orbitsatnet
Transcription
orbitsatnet
T H E J O U R NAL OF ADVA NC I NG TECH NO LO GY Volume Eight | Summer 2008 The Rise of Surface Technology | A World Wi thout Oil? | The Battle Over Social Media | The Canonization of Philip K. Dick bbyy RRiicchhaarrdd BBeehhrreennss Summer 2008 A Publication of the University of Advancing Technology © Copyright 2008. University of Advancing Technology All rights reserved. Authors are solely responsible for the content of their articles in this publication. The opinions expressed herein are not necessarily shared by this publication or the University of Advancing Technology. But we’re glad the authors have something to say. No part of this publication may be reproduced in any way, stored in a retrieval system of any type, or transmitted by any means of media, electronic or mechanical, including, but not limited to, photocopy, recording, or scanning without proper permission in writing from the publisher. University of Advancing Technology ISSN 1554 - 4591 www.uat.edu/JAT 2625 W. Baseline Rd. > Tempe, AZ 85283 Phone 800.658.5744 > Fax 602.383.8222 www.uat.edu The JO U RN A L O F A D V A N C IN G T E CH NO LO GY Volume Eight | Summer 2008 2 Letter from the Editors 3 About This Issue 4 CIRCA 2008: The Rise of Surface Computing GREG KIPPER 8 A-Life’s Hybrid Child: DNA Computing HAROLD KIMBALL 14 The Project Tactical JOE MCCORMACK 20 THINKING ABOUT THINKING: Towards a Taxonomy of Thinking DOMINIC PISTILLO 24 EDITORIAL: Are We Losing the Ability to Think Abstractly? RON FLOYD 30 The Coming Merger of Virtual Reality and Video Games MICHAEL GAMBRELL 35 In the Kingdom: Searching for the Right Mixture of Technology and Culture AL KELLY 40 The Logos Arrives in Berkeley: Philip K. Dick’s Four Novels of the 1960s RICHARD BEHRENS 50 Kunstler’s World Without Oil: Speculative Fiction, Serious Gaming and Understanding Future Crises KATHLEEN DUNLEY 56 The Battle Over Social Media CRAIG BELANGER & DARCEE ESPELIEN 65 Grass Roots Online: A Guide to Internet-Based Advocacy and Activism DARCEE ESPELIEN & CRAIG BELANGER 68 The Evolution of Distance Learning MIKE ERWIN 76 Call for Submissions EDITOR-IN-CHIEF ADVISORY BOARD Craig Belanger Dave Bolman Alan Hromas William Maxwell Chrys Pistillo Jason Pistillo Sue White Rebecca Whitehead Robert Wright TECHNICAL EDITOR Shelley Keating CONTRIBUTING EDITOR Darcee Espelien E D I T O R I A L A S S I S TA N T Cheri Skinner A Publication of the University of Advancing Technology l e t t e r f r o m t h e e d i t o r s Summer 2008 In 1995,construction was completed on the LakeWashington home of Bill Gates,the Microsoft wunderkind whose star in the technology world had been ascendant for several years.The 1990s were Gates’ time in the spotlight and, in the public’s imagination, his home was a model of good living, reflecting both his fame and his nerdiness, with ubiquitous computing the order of the day:Walls that changed color depending on who was present in a room, artworks that alternated on screens depending on personal preference of guests, sensor pads that kept tabs on the whereabouts of residents, and a technology infrastructure built for maximum geek pleasure. A perfect home for an era of hundred-dollar glasses of scotch and post-Yuppie self-congratulation. But times are hard and things have changed in the new millennium, especially our sensibilities.A “home,” as you and I understand it, does not sit lakeside, the artwork never changes (because nice pastoral prints from Target never do), and the only thing “smart” about our homes are the residents. In the 1990s, Gates shared the boom time of stock tips, hundred-dollar glasses of wine and ironic, post-Yuppie self-congratulation. But that was then. In 2008, you can buy several cases of Two-Buck Chuck at Trader Joe’s for a hundred dollars, and you truly deserve a pat on the back if you haven’t been forced to dip into your 401k to just to keep up with gas and food prices. It’s shakedown time everywhere, so there seems little room for excuses when it comes to ostentation. Instead, it’s conservation time. 2 The good news, however, is that our technology is catching up with our needs and the era of the smart, if modest, pleasuredome has arrived, with the added benefit that anyone’s home in 2008 can be made smarter than Gates’ Xanadu 2.0 by the simple fact that we can generate our own energy and save ourselves a little money along the way. ITM Power in Great Britain, for instance, has created low-cost electrolysers (which use water and electricity to produce hydrogen) that can operate homes and vehicles. Such technology could, if adopted, make any home as sustainable and non-polluting as a modern home can, and should, be. Developments outside the home are even more interesting. New marvels in sustainable urban development are cropping up in unlikely places. Masdar City, located in the emirate of Abu Dhabi and scheduled for completion next year, intends to be the world’s first “zero-carbon, zero-waste” city in the world.As planned, it will be home to 50,000 residents whose carbon footprint will be very low as a result of an energy infrastructure based on hydrogen, solar and wind power and a ban on motor vehicles within the city (an obvious irony considering the source of the wealth that will build this city). Half a world away from Masdar is the town of Greenburg, Kansas. Greenburg was nearly removed from the map by a tornado last year, but this year plans are afoot to rebuild the entire town as a model of sustainability that educates residents and businesses in the power of green technology. At worst, such initiatives will serve as test cases for later attempts in other parts of the world. With any luck—or even better, if they work and they can make a better world—these developments will become the gold standard of what we mean by “good living” in the future. Share your own conservation-through-technology stories with us at [email protected]. The Editors a b o u t t h i s i s s u e This issue features a wide array of emerging technology topics. Greg Kipper contributes his thoughts on the coming marketplace acceptance of surface technology. Harold Kimball returns with an examination of DNA Computing, which he believes can extend the consequences of artificial life sciences. Michael Gambrell examines the possibilities of a merger of interest between virtual-reality-ware and video gaming. Joe McCormack introduces a new technology project management process. Building on his experiences in the Middle East, Al Kelly describes the changes afoot in Saudi Arabia as the Kingdom grapples with the technologically inevitable. Mike Erwin offers a look at the past and present condition of distance education, and suggests where this increasingly common educational delivery method may be headed in the future. We also feature two editorials this issue.The first, from university founder Dominic Pistillo, calls for the establishment of a taxonomy of thinking to engage the world in better and more effective thinking curricula (this is also our inaugural “Thinking About Thinking” column), while the second is from artist Ron Floyd, who offers his thoughts on the manner in which technology may be affecting abstract thinking skills among GenerationY students. We also proudly feature in-depth book reviews of works by Philip K. Dick and James Howard Kunstler from Richard Behrens and Dr. Kathleen Dunley, respectively.And finally, companion pieces on the battle over social media and the use of social media inweb-based grassroots efforts from JAT editors Craig Belanger and Darcee Espelien round out this issue. Call for Papers… and Short Fiction The JAT is seeking works for our Ethics in Technology issue to be published in November, 2008.This issue will coincide with the 3rd Annual Ethics in Technology Symposium to be held on campus at the University of Advancing Technology during the biannual Technology Forum event. The theme of the symposium will be Future Do-Over. In the future, what would you do over to make things right today? No matter your area of interest in technology, the notion of ethics comes into play, and we’d like to hear from you. See pages 68-69 for more details on submitting your work to the JAT. Inquiries, please email [email protected]. We are also seeking short fiction related to emerging technology for an upcoming Short Fiction Special Feature in the JAT. If, like most writers and editors, you are sitting on a gold mine of unpublished fiction at home and would like to find a nice home for it, we would like to see it. 3 CIRCA 2008 Greg Kipper Paraben Corp. The Rise of Surface Computing 4 In many respects, Surface is the next iteration of the graphical user interface (GUI), which itself was revolutionary, opening up computers to millions of people who otherwise might never have used them. In my role as Director of Forensics for Paraben Corporation, I have been asked to deliver presentations on the topic of future technology trends in the field of digital forensics. In these presentations, I have chosen a somewhat direct and systematic approach to this topic, examining several emerging and future technologies, and specifically those my research suggested had the highest probabilities of manifesting and creating considerable social change. These include Google profiles, wireless virtual communities,intelligent agents and surface technology. I have discussed the social impacts that these technologies will have and, ultimately,how they will affect crime and crime fighting in the future. Of those technologies, I will herein address the emergence and adoption of surface technology—touch and multi-touch interface—in the marketplace and ultimately into society. What is “Surface”Technology? Surface technology at its most basic is simply a touch screen.We’ve had them for years now in mall kiosks, ATM machines and other such devices. What’s interesting about Surface is that it’s a reinvention of the old, and in that reinvention there are some significant new implications.Today, Surface tech isn’t just a touch screen; it also allows the user to move, grab, resize and overlay objects. And with that, a great many new possibilities present themselves. The most famous example of Surface computing is from the movie Minority Report, which gave viewers an example of how someone might interact with a computer in a whole new way (not to mention creating some serious monitor envy). In many respects, Surface is the next iteration of the graphical user interface (GUI), which itself was revolutionary, opening up computers to millions of The Rise of Surface Computing 5 people who otherwise might never have used them. Now that computers and, especially, cell phones have become part of our common infrastructure, as critical as paved roads and electricity, the new paradigms for computers are on their way. Much like GUI advances of the past, Surface computing is concerned with new ways of interacting with existing technology and information. Surface computing will make this interaction much more intuitive by adding a kinesthetic element to the experience. In the mid-1990s, multimedia went mainstream, giving users the ability to experience information and entertainment with sight, sound and motion.Surface computing will add one more element to these advanced types of multimedia by engaging users’ physiology and movements in the same way they may otherwise interact with physical objects.This will naturally reduce the learning curve for new computer operators and open up whole new possibilities for those who use computers on a regular basis. (And then there’s the next generation and the possibilities they will in turn create as more advances to this technology are made...) Surface computing, at its core, represents the potential for large-scale blending between the physical world and the virtual world. And it is this point in particular that occupies much of my thought, especially as an avid trend watcher and futurist-in-training. Let’s look at a small, but well known, representation of Surface technology that has taken the market by storm: the iPhone. Since its release, it has become the ultimate 21st-century object of desire; it has also captured a nice chunk of market share, due in no small part to its unique and usable multi-touch interface. If we consider the iPhone and the iPod Touch as the tip of the Surface technology iceberg, it will be interesting to see what things will look like if Surface computing expands to desks, tables, kitchen counters and wall spaces everywhere. In the extreme, Surface-like computers could 6 literally surround us, creating, in a sense, a very rough version of almost every Star Trek fan’s dream: a Holodeck. (and occasionally throw the controller through the television). Surface computing games have the potential to actively engage players in a way that could get them moving with the same level of skill and concentration as any outdoor sport, especially if the How Will Surface Computing Be Used? After the unveiling of Microsoft Surface, Microsoft Corp. claimed to receive more than We will also see some exciting new 2,000 inquiries from companies in 50 countries and 25 different industries with what has been applications that haven’t been described as “overwhelming excitement.” This dreamed of yet, much like those level of response is, to me, confirmation that offered by the Nintendo Wii. Surface computing can safely be considered a new category of computer technology— computers with Surface-like software and applications game is spread across multiple Surface computers. will appear in places where people haven’t even seen Education and productivity will also change and computers before.We will also see some exciting new improve in some drastic ways, creating new applications that haven’t been dreamed of yet, much collaboration opportunities, as well as the ability to like those offered by the Nintendo Wii, another virtually construct or deconstruct almost anything from commercial success that was unprecedented in its molecules, from buildings to bodies. Surface ability to get users to stand up, swing and move around technology will empower people with a richness of The Rise of Surface Computing information that has yet to be experienced en masse. Surface computing will,of course,have a huge presence in the commercial space. Some likely uses will be virtual retail space, which will give the user a new retail experience; for example, in a virtual furniture showroom, rather than walk through large floor display samples, customers will have the option of seeing hundreds of styles and thousands of combinations as part of their shopping experience. After establishing a foothold in the commercial space, Surface computing will inevitably make its way into the home. Once this happens, it will create a wide range of marketing possibilities—companies could deliver specific messages or special offers directly to the Surface computer in every customer’s living room, for instance. Or, rather than flip through a paper catalogue that arrived in the mail, people will be able to “flip through” that very same catalogue on their Surface coffee table, as well as place orders, get real-time offers with rebates good for the next 10 minutes, and so on. As I mentioned earlier, Surface computing represents the large-scale blending of the physical and the virtual. What we are being shown today is the clumsiest and most awkward this technology will ever be. Currently, the biggest real problem for Surface is that it does nothing new. Right now, it’s a new twist on an older idea, but there isn’t a power app for Surface computing that tips the scales and creates a critical mass... yet. But it’s coming.And soon. Presently, Microsoft and other companies are pushing to have Surface computing in commercial venues and conference rooms around the world by 2010. By 2012, this type of technology may be as common as the iPod. Then there’s Surface 2.0, 3.0, etc. Just imagine all the new technology that could be incorporated with Surface—3D video technology, super large monitors and the eventual perfection and adoption of nano-paint. I imagine a child born in 2010 who begins to play with her first Surface computer on her 2nd birthday. I can only imagine how her perception of information will be so very different than mine. It’s exciting to imagine what it will be like when an entire generation of children grow up using this technology, evolving with it and creating new applications and uses that would never have occurred to its inventors.To say the least, it will be interesting. Did I mention holodecks? References Reimer, Jeremy (September 30, 2007) A day on the Surface: a hands-on look at Microsoft’s new com puting platform Retrieved: April 5, 2008 from http://arstechnica.com/articles/culture/surface. ars4 Fried, Ina (November 8, 2007) Bumps on the road to Microsoft’s Surface Retrieved: April 5, 2008 from http://www.news.com/Bumps-on-the-road-toMicrosofts-Surface/2100-1041_3-6217673.html Fried, Ina (May 31, 2007) Gates reveals where ‘Milan’ is headed Retrieved: April 5, 2008 from h t t p : / / w w w. n e w s . c o m / G a t e s reveals-where-Milan-is-headed/2008-1041_36187823.html iMac MultiTouch Concept Retrieved: April 5,2008 from http://thedailymac.com/imac-multitouchconcept/ Griffaw, Roy (June 11, 2007) How Microsoft’s Surface Computing Will Change The Rent to Own and Leasing Industry Retrieved: April 5, 2008 from http://www.rtoonline.com/Content/arti cle/Jun07/MicrosoftSurfaceComputing061107.asp Scratching the Surface of Microsoft’s New Table PC (June 4, 2007) Retrieved: April 5, 2008 from http://www.roughlydrafted.com/RD/RDM. Tech.2.07/BE8D0C58313E453E9E8BD443BE 6E1D About the author Greg Kipper (CISSP) has been involved in the field of security and information assurance for 13 years. Through his experiences in the security sector as a systems engineer, security analyst and consultant, he moved into the emerging field of digital forensics.The last seven years of his career have been spent working on forensic investigations studying the future of technologies and the forensic impact of that data to the process of evidence. Some of his notable works include Investigator's Guide to Steganography; Wireless Crime and Forensic Investigation;Techno Security's Guide to Managing Risks for IT Managers, Auditors, and Investigators; and the upcoming Proactive Forensics as well as a Congressional report outlining technical methods of reducing the risk of insider threats. Greg continues to actively contribute to the fields of security and digital forensics by giving lectures annually at DoD Cybercrime,TechnoSecurity and TechnoForensics. 7 A-Life’s Hybrid Child: DNA Computing Harold Kimball Enabling Technology, Inc. A-Life’s Hybrid Child The field of Artificial Life, or A-Life, makes extensive use of massive parallelism, distributed processing and interacting information structures, all of which are key elements, if not the very foundation, of DNA computing. But why stop there? It is apparent that interacting with DNA at the molecular level is a very time-consuming, expensive and difficult task. While researchers are still attempting to solve the basic input/output (I/O) challenges of molecular computing, others could be developing an open framework or development environment for molecular computing simulation. In short, another page needs to be borrowed from Christopher Langton’s book on A-Life. its overall objective is not one of solution generation but rather one of observing dynamics, an applied virtual) systems theory, if you will. While this is a fascinating field of study, it is difficult for many with backgrounds in the logic fields (e.g., engineering, mathematics and computer science) to fully embrace, because those disciplines revolve around solving problems. Just as Chris Langton merged two distinct fields into a new paradigm called A-Life, Leonard Adleman combined the core, biologically inspired concepts of A-Life with computational goals to conceive a DNA computing paradigm. In 1994, Adleman introduced the world to a proof-of-concept liquid computer on which interacting molecules performed computations to solve mathematical problems. With this development, DNA computing had arrived (Adleman, 1998). The term “artificial life,” or A-Life, is the label given to a broad range of paradigms that all have their roots in biology.The field of A-Life was formalized by Langton, a biologist, in the late 1980s when he coined the term and organized the first A-Life conference.The impetus behind this field of study is a desire to study naturally occurring phenomena by syntheThis “in-silico” life provides A-Life sizing and observing that phenomena in scientists the opportunity to study artificial media.While a traditional biologist the interactions of synthetic life might study life under a microscope or out forms and the apparent complex on the Serengeti, A-Life scientists have an expansive domain of study conveniently behavior that exists and emerges located at their fingertips—in the through those interactions. computers that house their synthesized life forms. Living in their artificial media, these virtual At the time, Adleman, whose background was in organisms have varying ranges of complexity; they can mathematics and computer science, was working with be as simple as two-dimensional cellular automata or as the AIDS research community but finding it difficult to complex as synthesized DNA replication. This “in- communicate his ideas. In order to improve his silico” life provides A-Life scientists the opportunity to communication skills with his colleagues, he began study the interactions of synthetic life forms and the studying molecular biology.As his research progressed, apparent complex behavior that exists and emerges he came to the conclusion that the study of biology was through those interactions. “For A-Life systems, the transforming: “[B]iology was now the study of ongoing dynamic is the behavior of interest, not information stored in DNA-strings” and “the necessarily the state ultimately reached by the transformations that information undergoes in the cell” dynamic” (Langton, 1987). (1998). This paradigm is in stark contrast to the field of Artificial Intelligence (AI) in which the goal is to create intelligence or intelligent behavior. AI bases its methodology on the computational paradigm, whereas A-Life “attempt[s] to develop a new computational paradigm based on the distributed processes that support living organisms. AL uses insights from biology to explore the dynamics of interacting information structures,” which are often quite massively parallel (1987). Although A-Life’s core constructs (distributed processing, massive parallelism and interacting information structures) are computational in nature, DNA is made up of four bases—adenine, thymine, guanine and cytosine, represented by the letters A,T, G, C respectively.There is a strict pairing of these bases in that adenine will only bond with thymine (A-T) and guanine will only bond with cytosine (G-C). Adleman’s major breakthrough came when he read about DNA polymerase in James D.Watson’s text, The Molecular Biology of the Gene. DNA polymerase is equivalent to a complementary copy function in computing terms; “DNA polymerase produces a second ‘Watson-Crick’ complementary strand, in which every C is replaced by a G, every G by a C, every A by a T and every T by an A” (1998). Adleman realized that the process taking place in a cell was very 11 similar to the Turing machine, a conceptual computer invented by Alan M.Turing in which “one version of his machine consisted of a pair of tapes and a mechanism called a finite control, which moved along the ‘input’ tape reading data while simultaneously moving along the ‘output’ tape reading and writing other data” (1998). It was at this point that Adleman recognized the potential computational power in the cell and that DNA could be used to solve problems. 10 single strands, and these new strands are then annealed to the existing strands. This cycle is repeated many times to exponentially amplify/replicate the DNA. In order to view the results of the amplification, a technique called gel electrophoresis is employed.This technique involves placing the DNA in a slab of agarose gel and applying a current to the slab. DNA is negatively charged and the strands will migrate across the slab to the anode, with shorter strands moving faster, effectively separating the DNA by base-pair length.The results of this process can then be viewed by ultraviolet (UV) translumination as dashes on a slide, indicating the individual groups of amplified DNA strands. Adleman continued to research the mechanisms involved in the cell at the molecular level, further revealing tools that would be essential in creating a DNA-computing device. Obviously, the DNA strand itself and its inherent properties are key elements for data storage and manipulation. DNA strings naturally With these tools in hand, Adleman set out to identify want to form bonds with complementary DNA strings and tackle a computational problem that could in a process called annealing.This effectively provides a “demonstrate the potential of the novel method of means to link or combine information and data computation” he had devised. (1998). He selected the structures. As mentioned earlier, DNA polymerase Hamiltonian path problem, which had “been provides a mechanism to create a complementary extensively studied by computer scientists” but had not DNA strand.This copying mechanism is controlled by yet developed an “efficient (that is, fast) algorithm” a “start signal,” provided by a primer—a short piece of (1998).The problem state is as follows: given a set of DNA annealed to the subject DNA strand (1998). cities, with pre-determined paths between them, find DNA polymerase will use the primer to signal its a path that will commence at the start city, end at the starting location and commence generating a destination city and pass through every other city in the complementary DNA strand. DNA fragments that are problem set only once. in proximity will be bonded together by an enzyme (catalyst) called ligase, which is also used to repair After Adleman identified the problem he wanted to breaks in DNA strands. The final naturally occurring pursue, he had to find a way to structure the problem molecular mechanism used by Adleman for his DNA so that it fit the mechanisms available in the DNA computer was nuclease. Nuclease cuts—it searches computer. He assigned a unique DNA sequence to along a strand of DNA seeking a string of base-pair each city, giving each city a first and last name. He also sequences and, when found, will sever the DNA strand at the point just beyond the search Nevertheless, the proof of constring. cept worked, and Adleman had created a new field of study— molecular/DNA computing. In order to make the DNA computer complete, Adleman needed to provide some type of user interface.The system needed I/O: Adleman had to have a way to control what was input into his DNA computer. For this, he used DNA synthesis, a procedure to convert a string of bases (A, T, C, G) into a DNA molecule.The idea was to write the sequence down, send it to a synthesis lab and receive the desired molecules. This solved the input problem, and polymerase chain reaction (PCR) coupled with gel electrophoresis solved the output problem. PCR is a procedure used to amplify or replicate DNA. The subject DNA is exposed to temperature cycling; the higher temperature cycle denatures (unwinds) the DNA double-helix strands and the lower temperature cycle provides an environment where DNA polymerase makes complementary copies of the separated template DNA created a unique DNA string that represented the DNA flight number (path) that existed between the cities. For example, if a flight existed between Atlanta and Boston, the DNA flight number would be the complement of the last name of Atlanta and the complement of the first name of Boston.The naming convention was carried out for every city and flight path that existed in the problem set.This enabled the annealing process to connect the cities together by DNA flight number and rapidly solve the Hamiltonian path problem utilizing distributed processing, massive parallelism and interacting information structures—all of which are core A-Life concepts. Adleman’s DNA computer was able to solve the Hamiltonian path problem in about one second. Retrieving and verifying the solution was the time-consuming task; this illustrates one of the obstacles of molecular computation, the O portion of I/O. Adleman’s success inspired others (not to mention himself) to further investigate the possibilities of this new molecular computing field. In 1996,Adleman and several of his colleagues proposed “A Sticker Based Model for DNA Computation” (Roweis, et al, 1996). This proposal presented “a new model for molecular computation,” which still used DNA strands to represent information, but also provided a set of operations (combine, separate, turn on and turn off) to act on that information, random access memory and a “specific machine architecture for implementing the stickers model as a microprocessor-controlled parallel robotic workstation” (1996). This sticker-model proposal presented a significant theoretical advancement in the fundamental capability of molecular computing, acknowledged many of the theoretical advances that were being made in the field and at the same time recognized the obstacles and challenges that would still need to be overcome to ensure the success of DNA computing. Roughly ten years after Adleman’s initial success, the field of DNA computing is still considered to be in its infancy, as scientists continue to pursue the creation of a DNA computer that is both programmable and universal (Lovgren, 2003). In 2002, an Israeli scientist “unveiled a programmable molecular computing machine composed of enzymes and DNA molecules” (2003). The molecular computer was capable of performing “330 trillion operations per second” but it could “only perform rudimentary functions” and it had “no practical applications” (2003). The computer was recognized by the GuinnessWorld Records as “the smallest biological computing device ever constructed,” though it still suffered from many of the challenges that plagued earlier DNA computing devices; primarily, that visualization of the computed output required a significant amount of human intervention. Fortunately that changed the following year with the introduction of MAYA. MAYA was introduced in 2003 as the first interactive “game-playing DNA computer,” and it was the first DNA computer that was capable of displaying its output organically (Hogan, 2003). MAYA was a molecular computer that played tic-tac-toe.The game board consisted of nine wells, each containing a molecular computer. The human player has access to nine different strands of DNA, each strand representing a different square or well on the board.To make a move, the human player drops a DNA strand (indicating the human player’s move) into each of the wells so that all of the molecular computers know the move.The molecular computers in each well process 13 the DNA strands and then one well indicates the molecular computers’ choice by glowing green. This simple game demonstrated significant advances in the capabilities of interacting with molecular computers. The end-user was able to provide input to the DNA computer in the form of a DNA strand and receive output from the DNA computer in the form of a green glow. (Granted, this is not a keyboard, mouse and 19” flat screen, but it is a start.) 