What`s New

Transcription

What`s New
What’s New
What’s New
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DIVINITY: ORIGINAL SIN - ENHANCED EDITION CHANGES
O
ur busy little brains and fingers have
worked for months and months
making Divinity: Original Sin - Enhanced
Edition.
We’ve made thousands of changes to the original
game, adding controller support, local co-op
splitscreen, full AAA voicing, new quests and
situations, new difficulty modes, and an entirely
new ending featuring several new regions. We’ve
put our hearts and souls into the Enhanced Edition,
and we’re proud to release it into the world.
Here’s what we’ve done:
NEW GAME MODES
E
xplorer mode for the casual player.
Tactician mode, with smarter and stronger enemies, to challenge the
combat-oriented player. Honour mode, with only a single save and a single
life at your disposal -- if your character goes down, it’s game over!
What’s New
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MASSIVELY REVAMPED STORY
U
nravel a deep and epic
story, set in the early
days of the Divinity universe.
Fans will recognise the world,
newcomers will revel in it. We’ve
reworked and expanded the main
plots, and we’ve added several
new regions, building to an epic
and entirely new ending.
UPDATED GRAPHICS, SOUNDS AND VISUAL EFFECTS
W
e overhauled and improved
the graphics, audio and FX.
We enhanced existing animations
and added new ones. We went for
better textures and we put a lot
of work into new and spectacular
special effects.
FULL AAA-QUALITY VOICEOVER
T
he Enhanced Edition is
now fully voiced.
We spent seven months recording
dialogue with A-list actors
including Alix Wilton Regan and
Alec Newman.
What’s New
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HOURS OF NEW CONTENT. NEW QUESTS, NEW
CHARACTERS, NEW SPELLS, NEW AREAS
W
e’ve reworked the existing
story and added new areas
and new quests.
We’ve rewritten dialogues and
added new dialogues. We’ve also
added new mechanics, skills, spells
and weapons. Grenades. Wands.
Dual wielding. All this and so much
more. We’ve made the game bigger,
and we’ve made it so much better.
FULL CONTROLLER UI SUPPORT
W
e’ve added controller
support, and we’ve even
built a new UI for it.
We’re delighted with how much fun
it is to play the game on controller.
It’s way better than we’d dared
hope it would be. And we had very
high hopes!
DYNAMIC SPLIT-SCREEN
P
lay with a friend in co-op
multiplayer
Either online or with dynamic splitscreen on a same couch! Make
decisions together (or disagree
entirely), as your interactions and
relationship with your partner
influence the game.
What’s New
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Over 13,000 changes
Since Divinity: Original Sin was released we have
made over 13,000 changes to the game.
THe following pages contain just a sample of the changes
now included in Divinity: Original Sin - Enhanced Edition.
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Combat
• Some enemies have familiars (e.g. a dog). These creatures’ behaviour has been
scripted so that they all behave the same now. When their master dies and you leave
them alone, they will remain neutral.
• Assassins will try to backstab, and will use invisibility potions if they have them.
• All ghosts may inflict Chilled status on melee attack.
• Changed the appearance and the stats of the false Source Hunters in the Cyseal
mirror dungeon fight.
• Headless zombies are fast but blind. As long as the player keeps moving, zombies will
have to look for them.
• Renamed the mutating dogs in Cyseal, Toxa and Sheba, to Canine Monstrosity after
they mutate.
• Zombies are slow and have low AP but are deadly.
• Troll toll in Luculla: Grumble has 3 boars
• Troll toll in Luculla: Fumble has 3 earth elementals
• Troll toll in Luculla: Archibald has 3 slugs
• Added Death Blaster to Pontius Pirate’s ship.
• Infiltration mechanics: certain enemies will only attack you after they STILL see you
after x seconds, x is shorter in tactician and honour mode
• Defined recognizable groups and archetypes for orcs, goblins, immaculates
• Overhauled the Troll King’s cave
• Overhauled the end fight completely
• All archers must have a dagger so that they can switch when you come too close
New Combat Features
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Added Radagoth to the game, on the west beach of Cyseal.
Immune to lightning and poison, may stun melee attackers.
Sand golem
Waterproof exploskeleton
Enchanted armour
Soul of desperation
Angry chest. Spits gold and bites.
Enemy skill Arcane Vortex
Enemy skill Windwalker
Enemy skill Iron command
Enemy skill Dark Avenger
Enemy skill Summon Nether Jester
Enemy skill Delayed Projectile
Enemy skill Remorse
Enemy skill Metal Rain
Enemy skill Purifying Tide
Enemy skill Liquid stone
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Combat
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Enemy skill Consume Life Force
Enemy skill summon spitfire totem
Enemy skill Void Hail
Enemy skill Earth Shard
Enemy skill Blood Spit
Enemy skill Barbed Hair
Enemy skill Chitin Dart
Enemy skill Spore Spit
Enemy skill Void Shard
Enemy skill Gold Spit
Enemy skill Shackles of Pain
Enemy skill Decaying Touch
Enemy skill Mark of Death
Enemy skill Wind Walker
Enemy skill Crawling Infestation
Enemy skill Summon Poison Slug
Enemy skill Summon Enchanted Armor
Enemy skill Earth Spray
Enemy skill Shattered Stone
Enemy skill Norok’s Stun Shout
Enemy skill Tiny Metal Rain
Bloated corpse. Creates poison cloud when damaged.
Feverish corpse. Explodes when damaged.
Unholy altar. An altar can heal HP of NPCs.
Protection crystal, needs to be destroyed to make an NPC vulnerable (e.g. Braccus
fight)
• Void crystal
• Poisonous mushroom, you can shoot it and it’ll create a poisonous cloud.
• Spawners (pitch dark tunnels) are static objects that can spawn creatures as long as it
is not destroyed or as long as combat lasts.
Auras
• NPCs can have or cast an aura that affects nearby allies
• Fire Aura
• Ice Aura
• Air Aura
• Earth Aura
• Initiative Aura
Wards
• A ward spreads an aura that grants powers to their owners. Wards are protectors and
don’t fight. They float so are immune to surfaces. Some wards cannot move, some
follow their owners.
• Air ward.
• Earth ward.
• Elemental ward.
• Fire ward.
• Iron ward.
• Water ward.
New Combat Features
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Story, Writing & Design
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Madora’s dialogs and arc have been edited and revised.
Jahan’s arc has been repaced and the delivery tweaked.
Bairdotr’s arc ending has been moved to a unique region.
Companions now banter with one another in addition to making one-off comments.
Guardian Sourcerer situation added to beach cave entrance
Journal entries improved and clarified
End game redesigned, including several new regions, animations, puzzles, and
encounters
Important end-game character added
End-game cutscene added after facing the Conduit
Epilogue region added, featuring 10+ NPCs and new dialogs
Zandalor, Icara, and Leandra arcs re-finished, including new encounters and dialogs
Councillor Jake reimagined and rewritten
Arhu “wizard-to-cat” animation added and used in dialogs
Arhu encounters added throughout game
Discoverable Arhu arc added
Arhu arc completion situation incorporated into Act III
Homestead sequence totally rescripted
Homestead observatory (landing site) expanded and revised
Zixzax and Weaver of Time resequenced and rewritten
Cassandra, the Lich Queen rewritten and her arc revised
Forest Spirit tied to outside quests and dialog added
THe Conduit’s involvement in Cyseal has been re-imagined, featuring new encounters
and situations.
