MID WAYS Parts and Operating Manual

Transcription

MID WAYS Parts and Operating Manual
JANUARY, 1982
Game has 595. 602. & 599
MID WAYS
Parts and Operating Manual
~NDERAGREEMENT~YNAMco
ii.
No. 602 MINI
No. 599 COCKTAIL
MIDWAY MFG. CO.
A RALLY CCI”F’;IN?
10750 W. GRAND AVENUE
FRANKLIN PARK, ILLINOIS 60131
USA
No. 595 UPRIGHT
‘hone: (312) 451-1360
Cable Address: MIDCO
Teiex No.: 72-159’
TABLE OF CONTENTS
DESCRIPTION
PAGE
I.
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..l-l
II..
Location and Setup
Inspection . .,.....___..._.....,..,,......,.......,,..,,................................
Installation . .~.
.~. . . .~. .I..
.
.
.
Self-Test
.
.
.
.
.
.
,.....
........
........
Game Volume Adjustment Control
.......
........
Option Switch Settings,. .
_.
........
........
Game Operation . . . _.
_.
_.
......
........
........
......
........
........
Self-Test Mode . . . . .
Attract
Mode
.
......
........
Ready-to-Play Mode .
......
........
........
......
Play Mode _. . _.
. . .
........
........
Two Player Operation
......
........
llll.
IV.
Maintenance and Repair
Cleaning . . . . . . . . . . . . . . . . . . . . .._____.____.._...
Fuse
Replacement
_.
_.
.
.
.
.
Opening
the
Control
Panel
_.
_.
._
_.
Removal of Main Display Glass and T.V. Bezel..
T . V . M o n i t o r R e p l a c e m e n t _. .
P r i n t e d C i r c u i t Board R e p l a c e m e n t _.
Opening the Attraction Panel . .
Coin Door Marntenance
_. _. . . . . _.
......
......
......
.
.........
.........
2-1
.2-l
.2-4
.2-4
.2-5
.2-6
.2-6
.2-E!
2-10
2-10
2-l 1
.,3-l
..3-1
.3-2
..3-4
.3-5
. .3-8
.3-9
3-11
Illustrated Parts Breakdown
No. 595 - Ms. Pat-Man - Upright - Header Fluorescent Light Assy. . . . . . . . . . . . .
No. 595 - Ms. Pat-Man - Upright - Header Fluorescent Light Assy. - Parts List
No. 595 - Ms. Pat-Man - Upright - Front . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
No. 595 - Ms. Pat-Man - Upright - Front - Parts List . . . . . . . . . . . . . . . . . . . . . . . .
No. 595 - Ms. Pat-Man - Upright - Rear Access . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
No. 595 -- Ms. Pat-Man - Upright - Rear Access - Parts List . . . . . . . . . . . .
.....
No. 602 - Ms. Pat-Man - Mini - Front., .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.....
No. 602 - Ms. Pat-Man - Mini - Front - Parts L 1st . . . . . . . . . . . . . . . . . . . . . .
No. 602 - Ms. Pat-Man - Rear Access . . . . . . . . .
...............................
No. 602 - Ms. Pat-Man - Rear Access - Parts List . . . . . . . . . . . . . . . . . . . . . . . . . . . .
No. 599 - Ms. Pat-Man - Cockta I - Front __ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
No. 599 - Ms. Pat-Man - Cockta I - Front - Parts List . . . . . . . . . . . . . . . . . . . . . . . .
No. 599 - Ms. Pat-Man - Cockta I - interior Access . . . . . . . . . . . . . . . . . . . . . . . . . . .
No, 599 - Ms. Pat-Man - Cockta I - interior Access - Parts List . . . . . . . . . . . . . .
Ms. Pat-Man - Transformer Board Assy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ms. Pat-Man - Transformer Board Assy. - Parts List., . . . . . . . . . . . . . . . . . . . . . . . . .
Front Door Assy.- U.S.A.25c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Fro? Door Assy. - U.S.A. 25 4. - Parts List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ms. Pat-Man - Control Assy. - All Versions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
..............
Ms. Pat-Man - Control Assy. - All Versiorrs - Parts List . . . . . . . .
. . . ...4-1
. . . ...4-1
. . . ...4-2
. . . ...4-3
. . . ...4-4
. . . ...4-5
. . . ...4-6
.
+7
.,.,.,4-a
. . . ...4-9
.
4-10
,... 4-11
4-12
,... 4-13
. . . . 4-15
.
4-15
,... 4-16
,... 4-17
,.._ 4-18
,... 4-19
TABLE OF CONTENTS (cont’d)
V.
Technical
5-I
Troubleshooting
I
n
t
r
o
d
u
c
t
i
o
n
G e n e r a l
S u g g e s t i o n s
Harness Component Troubleshooting
Transformer and Line Voltage Problems
A Glossary of Microprocessor Terms
Introduction
to
the
Z-80
CPU
General
Purpose
Registers
Arithmetic and Logic Unit (ALJ)
Instruction Register and CPU Control
Z-80 C P U P i n D e s c r i p t i o n
VI.
‘>’
6-l
T.V. Monitor Manual
I
n
t
r
o
d
u
c
t
i
o
n
S y m p t o m
D i a g n o s i s
Guide
to
Schematic
Symbols
T r o u b l e s h o o t i n g
T h e o r y
o f
O p e r a t i o n
Differences Between Monitors
P a r t s I n t e r c h a n g e a b i l i t y
Monitor Schematic -Wells-Gardner 19”
Replacement Parts List - Wells-Gardner 19”
Monitor Schematic - Electrohome 19”
Replacement Parts List - Electrohome 19”
Monitor Schematic - Electrohome 13”
Replacement Parts List - Electrohome 13”
VII.
5-l
5-l
5-l
52
5-3
5-3
5-4
5-4
5-4
5-4
j
6-l
6-2
6-3
6-5
6-6
6-8
G-9
6-10
6-11
6-13
6-14
6-18
6-19
Schematics and Wiring Diagrams
Wiring Diagram w i Credit Multiplier - Upright . . . . . . .
Wiring Diagram w/Credit Multiplier Sypass - Upright
Wiring Diagram w i Credit Multiplier - Mini . . . . . . . . . .
Wiring Diagram w l Credit Multiplier Bypass - Mini . . .
Wiring Diagram w l Credit Multiplier - Cocktail . . . . . . .
Wiring Diagram w i Credit Multiplier Bypass - Cocktail
Game Logic Board - Component Layout . . . . . . . . . . .
Game Logic Board-Schematic . . . . . . . . . . . . . . . . . .
V-RAM Addresser Board -Component Layout . . . . . . .
V-RAM Addresser Board - Schematic . . . . . . . . . . . . . .
Z-80 Sync Buss Controler - Component Layout . . . . . .
Z-80 Sync Buss Controler - Schematic . . . . . . . . . . . . .
Auxiliary Board - Component Laycut . . . . . . . . . . . . . .
Auxiliary Board - Schematic . . . . . . . . . . . . . . . . . . . . .
Filter Board - Component Layout . . . . . . . . . . . . . . . . .
Filter Board - Schematic . . . . . . . . . . . . . . . . . . . . . . . .
Credit Multiplier Board - Component Layout . . . . . . . .
Credit Multiplier Board - Schematic ...............
iv
7-l
i - 2
7-3
7-4
7-5
i-6
7-a
7-9
i-10
7-11
7-12
7-13
7-14
7-15
7-16
7-l 7
7-1 a
7-19
TA.BLE OF FIGURES
FIGURE
-!
2
3
A
5
6
7
2
E!
10
1 I,
12
13
14
15
16
l i
18
19
29
21
22
23
24
25
26
2i
28
29
30
PAGE
Assigned po~ntvalues...................................................................~2
Location of serial number, on/off stiitch, Interlock switch & major sub-assemblies. . . . . . . . . .2-2
Mayor
sub-assemblies (cont. from i?G 2) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2-3
Interlock switch operatior~............................................~..................23
Location of volume control & opticn switch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.2-4
Option switch settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.,.2-j
IA^^+~z:^^+lnn -6
cc A..rin
r. -ICI,
‘“C!,LIIILclLI”II
-24 “Ofi screen” rrr.2nh
y1”p”‘c.z
“L”“1y
fnay
.....................................
.__I-6
Location of fuses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
..3- .
Removing control panel - Upright & Mini games., . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.3-2
Opening Cocktail game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
..3- 3
Removing
control
panel
Cocktail
game
.?_
.
.3-3
Removing display glass - Upright game ................................................
.3-4
Removing display glass - fvinl
game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.3-4
Removing top glass - Cocktail game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.3-S
Removing monitor - Upright game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.3-6
Removing monitor - Mini game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.3-6
Opening Cocktail game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.3-7
Removing monitor - Cocktail game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.3-7
Removing printed circuit boards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.3-8
Removing attraction panel - Upright game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.3-9
Replacing fluorescent starter - Upright game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3-10
Replacing fluorescent light mounting bracket & speaker - Upright game . . . . . . . . . . . . . . . .
3-10
Removing attraction panel - Mini game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3-10
Reolacing speaker - Mini game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3-11
Removing and replacing coin acce3tor .................................................
3-11
Cleaning the metal coin acceptor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3-12
Lubricating the metal coin acceptor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3-12
Opening the plastic coin acceptor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3-13
Changing the plastic coin acceptor to accept American or Canadian quarters . . . . . . . . . . . . .3-13
Changing difficulty level of game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3-14
Ms. Pat-Man
IMPORTANT
NOTE
DO NOT plug in your new game yet.
Before you do anything to your game, we
recommend that you read SECTIONS I
and II of this manual completely. It will
not take more than a few minutes and it
may be very helpful.
I. Introduction
fright no matter where they are in the maze. This is
because they know that when she eats an ENERGIZER DOT it gives MS. PAC-MAN the ability to
eliminate them. However, she can ONLY eliminate
them for as long as they are blue.
MS. PAC-MAN is a one or a two player game. There
are three models: the “UPRIGHT”. “MINI”, and
“COCKTAIL TABLE”. When the two player mode is
selected on the Upright or mini model, the players
take turns at the controls to guide their player
through the game course. If you have purchased the
Cocktail Table model of this game, the rules of play
are the same. The only difference is that in the two
player mode of the Cocktail Table game, the picture
flips to face you when it’s your turn.
The ghosts will only stay blue for a few secondsafter
MS. PAC-MAN eats an ENERGIZER DOT. But they
do give a warning BEFORE they turn back to their
original colors - they start to flash.
As your skill level increases, the four
up their pursuit of MS. PAC-MAN and
for shorter and shorter periods of time
an ENERGIZER DOT until, in the
mazes, they do not turn blue at all.
When playing this game. you are in complete ,:ontrol
of MS. PAC-MAN. She will go wherever you tell her
to. And she just loves to eat dots. However, she
doesn’t like the four ghosts, BLINKY (red), PINKY
(pink), INKY(turquoise), and SUE (amber) because
they feel the same way about her as she does
about dots.
ghosts speed
they stay blue
after she eats
high number
One bonus player (this is switch selectable) can be
awarded to you as you reach or pass a certain
preselected point value. The assigned point values
for all items that can be eaten are as listed in Figure 1.
BLilNKY,
PINKY, INKY, and SUE are four VERY
SMART ghosts. They move very fast and seem to
have a sixth sense which always lets therm know
exactly where MS. PAC-MAN is in the maze. They
never give up in their pursuit of her. One of their
favorite tricks is to divide and try to trap her between
them. You really nave to keep an eye on them.
Major New Features
A major new feature of your MS. PAC-MAN game is
that there are four different mazes with varying
numbers of exits and varying exit locations. The
mazes are generally more difficult than that of
PAC-MAN.
But MS. PAC-MAN can turn the tables on these four
ghosts for short periods of time during eact- maze.
All she has to do is let them get fairly close In their
pursuit of her and then eat one of the four flashing
ENERGIZER DOTS that every maze begirts with
(one close to each corner of the maze). When this
happens, it causes the four ghosts to turn blue with
Another major new feature is that the maze identifier
symbols move throughout the maze and are thus
more difficult to get.
l-l
Game Objective
The object of the game is to HAVE FUN and survive
as long as possible while constantly improving your
skrlls
and eating as many dots aid eliminating as
many ghcsts as you can. As you dcl this, each following maze will be harder and harder to complete
10 POINTS EACH
DOTS
ENERGIZER DOTS
1ST GHOST
2ND GHOST
3RD GHOST
4TH GHOST
CHERRIES
STRAWBERRY
ORANGE
PRETZEL
APPLE
PEAR
BANANA
50
200
400
800
1600
100
200
500
700
1000
2000
5000
Figure 1 Assigned point values
NOTE: After you complete the BANANA maze,
the maze identifier symbols WII appear and move
through the maze in RANDOM ORDER and will
retain their ORIGINAL point values.
l-2
POINTS E/?CH
POINTS
POINTS
POINTS
POINTS
POINTS
POINTS
POINTS
POINTS
POINTS
POINTS
POINTS
INSPECTION
INSTALLATION
1. Remove the game from its shipplng crate
1. Location requirements:
2. Inspect the entire outside of it for any signs of
damage
Power:
Domestic 110 V @ 60 Hz
Foreign 200 V to 240 V @ 50 Hz
* Any scratches7 Dents? Cracks?
0 Any broken controis?
l
l
Any broken glass or plastic?
Just look II over closely and make a note of any
signs of damage.
Humidity: Not over 95% relative
Space
required:
Upright 25” x 33’; (63 x 84cm)
Mini
20” x 24” (50 x 60cm)
Cocktail 32” x 22” (81 x 55cm)
3. Remove the shipping cleats from the bottom of
the cabinet
G a m e height:
Upright 70” (175cm)
Mini
61” (153cm)
Cocktail 29” (73cm)
4. Install the four levelers, one at each corner of the
cabinet.
l Level the cabinet.
5. Open the cabinet and inspect the inside of the
game for any signs of damage. See Figure 2
l Also check to make sure all plug-in connectors
on the wire harness are firmly seated.
NOTE: ALL connectors or plugs are keyed so they
will only go together when all pins are pr*,perly
-lined up.
2. Voltage Selection:
Your game is designed to work properly on the
line voltage where you are located. Check your
line voltage with a meter to determine what its
value is Then check the power input wires to the
main power supply transformer on your game to
be sure they are connected to taps which correspond to your line voltage value.
Replug any connectors found unplugged. DO
NOT FORCE PLUGS ONTO CONNECTORS.
DO NOT FORCE PLUGS TOGETHER. If it
won’t go on easily, assuming the keys are
llnec! up, it either does not belong there or is
damaged
Make sure all pnnted circuit boards (l?C.B.‘s)
a r e f;rmly
sea?ed
i n t h e i r connecto,-s. S e e
Figure 2. These connectors arealso keyed. The
P.C.B.‘s
WII only go Into them one way vyithout
being damaged.
Note the locatlon of the game’s serlal number.
See Figure 2.
Check all major subassemblies to be sure they
are mounted securely These are called out in
Figures 2 & 3.
Power supply.
Control panel(s).
T.V. monitor
Other P C.B.‘s and/or P.C B rack, etc.
Transformer board assembly
If the power input wires to the main power supply
transformer are not connected to taps wnich
correspond to your local line voltage, move teem
to the proper taps.
If the line voltage in your area fa!ls outside tne
upper or lower limits of the range of inputs
covered by the main power supply transformer.
DO NOT PLUG YOUR GAME IN until you have
talked with your distributor and/or service man
and obtained a solution to this problem. Otherwise you could damage your game.
3. Interlock and power ON/OFF switches. See
Figure 2.
. To help prevent the possibility of getting an
electric shock while working inside the game
cabinet, Interlock switches have been installed
at each cabinet access door (this DOES NOT
include the coin door in the Upright and M.ni
models).
l
6 Make a note of any problems that can’t be easily
corrected.
7. Call your dlstrlbutor
your problem Iis!.
and/or service man about
l
2-1
When any access door is opened, the Interlock
svditch
installed there turns off all power to
the game.
Check each interlock switch for proper
operation.
ON/OFF
SWITCH
SERIAL,
NUMBE
ii”
N-3
SERIAL
NUMBER -
INTERLOCK
SWITCH
T.V.
,MONITOR
\
INTERLOCK
TRANSFORME
BOARD
‘ASSY
(NOT SEEN)
TRANSFORMER
/
-ON/OFF
SWITCH
/
/
POWER SUPP
AND GAME ED.
I
POWER SUPPLY
AND GAME BD.
MINI
UPRIGHT
SERIAL
NUMBER
(MAY BE LOCATED
ON ANY CORNER)
/T.V.
MONITOR
CONTROL
PANEL
/(PLAYER 2)
CONTROL
PANEL
(PLAYER 1)
\
POWER SUPPLY
AND GAME BD.
__m-
INTERLOCK
SWITCH
( I N S I D E COIN----DOOR)
TRANSFORMER
BOARD ASSY
COCKTAIL
ON/OFF
SWITCH
(LOCATED
UNDER
GAME ON
PLAYER 2 SIDE)
Figure 2 Location of serial number, on/off switch, interlock switch & major sub-assemblies
2-2
/’
CONTROL
‘PANEL
UPRIGHT
MINI
Figure 3 Major sub-assemblies (cont. from FIG 2)
After checking the line bsltage I” yourareaand
determining that the tnput wires to tpe main
power supply transformer of your game are
connected properly - or - after obtEining a
solution to your over or under voltage Froblem
from your distributor and/or your service man,
plug the game Into your A.C. wall outlet.
The game ON/OFF switches for all models are
located as shown in Figure 2. Turn the gameon
and allow it to warm up a few minutes.
Slowly open each access door to the game
(thts does not include the coin door on the
Uprlght and Mini models)
As the door is opened approximately 1”
(2 54cm) the power to the game should go off
(the T.V. molltor. all the Ilghts. and all sounds
will stop).
If this does not happen. check the irterlock
switch by this door to see if it has broken loose
from !ts mounting or If it is stuck in the “ON”
positIon
If the switch is found to be bad, turn the game
off, unplug It. and replace the Interlock switch,
When done. plug the game back into the wall
outlet. close theaccessdoor, and turn tpegame
back on
When the interlock switch is working properly
and turns the powerto the gameoff,
power may
be restored to thegamewith theaccess door(s)
open Take hold of the mterlock switch plunger
and gently pull It out to its fully extended
positlon THIS IS TO BE USED ONLY FOR
SERVlCiNG THE GAME. See Figure 4
After the game has warmed up. repeat the
above interlock switch test
Figure 4 Interlock switch operation
2-3
SELF-TEST
Your new game will Seii-Test Itself to see if it has any
bad parts. The lnformatlon at receives whrle testing
itself will be shown on the TV. mcnitor Some
Information can also be heard tnrough the game’s
speaker system See the GAME OPEFATION section for a more detailed description of this functlon.
