Hand to Hand - Association of Children`s Museums
Transcription
Hand to Hand - Association of Children`s Museums
A S S O C I A T I O N O F C H I L D R E N ’ S M U S E U M S the MissisI nsippi1994,Children’s Mu- After a three-year search for museum sites, the board successseum (MCM) began as fully secured a 100-year a spark of an idea by lease and a $2 million Jackson, Mississippi, matching grant from attorney Betty Todd the Mississippi legislawho, during the course ture to locate the muof her children’s young seum in an old National lives, visited many Guard Armory on the children’s museums Mississippi State Fairwhile traveling around grounds. Initially, this the country. Seeing the seemed like a win-win needs of Mississippi’s prospect: the project children, she thought Square One: Emerging Museum Aims High from the Start would save an historic that a children’s museA Conversation with Alicen Blanchard and Susan Garrard building, anchor redeum might be a way to about the Foundations of the Mississippi Children’s Museum velopment in the area, address some of them. and serve as an innovative use of existing She had witnessed first-hand the kinds of A place that ever was lived in is like a fire that never space. However, after numerous consultatransformative experiences that children’s tions with museum professionals, architects, goes out. It flares up, it smolders for a time, it is fanned museums fostered and realized the positive exhibit developers, and safety experts, the educational and economic impact that such or smothered by circumstance, but its being dilapidated condition of the building and a museum could have for Jackson and for is intact, forever fluttering within it, the result of the limitations of its space and location ulthe state. She brought together a group of some original ignition. Sometimes it gives out glory, timately proved to be insurmountable. In like-minded individuals to found a board sometimes its little light must be sought out to be seen, addition, even though the board had develof directors and to establish the Mississippi small and tender as a candle flame, but as certain. oped a solid master plan and development Children’s Museum as a nonprofit entity in —Eudora Welty from Some Notes on River Country strategy, their ongoing efforts to raise the Jackson, the state’s centrally located capital. High-Quality Children’s Museums Volume 28 Number 4 1 Square One: Emerging Museum Aims High from the Start 4 With Aardvarks, What Exactly is High Quality? What makes a high-quality children’s museum? 6 Hand to Hand The Value of “High-Quality” Conversations Association of Children’s Museums 15 14 Visitor Experiences That Stick Visitors Post 7 3 Winter 2014/2015 Consultants Speak Museum Staff Respond 8 Real People + Real Experiences Bring Stories to Life Hand to Hand, a journal for children’s museum professionals and others interested in children, families and informal learning, is published on a quarterly basis by the Association of Children’s Museums (ACM). Subscription Information: ACM Members: one free copy per issue; U.S. Subscribers: $30; International Subscribers: $50. Opinions expressed in this journal are those of the authors and do not necessarily reflect the position of ACM. Association of Children’s Museums 2711 Jefferson Davis Highway, Suite 600 Arlington, VA 22202 Email [email protected] Website www.ChildrensMuseums.org Board of Directors PRESIDENT Marilee Jennings Children’s Discovery Museum of San Jose (CA) VICE PRESIDENTS Jennifer Farrington Chicago Children’s Museum (IL) Rhonda Kiest Stepping Stones Museum for Children (Norwalk, CT) Mike Yankovich Children’s Museum of Denver (CO) BOARD MEMBERS Leslie Bushara Children’s Museum of Manhattan (NY) Susan Garrard Mississippi Children’s Museum (Jackson, MS) Joe Hastings Explora! (Albuquerque, NM) Al Najjar Clay Center for the Arts & Sciences of West Virginia (Charleston, WV) Jeri Robinson Boston Children’s Museum (MA) TREASURER Catherine Wilson Horne Michael Shanklin Discovery Place, Inc. Kidspace Children’s (Charlotte, NC) Museum (Pasadena, CA) SECRETARY Tanya Andrews Children’s Museum of Tacoma (WA) PAST PRESIDENT Jane Werner Children’s Museum of Pittsburgh (PA) Charles Trautmann Sciencenter (Ithaca, NY) Mark Thorne National Children’s Museum (National Harbor, MD) Executive Director Laura Huerta Migus Call for Authors Hand to Hand is written by volunteer authors including: museum practitioners from all levels, educators, researchers and other professionals. Visit www.ChildrensMuseums.org and search “Editorial Guidelines” to learn how to prepare an article for print. Call for Sponsors Hand to Hand sponsorship opportunities begin at $1,500. Contact ACM for details. Editor & Designer Mary Maher 908 East High Street Charlottesville, Virginia 22902 Phone (434) 295-7603 Fax (434) 295-5045 Email [email protected] © 2015 Association of Children’s Museums. All rights reserved. Reproduction without permission prohibited. Hand to Hand Association of Children’s Museums necessary matching funds stalled. Blanchard: In the spring of 2003 it In 2003, after nearly ten years of planwas time for us to sign up for our leaguening, the MCM board realized they needed required active project placements for the help and approached the Junior League of following year. For most people who volunJackson. The league had a proven fundraisteer, there is a desire to make a difference ing record, having successfully overseen the in one’s community and to know that you completion of a capital campaign to build are actually making an impact. Here was this the Mississippi Children’s Cancer Clinic. opportunity to create something from nothInitially, the board sought only a limited ing, to make something new. It was thrillpartnership but soon discovered that the ing because it was so tangible. I wanted to league’s interest was keen enough to take the be on the exhibit development committee. project on fully. In August 2003, the MCM Of course, three years later, when I thought board passed the torch I couldn’t sign up again and the Mississippi (the league had a rule You need a good master plan that Children’s Museum bethat you could only do came a signature projthe same project twice), defines the different tasks that ect of the Junior League I begged to continue. need to be accomplished. of Jackson. This reiYou need collaborative deadlines. magined venture came Garrard: I was You need to set reasonable with a new set of chala little surprised at the financial goals which can be lenges, some of which enthusiastic response achieved within realistic nearly extinguished the we got from league entire endeavor. Howmembers. In our gentimeframes. And, you need ever with persistence, eral meeting, we had policies and procedures that a willingness to learn, one or two negative provide checks and balances to and a solid business comments but almost ensure that everything gets done plan, this passionate, everyone agreed that well and on time. In addition, you dedicated, and wellwe should pick the chilalso need people who are organized volunteer dren’s museum as our group transformed the signature project. At a committed, resourceful, concept of a children’s national Junior League and tenacious. museum into reality. leadership meeting I had attended, I learned Opening in December that for an organization of our size (we had 2010, MCM now stands as a beacon for the about 500 members at the time) it was easy future of Mississippi’s children. to become fractured. Having a project of In the following interview, Susan Garthe scope of the children’s museum gave us rard, MCM president and CEO of the something to focus on and galvanized our Mississippi Children’s Museum, and Aliefforts. cen Blanchard, MCM’s recently retired but long-serving director of education, reveal What standards guided you from the bewhat led them to the museum project in the ginning? first place and inspired their never-ending pursuit of quality. Garrard: We started the museum with the idea that we wanted to be excellent in How did you become involved with the everything that we did. We sought the best Mississippi Children’s Museum project? design and the best consultants, which reGarrard: I was the Junior League quired securing the best funding to make all president in 2002. At that time, we were of those things possible. Marnie Maxwell, among the fifteen largest Junior Leagues in Paul Richards, and Tom Kramer, along with the U.S. and had been recognized nationally local architects, formed our core consultfor our work. We had been successfully raising group for exhibit design. They worked ing money but not for any one specific purtogether to integrate these designs into an pose. Determined to better harness that enoverall museum plan. ergy and success, we sought proposals, and You need a good master plan that defines the children’s museum became one of two the different tasks that need to be accomprojects that made it to final consideration. plished. You need collaborative deadlines. At the time, I wasn’t entirely in favor of it You need to set reasonable financial goals because I thought, “Who’s going to run it, if which can be achieved within realistic timewe take this on?” (Ha! Famous last words...) continues on page 12 What quality looks like in real time, with real families, with real space limitations, and real budgets will vary in every museum. Still, the discussion can ground individual decisions in a set of core institutional values, get employees talking across barriers of department or rank, and fuel passion for what’s possible for children’s museums. gets at the core of what we value as a society, as a community of children’s museums, and as individuals going to work every day. Distracted by the multitude of hour-tohour tasks that make up a workday, it’s easy to push big, complicated questions like this to the back of your mind. The question is worth asking, however, not just for the answers, but because the discussion process can energize a museum team, prioritize how they use their resources, and focus the individual efforts that drive the culture and success of the institution. A look at how the staff at KidsQuest Children’s Museum in Bellevue, Washington, approaches this question illustrates the benefits of ongoing conversations. KidsQuest is a small (5,000 square feet of exhibit space; 9,500 square feet total), relatively young (nine years old), and very busy museum (serving over 180,000 people annually). Like most nonprofit organizations, resources are stretched thin, but staff still takes the time to engage in steady dialog about what they value as an institution. Email conversations about industry publications, practices at other children’s museums, and trends in the nonprofit and education fields are common and take place across departments and among all levels of seniority—a marketing assistant might share a new education study; a director of education might comment on a social media post. These informal email chats allow staff members to participate as much as they are interested and able. As KidsQuest President and CEO Putter Bert says, “I am constantly talking and sharing with my staff. It builds trust. I deeply trust my staff and the decisions they make for our organization. It’s not just about sharing information; it’s about sharing values and making sure that the entire team is working toward a similar vision for the organization.” Additionally, the KidsQuest leadership team prioritizes keeping the staff informed about the children’s museum industry. Staff members are encouraged to attend conferences and professional development opportuniHand to Hand Association of Children’s Museums The Value of “High-Quality” Conversations Alison Luk KidsQuest Children’s Museum ties. Managers regularly speak with their peers to stay apprised of industry trends and visit other institutions. Not just the leadership team but floor staff schedule visits, giving a wide variety