THousands of combat cries and variations added
Item descriptions revised and added
Tapestry of Time movies resequenced and amended
New cutscene added to “the truth about the murder” conversation.
Headless Nick Quest Revamped
THe Fair in Cyseal Improved
Katarina the Fair and associated quests and dialogs added
Stagemaster Chaucer and associated quests and dialogs added
Fair audience will react to new quests-- whether they’re alive or dead
Aureus quests in part moved to new character Selenia
Hortun and Charla Quest Added
Skeleton trader added to Cyseal beach
Guardians Character Arc Homestead
General Alessa added to Homestead
Mushroom riddle scenario has been redesigned
Various dialogs and texts tweaked and revised to improve clarity
Edited books, notes and dialogs of Thelyron and Evelyn so that they mention the
White Witch.
THe orcs near Black Cove now explicitly say they’re looking for the Star Stone.
Story, Writing & Design
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• THe hooded person in the church (before Braccus) is now the Conduit. She now
mentions Braccus’ Star Stone.
• When you find Thelyron before Braccus, he’s alone (Jake is no longer there). Thelyron
tells you his story.
• After you fight Braccus, Arhu now appears and directs you toward the White Witch.
He then sends you off to the Shelter Plane.
• Added a dual dialog after the Braccus fight and after Arhu to reflect on what you have
accomplished and about what you should do now.
• Near the confrontation with Evelyn, orcs mention that they’re there to report about
the Star Stone.
• At the confrontation with Evelyn, The Conduit was added... and she’s angry with
Evelyn.
• After the confrontation with Evelyn, Arhu appears to send you to Braccus or to find
the White Witch.
• Added a dual dialog after the Evelyn fight.
• After the confrontation with Evelyn, changed the dialog with Jake. He doesn’t lie
anymore.
• In the Homestead, Zixzax now tells you about the functions of each room.
• In the Homestead, you can ask the Weaver of time to watch the Guardian movies
again.
• After you return from the Homestead, Arhu will talk to you at any Waypoint in
Cyseal. He gives you a teleporter pyramid.
• Rewrote the Shelter Plane dialogs with every new Star Stone.
• Arhu now appears at the entrance of Luculla to guide you toward the Witch’s cabin. If
you haven’t done the Jake quest by now, he’ll tell you to go back instead.
• Samid (running miner) now appears more toward Silverglen-- not at the entrance of
Luculla.
• In the Witch Cave in Luculla, added a character that can foreshadow what the Witch
will reveal.
• NPCs in the Luculla mines now mention Hiberheim and the White Witch.
• After finding the manual on how to kill Death Knights, player is urged to go to Sacred
Stone. If you haven’t freed Icara yet, Arhu will tell you, but will also send you to the
cabin first.
• If you missed the manual in the mines, Icara and/or Arhu will send you back.
• Rewrote and revamped all tutorials
• Redecorated the Conduit’s HQ in the Immaculate Cathedral.
• Added Conduit notes about her raising an army.
• Added a map in the Conduit’s HQ with Phantom Forest on it that the players
comment on. Finding the map adds a map marker to your journal.
• When a companion has something to say about a topic, they will indicate this with an
AD.
• Changed the flow and logic of all the companion dialogs so that they progress more
logically. Anything new is immediately the main topic.
• After you learn the truth about Jake’s murder, you can now ask Arhu and Zixzax
about the love triangle.
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• Added the “Lore Quest”: this game wide quest informs you about the backstory and
the Guardians. You can find “lore books” that add to this quest. Each of these books
unlock a bit more of the story.
• Custom animation for Orc in Black Cove
• Custom animation for Imp Crafter in Hibberheim
• Custom animation for Dying Apprentice in Hiberheim
• Custom animation for Thelyron in Cyseal
• During the end game, different types of key players are provided (e.g. If you killed any
of the main characters, they appear as zombies).
• THere is a portal on the path to the final fight that spawns Death Knights and
Zandalor jumps through.
• After the final fight, you get teleported to the Epilogue Region
• Beach at the West Gate of the Harbour Revamped
• Black Cove Nick Area Revamped
• Tactician Mode Traps Added
• Noxious Bulb Traps Added
• Elemental Mine Traps Added
• Phantom Forest Revamped
Audio
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Audio options now has Master Volume slider
All dialogues are voiced
New, more fitting distribution of songs
Players and companions sometimes let out a battle cry when performing skills
Character Creation
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Can now cancel out of character customization
Can now see what skills preset starts with
Rebalanced preset builds (new skills)
New preset Inquisitor
Enchanter preset now starts with a wand
Shadowblade preset now dual wields a dagger and a sword
Wayfarer starts with a crossbow now
Melee classes start with a grenade
Dual Wielding
• A character can now dual wield two 1H weapons
• A new DW ability makes dual wielding characters better at it
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Audio
Art
• Created new icons for dozens of existing interactable items that didn’t need icons
before. E.g. fireplace, bed, chair, coals, coffin, lever, mirror, roadsign, rack, woodpile,
ballista, sand pile, traps, mines…
• Completely new cutscenes
• Created Blood Altar
• Created picnic and suntanning art assets
• Created bolt stricken zombie
• Created sand creatures
• Created waterproof exploskeleton
• Created angry chest
• Created bloated corpse and feverish corpse
• Created poisonous mushroom
• Created spawners
• Created air ward
• Created earth ward
• Created elemental ward
• Created fire ward
• Created iron ward
• Created water ward
• Created enchanged armour
• Created cannister grenade and texture variations
• Created round grenade and texture variations
• Created grenade models and textures
• Created wand variations
• Updated fire surface
• UI container art for sheep
• UI container art for fishracks
• Icons for all primary and secondary stats, resistances, etc.
• Portraits for all talents
• Portraits for all abilities
• New portraits for more NPC variations and for more specific NPCs
• New icons for weapons (more variation)
• Can rotate the camera 360 in all areas
• Can rotate the camera 360 around all characters and objects
• New animations for Boars
• New animations for Bulls
• New animations for Cats
• New animations for Chickens
• New animations for Cows
• New animations for Crabs
• New animations for The Giant Crab
• New animations for Deers
• New animations for Dogs
• New animations for Jellyfish
Art
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New animations for Pigs
New animations for Rabbits
New animations for Rats
New animations for The Rat King
New animations for Roosters
New animations for Sheep
New animations for Spiders
New animations for all the Cyclops type characters
New animations for all the Death Knights
New animations for the Walking Armours
New animations for Demons
New animations for the Void Dragon
New animations for the Goblins
New animations for the Catapult goblin
New animations for the goblin tank
New animations for the spitfire totem
New animations for the imps
New animations for the orcs
New animations for the orc drummers
New animations for the female orcs
New animations for the orc shamans
New animations for the shadow creatures
New animations for the trife
New animations for the skeletons
New animations for the Sparkmaster
New animations for the Exploskeletons
New animations for the skeletal bard
New animations for all zombies
New animations for the giant mount
New animations for the Source abomination
New animations for the stone titans
New animations for the artillery flowers
New animations for the spider eggs
New animations for the elemental rocks
New animations for the evil mushrooms
New animations for fanged butterflies
New animations for Arhu
New animations for Astarte
New animations for the Giant Leandra in the dream scene
New animations for regular NPCs
New animations for throwing grenades
New animations for dual wielding different weapon combinations
New animations for using a wand
New animations for all the elemental summons
New animations for all wards
Art
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Design
• Added Leandra to the tomb robber scene at the beginning of the game
• First time you meet Arhu at the gates, Arhu is a cat and transforms mid dialog
• THroughout the game, Arhu appears in catform or human form and talks about his
different forms.
