER B!’ PART NUMBER ONLY ITEM 1 2 3 4 5 6 7 8 9 10 11 12 - - PART NO. 0602.00901-OOXF cm!;-00101-0138 co1 7-00009-0522 A555-00007-0000 00: 7-00031-0030 0017~00003-0219 A51ul0015-0000 0017-00009-0393 0017-00003-0259 0017-00101-0127 0017-00103-0061 0602-00900-COXF 0537-00903-0056 A555-00016-0000 0017-00101-0138 0602-OOlOO-OOXF 0602-00902-0000 0017-00101-0620 00: 7-00103-0061 00’7-00101-0341 0555-00101-0100 0555-00101-0200 0555-00901-0000 0961-00115OOXF 0017-00009-0033 0017-00101-0141 A595-00005-0000 A602-0001 O-0000 001 i-00042-0260 0017-00032-0093 0017-00103-0054 A090-00300-07BK 0090~00002-04BK 0017.00101-0121 A595-00019-0000 0935-00906-0400 0017-00102-0048 0017-00103-0026 DESCRIPTION DISPLAY iEADER ~8 x 5/B TORX TAMPER RESISTANT SCREW (8 REQ’D.) LONG ARM KEY T-20 (FOR ABOVE SCREW) INSERT CISPLAY ASSY. WEDGE EASE LIGHT SOCKET (5 REQ’D.) #194 LAMP 14V., .27A. (5 REO’D.) INSERT C ISP LAY CABLE ASSY. BLACK SPEAKER GRILLE W/SLOTS 6” x 9” SPEAKER 8 OHM, 7W. #8-32 x l-1/2 CARRIAGE BOLT (4 REQ’D.) #8-32 HEX NUT W/SEMS (4 REQ’D.) MAIN DISPLAY GLASS - Ii-13/16” x 14.?3/16” x 3:16” GLASS EDGE CHANNEL - 14-l/2” LG. (2 REQ’D.) GLASS C-AMPING PLATE ASSY. #8 x 518 TORX TAMPER RESISTANT SCREW (2 REQ‘D.) CONTROSHELF PLATE DECORA-IVE SHELF OVERLAY 98-32 x l/2 CARRIAGE BOLT (8 REQ’D.) 48-32 HEX NUT W/SEMS (8 REQ’D.) g6 x l/4 FHIL. TRS. HD. SCREW (4 REO’D.) CONTROL SHELF MTG. BRKT. - RIGHT CONTROL SHELF MTG. BRKT. - LEFT LOCATING PINS (4 REQ’D.) STRIKE (2 REQ’D.) LATCH C-AMP (2 REQ’D.) #8 x 11/16 UNSLOT. HEX HD. M.S. (8 REQ’D.) CONTROL ASSY. CONTROL SHELF CABLE ASSY. PUSH BUTTON AS%. - WHITE (2 REQ’D.) PUSH BUTTON SWITCH W/HOLDER (2 REQ’D.) 5/8-11 PAL NUT (2 REQ’D.) U.S.A DOUBLE COIN DOOR ASSY - 25C LARGE COIN DOOR FRAME P6-32 x 5,‘16 PHIL. TRS. HD. SCR. (3 REQ’D.) COIN DOOR CABLE ASSY KtCK PLATE - 17-15/‘!6” LG. 3/8-16 x 2” LEG LEVELERS (4 REQ’D.) 3/8-16 LEG LEVELER HEX NUTS (4 REQ’D.) 4-7 NO. 602 - MS. PAC-MAN - MINI - REAR ACCESS -01 - 4 0 6 -0 1 -0 10 -0 -1-S NO. 602 - MS. PAC-MAN - MINI - REAR ACCESS - PARTS LIST ORDER BY PART NUMBER ONLY ITEM 1 2 PART NO. 001 i-00003-0259 0017~00003-0340 2 3 A9260001 2-OOXF 0017-00102-0066 001;-00104~0014 00i7~00103-0018 0513~00101-0000 A5 14-00004-0000 0513 -00900-0000 0934-00905-0000 A961 -00026-0000 A08&00015-0000 A090~00300-07BK A950-00004-0000 ASjO-00006-0000 0950-00105-0000 0950-00104-0000 0950-00900-0000 0017-00101~0142 0017-00104-0014 0017-00103~0018 A082-91375-8000 0624-00902-0100 062~-c0902-0300 0624-00902-0500 0017~00101-0141 0017-00104-0037 A084-91375A595 A595-00020~0000 A084-91415B617 001 i-00042-01 06 0595-00107-0000 AO88-00013-0000 DESCRIPTION 6” x 9” SPEAKER 8 OHM 7W. ELECTHOHOME ~~ 13” COLOR DUAL SYNC HORIZ. MTG MONITOR (OR) WELLS- GARDNER ~~ 13” COLOR DUAL SYNC HORIZ. MTG. MONITOR TV ZilTG B R K T . ASSv l/+20 > 3i4 UNSLOT HEX HD. BOLT (2 REQ’D.) 7,s” DISH WASHER (2 REQ‘D) 1!4-20 HEX NUT (2 REQ’D ) MONITr3R M T G ERKT TV. BEZEL ASSY TV. BEZEL PLEXI-GLASS (TINTED) BEZEL MTG BRKT ASSY INTERLOCK SWITCH & BRKT. ASSY US A 2% COIN DOOR ASSY. COIN BOX ASSY. COIN BOX CRADLE ASSY COIN BOX COVER COIN BOX HANDLE LARGE PLASTIC CASH BOX 1;4-20 > l-3;8 BLACK RND. HD. BOLT (4 REQ’D ) 7/8” DlSti WASHER (4 REQ’D.) I:+20 HEX NUT (4 REQ‘D ) GAME ILOGIC BOARD ASSY P.C SUPPORT BRKT - 12” LG (2 REQ’D.) PC. SUPPORT BRKT. Z-li2” LG (2 REQ’D i PC SUPPORT BRKT - 6-l:Z” LG. d8 x 11;16 UNSLOT. HEX HD MS. (13 REQ’D.) “8 FLAT WASHER (13 REQ’D) PROGRAMMED MS PAC-MAN BOARD ASSY. AUXILIARY BOARD & BRKT ASSY. AUXILIARY PC. BOARD ASSY. P.C BOARD SUPPORT AUX. P.,. MTG. BRKT ON-OFF SWITCH 8. BRKT ASSY. ADDITIONAL A097~00008-0000 001 i-00009-0490 0926-00904-0000 0017-00101~0628 0017-00103~0061 A.602.00007-0000 A602~0000&0000 A602-00009~0000 A866-00049-0000 3010-03003-0000 3000~17246-0800 A602-00006-0000 A932-00026-0000 AoK-91109-A000 I PARTS LIST BACK DOOR LOCK ASSY j-5/8” ,CsQR VENT GRILLE 14 REQ D.) PROTE~;TIVE BUBBLE - BACK DOOR *8-32 x 344 CARRIAGE BOLT (IO REQ’D ) es-32 HEX NUT W:SEMS (10 REQ D.) HIGH VOLTAGE CABLE ASSY LOW VOLTAGE CABLE ASSY. MASTEq CABLE ASSY LINE CQRD ASSY GROLJhlDING CLIP GHOUND STRAP TRANS-ORMER BOARD ASSY FILTER BOARD ASSY. CREDIl MULTIPLIER BY-PASS PC. BOARD ASSY NO. 599 - MS. PAC-MAN - COCKTAIL - FRONT ‘03 -09 10 -0 NO. 599 - MS. PAC-MAN ORDER l3Y ITEM 9 10 11 - COCKTAIL PART NUMBER ONLY PART NO. 0017-00009-0499 0599409014000 0775Go104-OOXF 0017-00101-0117 0508-00905-0000 05oa-00901-0000 0017-00101-0017 0557-00900-0000 A599-00004-0100 A.599.00004-0200 0017-00009-0393 0017-00003-01 a 7 0017-00101-0136 0017-00103-0061 A090-00300-07BK Oo90-OOOOZ-04BK 0017-00101-0121 A5950001 9-0000 0017-00102-0048 0017-00103-0026 - FRONT -- PARTS LIST DESCRIPTION COVER SLASS - 32” x 22” x l/4” ARTWOHK UNDERLAY GLASS CLIPS (8 REQ’D.) 88 x 518 PHIL. TRS. HD. SCREW (16 REQ’D.) TV. PLEXI-GLASS (SMOKED) ~ 17.318” x 13.714” x l/8” PLEXI-GLASS CLIPS (4 REQ’D ) #6 x li? SLT HEX HD. SCR. (4 REQ’D.) T.V. BEZEL CONTROL SHELF ASSY. - PLAYER #l CONTROL SHELF ASSY - PLAYER k2 BLACK SPEAKER GRILLE W/SLOTS (3,REQ’D.) 6” x 9” SPEAKER 8 OHM, 9W. aa- x l-1:4 CARRIAGE BOLT (12 REQ’D.) W-32 HEX NUT W/SEMS (12 REQ’D.) US A. COIN DOOR ASSY. - 25C LARGE ZOIN DOOR FRAME #6-32 x 5116 PHIL. TRS. HD SCR. (3 REQ’D ) COIN DOOR CABLE ASSY. 3/a-16 x 2” LEG LEVELERS (4 REQ’D.) 3/a-16 LEci LEVELE R HEX NUT S (4 REQ’D.) 4-11 NO. 599 - MS. PAC-MAN - COCKTAIL - INTERIOR ACCESS NO. 599 - MS. PA&MAN - COCKTAIL - INTERIOR ACCESS - PARTS LIST ORDER BY PART NUMBER ONLY TEM PART NO. 1 0017-00003-3339 2 3 A515-00017.OlXF A515-00017.02XF 0017-00101-0109 0927.OOl Ol-OOXF 0017-00101-0598 061 o-001 32mOOZN OOl,-00009-0033 0017-00101-0141 0017-00009-0514 0017-00101-0136 4 5 6 7 I ;;; ;:g 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 ;;:;;g 0599-OOlOO-OOXF 0599-00900-0100 0599-00900-0200 0017-00101-0620 0017-00103-0061 0017-00101-0341 051 O-00101 -0OXF A595-00005-0000 A599-00006~0100 A599-OOOO&0200 0017-00032-0051 0930-00104-0000 0017-00101-0025 0930-00903-0000 0017-00031-0044 0017-00003-0219 0017-00101-0555 A082-91375-8000 0624-00902-0100 0624-00902-0300 0017-00101-0141 0017-00104-0031 A932-00026-0000 A59500020-0000 AO84-91415B617 0017~00042-0106 0595-00107-0000 A064-91375A595 A599-00008-0000 A088-00013-0000 0017-00003-0187 DESCRIPTION ELECTROHOME - 19” COLOR DUAL SYNC HORIZ. MTG. MONITOR MONITOR SUPPORT ASSY. - RIGHT MONITOR SUPPORT ASSY. - LEFT $8 x -L/16 UNSLOT. HEX HD. BOLT (5 REQ’D.) SUPPORT ANGLE (2 FiEQ‘D.) ir8-32 x 5il6 SLT. HEX HD M.S (8 REQ’D.) STRIKE (2 REQ‘D.) LATCH CLAMP (2 REQ’D.) -- NOT SEEN k8 x 11/16 UNSLOT HEX HD. M.S (8 REQ’D ) Z-?/Z” HINGE (2 REQ‘D ) #8-32 x l-1:4 CARRIAGE BOLT (4 REQ’DD.) $8-32 x 3/4 CARRIAGE BOLT (4 REQ’D.) 48-32 HEX NUT WISEMS (8 REQ’D.) CONTROL PANEL (2 REQ’D.) DECORATIVE OVERLAY - PLAYER #1 DECORATIVE OVERLAY - PLAYER #2 a8-3’2 x 112 CARRIAGE BOLT (8 REQ’D.) %3-32 HEX NUT W:SEMS (8 REQ’D.) *6 x li4 PHIL. TRS HD. SCR (14 REQ’D.) BOTTO\II PAN (2 REO’D.) CONTR3L ASSY. (2 REQ’D) CONTR3L SHELF CABLE ASSY. - PLAYER $1 CONTR3L SHELF CABLE ASSY. - PLAYER *2 SMALL RED BUTTON SWITCH W/HARDWARE (2 REQ’D.) CONTR3L PANEL LOCATING BRKT. (4 REQ’D.) $8 x 112 SLT. HEX HD. M.S. (12 REQ’D.) LIGHT SHIELD (2 REQ‘D.) WEDGE BASE LAMP SOCKET (4 REQ’D.) ,‘+194 LAMP 14V.. 27A (4 REQ’D.) 16-32 x 5/16 SLT. HEX HD. M.S. (4 REQ’D.) GAME LOGIC BOARD ASSY. PC SUPPORT BRKT. ~ 12” LG. P.C SUPPORT BRKT. - 2-l/2” LG. (3 REQ’D.) ii8 x 11/16 UNSLOT HEX HD. M.S. (13 REQ‘D.) #6 WASHER (13 REQ’D ) FILTER BOARD ASSY AUXILIARY BOARD & BRKT ASSY. AUXILIARY P.C. BOARD ASSY. P.C. B04RD SUPPORT AUX. P.C. MTG. BRKT. PROGR4MMED MS PAC-MAN BOARD ASSY. (ITEMS 17 THRU 19; TRANSFORMER BOARD ASSY ON-OFF SWtTCH & BRKT. ASSY. 6” x 9” SPEAKER a OHM, 9w 4-13 NO. 599 - MS. PAC-MAN - COCKTAIL - INTERIOR ACCESS - PARTS L!ST (Continued) ORDER BY PART NUMBER ONLY II-EM 23 PART NO. DESCRIPTION A775-00313-0000 c157-000a1-0000 0775-001 lo-OOXF 0749.00106.OOXF 0017-00101-0347 0017-00104-0009 0017-00103-0005 0017-00101-0026 FAN ASSY. 4” FAN FAN PLATE VEbJT SCREEN ~6-32 x Ii2 R.H.M.S. (4 REQ’D) ii6 EXT. WASHER ((4 REQ’D.) &-32 HEX NUT (4 REQ’D ) :8 x 5’8 SLT HEX HD. M.S (4 REQ’D.) A082-91109.A000 A927-00019-0000 A962-00004-0000 A962-00005-0000 0962-00101-0000 0017-00101-0628 0017-00 104-0022 0017-00103-0061 A088-00014-0000 A866-00036-0000 0927-00907-0000 3000-l 7246-l 200 A599-00012-0000 A599-00009-0000 A599-0001 O-0000 A599-0001 l-0000 A866-00049-0000 0927-00005-0000 CREDIT MULTIPLIER BY-PASS P.C: BOARD ASSY CO N BOX ASSY CO N BOX COVER ASSY. CO;N BOX SIDE CHANNEL ASSY. - SHORT COIN BOX SIDE CHANNEL -~ SHORT *8-32 x 3i4 CARRIAGE BOLT (4 REQ’D ) #8 WASHER (4 REQ’D ) it&32 HEX NUT W/SEMS (4 REQ’D ) INTERLOCK SWITCH & BRKT ASSY. TEST SWITCH & BRKT. ASSY. HIGH VOLTAGE SHIELD - FORMED GR3UND STRAP MASTER CABLE ASSY. PO’NER CABLE ASSY LOW VOLTAGE CABLE ASSY A.C. ADAPTOR CABLE ASSY. LINE CORD ASSY. HIGH BASE LEG KIT ASSY. ~ OPTIONAL ADDITIONAL 4-14 PARTS LIST MS. PAC-MAN - TRANSFORMER BOARD ASSY. MS. PAC-MAN - TRANSFORMER BOARD ASSY. - PARTS LIST ORDER BY PART NUMBER ONLY ITEM 1 2 1 2 3 4 5 6 7 7 8 9 10 10 10 PART NO. hlTOO-00080-0000 MTOO-00082-0000 MTOO-00084-0000 MT00~00085-0000 0017-03101-0637 3017~03103-0008 0017-00101-0014 wzo-00001~0400 0720-00301-0300 0720-00001~0200 0017~00003-0001 3866-00306-0000 0017-00003-0114 A031 -03002-0000 3000-l 7246-0900 3000-l 7246-l 000 3000-l ~246-0300 DESCRIPTION TRANSFORMER - 115V. - UPRIGHT & MINI TRANSFORMER - 115/115V - UPRIGHT & MINI TRANS,:ORMER - 24OV., 50 HZ - COCKTAIL ONLY TRANS-ORMER - 115V., 50 HZ - COCKTAIL ONLY da-32 x 1” CARRIAGE BOLT (4 REQ’D.] ~8-32 HEX NUT (4 REQ’D.) 86 x l/i SLT. HEX HD. SCREW (13 REQ’D.) 4 POSI-ION FUSE CLIP ASSY 3 POSI-ION FUSE CLIP ASSY COCKTAIL ONLY 2 POSI--ION FUSE CLIP ASSY. - UPRIGHT & MINI FUSE 14.. 