12 emerging scientific fields require such blended skill sets, and, as breakthrough technology continues to emerge, it often takes time for a pool of researchers to develop the necessary compilation of skills needed to advance the technology. It is at this juncture that the DNA-computing paradigm needs to borrow more from the concepts of A-Life. Langton eloquently pointed out the major stumbling block in dealing with DNA when he said that “biomolecules are extremely small and difficult to work with, requiring rooms full of special equipment, While some researchers were focusing on interactivity and computation, other researchers were attempting to tap into the inherent storage capabilities that exist in molecular computers. One The DNA molecules found such proposal involved building a molecular computer to be in the nucleus of all cells used as a semantic net or can hold more information knowledge base. The data would be stored in DNA strings in a cubic centimeter than with the potential to be linked a trillion music CDs. together in a manner similar to that used to solve the Hamiltonian path problem.The premise behind the proposal was to use DNA self-assembly or annealing to retrieve data from the molecular database based on a query formed from a DNA input query molecule.At its simplest form, some DNA strands would represent objects, while others would represent attributes and still others would represent values. All of these DNA replete with dozens of “post-docs” and graduate strands would be encoded so that objects, attributes students willing to devote the larger part of their and values that should be linked would possess professional careers to the perfection of electrocomplementary parts of their strands so that they pheretic gel techniques” (Langton, 1987). He went on would anneal to form the relationships needed for the to state that “computers provide an alternative medium semantic net (Tsuboi,Ibrahim & Ono). The amount of within which to attempt to synthesize life”—DNA in data that could be stored in these DNA computers is this case—and that “computers should be thought of as massive: “the DNA molecules found in the nucleus of an important lab tool” (Langton, 1987). One way to all cells can hold more information in a cubic continue to advance the DNA computing paradigm is centimeter than a trillion music CDs” (Lovgren, to move its functionality to computer simulations 2003). However, as promising as all these theoretical while the I/O aspects are being developed. This will proposals and developments sound, the technology to effectively accomplish two things: it will create a largeffectively and efficiently interface with molecular er pool of researchers, hobbyists and scientists who have access to DNA-computational tools (they would computers has yet to reveal itself. no longer be confined to the molecular biology lab), Since the advent of the first molecular computer and it would also allow for alternative computational nearly fifteen years ago, tremendous advances have methods, thinking and experimentation to be carried been achieved, yet many challenges still remain. out quickly and efficiently in-silico. Such an effort Attempting to merge multiple disciplines (e.g., could bridge the gap and advance the computational molecular biology, mathematics, logic, computer paradigm as the DNA computing field waits for better science) into one field of study is an extremely molecular interface techniques to be developed and perfected. demanding undertaking. However, many of the DNA computing can revolutionize the computing A-Life’s Hybrid Child industry in many areas, such as power, storage, and parallel and distributed processing, but only after the I/O obstacles have been resolved and the molecular computer is truly a programmable and universal computer.The DNA computing paradigm is screaming for an in-silico simulation to move the computational aspects of the paradigm forward; the software and hardware (raw computing power) to form the foundation for a framework are readily available, with much of the software being either free or open source. And, since both Perl and Python are supported on Linux and each have methods for utilizing the Open Message Passing Interface (Open-MPI), Linux clusters can be constructed to provide the distributed processing and massive parallelism inherent in DNA computing. These functions could be extended to provide capabilities and mechanisms similar to those mentioned previously, such as ligase, annealing and nuclease. These mechanisms could then operate on a sea of DNA strings swimming in computer memory. Such an implementation would provide a platform or virtual machine if you will, to build and manipulate interacting information structures. Clustering and the MPI provide scalability to the simulation, allowing it to more accurately model or represent the tremendous amount of data that will be needed for the in-silico simulation. Initial applications could duplicate the first DNA computing attempts made by Adleman and others as a tribute, as well as a way to measure performance of the framework. Once the obligatory “hello world”application is accomplished, the goal of creating an in-silico DNA universal computer should commence.By embarking on such an effort, it is probable that the computing aspect of DNA computing can make great strides and continue to advance outside of and parallel to the efforts taking place in the molecular biology labs. This endeavor would only strengthen the molecular computing field by allowing a larger community of scientists to contribute to the DNA computing body of knowledge. It almost seems too obvious that these problems (molecular I/O and universal computing) should be worked in parallel in their respective domains and later merged together to create a truly universal and programmable DNA computer. As technology continues to advance and new fields emerge, there is continued sharing, borrowing and blending of concepts across disciplines.At its core “[ALife] amounts to the practice of synthetic biology… [and] the attempt to recreate biological phenomena in alternative synthetic media will result not only in better theoretical understanding of the phenomena under study, but also in practical applications of biological principles in industry and technology” (Langton, 1987). Although the A-Life paradigm is not necessarily concerned with computing a solution to a problem, most of its core concepts are exceptional building blocks for a computational paradigm. DNA computing is based on many of the core concepts that comprise ALife, but the majority of the effort is still focused in the molecular biology lab.The DNA computing paradigm needs to borrow one more mechanism from A-Life,insilico simulation. In doing so, a parallel field focusing on the computational aspect of DNA computing can be created continuing to move forward, making advances to benefit both the synthetic and natural DNA computing paradigms. References Adleman, L. (1998). Computing with DNA. Scientific American,August, 34-41. Hogan, J. (2003, 18 August). First game-playing DNA computer revealed. Retrieved 18 April 2008, from http://www.newscientist.com/article/dn4063first-gameplaying-dna-computer-revealed.html Langton, C. (1987). Artificial Life. Retrieved 18 April 2008 from http://www.aec.at/en/archiv_files/ 19931/E1993_025.pdf Lovgren, S. (2003, 24 February). Computer Made from DNA and Enzymes. Retrieved 18 April 2008, from http://news.nationalgeographic.com/news /2003/02/0224_030224_DNAcomputer.html Roweis, S.,Winfree, E., Burgoyne, R., Chelyapov, N., Goodman, M., Rothemund, P., et al. (1996, May). A Sticker Based Model for DNA Computation. Retrieved 18 April 2008, from http://www.cs. toronto.edu/~roweis/papers/stickers.pdf Tsuboi,Y., Ibrahim, Z., & Ono, O. DNA Computing Approach to Semantic Model. Retrieved 18 April 2008,fromhttp://www.tmrfindia.org/ijcsa/ V2I29.pdf About the Author Harold Kimball is the Software Development Manager for an engineering services company supporting U.S. Air Force Special Operations. He is currently enrolled at UAT seeking a master's degree in Artificial Life Programming. Harold recently co-founded Enabling Technology Inc. to pursue development of situational awareness technology to support disaster relief efforts and first responders. 15 The Project Tactical 14 Joe McCormack University of Advancing Technology The Project Tactical In almost all organizations, the managerial pyramid consists of three levels.The top management level deals with strategic planning (up to ten years in the future) whereas middle management, such as department heads, deal with intermediate planning (up to two years in the future). Finally, lower management deals with operational planning (up to one year in the future). Middle and lower management are the two tiers which determine the outcome of a project (whether it is successful or a failure). Most of the time, lower management will bear the most responsibility and need to have the greatest degree of skills to carry a project to completion. In order for a project to be successful, the project manager and project lead must be able to work with other individuals to achieve the objectives, get the most out of limited resources and balance effectiveness and efficiency. Key to ensuring a project will be completed as mandated or approved are the skills of the project manager and project lead, including technical skills (e.g., expertise; problem solving; imagination and creativity; clarification of goals and objectives), teambuilding skills (e.g., coordination and cooperation; team problem solving; directing and coaching; being receptive to insights) and drive (e.g., performance standards, control of details, energy). While Gantt charts, scheduling, PERT complex scheduling or other tools may be useful to middle and lower management in monitoring, communicating and reacting to the evolution of a project, those tools are not very beneficial to individuals who have been tasked with taking a project from conceptualization to reality in a technology environment. to maintain or update in the future. In other cases, a lack of concise communication and collaboration about the project from middle and lower management to those tasked with creating the project may also lead to the same unfortunate end. While the skill and experience pool of individuals that actually create the project can alleviate some of the unforeseen issues that will undoubtedly arise during the lifetime of a project, those individuals nonetheless remain largely useless against taking a project to its fullest potential when provided with marginal information, patchy communication or collaboration, or lack of support. The Project Tactical As a result of those observations and project evaluations, I devised a scalable, middle- and lowermanagement project framework to ensure vital project details are addressed and not left to verbal conveyance or individual interpretation. This is known as the Project Tactical.The Project Tactical is a combination of the strategic interests of a project (as realized by top and/or middle management) and systematic (tactical) considerations of those interests, producing an indepth and concise project document that are to be utilized not only by middle and lower management, but also utilized equally amongst the individuals who will take the project from concept to reality. The ProjectTactical is comprised of four main sections: Process Shortcomings In the past, I have been involved in many ITbased or technology-dependant projects and have noticed, to varying degrees, shortcomings of processes that decrease the efficiency in development and release of such projects. Due to complexity, or lack thereof, not all projects possess the same shortcomings, but in hindsight the fundamentals of what makes a Figure 1.The four components of the Project Tactical project successful become known by comparing those different projects and where they were weak. In most cases, “feature creep” occurs; the Abstract, Participants, Requirements Assessment this inevitably extends the deadline of a project and can and Technical Specifications (see Figure 1). often result in the release (or completion) of a project littered with design/programming shortcuts to meet Abstract the deadline.This type of release often has unintended The abstract section is the foundation of the Project consequences, both because it contains security holes Tactical. It serves to provide the basic building blocks that may be exploited (purposefully or accidentally that the remainder of the Project Tactical is derived through use of the product) and, through shortcuts or from (see Figure 2). The following describes each patchy design/programming, will be more expensive component of the Abstract: 17 Purpose discusses what the project will accomplish and why. Scope discusses how the project will accomplish its purpose. Audience served specifically identifies the audience that the project will serve. Duration identifies, in working days, how long the project is expected to take to complete. Start date identifies the first day that work on the project will begin. Multimedia lead is the expert regarding the multimedia (such as digital equipment) that the project will utilize. Include same data as listed under Project manager. Participants The Participants section, as recalled from Figure 1, serves specifically to identify who will be contributing to the project and what their responsibilities are as (see Figure 3). Hardware staff provides a clear and concise list of the individuals who will be responsible for the Conceptual material provides the network location or URL (and credentials, if any) individuals may access. Programming workflow provides the network location or URL (and credentials, if any) to programming design workflow material, programming logic diagrams, bubble charts and other material that will guide programmers and developers. 16 Collaboration provides individuals with the opportunity to collaborate (share project notes, etc.), aside from physical meetings, as the project develops.An example of this is a wiki. Allocated budget identifies how much funding has been dedicated to the project. Project manager is commonly a middle or lower manager for the project. Specifically, the data to include under this section includes the following: is member an employee or third party?; member position; member position in this roll; member name; business address/phone/fax/email; member responsibilities; member project status: full time, part time, contract; estimated number of hours of participation. Figure 2:Abstract of the Project Tactical. hardware aspects of the project. Specifically, the data to include under this section includes the following: is member an employee or third party?; member position; member position in this roll; member name; business or personal address/phone/fax/email; member responsibilities; member project status: full time, part time, contract; estimated number of hours of participation. Project lead is commonly a lower manager for the project and is directly exposed to the project on a daily basis. Include same data as listed under Project manager. Software staff provides a clear and concise list of the individuals who will be responsible for the software aspects of the project. Include same data as listed under Hardware staff. Software lead is the expert regarding the software that the project will utilize. Include same data as listed under Project manager. Alpha testers provides a clear and concise list of the individuals who will be responsible for the alpha test- Hardware lead is the expert regarding the hardware that the project will utilize. Include same data as listed under Project manager. Multimedia staff provides a clear and concise list of the individuals who will be responsible for the multimedia aspects of the project. Include same data as listed under Hardware staff. The Project Tactical ing of the project. Include same data as listed under Hardware staff. Beta testers provides a clear and concise list of the individuals who will be responsible for the beta testing of the project. Include same data as listed under Hardware staff. Requirements Assessment The Requirements Assessment section, as recalled from Figure 1, serves to specifically identify the Figure 3: Participants of the Project Tactical. development the environment of the software cost,supplier name/address/phone/fax/ project (i.e., hardware and software that are required email, supplier contact name. and recommended), as well as the hardware and software requirements (and recommendations) of the Audience software recommended includes the audience that the project will be serving (see Figure 4). following: software name, software version,software - Development hardware required includes the following: component name, component part number,componentcost,suppliername/address/ phone/fax/email, supplier contact name. Development hardware recommended includes the following: component name, component part number, component cost,supplier name/address/phone/fax/email, supplier contact name. Development software required includes the following: software name, software version, software license,softwarecost,softwaresupplier name/ address/phone/fax/email,software supplier contact name. Development software recommended includes the following: software name, software version, software license, software cost, software supplier name/address/phone/fax/email, software supplier contact name. license,software cost,supplier name/supplier name/ address/phone/fax/email, supplier contact name. Technical Specifications The technical specifications section, as recalled from Figure 1, serves to specifically identify the operating development and production environment of the project (see Figure 5).This section will be subject to change as the project progresses; for example, while database names, tables or stored procedures may not be known at the time the project begins, those details will surface Figure 4: Requirements Assessment of the Project Tactical. Audience hardware required includes the following: component name, component part number,component cost,supplier name/address/ phone/fax/email, supplier contact name. Audience hardware recommended includes the following: component name, component part number,component cost,supplier name/address/ phone/fax/email, supplier contact name. Audience software required includes the following: software name, software version, software license, over time and should be placed into the technical specifications for reference by other individuals involved in that aspect of the project as well as for future maintenance and evaluation. Other areas, such as RDP, VPN, FTP, Web Services to employ (if any), existing documentation, programming languages to use, and so forth should already be known before (or shortly after) the project begins. Development: Data Points > Database server name, database server OS and version, database software components, database 19 server network location (database name, database table name(s), database stored procedures, database stored procedures purpose). > Internal RDP (Remote Desktop Protocol) information needed to connect to database server from within network. > External VPN (Virtual Private Network) information needed to connect to database server from outside network. > Internal method to connect to database server from within network (if RDP will not be used). 18 Development:Web Service Points > Web server name, web server OS and version, web server network location, web server URL. > Web server secure certificate type, certificate provider, certificate renewal date, certificate cost. > FTP client type (SSH client, or standard client), remote FTP starting directory, login, password, authentication type, access port. > Internal RDP (Remote Desktop Protocol) information needed to connect to web server from within network. > External VPN (Virtual PrivateNetwork) information The Project Tactical is designed to comple- needed to connect to web servment existing project management tools by er from outside network. providing a highly detailed framework for > Internal method to connect project individuals to increase efficiency, to web server from within netsuch as a UNC path (if effectiveness and synchronized collabora- work, RDP will not be used). tion and project knowledge. > External method to connect to web server from outside > External method to connect to database server from network (if VPN/RDP will not be used). outside network (if VPN/RDP will not be used). Development:Programming Points > List of programming languages that will be utilized Development:Web Service Points to complete the project executed on the client. > Local service component name, local service > List of programming languages that will be utilized component network location, local service component to complete the project executed on the web server. programming language compatibility. > List of web server software components needed for > Local (or URL) web service SDK (software project.Physical directory structure and purpose of development kit) repository location, login directories. Special permissions / machine accounts Information needed to access SDK (if needed). needed for project code to operate correctly and > Remote component name, remote component locations where permissions / machine accounts need connection URL, remote authentication key (needed to be applied. to interact with remote service), remote authentication account (needed to interact with remote service), Production: Database Points remote authentication password (needed to interact > Database server name, database server OS and with remote service). version, database software components, database Figure 5:Technical Specifications of the Project Tactical. The Project Tactical server network location (database name, database table name(s), database stored procedure, database stored procedure purpose). > Internal RDP (Remote Desktop Protocol) information needed to connect to database server from within network. > External VPN (Virtual Private Network) information needed to connect to database server from outside network. > Internal method to connect to database server from within network (if RDP will not be used). > External method to connect to database server from outside network (if VPN/RDP will not be used). Production:Web Service Points > Local service component name, local service component network location, local service component programming language compatibility. > Remote component name, remote component connection URL, remote authentication key (needed to interact with remote service), remote authentication account (needed to interact with remote service), remote authentication password (needed to interact with remote service). Production:Web Server Points > Web server name, web server OS and version, web server network location, web server URL. > Web server secure certificate type, certificate provider, certificate renewal date, certificate cost. List of web server software components needed for project. > Special permissions / machine accounts needed for project code to operate correctly and locations where permissions / machine accounts need to be applied. Physical directory structure and purpose of directories. > FTP client type (SSH client, or standard client), remote FTP starting directory, login, password, authentication type, access port. > Internal RDP (Remote Desktop Protocol) information needed to connect to web server from within network. > External VPN (Virtual Private Network) information needed to connect to web server from outside network. > Internal method to connect to web server from within network, such as a UNC path (if RDP will not be used). > External method to connect to web server from outside network (if VPN/RDP will not be used). Conclusion As you have seen, the Project Tactical is a combination of the strategic interests of a project (as realized by top and/or middle management) and systematic (tactical) considerations of those interests, producing an in-depth and concise project document that is to be utilized not only by middle and lower management, but equally amongst the individuals who will take the project from concept to reality.The Project Tactical is designed to complement existing project management tools by providing a highly detailed framework for project individuals to increase efficiency, effectiveness and synchronized collaboration and project knowledge. About the Author Joe McCormack, instructor and alumnus of UAT, has been a web developer for over ten years from small websites to eCommerce platforms. Joe has published two books relating to web programming and academic articles from web-based B2B data sharing to behavioral intelligence systems. He has also developed systems certified by Authorize.Net and Paypal. 21 THINKING ABOUT THINKING Toward a Taxonomy of Thinking Dominic Pistillo University of Advancing Technology Toward a Taxonomy of Thinking Thinking provides the foundation for human culture and civilization. It’s a trait, true and it is also a skill, but, more importantly, it is a gift. We are born with this natural ability and we accept that it can it be developed or improved, but why do our systems of education not invest more substantially in their development? The answer to this may lie less in the motivation to do so than the perception of the availability of the means. Effective thinking allows us to appreciate, understand, absorb and even shape the world around us. In doing so, effective thinking defines our reality. In everyday life, we are expected to think, reason, analyze and solve problems. Throughout grade school, high school and college, we are explicitly taught a variety of competencies to aid us: mathematics, science, language, history, law and many more besides. In fact, United States legislation requires the acquisition of certain skills and their verification through standardized testing. Many teachers and students alike might say that we are born with certain general thinking abilities, yet it is not apparent that any consideration is given to the teaching of those general thinking beyond the ubiquitous “critical thinking” courses at the secondary and postsecondary level; but to specifically teach thinking skills would aid us greatly because thinking is a skill that can be taught, nurtured and developed. It is essential and fundamental to everyone. using Roman numerals. Equations were written out in words, a painstaking process that limited mathematical advancement. But in the 13th and 14th centuries, a lexicon and language for expressing mathematics began to evolve, thanks to the pioneering work of Fibonacci, who brought to Europe the Indo-Arabic system.The notational system that developed allowed complex mathematical ideas to be compressed and expressed clearly between people of every language. This liberated the field, and, subsequently, new paradigms were developed leading to quantum leaps of understanding (a similar thing happened at about the same time in Italy with the standardization of musical notations). Can that same analysis be applied to the field of thinking? There are innumerable philosophies, processes and disciplines for thinking, but very little common vocabulary exists to describe the full range of what we mean by “thinking.” This virtual vacuum stymies the communication and scholarly development of the most human of all functions. “What is thought” Will Durant once asked. “It baffles description because… it is the last mystery of our being. Its appearance is the great turning point of evolution” (Durant, 2002, p. 8). But that mystery may be changing.As a young Rhodes Scholar, Dr. Edward de Bono recognized the necessity of developing an alternative understanding of what it means to think. His research led him to develop the concept of “Lateral Thinking,” which is commonly referred to today as “thinking outside the box,” a concept that has radically altered the ways that not only individuals, but also organizations and corporations, think about the world around them and the problems and opportunities they encounter on a daily basis. De If competent thinking is so necessary to societal performance, success, coping, integration and life enrichment, then why does skillful thinking not play a more prominent role in our educational curricula? Perhaps the reason has less to do with a disbelief that it can be taught than the fact that no regimen for the comprehensive There are innumerable philosophies, teaching of thinking has yet been processes and disciplines for thinking generally developed in Western but very little common vocabulary exists society; but there may be an even to describe the full range of what we more fundamental reason: that no mean by “thinking.” systematized western thinking taxonomy yet exists. Bono’s task is monumental for the reasons mentioned Pythagoras and other great thinkers of our ancient by Durant. But he initiated several deliberate processpast, particularly musicians and mathematicians, es for generating ideas, and he is widely considered to possessed a keen sense that codified language (and be the best-known thinker internationally and he is one mathematical symbology) was essential for human of the very few people in history who can be said to advancement. Without a descriptive, commonly have had a major impact on the process or tools we use agreed-upon language, human beings are severely to think. handicapped in developing and communicating ideas and, more importantly, cannot record and effectively Early on, Dr. de Bono recognized the need to teach build upon previous work, knowledge or thinking and has dedicated his life to this endeavor. He understanding. In the early days of the Renaissance, has been hired as a consultant by many of the major mathematics was still limited by cumbersome notation corporations of the world to teach thinking to their 23 contingents and to solve problems that resembled the mythical Gordian knot. For example, he taught oil companies working in the North Sea off Norway that they could save $250 million by drilling laterally. Dr. de Bono has written over 60 books on the subject of thinking,but more pertinent to my thesis,he has begun to develop a lexicon for the description and communication of thinking ideas. He is the first person in modern times to coin a thinking word and have it included in the Oxford Dictionary: “Lateral Thinking.” He has coined numerous other words to describe thinking disciplines such as Parallel Thinking and Vertical Thinking, but our descriptive vocabulary is still far from complete. 