When there is a bad result according to theSelf-Test.
call your distributor and or service mari to have the
trouble fixed unless it IS somethlng you can do
yourself (such as replace a bad RAM or ROM chip)
GAME VOLUME ADJUSTMENT
CONTROL. See Figure 5.
The game volume control pot is located on the game
logic board assembly. There IS only one pot For
adjustment, it may be reached through the rear
access door on the Upright and Mini models On the
Cocktail Table model, you will have to open tne table
top to reach it.
To make the sounds louder, turn the pot in a
clockwise direction (n).
To make the sounds less loud, turn the pot
counterclcckwise directlon (n)
VOLUME
ADJUSTMENT
cn a
I
LOUDEiR
OPTION
-SWITCH
Figure
5
Location
of
volume
control
&
option
switch
OPTION SWITCH SETTINGS
To change the optlon switch settings, you DO NOT
havIa to take the Main Game Logic Board out of the
game They can be easily reached through the rear
acc~ess door on the Upnght and Mln models. #In the
Coc:ktall
Table model, you do have to open th? table
top to reach them.
When changing any options, ALWAYS put tht game
Into the Self-Test mode, make your changes. check
r
the results on ihe monitor screen, take the game out
of the Self-Test mode, and play the game to be sLre
the switches have worked properly and that ro
switches were accldentally moved that were rot
meant to be. (These switches are small and this
can happen.)
The option switch settings and what they will make
the game do are shown in Figure 6. See Figure 5 for
option switch locatlons.
MS. ?AC-MAN
OPTION SWITCH SETTINGS
I-
METHOD OF PLAY
FREE
1 COIN
1 COIN
2 COINS
>
I
SW#l SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#6
ON
ON
OFF ON
ON OFF
OFF OFF
PLAY
1 PLAY
2 PLAYS
1 PLAY
NUMBER OF MS. PAC-MEN PER GAME
1
2
3
5
MS.
MS.
MS.
MS.
PAC-MAN
PAC-MEN
PAC-MEN
PAC-MEN
ON
ON
OFF ON
ON OFF
OFF OFF
BONUS MS. PAC-MEN
BONUS MS PAC-MAN AT 10,000 POINTS
BONUS MS. PAC-MAN AT 15.000 POINTS
BONUS MS. PAC-MAN AT 20,000 POIN-IS
NO BONUS
SPEC!AL
ON
ON
OFF ON
ON OFF
OFF OFF
FUNCTIONS
ON
AUTOMATIC RACK ADVANCE
FREEZE VIDEO
OFF
OFF ON
OFF OFF
(MONITOR PRESENTATION STOPS MOV NG)
GAME OPERATES NORMALLY
:
Figure 6 Option switch settings
2-5
Game Operation
NOTE: Putting the game into Self-Test
it to erase any CREDITS
memory.
MS. PAC-MAN is a one or a two player <tame wrth a
color T.V. monitor. The game gves a drsplay which
has all the parts shown in FigLie 7.
The game has four possrble a-odes of operation:
ATTRACT, READY-TO-PLAY. PLAY and SELFTEST.
SELF-TEST MODE
The
e fc,r r-hPr-~i””
uI’yy,ll,,y
Self-Test
the game switches and computer functrons It is the
easiest and best way to check for prooer operation of
the entire game.
wrli cause
011 the game from its
You may begin a Self-Test at any trme by slidrng the
Self-Test switch to the “ON” posrtion after the power
to the game IS on. The test switch is located insrde
the coin door under the corn meter. When this is
done. the game will react as follows:
1. First, you will see random colored parts of the
prcture, then a moving pattern of white letters and
numbers followed by moving multicolored patterns on the screen.
2 immediately following this, a rightsrde up test
disptay is shown on the momtor screen This will
remain until you set the Self-Test switch back to
the “OFF” position. This test drsplay IS shown
below
SELF-TEST DISPLAY
AND BOARD LOCATION COORDINATES
(M-Ram-l/Bad
MEMORY OK or
C Ram-O/Bad W Ram-l/etc)
‘1 COIN
‘1 CREDIT
BONUS ‘15000
MS PAC-MEN ‘3
UPRIGHT or (TABLEI
-
switch
HIGH
PLAYER 1 SCORE-
SCORE
-PLAYER
2
SCORE
-GHOSTS
/
MS. I‘AC-MAN
selectable
ENERGIZER
DOT
/
GHOST
HOUSE
Figure
-RACK
IDENTIFIER
SYMBOLS
7 ldenfificaiion
of “on screen” graphics during play
3 If a bad ROM or RAM IS found by the game’s
Internal check system during the Self-T2st,
the
game indicates this to you by showing the locatron code of the bad chip(s) In place of the
!
DISPLAY
“MEMORY OK’ message The followrng table
translates the chip location codes into actual
posrtions on the game logrc PC. Board
DESCRIPTION
I
MEMORY OK
BAD V RAM-O
BAD V RAM-1
BAD C RAM-O
BAD C RAM-1
BAD W RAM-O
BAD W RAM-l
All RAMS are good.
RAM located on Logrc PC aoard at position 4K
RAM located on Logic PC board at posrtron 4N
RAM located on Logic PC board at positron 4L
RAM located on Logic PC board at positron 4P
RAM located on Logic PC board at posItron 4M
RAM located on Logic PC board at posftron
4R
MEMORY OK
M-ROM-0
M-ROM-1
M-ROM-2
M-ROM-3
All ROMs are good.
RON located on Logic
RON located on Loge
ROM located on Logic
RON located on Logic
COMPONENT
board
board
board
board
at
at
at
at
positron
posrtron
postion
posrtion
6E is bad.
6F IS bad
6H IS bad
6J 1s bad.
table lists the components that are on this Aux~lrary PC Board and what symptoms they will cause
to appear on the monitor when each IS bad
4. The detectron of bad components on the Auxiliary
Logic PC Board is not quote as sample as IS the
case for the Main Logic PC Board The following
BAD
PC
PC
PC
PC
is bad.
is bad.
IS bad.
is bad
IS bad.
is bad
SYMPTOM DISPLAYED ON MONITOR
(GAME IS NOT IN SELF-TEST)
Z-80 CPU
STATIONARY color garbage (parts of pictures)
---~ -__~--~CPU located on auxiliary PC board at position U4
E-ROM-0
Game goes through warm-up
routine over & over
& over..
~-~RONI located on Auxrlrary PC board at position U5
E-ROM-l
Game goes through warm-up routine over B over & over..
~ __- ROlvl located on Auxiliary PC board at positron U6
E-ROM-2
FLASHING color garbage (parts of prctures)
--~___~--_
ROM located on Auxiliary PC board at position U7
CUSTOM
CHIP
- ~
CG-820
CUSTOM CHIP
CG-821
CUSTOM
CHIP
CG-822
CUSTOM
CHIP
CG-823
-
______
-__ ~ ______ ___CG-820 located on Auxiliary PC board at posrtion UO
-4
-
Mon tor screen displays FLASHING color garbage
(parts of pictures) -__
~~- -__
CG-821 located on Auxiliary PC board at posrtron Ul
Scresn display IS same
as iorCG-821
-~
~
With
qame in Self-Test Screen reads out UPSIDEDOWN _I
t
“BAC)W RAM-O”
CG-822 located on Auxiliary PC board at positron U2
Screen drsplay is same as for CG-821
-___~--__CG-823 located on Ruxrliary PC board at position U3
2-i
To check your game function switches and buttons (coin counter switches. TES- CREDIT button, 1 PLAYER and 2 PLAYER buttons): activate
each one while the oame is I” the Self-Test mode.
You should hear agame sound fa,r each activatlon. If you do not hear It. the sviitchlbutton is
either not working, mnlswired,
or dlsconnected
Check it out thoroughly.
A cross hatch pattern appears on the monitor
screen for about 2 seconds
I f vou wish to keep this test pattern on the
mdnitor screen for iurther use,‘slide Self-Test
switch back tothe”ON”positionafter
thecross
hatch appears and before it disappears.
When finished with the cross hatch pattern. set
the Self-Test switch to the “OFF” positlon.
When finished with the Self-Test mode, slide the
Self-Test switch back to the “OFF” posltion.
.
Normal game functions will now return to the
momtor screen.
ATTRACT MODE
1. The Attract mode StartS:
l
Just after power has been turned on to the
game, (Self-Test switch is in the “OFF”
posltion.)
l
After a Self-Test has been completed. (Performing a Self-Test sets the credits in the
game’s memory to zero “O”.)
. After a play has been flnished End there are no
more credits left In the game’s memory.
. In the Attract mode, the garre WII
give the
following displays centered on the monitor
screen:
DISPLAY
DISPLAY
1
2-8
2
DISPLAY 4
DISPLAY 3
DISPLAY
5
. No matter where the game IS in the Attract
mode sequence, it WI/I lmmed’ately go to the
following display as soon as a game has been
paid for. It will hold this display on the monitor
screen until the “1 PLAYER” or t?e “2 PLAYER”
start button IS pushed
2-9
DISPLAY 1
DISPLAY 2
READY-TO-PLAY MODE
At the beginning of each game. MS PAC-MAN
appears at the lower center of the maze while the
fdur ghosts appear at the “GHOST HOUSE”
SLINKY appears outsrde the door and PINKY,
INKY, and SUE appear insrde the “GHOST
HOUSE”
1 The Ready-To-Play mode starts
when enough
corns have been accepted for a - or a 2 player
game.
2. The Ready-To-Play mode ends when either the
“1 PLAYER” or the “2 PLAYER” push button
IS pressed.
When clay begrns, BLINKY (who’d love to eliminate ner) rmmedrately begins looking for MS
PAC-hlAN (who immediately begins eating dots
just as fast as she can) As time passes. PINKY.
INKY. and SUE (who’d also love to elrmrnate her)
leave :he “GHOST HOUSE” one at a time and
begin #ooking
for MS PAC-MAN - who is still
busily eating dots lust as fast asYOU cai steer her
to then-
3. In the Ready-To-Play mode the game will grve
one of the above drsplays
centered on the monitor
screen.
4 If rno START button IS pressed thegame
this drsplay on the screen indefinitely.
PLAY
1.
wrll hold
MODE
The Play mode begins when erther the “1
PLAYER” or the “2 PLAYER” start button IS
pressed
“ R E A D Y ! ” IS drsplayed b e l o w t h e
“GHOST HOUSE” on the screen
NOTE: If MS PACMAN eats a maze Identifier
symbol as It comes wandering tnrough the maze.
its porn: value IS tmmedlately added to ysurscore.
2 The Play mode ends when your last MS. PACMAN has been eliminated. When thus happens,
“GAME OVER” IS wrrtten across tre center o‘the
monitor screen (below the “GHOST HOUSE”)
But v+rth
all four ghosts chasing her, It is not as
easy to eat the dots (without being elrmlnated by a
ghost; as It was earlier rn the game And SLINKY,
PINKY. INKY, and SUE are four VERY SMART
ghosts. For Instance, they will divrde up two, three.
or four sways to try to trap MS. PAC-MAN between
them 17 a corner, or even in one of the tunnels.
You’ve really got to watch them! I: seems like they
a:ways
nave some sneaky new trick up their
sleeves
3 The game consists of four different mazes. Each
maze has side exits. These vary in number and
location on each of the four mazes The mazes
contarn small dots in most of the passageways
plus four flashrng ENERGIZER DOTS (one near
each corner of the maze). MS PAC-MAN just
loves to eat the dots rn these passageways. Each
maze also has a’ GHOST HOUSE” at Its center maxImum capactty,
three ghosts at one time. Its
door IS on its top side (side farthest from player)
Howeber. 11 they get too close. MS PAC-MAN can
always eat one of tne fiashlng ENERGIZER
DOTS When this happens, It causes all four
ghosts to turn blue with frignt no matter where
2-10
they are in the maze. This is because they know
that when she eats an ENERGIZER DOT It gives
MS, PAC-MAN the abrhty to eliminate then..But,
she can ONLY eliminate them for as long as they
are blue And they wrll only stay blue for a short
perrod of trmc But the ghosts do give a warnrng
BEFORE
they turn back to therr orlgrnal colors they start to flash
Most of the above holds true in the “2 PLAYER”
mode also. But there are a few minor differer,ces.
TWO PLAYER OPERATION
The Upright, Mrni, and Cocktail Table models all
have two player operatron.
In the two player mode, the rules of play are the sare
as in the single player mode. There are some
addrtional rules, however.
When MS PAC-MAN ehminates a blue ghost, its
point value appears on the monitor screen at the
:)lace where the ghost was eliminated while at the
same trme berng added to your score. and the
ghost disappears - all except for its eyes. The
eves oo back to the “GHOST HOUSE” whe,-ethev
get another body of theirorrginal color. Thisdone,
they leave the “GHOST HOUSE’ agalr ard take
up their pursuit of MS. PAC-MAN once more.
In the Upright and Mm models, the players mtist
take turns at the controls.
In the Cocktail Table model, each player has his
own set of individual controls. The picture wrll flrp
to face you when it is your turn.(When it IS not
your turn, your set of controls will have NO effect
on the game.)
‘When she eats the last dot of any particular maze:
all movement stops Immediately, the maze
flashes, and the next maze aooears. All the crlavers
are in the new maze when’ii appears. The word
“READY”’ IS also there- right below the”GHOST
HOUSE”. After a second or two passes. the word
“READY”’ disappears and play begins.
You MUST eat all the dots in any particula’
In order to advance to the next one
Your turn lasts unkl one of the ghosts elkmrnates
your MS. PAC-MAN. At this point, the game will
do one of several things depending on whether or
not the elrminated MS. PAC-MAN was your last or
if you still have others remaining In reserve
MS. PAC-MAN ELIMINATED - OTHERS REMAINING IN RESERVE
The chase stops
Next. the screen display changes to the screen
display of the other player, it displays”READYI”
under-the “GHOST HOUSE” at the same t/me
one of the other player’s reserve MS. PAC-MEN
appears at the lower center of this maze.
After a second or two passes, the word
“READYI” disappears and play begins for the
other player.
maze
The maze identifier symbols appear at the bottom
edge of the momtor screen
As your skill level Increases, thefourghosts speed
up their pursilit of MS. P9C-MAN and they stay
blue for shorter and shorler
periods of time after
she eats an ENERGIZER DOT until, In the high
number mazes, they do not turn blue at a I.
Cne bonus player (this IS switch selectable) can
be awarded to you as you reach or pass a certarn
preselected point value. The assigned point values for all items that can be eaten are as listed In
f-lgure 1
MS. PAC-MAN ELIMINATED - NO OTHERS REMAINING IN RESERVE
Game displays the words “PLAYER ONE” or
“PLAYER TWO” above the “GHOST HOUSE”
and the words “GAME OVER” below the
“GHOST HOUSE”.
Your final score IS displayed under “1 UP” or
“2 UP”, depending upon which player you
were In addition. if your score was the highest
on this game to date, it will also oe displayed
under “HIGH SCORE” at the top center of the
moni:or screen.
After this. the screen drsplay changes to the
screen display of the other player, it drsplays
“READY!” under the “GHOST HOUSE” at the
same time one of the other player’s reserve
MS. PAC-MEN appeas at the lower center of
this maze.
After a second or two passes, the word
“READYI” disappears and play begrns for the
other player.
\when one of the ghosts happens to elrminate one
of your MS. PAC-MEN, assuming you have at
least one remaining in reserve, the word
READY!” appears below the “GHOST HOUSE”
at the same’ irme one of Your reserve MS PACMEN appears at the lowercenter part of the maze.
After a second or two passes. the word “RE.ADY!”
disappears and play begins anew.
\bJhen oneof theghostselrminatesyourLASTMS.
I’AC-MAN. the words “GAME OVER” a’.e displayed below the “GHOST HOUSE”, your score is
nisplayed under “1 UP”, and in addition, rf your
score was the highest on this game to date, it will
~lso be drsplayed under”HIGHSCORE”at.hetop
center of the monitor screen The game w II then
<:lther go into the Ready-To-Play mode (if there
are stlii credits left in its memory) or irto the
Attract mode (if there are no more credits left rn its
memory).
2-l 1
III. Maintenance and Repair
Your NEW game needs certain types of maintenance
to keep it in good working order CLEAN, well
MAINTAINED games attract players arrd EARN
MORE PROFITS.
The most Importa?: thong for you to remember is to
run the Self-Test EVERY TIME you collect money
from the corn box JUST LOOKING at your game
WILL NOT tell yc1~1 If all its controls aid inside
parts are working correctly The Self-Test V/III inform
you whether or no: your game IS workrng the way it
shouid
The second most importart thing you should remember IS to clean the outside of the game and corn
acceptor nechanlsms on a regular basrs.
through this type of damaged plastic would feei he
was looklng at the game through a fog Thus fogg ng
damage CAN NOT be repaired or reversed The
ONLY soluticn is to replace the damaged niece
of plastic.
FUSE REPLACEMENT
This game contains several fuses located as s?ow’n
in Figure 8
1. UPRIGHT MODEL:
As viewed from the back, facing the cablnst. w:h
the rear access door removed. the fuses are
located on the Transformer Board Assembly
2. MINI MODEL: j
As viewed ‘ram the back, facing the cabrnet with
the rear access door removed: the fuses are
located on the Transformer Board Assembly.
CLEANING
The outside of the game cabrnet plus the metal can
be cleaned wltn any non-abrasive household
cleaner. However. the front of the TV. momtor tube
and both sides of all other glass and plastic on or in
the game MUST be cleaned wrth anti-stat c cleaner
ONLY. For cleamrg the coin acceptors, hot soapy
water may be used on the plastic ones and any
household cleanser may be used on the metal ones.
If you wish. specra’ corn machrne cleaners that leave
no resrdue may be purchased from your drstrrbutor.
3. COCKTAIL TABLE MODEL:
As viewed from the coin door srde of the cabrnet.
with the monitor tilted open to one side. the fuses
are located on the Transformer Board Assembly
Replace fuses ONLY with the type and srze lrs:ed in
the Illustrated Parts Breakdown Sectron of this
manual.
See the T.V Monitor Manual (avarIable
on request
from your drsthbutor or monitor manufacturer) and.
or the TV. Troubleshoobnq Section of thus manual
for informanon on these fuses.
DO NOT dry-wrpe any of the plastic panels. This is
because any dust ihat was on them can scratch their
surfaces. If thus has happened, anyone lookrng
FUSES
LOCATED
ON TRANSFORMER
BOARD ASSY
(MECH. PANEL)
(TYPICAL OF ALL
VERSIONS)
Figure 8 Location of fuses
3-l
OPENING THE CONTROL PANEL. See
Figure 9.
2. MINI MODEL:
1. UPRIGHT MODEL:
The control panel IS held in place by three
latches, one on the left side, one on the right
side, and one on the front center.
