“On Location” Filming in San Diego County from 1985–2005: How a
Transcription
“On Location” Filming in San Diego County from 1985–2005: How a
“On Location” Filming in San Diego County from 1985–2005: How a Cinematic Landscape Is Formed Through Incorporative Tasks and Represented Through Mapped Inscriptions Christopher Lukinbeal School of Geography and Development, The University of Arizona The form of San Diego County’s cinematic landscape is shaped by processes of inscription, whereby particular representational techniques are brought to bear, but also by processes of incorporation, which can be understood as the off-camera decisions, tasks, and events that allow for filming to take place. One of the primary tasks involves selecting sites with a high level of production value while minimizing costs and fulfilling the needs of the script. The San Diego Film Commission (SDFC), which aids filmmakers in the tasks required to produce films, is a key entity in shaping this region’s cinematic landscape. Where geography often focuses on how a film inscribes meaning and identity into its form, I show how the form of a region’s cinematic landscape extends beyond a single filmic event to engage a multiplicity of representations, tasks, and practices. I use a mixed method approach, including spatial analysis to examine and map the inscripted form of San Diego’s cinematic landscape. In-depth interviews and fieldwork were used to evaluate how a location’s production value plays a key role in the formative process of incorporative tasks of an ever-changing landscape. Key Words: cinema, landscape, on-location filming, San Diego, taskscape. La forma del paisaje cinemático del Condado de San Diego está moldeada por procesos de inscripción, en los cuales técnicas representacionales particulares son puestas en acción, pero también por procesos de incorporación, que pueden entenderse como las decisiones fuera de cámaras, tareas y eventos que permiten que la filmación tenga lugar. Una de las tareas primarias tiene que ver con la selección de sitios con alto nivel de valor de producción pero minimizando costos y cumpliendo con los requerimientos del libreto. La Comisión Fı́lmica de San Diego (SDFC), que ayuda a los cineastas en las tareas requeridas para producir pelı́culas, es una entidad clave en la configuración del paisaje cinemático de la región. Allı́ donde la geografı́a a menudo enfoca la cuestión de cómo una pelı́cula inscribe significado e identidad dentro de su forma, yo indico cómo la forma del paisaje cinemático de una región va más allá de un simple evento fı́lmico para capturar una multiplicidad de representaciones, tareas y prácticas. Utilizo un enfoque de método mixto, que incluye análisis espacial para examinar y cartografiar la forma inscrita del paisaje cinemático de San Diego. Se utilizaron entrevistas a profundidad y trabajo de campo para evaluar cómo el valor de producción de una locación juega un papel clave en el proceso formativo de tareas incorporativas en un paisaje siempre cambiante. Palabras clave: cine, paisaje, rodaje en exteriores, San Diego, paisaje de tareas. C inema and landscape share a similar problem: an inherent epistemological tension. On the one hand, they are representational forms or structured ways of seeing that “encapsulates the notion of fixity—of a text already written” (Cresswell 2003, 270). On the other hand, cinema and C 2012 by Association of American Geographers Annals of the Association of American Geographers, 102(1) 2012, pp. 171–190 Initial submission, October 2007; revised submissions, August and November 2008, September 2010; final acceptance, September 2010 Published by Taylor & Francis, LLC. 172 Lukinbeal landscape are “arenas of practice” (Cresswell 2003, 270), “a palimpsest—a stratigraphy of practices and texts” (Cresswell 2003, 278). Cinematic landscapes1 are made up of the sites where filmmaking occurs, the tasks involved in filmmaking, and the business practices of the film production industry that lead to the formation of cultural products. A single cultural product filmed in a region never fully defines its cinematic landscape; rather, a region’s cinematic landscape can never be totalized but always leads to new tasks, new contexts, and new configurations of meaningful exchange within an ongoing system of production. The form of San Diego County’s cinematic landscape is an unfolding process engendered by the excessive and incongruent ways it is called forth and put to task. As Rose (2002, 462–63) explained, “the only thing that landscape ever is is the practice that makes it relevant.” To understand the form of San Diego County’s cinematic landscape requires addressing inscriptive and incorporative modes of logic. As a structured way of seeing, I use spatial analysis and cartographic representations to reveal spatial patterns of site usage and how different production types (feature films, television shows, television movies) produce different spatial configurations. Film geography has been dominated by the textual metaphor (Cresswell and Dixon 2002); however, spatial analysis offers an alternative means to address how on-location filming, or location production, “gets at issues around the translation of tangible urban topography into the film medium” (Arnwine and Lerner 1997, 6). But, it could more aptly be described as the transformation of sites into fragmented place narratives that are to become key to an overall narrative continuity; such places fuse the spectator with the film, creating a “superior unity” that allows filmic space to be realized (Heath 1981, 40). Where spatial analysis begins to address this translation through showing site usage, site form, and interdependency of filmed sites, it does not address the everyday business tasks that produce the initial form of a cinematic landscape. Spatial analysis and cartography can delineate aspects of filming as layers of spatial information that reiterates an inscriptive notion of a fixed or finished product. Inscriptive findings augment other methods such as field observation and interviews, which, when combined together, work to expose the taskscape of location production. I deploy the term taskscape to emphasize the ongoing, or ontogenic, form of a cinematic landscape that is not fixed or finished but is always becoming. A key process of the taskscape is assessing a location’s production value. Evaluation of a site links inscriptive logic through the fixity of absolute locations and their predetermined form, aesthetic, and usage cost, with an incorporative logic that evaluates how well a site meets the needs of a taskscape. As such, the taskscape of location production lies at the intersection of inscription and incorporation as it is an arena of practices that leads to fixed representational forms. I first review why San Diego County is a film production center tied to the Hollywood film industry. I then review the site data drawn from 1985 through 2005 and the role that the San Diego Film Commission (SDFC) plays in the taskscape of location production and the mixed method approach deployed in this article. Following this I examine how inscriptive and incorporative logic conceptualize the form of San Diego County’s cinematic landscape. Finally, I interrogate the form of San Diego County’s cinematic landscapes through spatial analysis and cartographic inscriptions and use this information as a platform to investigate the taskscape of location production. Hollywood South: San Diego as a Regional Film Production Center To understand the form of San Diego’s cinematic landscape requires positioning it within the political economy of Hollywood’s film industry. Storper and Christopherson (1985) proposed a four-fold location production model of Hollywood filming in North America based on developed production centers, second-order centers, edge centers, and occasional sites. This model characterizes location production in the aftermath of the vertical integrated Golden Age (1920–1950) of the studio system. Responding to these broad macroeconomic changes, the film production industry sought new cost-effective ways to reinvigorate its economic base. Production became more flexible in terms of labor and capital and more specialized with regard to the types of products produced and the locations used for production (Storper and Christopherson 1985, 1987; Scott 2005). Flexible specialization after the 1980s led to the rise of regional film production centers throughout North America (Lukinbeal 2004; Scott 2005), yet “the reagglomeration of the industry means the Los Angeles area is the headquarters and technological center for an industrial complex that has the whole world as its backlot” (Christopherson and Storper 1986, 272). The world as backlot points to a system of regional networks of production companies and their associated subcontractors (Storper and Christopherson 1985, 1987; Christopherson and Storper 1986; Coe 2000a, 2000b). Majors Filming in San Diego County from 1985–2005 usually use subcontracts rather than make long-term investments in nondeveloped production centers or in their local labor unions. Thus, nondeveloped production centers are increasingly vulnerable to changing investment strategies (Coe 2000a, 2000b). Consequently, the dispersion of location production activity is a highly volatile process. For regional markets to capture and perpetuate location production activity the development of infrastructure does not always guarantee steady production. The fourfold model of location production is based on the type, volume, and impact of production within a city, province, or state. Los Angeles and New York City are the developed production centers in North America, having accrued significant infrastructural investment and benefit from agglomeration economies. Second-order centers are locations with extensive regional television and commercial ties; however, since the mid-1980s their markets have increased in scale, as they now compete with other centers for the variable flow of location production