of employees the chance to compare notes with their counterparts at other organizations and with each other. This provides opportunities to gain new perspectives on their work and to analyze what they saw as “high quality” in another museum environment. Finally, museum staff value scientific research and incorporate it into practice whenever possible. In 2014 KidsQuest concluded a multi-year project in conjunction with two other children’s museums to help answer the question “What are parents thinking about their children’s play and their role in supporting it while they visit a children’s museum?” This long-term research project helped the staff learn to approach large, daunting questions like those around “quality” and provided them with information to apply in real-world situations. KidsQuest, like any institution, is evolving. Staff constantly reevaluate their daily work within the framework of the larger institutional philosophy. KidsQuest’s vision of what makes a “high-quality” children’s museum is the result of many discussions over the life of the organization. As a result, the staff adheres to the following standards in a list developed over time. At KidsQuest, a “high-quality” children’s museum: • is accessible to all children and their families regardless of income, learning styles, special needs, race, ethnicity, sexual orientation, etc.); • provides a safe and accepting community space for families members to interact with each other and with other families; • promotes learning through play; • supports parents and caregivers through education, a compassionate staff, and thoughtful programs that respond to their needs; • views children as highly capable and strives to challenge and support the whole child; • inspires a continued love of learning even after the visit is over; • grows with the family/child; • invests in staff, volunteers, and community members to promote learning and well-being in the wider community; • reflects the community it serves; • supports new research in the field of child development and education; • shares best practices, tools, and techniques to further in-house staff education and the children’s museum field; • respects the aesthetic sense of children and their connection to nature; • balances unique experiences and opportunities with inspiring play scenarios that can be recreated at home; • listens to its community and expands its reach beyond its own walls (to schools, markets, parks, etc.); and • is a place where being and learning are a joy! This is not a startling list; most children’s museums share these values, but each acts on them in different ways. The team at KidsQuest has met the challenge of implementing that elusive quality of “quality” as evidenced by the following examples. Valuing accessibility prompted the development team to focus its fundraising efforts and join the Museums for All initiative and offer more free programs, including monthly Low Sensory Evenings, which provide families with children with autism a positive and comfortable museum experience. Other values guide decisions about how the museum’s Merrill Images hat makes a high quality children’s “W museum?” This huge question is both multifaceted and deeply personal. It Hand to Hand continues on page 10 Association of Children’s Museums 3 Great exhibitions delight and are memorable. They inspire more exploration and learning, and at their best they transform us so that we see the world a little differently after the experience. A trip to a theme park is also fun and memorable. But it rarely inspires more exploration and learning. With Aardvarks, What Exactly is High Quality? Gail Ringel part of the Reimagining Children’s A sMuseums project, the Association of Children’s Museums’ board recommitted to ensuring that all families have access to “high-quality children’s museum experiences.” Exhibits form the backbone of any children’s museum, so it occurred to us to ask, what is a high-quality exhibit? How do we create them? And what’s the secret sauce that keeps them fresh for all our visitors year after year? Close your eyes and visualize a great exhibit. According to Reach Advisors’ recent survey of thousands of museum visitors, the public basically wants two things: a place for learning and a place that is fun. My colleagues in the design field value open-ended experiences that support lots of role-play; exhibits that support group experiences and conversations between adults and children; details that are unexpected, maybe even a little risky; exhibits that are simple, durable, and make us laugh; things that are special—that can’t be done at home. Or something that can be done at home—like play with LEGO® blocks—only way bigger with thousands of pieces and a dozen new friends all working on something together. An exhibit that creates a sense of place—not just a copy of something we saw at another museum. All good points, but with our eyes closed, I’m guessing we all see different pictures. Fundamentally, that’s okay because highquality exhibits are all different. But if we were going to start with a blank slate how would we describe the qualities of high quality? Are there things we should always do, or never dare to do? What follows is an attempt to set out some general design principles and talk about some things that did not work—and some things that did, much to our surprise. Along the way we’ll consider our favorite things about exhibits and some of the best—and worst—advice we’ve ever heard. And finally we’ll consider some signs that our exhibits are indeed, high quality. Are We Not Museums? I came to my first job at a children’s museum after a decade of planning interpretive exhibitions for the general public. As I walked over the bridge towards Boston Children’s Museum I noticed a giant inflat4 Hand to Hand Association of Children’s Museums able aardvark looming over the museum entry; it was Arthur, a popular character from books and cartoons. “Great! So now I work in a building with a fifteen-foot-tall aardvark on the roof. Is this a real museum?” I wondered. In some ways, I spent the next ten years trying to figure that out. In the end, I’ve concluded that children’s museums are indeed museums, provided they do things to differentiate themselves from other “indoor play destinations.” Are we entertaining? You bet, because play is generally entertaining. But entertainment is not our mission; it is a method we employ to engage our audience. The feeling of being entertained is a pleasant outcome of the visit, but as museums our goals generally include higher aspirations. We offer a range of experiences in the sciences, humanities, and the arts that open new worlds, help us learn about ourselves and others, engage our intellects and our emotions. If it’s fun, that’s because learning is fun. If it looks like play, that’s because as esteemed Italian educator Maria Montessori said, “Play is the work of the child.” Some General Design Principles Designing great exhibits might be like other pursuits in life: imagining your destination at the start can help you figure out if/when you actually arrive. It’s good to have goals, and it’s also good to leave room for serendipity. But if we evaluate the quality of exhibits only by whether they “achieve their goals” we may be missing something. Great exhibitions are not random. They are not a collection of unrelated images, activities, and things. You cannot create a great exhibition by simply pouring all the best ideas you’ve ever seen into one exhibit space and pretending it’s a coherent experience. Every choice in exhibition design, whether it’s a color palette, construction materials, an illustration style, a choice to include original art or refer to classic motifs, has the potential to reinforce exhibit goals and intentions. Everything you put your hands on, that you sense with your eyes, your ears, your body, every label, every activity and game that you play can move things forward, or simply occupy people until they get bored and move onto the next thing. Exhibit elements have the potential to build on each other. Subtle repetitions, juxtapositions, inclusions, and omissions can have an additive effect so that the whole is greater than the sum of its parts. Or not. Great children’s museum exhibitions encourage collaborative play, independent exploration, adults talking with and listening to kids (otherwise known as family learning). Great exhibitions delight and are memorable. They inspire more exploration and learning, and at their best they transform us so that we see the world a little differently after the experience. A trip to a theme park is also fun and memorable. But it rarely inspires more exploration and learning. Design should clarify, not obfuscate. Design should engage learners who have different strengths and approaches to learning. Design should create an environment where all visitors, whatever their capacities or backgrounds, can be comfortable. Sometimes, design aims at a little discomfort, just to stimulate our thinking. Design should be about something, but not about itself. Design should foster community while catering to individuals; it should not isolate. Design at children’s museums should recognize that adults are roughly 50 percent of the audience. Decades of cognitive and brain research suggest that spaces with minimal visual cues may be the best in which to learn; a visually cluttered environment is not a recipe for exhibit success. If there were two lessons we should learn from cognitive scientists they would be: Keep it Simple and Use Repetition and Redundancy. Visual clutter actually suppresses the brain’s responsiveness. It’s as if the more we show them, the less they see. Recent studies at Massachusetts Institute of Technology show that rats running through mazes for the first time require a significant amount of brain activity to navigate successfully. The more trips they make, the less brain activity is required to find their way. We can easily imagine that visitors to our exhibits will spend some brain energy just navigating and making decisions about what to do next. The easier it is to make decisions, the more brainpower our visitors can devote to interacting and learning. When exhibits are carefully designed so that their operation is intuitive, that reserves more brain power for learning. When exhibit text and instructions are located in predictable spots and we don’t need to search for prompts or cues, we get less tired. When we’re not dealing with visual entropy, our gaze goes right to the heart of the matter. Some designers render child-friendly environments as messy, disorganized, even frenetic. They may be concerned that there’s not enough “interest” or creativity. But the most inviting places are the ones where clarity makes it easy for learners to locate their favorite activity. The kids bring their own creativity with them. Great exhibitions respect the intelligence and the nimble imaginations of children. When we design simple, beautiful spaces for children we express the degree to which we value childhood. When we bring the intentionality of thoughtful design to the organization of museums for children, we avoid creating noisy hyperactive environments that foster noisy, hyperactive behavior. Despite their popularity, the “race to the bottom” mentality of vapid television programs for children is not something children’s museums should emulate. But the creative, thoughtful approach of some programming for children can be a model. We should not be trying to force feed education in a way that makes children’s museums feel like schools. One colleague points out that “schools have done a good job of killing the excitement of learning. Let’s not follow their lead.” Above all, we should embrace the paradox that although we have all been children, none of us can reconstruct the social, emotional, and intellectual landscapes of our childhoods. If we want to design