They are spring loaded to provide constant
posrtlve
pressure on their latch plates.
They can be reached through the coin door
,lFTER turning power to the game off.
To release the latches, lift up and toward the
center of the control panel.
Once they are released, unhook them from
their latch plates.
l
The control panel is held in place oy two
latches, one on the right sideand oneonrhe left
side of the cabinet.
They are spring loaded to provide constant
positive pressure on their latch plates
They can be reached through the corn door
AFTER turning power to the game ofi.
To release the latches, lift up and toward ?ne
center of the control panel
Once they are released, unhook them from
their latch plates.
* To remove the control panel:
Raise it up and trlt It toward you until you can
see the cable behind it.
Cradling the control panel between yourself
and the cabinet. disconnect rt from its cabling.
The control panel IS now free and can be
removed
l
To remove the control panel:
Raise it up and tilt it toward you until you can
see the cable behrnd it.
. To rernstall the control panel. reverse this
procedure.
l
l
Cradling the control panel between yourself
and the cabinet, disconnect It from its cablrng.
The control panel is now free and can be
removed.
To reinstall the control panel, reverse th s
procedure.
MINI
Figure 9 Removing control panel - Upright & Mini games
3-2
CLAMPS
/\
Figure 10 Opening Cocktail game
3. COCKTAIL TABLE MODEL:
l
Each control panel IS hsld in place? by several
screws, two on the inside of the cabinet and
three along the outside bottom edge of the
control panel.
Turn power to the game elf.
Open the coin box door and release the two
latches indicated rn Frgure IO.
REMOVE (2)
SCREWS
Once they’re released, unhook them from their
latch plates.
Grasp the table top at “A” and open it as
indicated in Figure 10
CAUTION: Due
to the weight of the monitor,
EXTREME CARE MUST be taken when opening
the cabinet
Remove the screws whrch secure the control
panel in place. See Figure Il.
l
To remove the control panel(s),
Disconnect it from Its cabling.
The control panel is now free and can be
removed.
l
To reinstall the control panel reverse
procedure
-
REM&E (3)
S C R E W S
ON BOTTOM
OF SHELF
Figure 11 Removing control panel - Cocktail
thts
3-3
REMOVAL OF THE
MAltx-DISPLAY-GLASS
AND/OR
THE T.V. BEZEL ASSEMBLY
1. UPRIGHT MODEL: See Figure
12.
2 . M I N I M O D E L : S e e Figure 13.
NOTE: To do tms, the latches which secure the
contrcl panel MUST be released The control
NOTE. In order to do this the control paa-iel
MUST be removed frrst. See the “MINI h10DEL‘
panel need not he removed See the “LIPRIGHT
MODEL’ procedure.
procedure
l
Turn the power to the game off and remove the
l
control
rear access door.
l
screws from the glass support
hracke; and lift It out the back of the cabinet.
l
Grasp the malt-display-glass rn the :op center,
lift up slrghtly aid pull it out the rear of the
caolnet.
l
l
Remove
Loosen the screws Lyhlch secure theT.V berelglass-clamps !n place
hlove the clamps to the srde and the bezel glass
may be removed
Remove the above mentroned screws and the
oezel with four bezel-glass-clamp; may be
remor/ed
l
Lift out the glass clamprng plate This frees the
mart-display-glass so it can be lrfted up
l
By puttrng your finger II- the hole in the mdd’e
of the main-&splay-glass support. you cat7 lift it
up and out
l
Remove the screws which secure theT.V bezel
assembly and lift it out
l
REMOVE (5)
SCREWS AND
R E M O V E BRKT.
Removing
display glass -
mai-i-
Reverse this procedure to reinstall inr TV
bezel assembly and the maln-drsplay-g ass
.DISPLAY
PULL DISPLAY
GLASS OUT
FROM REAR
OF CABINET
12
which secure rhe glass
Remove the screws
clamping plate.
NOTE: Use the hole in the center of the
display-glass support to grasp it
To rernstall the T.V. bezel assembly and the
marn-dsplay-glass. reverse this pro:edure.
Figure
panel.
l
the
-I.I”.-_
Turn the power off to the game and remove the
GLASS
\ GLASS
CLAMPING
PLATE
Figure 13 Removing display glass - Mini game
Upright
game
3-4
3. COCKTAIL TABLE MODEL: See Figure 14.
T.V. MONITOR REPLACEMENT
NOTE, This may be done with the table tcp in the
open or closed position. If you decide to open the
table toa. TURN THE POWER TO THE GAME
OFF FIRST.
l
Remove
the screws which secure the table top
glass clamps in place.
. Revove
the table top glass
l
Lift
out the TV bezel assembly
l
To reinstall the TV bezel assembly and the
table top glass, reverse this procedure.
DANGER: The T.V. monitor DOES NOT contain
an isolation transformer on its chassis (it is
mounted instead on the floor of the cabinet).
When servicing the monitor on a test bench,
YOU MUST ISOLATE THE MONITOR
FROM AC VOLTAGE WITH AN ISOLATION
TRANSFORMER.,
,
1. UPRIGHT MODEL: See Figure 15
l
Turn power off to the game.
l
Open the rear access door.
l
Completely disconnect the T.V monlto’ fro71
ali its c a b l i n g . D O N ‘ T F O R G E T T H E
CHASSIS GROUND WIRE.
Before remowng the T.V. monitor, the -nalnaispiay-glass and bezel MUST be removed
See above “Upright Model” procedure.
With the removal of only four bolts, the TV
monitor and its mounting channels nl I Se
loose
The monitor mount!ng channels slide on tip of
am- against two metal guides mounted :o ti-e
cabinets right and left sides The monitor IS
removed
by sliding it out the back ot the
caolnet See Figure 15.
To wnstall t h e T V m o n i t o r , revelse
!hIs
procedure.
After replacIng the TV. monitor, be sure to r~r
the game Self-Test.
2. MINI MODEL: See Figure 16.
Turn the power off to the game.
Open the rzar access door.
C3m~letely disconnect the T.V. momtor frx all
Iis caning. DON ‘T FORGET THE CHASSIS
GROUND WIRE.
GLASS
CLAMPS
(8)
Hefore
renowng t n e T V monitor. t h e
d,splay-glass and bezel MUST be rerno,*e83
above b11tI
Model” procedure
Wih tt-e r e m o v a l o f o n l y four :luts.
mxnl!or will be loose
Figure 14 Removing top glass
- Cocktail game
rra~rS?e
the -‘V
CAUTION: BE SURE to support the T.V. monitor
from the rear while removing the four bolts SO it
will not fall out of the cabinet.
I
The monitor IS removed by supporting it and
pulling straight back as shown in Figure 16.
To reinstall t h e T . V . m o n i t o r , r e v e r s e t h i s
procedure
Pfter replacing the TV. monitor, be sure to run the
game Self-Test.
3. COCKTAIL TABLE MODEL: See Figure 18
Turn power off to the game.
l
Once ri:e iatches are released, unhook them
from thzlr latch plates.
l
Grasp the table top at “A” and open It as
lndlcated in Figure 17.
CAUTION: Due to the weight of the monitor,
EXTREME CARE MUST be taken when opening
the cabinet.
Open the coin box door and release the two
latches lndlcated in Figure 17
\
REMOVE (4)
BOLTS TO
REMOVE
MONITOR
REMOVE MONITOR
Figure 16 Removing monitor - Mini game
Figure 15 Removing monitor - Upright game
3
F i g u r e 1 7 opening C o c k t a i l g a m e
l
Remove the screws whrch
glass clamps In place
he’d the table top
l
Remove the table top glass
l
Lift out the T.V bezel assembly
l
Completely disconnect The T.V. monrtor from
all i t s c a b l i n g . D O N ‘ T FCRGET
THE
CHASSIS GROUND WIRE.
l
Remove the screws holcrng the T.V. monrtor
chassis to the “L” by the door hrngejs) See
Frgure 18.
l
Close the Cocktail Table top and re-latch it.
l
Remove the screws wnlch secure the T.V.
monitor mounting brackets to the edges of the
slot cut in the table top. See Fq:re 18.
l
Pry up the end of eacn
moni’or mountrng
bracket with a screwdriver or srrmlar
tool until
you can grasp them both.
.
Lift the T.V. monitor straight up and out of the
table top being VERY CAREFUL not to bump
the neck of the picture tube.
l
To reinstall
procedure
the
T.V.
monitor,
REMOVE 6 SCREWS
(3 EACH SIDE)
AND LIFT
MONITOR
’
,A’
.:
A=.*
reverse this
>_/’
. Be sure to check the clearance of the “L”
brackets BEFORE setting the mcnitor Into the
table top.
. After replacrng the T V. monitor, be sure to run
the game Self-Test
”
REMOVE 4
SCREWS
(2 EACH SIDE)
F i g u r e 16 R e m o v i n g m o n i t o r - C o c k t a i l g a m e
3--7
PRINTED CIRCUIT BOARD
(P.C.B.) REPLACEMENT
NOTE: All P.C B connectors are keyed
ONLY fit one way wlthout forcing them. The p:ugs
o n t h e c a b l e h a r n e s s which connect it t? tne
PC B.‘s are also keyed and WII ONLY go oq!o
their connectors one way without forcing then-
1. UPRIGHT MODEL: See Figure 19
I
l
Turn the power to the game off.
l
Urlock
2. MINI MODEL: See Figure 19.
and open the rear access door
l
0 Dlxonqect the MaIn Game Log c Board iron
al: its cabling
Turn the power off to the game.
l
Unlock and open the rear access door
l
Disconnect the Auxiliary Game Lo$c
from Ihe Main Game Logic Boarc
Board
l
Disconnect the Auxiliary Game Logic Board
from the Main Game Logic Board
l
Rc-nnw the P.C.B. clamps lndlcatecl in Figure
19 and silde the MaIn Game Loc!c Boarn out
the back of the cabinet
l
Remove the PC.B. clamps Indicated :n Fig-rre
19 and slide the Maln Game Logic Board cut
the back of the cabminet.
l
CAREFULLY pop the Auxiliary Game
Logic
Board off Its four snap-In mobnii7g pas% and
llfi It otit the back of the cabinet
To reinstall the above PC B ‘s. reverse this
procedure
l
l
CAREFULLY pop the Auxlllary
Game LO&‘IC
Board off its four snap-in mounting posts and
llft it out the’back of the cabinet.
l
To reinstall the above P.C.B.‘s.
procedure
reverse tnis
-I
+/
REMOVE
REMOVE THIS
S U P P O R T \
STANDOFFS
STANDOFFS
MAIN
GAME
LOGIC
/
BOARD
REMOVE
AUXILLIARY
AUXILLIARY
P.C.B.
&,&L/TA”“““’
i’ . 1
AUXILLIARY
GAME
LOGIC
REMOVE THIS
SUPPORT
Figure 19 Removing printed circuit boards
3-8
3. COCKTAIL TABLE MODEL: See Figure
19.
Grasp the starier (it IS on the back of the
mounting bracket), give it a quarter turn. and
remove It from its socket
To replace the fluorescent light tube staner.
reverse this procedure.
* Turn the power off to the game.
o Open ?he cabinet.
Open the colt- box door and release the two
latches lndlcated in Figure 17
l
Replacement of the fluorescent tube mounting
bracket assembly See Figure 22.
Be sure the power is off to the game.
Disconnect It from Its power cable.
Remove the screws at i% right and left hand
sides which secure it and gently slide It out the
front of the cabinet, being careful not to catch
its power cable on anything
To reinstall the fluorescent tube ~ount~ng
bracket assembly, reverse this procedure
l
Replacing the speaker. See Figure 22
Be sure thf power is off to the game.
Remove the attractton panel and dtsconnect
the speaker from its cabling.
Remove the nuts and bolts which secure the
speaker and speaker grill in place and set them
and the speaker grill aslde.
Once the bolts which secure the speaker in
place are rremoved,
the speaker may be removed through the opening where the attraction panel was.
Reverse this procedure to reinstall the speaker.
Once they’re released, unhook them from their
latch plates
0 Grasp the table top at “A” and open it as
lndlcated II- Figure 17.
1
CAUTION: Due to the weight of the monitor,
EXTREME CARE MUST be taken when opening
the cabinet.
* To remove the Mair and Auxlllav Game Logic
Boards See Figure 19
Disconnect the Auxiliary Game Logic Board
from the Main Game Logic Board
Remove the P.C.B. clamps Indicated in Figure
19 and slide the Man Game Logic Board out of
the cabinet.
CAREFULLY pop the Auxiliary Game Logic
Board off its four snap-l” mounting posts and
lift it out of the cabinet. See Figure 19.
. To reinstall the above P.C.B‘s, reverse this
orocedure.
REMOVE SCREWS
(USE SPECIAL WRENCH
SHIPPED WITH YOUR GAME)
OPENING THE ATTRACTION PANEL
I
1. UPRIGHT MODEL: See Figure 20.
17
-P
0 Turn the power to the game off.
l
Opening the attraction panel:
Remove the screws which secure the top
bracket in place (They are on Its lop side.) See
Figure 20.
Remove the top bracket and slide up the
attraction panel. This exposes the attractlon
panel fluorescent Ilght tube and its mounting
bracket assembly. See Figure 20.
To reinstall the attraction panel reverse this
procedure.
l
The fluorescent light tube may be replaced at
this time. BE CAREFUL NOT TO DROP IT.
.
ReplacIng the fluorescent tube starter. See
Figure 21.
Be sure the power to the game has been
turned off.
!
I
LIFT
ATTRACTION
PANEL
STRAIGHT UP
Figure 20 Removing attraction panel - Upright
game
J
I
-.
x
‘/A T U R N
TO REPLACE
FLUORESCENT
TUBE
STARTER
Figure 21 Replacing fluorescent starter - Upright game
2. MINI MODEL: See Figure 23
To replace the burnt out bulbs, grasp then1
gently and pull straight out.
The new bulbs are gently pushed !r:o the
empty sockets.
To com3letely replace the light bulb mcur,Lng
b’zard.
Open the cabinet rear access door and unolug
tie mounting board from its power cable
Remove the screws that hold the mointiqg
board to the cabinet.
Gently slide the mounting board out the front
of the cabinet betng careful not to catch its
cable on anything.
To reinstall the above removed items, reverse
this
procedure
. Turn the power off to the game.
.
Remove the screws from the top and bottom of
the formed attractlon panel.
. Remove the formed attractlon panel by pulling
it straight away from the cabinet This exposes
the attractlon panel light bulbs and their
mounting board.
l
To service
the light bulbs and thei- mounting
board:
Turn the power to the game back on so you can
see which bulbs are burnt out.
Mark the burnt out bulbs and turn the power to
the game back off again.
REMOVE SCREWS
L I G H T BRKT.
I
REMOVE
SPEAKER
FROM FRONT OF
GAME
TO
I
Figure 22 Replacing fluorescent light mounting
bracket & speaker - Upright game
Figure 23 Removing attraction panel - Mini
game
3-10
l
COIN DOOR MAINTENANCE
To replace the speaker. See Figure 24.
Be sure the power is oft to the game.
Disconnect the speaker from its cablirg.
Remove the nuts and bolts securing the
speaker
Slide the speaker out through the rear access
door
To reinstall the speaker, simply reve-se
this
procedure
METAL
COIN
ACCEPTOR
MECHANISMS
Periodically, the metal coin acceptor mechanism(s)
mtst be removed from the coin door and cleaned.
1. Make sure the power to the game is off.
2 IJnlock and open the
coin door
3 Remove the coin acceptor mechanism as snown
In Figure 25
l
Push down on the two spring loaded latches.
l
While holding the latches down. pull the top of
the coin acceptor mechanism toward y’ou
l
Release the latches and lift out the corn acceptor mechanism
3. THE COCKTAIL TABLE MODEL HAS NO BACKLIT ATTRACTION PANEL.
4. Clean the magnet of all foreign particles. See
Figure 26
* This may be akcomplished by swingrng the
gate open as shown In the above figure
5 Remove the cradles and underslze levers and
clean the bushings (A pipe cleaner makes a good
bushing cleaner.)
l
Also clean the pivot pin
\
SPEAKER
6. Whenever needed, the coin acceptor should be
cleaned with hot water and cleanser in the fol;owIng manner
l
Place the coin acceptor in boiling water for
about ten minutes.
CAUTION: BE CAREFUL NOT TO BURN
YOURSELF.
Figure 24 Replacing speaker - Mini game
TO REMOVE
PUSH LATCHES
PLACE
IN SLOTS
TO REPLACE
PULL MECHANISM OUT
PUSH MECHANISM IN
Figure 25 Removing and replacing coin acceptor
3-11
Next, use a brush and kitchen cleaner to
remove all remarnng
foreign matter from
the unit
a Rrnse the coin acceptor in clean boiling water.
e Dry the coin acceptor thorough y by using
frl!ered compressed arr to blow It dry.
* Now push the top of the coin acceptor toward
:he coin door until it snaps in place and is neld
there by the two spring loaded latches
l
10. C!ose
PLASTIC COIN ACCEPTOR MECHANISMS
NOTE: The reason we recommend using boiling
water IS that It evaporates faster than cold water
and speeds drying tlrne
The plastic coin acceotor mechanrsm(s) must be
removed perrodrcally from the corn door and
cleaned
7. To lubrrcate the coin acceptor:
l
Use ONLY powdered graphite and put it ONLY
on the moving parts ofthe coin acceptor These
parts are calied ou’ in FiJt:re 27.
* Re extremely caretLr!
to keep the powdered
graphite away from paths that are traveled by
the corns.
1. Make sure the power to the game is off.
2. Unlock and ooen the coin door.
3.
pi$zEiJ
8 Check the coin chute for obstructrons
paper, gum, etc
and lock the coin door.
Remove the corn acceptor mechanrsrn(s! as
shown in Frgure 23.
l
Push down on the two spring loaded latcnes.
l While holdhg
the latches down, pull the top of
the acceptor mechanism toward you
l
Release the latches and lrft out the mechanrsm
4. Squeeze the two pins Indicated in Figure 28
together to open the mechanrsm and break It
down Into Its three basic parts
. Clean the mechanism rn hot soapy water. it
never rusts.
l
Rinse the mechanism in clean hot water and
allow it to dry
l
Reassemble the mechanism (it never needs
lubrication)
such as:
9 Reinstall the corn acceptor to the coin door. See
Frgure 25
l
Place the two pegs at the coin acceptor’s base
into therr retaining slots.
iPPLY POWDERED
iRAPHITE
HERE
UNDERSIZE
GATE OPEN
AS SHOWN
CLEAN
MAGNET
BY DRAGGING A
/
CRADLE
SCREWDRIVER BLADE
ACROSS SURFACE
Figure 27 Lubricating the metal coin acceptor
Figure 26 Cleaning the metal coin acceptor
3-12
SWtNG BOTH GATES OPEN
‘ING BOTH GATES TOGETHER,
UP AND PULL OUT
Figure 28 Opening the
5. Check the corn
plaslic coin acceptor
7 Close and lock the
chute for obstructions such as
co~r
door
paper. guv, etc
NOTE: See Figure 29 for instructions on how to
set the plastic coin acceptor mechanisms to el:her
accept or reject Canadian quarters
6 ReInstail
the coin acceptor to the corn d 3or. See
Figure 25
l
Place the two pegs at the corn acceptclfs base
Into rhelr retaining slots.
l Nova’
push the top of the coin acceptor toward
the c31n door until it snaps in placean’? is held
the-c by the two spring loaded latches
ACCEPTOR CAN BE SET TO ACCEPT U.S. QUARTERS
ONLY OR BOTH U.S. AND CANADIAN QUARTERS.