• Cassandra has locked up Arhu in catform. You need the Soul Forge spell from
Cassandra and there are different ways to handle this. These all have a different
impact on Arhu.
• Edited books, notes and dialogs of Thelyron and Evelyn so that they mention the
White Witch.
• THe orcs near Black Cove now explicitly say they’re looking for the Star Stone.
• THe hooded person in the church (before Braccus) is now Leandra. She now mentions
Braccus’ Star Stone.
• When you find Thelyron before Braccus, he’s alone (Jake is no longer there). Thelyron
tells you his story. He kept up his end of the bargain, but Leandra betrayed him and
struck him down.
• After you fight Braccus, Arhu now appears and directs you toward the White Witch.
He then sends you off to the Shelter Plane.
• Added a dual dialog after the Braccus fight and after Arhu to reflect on what you have
accomplished and about what you should do now.
• Near the confrontation with Evelyn, orcs mention that they’re there to report about
the Star Stone.
• At the confrontation with Evelyn, Leandra was added and she’s angry with Evelyn.
• After the confrontation with Evelyn, Arhu appears to send you to Braccus or to find
the White Witch.
• Added a dual dialog after the Evelyn fight.
• After the confrontation with Evelyn, changed the dialog with Jake. He doesn’t lie
anymore.
• Rewrote the flow when entering the Shelter Plane.
• In the Homestead, Zixzax now tells you about the functions of each room.
• In the Homestead, you can ask the Weave of time to watch the Guardian movies
again.
• In the Homestead, as you unlock rooms, ghostly NPCs from your past now appear in
the Hall. They banter about your deeds.
• After you return from the Homestead, Arhu will talk to you at any Waypoint in
Cyseal. He gives you a teleporter pyramid.
• Rewrote the Shelter Plane dialogs with every new Star Stone.
• Arhu now appears at the entrance of Luculla to guide you toward the Witch’s cabin. If
you haven’t done the Jake quest by now he’ll tell you to go back instead.
• Samid (running miner) now appears more toward Silverglen-- not at the entrance of
Luculla anymore.
• In the Witch Cave in Luculla, added a character that knows the love triangle and can
foreshadow what Icara will reveal.
• In the event that you go toward the mines (across the bridges) before solving the
Witch’s cabin, Arhu pops up to suggest you find the White Witch first.
Design
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• If you solve the mines before solving the White Witch, Arhu pops up at the end (after
the mines collapse) to direct you toward the White Witch.
• NPCs in the Luculla mines now mention Hiberheim and the White Witch.
• After finding the manual on how to kill Death Knights, made it so that the player is
urged to go to Sacred Stone. If you haven’t freed Icara yet, Arhu will tell you, but will
also send you to the cabin first.
• If you missed the manual in the mines, Icara and/or Arhu will send you back.
• Introduced a new cutscene after freeing Icara.
• Redecorated Leandra’s HQ in the Immaculate Cathedral.
• Added Leandra notes about her raising an army.
• Added a map to the HQ with Phantom Forest on it that the players comment on.
Finding the map adds a map marker to your journal.
• When a companion has something to say about a topic, they will indicate this with an
AD.
• Changed the flow and logic of all the companion dialogs so that they progress more
logically. Anything new is immediately the main topic.
• After you learn the truth about Jake’s murder, you can now ask Arhu and Zixzax
about the love triangle.
• Added the “Lore Quest”: this game wide quest informs you about the backstory and
the Guardians. You can find “lore books” that add to this quest. Each of these books
unlock a bit more of the story.
• Custom animation for Orc in Black Cove
• Custom animation for Imp Crafter in Hibberheim
• Custom animation for Dying Apprentice in Hiberheim
• Custom animation for Thelyron in Cyseal
• Created new level: Gnik Barc Nni
• Leandra’s voice triggers here and there at the Gnik Barc Nni
• THe trife is the bartender at the Gnik Barc Nni
• Esmeralda and the Duke are in the Gnik Barc Nni
• Sam is at the Gnik Barc Nni but as a skeleton cat
• Zixzax + Weaver are at the the Gnik Barc Nni
• Icara is looking for Leandra at the Gnik Barc Nni
• Jake is a human again at the Gnik Barc Nni
• Special behaviour when you try to fight at the Gnik Barc Nni
• THere is creepy stuff going on at the Gnik Barc Nni, like rotating paintings etc
• THere is a basement and 2 floors at the Gnik Barc Nni, the top floor triggers combat
• Extra Homestead areas for endscene created
• During the end game, different types of key players are provided (e.g. If you killed any
of the main characters, they appear as zombies)
• Leandra and Icara can be soulforged and they become Icandra
• Final area in the game re-created
• THere is a portal on the path to the final fight that spawns Death Knights and
Zandalor jumps through
• After the final fight, you get teleported to the Source Academy
• Source Academy: Source Hunter captain dialog
• Source Academy: dialog with Icara/Zandalor
• Added The Divine’s Speech to Zixzax’s desk
Design
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Beach at the West Gate of the Harbour Revamped
Black Cove Nick Area Revamped
Tactician Mode Traps Added
Noxious Bulb Traps Added
Elemental Mine Traps Added
Phantom Forest Revamped
Rewrote and revamped all tutorials
Rephrased a lot of stat, ability, talent and item tooltips
Rephrased combat log a lot (e.g. Dice rolls)
Quest markers are added to the map to keep track of the main quest or when
locations are specifically mentioned.
THere are no longer skillbooks that are “unique” and only hidden in the world. There
are still skillbooks hidden in the world (replaced with up to level and up to date
skillbooks) but if you miss them, they may still show up in loot or specialized shops.
Spark Master’s party mode is real now. He has confetti and he’s not afraid to use it.
THere is a skill called “Summon Zombie Nick”
THe Summon Zombie Nick has his own model, icon, stats and skill
If anyone in your party has an important item someone needs, this item will be
seen as “shared” and you won’t have to ask for it anymore and transfer it from one
inventory to the other
If anyone in your party can identify, an item in your inventory can be identified
without having to give it to them
If anyone in your party can repair, an item in your inventory can be repaired without
having to give it to them
Ice King Talent and Demon Talent are incompatible with each other
Backstab Talent no longer requires Rogue Lore
Resistdead cannot be combined with leech and vice versa
Raistlin cannot be combined with lonewolf and vice versa
Demon now only requires firespecialist 4 instead of 5
Iceking now only requires waterspecialist 4 instead of 5
Iceking now only requires waterspecialist 4 instead of 5
New status Oiled
Certain objects should not drop from treasure chests (e.g. Intestines. That’s just gross.)