occurring outside developed centers (Lukinbeal 2004). Edge centers are those within close proximity to developed centers. They thrive on low-budget production where various economic incentives make it cheaper to film. As an edge center, San Diego primarily competes with other West Coast centers for economic runaways that depart Los Angeles “to achieve lower production costs” (Monitor Company and the Screen Actors Guild 1999, 2). Incentives can include tax breaks, no location fees on public property, cheap labor, and, in the case of Canada, the exchange rate (an incentive that has decreased since the 1980s). San Diego’s main competitors include Vancouver, New Mexico, Florida, Hawaii, Phoenix, Portland, Salt Lake City, San Francisco, and Seattle (Cathy Anderson, Film Commissioner and Chief Executive Officer, personal interview, 20 June 2005; Kathy McCurdy, Director of Features, San Diego Film Commission, personal interview, 20 June 2005). Strictly in terms of economic runaways, Vancouver is San Diego’s biggest competitor because both specialize in television production and the competition is ongoing because of Canadian economic incentives (Coe 2000a, 2000b; Gasher 2002). Anderson (personal interview, 16 December 1998) recalls, “[w]e were told by a producer that they can make a $3 million movie in Vancouver for $2.5 million even before you start negotiating.” On the aesthetic side, occasional filming sites typically deal with creative runaways or productions that depart developed production centers “because the story 173 takes place in a setting that cannot be duplicated for other creative considerations” (Monitor Company and the Screen Actors Guild 1999, 2). Geographic realism in location production refers to the usability of a site in a fictional narrative (Lukinbeal 2006). In other words, a site must have enough geographic realism for it to be transformed into a cinematic place. San Diego competes with other markets for creative runaways that can offer a generic beachscape. In this market niche, its main competition comes from other cities around Los Angeles, Hawaii, and especially Florida. San Diego’s proximity to Los Angeles can be seen in both positive and negative terms. As Anderson (personal interview, 16 December 1998) suggests, “Through the eyes of the camera San Diego looks a lot like Los Angeles.” Because the look of a place plays a large role in site selection, there must be a significant reason for a producer to film in San Diego. Also, being outside the film zone limits the amount of time a Los Angeles union crew will work in San Diego. The film zone is a thirtymile radius centered at Beverly and La Cienega Boulevards in Los Angeles, and members of the Screen Actors Guild and International Alliance of Theatrical Stage Employees (IATSE) must be paid per diem for work outside of it (Storper 1989; Dick Counter, Past President, Alliance of Motion Pictures and Television Producers, phone interview, 10 December 1997). Within the zone labor costs are standardized, and outside the zone costs are higher, so productions typically limit shooting to six days then return to Los Angeles to wrap up production (Storper and Christopherson 1985). As an edge center, San Diego is governed by the variable flow of creative and economic runaway production; yet, with the rise of regional production centers, San Diego has been able to produce a large number of nonrunaway television shows because the independent production company, Stu Segall, permanently located there in 1991. With Stu Segall focused on television productions, San Diego has been able to establish a stable, long-term infrastructural investment and a skilled “below the line” regional labor pool. San Diego’s skilled labor pool has become large enough to create their own IATSE chapter and Stu Segall Production’s studio has expanded into Tijuana to capture a share of the Mexican film and television market. Although television series often have limited budgets in comparison to feature films, they have a much longer shooting schedule that enables employees to expect and retain work for an extended period of time. Stu Segall Production’s focus on television production allows for year-round activity and a steady economic base (McCurdy personal interview, 174 Lukinbeal 20 June 2005). Stu Segall’s close proximity (965 m) to Montgomery Fields Airport allows for “above the line” labor (stars, directors, screenwriters, and producers) to fly to and from Los Angeles in under an hour. Further aiding San Diego’s regional industrial agglomeration is that Stu Segall Productions has an annual production cycle of shooting television series during the fall and winter and then shooting television movies and feature films during the summer. San Diego was the third largest producer of television shows in the United States during the 1990s, which was directly related to Stu Segall Productions. As of 2010, their studio was larger than twenty-two acres and has produced “over 800 hours of prime time, network quality television series, 7 feature films and 30 two hour telefilms” (Stu Segall Productions 2010). Although San Diego will never grow large enough to challenge the dominance of the Hollywood film industry, it has solidified an economic base that will permit the ongoing formation of a regional cinematic landscape. Data, Context, and Mixed Methods Data are primarily drawn from the SDFC, a nonprofit corporation funded by the city, county, the Port District of San Diego, and more recently, the San Diego Tourism Promotional Corporation. The SDFC’s job is to attract, facilitate, troubleshoot, and permit filming in San Diego County. Film commissions act to mitigate problems that arise among film production companies, local governments, and communities. They also play an active role in local boosterism by encouraging economic development and tourism. In 1997 I began a working relationship with Cathy Anderson, Film Commissioner and Chief Executive Officer, and Kathy McCurdy, Director of Features, at the SDFC. These relationships enabled me to have access to staff, local producers, and film production records on file at the SDFC. All film permit records and production notes at the SDFC were reviewed for locational information and geocoded. The geographic information systems (GIS) database consists of 1,788 geocoded points representing a majority of the sites filmed in San Diego from 1985 to 2005. The frequency of use at sites varies greatly and therefore the number of filmed events totals 3,781. Only sites that could be verified were included in this database.2 For example, Simon and Simon, a television series that was filmed in San Diego from 1980 to 1988, is dismissed because no verifiable documentation could be obtained. Supplemental GIS data were compiled from the San Diego Association of Government’s GIS Web site (http://www.sandag.cog.ca.us/). All GIS data were georeferenced to State Planes Coordinates and NAD83. The goal of this research is to reveal the form of San Diego County’s cinematic landscape through a focus on location production. To do so requires a mixed method approach that addresses the epistemological tension between the fixity of inscriptive logic and the fluidity of incorporative logic. Although the tensions between these two epistemologies often lead to bifurcated information, a mixed methods approach strengthens inquiry through triangulation, complementarity, development, initiation, and expansion. Triangulation enhances empirical inquiry by allowing different methodological results to “converge or corroborate one another” (Greene, Caracelli, and Graham 1989, 256). Complementarity clarifies and elaborates results from one method with the use of another method. Development uses the “results from one method to help develop or inform the other method” (Greene, Caracelli, and Graham 1989, 259). Initiation promotes new questions and perspectives through the tensions, paradoxes, and contradiction inherent in a mixed methods approach. Expansion extends the scope of inquiry through the use of different methods (Greene, Caracelli, and Graham 1989). Therefore, the mixed methods approach used in this article does not strive to present a cohesive metanarrative but rather exposes different elements, processes, and knowledge about the form(ation) of a region’s cinematic landscape. Where spatial analysis is deployed to address the inscriptive logic of filmed sites, it also works as an iterative process to triangulate, complement, develop, initiate, and expand knowledge about the taskscape of location production. Spatial analysis interrogates which sites were transformed in cinematic places but also acts as an archeological tool to explore the ongoing formation of the cinematic landscape. Mapping and analyzing filmed sites reveals a stratigraphy of texts written across the region (Cresswell 2003) that can be inscribed into cartographic form. Although mapping reveals a snapshot of the data compiled, the process of data compilation has qualitative applications as it questions why sites are important to the tasks and decision-making process of assessing a location’s production value. Eighty percent or 1,430 filmed sites were visited and photographed to document their architectural and iconographic characteristics. This photographic database captures the form, aesthetics, and surrounding milieu of filmed sites. While the GIS and photography databases were being compiled, a thorough review and cross-referencing of all SDFC documentation (production notes, news Filming in San Diego County from 1985–2005 stories, and ancillary information) about each production was undertaken. In-depth personal interviews with Anderson, McCurdy, and Rob Dunson, a former location manager for Stu Segall Productions and now the Director of Television at the SDFC, were conducted on 16 December 1998, 10 July 2000, and 20 June 2005. Interview questions focused on the tasks, practices, and decision making that led to specific sites being selected for filming and on why specific sites and areas had high or