Kit and Character guide ver1.0′ here
Transcription
Kit and Character guide ver1.0′ here
Cry Havoc Kit and Character Guide Andrea Thorn & Brian Wells (Version 1.0) Webpage: http://cryhavoc.uk/ Facebook: https://www.facebook.com/groups/1475494726086720 Copyright (c) 2016 Andrea Thorn and Brian Wells The copyrights of all figures, photographs, and text lies with the authors. This document may only be distributed as a whole, the express permission of the copyright holders must be obtained for any other use of this material. Introduction The game Think of this game as somewhat Shakespearean - “Cry Havoc” is a game of deadly battlefields, of earthy humour, deep truths, and good-hearted soldiers; villains, princes, beggars, of romantic affairs, tragedy and blood. The style is late medieval, and the goal of it all is entertainment; while some people may even find something deeper within. “Cry Havoc” is set in an alternative history, where France was conquered by Britain, but after a long life, Henry V died and his prosperous kingdom fell apart. Plagues and wars ravaged the land and god seems to have abandoned the people. The year is 1513. In these difficult times, Lady Anne of Wessex is threatened by her exiled brother-in-law to yield her duchy, and, in a hidden valley gathers a force to conduct secret manoeuvres, and ultimately, to wage war. We will use few rules and a high visual standard to immerse players into this world. Our plots will be directly based on the player’s backgrounds and we plan also to offer plot for children in the future. We invite you to discuss your roles and kit directly with us, and to choose characters entangled in the conflict. In this guide, we give some character examples along with descriptions of their clothes and belongings. None of these characters will be played; so feel free to use ideas right out of this guide. We hope you will enjoy this game as much as we enjoy putting it together, Andrea and Brian. Foreword on Kit We’d like to state first and foremost we are not intending to be super strict with kit, we want our game to be accessible, but we do want to encourage everyone to make a really good effort to have great looking kit. In light of that; these are the guidelines of what we’re aiming for. We should mention that although our game is historically based, and we would like to encourage people to reflect that with their roleplay, we have no intention of making any gender restrictions on costume (or roles within our game). Ask us! All ques ons regarding kit and costume should be directed to: Brian Wells: b.wells356@b nternet.com. All ques ons about character design to: Andrea Thorn: [email protected]. The setting we’ve created has a rationale for kit from throughout the medieval period with a focus on north western European styles. Some remoter or poorer areas might hark back to the end of the early medieval/dark age period in look, whereas wealthier areas that have more contact with the world at large tend towards the end of the fifteenth century in style, but there is scope for everything in-between. Each of the examples references the costume images that you will find throughout this guide. At the back is an appendix with a glossary of common terms we’ve used – if you find an unfamiliar word italicised you can look it up there. There is also a list of costume and kit suppliers as well as links to image reference libraries and some suggested books. 1 Character concepts We encourage players to take important roles in the plot and close to the NPCs, such as Lady Anne’s court, head of household force, clergy, mercenary bands, local yeoman et cetera. If you have never played, or just some questions, or want to be put in contact with other players, please do not hesitate to contact Andrea ([email protected])! Here are a few things you may consider: Choose a profession of some kind; even children became involved early in the family business. Below are some ideas for inspiration. If you can, pick something you know something about - but then a lot of fun can be had by not being very good at your trade - and it may explain why you joined the army. Make your character interesting. Someone you yourself would like to meet - because of who they are (as opposed to what they are). A personality with a past. Ideally, your background story allows us to involve your character with others and with the plot. Unresolved issue? An enemy? A heartfelt wish? We’d love that! Some character concepts, by profession. 