22 There are more movements afoot to continue this kind of work and to make thinking a recognized field of human understanding. Five years ago the Leonardo da Vinci Society for the Study of Thinking was founded as a non-profit foundation and “think tank” for thinking. Dr. Edward de Bono was named its Honorary Chair in 2005.The following years have seen several other great thinkers who have made a broad impact on our world join the ranks of the da Vinci Society: Dr. Margaret Wheatley, systems thinker, author and founder of the Berkana Institute; Dr. Fritjof Capra, eminent physicist, ecologist and author; Dr. Michio Kaku, physicist, string field theorist, author, and so-called “Popularizer of Science;” and, in 2009, Dr. Raymond Kurzweil, futurist, cyberneticist, author and so called “Singulatarian,” or proponent of a coming technological singularity.The prime goal of this Society at the University of Advancing Technology is to underscore the need for perceptive thinking and clear understanding through the efficacious teaching of thinking skills.The Mission of the Society is to “advance the study of thinking by engaging the greatest thinkers in the world, creating and fostering new knowledge in the study of thinking, and to encouraging great the teaching of thinking. Consider some of the thinking language (albeit limited) that exists today: > “Reductionist” or “Mechanistic Thinking,” which is seeing reality through observation of a subject’s individual parts, that may then be tested through argument and clarified through analysis. This type of thinking provides objective information about our universe. > “Creative Thinking,” or “Lateral Thinking,” which allows us to move our vantage point laterally and see reality from a different perspective. > “Systems Thinking,” which endeavors to understand the relationships between elements of systems, such as the changing climate of the rain forest, or the interacting gravities and orbits of planets within a solar system (or atoms, quarks or leptons within molAs it fulfills its mission, the Da Vinci ecules), and allows us to zoom out and Society seeks to arm the next gener- better understand how our world operates and ation of citizens and leaders with “cooperates” with itself. these adept thinking capabilities, > “Parallel Thinking,” which is the deliberate enabling them to become the skilled ordering of our collective thinking processes to minds towards a particular end or group designers and stewards of the future leverage consensus. scholars as well as young people in the study and > “Metaphysical Thinking,” which transcends the development of thinking as a universally relevant theories of any particular science and allows us to contemplate concepts that lie beyond the endeavor.” physical world. One of the Society’s aspirations is to substantially add to the work started by Dr. de Bono in development of The members of the Leonardo da Vinci Society for the both a taxonomy of and a lexicon for communicating Study of Thinking, believe that each new thinking thinking concepts—and thus liberate and empower practice, once appreciated, would allow the individual Toward a Taxonomy of Thinking to come one step closer to seeing this world and universe more clearly.While we may never in this life be able to accurately and completely observe reality in all of its intricate glory, each diverse thinking skill, once gained, allows us to perceive of yet more facets, each one adding depth, clarity and texture to our perception and understanding.The aspiration of adding to Dr. de Bono’s contributions will define our work over the next decades. Clearly, thinking allows us to add clues and nuance to what is the most common of all thoughtful pursuits, understanding our world and this life: why are we here, what are we here to do and what does this life mean? Thinking is a skill that can be learned, developed and honed, and as the tools and language are developed through work of the members of the Leonardo daVinci Society, as well as many others, we hope they will be brought to the forefront of our educational system.As it fulfills its mission, the da Vinci Society seeks to arm the next generation of citizens and leaders with these adept thinking capabilities, enabling them to become the skilled designers and stewards of the future. Throughout the next few years, the Journal of Advancing Technology will be acting as host to the ideas of many of today’s greatest thinkers. Society members such as Drs. Edward de Bono, Margaret Wheatley, Fritjof Capra, Michio Kaku and Raymond Kurzweil, along with future members, will be contributing their knowledge for your intellectual enrichment. Each paper will be a conduit to another view of our intricate reality.Take them as such and allow these writings to move you, help you question your assumptions and break away from old paradigms. Hopefully, they will also teach you to think in new ways. References Durant, W. (2002). The Greatest Minds and Ideas of All Time (Vol. 33). New York: Simon and Schuster. About the Author Dominic Pistillo is the president and founder of the University of Advancing Technology and is the founder of the Leonardo da Vinci Society for the Study of Thinking. Mr. Pistillo has studied at several colleges and universities throughout the world, including Harford West Germany, Arizona State University and the University of Arizona, majoring in Computer Graphics Programming and minoring in Business. After eight years service in the Air Force and seven years as a Division Manager for Litton Industries, Dominic founded and managed several successful companies. He founded and was President of CAD Southwest Corporation, a computer aided design and engineering consulting firm, and CADShare, a computer aided design service bureau; and he was founder and director of research and development for Megasystems, a high-end computer-hardware manufacturer. Mr. Pistillo was Inc. magazine’s Entrepreneur of the Year Finalist in both 1991 and 1992. Mr. Pistillo is a regular speaker for several educational organizations in the fields of learning models, organizational leadership and systems thinking. He is a faculty member for the Leesburgh Leadership Institute. 25 EDITORIAL Are We Losing the Ability to Think Abstractly? Ronald T. Floyd University of Advancing Technology Are We Losing the Ability to Think Abstractly? Is technology is creating a decline in visual imagination? Students claim that the world is better off with technology. Certainly, without technology, there would be also be no video games, cell phones, iPods or even the Internet. This increased dependency upon technology is not problematic for students; rather, it is actually seen by most students as a necessity. Much as the automobile, the telephone and the microwave oven impacted previous generations of teens, today’s technology is creating dependencies—technological comfort zones—beyond the anticipated benefits. And because of this, it appears that the ability to create abstract thought is becoming a vanishing commodity among the college-age population. Such dependency on technology has created an oracle of entertainment and knowledge that runs deep into the cultural foundation of the everyday lives of students. It is robbing students of their ability to think abstractly, destroying social interaction, and creating a false sense that all problem solving revolves around Google. Such a mentality creates a cycle that pushes technology down to the pre-school level and creates even younger dependencies, restricting and altering abstract reasoning at the earliest ages.The outcome is that our technology-structured world is impacting the ability of our children to handle problem solving and abstract thinking. scalded and defoliated by a kind of cognitive Agent Orange, depriving them of moral agency, imagination and awareness of consequences. (2008) Greenfield is emphatic about the consequences of this for teenagers: the substitution of virtual experience for real encounters; the impact of spoon-fed menu options as opposed to free-ranging inquiry; a decline in linguistic and visual imagination; an atrophy of creativity; contracted, brutalised text-messaging, lacking the verbs and conditional structures essential for complex thinking. Her principal concern is how computer games could be emphasising what she calls “process” over “content”—method over meaning—in mental activity. (2008) This inability to generate abstract thought is simply illustrated by a recent assignment given to a sophomore drawing class.The assignment consisted of creating an abstract drawing that included elements of perspective and chiaroscuro. The assignment was a relatively loose and manageable exercise, but elicited a predictable reaction from students. Students requested instructions on how to create an abstract drawing.The discussion that ensued ranged from how to think abstractly to actually questioning the need for creating abstraction.The assignment was a major challenge for most of the students, not because of a lack of drawing skills, but because they lack the ability to think conceptually. Contemporary technology creates a private, controlled environment of comfort for students. Such Is there hope among the debris of technology? I am an a comfortable world rarely calls for abstract reasoning optimist, and the mere thought that students question or theoretical thought; in my experience, being presented with It is robbing students of their ability to assignments that force them into think abstractly, destroying social interacunfamiliar thinking is petrifying tion, and creating a false sense that all for them.Their everyday existence is structured and predetermined. problem solving revolves around Google. They are taught to survive by button-selection education. When pushed outside that the need for abstraction signals that both reasoning and structured order, their inability to reason or think questioning are occurring.This thought-creep does not abstractly readily becomes apparent. mean we are doomed as a thinking society. In trying to better understand the concept of abstract thought, I Baroness Professor Susan Greenfield of Oxford turned to the Oxford Desk Dictionary and Thesaurus.The University has also voiced some pretty significant definition given defines abstract thought as the process concerns about the future (Cornwell, 2008). or power of thinking (Oxford University Press, 1997). Greenfield predicts that the current teenaged Another definition revolved around the terms of a generation is headed for a “mass loss of personal faculty of reasoning. These definitions were found lacking as they did not readily apply to the concept of identity,” which she terms the “Nobody Scenario”: By spending inordinate quantities of time in the abstract art. interactive, virtual, two-dimensional, cyberspace realms of the screen, she believes that the brains of Professor Allan Randall has stated that “by definition, the youth of today are headed for a drastic alteration. the ‘abstract’ must have no mass, shape, size and color, It’s as if all that young grey cortical matter is being and almost all works of art are definitely concrete” 27 (Martins de Oliveira & Rochado do Amaral, 2001) In examining an original painting, the result grows “from an initial abstract conception of the artist’s mind, from which he built a certain image and then painted it. Thus, [the artist’s] work became concrete, because it has mass, color and dimensions”(2001). Interaction between the artist, the visual consumer and the abstract conception is part of the missing link of socialization among students. Declining social skills and infrequent interaction between peers are, by their very nature, destructive forces on abstract thought. Students bury their faces in illuminated screens, often instead of making human contact. Schools and parents enforce this idea by insisting on rubrics that spell out exactly how students will be graded. In an effort to cater to this growing phenomenon, colleges are instituting more online classes, insisting that everything must be black or white and technology-driven. Technology for technology’s sake is becoming the standard mantra. In the adolescent days of consumer electronics, the common joke was that no one over 30 could program their VCR to the correct time, and the blinking light where the correct time should be displayed was a sign of being technology-challenged. Looking back, society missed the early-warning signs of the VCR and dismissed this as a generation gap issue—the VCR was the first device causing a shift in the thought process, and one of the first big consumer products that did not work intuitively. Intuitive reasoning was replaced by an instruction manual.The prearranged world of technology left little room for thinking, room which was taken up by consumer-electronics conformity. The use of such items as TV remotes, cell phones or even MP3 players imply in their operation a predetermined course of events. Everything is defined by a set of instructions. Students are well-adapted to comply with these rules of operation, but they find unstructured assignments extremely difficult—they stare blankly out into space, unable to conceptualize, struggling to understand the lack of structure. In the technologydriven world, students expect predetermined outcomes, because self-imposed boundaries do not exist. We missed the message that the VCR was sending us, so we need now to be cognitive of the disruption of abstract reasoning associated with the increased usage of technology.The key to not losing our humanity depends on educators using technology to foster learning rather than relying on technology to push content to students. Facebook and YouTube may be the most recent obsessions moving into education—in the sense that they offer ways for educators to tether themselves to the world their students are living in—but technology only creates the learning environment, not the content. Online classes that utilize this new technology must not fail to reinforce the loss of Are We Losing the Ability to Think Abstractly? thought, allowing students to just fill in blanks and communicate in chat rooms. Students will use the technology in their lives to get the correct answer as quickly as they can. Educators must reinvent the path to the answer using technology as a source tool for building on reasoning skills. In our rush to make everything digital, are we taking the “human” out of humanity? Students don’t think, they produce work like machines, and it is happening in lower and lower grades.Getting students to stand up in front of their peers and share an opinion is seen as predetermined outcomes with the requirement for unknown consequences.The danger in technology lies in allowing it to do our thinking as opposed to allowing technology to help us think.The real question is how to best use the technology of today and in the future. Do we betray our own intellect by creating products, such as virtual worlds and digital toys, that foster less abstract thought? Or do we reverse the trend and use technology to the benefit of future man? There may be some hope on the horizon. One technology trend that fosters abstract thought and even advances creativity is beginning to emerge. Visual technology seems to be one of the Educators must reinvent the path to most promising of the new technologies; the answer using technology as a such a trend may alleviate an otherwise source tool for building on reasoning inevitable Orwellian moment we may encounter somewhere down the road. skills. Visual technology is designed to take complex data and place it into three-dimencruel and unusual punishment. Children are diagnosed sional imagery. This technology, which emerged at with anxiety disorders, and they get special labels that Tufts University’s Center for Scientific Visualization, excuse them from stressful thought-building exercises. has the ability to enable “researchers to translate the Furthermore, the “stress” of interaction, discussion and most abstract, complex scientific concepts into clearer, debate are being allowed to disappear. A recent local more precise 3-dimensional images than conventional youth group discussion panel I attended exemplifies visualization” (Visual Technology Enables Brain To how technology is being allowed to replace discussion. Learn In New Ways, 2008).As the author states, quite Questions on dating and marriage were text-messaged correctly, “[v]isualization is built on the age-old premto the speaker, and the whole discussion was centered ise… that pictures say as much as, or even more than, on answering texted questions, with no dialogue or words” (2008): The human brain has a powerful, often discussion taking place. The speaker then questioned underutilized capacity to process visuals, noted the loss of human interaction and real human Robert Jacob, computer science professor and discussion and the point was made that, in doing this, co-principal investigator on the project. A large the audience had been robbed of an important aspect portion of the brain processes visuals, and of communication: the other humans in the visualization technology puts that ability to work. conversation. “The brain absorbs a lot more information when it’s presented in pictures rather than in stacks of data It seems that society is allowing technology creep to from a computer,” Jacob said.This, he says, enables occur at the earliest stages of human development, researchers and students to recognize things more when interaction with others helps form personalities. quickly and also develop insights about what’s going Children’s art supplies are being developed that require on with the data. (2008) less abstract thought processes. Preschool children are presented with markers that require no discipline in reasoning and can be used anywhere without thought. This ability to develop insights through visualization is A combination paint bottle, paintbrush and a shake- a key component of abstract thought and could be a and-paint approach have replaced the need for separate real benefit as we move to lessen the impact of the art supplies. With such toys, children no longer have technology negatives on abstract thought. the choices selecting a brush, loading it with just the right amount of paint, blending colors and applying There are other movements afoot as well. In 2000, paints using different-sized brushes to produce various Semir Zeki “theorized about the ‘visual brain’ and effects on the paper. The thought process has been development of spatial awareness, abstract thought, and what he called ‘neuroesthetics’—the study of the replaced by a predetermined set of guidelines. What is being lost here? Well, at some point in the neural basis for perception, creativity, and future, man may lose the ability to think abstractly. achievement” (National Education Association, 2001). Society, and especially educators, must replace The development of neuroesthetics is based on 29 stereotyping neural processes of individuals. From my own perceptions of teaching, I can see differences in a classroom of technology students and a classroom of visual art students. As the NEA columnist described, “[t]heir thought processes and sequences are distinctly different.The presentations that are effective for each group differ markedly” (2001). Another intriguing technology product that could help swing the technology pendulum deals with abstract thought within the rudimentary PowerPoint presentation system used in college classrooms nationwide. Technology is taking the PowerPoint presentation to another level—one that can increase a student’s ability to be more engaged in learning. Tests have been conducted using experimental software that enables a 28 Professor Resnick believes that technology can engage children in thinking through difficult topics. [He] has developed new “computational construction kits” that children use to build and program their own robotic “creatures.” As children work on these projects, they learn about feedback and control concepts that are normally considered advanced [abstract thought processes]. “If you give kids the right tools and toys, they can start exploring these concepts immediately,” he says. (National Science Foundation, 1998) Likewise, in a project called Beyond Black Boxes, children design not only their own science experiments but also the equipment needed to run the experiments. “The idea is for children to investigate personally meaningful questions, not just some recipe” (1998): We are the keepers of our future and the follow Resnick’s research group has preservers of abstract thought must be an developed“programmable bricks” integral part of that destiny (LEGO bricks with computer chips) to help children build sciprofessor to mark up PowerPoint slides from a tablet entific instruments. One pair of girls (10 and 11 during a presentation while, at the same time, students years old) decided to investigate the eating habits of can watch the presentation to write on the slides or birds. They built a new bird feeder equipped with mark answers using a wireless tablet. Lectures can be sensors, a camera and programmable brick.When a imported into the software bird lands on the feeder, the sensor sends a signal to in a wide variety of formats, including PowerPoint, the brick, which turns on a LEGO mechanism, Word, Photoshop, and many others. Other which presses the camera shutter to snap a picture. material can include textbook contents from a CD, (1998) a typed document, or an Internet site.The software converts the content into pages, then presents it in Technology is morally ambivalent, capable of good or scrollable windows, allowing the instructor to add evil depending on how it is used. It may be self-serving notes by drawing on or marking up any screen. to consider the potential loss of abstract thought as the (Briggs, 2008) evil side of technology. Yet the creation and use of The academic world is not the only area of society that technology figures prominently into our evolution and is being impacted by positive innovations in what and how we use the technology will have technology that will help to foster abstract thought implications as far-reaching as we can imagine. No one processes. MIT professor Mitchel Resnick is working envisions a scenario like The Matrix actually happening to engage students in hands-on technology projects. to mankind (well, almost nobody), yet, to avoid this, Are We Losing the Ability to Think Abstractly? we must manipulate the technological path and nurture the social conscience to foster abstract thought with innovations.We are the keepers of our future and the preservation of abstract thought must be an integral part of that destiny. References Briggs, L. L. (2008, March 19). Homegrown Software Boosts Interactivity at Community College. Retrieved April 28, 2008, from Campus Technology: http://campustechnology.com/arti cles/59947/ Cornwell, J. (2008, April 27). Is technology ruining children? Retrieved April 28, 2008, from Times Online: http://women.timesonline.co.uk/to1/ life_and_style/women/families/ar ticle 3805196.ece Martins de Oliveira, J., & Rocha do Amaral, J.(2001). Abstract Thought. Retrieved April 28, 2008, from http://www.cerebromente.org.br/n12/opiniao /pensamento_i.htm National Education Association. (2001, December). Thriving in Academe: A Rationale for Visual Communication. Retrieved April 28, 2008, from National Education Association:http://www2.nea. org/he/advo01/advo0112/feature.html National Science Foundation. (1998, January). Playing with Our Future: High-Tech Toys as Teaching Tools. Retrieved April 28, 2008, from National Science Foundation:http://www.nsf.gov/news/fron tiers_archive/1-98/1techtoys.jsp Oxford University Press. (1997).The Oxford Desk Dictionary & Thesaurus:American Edition. NewYork: Berkley Books. About the Author Ron Floyd is a professor at the University of Advancing Technology and also serves as the Art Associate Editor for Umbrella Publishing. Ron founded and serves as president of the Chandler Art Guild, which is a non-profit arts organization composed of nearly 250 artists from 20 cities.Among his recent exhibitions are the “Underwater FantaSEA" exhibition at the Arizona Youth Museum, and commissions with the City of Phoenix and the Copper Corridor of Southern Arizona, and exhibits at galleries around the state of Arizona. Ron holds a BFA and an MS from the University of Tennessee. 31 The Coming Merger of Virtual Reality & Video Games Michael Gambrell Gulliver Preparatory School, Miami,Florida The Coming Merger of Virtual Reality & Video Games demonstrated that a human could become totally Virtual reality (VR) and video games are both vital, immersed in a remote environment through the fascinating areas of technology. However,VR went into eyes of a camera. (n.d.) a decline during the same period in which the video game industry gained in prominence at an exponential This model was further modified by then-Harvard rate. Is it possible that they can merge somehow? The professor Ivan Sutherland and his student Robert evidence that they can do so effectively is there. Here, Sproull, although it too had its limitations: The first such computer environment was no more I take a look at the possibility of using tools from one than a wire-frame room with the cardinal sector—VR—to boost the product value of the other directions—north, south, east, and west—initialed sector—video games. Specifically, the use of VR helmets within the video game industry could result in these The helicopter experiments demonstratindustries working closer together to ed that a human could become totally bring about a more realistic video immersed in a remote environment game experience. I believe that the through the eyes of a camera thriving video game industry can revion the walls.The viewer could ‘enter’ the room by talize the VR industry and bring about a highly acceptway of the ‘west’door and turn to look out windows ed product, a technology merger that could benefit in the other three directions.What was then called both industries. the head-mounted display later became known as History of VR VR. (n.d.) According to Wikipedia, “virtual reality… is a technology which allows a user to interact with a We would have to wait a few years to get a less cumcomputer-simulated environment, be it a real or bersome model. imagined one” (Virtual reality, n.d.). Despite a period in the late 1980s and 1990s when VR was considered The strength of the VR industry was the realism that it to be the next big thing in human-computer interface, offered to users. It allowed one to get fully immersed it is actually a much older field than that. Beginning in into the projected environment; there were, however, the mid-1950s with the work of Morton Heilig on the a few weaknesses that became associated with VR Sensorama, a “multisensory virtual experience… helmets in early stages. One, of course, was the size of [combining] projected film, audio, vibration, wind and the apparatus; another was the limitations in the odors, all designed to make the user feel as if he were computer-side performance which created boundaries actually in the film rather than simply watching it” in the virtual performance.Also there were a number (Carlson, n.d.). Heilig also worked on a head- of users of the head-mounted device that were getting mounted display (HMD) that “used wide field of view sick and feeling nauseated from the VR experience. optics to view 3D photographic slides and [featured] The rise of VR and video game industries stereo sound and an ‘odor generator’” (n.d.), a device The VR industry created an enormous buzz when it whose design was furthered in the 1960s by Charles was first being seriously discussed in the 1970s and Comeau and James Bryan of Philco Corporation.Their 1980s. The technology and culture allowed for its Headsight immediate popularity, but the main reason for its featured a single CRT element attached to the success was the outstanding marketing it was receiving: helmet and a magnetic tracking system to VR’s appeal has largely been due to its marketing. It determine the direction of the head.The HMD was proposed a paradigm shift: that computers can be designed to be used with a remote controlled closed ‘reality generators,’ not just symbol processors.This circuit video system for remotely viewing shift allowed VR to become associated with a far dangerous situations (n.d.) broader range of cultural tropes than computers had been before. (Chesher, 1994) Bell Helicopter Company continued this chain of perfecting HMDs with a unit for pilots that added functionality to previous models: their version received input from a servo-controlled infrared camera, which was mounted on the bottom of a helicopter. The camera moved as the pilot’s head moved, and the pilot’s field of view was the same as the camera’s. This system was intended to give military helicopter pilots the capability to land at night in rough terrain.The helicopter experiments As one student of VR in the early 1990s wrote, Games have had an important role in the develop ment of human-machine interfaces and the intro duction of I/O [input-output] devices to the public. Games have been a force in making computer peripherals affordable to the general public.There is a huge demand for video and computer games, and the competition between companies continuously pushes technology. (Burton, 1993) 33 It is this type of thinking that makes me believe a merger of video games and VR is the next logical step for the video game industry. Over the past decade, the video game industry has soared in sales, bringing in billions of dollars every year, but they too were not always that profitable and had to start somewhere. 