-MAGNET
SLIDE MAGNET
ACCEPT BOTH
TO EXTREME RIGHT (AS SHOWN)
U.S. AND CANADIAN QUARTERS.
TO ACCEPT U.S. ClUARTERS
EXTREME LEFT.
ONLY, SLIDE MAGNET TO
Figure 29 Changing the plastic coin acceptor to accept American or Canadian quarters
3-13
TO
LEVEL OF DIFFICULTY MODIFICATION
Figure 30. BE CAREFUL NOT TO DAMAGE THE
FOIL OF THE JUMPER PAD IN ANY WAY,
In order to Increase the level of difficulty with which
your MS PAC-MAN game plays, a juniper wire must
be installed as described below
3 Solder in a jumper wire connect’ng thetwo h61Les
of the pad.
NOTE: Installing this jumper wire viii1 deflnrtely
make your MS. PAC-MAN game CONSIDERABLY more difficult to play. However, if you desire
a more drffrcult
game (say, one for ADVANCED
players), the lumper wire may be in&lied as
follows:
NOTE: If you are not sure if you II want to eavz tne
jumper wrre connected or not you may ~,,st- to
Install a small toggieorsl~deswltch ‘n you:)~.~mper
wire and secure it to the cable harness to keep I:
from shortrng out any componems on tne Ian
Game Logic Board
1. Remove the Main Game Logic Board as described
elsewhere in ihis manual.
4. When frnrshed. reinstall the hliin Game Looic
Board as described else’where in thus manual
2 Remove the coatrng of green insulatory materral
over the two halves of the jumper pad shown in
Figure 30 Changing difficulty level of game
3--13
IV Illustrated Parts Breakdown
NO. 595 - MS. PAC-MAN - UPRIGHT - HEADER FLUORESCENT LIGHT ASSY,
NO. 595 - MS. PAC-MAN - UPRIGHT - HEADER FLUORESCENT LIGHT ASSY. - PARTS LIST
ORDER BY PART NUMBfR
ITEM
6
DESCRIPTION
PART NO.
0595-00105~0000
0017-00003-0043
0017-00021-0005
0017-00031-0036
0017~00003-0412
0017-00101-0573
0017-00104-0009
0017-00003~0019
0017-00003-0026
0017-00101-0598
A961 -00042-0000
ONLY
FLUORESCENT BRKT
18” CO’ZL WHITE FLUOR. LAVP
FLUORESCENT LOCKS (2 REQ’D.)
FLUORESCENT SOCKET (2 REQ‘D.)
FLUOR. STARTER HOLDER h’/LEADS
86-32 x ./‘2 PHIL RND. HD. MS (4 REQ’D.)
46 EXT. WASHER (4 REQ’D )
FLUOR. STARTER
BALLAST
118-32 x 5i16 SLT HEX HD SCR (4 REQ‘D.)
LINE FILTER ASSY. - NOT SHOWN
4-1
NO. 595 - MS. PAC-MAN - UPRIGHT
05
7
0
9
0
16
0
4-2
- FRONT
NO. 535 - MS. PAC-MAN
ORDER t3Y
ITEM
.1
2
3
4
5
6
7
8
9
10
1I
12
13
14
15
16
- UPRIGHT -- FRONT
PART NUMBER OrJLY
PARY NO.
0595m1?09Dl
-0OXF
0537~03c:?3-On.57
~~~iO9-OO1O~--iiOXF
nOl~?d0101-1-‘138
0017-000cJY-0522
,A595 3201 l-0030
0017-00009-0393
0017~00003..0259
0017~00101-0127
0017-0~103-0061
c5oa-co?oo-oooo
0508-00905-0000
050840901 -ooco
x17-00101-0017
0595.00900-OOXF
0508-00108-0000
0017-00101-0027
0595-00903-0000
A595-00007-OOXF
0017-00101-0620
0017-00103-0061
0017-00101-0341
0508-00115-0000
0961-00115OOXF
0017-00009-0033
0595-00106-0100
0595-00106-0200
0555-00901-0000
0017-00101-0141
A595-00017-0000
A59500005-0000
0017-00042-0260
0017-00032-0093
0017-00103-0054
~090.00300-07BK
0090-00002-04BK
0017-00101-012:
A595-00019-00~00
0935-00906-0100
0017-00102-0048
0017-00103-0026
- PARTS L!ST
DESCRIPTION
DECORfi.TlVE HEADER PLEXI ~ 23” x 3.1.‘16” x 3 16”
GlmASS
SH.aNNEIL
- 7-518” LG (2 AEQ’D )
UFPFR l.OWE9 HEADER FETAINER (2 REQ D )
“3 x 5’8 TORX TALIPEZ RESISTANT SCR 16 REQ’D.)
LONG P.RM KEY T-20 IFOR ASOVE SCREW)
FL’JO’?!:SCEF\IT
HEADER ASSY
BL4CK SPEAKER GRILLE W!SLOTS
6’ x 9 !;PEAYER 6 OHM, 7W.
‘8-32 x l-i!2 CARRIAGE BOLT (4 REC’D )
~8-32 HSX NJI W/SEMS 14 REO’D.)
19” C R T BEZEL
T.V. PLEXI-GLASS (SM’IKED) - 17-3.:&”
x 13.1’4’ x 118”
PLEXI-GLASS CLIPS 13 REQ’D.)
s6 x IQ SLT HEX HD. B[-.K. SCE. (4 REO’D I
MAIN VIEWING GLASS - 23” x 21-l,%” x 3/“i6”
GLASS STOP BRKT.
$8 x 3:4 SLT. HEX HD. M.S. (3 REQ’D )
CONTROL SHELF DECORATIVE OVERLAY
CONTROL SHELF PLATE WiSTRlKE ASSY.
*‘8-32 x l/2 CARRIAGE BOLT (10 REQ‘D.)
118-32 HEX NUT WiSEMS (IO REQ’D.)
06 x l/4 PHIL. TRS. HD. SCR (4 REQ‘D.)
CENTEm CONTROL SHELF LOCK BRKT.
STRIKE (2 REQ’D.)
LATCH CLAMP (3 REQ’D )
CONTROL SHELF MTG. BRKT. - RIGHT
CONTROL SHELF MTG. ERKT. - LEFT
LOCATING PIN (PLASTIC) (4 REO’D.)
#E x 11116 UNSLOT. HEX HD. M.S. (14 REQ’D )
CONTROL SHELF CABLE ASSY
CONTROL ASSY
PUSH E;UTTON ASSY - WHITE (2 REQ’D.)
PUSH EIUTTON SWITCH W/HOLDER (2 REQ’D.)
5!8-11 PAL NUT (2 REQ‘D.)
U.S.A. COIN DOOR ASSY. ~ 25C
LARGE COIN DOOR FRAME
1;6-32 x 5116 PHIL TRS. HD. SCR. (3 REQ’D )
CO!N COOR CABLE ASSY
KICK P-ATE - 23” LG
?!a-16 >: 2” LEG LEVELERS 14 RE3’D.)
3.:8-16
LEG LEVELER HEX NUTS (4 REO’D )
4-3
NO. 595 - MS. PAC-MAN
- UPRIGHT - REAR ACCESS
@------
3-4
NO. 595 - MS. PAC-MAN - UPRIGHT - REAR ACCESS - PARTS LIST
ORDER BY PART NUMBER ONLY
ITEM
1
2
PART NO.
DESCRIPTION
3
A088-00013-0000
0894-00916-0000
0017-00101-0141
0017-00003-0339
3
0017-00003-0401
4
A508-Oc!005-0000
0017-00102-0066
0017-00104-0014
0595-00104-0000
0017-00102-0002
0017-00104-0014
0866-00120-0000
0508-00106-0000
0508-00900-0000
A088-00015-0000
A082-91375-8000
0624~00902-0100
0624-00902-0300
0624-00902-0500
0017-00101-0141
0017-00104-0037
A08d-91375-A595
A595-00020-0000
A084-9141%B617
0017-00042-0106
0595-00107-0000
A950-00004-0000
A950-00006-0000
0950-00105-0000
0950-00104-0000
0950-00101-0000
0950-00900-0000
0017-00101-0142
00 1 i-00104-0014
0017~00103-0018
A961 -00007-0000
0961-00109-0000
0017-00042~0255
0894.00702.OOXF
0017-00100-0037
A866-00049-0000
ON-OFF SW‘-CH & BRKT. ASSY.
RECESSED HAND LIFT (2 REQ’D.)
*8 x 11.:16 UhSLOT HEX HD. M.S. (12 REQ’D.)
ELECTROHOVE
- 19” COLOR DUAL SYNC.
HORIZ. MTG MONITOR (OR)
WELLS-GARDNER ~ 19” COLOR DUAL
SYNC HORIZ. MTG. MONITOR
MONITOR MTG. CHANNEL ASSY. (2 REQ’D.)
l/4-20 x 314 LNSLOT. HEX HD. BOLT (4 REQ’D.)
7/8” DISH WASHER (4 REQ’D )
MONITOR RAIL (2 REQ’D.)
l/4-20 x 1!2 SLT HEX HD. BOLT (4 REQ’D.)
i/8” DISH WASHER (4 REQ’D.)
CHASSIS BRACE
T.V. BEZEL MTG. BRKT.
T.V B E Z E L
INTERLOCK SWITCH & BRKT. ASSY.
GAME LOGIC BOARD ASSY.
P.C. SUPPORT BRKT ~ 12” LG (3 REQ’D.)
P.C. SUPPORT BRKT. - 2-l/2” LG
P.C. SUPPORT BRKT. - 6-112” LG.
~8 x 111’16 UNSLOT. HEX HD M.S (13 REQ’D )
#B WASHER (13 REQ’D.)
PROGRAMMED MS. PAC-MAN BRD. ASSY.
AUXILIARY B3ARD & BRKT ASSY
AUXILIARY P.C. BOARD ASSY.
PC. BRD SUPPORT
AUX. P.C. MTG BRKT.
COIN BOX ASSY.
COIN BOX CRADLE ASSY.
COIN BOX COVER
COIN BOX HANDLE
COIN DEFLECTOR (2 REQ’D.)
LARGE PLASTIC CASH BOX
114-20 x l-3/8 BLACK RND. HD. BOLT (4 REQ’D.)
7/8” DISH WASHER (4 REQ’D )
l/4-20 HEX NUT (4 REQ’D.)
CASTER ASS’/. (2 REQ’D )
WHEEL BRKT (2 REQ’D.)
PLASTIC WHEEL (2 REQ’D.)
SHAFT (2 REQ’D.)
3:8” E-RING (2 REQ’D.)
LINE CORD ASSY.
A097-00008-0000
0017~00009-0490
A866-00036-0000
A595-00014-0000
A595-00016-0000
A59500015-0000
3000~17246~1000
A59500013-0000
A932-00026-0000
A082-91109-A000
BACK DOOR LOCK ASSY
5.5/8” SQR. VENT GRILLE ~~ BACK DOOR (4 REQ’D.)
TEST SWITCH & BRKT ASSY
POWER CABLE ASSY.
LOW VOLTAGE CABLE ASS‘/
MASTER CABLE ASSY
GROUND STRAP
TRANSFORMER BOARD AS.SY.
FILTER BOARD ASSY.
CREDIT MULl-IPLIER BY-PASS P.C. BOARD ASSY.
5
10
11
12
13
ADDITIONAL
4-5
PARTS
LIST
NO. 602 -- MS. PAC-MAN - MINI - FRONT
NO. 602 - MS. PAC-MAN - MINI - FRONT - PARTS LIST
ORDER B!’ PART NUMBER ONLY
ITEM
1
2
3
4
5
6
7
8
9
10
11
12
-
-
PART NO.
0602.00901-OOXF
cm!;-00101-0138
co1 7-00009-0522
A555-00007-0000
00: 7-00031-0030
0017~00003-0219
A51ul0015-0000
0017-00009-0393
0017-00003-0259
0017-00101-0127
0017-00103-0061
0602-00900-COXF
0537-00903-0056
A555-00016-0000
0017-00101-0138
0602-OOlOO-OOXF
0602-00902-0000
0017-00101-0620
00: 7-00103-0061
00’7-00101-0341
0555-00101-0100
0555-00101-0200
0555-00901-0000
0961-00115OOXF
0017-00009-0033
0017-00101-0141
A595-00005-0000
A602-0001 O-0000
001 i-00042-0260
0017-00032-0093
0017-00103-0054
A090-00300-07BK
0090~00002-04BK
0017.00101-0121
A595-00019-0000
0935-00906-0400
0017-00102-0048
0017-00103-0026
DESCRIPTION
DISPLAY iEADER
~8 x 5/B TORX TAMPER RESISTANT SCREW (8 REQ’D.)
LONG ARM KEY T-20 (FOR ABOVE SCREW)
INSERT CISPLAY ASSY.
WEDGE EASE LIGHT SOCKET (5 REQ’D.)
#194 LAMP 14V., .27A. (5 REO’D.)
INSERT C ISP LAY CABLE ASSY.
BLACK SPEAKER GRILLE W/SLOTS
6” x 9” SPEAKER 8 OHM, 7W.
#8-32 x l-1/2 CARRIAGE BOLT (4 REQ’D.)
#8-32 HEX NUT W/SEMS (4 REQ’D.)
MAIN DISPLAY GLASS - Ii-13/16” x 14.?3/16” x 3:16”
GLASS EDGE CHANNEL - 14-l/2” LG. (2 REQ’D.)
GLASS C-AMPING PLATE ASSY.
#8 x 518 TORX TAMPER RESISTANT SCREW (2 REQ‘D.)
CONTROSHELF PLATE
DECORA-IVE SHELF OVERLAY
98-32 x l/2 CARRIAGE BOLT (8 REQ’D.)
48-32 HEX NUT W/SEMS (8 REQ’D.)
g6 x l/4 FHIL. TRS. HD. SCREW (4 REO’D.)
CONTROL SHELF MTG. BRKT. - RIGHT
CONTROL SHELF MTG. BRKT. - LEFT
LOCATING PINS (4 REQ’D.)
STRIKE (2 REQ’D.)
LATCH C-AMP (2 REQ’D.)
#8 x 11/16 UNSLOT. HEX HD. M.S. (8 REQ’D.)
CONTROL ASSY.
CONTROL SHELF CABLE ASSY.
PUSH BUTTON AS%. - WHITE (2 REQ’D.)
PUSH BUTTON SWITCH W/HOLDER (2 REQ’D.)
5/8-11 PAL NUT (2 REQ’D.)
U.S.A DOUBLE COIN DOOR ASSY - 25C
LARGE COIN DOOR FRAME
P6-32 x 5,‘16 PHIL. TRS. HD. SCR. (3 REQ’D.)
COIN DOOR CABLE ASSY
KtCK PLATE - 17-15/‘!6” LG.
3/8-16 x 2” LEG LEVELERS (4 REQ’D.)
3/8-16 LEG LEVELER HEX NUTS (4 REQ’D.)
4-7
NO. 602 - MS. PAC-MAN - MINI - REAR ACCESS
-01
-
4
0
6
-0
1
-0
10
-0
-1-S
NO. 602 - MS. PAC-MAN - MINI - REAR ACCESS - PARTS LIST
ORDER BY PART NUMBER ONLY
ITEM
1
2
PART NO.
001 i-00003-0259
0017~00003-0340
2
3
A9260001 2-OOXF
0017-00102-0066
001;-00104~0014
00i7~00103-0018
0513~00101-0000
A5 14-00004-0000
0513 -00900-0000
0934-00905-0000
A961 -00026-0000
A08&00015-0000
A090~00300-07BK
A950-00004-0000
ASjO-00006-0000
0950-00105-0000
0950-00104-0000
0950-00900-0000
0017-00101~0142
0017-00104-0014
0017-00103~0018
A082-91375-8000
0624-00902-0100
062~-c0902-0300
0624-00902-0500
0017~00101-0141
0017-00104-0037
A084-91375A595
A595-00020~0000
A084-91415B617
001 i-00042-01 06
0595-00107-0000
AO88-00013-0000
DESCRIPTION
6” x 9” SPEAKER 8 OHM 7W.
ELECTHOHOME ~~ 13” COLOR DUAL SYNC
HORIZ. MTG MONITOR (OR)
WELLS- GARDNER ~~ 13” COLOR DUAL
SYNC HORIZ. MTG. MONITOR
TV ZilTG B R K T . ASSv
l/+20 > 3i4 UNSLOT HEX HD. BOLT (2 REQ’D.)
7,s” DISH WASHER (2 REQ‘D)
1!4-20 HEX NUT (2 REQ’D )
MONITr3R M T G ERKT
TV. BEZEL ASSY
TV. BEZEL
PLEXI-GLASS
(TINTED)
BEZEL MTG BRKT ASSY
INTERLOCK SWITCH & BRKT. ASSY
US A 2% COIN DOOR ASSY.
COIN BOX ASSY.
COIN BOX CRADLE ASSY
COIN BOX COVER
COIN BOX HANDLE
LARGE PLASTIC CASH BOX
1;4-20 > l-3;8 BLACK RND. HD. BOLT (4 REQ’D )
7/8” DlSti WASHER (4 REQ’D.)
I:+20 HEX NUT (4 REQ‘D )
GAME ILOGIC BOARD ASSY
P.C SUPPORT BRKT - 12” LG (2 REQ’D.)
PC. SUPPORT BRKT. Z-li2” LG (2 REQ’D i
PC SUPPORT BRKT - 6-l:Z” LG.
d8 x 11;16 UNSLOT. HEX HD MS. (13 REQ’D.)
“8 FLAT WASHER (13 REQ’D)
PROGRAMMED MS PAC-MAN BOARD ASSY.
AUXILIARY BOARD & BRKT ASSY.
AUXILIARY PC. BOARD ASSY.
P.C BOARD SUPPORT
AUX. P.,. MTG. BRKT
ON-OFF SWITCH 8. BRKT ASSY.
