2.65MB - iDSA SF
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2.65MB - iDSA SF
a publication of the san francisco idsa winter view from the chair Gerard Furbershaw / Lunar Design editor’s letter Tanya Damm Bokobza / TM, Inc. p.2 p.3 the golden age of silver Stephen Hooper & Lori Hobson / designafairs USA multipurpose designs for miltipurpose times Barry Katz p.4 p.10 ./05 understanding the customer’s mind, one category at a time Rashmi Sinha / Uzanto Consulting attractive things work better Donald A. Norman future perfect: the contours of the new designer Cece Iandoli sponsors directory see our 2005 sponsors p.17 p.24 p.28 p.32 trading up Michael J. Silverstein and Neil Fiske / The Boston Consulting Group p.13 Chair: Gerard Furbshaw Editor: Tanya Damm Bokobza Contributing Editor: CeCe Iandoli Magazine Design: Mine™ Issue 02 Design : Smart Design™ [email protected] [email protected] [email protected] www.minesf.com www.smartdesignusa.com director’s letter view from the chair as 2005 begins, the san francisco chapter of idsa is excited to publish the second issue of its re-introduced InCA online publication. I believe it is one of the best publications in the IDSA. We have received many compliments and positive feedback on the initial issue. Stuart Constantine of core77 wrote a review of InCA and stated it was “highly recommended.” Both IDSA and core 77 will be featuring InCA on their websites. In this issue we are introducing a new section - IDSA-SF sponsors. We are thankful for their financial support which provides the Chapter’s officers a bit more flexibility in instituting more compelling programs and initiatives. These sponsors are not only supporters of IDSASF but are vital partners to the industrial design profession at large. Please consider them when you are looking for services or products within the markets they serve. I would like to thank Tanya Bokobza and all of the volunteers and writers who make InCA possible. It’s a Herculean task - especially when everyone involved has a day job. I hope you all enjoy the Winter 2005 issue. Gerard Furbershaw, Lunar Design chair, idsa-sf inca / winter 2005 p.2 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors above: Friday Market in the town of Soloa, one of the largest Maya cities in Guatemala. Pine needles; motion activated fragrance. editor’s take Next month, the San Jose Museum will host a discussion guru--we could not figure out why people would buy titled: “Two Icons, Two Perspectives, One Conversation: this assortment of pine needles. We later saw the Karim Rashid and Hartmut Esslinger” in conjunction pine needles scattered on floors in shops and houses with the Museum’s first ID exhibit titled: BLOBJECTS & everywhere, in no particular “arrangement” or design BEYOND http://www.sjmusart.org/blobjects/. I met “aesthetic”. Puzzled, we did not see what was clearly in Karim Rashid at RISD when I was enrolled in his technical front of us: As you walk atop these branches their scent drawing class--or as he coined it, mechanoexpressionism. is released, in effect, creating what we commonly refer to At the end of that year, Karim Rashid left RISD on his way as: a “room deodorizer”. At this pure junction, of natural material and human interaction, an experience is created; to become the man, who wants to change the world. a product is born - minimal cost, maximum effect. I would argue that designers are given the opportunity to change an individual’s world, with every new project. Question is do we seize that opportunity? Can we? Do we simply adapt to occurring changes translating them into a physical language? or do we introduce a whole new Enjoy, language inspiring change? In this issue we take a look at life style and culture, emotions and mental models , Tanya Damm Bokobza historical and present day symbols to help us understand InCA Editor our ultimate critic – the consumer. [email protected] This past Christmas - the holiday (practice) that more than any, celebrates design achievements on a consumer level - I traveled to Guatemala. In indigenous markets everywhere, we noticed piles of pine needles displayed for sale. Between the four of us--a product designer, mechanical engineer, marketing executive and a finance We are in the process of creating a bay area student newsletter (more on p.28) for design students who are interested in getting published, heard, and listen to their design peers. If you’d like to work on this project with other student/designers, contact [email protected] for further information. inca / winter 2005 p.3 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors feature Stephen Hooper & Lori Hobson designafairs USA 01 the golden age of silver if design is about telling a story, then color and material are surely the anecdotes that bring the story’s plot to life and give its characters personality. Material makes product innovations visible and palpable. Colors express the feeling of an age, the manner of a specific group, or the prevailing attitude of the masses. As design solutions increasingly reach diverse global audiences, the number of color and material “subplots” designers must understand has become astounding. Given the variation among each culture’s response to color and material, it’s a wonder that silver-tone metallic color has captivated the world. Silver-colored mobile phones lined the shelves at U.S. retail outlets for the past two years. Virtually all of the early small-format LCD TVs--whether from Samsung, Philips, Sony or Sharp-were painted silver. Automotive coating suppliers report that 38% of 2004 vehicles sales worldwide were silver, including a whopping 65% of sales in Malaysia. In the United States, sales of silver vehicles surpassed white (the perennial favorite) starting in 2000 and remain dominant. Among designers, the mere suggestion of a silver finish today is likely to solicit a yawn unless, of course, it is in regard to employing authentic metal. Ever since low-cost offshore vendors mastered the dubious art of painting plastic, the silver-look has become as cliché as the flip phones and DVD players to which it is applied. While inca / winter 2005 the widespread use of silver paint may have tarnished the trend, understanding the socio-cultural, market, and manufacturing factors that spawned these silver-toned surfaces gives us a view into how design trends manifest themselves as well as a glimpse into what might be next. The Socio-Cultural Drivers Although color and material speak a universal language, their message is laden with variations and subtleties. While the properties of light and pigment - as well as the basic anatomy of the eye - mean that surface qualities are more than simply a matter of individual interpretation, no finish is perceived the same way by any two people. Our personal experiences combine with social context to shape our reactions and preferences. With this in mind, we asked our team of geographic and culturally diverse researchers to consider the recent popularity of the silvermetallic finish and share comments about the trend from their unique demographic perspectives. p.4 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors above left: M65 outdoor mobile phone designed by designafairs above right: Siemens CF62 flip phone designed by designafairs Europe “The biggest attraction of the silver surface is its association with advanced technology and its neutrality of color,” according to Susanne Ebling, director of designafairs Color & Material Unit in Munich. Her comments foreshadowed the main themes from all three regions we polled. “Silver is not loud, demanding or aggressive. Silver treatments blend in most atmospheres and product families. And silver expresses luxury, a noble elegance and distance,” she said. “It is a cool metal, so it makes me cool, too, right?” Americas For an American perspective, our team traced uses of silver-aluminum surfaces through influential products, beginning with “classic” audio equipment. During our inquiries, a researcher at Marantz’s PR agency in the US told us he could answer our questions about the company’s Model 10B tuner but, “It may be tough to get you 300DPI images as this product is over 3 years old.” We smiled and realized that--while academics might begin this socio-cultural background with a view into silver’s importance to the Incas or its use as currency-our American “historical” perspective could start with a The designafairs Color & Material Unit conducts venerable piece of audio gear introduced about 40 years worldwide research into the factors that shape design ago. trends. The group provides our clients with insights into emerging trends, color and material roadmaps, and Hi-fi equipment from the 1960s and 1970s comes to strategies for future product generations. Among the mind quickly when we consider the influences that group’s ongoing clients is Siemens Mobile, which uses shaped Americans’ current association with silverdesignafairs extensively for planning its product families. colored finishes as high value and high technology. Early In recent years, the Siemens Mobile color palettes have companies founded by Saul Marantz, Sidney Harman, tended toward silver-oriented concepts for mass market and Avery Fisher selected true metals as much for their phones like the CF62, its first flip phone. Expressive beauty as for their lack of suitable alternatives. Molded color has been reserved for lifestyle segments, including plastics were neither as prevalent nor likely to have the design of the M65 outdoor phone that uses a true been as appropriate due to low volumes and prevailing magnesium frame to reinforce the extremely impact- production methods. A well-regarded example of the period, the Marantz’s 10B tuner was a coveted item in resistant plastic housing. 