250V (2 REQ’D. ~ UPRIGHT 8 COCKTAIL, 1 REO’I). - MINI) SLO-BLO FUSE 2A, 250V (1 REQ’D. ~ UPRIGHT, 2 REQ’D ~-~ COCKTAIL, 3 REQ’D - MINI) FUSE 5A. (2 REQ’D I SLO-BL.0 FUSE l-l:2 A., 25C’V (1 REQ’D. UPRIGHT & COCKTAIL) FUSE SHIELD - NOT SHOWN NOISE FILTER TERh~IIdAL STRIP ASSY GROUPiD STRAP - UPRIGHT GROUPID STRAP - MINI GROUrJD S T R A P C O C K T A I L FRONT DOOR ASSEMBLY - U.S.A. 25C Q ‘ih FRONT DOOR ASSEMBLY - U.S.A. 250 ORDER BY PART NUMBER ONLY ITEM 1 2 3 4 5 6 7 a a 9 10 11 12 13 14 15 16 17 ia 19 20 21 22 23 24 25 26 ‘2 7 26 29 30 31 32 33 34 35 35 35 36 37 3% 39 40 41 42 43 PART NO. 0090-00002-02BK 0017-00101-0121 A090-00073-02BK 0017-00101-0123 0017-00007-0019 0017-00101-0552 0090-00117-03XF A097-00005-0000 A097-00006-0000 0090-0012a-OOXF 0017-00005-0041 A090-00095-0000 0090.00126-OlXF 0017-00101-0525 A090-00096-0000 0090-00903-9500 0090.00143-OOXF 1017-00003-0219 1017.0003i-0048 )017-00104-0002 3017.00103-0084 A090-00057-0000 0017-00101-0124 0017-00032-0051 0017-00032-0007 0017-00072-0034 0090-00173-0000 A090-00082-0000 A090-00087-0000 301 O-001 34-0000 3310-00181-0000 3017.00007-0083 3090-00129-OOXF 3090.00167.OOXF 3093-00155-OOXF 3017-001 oo-001 a 4090-00088-0000 4090-00085-0000 5017-00005-0003 ~017-00005-0211 3017-00005-0214 4090-00064-0000 3017-00101-0099 JOgO-00162-OOXF 1017-00005-0203 1017-00005-0195 3010-00599-0000 1017-00007-0132 4090-00059-0400 1017-00101-0698 4090-00077-0000 DESCRIPTION DOUElLE ENTRY COIN DOOR FRAME #6-32 x 5/16 PHIL. TRS. HD. SCR (3 REQ’D.) DOUE;LE ENTRY COIN DOOR W/DRESS PLATE #8 x l/4 UNSLOT. HEX HD. SCREW (4 REQ’D.) KEY HOOK #6-32x l/4 CARRIAGE BOLT (4 REQ’D.) COIN ENTRY PLATE - 254: (2 REQ’D.) DOOR LOCK 8 KEY W/SCREW & NUT (OR) DOOR LOCK 8 KEY W/SCREW 8 NUT DOOR TILT SWITCH BRKT. DOOR CAM DOOF TILT SWITCH SWITCH BACK-UP PLATE ~5-40 x g/16” PHIL. HD. M S. (2 REO’D ) DOOF TILT SWITCH & BRKT. ASSY. (ITEMS 9 & 11 THRU 13) 256 WINDOW (2 REQ’D.) COIN PLEX RETAINER 12 VOLT LAMP - G.E. el895 (2 REO’D.) BAYONET SOCKET W/BRKT (2 REQ’D ) #6 SPLIT LOCK WASHER (8 REQ’D.) #6-32 iEX NUT WiSEMS (4 REQ’D ) COIN METER #6 x 1.‘4 UNSLOT. HEX HD. SCR. (8 REQ’D.) PUSH BUTTON SWITCH SLIDE SWITCH STEEL. OVAL HD. RIVET COIN COUNTER MTG. BRKT. TEST SWITCH & BRKT. ASSY. (ITEMS 23 THRU 25) COIN CHUTE 8 TOP ASSY (2 REQ’D.) SPRING SPRING l/8 x :-5/8 ROLL PIN PIVOT POST PIVOT LEVER REJECT LEVER E-RING REJECT LEVER ASSY. (2 REQ’D.) (ITEMS 30 THRU 33) COIN ACCEPTOR FRAME ASSY. (2 REQ’D.) COIN ACCEPTOR W/STRING CUTTER (2 REQ’D.) (OR) COIN ACCEPTOR W/ANTI STRING DEVICE (2 REQ’D ) (OR) COIN ACCEPTOR W/STRING CUTTER (2 REO’D.) ANTI-PENNY DEVICE #6 x l/4 SLT. HEX HD. M.S (2 REQ’D.) COIN SWITCH MTG. BRKT. COIN SWITCH CHUTE COIN SWITCH COIN SWITCH WIRE PUSH-ON RING COIN SWITCH & WIRE ASSY. (ITEMS 40 THRU 42) #4-40 x 3/4 SLT. RND. HD. M S. (2 REQ’D.) COIN 3UIDE 8 SWITCH ASSY. (ITEMS 38 THRU 43) 4-17 MS. PAC-MAN - CONTROL ASSEMBLY - ALL VERSIONS MS. PAC-MAN - CONTROL ASSEMBLY - ALL VERSIONS - PARTS LJST ORDER BY PART NUMBER ONLY ITEM 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 PART NO. A932-00022-0000 0017-00100-0025 0921-00702-0000 0921-00902-0000 A595-00006-0000 0017-00101-0637 0017-00103-0061 0932.00902.oooc 0017-00101-0598 0962-00904-0000 0017-00101-0527 0020-00202-0000 A932-00009-0000 A932-00012-OOXF 0932-00905-0000 0921-00700-0000 DESCRIPTION BALL 6 SHAFT ASSEMBLY 114 E-FING STOP SPACER SLIDE PLATE PIVOT PLATE WELD ASSEMBLY 88-32 x 1” CARRIAGE BOLT (4 REQ’D.) 68-32 HEX NUT W/SEMS (4 REQ’D.) GROMWET d-32 x 5/16 SLT. HEX HD. M.S. (10 REQ’D.) SLEEVE d-40 x 5/8 SLT. RND. HD. SCR. (8 RE;Q’D.) SWITCH PLATE (4 REO’D.) SWITCH ASSEMBLY (4 REQ’D) STOP PLATE & SWITCH BRKT. ASSY. WEAR PLATE ACTUATOR 4-19 V Technical Troubleshooting Troubleshooting Introduction NO GAME CREDIT The most common problems occur rn harness components such as the coin acceptor, player controls, interconnecting wiring, etc. The TV monitor and PCB computer cause their share of problems too, but not as much as the harness and Its component parts TV monitor troubleshooting will not be covered here because it is covered in that sea:tion of this manual. As you already know, the PC6 computer is a complex device with a number of different c:ircuits. Some circuits remain basically the same among games, but overall therearea great many differences between them. PCB troubleshooting procedures, therefore, can be lengthy and will differ greatly among games. However, some basrc Z-80 CPU informatron is involved It- this section. For example, your prospective player Inserts his quarter and IS not awarded a game. The ‘rrst Item to check is if the quarter is returned. If the quarter IS returned. the malfunction most certarniy lres rn the coin acceptor Itself. First, use a set of test coins tooth old and new) to ascertarn :hat the player’s coin is not undersize or underweight. If your test corns are also returned. coin acceptor servicing IS indicated. Generally, the cause of this particular problem is a maladjusted magnet gate. Normally, this WII mean slightly closing the m&net gate a little by turnrng the adjusting screw out a bit (see section on corn acceptor for more details). If the quarter is not returned and there IS no game credit, the cause of the malfunctron may be in one of several areas. Frrst try operating the coin return button, if the coin is returned, the problem is most likely in the magnet gate. Enlarge the gap according to the coin acceptor service procedures If thus does not cure the problem, remove the coin acceptor. clean it and perform the major adjustment procedure. General Suggestious If the trapped coin is not returned when the w per lever IS actuated, you may have an acceptor lammed by a slug, gummed up with beer, a jammed corn chute, or mechanical farlure of the acceptor mechanism. In thus case, frrst check for the slug tha: will gerlerally be trapped against the magnet If so srmply remove the slug and test the acceptor. If the chLlte is blocked, remove the acceptor and remove the jammed coins If there is actual fa!lure of the acceptor, remove the unit and repair as Ihdrcated rn the corn acceptor service procedures. The first step in any troubleshooting procedure is correctly identrfyrng the malfunctron’s syraptoms. Tills Includes not only the circuits or features malfunctroning, but also those still operatronal A carefully trarned eye will pick up other clues as well. For instance, a game rn which the computer functions fail completely just after money was collected may have a quarter shorting the PCB traces. Often, an experienced troubleshooter will be able to spot the cause of the problem even before opening the cabinet. If the corn is making Its way through the acceptor (that is, falling into the coin box), yet there is still no game credit. you either have a mechanical farlure of the coin switch or electrical failure of the corn ard credit circuits. Tne frrst place to begrn IS bychechrng the coin switch. Most of these switches are the make/break variety of micro switch. whrcr. IS checked by testing for continuity between the NO, NC, and C terminals. When not actuated. the NCand C terminals should be continuous and the NO terminal open When operated. the NO and C terminals should close and the NC should be open. If the coin switch checks out, examine the connectlens to the terminals to makesurothere isgood contact If necessary. use the continul:y tester and check 1,071 the terminal lug on the switch to the assocrated PCB trace This will tell you If there is a cont!nuous lineall the way to the credrt circuit. After all the clues are carefully considered, the pcsstble malfunctronrng a r e a s c a n b e narrowed dcwn to one or two good suspects. Those areas can be examined by a process of elimination Lntil the cause of the malfunction IS discovered Harness Component Troubleshooting Typical problems falling in this category are coin and credit problems, power problems and failure of indrvidual features. 