Creating the Buffalo Sword will now autolevel it to the crafter’s level
Opening a backpack costs zero AP
Can now create ARM_Wood_Torso_Barrel_A with barrel and rope
Crafting a spear now destroys the knife/dagger you make it with
Can now combine arrowhead with all potion sizes
Parchments no longer read “Use to read” if they are just ingredients and if they are
not readable
Special parchments with text now have a special name
Max resistance of player chars was capped to 80%, this is now 100%
Wolgraff has dual wielding
Jahan starts with 9 INT
Ismashell gives you a unique treasure
Mephisto trade table is consistent with the dialog.
Spider boss in BC gives you a unique treasure
Design
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Troll king in Luculla gives you a unique treasure
Specific treasure for the new NKCI dream area
Learning a skill from a book does not cost any AP
Changed movement bonuses and penalties on unarmed, weapons and armour
Zixzax has better gear and combat behaviour
Tweaked perception checks
Improved archer behaviour when enemy was near
Don’t use charm on Charmed | AggroMark | Dying | Wounded | Petrified | Frozen |
Fear | KnockedDown | Infected | Stunned
Revamped weresheep fight
Archer should not try to shoot enemies that can’t be seen
Improved AI behaviour around oil surfaces and clouds
Created extra henchmen
Bleeding and the Leech talent are still a strong combination, but cannot be abused
anymore
Leadership gives less of a damage boost and more crit chance
2H ability boosts crit
Crossbow ability boosts crit
Eagle Eye talent now requires Rogue ability
Eagle Eyes talent inverts the ranged cth penalty.
Avoid Opportunists requires RangerLore 1
Updated ranged penalty formula to scale better into late game and high PER values.
THe way armour was being calculated has been improved so that it matters more to
keep your armour score up to par with your level.
THe way saving throws against statuses were being calculated (along with Willpower
and Bodybuilding) was improved and scales better, from the start of the game till the
end of the game.
Difficulty
• Replaced easy difficulty mode with “Explorer”: regular AI will not use crowd control
skills (bosses may use them)
• Replaced hard difficulty mode with “Tactician”: regular AI has extra skills, abilities,
scrolls, special arrows, grenades and potions
• Introduced new “Honour”. Same setting as Tactician, but you only have one savegame
Localisation
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Provided more context for translators so that quality of translation improves
Proofread all dialogues in French
Proofread all dialogues in German
Added Spanish localization
Difficulty
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Traps
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Cyseal Traphouse Courtyard Ooze Pit Sequence
Cyseal Traphouse Courtyard Ooze Pit Key Sequence
Cyseal Traphouse Courtyard Ooze Pit Sequence Hardcore
Cyseal Traphouse Courtyard Ooze Pit Key Sequence Hardcore
Cyseal Traphouse Courtyard Elemental Mine Sequence Hardcore
Cyseal Traphouse Entrance Room Gas Pit Sequence Hardcore
Cyseal Traphouse Lava Room Sequence Hardcore
Cyseal Traphouse Lava Room Key Sequence Hardcore
Cyseal Traphouse Projectile Room Sequence Hardcore
Cyseal Traphouse Projectile Room Key Sequence Hardcore
Cyseal Graveyard Entrance Trap Sequence
Cyseal Graveyard Entrance Trap Sequence Hardcore
Cyseal Undertaker Hut Trap Redone
Cyseal Undertaker Hut Trap Redone Hardcore
Cyseal Tavern Cellar Trap Hardcore
Black Cove Totem Trap 1
Black Cove Totem Trap 1 Hardcore
Black Cove Totem Trap 2
Black Cove Totem Trap 2 Hardcore
Black Cove Pirate Office Key Hardcore
Black Cove Ramp Down to Harbor
Black Cove Ramp Down to Harbor Hardcore
Black Cove Harbour Totem Trap
Black Cove Harbour Totem Trap Hardcore
Black Cove Harbour Gas Pit Trap
Black Cove Harbour Gas Pit Trap Hardcore
Black Cove Harbour Trap Multiple Solution
Black Cove Harbour Trap Multiple Solution Hardcore
Luculla Forest South East Cathedral Road
Luculla Forest South East Cathedral Road Hardcore
Luculla Forest South West Cathedral Road
Luculla Forest South West Cathedral Road Hardcore
Hiberheim Castle Corridor Trap 1
Hiberheim Castle Corridor Trap 1 Hardcore
Hiberheim Castle Corridor Trap 2
Hiberheim Castle Corridor Trap 2 Hardcore
Hiberheim Castle Corridor Trap 3
Hiberheim Castle Corridor Trap 3 Hardcore
Hiberheim Castle Corridor Trap 4
Hiberheim Castle Corridor Trap 4 Hardcore
Hiberheim Castle Troll King Trap
Hiberheim Castle Troll King Trap Hardcore
Hiberheim Telekinesis Room
Hiberheim Telekinesis Room Hardcore
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Traps
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Hiberheim Prison Passage
Hiberheim Prison Passage Hardcore
Hiberheim Castle Treasure Room Corridor Trap
Hiberheim Castle Treasure Room Corridor Trap Hardcore
Hiberheim Wishing Well Trap
Hiberheim Wishing Well Trap Hardcore
Phantom Forest Hunter’s Edge Trap 1
Phantom Forest Hunter’s Edge Trap 1 Hardcore
Phantom Forest Hunter’s Edge Trap 2
Phantom Forest Hunter’s Edge Trap 2 Hardcore
Phantom Forest Hunter’s Edge Trap 3
Phantom Forest Hunter’s Edge Trap 3 Hardcore
Phantom Forest Hunter’s Edge Trap 4
Phantom Forest Hunter’s Edge Trap 4 Hardcore
Phantom Forest Hortun and Charla Cellar Trap
Phantom Forest Hortun and Charla Cellar Trap Hardcore
Phantom Forest Druid Dungeon Trap 1
Phantom Forest Druid Dungeon Trap 1 Hardcore
Phantom Forest Druid Dungeon Trap 2
Phantom Forest Druid Dungeon Trap 2 Hardcore
Phantom Forest Druid Dungeon Trap 3
Phantom Forest Druid Dungeon Trap 3 Hardcore
Phantom Forest Inner Sanctum Entrance Sneak Route Part 1
Phantom Forest Inner Sanctum Entrance Sneak Route Part 1 Hardcore
Phantom Forest Inner Sanctum Entrance Sneak Route Part 2
Phantom Forest Inner Sanctum Entrance Sneak Route Part 2 Hardcore
Phantom Forest Inner Sanctum Entrance Trap Route Part 1
Phantom Forest Inner Sanctum Entrance Trap Route Part 1 Hardcore
Phantom Forest Inner Sanctum Entrance Trap Route Part 2
Phantom Forest Inner Sanctum Entrance Trap Route Part 2 Hardcore
Phantom Forest Inner Sanctum Entrance Trap Route Part 3
Phantom Forest Inner Sanctum Entrance Trap Route Part 3 Hardcore
Phantom Forest Inner Sanctum Entrance Puzzle Route Part 1
Phantom Forest Inner Sanctum Entrance Puzzle Route Part 1 Hardcore
Phantom Forest Inner Sanctum Entrance Puzzle Route Part 2
Phantom Forest Inner Sanctum Entrance Puzzle Route Part 2 Hardcore
Phantom Forest Inner Sanctum Entrance Puzzle Route Part 3
Phantom Forest Inner Sanctum Entrance Puzzle Route Part 3 Hardcore
Statuses
• Fortified and Frozen adds % of armor instead of standard value
• You need bodybuilding as a saving throw against Frozen
Statuses
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Skill System Overhaul
• Tier system: each skill belongs to a tier: novice, adept, master
• Skill Abilities now grant a certain number of skills that can be learned in one or more
tiers
• Rebalanced skills: damage, AP cost, cooldown, chances of setting a status, distance,
AoE radius…
• To encourage non-damage skills (set status, help allies), these skills were buffed
• As the player invests in the Skill school ability, the cooldown reduction is calculated
more fairly, better scaled.