1963. Considered remarkable for its time, the 10B was While silver surfaces are enjoying popularity worldwide, the first tuner to be equipped with a built-in oscilloscope, the Color & Material Unit finds that this color choice has signal location, and stereo separation. Marantz chose emerged truly as the “lowest common denominator” for a brushed aluminum face to ensure that the aesthetic products seeking a global audience. The coolness of pure quality of the tuner’s exterior paralleled the innovations silver-aluminum treatments are too hard, faceless, and inside. “Plus, at the price we were charging, there really distanced for many Europeans and others. Ebling’s group wasn’t another choice,” explained the company. believes that the expression of technology will become warmer and the expression of luxury will find a new palette. inca / winter 2005 p.5 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors Early companies founded by Saul Marantz, Sidney Harman, and Avery Fisher selected true metals as much for their beauty as for their lack of suitable alternatives. The coupling of silver with advanced technology endured and has been reinforced by later products. One notable case occurred when Canon introduced its first Advanced Photo System (APS) camera. Five companies, including Canon, had jointly developed APS, a technology that used 24mm film in a cartridge that enabled simple dropin loading. The Canon ELPH was released in America in May 1996 and was 30% smaller than the conventional compact cameras. Canon explained that the camera body was purposefully made of a stainless steel alloy to add an appropriate heft to the small device, enhance its stability when shooting, and provide a sense of luxury. This material selection elicited a feeling that reminded people of the sumptuous metal cameras from prior decades. The ELPH’s design caused a sensation upon release, making it the market leader and Canon’s name synonymous with APS. In February 1999, the introduction of the iconic Palm V brought silver’s influence a little closer to our IDSA chapter. Lawrence Lam, manager of industrial design at palmOne, explained that thinness was one of the main reasons for choosing the Palm V’s anodized aluminum--which shaved 2mm off the product body. Lam said that the neutrality of the metal also turned out to be important. Early concepts considered building-in more exotic textures like leather, top left: Marantz Model 10B tuner introduced in 1963 featured a high quality brushed aluminum finish and genuine walnut enclosure. Photo courtesy of Marantz/D&M Holdings middle left: Canon ELPH/IXY introduced in 1996 had a stainless steel alloy body. Photo: Nelson Au. inca / winter 2005 p.6 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors Give me a blue suit, and I’ll choose my own tie. but focus group participants said they preferred to do their own “accessorizing.” One participant said, “Give me a blue suit, and I’ll choose my own tie. Don’t sew the tie onto the suit.” So the final solution sought both simplicity and elegance: a sleek metallic look which Lam said was inspired by small portable music players and digital cameras. With products like these building an image of high value and desirable technology, it’s not surprising that silver-toned surfaces have taken over our Best Buys and Fry’s Electronics. Yet, with silver coatings plastered on a myriad of low quality, metoo products, we anticipate a renewed emphasis on authentic materials. Plastic’s advantages--cost, design flexibility, durability, and light weight--suggest that its mass application will continue, but with more sophisticated and environmentallybenign treatments that avoid painting. Asia Generally speaking metals have not been the most common materials used in Asia. There has always been a preference for natural materials like wood, stone, or ceramics and regional materials such as bamboo, clay, or rattan. Historically, metals were used sparingly as decorative elements for religious or ceremonial objects like urns, to make weapons, or in useful products like door or cabinet locks, teapots (Japan) and chopsticks (Korea). In Asia, there has always been a an appreciation for the traditional material and crafts. Widespread adoption of metal has never matched that of Europe or America. Even so, in the Asian market today, it is generally agreed that adding decorative shiny metal helps the product sell better. The popularity of silver metallic surfaces is, in part, an interest in following trends in Western design and, like their Western counterparts, Asians generally associate silver surfaces with advanced technology and high value objects. Many Asian cultures also like “metals” because shining objects connote traditionally high-value materials. This is one reason why painted plastics with metallic effects rose to popularity: The value is not in the material itself but in the glimmer it produces. Research also showed that silver-metallic surfaces appeal to an Asian “obsession” with cleanliness. Metal surfaces look clean or offer the perception of being easy to clean. Although Asians have been drawn to the silver-metallic shine, they generally don’t like it in large amounts. Traditionally, Asians have not wanted to stand out individually, which might appear to be crass or arrogant. So the silver-metallic effect is most popular on small, more discreet electronic products like digital cameras and mobile phones, or when the material has a neutral pearl or matte effect. These subtle effects will become more prevalent as material-pigment manufacturers make advances in controlling the flake size, shape and coatings that create shiny and iridescent effects. above: Palm V handheld, photo courtesy of palmOne inca / winter 2005 p.7 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors the market and manufacturing drivers While people enjoy the elegance of metal’s luster and associate its gleam with the latest technology, we have often balked at its price tag, driving manufacturers to look for alternative solutions. The high cost of manufacturing consistent, cosmeticallybeautiful metal parts has relegated the use of authentic metals to relatively expensive goods like high-end audio equipment or design-driven products like those from Apple. (In fact, the cost of producing the Marantz Model 10B was so significant that, despite the tuner’s success and relatively high price, it drove Saul Marantz to sell his business.) Once lower-cost alternatives became available for creating silver-toned surfaces, manufacturers and the mass market were poised to embrace these treatments that resonate with our emotional and psychological attachment to their true metal counterparts. The use of metallic pigments in coatings and plastics grew out of a desire to emulate metal’s characteristics in a way that is affordable to the masses. Metal pigments are flakes, strands or spheres of solid metal that retain most of the attributes of the bulk metal: opacity, color, sheen, and malleability. To realize silver-colored surfaces, aluminum flakes are the primary choice of pigment. The two dominant processes for using metal pigments are “mold-in-color” pigmentation - incorporating the flakes in molten polymer that is subsequently injected into the mold-- and coating via painting. Metallic Painting. Metallic painting has the advantage of a high degree of brilliance. Because the coating is relatively thin, aluminum flakes become oriented parallel to the substrate on which they are applied. As the coating evaporates more flakes are forced into this orientation. Ultimately, many of the flakes have their large flat surface facing outward, maximizing the amount of reflective light. Painting can hide flaws in the substrate. However, it suffers from being environmentally problematic due to its emissions of volatile organic compounds, the disposal of solid paint residues, and the difficulty recycling painted plastic parts at the end of the product’s life. A New Approach. In-mold decoration techniques have evolved, offering a promising alternative to either paint or mold-in-color pigmentation. During the in-mold decoration process, a thin pigmented film is placed into the cavity of the tool. When molten polymer is injected in the tool, the heat and pressure shape the film to the tooled part. The approach offers a great deal of ingenious flexibility since the insert film is generally printed with pigment and open to all of printing’s creative options. Also, the approach means that metal flake pigments printed on the film can be oriented by stretching the film during its extrusion, achieving a uniform, bright visual effect that is close to painting and is free from flow and weld lines. Mold-in-Color Pigmentation. By contrast, environmental Companies like Japan-based NISSHA have demonstrated the considerations are key advantages of the mold-in-color success of this process for mass production. approach, in which metallic flakes are embedded directly in the molded polymer. This process has negligible emissions and waste disposal issues since scraps can be reground and reused. Unfortunately, mold-in-color does not offer the same brilliance as painting; the relative thickness of the polymer means the pigment flakes are oriented more randomly, which reduces the surface’s reflective qualities. This same thickness, though, makes these parts impervious to scratching, unlike painted surfaces that easily chip. The biggest issue adopting a moldin-color approach is visible imperfections of the substrate, i.e., flow or weld lines that disfigure the surface’s appearance. inca / winter 2005 p.8 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors As the current silver look wanes, designers will become more focused on truth in materials. The End of an Era Signs of decline are surfacing in the silver phenomenon. Automotive coating suppliers report that silver auto sales probably peaked in the US last year. Cell phones now feature colored face plates in front of their silver bodies. And the general overexposure of the aesthetic is bound to drive product manufacturers toward new color choices. As the current silver look wanes, designers will become more focused on truth in materials. Cost-sensitive use of true metals will reemerge. Advances in materials and pigments will lead to more controlled choices for metallic, pearlized and other effects. In-mold decoration will open the door to more variation and brand-focused solutions. Environmental responsibility will regain importance, forcing new approaches not only to surface treatments but also to part design for better material recovery and reuse. In terms of color, designafairs Color & Material Unit sees tones as becoming warmer but still infused with hightech expression. For example, cool metals will evolve towards warm metals. There will be “cool golds” that will appear very intellectual and refined. Our team also sees the expression of luxury as changing; we anticipate that a very colorful interpretation of luxury will emerge. Luxury brands will adopt very strong, intense colors in high quality materials. So the story goes with design trends. An influential style emerges that sparks an emotional response. People show interest and compel its adoption. Manufacturers tap into the trend’s appeal to maximize its market potential. Competitive pressures lower costs; the trend proliferates; uniqueness is lost. What was unique becomes common. Silver today, and tomorrow? The authors would like to thank Marantz/D&M Holdings, palmOne, Canon USA, Knovel Corporation, Phil Hobson, Susanne Ebling of designafairs’ Color & Material Unit, and researchers at designafairs/ s.point in Shanghai for their valuable insights, images, and research support. s.h & l.h. inca / winter 2005 p.9 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors Barry Katz Professor, California College of the Arts feature 03 feature 02 multipurpose designs for multipurpose times I’m not sure how many Swiss Army Knives I have donated to airport security checkpoints in the past three years, but it is probably enough to equip a small regiment of