5-1 I f tne corn switch wares do not check out the crohem s I:) the computer ~ most iikely III the corn and cred t circuitry. If you SLSpeCt the transformer, check rtssecn’da-ies with the VOM set to 50 VAC and ccrre~ate the readings w,ith the legend on the side of the tr;.nsformer. The transformer must also be correctly ‘grounded so check the ground potentlam as v~ell. especrally If There is a hum bar rollrng up ordow? tne TV screen. I f you, dc ;:et game credit when a corn IS ceposited, out the crar,~e wr!I no1 start when the start svdrtch is pressed, you may have a problem rn the si;.rt swrtch. the Interconnecting wiring or rn the computer First check the swrch If the swrtch IS OK, proceed to check Ire wrr~ng Agarn make sure you go from the terminal lug on theswltch tothePCBtrace.Thrsway, you w”;ilI check the terminal contact as well as PC3 edge conn*ector contact If the wiring IS conttnuous, proceed to check the PCB credit crrcuit. If not, check each sectron of the wrring. until the discontinuity is located If the vdinng IS OK, the problem must Ire in :ne cnmnuter HARNESS PROBLEMS Other harness problems Include blowrng !LSZS and malfunctioning controls. The repeatIng blown-fuse problem can sometrmes be quite exasperating to solve, forshort circuits have thetendencytooccdrrn areas almost impossible to find. Frrst try insertrng a new fuse, as old fuses age and blow wrthoutcausc. If the new one also blows. you definitely have a short Transformer and Line Voltage Problems The best way to approach thus problem IS by turning the power off and drsconnectlng devtces tha! may be causrng the problem, such as the TV, transformer. and PCB. Disconnect the devices by pullrng o f f the&r connectors. but do not allow them to touch. If necessary insulate them with small pieces of electncal tape Then, connect your VOM across the terminals of the fuse block (all electrrcal power shut off), and set it to one of the resistance scales This will save blowing afuseeach time you want tocheck the circuit. Your machine must have the correct line ,voltage to operate properly If the line voltage drops -00 low, a crrcuit rn the computer wrll disable game credit The point at which the computer will fail to war< will vary some from game to game, but no game will work on line voltage that drops below 105 VAC. If the VOM reveals that drsconnecttng the devrces removed theshort. reconnectthedevrcesone byone until the short returns The last device connected IS the one that is at fault. If the VOM reads a snort even after the devices are disconnected. the fault must lie rn the harness itself, and only patient explora:ron will reveal its location. First, carefully examrne aI’ the wiring. looking for terminals that may be touching, metal objects such as corns shorting connections or burned Insulatron. If necessary, use the VOM to check each suspected wire. ILow Irne voltage may have many causes Line Ivoltage normally fluctuates a certain amount during Ithe day as the total usage varies. Peak usage times occur mainly at dawn or dusk. so If your machine’s malfunctron seems to be related to the time of day, this may be a factor. A large load connected to the !same line as the game (such as a large &r conditioner or other device with an exceptionally large motor) may drop the line voltage signrficaitly when istatIng up This drop can result in an intermittent credo? problem In addition, poor connectcons in the locatron wiring, plug, or line cord may also cause a !;ign,flcan! drop in power Cold solder joints in the game’s harness. especially in areas like -he transformer connections, rnterlock switch, or fuse block, may also produce the same results, altho(Jgh probably on a more permanent basis MALFUNCTIONING CONTROLS One of the most common problems here IS a bad potentrometer. Typically, a bad pot wrll cause the image to jump as it reaches a certain point The only cure for thus one IS to rnstall a new pot If a feature that IS operated by a swr?ch [for example. joystrcks. foot pedals, c:ontrol panel buttons) does not operate at all. check the switch with a VOM or continuity tester to verify its operatron If the switch does not check out, replace it. If the swatch is OK. you should suspect the input to the switch from the PCB In this case, get out the harness ard iogrc schematrcs and check to see what krnd of lnpui it IS In many cases, the inputwrll be+VDC If so, usethe VOM to check its presence. Normaliy, the switch IS used to pull a +5 VDC lrne LOW to GND or to pull a LOW line HIGH. If the PCB output is missing check the wrre length from the PCB. If you find the sIgna! at the PCB trace the wire length or connection IS at fault If not, begln exploring the PC3 ustng tne log c schematrcs .Somerrmes locatron o w n e r s (especially rn b a r s ) ceplace lrgnt switches with dimmer rheostats, and the game IS sometimes on the same line. Obvrously, the voltage available to the game IS going to drop ~dramatically when the dimmer is turned. In any case, the way to check for correct line voltage IS wth your VOM Set the VOM to 250 VAC and stick the probes rn the wall receptacle. If it’s OK here. (check the transformer primary connectrons If you <do not get 117 VAC. examne the solder joints on the transformer fuse block, and Interlock switch. If you <do get :17 VAC. the problem must be either in the transformer, harness connectrons or in the PCB power supply 5-2 development to get program5 debugged then replaced by ROM for mass production. icroprocessor ROM - read-only memory. The program. or brnarb on-off ott pattern, is set Into ROM during manufacture, usually as part of the last metal layer put onto the chip. Nonerasable. Typical ROM’s contain up to 16,000 bits of data to serve as the microprocessor’5 basic instructions. MICROPROCESSOR - one or Several microcrrcuts that perform the function of a computer’s CPU Sections of the circlJlt have arithmetic and comparative functions that perform computations and c,xecutive lnstructrons. R A M - random-access memory. Stores binary bits as electrical charges rn transrstor memory cells. Can be read or modified through the CPU. Stores Input instructions and results. Erased when power is turned off. CPU - cenlral-processing umt A computing system’s ‘brain”, whose arithmettc. control and logic elements direct functrons and perform compJtations. The mrcroprocessor sectron of a microcomputer $5 on one chip or 5everal chips LSI - large Scale integration. Formatron of hundreds or thousands of so-called gate circuits on semiconductor chips. Very large Scale integratron (VLS) involves microcircuits with the greatest com> ponent density. PROM - programmable read-only memory. User permanently sets binary on-off brts in each cell by selectively fusing or not fusrng electrical links Nonerasable Used for low-volume applications. MOS - metal-oxide semiconductor A layered construction technique for integrated crrcurts that achieves high component densities Variation5 In MOS chip structures create circuits with speed and low-power requirements, or other advantages (static will damage a MOS chip). EPROM - erasable, programmable. read-only memory. Can be erased by ultraviolet light bath, then reprogrammed Frequently used durrng design and The Z-80 is fully software compatible wrth the popular 8080A CPU. Existrng designs can be easily converted to include the Z-80. The Z-80 component set is at present superior rn both software and hardware capabilmes to any other microcomputer system on the market today. For increased throughputtheZ80Aoperating ata 4 MHZ clock rate offers the user significant speed advantages. on to the The term “microcomputer” has been used tc describe virtually every type of small computing device designed withIn the last few year5 This term has been applied to everythrng from simple “micrcprogrammed” controller5 constructed out of TTL MSI up tc’ low end mrnrcomputers wrth a portion of the CPU constructed out of TTL LSI “bit slices.” However, the major Impact of the LSI technology within the last few year5 has been wrth