Dunnerdale Guide
Transcription
Dunnerdale Guide
Dunnerdale Bouldering By Greg Chapman Approach & Aspect The Duddon Valley is one the most beautiful and unspoiled corners of Lakeland, perhaps due in no small part to a (thankful) lack of tourist amenities, easy access and a lake! From a rock climbing perspective, despite being laden with a multitude of lesser known, yet glorious, single-pitch crags, all with fantastic and varied locations, many climbers see the valley, in Stonestar and Wallowbarrow, as something of a two crag destination. For this reason, even the most stalwart trad climber often seems to purvey the area as a less frequented backwater retreat, and as for bouldering; well the Duddon is so far off the radar it may as well be on Mars. Approach Access Wrynose Pass from the east and follow this famous mountain road west into the upper Duddon Valley. Continue along the base of the valley to Cockley Beck, and take the left fork of the road, driving for a further 2.5 km (1.6 miles) to Birks Bridge car park (on the right), park here - for free! In fact, there have been previous minor forays made in the development of Duddon boulderng, with the small, spread out circuit in the vicinity of Seathwaite Tarn an example of this. However, until recently this small collection of esoteric problems was as good as got when it came to bouldering in the swale of Duddon. At long last, the development of the bouldering circuit described here, means this picturesque coulee is now a viable option for the boulderer seeking more than esoteric day out combing the hillside for far-flung gems. The Dunnderdale Circuit is a collection of around 20 blocks and walls situated either side of the large bridleway, which leaves Birk Bridge car park at the northern end of the valley and contours (in meandering fashion) up the southeast flanks of Harter Fell. There are three distinct sectors (all easily accessed from the track), with the first blocks starting a mere 300m from the parking and the furthest block being around 2.5km from the car park… although it is one of the best! Image below: Andy Hebson is the original Frontiersman 6c/V4, on the Brandy Stone. Overview Map Harter Fell Dunnerdale Circuit (653m) A P Buckstone N Alternatively, the valley (and thus the bouldering area) can be reached via the Cumbrian coastal perimeter road (A595), via a right turn (Smithy Lane) just before Duddon Bridge, and approximately 0.8 km (0.5 mile) past the small town of Broughton in Furness. Birks Research Station 250m Brandy Crag From the parking: continue on foot across the bridge and on up the large bridleway to reach the various sectors - see individual sector descriptions and ‘Overview Map’ for more detail. PLEASE DO NOT DRIVE UP THE BRIDLEWAY. C Aspect As all the sectors face southeast they get plenty of sun and ventilation, and with the exception of a couple of blocks none of the climbing is effected by tree cover. The exposed nature of the area does mean it can prove cold during blustery weather; however this also means the rock dries extremely quickly after rain. B To Ulpha Grassguards The standout boulders are the Buckstone, Cool Logic Block, Brandy Stone and Laser Quest Block, all of which offer some really fine climbing. Grade Spread (Font Grade) 3-5+ 6a-6b+ 6c-7a 7a+-7b 7b+-7c 7c+-8a 8a 23 15 14 07 03 01 00 Coloured diamonds are shown before each problem to give an idea of difficulty at a glance: Font3 to 4+ - V0 Font5 to 6c+ - V1 to V5 Font7a to 7c+ - V6 to V10 Font8a to 8c - V11 to V15 Project 1 2 River Duddon Introduction To Cockley Beck Dunnerdale Circuit - Sector A (Dark Nations) Dunnerdale Circuit - Sector A This first sector is a pleasant little round offering some excellent individual problems and a good overall circuit. Whilst it doesn’t contain the most impressive/hardcore blocks at the venue, it is well worth a visit, especially for those operating around 6c+/V5. All the boulders, bar Block 4, have good landings and offer clean, solid rock in a very scenic setting. The blocks are in close proximity to one another, although watch where you walk as you move between blocks, the ground is quite uneven in places. The classic ticks of the circuit are: The Grinder, Dark Nations, Black Hart and Myths & Legends. Boulder 4 2 The boulders are situated on the deforested hillside above the main bridleway around 300m from the car park. Sector A 3 1 Boulder 3 Boulder 5 Boulder 6 Boulder 3 A neat little block next to a beck - which has been platformed out to prevent wet pad syndrome. Boulder 4 Boulder 3 1) Dark Nations (6c+/V5) SDS Climb the steep arête direct without the foot ramp. Using the foot ramp climbs less well and is a little easier. * Boulders 1&2 2) Monster Munch (6a+/V3) SDS Start at the base of the arête and reach left onto the face to finish up its centre. 