the Swiss Army. The number, in any case, is large and growing and as surely as one is confiscated at the departure gate, I go out any buy another upon arrival. The tiny black objet-with its decidedly non-lethal 1.25” blade, its rather ineffectual nail file with a torqueless screwdriver tip, a pair of completely useless manicure scissors, tweezers that do not tweeze and a toothpick I would certainly never put in my mouth-is indispensable and we all know why: The multipurpose Swiss Army Knife is an emblem, a powerful spring-loaded metaphor, a signifier in carbon steel alloy of the intricate multiple identities that characterize our time. The very model of “convergent technology,” its multipurpose blades promise to cut through the tangled webs... Most simple tools are inherently multifunctional, which is what enabled our ancestors to live out Marx’s pastoral fantasy of being able to “hunt in the morning, fish in the afternoon, rear cattle in the evening [and] criticize after dinner” without hauling around an enormous bin of equipment. Indeed, it is one of the hallmarks of modernity that as our professional roles become more specialized we have tended to trade the versatility of, say, the quill for the productive capacity of the linotype machine. Even though it may be designed with Alias and assembled by robots, the multi-purpose pocket knife is a link to an irretrievable past, to a time beyond what the Industrial Age called the division of labor and what the Information Age calls multitasking. a modern world whose outlines were just coming into focus: Visitors to the famous Crystal Palace could see, among its multitude of sociotechnical anachronisms, a “Sportsman’s Knife” with no fewer than 87 blades. [p.11] The proliferation of edged appendages sprouting from this grotesque bit of Victoriana reflected the proliferation of tasks the middle-class Englishman might be called upon to perform in the course of his working day. But if the multipurpose Swiss Army Knife is not without precedent, its story is. It grew out of a cooperative venture organized in 1884 by Karl Elsener. Some years later, following the death of his mother Victoria, Elsener combined her name with the European designation for “stainless” (inoxydable) and renamed his company Victorinox. Here, as so often in the history of design, the Great Exhibition of 1851 Today, from its hyper-modern factory in Ibach on the shores of Lake offers a bifocal view of a preindustrial world fading into oblivion and Lucerne, Victorinox turns out around 100 distinct models ranging inca / winter 2005 p.10 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors it is the symbolic, more than the functional character of the Swiss Army Knife, that commands our attention. transferring computer files with a detachable 128-, 256, or 512 MB flash memory USB drive [above right]. Having already adapted their product line to the predictable needs of anglers, mountaineers, waiters, and handymen, the designers at Victorinox are now trying to anticipate emerging user categories and to equip them. from my ritually-confiscated 7-function “Classic” to the terrifying 72-blade “SwissChamp XXLT” which includes such indispensable accoutrements as a fish-scaler, a watch-case opener, a wire-stripper and a snort-sized pharmaceutical spatula. But again, it is the symbolic, more than the functional character of the Swiss Army Knife, that commands our attention. Among other things, it seems to portend the end of the classical period of design specialties: “transpo,” “telecom,” “medical,” “lifestyle,” “industrial.” The culture of postmodernity has returned us to the ancien régime of multifunctionality and interoperability that was supposed to have vanished with the Industrial Revolution. Automobile manufacturers are snooping around to find out what’s going on in healthcare and entertainment; furniture designers are worrying about mobile communications; biology is showing up in the curricula of design schools and even among a few of the more venturesome consultancies. Long before the personal computer paraded itself as the universal machine, before the present-day product confusion that turned a telephone into a camera, and a fax machine into the office copier, scanner and printer--the multipurpose Swiss pocketknife crept forward, spying out the landscape of the post-professional era. It is its survival into the 21st century, however, rather than its origins in the 19th, that is remarkable about the Swiss Army Knife. This results from the innovation engine that drives all of its products and results in a seemingly endless array of new configurations recent breakthroughs include the SwissFlame(tm), with a blue-laser lighter activated by Piezo technology; the MidniteManager(tm), whose red LED illuminates the path of a tiny ballpoint pen; and my personal favorite, the state-of-the-art SwissMemory(tm) left: Sportsman’s Knife, 1851 which allows cyberdandies to trim their cuticles while right: SwissMemory™ inca / winter 2005 p.11 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors The inevitable trajectory is toward user groups of one, the dream (or nightmare) that has been widely heralded as the coming age of masscustomization The Swiss Army Knife, whether the platinum Série I encrusted with 800 Bonfort diamonds ($113,118.20, at current exchange rates) or the entry-level “My First Victorinox” for kids (rounded blade, no corkscrew), remains the definitive emblem of an era which has seen us pass from sequential to concurrent careers, where the boundary between home and work has nearly vanished, and in which each individual has become the manager of a complex network of barely-overlapping social roles (a condition once known as “schizophrenia”). It reminds us of the past, while equipping us for the future. The innovators in Ibach, cutlery capital of Switzerland, the site of well-publicized pilgrimages by presidents, princes, and popes, can no longer be content to turn out one new combination of blades after another in the futile hope of capturing the next, ever-smaller niche. The inevitable trajectory is toward user groups of one, the dream (or nightmare) that has been widely heralded as the coming age of mass-customization. Rather than wait for the knife designed for stamp-collecting professors with persistently high cholesterol who bike to work and enjoy sushi, why not a system of dial-in modules that will enable each of us to order the knife that corresponds exactly to our needs? Will Victorinox rise to the challenge? Will its shiny blades remain at the cutting edge of innovation? Barry katz is a professor of Humanities and Design at CCA, consulting professor in the Design Division at Stanford University, Fellow at IDEO, dean of IDEOU, and contributing editor to I.D. magazine, Metropolis and LIMN: The Magazine of International Design, and the author of three books, most recently Technology and Culture: A Historical Romance. inca / winter 2005 p.12 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors feature 03 trading up Michael J. Silverstein and Neil Fiske The excerpts that follow are extension of BCG’s continuing research on consumer behavior--focused entirely on the travel industry research update 2004 the Boston Consulting Group (BCG) published a bestselling book entitled Trading Up: The New American Luxury which details how the convergence of specific socio-economic phenomena (increased discretionary wealth, changes in family structure, and the heightened influence of women) coupled with a shift in consumers’ purchasing behaviors, resulted in the ascendance of a new category of goods and services. BCG coined this new category New Luxury goods which refers to companies providing premium goods and services for people who are not affluent. IN OCTOBER 2003, Now that most American consumers can afford to buy goods that fulfill their survival needs and still have some available cash, consumer behaviors have also changed. BCG asserts that today’s consumers rely on three behaviors to maximize their spending capacity: (1) Trading Up implies spending money on luxury items which result in emotionally valuable experiences. (2) Trading Down occurs when consumers choose the low-cost alternative for a product with little importance to them (to conserve their money for Trading Up experiences). (3) “Rocketing” behavior occurs when consumers spend a disproportionate amount of their income on one category of goods. Travel is a growth sector for both Trading Up and Trading Down. Although pressed for time, consumers have found ways to insert short trips into their busy lives. They also splurge on their major vacations by taking a premium cruise or an extended hotel stay in an exotic or resort destination. Even within a single trip, the traveler/ consumer willingly makes Trading Up and Trading Down trade-offs. But, above all other considerations, they are anxious to have a travel experience that delivers special delight. inca / winter 2005 p.13 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors For travel channels that are ailing or have poorly differentiated brands, the association with a New Luxury product can add strength and emotional engagement. Therefore, travel is an important category for New Luxury goods, because of its intense emotional content. Travel fulfills several emotions associated with the New Luxury: it is primarily about taking care of me (the need for time alone, reward, and renewal). Such travelers say that travel makes them feel “rejuvenated” and “less stressed out.” Secondarily, travel is about questing (the search for new experiences, learning, and personal growth). These respondents say that travel is about “fun” and being “adventurous.” brand L’Occitane, for example, with its placement in the bathrooms of some upscale hotels. These benefits accrue not only to the branded consumer products, but to the travel brands themselves, as travelers begin to include branded amenities as one of their decision criteria. For travel channels that are ailing or have poorly differentiated brands, the association with a New Luxury product can add strength and emotional engagement. This is the effect of United Airlines serving Starbucks coffee, for example. But this can be a risky tactic for the stronger brand. Does the Starbucks brand lose or gain luster by being served from a food service Travel Channels as the New Retailers An intriguing Trading Up development in travel is the cart banging into your elbow? (Could this be an opening emergence of travel channels – including hotels, airlines, for tea?) and cruise ships _ as showplaces and de facto retail outlets for New Luxury goods. More and more, travel There can also be a parity of brands, where a strong channels are associating themselves with premium travel channel partners with a strong New Luxury brand goods, particularly personal care items, food, and to create a very powerful combination, such as the Ritzbeverages, but also