MOS LSI. Witl- this technology, rt 15 possible to fabricate complete and very powerful computer systems with only a few MOS LS! components Microcomputer systems are extremely simple to construct using Z-80 components. Any such systein consists of three parts: 1. CPU (Central Processing Unit) 2. Memory 3. Interface Circuits to peripheral devices The CPU is the heart of the system. Its functron IS to obtair instructions from the memory and perform the desired operations. The memory 15 .used to contain instructions and in most cases data that 15 to be processed For example, a typical instructson sequence may be to read data from a specific peripheral device, store it in a location In memory. check the parity and write it out to another pertpheral devrce. Note that the Zilog component set InclLrdes the CPU and various general purpose I/O devrce controllers, while a wide range of memory devices may be used from any source Thus, all required component5 can be connected together in a verv simple manner wrth virtually no other external logic The ;7tlog Z-80 famiiy of components can be configured wrth any type of standard semiconductor memory to generate computer systems with an extremely wide range of capabllities. For example, as few a5 two LSI crrcutts and three standard TTL MSI packages can be combined to form a simple controller. Wth addItional memory and I/O devr:es a computer can be constructed with capabilitie5 that only a minicomputer could previously deliver. New products using the MOS LSI microcomputer are being developed at an extraordinary ra!e. The Zrlog Z-80 component set has been designed to fit into this market through the following factors- 5-3 General Purpose data bus on tne in!erna! (oata bus The type of functions perforr:?d by the ALlJ Include Registers There are two matched sets of general purpose registers, each set containing six 8-brt regrsters that may be used Individually as 8-bit registers or as 16brt regrster pairs by the programmer Clne set is called BC. DE and HL while the complementary set IS called BC’. DE’ and HL’. At any one time the programmer can select erther set of registers to work with through a single exchange command for the entire set. In systemswherefast interrupt response is required. one set of general purpose regstersandan accumulator/flag register may be reserved for handlrng this very fast routine Only a simple exchange command need be executed to go between the routines This greatly reduces Interrupt service time by elrminating the requirement for savrng and retrteving regrster contents in the external stack during Interrupt or subroutine processrng These general purpose registers are used for a wide range of applrcations by the programmer. They also simplify programming, especially in ROM based systems where little external read/write memory is available. Arithmetic & Add Left or right shifts .or rotates (arrthmetic and logrcal) Subtract Logical AND Increment Decrement Logical OR Set bit Logical Exlusive OR Reset brt Test bit Compare Instruction Register CPU Control and As each tnstructron IS fetched from memory, it IS placed in the instructron register and decoded. The control sections performs this function ar,d then generates and supplies all of the control signals necessary to read or write data from or to the registers, control the ALU and provide all required external control signals. Z-80 CPU Pin Description The Z-80 CPU IS paCKaged In an Industry standard 40 pm Dual In-Line Package The I/O pins areshown in the below figure and the function of each is descrrbed. Logic Unit (ALU) The 8-bit arithmetic and logical instructicmns of the CPU are executed rn the ALU. Internally the ALU <communicates with the registers and the external Z-80 CPU :I 40 Z-80 PIN CONFIGURATION 5-4 I> ADDRESS BUS 43-h RFSH (Refresh) Output, active low. RFSH indicates that the lower 7 bits of the address bus contain a refresh address for dynamic memories and the current MREQ signal should be used to do a refresh read to all dynarmc memories (Address Bus) Trl-state output, active high A,+,, constitute a 16bit address bus. The address bus provlces the address for memory (up to 64K bytes) data exchanges and for I/O device data exchanges. I!0 addressing uses the 8 lower address bits to allow the user to directly select up to 256 input or 256 output ports. 4 IS the least significant address bit. During refresh time, the lower 7 bits contain a val!d refresh address. HALT (Halt state) Output, active low. HALT indicates that the CPU has executed a HALT software instruction and IS awaiting either a non maskable or a maskable interrupt (with the mask enabled) before operation can resume. While halted, the CPU executes NOP’s to maintain memory refresh activity. Do-b (Data Bus) Tri-state Input/output, active high. Do-D7 constitute an 8-bit bidirectional data bus The data bus is used for data exchanges with memory and I/O devices. WAIT (Wait) Input, active low. WAIT Indicates to the Z-80 CPU that the addressed memory or I/O devices are not ready for a data transfer. The CPU continues toenter wait states for as long as this signal is active. This signal allows memory or I/O devices of any speed to be synchronized to the CPU. (Machine Cycle one)Output, active low. M, indicates that the current machine cycle is the OP code fetch cycle of an instrliction execution. Note that during execution of 2-byte op-codes, m is generated as each 03 code byte is fetched. These two byte op-codes always begin with CBH. DDH, EDH or FDH. E also occurs with IORCI to indicate an interrupt acknowledge cycle. INT (Interrupt Request) Input, active low. The Interrupt Request signal IS generated by I/O devices. A request will be honored at the end of the current Instruction if the Internal software controlled interrupt enable flip-flop (IFFY IS enabled and if the BUSRQ signal is not active. When the CPU accepts the interrupt, an acknowledge signal (IORd during M, time) is sent out at the beginning of the next instruction cycle. The CPU can respond to an interrupt in three different modes that are described in detail in section 5.4 (CPU Control Instructions). MREQ (Memory Request) Tri-state output, active low. The memory request signal indicates that the address bus holds a valid address for a memory read or memor)’ write operation. IORQ (InpuVOutput Request) Trl-state output, active low. The IORQ signal indlcates that the lower half of the address bus holds a valid I/O address fora I/O read orwriteoperatton. An IOHQ signal is also generated with an Ml signal when an interrupt is being acknowledged to indicate that an interrupt response vector can be placed on the data bus. Interrupt Acknowledge operations occur during M, time while I/O operations never occur during M, time. NMI (Non-Maskable Interrupt) Input, negative edge triggered. The non maskable interrupt request line has a higher priority than INi and is always recognized at the end of the current instruction, independent of thestatus of the interrupt enable flip-flop. NMI automatically forces the Z-60 CPU to restart to location 0066~. The program counter is automatically saved in the externa! stack so that the user can return to the program that was interrupted. Note that contmuous WAIT cycles can prevent the current instruction from ending, and that a BUSRQ will overrlde a NMI yiernory Read) Tri-state output, active low. E indicates that the CPU wants to read data from memory or an I/O device. The addressed I!0 device or memory should use this signal to gate data onto the CPU data bus RESET Input, active low RESETforces theprogramcounter to zero and initializes the CPU. The CPU mitlalization includes, Kmory Write) Trt-state output, active low WR indicates that the CPU data bus holds valid data to be stored in the addressed memory or I/O device. 1) Disable the interrupt enable flip-flop 5-5 buses to a high impedance state as soon as the current CPU machine cycle is terminated 2) Set Regrster I OOr 3) Set Register R =OOH 4) Set Interrupt Mode 0 During reset time, the address busand data bus go to a high impedance state and all cc’ntrol ouput signals go to the Inactive state. BUSRQ (Bus Request) Input active low. The bus request sIgna IS used to request the CPU address bus. data bus and trnstate output control signals to go to a high impedance state so that other devices can control these buses When BUSRO IS activated, the CPU will set these BUSAK (Bus Acknowledge) Output, active low. Bus acknowledge IS used to Indicate to the requesting device that the CPU address bus, data bus and b-state control bus signals have been set to their high impedance state and the external device can now control these srgnals CLK (Clock) Srngle phase TTL level clock which requires only a 330 ohm pull-up resrstor to +5 volts to meet all clock requirements. 