3) Vajazzle (4+/V0) SDS From a slot climb the ‘fat’ curving prow to the top of the arête. Boulder 2 4) (6b/V3) SDS Start at the base of p3, then move left across the short roof to finish up p1. 1 Boulder 4 At the heart of the jumbled collection of jagged blocks is a superb prow... 1) Black Hart (6c+/V5) SDS Climb the prow direct following the natural line rightward to its highest point. A spotter is useful on the final moves. Would be worth three stars if not for the landing! * Boulder 6 Boulder 5 1 2 1 3 2 Boulder 2 Boulder 1 Boulder 1 1) The Grinder (6c/V4) SDS A great problem up the centre of the steep east face of the tilted block nearest the track. The blocks to the left are out of bounds. * 2) (3+/V0) SDS The right arête. 1 1) (4+/V0) SDS The short blunt arête. 2 2) Vegemite (6c+/V5) SDS The central wall via a hard move off undercuts/side pulls to get established. Boulder 5 A well set, scoop fronted block, offering great rock. 3) (5/V1) SDS From a big tilted sloping hold climb direct and up the slabby finish. 1) Myths & Legends (6c/V4) SDS Use a tilted sloper to gain the arête and continue direct. * P) (?) SDS Unclimbed - on the back of Boulder 2 is a good looking rising arête problem. This has not been climbed but would need some cleaning. 2) Osmium (7a+/V7) SDS From the centre of the face make an awkward move off the ground (crux) to get established in the scoop, finish direct. 3 4 P Boulder 5 A vast rocky fortress of gigantic blocks embraces a smooth if slightly mucky wall with a good landing, and maybe the odd other problem. P) (?) SDS Unclimbed - crimpy wall. Dunnerdale Circuit - Sector A.1 (Buckstone) Dunnerdale Circuit - Sector B The Buckstone is a large block situated a short distance up the bridleway from Sector A, hosting one classic and a couple of other less distinguished climbs. This prominent boulder, which can be seen from as far away as the opposite side of the valley, draws you in from the moment you lay eyes on it, nestling on the hillside at eastern edge of a small larch coppice. Pine Stones Approach: From the bridleway directly below Sector A, continue up the hill for approximately 200m, to where a rough track, to the right, leads off up the hillside. Follow this right spur for around 80m until level with the Buckstone, and then take a direct line across the hillside to the boulder. See ‘Overview Map’ for further info. 2) Deerstalker (6a+/V3) SDS Climb the open undercut groove on its right side, using the blocks for feet. The stand up is 5/V1. * Buckstone 1) Best Western (6a/V2) SDS The column starts centrally but veers right near the top. Good. 3) Force of Evil (7b/V8) SDS Surmount the line immediately right of the open groove direct via some cool holds, and without the use of any of the foot blocks. The stand up is 5+/V1. * Buckstone 1) Way Out West (7b/V8) SDS Climb the steep, burly prow using holds on either side to a good hold in the niche, where easier climbing gives access to the top. ** 3 2 1 There is a couple of obvious dirty lines right of problem 3, however these have been intentionally left unclimbed due to the large precariously attached flake which the climbs centre on. 2) Blueshift (6b+/V4) SDS From good holds low on the rising lip, follow the lip to the niche and up. Other Possibilities There are a number of smaller mossy blocks just down from the Pines Stones which may offer a short problem or two after some serious brushing. Also of note (and perhaps more of a prospect) is a small wall in the trees down to the left, which looks to offer some nice easier problems on good rock. 3) Old Piney (4/V0) SDS The neat little undercut arête climbed direct. Other Possibilities There are a number of other blocks and in particular a prominent wall on the hillside above the Buckstone. These have not been climbed on and look to offer the odd quality problem for the super keen... Image right: Enjoying the delightful slopes of the Pine Stones classic, Force of Evil (7b/V8). Pine Stones Dunnerdale Circuit - Sector B (Cool Logic) Similarly to Sector A, this next sector is split in two; with the majority of climbs centring on, or being in close proximity to, the excellent Cool Logic Block. Whilst another peripheral boulder, containing a few nice lines and one hard classic, sits on the outskirts. Approach: From the beneath the Buckstone, continue up hill along the bridleway, without deviation, for just over 1km. As you leave the upper edge of a forested area, coming back out onto the open fellside, Sector B is located on the grassy slope down to the left. Sector B - Access 2 1 Pine Stones: The Pines Stones are a pair of fine blocks, featuring some lovely well weathered holds. To reach them, drop down the hill (15m) from the main bridleway immediately after a large fallen larch tree - see image right. Cool Logic Block & Surrounding Boulders: The main event here is the Cool Logic Block, which offers a number of tricky problems and superb crack climb. To get to it break off left from the bridleway 30m past the fallen larch, and drop down the hill over numerous tree stumps. Soon the uninspiring rear of the block comes into view, make a beeline for it. 1 Sector B - Access Points 1: Pine Stones 2: Cool Logic Block and surrounding boulders. 