great exhibits and great environments for children, we have to watch them and listen to them as carefully as we would any “clients.” We should engage in a perpetual “anthropology of childhood” in which we try to discover what is meaningful to children and what are their needs and interests. What are the characteristics of spaces that foster a full range of engagement, exploration, and discovery behaviors—including places for group play and places for quiet solitary effort, places for focused investigation and places that encourage joyful noise? Some Good Advice If it’s good not to assume that you know everything, is it even better not to assume that you know anything? My colleagues in the field are unanimous in this piece of advice: prototype. It takes time, effort, and a bit of money. It even requires us to be humble and accept our failures. But in the long run prototyping is the best friend of exhibit design. If you aren’t in the habit of doing this, then you can’t imagine how much fun it really is. The world of exhibit design is full of prototype gurus (Paul Orselli comes to mind). So if you haven’t jumped on this particular bandwagon or are having trouble convincing museum management or your direct reports that it’s necessary, just trust me—or talk to a guru. Your exhibits will be better, and your visitors will love the chance to weigh in on exhibit design. And speaking of listening to visitors, here’s another good piece of advice. One colleague strongly suggests that we not “ask visitors what they want to know about” when planning new exhibits. If we are trying to gauge interest or experience in a topic before developing an exhibit, if we want to know what preconceptions our visitors may have, their responses are all valuable information. But visitors depend on us to create compelling museum experiences. That’s why they are the visitors and we are the museum professionals. When you succeed in putting together a capable exhibit design team, the next step is to get out of the way and let them do their work. Some Bad Advice or, “Don’t lose the lobster!” Not long after I joined Boston Children’s Museum we faced a difficult choice. We could clear away an old exhibit to make room for temporary installations, but it required removing a giant lobster. The lobster was really big—large enough for an adult to stand under and almost fifteen feet long. At some point its claws could be manipulated but it had long since subsided into the quiet life of an inert but sacred cow. The museum’s director was beside himself with concern, “You can’t get rid of the lobster! Visitors will miss it, they will wonder where it’s gone!” Where could we put it? Outdoors? It wasn’t built to survive New England weather. In the lobby? This space was already overcrowded. As the day for removal approached, the hand wringing increased and as head of exhibits, I was faced with disappointing thousands of people every week that would come to the museum looking for the imposing creature. We carefully removed the lobster. It went to temporary storage until we could find it a new home. We installed the first of many temporary exhibitions in the lobster’s old space, and museum attendance improved. In the next eight years I never heard of a single visitor who missed the lobster. Looking back, I wonder, why was the director so attached to the lobster? Was it his idea? Had it cost a lot of money? Letting go of what is in favor of what could be is always a little scary. On the other hand, during the museum’s renovation we removed an exhibit full of dusty old dollhouses. The consensus was that this exhibit space was “always empty” —visitors were not interested in the miniatures. But the houses were valuable, so they were carefully packed and put into storage. When the museum reopened after a massive renovation including many new and refreshed exhibits our attendance increased by 30 percent and kept on growing. But so did the questions about the dollhouses. Visitors missed them; they wondered where they had gone. Not a week went by without a comment in our visitor’s book about the exhibit. “When are you bringing back the dollhouses?” So eventually, we did. The moral of this story is that we are always right about some things and wrong about others. One of the great things about designing exhibits is that it’s not brain surgery; you can make mistakes and nobody dies. One secret to making high quality exhibits is to listen to visitors. We don’t always agree with their suggestions, but they should always help define the problem. The Ubiquitous Grocery Store or, Measuring Success Is there a rule that says you’re not a children’s museum if there’s no grocery store? They are almost everywhere, a cliché really, so a perfect place to examine what makes exhibits “high quality.” Because some of these Designing great exhibits might be like other pursuits in life: imagining your destination at the start can help you figure out if/when you actually arrive. It’s good to have goals, and it’s also good to leave room for serendipity. But if we evaluate the quality of exhibits only by whether they “achieve their goals” we may be missing something. Hand to Hand Association of Children’s Museums 5 Visitors Post Jen Alexander, executive director of Kidcity Children’s Museum (Middletown, CT), posted a version of the basic question—what makes a high-quality children’s museum?—on the museum’s Facebook page. Floored by the number of immediate responses detailing their “best children’s museum experiences,” some at Kidcity and some at other museums around the country, Alexander summed it up, “The two things that stood out are 1) cleanliness and convenience are high on everyone’s list and 2) people like things that get their kids to play.” Below are selected excerpts from the responses received from parents, primarily mothers. What makes a high-quality children’s museum? Tell us about your best (and worst) children’s museum experiences. • The most important things to us when visiting a children’s museum are 1) cleanliness and 2) the variety of activities. • My older daughter has special needs...Every time I visit different children’s museums I think of ways they could make certain exhibits and areas more appealing to all kids with special needs. • The difference at Kidcity is the cleanliness, and the attention to detail—it is truly centered around the kids-and-family aspect of the visit. Places for parents to sit or places to participate, extra diapers in kid-friendly bathrooms, and a great kid-friendly picnic eating area. Visiting [other] museums, too often there are too many grungy or broken exhibits and no one around to fix them. No place to sit, no place to feed a younger sibling, and no staff around to ask questions if the need arises (except at a far away desk at the very entrance of the museum). changes in the bathrooms—a brilliant idea. I also appreciate that most of the exhibits have one main entrance/exit. As a mother with four kids under six, this is huge. • Appreciate the thoughtful design that encourages cooperation and also the complete lack of screens. My kid tends to get sucked in by them and when I take her out it’s nice to avoid that fight. • My kids are a few years apart so I really look for a place that can entertain both kiddos! • Climbing and crawling through/over/under is a favorite activity for my son. • Awesome theming makes a huge difference to me. When all of the details “fit.” • Most important aspect: everything is clean and in good repair. If we pay to visit a museum and things only half-work, are out of commission, or damaged, we don’t go back. • As a parent of a special needs child, Kidcity is a place where we can go and my son is just like any other child. It was like the museum was designed just for him! • ...my husband did say that if we were ever to lose a child, Kidcity would be the best place because someone will find them and keep them safe. • [Kidcity] is play-based and not “trying to teach you about something or another”-based (like brushing your teeth, etc). Not once do I need to say “don’t touch that.” There is such thought and consideration that goes into every single inch of the design. The “emergency” • …everything is just so well thought out at the museum. It is soft where it needs to be soft, and fingers are protected. I once saw a kid bump his head and start crying and literally within three minutes there was a staff person standing there with an ice pack. They can exhibits are not only derivative, they are boring and exist only to satisfy the strategic philanthropy goals of local chain stores. Some of them, on the other hand, offer a range of experiences launching conversations about nutrition and math, cultural food ways and how businesses depend on different skills and collaboration. The first time I looked at a children’s museum’s grocery store it was after hours and I saw a sad little set of shelves with tired food packages and unappetizing, beat-up plastic chickens. Alive with kids, however, it was transformed as they gleefully filled shopping baskets and took turns at the cash register. What was happening? I realized that young children often accompany adults to grocery stores but are rarely allowed to decide what goes into the basket. Here, at last, they were in control; they knew about shopping and now they experienced agency— “the capacity, condition or state of acting or exerting power.” And it was magical. Exhibits that invite children to make decisions are good, but with additional layers of activities they are even better. Designing an environment that children will recognize is a start, and role-play is appealing. But high-quality exhibits offer more; their developers are always asking, “What will people do here?” Some high-quality exhibits focus on math and science; others may emphasize art or different cultures. But they all aspire to provide engaging and transformative experiences with different “ways in” for different kinds of learners and ways of extending or stretching the experience beyond the initial encounter. In these 6 Hand to Hand Association of Children’s Museums also be seen in the germier winter months roaming with cleaner to wipe things down. Those are signs of a well-run museum to me! • It is fun when a museum rotates exhibits, or the toys within the rooms. Kids love when they come to a favorite place and find something new to check out. But then there are definitely favorites that should be left as is. Also, I appreciate the museums that offer coffee and tea for parents. • Too many children’s museums do too much “talking” in exhibits—too many words, too much to read, too much teaching, lecturing. At Kidcity, my kids learn by playing. They learn “if I turn this crank, something happens!” Creative, collaborative play, where children discover on THEIR OWN! • It’s disappointing when exhibits are broken, don’t work, or don’t have enough supplies to keep several children entertained. • A well-organized venue with exhibits that all ages can appreciate. I’ve been in overcrowded museums occasionally, and I never went back. A place for parents to sit occasionally. • Lots of hands-on activities that get the child (and parent!) thinking, but in a fun way. Coming away from a museum with your child excited about what they learned and saw is an awesome experience! welcoming public spaces, museums have the potential to take kids outside their familiar territory and provide safe places for exploring the unknown with other children and families. When we understand the full challenge and opportunity that children’s museums provide, then we are on the road to high quality. Special thanks to the following colleagues for their input: Greg DeFrances, Michael Joyce, Tevere MacFadyen, Mary Maher, Chris Sullivan, and Susie Wilkening. Gail Ringel is an independent museum professional specializing in strategic and interpretive planning. She was vice president of exhibits & production at Boston