2 We encourage you to choose your character so that he or she fits the style of the game and the period. (Inspirations can be found in the appendix and of course this guide.) Your character needs to “fit you well”. They should be easy for you to play without much effort. You need to feel comfortable so that you can stay in-character and immerse yourself fully in the game and the background. Choose a character that is cool to play (for you). Exciting character concepts are a good premise! This is particularly important if you are part of a group or a non-combatant. Every character should have the potential to become a great hero someday. This is, after all, a story in which heroes will be born! Choose a character whose experiences you share in some way. On the other hand, consider challenging yourself a bit with your character, giving them a social skill that you do not yet possess. It’s often a good idea to give your character a flaw that will lead to more interesting interaction with others. General remarks on kit We’ve devised this guide to allow participants to adapt existing kit or put together some basic costume fairly easily – a simple linen shirt, tunic or dress, an over tunic or kirtle, some suitable shoes, a leather belt and maybe a hood and you’re good to go! A document of recommended kit suppliers is available from cryhavoc.uk. Of course, there is also plenty of scope for those that want to really go to town on their kit as well. Our recommendation is that participants try to aim for a ‘lived in’ look for their characters – plain wool and linen are ideal fabrics for Cry Havoc costumes as they will hang correctly, are comfortable and practical and will just look right. Natural dyes as shown below can give a good indication of a suitable colour palette. Examples of natural dyed yarn colours. Clothes should be used to express the wealth or status of the wearer: humble folk will have patched and repaired clothes in natural colours (off-whites, greys and browns) with maybe one bright tunic/doublet or kirtle for best, vagabonds will have threadbare tattered clothes, professionals – be they soldiers or artisans - will try to distinguish themselves from their social inferiors with finer, more colourful garments, while the wealthy will sport the latest fashions in the richest fabrics they can manage. When using silks, brocades, velvet etc. – the heavier and plusher the better – thin fabrics like satin etc. should be lined with something heavy like canvas otherwise they can end up looking cheap and shabby and - sin of sins – too modern. Furnishing shops are a good source of heavy brocades and plush velvets. A hat or head covering is a great costume accessory and social tool (for doffing etc.). It is also practical when working with fire, and as weather protection. – We hope we can encourage you to make a coif and a hat part of your kit. Your character and their kit Your character would regard their costume as everyday wear, and when you play them, try to feel the same – make it prac cal and comfortable, and think about the value of it: Your character’s clothes are worth about what a car would cost today, so they are not disposable. Even a wooden bowl is worth a day’s work. Ask yourself what your kit says about your character. Professions and social class are communicated by apparel but of course clothes also show one’s personality. Is there a piece of kit that has special meaning in the game? A hand-me-down from grandmother? A token from the lord who you fell in love with? A gi from that stranger long ago? A dead woman’s spoon? Desert boots are one possible alternative to re-enactment shoes, but if you are thinking of buying something new you can pick up re-enactment shoes relatively cheaply these days – at least as cheaply as a new pair of dessert boots! Check out the recommended kit suppliers for shoes. We’d really like to avoid seeing modern food and drink containers or packaging at our event, so suitable in-character eating and drinking utensils as well as packaging (wrappings and sacks) are a must. The same idea applies to modern camp furniture and cooking equipment –we’d rather not see any – so please disguise it, hide it or better still – leave it at home or in the ‘plastic camp’. Character roleplay tips & tricks Do not be in midated by the amount of informaon you seem to have to know. No-one will expect you to do everything perfectly. Here are a few ps: Know what your character believes in, at least the name of one saint your character will swear by. Make your character part of a larger group, or give him or her good reason for being around. Give your character reasons to interact with others: A par cular absolu on he or she seeks, something he or she wants to learn, some informa on about a missing person, about travelling to Nuremberg or about certain stars an astronomer in Lady Anne’s court has observed. What happened to your character directly before arriving? Does he or she have messages for other players, wounds, gossip from neighbouring villages, something to sell or news? 3 Kit and character examples A Breton Troubadour Guilleme de Montauban is a travelling musician and teller of romances. This imaginative young minstrel has been inspired by the plight of Lady Anne of Wessex, she is said to be a great beauty and after all, a fellow Breton. He has travelled across the sea, determined to find Lady Anne and be of service to her - he is even prepared to join her army if she does not care for his stories or music. Although there is another way he may be of use: during his journey