5 6 2 3 Dunnerdale Circuit - Sector B Dunnerdale Circuit - Sector B Once buried in the depths of a dense pine forest, this unusual semi orbed block initially took some extensive cleaning, but once fully scoured bore a collection of great problems on a compact yet rather unfamiliar rock. Cool Logic - RH The landings are all good and the problems themselves are now clean and well bedded in. Go to it… P Cool Logic - LH 5 8 7 4 6 1 2 Punky Brewster & Census Boulders 3 Two smaller blocks on the hillside directly below (visible) the Cool Logic Block. These boulders offer some great shorter sit start problems, again on good rock. Punky Brewster in particular is worth seeking out. Cool Logic - LH Side Cool Logic - RH Side (topo on next page) 1) Voyeur (7a+/V7) SDS Climb the line immediately left of the gapping crack, starting with your right foot in the crack. 6) Saw Boss (7c/V9) SDS Starting in roughly the centre of the face use a crimpy side pull (RH), tiny notch (LH) and poor footholds to pull on. Now veer slightly right and use small edges to make a hard move for good holds a two thirds height. Finish direct with relative ease. Image on next page. * 2) Chasm (6a/V2) SDS The gapping crack climbed on its right side. 3) Cool Logic (7a/V6) SDS The thin diagonal crack is climbed to its termination, at which point take a direct line to the top of the block and some monumental finishing jugs! ** 3a) (7a+/V7) SDS Start at the base of p2, pull on and make a hard traverse right into the base of Cool Logic and finish as per this. 4) Cool Reach (6c+/V5) SDS Start up the thin crack but on reaching the first good holds rock left into the gapping crack and up. 5) Cool Offspring (6c+/V5) SDS Again, start up the thin crack but at half height dyno/slap direct to the top left side of the block. * Punky Brewster 1 2 P) (?) SDS Unclimbed - start as per p6 but veer left to meet the top of the crack and finish direct. 1 3 7) Mint Thin (6b+/V4) SDS Use two small flat edges to gain a good high hold via a long reach, and finish direct. 2 3 4 Census Boulder 8) Powder Puff Justice (7b/V8) SDS Start in the dark hollow on the right side of the face and climb direct veering left near the top. Holds on the juggy arête out right are considered out of bounds. Cool Logic - RH Side Cool Logic - RH Side 1) (5+/V1) SDS Start on low holds and make a tricky move to big flatty, continue direct to the top of the block. 1) (4/V0) SDS The undercut arête is a short and sweet affair. A thuggy start leads to an easy finish. 2) (4+/V0) SDS The vague arête starting as low as is possible. Other Possibilities There is a decent looking wall approximately 80m to the rear (south) of the Cool Logic Block, which looks to offer a handful of reasonable climbs above a good landing. Also, a number of smaller blocks are dotted about the sector which may bear the odd line. 3) Punky Brewster (6b/V3) SDS From flat holds on the far right side of the block, traverse the lip leftward all the way to the SW corner. * 7 8 2) Census (6b/V3) SDS Climb the centre left of the wall via some small holds and a big move. 3) Blood, Sweat & Wire Brushes (6c/V4) SDS From a diagonal edge climb the wall above direct. * 4) (4/V0) SDS The right hand arête climbed on the left is pretty straightforward. Dunnerdale Circuit - Sector C (The Pyramid) Block 2 Block 3 The upper sector of the Dunnerdale bouldering circuit contains some of the best climbing on offer, and, in the Laser Quest Block, arguably the best boulder at the venue. This sector is split into three sub sectors, with one large area; offering numerous blocks, and two smaller areas; each essentially centring on one good boulder. The first area reached is The Pyramid, which lies directly below main buttress of the crag. This area is so named due to the first boulder encountered being something of a polyhedron in shape. Directly above this are a further four easily visible blocks, each offering some very decent problems. Between The Pyramid and the Laser Quest Block is another nice boulder (Smiler’s Crack Block) with two excellent climbs, which are well worth the stop-off. Finally, the pièce de résistance of the entire venue (in the authors view at least) is reached: the Laser Quest Block is one of those boulders you find from time to time, and when you do the numerous wild goose chases which came before are all quickly forgotten, as you are suddenly taken hold by a feeling of excitement which can only be likened to that which embraced you on a distant Christmas morning, as an awe filled 6 year old! 1 The Pyramid Laser Quest 1 Smiler’s Crack Block 2 Block 3 1) Lion Bar (6b/V3) SDS Start in the small cave on reasonable edges. Now climb out of the left side and on up the centre of the face. The blocks are out. 1) Broken Arête (4+/V0) The high arête climbed direct. There are other possibilities on this big boulder, however the rock isn’t great. Brandy Stone Brandy Stone Also to Laser Quest Block Approach - From Sector B 1 2 The Pyramid The Pyramid 3 4 5 6 7 The first two problems described are not on the photo-topo, but are easily found on the other side of the block. The descent is down the NW corner. 