Children’s Museum from 2002 –2012 and currently serves as director for the Freeman Foundation Asian Culture Exhibit Series, an initiative of the Association of Children’s Museums. Consultants Speak Working along with the legions of children’s museum staff who work to develop “high-quality children’s museum experiences” are independent museum professionals, consultants who use their expertise to boost the design, content, and operations of museums worldwide. Through both short- and long-term projects with a wide range of museums, consultants are often able to develop a more independent perspective on how their clients—and all museums—can increase the bottom line of better museums and better visitor experiences for everyone. We posed the following questions to a small sample of consultants. What follows are their responses. —ed. If a client comes to you and says, “We’re looking to improve the quality of our museum,” what is your initial response? Where do you start the process that results in improvement? What’s the number one feature you zero in on as a means to boost the quality of the museum visit? Aligning Goals and Improving Flow Penny J. Sander Cambridge Seven Associates, Inc. Penny J. Sander is an associate principal at Cambridge Seven Associates, Inc. (C7A), an international firm of architects and exhibit designers, located in Cambridge, Massachusetts. Sander is the project manager for the exhibits Cambridge Seven has designed at the new Hohhot Children’s Discovery Museum (Hohhot, China), scheduled to open in 2017, and at the Knock Knock Children’s Museum (Baton Rouge, Louisiana) scheduled to open in 2016. recall a single instance where a Iwantcannot museum client has merely said that they to “improve the quality of their museum.” Most of our clients have already recognized some or most of their museum’s shortcomings, and they’ve speculated about how the visitor experience might be improved before they call us. In calling C7A, they have taken a step towards wrestling with their issues. One client came to us with many years of visitor surveys that said that their museum was too confusing, too dark, and too static (“nothing ever seemed to change”). To address these three perceived problems, we designed a new, visitor-friendly box office, removing a long, solid wall that created black-box exhibits and replacing it with windows to the nearby river; we are converting part of the lobby into a new exhibit experience. Our design for the expansion of the Boston Children’s Museum started after a retreat, during which their board adopted a new vision and seventeen goals. During the early days of this project, we met several times with the board, interviewing board members and staff individually to make sure that their stated goals were shared by all. We also brought in consultants from other muHand to Hand Association of Children’s Museums seums to help facilitate some of the planning sessions. The museum board and staff were brave enough to break some of the rules that they had always followed, which in turn, allowed us to develop design solutions that met their new goals. While visitor circulation patterns had previously been contained within each exhibit gallery, we added a new bridge between the new lobby and the old warehouse building, so that each gallery would have its own front door. We consolidated the exhibits down from four floors to two; we moved the location of vertical circulation (the main stairs) to the center of the building, so visitors would better know where they were in the building; and we made major changes to the front entry and lobby, so visitors felt more welcomed and better taken care of. While the new designs increased the size of the museum by only 10 percent, they increased the maximum capacity of the museum by 40 percent. People no longer got lost or had to backtrack through spaces, and they are much happier with their overall visitor experience. Safety, Cleanliness, and Great Staff Ray Giang Management Resources Ray Giang, vice president at Management Resources, a California-based consulting company, manages projects ranging from commercial attractions like locationbased entertainment/recreational facilities to not-for-profit institutions like museums and aquariums. He assists in developing business plans, operational plans, financial pro formas, capacity studies, and other types of analysis for the planning of new developments and the growth of existing organizations. In addition to commercial theme parks and attractions, Giang has worked with the American Museum of Natural History (New York) and the Delaware Children’s Museum (Wilmington). the quality of a museum reI mproving quires a multifaceted approach. It’s not just about the exhibits or the building, but the entire experience, from the moment someone drives into the parking lot to the moment they leave. To improve the quality of a museum, the first step is to observe the entire visitor experience and identify things that would make it better. There will likely be some easy changes and some more challenging/ long term changes. Here are some things we always look for in evaluating the quality of a museum and the guest experience: • Safety: Is the facility safe, and does it look safe and inviting to guests? • Guest Service: Are the staff members courteous, helpful, kind, engaging, and happy? • Cleanliness: Is the facility clean? Are the exhibits, restrooms, and common areas clean and working? • Capacity: Are there enough exhibits, programs, and activities for guests to enjoy their visit? Is it too crowded or understaffed? Although the museums that we work with do offer a safe, clean, and a well-maintained environment, there are always things that could be improved. The one feature that we typically focus on is the quality of the guest service and experience. Ensuring that staff have the proper training and resources to offer an unforgettable experience is vital. As an example, many children’s museums have a supermarket exhibit. What makes one supermarket exhibit better than another? It’s the staff and the level and quality of their engagement with children and families. Staff can make the experience and the play so much more engaging and fun. A staff member who just says hi to the kids and then picks up all the loose items and restocks the shelves is just okay. A staff member who engages in supermarket play, asking kids to help with restocking, finding items, continues on page 10 Hand to Hand Association of Children’s Museums 7 Charles Beeker E ducators and exhibit staff at The Children’s Museum of Indianapolis look for ways to engage visitors in hands-on, intergenerational learning that brings children and families closer together. Among efforts to reach these goals, nothing matches the impact of an encounter with a real-life content expert. Over the last decade, the museum has engaged a selection of recognized authorities in their fields to spend time with visitors and share their real-life experiences through immersive programs, authentic artifacts, personal stories, and imagery. Real people bring facts and stories to life in ways nothing else can. Real Scientists Share Scientific Principles in Hands-on Ways Providing richer and deeper experiences in science, technology, engineering, and math may also inspire children to develop interests in STEM careers. In addition to presenting science content in exhibits, the museum has incorporated internationally renowned scientists into day-to-day programming. Scientists-in-Residence, part of the museum staff, share relevant and exciting research, including their years of knowledge and adventures, directly with children and families. This approach is particularly successful in engaging visitors with content that is be extremely complex. Creating detailed learning plans within each content area ensures that the expert presents key personal stories while effectively showcasing authentic artifacts. Experts chosen to work in the museum must be able to explain complex scientific concepts in ways people of all backgrounds can understand. Former astronaut Dr. David Wolf has been actively involved as Scientist-in-Residence for two years. Wolf served as chief of the team that assembled much of the Inter8 Hand to Hand Association of Children’s Museums David Wolf Real People + Real Experiences Bring Stories to Life Jennifer Pace Robinson and Kimberly Harms The Children’s Museum of Indianapolis national Space Station (ISS), and during his time with NASA, logged 168 days in space over four separate missions and conducted seven space walks. At the museum, Dr. Wolf works directly with visitors through public events, presentations, and science camps. Through programs about topics such as cell growth, electronics, the impact of zero gravity, and how GPS navigation works, Dr. Wolf helps young people conduct handson science experiments designed to develop critical problem-solving skills. Sharing his personal experience of being trapped outside the Space Station due to an airlock hatch failure in 1997, Wolf talks about robotic arms and the problem-solving skills he believes saved his life. In addition to fascinating presentations in which he shares his own home videos of life on the ISS, Dr. Wolf helped create STEM camp programming and then visited with attendees asking them questions to see how well they comprehended the experiments and outcomes. He showed campers how to build a robotic space arm out of cardboard and then explained the basic principles of how it works. “It was really cool,” said ten-year-old Cole Robinson. “If he can make cool stuff that flies in space, I can too. My friends can’t believe I know a real astronaut.” Wolf strongly believes that sharing his passion in person can help motivate young people to pursue a career in space. “Inspiration ignites young people to pursue success and know they can accomplish great things in all aspects of science,” said Dr. Wolf. From deep space to deep sea, the museum’s Underwater Archaeologist-in-Residence, Dr. Charles Beeker, works directly with the Dominican Republic, The Children’s Museum of Indianapolis, Eli Lilly and Company Foundation, and Indiana University to search for, conserve, and preserve shipwrecks in the Caribbean—including the only pirate shipwreck ever discovered in that body of water (Captain William Kidd’s Lost Fleets of Columbus). He and members of his dive team visit the museum regularly to display and talk about what they’ve recovered from shipwrecks. During public presentations in the museum’s archaeological wet lab, visitors are able to touch real artifacts and watch and listen as Dr. Beeker and his team of researchers along with museum conservators explain conservation techniques such as electrolytic reduction in which electricity is used to break off concretions. As the concretions fall, items are uncovered that many times lead to artifact identification such as a cannon marked by its manufacturer and year it was made. “As director of the Office of Underwater Science at Indiana University, I recognize the value of the long-term collaboration with The Children’s Museum in science education,” said Dr. Charles Beeker. “Our establishment of the Archaeology Laboratory at the museum provides a unique opportunity for science outreach to people of all ages. This laboratory utilizes modern conservation technology that allows the public to directly experience scientific investigation and preservation of historical shipwreck artifacts from ongoing international underwater archaeology research projects.” Through Dr. Beeker, visitors also learn that not all expeditions lead to a discovery. Members of the museum’s curatorial and collections staff join him to explain the science and history behind searching for clues Jeanne White Ginder Ruby Bridges and the process used to uncover what was not discovered, including techniques used to take a search in unanticipated directions. For example, while Captain Kidd’s