• Moved skills around so that learning skills become progressively cooler (i.e. you can
learn certain skills sooner now, but other skills have become higher level)
• Removed skills that felt like copies so that skills are original and unique and so that
certain schools are the only ones that have certain powers and statuses
• A lot of skills got new effects, especially master tier skills that now look like total
overkill
• Splintered Arrow (Ranger): explodes into splinters on impact and distributes damage
among enemies in range
• Boulder Bash (Earth): a concrete ball of stone falls from the sky on the target
• Mass Healing (Water): an AoE healing skill
• Decaying Touch (Source): inflicts a status on an enemy so that he takes damage from
healing skills and potions (instead of healing, obviously)
• Coup De Grace (Fatality, Rogue): does 3 times regular weapon damage on targets
with low HP
• Crawling Infestation (Rogue): plants an egg on an enemy that “comes out” after a
certain amount of turns. When the egg comes out, the enemy dies and is replaced by a
spider.
• Shackles Of Pain (Warrior): creates a “damage link” between the target and the
warrior, target takes half the damage the warrior receives
• Shadow Step (Rogue): teleport to the back of an enemy, backstab, and jump back to
original spot
• Netherswap (Air): switch the position of two characters
• Rain Of Arrows (Ranger): rain down arrows from the sky
• Summon Ooze (Earth): summon an ooze
• Target Corpses (Ranger): ranger aims at all corpses in a radius and explodes them all
• Taunt (Warrior): enemies find the taunter more interesting to attack
• Hoverfeet (EtherealSoles, Rogue): the rogue can walk over surfaces
• Elemental Tortoise (Warrior): shield stance that makes all your elemental resistances
go up by 50%
• Barbed Wire (Warrior): shield stance that makes you reflect damage
• Adrenaline (Rogue): gain AP this turn (you lose this AP next turn)
• Created new skillbooks and scrolls
• Added new skillbooks and scrolls to shops and treasure generation
• Replaced manually placed skillbooks and scrolls in the world with appropriate ones
• Created AI scripts so that AI can use new skills
• All summons have a unique skill
Skill System Overhaul
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Earth Summon can now also cast BoulderBash
Spider Summon now has a Weakening Touch skill (Spider bite)
Undead Summon now has a Draw Blood skill
Greater Undead Summon now has a Taunt skill
Wolf Summon now has a Bleeding skill (Neck bite)
Fixed stats and equipment of Ooze Summon
Spider now does piercing damage
ImmuneToFreezing is now a water skill and also cures freezing
ImmuneToBurning is now a fire skill and also cures burning
Elemental Shield skills totally redone
Self Immolation grants temporary fire resistance
TargetedPerception lasts longer
Farseer also gives 50% cth extra with ranged weapons
Tornado now also clears INVISIBLE;BURNING;WARM;HASTED
TreatPoisoning now gives temp boost to poison res
Infect now plants an Infectious Disease
Infectious Disease now also decreases bodybuilding
Healing skills heal a percentage of HP and not with a levelmap
Some master tier skills can only be cast once per combat
Remove petrification skill is now called Wind Of Change
Remove petrification skill can now also remove Slowed status
ExplodeSelf skill now gives preview instead of immediately executing
Bomber Go Boom skill now gives preview instead of immediately executing
Survivor’s Karma grants more crit chance and it lasts longer
FirstAid now also heals you a bit
FirstAid now also cures infectious disease
Doctor now also gives you bodybuilding for a while
Doctor now also cures diseased
Lightning Strike is now called Thunder Jump
Cleansing Water can now fix Decaying Touch
Melee Defensive Stance does not give a CTH penalty but a damage penalty
Melee Defensive Stance gives more armor boost
Melee Power Stance gives movement boost
Ranged Precision Stance does not give AP penalty but movement penalty
Immune To ... skills now also freeze/burn/stun/poison on contact so that the skills are
less underwhelming
Splinter Arrow hit radius is now larger so that it’s harder to catch only one enemy in
its radius
Mass Heal now heals less but over more rounds (slower)
Bless now also removes Cursed status
Farsight: also cures Blinded
Can cast FirstAid and doctor in a larger radius
RemovePetrification also cures stunned status now
Malediction removes blessed status now
EarthSpray now has less chance to petrify targets because OP
Tornado’s Chance to remove surface is now a lot higher
BlessedEearth now removes curse
Skill System Overhaul
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Shackles of pain now shares 100% of the damage instead of 50%
Inspire also gives 1 CON now
FireSurfaceSelf gives 25 Fire res but also clears freezing and stunned
BurningTouch does more damage
Firesurfaceself cleans frozen and stunned in a 4m radius and gives everyone in a 4m
radius some fire res
Malediction now both curses and weakens
Precise Incision does 1.5 times your weapon damage instead of 1/3 of it
Eye Gouge does 100% your weapon’s damage instead of 1/3 of it
Lacerate does 1.5 times your weapon damage instead of 100%
Resurrection Skill heals for 50%
Resurrection can not be found as a scroll, this is now a Resuscitate scroll which costs
10 AP, heals for 20%
Summoning the little bomber costs 2 AP instead of 8 AP
THe little bomber does a little less damage
Grenades
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New item Armour Piercing Grenade
New item Nailbomb
New item Razzle Dazzle Grenade
New item Firestorm Grenade
New item Meteor Grenade
New item Love Grenade
New item Plague Grenade
New item Nightmare Grenade
New item Frost Grenade
New item Holy Hand Grenade
New item Tremor Grenade
New item Thunderbolt Grenade
New item Smoke Grenade
New item Toxic Grenade
New item Water Balloon
New item Oil Flask
New item Poison Flask
New talent Pinpoint improves accuraccy
New talent Slingshot improves distance
New item for creating grenade(s): empty perfume bottle
New item for creating grenade(s): empty cannister
New item for creating grenade(s): empty grenade
New item for creating grenade(s): empty flask
New item for creating grenade(s): sovereign’s orb
Created AI scripts so that AI can use grenades
Grenades
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Crafting
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Any bottle + hammer = broken bottle
Broken bottle + empty round grenade = armor piercing
Poison + empty round grenade = Mustardgas
Intestines or rotten eggs + canister = chem warfare
Bottle + oil barrel = bottle of oil
Bottle of oil + fuse = molotov cocktail
Rope + rope = fuse
Tormented soul + canister = terror grenade
Pixie Dust + Empty Perfume bottle = love grenade
Magic star fish (any) + empty holy grenade = holy hand grenade (healing)
Air res potion + canister = Flashbang
Jellyfish mushroom + canister = Flashbang
Bottle or cup or barrel or bucket of water + intestines = water balloon
Earth essence + canister = tremor grenade
Water essence + empty round grenade = ice grenade
Fire essence + empty round grenade = fire grenade
Bottle or cup or barrel of OIL + empty flask = oil flask
Added ingredients to treasure generation
Added grenades to treasure generation
New Achievements
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Efilesin
Father Lucifer
Hey Hey Do The Zombie Stomp
Kill With Power
Memory Motel
Never Say Die
Sister of Mercy
Stray Cat Strut
THat Voice Again
THe Glimmer Twins
Wolfpack
You’ve Got That Something Special
Loading Screen
• New hints appear during the loading screen
Crafting
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Wands
• Added wands to the game. Wands come in different elemental versions and can shoot
projectiles. They also grant you a certain skill with a limited amount of uses. The skill
they grant is always a bit higher level than what you’re used to.