1) (3+/V0) The centre right (as faced) of the west face of the block. Brandy Stone (Block 4) Brandy Stone (Block 4) 2) The Pyramid (4+/V0) The high line just right of the SW corner of the block. 5 3 4 1) Wolverine’s Scar (3+/V0) SDS The short left slab marked with a triple quartz streak. 3) Anode (5+/V1) SDS The left arête climbed on the right side is a quality problem. * 2) (4+/V0) SDS The centre right of the slabby wall makes a pleasant line with a tricky start. 4) Cathode (6b+/V4) SDS Another great problem climbing the vague right arête keeping direct all the way. * 3) Brandi (5/V1) SDS The arête on the right. 4) Frontiersman (6c/V4) SDS The neat wall come slab has an awkward start. * 5) (4+/V0) The slightly grubby arête. 9 10 5) Redox Couple (7a/V6) SDS The excellent bulge climbed direct and trending left at the top. Start on a good side pull. No veering off right! ** 6) Beckside (6b/V3) SDS From the bottom corner of the block traverse the lip to and up p7. 7) Zappo (6c/V4) SDS Crimps then straight up. Block 5 Directly behind Boulder 4 is a large slabby block. This can be climbed pretty much anywhere at 3/V0. Dunnerdale Circuit - Sector C (Smiler’s Crack) Dunnerdale Circuit - Sector C (Laser Quest) As already stated, the Smiler’s Crack block is a corking little boulder with two great climbs - be sure to drop by on your way to the Laser Quest Block. Without eulogising too much more, this really is a great block, and a prime example of the fantastically rough and solid volcanic rock this part of Lakeland is famed for. The main face offers a 20 degree angle, beautiful holds, a great view and a near perfect landing, what more could you ask for!? Approach: From the Brandy Stone, contour west across the hillside sticking near to the base of the crag, for around 150m, whereupon an obvious triangular block will be seen to your left. Smiler’s Crack Approach: The block can be easily seen, and thus reached, in westerly direction from the Smiler’s Crack block. Alternatively, you can reach it via the main bridleway, from which it can be clearly seen, 150m from the track. Once level with it, strike a direct path up the fell to the block. See ‘Overview Map’ for further detail. Smiler’s Crack Laser Quest 1) Smiler’s Crack (3+/V0) SDS The almost laser-cut diagonal crack line is a joy to send and guaranteed to bring a grin to even the most solemn chops! ** 2) Airwolf (6c+/V5) SDS The centre of the wall climbed direct on small edges with an extremely tough start. The blocks on the ground are out. * 6 2 3 1 Image below: Working the fingers hard on a burn of Laser Quest SDS 7c+/V10. 4 1 5 7 SDS 2 Laser Quest Block Laser Quest Block 1) Purple Tint (3/V0) SDS The right slanting edge of the block climbed to the apex. * 5) Futureproof (6c/V4) SDS From a tilted edge make a big move to a good hold. Now veer diagonally left and follow the slopey lip to the centre of the block and better holds. ** 2) SHE (6b/V3) SDS Use the ramp-like feature for your left hand and climb direct to the lip and up. 3) Laser Quest (7c/V9) Start on the left side of the vague groove and use poor edges and crimps to pull on. Now throw for the appealing sloper up and left, just below the lip, and finish direct. *** 3a) Laser Quest SDS (7c+/V10) Start with a high sloping edge for your RH and a low thin undercut for your LH. Pull on and link into p3. Shorties may need to stack a couple of pads to start. 4) Pseudoscience (7b/V8) Start on two edges in the centre of the vague groove and climb direct via some highly technical manoeuvring. *** 4a) Pseudoscience SDS (7c/V9) Start as per p3a but link into p4 instead. 11 12 6) Silver Chloride (6a+/V3) SDS From a tilted edge make a big move to a good hold, then climb the wall above direct to the top. * 7) Salt Bridge (6a/V2) SDS Follow the right edge/arête up and left and link into p6 to finish. Finishing as per p5 is 6b+/V4. * 8) The Slab (3/V0) Climb the centre of the high but quality slab on the north end of the block. Back Block 1) (5/V1) SDS To the rear of the Laser Quest Block is a small boulder. Start on the right and traverse the lip leftward to finish up left side of the block - a half decent warm up.