5-6 PLEASE NOTE: THE INFORMATl3N CONTAINED IN THIS SECTION IS TOLD IN AN EASY TO UNDERSTAND MANNER AND IS INTENDED TO AID THOSE WITHOUt AN ELECTRONICS DEGREE IN TROUBLESHOOTING AND REPAIRING THEIR GAMES T.V. MONITOR. IF YOU READ THROUGH THIS SECTION AND STILL HAVE QUESTIONS, FLEASE CONTACT YOUR DISTRIBUTOR OR MIDWAY MANUFACTURING COMPANY AT THE TOLL FREE NUMBER PROVIDED WITH YOUR GAMES PAPERS. OUR STAFF AND OUR DISTRIBUTORS STAND READY TO HELP YOU! THANK YOU I VI T.V. Monitor 1 Color T.V. Monitor Introduction: (HOW and take them seriously. The more equipment you have the better, but a low cost Volt-Ohm-Mllliameter can often do the trrck. Here are the steps to take to use this section of your manual.) I. Frnd the symptom that matches the problems your monrtor has in the “SYSTEM - DIAGNOSIS” subsectron The diagnosis tells the circuit or area the problem may be in and possibly even the actual component causing It Thrs sectron has been designed to simply fam lrarize you with one of the more mystical components in your game - the T.V. monitor. If you are an electronics technicran who is quite knowledgeable on the subject, you may decide to just go to the schematics and start troubieshootfng the de’ective monitor. But if you are like most people, a morlitor is a TV. set, and that means a complex doo-dad that means big buck repairs. Thus isn’t necessarrly so. This section of the manual will acquarnt you wrth the monrtor and could just help you repair It If you feel adventurous enough to give It a try If you have any knowledge of electrontcs, especially the usa o f a voltmeter, the repairs you can make are asion shing. Just keep in mind that ELECTRICITY CAN BE VERY DANGEROUS, SO BE CAREFUL!! 2. Once you have the circurt that IS causing tne trouble, read the “TROUBLESHOOTING” subsectron to learn the procedure for finding the bad part. 3. Next, go to the schematfc section and find the schematrc that matches your monitor It may be helpful to read the “DIFFERENCES BETWEEN MONITORS” subsection if you are unsure of which monitor you have. Use the schematrc to see what parts are in me offendrng circuit. That really IS all there is to it. Just remember that there are some bizarre or rare symptoms ro; covered, or that a monitor may have two or more drfferent problems that only a genius the experrenced, or an experienced genrus can figure out. But be patient, follow safety precautions, and remember that there is also lrterature available from the monitor companies through your drstributor or from Mioway Manufacturing Company on request (There is a ioli free number on the backsideof thefrontcoverofthe manual.) If you want to understand how a monrtor works, just reatl the “THEORY OF OPERATION” subsection. If you wish, you can follow along with the schematics. The rnformatron IS presented in a very basrc manner but more complete treatment of the subject can be found in the technical sectrons of bookstores.. If you want to attempt to reparr your monitor, It would be a good idea to read this whole section beginning to end before starting. Pay attention to all warnings 6-1 Symptom Diagnosis 1. Insufficient width or heighth: A Horizontal line (due to VER-ICAL CIRCUIT DEFECT) l Bad yoke. . Bad vertical output section. . Open fusible resistor in vertical sectlon. . Bad height control. . Bad flyback. B. 2. Vertical line (due to HORIZCNTAL CIRCUIT DEFECT). l Bad yoke . Open width ~011. . Open part in horrzontal output section. 10. Small picture and/or poor focus: A. Low Bi voltage (ROWE’ suppI‘/ trOLL)‘t 11. Vertical rolling: A . Vetilcal osc;IIai:or transts?cr B No sync frorr logic hoarn 12. Horizontal line across center: A Vertical ot‘rput circu:t IS deac’ 1s~ sumptc,m No. 1 A.) B Vetilcal oscillatorlinotp~t+ingot;::~eright wave form 13. Picture bends: A Horizontal sync needs adjustIn;. 6. Magnetic or electromagnetic interference 14. Flashing picture, visable retrace lines: A Broken neck board. B lrternal short clrcult In the picture (arcing) Picture spread out too far or crushed in certain areas: A . Horizontal or vertical output transistor. B Bad component In output clrcJtty. 3. Line too close with black spacing: A. Problem in vertical section causing poor linearity. IC :r %‘cu!t tube 4. Poor focus and convergence: A . Bad high voltage transformer (‘flyback”) or control. B. Focus voltage wire I Jt connected to neckboard terminal 15. Unsymmetrical picture or sides o! piclure: A. Defective yoke. 16. 5. Colors missing; check: A. Interface color transistors. B Color output transistors C. Cracked printed circuit board. D . C o l o r circuits. E Video input jack. No brightness, power supply operating - No high voltage for the picture tube; check: A . Horizontal osclilator 6 Horizontal amplli!er apd output C . Flyback transformer (high voltage unIti 17. No brightness, high voltage A. Heater voltage to the board B. Screen-grid voltage for C Focus voltage. D . Grid to cathode picture 6. Picture not bright enough: A Weak emission from picture :ube. (Turn horizontal sync off frequency and put brightness all the way up fcr about 15 minutes. Occasionally this cures the problem.) 9. Increasing brightness causes an increasein size and poor focus. Weak high voltage rectifier or regulation A (high voltage unit). 6-2 the tube tube bias 18. No A. B C. D. E. 19. No horizontal and vertical hold; check: A. Sync transistors and cirwt 6 Wires and lack from logic boara to tne monitor. 20. Wavey picture - (power supply defect); check: A. Transistors, diodes, elecrrolytlc caoacitors In the power supply. 7. Silvery effect in while areas; check: A Beam current transistors. B. Weak picture tube emission. 8. Too much brightness with retrace lines; check: A Beam llmlter transistors. B. Brightness and/or color blanking control set too high present; check: tube ai the neck high voltage; check: For AC Input to the “flyback’ Horizontal deflection stages FI:,back transformer Yoke. Power supply. C. D. 21. Moving bars in picture: A Ground connector off betweer rnonltor and logic boards. Defect In the power supply (set? wavy B prcture symptom) 24. Can’t adjust purity or convergence: 22. Washed out picture (see picture not bright enough): Check video srghal at the catnode p nswlth A an oscilloscope If there is about 80 volts peak to peak, tne picture tube has weak emrsslon. 23. Monitor won’t turn on: Problem In the Dower supply Check fuse, A transstors, open fusible resrstor B. Defective high voltage disablrng circur. C r a c k ( s ) someinihere o n m a i n cl-asss board. E. F. Shorted horizontal outpu! translstcrr. Use a degausser to demagnetrze the prcture tube carefully followrng your degausser’s !nstructlons Prcture tube defective Metal forergn material is rn picture tune shield. Nearby equrpment IS electromagnetlcally rnterferrlng The poles of the earth are pulling ofi the punt): Poor focus or width of prcture. Guide To Schematic Symbols THERMISTOR (POLARITY DOESN’T MATTE?) IRON CORE TRANSFORMER (SUCH AS A FLYBACK) INDUCTOR, COIL, CHOKE (POLARITY DOESN’T MATTER) FUSE (POLARITY DOESN’T MATTER) CATHODE (-) CATHODE (-) ANODE (‘) (+) ANODE I t DIODE ZENER DIODE 6-3 COLLECTOR BASE - BASE - PNP TRANSISTOR NPN TRANSISTOR VARIABLE RESISTOR, POT, CONTROL (POLARITY DOESN’T MATTER) RESISTOR (POLARITY DOESN’T MATTER) i- -L+ T ELECTROLYTIC LINES ARE CONNECTED CAPACITOR -L T + CAPACITOR (POLARITY DOESN’T MATTER) LINES ARE NOT CONNECTED GROUND 6-4 Troubleshooting healthy charge for a! least a week I? not longer. Even after you’be GIScharged It once, it may stiil carry a residual charge It’s better to ce tot careful than dead, which IS why electronic: equipment alwa,,s carries stickers referrlng servicing to cualjfled personnel. Handle the slce ‘wtn t h e viewIng s c r e e n against ycur chest when changing it ALWAYS wear safety goggles when handling the ptcture tube Troubleshooting monitors requlresexper,eXe, pa:;ence, a n d l u c k . The first s t e p IS t o natch ine symptom the monitor displays to the diagrosls next to It In the “SYMPTOM-DIAGNOSIS” sLbsectlon This will plnpolnt the clrcult the problem IS probably In, and often the pails lo check Next, tile circuit shou!d be visually inspected to see If there are any parts broken, burned, or if something IS there that shouldn‘t be, like a loose screw, etc Sor~e parts go bad before others and should be checked first In fact, followlng IS the general order in which parts usually go bad. 1 SemIconductors (IIke transistors. integrated circuits) 2. Fus,ble resistors. 