ADDITIONAL
A097~00008-0000
001 i-00009-0490
0926-00904-0000
0017-00101~0628
0017-00103~0061
A.602.00007-0000
A602~0000&0000
A602-00009~0000
A866-00049-0000
3010-03003-0000
3000~17246-0800
A602-00006-0000
A932-00026-0000
AoK-91109-A000
I
PARTS
LIST
BACK DOOR LOCK ASSY
j-5/8” ,CsQR VENT GRILLE 14 REQ D.)
PROTE~;TIVE BUBBLE - BACK DOOR
*8-32 x 344 CARRIAGE BOLT (IO REQ’D )
es-32 HEX NUT W:SEMS (10 REQ D.)
HIGH VOLTAGE CABLE ASSY
LOW VOLTAGE CABLE ASSY.
MASTEq CABLE ASSY
LINE CQRD ASSY
GROLJhlDING CLIP
GHOUND STRAP
TRANS-ORMER
BOARD ASSY
FILTER BOARD ASSY.
CREDIl MULTIPLIER BY-PASS PC. BOARD ASSY
NO.
599 - MS. PAC-MAN - COCKTAIL - FRONT
‘03
-09
10
-0
NO. 599 - MS. PAC-MAN
ORDER l3Y
ITEM
9
10
11
- COCKTAIL
PART NUMBER ONLY
PART NO.
0017-00009-0499
0599409014000
0775Go104-OOXF
0017-00101-0117
0508-00905-0000
05oa-00901-0000
0017-00101-0017
0557-00900-0000
A599-00004-0100
A.599.00004-0200
0017-00009-0393
0017-00003-01 a 7
0017-00101-0136
0017-00103-0061
A090-00300-07BK
Oo90-OOOOZ-04BK
0017-00101-0121
A5950001 9-0000
0017-00102-0048
0017-00103-0026
- FRONT -- PARTS LIST
DESCRIPTION
COVER SLASS - 32” x 22” x l/4”
ARTWOHK UNDERLAY
GLASS CLIPS (8 REQ’D.)
88 x 518 PHIL. TRS. HD. SCREW (16 REQ’D.)
TV. PLEXI-GLASS (SMOKED) ~ 17.318” x 13.714” x l/8”
PLEXI-GLASS CLIPS (4 REQ’D )
#6 x li? SLT HEX HD. SCR. (4 REQ’D.)
T.V. BEZEL
CONTROL SHELF ASSY. - PLAYER #l
CONTROL SHELF ASSY - PLAYER k2
BLACK SPEAKER GRILLE W/SLOTS (3,REQ’D.)
6” x 9” SPEAKER 8 OHM, 9W.
aa- x l-1:4 CARRIAGE BOLT (12 REQ’D.)
W-32 HEX NUT W/SEMS (12 REQ’D.)
US A. COIN DOOR ASSY. - 25C
LARGE ZOIN DOOR FRAME
#6-32 x 5116 PHIL. TRS. HD SCR. (3 REQ’D )
COIN DOOR CABLE ASSY.
3/a-16 x 2” LEG LEVELERS (4 REQ’D.)
3/a-16 LEci LEVELE R HEX NUT S (4 REQ’D.)
4-11
NO. 599 - MS. PAC-MAN - COCKTAIL - INTERIOR ACCESS
NO. 599 - MS. PA&MAN - COCKTAIL - INTERIOR ACCESS - PARTS LIST
ORDER BY PART NUMBER ONLY
TEM
PART NO.
1
0017-00003-3339
2
3
A515-00017.OlXF
A515-00017.02XF
0017-00101-0109
0927.OOl Ol-OOXF
0017-00101-0598
061 o-001 32mOOZN
OOl,-00009-0033
0017-00101-0141
0017-00009-0514
0017-00101-0136
4
5
6
7
I ;;; ;:g
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
;;:;;g
0599-OOlOO-OOXF
0599-00900-0100
0599-00900-0200
0017-00101-0620
0017-00103-0061
0017-00101-0341
051 O-00101 -0OXF
A595-00005-0000
A599-00006~0100
A599-OOOO&0200
0017-00032-0051
0930-00104-0000
0017-00101-0025
0930-00903-0000
0017-00031-0044
0017-00003-0219
0017-00101-0555
A082-91375-8000
0624-00902-0100
0624-00902-0300
0017-00101-0141
0017-00104-0031
A932-00026-0000
A59500020-0000
AO84-91415B617
0017~00042-0106
0595-00107-0000
A064-91375A595
A599-00008-0000
A088-00013-0000
0017-00003-0187
DESCRIPTION
ELECTROHOME - 19” COLOR DUAL SYNC
HORIZ. MTG. MONITOR
MONITOR SUPPORT ASSY. - RIGHT
MONITOR SUPPORT ASSY. - LEFT
$8 x -L/16 UNSLOT. HEX HD. BOLT (5 REQ’D.)
SUPPORT ANGLE (2 FiEQ‘D.)
ir8-32 x 5il6 SLT. HEX HD M.S (8 REQ’D.)
STRIKE (2 REQ‘D.)
LATCH CLAMP (2 REQ’D.) -- NOT SEEN
k8 x 11/16 UNSLOT HEX HD. M.S (8 REQ’D )
Z-?/Z” HINGE (2 REQ‘D )
#8-32 x l-1:4 CARRIAGE BOLT (4 REQ’DD.)
$8-32 x 3/4 CARRIAGE BOLT (4 REQ’D.)
48-32 HEX NUT WISEMS (8 REQ’D.)
CONTROL PANEL (2 REQ’D.)
DECORATIVE OVERLAY - PLAYER #1
DECORATIVE OVERLAY - PLAYER #2
a8-3’2
x 112 CARRIAGE BOLT (8 REQ’D.)
%3-32 HEX NUT W:SEMS (8 REQ’D.)
*6 x li4 PHIL. TRS HD. SCR (14 REQ’D.)
BOTTO\II PAN (2 REO’D.)
CONTR3L ASSY. (2 REQ’D)
CONTR3L SHELF CABLE ASSY. - PLAYER $1
CONTR3L SHELF CABLE ASSY. - PLAYER *2
SMALL RED BUTTON SWITCH W/HARDWARE (2 REQ’D.)
CONTR3L
PANEL LOCATING BRKT. (4 REQ’D.)
$8 x 112 SLT. HEX HD. M.S. (12 REQ’D.)
LIGHT SHIELD (2 REQ‘D.)
WEDGE BASE LAMP SOCKET (4 REQ’D.)
,‘+194 LAMP 14V..
27A (4 REQ’D.)
16-32 x 5/16 SLT. HEX HD. M.S. (4 REQ’D.)
GAME LOGIC BOARD ASSY.
PC SUPPORT BRKT. ~ 12” LG.
P.C SUPPORT BRKT. - 2-l/2” LG. (3 REQ’D.)
ii8 x 11/16 UNSLOT HEX HD. M.S. (13 REQ‘D.)
#6 WASHER (13 REQ’D )
FILTER BOARD ASSY
AUXILIARY BOARD & BRKT ASSY.
AUXILIARY P.C. BOARD ASSY.
P.C. B04RD SUPPORT
AUX. P.C. MTG. BRKT.
PROGR4MMED
MS PAC-MAN BOARD ASSY.
(ITEMS 17 THRU 19;
TRANSFORMER BOARD ASSY
ON-OFF SWtTCH & BRKT. ASSY.
6” x 9” SPEAKER a OHM, 9w
4-13
NO. 599 - MS. PAC-MAN - COCKTAIL - INTERIOR ACCESS - PARTS L!ST (Continued)
ORDER BY PART NUMBER ONLY
II-EM
23
PART NO.
DESCRIPTION
A775-00313-0000
c157-000a1-0000
0775-001 lo-OOXF
0749.00106.OOXF
0017-00101-0347
0017-00104-0009
0017-00103-0005
0017-00101-0026
FAN ASSY.
4” FAN
FAN PLATE
VEbJT
SCREEN
~6-32 x Ii2 R.H.M.S. (4 REQ’D)
ii6 EXT. WASHER ((4 REQ’D.)
&-32 HEX NUT (4 REQ’D )
:8 x 5’8 SLT HEX HD. M.S (4 REQ’D.)
A082-91109.A000
A927-00019-0000
A962-00004-0000
A962-00005-0000
0962-00101-0000
0017-00101-0628
0017-00 104-0022
0017-00103-0061
A088-00014-0000
A866-00036-0000
0927-00907-0000
3000-l 7246-l 200
A599-00012-0000
A599-00009-0000
A599-0001 O-0000
A599-0001 l-0000
A866-00049-0000
0927-00005-0000
CREDIT MULTIPLIER BY-PASS P.C:
BOARD ASSY
CO N BOX ASSY
CO N BOX COVER ASSY.
CO;N BOX SIDE CHANNEL ASSY. - SHORT
COIN BOX SIDE CHANNEL -~ SHORT
*8-32 x 3i4 CARRIAGE BOLT (4 REQ’D )
#8 WASHER (4 REQ’D )
it&32 HEX NUT W/SEMS (4 REQ’D )
INTERLOCK SWITCH & BRKT ASSY.
TEST SWITCH & BRKT. ASSY.
HIGH VOLTAGE SHIELD - FORMED
GR3UND STRAP
MASTER CABLE ASSY.
PO’NER CABLE ASSY
LOW VOLTAGE CABLE ASSY
A.C. ADAPTOR CABLE ASSY.
LINE CORD ASSY.
HIGH BASE LEG KIT ASSY.
~ OPTIONAL
ADDITIONAL
4-14
PARTS
LIST
MS. PAC-MAN -
TRANSFORMER BOARD ASSY.
MS. PAC-MAN - TRANSFORMER BOARD ASSY. - PARTS LIST
ORDER BY PART NUMBER ONLY
ITEM
1
2
1
2
3
4
5
6
7
7
8
9
10
10
10
PART NO.
hlTOO-00080-0000
MTOO-00082-0000
MTOO-00084-0000
MT00~00085-0000
0017-03101-0637
3017~03103-0008
0017-00101-0014
wzo-00001~0400
0720-00301-0300
0720-00001~0200
0017~00003-0001
3866-00306-0000
0017-00003-0114
A031 -03002-0000
3000-l 7246-0900
3000-l 7246-l 000
3000-l ~246-0300
DESCRIPTION
TRANSFORMER - 115V. - UPRIGHT & MINI
TRANSFORMER - 115/115V - UPRIGHT & MINI
TRANS,:ORMER
- 24OV., 50 HZ - COCKTAIL ONLY
TRANS-ORMER
- 115V.,
50 HZ - COCKTAIL ONLY
da-32 x 1” CARRIAGE BOLT (4 REQ’D.]
~8-32 HEX NUT (4 REQ’D.)
86 x l/i SLT. HEX HD. SCREW (13 REQ’D.)
4 POSI-ION FUSE CLIP ASSY
3 POSI-ION FUSE CLIP ASSY
COCKTAIL ONLY
2 POSI--ION FUSE CLIP ASSY. - UPRIGHT & MINI
FUSE 14.. 250V (2 REQ’D. ~ UPRIGHT 8 COCKTAIL,
1 REO’I). - MINI)
SLO-BLO FUSE 2A, 250V (1 REQ’D. ~ UPRIGHT,
2 REQ’D ~-~ COCKTAIL, 3 REQ’D - MINI)
FUSE 5A. (2 REQ’D I
SLO-BL.0 FUSE l-l:2 A., 25C’V (1 REQ’D. UPRIGHT & COCKTAIL)
FUSE SHIELD - NOT SHOWN
NOISE FILTER
TERh~IIdAL STRIP ASSY
GROUPiD STRAP - UPRIGHT
GROUPID STRAP - MINI
GROUrJD S T R A P C O C K T A I L
FRONT DOOR ASSEMBLY - U.S.A. 25C
Q
‘ih
FRONT DOOR ASSEMBLY - U.S.A. 250
ORDER BY PART NUMBER ONLY
ITEM
1
2
3
4
5
6
7
a
a
9
10
11
12
13
14
15
16
17
ia
19
20
21
22
23
24
25
26
‘2 7
26
29
30
31
32
33
34
35
35
35
36
37
3%
39
40
41
42
43
PART NO.
0090-00002-02BK
0017-00101-0121
A090-00073-02BK
0017-00101-0123
0017-00007-0019
0017-00101-0552
0090-00117-03XF
A097-00005-0000
A097-00006-0000
0090-0012a-OOXF
0017-00005-0041
A090-00095-0000
0090.00126-OlXF
0017-00101-0525
A090-00096-0000
0090-00903-9500
0090.00143-OOXF
1017-00003-0219
1017.0003i-0048
)017-00104-0002
3017.00103-0084
A090-00057-0000
0017-00101-0124
0017-00032-0051
0017-00032-0007
0017-00072-0034
0090-00173-0000
A090-00082-0000
A090-00087-0000
301 O-001 34-0000
3310-00181-0000
3017.00007-0083
3090-00129-OOXF
3090.00167.OOXF
3093-00155-OOXF
3017-001 oo-001 a
4090-00088-0000
4090-00085-0000
5017-00005-0003
~017-00005-0211
3017-00005-0214
4090-00064-0000
3017-00101-0099
JOgO-00162-OOXF
1017-00005-0203
1017-00005-0195
3010-00599-0000
1017-00007-0132
4090-00059-0400
1017-00101-0698
4090-00077-0000
DESCRIPTION
DOUElLE ENTRY COIN DOOR FRAME
#6-32 x 5/16 PHIL. TRS. HD. SCR (3 REQ’D.)
DOUE;LE ENTRY COIN DOOR W/DRESS PLATE
#8 x l/4 UNSLOT. HEX HD. SCREW (4 REQ’D.)
KEY HOOK
#6-32x l/4 CARRIAGE BOLT (4 REQ’D.)
COIN ENTRY PLATE - 254: (2 REQ’D.)
DOOR LOCK 8 KEY W/SCREW & NUT (OR)
DOOR LOCK 8 KEY W/SCREW 8 NUT
DOOR TILT SWITCH BRKT.
DOOR CAM
DOOF TILT SWITCH
SWITCH BACK-UP PLATE
~5-40 x g/16” PHIL. HD. M S. (2 REO’D )
DOOF TILT SWITCH & BRKT. ASSY. (ITEMS 9 & 11 THRU 13)
256 WINDOW (2 REQ’D.)
COIN PLEX RETAINER
12 VOLT LAMP - G.E. el895 (2 REO’D.)
BAYONET SOCKET W/BRKT (2 REQ’D )
#6 SPLIT LOCK WASHER (8 REQ’D.)
#6-32 iEX NUT WiSEMS (4 REQ’D )
COIN METER
#6 x 1.‘4 UNSLOT. HEX HD. SCR. (8 REQ’D.)
PUSH BUTTON SWITCH
SLIDE SWITCH
STEEL. OVAL HD. RIVET
COIN COUNTER MTG. BRKT.
TEST SWITCH & BRKT. ASSY. (ITEMS 23 THRU 25)
COIN CHUTE 8 TOP ASSY (2 REQ’D.)
SPRING
SPRING
l/8 x :-5/8 ROLL PIN
PIVOT POST
PIVOT LEVER
REJECT LEVER
E-RING
REJECT LEVER ASSY. (2 REQ’D.) (ITEMS 30 THRU 33)
COIN ACCEPTOR FRAME ASSY. (2 REQ’D.)
COIN ACCEPTOR W/STRING CUTTER (2 REQ’D.) (OR)
COIN ACCEPTOR W/ANTI STRING DEVICE (2 REQ’D ) (OR)
COIN ACCEPTOR W/STRING CUTTER (2 REO’D.)
ANTI-PENNY DEVICE
#6 x l/4 SLT. HEX HD. M.S (2 REQ’D.)
COIN SWITCH MTG. BRKT.
COIN SWITCH CHUTE
COIN SWITCH
COIN SWITCH WIRE
PUSH-ON RING
COIN SWITCH & WIRE ASSY. (ITEMS 40 THRU 42)
#4-40 x 3/4 SLT. RND. HD. M S. (2 REQ’D.)
COIN 3UIDE 8 SWITCH ASSY. (ITEMS 38 THRU 43)
4-17
MS. PAC-MAN - CONTROL ASSEMBLY - ALL VERSIONS
MS.
PAC-MAN - CONTROL ASSEMBLY - ALL VERSIONS - PARTS LJST
ORDER BY PART NUMBER ONLY
ITEM
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
PART NO.
A932-00022-0000
0017-00100-0025
0921-00702-0000
0921-00902-0000
A595-00006-0000
0017-00101-0637
0017-00103-0061
0932.00902.oooc
0017-00101-0598
0962-00904-0000
0017-00101-0527
0020-00202-0000
A932-00009-0000
A932-00012-OOXF
0932-00905-0000
0921-00700-0000
DESCRIPTION
BALL 6 SHAFT ASSEMBLY
114 E-FING
STOP SPACER
SLIDE PLATE
PIVOT PLATE WELD ASSEMBLY
88-32 x 1” CARRIAGE BOLT (4 REQ’D.)
68-32 HEX NUT W/SEMS (4 REQ’D.)
GROMWET
d-32 x 5/16 SLT. HEX HD. M.S. (10 REQ’D.)
SLEEVE
d-40 x 5/8 SLT. RND. HD. SCR. (8 RE;Q’D.)
SWITCH PLATE (4 REO’D.)
SWITCH ASSEMBLY (4 REQ’D)
STOP PLATE & SWITCH BRKT. ASSY.
WEAR PLATE
ACTUATOR
4-19
V Technical Troubleshooting
Troubleshooting
Introduction
NO GAME CREDIT
The most common problems occur rn harness
components such as the coin acceptor, player controls, interconnecting wiring, etc. The TV monitor
and PCB computer cause their share of problems
too, but not as much as the harness and Its component parts TV monitor troubleshooting will not be
covered here because it is covered in that sea:tion
of
this manual.
As you already know, the PC6 computer is a
complex device
with a number of different c:ircuits.
Some circuits remain basically the same among
games, but overall therearea great many differences
between them. PCB troubleshooting procedures,
therefore, can be lengthy and will differ greatly
among games. However, some basrc
Z-80 CPU
informatron is involved It- this section.
For example, your prospective player Inserts
his
quarter and IS not awarded a game. The ‘rrst Item to
check is if the quarter is returned. If the quarter IS
returned. the malfunction most certarniy lres rn the
coin acceptor Itself. First, use a set of test coins tooth
old and new) to ascertarn :hat the player’s coin is not
undersize or underweight. If your test corns are also
returned. coin acceptor servicing IS indicated. Generally, the cause of this particular problem is a
maladjusted magnet gate. Normally, this WII mean
slightly closing the m&net gate a little by turnrng the
adjusting screw out a bit (see section on corn
acceptor for more details).
