Robotics towards 2020
Transcription
Robotics towards 2020
Robotica verso il 2020? Giuseppina Gini Wizard of Oz Tinman 1900 L. Frank Baum invents one of the literary world's most beloved robots in The Wonderful Wizard of Oz: the Tin Woodsman, a mechanical man in search of a heart. The character is seen as a symbol for the soullessness of mechanized industry. Capek’s Robota 1921 Czech playwright Karl Capek popularizes the term "robot" in a play called "R.U.R. (Rossums Universal Robot)." The word comes from the Czech robota, which means forced work. The play ends with robots taking over the earth and destroying their makers. Metropolis 1926 Film director Fritz Lang releases Metropolis, a silent film set in a futuristic urban dystopia. It features a female robot--the first to appear on the silver screen--who takes the shape of a human woman in order to destroy a labor movement. Asimov’s Three Laws of Robotics 1942 American science fiction author Isaac Asimov publishes a short story, "Runaround," that introduces the "Three Laws of Robotics"--rules that every robot is programmed to obey: 1. A robot may not harm a human being, or, through inaction, allow a human being to come to harm. 2. A robot must obey the orders given to it by human beings except where such orders would conflict with the First Law. 3. A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law. Unimation 1956 George Devol and Joseph Engelberger (pictured) form the world's first robotics company, Unimation.. Unimate 1961 Unimate, the world's first industrial robot, goes to work on a General Motors assembly line. Shakey 1966 The Artificial Intelligence Center at the Stanford Research Center begins development of Shakey, the first mobile robot. It is endowed with a limited ability to see and model its environment and is controlled by a computer that fills an entire room. HAL 1968 HAL 9000 (Heuristically programmed ALgorithmic computer) appears in the Stanley Kubrick film 2001: A Space Odyssey, written by Arthur C. Clarke. The artificially intelligent computer runs the spaceship. The character reflects concern about the increasing power of intelligent machines over man. StarWars 1977 R2-D2 and C-3PO appear in George Lucas' Star Wars films. Dante 1993 An eight-legged robot named Dante attempts to explore Antarctica's Mount Erebus volcano. It is remotely controlled from the U.S. and collects a small amount of data before mechanical difficulties end the experiment. But the landmark effort ushers in a new era of robotic exploration of hazardous environments. Furby 1998 A fuzzy, batlike robot called Furby becomes the must-have toy of the holiday season. The $30 toys seemingly "evolve" over time, first speaking in gibberish but soon developing the use of preprogrammed English phrases. More than 27 million of the toys sell in a 12-month period. Aibo 1999 Gadget lovers develop a serious case of puppy love for Sony's robot dog AIBO. Asimo 2000 Honda's humanoid robot ASIMO steps onto the stage. Standing 1.3 meters tall, it can walk and run with a near-human gait. Roomba 2002 The Roomba robotic vacuum from the iRobot Corp. is released. The Frisbee-shaped device has sold over 2 million units to date, making it the most commercially successful domestic robot in history. Robot market forecast Rapporto 2008 Market 2007 6.5 milioni di robot nel mondo Crescita 3% nei robot industriali Crescita 15% in Europa Giappone è il principale mercato Germania è il primo mercato in Europa, Italia il secondo Robot density 310/10000 lavoratori del manufacturing in Giappone 234/1000 la Germania poi Korea, Italia, USA, Svezia Applicazioni industriali Robot industriali in uso Service robots Industrial robot - ISO • Un robot è un manipolatore multifunzionale riprogrammabile, comandato automaticamente. Un robot deve avere tre o più assi. Può essere fisso oppure spostarsi su carrello o rotaia. • Un robot mobile è un sistema in grado di spostarsi in ambienti più o meno strutturati tramite vari apparati di locomozione (ruote o zampe). Di solito questi robot sono dotati di sensori che permettono di esplorare l’ambiente. Classificazione - secondo applicazioni • Industrialiì saldatura, verniciatura, montaggio ed assemblaggio, manipolazione, guarnizione e sigillatura, packaging (es. alimentare), trasferimento fra isole/linee/magazzini, assistenza allo stampaggio o forgiatura, taglio laser 3d, controllo qualità con sensori, fonderia (manipolazione, rimozione forme di colata, sbavatura chimica combinatoria laboratorio analisi • applicazioni speciali applicazioni chirurgiche (endoscopiche, microchirurgiche, telechirurgiche, etc.), per