32 That same student nicely summed up the evolution of graphics in video games and the challenges they faced. With early video games, such as Pong, engagement was low, and there was no sense of presence. The point was to not let a blip on the screen pass your paddle. Next in the arcades was Space Invaders and Asteroids. The biggest improvement in these was the orientation changed to avoiding getting killed. Engagement was iproved by the natural reaction to protect your life instead of watchinga blip go by… Next came the first game that I would consider Virtual Reality… Battle Zone. This game achieved a good sense of presence byvery carefully controlling the amount of the environment that had to be simulated and still be believable. (1993) It also offered players a decent enough level of engagement to command follow-up creations by game makers. The main strength of the video game industry is its popularity, which has resulted in a billion-dollar industry. The projected “global video game industry sales [will] almost double in size from $25 billion in 2004 to $55 billion in 2009”(Media to grow ever faster, 2005). The 2006 console software sales were $6.45 billion, up 6% from 2005.This growth was predicted to continue in 2007 with a growth of 17% expected (NPD February Up 28% as Wii, DS Dominate hardware Sales, 2007). The video game audience has expanded to include more than young kids: “The average age of a computer or video game player is 29 years old.While games are almost ubiquitously played among children and teenagers, the more hard-core gamers tend to be older”(Jenkins,2003).Video game culture has not only expanded to include an older fan base but it has also expanded across sexes to include more games for women: There was a huge push about 5 or 6 years ago to develop a female market for games. There was an economic motive besides the political motive to target women as the young women’s market was underdeveloped as compared to the young men’s market. A lot of start-ups began, run by women who felt frustrated about the lack of enough games for young women, particularly around PC games, and that created a huge debate around gender... There are growing signs that even senior citizens may soon constitute a significant group of players in the gaming space. They seem to respond to strategy, puzzle and role-playing games that are slower and need less thumb action, but which at the same time allow them to see interesting environments. The ability to have virtual travel is very appealing to senior citizens. While information on this group is still anecdotal, quite a few companies have started taking senior citizens as a significant chunk of the gamers market in [the] future. (2003) Future Market Indicators The only weakness, if any, in the game industry is that it would be that there is too much new competition within the industry. So many companies are attempting to make new consoles and games that companies have to split profits that they once enjoyed for themselves. Bing Gordon of Electronic Arts stated in 2005 that, [a]s we try to create more immersive experiences, these artificial intelligence techniques are helping drive games forward and this is one of the areas that could really explode… We hope that the folks here start thinking about artificial intelligence as a feature. (Schiesel, 2005) The release of the Nintendo Wii serves as a product indicator of what the future holds for VR and video games.The Nintendo Wii is as close to a VR game console that has ever been developed. The wireless controller, the Wii Remote, “can be used as a handheld pointing device and can detect motion and rotation in three dimensions” (Ranka, 2007).This console gives user a more interactive experience unmatched by other game consoles. The Nintendo Wii’s debut was received just like VR at its inception.The sales for the Wii were also unmatched by the other major companies during the month of its release, with sales of The Coming Merger of Virtual Reality & Video Games 600,000 units and revenues of $190 million within eight days (Nintendo,Wii Sales Top 600,000 in U.S., 2005). By February of 2007, the Wii was the clear leader in console sales against Playstation3 and Xbox, with 432,000 units sold in the U.S. compared with the PS3’s 280,800 and the Xbox 360’s 254,600 consoles sold. The sales of the Wii can definitely be taken as an indicator of future sales if VR and video games were to merge and form a new product from two already existing technologies. Today’s consumer wants to be able to control their characters completely instead of following a set of pre-defined and pre-programmed guidelines.Artificial intelligence and VR imbue games with a brain—this is the next step for games to take in order to keep the players attention. The graphics may attract players initially, but it may be the AI and game play that will keep their attention. With each new game console getting progressively better and closer to each other graphically by comparison, there needs to be some other way to differentiate between top consoles.The Nintendo Wii has separated itself from its competition by releasing a console that is lifelike and gives its user a highly interactive experience. game consoles. Other signs of things to come in an eventual VR-gaming merger include products that have debuted over the last three years. On display at the 2005 E3 convention was 3001 AD’s Trimersion, which was touted as being able “to fully realize the promise of [VR] by bringing it into the mainstream home market” (Berardini, 2005) and whose peripherals could be used with contemporary game machines (Xbox et al). Another product that may serve as a precursor to how the market will react to the marriage of VR and video games is Toshiba’s VR helmet (although it was initially a little unwieldy for users), a “helmet [that] allows the viewer to have a full 360 view on the 40 cm dome” (Toshiba’s Ridiculous Virtual Reality Helmet, 2006); this version proved to be a much less but still somewhat cumbersome device like the much earlier versions from the 1950s and 1960s, but development may change that somewhere down the line. Today’s video gamers are ready for the next generation of video games and they are always demanding more from their consoles and games. Since the graphic side has been the primary focus for so many years and the envelope has seemingly been pushed to its limits, the next logical step for video games is toward a more realistic and interactive experience. The only way to fully achieve this task is for video game console manufacturers to look into incorporating VR within their consoles. Consumer reviews and the success of current products like the Nintendo Wii show that the market, which is ready to ride the success of the video game industry, is ready for that more realistic, interac- TheWii was able to deploy more than 600,000 units to the US on its release, surpassing the much anticipated number of units for Sony’s Playstation3. This is a positive sign that VR and AI can be implemented into video games in a timely manner.There were no reports of any major delays in the production of the Wii.This, too, is promising for the other major console manufacturers as Today’s consumer wants to be able to they attempt to catch up to the control their characters completely technological benchmark set by instead of following a set of pre-defined Nintendo. Nintendo is not, howand pre-programmed guidelines. ever, waiting for the competition; they already released a Wii steertive experience that can be achieved through the merging wheel and aWii gun.The success of these two tech- er of VR and video games. If the VR manufacturers can nologies will further prove that gamers are in need of deliver an affordable, reliable, and sizeable (but not too a more realistic experience.Nintendo Wii has received large) product to the market, then it will be a big negative feedback and publicity because some of its success. The same manufactures who are the major users are having trouble holding onto their controllers, players in the console industry could serve as the and there have been reports of items being broken in distributors for the VR products as they cross over into homes due to the lost of gripping on the controllers. their new market. This non-production issue can easily be fixed with a better handle or strap placed on the controllers. Current VR Industry Products Another major issue was the patent infringement law- In the recent past, companies like Mindflux, Icuiti and suit filed against them (Interlink v. Nintendo, 2006). Novint have created a variety of VR products and Such issues may pose a problem for future developers helped maintain a focus on VR and video games. as they try to create a more virtual experience.What the patent actually entails determines just what future Mindflux, which supplies VR equipment to developers will be able to do as far as VR and their non-gaming sectors, such as government/military and 35 medical industries, provides “stereoscopic 3D production services, presentation and display equipment for the corporate market” (About, n.d). MindFlux has a number of different products that range from specialized displays and tracking systems to commercial and professional HMDs. They also have gloves and Haptic feedback devices. MindFlux hit upon a popular target market with their LaserGolf driver, which attempted to give players an immersive experience with sound and, most importantly, no computer mouse to deal with. Another company specializing in Haptic devices is Icuiti. Icuiti creates the traditional head-mounted displays for gaming but they also offer custom display units that are made to the specifications of the user; they also have created an eyepiece visual display device for the iPod. This device serves as the mini-screen when watching video via an iPod. Icuiti won the 2007 CES innovations award for its VR920 VGA display, which is an earnest attempt at immersive gaming. This seems like a truly promising effort toward what many companies have been trying to do so for so long. 34 Novint is a company that is currently working a product that they hope will make a big splash on the video game scene with a force feedback controller much like that of the rumble controllers of the PS3, but more sophisticated in that it engages users on a sensory level—weight and textures can be felt with the device, and users can sense momentum and the impact of objects that are hard or soft. It is a very sophisticated device. The design considerations come from no other controllers. It is technically a robot and can be used in conjunction with a VR peripheral. The VR industry and the video game industry both have so much to gain from this merger. With the success of the video game industry growing daily, there can only be winners if companies were to partner up to design a product whose time may be now. References About. (n.d.). Retrieved December 9, 2008, from MindFlux:http://www.mindflux.com.au/about .html Berardini, C. (2005, July 19). 3001 AD brings virtual reality to the living room. Retrieved April 27, 2008, from http://www.temple.edu/ispr/ examples/ex05_07_21.html Burton, M. (1993). Entertainment and Virtual Reality. Retrieved December 9, 2006, from The Encyclopedia of Virtual Environments:http:// w w w. h i t l . w a s h i n g t o n . e d u / s c i v w / EVE/II.K.Entertainment.html Carlson,W. (n.d.).Virtual Reality. Retrieved April 28, 2008, from A Critical History of Computer Graphics and Animation: http://design.osu.edu /carlson/history/lesson17.html Chesher, C. (1994). Colonizing Virtual Reality: Construction of the Discourse of Virtual Reality, 1984-1992. Retrieved December 6, 2006, from Cultronix: http://cultronix.eserver.org/chesher/ Interlink v. Nintendo [document]. (2006, December 4). Retrieved April 24, 2008, from Video Game Law Blog: http://www.daledietrich.com/gam ing/pleadings/Interlink_v_Nintendo_(Compliant _Dec_4_2006).pdf Jenkins, H. (2005). Computer and Video Game Audiences. Retrieved December 9, 2006, from The Education Arcade: http://www.educationar cade.org/node/45 Media to grow ever faster. (2005, October 10). Retrieved December 9, 2006, from AdvancedTelevision:http://www.advancedtelevision. com/2005/news_archive_2005/ Oct10_Oct14.htm Nintendo Wii Sales Top 600,000 in U.S. (2005, June 23). Retrieved December 9, 2006, from ABC News: http://abcnews.go.com/Technology/ wireStory?id=2683278&CMP=OTC-RSSFeeds 0312 NPD February Up 28% as Wii, DS Dominate Hardware Sales. (2007, March 16). Retrieved March 18, 2008, from Gamasutra: h t t p : / / w w w. g a m a s u t r a . c o m / p h p b i n / news_index.php?story=13163 Ranka, M. (2007, May 2). Nintendo Wii: Competing Hard. Retrieved April 27, 2008, from OS News: http://www.osnews.com/story.php/17828/ Nintendo-Wii-Competing-Hard/ Schiesel, S. (2005, June 7). Redefining the Power of the Gamer. New York Times [Electronic edition]. Toshiba’s ridiculous Virtual Reality Helmet. (2006, October 16). Retrieved April 27, 2008, from Product Wiki: http://www.productwiki.com/ electronics/article/toshiba-s-ridiculous-virtualreality-helmet.html Virtual reality. (n.d.). Retrieved April 26, 2008, from Wikipedia,thefreeencyclopedia:http://en. wikipedia.org/wiki/Virtual_reality About The Author Michael Gambrell is a second-year graduate student enrolled in the Game Design program at the University of Advancing Technology. He received his Bachelor of Arts from Virginia Tech in 2000 and is currently teaching Computer Science at Gulliver Preparatory School in Miami, Florida. In the Kingdom: Searching for the Right Mixture of Technology and Culture Al Kelly University of Advancing Technology How you use technology and how you think about it are often related to the culture that you have grown up in and the norms of that society. During a recent in-service I attended, a speaker, quoting John Palfrey of the Berkman Center for Internet and Society, used the term “digital natives” to describe those who grow up in technological cultures, while those who do not may be considered “digital immigrants” (Palfrey, 2008).These digital immigrants are fundamentally different in how they view and use technology. This description of technology users describes the high and low ends of the user scale. While this scale is valid in technologically technological change slowly taking root. advanced societies, does it hold true for other countries and their cultures? they were not at the time integral to Saudi culture. Unbeknownst to many at the time, a flood of technology had arrived in the Kingdom. By Western standards, Saudi Arabia is a very conservative country in which adoption of Western ways and technology come very slowly. During the first Gulf War, when thousands of Westerners came to Saudi Arabia’s aid, they brought many items of their culture with them. Most importantly, they brought with them the normal, everyday technology of Western culture—satellite TVs, mobile phones and video games among others.This is not to say that these cultural techno-gadgets were new to Saudi culture, but 36 Here in the United States, digital nativism is common because technology is pervasive. My travels have taken me to many places—Europe,Asia and the Middle East, to name a few—where personal technology use is not necessarily as common in public, and I have seen how others have adapted to technology and integrated it within their cultures. Newly Arrived in a Technology-sparse Culture In the mid 1990s, I traveled to Saudi Arabia for work. Almost instantaneously, I was transported from a culture in which the Internet, cell phones and email were an everyday fact of life to a country that didn’t even have email service.While this came as a profound cultural shock to me, when I looked around my newly adopted country, I could sense the seeds of Saudi television at that time was limited to only a few government-sponsored channels. On one occasion, I tuned to a government-sponsored channel to see King Fahd holding audience with pilgrims to the capital city. This program lasted eight hours, not the normal entertainment that I was used to. But today, major European satellite television providers offer a broad range of Western entertainment and news programming to the Middle East, and a veritable forest of satellite dishes now grows from the rooftops of many ancient cities of the region. A flood of information is flowing into the region, bringing inevitable change to their culture. In The Kingdom Digital Natives in the Kingdom? Saudi Arabian telephone services in the early 1990s were provided by the Ministry of Post,Telegraphs and Telephones.The Kingdom lacked the infrastructure to place a phone in every citizen’s home, so telephone service at this time consisted largely of state-financed telephone cabins, from which most of the citizens and workers could, for a few riyals, telephone family and friends. service to flirt with those of the opposite sex, without going through the mobile company, thus maintaining some semblance of privacy and anonymity. This is common—the youth of this culture have embraced mobile phones and are finding unique uses for the features of this technology, allowing them to grow into true digital natives. Mobile phones have also found their way into the very fabric of family life: staying in touch. Saudi Arabia is Soon thereafter, things began to change: rich in culture, which has traditionally been spread by In January 1996, the Global System for Mobiles word of mouth. Family ties are very strong within this (GSM) was launched in the Kingdom with the aim culture. Saudi men of all ages often spend evenings of installing 500,000 GSM mobile telephones. By relaxing with their friends and family, discussing late September 1996, more than half were in politics, religion and telling stories long into the night. operation. By the end of the project, 45 Saudi cities These gatherings could take place at a local coffee and towns and all the major highways will be house or on the beach, but more often out in the covered. (King Fahd bin Abdul Aziz, n.d.) desert where tents,Persian carpets and cushions would be laid out. Many Saudi nationals that I worked with Slowly new lines were added to the fledging GSM would be separated from their families for long periods system after 2000, mobile phones became the most of time, making these social gatherings sparse, possibly common form of communication, not only among the only happening once or twice a year.The mobile phone natives of Saudi Arabia, but also among the millions of is not only a communication device, but critical to foreign workers living in that region of the Middle social family gatherings and survival. No matter where East. you are, even far out in the desert, families can come together.You can often travel to the most remote locations in the Kingdom and still The youth of this culture have embraced find a Saudi man using his mobile phones and are finding unique uses mobile phone. Internet Service Arrives in the Kingdom of Saudi Arabia In the mid-1990s, Saudi Arabia did not yet have Internet access. The best one could hope for was an electronic mail packet server, which was introduced by private individuals in 1997.This service, much like the old Pony Express service of the American West, delivered mail at specific, scheduled times. Users would dial into a local server, upload their mail and then, once or twice a day, this server would call a server in a country that had Internet service. Once connected, all the outgoing mail would be uploaded, while any incoming mail would be collected. It was not a speedy service, but it was better than the 30-days of waiting one could expect from snail mail. for the features of this technology, allowing them to grow into true digital natives. In 2006, I was having lunch with a Saudi coworker at a popular local restaurant. During lunch he kept playing with his mobile phone. Letting my curiosity get the best of me I asked him why he was continually playing with his phone. I knew from previous trips to Saudi Arabia that communication with family and friends was very important, but the answer he gave was not what I expected: He said he was “Bluetoothing.” I view myself as a very tech-savvy citizen of my culture, but I had never heard of this practice and I thought that my languages skills might have been somewhat lacking. I asked my friend to elaborate. The Kingdom is very conservative and the rules for meeting those of the opposite gender are not the same as in Western culture. Families arrange these meetings and it is very hard for singles to meet on their own. My friend was scanning for other Bluetooth phones in this popular restaurant and sending saved welcome messages, usually containing a private mobile number, to prospective partners, hoping for a return call. This generation of younger Saudis uses the Bluetooth We found ways to expand this service, sending e-mails with embedded Uniform Resource Locators (URLs), which would allow a web server to email web pages. This was not a true World Wide Web service, but we could get news from outside the Kingdom. By 1999, the official policy of the Saudi government was to make Internet service available (n.d.). I lived in a region of Saudi Arabia bordering the Arabian 39 Gulf called the Eastern Province, which was the first region of the Kingdom to have full access to the Internet. The local governor, Prince Mohammed bin Fahd bin Abdul Aziz al-Saud, was a very progressive governor and embraced new technology. It did not take long for the cafés of the region to offer Internet access. This was an interesting development because, not only did the Internet offer another means for friends and family to stay in touch, it also became a window to the outside world. One aspect of the web that was very different from my Western experience was the level of control the government placed on information its citizens could access: The Kingdom of Saudi Arabia controls the information its citizens can readily access on the World Wide Web through a sophisticated filtering system that draws upon commercial software from the United States (Secure Computing’s SmartFilter) for technical implementation and site blocking suggestions, expert local staff for operations and additional site identification, and Saudi citizen input to suggest over- or under-blocking according to stated filtering criteria. (Internet Filtering in Saudi Arabia in 2004, n.d.) 38 information that they choose to view, but this freedom comes with a price. Unrestricted information can have a negative impact on a culture, diluting the rich culture of the Kingdom with both the good and bad from the outside world and bringing growing pains to the Kingdom. The Price of Cultural Change Saudis trace their roots to the ancient tribal Bedouin culture, as citizens of the desert and mountainous regions of the Arabian Peninsula who embrace privacy and family under a patriarchal leader. However, within just a few decades during the 20th century, oil—the lifeblood of the Kingdom—created unprecedented growth and wealth. Massive cities have almost magically grown out of the desert sands, cities that have attracted the younger members of the tribe looking for adventure.Today’s urbanized Saudi—well versed in the technology of the Western world—is replacing the desert dweller of old. During my first trip to Saudi Arabia I saw numerous cultural changes occurring slowly in the cities. I had a hard time believing how significant these changes When I returned to Saudi Arabia six years later, Today’s urbanized Saudi—well I found very changed technological and versed in the technology of the cultural landscapes. Independent service Western world—is replacing the providers—e.g., Orbit satellite television, desert dweller of old. radio and Internet service providers—had begun to appear in the marketplace. These service providers do not come under the government’s content filtering plan but instead would be until my second visit five years later:Western provide full, unrestricted Internet and news access to jeans and baseball caps have replaced or been integratcustomers.While, the government has demanded that ed with the traditional thobe and ghutra, obscuring the controls be placed on Orbit’s SatNet service and other unique Saudi cultural identity of the Arab community; independent services, these demands have fallen on teens openly challenge the authority of the mutawa, or deaf ears. Many of these companies, like Orbit, are religious policemen, as well as their families and internationally based and thus lie outside the laws of Saudi females demand equal rights, equal educational Saudi Arabia. In such an environment, once the public opportunity and the ability to drive. have accepted the free flow of information, it becomes Evidently, the slow trickle of technological change in extremely difficult to turn it off. the Kingdom I witnessed during my first trip has Everywhere I looked during this visit, there was become a torrent of cultural change. Reacting to the evidence that computers and the Internet had flooded recent spurt of cultural change, conservative members the Kingdom: Local businesses (of all types) offered of Saudi society have attempted to slow the rapid access to the Internet using prepaid cards, and wireless growth of cultural change. Meanwhile, the voices of networks could be found in restaurants, at the change have embraced new technologies and Saudi shopping mall and, of course, in Starbucks, connecting bloggers have appeared in cyberspace. Of course, this mobile users to the world. Telecommunication is very risky and can result in imprisonment or even providers offered the newest technologies including death. One of the most notorious voices in the cyber Third Generation (3.5G) mobile phone Internet Kingdom was the blogger known as “The Religious Policeman” who, out of fear of discovery, discontinued services. posting updates as of June 2006. Many others The people of Saudi Arabia have become well- continue to use cyberspace to demand change and connected, and they have the freedom to select the bring to light social injustice of their culture. In The Kingdom Digital Natives or Immigrants? Palfrey stated the four major attributes of digital natives as the following: they have digital identities, they multi-task, they use digital media, and they have gone from digital consumers to creators. The citizens of Saudi Arabia have fully embraced the digital culture of the 21st century, discovering unique ways to integrate technology into their daily lives while still maintaining About the Author Al Kelly has spent seven years off and on in the Middle East, from 1995 to 2007. During that time, he managed the F-15 Fighter Weapons School's network systems, performed course and fighter tactics development, developed and delivered F-15 training programs, and wrote custom software documentation and user manuals. 41 their traditions, family values and cultural identity. Based on what I have seen, I believe they have truly become digital natives. References Internet Filtering in Saudi Arabia in 2004. (n.d.). Retrieved April 25, 2008, from OpenNet Initiative: http://opennet.net/studies/saudi King Fahd bin Abdul Aziz. (n.d.). Retrieved April 25, 2008,from http://www.kingfahdbinabdulaziz. com/main/a.htm Palfrey, J. (2008). Born Digital: Understanding the First Generation of Digital Natives. New York: Basic Books. An Air Force veteran,Al has worked in the information technology office of a title escrow company, at McDonnell Douglas Aircraft Company in Saudi Arabia and at the University of Advancing Technology. The Logos Arrives in Berkeley: Philip K. Dick’s Four Novels of the 1960’s Richard Behrens The Logos Arrives in Berkeley Book Review: Philip K. Dick, Four Novels of the 1960s: The Man in the High Castle/The Three Stigmata of Palmer Eldritch/Do Androids Dream of Electric Sheep?/Ubik. Edited by Jonathan Lethem. Library of America, 2007, ISBN 1598530097, 900 pages, US $35.00 “I am only a very minor science fiction writer.” —Philip K.Dick,1958 Canonizing Dick It seems that every couple of years there is another announcement that the writer Philip K. Dick has finally arrived at literary respectability. It’s hard to piece together a chronology of these past moments when our perceptions of PKD shifted from an obscure sci-fi writer with a cult following to a literary voice recognized and lauded by the mainstream, much in the same way that it’s hard to remember all the singer-songwriters who were once touted as the New Dylan.When we examine the growth of Dick’s lasting influence on popular and underground culture over the last half century, it’s a little hard to see those proclamations as anything more than an attempt to push a new collection of essays, or to accompany the umpteenth release of another cut of the movie Blade Runner. It got to a point where I just ignored all the hype, as big of a Dickhead as I am. After all, Steven Spielberg’s Minority Report wasn’t exactly a turning point for those of the Phil Faith—it just meant that book sales would spike for a while, new short story collections with a special movie cover would appear, and we’d have another big glitzy Hollywood-produced DVD on our hands that once again failed to capture what is so likeable about Phil’s self-created universe. But with the publication of the Library of America’s Philip K. Dick: Four Novels of the 1960s (2007), there is now empirical proof that Dick has taken his place amongst the ranks of Hemingway, Faulkner, Melville and Henry James. No longer do you have to go to the stigma-riddled science fiction section to obtain copies of Phil’s paperbacks—you can lift your head up with snobbish pride and go straight for the dark blue spines on the Library of America shelf, skipping past the writings of George Washington and Thomas Jefferson, blowing a raspberry at the complete poems of Hart Crane,grunting in disappointment at the literary essays of Edmund Wilson, looking down with elitist disapproval at Jack Kerouac’s Road Novels,and finally lay your eyes on the large cursive “Dick” that leaps off the binding with dignity and, most importantly for Phil wherever he may be, literary respect. It feels quite different from any previous re-release, and it even has a silken bookmark sewn into the binding. Classy stuff, indeed. And long overdue. After all, the Library of America was started in 1979 to preserve and promote the finest flowerings of American literature, even serving as a sort of “director’s cut” edition of each of the books, correcting texts, restoring lost and excised passages, and allowing recognized literary experts to choose their works with an authoritative voice that collectively commands, like the Council of Nicaea, what stands in the American canon and what does not.The world of science fiction has always been the Dead Sea Scrolls of the literati, committed to underground burial and studied in secret because it contained stuff that was too wacky and too threatening to the orthodoxy. So this LoA edition feels like a Gnostic Gospel that has been finally approved by the Vatican for inclusion in the New Testament.Well, maybe not as earth-shaking as that, but try telling that to a Dickhead. Appropriately enough, the collection was edited by the ultimate Dickhead, Jonathan Lethem, a writer whose own career went from science fiction to mainstream success with his two great novels Motherless Brooklyn and The Fortress of Solitude. In his own right, Lethem is a phenomenal writer, possessed of an authentic voice that perfectly integrated high-brow and low-brow culture. As a teen, Lethem absorbed the pulp magazines and the classics, was passionate about Marvel Comics and Italo Calvino, Star Wars and Jean-Luc Goddard. It was with a great sense of discovering a long lost twin that I read Lethem’s account of his trips to the Thalia on the Upper West Side to sit through numerous viewings of 2001: A Space Odyssey (was I in the same audience?), and as I poured over his passionate essay on the Eno-Fripp collaboration No Pussyfooting, it was as if I were reading my own autobiography about the downtown NewYork cultural landscape of the early 1980s (I went to Stuyvesant High School). I wondered if Jonathan and I ever bumped into each other shopping for Pink Floyd bootlegs at Bleecker Bob’s, or rushed the stage together at a Marvel convention to get Stan The Man’s autograph on a copy of Spider-man #121.And, of course, I must have brushed shoulders with him in the Fourth Avenue book shops hunting for old editions of Ubik and The Three Stigmata of Palmer Eldritch, two PKD novels represented in the LoA edition. If there was any man I trusted to present Phil to the world in the way that he deserved, it was Lethem, and his name on the Library of America edition was just as sellable to me as Dick’s. In a way, this edition is the culmination of all of PKD’s dreams. When Phil was growing up in Northern California in the late 1940s and early 1950s, he saw himself as a serious novelist. He read through James Joyce, Homer and Shakespeare like every dutiful aspiring writer, hung out with poets and other writers 43 (including Anthony Boucher and Robert Duncan), wrote passionate true-to-life novels like Voices From The Street (the title itself a tip of the hat to Joyce’s Ulysses), but there was little hope, beyond incredible luck, for him to be properly published. Before long, he discovered that he could write science fiction stories for the pulps, see his name in print and pay his rent (barely) all at the same time. He could have boasted about being published, but Lawrence Sutin, the author of the amazing biography Divine Invasions:A Life of Philip K. Dick, reports that Phil, painfully shy that his stories were published in pulp magazines, tended to downplay his achievements to his friends (Sutin 2005). At the time he died, he had written eleven mainstream novels (Confessions of a Crap Artist and The Broken Bubble being two of his best), most of which saw publication during his lifetime, some of which are lost to us today. 