3 Electrolytic capacitors. 4 . Resistors. 5 Capacitors a n d tolls dlcdes Ts~ maintain the safety and periormance of t’?e monitor, always use exact replacement parts For Instance the wrong components in the power supply can cause a fire, or the wrong color ?rans’stor may give a funny color to the picture Serv ce your monitor on a nonconductive firrr table ltke wood NOT METAL, and take off all of your jewelry I-1st In case With all this in mind, you are ready to oegln troubleshooting. aid Observe the picture carefully. Try to vary the appropriate control that would most likely affect your particular symptom For example, if there is poor brightness or no picture, try turmng up the brightness or contrast control. If the controls have no effect at all, chances are there IS trouble with the control Itself. the clrcult it controls, or a nearby cIrcu!t tha: may be upsetting voltages. Go to the list of syrrptoms and determine with the schematic where rhe bad circuit is. Always remember that a monitor can b!te llke a snake. Even when it is turned off, capacxors hold voltage and WII discharge It to you should you be touching chassis ground The plc:ure tube or CRT, Itself. IS a giant capacitor, so avold the flyback anode plug hole With the momtor on, !ne po1?r supply clrcult and!or the flyback, which puts omit at least 18,000 volts, CAN BE KILLERS!! AvoId handling power translsrors [usually output translstcrrs), yoke termina!s, and other high power components when the moilitor IS on WARNING: That picture tube is a bomb! When it breaks. first It lmplcdes, then It explodes. Large pieces of glass have been known :o f l y in excess of 20 feet in all directions DO NOT carry it by the long, thin reck. DIScharge its voltage to ground by shorting the anode hole :o ground Use a plastic handled sc:ewdrlver, corlnect one end of a vr1’3 with an alligator clip at each end to chassis ground and the other erld to the metal shaft of the screvrdr’uer. Using ONE HAND ONLY (put :h? other In your pocket) and touchi’ig ONLY the plastic handie of the scfewdrlver (DO NOT TOUCH THE METAL SHAFT) stick the blade of thescrewdriver into the anode hoI6 Be prepared for a fairly loud p?p a n d a flash The longer the mcnltor has been turned off. the smaller the pop and dimmer the flash But BE CAREFUL, picture tubes will hc:ld a very Keep in mind that capacitors hold a least a week and usually longer), and First, check for obvious visual defects such as broken or frayed wires, solder where It IS notsupposed to be. missing components. burned components, or cracked printed circuit boards. If everything looks go03 up to this point. make sure that diodes, elec!rolytlc capacltars, and transistors have their leads connected lr: tne right polarity as shown on the schematIc and the c:irculi board. Turn on the power and measure the voltages a: the leads of the active devices such as tubes. transisrors. or integrated clrcults Any voltage rhat does ;lot c:ome wIthIn at leas! 10% to 15% of the voltage speclfled on the schematlc Indicates either a problem with that device or a component connectea with it in the circuit The next step is to use the ohmmeter to narrow down the fteld of possiolc offenders. G-5 To test a transstor. one lead of the ohmmeter is placed on the base; and the other lead placed lust on the emrtter. then on the collector A normal transistor wrll read either high resistance nnirnrte), or little resrstance (400 to 900 ohms), depencll,g on the polarrty of this type transistor. Then the leads should be switched, one remanning on tne b-i?. and the other switched from the emrttcr!:, tnecoilector Now the opposte condltlon should result. the resistance should be inflnrte if It was lower when the other lead w a s o n t h e b a s e Consrstantiy rnfinrt; r e a d i n g s Indicate an open, and a short IS oemonsi-a-ed by O-30 ohms on most of these test readings. Firaily, place one lead on the collector, then the otter on the emrtter. No matter which lead is used, th+re should be infrnrte resistance Any lower reading, such as 50 ohms (which is typical on a bad transistor). Indicates a short. This all sounds pretty confusing. but a little experrence on a good transistor will make you an expert in no time Usually, the lowest ohmmeter setting is used for testrng transrstors. Once rn a great while a transistor may check out good on this test. but may actually be “leaky” or break down only on higher voltages. If rn doubt, change it. It IS also wise to cneck the transrstor out of the circurt just in c:ase some component in the circuit is affectrng the ohmmeter reading NOTE: DO NOT leave soldering equrpmen! on the leads too long since a!l semlcond,.ctors especially integrated crrcurts, are easily destroyed by heat Without special equipment. Integrated circurts checked by verifyrng the proper DC voltage on pins and the correct AC wave form Jsrng oscrllrscope BE CAREFUL: Shorting therr crns easily destroy them. are the an can Resistors are checked with an ohmeter and should usually be wrthrn ten percent of the value stated or them and on the schematic. You may have to desolder one lead from the printed crrcu!: board If you wreck the foil on the board, carefully solder a small wire over the break to reconnect the conductwe foil. Capacrtors are tricky. Their resistance goes up when checked with an ohmmeter whrch shows a cnarging action. As they suck up current from the meter, the voltage goes up and so does the resistance. If you are sure a partrcular circurt IS giving you a problem and everything e’se checks out O.K.. Electrolytrc capacltors are prrme suspects. Substitute a new one and keep your fingers crossed A diode is tested like a transrstor except i! only has two leads Again, thereshould be high resistanceone Theory of way and little resistance the other. If It tests :a-, take one lead out of the circuit in casesomecompo’rent IS messrng up the ohmmeter reading. peration To understand what goes on inslde the monitor, large general groups of ctrcults will be examined Instead of laboriously analyzrng the branches and small crrcuits that make up these groups. This WI/I help avoid confusion and ard in a basic, concrete, knowledge of what makes up a monrtor through the power supply, so It must be malfunctronrng. If the voltage from the power supply IS too low. the other circuits wrll be starved for power and you may see a small, wavy picture, or none at all Some ctrcuCs receive voltages that are h,gher tnan what the power supply should put out. But they come from the flyback transformer whrch will be dlscussed later THE POWER SUPPLY ; The AC going to the monitor from the game transformer is just like the voltage and current from your wall outlet. It jumps up and down gorng positive and negative sixty trmes a second. But a monitor needs nice, smooth DC; direct current, not alteriating So diodes c h o p u p t h e A C a n d a b i g electrolytic capacttor filters it out to make rt even smoother. Srnce the monrtor is a big piece of electronic equipment, wrth many crrcuits demanding a lot of power from the power supply, there are also zener &odes and transistors to help marn!arn a nrce, constant, smooth voltageso that the mon~forcircuits don’t jump around. And this IS what happens when you see a wavy picture. There is AC creeprng THE INTERFACE SECTION OF THE CHASSIS The interface sectron of the chassis IS farrly easy to identify. It IS rrght by the place where the video jack(s) from the logic board(s) plug Into. There are sets of transrstors that receive the separate red, green, blue, and sync Information from the cables :hat come from the logic boards. The circuits jack up the voltage and match Impedances, or in other words, prepare the logic board outputs for the crrcurts that WI/I really amplify them for me output devrces such as the yoke rn the case of the sync, or the picture tube that shows the colors 6-6 An nterestrng aside is that our sync negatrve sync. That means two thongs 1 2 IS composrte The sync IS a negative going wave form There are two pulses going at different speeds over the same wire: a Vertical wave forms at 60 times per second (or Hertz) and b. Hortzontal wave forms at about 15,750 trmes per second (Hz). The sync IS amplrfred by a sync amplrfrer transrstor and sent on rts way to !he oscillators The sync or trmng lnformatron wi! be explarned along w th the oscillator shortiy Tne color informatiors IS sent via wares to the neck ooard where the marr smplification occurs This wrll alsc, be drscussed later. The horizontal sectIon IS very sim~la: . ‘:I a rc,s exceptIons The horrzontal waL’e shape IS more IrCe a square and has a frequency of ;5 750 c:c~es a second Again. Wells Gardner uses ;ransrs:ors TO-~?