• New item for creating inert wand
• Added crafting combinations to create wands
• Added wands to treasure generation
• New ability: Wand
Loot Generation Overhaul
• Treasure tables were completely re-balanced
• More specific treasure tables were created for specific encounters and locations
• Certain treasure tables were joined together to help the new random in reaching its
true assured variation algorithm
• Shopkeeper inventories were completely re-balanced
• Skillbook traders now offer a better array of skillbooks
• Now uses a different type of random, call it “counted randomness”, where drops are
assured instead of having a lower or higher chance of dropping
• Treasure is generated the first time the level is loaded and saved in the savegame
Gear
• Every item now has a description
• Gear now drops more logically and progressively (e.g. You can find a wood axe early
on in the game, because it’s a tool and not an advanced weapon. You will not find it
in mid or late game anymore. In the same vein, you won’t find a double headed battle
axe early on in the game anymore. In the original game, item progression felt very
random.)
• Higher level gear no longer has names that feel unappropriate for high level items.
(E.g. Mid level and high level items no longer get prefixes like Rusty and Broken.)
• Damage, crit chance and AP cost of all weapons was rebalanced.
• THe blocking chance of shields is higher at the beginning of the game
• Crossbows can now drop from level 1 onwards
• Most requirements have gone down
• Created DIY items. These are weapons that can be upgraded. Every upgrade also
upgrades the weapon level. Charla (Cyseal beach) sells the base weapons. There is a
manual with instructions available in the world. All upgrades are hidden in the world
and must be found by the player.
• Shields break more often, have less durability
• Removed the default resistances on leather armor and metal armor
• Sarongs no longer have an INT requirement
Wands
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UI
• In the inventory, you can have the sort functionality fill in empty slots to clear empty
gaps
• Crafting UI was added
• In the crafting UI, you can experiment and look for valid combinations. Unlocked
recipes give quick access to crafting combinations you have already found.
• All tooltips (skills, equipment) follow a general everything is always in the same order,
and icons immediately clarify what the numbers are about.
• Tooltip borders look less bulky
• Most in-game actions are now listed in the skill window, with their own neat
little icon. This way, game actions can be mapped to the Hot Bar. This gives the
user multiple ways of doing things and makes it easier for people that play with a
controller. (E.g. Attack ground, delay turn, disarm trap, end turn, enter sneak, flee,
identify, repair, pick lock)
• Arhu’s remote control for the Sparkmaster has an actual user interface design that
looks like a remote control. (You used to interact with it through a dialogue.)
• Added a new tab to the skill window for skills that were granted by equipment (e.g.
Skills granted by wands but also skills granted by magical equipment)
• Created activesearch for controller mode
• Hot Bar has improved glows
• Updated “End Turn” button highlight on the Hot Bar
• Combat turn order revamped
• Hold In Hand functionality and UI for controller mode
• Improved context menu with actions on items
• New EE logo
• All UI have bigger canvases to prevent cutoffs
• New Examine UI
• Journal shows newest quest entries on top
• Loading screen new art and animations
• Difficulty mode artwork in main menu
• Tooltips about buttons in main menu
• Messagebox reskin
• Messagebox New Skill new art and animation
• Overhead information improvements, new art and icons
• Target all party members and summons via portraits
• All statuses have names, descriptions and icons
• Save/Load UI displays an icon next to Honour savegames
• Improved equipment compare functionality, also in trade UI
• Improved tutorial messaging system
• Support improved tutorial system with highlights and showing elements on certain
coordinates
• Waypoint UI displays current waypoint
• New cursors for magic and throw actions
UI
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Code
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Compile in 64bit
Use DirectX11
Splitscreen support: rendering
Seamless splitscreen
Splitscreen support: show UI on one half
Controller support (input)
Context sensitive icons in the world
Input in splitscreen: Link PlayerIDs to UIs to send input to the correct Uis
Insane amount of optimizations
Multithreading: Offload animation update
Multithreading: Offload effects
Multithreading: Offload UI
Multithreading: Offload manager updates where possible
Multithreading: Offload server
Multithreading: Rendering
Support grenades
Support wands
Support all the new hardcore requests from the designers
Controller input: Never auto-avoid surfaces with controller
Controller input: Sensitivity scale for thumb sticks
Created Controller UI for Inventory
Created Controller UI for Quest log
Created Controller UI for Trade
Created Controller UI for Dialog
Created Controller UI for Stats
Created Controller UI for Equipment + paperdoll
Created Controller UI for Minimap
Created Controller UI for Mainhud
Created Controller UI for Skill UI
Created Controller UI for Henchman UI
Created Controller UI for Character creation
Created Controller UI for Character assignment
Created Controller UI for Chat
Created Controller UI for Combat log
Created Controller UI for Containers
Created Controller UI for Crafting
Created Controller UI for Generic message box
Created Controller UI for In-game notifications
Created Controller UI for Main menu
Created Controller UI for Combat UI
Created Controller UI for Book UI
Created Controller UI for Target info
Created Controller UI for Player portraits
Created Controller UI for Options
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Created Controller UI for Overhead dialog
Created Controller UI for Profile
Created Controller UI for Quickslot bar
Created Controller UI for Tooltips
Created Controller UI for Waypoints
Created Controller UI for Lobby
Created Controller UI for DLC
Created Controller UI for RPS minigame
Trading UI has Sell Junk functionality
Supports cursor mode with controller
Controller UI has radial for party member selection
Controller UI has radial for choosing main UI
Impltemented Controller D-pad functionality
Supports vibration on controller
Select amount and split is controller friendly
New skills automatically go to next free slot on hotbar
Shows paperdoll in equipment screen
Show Backstabbing area as a preview
Support 4K
Economy
• Gear, loot, items: game economy was completely rebalanced.
Magical Gear
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Magical gear can now grant a skill
Magical gear can now reflect damage as a certain type of damage
Contact boosts granted by magical items don’t last long (OP)
New magical boosts were created, existing ones were rebalanced. There’s more
variation now and more different combinations are possible.
• Magically boosted gear now becomes progressively more interesting as you go
through the game: magical boosts become stronger as you level up, so “old” low level
items become less interesting.
• Magically boosted gear comes in 5 tiers: uncommon, rare, epic, legendary and divine.