shipwreck was never found in the river where it was thought to have sunk, researchers turned their attention to the river currents by watching debris as it was carried to the ocean. They then discovered the ship, which had been set on fire in the river and then floated to the open ocean where it sunk. Stories of personal experiences add adventure and excitement to explanations of complex scientific processes. The most significant challenge in bringing content experts on staff is that scientists are often actively engaged in research in locations around the globe and aren’t able to be in the museum full-time. To overcome periodic absences, museum staff film experts in their labs or on expeditions to show them in action. When necessary, programs led by interpretation and curatorial staff introduce the expert, explain his/her area of expertise in relation to what is seen in the museum exhibits, and then play the video. Real Lessons in Empathy: Walk in Someone Else’s Shoes In addition to STEM learning, the museum focuses on the humanities and other cultures with a goal of fostering awareness, acceptance, and respect for all people and their traditions through the discovery of common needs and concerns. Subject matter experts who have survived tragic and lifechanging experiences are invaluable voices in conveying these messages. The Power of Children shows the impact children have had and will continue to have in shaping history. This exhibit creates an environment in which visitors are encouraged to examine and discuss issues related Hand to Hand Association of Children’s Museums to prejudice and discrimination. Through the featured stories of Anne Frank (child of the Holocaust), Ruby Bridges (Civil Rights icon), and Ryan White (AIDS activist), visitors can benefit from the wisdom and experiences of those who have overcome tremendous obstacles. Real-life content experts who frequently visit the museum articulate their deeply personal stories and lessons learned along the way. Jeanne White Ginder, the mother of Ryan White who died twenty-five years ago from HIV/AIDS complications, feels the pain of those who have been misunderstood and ostracized due to a medical condition. White Ginder shares Ryan’s story to help visitors deal with some of the issues—harsh words, mean-spirited taunting, and bullying—her son faced daily. Recently, a twelveyear-old visitor confided in White Ginder that she had been picked on because of the terrible scars inflicted on her by her own father currently in prison for intentionally scalding her with hot water. Ginder hopes that her visits help children such as this young girl gain strength to live happier lives. In creating the Civil Rights portion of The Power of Children, staff interviewed Ruby Bridges, who as a six-year-old made history by becoming the first African-American student to attend an all-white school in the then-segregated American South. The team documented her specific memories of walking to school as a first grader in the height of the desegregation movement in New Orleans. Although most of Bridges belongings were destroyed in a fire and what remained was destroyed in Hurricane Katrina, recreating small memories (such as seeing a black baby doll in a coffin carried by an angry protester) brings her powerful story to life in a vivid and personal ways. Bridges visits the museum multiple times a year and actively shares her story with chil- dren. Pointing to different parts of her classroom, replicated in the exhibit, to explain their historical significance, she encourages children to believe in themselves regardless of what hatred may surround them. Bridges’ personal stories woven into the larger historic context help foster empathy among visitors and hopefully inspire meaningful conversations with their own friends and families about their personal beliefs. Bridges’ stories are supplemented with live theatrical performances, in which visitors step into Bridges’ classroom replica and interact with a federal marshal, played by an actor. The actor conveys what life was like in the early 1960s, immersing visitors in a realistic situation to help them understand and feel what it was like to be in that particular place in time. Bridges says, “Being in that setting makes it a lot easier for me to tell my story. Through little behind-the-scenes details they take away a much clearer view of the story and how it unfolded. I think we need to do whatever we can to make kids feel safe. It’s hard to grow up not feeling safe in your own school.” In recorded videos played in the exhibit, Bridges answers commonly asked questions when she is unable to be at the museum. She also works with museum educators to develop professional development programs for teachers to learn best practices in dealing with racism and bullying. The words and stories of these real-life experts increase visitor engagement in the same way as the Scientist- or Archaeologistin-Residence programs do, albeit in more emotional ways. The museum regularly receives feedback that these encounters touch families in ways that no text or picture can. To help build cultural awareness, the museum creates exhibits that present relevant perspectives from people living in Hand to Hand Association of Children’s Museums 9 Person to Person In developing both exhibits, museum staff carefully researched topics to ensure that the voices (and memories) of the real people featured in them are heard in clear, balanced ways. The presence of real-life global experts in science and humanities along with object-based learning has significantly elevated The Children’s Museum’s efforts to explain scientific principles and help foster better understanding of cultural issues in genuine and personal ways while helping visitors create their own memories and extend learning beyond a single visit to a museum. Jennifer Pace Robinson is vice president of experience development and family learning at The Children’s Museum of Indianapolis; Kimberly Harms is the director of media and public relations. 10 Hand to Hand Association of Children’s Museums The Value of High-Quality Conversations continued from page 3 Merrill Images countries whose cultures are very different from our own. The museum’s Take Me There: China exhibit presents the spaces and places in which a range of contemporary Chinese people live and work—one person or a single socio-economic status does not represent an entire nation. Visitors explore daily life and the celebrations of Chinese families through art, music, food, tea culture, calligraphy, ancient Chinese medicine, and the preservation of giant pandas. What sets the exhibit apart is the presence of two experts from China brought to Indianapolis with the help of the Confucius Institute, a nonprofit organization that promotes the teaching of Chinese language and culture in the United States. The Chinese Teachers-in-Residence, chosen from a pool of applicants who met academic and arts-based criteria, work full-time at the museum. Both teachers attend Sun Yat-Sen University majoring in English as a second language and were interested in English immersion programs in which they could share their culture while learning more about American culture. Chinese Musician-inResidence Ms. Ma Lan’s specialities include traditional musical instruments, songs, and dances. Chinese Calligrapher-in-Residence Ms. Chen Lin’s specialties include calligraphy, paper-cutting, cooking, and knots. Through thousands of real-time conversations, these two teachers have helped visitors understand what life is really like from people who grew up in China. single classroom space is used, balancing programs that best serves visitors of many ages, needs, and interests. These ideals guide program structure and content. Museum educators safely incorporate real tools like microscopes, hammers, or silkscreens into curricula whenever possible, because even the youngest children are viewed as highly capable. Balancing unique museum experiences with activities that encourage the learning to continue at home, a staff member might facilitate play with the museum’s custom building sticks in the morning and then show families how to use a salad spinner to create art in the afternoon. Articulated values support quality internal experiences as well. The multi-year research project mentioned earlier led to a new vision for floor staff: increased staffing levels and educational training supported play, rather than tidying up, as their key focus. Operations Manager Sarah Spencer explains, “It’s easy to see the effect on children immediately. We all have hundreds of stories of what we call ‘magical moments,’ when you can see and feel how you have galvanized the curiosity, imagination, and discovery in a child. The satisfaction expressed by caregivers with [the staff ] further enhances the positive, welcoming environment of the museum. Everyone comes to a children’s museum hoping to enrich their child’s development and have fun. Our staff makes sure this happens from start to finish, despite the stresses that come with working with small children.” Museum guests noticed the change. Staff received emails and comment cards with messages such as “The staff member with the long red hair did an AWESOME job engaging a group of three boys at the ball wall. She asked great questions and got them EXCITED! Thanks!” and “Hannah is so incredible and wonderful. I was so grateful to have a moment to sit with my sleeping baby while she engaged my older daughter.” As staff members undertake a move into a new, larger building, the transition has forced a re-evaluation of their approach to guest services, donor relations, programming, and staffing structure. The education team has worked to prioritize which current programs would most benefit from having their own space. Museum staff worked with the exhibit design team to include a dedicated art studio, a self-contained “make space” to facilitate the safe use of tools like saws and hot glue guns, and a multiuse performance space for dance workshops and familyfriendly concerts in the new building design. Using these same values as a guideline, some ideas didn’t make the cut. The original exhibit plans included a truck stop dinerthemed pretend play area. But, the theme, however appealing, did not reflect the culture of the community, so it was scrapped. Initial plans also featured a two-story climbing structure, but in keeping with the value of respecting children’s aesthetic sense, the original construction crane design was revised to become an abstract sculptural climbing structure that would serve as both an exhibit and a work of art. The question “What makes a high quality children’s museum?” may never be neatly answered by an accepted, industry-wide set of standards. But delving into discussions about quality is still important and exciting, and making efforts to apply those ideals is even more so. What quality looks like in real time, with real families, with real space limitations, and real budgets will vary in every museum. Still, the discussion can ground individual decisions in a set of core institutional values, get employees talking across barriers of department or rank, and fuel passion for what’s possible for children’s museums. Sarah Spencer finds that these conversations give her work focus, “We have been able to get back to the basics and ask ourselves important questions like why our field exists, why we chose to devote our lives to informal education, and why we applied to work here in the first place!” Alison Luk is the associate director of education & ExploreStore manager at KidsQuest Children’s Museum. Alison joined the KidsQuest Children’s Museum team in 2007. Consultants Speak continued from page 7 or conducting price checks can make the kids’ experience so much better. So listen to your staff, watch how they engage guests, and encourage and reward staff for the excellent job that they do. It’s