42 So why is the Library of America edition so valuable to his literary reputation even though it contains exclusively science fiction novels? There is nothing in the PKD mythos that says that his mainstream novels were better or less personal than his sci-fi efforts. He did write some piss-poor potboilers along the route, but even his most cartoonish effort, his most sci-fi pulp piece of fluff, still contains ideas and elements that bemuses the mind and challenges consensus reality in a clever and often funny way. And even in his most comic-book-like story, the human element is always far out for novelistic realism. Science fiction, then, seemed like the perfect vehicle where Phil could explore that more spiritually troubled side of himself with unfettered indulgence, examine his own mystical interpretations of the world and even work into his stories a form of psycho-therapy, sort of an attempt to carve literary art out of pulp.And Phil’s mystical ideas are just as potent and valid a subject of literary art as any psychological realism. So, while it would have been nice to see a celebration by the Library of America of four of his mainstream novels, Lethem chose wisely to go down the science fiction route, and he couldn’t have made better choices.The four novels represented here are among Philip K. Dick’s finest. The Book of Changes In 1958, Philip K. Dick, a young writer not yet thirty years old, moved with his wife Kleo out of his native Berkeley to Point Reyes Station, where their marriage promptly fell apart, in part due to the presence of a new woman in Phil’s life, Anne Rubenstein. Despite the fact that Anne had three children from another marriage—there was also the thorny issue of how to leave his wife for another woman—Phil carted his Royal Electric typewriter, his massive vinyl record collection and all his pulp sci-fi magazines over to Anne’s and initiated divorce proceedings against Kleo. At first, the new relationship seemed a success. Phil became quickly domesticated, started farm animals, took an active Only in a PKD novel do you have a psy- toroleraise in the lives of Anne’s three children chologically accurate depiction of a mar- and even began to observe strict nineriage in the midst of collapse in the same to-five hours for his writing. Still, he plot line as an encounter with a was embarrassed at being a paperback science fiction writer who deeply Ganymedean slime mold. yearned for mainstream literary respectability. present, the solid psychology of the characters and the bits of pieces of Phil’s own life that he peppered about Just a short car ride away was San Francisco where the in all his tales. Only in a PKD novel do you have a Beat Generation had set up their blossoming literary psychologically accurate depiction of a marriage in the movement, largely centered around the City Lights midst of collapse in the same plot line as an encounter Bookstore where Phil occasionally sojourned to buy with a Ganymedean slime mold. It’s almost as if Phil paperbacks. He took no social advantage of this, was saying, “I want to write about my life and my however, and was further disillusioned when the pubinterior experiences,but I’m stuck in an episode of Star lisher Harcourt Brace, after a promising overture, turned down two of his mainstream submissions. In a Trek.To hell with it! I’m going to do both!” fit of inspiration that may have been mingled with desAnd that’s not a bad thing. Phil wanted to portray true- peration, Phil wrote one of his best novels, the stunto-life portraits of troubled people in the Bay Area of ning Confessions of a Crap Artist, which was more than a California during the 1950s with a penetrating realism. little based on his marriage to Anne. His mainstream But he was also struggling with a mental disorder that style had matured beautifully and one can see in Crap made him vulnerable to lapses of reality, and his Fox Artist the great artist that could have emerged if Phil Mulder-like obsession with his dead twin sister forced had only become, in his early 30s, a full-time literary him into religious and mystical areas that were a bit too novelist, unburdened by the need to write genre stuff The Logos Arrives in Berkeley to put food on his table. Sadly, the novel wouldn’t get published until 1975, but, fortunately for the rest of us, the best of his science fiction was yet to come, inspired by a strange and unexpected book: the four-thousand year old Chinese Oracle called the I Ching. Roughly translated as the Book of Changes, the I Ching is a series of mythic-poetic interpretations of 64 symbols called hexagrams that represent all the possible combinations and permutations of yin (male active energies) and yang (female passive energies) forces of the universe, providing a divinatory roadmap through the complexities of events, often helping the human mind to perceive patterns of order in chaos. The relationship between patterns and randomness is reminiscent of the philosophical implications of quantum mechanics, something Dick, as an avid follower of science, would have been aware of. More than a few modern books on what is called the New Physics have drawn the parallel between the teachings and experiences of the I Ching and those of quantum physics. The Tao of Physics by Fritjof Capra is one such popularized introduction to the subject, drawing connections between the mind-bending discoveries in the sub-atomic cloud chambers of modern science and the ancient writings of the Chinese mystics. Back in the early 1960s, Dick had no such books on the New Age shelf of his local bookstore to guide him, but he may have been aware of the works of composer John Cage, who had been using the I Ching and an emphasis on randomness as valid ways to make choices in composition. Often Cage would use the I Ching to guide his composition as if the book was a living entity revealing patterns or anti-patterns that his own rational conscious-mind would not have done on its own. Phil also decided to use the I Ching to generate his art, and, appropriately enough, he wrote a novel—The Man in the High Castle—containing characters who use the I Ching on a daily basis to interpret the events in the world around them. This novel, the first in the LoA edition, takes place in a post-war world in which Germany and Japan have been victorious in World War II.The German Reich has occupied the Eastern United States while the Japanese have occupied the Pacific States. Within this world, a renegade novelist has used the I Ching to divine a possible alternative universe in which Germany and Japan actually lost the war.As a result, the novel is considered subversive and subsequently banned. While this seems, on the surface, to be a clever Twilight Zone plot, it is actually a bit more brilliant than that, which I simply can’t explain too much about without giving away the ending. So even here, writing a sci-fi what-if story about Nazis taking over the country, Phil plunges head-on into mysticism and quantum theory. In 1957, a Princeton graduate student submitted a doctoral thesis that hypothesized a way out of a thorny problem in quantum mechanics. For a long time, physicists were troubled by the growing evidence that the particles of matter and photons of light that were the subject of their scientific observations were not fixed entities in time and space. In fact, bits and pieces of the atom and quanta of light seemed to be probability waves that only took on solid substance when a human consciousness made a direct measurement. It was a disturbing hint that our own observations were creating, altering or choosing realities. Einstein himself, reacting to the analogy of a mutli-faced die being thrown and the resulting one-side of the die representing the resulting reality that was created by the toss, retorted with his famous rejection of quantum physics: “God does not play dice!” Einstein, himself a Princeton professor, died two years 45 before the 1957 doctoral thesis in which the Princeton student suggested that the probability formula that covers all the possible states of a particle (including an infinite number of positions) were all true in multiple universes, and our observations and measurements merely filtered out just one of those universes to be objective reality.Our own consciousness may very well be choosing and creating realities from an infinite array of realities. There could be another universe where everything is exactly the same except for one single and racial standpoint as well as a military and political one. The effect of the occupying Asians on the native population is subtle and complex. A lesser writer would have put in more overt racism and would have failed to understand the intricacies of the philosophical chasm between East and West, but Dick nails down the different paradigms of the Americans, the Japanese and the Germans, and the cultural clashes that would result when they came together in a battle to posses the world. One of the main characters, an antiques dealer who caters to the Japanese elite by selling them fabricated artifacts from America’s past, helps explore the nature of what is real and what is simulation, and how real the simulation can really be. In a world about to explode with theme parks like Disneyland and the presence of media-created realities on television, Dick’s insights into the reality of fakes in The Man in the High Castle is a brilliant compliment to the greater theme of living in an alternative reality. If all realities are real, then all fakes are real as well. atom light years away that is in a different position, or another universe where everything is the same except talk-show host David Letterman is President of the United States. Only in science fiction could we even begin to explore the possibilities and implications of this hypothesis and what it has to suggest about how our own choices both conscious and unconscious are engaged in a creative and formative dance with chaos. In some ways, this was a scientific justification of what users of divinatory systems like the I Ching or the Tarot have been saying for years. And to Dick, whose own inner, suspicious sense of parallel universes must have been quite personal, the I Ching was revealing to him a Nazi/Japanese-dominated universe that had split off from our own.It is to the credit of his genius as a writer and modern mythmaker that the novel also includes an extremely realistic depiction of what the occupation of the United States would be like, both from a cultural Another plot element drawn from Phil’s own life was the jewelry business started by Frank Frink, a Jew who manufactures fake antiques in the Bay Area.This was very similar to the business started by Anne Dick which served to supplement the couple’s income since Phil’s writing was bringing in so little stable money. Just as a neighbor callously stuck one of Anne’s attempts at beauty on a wall in his home as if it were a simple trinket, the Japanese client who inspects Frank’s jewelry attempts to turn it into mass-produced junk. A few years later, Phil was to write an essay called “Schizophrenia and the Book of Changes” in which he stated his belief in the veracity of relying on an oracle for daily events (1996). His conclusion was that the value of the reading was not fortune telling, but a meditation upon the energies at play in your localized situation and how it relates to a more general and cosmic relationship of energies. From this understanding of these complicated relationships, the reader can divine from the I Ching’s hexagrams a way to guide consciousness through the moment. But whoever would be addicted to such oracular revelations for The Logos Arrives in Berkeley every aspects of life, like using the I Ching for taking a bath or opening a can of tuna for your cat, would clearly be schizophrenic. Such is the fine line between mysticism and madness. Use it for the big questions only, he cautioned. One gets the impression that Phil had a lot of insight here because he had used the hexagrams for more than a few tuna can openings for his cat. When the novel was finally published, the public enjoyed it as a clever political thriller with a fascinating alternate-universe twist, but in a strange turn of events, the book was included in the Science Fiction Book Club and was ultimately awarded a Hugo as Best Novel of the Year. Phil, who had just had several of his mainstream manuscripts rejected and literally dumped at his front door, finally resigned himself to the science fiction ghetto and, fueled with the creative fires that leapt from his rocket-shaped Hugo, furiously wrote eleven novels in two years. Gnostic Sci-Fi The Three Stigmata of Palmer Eldritch is one of PKD’s best works, but was produced during a period when he was trying to raise four children while barely holding on to a rapidly disintegrating marriage; in the midst of this chaos,he somehow managed to produce eleven novels. It seemed a minor miracle that not only did the novels get produced, but Phil and Anne survived without killing each other. It was during this period that Phil started to take drugs, the better to both self-medicate his curious mental and emotional conditions as well as provide vision and inspiration to his fiction.The biggest price was paid in his marriage; before long, the constant arguing and intense unhappiness between the two lead to Anne being hospitalized for mental illness. When she returned heavily medicated, Phil was inspired to include Anne as a character in several of his books. He began to doubt his own sanity but fueled this anxiety into his fiction. A mentally disturbed moment when Phil saw an evil face staring at him, filling him with a profound sense of fear, lead to the character of Palmer Eldritch whose name alone evoked the insane horror of an H.P. Lovecraft mythos creature. But to understand the way that Phil used his drug experiences and Anne’s bout with mental illness, we must first take a look at the religious philosophy called Gnosticism that was playing a larger role in Phil’s life. Gnosticism was a non-mainstream spiritual belief system that was, after many millenniums, having more and more relevance for the generation caught up in the radical changes of the 1960s. Along with the ancient Chinese philosophy embodied by the I Ching, Gnosticism had come down into the modern world via the theosophical and magical societies of the Victorian Age and mystical writers like Madame Blavatsky (who first popularized the tradition of the spiritualist medium channeling an ancient Tibetan entity for spiritual wisdom) and Aleister Crowley (the ceremonial magician who had died in the 1940s but who shared a prominent place on the cover of The Beatles’ Sgt.Pepper’s Lonely Hearts Club Band).While it is doubtful that Dick did a systematic study of either the theosophy of Blavatsky or the kabbalistic magic of Crowley, it is clear that Gnosticism came to him as an important step in his spiritual quest and not just a convention for his fiction. Dating back to the time of Christ (some believe it predates Christianity and even helps to explain that religion’s origins), Gnosticism was practiced by a minority and often persecuted by the ruling powers, eventually being almost completely suppressed by Roman Catholicism and, later, Islam. It was a strange syncretistic movement that centered around the belief that the material world was both a delusion created by a deity called, by some, the Demi-Urge and also an inherently evil, materialistic world, separate from the spiritual world of the monadic God. This material world, it was claimed, could be transcended by Gnosis, or direct spiritual experience of the Divine. Although many different schools of Gnosticism existed, they all had in common a belief that the world around us was not the true divine world that existed behind the veils of matter. Like Morpheus in the Matrix films, the Gnostics were offering us a way to wake up to our divine selves and to cast off the delusions of the Demi-Urge that kept us physically and spiritually enslaved to the material world. In The Three Stigmata of Palmer Eldritch, povertized Martian colonists become preoccupied with Perky Pat Layouts, small toy sets representing penthouse apartments inhabited by a Barbie-like figure and her Ken-like mate. When combined with the use of an hallucinogenic drug called Can-D, these sets can give the colonists—who live in miserable hovels—the illusion that, not only that they are living in Perky Pat’s luxurious apartment, but they are actually inhabiting her perfect body as well. A crisis is sparked when Palmer Eldritch, a missing space adventurer, is rumored to be returning to earth after being stranded on Pluto. His new hallucinogenic drug, Chew-Z, takes the form of a mystical revelation and threatens to wipe Can-D off the market. A psychic war erupts that amounts to no less than a battle for human consciousness between Palmer Eldritch and the 47 manufacturers of Can-D. Personal elements are also present in the book. The couples who live upon Mars in their hovels, supposedly living in squalor and deprived of the luxuries of life upon Earth, do not resemble hard-scrabble Depression-era farmers so much as they do middle-class Americans in their suburban housing developments, getting together to take drugs and enter the world of Perky Pat and engage in a mystical union with each other that also resembles the practice of couple swapping, another popular suburban middleclass pastime. Perhaps in the Martian couples there is more than a little of Anne and Phil Dick and their Port Reyes Station friends. Interestingly enough, “the Hovel”was also the nickname of a small hut up the road from their house that Phil rented in order to have privacy for writing. During this period, Phil became close friends with Bishop James Pike, an Episcopalian minister who had gone off on into some theological deep waters of his own when his son committed suicide and Pike experimented with contacting his dead spirit. Pike also took trips to the His spiritual manias, which often were Holy Land in order to follow in the mythic inventions based on his own historical footsteps of Jesus, but with mental instability, were also revealing to Gnostic twists. Pike was reported to him powerful visions that shaped his fic- have said, “If I were not a Christian, tion and helped to stamp his art with that I would be a Jew.And if I were not a I would be a Zororastrian!”, a unique flavor that to this day we call Jew reference to a Persian religion based “Phildickian.” on the teachings of the Persian prophet Zororastra, or Zarathustra, Barbie dolls possessed with the ability to invade a religion very Gnostic in flavor.The Californian Bishop consciousness, imaginary drugs that change reality and was eventually to die of thirst in the Isreali desert after identity, and communal hallucinations where multiple his car broke down and become the main character of people merge into one. In this novel, Dick not only Philip K. Dick’s last novel, The Transmigration of Timothy focused on the mental illness issues permeating his Archer. failing marriage, but he also created a strange, surreal, comical vision of Gnostic beliefs with all the trappings One of the interesting side-bars to come out of his of science fiction. friendship with Pike was Dick’s reaction to Bishop’s search for life after death. Phil definitely took the more Hindu approach that the ego we experience during this Spiritual Machines After Phil’s marriage to Anne collapsed, he moved lifetime is an illusion that will be shed upon death, a away from the tempting safe comforts of middle-class moment when, he declared, the cards of reality will be living and went back to Berkeley, where he plunged revealed and the game will be dispelled.Truly in line headlong into two self-indulgences.The first was close with many mystical systems of thought, as well as the and frequent contact with the thriving science fiction findings of quantum psychics, Dick believed reality to community, enjoying friendships and parties with be something created by consciousness that shields us luminaries like Marion Zimmer Bradley, Poul from the “real” reality of the unmanifest. And with Anderson and publishing icon Donald A. Wollheim. typical Phildickian humor, he also revealed that if, upon His other indulgence was to engage in serial dying, he turns out to be wrong, “I’ll be content. I’ll monogamy with a string of woman whom he met in have no choice.” rapid succession, often falling in love immediately, often making them a bit frightened of his mood swings, It was at this time that Dick wrote another his weird mystical bent on reality and his unresolved masterpiece: Do Androids Dream of Electric Sheep? This Three Stigmata is complex and suitably zany, leading the reader through a maze of psychic marketing men, talking suitcases that act as therapists, psychedelic 46 emotional issues from losing not just his wife but four children he had come to love, including a biological child of his own. By July, 1966, he was married again, to his fourth wife Nancy, and he was also starting to take LSD and other drugs that were to characterize the counter-culture in the 1960s. His spiritual manias, which often were mythic inventions based on his own mental instability, were also revealing to him powerful visions that shaped his fiction and helped to stamp his art with that unique flavor that to this day we call “Phildickian.” Phil was a brilliant artist, and although he was apparently almost impossible to live with and seemed to many around him as the most miserable man they ever knew, he was a walking example of Arthur Rimbaud’s call for a “derangement of the senses” that every visionary has to create in order to get closer to his own true self. The Logos Arrives in Berkeley novel, chosen by Lethem to grace the third slot in the Library of America volume, was the basis of Ridley Scott’s film Blade Runner, perhaps one of the most famous media products associated with Philip K. Dick to date. It is in this novel that Phil tackles the question of what it means to be human; the answer he provides is one of his most lasting legacies to our current age. In a world where machines, primarily computers represented in the novel by androids who are created to be worker-slaves for off-world colonies, are seemingly more human than human, what is it that separates the human from the machine? Dick’s answer is the ability to feel empathy for another being’s suffering. to the Christian practice of meditating upon the wounds of Christ, it is also a perfect image, both spiritual and material, of the ability to have compassion for another sentient being, an ability that separates the human from the machine, in Dick’s estimation. Dick loved animals and had a deep compassion for their suffering as well. Do Androids Dream of Electric Sheep? portrays a world in which a great war has greatly reduced the animal population of the planet, causing humans to resort to android pets because the real animals are too cost-prohibitive. In fact, the moral dilemma of Deckard is that he needs to kill the replicants for the bounty pay so he can replace his mechanical sheep with a real one. Deckard’s merging Here, the androids, known also as replicants, are distinguishable It was a crowning achievement, giving us a from other humans only through Gnostic myth about the modern age of spirthe Voigt-Kampff scale, an empaitual machines that is even more relevant thy test which poses today than in its own time. questions largely concerning the suffering of animals. When professional android hunter Rick Deckard is hired to track with Mercer towards the end of the book, one of down and decommission (he can’t use the word “mur- Dick’s funniest laugh-out-loud moments in all his der”) renegade replicants who have escaped their servi- novels, is replaced in the film version by a profound tude and came illegally to earth, he fails to feel any moment of beauty where the android that Deckard empathy for the artificial humans that he tracks and hunts down allows his own bounty hunter to live because of the replicant’s own awakened empathy. kills, and doubts are raised about his own humanity. Anyone familiar with Blade Runner but not its source is in for a surprise. While the novel provided the film with a basic plot line and some characters, and while the world of the movie was so close to what Dick had visualized in his mind that he was in tears when he was shown a test reel of special effects by the studio, there are big differences between book and film, some of which are regrettable, but others of which were necessary for the powerful emotional impact of the film. The religious movement Mercerism, left out of the film, is a Gnostic-flavored cult that also appears in Dick’s short stories. Mercerism combines doubts about reality (Wilbur Mercer, whose presence is experienced in trance-like states by his followers, is rumored to be an actor in a television studio) with a subversive force, much like Palmer Eldritch and the verboten novelist of The Man in the High Castle. Followers of Mercer have their own empathy box, whose handles they clutch to propel themselves into a virtual shared reality where they literally merge with the consciousness of Mercer, an old man who climbs a hill while off-screen tormentors hurl rocks at him.The practitioner feels the pain of the rocks and identifies with Mercer’s suffering.While this is clearly a reference Dick wrote Do Androids Dream of Electric Sheep? in the mid-1960s and it was published in 1967, the year of the Summer of Love and the high watermark of the psychedelic counter-culture. It was a crowning achievement, giving us a Gnostic myth about the modern age of spiritual machines that is even more relevant today than in its own time. However, the Philip K. Dick of the 1960s was to produce one more genuine masterpiece to cap off the decade: Ubik. Canary in the Coal Mine In many ways, Ubik stretches the definition of science fiction because there is really very little science in it, but there is plenty of mysticism. Phil’s personal psychological issues, his unrelenting quest to make sense out of his own reality, his marriage problems, the low-brow genre in which he was working and his continual fascination with mystical texts make for a very strange mix of sci-fi entertainment, Twilight Zonestyle plot twists, and obscure literary and mythic references. For that reason, it is surprising that in 2005 Time magazine hailed it as one of the top hundred best novels written since 1923. Just as The Man in the High Castle was inspired by the Chinese Book of Changes, and Palmer Eldritch and Do 49 Androids Dream of Electric Sheep? derived concepts and themes from Gnostic beliefs, Ubik derives its internal focus from the Tibetan Book of the Dead, otherwise known Bardo Thodol or Liberation Through Hearing In The Intermediate State. Essentially a collection of funerary rites,it is also a guide for the dead as they travel towards their next rebirth.The Bardo, or the state of consciousness in which they exist between lifetimes, is mapped out in the text. Meant to be recited by a lama over the body of the deceased, the text guides the consciousness of the dead person through the various experiences starting from the moment of death and culminating in its attraction back to the cycle of birth, life, death and rebirth. We are served by organic ghosts, he thought, who, speaking and writing, pass through this our new environment.Watching, wise, physical ghosts from the full-life world, elements of which have become for us invading but agreeable splinters of a substance that pulsates like a former heart. (2007) What a fitting summary of it all: “served by organic ghosts who pass through this our new environment.” How much more true now in an age of cyberspace than in 1969.And Philip K. Dick, the canary in the coal mine, was one of the first to sense it. Our culture has a growing fascination with Philip K. Dick, simply because the energy, the vision and the