fashion accessories, and automobiles. Carlton “Key to Luxury” program, which provides the hotel For New Luxury brands, especially new or emerging ones, guest with a Mercedes as part of the room rate. This is a placement with hotels and airlines is a very positive successful cross-market pairing of two complementary step, because it generates trial and awareness of the New Luxury brands that benefits both. product. This is what has happened for the personal care Travel Channels Associated with Premium Goods inca / winter 2005 Product brand Category Partner Travel brand Product brand Aveda Personal Care W Hotels Hotels Kendall-Jackson Wine Windstar Cruises Cruises L’Occitane Personal Care Four Seasons Hotels Molton Brown Personal Care Mandarin Oriental Hotels Starbucks Coffee United Airlines Airline Stonyfield Farms Yogurt Song Airline Todd English Food Queen Mary II Cruises Wolfgang Puck Food American Airlines Airline p.14 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors This trend toward the placement of premium brands in travel outlets is largely driven, as is much of the Trading Up phenomenon, by the influence of women. Although the majority of business travelers are still men, more and more women are traveling as part of their jobs. These travelers are particularly discerning about the personal care amenities in their rooms as well as the foods and beverages available in the mini-bar. When they find a product they like while traveling, they are likely to buy it when they get home and recommend it to others. Their association with the Soho Grand and Tribeca Grand hotels added a new dimension to their well-established brand, as the choice for visitors to stylish hotels in New York’s trendy downtown. Selling personal care items through hotels does more than just create awareness; it can also be a profitable business. The sales are often made at a lower cost to the seller, and the orders are for large volumes to a single location. This is possible primarily because the sales can be made direct to the hotel, rather than through a distributor, and hotels What Women Want: A Room with a SKU do not charge commissions for stocking the brands, for William Reith, Director of Fragrance for Hermäs, is a hotel placement as many department stores do strong believer in the value of hotel placement for the company’s new personal care products. “Because Hermäs Hot Spot: W Hotels does not advertise its bath products and has a very Starwood, the large hotel group, has tailored its portfolio limited distribution in the U.S with the hotel program,” he of brands to capitalize on the Trading Up phenomenon says, “we’re introducing the product without doing it in a and avoid being stuck in the middle as the hotel market commercial or vulgar way. I can’t tell you how many times polarizes. Their W hotel brand is directly aimed at the a customer will walk into a Hermäs store requesting a New Luxury consumer. It is a group of 20 properties, soap or shower gel she just tried in a hotel.” located in prime business destinations (5 of them in New York and the majority in the United States) and priced New Luxury personal care brands and premium hotels are at a premium to Starwood’s Sheraton and Sheraton a natural fit. The placement leads to trial and awareness Four Points brands, but with lower rates than their by a very important set of consumers _ upscale women superpremium offerings, The St. Regis and the hotels travelers. It is also likely to add luster to the goods by of The Luxury Collection. W hotels feature a number of association with the brand of the hotel. Kiehl’s cosmetics, technical differences. In the rooms, guests find oversized for example, is a premium line of all-natural personal desks with cordless speakerphones, beds with pillowtop care products, from a company founded in 1851, and mattresses and duvets stuffed with goose breast feathers, packaged in simply labeled, utilitarian tubes and bottles. spacious bathrooms with extra large shower heads, and What Women Want: A Room with a SKU Brand name bath amenities 56 Mini Bar 71 47 Spa services 39 24-hour room service Must Have inca / winter 2005 41 25 48 47 Would like to have p.15 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors minibars stocked with New Luxury treats, including microbrew beers. The lobbies are designed to look like hip living rooms, rather than stuffy, formal spaces. Every hotel offers a healthclub and spa, open early and late. Starwood went so far as to acquire Bliss Spas, so they could offer them as part of the W hotel New Luxury experience. These features, along with many others, combined with the premium but affordable room rates, make guests feel that they are “taking care of me” and expressing their own individual style. The Trading Up Management Practices Starwood’s Westin mid-price brand is much larger than W, with more than 100 hotels in 25 countries, and it caters to a wider range of consumers. But Westin has been very successful at using New Luxury elements to attract travelers away from competitive conventional brands, especially Hyatt and Marriott. In August of 1999, Westin began introducing its “Heavenly Bed,” a combination of a premium mattress and box spring, high threadcount sheets and pillowcase, duvet set, hypoallergenic pillow, and decorative skirting. By our estimate, the ensemble costs Westin about $1,010, in comparison to the $690 we estimate the hotel chain spends on a conventional bed. 3. Be totally authoritative and expert in your category. New Luxury leaders understand the consumers’ experience and live it themselves. But the investment has resulted in increased occupancy rates in the Westin hotels that offer the Heavenly Bed, and produced a 5% improvement in the guest satisfaction index in those hotels. Many guests like the beds so much, they purchase them from Westin at a retail price of $2,565. Said one guest, “I finally decided to buy a Heavenly Bed because it seemed less expensive than moving into a Westin Hotel.” 1. First position is worth up to 80% of the category profit pool. The leader in each category wins far more than most people believe possible. 2. Never allow a competitor to trump you. Increase the cadence of innovation and escalate quality. Once a New Luxury product is surpassed by another, in any way, it is very difficult to regain momentum and leadership. 4. Dissect, understand and break the compromises in that consumer experience. New Luxury goods do not require that the consumer give up one desire to gain another. In prepared food, for example, they can have both superb taste and convenience. 5. Never underestimate your consumers’ intelligence, emotional touch points and willingness to become your brand apostle. 6. Shatter the demand curve. Seek higher price points and higher volumes. 7. Own your own value chain. Be sure the product, and the experience that surrounds it, are flawless. 8. Don’t rest on your laurels. Continuously attack the category like an outsider. The Boston Consulting Group, 2004 LEFT: The Westin “Heavenly” Bed inca / winter 2005 p.16 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors feature By Rashmi Sinha, Ph.D. Principal, Uzanto Consulting 04 understanding the customer’s mind, one category at a time your friend invites you to check out her latest toy, Roomba the robotic vacuum cleaner. You watch it go determinedly back and forth across the room, making distressed noises when stuck and grateful noises when you rescue it. It arouses friendly, warm feelings in you, and you decide you want one for yourself. You don’t realize what it reminds you of - R2D2 from Star Wars. Small wonder since one of the creators of the Roomba, Helen Greiner thinks of R2D2 as one of her inspirations in designing a robot that has its “own moods, emotions and his own agenda.” You buy new cell phones for your wife and yourself for Christmas. You spend a lot of time making your choice and are excited about the “Direct Connect” feature that allows both of you to be connected at the touch of a button, without dialing a number. Your wife is less enamored of this feature and says it reminds her of geeky kids with walkie-talkies. It is only then you realize why you chose this particular phone! Human beings think through associations. We encounter a product, or person, and immediately, relevant concepts, metaphors, schemas and values become activated. These associations--like R2D2 for Roomba, and Walkie-talkies for cell phones--provide the cognitive context for our interactions with the object. inca / winter 2005 Not all of these associations are made consciously -- some scientists suggest that only 5% of human cognition occurs at the conscious level. At any given moment, we face a multitude of stimuli, each of which arouses thoughts and concepts associated with it. They impact our behavior, even if they do not reach conscious awareness. Psychology and neuroscience have recorded explosive growth in the last few decades. We understand human thinking, emotions, memory and associated neural processes much better. Whole new fields have sprung up. Social neuroscience applies a neuro-scientific lens to social behavior, (e.g., peoples’ reactions to their own versus other races). Neuroeconomics explores the intersection of neuroscience and economic decision-making, roughly, the neural correlates for risk taking behavior. p.17 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors A common theme across these emerging disciplines is that human behavior cannot be explained simply in terms of logic and rationality. Behavior is profoundly influenced by unconscious factors. Cognition and emotion are intertwined. Both influence human behavior and cannot be seen independent of one another. Carving the World at Its Joints A trick that humans use to make sense of the world is by carving it at its joints. We remember the round glasses with frames as sunglasses, we recognize the friendly, four-legged animal as a dog, and group our music into genres. How does this help us? If we know that the four-legged creature is a dog, we can make all sorts of inferences regarding it. We know that it can bark and is probably someone’s pet. By recognizing it at a more specific level--as a pit bull--we could make even more inferences, e.g., that it might bite. People are very good at making categorical judgments. The psychologist Eleanor Rosch noticed that when referring to objects, people use a consistent middle level (dog rather than pit bull, chair rather than Victorian armchair). Objects are remembered more readily at this basic level which also carries the most information. For example, we can list many features for the category birds, but fewer for robins (subordinate category). Unlike the animal kingdom, there is lesser consensus about other categorization schemes. The categories in our music library make perfect sense to us, while those of our friends leave us confused. We cannot find things in a friend’s kitchen