not just about the exhibits and the building; it’s about how staff use these physical assets to make the experience unforgettable for kids and their families. Personality with Purpose: Designing a Relationship with Visitors Kathy Gustafson-Hilton Hands On! Inc. Kathy Gustafson-Hilton, senior developer at Hands On! Inc., uses facilitation skills honed through dozens of projects to help clients craft goals, ideas, and exhibit content. Together with Lyn Wood, president of Hands On!, Gustafson-Hilton works with museums to define meaningful relationships with visitors that create high quality learning experiences. M helping them launch a new initiative, typically an exhibition. We start by explor- useums often ask us to partner in ing how the museum’s mission and this new initiative coincide. How can we design a high-quality exhibition that best reflects the museum’s highest aspiration? A key part of the process is understanding the museum’s “personality”—the vibe that exists between museum and visitor. This involves describing the personality the museum currently projects to its visitors, and then articulating the facets of the personality they want to project in the new exhibition. Through a collaborative method staff as well as stakeholders engage in a process that is vigorous, collegial, team-building, and revelatory; when we collectively hit upon the personality that will provide the team with clear guidance for the exhibition design work ahead, everyone immediately knows it—it feels right. Since exhibitions are social experiences where people interact with each other, with objects, and with architecture, the design of the environment and the experience directly affects the quality of that interaction. The more we understand the personal relationship that the museum wishes to achieve with visitors in a particular exhibition, the more we can design an exhibition that supports it. Articulating a personality means creating a face, a voice, a recognizable identity that embodies the museum’s mission and the way Hand to Hand Association of Children’s Museums they want to relate that mission to visitors. This isn’t an actual character that the museum will present to the public but, rather, a behind-the-scenes sensibility that underlies all aspects of the exhibition design. One organization chose to model the personality of their new exhibition on environmentalist Rachel Carson—encouraging, amazed, inquisitive—because, like her, they wanted to inspire people to discover a sense of wonder and awe about the physical world. This personality concept led us to design exhibits and an environment that were, like Carson, elegantly eccentric, enigmatic and graceful. The exhibition helped visitors create unusual connections and used striking graphics that encouraged questions and inspired experimentation. Another museum invented “Coach Buddy,” an energetic, positive mentor who inspires visitors to have fun inventing ways to lead active and healthy lives. The qualities they assigned to this personality—creative, responsible, trustworthy, and fun—became key words that drove the development of the exhibition content, its design, the encouraging voice of its messaging, and the graphic design that communicated those messages to visitors. Articulating an exhibition’s personality provides something tangible from which to design exhibits and environments that express this personality in appealing, sophisticated, imaginative ways that attract kids and adults. When museums and exhibit designers convey a personality on purpose, they create an intangible specialness that visitors can feel. The space sings with the excitement of discovery and engagement that are the hallmarks of a high-quality experience. High Quality = Internal Capacity Paul Orselli Paul Orselli Workshop Paul Orselli is president and chief Instigator of POW! (Paul Orselli Workshop). Orselli has held director-level positions at the Discovery Museums in Acton, MA, the Ann Arbor Hands-On Museum (MI), and the Long Island Children’s Museum (NY). He has consulted on museum projects including the New York Hall of Science, the Exploratorium, and the National Science Foundation. In addition, Paul has also been the editor and originator of the three best-selling Exhibit Cheapbooks, published by Association of Science-Technology Centers, and has served on the board of NAME (National Association for Museum Exhibition). igh quality” to me means something “H of lasting value, something special that is meaningful over time and across generations. And children’s museums—any museums, really—that can be described consistently as high quality are quite uncommon. As a practical matter, the way to develop a truly high-quality children’s museum experience means having a clear sense of what you want your museum to look like two, three or more years in the future—not just two months after opening! That means investing for the long-term in thoughtful experiences, materials, staff, and expertise. In my exhibit design and development practice, I ask museum collaborators two simple questions: How will you (the staff inside your museum, not contractors or consultants) 1) fix things that break or don’t work? and 2) transform great new ideas into real exhibits and programs? If you can’t come up with credible answers to both questions, I’m afraid that not only will you be constantly racing to “put out fires” in the form of problems that could have been anticipated (as opposed to the many un-anticipated ones you’ll encounter) but your bright, shiny museum will soon become dingy and boring, not only physically, but in its intellectual and emotional spirit as well. Creating a strong institutional culture of internal capacity is the key difference between a great museum and a mediocre one. Building and investing in this strong institutional capacity doesn’t mean that you work in isolation. On the contrary, carefully understanding the strengths and weaknesses across your institution makes it clear when and where you need to invest time and resources. Those investments in time and/or resources can involve seeking out expertise in your local communities, sending staff to national or regional conferences or local professional development opportunities, or (gasp!) bringing in consultants to help build up internal capacity in other areas of institutional need. There are many choices. What is not a choice is doing nothing. Because doing nothing will surely begin the slide from “high quality” to “who cares?” And is that the kind of museum you want to be part of? Hand to Hand Association of Children’s Museums 11 Square One continued from page 2 frames. And, you need policies and procedures that provide checks and balances to ensure that everything gets done well and on time. In addition, you also need people who are committed, resourceful, and tenacious. Organizationally, the Junior League of Jackson was well structured to shepherd this project and had the financial resources to back it. At the time, the league was raising a little less than $1 million annually and had well-established financial accountability and stewardship practices. In addition, we had professional expertise, like accountants, lawyers, and educators, within our membership who could bring their experience to the table. Because of the way the league organizes its volunteer placement, we essentially had a job fair and distributed skills and knowledge to aspects of the project where they were needed most. This also helped us realize just what we didn’t know. We knew how to raise money, but for a project this big, we needed to hire a fundraising consultant. Initially, it was estimated that we’d have to raise $10 million but in the end, it became $26.6 million, which was significantly more than the $2 million we’d raised to build the Mississippi Children’s Cancer Clinic. In addition, we also realized that we didn’t know the first thing about starting or sustaining a museum. We immediately set out to familiarize ourselves with industry standards and joined the Association of Children’s Museums, the Association of Science–Technology Centers, and the American Alliance of Museums. Blanchard: I had been an educator, so for me it was about keeping the child at the center of the project and asking the question, “What does this child want or need?” In Mississippi, we have such serious educational, socio-economic, and geographical disparities, that it was a real challenge to create a statewide museum that would be able to appeal to and serve such a diverse population. You have to know your audience. That is why we started soliciting community input early on. We conducted focus groups around the state and asked our different constituencies questions about what they wanted to see in a children’s museum. From the beginning, we decided that we didn’t want to be “just any children’s museum.” We wanted something that was uniquely Mississippi, that would give a sense of the people and of the place. We travelled to other children’s museums throughout the 12 Hand to Hand Association of Children’s Museums Susan Garrard, left, currently president and CEO of the Mississippi Children’s Museum, served as a member and later president of the Mississippi Children’s Museum board of directors. She was the first president of the museum’s support group, MCM Partners, which has over 500 members statewide. Civically involved in the Jackson community since 1984, Garrard has served on the board of the Junior League of Jackson for several terms where she also held several officer positions including president in 2002-03. She is a graduate of Mississippi State University and the Fashion Institute of Technology, State University of New York in New York City. Garrard has worked as a consultant with the Mississippi Museum of Art, Cellular South, and other Mississippi nonprofits and businesses. Alicen Blanchard, recently retired director of education for the Mississippi Children’s Museum, focused primarily on the strategic planning, management, and growth of MCM exhibits. With a degree in education from the University of Mississippi, Blanchard taught high school English for nine years. She served as a member of the Junior League of Jackson’s Museum Development Committee in exhibit development for seven years and chaired the Development Committee in 2010, the year that MCM opened to the public. Blanchard is a sustaining member of the Junior League of Jackson, a member of the Mississippi Museum of Art Gallery Guild and member of the Jackson Symphony League. She has volunteered extensively for several local schools and nonprofit organizations. Maurine Jackson, interviewer, is the director of external affairs for the Mississippi Children’s Museum. She is the former director of education at the Eudora Welty House and Garden. southeast to research ideas. We visited the Creative Discovery Museum in Chattanooga and fell in love with their water table. We wanted a water feature too and, in the end, used the same fabricators. But, we didn’t want to just replicate theirs. It had to “fit” us so the water table we designed represents the Mississippi River, which is so important to our identity geographically, historically, and economically. Initially, the fabricators didn’t quite get it right—they added hills at the top of the table as they had in Chattanooga. We insisted they change it because anyone who knows Mississippi knows there are no hills in the Delta. This focus on making this museum “us” resulted in developing proprietary exhibits that you will not see anywhere else. How did you determine you were on track and if and when you went off track, how did you recognize that you were off track and what got you back on track? Garrard: There were definitely challenges that we could not have foreseen. One of the biggest was Hurricane Katrina. It was one of the worst natural disasters Mississippi has ever faced. We planned to open the museum in 2008 and given our original