philosophical underpinnings of his major works are In this brilliant novel, a group of people witness their becoming a significant presence in our collective employer, Leo Runciter, get killed in an accident; they psyche.Witness the popularity of the film The Matrix, subsequently believe that he is communicating to them with its insistence that we are not living the reality that from beyond the grave. Soon, they are shocked to we think we are, that behind the veils of matter is a realize that it was they who have actually died, and sinister conspiracy to control not only our bodies but Runciter is attempting to prolong their ties to the real our very consciousness. There is also the growing world through the use of a drug called Ubik. As concern over the rise of computer intelligence as Runciter guides his dead employees through a weird evident in the paranoid teachings of David Icke, the landscape that seems to be moving backwards in time, predictions about the future of computers by Ray their life-forces gradually begin to diminish. Only Kurzweil and movie franchises like The Terminator, in Runciter’s mystical Ubik, which he introduces into which machines are attempting to enslave the human their hallucinations in the form of spray paint and race. All the anxieties, fears and mystic visions of how 48 snake-oil unctions,can keep their minds and souls from cyber-technology will change our consciousness forces us into a new definition of reality and a new definition completely dissipating into the void. of what it means to be human, which was the very Many of the mind-bending and reality-altering conceits theme of Electric Sheep/Blade Runner. This may explain its continuing popularity and the Our culture has a growing fascination with non-stop release of more and Philip K. Dick, simply because the energy, the more director’s cuts and final editions of the movie. vision and the philosophical underpinnings of his major works are becoming a significant presence in our collective psyche. that one finds in a Philip K. Dick novel—narrative and thematic elements that made him so endearing to his readers and have ensured him a rabid sub-culture of readers for many decades—are now commonly accepted by mass audiences in popular movies such as Fight Club and Being John Malkovitch. Eternal Sunshine of the Spotless Mind, in which two lovers are having their consciousness altered to forget each other, mostly takes place inside their heads while their memories of each other and realities they have experienced together begin to disintegrate. Obviously, this film owes a lot to Philip K. Dick and Ubik, both of which have cast a long and lasting shadow on our culture. And what a beautifully written book it is, as witness this passage: Yet, the disturbing inner experiences of Philip K. Dick, from his early struggles—i.e., his sense that he didn’t quite fully exist, his later Gnostic visions of sharing a consciousness with a first-century Christian and his pronouncement that an alien intelligence was downloading information into his head through a nocturnal pink beam aimed from an orbiting satellite calledValis—seemed to many at the time to be a sign of religious mania at best, mental illness at worst. Phil suffered alone back then, trying to work out his own sanity in his writing and to find a relationship with a woman that would accommodate such a lofty and unsettling spiritual quest. In today’s world, however, what he went through is becoming more common. This has been evident for decades, beginning in the 1970s with a vast explosion of new age psychics claiming to channel extraterrestrial beings, long-dead philosophers and saints, angels and gods, including Timothy Leary, who wrote about his Sirius transmissions, leading one to suspect that, despite the veracity of some of these prophet’s claims, there are definitely one or two higher chakras that are in the process of becoming more active than ever before in a mass public. New creative spiritualities seem in the process of being created all the time, incorporating the findings of eastern mysticism, western magic and quantum physics, turning the wacky world of the particle accelerator into a mainstream post-modern philosophy, much to the chagrin of many dogmatic atheists and religious fundamentalists alike. There’s more: computers, the Internet, radical new inventions like nanotechnology and the evolution of super string theory are leading many more of us to radical interpretations of reality and, for some, new types of religious experiences on the edge of cyberspace. While in his time, Philip K. Dick wrote furiously to pay his rent bills, in today’s world, Phil may very well be revered as a cyber-shaman and be writing screenplays for the Wachowski Brothers. So here, in the Library of America’s Philip K. Dick: Four Novels of the 1960s, we can clearly see the first awakening of the Gnosis in the genre writings of the early 1960s.Thanks once more to Jonathan Lethem for bringing this wonderful collection to our attention and for choosing the novels wisely for his fellow Dickheads. References Dick, P. K. (2007). Four Novels of the 1960s:The Man in the High Castle/The Three Stigmata of Palmer Eldritch/Do Androids Dream of Electric Sheep/Ubik. (J. Lethem, Ed.) New York: Library of America. Dick, P. K. (1996). Schizophrenia and the Book of Changes. In P. K. Dick, & L. Sutin (Ed.), The Shifting Realities of Philip K. Dick: Selected Literary and Philosophical Writings. New York: Vintage. Sutin, L. (2005). Divine Invasions: A Life of Philip K. Dick. NewYork: Carroll & Graf Publishers. About the Author Richard Behrens is a frequent contributor to the Journal of Advancing Technology as well as an editor for The Modern Word, a website devoted to postmodern literature. He is also a producer and director for Garden Bay Films. Among his works is Almost Gone, a documentary about the Bethlehem Steel Works. He lives in New Jersey with a very large book collection. 51 Kunstler’s World Without Oil: Speculative Fiction, Serious Gaming & Understanding Future Crises Dr. Kathleen Dunley University of Advancing Technology Kunstler’s World Without Oil Book Review: James Howard Kunstler, World Made By Hand,Atlantic Monthly Press, 2008, ISBN 0871139782, 336 pages, US $24.00 The Peak Oil Debacle James Howard Kunstler’s 2006 work, The Long Emergency, made an impact upon its release. The text centers on the problem of peak oil, which in and of itself is not a new concept. In 1956, M. King Hubbert, a geophysicist who at the time was serving as the chief consultant for Shell’s Exploration and Production Research Division, developed the theory that U.S. oil production would reach a peak around 1970, and, from that point on, production would dwindle on a downward curve until supplies were completely depleted. In recent years, Hubbert’s theory has been used to predict the global peak of oil production. In 2005, the Hirsch report—aka, “Peaking of World Oil Production: Impacts, Mitigation, and Risk Management”—was released. This report featured a table of potential peak years for global production that ranged from 2006 on the pessimistic end to 2025 on the optimistic end. Drawing off these reports and additional research, Kunstler (2006) argues that the increasing demand for oil, coupled with a dwindling supply, will only lead to trouble, especially if changes are not made while America still has an oil-fueled infrastructure. Solutions like solar panels, for instance, disappeared; the hero of the story is a former IT guru who falls back on a carpentry hobby and his fortunate collection of non-powered tools. Food does not come from a grocer; rather, backyards are converted into small farms and food is traded for goods and services (including some rather primitive dentistry). What frightens this author is this notion that the country could be moving backwards towards a future that best resembles eighteenth-century agrarianism. When Nathaniel Hawthorne penned The Blithedale Romance in 1852, he envisioned a farm-centric utopia where the community would live and work in tandem, far away from the corrupting effects of the city. Technology, such as it was at that time, was spurned in favor of living off the land. For those who know the story, things didn’t pan out. Personalities clashed, some did more work than others and, in the end, Blithedale proved to be an epic failure. Kunstler’s arguments are reminiscent of Hawthorne’s from so many centuries ago. In his earliest work, The Geography of Nowhere (1993), he argues that the sprawling patterns of suburban development have killed the notion of true community. Folks drive into their respective plats and directly into their garages, which are often more prominent and visible than their front doors. Such structural features limit a sense of community because neighbors do not have to interact. Kunstler continues by pointing out how most new houses lack front porches as a potential gathering area where neighbors can While peak oil has its critics, the theory is greet neighbors. Sidewalks are often frightening enough to form the back- either too skinny or have disappeared completely, leaving many subdivisions bone for compelling fiction. unfriendly to walkers. Suburban homes have thus become pods in which people will prove impossible if there is no electricity to run a live, alienated but “connected” via technology. Where plant,no plastics to form the backbones of chips and no will these connections go when and if we reach an transportation infrastructure to deliver necessary parts energy crisis so huge that power becomes intermittent and technology reaches a point where it is no longer (pp. 121-131). sustainable to produce new items? Kunstler’s view of the future is grim; he sees peak oil as the elephant in the room that nobody wants to These questions are partially answered in World Made by discuss. Indeed, he argues that technology is often seen Hand, a piece of speculative fiction that combines as the savior that will save America from this elements of Hawthorne’s social realism with science impending crisis; however, technology will fail if we fiction.While the novel has many merits in the sense cannot find sustainable energy alternatives while we that it illustrates clearly the world Kunstler envisions in his nonfiction, the work belies a complete disavowal of still have oil. technology as we know it, as well as an unusual sense While peak oil has its critics, the theory is frightening of “backwards gazing” innovation that is typically enough to form the backbone for compelling fiction. downplayed in the text. Is Kunstler a mad prophet, or In his recent novel, World Made by Hand (2008), does he simply produce a readable piece of speculative Kunstler returns to the motif of peak oil and related fiction? What makes his text all the more interesting is crises to develop an alternate future that, by all how easily it can be related to a recent alternate reality accounts, looks backwards. Technology has all but game, World Without Oil, which used an online 53 community and Web 2.0 technologies in order to promote positive social changes. This begs a key question: Can technology save us, or are we headed for a grim future? A World Made by Hand “Sometime in the not distant future…” 52 Thus begins World Made by Hand, but the future James Howard Kunstler imagines does not consist of flying cars, nanotechnology or cyborg-esque humans. Instead, the story’s hero, Robert Earle, is a former IT guru, having worked for a company that made “network security programs: antivirus, antispam, antihacker, firewalls” (Kunstler, 2008, pp. 22-23). The company folded due to a tanking economy, precipitated by a number of factors including the effects of peak oil. Now Earle works as a carpenter, falling back on his weekend hobby in order to survive. iPods have been replaced by live music events on handmade and reclaimed instruments. The electricity comes and goes, awakening a cacophony of mad radio preachers predicting the apocalypse. Computers are no more, cars have been junked for scrap and a sense of localism prevails in a world without retail, transportation and most other conveniences of modern life.Abandoned K-Marts, derelict car dealerships and empty suburban tracts sprinkle the scenes, while Union Grove, New York, stands apart as an active, although isolated, community. There might be a president, but no one knows for sure in a world without newspapers, television or the Internet. In Kunstler’s novel, most of the action centers on the people who live in Union Grove. Here, Earle is elected mayor and is asked to mediate between two radically different social camps. On the one hand is Wayne Karp’s group of motorheads who live in a reclaimed trailer park on the end of town. They operate a salvage operation, digging up still useable items from the former town dump and disassembling the former residential and commercial infrastructure of suburban sprawl.This group seems to be living the “old life”as they nostalgically sing Guns N’Roses lyrics, drink home-brewed beers and wear “t-shirts [that] might have come off the shelf at the Wal-Mart the day before yesterday, if Wal-Mart had still existed” (p. 42). The other group is Brother Jobe’s assortment of religious radicals, the New Faith Brotherhood. Their beliefs and practices weave parts of fundamentalist Christianity and the ways of the Amish, representing a group that knows the ways of the past while maintaining a spirit of the now long-gone “mega church” and a promise of peace in a troubled world. Jobe’s sect has purchased the abandoned high school and becomes active in the day-to-day operations of the town by offering assistance to fix the water supply issues and by helping the mayor keep law and order. Right in the middle are the residents of Union Grove, a hyper-idealistic small town that stayed small with strong bonds between neighbors who help each other out whenever crisis hits. While the cast of characters evolves around the day-today life of one summer in the town, a summer filled with murder and mayhem, the most interesting parts of the novel are in the questions that the book raises for the reader. How did things get this way? Is this an accurate picture of the future? On the first question, the book is disappointingly vague. A series of terrorist attacks in Los Angeles and Washington, D.C., disrupt the government right in the midst of an economic crisis with oil at its heart. Oil, at the time this novel is set, had been slowly running out. Supply did not equal demand and an angry public began to turn on each other in the midst of the crisis. There are allusions to the change—fights erupting at gas pumps and folks living on the fringes suddenly faced with half-empty grocery stores due to the rising gas prices, which interrupted shipping.The downfall of the technology sector corresponded to the lack of imported goods and the lack of fuel to run factories or even produce plastic components. The lack of goods Kunstler’s World Without Oil wreaked havoc on the pharmaceutical industry as well, and not a single character in the text remains unscathed by loss as their children and spouses succumbed to diseases that would have been curable with antibiotics from the local Walgreens. Kunstler, beyond the occasional hint of what happened, remains vague regarding the specifics of who attacked, or precisely how the oil crisis started. man claims, “We got a right to decent roads.This ain’t the American Way” (p. 183).When Minor suggests that the old man buy a horse to avoid the road problem, an interesting dialogue ensues: The old man snorted scornfully […] “This is sup posed to be the modern age.” “The modern age went to hell some time ago.” “Is that so? Well I don’t like it. […]You should have been around in the 1960’s, boy. Hooo-weee. Gas was twenty-five cents and the roads were as smooth as a baby’s behind.You could by good bread and ground round anywhere, and the TV came on when you felt like it.” (p. 183) While greater detail about the hows and whys would have made this a stronger piece of scientific fiction, the work is best when it depicts the changing attitudes of Union Grove’s residents. “I tried to avoid nostalgia because it could destroy you,” states Earle frequently within the first few chapters of the work.With its roots in evoking homesickness, the evocation of nostalgia hints that there is a layer of sadness that pervades even through the rosy descriptions of small town life. This sentiment becomes even clearer when Earle describes his recurrent dream at the start of chapter four: I was sitting in a comfortable padded chair gliding swiftly over the landscape in a way that felt supernatural yet oddly familiar. I did not feel any wind on my face, despite the speed, which was much faster than anything I was accustomed to. I was deeply at ease in my wonderful traveling chair and thrilled by the motion. (p. 19) The disingenuous nature of the old man’s comments smack of nostalgia as he reminisces about the 1960s, a past that we can imagine is long since gone. Running his SUV on liquor, the old man is desperately clinging to the modern age and the promises embedded therein. Even his speech patterns, from the stereotypical “hooo-weee” to the use of clichés, betray a sense of loss.This is a man who could have taken part in an old show like The Beverly Hillbillies,but,despite the backwoods reality that has taken over, his vocal affectations seem trite and overdone. Nostalgia, in his case, winds up destroying him as he kills himself a few pages later. The lack of control becomes an essential sub-theme to the work. Because the details regarding how the world became this way are vague, the reader is often left to fill in the gaps and call the plot into question, signifying an authorial death in the traditional sense as we are left to take the wheel, as it were. As a modern reader, this author related best to the oldtimers who desperately held onto their habits. Earle meets up with one such character in chapter thirtynine when he sees an old man driving a “Ford, the big Explorer model” who is slowly navigating the pot hole ravished road (p. 182).We learn that the car is running on grain spirits (described as “a waste of the taste” by Brother Minor, one of Earle’s companions) (p. 183). Complaining about the condition of the roads, the old children would create as part of playing house (pp. 129-130). There are the folks in Wayne Karp’s compound who put on live, Jackass-style plays for their prime-time entertainment (pp. 276-280). There’s Steven Bullock, the richest man in town, who uses his skills to jerry-rig electricity from running water and even perfect the taste of an old-fashioned hamburger (p. 86). Despite the author’s habit of making these people seem like they are clinging to an absent past, each in their own way strives for a sense of normalcy. In Bullock and Karp’s case in particular, old items become the basis for new technology… technology made, literally, by hand. It is on the technological point where the novel’s struc- The magical nature evoked by this traveling device The old man and his car are but one example of the soon becomes demystified. Early in the novel, he could sense of desperation that hangs over many of the be describing a futuristic piece of technology, perhaps sub-characters encountered in the novel. There’s the a personal travel pod or an electronic magic carpet. woman who pretends to have grocery fresh provisions. Instead, we soon see a dashboard appear.The “traveling which turn out to be mud pies and grass of the sort chair” is nothing but a common automobile that, in typical Freudian What frightens this author is this notion fashion, veers out of control as the that the country could be moving backdreaming Earle realizes he no longer remembers how to stop the wards towards a future that best resemvehicle. bles eighteenth-century agrarianism. 55 ture begins to waver in its realism. Kunstler makes it quite clear in The Long Emergency that we need to use our oil-fueled technological powers now to produce the items that might save us from peak oil problems in the future. He even spends an entire chapter deconstructing all of the alternative fuels and modes of energy to show how, without the infrastructure we have today, they might prove moot in a world without oil (Kunstler, 2006, pp. 100-146).Technology in the novel does not appear redemptive either. Despite the “innovations” of men like Karp and Bullock, and even the maintenance of old technology and techniques by Earle and Jobe’s sect, innovation seems stunted. The novel comes to a rather swift end, leaving the technology question largely unanswered.Yet, is this disavowal of technology a fair assessment? In a fictional universe, poetic license allows for a certain suspension of disbelief, but as a counter-argument to Kunstler’s future, we need only turn to a recently “completed” alternatereality game, WorldWithout Oil to see how something as simple as serious gaming could,partially, make a difference. Making Worlds That Work World Without Oil (http://www.worldwithoutoil.org) was an intriguing experiment that ran for 32 days between April 30 and June 1, 2007. Users signed up on a main portal and altered their reality, or parts thereof, to pretend that the oil crisis had hit home. Players used various bits of Web 2.0 technology, from blogs to podcasts to YouTube-style videos, which were linked back to the central gaming site. Each day, new challenges were thrown at players. The game began when gas prices went up to $4.12 a gallon. By the midway point at day 16, fuel was up to $7.11 a gallon with 80% availability. At this point, players were challenged to deal with shortages in food and other goods, and the challenges compounded themselves until the last days of the game. Over 60,000 people viewed the site and subscribed to RSS feeds and over 1,800 people participated. Each user developed his or her own solutions to the common problems.Video blogs show actual homeowners converting their suburban backyards to small fruit and vegetable farms.We read about people who opted, for the sake of the game, to ride their bikes to work. Because the game challenged players with energy downtimes, they had to turn their lights out as a way of conserving. The best solutions were profiled on the game’s site.As Jane McGonigal, participation architect for the project,states,“Games give us responsibility and powers. Skills and ideas you develop in game worlds can solve real-world problems” (Acosta, 2008, ¶ 10). Could an increase in games like World Without Oil prove to be the grass-roots solution to avoid the backward-looking future that Kunstler constructs? Such a community-centered response to crisis (despite Kunstler’s objections to the types of online communities made possible by Web 2.0 resources) might prove an invaluable resource for educating an otherwise resistant audience about pending problems. Already, World Without Oil has attracted critical attention and features teaching tools for using its archived bits of gameplay. Technology’s archival powers are keeping this game as a suitable, and more optimistic, companion text for Kunstler’s work. In my final 0estimation, both are worth a read. Whether peak oil becomes a wide-scale crisis or simply fades to the back pages of Paranoia Magazine has yet to be seen,but initiatives like Kunstler’s latest novel and McGonigal’s game do raise awareness; in the latter case, technology may be the very thing that can redeem us by simply making us think. Bibliography Acosta, B. (2008, February 29). See Jane Game: Keynote speaker Jane McGonigal wants to change the world. Austin Chronicle. Retrieved Kunstler’s World Without Oil March 17, 2008 from http://www.austinchronicle .com/gyrobase/Issue/story?oid=597190 Deffeyes, K. S. (2001). Hubbert’s Peak: The Impending World Oil Shortage. New Jersey: Princeton University Press. Eklund, K., & McGonigal, J. (2007). WorldWithout Oil. Retrieved on March 17, 2008 from http:// worldwithoutoil.org Hirsch, R. L. (2005, October).The Inevitable Peaking of World Oil Production. The Atlantic Council of the United States,15. Kunstler, J. H. (1993). The Geography of NowhereThe Rise and Decline of America’s Man-Made Landscape. NewYork: Free Press. Kunstler, J. H. (2006). The Long Emergency:Surviving the End of Oil, Climate Change, and Other Converging Catastrophes of the Twenty-First Century. New York: Grove Press. Kunstler, J. H. (2008). World Made by Hand. NewYork: Atlantic Monthly Press. About the Author Dr. Dunley’s scholarship centers on cultural analysis of literary, visual, multimedia and historical artifacts. Her most recent work, “The Necessity for Ruins in Seth’s Clyde Fans” was presented at the 2007 University of Florida Conference on Comics, and her article on the preservation of Hachita, New Mexico, was featured at the 2007 regional meeting of the American Studies Association. She is an active member of the American Culture Association, the American Studies Association, the Modern Language Association, and the Recent Past Preservation Network. While she dreads the possibility of a “world without oil,” she enjoys reading and teaching all types of speculative fiction, no matter how grim a future the works depict. 57 The Battle Over Social Media Craig Belanger & Darcee Espelien University of Advancing Technology The Battle Over Social Media Prominent applications of Web 2.0 include social networking, as common today as use of the TV Guide was 20 years; virtual communities for gaming, avatar-gazing or any other sort of group-meet; blogs, which can take the form of anything from personal diaries to media and arts criticism to political posturing to socalled citizen journalism; and wikis, which are webbased encyclopedias editable by anyone with Internet access, whose contents are the result of a collective effort to gather and disseminate knowledge about particular subjects.Web 2.0 is at a crossroads, a formative stage in which there are many ways to use it but very few ways of thinking about it, at least in the sense of common knowledge.This stage is analogous to the manner in which the Internet itself was somewhat misunderstood in the early 1990s; at that time, even the most forward-thinking critics were apt to wonder what, exactly, we were supposed to be doing with this thing.Two critics—Andrew Keen and Clay Shirky— have emerged in the last several years, both of whom claim to point the way forward forWeb 2.0. But claims are divergent. If one is to believe Keen, then the end of culture as we know it is nigh, and it will be social media that is to blame. If one chooses to believe Shirky, then, thanks to social media, we may just be on the brink of a culture change much richer than any our civilization has ever experienced. Web 2.0 The term Web 2.0 first came to prominence after it was used as the title of an O’Reilly Media conference on emerging technology in 2004 (Graham, 2005). In an effort to further define Web 2.0, publisher Tim O’Reilly explained its core principles as the following (O’Reilly, 2005): use of the World Wide Web as a platform, the harnessing of collective intelligence (implicit in this point is the notion of user-generated content), database management, “the end of the software release cycle,” and support for “lightweight programming models.”These changes from older web development criteria are, ostensibly, the driving force behind new, more user-inclusive, ways of using the web. For a period of time in 2005 and 2006, Web 2.0 references were ubiquitous on the Web, as well as within more traditional mainstream media. Frequent references to such Web 2.0 staples as Wikipedia, YouTube, Facebook and MySpace helped drive this idea further into the public’s consciousness, culminating in “You” (i.e.,Web 2.0 users) being named Time’s Person of theYear at the end of 2006 (Grossman, 2006), an honor that, the author warns, does come with some misgivings about the integrity of those being honored: Web 2.0 harnesses the stupidity of crowds as well as its wisdom. Some of the comments on YouTube make you weep for the future of humanity just for the spelling alone, never mind the obscenity and the naked hatred… But that’s what makes all this interesting. Web 2.0 is a massive social experiment, and like any experiment worth trying, it could fail… [Web 2.0] is an opportunity to build a new kind of international understanding, not politician to politician, great man to great man, but citizen to citizen, person to person. It’s a chance for people to look at a computer screen and really, genuinely wonder who’s out there looking back at them. (2006) But not everyone has been effusive in their praise. Many critics deride any claims that Web 2.0 differs from how people have been using the Internet since its conception. Internet pioneer Tim Berners-Lee, for example, criticized the idea that Web 2.0 is any different than the first iteration (often retroactively referred to as Web 1.0) because Web 1.0 was all about connecting people. It was an interactive space, and I think Web 2.0 is… a piece of jargon, nobody even knows what it means. If Web 2.0 for you is blogs and wikis, then that is people to people. But that was what the Web was supposed to be all along.And in fact… this “Web 2.0,” it means using the standards which have been produced by all these people working on Web 1.0. (Anderson, 2006) Berners-Lee’s criticism was based on the (to him) fallacious view that Web 2.0 offers anything new to the web experience, a valid perspective if one considers the intent of those original “Web 1.0” developers who, because of their early attempts at application development, should be proud of what their work eventually led to. Other critics have been more savage. In a 2006 editorial in TheWeekly Standard,Andrew Keen, a former web entrepreneur, targeted the emergent Web 2.0 culture as possessing a Marxist hold on contemporary technology culture. Invoking a statement from Karl Marx that, in the communist society he envisioned, citizens would be enabled “to hunt in the morning, fish in the afternoon, rear cattle in the evening, criticise after dinner, just as I have a mind, without ever becoming hunter, fisherman, shepherd or critic,” Keen states that, “[e]mpowered by Web 2.0 technology, we can all become citizen journalists, citizen videographers, citizen musicians. Empowered by this technology, we will be able to write in the morning, 59 direct movies in the afternoon, and make music in the evening” (Keen, 2006). Keen believes that such a state of creative freedom for anyone—“even the most poorly educated and inarticulate amongst us” (2006)—results in the degradation of traditional media and ulture industries, which he says are being undermined by social media. Berners-Lee’s criticism is valid in part because there is evidence in Web 1.0 uses of