medicina (robot mobili per assistenza con manipolatori specali) spaziali, sottomarine nucleari (prevenzione ed emergenza), militari (veicoli robotizzati, geologiche (esplorazione), archeologiche, sicurezza impianti (robot e manipolatori per ambienti ostili/esplosivi), Sminamento movimento terra costruzioni Classificazione - secondo mobilità fissi mobili su rotaie su ruote su cingoli su zampe … secondo tipologia articolazioni, cartesiani cilindrici sferici “scara” articolati a 3 dof, a 4 dof, a 5 dof, a 6 dof, oltre 6 dof composti (es. antropomorfi) secondo topologia parallela/seriale, paralleli seriali (ibridi/composti) Classificazione - secondo precisione alta precisione e ripetibilità (robot cartesiani, robot paralleli. Per lavorazioni e saldature miniaturizzate) media precisione (es: per manipolazione, montaggio) bassa precisione (robot articolati con molti d.o.f., es. per packaging, verniciatura, appl. biomecc.) secondo velocità robot lenti, per operazioni con precisione elevata robot rapidi (es. per packaging, con controllo PTP) secondo grado evolutivo • da associazione Robotics Usa • 1-robot “playback” 2-robot programmabili (comportamento condizionale, I/O) 3- robot con riconoscimento visivo 4- robot con AI e reti neurali Technical Coordinating Unit on Robot Planning Roadmap • Problems and challenges in Robot Planning • State of the art • Technology maturity • What needs to be done • Research at TCU Nodes A summit of AI peeople - USA CHARLES PETIT: We have predictions that in 30 years there will be robots that walk and talk like people and have emotions. They'll take your kids to the soccer game, tell you when to get up in the morning, and help pick out groceries. They'll even sit down and have a talk with you about how you're getting along with your wife or husband. But if we don't even understand how our own brains work, how will we be able to build something that intelligent? What do you think, Marvin? Is such a future possible? MARVIN MINSKY: Oh, I'm sure it's possible, although one can't predict how long it will take. And we won't need to know all about how brains work, because there may be simpler ways. But it seems to me--and I disagree with most of the other people on this panel--that building mechanical robots that look like people so that they evoke emotional reactions is just a waste of time. It hasn't led to any improvement in knowledge about how to do the important things that would make machines really smart. The key problem is how to imbue computers with what John McCarthy and I call "commonsense reasoning." There's no robot "alive" today that knows general things, like if you let go of something, it will fall. No robot knows that you can pull something with a string but you can't push it with a string. Little things like that. The average 5-year-old knows a few hundred thousand of those things and an adult a few million. Today there are only a handful of people working on commonsense reasoning, so you can't say how long it will take before robots are truly smart Summit 2 CHARLES PETIT: John, we were talking about interfaces and whether robots ought to be made into companions and almost members of society. How do you feel about that? JOHN McCARTHY: Well, I agree with Marvin substantially. It's probably easier to program in emotions than intelligence. Allow me to sharpen up a couple of points that have been made so far. Imagine that we have robot servants that will do housework, and imagine a child who is born into a family with robot servants. In my opinion, the robots need to be designed so that they will be regarded as appliances rather than as people. We don't want robots that people will hate or fall in love with or anything like that. We have enough trouble treating other people decently without inventing a new oppressed minority. Also, we are not yet within development range of a general-purpose household servant. There are conceptual problems to be solved. In a certain sense, a large part of the field of artificial intelligence is following the wrong tracks, and I'm sure I'm following some of them. Summit - 3 CHARLES PETIT: Joe Herkert, Is there also an ethical dimension to having machines look and act like people? JOE HERKERT: Yes, I think so. We're very good at the how of technology, but we're not as good at the why. I'm particularly troubled by suggestions that we ought to be making robots that are so humanlike, both in terms of intelligence and emotions, that they become indistinguishable from humans. In the near term, it makes it more likely that people might shun contact with humans. We see this already--and I'm as guilty