timeline, we were supposed to kick off our capital campaign barely two weeks after Katrina hit. We had major conversations about delaying but, in the end, decided not to. We realized that more than ever, we needed a place for families and children. One of the things that told us that we were “on track” was that the donors who had already made commitments to the museum honored their financial obligations despite the terrible blow this disaster had taken. Blanchard: One of the other impacts from Hurricane Katrina was that construction costs increased by 20 percent. This significantly changed how much we needed to build the museum. The original plan included a theater, however, it was now going to cost $2 million extra to build. We had to make a decision: either delay construction further to raise the extra money or move forward without it. The theater was cut from the plan, which, personally, caused me a lot of heartache. Another Mother Nature-related setback occurred after we started construction. We had just poured the foundation for the building and then came forty-five straight days of snow or rain, delaying us even further. For projects like this, you have to expect the unexpected and be able to roll with it. What is your compass for quality? Garrard: Earlier, I mentioned our as time and funding permits. knowing what we didn’t know. On the one In our case, we made the decision to do Garrard: Starting out, we were deterhand, this was helpful because we were uneverything at once because we felt our commined that we were going to make this fabuafraid of taking on challenges. On the other munity deserved something new, beautiful lous from top to bottom. Mississippi is last hand, that lack of experience contributed to and complete. However, the exhibits weren’t in so many things, and our children face so some of the problems we faced. ready on the same timeline as the building many challenges. They deserved something The league had been very successful in so there was no time to troubleshoot their beautiful, something that could show them capital fundraising as we proved with the operation. We opened in December but it what they could aspire to be. We were deMississippi Children’s Cancer Clinic. Howwas not until the following August that evtermined that we weren’t going to give them ever, in the clinic’s case, we didn’t have to erything worked reliably. some fiftieth percentile museum. manage a construction project or transition We also did not anticipate how enthusiBlanchard: For me, it starts with our from a capital budget to an operational one. astic our public would be, so we significantly mission statement to provide unparalleled All we had to do was raise the money and underestimated the number of staff needed. experiences that ignite a thirst for discovery, then turn everything over the University of Naively sticking too closely to our sustainknowledge, and learning in all children. We Mississippi Medical Center to oversee. Not ability plan, we started out with only five want to be unparalleled in everything that so with the Mississippi Children’s Museum. full-time and a handful of part-time staff. we did. As we have gone along, Susan reIn our capital campaign, we had antici(Today, we have forty-five staff, including minds us to keep the mission pated and budgeted certain at the heart of our work. operational expenses like This has pushed us to push the costs of raising money, ourselves to push the muplanning, and construction. seum forward. However, since none of us We constantly assess had been through a construcwhere we are, how we are dotion project of this scope, we ing, and where we are going, were not familiar with the whether it is benchmarking process and underestimated our numbers operationally, the timeline. As they say, time conducting internal, postis money, and the delays were event surveys, or soliciting significant. In addition, our direct feedback from our fundraising was built around visitors. In 2012-2013, we gifts designated by donors went through an organizafor specific uses—mainly tional assessment through for exhibits or building conthe IMLS and AAM Mustruction. We had not built seum Assessment Program. in extra, unrestricted funds When the final report came to cover operational expensMississippi Children’s Museum’s Water Table, complete with catfish, representing back, there were only a coues. Fortunately, we had the a Mississippi industry which is the leading aquaculture in the United States, ple of points suggested for “mothership” of the Junior and a classic landscape feature, a water tower, this one inscribed with the banner improvement. It is gratifying League to fall back on. statement: “Exploring Mississippi, the Magnolia State. to know we are meeting our The league provided ofFrom the beginning, we decided that we didn’t want to be “just any children’s goals, but we also know that fice space in their headquarmuseum.” We wanted something that was uniquely Mississippi, that would we can always be better. ters and was the governing give a sense of the people and of the place. Garrard: My ultimate body for decision making compass for quality is the until the year the museum child’s experience in the museum. One of opened. In the beginning, they also covered both full- and part-time employees.) With my favorite opening memories that will albasic operating costs like phone, copier, approximately 250,000 visitors that first ways be with me is that of a little boy, around staff, etc. The league oversaw the manageyear, we were constantly scrambling just to six or seven years old, who had come on a ment details but gradually as staff was hired keep up with the volume. scholarship field trip from the Mississippi these decisions and tasks moved from volunSince most of us did not have prior muDelta, one of the most underserved, impovteer responsibilities to the staff. seum experience, we had to learn museum erished places to grow up in our country. Blanchard: In our research, we found operations from the ground up. When reI was wearing one of our signature orange cruiting staff, we sought people with prior several common strategies used in opening aprons and asked him if he was enjoying a children’s museum. Some start as “museeducation or customer service experience. his visit…he said, “Museum lady, this is the However, when you are a new entity, you ums without walls”—beginning with small best day of my life. This place is awesome.” pop-up experiences in public spaces, then don’t know just what you don’t know until I guess that is the day that I knew that our transition to bigger exhibits and then, when you are faced with it. We learned by interactcompass was working and that maybe we ing with the public and trying to meet their there is sufficient funding and public suphad arrived somewhere real. port, grow into a facility. Other museums expectations every day. Coping with the day-to-day demands delayed other museum take existing buildings and renovate them to purpose. A relatively few others may build a work like developing field trips, educational building but phase in galleries and exhibits resources, and additional programming. Hand to Hand Association of Children’s Museums Hand to Hand Association of Children’s Museums 13 a lot with tape at the Children’s I work Museum of Pittsburgh. Visitors and staff use tape on an almost daily basis. In my master’s thesis, I focused on the struggles children have using tape. Anyone who has offered a roll of tape to a four-year-old knows what I’m talking about. They have trouble tearing, cutting, and ripping tape. They also have trouble estimating how much they need. A child will typically tear off the longest piece of tape that they possibly can, which results in a wrinkled, crumpled, useless piece of tape. What does tape (and the struggles it provides children) have to do with a high-quality museum experience? To provide high-quality museum experiences you don’t necessarily need amazing exhibits. Sometimes it is the little things (like tape) that matter most in turning a ho-hum visit into a meaningful and memorable one for a kid. The little struggles that (little) visitors overcome (learning to hold a pair of scissors correctly is just as important as actually making a cardboard dinosaur) became the focus of my research. The ability to cut a piece of tape off of a roll may seem like a simple thing on which to base a thesis—little experiences are easily overshadowed by the larger, more dramatic children’s museum experiences such as climbing a giant net or sliding down a three-story slide. The big experiences have their own merits, but I now focus more and more on the little moments at the museum. Evolution of a Floor Staff Educator The Children’s Museum of Pittsburgh (CMP), like most children’s museums, has a dedicated team of museum educators who staff the exhibits and facilitate visitor experiences. Several years ago, I began volunteering as floor staff through the Americorps program. Initially I worked primarily with the education department, but soon began helping out with the exhibits and marketing departments as well. Once my Americorps year was finished, I transitioned to a parttime museum employee, but that time spent with different departments helped me better understand how a museum really works and broadened my experience as member of the floor staff. During several years as a museum educator, I came to understand why floor staff are 14 Hand to Hand Association of Children’s Museums The author ‘sticks” around to help kids in the MakeShop. Visitor Experiences that Stick Kevin Goodwin Children’s Museum of Pittsburgh referred to as the “front lines” of a museum: they are the people with whom visitors directly interact. A more accurate term for this group might be the “faces of the museum.” Initially, as floor staff, I inhabited many roles—playmate, janitor, security guard, etc. It took me a couple of years to start seeing myself as an educator. Under the tutelage of staff teachers and mentors, I learned how to teach in an informal environment. Instead of simply watching over the exhibits I began treating them as a classroom. Just because we teach in an informal environment does not mean that we should not address learning in a deliberate manner. This change in attitude began as a result of working more directly with schools and teachers. Attending conferences like the Math and Science Collaborative introduced me to local teachers and school administrators. I began co-teaching more focused workshops and helping with long-term school partnerships, digging deeper and deeper into the world of education, which led to my return to school for a master’s degree in education. The next step in my educator evolution came from working on a team to create the Curiosity Lab, a learning space where both visitors and staff were invited to inquire and explore various phenomena (magnets, sound, light). Staff were not only given the freedom to design and prototype exhibit pieces, but they also were given time to brainstorm, build, facilitate, and reflect on their experience. This process expanded and evolved into what is now MAKESHOP. Fulltime MAKESHOP staff, known as Teaching Artists, are afforded the opportunity to take ownership of the space. Like other workshops or tinkering spaces, MAKESHOP allows staff to engage in more long-term interactions with visitors, which in turn lead to higher quality experiences for visitors. People are invited to spend as much time as they like with MAKESHOP activities. Just giving visitors a place to sit and invest time in an activity makes a huge difference. Staff get to know the visitor personally and can tailor the experience towards the visitor’s capabilities, questions, goals, etc. Back to Little Sticky Things A children’s museum can be many things: a daycare, a playground, a craft center, a birthday party space, a destination, a tourist attraction, etc. As a floor staff educator, I