the Internet—message boards, chat rooms, email and even the earliest forms of entertainment streaming—that the tools have changed but not the intentions of web developers and users. Keen, on the other hand, finds fault with the positive outcomes of social media,such as the ability of people to act upon their media in a way that supports it and contributes to its evolution rather than degrades it, the ability of citizens to mobilize public awareness of things that were either too expensive or too seemingly obscure to advertise, or the ability of artists or even non-artists to utilize and possibly even discover creative outlets never before available to the masses. For Keen, such developments will eventually lead to cultural destruction. discovered it and his statement that the Internet, “in addressing the problem of cultural fragmentation, may in some ways deepen it” (1993).The aspects of web use Wright spoke directly about in this article were,in fact, what we eventually came to call Web 2.0. Fortunately for proponents of Web 2.0, opinions like Keen’s are rare. As the Web and its tools grow, and as 58 web users continue to shape and modify the digital world as they see fit, the uses of social media have Andrew Keen is not a new type of Internet culture grown to encompass much more than traditional social critic: by the mid-to-late 1990s, academic studies and purposes; instead, there are uses of Web 2.0 that intellectuals were already parsing web user behavior indicate a maturation of human civilization in ways that for signs of social illness and cultural change, both of were likely unintended by its creators. Such maturation which were common topics of discussion among is evident in the work of many people and organizations that are herein exemplified by activist aggregator website Global Many critics deride any claims that Web Voices Online, whose use of social media 2.0 differs from how people have been as a tool of change for raising awareness about humanitarian causes raises the using the Internet since its conception. value of social media from a mere set of communications and entertainment media to a tool for democratization and social change. frequent web users (Can the Internet Become an Such a realization of collective action and imagination Addiction?, 1997; Potera, 1998). But there were many signals that the Internet has finally reached a point others who viewed the Internet experience as a where it is no longer simply an entertainment and wondrous expansion of the human spirit: a 1993 communications media but is something much more feature story by Robert Wright in the New Republic important to our collective future than anyone may found that, while the Internet was a secretive place ever have realized. populated mainly by hackers and scientists, a place where “creepy, nefarious groups” such as skinheads could congregate and possibly even organize groups, a place where humanity could go to express itself and find affiliation and affirmation (Wright, 1993). Despite seeming naïve (as read today),Wright is also prescient in offhanded ways, such as his comment about what would happen to the Internet once corporations The Rise of Social Networking and Social Media You or someone you know is either a member of or frequents one or more of the most popular social media sites: MySpace, Facebook, Bebo, YouTube, Last.fm, LinkedIn and Digg. These sites offer many The Battle Over Social Media platforms for communication among users: you can post a blog or “twitter” a momentary update, send text messages, stream video and music or other files, or chat online. Corporation for nearly $600 million (Boyd & Ellison, 2007), while earlier, in 2003, Google unsuccessfully attempted to purchase Friendster (it launched Orkut instead, and, in 2007, OpenSocial). Microsoft Corporation purchased shares in Facebook for $240 million in 2007 (Greene, 2007). (Richard Wright’s question in 1993 about what would happen when The prominence of Web 2.0 is a direct result of the popularity of social networking websites—virtual communities that encourage and foster interaction among members of a community by allowing them to post personal information, A fair criticism of social media communicate with other users and connect circa 2008 is that all of this their personal profiles to others’ profiles. In usability is for selfish purposes. most cases, frequently visiting and interacting with others who use that website makes one’s network stronger because of the sheer volume of users corporations discover the Internet is thus answered.) one comes into contact with through browsing and communicating. Such popularity also brings negative attention, as has been the case during the last several years when cases The earliest social networking services available on the of sexual stalking of minors, bullying and privacy issues Internet—Berners-Lee’s Web 1.0 sites—were became part of the public debate over social USENET groups and bulletin boards established by networking; such cases involve reports of minors being like-minded communities to communicate about lured into explicit relationships with sexual predators specific topics. Because these early Internet users were they met online, forcing MySpace (Schonfeld, 2008) computer programmers and enthusiasts, many of these and other services to adopt age requirements and other websites consisted of technology and computer topics, safety measures. Other notable cases involve the use of as well as topics of interest to programmers of the era, these websites to investigate the claims or attitudes of such as role-playing games and science fiction. job and college applicants. Copyright infringement cases have also arisen as a result of the popular use of Web 2.0 is distinguished from the earlier, simpler music and video clips on personal profiles. community messaging sites by the ways it makes a user’s network visible to others. Some of the earliest A fair criticism of social media circa 2008 is that all of services to perform this function were this usability is for selfish purposes: self-satisfaction in Classmates.com, which attempted to reconnect showing the breadth of one’s network, self-assertion of people who had attended school together, and Six individuality through the listing of personal Degrees of Separation, which allowed people to list preferences, and self-aggrandizement through the their friends for others to view. Another early creation of a more interesting and unique “you.”Yet, the networking site to use the friends list was LiveJournal, uses of social media are not static, and there is evidence which also allowed users to post weblogs, or blogs, for that some groups are beginning to realize the social others to read.Many of these early networking sites are necessity—as opposed to mere availability—of Web still active, while others, such as Six Degrees of 2.0 as a tool of growth and meaningful interaction Separation and Friendster, did not fare well in the among populations. With the publication of Andrew market despite having millions of registered users (a Keen’s book, The Cult of the Amateur:How Today’s Internet result of backlash against fee-charging services and Is Destroying Culture, and the ensuing wave of criticism technical difficulties arising from the surge in new directed at his pronouncements, this debate became a battlefield for the value and worth of Web 2.0. users (Boyd & Ellison, 2007)). With the enormous popularity of social networking websites has come enormous growth—in May, 2006, Nielsen/Netratings reported that the top ten networking sites were collectively growing at a rate of 47% from year to year (Nielsen/NetRatings, 2006). As has been the case throughout the history of the Internet, once a website becomes popular, it attracts the attention of larger companies seeking to purchase it. In May, 2005, MySpace was purchased by News Critics and Proponents of Social Media There have been many critics of the Internet over the years and, like Andrew Keen, many of them have seen the uses of social media and the Internet as negative forces on society, particularly in uses that involve crime (e.g., dissemination of child pornography or illicit trade of copyrighted materials). But these do not concern Keen’s argument against the power of social media as a social good. Rather, Keen’s argument rests 61 on the degree to which social media wrests control from cultural elites who have been in charge of media for decades and even longer. A disgruntled former Internet entrepreneur, Andrew Keen experienced firsthand both the ecstasy and the disappointments of the boom-bust phase of the Internet’s rapid growth in the 1990s and early 2000s. But during an O’Reilly Media conference for technology industry insiders, Keen underwent “a metamorphosis from believer” in the promise of democratization of the Internet in social media websites and tools including Wikipedia, Craigslist, Google and blogs, as well as such Web 2.0 principles as user-generated content. The democratization that forms the heart of Web 2.0, says Keen, invites the wrong element to take control of information to the detriment of the elite corps who have traditionally been in charge of or formed the operational heart of such time-honored media industries as print publishers and record companies: “[D]emocratization, despite its lofty idealization, is undermining truth, souring civic discourse, and belittling expertise, experience, and talent… it is threatening the very future of our cultural institutions” (p. 15). There are many wrongfully empowered developments in the rise of Web 2.0, according to Keen, including free culture in the form of illicit downloading or broadcasting of copyrighted material over websites like YouTube, which takes money away from established corporations and may force people out of jobs if these industries collapse, and Wikipedia and other knowledge-based websites whose contents are wholly derived from amateurs. According to Keen, such entities take propriety away from “experts” (degreed academics, presumably) and put information in the hands of the masses. Such developments undermine culture by placing established information, rules of conduct and the financial future of culture industries in the hands of millions of people1. unbridled technophilia to a skeptic of it. His apostasy arose from a realization that governing the infinite monkeys now inputting away on the Internet was the law of digital Darwinism, the survival of the loudest and most opinionated. Under these rules, the only way to intellectually prevail is by infinite filibustering. (Keen, 2007, pp. 12-15) At the heart of Keen’s discontent is not the memory of lost profits but rather the sheer nausea he feels at the In defense of expertise and elitist handling of cultural decisionmaking, Keen points out that “many unwise ideas—slavery, infanticide, George W. Bush’s war in Iraq, Britney Spears—have been extremely popular with the crowd” (p. 96), a somewhat shrill complaint against democratization that perhaps unwittingly co-mingles criticism of abhorrent cultural institutions and unfavorable American foreign policy with a personal dislike of a pop singer. Regardless, in such a climate of frequent techno-cultural shift and boundless optimism about technology, Keen is adamant that nothing good can come from the use of technology as a social tool for bringing together the shared wisdom and preferences 1 Keen offers no similar argument against free market capitalism, which also puts its future in the hands of the general public. The Battle Over Social Media of the masses, an attitude that reveals Keen as deeply pessimistic about the promise of technology. He foresees a glut of moral and intellectual depravity in which “monkeys [Web 2.0 agents]—many with no more talent in the creative arts than our primate cousins—are creating an endless digital forest of mediocrity” as they blog or otherwise communicate “with monkeylike shamelessness” about activities and predispositions (sex, personal dreams, boredom, etc.) that are the stuff of normal life. Wikipedia—to rapidly articulate a social need and empower a group of concerned web users to address that need; the organized group can then realize a solution or at least attempt to realize a solution, which is to him no less meaningful a use of technology: [W]e are living in the middle of a remarkable increase in our ability to share, to cooperate with one another, and to take collective action, all outside the framework of traditional institutions and organizations… [Social media has] spread beyond academic and corporate settings. The effects are going to be far more widespread and momentous than just recovering lost phones. (Shirky, 2008, pp. 20-21) Keen’s vision of the Web 2.0 future is one in which anyone can contribute knowledge, compose a diary and make a film, the results of which may be seen or read by millions of others. To the detriment of his argument, Keen often aligns his criticism of Web 2.0 As an example of the organizing power of social media, with a cultural naiveté and historical blindness that, if Shirky describes how LiveJournal blogging software not tempered, may ultimately do harm to the has recently been used by dissidents in Belarus to integrity of his opinions. For example, his criticism of protest the repressive regime of Alexander YouTube, a popular short film and video clip showcase Lukashenko. The results—a successfully executed website, is partially based on the admittedly crude series of flash mobs in which groups of seemingly quality of amateur random people films, particularly The key difference between these converged on a “movies showing points of view is that Keen fears a location to, for poor fools dancing, radical change in the status quo instance, eat ice singing, eating, less while Shirky believes that such rad- cream—were washing, shopping, important than the ical transformation is necessary to fact that the state driving, cleaning, realize the promise of technology. sleeping, or just was made well staring into their aware of the organcomputers” (p. 5).Yet, such scenes are nearly identical ized rebuke by citizens. However, this form of protest to the vignettes of early motion pictures; one could is clearly an evolution away from successful protest make an analogy between early cinema and YouTube methods used as recently as 1989, when East circa 2008 as historical relatives and imagine that, per- Germans, by bravely and relentlessly turning out to haps in another decade or two, the online video format protest, forced their government to begin to tear down could become as much an institution as cinema became the Berlin Wall, a result that took a comparatively long by the 1920s. One of the earliest such films (available time to emerge socially. But, says Shirky, to be viewed at YouTube), from 1894, is descriptively technologyis removing even the barriers of time from entitled “Fred Ott’s Sneeze.” social action: Now the organization of group effort can be Any potency within Keen’s techno-pessimism is invisible, but the results can be immediately further diminished by a nearly opposite set of visible. Because the cost of sharing and conclusions about the promise of technology drawn by coordinating has collapsed, new methods of critic Clay Shirky. Where Keen sees culture being organization are available to ordinary citizens, corrupted, Shirky sees actualization of democratic methods that allow events to be arranged without principles and social good as inherent to such creative much advance planning. Because the mobs were uses of technology as wikis, blogs and social media in proposed via weblog, the state had no way of general. The key difference between these points of keeping track of who had the plan. They could view is that Keen fears a radical change in the status quo not break up the plot, since there was no plot; the while Shirky believes that such radical transformation event was proposed in public, so there was no is necessary to realize the promise of technology.While secret information to uncover. Even if the admitting of the blunders that users are capable of in government had the surveillance apparatus to the early days of this paradigm shift, Shirky is know the identity of all the blog readers, it had no enthusiastic about the power of social media in way of knowing which of them were planning to particular—websites such as Facebook and attend. (pp. 168-169) 63 This is a profound change because it represents not only the levels of sophistication achieved in information technology but also the sophistication of its users. A New Medium for Changing the World The Belarus protests are a prescient example of how social media and the Web can be made to serve the people. In Here Comes Everybody:The Power of Organizing Without Organizing, Shirky recounts several such examples of how social media has empowered citizens to actualize change within the Roman Catholic Church during the priest child abuse scandals that resurfaced in 2002 (pp. 143-160) and in the New York City Police Department (pp. 1-11). Such incidents are not isolated, and there are many other examples of how Web 2.0 tools can be made to challenge the established orders and actualize social change. 62 Global Voices Online is an aggregator for blogs, podcasts, streaming media and other Web 2.0 sites from around the world.The goals of Global Voices are to make web users aware of ongoing and “interesting conversations and perspectives emerging from citizens’ media around the world,” the offering of marketing and tutorial services that teach people how to use open-source programs to make themselves heard anywhere in the world, and to act as advocates for free expression and the protection of human rights for so-called citizen journalists (Global Voices Online, n.d.). The functionality and mission of Global Voices is directly attributed to the spirit of Web 2.0: the ease of use allows anyone to become educated about a cause, learn some valuable information about it, and, most importantly, understand—from individual bloggers’ points of view—what action or actions may be needed, or how the dispossessed of that region or nation are articulating their respective situations. Search functionality at Global Voices utilizes several different methods that set it apart from a Web 1.0 analogue. The primary content for Global Voices Online is a collection of blogs written by human rights activists around the world, many of them acting as editors and dedicated authors for Global Voices (a translation-from-English feature is also available for 13 languages);there are also many other authors/bloggers who are not expressly employed by Global Voices. Users may navigate content using drop-down menus, a tag cloud (in which the topics that receive more hits are presented in larger text), or by mashup (in which a map is used as a visual base to display tagged data).The site also utilizes RSS feeds by topic (Freedom of Speech, etc.), a direct link to a subject’s Wikipedia entry, and a ready archive of previous posts on a topic and all links from the site to all blogs it has ever featured. Therefore, a traditional search (performed April 22, 2008) using the drop-down menus leads to, for example,“Middle East & North Africa,” which then leads to all countries within that region. A search for posts related to Egypt bears posts from the regional Global Voices editor and a dedicated website author, as well as several outside links to bloggers in their original language (sometimes already translated to English for that link). A similar search for Americas>U.S.A. leads to 8 articles and 36 links (again on April 22) on a diverse array of topics: a visit by former U.S. President Jimmy Carter to Egypt to meet with Palestinian Hamas leaders, reactions to a U.S. by Pope Benedict II, and the reaction of Ethiopian bloggers to presidential candidate Barack Obama’s online campaign efforts. Each of these is also cross-referenced to its respective international counterparts. Global Voices online seeks to present information via blogs and podcasts from regions stricken by some kind of humanitarian crisis (according to the results displayed at Global Voices Online, this includes most of the world); such activities represent a highly evolved form of activism, and there are many other organizations who seek to use Web 2.0 functionality in similar ways to bring attention to myriad causes. UNDemocracy.com, for example, is a “private attempt to provide Web 2.0 compliant access to many of the important official [United Nations] documents (e.g. Security Council Resolutions and General Assembly votes) which feature in the news” (UNDemocracy, n.d.), something that the U.N. itself does not provide (links issuing from the U.N.to its public documents are given one-time-use URLs that are different for every instance of link creation). In providing this service, UNDemocracy.com’s operators hope to make available such items as PDFs of United Nations resolutions and proceedings related to both historical and presentday discussions among U.N. members. For example, the page for U.N. Security Council Resolution 1625 (United Nations Security Council, 2005) provides a link to the document itself and also cross-references to all post-1994 documents that reference it,a ready URL link to this page, and a link to a Wikipedia template for U.N. documents. Other sites, such as MoveOn.org, seek to mobilize political and social action by offering resources for learning about issues and organizing events designed to bring otherwise disparate people together for rallies and other events (MoveOn, n.d.) [Editor’s note: See Espelien and Belanger’s Grass Roots Online for more websites like these.] Conclusion The examples given by Clay Shirky—among them, Voice of the Faithful’s efforts to force change within the Roman Catholic Church and the protests in Belarus (Shirky, 2008) represent a sea change in the organizing power of the Web. More importantly, they show how effective a tool technology can be for anyone wishing to communicate any type of idea, from the most mundane to the most world-changing. These efforts represent an evolution away from the older forms of activism in which time and distance were great restrictions on effecting change. Protest rally organizers, for example, no longer need to spend hours creating, copying and distributing pamphlets to their target audience. Instead, a blog post or an email can be transmitted to anyone with an Internet connection and details can be transmitted as quickly as they are created. Likewise, the costs of organizing hundreds, thousands or even tens of thousands of people have been effectively eliminated by the social media.With ever-increasing movements afoot to gain more political influence by the citizens of the world, Web 2.0 (and, just as likely,Web 3.0 when we finally get there) will be the key to many of the central barriers to such change. References Anderson, N. (2006, September 1).Tim Berners-Lee on Web 2.0. Retrieved April 21, 2008, from Ars Technica:http://arstechnica.com/news. ars/post/20060901-7650.html Boyd, D. M., & Ellison, N. B. (2007). Social Network Sites: Definition, History, and Scholarship. Journal of Computer-Mediated Communication , 13 (1). Retrieved April 16, 2008, from http://jcmc.indi ana.edu/vol13/issue1/boyd.ellison.html Can the Internet Become an Addiction? (1997, September 8). Alcoholism & Drug Abuse Weekly, 8. Retrieved April 22, 2008, from EBSCOhost data base. Global Voices Online. (n.d.). About. Retrieved April 22, 2008, from Global Voices Online: http://www.globalvoicesonline.org/about/ Graham, P. (2005, November). Web 2.0. Retrieved April 21, 2008, from Paul Graham: http://www.paulgraham.com/web20.html Greene, J. (2007, October 25). Microsoft and Facebook Hook Up. Business Week [Electronic edition] Retrieved April 21, 2008, from http://www. businessweek.com/technology/content/oct2007/ tc20071024_654439.htm?chan=top+news_top +news+index_top+stor y Grossman, L. (2006, December 13).Time’s Person of the Year: You. Time [Electronic edition]. Retrieved April11,2008,from http://www.time.com/ time/magazine/article/0,9171,1569514,00.html Keen,A. (2007). The Cult of the Amateur: How Today’s Internet Is Killing Our Culture. New York: Doubleday. Keen, A. (2006, February 16). Web 2.0: The second gen eration of the Internet has arrived. It’s worse than you think. Retrieved February 11, 2008, from h t t p : / / w w w. w e e k l y s t a n d a r d . c o m / Content/Public/Articles/000/000/006/ 714fjczq.asp MoveOn. (n.d.). About the MoveOn Family of Organizations. Retrieved April 20, 2008, from Democracy In Action: MoveOn.org: http://moveon.org/about.html 65 Nielsen/NetRatings. (2006, May 11). Retrieved April 10, 2008, from Nielsen/NetRatings homepage: h t t p : / / w w w. n i e l s e n n e t r a t i n g s . c o m / pr/pr_060511.pdf O’Reilly, T. (2005, September 30). What Is Web 2.0? Retrieved April 21, 2008, from O’Reilly Media: http://www.oreillynet.com/pub/a/oreilly/ti/ news/2005/09/30/what-is-web-20.html Potera, C. (1998).Trapped in the web. Psychology Today 31 (2), 66. Retrieved April 22, 2008, from EBSCO host datbase. Schonfeld, E. (2008, January 14). MySpace Tries To Put Sexual Predator Problems Behind It. Retrieved April 23, 2008, from http://www.techcrunch.com/2008/01/14/ myspace-tries-to-put-sexual-predator-problemsbehind-it/ Shirky, C. (2008). Here Comes Everybody: The Power of OrganizingWithout Organizations . NewYork: Penguin Press. 64 UNDemocracy.(n.d.).Retrieved April 22,2008,from UNDemocracy: http://www.undemocracy.com United Nations Security Council. (2005, September 14). S-RES-1625(2005) Security Council Resolution 1625 (2005). Retrieved April 20 2008, from UNDemocracy: UNdemocracy. com/S-RES-1625(2005) Wright, R. (1993, September 13).Voice of America. New Republic, pp. 20-27. Retrieved from EBSCOhost datbase. About the Authors Craig Belanger is editor-in-chief for the Journal of Advancing Technology. He holds a Bachelor of Arts in Creative Writing from the University of Arizona and is currently pursuing a Master of Science in Technology. Darcee Espelien is a Staff Writer at UAT and is a contributing editor for the Journal of Advancing Technology. She holds an English degree from Northern Arizona University. Grass Roots Online: A Guide to Internet-Based Advocacy & Activism Darcee Espelien & Craig Belanger University of Advancing Technology Global Voices Online (www.globalvoicesonline.org) Item: “Saudi blogger Fuad alFarhan has finally been released after spending 137 days in jail for simply speaking his mind politely and eloquently. Meanwhile, the Saudi government has no problem whatsoever allowing the shouts and rants of many preachers of death. Lovely!” 66 This sentiment by The Sudanese Thinker, posted on the website Global Voices Online, expresses both the celebration of a freed writer and the gravity of censored reporting. A non-profit site founded by Harvard Law School’s Berkman Center for Internet and Society, Global Voices Online provides a safe haven for bloggers and translators from oppressed countries around the world. Witnesses to war and victims of tyranny look to Global Voices Online to report social and political atrocities that might have otherwise been rebuffed by mainstream media. The website also provides networking opportunities with other activists;an Advocacy program that helps bloggers fight censorship; an outreach program called Rising Voices that facilitates communication for oppressed people; and a program called Voices Without Voices, which concentrates on the world’s response to U.S. voters’ decisions and U.S. foreign policy. Visitors to the website have access to blogs, photos, podcasts, videos, training resources, daily emails and open-source tools, and they can search for all of these materials by country, region, topic or author. UNdemocracy.org Understanding that organizations such as the United Nations inherently package their communications and information in red tape, website UNdemocracy makes transcripts of General Assembly (international treaties) and Security Council (war and international sanctions) meetings easily attainable to the layman. Website visitors can discover word-by-word what has led to important decisions affecting war, territories, economic development, and human rights policies. The website also features Wikipedia articles in which other Internet users clicked on a reference that links to UNdemocracy. This feature helps to guide users to more information about the topic for which they are researching. (By the way, these guys are always looking for help from programmers and active users with a little time on their hands. Contact them directly from the website listed above.) OpenSecrets: The Center for Responsive Politics (www.opensecrets.org) Open Secrets assuages any doubts about the power of lobbyists. Created by the non-profit, non-partisan group Center for Responsive Politics, the website monitors how money influences politics, campaigns, elections and public policy.The Center hopes that its research will prod media, activists and everyday citizens to become more involved with what money does to the political system. Users of the site can examine who donates and who receives money, and they can track the cash flow by industry (tobacco, firearm, casino, etc.), political party or candidate/politician. There are also resources that offer thorough yet very simple explanations of campaign finance laws, as well as reports based off of personal financial disclosures that detail politicians’ net worth, major holdings, liabilities, agreements, sources of income, gifts, travel reimbursements, and outside positions. In addition to miscellaneous news items, alerts and links, other features of the site include numerous interactive databases where users can search for more than 6,400 elite individuals and see how they move between government and private sectors; relationships between powerful lobbyists and political bodies; information on where, when and why a politician or their staffer traveled and who paid for it; 527s and who is behind them; and political contributors, lobbying firms and PACs. Congress.org Congress.org is a one-stop site for communicating with elected officials and their constituents. The website is run by Capitol Advantage and Knowlegis, LLC, two private, non-partisan companies that work to encourage public participation in the political process. Activists can search for alerts in the Issues and Calls to Action area, as well as post Soapbox action alerts with information about particular issues and rally support from other website users. The Letters to Leaders forum hosts constituent letters and emails to politicians, and users have the option to have the letters that they submit hand-delivered to Congress for a fee. For those who would rather the information come to them, there are options to receive weekly emails with legislation and voting results from local officials.There are also resources for locating and contacting politicians, and local and national media. Grass Roots Online Federal Election Commission (www.fec.gov) The Federal Election Commission (FEC) is an independent regulatory agency that was formed by Congress to manage and implement the Federal Election Campaign Act (FECA), a bill that presides over federal election financing.The website features a database for researching contributions to and from candidates, PACs and parties. Visitors to the site can view and download financial disclosure reports filed by house, senate and presidential campaigns, as well as parties and PACs. Data reports starting from 1993 that concern contributors, candidates, committees and campaign finance, are also available. Users can search for FEC public records and get research assistance, publications and other disclosure resources from the Public Records Office section of the website. Project Vote Smart (www.vote-smart.org) Project Vote Smart is comprised of enthusiastic volunteers of all political backgrounds who research and provide objective information on the backgrounds and records of countless political figures.Their primary objective is to get to the core of democracy by making bringing the truth about each politician to the surface, which is facilitated by both statistical data and the interactive features on the website that bring officials and the public together. The information found on the Project Vote Smart includes voting records, campaign contributions, public statements, issues and legislation, ballot measures, political resources, biographies, and analysis of each candidate by more than 100 special interest groups. Candidates can fill out the Political Courage Test, which shows explicitly where they stand on important social issues. Change Congress (www.changecongress.org) Change Congress was started by the renowned technology reformer Lawrence Lessig to encourage reform in campaign finance by holding elected officials accountable for the money they accept from various groups.The website lists four ideals they would like to see candidates uphold: avoiding money from special interest groups, lobbyists or political action commities (PACs); voting to end earmarked legistlation; supporting a transparent Congress by making officials report their activities, meetings with lobbyists, financial contributions and changes in wealth to the public; and backing publicly financed campaigns. Politicians can take a brief quiz on the website that shows where they stand on these four standards, and users of the site can get involved by approaching their local leaders, seeing where they stand, and reporting the results to Change Congress. There is even an interactive United States map that displays the levels of PAC money being accepted by region and by which politicians. About the Author Darcee Espelien is a Staff Writer at UAT and is a contributing editor for the Journal of Advancing Technology. She holds an English degree from Northern Arizona University. Craig Belanger is editor-in-chief for the Journal of Advancing Technology. He holds a Bachelor of Arts in Creative Writing from the University of Arizona and is currently pursuing a Master of Science in Technology. 