from Southampton he spent time with the Duke’s soldiers entertaining them for a few pennies, or for a little bread and wine, but also listening to their talk and remembering, yes, remembering all their soldiers’ gossip of dispositions and manoeuvres. Even if the lady does not care to hear his tales of courtly romance - these stories she cannot fail to welcome. Guilleme is not wealthy or famous and his unfashionable but practical clothes reflect this – he has few possessions besides his instrument and what he stands up in: a simple shirt; long linen braies; single leg hose; leather shoes; a linen coif; a lightweight woollen knee length tunic and a long woollen over-tunic and hood. Nun’s habit; colour varies with order. Magistra Phillipa was born Claire Fineux of Salisbury, the fourth daughter of a lesser noble family. She was sent to the Dartford Priory, one of the most progressive and largest convents in England, where she took the vows of the Dominican order, pledging her life to St Mary. Phillipa loves how logic enables her to understand how the world works, which she sees as the ultimate embodiment of the benevolence of the communion of saints. The cloister was a place of intellectual challenge, and Sister Phillipa became a good speaker. She argued at the Concilium Particulare in Salisbury that the body is not a lesser copy of the soul, but the means by which the soul is shaped. Consequentially, she is very much a humanist. Apart from rhetoric, she studied herbalism and astrology. Basic male clothes with single leg hose, tunic and coif. 4 She has spoken in public against exploiting the victims of war, which has made her quite famous (and unpopular with certain landowners) and she has exposed a false prophet in Dover. She is wellknown, and Lady Anne has decided to invite her. While it is clear to Phillipa that Lady Anne wants the prestige of associating her cause with a famous theologist more than the advice of a philosopher, but she will come: Saint Mary moves in mysterious ways. A Delegation from York When God abandoned man, man did not abandon the institutions of the church. This was never truer than in the case of the Bishopric of York. The church of York is powerful in the north but they would dearly love to expand their influence to the south, where the rival church of Canterbury strives (less successfully) to hold sway. To this end the Bishop of York has sent one of his most trusted envoys - Friar Hugo of Pontefract to Wessex to offer the patronage (along with the implied fiscal aid) of the church of York, to the side in the upcoming conflict that chooses York to be their spiritual guide. Of course it’s fairly important that Hugo backs the winning side as well. Whilst the domains of erstwhile England respect at least the power (even if not the authority) of York, the journey from York to Wessex is long and not without dangers; in the forests of the disputed border countries lurk bands of outlaws and broken men, whose desperate condition might overmaster their doubts against assaulting the Archbishop of York’s envoy. It would be unthinkable to travel without an armed escort; therefore Hugo has with him Sir George Coleville and his retinue who holds his estates through the church of York. Beliefs and knowledge The world of Cry Havoc is shaped by beliefs – there will be no character without some kind of religion or supers on. The characters live in a world formed by invisible forces, where the state of one’s soul is intertwined with their body, where prayers to saints can bring rain and the sun revolves around the earth. Science is just an obscure school of thought like herme cism, while knowledge comes from the church, and experiences are handed down by word of mouth, through sayings, anecdotes and legends. Informaon travels slowly, and unless your character has travelled, they may have formed ideas of faraway places on the words of others – they may not know what Rome is like or how a Turk looks, or what it means to climb a snow-covered mountain. You may consider whether your character is literate – whilst basic literacy has become more common the majority of ordinary folk might not be able to read or write. However, Cry Havoc plays in an era where prin ng is just about to change the world: Even poor people can afford to hang a print of their favourite saint over their bed – and when a message can be conveyed in a leaflet, it can be spread far and wide… Sir George Coleville and his wife would wear expensive, but slightly old-fashioned clothes. 