low frequencies of use. Other questions sought to uncover the process of how a location’s production value is assessed. Cinematic Landscape as Both Inscripted and Incorporated Representation frames an inscriptive mode of understanding cinema and landscape where a pregiven form is prioritized over process as the essential formative property of production. Inscription is “the transcribing of form onto material” (Ingold 1993, 157). To conceive of cinema or landscape as an inscription is to recognize a “pre-existing pattern, template or programme, whether genetic or cultural . . . ‘realized’ in a substantive medium” (Ingold 1993, 157). Cinematic landscapes as representations or texts are inscribed as cultural products that draw from cultural images or webs of signification. Through an inscriptive mode of understanding we can begin an examination of the spatial transformation of turning location production sites into cinematic landscapes. The central property that remains invariant throughout the transformation is the location’s look, or key aspects needed of a location’s look, to produce enough geographic realism to allow a viewer to suspend disbelief and accept a narrative as taking place in a particular locale. This spatial transformation of sites screens out other views of the city and county by continually constructing landscape out of disparate stages (sites) and backlots (neighborhoods). Location production empties out the everyday meanings associated with daily lived space and constructs its own landscapes, or “theme-park backlots” (Swan 2001, 95). In this sense, the local film commission “is part of the same agenda as the ‘malling’ of the museum and the leveling of obsolete industrial plants to make way for the next urban theme park” (Swan 2001, 96). Local signifieds are no longer tied to their everyday signifiers: A hotel becomes a hospital, an administrative building becomes a police station, and a home becomes a hotel. Architectural signifiers and people-less landscapes act as icons appropriating a sense of place 175 onto the diegesis, or narrative account, of its meaning. Moreover, through the process of creating a film, the production worker’s labor must be removed to maintain geographic realism and allow for suspension of disbelief, reiterating the illusion that a film is a cultural product rather than a cultural process. An incorporative mode of understanding cinema and landscape, by contrast, focuses on the processes through which form is generated. Incorporation explores cinema and landscape, “not as something that represents or reflects identity, but rather, as something that makes identity possible” (Rose 2006, 548). Incorporation is where a cinematic landscape is not scripted as a cultural product, but rather exists as a preontological feature before scripted modes of differentiation occur (Ingold 2006). As such, incorporation not only moves away from a referential system of representation but precedes it with a relational ontology of embodied movements inherent in the taskscapes of production where landscape’s form is perpetually in flux. What is more, incorporation points toward an understanding of a cinematic landscape that resonates with kinesthetic experiences and their emotional affect. With landscape as a noun we inscribe meaning onto form; with landscape as a verb we incorporate meaning into the production of form (Ingold 1993). Landscape as a verb negates the sign as value, by mobilizing the sign as an affective agent of emotion or as a kinesthetic experience in a taskscape. With inscriptive logic the sign is equivalent to reality (Baudrillard 1994), but with incorporative logic filmmakers are free to fabricate “simulacral worlds through assemblages of heterogeneous images” and locations (Clarke and Doel 2007, 598) where the sign is ascribed value based on its ability to fulfill the needs of a taskscape. With the taskscape of location production, the focus is on the array of kinesthetic activities inherent in the business practices that generate the form of a region’s cinematic landscape. Tasks can be defined as “any practical operation, carried out by a skilled agent in an environment, as part of his or her normal business of life” (Ingold 1993, 158). Where taskscapes of location production transform sites into narrative places, these tasks are always stretched and pulled into new social and spatial contexts, producing new meanings that exceed the process that calls the form of the cinematic landscape into existence. A cinematic landscape is, therefore, never fully defined as representational because its meaningfulness is never temporally or spatially exhausted by a single event, end product, or text. New taskscapes emerge that allow the cinematic landscape to unfold. 176 Lukinbeal A region’s cinematic landscape is one in motion, a kinesthetic experience felt in the taskscape of production. The cinematic landscape resonates through movement and montage, an architectural practice of flow, a plenum (Ingold 1993). The camera captures and articulates this architectural ensemble by tying it to a linear narrative producing a simulated landscape shot by shot (Bruno 2002). Narrative cinema is therefore a “modern cartography,” a “haptic way of site-seeing that turns pictures into an architecture” (Bruno 2002, 8–9). Sense of place and architecture link the taskscape of location production with the ongoing formation of San Diego’s cinematic landscape. The look of architecture and landscape are the essential reasons why location production takes place: Filmmakers seek out unique looks in the landscape that cannot be created on a studio set or backlot. The cinematic landscape is an architectural montage of buildings, parks, and other urban and rural spaces, invested and charged with emotion because, as Eisenstein (1987, 217) noted, “landscape is the freest element of film, the least burdened with servile, narrative tasks, and the most flexible in conveying moods, emotional states, and spiritual experiences.” Bruno’s (2002) conceptualization of cinema as modern cartography focused on how cinema offers a mode of navigating, framing, and building spatial ensembles that link the spectatorial experience with the production of filmic space. In contrast, spatial analysis and cartographic inscriptions move away from the spectatorial experience of filmic space to expose the initial sites that are used to establish filmic space. Spatial analysis offers epistemic value as it is not constrained by a single cultural product or the spectatorial experience but rather offers a compilation of the multiplicity of sites that form the foundation from which the form of a region’s cinematic landscape is built. Further, it allows the multiplicity of sites to be analyzed to reveal spatial patterns of the form of a region’s cinematic landscape as a whole, as well as how various production types produce different spatial configurations. Approaching a Region’s Cinematic Landscape Through Cartographic Inscriptions The County of San Diego is 10,975.7 square kilometers, but the spatial extent of filming is 8,287 square kilometers, or 76 percent of the county (all analysis excludes the Pacific Ocean). A directional distribution weighted standard deviational ellipse analysis was done to evaluate whether filmed events exceed or fall short of a spatial normal distribution and shows the directional trend of filmed events.3 A single standard deviation was used for all analysis where a spatial normal distribution would constitute 68 percent of the filmed events within an ellipse. The mean center of the ellipse lies northeast of Qualcomm Stadium in Kearney Mesa. No directional distribution is apparent as the ellipse resembles a circle around the mostly heavily urbanized area. The ellipse represents 861 square kilometers or 10 percent of the total spatial extent of filmed sites. A vast majority of filming occurs within this ellipse, including 75 percent of the filmed sites and 80 percent of all filmed events, showing that most filming occurs within the ellipse, and filmed events exceed the spatial normal distribution of the ellipse. To better represent the spatial distribution of filmed events, and how they exceed the spatial normal distribution of the ellipse, filmed events were transformed into a raster surface, using kernel density analysis (Figure 1). This produced four distinct high-density areas all lying within the ellipse: the downtown corridor, La Jolla, Kearney Mesa, and the Mission Beach (MB), Ocean Beach (OB), and Pacific Beach (PB) neighborhoods. Although a majority of film activity occurs within this ellipse, an average nearest neighbor distance analysis reveals that all filmed sites are highly clustered with less than a 1 percent chance that this clustering is random (based on an index value of 0.37 and a z score of –50.92). In contrast, a Moran’s I analysis shows no global (countywide) pattern of clustering of filmed events (based on an index value of 0.01 and a z score of 0.34).4 Localized clusters of filmed events with similar incident intensity can be found through the use of a hot spot analysis. Results from this analysis show that 87 percent of filmed sites fall within the normal or expected range of localized site clustering. Hot spot clustering is a recurrent feature within the ellipse, where 96 percent of the 246 hot spots and none of the five cold spots are found. These analyses show that on a global scale, film sites are highly clustered but filmed events are not; however, statistically significant amounts of filming as well as hot spots occur within the ellipse (Figure 1). The data set represents sixty-seven feature films, sixty-one television movies, and thirty-two television series accounting for 439 individual episodes. Television shows dominate activity in San Diego, representing 69 percent of the filmed events in comparison to television movies (17 percent) and feature films (14 percent); however, television movies (ten) and Filming in San Diego County from 1985–2005 177 Figure 1. Film production activity