69 The Evolution of Distance Education Mike Erwin University of Advanciing Technology The Evolution of Distance Education Distance education has undergone significant growth and change over the last decade to a point that it is now widely accepted as a viable and valuable form of education. But what, exactly, is it, and what constitutes “good” distance education in the current market? In order to answer these questions, I examine its history and development and identify some areas of development for the future. Many distance educators may not realize that there are key ingredients within distance education that contribute to its success in fulfilling its educational mission—namely, teaching. Hopefully, the following information will enable educators to understand this original mission. The Beginning There have been five generations of media in the history of distance education; we are currently in the fifth. The first, dating back to the early 1700s, was the correspondence model based on print media technology such as news articles, flyers and, ultimately, the mail service. The second was the multimedia model based on audio and video technologies as well as print.The third was the tele-learning model based on applications of telecommunications technologies to provide opportunities for synchronous communication (this could include live video lectures). The fourth was based on online delivery via the Internet (Taylor, 1995). The fifth generation of distance education is essentially a derivation of the fourth generation, which aims to maximize the current capabilities of the Internet and the World Wide Web. The first iterations of distance education were correspondence study courses offered through newspaper advertisements in the U.S. and England (Holmberg, 2005; Moore & Kearsley, 2004). Thereafter, correspondence study courses began to emerge as alternatives for learning throughout Europe and the United States. The process was very simple: students received instruction via mail and responded with assignments or questions to the instructor. The process was very slow and could take several weeks for a response from the instructor.Correspondence courses grew in spite of the drawbacks, in large part thanks to maturation in postal service that allowed correspondents to study across long distances. I was fortunate enough to have experienced a correspondence course first-hand as a high school student in 1985. The process was very similar to the description of the first correspondence course from 1728.Assignments were mailed to my high school, and there was never any direct communication with the facilitator other than through mail. Feedback for the assignments was given by mail; in some cases, responses from the facilitator took up to four weeks. The exams and quizzes were delivered by the assistant principal and mailed directly to the facilitator from the assistant principal’s office; this was to limit the opportunity for deception. The entire class was self-directed and taught completely from supplied reading materials. However, while learning out of a textbook may be effective, there was no opportunity for unique interaction with the facilitator or other learners in the class. Regardless, there was an opportunity to learn in correspondence courses, and the slow interaction did not hurt the process, it merely slowed it down.The feedback at the time was extremely meaningful and plentiful, as it would have had to be in such circumstances. The feedback and interaction are what fostered the learning. Correspondence courses mark the beginning of distance learning.With the development of television and videoconferencing, electronic elements began to create a slight change in the architecture of distance education. Before the Internet was embraced as a teaching tool, the use of video was a common method for teaching at a distance.There were several methods for facilitating a course using video for both asynchronous and synchronous teaching, including via broadcast video and videoconferencing. Early attempts using these techniques required students to drive to facilities that could support videoconferencing and group participation. This was a viable method for teaching, especially if a student lived in a rural area where schools were in short supply. Benefits of video conferencing included a heightening of student motivation and improved verbal communication and presentation skills. In addition, videoconferencing is said to improve students’ memory retention by appealing to a variety of different learning styles by including diverse media such as video and audio clips, graphics, animation, and computer applications… The visual connection and interaction among 71 participants enhance understanding and allow both the content providers and the students to feel connected to one another.That connection leaves a distinct impression on the students who have the opportunity to go on a virtual field trip (Videoconferencing, n.d.). The visuals in this environment, as well as group interaction, created a vibrant learning environment that differed from the traditional classroom.The next few generations of distance education added new flavors to the mix, including Internet-based tools to facilitate online training.As we will see, such additions created an uncertain future for web-based training and distance education. Flash Forward The correspondence courses of the past have mutated into what we identify today as distance education. Distance education may be defined as an “institutionbased formal education where the learning group is separated, and where interactive telecommunications systems are used to connect learners, resources, and instructors” (Ely,2003). Let me clarify this description slightly: “Institution-based” means, typically, that a traditional educational institution has created a digital extension of itself in the form of an online school. It is not merely self-paced materials that are posted on the Internet for students. Rather, this model is facilitated, organized and backed by a brick-and-mortar institution that holds the same mission, values and integrity online as it does within the on-ground program. This one element is what distinguishes distance education from self-study or web-based training. The separation of instructor and student in the past was interpreted as a geographic separation, but in the case of distance education as we know it today, that is not entirely what is meant. Certainly, online students may not be in the same place at the same time, but there is more to the separation. Separation could mean asynchronous learning. In the asynchronous model, instructors and students need not be online at the same time, and assignments may be completed at the discretion of the student within certain deadlines and other parameters. Separation could also be interpreted as an intellectual gap between the knowledge of the instructor and the knowledge of the student.The goal of distance education is to eliminate this separation of knowledge. Telecommunications is another component of contemporary distance education and is obviously one of the most important in the 21st century. The term “telecommunication” implies the use of electronic media such as video, telephone, audio and the Internet. In this model, telecommunication, such as simple correspondence via traditional mail service, may still be used, but it is (hopefully) rare. Distance education is, after all, synergistically linked to modern technology and is therefore distinguished from more traditional forms of education, a factor which may contribute to course development and acceptance problems. The final component of connecting learners, resources and instructors is that there is an instructor teaching in electronic form, there are resources available that support learning and courses are structured under design guidelines. In many cases, these very connections and interactions with the instructor, as well as other learners, are commonly the focus of distance education. Current Popularity Distance learning is utilized in many areas of education; beyond higher education, it spans the spectrum of public, private and home-based primary through secondary, as well as corporate, military and government training.With the widespread acceptance of the Internet, web-based applications have become the cornerstone for online colleges and universities. In 2006, the Sloan Consortium reported that more than 96 percent of the largest colleges and The Evolution of Distance Education universities in the United States offered online Correspondence courses mark the courses and that almost 3.2 million U.S. students beginning of distance learning. were taking at least one online course during the With the development of television Fall 2005 term (Allen & Seamen, 2006). The and videoconferencing, electronic growth for distance education has been elements began to create a slight staggering. In 2006-2007, [o]nline enrollments… continued to grow at change in the architecture of rates far in excess of the total higher education distance education. student population, albeit at slower rates than for previous years.Almost 3.5 million students were taking at least one online course during the fall CMS’s are not only used for online classes but have 2006 term; a nearly 10 percent increase over the now moved into the classroom as a supplement to number reported the previous year.The 9.7 percent on-ground classes. According to a recent Gartner growth rate for online enrollments far exceeds the survey on e-learning, the physical and virtual campus 1.5 percent growth of the overall higher education have become intertwined due to the use of CMS’s, not student population. Nearly twenty percent of all for only online but in classrooms. E-learning is U.S. higher education students were taking at least changing higher education, not as a replacement for one online course in the fall of 2006. (2006) the physical campus, but as a supplement to the Based on this report, it appears that Associate and classroom. CMS’s have been instrumental in this Doctoral degrees are among the most sought after. transformation (Zastrocky, Harris, & Lowendahl, With the growth of distance education programs, web-based applications called Course Management Systems (CMS) have become predominant. One common element among all online colleges today is the utilization of a CMS to administer and facilitate online programs and degrees. Web-based CMS’s— e.g., Blackboard, eCollege, WebCT—have become essential to this model.The integration of technologies in CMS’s, such as streaming media, Voice over IP (VoIP) and live video, have created vibrant learning environments that are becoming the preferred method for learning for many people throughout the world. There are many benefits to using a CMS. For example, they are based on a common web browser and have the ability to be edited anywhere as long as there is a web connection. Courses may be developed on the beach in Jamaica, for instance, and then delivered the same day to a distance course connected to students throughout the world. Another benefit is the interface and processes are “designed with non-technical content authors in mind” (GII Technology, n.d.), and anyone with even a moderately low level of word processing can be a content creator. Another helpful feature is the presence of configurable access restrictions to control user’s permissions; users are prevented from editing content they didn’t create. Navigation is generated automatically as well as the interface for page layouts.A storage database is used for content and is able to be reused and formatted for multiple devices. Cooperation among faculty is also facilitated through a CMS, and content scheduling is available to allow for content controlled by a calendar or hidden for later use. 2007). In addition to the use of CMS’s, another common element among online programs today is the implementation of branding for the look and feel of the courses. This is natural, since CMS’s are web-based applications and function exactly like websites in which a common theme can be implemented to format information for a web audience. Web technologies, such as streaming video and audio or live video are commonly utilized in ways that assist the learning process.Teaching Art classes online is a good example of how video can assist the learning process; typically in such courses, video lectures are created by an instructor to accompany text or audio lectures. Another common element used currently in online programs is the threaded discussion feature. In the asynchronous model discussed previously, students are not required to be online at a certain time and assignments and reading take place sometime before the due date but at the student’s convenience. In this 73 scenario, the only interaction that takes place online is through threaded discussions, email or feedback from the professor in the CMS gradebook. The threaded discussion is a common component built into CMS’s designed for interaction with the class. Assignments in the on-ground counterpart are modified to create a discussion thread component out of the objective, where the students and instructor can participate through written response in open forum. Quality of student feedback is one of the critical elements in distance learning, and it is heavily emphasized among online programs. Feedback from a facilitator as well as fellow learners—i.e., interaction—has been found to stimulate learning in distance courses (Garrison & Anderson,2003) Interactions between faculty and students, and the collaboration in learning that results from these interactions are the goals of many online courses. Increasing such interaction may lead to a smaller gap and this can create much more effective learning.An understanding of quality feedback begins with an appreciation of the role of distance. Quality relies upon a close evaluation of support to students as courses are planned, launched and then monitored through the CMS (Price, 1997). One last common component to note about the modern day distance course is the implementation of instructional design concepts. “Instructional design is a discipline that is concerned with understanding and improving the process of instruction” (Xiaodong et al,1995).The goal of instructional designers is to devise optimal means to achieve desired ends. Therefore, instructional designers are concerned primarily with outlining and implementing optimal methods of instruction to bring about desired change in students’ knowledge and skills (Reigeluth, 1983). Design components may vary widely; for example, as authoring tools become easier to use and the speed of the Internet increases, the use of games and interactivity will continue to grow (Waldir, DeAzevedo, & Latham, 2007).The benefits of instructional design have been a topic of discussion for years and they are now recognized as essential to serious distance education programs. The twist is the transfer of instructional design methods for traditional classrooms to the electronic classroom: The designing of online courses requires a radical change in thinking in the way the instruction is designed and presented to the student… The designed instruction must create a learning environment that will accommodate all students. The primary responsibility of the instructional designer is to make sure the online program accom plishes the learning goals... Courses taught in instructional design in the area of instruc tional technology are found in the majority of colleges of education. In some institutions instructional design is a required area of study. (Koontz, Hongqin, & Compora, 2006) The end result for online classes using instructional design methods is the transfer of knowledge in an effective and interactive way, with the subject matter expert at the core and the instructional designer as the translator for information to an electronic form. In many ways, correspondence courses have come full circle in the form of online courses.At the center of the technology, the solid layout and aesthetics of online classes sits the original idea of correspondence with a facilitator.The process is very much the same in many ways, with the addition of asynchronous feedback and interaction. The Future The future distance education model is not quite clear. However, there are a few emergent trends that may impact the future of learning in a positive way. As indicated, the next generation of online learning may incorporate video gaming or simulation into course learning materials. Games and simulation have the potential to dramatically improve student motivation and learning outcomes. In addition, this type of learning could create new insights into the very nature of learning altogether (Gibson, Aldrich, & Prensky, 2006). The Evolution of Distance Education The online massively multiplayer online game Second Life exemplifies a trend for learning in an entertaining and interactive environment: Although virtual environments and serious gaming have been explored and researched in higher education for many years, the more recent ease of access and experimentation in Second Life mark a global awakening of interest in a virtual world from a broad range of academic disciplines. (Harris, Lowendahl, & Zastrocky) Second Life “residents” interact with each other by, for instance, chatting or attending special events (e.g., concerts, art exhibitions) in-game, and they may also create and trade items of varying worth and live in specially built dwellings on virtual property.Second Lifee already offers pedagogical advantages in several subjects: as of this writing, there are 130 higher education institutions identified by name with activity in Second Life (2007). The future of distance education could very well be delivered in a virtual world. However, because of the inevitable technological improvements occurring over With the growth of distance education programs, webbased applications called Course Management Systems (CMS) have become predominant. One common element among all online colleges today is the utilization of a CMS to administer and facilitate online programs and degrees. Webbased CMS’s e.g.,Blackboard, eCollege,WebCT—have become essential to this model. time, there are certain to be significant leaps in the ability of teachers to interact with their classes. Faster networks and larger storage space will allow teachers to deliver large steaming media files that do not require extensive downloading. Furthermore, the interaction that students can have with fellow students will increase due to improved web-authoring tools (e.g., VoIP, live video and web conferencing tools built into CMS’s). Some future trends seem clear today. For example, content developers of the future will most likely be the professors and subject experts for the material being taught, and the idea of a facilitator may be all but extinct as students demand that the teachers for courses actually be present.Also, the tools of the future will be quicker, smarter and easier to use, and they will not require extensive training to implement. The traditional classrooms of the future will take advantage of the tools that distance educators use and will complement courses with technologies previously reserved for distance courses. Another possibility for the future is the integration of video threading; rather than the traditional method of text-based threaded discussion to create student/teacher interaction, the use of webcams that create short videos and paste them in a threaded and archived format could be used.The development of video blogging at web destinations such as ustream.com and seismic.com are great examples of the possibilities of what video can do to create a more cohesive distance education environment. Of course, only time will tell, but one thing is certain—the future of distance education, like the future of the technology that will deliver it to us, will be very exciting and will contribute to the evolution of human learning in significant ways. References Allen, E., & Seaman, J. (2006). Making the Grade: Online Education in the United States, 2006. Needham, MA: Sloan Consortium. Ely, D. P. (2003, May). Selecting Media for Distance Education. Retrieved April 27, 2008, from ERIC Digest: http://www.ericdigests.org/20052/media.html Garrison, D. R., & Anderson,T. (2003). E-Learning in the 21st Century: A framework for research and practice. London: RoutledgeFalmer. Gibson, D.,Aldrich, C., & Prensky, M. (Eds.). (2006). Games and Simulations in Online Learning. Hershey, PA: IGI Global. GII Technologies. (n.d.). What is a CMS? Retrieved April 27, 2008, from GII Technologies: http://www.giicms2.com/index.php?id=424 Harris, M., Lowendahl, J. M., & Zastrocky, M. (2007). Second Life: Expanding Higher Education Learning Into 3-D. Retrieved April 27, 2008, from Gartner:http://www.gartner.com 75 Holmberg, B. (2005). The evolution, principles and practices of distance education. Bibliotheks-und Informations system der Universitat Oldenburg. Koontz, F. R., Hongqin, L., & Compora, D. P. (2006). Designing Effective Online Instruction. Lanham, MD/Toronto/Oxford: Rowman & Littlefield Education. Moore, M. G., & Kearsley, G. (2004). Distance Education: A Systems View (2nd ed.). CA: Wadsworth Publishing. Price, B. (1997). Defining quality student feedback in distance learning. Journal of Advanced Nursing, 26 (1), 154-160. Reigeluth, C. M. (1983). Instructional Design. In C. M. Reigeluth (Ed.), Instructional-Design Theories and Models: An Overview of Their Current Status. Mahwah, New Jersey: Lawrence Erlbaum Associates, Taylor, J. C. (1995). Distance Education Technologies. Australian Journal of Education Technologies , 11(2), 1-7. 74 Videoconferencing. (n.d.). Retrieved April 27, 2008, from http://www2.csd.org/newlinks/whatisvidc onf.htm Waldir, A., DeAzevedo, F., & Latham, L. (2007). MarketScope for Content Courseware, 2007. Gartner. Xiaodong, L. (1995, March). Instructional Design and Development of Learning Communities: An Invitation to a Dialogue. Educational Technology. Zastrocky, M., Harris, M., & Lowendahl, J. M. (2007, January). E-Learning for Higher Education: Course Management Systems. Retrieved April 23, 2008, from Gartner: http://www.gartner.com About the Author Mike Erwin has been involved in graphics and design for 22 years. He began his career in the printing and publishing industry at age 15. After managing several firms, he moved into the web industry with an emphasis on 3D web design and 3D visualization. He has worked in digital animation, architectural animation, industrial design, multimedia production and web programming, as well as game design. In 1998, he started a consulting company and has completed projects for clients including the U.S. Department of Defense; Sacramento, Fresno and Los Angeles Federal Buildings; Nokia Phones; and Boeing. He has also worked as a professional trainer and was involved in the development of the “Train the Teachers” program for the Navajo Nation Learning Programs and the Mesa Public High School Teachers Job Training. Mr. Erwin holds a Bachelor of Science degree in Computer Aided Design with Emphasis on Virtual Reality and a Master of Arts degree in Adult Education with emphasis on Distance Learning. He is currently pursuing a doctorate degree in Educational Psychology. In 2005, he was awarded a Teaching Innovation award for teaching excellence. 77 c a l l f o r p a p e r s Call for Submissions and Publication Guidelines Works published in the JAT focus on all areas of advancing technology. Topics include the following: • • • • • • Technology and Society Networks/Systems Information Security Game Theory and Design Video and Animation Digital Art, Cinematography and Design • • • • • Web Technologies Software and Databases Entrepreneurship through Technology Artificial Intelligence Technologies Artificial Life Technologies In addition, we are receptive to ideas for columns and regular features. 76 We welcome a wide range of forms and approaches. Our intention is to create a journal that contains narrative discussions, observations of trends and developments, quantitative and qualitative research, technological application, theoretical analysis and applied theory, interviews with individuals involved in technology-related fields, literature and product reviews, letters to the editor, updates to research previously published in this journal, etc. We want to publish works that display creativity, and we encourage works beyond the boundaries of traditional scholarship. We recognize that not every Nobel Prize winner dedicated their lives to academic research, a fact which should never discount the authenticity of their work. Authors will be compensated in copies of the journal. Format criteria • Submitted work should be 1000 to 10,000 words in length • JAT publication style is based on APA style and formatting guidelines • Articles may be accompanied by illustrations, graphics, charts, tables or other images. Please submit these in the highest resolution possible. If images are unavailable, please provide a concise explanation of what images will suffice • Articles should include a short abstract that describes the paper's focus • Articles should also include a short biography of 25-50 words • Authors must indicate their by-line affiliation (school, company, etc.) in their manuscripts • Alternative submission formats will be considered on an individual basis Contact Information Letters to the Editor Letters to the editor on any matter related to JAT content will be considered. JAT reserves the right to edit these for clarity. Please send messages to [email protected] or to our offices at 2625 W. Baseline Rd.,Tempe, AZ, 85283-1056. Submissions JAT reads submissions year-round. Articles submitted before March 15th may be considered for the Spring/Summer issue; articles submitted before August 15th may be considered for the Fall/Winter issue. Unsolicited article submissions are always welcome. Please send submissions to the editors at [email protected] or to our offices at 2625 W. Baseline Rd., Tempe, AZ, 85283-1056. Subscriptions To subscribe to the Journal of Advancing Technology, please send an email to [email protected] or call us at 602.283.8271 and let us know if you prefer an email copy or a printed copy. If you prefer a printed copy, please include a full address and telephone number. 2625 W. Baseline Rd. > Tempe, AZ 85283 Phone 800.658.5744 > Fax 602.383.8222 www.uat.edu 79 i n t h i s i s s u e CIRCA 2008: The Rise of Surface Computing GREG KIPPER A-Life’s Hybrid Child: DNA Computing HAROLD KIMBALL The Project Tactical JOE MCCORMACK Thinking About Thinking: Towards a Taxonomy of Thinking DOMINIC PISTILLO Editorial: Are We Losing the Ability to Think Abstractly? RON FLOYD The Coming Merger of Virtual Reality and Video Games MICHAEL GAMBRELL In the Kingdom: Searching for the Right Mixture of Technology and Culture AL KELLY The Logos Arrives in Berkeley: Philip K. Dick’s Four Novels of the 1960s RICHARD BEHRENS Kunstler’s World Without Oil: Speculative Fiction, Serious Gaming and Understanding Future Crises KATHLEEN DUNLEY The Battle Over Social Media CRAIG BELANGER & DARCEE ESPELIEN Grass Roots Online: A Guide to Internet-Based Advocacy and Activism DARCEE ESPELIEN & CRAIG BELANGER The Evolution of Distance Education MIKE ERWIN 2625 W. Baseline Rd. > Tempe, AZ 85283 Phone 800.658.5744 > Fax 602.383.8222 www.uat.edu