5 Mercian ‘Volunteers’ When the Duke of Mercia heard that Edmund had landed in Wessex he knew it spelled trouble: knowing of Edmund’s nature he was certain that once he had crushed all resistance to his claim, his ambition would not stop at the borders of Wessex - Mercia might well be next. Surrounded by belligerent neighbours, the Duke is in a precarious situation – he cannot openly commit to war in the south without imperilling his northern borders. Instead he has encouraged his most trusted lords by secret letters to cause ‘certain ungovernable young persons that lately trouble our peace to leave our demesne and seek such adventure as they may elsewhere’. His lords took the hint and began vigorously organising small bands of ‘volunteers’ to slip into Wessex and join the rebellion. Friar Hugo wears a typical friar’s habit, complete with mantle and scapula. Coleville is well equipped in Milanese style harness, he has several men at arms with him who are outfitted in similar style but to a lesser quality, as well as a number of archers and billmen who are quite well equipped with maille sleeves, maille standards, brigandines and sallets. When not armoured for battle, Sir George wears a fancy doublet with padded shoulders, joined hose that come up to his hips and thigh length leather riding boots. He also wears a short pleated gown of rich fabric over all, and an acorn hat. His men at arms aspire to a similar appearance but to a lesser quality. His archers and bill men wear joined hose, simple shoes and plain doublets and for the most part sport roll-brim felt hats (see picture to the right). For this mission the Bishop himself has provided Sir George’s men with livery coats in the colours of York with the Bishops emblem embroidered on the left breast. Should the embassy succeed Sir George and his men will join the fight. Lady Coleville, Sir George’s wife, elected to join in the delegation, as a companionship between her and Lady Anne may aid their endeavour. Lady Coleville is dressed in very rich garments – but the fashion of York is somewhat conservative, some might even consider it old fashioned. Her maids and female attendants are dressed in kirtles and simple gowns. She brings their daughters along as well. 6 John of Bryse-Norton and his companions are just one such band. A younger son of a wealthy yeoman, he has been sent to win a name for himself along with an experienced old retainer and several stout tenants of his father’s. John’s equipment and clothes are largely hand-me-downs of good quality. His armour once belonged to his great grandfather who fought alongside Henry V. in France. Most of John’s companions have old bascinet helmets, kettle helmets or steel skulls and a mixture of mail and padded armour if any at all. They are armed with swords, bucklers, longbows or polearms. John proudly carries his great grandfather’s poleaxe. What John would be wearing - for his retainer’s clothes, look on page 4, bottom left, and page, 7, opposite. A Wessex Knight When Linnet of West Hay was 12 years she had a vison from Saint Brigid who told her to prepare herself; the safety of her village - perhaps the entire Dukedom - would one day depend upon her and her alone. The very next day she sought out old Duncan the beggar who had once fought in the wars and made a bargain with him. If he would teach her all he knew about fighting, she would make sure that there was a warm place for him in her father’s barn in winter and that he never went hungry again. It was a simple promise worthy of a twelve year old; but it was a promise she kept, it proved to be the redemption of old Duncan, who had long ago lost faith in the world – this innocent child had somehow given the old cynic a sense of purpose again. As the years passed, Duncan became a trusted friend of Linnet’s family, and indeed by the time he passed away peacefully in his sleep, he had become a valued member of the household. Linnet never forgot her vision and would not neglect her training – she had eagerly learned all that Duncan could teach her and when fighting masters or captains came to the region she would hand over what coins she had in exchange for whatever skills and knowledge they could impart to her. A simple woman’s dress - shift and kirtle. In the field, Linnet may wear clothes like this: Joined hose; doublet’s neck sits relatively low. A few months ago, Edmund had sent men to capture Lady Anne as she rested from a day’s travelling at West Hay that evening. Linnet did not know this, but she knew that young Wat had overheard strange armed men out on the marsh planning to set fire to the houses of West Hay. Linnet sent Wat to rouse the folk and tell them to arm themselves as best they could. Meanwhile she took her bow and went into the marshes to buy time for young Wat to deliver his message. Using her knowledge of the marsh, she sent arrows among Edmund’s soldiers so they could not row their boat for fear of being shot. Hence, they were forced to come at the village by the causeway – and a narrow plank bridge. Beating them on the way there by a shortcut, Linnet pitched the planks into the water and made her stand. By the time the villagers came to the causeway several of the Edmund’s men were beating a retreat. Linnet had fought them with her bow until her arrows were spent, and when they tried to wade across she had fought them with her spear until it was trapped in a foeman’s body, after that she had fought them off with a captured sword. When Lady Anne heard what transpired from the