of this as anyone else--with our computers and tvs. Technology, while it presents possibilities for contacting others, also presents possibilities for isolating us from others. If I have a robot as a best friend, then I am less likely to have a person as a best friend. MARVIN MINSKY: So what? JOE HERKERT: Well, I would much rather have a person as a best friend. MARVIN MINSKY: Yeah, but why? You're not speaking as a person but as an ethicist. Suppose that the robot had all of the virtues of people and was smarter and understood things better. Then why would you want to prefer those grubby old people? Summit - 4 JOE HERKERT: Well, for one, I doubt that the robot would have the virtues. MARVIN MINSKY: You can doubt it, but what's your basis? Now you're not speaking as an ethicist but as a skeptic. Suppose that robots will have all the virtues of people and more. Then where do you stand? JOE HERKERT: Well, that's an assumption I can't accept. I can't accept that a robot would have ethics, for example. Only people can have ethics. But let's take it for granted that what Marvin and I were just jousting about can be achieved. Then I see a serious problem in human life being devalued. If we can have robots who have all our virtues and can do jobs more efficiently and never complain, why would we need imperfect humans? I fear that the people who would be most in jeopardy are the people who are marginalized in society--the poor, minorities, perhaps women, people in developing countries. MARVIN MINSKY: That's what they said when Darwin started to promulgate his theory. I don't see anything wrong with human life being devalued if we have something better. Summit - 5 ERIC HASELTINE: If you want to adapt technology to people, you have to go to where people are. You don't want to bring people to the technology. MARVIN MINSKY: It's true they have to be somewhat familiar, but nobody hangs faces on toasters. We don't make most appliances look like people. The new point to me is the idea that we don't want people to learn to order around servants that look like people, because that's catching. If you tell a household robot to do unspeakable, disgusting, or just boring things, you'll get the hang of telling other people to. And most human interactions are rotten already. People lie, they cheat, they do all sorts of awful things. We've got to be careful not to say that things are OK as they are and that we want them to stay that way. CHARLES PETIT: Plus we don't want to teach the robots to be rotten. JOE ENGELBERGER: There's no necessity for robots to be evil unless, as Marvin says, we deliberately generate evilness in them. ERIC HASELTINE: As with any technology, there is the potential for abuse, and it undoubtedly will happen. Robots will evolve pretty much like prime-time tv shows, based on the evolutionary forces in the marketplace. Whether we like it or not, what we as humans want is going to dictate the shape that robots take. from Intel What are the biggest challenges facing robotics researchers today? One of the key challenges in robotics over the last 20 years has been the issue of localization - that is, how does a robot actually know where it is? Intel is tackling this challenge through research such as the Precision Location project. Over the next few years, Intel's mobile group is preparing to deliver a universal location framework that will enable a mobile device-a PDA, cell phone, or laptop-to know where it is and what computing resources are in the local area. This framework will be useful in the robotics environment. If a robot moves through a network dead zone, for example, and it knows there's network connectivity a short way ahead, and it needs some computing assistance, the robot would know to move into that area to get the information it needs. We think that Intel's research in the areas of localization, mapping and navigation will be very useful to the robotics community. If Intel can provide a framework for doing that work, researchers can focus on some other hard problems, like how to train a robot to do something useful, such as picking up a trash can without bumping into plants or other objects. The hardest problem that robotics researchers face is something Intel can't address, and that's where we're looking for our commercial partners to help. The problem involves how robots interact with the physical world. Today robotic systems are driven by electric motors, which have a very poor power-to-weight ratio. Honda's Asimo robot can't pick up more than a quarter-pound hamburger. Here is this 120pound object walking around, and when it tries to pick something up and it can only pick up four ounces. So the real problem is not providing the computational horsepower to get a robot to a EU - Funzionalità e tecnologie Cognitive Systems, Interaction, Robotics: 7° EU artificial systems need to be more… 1. 