You will not find divine items early on in the game, but as you level up, uncommon
and even rare items become more commonplace.
Economy
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New Sound Effects
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Repair
Bloated corpse
Pick up crystal
Generic notification
Goblin drum
Fountain
Splintered arrow
Boulderbash
Mass healing
Decaying touch
Fatality
Crawling infestation
Shackles of pain
Shadow step
Netherswap
Rain of arrows
Summon ooze
Target corpses
Taunt
Hoverfeet
Elemental tortoise
Barbed wire
Adrenaline
Gaspit flower trap
UI sound updates, e.g. Select panel, level up, quest complete, savegame
Ghost death
Armour Piercing Grenade
Nailbomb
Razzle Dazzle Grenade
Firestorm Grenade
Meteor Grenade
Love Grenade
Plague Grenade
Nightmare Grenade
Frost Grenade
Holy Hand Grenade
Tremor Grenade
THunderbolt Grenade
Smoke Grenade
Toxic Grenade
Water Balloon
Oil Flask
Poison Flask
Zombie Nick grenade
New Sound Effects
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Tombstone animation
Dreamscene with Leandra (laughter, breathing, spawning, rage, death)
Angry chest explosion
Undead bard
Stone door sliding open
Spawn sounds for different creatures
Idle wands
(un)sheathing wands
Dual wielding wands
Using wands
Custom imp animations: angry, dying, sad, sneaky
Custom NPC animations: booing, cheering
Lying down
Updated drinking, using, crafting
Ambient updates, e.g. Bellegar, Homestead, Gnik Barc Nni, but also generic like
graveyards
Updated orc effects: drinking, idling, death, emotes
Updated various animal effects: cat, chicken, deer, pig, rabbit, boar, rat...
Wards
Spawners
Spitfire totem
Ooze summon
Walking armour
New and updated zombie effects
Updated ballista sounds
Blood altar
Script Improvements
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Some chars that were setonstage now use appear so they use spawning animation
Some chars that were setonstage are now actual summons
AI doesn’t heal zombies
AI doesn’t use resurrect on summons
AI should not retaliate on dead characters
Slow arrow will not be used on frozen target
Freezing arrow will not be used on slowed target
CreateSurface takes lifetime argument now
Script Improvements
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New Visual Effects
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Ward spheres
Ward spawning, hit, death
Ward healing
Tomb opening effect
Earth projectiles
Earth spray
Question mark
Auras
Liquid stone beam
Earth spell impact
Void Crystals
Air skill materials
Chitin projectile
Gold projectile
Camera shakes added and adjusted to several effects
Earthquake skill
Ethereal soles
Lucky four leaf clover
Iceshard trap
Wollocks totem burn
Iron Command skill
Mark of death
Witchcraft generics
Bonepile
Teleport smoke
Metal Rain enemy skill
Midnight oil changes
Tapestry repair materials
Fire totem
Become Air skill
Magic Halo
Summon ooze spawn and death
Wind Walker skill
Taunt
Water summon split, death, spawn
Water hit
Fatality skill
Electricity projectile
Watersplashes
Move materials and textures
Stone Soul
Dark Avenger skill
Remorse skill
Nether Swap skill
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New Visual Effects
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Crawling Infestation skill
Corpse explosion skill
Shackles of pain skill
Light pillars
Shattered Stone skill
Wind Up Toy update
DaggersDrawn skill update
Lacerate skill update
CloakAndDagger skill update
EyeGouge skill update
PreciseIncision skill update
VenomousStrike skill update
Crab water spit
Trip
Consume Life Force
Boulder Bash impact
Survivors karma revamped
First Aid skill update
Treat Poisoning skill update
Decaying Touch skill update
Targeting a position
Added impact position effects (healing, ice and witchcraft)
Adjusted witchcraft charm
Adjusted vamperic touch
Elemental Tortoise skill
Redone Tactical Retreat
Added Tenebrium staff effect
Added Tenebrium wand effect and projectile
Luculla Forest Witch Cabin Dome Material/Animation
Icandra effects
Barbed Coat skill
Blink skill
Sandcorpse explosion
Updated Storm skill
Updated Water Elemental spawn/death
Added angel wing variation
Adjusted healing effects
Armour Piercing Grenade trail, explode
Nailbomb trail, explode
Razzle Dazzle Grenade trail, explode
Firestorm Grenade trail, explode
Meteor Grenade trail, explode
Love Grenade trail, explode
Plague Grenade trail, explode
Nightmare Grenade trail, explode
Frost Grenade trail, explode
Holy Hand Grenade trail, explode
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New Visual Effects
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Tremor Grenade trail, explode
THunderbolt Grenade trail, explode
Smoke Grenade trail, explode
Toxic Grenade trail, explode
Water Balloon trail, explode
Oil Flask trail, explode
Poison Flask trail, explode
Zombie Nick grenade trail, explode
Updated Flare explosion
Cave entrance
Dragon teleport fx
Sea mine
Cripple skill
Boreas skills
Dark minion death effects
Avatar skills
Prison door fx
Ballista fx
Trife spawning
Selection sphere
Weaver of time aura
Master skill hail
Tornado skill updated
Mass disease update
Wand effects
Adrenaline skill
Adjusted Stun fx to fit new animation timing
Endgame magic door
Infectious flame updated
Special arrow effects
Overall, changed billboards to decals
Homestead is on fire!
Updated Staff of Magus skill
Mass Slow skill
Spider balls update
Petrification death adjusted
Deadly spore projectile updated
Soul of desperation skill
Blood projectile skill
Shambling Oak wand skill
Feverish and bloated corpse
New Visual Effects
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Tactician Specific
• At the Cyseal Abandoned House, the archer has Nether Swap.
• At the Cyseal west gate, there are two extra enemies: bolt-stricken zombies.
• Bibius and Junius get help from their dog Tuesday. Junius has an oil grenade and
Bibius has a Nailbomb.
• In the dog ambush fight near the trapdoor, AI has extra skills and a grenade.
• In the fields near the West gate, archers will target bloated corpses.
• In the fields near the West gate, there’s an extra Waterproof Exploskeleton.
• In the tunnel underneath the small graveyard in Cyseal, 2 Exploskeletons spawn
behind the player in the easy fight.
• In the tunnel underneath the small graveyard in Cyseal, the Scorcher has an Ethereal
Soles shout and Purify.
• Near the zombie carriage, a pitch dark tunnel was added.
• Ragequin can create scorching surfaces and his ghost can use Blitz Bolt. His archers
have special arrows.
• THe AI in the orc landing fight in Cyseal can make the barrels explode.
• THe false Source Hunters in the mirror dungeon fight have summon skills.
• THe Lighthouse fight has a Ward protecting the ghoul.
• THe orc landing fight in Cyseal has 2 extra cultists.
• THe second fight of the Wulfram escort quest has become a lot tougher: extra archers
with special arrows and an extra Decapitator.
• THe skeleton ambush
• THe Undead Pyromancer west of Cyseal has one more fire summon and some extra
skills.
• Toxa and Sheba have Crawling Infestation.
• Toxa and Sheba may inflict Disease to melee attackers.
• Tutorial fight in Cyseal has 2 more archers, one of them has a special arrow.