because we cannot understand how she organized her drawers. Categorization schemes vary in the degree of cultural consensus - they can be specific to an individual, a group, a culture or generally accepted across cultures. Good Design Incorporates How People Think “Though called by other names, many consumer-research topics directly involve cognitive structures, including product perceptions, brand attitudes, brandattribute beliefs, brand personality, and consumer expertise. As consumers acquire new knowledge and interrelate it with existing knowledge in memory, they are assumed to form cognitive structures in memory. These cognitive structures or mental models represent the interpreted meanings of a product or a brand.” Gerald Zaltman, in How Customers Think, 2003 top: A Robotic Floor vacuum by Irobot. http://www.irobot.com/consumer/ bottom: An Instant and text messaging / e- mail device by AT&T. http://attwireless.com/ogo/index.html In the world of product design, how a product will be categorized is a crucial issue. The Palm V by PalmOne was a prototypical (a good example of the category) handheld. What about Ogo - a new text-messaging device for sending emails and SMS. Is it a handheld, a phone or a new category of SMS devices? If I were designing a new handheld, I would be interested in understanding the boundaries and inca / winter 2005 p.18 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors above: User Mental Map for Hand Helds defining features of this category. Will my device be judged as a handheld, as a messaging device, or will it be its own category? Whatever category it is paired with will drive expectancies regarding its design, pricing, design and usability. Memory can be thought of as a network housing categories, concepts, metaphors, schemas, scripts, attitudes and values. When we encounter an object, nodes on the network that are related to the object get activated. Conscious or unconscious, idiosyncratic or culturally shared, these associations form the cognitive In the classic 22 Laws of Marketing, Al Ries and Jack context for our interactions with the object. Trout (1993) advise that you need to be the first in your category (First Law - Law of Leadership). The second law Understanding Why (Law of the Category) says that if you cannot be first in Understanding people’s mental models provides insight into what is personally relevant to them. More your category, set up a new category! importantly, it also offers insight into “why” they like or To create a good design, we need to get inside the users’ want something -something that can be difficult to do minds, to understand the frames of reference they use to with other research methods. For example, a market view the world. We need to step outside ourselves and researcher might find that women drivers like SUV’s. If appreciate the perceptions and emotions they associate you were designing Toyota’s latest car, this information, with a certain design category. Good design does not just by itself, would be of limited use. However, if you knew need to fit into people’s lives; it needs to fit their mental that some women associate SUVs with safety and being in control, you could then focus on these two feelings and models. develop a new, innovative way to satisfy that need. Metaphors are another cognitive device that people use to make sense of their world (e.g., the desktop metaphor Understanding “why” is especially important for on computers), and their role is easier to understand in innovation. Millions love the look and feel of the iPod. You could mindlessly copy that look and feel. But to design the world of design. a worthy competitor, you need to understand the “why” Another cognitive structure that people use to make of the love affair with the iPod. How do people think of sense of the world are scripts - socially understood an iPod? What does it remind them of? These thoughts, expectations for certain situations, e.g., going on a date. emotions, values, and practices together could inspire All these types of cognitive structures (loosely referred design of the iPod killer. to as mental models in this article) lead to expectancies regarding the way the world is organized and determine Using Mental Models in the Design Process Mental models help designers understand the user’s what events/objects we pay attention to. worldview. Such models aid the exploratory and conceptualization phase, supporting designers, marketing inca / winter 2005 p.19 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors and others associated with product design and developments. At Uzanto, we frequently use visual depictions of mental models to summarize users’ thinking. Such visual mental maps also serve as a communication tool, aiding discussions between the design team, managers and others. Often, people use these mental maps as posters, and put them up in their offices and hallways. They become the source of hallway discussions about users, and impromptu design sessions. Another usage is illustrated by our work during a recent client engagement, for which we explored salespeople’s worldview of technology devices and systems. The client wanted to understand why a new portable device, that could dramatically increase work efficiency for salespeople, was not gaining acceptance. Several target consumers were asked to group their technology devices in ways that made sense to them. A key dimension that emerged through their sorting was how the device is carried (on the person, in a bag, in their car, or remains stationary in their office). The needs Mental models can inform the design process in a variety of ways. and design constraints (e.g., size, shape, startup time) for these One application is for understanding emotional associations with a categories are very different. People were unwilling to adopt more product. For example, a Finnish furniture company asked consumers efficient methods, unless the device fulfilled these needs. to sort several chair designs (including prototypes) by social (how they fit into people’s lives) and design (how they look) criteria. Understanding people’s concepts and categories is especially Surprisingly, the consumers did not use design criteria directly. important for the design of digital spaces. The case study describes They sorted the chairs mostly by emotional criteria, and frequently below how we elicited user mental models for redesigning the used emotional terms in their groupings. Designers could use these information architecture for eBay.com. results to conceptualize new chair designs and refine current ones (from Antikainen et al., 2003). Case Study: Re-designing eBay’s Information Architecture eBay was started about nine years ago, by an individual named Pierre Omidyar. Called AuctionWeb, it was a simple site, helping people sell and buy items. Over the years, it has grown into a huge marketplace, with millions of members. As more buyers and sellers came on board, eBay grew in an organic manner - features, services, policies and content were added to meet user needs. Today, the eBay site has millions of pages, a decade worth of content, and functionality. The objective was to take a fresh look at the entire and has consequently become difficult to navigate and use for both eBay universe, and redesign the IA to provide a more efficient and new and advanced users. enjoyable user experience. “It’s as though eBay was a small town that has grown into a very large metropolis without the kind of city planning that makes day-to-day living efficient. Members have told eBay they want a simpler site that is more intuitive to use. “ Daphne, eBay Staff member in eBay Community Newsletter, 2004 Uzanto was asked to participate in the exploratory phase of this project--to help understand user mental models, and lay the conceptual foundation for the multi-year IA initiative. Our brief was to come up with a plan for the reorganization of the entire site Taking a fresh look at the eBay universe In 2003, with the goal of making the site easier for finding things, the Over the years, there had been several piecemeal efforts to improve eBay User Experience Design (UED) team launched an Information site organization - none had attempted to think of eBay as a whole. The Architecture (IA) Redesign initiative for reorganizing the site’s content IA project, however, was not about small, incremental improvements inca / winter 2005 p.20 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors beloleft: Onion Map below right: Consensus Mental Map for e.bay.com * * * * * * * * Core Middle Periphery * * * - it was about re-imagining eBay’s organization. With this goal in mind, we decided not to focus on problems with current site organization. Rather, we concerned ourselves with understanding how users think about the eBay universe, and the business goals for the redesign. We also wanted to make sure that the site architecture would be scalable, and could flexibly incorporate future changes and additions to the site. With a view to understanding planned changes and feature additions, we asked several internal stakeholders (design team members, and management) to list horizon tasks (tasks We decided to use Rapid User Mental Modeling (or that the site did not support currently, but that were in RUMM) a three-stage process for rapidly discovering the horizon - to be introduced in the next two years). mental models for a domain - starting from mapping the boundaries of the domain, to understanding user Starting with a list of 300 tasks, we removed categorizations. RUMM is suitable as an exploratory first redundancies and overlaps, resulting in a consensus list step in a design project. It is also effective and fast. Below, of 100 tasks. This consensus list, representing the scope it is described in the context of designing Information and boundaries of the eBay universe, was plotted as an Architecture, but we have used it for other types of Onion Map, showing domain structure with concentric projects as well. circles. The innermost circle represents Core tasks; the outermost circle represents Periphery tasks. Horizon or What lies within the eBay universe planned tasks are marked with an asterisk. As a first step (Part 1 of RUMM), we asked eBay users, designers and other stakeholders to list all tasks that eBay Looking at eBay Through the Users’ Eyes supports, using a technique from cognitive anthropology Next (Part 2 of RUMM), we explored the concepts and called free-listing. Users were simply asked to list all the categories people use to think about eBay. Users (e. g., things they did on eBay.com--regularly or once in a while. buyers & sellers; new & advanced users) sorted 100 cards Some of them only listed a few tasks, while others listed (showing tasks from the previous stage) into groups that up to 50 tasks. made sense to them, and assigned each group a name. They could sort the cards in any way they wanted. inca / winter 