in San Diego County: 1985–2005. (Color figure available online.) feature films (eight) use more sites on average per production than an individual episodic television show (5.27). This difference can be attributed to the length of the production (half-hour or one-hour episode vs. a two-hour television movie or feature film) and the budget of a production. The spatial extent of television shows (7,479 square kilometers) constitutes 90 percent of the spatial extent of filming in the county, followed by feature films (7,010 square kilometers) at 85 percent and television movies (5,707 square kilometers) at 69 percent. The dominance of television show production accounts for its large spatial extent, whereas larger budgets account for feature films exceeding television movies’ spatial extent (Figure 2). Producing weighted standard deviational ellipses for each production type reveals that feature films display the greatest north–south orientation. Although the feature film ellipse is only 13 percent of the total spatial extent for this production type, it accounts for 77 percent of all feature filmed sites and 81 percent of feature filmed events. The ellipse for television shows has the greatest east–west orientation and is only 12 percent of the total spatial extent for this production type; however, 74 percent of all television show sites and 79 percent of television show events occur in this ellipse. Although television movies produced the smallest ellipse, repre- senting 9 percent of the total spatial extent for this production type, it accounts for 78 percent of all television movie sites and 80 percent of all television movie events. All production types exceed the spatial normal distribution of their ellipses, showing that a majority of filming by type occurs within a limited area. A kernel density analysis reveals that the highest concentration of all filmmaking by production type occurs in the downtown corridor, nearby beaches, and around the Stu Segall Productions facility in Kearney Mesa (Figure 2). The main centers of each production type are within close proximity of each other (the average distance between these mean centers is only 1.8 kilometers) and in close proximity to the mean center for all filmed events: The average distance between all production types and the mean center for all filmed events was only 2.4 kilometers. Furthermore, the mean centers for all filmed events and production types were proximate to the Stu Segall Productions facility: The average distance between each of these centers and the production facility was 6.2 kilometers. Stu Segall Productions accounts for 75 percent of all filmed events, 98 percent of television show filmed events, 41 percent of television movie filmed events, and 5 percent of feature filmed events. Mean center analysis shows that film production is not tied to the county’s population 178 Lukinbeal Figure 2. Filming activity by production type for San Diego County: 1985–2005. (Color figure available online.) center (the average distance of the filmed mean centers and Stu Segall’s facility to the population center was 27.8 kilometers) but rather is proximate to the hub of the regional film production industry in Kearney Mesa (McCurdy, personal interview, 16 December 1998). Although Stu Segall Productions is the largest film production company in San Diego, multiple film production companies are clustered in Kearney Mesa, including Four Square Productions, Western Video, Multi-Image, and the independent television station KUSI. Where mean center analysis reveals that filmed events and the Stu Segall Productions facility are near one another, it does not address whether the different production types are clustered, random, or dispersed (Figure 2). Similar to the analysis of the total data set, each production type had a high degree of film site clustering (using the nearest neighbor analysis) but a random pattern of incident intensity (using Moran’s I).5 Regardless Filming in San Diego County from 1985–2005 179 Table 1. Frequency and distribution of filmed sites by production type in San Diego County: 1985–2005 Rate filmed Percent of total Nearest neighbor ratio z score Distribution 71.0% 23.4% 3.3% 1.7% 0.6% 0.40 0.47 0.75 0.99 1.62 −40.71 −20.76 −3.62 −0.11 3.95 Clustered Clustered Clustered Random Dispersed 69.9% 24.4% 3.3% 1.8% 0.6% 0.39 0.47 1.19 1.59 2.05 −33.86 −17.55 2.26 5.33 5.32 Clustered Clustered Dispersed Dispersed Dispersed 78.2% 20.1% 1.2% 0.5% 0.63 0.87 16.41 −13.04 −2.37 16.41 Clustered Clustered Dispersed 1 event filmed 19 times 89.2% 9.9% 0.7% 0.2% 0.51 1.06 527,011,405 −18.53 0.70 1.74 Clustered Random Dispersed 2 events filmed 19 and 12 times All data 1 2–5 6–10 11–20 20+ Television shows 1 2–5 6–10 11–20 20+ Television movies 1 2–5 6–10 11–20a Feature films 1 2–5 6–10 11–20a aMust have three points to run analysis. of production type, nearly 70 percent of all filmed sites are used only once. Further, there is a statistically significant trend, with infrequently filmed sites exhibiting clustering and frequently filmed sites being dispersed (Table 1). Television shows are the only production type where 5 percent of site usage exceeds six times. Repeat usage of sites by television shows is related to their narrative formula, as specific locations aid in establishing filmic space within which their episodic scripts take place. Results from hot spot analysis for each production type show that 87 percent of feature film and television movie sites and 99.9 percent of television show sites fall within the normal or expected range of localized site clustering. All feature film and television movie hot spots are located within their respective ellipses. Hot spots for features films are found in the downtown corridor, the city of Coronado, and the Point Loma and OB neighborhoods, whereas television movie hot spots are clustered in PB and La Jolla. Only one cold spot is found in the eastern portion of the county for television shows. These patterns can be deceiving, however, as the highest values for the fifty-eight feature film hot spots only range from two to five and account for only 20 percent of the total feature filmed events. Similarly, of the forty-three television movie hot spots, the highest values range from two to four and account for only 21 percent of the total television movie events. Creating kernel density rasters for each production type and then conducting map algebra analyses shows that only television shows have areas where their incident intensity exceeds other production types (Figure 2). This illustrates the limitations of hot spot analysis to only reveal site clustering of statistically significant like values. It does show, however, that production types have different spatial use patterns. Spatial analysis and cartography offers one means to inscribe twenty years of written and oral location production data. It reveals where sites are transformed into narrative places, how a region’s cinematic landscape is both a collection of clustered sites and frequently filmed areas, and how production types vary in their use of sites and areas. This information also shows that the political economy of film production influences the spatial pattern of site usage as the hub of the regional film industry lies near the mean center of site usage. The quantitative data produced by this analysis offer a detailed spatial overview of site usage that further complements, initiates, and develops further questions of the practices inherent in the taskscape of on-location filming. 180 Lukinbeal The Taskscape of On-Location Filming Where the form of a region’s cinematic landscape can be mapped and analyzed to reveal where sites are transformed into filmic space, it is only useful when put into the context of how tasks, decisions, and the political economy of filming work in the site selection process. As a region’s cinematic landscape requires absolute locations to build a lexicon of imagery to produce a narrative script, a site does not signify or reference the function it has in everyday life. A cinematic landscape negates the equivalence between a site’s form and a site’s function. Although a site’s form can be modified for a film, form is the central property that remains invariant to the transformation that occurs when an absolute location is turned into a cinematic place. Site form is what is valued and evaluated, as it is the central property that links the taskscape of production with the formation of a cinematic landscape. Therefore, the essential practice of the taskscape is to assess a location’s production value. Production value is the perceived value or quality of a finished cultural product, which involves the needs of the script and the economic constraints of a cultural product. A location’s production value can be purchased, found, or created through filmic style. Production value is an incorporation of capital, business practices and networks, a good script, cinematic style, and the resonant qualities of a site. Interrelated elements help to assess and guide the task of selecting sites with resonant qualities: the needs of the script, the aesthetics of a location, the budget, accessibility, props or dressing, multifunctionality, and establishing filmic space to allow for narrative place making to occur. Site selection is a task that incorporates labor and location to produce resonant filmic places. Through montage and movement, a linear narrative sutures fragmented sites into a simulated cinematic landscape. Cinema offers “both an instrument and a route” that redefines cartography as “its map of fragmentary e-movements opened the way to a new geographical imagination of temporal traces” (Bruno 2002, 270). Where cartography inscribes location in absolute terms, cinema is a “mobile map,” a “complex tour of identifications—an actual means of exploration: at once a housing for and a tour of our narrative and our geography” (Bruno 2002, 71). Cinema and cartography offer different inscriptive methods to map a region’s cinematic