villagers, she knighted Linnet on the spot with that very sword. “You have saved more than your village this night. Arise, Sir Linnet of West Hay”. Since then, the legend of Sir Linnet has spread far and wide, and many have come to West Hay to fight for her and for Lady Anne. ‘Sir’ Linnet has been given a fine suit of clothes and armour as befits her new status by Lady Anne. 7 The Guildmistress Ursula Caster’s family were locksmiths and ran a successful business in Augsburg. From an early age, she was fascinated by the moveable type her family produced for printers, and so her parents sent her to one of their client’s businesses as an apprentice. After that, she spent her journeyman years travelling the North of Europe: The Hansa towns, Antwerp and finally, in England. Here, she received word from her family: Her father and sisters had been killed in the Augsburg uprising of 1509, and the family had lost all their possessions. She arranged for her mother and uncle to come to London, where they were welcomed by her current host’s family. Ursula married their son soon after, and the two of them now run a business at the cutting edge of modern technology. Last year, Ursula became the mistress of London’s small printer’s guild. She comes to Wessex to secretly meet Sir George Coleville, who has offered her a large sum of money if the guild refuses to print a philosophical novel by a certain Thomas Morus. Ursula’s family printed a series of recruitment leaflets for Edmund in Germany a few years back, and she really hopes that no one in Lady Anne’s army will know this. Scholar or wealthy merchant - Ursula Caster could wear a gown like this when in London. On social order Your character should see social class and servitude as a natural thing. Cry Havoc plays in a me when farmers became more independent and richer, and there was more social mobility than, for example, a hundred years earlier. However, the social order is s ll enforced rather strictly. This of course also makes a good opportunity to have plots which deal with social upstarts, impoverished nobles and soldiers rising through the ranks. Hence, when you see a good chance to emphasize this difference between the game world and our modern lives, please do! Bow your head to the nobles, have your servant talk to the farmer on your behalf and try to improve the lot of your child by asking a knight to take the girl on as a page… Clothes for a woman from South German merchant class. 8 In the real historical period, Sumptuary law dictated what each class could wear, we omi ed these deliberately in the game, as they make it more difficult for players to get the right costume. However, your costume needs to reflect the social status of your character, and is a key element to depic ng a role. A Gallowglass Band Big Brian MacSweeney and his people have fought alongside Captain Savage before, but this time there is more of an incentive: Gaston the Bastard is rumoured to be among Duke Edmund’s mercenary army. When Captain Savage last forayed into the wars in France he took Big Brian and a contingent of his Gallowglass and Kern attendants with him – experts at living off the land and hit and run warfare; they proved invaluable to Savage’s small and mobile force. They not only proved to be expert foragers; but they spread terror among their enemies with their habit of collecting severed human heads during their raids. The MacSweeney boys were having a high time of it until they met their match in the form of Gaston d’Angreau - generally known as The Bastard - a name that he exemplifies in every sense. He is as cunning as a fox and as slippery as an eel. A lifetime of disreputable exploits had made him more than a match for the MacSweeneys’ game, and when Big Brian had lost three of his favourite sons to Gaston the Bastard’s ambuscades, and even come ‘this close’ to losing his own head he had begun to foster a burning ambition to claim the Bastard’s own head. The fortunes of war had forestalled that fateful encounter however, and the MacSweeneys returned home with their purses full, but with their hearts still smouldering for revenge. Now, three long years later, their chance is finally at hand. Big Brian MacSweeney is a Gallowglass, when he goes into battle he wears a long padded gambeson under a long maille hauberk and a full helmet that looks like an heirloom from the dark ages, he carries a fearsome polearm known as a ‘sparth axe’ as well a sword of peculiar Gallowglass design which he wears in a fringed scabbard. The rest of the MacSweeney Gallowglass are similarly equipped apart from Brian’s impressive headgear (they wear an assortment of steel caps and open faced bascinets), whilst their Kern attendants wear little more than their massively sleeved (and generally massive) yellow leine shirts and short embroidered jackets. Some may sport the odd mail vest; padded jack or brigandine and metal cap. They go bare legged and often bare footed. The Kern are variously armed with an assortment of short bows, javelins, long