think of the museum as an informal learning space where I focus on the little things that help people discover. On any given day children and adults are learning new things, discovering new capabilities, asking new questions, and obtaining new answers. My early childhood program thesis project centered on adhesive tape as a metaphor for the importance of learning through struggles and mistakes. In the MAKESHOP, for example, many different things happen, often simultaneously. The youngest visitors enjoy simple activities, especially pushing the stools and chairs around. Older children interact and use the tools and materials provided to create their own projects. Adults—parents and teachers—frequently ask how they can extend their experience beyond the museum (how can I do this at home?), and floor staff respond with resources, opinions, critiques, and project ideas. Learning moments happen all the time in museums everywhere. Floor staff are continues on page 16 Museum Staff Respond In a recent survey, ACM members were asked to respond to the following question: Asked to describe a “high-quality” children’s museum, what would you say? What follows are edited excerpts from more than 180 responses. If someone asked you to describe a “high-quality” children’s museum, what would you say? Education-based; well designed and built exhibits; hands-on gallery staff; exciting and unique programming; clear-eyed vision of where that museum is going. David Hutchman, associate director of performance, Please Touch Museum (Philadelphia, PA) Thoughtful and intentional about how to engage children in exhibitions and programs that foster curiosity and new skills; reflects on its work, constantly finds ways to improve and renew, and has clear goals and vision. Rebecca Shulman Hertz, executive director, Peoria Playhouse Children’s Museum (IL) Has an excellent guest experience (clean bathrooms, good food, working exhibits, friendly and knowledgeable staff), is financially stable, and is valued and supported by the community. Michael Shanklin, CEO, Kidspace Children’s Museum (Pasadena, CA) High quality? Defined by whom? The term is too subjective, but the best children’s museums reflect their community; offer an array of educational experiences for children and their caregivers, and insure access for all; understand who they are as defined by their mission and program with that in mind. Putter Bert, president & CEO, KidsQuest Children’s Museum (Bellevue,WA) More than an indoor playground; offers a variety of well-researched and designed exhibits featuring content of great interest to children zero to twelve, their families, and caregivers. Jeri Robinson, vice president, early learning initiatives, Boston Children’s Museum (MA) Puts as much emphasis on process as it does on outcome; engages guests of all ages/learning styles and solicits feedback to produce a culture of continual improvement and growth. Michael Long, executive director, Great Lakes Children’s Museum (Traverse City, MI) Experiences that are thoughtful, unique, and safe, using cleanable, durable, beautiful materials. A full-family approach to design, considering the needs of multiple generations and varying sizes and diverse makeups of families. Margaret Middleton, exhibit designer, Boston Children’s Museum (MA) A museum that lives and breathes the organizational mission and is able to avoid “mission drift”; isn’t as concerned about communicating what they do or how they do it, but focuses on why they do it. Adam Woolworth, executive director, Children’s Museum of Oak Lawn (IL) Evidence of professional standards in exhibits, educational programs, staff, facility. Catherine Wilson Horne, president, Discovery Place, Inc. (Charlotte, NC) Hand to Hand Association of Children’s Museums Playful experiences in the sweet spot of fun and learning (“edutainment”) with exceptional customer service. Dianne Krizan, President, Minnesota Children’s Museum (St. Paul) Thoughtfully designed, locally inspired and created, whimsical, open-ended, beautifully crafted, playful, authentic materials, environmental stewardship and social responsibility at the organization’s core, bold and original ideas, putting kids first in every decision, a committed board, staff and leadership, and beloved by the local community. Brenda Baker, director of exhibits, Madison Children’s Museum (WI) An environment focused on raising healthy children and families; not just “the fun place” but an integral part of the educational ecosystem. Susie Burdick, executive director, Kids Discovery Museum (Bainbridge Island,WA) Supports enjoyable mastery rather than performance-driven learning; experiences encourage a sense of competence and autonomy Peter Crabbe, education and exhibits director, Kidspace Children’s Museum (Pasadena, CA) A playful, comfortable, enjoyable place for families. Dan Spock, director, Minnesota History Center Museum (St. Paul) You can feel the excitement. Children’s eyes light up as they walk in the door. They can’t wait to see what’s around the next corner, to get their hands dirty, to build, to explore, to create. Tori Guidry, board president, Children’s Museum of Acadiana (LA) In touch with community needs and working to address them; not afraid to push the broad understanding of what children are capable of or to innovate in order to have impact. Karyn Flynn, CEO, Bay Area Discovery Museum (Sausalito, CA) Feels like it is of/from its locale; doesn’t look cookie cutter; includes unexpected “wow” experiences; visitors see/know that the museum is offering new, interactive approaches to learning. Emily Timmel, lead exhibition developer, Bronx Children’s Museum (NY) Galleries/exhibits/environments have a high aesthetic (beautiful, durable, natural, and authentic materials); provide intrinsically engaging, age-appropriate activities, layered for a variety of ages as well as solo/parallel/cooperative play. Advocates for the power of play in the early learning community and delivers outreach programs to meet the needs of children and families. Kimberly McKenney, grants & assessment director, Children’s Museum of Tacoma (WA) Universally designed in program and architecture that creates an inclusive environment for children of all abilities—all the time. Denise Liebel, CEO, United Services for Children, (Saint Peters, MO) Superb customer service: energetic, warm floor staff, smiling, eager and ready to engage with visitors. Prince Baron, public program and exhibits supervisor, Children’s Museum of Manhattan (NY) An organization that focuses on delivering exhibits and program that address the specific learning needs of children in its community...and all delivered through ROI—Relentless Operational Innovation—to maximize resources to ensure the best outcomes. Tammi Kahn, executive director, Children’s Museum of Houston (TX) Activates curiosity at every turn, engages mind and body, and embraces play in beyond-the-usual experiences. Barry van Deman, president & CEO, Museum of Life &Science (Durham, NC) Shows originality and attention to detail throughout the environment, taking pride in an advanced aesthetic through quality exhibits and programming. Tom Dreyer, exhibits project manager, Madison Children’s Museum (WI) Develops most or all of their own programs and exhibits; doesn’t fill their space with mostly offthe-shelf toys; professionally staffed. Amy Spar, associate vice president, museum planning, Chicago Children’s Museum (IL) Fun, educational, safe, clean, attractive, appealing, well-staffed with helpful, smart staff or volunteers; unexpected or unique experiences; socially conscious about community and world (not full of corporate sponsors trying to teach kids in an “educational exhibit” to be consumers, for example) Amy Carr, publications manager, ¡Explora! (Albuquerque, NM) Offers a well-rounded, hands-on experience to engage the minds, muscles, and imaginations of visitors. Betsy Ferman, director of visitor experience, Children’s Museum of Phoenix (AZ) A museum that respects the child and provides authentic, meaningful and reflective experiences that support intergenerational learning with their families. Chip Lindsey, executive director, ScienceWorks Hands-On Museum (Ashland, OR) 15 Nonprofit Org. U. S. Postage PAID Permit No. 123 Arlington, VA Association of Children’s Museums 2711 Jefferson Davis Highway Suite 600 Arlington, VA 22202 High-Quality Children’s Museums Visitor Experiences That Stick continued from page 14 uniquely positioned to notice, expand, and scaffold these learning experiences to give visitors more high-quality experiences. As part of my research, I developed and facilitated a toddler program in MAKESHOP where parents and children spent a lot of time exploring and playing with tape. I taught kids how tape works and modeled behaviors that I had seen in other children who could use tape well, including a great technique for cutting tape I learned from group of preschool students at Carnegie Mellon University’s CYERT Center (email me and I’ll let you in on the secret). Another learning moment occurred when I invited a teenage visitor to help me construct a large cardboard dragon during a Medievalthemed month. Over the course of a couple hours working together on the dragon, using cardboard to construct the body parts and tape, brass brads, string, and glue to hold all of the pieces together, we talked about a lot of things—from high school to video games. At one point he confessed to me that he had expected to have no fun at all during his visit to the museum. He felt that he was far too old for a children’s museum. 16 Hand to Hand Association of Children’s Museums But he quickly changed his mind once he was invited to help with the dragon project. Moments when you can have a real conversation with a visitor or teach someone a new skill are what differentiate a good visit from a stellar one. Investing in the Front Lines A high-quality museum experience starts with floor staff that actively foster inquiry and exploration. Good floor staff will become even better when given opportunities to grow as learners and educators. My work at the Children’s Museum of Pittsburgh has given me a better understanding of how children and adults learn in informal spaces, and encouraged me to push my understandings further. Former staff member Missy Steele taught me to respect the position of museum educator and to embrace both the good and bad parts of the job. She helped me learn new things, like how fix a screen printing frame and how to develop a more organized, professional attitude. Local kindergarten teacher Melissa Butler helped me realize my potential as a teacher in an informal environment by turning an exhibit or an installation into a formalized lesson using the many resources in the museum. When her students visited the museum, they didn’t simply play with the exhibits. Instead, we explored and noticed every little detail about pieces in the exhibits together—from observing the colors and patterns in a large scale exhibit piece like Dick Esterle’s More Light to simply understanding how a nut and bolt fit together in MAKESHOP. The floor staff of any museum can take a person’s visit to another level. To evolve from an exhibit overseer to a true steward of the museum, start simple and focus on the little moments that happen. The process snowballs. Soon you can start to form your own learning philosophies and create engaging experiences for both yourself and the visitors you serve. Look for opportunities to learn from mistakes and at the same time try to involve visitors and colleagues in the solution to the problem. Sometimes the fix for something that is broken is simply a piece of tape. Kevin Goodwin has worked at the Children’s Museum of Pittsburgh for the past several years. He has worked in both traditional classroom settings as well as informal learning environments. Kevin has a Master’s in Early Childhood Education from Carlow University.