landscape. Where cartography and spatial analysis promote an understanding of where the taskscape of location production occurs, cinema maps and tours our spectatorial journey and intersubjective experience of a specific narrative. This mobile map, however, is dominated by the logic and flow of a script. Needs of the Script Maier (1994, 63) posited that “the script is the starting point in the designer’s search for suitable locations.” More to the point, Dunson (personal interview, 20 June 2005) states, “The script usually drives everything. . . . Stroke of a pen as they always say. Stroke of the pen and you’re looking for the Taj Mahal.” McCurdy (personal interview, 16 December 1998) offers a specific example of how site, script, and location production value unite in the taskscape: If the script calls for a police station I know that doesn’t mean I go to the San Diego Police Department. I make recommendations that match the look of what is typically a government institutional building that I know is always accessible for filming. We can’t go into the San Diego Police Department and film. . . . So if a script calls for a police station, exterior establishing shot, I will most often recommend the County Administration Building on Harbor Drive. Because the county is very film friendly [and] public properties . . . are fee-free, so were already saving the producer a dollar amount and it has that governmental look to it. So it matches the look, it’s a budget consideration, and I know it’s accessible. . . . Matching the look is a crucial point because it doesn’t have anything to do with the reality. (emphasis added; see Figure 3) With cinematic landscapes, form does not follow the function of a site’s everyday use; form follows the functional needs of the script. As appearance sets the atmosphere, the aesthetics of a site’s form are of utmost value. Location adds production value, through spectacle, extravagance, texture, and historical realism. Aesthetics offers something “strikingly realistic” or scenically sensational (Bordwell, Figure 3. San Diego Administration Building, 1600 Pacific Highway. (Color figure available online.) Filming in San Diego County from 1985–2005 Staiger, and Thompson 1985, 100). Like the use of stars, location offers production value through “showmanship” (Bordwell, Staiger, and Thompson 1985, 100). Location adds production value through using existing stars—locations that are referential icons of a city (the Coronado Bridge, the San Diego Zoo, Sea World, or the city’s skyline), icons from past productions (particularly, the Del Coronado Hotel), or local icons that reflect San Diego’s history. Locational stars can ground narrative place to “real historical place” (Higson 1984, 3) but based on the data, the Del Coronado Hotel (filmed seven times), Sea World (filmed three times), and the San Diego Zoo (filmed once) might be good at establishing filmic space as taking place in San Diego, but they are not prominent players in the everyday taskscape of location production. The lack of usage of locational stars that play as San Diego tells us two things about the form of this region’s cinematic landscape. First, San Diego has suffered from a lack of recognition by Hollywood’s film industry; the city is perceived as lacking production values that resonate with consumers. In the 1980s, San Diego fought to keep the television series Simon and Simon because Kim Lemasters, a CBS program executive, said San Diego was not sexy enough and accused it of lacking cinematic values that viewers would find desirable (Boyer 1982). San Diego won the fight to keep Simon and Simon’s narrative place in the city (Boyer 1982), but its production base moved to Los Angeles (Anderson personal interview, 16 December 1998). Second, spectacular, extravagant, textured, and especially historic locations abound in San Diego, which establishes production value within and across cultural products. Nine of the eleven most frequently filmed locations have a long history in the city of San Diego. These locations are tied to tourism (Balboa Park, 1869–1915; the US Grant Hotel, 1910; Belmont Park, 1925; Crystal Pier, 1926), manufacturing (the Wonder Bread Factory, 1924), administration (San Diego County Administration Building, 1938), and maritime history (the Naval Training Center, 1920s; Miramar Marine Corps Air Station, 1917; the Port of San Diego–10th Avenue Terminal, 1962; see Table 2). This calls into question what constitutes a star location. Is locational stardom tied to reaching a particular audience size or to the monetary return of a particular cultural product? The answer appears to be in the way Hollywood assessed production value when it came to Simon and Simon. But, in the taskscape of production, audience size and sales, although important, are secondary to the daily tasks of site selection. More important to the taskscape of loca- 181 Table 2. Top fifteen most frequently filmed sites in San Diego County: 1985–2005 Location Balboa Park, 1500 El Prado Stu Segall Productions Facility, 4705 Ruffin Road Naval Training Center, 2620 Historic Decatur Road Marina Village Conference Center, 1936 Quivira Way Bay View Medical Center, 446 26th Street Miramar Marine Corps Air Station, Sparrow Road Belmont Park, 3190 Mission Boulevard US Grant Hotel, 326 Broadway Sharp Cabrillo Hospital, 3475 Kenyon Street 10th Avenue Terminal, 699 Switzer Street San Diego County Administration, 1600 Pacific Highway Wonder Bread Factory, 171 14th Street Crystal Pier, 4500 Ocean Boulevard University of California, San Diego San Diego Trikke Rentals, 706 Pismo Court Rate filmed 106 103 77 67 56 38 34 27 21 21 18 18 17 17 17 tion production in San Diego is assessing the aesthetics of a site’s form, its suitability for a particular script, and the site’s ability to fit within a production’s budget. Although each production constitutes a unique taskscape, routinized practices produce formula fiction, where narratives are predictable, and their locational needs are as well, especially with television shows and television movies but also feature films and genres where narrative elements are often homogenized. As McCurdy (personal interview, 16 December 1998) explains, It’s a formula of what’s on TV right now and that’s what drives the plot and that’s what drives the story line and that’s what buys right now. So it all plays into the fact for many years when I was a location manager for movies of the week the producer I worked with would call and say “We’re coming down to San Diego to do another ‘damsel in distress’” and that’s the formula: the wealthy woman in her estate home betrayed by her husband and stalked. Then, she meets someone in the restaurant who comes to the rescue. And then there’s the confrontation that takes them to the police station, the courtroom, and the custody battle over the child at the elementary school. It’s just been predictable for many, many years and that same formula can be scaled from a two-hour movie-of-the-week, to a half an hour episodic TV show such as Silk Stalkings. It is going to have a majority of the same elements especially for Silk Stalkings, being a detective show; the police station is one of their permanent standing sets to stage the narrative. 182 Lukinbeal Locations required for formula fiction are so standardized that McCurdy (personal interview, 16 December 1998) claims that, Whenever I get a call from a producer for a movie-of-theweek I can have a conversation with them without ever seeing the script and I can say, “So this is a typical movieof-the-week?” [And they reply,] “Yes.” OK, so we’re going to need an estate home, a condo on the beach, a hospital, a police station, possibly a jail cell, a courtroom, an upscale restaurant, some street work, and possibly an elementary school. And they’ll say, “Bingo; you’ve hit nine-out-often.” These routinized practices play a significant role in creating the high kernel density areas of the downtown corridor, the beach neighborhoods, and the estate homes in Rancho Santa Fe (Figure 1) as well as the use of seven different hospitals (filmed eighty-four times) and thirty-four different schools, colleges, and universities (filmed sixty-nine times). Budget Constraints Anderson (personal interview, 16 December 1998) notes that “sometimes the bottom line is the most important; the budget will kill any production.” At a base cost of around $10,000 a day, the Hotel Del Coronado is the most expensive location to film in San Diego (Dunson, personal interview, 20 June 2005). Film requests increased sharply after the success of Some Like It Hot. That success led to the creation of filming policies and a permit process by the hotel and the city of Coronado. This process has a fee and requires most projects to go before the city council to be approved. As McCurdy (personal interview, 16 December 1998) explains, In a lot of ways we feel that Coronado is doing everything they can to discourage film production in their community and it is punitive to the producer unless it is a very highprofile, big-budget production. The majority of the average things don’t have the time or the money to normally do that. In contrast, Balboa Park is the most filmed location in San Diego (filmed 106 times). All city, county, and the port district properties in San Diego are fee-free, but productions are expected to pay cost recovery for security, maintenance, and other operational costs. This makes Balboa Park and other fee-free sites attractive, as they lower production costs, increasing the location’s production value. As San Diego is dominated by television series and movies that typically have smaller crews and budgets than features, fee-free public locations or low-cost private properties are frequently used to minimize overhead. For this reason, large service corporations are rarely filmed, whereas small businesses are frequently filmed. As Dunson (personal interview, 20 June 2005) explains, You can use a 7–11; it’ll take you three months maybe to get approval to use it. Whereas if you