Lieutenant has grenade.
• Undead encounter north of Cyseal, the priest removes healing and shields and casts
ethereal soles on his party
• Second undead encounter north of Cyseal, 2 extra archers spawn when a boar dies.
One mage can cast an arcane vortex that gives elemental immunity to all, and that
teleports enemies.
• THe enemies in the sparkmaster fight have different locations
• THe sparkmaster can fire missiles that will fall on target after one turn.
• THe seaside thugs are joined by a Summoner that can summon a nether jester.
• Dietmar casts wind walker on himself which teleports him every time he’s hit with
melee.
• Sand golems don’t die after 3-4 turns but after 6-8 turns
• Bellegar can use mark of death and shackles of pain
• Evelyn fight is joined by 3 orc rangers and a shaman that spawn at the cave entrance.
• THe Aenemic cultists can summon a slug.
• THe Aenemic cultists are not weakened
• THe Aenemic cultists can heal at a blood altar
• Evelyn casts shackles of pain
Tactician Specific
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THe shaman at the Black Cove entrance has a fire aura
Grulbarg starts the fight with Dark Avenger
We gave Lady Anna an Initiative Aura and an Iron Ward.
Diederik has a Banish Summon skill
THe wolves to the East of Cyseal have a Decaying Touch debuff. Also added Curse and
Purifying shout.
THe undead fight north of the wolves, added Poisonous Mushrooms around the area
that archers can shoot if the player is standing too close to them. One of the archers
on the bridge also has a Molotov Grenade
In the charred undead fight, gave the Knight and the Pikeman Cluster Bomb
Grenades. Added 2 Pike men.
In the second charred undead fight, one of the Charred-Bone Footmen can use the
Summon Arcane Vortex skill
In the third charred undead fight, the knight has a remorse skill
In the fourth charred undead fight, the archer can summon a spitfire totem
THe executioner that is helping out the Twins by fire joined can use purifying fire to
clear healing and shields.
Added explosive corpses near the Incandescent Wanderer
THe Zombie troll in Cyseal can summon a slug
In the graveyard in Cyseal, the madman also summons waterproof exploskeletons
In the graveyard in Cyseal, the madman can shoot oil and ooze barrels
Added a soul of desperation to the graveyard in Cyseal
One of the stone guardians has shattered stone
In the cathedral in Cyseal, five more cultists join the fight after one turn.
Braccus creates 3 Protection Crystals that make him invulnerable as long as one of
them is still active
In the orc and skeleton fight in the Black Cove, the shaman has a fire ward.
In the orc and skeleton fight in the Black Cove, 2 archers and 2 mages join the fight
from the little room but can be aggro’d before this fight.
THe source abomination has banish summon and haste.
THe burrowed crabs in Black Cove are joined by an Angry Chest.
THe burrowed crabs encounter in Black Cove now has a crab mound that generates a
crab per turn.
THe burrowed crabs encounter in Black Cove spawns 2 exploskeletons when the
archers are dead
Pontius can teleport barrels directly onto the player & can cast Ethereal Soles
Pontius is joined by an angry chest on the pier.
THe Source Nightmare boss of Black Cove (spider) has the Crawling Infestation skill
During the flower fight in Luculla, a Shambling Oak spawns on turn 2
In Luculla, the Blood Wasps have the Decaying Touch debuff
During the Bjorn Escort, a cutthroat has nail grenades
Every student in the student group north of Luculla can summon something
THe orc slavers in Luculla will use Haste and rage, and earth shield
THe immaculate guards north of Luculla have molotov and mustard gas grenades
THe drunk goblins of Luculla are not drunk
One of the drunk goblins of Luculla has a water ward
Tactician Specific
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One of the plants near the drunk goblins of Luculla has an earth ward
Grumble can hasten himself and use Rage
Fumbla has an Air ward
Added void crystals near the shadow summoner in Luculla
THe Whisperer in the shadow summoner encounter in Luculla has iron command
THe second shadow summoner encounter summons 5 spiders and can use banish
summon
THe orc buddies in Luculla are joined by a Shaman with a Liquid Stone skill
In the Luculla cave, the aeromancer has a banish summon skill
In the Luculla cave, 2 flame champions spawn in the pyromaniac fight
In the animal slaughter encounter in the Luculla cave, the necromancer will charm
your strongest party member
Vaelanna can summon earth elementals
Garkulda’s shaman can banish summons
Near the Luculla bridges near the mines, the first group has a shaman with a fire aura
Near the Luculla bridges near the mines, the first group has a ranger that can
summon slugs
Near the Luculla bridges near the mines, the sleeping goblin group has an Iron Ward
is hidden behind the northern barricade
Near the Luculla bridges near the mines, the third group has an extra archer and the
mystic can use nether swap
Near the Luculla bridges near the mine entrance, the ranger has grenades
At the bridge to the barren lands, the Immaculate Duelist has the Mark of Death skill
THe first spider group in the barren lands have Helping Hand
THe spider ambush in Luculla has bloated corpses
THe Spider Queen can now weave a web of poison
Meleeing woebringer in the trials may inflict stunned
Archibald has the Delayed Explosion ability
Loic can summon Nether Jester
Loic can cast Invulnerable on himself
A sould of desperation was added to the Attenberah fight
Sadakandras can cast Mark Of Death
Kromkromkris has an Earthquake Grenade & a Disease Grenade
THe Immaculate Teacher can cast Iron Ward and Consume Life Force
In the Mangoth intro fight, the poison demon uses Bless and the fire demon uses
Summon Spitfire Totem
In the Librarian fight in Luculla, we gave Banish Summon to Ulka Word-Carver&
Mark of Death to Arros Frozen-Page.
In the Troll King fight, an Air Ward is present
We gave the Rafflesia the Remorse skill
Maradino can cast the Invulnerability skill
In the Doom Immaculate fight, the air mage can summon an Arcane Vortex
In the Doom Immaculate fight, the Enchanter can summon a Floating Enchanted
Armor
THe Void Shepherd can cast Windwalker and Consume Life Force
Jareth can cast Haste
Jaline can cast Mark Of Death and Finger Of Death
Tactician Specific
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Kaden has grenades
In Hiberheim, more robot rats spawn when you kill one of the alphas
THe Mecha Roosters in Hiberheim can use Metal Rain
In Hiberheim, a group of Ice enemies patrols the area
THe wolfmaster near the demon gate in Hiberheim has fire immunity and his friends
have grenades.
THe wolf ambush in Hiberheim has a fire ward
When Boreas changes seasons, he also summons the corresponding Elemental Ward.
Good luck with that.
In the mud huntresses encounter in dark forest, one has crawling infestation
Bruil has grenades
We added bloated corpses to the lost explorer campsite
Baeltog has grenades and the cartographer can cast Banish Summon
Raalzen Ax’axaroth has purifying fire
In the Dark forest spider ambush, three spiders will use decaying touch
THe Rat King has consume life force and his friends have extra skills too
Hitting Cassandra with melee curses
Norok can use a Demoralizing shout
Weresheep have mass weakness
Imal can cast Purifying Tide
THe void Knights in the Leandra fight can use Banish Summon
In the void dragon fight, a void widow spawns every 2 turns
Tactician Specific
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