knives, sparth axes, and the occasional gallowglass sword complete with fringed scabbard. Some of them sport a peculiar hair style called a Glib that has a mop like fringe that falls down to the top of their eyes. They have great thick hairy cloaks for when the weather is cold and also to sleep under. Typical clothes for Irish men and women. The clothes are bulky, coarse and warm. 9 A Wessex Noblewoman and Her Retainers Her male retainers and soldiers wear livery coats that have square necks and pleated skirts, under which they wear joined hose that come up to their natural waist line (or higher); short high-waisted doublets and round or square toed shoes (The King’s Servants is the best reference for Lady Margret’s male attendants). On their heads they wear woollen bonnets. Many of them are equipped with Almain Rivet half armours, imported from the low countries and carry either long bows or Bills. To protect their heads they wear sallets – archers prefer the open faced variety. Living in-character: ‘comfy roleplaying’ Example of Lady Marget’s clothes. Lady Margret once was married to a Burgundian lord. She lost him and two of her children to war and rebellions in those unstable lands. Today, by inheritance, she holds Portland castle in Wessex. Edmund was her ward when he was young and she is devastated to hear that her good friend Anne plans to wage war with him. She comes with her entourage to meet Anne, hoping to give good counsel to the younger woman and, if possible, to convince both Edmund and Anne to make peace. Lady Margret knows that war devastates the land and soul of the people. She is a strong, experienced and wise woman, once avenging the deaths of her husband and children in France before returning to England. She is no coward. And hence, she must take action in this before it is too late. Lady Margret wears the very latest in continental fashion, square necked kirtle and velvet gown trimmed with cloth of gold. On her head she wears an early form of Gable Hood, her female attendants wear clothes of a similar cut but more mundane fabric, their headdresses are more simple forms of hood (the major reference for Lady Margret and her female attendants would be The Queen’s Servants). 10 We encourage players to be in-character as much as possible. Please avoid damaging other people’s immersion in the game. This is easiest achieved by playing a character that is comfortable for you to play, meaning that you can relax in-game, having a drink, joke or gossip to your heart’s content. Design your character as an en re person with weaknesses and means to loosen up a li le. However, if you need a break, or are unwell, you can always go out of character. Being comfortable in-game is important as it will allow you to fully immerse yourself, and this confidence ensures good roleplay. A male retainer, well-clothed in the latest continental style. Character names In this age, many children were named using the saint of the day they were born. In addi on, certain names were extremely popular, such as Elizabeth, Anne, Mary, Catherine, Margaret and Jane for women and John, Thomas, William, Henry, Richard, Robert and James for men. Also people would often be dis nguished by nick names, place of origin or profession for example: “Big John”, “John Cooper” and “John Armistead” (from hermitage). of established trading interests, went to him and offered his services – he represented Mary as a Duke Stephen loyalist and an active supporter of Lady Anne’s insurrection. Edmund engaged Gerrard of Leigh to represent him and immediately declared Mary of Portishead a traitor and her properties forfeit – her warehouses and merchandise in Southampton were seized and transferred to Gerrard of Leigh. An example of what Lady Margret’s retainers, Linnet of West Hay or Mary of Portishead would wear - fashionable but practical. The Merchant Mary of Portishead is a wealthy merchant, from an early age she demonstrated a rare aptitude for business such that her father came to rely on her more and more as she grew older. By the time the old man was nearing the end of his life; she was running the business in all but name. It was little surprise then that she inherited the household upon her father’s death. She enjoys her independence and the respect she has gained from her shrewd dealings, under her guidance the household has prospered and grown ever wealthier. This in itself is the cause of her current difficulties: one of her business rivals, Gerrard of Leigh, had become besotted with this redoubtable lady and covetous of her wealth, but angered when she spurned his advances: he became her bitterest enemy. He became obsessively competitive – any contract she secured he would try to secure a better one, he would race to beat her to any prospective client or associate. Mary, apart from being slightly exasperated by Gerrard’s undignified behaviour suffered little or no effect from this carrying on, but when Edmund seized Winchester and proclaimed himself Duke; Gerrard of Leigh, knowing that Edmund would have need Effectively, Gerrard has forced Mary to become what he has accused her of: a supporter of Lady Anne’s rebellion. Based at Bristol she is still active and still in control of considerable resources, which she has every intention of using to turn the tables on Gerrard and come out in profit to boot. If she needs must be a rebel; then she shall be the verriest rebel that Gerrard has ever seen – and may the saints help him! Harbor towns like Bristol are home to all kind of entertainers - for example, Moorish dancers. 