If the quarter is not returned and there IS no game
credit, the cause of the malfunctron may be in one of
several areas. Frrst try operating the coin return
button, if the coin is returned, the problem is most
likely in the magnet gate. Enlarge the gap according
to the coin acceptor service procedures If thus does
not cure the problem, remove the coin acceptor.
clean it and perform the major adjustment
procedure.
General
Suggestious
If the trapped coin is not returned when the w per
lever IS actuated, you may have an acceptor lammed
by a slug, gummed up with beer, a jammed corn
chute, or mechanical farlure of the acceptor mechanism. In thus case, frrst check for the slug tha: will
gerlerally be trapped against the magnet If so
srmply remove the slug and test the acceptor. If the
chLlte is blocked, remove the acceptor and remove
the jammed coins If there is actual fa!lure of the
acceptor, remove the unit and repair as Ihdrcated rn
the corn acceptor service procedures.
The first step in any troubleshooting procedure is
correctly identrfyrng
the malfunctron’s syraptoms.
Tills Includes not only the circuits or features malfunctroning, but also those still operatronal A carefully trarned eye will pick up other clues as well. For
instance, a game rn which the computer functions
fail completely just after money was collected may
have a quarter shorting the PCB traces. Often, an
experienced troubleshooter will be able to spot the
cause of the problem even before opening the
cabinet.
If the corn is making Its way through the acceptor
(that is, falling into the coin box), yet there is still no
game credit. you either have a mechanical farlure of
the coin switch or electrical failure of the corn ard
credit circuits. Tne frrst place to begrn IS bychechrng
the coin switch. Most of these switches are the
make/break variety of micro switch. whrcr. IS
checked by testing for continuity between the NO,
NC, and C terminals. When not actuated. the NCand
C terminals should be continuous and the NO
terminal open When operated. the NO and C
terminals should close and the NC should be open. If
the coin switch checks out, examine the connectlens
to the terminals to makesurothere isgood contact If
necessary. use the continul:y tester and check 1,071
the terminal lug on the switch to the assocrated PCB
trace This will tell you If there is a cont!nuous lineall
the way to the credrt circuit.
After all the clues are carefully considered, the
pcsstble malfunctronrng a r e a s c a n b e narrowed
dcwn to one or two good suspects. Those areas can
be examined by a process of elimination Lntil the
cause of the malfunction IS discovered
Harness
Component
Troubleshooting
Typical problems falling in this category are coin
and credit problems, power problems and failure of
indrvidual features.
5-1
I f tne corn switch wares do not check out the
crohem s I:) the computer ~ most iikely III the corn
and cred t circuitry.
If you SLSpeCt
the transformer, check rtssecn’da-ies
with the VOM set to 50 VAC and ccrre~ate
the
readings w,ith the legend on the side of the tr;.nsformer. The transformer must also be correctly
‘grounded so check the ground potentlam
as v~ell.
especrally If There is a hum bar rollrng up ordow? tne
TV screen.
I f you, dc ;:et game credit when a corn IS ceposited,
out the crar,~e wr!I no1 start when the start svdrtch is
pressed, you may have a problem rn the si;.rt swrtch.
the Interconnecting wiring or rn the computer First
check the swrch If the swrtch
IS OK, proceed to
check Ire wrr~ng Agarn make sure you go from the
terminal lug on theswltch tothePCBtrace.Thrsway,
you w”;ilI check the terminal contact as well as PC3
edge conn*ector contact If the wiring IS conttnuous,
proceed to check the PCB credit crrcuit. If not, check
each sectron of the wrring. until the discontinuity is
located If the vdinng
IS OK, the problem must Ire in
:ne cnmnuter
HARNESS PROBLEMS
Other harness problems Include blowrng !LSZS and
malfunctioning controls. The repeatIng blown-fuse
problem can sometrmes be quite exasperating to
solve, forshort circuits have thetendencytooccdrrn
areas almost impossible to find. Frrst try insertrng a
new fuse, as old fuses age and blow wrthoutcausc. If
the new one also blows. you definitely have a short
Transformer and
Line Voltage
Problems
The best way to approach thus problem IS by turning
the power off and drsconnectlng devtces
tha! may be
causrng the problem, such as the TV, transformer.
and PCB. Disconnect the devices by pullrng o f f the&r
connectors. but do not allow them to touch. If
necessary insulate them with small pieces of electncal tape Then, connect your VOM across the
terminals of the fuse block (all electrrcal power shut
off), and set it to one of the resistance scales This
will save blowing afuseeach time you want tocheck
the circuit.
Your machine must have the correct line ,voltage
to
operate properly If the line voltage drops -00 low, a
crrcuit rn the computer wrll disable game credit The
point at which the computer will fail to war< will vary
some from game to game, but no game will work on
line voltage that drops below 105 VAC.
If the VOM reveals that drsconnecttng the devrces
removed theshort. reconnectthedevrcesone
byone
until the short returns The last device connected IS
the one that is at fault. If the VOM reads a snort even
after the devices are disconnected. the fault must lie
rn the harness itself, and only patient explora:ron will
reveal its location. First, carefully examrne aI’ the
wiring. looking for terminals that may be touching,
metal objects such as corns shorting connections or
burned Insulatron. If necessary, use the VOM to
check each suspected wire.
ILow Irne voltage may have many causes Line
Ivoltage
normally fluctuates a certain amount during
Ithe day as the total usage varies. Peak usage times
occur mainly at dawn or dusk. so If your machine’s
malfunctron seems to be related to the time of day,
this may be a factor. A large load connected to the
!same line as the game (such as a large &r conditioner or other device with an exceptionally large
motor) may drop the line voltage signrficaitly when
istatIng up This drop can result in an intermittent
credo? problem In addition, poor connectcons in the
locatron wiring, plug, or line cord may also cause a
!;ign,flcan! drop in power Cold solder joints in the
game’s harness. especially in areas like -he transformer connections, rnterlock switch, or fuse block,
may also produce the same results, altho(Jgh probably on a more permanent basis
MALFUNCTIONING
CONTROLS
One of the most common problems here IS a bad
potentrometer. Typically, a bad pot wrll cause
the
image to jump as it reaches a certain point The only
cure for thus one IS to rnstall a new pot
If a feature that IS operated by a swr?ch [for example.
joystrcks.
foot pedals, c:ontrol
panel buttons) does
not operate at all. check the switch with a VOM or
continuity tester to verify its operatron If the switch
does not check out, replace it. If the swatch is OK.
you should suspect the input to the switch from the
PCB In this case, get out the harness ard iogrc
schematrcs and check to see what krnd of lnpui it IS
In many cases, the inputwrll be+VDC If so, usethe
VOM to check its presence. Normaliy, the switch IS
used to pull a +5 VDC lrne LOW to GND or to pull a
LOW line HIGH. If the PCB output is missing check
the wrre length from the PCB. If you find the sIgna! at
the PCB trace the wire length or connection IS at
fault If not, begln exploring the PC3 ustng tne log c
schematrcs
.Somerrmes
locatron o w n e r s (especially rn b a r s )
ceplace
lrgnt switches with dimmer rheostats, and
the game IS sometimes on the same line. Obvrously,
the voltage available to the game IS going to drop
~dramatically
when the dimmer is turned.
In any case, the way to check for correct line voltage
IS wth your VOM Set the VOM to 250 VAC and stick
the probes rn the wall receptacle. If it’s OK here.
(check the transformer primary connectrons If you
<do not get 117 VAC. examne the solder joints on the
transformer fuse block, and Interlock switch. If you
<do get :17 VAC. the problem must be either in the
transformer, harness connectrons or in the PCB
power supply
5-2
development to get program5 debugged then replaced by ROM for mass production.
icroprocessor
ROM
- read-only memory. The program. or brnarb
on-off ott pattern, is set Into ROM during manufacture, usually as part of the last metal layer put onto
the chip. Nonerasable. Typical ROM’s contain up to
16,000 bits of data to serve as the microprocessor’5
basic instructions.
MICROPROCESSOR - one or
Several
microcrrcuts that perform the function of a computer’s
CPU Sections of the circlJlt have arithmetic and
comparative functions that perform computations
and c,xecutive
lnstructrons.
R A M - random-access memory. Stores binary bits
as electrical charges rn transrstor memory cells. Can
be read or modified through the CPU. Stores Input
instructions and results. Erased when power is
turned off.
CPU - cenlral-processing umt A computing system’s ‘brain”, whose arithmettc. control and logic
elements direct functrons and perform compJtations. The mrcroprocessor sectron of a microcomputer $5 on one chip or 5everal
chips
LSI
- large Scale
integration. Formatron of hundreds or thousands of so-called gate circuits on
semiconductor chips. Very large Scale
integratron
(VLS) involves microcircuits with the greatest com>
ponent density.
PROM
- programmable read-only memory. User
permanently sets binary on-off brts in each cell by
selectively fusing or not fusrng
electrical links Nonerasable Used for low-volume applications.
MOS
- metal-oxide semiconductor A layered
construction technique for integrated crrcurts that
achieves high component densities Variation5 In
MOS chip structures create circuits with speed and
low-power requirements, or other advantages (static
will damage a MOS chip).
EPROM
- erasable, programmable. read-only
memory. Can be erased by ultraviolet light bath, then
reprogrammed Frequently used durrng design and
The Z-80 is fully software compatible wrth the
popular 8080A CPU.
Existrng designs can be easily converted to
include the Z-80.
The Z-80 component set is at present superior rn
both software and hardware capabilmes to any
other microcomputer system on the market
today.
For increased throughputtheZ80Aoperating
ata
4 MHZ clock rate offers the user significant speed
advantages.
on to the
The term “microcomputer”
has been used tc describe virtually every type of small computing device
designed withIn the last few year5 This term has
been applied to everythrng from simple “micrcprogrammed” controller5 constructed out of TTL MSI
up tc’ low end mrnrcomputers wrth a portion of the
CPU constructed out of TTL LSI “bit slices.” However, the major Impact of the LSI technology within
the last few year5 has been wrth MOS LSI. Witl- this
technology, rt 15 possible to fabricate complete and
very powerful computer systems with only a few
MOS LS! components
Microcomputer systems are extremely simple to
construct using Z-80 components. Any such systein
consists of three parts:
1. CPU (Central Processing Unit)
2. Memory
3. Interface Circuits to peripheral devices
The CPU is the heart of the system. Its functron IS to
obtair instructions from the memory and perform
the desired operations. The memory 15 .used
to
contain instructions and in most cases data that 15 to
be processed For example, a typical instructson
sequence may be to read data from a specific
peripheral device, store it in a location In memory.
check the parity and write it out to another pertpheral
devrce. Note that the Zilog component set InclLrdes
the CPU and various general purpose I/O devrce
controllers, while a wide range of memory devices
may be used from any source Thus, all required
component5 can be connected together in a verv
simple manner wrth virtually no other external logic
The ;7tlog Z-80 famiiy of components can be configured wrth any type of standard semiconductor
memory to generate computer systems with an
extremely wide range of capabllities. For example,
as few a5 two LSI crrcutts
and three standard TTL
MSI packages can be combined to form a simple
controller. Wth addItional memory and I/O devr:es a
computer can be constructed with capabilitie5 that
only a minicomputer could previously deliver.
New products using the MOS LSI microcomputer
are being developed at an extraordinary ra!e. The
Zrlog Z-80 component set has been designed to fit
into this market through the following factors-
5-3
General
Purpose
data bus on tne in!erna! (oata bus The type of
functions perforr:?d by the ALlJ Include
Registers
There are two matched sets of general purpose
registers, each set containing six 8-brt regrsters that
may be used Individually as 8-bit registers or as 16brt regrster pairs by the programmer Clne set is
called BC. DE and HL while the complementary set
IS called BC’.
DE’ and HL’. At any one time the
programmer can select erther set of registers to work
with through a single exchange command for the
entire set. In systemswherefast interrupt response is
required. one set of general purpose regstersandan
accumulator/flag register may be reserved for
handlrng this very fast routine Only a simple exchange command need be executed to go between
the routines This greatly reduces Interrupt service
time by elrminating the requirement for savrng
and
retrteving regrster contents in the external stack
during Interrupt or subroutine processrng These
general purpose registers are used for a wide range
of applrcations by the programmer. They also simplify programming, especially in ROM based systems where little external read/write memory is
available.
Arithmetic
&
Add
Left or right shifts
.or rotates (arrthmetic
and logrcal)
Subtract
Logical AND
Increment
Decrement
Logical OR
Set bit
Logical Exlusive OR Reset brt
Test bit
Compare
Instruction Register
CPU Control
and
As each tnstructron IS fetched from memory, it IS
placed in the instructron register and decoded. The
control sections performs this function ar,d then
generates and supplies all of the control signals
necessary to read or write data from or to the
registers, control the ALU and provide all required
external control signals.
Z-80
CPU
Pin
Description
The Z-80 CPU IS paCKaged In an Industry standard
40 pm Dual In-Line Package The I/O pins areshown
in the below figure and the function of each is
descrrbed.
Logic Unit (ALU)
The 8-bit arithmetic and logical instructicmns
of the
CPU are executed rn the ALU. Internally the ALU
<communicates with the registers and the external
Z-80
CPU
:I
40
Z-80
PIN
CONFIGURATION
5-4
I>
ADDRESS
BUS
43-h
RFSH
(Refresh)
Output, active low. RFSH indicates that the lower 7
bits of the address bus contain a refresh address for
dynamic memories and the current MREQ signal
should be used to do a refresh read to all dynarmc
memories
(Address Bus)
Trl-state output, active high A,+,, constitute a 16bit address bus. The address bus provlces the
address for memory (up to 64K bytes) data exchanges and for I/O device data exchanges. I!0
addressing uses the 8 lower address bits to allow the
user to directly select up to 256 input or 256 output
ports. 4 IS the least significant address bit. During
refresh time, the lower 7 bits contain a val!d refresh
address.
HALT
(Halt state)
Output, active low. HALT indicates that the CPU has
executed a HALT software instruction and IS awaiting either a non maskable or a maskable interrupt
(with the mask enabled) before operation can resume. While halted, the CPU executes NOP’s to
maintain memory refresh activity.
Do-b
(Data Bus)
Tri-state Input/output, active
high. Do-D7
constitute
an 8-bit bidirectional data bus The data bus is used
for data exchanges with memory and I/O devices.
WAIT
(Wait)
Input, active
low. WAIT Indicates to the Z-80 CPU
that the addressed memory or I/O devices are not
ready for a data transfer. The CPU continues toenter
wait states for as long as this signal is active. This
signal allows memory or I/O devices of any speed to
be synchronized to the CPU.
(Machine Cycle one)Output, active low. M, indicates that the current
machine cycle is the OP code fetch cycle of an
instrliction execution. Note that during execution of
2-byte op-codes, m is generated as each 03 code
byte is fetched. These two byte op-codes always
begin with CBH. DDH, EDH or FDH. E also occurs
with IORCI
to indicate an interrupt acknowledge
cycle.
INT
(Interrupt Request)
Input, active low. The Interrupt Request signal IS
generated by I/O devices. A request will be honored
at the end of the current Instruction if the Internal
software controlled interrupt enable flip-flop (IFFY IS
enabled and if the BUSRQ signal is not active. When
the CPU accepts the interrupt, an acknowledge
signal (IORd during M, time) is sent out at the
beginning of the next instruction cycle. The CPU can
respond to an interrupt in three different modes that
are described in detail in section 5.4 (CPU Control
Instructions).
MREQ
(Memory Request)
Tri-state output, active low. The memory request
signal indicates that the address bus holds a valid
address for a memory read or memor)’ write
operation.
IORQ
(InpuVOutput Request)
Trl-state output, active low. The IORQ
signal indlcates that the lower half of the address bus holds a
valid I/O address fora I/O read orwriteoperatton.
An
IOHQ
signal is also generated with an Ml signal
when an interrupt is being acknowledged to indicate
that an interrupt response vector can be placed on
the data bus. Interrupt Acknowledge operations
occur during M, time while I/O operations never
occur during M, time.
NMI
(Non-Maskable Interrupt)
Input, negative
edge triggered. The non maskable
interrupt request line has a higher priority than INi
and is always recognized at the end of the current
instruction, independent of thestatus of the interrupt
enable flip-flop. NMI automatically forces the Z-60
CPU to restart to location 0066~. The program
counter is automatically saved in the externa!
stack so that the user can return to the program
that was interrupted. Note that contmuous WAIT
cycles can prevent the current instruction from
ending, and that a BUSRQ will overrlde a NMI
yiernory Read)
Tri-state output, active low. E indicates that the
CPU wants to read data from memory or an I/O
device. The addressed I!0 device or memory should
use this signal to gate data onto the CPU data bus
RESET
Input, active low RESETforces theprogramcounter
to zero and initializes the CPU. The CPU mitlalization includes,
Kmory Write)
Trt-state output, active low WR indicates that the
CPU data bus holds valid data to be stored in the
addressed memory or I/O device.
1) Disable the interrupt enable flip-flop
5-5
buses to a high impedance state as soon as the
current CPU machine cycle is terminated
2) Set Regrster I OOr
3) Set Register R =OOH
4) Set Interrupt Mode 0
During reset time, the address busand data bus go
to a high impedance state and all cc’ntrol ouput
signals go to the Inactive state.
BUSRQ
(Bus Request)
Input active low. The bus request sIgna IS used to
request the CPU address bus. data bus and trnstate
output control signals to go to a high impedance
state so that other devices can control these buses
When BUSRO IS activated, the CPU will set these
BUSAK
(Bus Acknowledge)
Output, active low. Bus acknowledge IS used to
Indicate to the requesting device that the CPU
address bus, data bus and b-state control bus
signals have been set to their high impedance state
and the external device can now control these
srgnals
CLK
(Clock)
Srngle phase TTL level clock which requires only a
330 ohm pull-up resrstor to +5 volts to meet all
clock requirements.
5-6
PLEASE NOTE:
THE INFORMATl3N
CONTAINED IN THIS SECTION
IS TOLD IN AN EASY TO UNDERSTAND MANNER
AND IS INTENDED TO AID THOSE WITHOUt AN
ELECTRONICS DEGREE IN TROUBLESHOOTING AND
REPAIRING THEIR GAMES T.V. MONITOR.
IF YOU READ THROUGH THIS SECTION AND STILL
HAVE QUESTIONS, FLEASE CONTACT YOUR DISTRIBUTOR
OR MIDWAY MANUFACTURING COMPANY AT THE TOLL
FREE NUMBER PROVIDED WITH YOUR GAMES PAPERS.
OUR STAFF AND OUR DISTRIBUTORS STAND READY
TO HELP YOU!
THANK YOU
I VI T.V. Monitor 1
Color T.V.
Monitor
Introduction:
(HOW
and take them seriously. The more equipment you
have the better, but a low cost Volt-Ohm-Mllliameter
can often do the trrck. Here are the steps to take
to
use this section of your manual.)