+ horrzontal oscillator. and Electrohome uses the o::.rr s/de of lC501 Still, the effect IS the same Ii tne oscillator Isn’t gorng at the correct speed, the pictdrc may move sIdeways, start to slant, or fear up wtr s l a n t e d thin figures With b o t h t i e ieftlcal ant horrzontal of ail monrtors there arevarlac, e resis!ois that cnange the speed of the oscrllators up and cor’:r This way you have controis that can make the conec: frequencies to keep the elec!ron;c jigsaw purr!e nicely locked in place if you’re drl,irng in a car ano next to you someone else ,s drivrng the r caj at exactly the same speed. It v/111 acpea: that t-c; are not rrovrng And this IS why the sync freourncy ano t h e oscillators frequencres m u s t matcn so the picture doesn’t appear to move. The correct wave form is shaped and amplrfted ,n :ne crrcultry j u s t lrke rn t h e vertical sectIon B u t tne horizontal output transistor IS a large power transistor and not only serves to give cI.‘ren: to the horizontal yoke wIndIngs. it also feeas t:e flyback transformer VERTICAL AND HORIZONTAL DEFLECTION Airer the sync signal is ampkfred by the sync amp, It goes to two different sectlons, the vertrcal and horizontal arcults. Basrcally, the sync signals are for tlrnrng so the prcture doesn’t mess up since It IS assmebled lrke an orderly jtgsaw puzzle, but so fast that you can’t see the electron beams for each color parntrng the picture on the screen. Thus will all become clear soon For now, we wril follow the 60 cycle component of the sync as rt goes on its journey to tie deflection yoke. THE FLYBACK TRANSFORMER (OR HIGH VOLTAGE UNIT) The picture tube needs high voltage to light up, ana the power supply can’t meet this demand. The flyback transformer receives current alternating a! about 15,750 trmes per second from the horrzontal output transistor The “flyback” jacks up its rnpu: voltage and puts otit a higher voltage alternating a! the same speed. But. In your “flyback there are diodes that chop up the alternating voltage to make ii a smooth DC output just IIke rn the power st.pply. Ths IS what goes through that thrck red wrre to your picture tube. THiS AREA HAS ABOUT 18,000 VOLTS ON IT AND IT CAN KILL YOU!! The 60 cycle pulse goes to the verhcal oscrllator to make sure this crrcurt goes back and forth (or oscrllates) at 60 times a second. Without thus pulse keeping the crrcurt at the correct speed. rt may get lazy and oscillate at 58 cycles or lower, or get ambrtious and oscillate at 62 cycles or higher. At the wrong speed, the prcture WIII start to roll up or down The flyback” may be dangerous, but it IS also generous. I! has extra output windings which give voltage to the heater prns of the picture tube. voltage for the ver:lcal deflectron crrcurts, and prcture tube screen-grad voltage. So rn a way, the high voltage “flyback” is lrke a secona power supply A Wells Garaner 13” or 19” color momto’ uses trar.srstors for Its sync sectron An Electrohorne 13” or 19” color momtor uses an integrated crrcurt IC501 for- its sync section. The Idea IS ail the same. The output to the vertical amplrfying transrstors for all rnonrtors must be a sawtooth wave form, sort c’f llke a burch of pyramlds.racrng to theyoke’sverhca COIIS at 60 trmes a second COLOR CIRCUITS The color circuits are pretty straight forward The srgnals go .nto the interface section where some amplrflcatron and impedance matching occurs These crrcults are pretty sparse and simpie Each color lust Pas two transistors and a diode wrth some reslstors and capactors From here the AC coior signal is strt oy wires to the neck board. Along the way to the output transistors, the 60 cycle pulse IS shaped and amplified to do the job: the yoke magnetically pushes the electron beam to fill the s;rten out srdeways looking at the sc:een wrth the greatest length gorng up and down. Or vrewtng the s c r e e n slttrng lrke a h o m e tejevisron s e : . T h e ampllfred vertical output fills the screen up and down. Wa:chrng a momtor lrke this, seerng only a horizontal ilne means a problem wrth the vertrcal coils of the yoke or anything from the vertical output section on back to the oscillator. The color ou:put crrcurts are on the neck board The color srgnals going to the transstors are controlleo by two varrable resistors called drive controls There only two, one for the red and one for the green The 6-i blue doesn’t have one In the emitter part of each transistor is another varfable resstor that IS the cut off control These controls vary the amount of amplrfied AC srgnal that goes to the cathodes of the picture tube. The more slgnal. the mcmre color The bases of each of these transrstors a”e connected together and are all connected ! o the blanking and beam limrtrng transfstors which are In the interface sectron momtor, the G07-FBO or G07-902, has an integrated circutt and very little else In the power supply. Stall, there shculd be 12OVDC at Bl. THE PICTURE TUBE (OR CRT) The picture tube or CRT IS an output device. In other words, the end result of the crrcurts work IS dlsplayed by this part Actually, the output of other circuits is In the neck of the prcture tube. The beam lrmrter helps control the brrghtness level, and the blankrng transistor rapldly turns the picture First, there IS the heater. The heater bolls o f f electrons from the cathodes so that they (the electrons) shoot up to the screen to excite tne phosphors so that the three phosphors cmrt three colors of lrght ?NJbS 01 a”r4 nff FA that r.-tcarr3 II”09 finn’tshnrr, ,,uv,, Y”../../“..yyU~ I.IYYYYll ._ I,Y.. ,,nnn lrl,. the screen. By turning up the brightness on a good monitor, these four to SIX retrace lknec can be seen slanting dragonally across the prcture. The cathodes are next. and agaln they emit electrons to turn on the tube phosphors, makrng it glow. The catnode can arc or short to the heater resulting In no picture and a dafectrve picture tube PROTECTION CIRCUIT To protect the hrgh voltage section against voltages that are too hrgh comtng from the power supply which could cause X-rays to he emrtted from the “flyback”. a crrcurt senses the hrgher fpower supply voltage, and using a transrstor, turns off the horizonta! oscrllator. Since the horizontal oscillator doesn’t work, the horrzontal output transistor Pas nothing to feed the “flyback” whrch in turn has nothrng to feed the prcture tube. The momtor will be s lent, have no picture, and will appear to be off But don’t befooled. There IS stall that excessive amourt of voltage coming from the power supply. To find out. check the emitter on TR502 of the Wells Gardner monitors; or the emrtter of X04 for the Electrohome monitor. Here are the voltages you should receive. Next con-e the grids. The first grid is grounded. The follcwrng grid is the screen grad which receives about BOOVDC depending on the brightness settrng. The next grid closest to the picture tube screen IS the focus grad whrch gets about one fifth the amount of voltage that is applied to the picture tube anode. After jetting from the cathode through all thesegrids. the electrons speed through a mask, a sheet of material wrth trny holes, and then excite the trny dots of phosphor in the inside surface of the picture tube screen The green electron gun (or cathode and crrcuitry) spits out electrons which head for the green phosphors only. Thesamegoes for the red and blue guns The way the phosphor lrght blends determines the color seen. Should these electron beams become too intense, they may burn tne phosphor. Wrth the monitor off, this can be seen as a dark permanent image of the video informatlon on the tube screen. Wells Gardner = 127VDC Electrohome = 120VDC The best place to measure this vcltage on an Electrohome monrtor IS at a pin marked Bl on the chassrs Thus is because a 13 inch color Electrohome rences tween Monitors The easiest way to Identify the brand 0. momtoryou are working with, assuming you can’t f nd the brand name written on it anywhere, IS to see if there are two crrcuit boards rfsrng up from the chassrs toward the picture tube neck. In other words, the)’ stand up, or are perpendicular to the chassis, with a black plastic bracket holding them in place.This ~sadescr~ptronof a Wells Gardner monitor. They use separate boards for marn chunks of circuitry. Therefore you have a “power board” (the power supply), 3n “interface board” (the Interface sectron). and a “horrzontal/ vertrcal board” [for the deflection crcuitry). Still. there are a few parts on the chassis, but most can be found on the board. An Electrohome monitor has no separate boards, except for the neck board. and just has a flat chassrs. Another good way to determine whrch monitor you have IS to check the transistor call out numbers that are prlnted on the chassis next to the part For Instance, on the neck board, one of the color output transistors is TR401. If you look through the schematrcs or the parts lists, you WIII find TR401 in the Wells Gardner Ilterature. On the other hand the neck board transistor may say X101. Xl01 can be found In the Electrohome hterature. So all Wells Gardner transistor call outs begin wi?h TR, and Elec:rohome transistor call outs start with an “X.