2005 p.21 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors left: Sell Hub before IA redesign right: Sell Hub after IA redesign Some participants created groups based on frequency of task; others grouped based on whether the task required interaction with another person; still others formed groups based on phases in the buying/selling process. Some people created idiosyncratic categories representing their view of eBay - tasks I do not like, and tasks I enjoy, tasks involving money, and useless tasks. Buyers and sellers had somewhat different ways of looking at eBay. By far, the most significant differences were between new and advanced users. - The results of this online card-sorting also showed why people were having problems finding objects on the current site: current site organization did not match their mental models. Overall, the current site structure was neither intuitive nor transparent. The eBay User Experience team was able to show eBay management how the current IA was not in alignment with people’s expectations, and how the proposed IA design would solve problems. It is often difficult for design teams to justify such a large change, but the We used cluster analysis to put together data for all wealth of user information was used to make an effective users into one consensus mental map. The mental case and get approval for the redesign. The online cardmap describes the main user types on eBay, how these sorting was especially useful. groups view each other, main tasks and content. The relationships were derived statistically, but are presented Cross- Cultural Validation and Launch as a rich visual map. Subsequent to Uzanto’s involvement, the eBay team conducted cross-cultural validation of the proposed Designing the Information Architecture architecture for eBay users in Britain, Germany and Based on the consensus mental map, we grouped the site Taiwan. The findings from the US study were largely content into five main buckets (Buy, Sell, Community, My replicated. The largest cross-cultural difference was in eBay & Help). A larger group of eBay users (more than the perception of the “community” hub. 1000) participated in an online card sorting exercise (Part 3 of RUMM). Participants placed each task into one The new eBay IA is being launched in phases to reduce of the five buckets. the community impact for what will ultimately amount to a huge change. Changes need to be slowly introduced, The results showed that the five-category structure was so that people (especially long-term users) do not come suitable as the top level of the new IA. Next, a hierarchical to the site one day and find that everything has suddenly structure for each of the 5 buckets (or hubs) was fleshed changed. The first change was the launch of the new Sell out till all main content and functionality had a place. hub. Next, the Buy hub was launched and the header inca / winter 2005 p.22 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors The phrase “Information Architecture” has become a part of eBay’s vocabulary. for the site was replaced by the five-category scheme - Sell, Buy, Community, My eBay & Help. The Community and My eBay landing pages will be launched in the near future. Overall, the IA project has had a huge impact at eBay. The phrase “Information Architecture” has become a part of eBay’s vocabulary. The IA roadmap is used to decide how any new feature or design change should be incorporated into the site. Every design change is analyzed for IA impact. Most importantly, the changes launched so far have been accepted by the eBay user community. Additionally, metrics tracking the user experience show improvements to the eBay user experience. Finally, the project also has had a positive financial impact - both the re-launched hubs (Buy and Sell) have shown a significant return on investment. References Antikainen, Kälviäinen, & Miller. (2003). User information for designers: A visual research package. Proceedings of the International Conference on Designing Pleasurable Products and Interfaces. Boutelle & Sinha. (2004). Rapid user mental modeling (RUMM) at eBay.com: A case study. Information Architecture Summit, Austin, Texas. Ries, A., & Trout, J. (1994). The 22 Immutable Laws of Marketing: Exposed and Explained by the World’s Two. Harper Business. Weir, K. (2003). Robot master: Helen Greiner’s childhood crush on R2-D2 blossomed into a fabulous career. Zaltman, G. (2003). How customers think: Essential insights into the mind of the market. Cambridge: Harvard Business School Press. Uzanto Consulting specializes in design-oriented customer research that helps businesses understand their customers and build better products.Our services are based on our unique user research methods that combine psychology, market research, business strategy, and anthropology. We deliver customer insights in a form that inspires designers and persuades business stakeholders. The word Uzanto means “user” in Esperanto. Our web home is at www.uzanto. com. Rashmi Sinha is Principal at Uzanto Consulting. A psychologist by training, she is passionate about creating compelling user experiences. At Uzanto, her focus is on methods and practices for understanding people. She writes a blog at www.rashmisinha.com. inca / winter 2005 p.23 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors feature Donald A. Norman 05 attractive things work better What follows is an abridged version of exerpts from the book Emotional Design: Why We Love (Or Hate) Everyday Things, by Donald A. Norman 2004. noam tractinsky, an israeli scientist, was puzzled. Attractive things certainly should be preferred over ugly ones, but why would they work better? Yet two Japanese researchers, Masaaki Kurosu and Kaori Kashimura (1995) claimed just that. They developed two forms of automated teller machines, the ATM machines that allow us to get money and do simple banking tasks any time of the day or night. Both forms were identical in function, the number of buttons, and how they worked, but one had the buttons and screens arranged attractively, the other unattractively. Surprise! The Japanese found that the attractive ones were easier to use. Tractinsky was suspicious. Maybe the experiment had flaws. Or perhaps the result would be true of Japanese, but certainly not of Israelis. “Clearly,” said Tractinsky, “aesthetic preferences are culturally dependent.” Moreover, he continued, “Japanese culture is known for its aesthetic tradition,” but Israelis? Nah, Israelis are action oriented-they don’t care about beauty. So Tractinsky (1997) redid the experiment. He got the ATM layouts from Kurosu and Kashimura, translated them from Japanese into Hebrew, and designed a new experiment, with rigorous methodological controls. Not only did he replicate the Japanese findings, but the results were stronger in Israel than in Japan, contrary to his belief that beauty and function “were not expected to correlate” -- Tractinsky was so surprised that he put that phrase “were not expected” in italics, an unusual thing to do in a scientific paper. This is a surprising conclusion. In the early 1900’s Herbert Read (who wrote numerous books on art and aesthetics) stated that “it requires a somewhat mystical theory of aesthetics to find any necessary connection between beauty and function” (l953). That belief is still common today. How could aesthetics affect how easy something is to use? I had just started a research product examining the interaction of affect, behavior, and cognition, but these results bothered me - I couldn’t explain them. Still, they were intriguing, and inca / winter 2005 they supported my own personal experiences. ...As I pondered the experimental results, I realized they fit with the new framework that my research collaborators and I were constructing.. Emotions, we now know, change the way the human mind solves problems - the emotional system changes how the cognitive system operates. So, if aesthetics would change our emotional state that would explain the mystery. Let me explain. Until recently, emotion was an ill-explored part of human psychology. Some people thought it an evolutionary leftover from our animal origins. Most thought of emotions as a problem to be overcome by rational, logical thinking. Modern work has completely reversed this view. Emotions play a critical role in daily lives, helping assess situations as good or bad, safe or dangerous; they also aid in decision making. Most of the research on emotions has concentrated upon the negative: stress, fear, anxiety, anger. But positive emotions are critical to learning, curiosity and creative thought. Today, researchers are turning toward this dimension. One psychologist--Alice Isen--and her colleagues have shown that being happy broadens the thought processes and facilitates creative thinking. Isen (1993) discovered that when people were asked to solve difficult problems, ones that required unusual “out of the box” thinking, they did much better when they had just been given a small gift - not much of a gift, but enough p.24 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors to make them feel good. When you feel good, Isen discovered, you are better at brainstorming, at examining multiple alternatives. And it doesn’t take much to make people feel good: all Isen had to do was ask people to watch a few minutes of a comedy film or receive a small bag of candy. ...Isen’s results show that when people are relaxed and happy, their thought processes expand, becoming more creative, more imaginative. mechanism: The automatic, prewired layer, the visceral level; the part that contains the brain processes that control everyday behavior, the behavioral level; and the contemplative part of the brain, the reflective level. Each level plays a different role in the total functioning of people. And each level requires a different style of design. Now let’s look at some examples of these three levels in action; riding a roller coaster; cutting food for cooking with a sharp, well balanced These - and related - findings suggest the role of aesthetics in product knife, a good cutting board, and the act of dicing; and contemplating design: attractive things make people feel good, which in turn makes a serious work of literature or art. These three activities impact us in them think more creatively. How does that make something easier different ways. The first is the most primitive, the visceral reaction attractive things make people feel good, which in turn makes them think more creatively. How does that make something easier to use? Simple, by making it easier for people to find solutions to the problems they encounter. to use? Simple, by making it easier for people to find solutions to the problems they encounter. With most products, if the first thing you try fails to produce the desired result, the most natural response is to try again, only with more effort. In today’s world of computercontrolled