11 Almayn Mercenaries When Sir Simon Carew was ousted from his ancestral estates for refusing to knuckle under to the Church of York, his rightful place was given to the rival Coleville family. Exiled, he wandered throughout Europe as a soldier of fortune and discovered that he had a flair for the business of war. He soon attracted a company of mercenary soldiers and waged war according to the modern methods. Now he has heard Lady Anne is searching for mercenaries so desparate she may not even refuse an exiled noble. Of course, Sir Simon does not know that Coleville will be in Wessex, too... Sir Simon is a captain of landsknechts and as such affects their unusual fashion of extravagantly slashed and decorated garments; dainty cow’s mouth shoes, and hat with a forest of ostrich feathers. When armed for war he eschews the full harness usually worn by his class in favour of a lighter half armour in the Almain rivet style. For greater visibility he wears a simple steel skull under his landsknecht hat. He carries the distinctive katzbalger sword at his hip and carries a poleaxe. His followers are the scum of Europe and arguably the finest soldiers in the world. Dressed in the landsknecht fashion these men and women are for the most part armed with pikes, with a sprinkling of crossbows, and some armed with two handed swords or halberds to protect the flanks. Most of them sport katzbalgers. Those who occupy the front rank have almain rivet armour, the rest for the most part are relatively lightly equipped with the occasional steel skull and bishops mantle. With them come their families, including children, and a victualler and an armourer. Magic and belief in Cry Havoc In this game, most people are pathologically supers ous: the Lords may have astrologers; physicians use the principal of sympathies, and common folk carry charms and use homespun rituals. Ironically, the only thing that adults ac vely disbelieve in is real magic. Only children can feel, see and touch the supernatural, un l they lose their innocence. They may have fairy friends invisible to adults or find a hidden realm beneath a lake. Perhaps this disbelieving is itself the last great enchantment of a dying magical world, designed to keep the fair folk from the prying eyes of those that could do them harm. This convenient setup allows us to cater for fairytale like plots for children, while keeping Fantasy-like magic out of the adults’ game. Landsknechte wear slitted, colourful garments, showing of exotic trimmings like ostrich feathers. 12 Arms and Armour Historically inspired armour and weapons are the most suitable for this game. Consider the means and status of your character. Retainers’ equipment will be dictated by the wealth of their employer. While peasant volunteers might have only a stave or a makeshi weapon, professional mercenaries will have lightweight and specialised equipment, a man at arms would be expected to be equipped with a full harness of armour and a he y polearm of some sort, whilst members of the Nobility would try to have the most impressive and fashionable equipment they can afford. When choosing weapons for the ba lefield certain factors need to be considered. In the late medieval period tac cs o en involved the use of two handed polearms that were rela vely cheap to produce and had the power to penetrate the plate armour of the day, these weapons also conferred a reach advantage – especially when used in forma on, although in a more open fight these long weapons might be at a disadvantage against a skilled opponent with a shorter weapon. Most soldiers on a medieval ba lefield would be equipped with a main ba le weapon i.e. bill, bow, crossbow etc. as well as some form of easily carried back up weapon arrangement like the ubiquitous sword and buckler, or the Landsknecht katzbalger, for example. Clearly, some considera on of your character’s role on the ba lefield is required before choosing your weapons. A middle-class woman’s dress with purse. German wood statue, Hans Thomann, 1515. Saint George and Saint Margaret. Note the armor, hats and neckline. A patch or fool’s outifit with bells. 