2. 3. 4. adaptive - to changing tasks and situations; robust – against surprise; effective – improve performance through anticipating or predicting the future; natural - in dealing with humans and human-like behaviour. In a nutshell: artificial systems should be able to function effectively in circumstances that were not planned for explicitly when the system was designed … an engineering goal Cognitive system perspective Functionality -> Technology ¾ 3D Imaging ¾ Artificial Life ¾ Broadband ¾ Data Capture ¾ Human Interfacing ¾ Image Recognition ¾ Information Displaying ¾ Information Retrieval ¾ Language Understanding ¾ Embedded System ¾ Multimode ¾ Person Identification ¾ Seamless Ubiquitous Access ¾ Sensing ¾Virtual Presence ¾Terminals/Wearable ¾….. • A functionality is a feature made available upon request in order to pursue a certain goal. • They are characterized by what they provide to services and how they provide it. • Each functionality is enabled by one or more technology. Artificial Life "Artificial Life" • research into human-made systems that possess some of the essential properties of life. •to understand high-level behavior from low-level rules; for example, how the simple rules of Darwinian evolution lead to highlevel structure, or the way in which the simple interactions between ants and their environment lead to complex trail-following behavior. Alife to robotics • • The construction of living systems out of non-living parts is clearly the most ambitious of all the areas of Artificial Life. At present, two largely independent endeavors: – the creation of life using the classical building blocks of nature (carbon-based life) - attempting to construct selfreplicating molecules – the creation of life using the same principles but a different medium for implementation: the computer- by simulating simple populations of selfreplicating entities • an impressive engineering effort is geared towards the construction of adaptive autonomous robots. This work differs from the classical robotics approach, in that the robotic agent interacts with its environment and learns Artificial Life - keywords ¾Symbiotic ¾Social ¾Micro ¾Swarm in health care Symbioses Bio-Substitution Monitoring Drug syntheses Fast Mapping Human Genoma Time Disruptions ¾ Technological evolution, the availability of novel functionalities and the widespread adoption of new services is likely to create new ways of living. ¾Transformation of Products into Services ¾ The Disappearance of the Computer ¾ Ubiquitous seamless connectivity ¾ Changing Traffic Patterns ¾ Infinite Bandwidth ¾ Disposable Products ¾ Autonomous Systems ¾ From Content to Packaging ¾ The emergence of Virtual Infrastructures From Products to Services • Selling products limits the interaction with the client at the selling point (in space and in time). • In a service sale the contact continues through the usage of the service • On the other hand selling a product means making the intended margin as the sale is sealed. In a service relationship revenues are distributed over time. • Technologies are getting cheaper and accessibility to central management, distribution centres is becoming easier. This is enabling the transformation of products into services. • Rather than selling hardware companies are moving into providing hardware (at very low cost or even for free) to run the services From Products to Services ¾ Technological Enabling Factors Embedding of communications capabilities Rising of profiling Cheaper production processes Embedded Systems Seamless Ubiquitous Access Communications From Products to Services ¾ Technological Enabling Factors ¾ Market Driven Factors Products becoming commodities Loss of differentiation capabilities Increased copycat possibilities From Products to Services ¾ Technological Enabling Factors ¾ Market Driven Factors ¾ Industry Impact Transformation into service companies Shortening of products’ life cycle Strong increase in call centers Automated customised assistance Increased globalisation of the market Restructuring of the value chain From Products to Services ¾ Technological Enabling Factors ¾ Market Driven Factors ¾ Industry Impact ¾ Market Sectors Affected Health care Entertainment Transportation Consumer appliances Education … Presentation to the American Congress
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