products, doing the same operation over again is very unlikely to yield better results. A negative affect leads people to focus upon the details that are giving trouble, and if this fails to provide a solution, they get even more tense, more anxious, and increase their concentration upon those details. But people who are in a positive emotional state, encountering the same problem are apt to look around for alternative approaches, which is very likely to lead to the appropriate response. Afterwards, the tense and anxious people will complain about the difficulties whereas the relaxed, happy ones will probably not even remember them. In other words, happy people are more effective in finding alternative solutions and, as a result, tolerate minor difficulties. Three Levels of Processing: Visceral, Behavioral and Reflective My studies of emotion, conducted with my colleagues Andrew Ortony and William Revelle (completed in 2005) Professors in the Psychology Department at Northwestern University - suggest that these human attributes result from three different levels of brain inca / winter 2005 to falling, excessive speed, and heights. The second, the pleasure of using a good tool effectively, refers to the feelings accompanying skilled accomplishment, and derives from the behavioral level. This is the pleasure any expert feels when doing something well, such as driving a difficult course, playing a piece of music, or reciting a poem or joke to an appreciative audience. Most interesting of all is when one level plays off of another, as in the roller coaster. If the roller coaster is so frightening, why is it so popular? There are at least two reasons. First, some people seem to love fear itself: they enjoy the high arousal and increased adrenaline rush that accompanies danger. The second reason comes from the feelings that follow the ride: the pride in conquering fear and of being able to brag about it to others. In both cases, the visceral angst competes with the reflective pleasure - not always successfully, for many people refuse to go on those rides or, having done it once, refuse to do it again. Focus and Creativity The three levels do more than simply determine what we find attractive or not, they also affect the very way the brain works. This works in both a bottom-up and a top-down manner. Bottom-up processes are those driven by perception whereas top-down are driven by thought. The result is that everything you do has both a p.25 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors If the roller coaster is so frightening, why is it so popular? Sensory Motor above left: Three levels of processing: Visceral, Behavioral, and Reflective. The visceral level is fast: it makes rapid judgments of what is good or bad, safe or dangerous, and sends appropriate signals to the muscles (the motor system) and alerts the rest of the brain. This is the start of affective processing. These are biologically determined and can be inhibited or enhanced through control signals from above. The behavioral level is the site of most human behavior. Its actions can be enhanced or inhibited by the reflective layer and, in turn, it can enhance or inhibit the visceral layer. The highest layer is that of reflective thought. Note that it does not have direct access either to sensory input or to the control of behavior. Instead it watches over, reflects upon, and tries to bias the behavioral level. (Modified from Norman, Ortony, & Russell, 2003) concentrate upon the problem. This is just what you need to do in order to deal with danger. When you are in a state of positive affect, the very opposite actions take place. Now, neurotransmitters broaden the brain processing, the muscles can relax, and the brain attends to the opportunities offered by the positive affect. The broadening means that you are now far less focused, far more likely to be receptive to interruptions, and to attending to any novel idea or event. Positive affect arouses curiosity, engages creativity, and makes the brain into an effective learning organism. With above right: People pay money to get scared. The roller coaster pits one level of affect - the visceral sense of fear - against another positive affect, you are more likely to see the forest than level - the reflective pride of accomplishment. the trees, to prefer the big picture and not to concentrate Photographer: Allyn Fratkin http://www.fratkin.com upon details. On the other hand, when you are sad or anxious, feeling negative affect, you are more likely to cognitive and an affective component - cognitive to assign see the trees before the forest, the details before the big meaning, affective to assign value. You cannot escape picture. affect: it is always there. More important, the affective state, whether positive or negative affect, changes how What role do these states have in design? First, someone we think. who is relaxed, happy, in a pleasant mood, is more creative, more able to overlook and cope with minor problems with When you are in a state of negative affect, feeling anxious a device - especially if it’s fun to work with. When people or endangered, the neurotransmitters focus the brain are anxious, they are more focused, so the designer must processing. Focus refers to the ability to concentrate pay special attention to ensure that all the information upon a topic, without distraction, and then to go required to do the task is continually at hand, readily deeper and deeper into the topic until some resolution visible, with clear and unambiguous feedback about the is reached. Focus also implies concentration upon the operations that the device is performing. Things intended details. It is very important for survival, which is where to be used under stressful situations require a lot more negative affect plays a major role. Whenever your brain care, with much more attention to detail. Designers can detects something that might be dangerous, whether get away with more, if the product is fun and enjoyable. through visceral or reflective processing, your affective system acts to tense muscles in preparation for action One interesting effect of the differences in thought and to alert behavioral and reflective level to stop and processes by the two states is its impact upon the design inca / winter 2005 p.26 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors process itself. Design - and for that matter, most problem solving - requires creative thinking followed by a considerable period of concentrated, focused effort. In the first case, creativity, it is good for the designer to be relaxed, in a good mood. Thus, in brainstorming sessions, it is common to warm up by telling jokes and playing games. No criticism is allowed because it would raise the level of anxiety among the participants. Good brainstorming and unusual, creative thinking require the relaxed state induced by positive affect. Once the creative stage is completed, the ideas that have been generated have to be transformed into real products. Now the design team must exert considerable attention to detail. Here, focus is essential. One way to do this is through deadlines just slightly shorter than feel comfortable. Here is the time for the concentrated focus that negative affect produces. This is one reason people often impose artificial deadlines on themselves, and then announce those deadlines to others so as to make them real. Their anxiety helps them get the work done. be designed to minimize the need for creative thought. That’s why professionals are trained over and over again in accident scenarios, so that if a real incident occurs, they will have experienced it so many times in training that their responses follow automatically. This training works only if the training is repeated frequently and performance is tested. All these prewired mechanisms are vital to daily life and our interactions with people and things. Accordingly, they are important for design: While designers can use this knowledge of the brain to make designs more effective, there is no simple set of rules. The human mind is incredibly complex, and although all people have basically the same form of body and brain, they also have huge individual differences. So what is the designer to do? In part, that is the theme of the rest of the book. But the challenges should be thought of as opportunities: designers will never lack for things to do, for new approaches to learn. It is tricky to design things that must accommodate both creative thinking and focus. Suppose the design task is to build a control room for operators of a plant -- think of a nuclear power plant or a large chemical-processing plant. The plant design is meant to enhance some critical procedure or function so it is probably best to have a neutral or a slightly negative affect to keep people aroused and focused. This calls for an attractive, pleasant environment so that in normal monitoring, the operators are creative and open to explore new situations. Once some plant parameter approaches a dangerous level, however, then the design should change its stance, yielding a negative affect that will keep the operators focused upon the task at hand. How do you design something so that it can change from invoking a positive affect to invoking a negative one? There are several ways. One is through the use of sound. The visual appearance of the plant can be positive and enjoyable. During normal operation, it is even possible to play light background music, but as soon as any problem exists, the music should go away and alarms should start to sound. Buzzing, ringing alarms are negative and anxiety producing, so their presence alone might do the trick. Indeed, the problem is not to overdo it: too much anxiety produces a phenomenon known as “tunnel vision”: people become so focused that may fail to see otherwise obvious alternatives. Special design and training is required of people if we want them to perform well under high stress. Basically, because of the extreme focus and tunnel vision induced by high anxiety, the situation has to inca / winter 2005 references Isen, A. M. (1993). Positive affect and decision making. In M. Lewis & J. M. Haviland (Eds.), Handbook of emotions, 261-277. New York: Guilford. Kurosu, M., & Kashimura, K. (1995, May 7-11). Apparent usability vs. inherent usability: experimental analysis on the determinants of the apparent usability. Denver, Colorado. Conference companion on human factors in computing systems, 292-293. Norman, D. A., Ortony, A., & Russell, D. M. (2003). Affect and machine design: Lessons for the development of autonomous machines. IBM Systems Journal, 42 (1), 38-44. http://www.research.ibm.com/journal/sj/421/norman. pdf Ortony, A., Norman, D. A., & Revelle, W. (completed in 2005). Effective functioning: A three level model of affect, behavior, and cognition. In J. M. Fellous & M. A. Arbib (Eds.). Who needs emotions? The brain meets the machine. New