I. Frnd the symptom that matches the problems
your monrtor has in the “SYSTEM - DIAGNOSIS” subsectron The diagnosis tells the
circuit or area the problem may be in and
possibly even the actual component causing It
Thrs sectron has been designed to simply fam lrarize
you with one of the more mystical components in
your game - the T.V. monitor. If you are an
electronics technicran who is quite knowledgeable
on the subject, you may decide to just go to the
schematics and start troubieshootfng the de’ective
monitor. But if you are like most people, a morlitor is
a TV. set, and that means a complex doo-dad that
means big buck repairs. Thus isn’t necessarrly so.
This section of the manual will acquarnt you wrth the
monrtor and could just help you repair It If you feel
adventurous enough to give It a try If you have any
knowledge of electrontcs, especially the usa o f a
voltmeter, the repairs you can make are asion shing.
Just keep in mind that ELECTRICITY CAN BE VERY
DANGEROUS, SO BE CAREFUL!!
2. Once you have the circurt that IS causing tne
trouble, read the “TROUBLESHOOTING” subsectron to learn the procedure for finding the
bad part.
3. Next, go to the schematfc
section and find the
schematrc that matches your monitor It may be
helpful to read the “DIFFERENCES BETWEEN
MONITORS” subsection if you are unsure of
which monitor you have. Use the schematrc to
see what parts are in me offendrng circuit.
That really IS all there is to it. Just remember that
there are some bizarre or rare symptoms ro;
covered, or that a monitor may have two or more
drfferent problems that only a genius the experrenced, or an experienced genrus can figure out. But
be patient, follow safety precautions, and remember
that there is also lrterature available from the monitor
companies through your drstributor or from Mioway
Manufacturing Company on request (There is a ioli
free number on the backsideof thefrontcoverofthe
manual.)
If you want to understand how a monrtor works, just
reatl the “THEORY OF OPERATION” subsection. If
you wish, you can follow along with the schematics.
The rnformatron IS presented in a very basrc manner
but more complete treatment of the subject can be
found in the technical sectrons of bookstores..
If you want to attempt to reparr your monitor, It would
be a good idea to read this whole section beginning
to end before starting. Pay attention to all warnings
6-1
Symptom
Diagnosis
1. Insufficient width or heighth:
A Horizontal line (due to VER-ICAL
CIRCUIT DEFECT)
l Bad yoke.
. Bad vertical output section.
. Open fusible resistor in vertical sectlon.
. Bad height control.
. Bad flyback.
B.
2.
Vertical line (due to HORIZCNTAL CIRCUIT DEFECT).
l Bad yoke
. Open width ~011.
. Open part in horrzontal output section.
10.
Small picture and/or poor focus:
A. Low Bi voltage (ROWE’ suppI‘/ trOLL)‘t
11.
Vertical rolling:
A .
Vetilcal osc;IIai:or
transts?cr
B
No sync frorr logic hoarn
12.
Horizontal line across center:
A
Vertical ot‘rput circu:t IS deac’ 1s~ sumptc,m No. 1 A.)
B Vetilcal oscillatorlinotp~t+ingot;::~eright
wave form
13.
Picture bends:
A
Horizontal sync needs adjustIn;.
6. Magnetic or electromagnetic interference
14.
Flashing picture, visable retrace
lines:
A Broken neck board.
B lrternal short clrcult In the picture
(arcing)
Picture spread out too far or crushed in certain
areas:
A . Horizontal or vertical output transistor.
B
Bad component In
output clrcJtty.
3. Line too close with black spacing:
A. Problem in vertical section causing poor
linearity.
IC :r %‘cu!t
tube
4. Poor focus and convergence:
A . Bad high voltage transformer (‘flyback”) or
control.
B. Focus voltage wire I Jt connected to neckboard terminal
15.
Unsymmetrical picture or sides o! piclure:
A. Defective yoke.
16.
5. Colors missing; check:
A. Interface color transistors.
B Color output transistors
C. Cracked printed circuit board.
D . C o l o r circuits.
E Video input jack.
No brightness, power supply operating - No
high voltage for the picture tube; check:
A . Horizontal osclilator
6
Horizontal amplli!er apd output
C . Flyback
transformer (high voltage unIti
17.
No brightness, high voltage
A. Heater voltage to the
board
B.
Screen-grid voltage for
C Focus voltage.
D . Grid to cathode picture
6. Picture not bright enough:
A Weak emission from picture :ube. (Turn
horizontal sync off frequency and put
brightness all the way up fcr about 15
minutes. Occasionally this cures the problem.)
9.
Increasing brightness causes an increasein size
and poor focus.
Weak high voltage rectifier or regulation
A
(high voltage unit).
6-2
the tube
tube bias
18.
No
A.
B
C.
D.
E.
19.
No horizontal and vertical hold; check:
A. Sync transistors and cirwt
6 Wires and lack from logic boara to tne
monitor.
20.
Wavey picture - (power supply defect); check:
A. Transistors, diodes, elecrrolytlc caoacitors
In the power supply.
7. Silvery effect in while areas; check:
A Beam current transistors.
B. Weak picture tube emission.
8. Too much brightness with retrace lines; check:
A Beam llmlter transistors.
B. Brightness and/or color blanking control
set too high
present; check:
tube ai the neck
high voltage; check:
For AC Input to the “flyback’
Horizontal deflection stages
FI:,back
transformer
Yoke.
Power supply.
C.
D.
21. Moving bars in picture:
A Ground connector off betweer rnonltor
and logic boards.
Defect In the power supply (set? wavy
B
prcture symptom)
24. Can’t adjust purity or convergence:
22. Washed out picture (see picture not bright
enough):
Check video srghal at the catnode p nswlth
A
an oscilloscope If there is about 80 volts
peak to peak, tne picture tube has weak
emrsslon.
23. Monitor won’t turn on:
Problem In the Dower supply Check fuse,
A
transstors, open fusible resrstor
B.
Defective high voltage disablrng circur.
C r a c k ( s ) someinihere o n m a i n cl-asss
board.
E.
F.
Shorted horizontal outpu! translstcrr.
Use a degausser to demagnetrze the prcture tube carefully followrng your degausser’s !nstructlons
Prcture tube defective
Metal forergn material is rn picture tune
shield.
Nearby equrpment IS electromagnetlcally
rnterferrlng
The poles of the earth are pulling ofi the
punt):
Poor focus or width of prcture.
Guide To Schematic Symbols
THERMISTOR
(POLARITY DOESN’T MATTE?)
IRON CORE TRANSFORMER
(SUCH AS A FLYBACK)
INDUCTOR, COIL, CHOKE
(POLARITY DOESN’T MATTER)
FUSE
(POLARITY DOESN’T MATTER)
CATHODE
(-) CATHODE
(-)
ANODE (‘)
(+) ANODE
I
t
DIODE
ZENER DIODE
6-3
COLLECTOR
BASE -
BASE -
PNP TRANSISTOR
NPN TRANSISTOR
VARIABLE RESISTOR, POT, CONTROL
(POLARITY DOESN’T MATTER)
RESISTOR
(POLARITY DOESN’T MATTER)
i-
-L+
T
ELECTROLYTIC
LINES ARE CONNECTED
CAPACITOR
-L
T
+
CAPACITOR
(POLARITY DOESN’T MATTER)
LINES ARE NOT CONNECTED
GROUND
6-4
Troubleshooting
healthy charge for a! least a week I?
not longer. Even after you’be GIScharged It once, it may stiil carry a
residual charge It’s better to ce tot
careful than dead, which IS why
electronic: equipment alwa,,s carries
stickers referrlng servicing to cualjfled personnel. Handle the slce ‘wtn
t h e viewIng s c r e e n against ycur
chest when changing it ALWAYS
wear safety goggles when handling
the ptcture tube
Troubleshooting monitors requlresexper,eXe,
pa:;ence, a n d l u c k . The first s t e p IS t o natch ine
symptom the monitor displays
to the diagrosls next
to It In the “SYMPTOM-DIAGNOSIS” sLbsectlon
This will plnpolnt the clrcult the problem IS probably
In, and often the pails lo check Next, tile circuit
shou!d be visually inspected to see If there are any
parts broken, burned, or if something IS there that
shouldn‘t be, like a loose screw, etc Sor~e parts go
bad before others and should be checked first In
fact, followlng IS the general order in which parts
usually go bad.
1 SemIconductors (IIke transistors.
integrated circuits)
2. Fus,ble resistors.
3 Electrolytic capacitors.
4 . Resistors.
5 Capacitors a n d tolls
dlcdes
Ts~ maintain the safety and periormance of t’?e
monitor, always use exact replacement parts For
Instance the wrong components in the power supply can cause a fire, or the wrong color ?rans’stor
may give a funny color to the picture Serv ce your
monitor on a nonconductive firrr table ltke wood
NOT METAL, and take off all of your jewelry I-1st In
case With all this in mind, you are ready to oegln
troubleshooting.
aid
Observe the picture carefully. Try to vary the
appropriate control that would most likely affect your
particular symptom For example, if there is poor
brightness or no picture, try turmng up the brightness or contrast control. If the controls have no effect
at all, chances are there IS trouble with the control
Itself. the clrcult it controls, or a nearby cIrcu!t tha:
may be upsetting voltages. Go to the list of syrrptoms
and determine with the schematic where rhe bad
circuit is.
Always remember that a monitor can b!te llke a
snake. Even when it is turned off, capacxors hold
voltage and WII discharge It to you should you be
touching chassis
ground The plc:ure tube or CRT,
Itself. IS a giant capacitor, so avold the flyback
anode
plug hole With the momtor on, !ne po1?r supply
clrcult and!or the flyback,
which puts omit at least
18,000 volts, CAN BE KILLERS!! AvoId
handling
power translsrors [usually output translstcrrs),
yoke
termina!s, and other high power components when
the moilitor IS on
WARNING: That picture tube is a bomb!
When it breaks. first It lmplcdes, then
It explodes. Large pieces of glass
have been known :o f l y in excess of
20 feet in all directions DO NOT
carry it by the long, thin reck. DIScharge its voltage to ground by
shorting the anode hole :o ground
Use a plastic handled sc:ewdrlver,
corlnect one end of a vr1’3 with an
alligator clip at each end to chassis
ground and the other erld to the
metal shaft of the screvrdr’uer.
Using
ONE HAND ONLY (put :h? other In
your pocket) and touchi’ig ONLY
the plastic handie of the scfewdrlver
(DO NOT TOUCH THE METAL
SHAFT) stick the blade of thescrewdriver into the anode hoI6 Be prepared for a fairly loud p?p a n d a
flash The longer the mcnltor has
been turned off. the smaller the pop
and dimmer the flash But BE CAREFUL, picture tubes will hc:ld a very
Keep in mind that capacitors hold a
least a week and usually longer), and
First, check for obvious visual defects such as broken
or frayed wires, solder where It IS notsupposed to be.
missing components. burned components, or cracked
printed circuit boards. If everything looks go03 up to
this point. make sure that diodes, elec!rolytlc capacltars, and transistors have their leads connected lr: tne
right polarity as shown on the schematIc and the
c:irculi
board.
Turn on the power and measure the voltages a: the
leads of the active devices such as tubes. transisrors.
or integrated clrcults Any voltage rhat does ;lot
c:ome wIthIn at leas! 10% to 15% of the voltage
speclfled on the schematlc Indicates either a problem with that device or a component connectea with
it in the circuit The next step is to use the ohmmeter
to narrow down the fteld of possiolc offenders.
G-5
To test a transstor. one lead of the ohmmeter is
placed on the base; and the other lead placed lust on
the emrtter.
then on the collector A normal transistor
wrll read either high resistance nnirnrte), or little
resrstance
(400 to 900 ohms), depencll,g on the
polarrty of this type transistor. Then the leads should
be switched, one remanning on tne b-i?. and the
other switched from the emrttcr!:, tnecoilector Now
the opposte condltlon should result. the resistance
should be inflnrte
if It was lower when the other lead
w a s o n t h e b a s e Consrstantiy rnfinrt; r e a d i n g s
Indicate an open, and a short IS oemonsi-a-ed by O-30
ohms on most of these test readings. Firaily, place
one lead on the collector, then the otter on the
emrtter. No matter which lead is used, th+re should
be infrnrte
resistance Any lower reading, such as 50
ohms (which is typical on a bad transistor). Indicates
a short.
This all sounds pretty confusing. but a little experrence on a good transistor will make you an expert in
no time Usually, the lowest ohmmeter setting is used
for testrng transrstors. Once rn a great while a
transistor may check out good on this test. but may
actually be “leaky” or break down only on higher
voltages. If rn doubt, change it. It IS also wise to cneck
the transrstor out of the circurt just in c:ase some
component in the circuit is affectrng
the ohmmeter
reading
NOTE:
DO NOT leave soldering equrpmen! on the
leads too long since a!l semlcond,.ctors
especially integrated crrcurts,
are easily
destroyed by heat
Without special equipment. Integrated circurts
checked by verifyrng
the proper DC voltage on
pins and the correct AC wave form Jsrng
oscrllrscope BE CAREFUL: Shorting therr crns
easily destroy them.
are
the
an
can
Resistors are checked with an ohmeter and should
usually be wrthrn ten percent of the value stated or
them and on the schematic. You may have to
desolder one lead from the printed crrcu!: board If
you wreck the foil on the board, carefully solder a
small wire over the break to reconnect the conductwe foil.
Capacrtors are tricky. Their resistance goes up when
checked with an ohmmeter whrch shows a cnarging
action. As they suck up current from the meter, the
voltage goes up and so does the resistance. If you are
sure a partrcular circurt IS giving you a problem and
everything e’se checks out O.K.. Electrolytrc capacltors are prrme suspects. Substitute a new one and
keep your fingers crossed
A diode is tested like a transrstor except i! only has
two leads Again, thereshould be high resistanceone
Theory of
way and little resistance the other. If It tests :a-, take
one lead out of the circuit in casesomecompo’rent IS
messrng up the ohmmeter reading.
peration
To understand what goes on inslde the monitor,
large general groups of ctrcults will be examined
Instead of laboriously analyzrng the branches and
small crrcuits that make up these groups. This WI/I
help avoid confusion and ard in a basic,
concrete,
knowledge of what makes up a monrtor
through the power supply, so It must be malfunctronrng. If the voltage from the power supply IS
too low. the other circuits wrll be starved for power
and you may see a small, wavy picture, or none at all
Some ctrcuCs receive voltages that are h,gher tnan
what the power supply should put out. But they come
from the flyback
transformer whrch will be dlscussed
later
THE POWER SUPPLY ;
The AC going to the monitor from the game transformer is just like the voltage and current from your
wall outlet. It jumps up and down gorng positive and
negative sixty trmes a second. But a monitor needs
nice, smooth DC; direct current, not alteriating So
diodes c h o p u p t h e A C a n d a b i g electrolytic
capacttor filters it out to make rt even smoother.
Srnce
the monrtor is a big piece of electronic
equipment, wrth many crrcuits demanding a lot of
power from the power supply, there are also zener
&odes and transistors to help marn!arn a nrce,
constant, smooth voltageso that the mon~forcircuits
don’t jump around. And this IS what happens when
you see a wavy picture. There is AC creeprng
THE INTERFACE SECTION OF THE
CHASSIS The interface sectron of the chassis IS farrly easy to
identify. It IS rrght by the place where the video
jack(s) from the logic board(s) plug Into. There are
sets of transrstors that receive the separate red,
green, blue, and sync Information from the cables
:hat come from the logic boards. The circuits jack up
the voltage and match Impedances, or in other
words, prepare the logic board outputs for the
crrcurts
that WI/I really amplify them for me output
devrces
such as the yoke rn the case of the sync, or
the picture tube that shows the colors
6-6
An nterestrng aside is that our sync
negatrve
sync. That means two thongs
1
2
IS
composrte
The sync IS a negative
going wave form
There are two pulses going at different speeds
over the same wire:
a
Vertical wave forms at 60 times per second
(or Hertz) and
b. Hortzontal wave forms at about 15,750
trmes per second (Hz).
The sync IS amplrfred by a sync amplrfrer transrstor
and sent on rts way to !he oscillators The sync or
trmng lnformatron wi! be explarned along w th the
oscillator shortiy
Tne color informatiors IS sent via wares to the neck
ooard where the marr smplification occurs This wrll
alsc, be drscussed later.
The horizontal sectIon
IS very sim~la:
. ‘:I a rc,s
exceptIons The horrzontal waL’e shape IS more IrCe a
square and has a frequency of ;5 750 c:c~es a
second Again. Wells Gardner uses ;ransrs:ors TO-~?+
horrzontal oscillator. and Electrohome uses the o::.rr
s/de of lC501
Still, the effect IS the same Ii tne
oscillator Isn’t gorng at the correct speed, the pictdrc
may move sIdeways,
start to slant, or fear up wtr
s l a n t e d thin figures With
b o t h t i e ieftlcal ant
horrzontal of ail monrtors there arevarlac, e resis!ois
that cnange the speed of the oscrllators up and cor’:r
This way you have controis that can make the conec:
frequencies to keep the elec!ron;c jigsaw purr!e
nicely locked in place if you’re drl,irng in a car ano
next to you someone else ,s drivrng the r caj at
exactly the same speed. It v/111 acpea: that t-c; are
not rrovrng And this IS why the sync freourncy ano
t h e oscillators frequencres m u s t matcn
so the
picture doesn’t appear to move.
The correct wave form is shaped and amplrfted
,n :ne
crrcultry j u s t lrke rn t h e vertical sectIon B u t tne
horizontal output transistor IS a large power transistor and not only serves to give cI.‘ren: to the
horizontal yoke wIndIngs. it also feeas t:e flyback
transformer
VERTICAL AND HORIZONTAL
DEFLECTION Airer the sync signal is ampkfred by the sync amp, It
goes to two different sectlons, the vertrcal
and
horizontal arcults. Basrcally,
the sync signals are for
tlrnrng so the prcture doesn’t mess up since It IS
assmebled lrke an orderly jtgsaw puzzle, but so fast
that you can’t see the electron beams for each color
parntrng the picture on the screen. Thus will all
become clear soon For now, we wril follow the 60
cycle component of the sync as rt goes on its journey
to tie deflection yoke.
THE FLYBACK TRANSFORMER (OR
HIGH VOLTAGE UNIT) The picture tube needs high voltage to light up, ana
the power supply can’t meet this demand. The
flyback
transformer receives current alternating a!
about 15,750 trmes per second from the horrzontal
output transistor The “flyback” jacks up its rnpu:
voltage and puts otit a higher voltage alternating a!
the same speed. But. In your “flyback
there are
diodes that chop up the alternating voltage to make ii
a smooth DC output just IIke rn the power st.pply.
Ths IS what goes through that thrck red wrre to your
picture tube. THiS AREA HAS ABOUT 18,000
VOLTS ON IT AND IT CAN KILL YOU!!
