Acoustics of a large immersive environment The Allosphere

Transcription

Acoustics of a large immersive environment The Allosphere
Acoustics of a large immersive environment
environment, The Allosphere
The Allosphere is a new audio/visual immersion space for the California
Nanosystems
y
Institute at the Universityy of California, Santa Barbara, used for
both scientific and performing arts studies. This 3-story sphere with centralaxis catwalk permits an unusually large experiential region. The huge
perforated-metal visual-projection sphere, with its principle listening locations
centered inside the sphere, introduces multiple considerations and
compromises, especiallyy since the ideal acoustical environment is anechoic.
Video projection requires opaque light reflectivity of the concave projection
surface, while audio solicits extreme sound transmissibility of the screen plus
full-range sound absorptivity outside the sphere. The design requires highfidelity spatialization of a large number of simulated sound sources over a
large region near the core, and support of vector-based amplitude
panning, Ambisonic playback, and wave-field synthesis.
This paper discusses considerations that both conform to, and lie outside
of, traditional acoustical analysis methodologies, and briefly reviews
the
h electroacoustic
l
i systems design.
d i
D. Conant, W. Chu, R. Silva, T. McNally, G. Sparks, K.A. Hoover/ McKay Conant Hoover Inc. & S. Pope/U.C. Santa Barbara
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
The Allosphere
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
Allosphere Space and Applications
Perforated, aluminum sphere:
-Light-reflective & sound-transmissive
-Ten meters in diameter ((3-stories tall))
-Within a highly-absorptive chamber (4-stories tall)
Next-generation immersive interface:
-Synthesis,
y
manipulation, and analysis
y of large-scale
g
data sets
-Virtually-real sensorial perception
-Multi-user interactive interfaces
-Stereo-optic video projection on the entire inside of the sphere
-Multi-channel audio playback
Research:
-Rendering, visualization, and “sonification”
-Data mining and navigation of complex, dynamic data sets
-Interaction with complex displays
-System integration for distributed real-time systems
-Large-scale spatial audio rendering
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
SPHERE
V = 645 m3 / 22,790 ft3
A = 457 m2 / 4,920 ft2
FULL ROOM
V = 1,860
1 860 m3 / 65,650
65 650 ft3
A = 10,55 m2 / 11,350 ft2
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
Electro-acoustic System Summary
Goals:
-place virtual sound sources at arbitrary points in space
-simulate acoustics of spaces with high accuracy
Techniques of spatial sound reproduction:
-VBAP (Vector-based amplitude panning) – locating a sound source within a
g the balance of the audio signal
g
for each speaker
space byy setting
-Ambisonic spatialization – encoding sound sources and their geometry, and
decoding them using exclusive transforms
-Wavefield synthesis – recreating wave fronts with large & dense
loudspeaker arrays, based on superposition
Acoustical requirements (for proper operation):
-Quiet:
Quiet: < NC 20
-Maximum T60: 0.75 s, 100 Hz to 10,000 Hz
-Sound-transparent screen
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
Background Lp (measured)
Leq
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
GLASS FIBER WEDGES
CEILING & WALLS
(2ft / 0
0.6M)
6M)
23% PERF SCREEN
Surfaces
32ft / 9.75M
SECTION
MID-LEVEL PLAN
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
Above sphere
4 inch fuzz where wedges not possible
4-inch
UPPER PLAN
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
GLASS FIBER WEDGES
CEILING & WALLS
(2ft / 0
0.6M)
6M)
23% PERF SCREEN
Loudspeakers
M-Audio BX8a
loudspeaker
32ft / 9.75M
SECTION
MID-LEVEL PLAN
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
Perforated Screen
Close-up
Close
up
REALLY Close-up
Close up
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
T60 Calculation Summary
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
T60, Predicted
INITIAL PREDICTED REVERBERATION TIME
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
Measurements
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
Measurement System Summary
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
Measurement System Summary
& SWEPT SINE
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
Measurement System Summary
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
T60, Measured using sine sweep
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
T60, Measured using balloons
BALLOON
POPS
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
Balloon Burst Lp @ 10ft
Overblown: 93dBA, 95dBC
Pin pricked: 89dBA, 88dBC
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
Balloon Burst Lp @ 15ft
Overblown: 87dBA, 91dBC
Pin pricked: 86dBA, 85dBC
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
T60, Measured using pink noise
STOPPED
PINK NOISE
BALLOON
POPS
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
T60, Comparison
STOPPED
PINK NOISE
PREDICTED
BALLOON
POPS
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
Perforated metal: reflection & attenuation
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
FIRST
ARRIVAL
Inside
5kHz 1/3 OCTAVE
SPHERE
REFLECTION
12dB
Outside
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
10kHz 1/3 OCTAVE
FIRST
ARRIVAL
Inside
SPHERE
REFLECTION
6dB
Outside
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
FIRST
ARRIVAL
Inside
5kHz 1/3 OCTAVE
SPHERE
REFLECTION
2.8msec
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
12dB
10kHz 1/3 OCTAVE
FIRST
ARRIVAL
Inside
6dB
SPHERE
REFLECTION
2.8msec
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
Due to T. Schultz, 19866
Perforated Metal Acoustical Transparency
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
Due to T. Schultz, 19866
Perforated Metal Acoustical Transparency
.
0.5dB
A
5 kHz
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
Due to T. Schultz, 19866
Perforated Metal Acoustical Transparency
.
2.0dB
A
10 kHz
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
A = Perf. Metal Attenuation, dB
Di
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
A = Perf. Metal Attenuation, dB
Di
for 4ft x 4ft Flat Segments
Li
Lr
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
Dr
A = Perf. Metal Attenuation, dB
Di
Li
Lr
Dr
5kHz 10kHz
A = 0.5dB ; 2.0dB
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
A = Perf. Metal Attenuation, dB
Di
Li
Lr
Dr
5kHz 10kHz
A=
0.5dB ; 2.0dB
Meas.Refl.= -12.0dB ; - 6.0dB
Calc. Refl. = -11.4dB ; - 6.1dB
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
Reverberation Time, Comparison
STOPPED
PINK NOISE
PREDICTED
BALLOON
POPS
INFERRED FROM SINGLE REFLECTION
i.e. NEAR-FIELD, PERFORATED METAL ONLY
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
OBSERVATIONS & CONCLUSIONS
T60 = 0.40 - 0.50 sec, from 63 Hz - 4 kHz, predicted & measured.
T60 is highly uniform, irrespective of the measurement method (swept sine,
stopped
t
d noise,
i
b ll
balloon
pops)) and
d source location(s),
l
ti ( ) including
i l di
widely
id l
separated synchronous sources.
g reflections approximates
pp
measured T60 at 8 kHz .
T60 inferred from single
The space’s sound is comfortable, and focusing is challenging to discern.
Audio & visual localization tracked together convincingly .
Subjectively, the 23% perforated metal offered negligible sound absorptivity or
reflectivity, as assessed in the normal observation areas of the catwalk.
Schultz’s perforated metal attenuation, A, is supported by experiment.
A is negligible for this screen (which also supports visual
visual-image
image projection).
projection)
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008
In Appreciation
pp
Theodore J. Schultz, Ph.D.
“Acoustical
Acoustical uses for perforated metals: Principals and Applications”,
Applications” 1986,
1986
Industrial Perforators Association
(Library of Congress catalog card # 86-147993)
JoAnn Kuchera-Morin, U.C. Santa Barbara
Technical Committee on Architectural Acoustics of the ASA
Acoustics of a large immersive environment, The Allosphere
Paris, 155th ASA, 30 June, 2008