York: Oxford University Press. Read, H. E. (1953). Art and industry, the principles of industrial design (3rd. ed.). London: Faber and Faber. Tractinsky, N. (1997). Aesthetics and apparent usability: Empirically assessing cultural and methodological Issues. CHI 97 Electronic Publications: Papers http://www.acm.org/sigchi/chi97/proceedings/paper/nt.htm Tractinsky, N., Adi, S. K., & Ikar, D. (2000). What is beautiful is usable. Interacting with Computers, 13 (2), 127-145. p.27 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors A couple of months back I was approached with the idea of having some ID grad students submit articles to InCa. Considering the bay area has some of the top design schools, and more than its share of top notch design firms, it seemed a perfect fit to start a dialogue and provide a platform for the exchange of ideas between the next generation of designers and their future colleagues. IDSA-SF has agreed to host a student newsletter on its web site featuring students’ articles from across the bay area. The newsletter will serve as a publishing venue for students interested in writing about design. Professor CeCe Iandoli of SFSU has volunteered to serve as editor for the student newsletter. She has written an article sharing her recent seminar which focused on “the new designer”. (TB Editor’s note) featurefeature 06 03 future perfect: the contours of the new designer CeCe Iandoli Professor of Design at SFSU for the past fourteen years, I’ve been in hiding. As a professor of design at San Francisco State University, I’ve been hesitant to share my background with other designers. I am a multidisciplinary scholar, decent at writing, research, strategic planning, and a former marketing teacher. Even so, I have been in the closet. This year, I came out. This was the semester I told my students what I never revealed before: I am not a designer by training. However, I am… as it turns out…a designer. According to Ralph Caplan’s (2005) second edition of By Design, I have been one for a long time. “Design consists of identifying a problem and working out an approach to it (p.5). “ in the early 90’s, that new designers should become authors, producers and directors so they could create their own solutions for the world’s problems--devoid of clients’ wishes and commercial necessities. As producers, they would be free to create high-minded, wondrous risks and true solutions. I also wanted to share something one of my favorite professors taught me: excellence emerges To be Zen about it: I am already perfect, despite the from one’s own very singular point-of-view-what Michael chaotic route that brought me here. And the graduate Beirut calls “one’s visual signature.” students I worked with this past fall at State? Likewise, perfect. But we collected odd, indirect experiences en This past fall I taught such a course. A dozen graduate route to our work in design. Enumerating the features students studying visual communication, new media, and which characterize this new breed of designers forms the product design and I considered these questions: spine of this essay. • Let’s assume that today’s new designers [defined as entering the field of design over the last few years] are Delineating the Features of This New Designer This fall I read a book by George Marcus (2002) entitled, different. What features characterize this new generation of workers? What Is Design Today? The book grabbed me personally because I was about to launch a new seminar and wanted • What does s/he value? What does s/he need to to get an overall view of where things were, and what they know? might be, in design. I believe, as Michael Rock suggested • And what does her career trajectory look like? inca / winter 2005 p.28 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors The new designer is multi-faceted, interdisciplinary, and produces solutions in multiple forms During our seminar, we talked with techno-geeks; the creator of the animated backdrops for The Matrix; one online journalist who tracks the way readers actually view online pages. Two designers who craft Macromedia’s website participated in our conversations; both Essen Design ‘s principals [a graphic design firm which specializes in designing artful posters printed on old job presses] displayed their artful posters. We went to MOMA en masse to catch “Merging Perspectives”-a conversation among four prominent designers who offered retrospective comments on how technology changed their design practice and the increasing necessity of interdisciplinary practice. We stole studio exercises from the Art Lab in London; collaged our intuitions; forged fake passports for ourselves as new designers. One student took photos that captured the process of evaporation to visualize newness itself. We channeled Charles + Ray Eames’ lifestyle. Designed objects that played games with our ideas. Played games. Tried to unearth each person’s visual signature. What We Found These themes reappeared through all our conversations. The new designer is multi-faceted, interdisciplinary, and produces solutions in multiple forms. The new designer produces tables, refurbishes chairs, posters, and web sites. He cooks well, knits, and probably composes music. This wide spectrum of interests led many new designers to career confusion. At SFSU, we embrace this: half the graduate students we admit studied something outside design as an undergraduate. We think this enriches our program because the conversations that occur in seminars stretch across anthropology, economics, social work, and fine arts. For example, Figure 1 shows the work of a product designer, who also works as a photographer and market analyst for launching new products. The dot.com boom and the technological finesse required for that boom catapulted many technical people into design. My students were labeled designers, yet lacked any knowledge of design principles, theories, or strategies. As a result, they are exceedingly interested in design theories, design/research, large, analytic above: Hao Yu Feng’s wedding rings sit ideas about design and its history. They read a great atop a table he designed deal. Even so, they lack confidence that they are, indeed, inca / winter 2005 p.29 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors designers. Like me, many do not feel like a real designer; most feel like poser-designers. The quick demise of the dot.com industry makes them beautifully existential. Any notion of a straightforward, career trajectory is over for this cohort. Resilience and flexibility are essential. As are entrepreneurial skills. Most presume they will work free-lance most of their lives and, of necessity, make arrangements for their own financial well-being, healthcare, etc. Their career trajectories have been zig-zag; their finances jumped up and then down. The new designer really wants to be in the field of design; they harbor few financial illusions about the odds of becoming rich in design. The scarcity of jobs in design has also taught them: Real meaning is housed inside, not outside of things. Therefore, personal integrity, working to the best of one’s abilities--just because--has value. When the principals of Essen Design tacked up their letterpress posters, another panelist said, “I’d like to do what you do for a living.” Both of the designers from Essen said, “So would we.” Of necessity, they subsidize their print work with online projects and live simple lives. And, they lower their bids to work on projects they love. Social consciousness underscores their work, but especially ecologically-based considerations. When they design any object the product’s lifecycle--from its top: Jane Rabanal’s Clock. creation, to its demise, to the re-use of its components-is a given. Green materials, rammed earth, sustainability bottom: An explanation of several Chinese myths spiral down are the buzzwords, the givens under all their solutions. Sio Sou’s lamp post. They worry about landfill, unnecessary products; they track the cost of production by factoring in child labor, depletion of the ozone, and transportation’s stress on the environment. For example, Jane Rabenal’s clock is made from recycled telephone books, glue and a new clock face. Diversity is a given. The fictional personas used to characterize the end user also result in new visual portrayals, newly-imagined homes, newly imagined demographics. More people remain single, have fewer children, create families from friends, travel across the world. Universal design is ascendant in tandem with niche marketing. How does this conundrum work as one inca / winter 2005 p.30 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors The new designer really wants to be in the field of design; they harbor few financial illusions about the odds of becoming rich in design imagines a solution: at once universally designed for an exact demographic? Embracing one’s own experience is a partial solution. Sio Sou’s lamp, for example, incorporates her own cultural myths. Learning forever is essential. Of necessity, the new designer will always be learning, minimally, new technologies. In addition to unprecedented types of objects, and media, the new designers will increasingly move “from the design of objects to the design of situations in which objects are made and used” (Caplan, p.7). New designers’ technological capacity is a given; it was often their passport into design. But, such immersion with computers requires its antidote: making things with one’s hands. In December 2004, my students launched an exhibit entitled “The Nature of Things”—a title which evoked the broad-based, philosophical point-of-view the seminar evoked in all of us. referecnes Caplan, R. (2005). By Design: Why there are no locks on the bathroom doors in the Hotel Louis XIV and other object lessons. Second edition. New York: Fairchild Publications, Inc. Marcus, G. (2002). What is design today? New York: Harry N. Abrams, Inc. Ce Ce Iandoli is a professor of design at San Francisco State University. She is also a contributing editor to inCA inca / winter 2005 p.31 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors sponsors directory Freetech Plastics Custom Messenger Bags www.timbuk2.com General Foundry Service SurfaceInk Custom Aluminum and Zinc Castings www.genfoundry.com Engineering Consulting www.SurfaceInk.com ImpactXoft Prototypes Plus, inc. Envision and Shape with IX Style www.impactxoft.com Machining, SLA, Tooling & Castings www.prototypesplus.com Snader and Associates Think3, inc. Your source for Alias 3D software www.snader.com inca / winter 2005 Timbuk2 Designs Pressure Formed and Thermoformed Products www.freetech-plastics.com next-generation industrial design solutions www.think3.com p.32 view from the chair | editor’s letter | the golden age of silver | multipurpose designs | trading up | understanding the customer’s mind | atrractive things work better | future perfect | sponsors