go to a mom-andpop little 7–11 type store you can make a deal with mom and pop. You don’t have to wait for the lawyers to become involved or the corporate people to become involved. It can happen today. So that’s why we do that. It’s just too much of a turnaround. The form of a cinematic landscape requires sites that fit the needs of a script and have showmanship qualities, but these sites must fit within the constraints of a production’s budget and related timeline for filming. Budget constraints can affect the script as well, as was the case with the television show Renegade. In its first year Renegade frequently filmed in the rural eastern portions of the county. In subsequent years they had to change their script to respond to a policy implemented by the California Film Commission: Their narrative was affected by economics after the first season. Reno was on the lam, so he was out in the county, which was supposed to be Arizona, it was supposed to be Nebraska, I mean every episode was some whole new geographical association. Now what happened is when that series started we were able to have county sheriffs work film production detail on county roads. After that season, the California Film Commission implemented a statewide policy that stated you could not use local law enforcement outside an incorporated city; you had to use CHP [California Highway Patrol]. . . . CHP is a whole lot more expensive per hour than our county sheriffs. So after the first season, and this new policy came into play, production was at risk. They weren’t going to be able to afford to shoot the show the way they did during the first season. So it became a creative decision, “we’re going to have to write appropriate to more urban, downtown locations.” And, it shot up in the next three seasons more in the incorporated city of San Diego. (McCurdy, personal interview, 16 December 1998) Spatial analysis complements and expands our understanding of Renegade’s narrative transition due to budgetary factors. A kernel density analysis shows an increased use of downtown locations in the second through fourth years of production. Renegade’s most frequently filmed location, the Marina Village Conference Center (MVCC), located on Mission Bay, also became an essential component of its narrative following its Filming in San Diego County from 1985–2005 first year of production (discussed in the next section). Production steadily increased at this location over the four-year period as it became a referential icon, grounding filmic space to fictional Bay City, California. By comparing Renegade’s first year of production with its subsequent three years of production, there was an average 21 percent decrease in the spatial extent of filming and a 45 percent average decrease in ellipse size. The first year of production was the only one where there are fewer filmed events than expected in a spatial normal distribution for an ellipse showing that filming was more dispersed than in subsequent years. Although the spatial extent between the first and subsequent years shows the greatest change in the northern portion of the county, the furthest site in the east county remained near Pine Valley, a regularly used location for the series. The extent and orientation of Renegade’s four ellipses along with the kernel density analysis shows that the eastern portion of the county experienced diminished filming in each year, but in the northern portion of the county filming contracted in the second year of production then increased in subsequent years. In the eastern and northern county as well as on state land, filming moved onto private ranches or into incorporated cities. This is shown by the 30 percent reduction in the use of land requiring CHP supervision over Renegade’s first four years of production (Figure 4). In this case, state policy could have potentially increased production costs. To maintain a high location production value required adaptation of the script. Accessibility A key aspect to the taskscape of location production is a site’s accessibility. Accessibility refers to proximity to major transportation arterials, the ability to locate large semi trucks that transport supplies and people on site or within close proximity, available on-site parking for the crew and equipment, and, in the case of television shows, ongoing access to a site throughout a year-long series. Filmed ninety-three times, Rancho Santa Fe’s (see Figure 1) average home price in 2004 was $2.6 million, making it one of the most expensive places to live in the United States. Stu Segall frequently used Rancho Santa Fe for the television shows Silk Stalkings, Renegade, and other productions. In 1992, Rancho Santa Fe was so saturated with filming that homeowners became upset. To mitigate the situation, the SDFC and the Rancho Santa Fe homeowners’ association created a set of film guidelines. Without these guidelines, the 183 homeowners’ association might have declared the area off-limits to film production. As McCurdy (personal interview, 16 December 1998) recalls, two issues needed to be addressed: Number one that the crew has to base camp outside of the ranch and shuttle the crew in because they have very narrow rural streets, that’s part of the charm and ambience of the ranch, and we can’t line vehicles up and down the street. The vehicles need to be contained on the private property as much as possible and shuttle the rest. [Number two] They didn’t want them coming in before 7 am in the morning and they really don’t want them filming after 10 pm at night. So, we worked that out and the local location managers acknowledge and know the best houses to approach, the largest acreage that could hold the largest volume of people and trucks. In residential areas like Rancho Santa Fe, La Jolla, Mission Hills, and OB, the regular presence of filming has affected the quality of life of residents and the practice of location production had to be modified. In downtown’s Gaslamp Quarter, accessibility for film production is limited by an already busy retail, restaurant, and nightlife district. Finding street parking is difficult on any given day and filming only exacerbates the problem. Local merchants must weigh the cost of losing regular sales (and parking) in comparison to a location fee. As McCurdy (personal interview, 16 December 1998) explains, The Gaslamp Association feels that film production is competing with their right to do business in their community. While the SDFC has worked to create policies to mitigate the impact of filming, limited accessibility impacts the ability to film in this commercial district. Even though the Gaslamp has accessibility problems, McCurdy (personal interview, 16 December 1998) argues that it has a high location production value: the Gaslamp is a real star. . . . The whole look of the Gaslamp . . . [the] character and texture that it brings to a scene. It’s the unique Victorian architecture, it’s that night life, it’s that closeness of the buildings and the streets, it’s the personality of it more than anything. So it really doesn’t have to play as San Diego, it’s what it brings as a character to a particular scene. Locations often are mutually constituted by high and low production value, which requires a taskscape to reconcile narrative conceptions with the practical issues of a site’s usability. Location production value is increased through accessibility when television shows establish standing sets. With a standing set a long-term contract is signed 184 Lukinbeal Figure 4. A comparative look at Renegade’s use of space during its first four years of production. (Color figure available online.) between a property owner and a production company, allowing ongoing filming at a site for the duration of the contract. The Naval Training Center (NTC, filmed seventy-eight times) and the MVCC (filmed sixtyseven times) represent the third and fourth most filmed locations in San Diego. Stu Segall Productions used both as standing sets. NTC was officially closed on 30 April 1997, but the city had interim use of sixty-seven of the 550 acres of land since 1995. Stu Segall’s television series Pensacola Wings of Gold used this location for nearly every episode during its four years of production (1996–2000). From 1993 through 2002 Pensacola Filming in San Diego County from 1985–2005 accounted for 81 percent of filming at the NTC. During the same period of time Stu Segall Productions used the location for four other television shows and movies, accounting for an additional 15 percent of the total. Used in combination with Miramar Marine Corps Air Station, where the show accounted for all filmed events (thirty-eight), Pensacola was able to suture two sites together to produce a simulated version of the Naval Air Station in Pensacola, Florida. The NTC has ample parking, access for large semi trucks, provides historic realism as a former working naval base (and is listed in the National Register of Historic Places), and has a unique sense of place with its Mission Revival architecture and panoramic views of San Diego’s Bay. The MVCC served as a standing set for Renegade after the series was forced to adapt their narrative. In the series, the site played as the office of Bobby Sixkiller, a bounty hunter who worked with Reno, in the fictional Bay City, California. The MVCC was initially built to be a tourist retail mall, but it never prospered partially because of its isolated location just off a major thoroughfare. McCurdy (personal interview, 16 December 1998) describes this as an excellent location production site: You’re going to be dealing with a property management that’s going to be very happy to get any kind of location fee with their overhead. So you’re going to be dealing with a property management company on a contractual basis: “x” amount of dollars for so many days, plenty of parking, nice easy location. A little sound problem, possibly. No residence in the area to be concerned with. . . . You’ll introduce yourself to the Marina people, and some of the boat