‘. 6-8 Parts Interchangeability However, a “WELLS GARDNER” picture tilbe can ONLY be used in a “WELLS GARDNER” monitor. It will not function properly if installed in an “ELECTROHOME” monitor. The plc?ilre purity will be off Some parts can be Interchanged on al of the monitors Here are the rtlles’ 1. You CAN swap the voltage reguiator 7 R502 or X01 on any Wells Gardner or Electrohome 19 Inch momtor. You CAN NOT swap the voltage regulator on rhe 13 inch Weiis Gaidiior or Electrohome (G07-902) since the Electrohome uses an Integrated circuit for the powe’ supply 5. You CAN NOT change any part that IS a safety part one that IS shaded in gray on :nescnema:lc It MUST be IDENTICAL to the orIginal. To do otherwise IS DANGERbUS. Formstao& rhe i3 Inch Electrohome (GO7-904) monitor ‘flyback looks Identical to the 19 inc’l Electrohome (G07-9041 monitor “flyback” In fact, there is even a 19 I?ch Electrohome (G07-905) monitor (which IS an obsolete mzoe ) with a slmllar lookrng “flyback NONE OF THESE ARE INTERCHANGEABLE!! 6. You CAN change any of the parts betweer the GOi- and G07-907 They’re essentially :he same monitor except that the G07-907 h a s a vertically mounted pxture tube 2 You CAN swap any reslstor between monitors that has the same resistance, wattage rating, and tolerance. 3 You CAN swap any capacitor between nonltors that has the same capacitance. and voltage rating 4. PICTURE TUBES: Due to the fact that “ELECTROHOME” is now (October, 1981) using a picture tube with an internal shield, these picture tubes car be used in ElTHER”WELLS GARDNER”or”ELECTROHOME” monitors. If there is any doubt about what parts car be swapped between each manufacturer’s 19 inch and 13 inch models, compare the manufacturer’s part number between each one If they match up. thev are the same part. 6-9 SERVICE REPLACEMENT PARTS LIST Semiconductors Symbol x3101 x31 02 x3103 Miscellaneous Symbol a Descrip:ion Part SI Transistor S Transistor St. Transistor 2SC1514VC 2SC1514VC 2sc1514vc Description Part ACRT So:ket Number Number A76066 Main PCB Ass’y (SU-1133A) Parts List Resistors Symbol R1406 R1408 R1410 R1414 R1415 R1421 R1422 fiR1401 Bi1503 R1504 R1509 R1512 R1514 R1515 R1522 R1523 R1528 R1534 VR1501 AR 1703 AR1 704 LLR1901 R1902 R1903 R1904 R1905 .4Cl1908 L?!R1909 Rl910 /%FR1901 Capacitors Symbol Cl301 Cl402 Cl407 Cl411 Cl412 Cl508 AC1512 Ix1513 &1514 Cl515 Cl520 Cl523 Cl524 hCl531 Lx1532 Cl 904 Cl 905 Description Part v ov23230-002 QVZ3230-002 ORXOlgJ-6R8 CRGOlgJ-332 QRGOlgJ-272 ORG026J-123Z QVZ3230-014 QRH024K-680M QRV142F-1182 OVZ3230-053 QRG026J-103.2 ORG026J-822Z QRG026J-821Z QRX019JdR2 QRXOlSJ-4R7 QRG026J-6802 QRGOlgJ-391 ERZ-C05ZK471 ERZ-C05DK271 QRVl22F-3902 QRV142F-7681 A75414 QRF076K-2R0 ORX039J-4R7 QRGO%J-1032 QRGOlgJ-183 QRV122F-470Z QVP5AOB-023E QRV142F-2741 OAH124K-221M OM OM OM n; ACMF V OM OM OM CMF CMF OM OM ZN R R R R R R ? 3 =3 3 =I =I ;1 3 3 H H H I3 f3 L&F L%MF f3 aPos!stor UNF R CMF R R OM H OM f%CMF R V R &CMF R L&F R 200R 200R 68RlWJ 33KRlWJ 2.7KalW J 12K112W J 1OKR 66Q2WK 1 1 8Kn’hW ~1% 5KR lOKn2WJ B2KR2WJ 82OQ2W J 82RlWJ 47RlWJ 68R2WJ 39Oi21W J 39w:w +10/o -1% 7 68K<I’QW 2R7WK 47.r23WJ lOKR2W J 18KRlWJ 471&W +l% 2KR 2 74KLl!GW + 1 % 220R’hW K Description BPE Cat’ 3 3uF 50V A Tan Cq 2.2uF 16V K E Car 4.7uF 6.3V A E Cq 1OOuF 1 6 0 V A E Cq 3 3uF 16OV A P P Cap 56OOuF 5 0 V J f%PP Cap 2OOOpF DC1500V dPP Cap. 2OOOpF DC1500V LLPP Cap 2OOOpF DC150OV PP Cap. 0.53uF DC12OOV B P E C a p 3.3uF50VA E Cap 1uF 160V A Cap 0.1 UF 200V K L%:P C a p . 2OOOpF DC1500V APP C a p . 15OOpF DC150OV E Cap E Cap 1OuF 250V A 6-16 Number Part Number J J J J J J QEN61HA-335Z OEE51CK-225E OEW51JA-475 OEW52CA-107 C!EW52CA-335 QFP31 HJ-562 OFZ0082-202 QFZ0082-202 QFZOO82-202 QFZ0067-534 QEN61HA-335Z QEW62CA-105Z QFM720K-104M OFZOO82-202 QFZOO62-152 QEY0034-001 OEW52EA-106 Coils Symbol Ll502 L1503 Ll504 Descriplion Linarlty CotI Wldti- Co11 Heater Choke Par! Number A39835 C30360-A C30445-A Transformers Symbol 71501 T1503 Description H o r Dr!ve T r a n s f Stde Pin Transf Part Number A46022-BM C39050-A Semiconductors Symbol IC1501 Description IC Part Number HA11244 x1101 x1102 x1103 x1104 x1105 Xl106 x1301 x1302 x1303 x1304 x1305 x1401 x1402 x1501 x1901 x1902 SI T r a n s i s t o r SI Transistor SI. Transistor SI T r a n s i s t o r SI Transistor SI. Transistor SI Transistor SI. Transistor SI Transistor SI Transistor SI Trarwstor S i Transfstor SI. Trarwstor SI T r a n s i s t o r Si Trarwstor SI Transistor 2SC1685(R) ZSA673(Cj zsc 1685(R) 2SA673(C! 2SC?665(R) ZSA673iCj 2SC1685(R) 2SC1685(R) 2SA673(C) zsci6a5(R) ZSC16851R) 2SD478 2SD4;8 2SCXlOBK 2X2688 (K L M ) 2SC1890A (E.F ) DllOl D1102 D1103 D1301 D1401 Cl1402 SI Dfode SI Diode S Diode SI. D i o d e Sm. D i o d e Zener D i o d e W06A W06A W06A lSL473H 1 SZ473H RDlOF(C1 D1503 01504 D1505 01506 D1507 D1506 a.Dl701 i%D1901 %z ‘1 AD:904 AD1905 SI D i o d e SI Diode Zener Diode SI Diode SI Diode SI Diode iiZener Diode ASI Dmde ihSi D i o d e L~SI. Diode fhSl Diode AZener Diode HF.1 V09E RDllE(B) W06A lSS8l 1 SZ473H RD20EV2 iS1857A lS1867A lS1887A lS1867A RDEi.EEV3 Description L\Fuse 1.25A &JL Fuse 3A Part Number QMF53Ul-1 R25S QMc66Ul-3ROS Miscellaneous &y &F1902 6-17 “: ResIstor CR camp R OM R “R MFR CMF R UNF R F R Capacitor C a r b o n Res,stor c cap M cap E Cap BP E Cap Semiconductors Symbol IC1501 x1101 x1102 Xl 103 x1104 x1105 X1106 x1301 x1302 Xl 303 Xl 304 x1305 x1401 X1402 x1501 x1701 DllOl Dl102 D1103 D1301 D1401 D1402 D1503 D1504 D1505 01506 01507 01508 AD1701 AD1901 AD1902 AD1903 inDl904 Miscellaneous Symbol AFl901 AF1902 Descrtptlon I c. Part Number HA1 1244 Si. Transistor Si. Transistor S i Transistor Si. Transistor SI Transistor Si. Transistor St. Transistor SI. Transistor Si. Transistor Si. Tranststor Si. Transistor St. Transistor Si. Transistor Si. Transistor Si. Transistor Si. Diode SI. D i o d e Si. Diode SI. Diode Si. Diode Z e n e r Dicde Si. Diode Si. Diode Z e n e r Dicde Si. Diode Si. Diode Si. Diode AZener D!ode ASi. D i o d e &I D i o d e ASi. Diode &I. Diode > Description IA hJL Fuse 3A 2SC168qR) 2SA673(C) 2SC1685(A) 2SA673(C) 2SC16651Ft) 2SA673(ti) 2SC1685(R) 2SC1685(R) 2SA673(C) 2SC1685(R) 2SC1685(R) 2SD478 2SD478 2SC2610EK 2SC1685(P-S) WC6A WC6A WffiA lS2473H 1 S2473H RDlOF(C) HF.1 VO9E RDllE(B) WCGA lSS81 lS2473H RD20EV2 lS1887A lS1887A lS1887A lS1687A Part Number QMF53Ul-1ROS QMF66Ul-3ROS AFuse 6-21 CRT Socket P.C.B. Ass’y (SU-3016A) Parts List Resistors Symbol R3105 R3106 R3113 R3114 R3115 R3116 R3117 R3118 R3ii9 R3120 R3121 Description d R 2C0R J R 2C0R 4 R 5K.Q J R 5Kil ,J R 5KS1 3M R lOKR2W J 3M R lOKR2W J 3M R lOKR2W J :omp R 3 3K!?%W K EComp. R 3.3Ki1’hW K ‘Camp. R 3 3Kn’hW K Part Number QVZ3234-022 aVZ3234-022 av23234-053 aV23234-053 av23234-053 aRG029J-103 aRG029J-103 aRG029J-103 nD7M?Q.??7 “, lLYYYI -“aflz0039-332 awoo39-332 Capacitors Symbol c3107 c310.9 Description -I Cap. 1OuF 250V A C C a p . 1OOOpF DC14OOV P Part Number aEW52EA-106 aCZ9ml-102M COIIS Symbol L3101 Description Peaking coil Part Number QOL043K-101 Semiconductors Symbol x3101 X3102 x3103 Description !;I. Transistor 3. Transistor S Transistor Part Number 2SC2611 2SC2611 2SC2611 Descriplion CRT Socket Part Number A75522 Miscellaneous Symbol A &h 6-22 VII Szhematics and Wiring Diagrams .: .’ . i I c 8. J 3 %L5135 Jl -“J,LSQ 12 -7AL574 J3 -74iS:Q 14 -74L574 !C -7aL:>?44 JZ-74L5374 -7-74Ls374 :3) . I CIF 50” i/ ! 113 I u I lr I I Ii !I il ;I Li AX. C.ER. (I)-lK%wRESIS, *MOUNTED CN SOLOER SlOt -1 !I ! i ,,’ 1 l . - COIN S.W I MF35V ---A+ TANT i 2 X IN4148 w - A 1 0 u 0 1; 01 MF5OV CER. AX. TAM1 N r,,