The 60 cycle pulse goes to the verhcal
oscrllator to
make sure this crrcurt
goes back and forth (or
oscrllates) at 60 times a second. Without thus pulse
keeping the crrcurt at the correct speed. rt may get
lazy and oscillate at 58 cycles or lower, or get
ambrtious and oscillate at 62 cycles or higher. At the
wrong speed, the prcture WIII start to roll up or down
The flyback”
may be dangerous, but it IS also
generous. I! has extra output windings which give
voltage to the heater prns of the picture tube. voltage
for the ver:lcal
deflectron crrcurts,
and prcture tube
screen-grad voltage. So rn a way, the high voltage
“flyback” is lrke a secona power supply
A Wells Garaner 13” or 19” color momto’ uses
trar.srstors for Its sync sectron An Electrohorne 13”
or 19” color momtor uses an integrated crrcurt IC501
for- its sync section. The Idea IS ail the same. The
output to the vertical amplrfying transrstors for all
rnonrtors must be a sawtooth wave form, sort c’f llke a
burch of pyramlds.racrng to theyoke’sverhca COIIS
at 60 trmes a second
COLOR CIRCUITS
The color circuits are pretty straight forward The
srgnals go .nto the interface section where some
amplrflcatron and impedance matching occurs
These crrcults are pretty sparse and simpie Each
color lust Pas two transistors and a diode wrth some
reslstors and capactors From here the AC coior
signal is strt oy wires to the neck board.
Along the way to the output transistors, the 60 cycle
pulse IS shaped and amplified to do the job: the yoke
magnetically pushes the electron beam to fill the
s;rten out srdeways
looking at the sc:een wrth the
greatest length gorng up and down. Or vrewtng
the
s c r e e n slttrng lrke a h o m e tejevisron s e : . T h e
ampllfred vertical output fills the screen up and down.
Wa:chrng a momtor lrke this, seerng only a horizontal
ilne means a problem wrth the vertrcal
coils of the
yoke or anything from the vertical output section on
back to the oscillator.
The color ou:put crrcurts
are on the neck board The
color srgnals
going to the transstors are controlleo
by two varrable
resistors called drive controls There
only two, one for the red and one for the green The
6-i
blue doesn’t have one In the emitter part of each
transistor is another varfable
resstor that IS the cut
off control These controls vary the amount of
amplrfied AC srgnal that goes to the cathodes of the
picture tube. The more slgnal. the mcmre color The
bases of each of these transrstors a”e connected
together and are all connected ! o the blanking and
beam limrtrng transfstors which are In the interface
sectron
momtor, the G07-FBO or G07-902, has an integrated
circutt and very little else In the power supply. Stall,
there shculd be 12OVDC
at Bl.
THE PICTURE TUBE (OR CRT) The picture tube or CRT IS an output device. In other
words, the end result of the crrcurts work IS dlsplayed
by this part Actually, the output of other circuits is In
the neck of the prcture tube.
The beam lrmrter helps control the brrghtness level,
and the blankrng transistor rapldly turns the picture
First,
there IS the heater. The heater bolls o f f
electrons from the cathodes so that they (the
electrons) shoot up to the screen to excite tne
phosphors so that the three phosphors cmrt three
colors of lrght
?NJbS 01 a”r4
nff FA
that r.-tcarr3 II”09
finn’tshnrr,
,,uv,,
Y”../../“..yyU~
I.IYYYYll
._ I,Y.. ,,nnn
lrl,.
the screen. By turning up the brightness on a good
monitor, these four to SIX retrace lknec can be seen
slanting dragonally across the prcture.
The cathodes are next. and agaln they emit electrons
to turn on the tube phosphors, makrng it glow. The
catnode can arc or short to the heater resulting In no
picture and a dafectrve
picture tube
PROTECTION CIRCUIT To protect the hrgh voltage section against voltages
that are too hrgh comtng from the power supply
which could cause X-rays to he emrtted from the
“flyback”. a crrcurt senses the hrgher fpower supply
voltage, and using a transrstor, turns off the horizonta! oscrllator. Since the horizontal oscillator doesn’t
work, the horrzontal output transistor Pas nothing to
feed the “flyback” whrch in turn has nothrng to feed
the prcture tube. The momtor will be s lent, have no
picture, and will appear to be off But don’t befooled.
There IS stall that excessive amourt of voltage
coming from the power supply. To find out. check
the emitter on TR502 of the Wells Gardner monitors;
or the emrtter of X04 for the Electrohome monitor.
Here are the voltages you should receive.
Next con-e the grids. The first grid is grounded. The
follcwrng grid is the screen grad which receives about
BOOVDC
depending on the brightness settrng. The
next grid closest to the picture tube screen IS the
focus grad whrch gets about one fifth the amount of
voltage that is applied to the picture tube anode.
After jetting from the cathode through all thesegrids.
the electrons speed through a mask, a sheet of
material wrth trny holes, and then excite the trny dots
of phosphor in the inside surface of the picture tube
screen The green electron gun (or cathode and
crrcuitry)
spits out electrons which head for the
green phosphors only. Thesamegoes for the red and
blue guns The way the phosphor lrght blends
determines the color seen. Should these electron
beams become too intense, they may burn tne
phosphor. Wrth the monitor off, this can be seen as a
dark permanent image of the video informatlon on
the tube screen.
Wells Gardner = 127VDC
Electrohome = 120VDC
The best place to measure this vcltage on an
Electrohome monrtor IS at a pin marked Bl on the
chassrs Thus is because a 13 inch color Electrohome
rences
tween Monitors
The easiest way to Identify the brand 0. momtoryou
are working with, assuming you can’t f nd the brand
name written on it anywhere, IS to see if there are two
crrcuit boards rfsrng up from the chassrs toward the
picture tube neck. In other words, the)’ stand up, or
are perpendicular to the chassis, with a black plastic
bracket holding them in place.This ~sadescr~ptronof
a Wells Gardner monitor. They use separate boards
for marn chunks of circuitry. Therefore you have a
“power board” (the power supply), 3n “interface
board” (the Interface sectron). and a “horrzontal/
vertrcal
board” [for the deflection crcuitry). Still.
there are a few parts on the chassis, but most can be
found on the board. An Electrohome monitor has no
separate boards, except for the neck board. and just
has a flat chassrs.
Another good way to determine whrch monitor you
have IS to check the transistor call out numbers that
are prlnted on the chassis next to the part For
Instance, on the neck board, one of the color output
transistors is TR401. If you look through the
schematrcs
or the parts lists, you WIII find TR401 in
the Wells Gardner Ilterature. On the other hand the
neck board transistor may say X101. Xl01 can be
found In the Electrohome hterature. So all Wells
Gardner transistor call outs begin wi?h TR, and
Elec:rohome transistor call outs start with an “X.‘.
6-8
Parts
Interchangeability
However, a “WELLS GARDNER” picture tilbe
can ONLY be used in a “WELLS GARDNER”
monitor. It will not function properly if installed
in an “ELECTROHOME” monitor. The plc?ilre
purity will be off
Some parts can be Interchanged on al of the
monitors Here are the rtlles’
1. You CAN swap the voltage reguiator 7 R502 or
X01 on any Wells Gardner or Electrohome 19
Inch momtor. You CAN NOT swap the voltage
regulator on rhe 13 inch Weiis Gaidiior
or
Electrohome (G07-902) since
the Electrohome
uses an Integrated circuit for the powe’ supply
5.
You CAN NOT change any part that IS a safety
part one that IS shaded in gray on :nescnema:lc
It MUST be IDENTICAL to the orIginal. To do
otherwise IS DANGERbUS. Formstao& rhe i3
Inch
Electrohome (GO7-904)
monitor ‘flyback
looks Identical to the 19 inc’l Electrohome
(G07-9041 monitor “flyback”
In fact, there is even a 19 I?ch Electrohome
(G07-905) monitor (which IS an obsolete mzoe )
with a slmllar lookrng “flyback
NONE OF
THESE ARE INTERCHANGEABLE!!
6.
You CAN change any of the parts betweer the
GOi- and G07-907 They’re essentially :he
same monitor except that the G07-907 h a s a
vertically mounted pxture tube
2 You CAN swap any reslstor between monitors
that has the same resistance, wattage rating,
and tolerance.
3
You CAN swap any capacitor between nonltors
that has the same capacitance. and voltage
rating
4. PICTURE TUBES:
Due to the fact that “ELECTROHOME” is now
(October, 1981) using a picture tube with an
internal shield, these picture tubes car be used
in ElTHER”WELLS GARDNER”or”ELECTROHOME” monitors.
If there is any doubt about what parts car be
swapped between each manufacturer’s 19 inch and
13 inch models, compare the manufacturer’s part
number between each one If they match up. thev are
the same part.
6-9
SERVICE
REPLACEMENT
PARTS
LIST
Semiconductors
Symbol
x3101
x31 02
x3103
Miscellaneous
Symbol
a
Descrip:ion
Part
SI Transistor
S Transistor
St. Transistor
2SC1514VC
2SC1514VC
2sc1514vc
Description
Part
ACRT So:ket
Number
Number
A76066
Main PCB Ass’y (SU-1133A) Parts List
Resistors
Symbol
R1406
R1408
R1410
R1414
R1415
R1421
R1422
fiR1401
Bi1503
R1504
R1509
R1512
R1514
R1515
R1522
R1523
R1528
R1534
VR1501
AR 1703
AR1 704
LLR1901
R1902
R1903
R1904
R1905
.4Cl1908
L?!R1909
Rl910
/%FR1901
Capacitors
Symbol
Cl301
Cl402
Cl407
Cl411
Cl412
Cl508
AC1512
Ix1513
&1514
Cl515
Cl520
Cl523
Cl524
hCl531
Lx1532
Cl 904
Cl 905
Description
Part
v
ov23230-002
QVZ3230-002
ORXOlgJ-6R8
CRGOlgJ-332
QRGOlgJ-272
ORG026J-123Z
QVZ3230-014
QRH024K-680M
QRV142F-1182
OVZ3230-053
QRG026J-103.2
ORG026J-822Z
QRG026J-821Z
QRX019JdR2
QRXOlSJ-4R7
QRG026J-6802
QRGOlgJ-391
ERZ-C05ZK471
ERZ-C05DK271
QRVl22F-3902
QRV142F-7681
A75414
QRF076K-2R0
ORX039J-4R7
QRGO%J-1032
QRGOlgJ-183
QRV122F-470Z
QVP5AOB-023E
QRV142F-2741
OAH124K-221M
OM
OM
OM
n;
ACMF
V
OM
OM
OM
CMF
CMF
OM
OM
ZN
R
R
R
R
R
R
?
3
=3
3
=I
=I
;1
3
3
H
H
H
I3
f3
L&F
L%MF
f3
aPos!stor
UNF
R
CMF
R
R
OM
H
OM
f%CMF
R
V
R
&CMF
R
L&F
R
200R
200R
68RlWJ
33KRlWJ
2.7KalW J
12K112W J
1OKR
66Q2WK
1 1 8Kn’hW ~1%
5KR
lOKn2WJ
B2KR2WJ
82OQ2W J
82RlWJ
47RlWJ
68R2WJ
39Oi21W J
39w:w +10/o
-1%
7 68K<I’QW
2R7WK
47.r23WJ
lOKR2W
J
18KRlWJ
471&W +l%
2KR
2 74KLl!GW + 1 %
220R’hW
K
Description
BPE Cat’ 3 3uF 50V A
Tan Cq 2.2uF 16V K
E
Car 4.7uF 6.3V A
E
Cq 1OOuF 1 6 0 V A
E
Cq 3 3uF 16OV A
P P Cap 56OOuF 5 0 V J
f%PP Cap 2OOOpF DC1500V
dPP Cap. 2OOOpF DC1500V
LLPP
Cap 2OOOpF DC150OV
PP
Cap. 0.53uF DC12OOV
B P E C a p 3.3uF50VA
E
Cap 1uF 160V A
Cap 0.1 UF 200V K
L%:P C a p . 2OOOpF DC1500V
APP C a p . 15OOpF DC150OV
E
Cap
E
Cap 1OuF 250V A
6-16
Number
Part Number
J
J
J
J
J
J
QEN61HA-335Z
OEE51CK-225E
OEW51JA-475
OEW52CA-107
C!EW52CA-335
QFP31 HJ-562
OFZ0082-202
QFZ0082-202
QFZOO82-202
QFZ0067-534
QEN61HA-335Z
QEW62CA-105Z
QFM720K-104M
OFZOO82-202
QFZOO62-152
QEY0034-001
OEW52EA-106
Coils
Symbol
Ll502
L1503
Ll504
Descriplion
Linarlty CotI
Wldti- Co11
Heater Choke
Par!
Number
A39835
C30360-A
C30445-A
Transformers
Symbol
71501
T1503
Description
H o r Dr!ve T r a n s f
Stde Pin Transf
Part Number
A46022-BM
C39050-A
Semiconductors
Symbol
IC1501
Description
IC
Part Number
HA11244
x1101
x1102
x1103
x1104
x1105
Xl106
x1301
x1302
x1303
x1304
x1305
x1401
x1402
x1501
x1901
x1902
SI T r a n s i s t o r
SI Transistor
SI.
Transistor
SI T r a n s i s t o r
SI Transistor
SI. Transistor
SI Transistor
SI. Transistor
SI Transistor
SI Transistor
SI Trarwstor
S i Transfstor
SI. Trarwstor
SI T r a n s i s t o r
Si Trarwstor
SI Transistor
2SC1685(R)
ZSA673(Cj
zsc 1685(R)
2SA673(C!
2SC?665(R)
ZSA673iCj
2SC1685(R)
2SC1685(R)
2SA673(C)
zsci6a5(R)
ZSC16851R)
2SD478
2SD4;8
2SCXlOBK
2X2688 (K L M )
2SC1890A (E.F )
DllOl
D1102
D1103
D1301
D1401
Cl1402
SI Dfode
SI Diode
S Diode
SI. D i o d e
Sm. D i o d e
Zener D i o d e
W06A
W06A
W06A
lSL473H
1 SZ473H
RDlOF(C1
D1503
01504
D1505
01506
D1507
D1506
a.Dl701
i%D1901
%z
‘1
AD:904
AD1905
SI D i o d e
SI Diode
Zener Diode
SI Diode
SI Diode
SI Diode
iiZener Diode
ASI Dmde
ihSi D i o d e
L~SI. Diode
fhSl Diode
AZener Diode
HF.1
V09E
RDllE(B)
W06A
lSS8l
1 SZ473H
RD20EV2
iS1857A
lS1867A
lS1887A
lS1867A
RDEi.EEV3
Description
L\Fuse 1.25A
&JL Fuse 3A
Part Number
QMF53Ul-1 R25S
QMc66Ul-3ROS
Miscellaneous
&y
&F1902
6-17
“:
ResIstor
CR
camp R
OM R
“R
MFR
CMF R
UNF R
F R
Capacitor
C a r b o n Res,stor
c cap
M cap
E Cap
BP E Cap
Semiconductors
Symbol
IC1501
x1101
x1102
Xl 103
x1104
x1105
X1106
x1301
x1302
Xl 303
Xl 304
x1305
x1401
X1402
x1501
x1701
DllOl
Dl102
D1103
D1301
D1401
D1402
D1503
D1504
D1505
01506
01507
01508
AD1701
AD1901
AD1902
AD1903
inDl904
Miscellaneous
Symbol
AFl901
AF1902
Descrtptlon
I c.
Part Number
HA1 1244
Si. Transistor
Si. Transistor
S i Transistor
Si. Transistor
SI Transistor
Si. Transistor
St. Transistor
SI. Transistor
Si. Transistor
Si. Tranststor
Si. Transistor
St. Transistor
Si. Transistor
Si. Transistor
Si. Transistor
Si. Diode
SI. D i o d e
Si. Diode
SI. Diode
Si. Diode
Z e n e r Dicde
Si. Diode
Si. Diode
Z e n e r Dicde
Si. Diode
Si. Diode
Si. Diode
AZener D!ode
ASi. D i o d e
&I D i o d e
ASi. Diode
&I. Diode
>
Description
IA
hJL Fuse 3A
2SC168qR)
2SA673(C)
2SC1685(A)
2SA673(C)
2SC16651Ft)
2SA673(ti)
2SC1685(R)
2SC1685(R)
2SA673(C)
2SC1685(R)
2SC1685(R)
2SD478
2SD478
2SC2610EK
2SC1685(P-S)
WC6A
WC6A
WffiA
lS2473H
1 S2473H
RDlOF(C)
HF.1
VO9E
RDllE(B)
WCGA
lSS81
lS2473H
RD20EV2
lS1887A
lS1887A
lS1887A
lS1687A
Part Number
QMF53Ul-1ROS
QMF66Ul-3ROS
AFuse
6-21
CRT Socket P.C.B. Ass’y
(SU-3016A) Parts List
Resistors
Symbol
R3105
R3106
R3113
R3114
R3115
R3116
R3117
R3118
R3ii9
R3120
R3121
Description
d
R 2C0R
J
R 2C0R
4
R 5K.Q
J
R 5Kil
,J
R 5KS1
3M R lOKR2W
J
3M R lOKR2W
J
3M R lOKR2W
J
:omp
R 3 3K!?%W K
EComp.
R 3.3Ki1’hW
K
‘Camp. R 3
3Kn’hW K
Part Number
QVZ3234-022
aVZ3234-022
av23234-053
aV23234-053
av23234-053
aRG029J-103
aRG029J-103
aRG029J-103
nD7M?Q.??7
“, lLYYYI -“aflz0039-332
awoo39-332
Capacitors
Symbol
c3107
c310.9
Description
-I Cap. 1OuF 250V A
C C a p . 1OOOpF DC14OOV P
Part Number
aEW52EA-106
aCZ9ml-102M
COIIS
Symbol
L3101
Description
Peaking coil
Part Number
QOL043K-101
Semiconductors
Symbol
x3101
X3102
x3103
Description
!;I. Transistor
3. Transistor
S
Transistor
Part Number
2SC2611
2SC2611
2SC2611
Descriplion
CRT Socket
Part Number
A75522
Miscellaneous
Symbol
A
&h
6-22
VII Szhematics and Wiring Diagrams
.:
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.
i I
c
8.
J 3 %L5135
Jl -“J,LSQ
12 -7AL574
J3 -74iS:Q
14 -74L574
!C -7aL:>?44
JZ-74L5374
-7-74Ls374
:3) . I CIF 50”
i/
!
113
I
u I
lr
I
I
Ii
!I
il
;I
Li
AX. C.ER.
(I)-lK%wRESIS,
*MOUNTED CN
SOLOER
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i
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-
COIN S.W
I MF35V
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i
2 X IN4148
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u
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01 MF5OV
CER. AX.
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