owners, and a couple of the businesses. But easy, great location . . . and the standing empty restaurants! You can walk into those and prep them out easily. A great location. The MVCC provides easy access and parking, has very few tenants who might be disrupted by filming, has a variety of looks, and the property management company overseeing this facility needs the business and therefore was willing to offer a good deal on a lease. The MVCC has a high degree of location production value to Stu Segall Productions, which accounted for 97 percent of all filming at the site, using it for five different television shows, with Renegade accounting for 64 percent of the total. Props or Dressing Locations are rarely exactly what one is looking for in a script (Maier 1994). Because locations and scripts have their own particularities, this inevitably “means 185 making some compromises in one’s conception” (Maier 1994, 71). Minimizing the amount of props or dressing of a location required to fulfill the needs of the script lowers overhead and maximizes a location’s production value. Hospitals are required for many scripts, but they are one of the most difficult locations to film at in any city (Maier 1994). In San Diego, two hospitals, the Bay View Medical Center and Sharp Cabrillo Hospital, rank in the top ten of the most frequently filmed sites (Table 2). Bay View Medical Center is the most frequently filmed site for television movies and second most filmed site for feature films (sixth for television shows). According to McCurdy (personal interview, 16 December 1998), the Bay View Medical Center became a prominent filming site because it went bankrupt in the early 1990s and closed for five years: It was as if the marshals came in one night, put the lock on the door, and no one ever walked into that hospital again: literally, fully propped and dressed, pictures of people’s kids still on their desks. Everything you could imagine you would need as an art department to prop a hospital scene was there and we started a working relationship with the company that was holding it during its bankruptcy and it was such an easy, accessible location, already dressed and prepped that it was again in the formula for every movie-of-the-week. Every movie that I location managed, we used that hospital, and for episodes of Renegade and Silk at the time . . . it’s a common element in the narrative formula of television that works, and it was a property that was so accessible, relatively reasonable on cost—it fit their budgets. And, we could walk in and out of it like that with no concerns, because hospitals are difficult locations to secure. While filming at the Bay View Medical Center has slowed significantly, Sharp Cabrillo Hospital has become a prominent site since 1999. In need of a second hospital site, Dunson (personal interview, 20 June 2005) took a physician from Sharp Cabrillo Hospital to Bay View Medical Center so that he could see how filming could be done without major disruptions. Sharp then became a regularly used site for television shows. Dunson explains that having two hospitals is extremely useful because “I [now] have a newer look and an older look and that kind of covered the gamut of hospitals.” These hospitals have a high location production value as they are easily accessible, reasonably priced, needed for formula fiction, require little or no dressing, and, in the case of the Bay View Medical Center, can function to stage different scenes for a single narrative. 186 Lukinbeal Multifunctionality Multifunctionality refers to the ability of a site, or sites in close proximity, to be used in the same script to represent different narrative locations. As McCurdy (personal interview, 20 June 2005) notes, Belmont Park in Mission Beach (the seventh most filmed site in San Diego) is a richly textured beach environment offering multiple scenic options for filming: Sand, surf, the boardwalk, an old wooden rollercoaster, shops, restaurants, grassy parks, and streets pulsating with social life can all be filmed with a “turn of the camera.” Similarly, the MVCC offers a variety of themed cottages, propped restaurants, a marina, lush landscaping surrounding the waterfront, and a desolate road running along the San Diego River that has been used for car chases and accident scenes. The proximity of Bay View Medical Center to Grant Hill Park adds location production value through maximizing the amount of shooting done in a single day. As Dunson (personal interview, 20 June 2005) explains, What we usually do is go to the hospital to film, but the first set of the day is at Grant Hill Park. What that allows us to do is to get up into the hospital, get all our equipment up, get lit, rehearse and everything so that minutes in the day aren’t wasted in the moves. Then we’ll leave the park where we have very little equipment going, go into the hospital, shoot our scene, and then while we’re shooting our last scene in the hospital, we’ll start to look outside and start to get the street work ready and that allows you to come right out of the hospital, go right out to your street scene, and then that lighting is being broken down and coming out. And, it’s a real fine choreographed thing throughout the day and shared responsibility by a lot of people to make sure that it happens properly. (Figure 5) Production value can also be created by using sites to “double” for locations outside of San Diego. Lukinbeal and Zimmermann (2006, 319) claimed that “these crimes against geography allow film makers to use one location to ‘double,’ or stand in for, another location. The process of ‘doubling’ is a film production practice done to save money.” As mentioned earlier, San Diego frequently doubles for Florida, in the television series Silk Stalkings (which plays as Palm Springs) and Pensacola Wings of Gold, and even the feature Some Like It Hot. But doubling also occurs at a more localized level and is a regular practice in creating filmic space. Along with the San Diego Administration Building, a mansion in Rancho Santa Fe and a Kaiser Permanente medical facility have doubled for police stations. In Pensacola Wings of Gold, a residential home that was right Figure 5. Proximity of Bay View Medical Center to Grant Hill Park adds location production value. © Google 2009, Map Data © Google 2010. (Color figure available online.) Filming in San Diego County from 1985–2005 on the beach was used to depict the residence of the young pilots. Accessibility to the location in OB is often difficult so to limit the impact of bringing a “circus and its . . . controlled chaos” to the beach community, Dunson (personal interview, 20 June 2005) found an alternative house elsewhere in San Diego that could double for interior shots, thus limiting the impact of filming in OB and on the homeowners. Filmic space is not tied to absolute location, as sites can serve multiple functions and setting. Through the practice of suturing sites and sights, filmic space is unified through narrative continuity. Establishing Space Sites are essential to organizing filmic spatial relations and maintain “correct” continuity between and among the disparate scenes that make up a narrative (Bordwell, Staiger, and Thompson, 1985, 146). Establishing shots, which typically occur at or near the beginning of a film, explicitly functions as “establishing space” (Bordwell, Staiger, and Thompson 1985, 196). These shots provide locational and temporal cues that emplace characters and their actions. This is the “phenomenon of priming” (Bordwell, Staiger, and Thompson 1985, 59), the building of a visual lexicon and a “process of hypothesis-forming” (Bordwell, Staiger, and Thompson 1985, 59) where the “the task of the filmmaker . . . is to make the viewer pose a visual question, and then answer it for him” (Hochberg 1978, 208). Hochberg compares this construction of space to a cognitive map, but as the map is navigated by the viewer, it is inscribed in the filmmaking process. This is contrary to the claims that classical cinema follows the “attention of the spectator”; rather, “it actually guides that attention carefully by establishing expectations about what spatial configurations are likely to occur” (Bordwell, Staiger, and Thompson 1985, 214, italics added). The most common way of establishing filmic space necessitates a scalar logic within and across scenes. The establishing shot sets the scalar extent within which the narrative action will unfold. Subsequent shots focus on exterior architectural and landscape elements, providing context. Then, shot scale is reduced to the specificity of characters and narrative actions. The practice of establishing space partially explains the density of hot spots of feature films in and around downtown San Diego as these locations can play as San Diego or can be edited to play other urbanized spaces throughout the United States and the world. The same could also 187 be said for television movie hot spots along the coast as they provide visual referents for formula fiction. To establish filmic space as San Diego, McCurdy (personal interview, 16 December 1998) asserts that, “It’s the icons; always the icon value. It would be the aerial shot of the Hotel Del Coronado, the [Coronado] Bridge, the Sea World sign, [and] the zoo sign.” Marty Katz, producer of the feature film Mr. Wrong, refers to regional icons as a means to establish a signature for the city: Be it a mixture of landmarks like the Hotel Del Coronado, maybe the Gaslamp Quarter, the Coronado Bridge, Sea World or Balboa Park, these sorts of icons. Or, we might tie into locations like Mission Bay. We might even do a helicopter thing under the main titles, where we fly over the city. . . . You need to make it feel like San Diego is a city that has a history, a flavor, that it feels like a community. (Letofsky 1995, 1) Reestablishing shots return viewers to known or stereotypical places (i.e., beaches, downtown) and do not require the specificity of the initial establishing shot. These shots reaffirm the positionality of the viewer within the broader cognitive map of the narrative. Repetition of the use of sites through reestablishing shots elevates locations to icons, vital spatial referents that anticipate how the space might be used. Repetition of the use of sites is so important that camera setup, position, angle, and focal length are often replicated encouraging the spectator “to ignore the cutting itself and notice only those narrative factors that change from shot to shot” (Bordwell, Staiger, and Thompson 1985, 58). The technique of establishing space through establishing shots is more strongly associated with feature films than television shows and movies. With 86 percent of all productions in San Diego related to television shows and movies, establishing shots are frequently replaced with montage sequences that relegate location to a backdrop for narrative action. In these montage sequences, a rapid succession of scenes establishes the social ambience of the narrative that is to unfold. With television shows, repetitious use of these sequences occurs at the beginning of each episode, guiding the viewer’s expectations about the narrative formula.6 For Pensacola Wings of Gold and Renegade, their standing sets provide a primary spatial referent to ground their narrative. For Silk Stalkings, the Palm Beach Police Station provides a primary spatial referent for this detective series. The station is an exterior shot of the Kaiser Permanente medical facility at 3840 Murphy Canyon 188 Lukinbeal Figure 6. Kaiser Permanente medical facility in San Diego and Silk Stalkings’ Palm Beach police station. (Color figure available online.) Road in San Diego located just 2.7 kilometers from Stu Segall’s facility (Figure 6). Each television series establishes its own series of locations that ground spatial relations to their specific narrative. When montage sequences replace establishing shots, sites that can establish space as San Diego only have a high location production value for narratives that play San Diego, which is not a common occurrence. This is evident in the data as the locational icons identified by McCurdy and Katz are infrequently used for filming (even the film Mr. Wrong, which plays as San Diego, has no establishing shot). Conclusions The form of San Diego County’s cinematic landscape is inscribed in cultural products but produced by the taskscape of location production. Whereas inscriptive modes of logic have typically focused on how ways of seeing work to (re)produce or contest dominant scopic regimes through an analysis of cultural texts (Cresswell and Dixon 2002; Lukinbeal and Zimmermann 2008), I use inscriptive logic as a means to represent cartographically and analyze spatially the form of a region’s cinematic landscape. Spatial analysis shows that 80 percent of all filming occurs within only 10 percent of its total areal extent. The highest density of filming occurs in the downtown corridor, along the main tourist beach neighborhoods of OB, MB, PB, and La Jolla, as well as around Kearney Mesa where the Stu Segall Productions facility is located. Filming exceeds the spatial normal distribution of a weighted standard deviational ellipse regardless of production type. The mean centers of all ellipses are proximate to the regional hub of film production in Kearney Mesa. Filmmaking in San Diego County is dominated by the production of television shows, the only production type that has concentrated areas where filmmaking exceeds movies or features use of space. Television shows have a slightly greater tendency to use the same site multiple times, which is related to how they establish filmic space and through the use of standing sets. Hot spots only exist for television movies and feature films. Television shows had no hot spots and were the only production type to have a cold spot. The lack of hot spots for television shows reveals a greater dispersion of film sites with similar incident intensity. For movies and features, hot spots might have some relation to the locational needs of scripts that utilize formal fiction. Hot spot analysis shows that there exist different patterns of site usage by production type. Filmed sites are highly clustered for all data and by production type, but the frequency of use of filmed sites is dispersed. Overall, most filmed sites are infrequently filmed, regardless of production type. Further, a statistically significant trend exists between site usage and their spatial pattern with infrequently filmed sites being clustered and frequently filmed sites being dispersed. Through assembling a GIS database, the sites that form the foundation of a region’s cinematic landscape are revealed. Spatial analysis along with cartographic inscriptions complement, develop, initiate, and expand the qualitative inquiry of how the taskscape assesses location production value. Although the needs of a script and budget constraints are primary elements in the assessment process, aesthetics, accessibility, props and dressing, and how filmic space is established all contribute to a location’s production value. The taskscape of location production mediates between the daily task of site selection, the perceived value of a site for an individual scene, and the compilation of sites used to make a single cultural product. Assessment of production value also mediates the taskscape of location production and the reception of the finished cultural product by an audience, often measured by its economic return. Incorporative logic focuses on the tasks that generate form through a focus on process. From this perspective, a region’s cinematic landscape is not a linear story of industrial agglomeration or revealed through inscripting data onto a Cartesian grid for analysis; it is a story of taskscapes performed by people continually creating the form of a landscape. The process of transforming sites into cinematic places hides the labor that goes into the taskscape of location production and also hides the Filming in San Diego County from 1985–2005 everyday social spatial meanings of the lived realities of people at these sites. Furthermore, the form of a region’s cinematic landscape is a taskscape that is never fully actualized or permanent. Rather, taskscapes are practiced places or, in the words of de Certeau (1984, 117), “space is a practiced place.” The business practices of individuals in the film industry along with the SDFC mediate the taskscape of production that generates the initial form of San Diego’s cinematic landscape. But the formative process does not end there. The taskscape is a work in progress as new activities and associations instigate the form as forever becoming. Location production sites represent an unfolding universe of practices that create the placescapes of San Diego County’s cinematic landscape. Over time, the thickness of place making forges a montage of architectures, production practices, social networks, and representations. San Diego County is the scroll across which this montage is written, rewritten, scratched out of memory, or afforded production value. Valuation is determined by the taskscape of location production and what registers with viewers’ desires, emotions, experiences, and preferences. The challenge for an incorporative mode of logic is to engage taskscapes of production as animated spaces and social processes that continually form a region’s cinematic landscape. A prerequisite to understanding how a region’s cinematic landscape is formed and represented requires a mixed methods approach that engages the epistemological tensions inherent in conceptualizations of cinema and landscape. It is only through fragmentation that a region’s cinematic landscape is formed. Rather than seeking continuity through a single epistemology that might appear to offer cohesion, a region’s cinematic landscape is formed and made meaningful through a montage that resonates between cultural industry and cultural representation, form and process, inscription, and incorporation. Acknowledgments I am grateful to many people for making this article possible. I am indebted to the assistance of Cathy Anderson, Kathy McCurdy, and Rob Dunson at the San Diego Film Commission. Without them, this research would not have been possible. GIS research assistance was provided by Scott Kelley, Drew Lucio, Jennifer Peters, and Jagadeesh Chirumamilla. The transcription of some of the interviews were done by Ann Fletchall. Sincere thanks go out to those who 189 helped with drafts of this work: Stuart Aitken, Deborah Dixon, Larry Ford, Keith Clarke, James Proctor, Kevin McHugh, Karen Lukinbeal, Daniel D. Arreola, John Finn, Audrey Kobayashi, and the anonymous reviewers. Notes 1. I use the term cinema to include three mutually related cultural products: television shows, television movies, and feature films. I do so because the taskscape, or “the entire ensemble of tasks” (Ingold 1993, 158) of location production related to these products share many similarities. 2. Locational data for three feature films that occurred before 1985 are included: Some Like It Hot (1959), Stunt Man (1980), and Scavenger Hunt (1979). Prior to 1985, locational data were not collected in a consistent manner. 3. The phrase filmed site is used to reference an absolute location where filming has occurred. A filmed event refers to a site that has been used on more than one occasion. 4. Manhattan rather than Euclidean distance was used for all pattern analysis because it better reflects travel along street networks that would be used by film producers when shooting on location. 5. Feature films had a nearest neighbor index score of 0.5, a z score of –20.01, and a Moran’s I score of 0.29, and a z score of 0.03. Television shows had a nearest neighbor index score of 0.37, a z score of –42.02, and a Moran’s I score of 0, and a z score of 0.03. Television movies had a nearest neighbor index score of 0.594, a z score of –16.11, and a Moran’s I score of 0.05, and a z score of 0.44. 6. 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