13 Resources and Glossary Literature for Kit THE MEDIEVAL TAILOR’S ASSISTANT – Sarah Thursfield. Definitive guide to making medieval costume – early medieval to fifteenth century. LANDSKNECHT SOLDIER 1486-1560 – Osprey publishing. Good introduction to the history and organisation of Landsknecht armies. THE QUEEN’S SERVANTS: GENTLEWOMEN’S DRESS AT THE ACCESSION OF HENRY VIII – Caroline Johnson. English Ladies court dress at around 1509. Includes patterns for scaling up and instructions for making full outfits THE KING’S SERVANTS: MEN’S DRESS AT THE ACCESSION OF HENRY VIII – Caroline Johnson. English men’s dress at around 1509. Includes patterns and instructions for making full outfits https://www.beloit.edu/nuremberg/inside/ about/tour.htm - short tour de.wikisource.org/wiki/Schedel%E2%80%99sche_Weltchronik - scan of it all Glossary This is by no means an exhaustive list – but rather some general terms that are likely to be bandied about in relation to Cry Havoc. AGLETS – Small sharply tapering metal cones for fixing to the ends of laces (points). Used for decoration and for ease of threading the points through eyelets in garments. ALMAIN RIVET – A particular style of half armour produced in large numbers, commonly in Germany or the Low Countries. It usually (but not always) consists of a cuirass with faulds and tassets, splints with distinctive sliding hand protectors and a simple steel skull helmet. ARMOUR OF THE ENGLISH KNIGHT 14001450 - Tobias Capwell. For English “knightly”armour of the first half of the C15th this is what you need for inspiration. AVENTAIL – Mail neck and shoulder protection that fastens to the bottom edges of a helmet. 1381: THE PEEL AFFINITY: AN ENGLISH KNIGHT’S HOUSEHOLD IN THE FOURTEENTH CENTURY – La Belle Compagnie BASCINET – A type of helmet that has close fitting sides and usually rises to a slightly backward sloping point at the top, very often worn with an aventail – and may have a hinged visor. Selected Resources for Character Development BEVOR – Solid plate protection for the throat and lower face – commonly worn with a sallet, but also with a Kettle helm. A BRIEF HISTORY OF THE TUDOR AGE - Jasper Ridley: Gives a good overview over late medieval England BILL – General English term for a polearm, though typically applies to English Bill, Italian Bill and Halberd. Name Resources can be found here: www.infernaldreams.com/names/Europe/Medieval/England.htm www.peiraeuspubliclibrary.com/names/renaissancenames/RenaissanceEnglishNames.html BISHOPS MANTLE – Maille cape that sits over the shoulders like a short poncho and protects the neck, shoulders and the upper torso. There are countless works of fiction to get inspired by, here are just a few: - THE NAME OF THE ROSE (1980) Umberto Eco - LUTHER (2003), movie - WOLFHALL (2015) television series - A KNIGHT’S TALE (2001), movie And, of course, all of Shakespeare’s works. The Nuremburg Chronicle came out in 1493. It has terrific examples of saints and is richly illustrated: 14 BRAIES – Linen underpants, earlier styles are like knee length shorts and are worn with single leg hose, whilst later styles are more like briefs and are worn with joined hose. BRIGANDINE – Torso protection in the form of small overlapping metal (or sometimes horn) plates riveted inside fabric. Only the fabric and the rivet heads are visible when worn. The very rich versions might be made of velvet with gilt rivets and tinned metal plates to prevent rust, whilst plainer cheaper versions might be made from hemp canvas, wool or linen with bits of metal or horn were available to make the plates. CUIRASS – A combination of breast and back plate. MAIL COIF – Mail protection for the head, neck and shoulders that leaves the face open. DOUBLET – Short jacket like garment can be sleeved or without sleeves. Usually laced to hose with points. MAN AT ARMS – General term for any fully harnessed combatant, not to be confused with an ordinary soldier – a man at arms would typically need to be wealthy enough to equip him/herself. ENGLISH BILL – A variety of halberd with a distinctive hooked cutting blade, point and transverse spike. Typically used by the English. FAULDS – Articulated lames attached to bottom of breastplate to protect the lower abdomen. GOWN – Top garment. In a female context it is a heavier version of the kirtle which is worn as a top layer. In a male context it is the equivalent of an overcoat. Worn by all levels of society. HALBERD – Common form of polearm with cutting blade, stabbing point and transverse spike. HARNESS – Term for armour, usually applies to a suit of plate armour. SINGLE LEG HOSE – Close fitting woollen hose that reach up to the thigh and usually are tied to a waistband to hold them up. Can be worn rolled down and tied off under the knee. Can include feet or have simple stirrup straps. Worn with long Braies. ITALIAN BILL – Variety of polearm with long curved cutting edge, very long spike point and transverse spike. JOINED HOSE – Close fitting woollen leggings that meet at the top like trousers and are worn with a codpiece. Can include feet or have simple stirrup straps and are worn with points to lace them into a doublet KATZBALGER – A distinctive Landsknecht sidearm, generally a short stout double edged sword with either a steep point or a blunt end which features a short grip that flares out at the end and a figure of eight or or extreme ‘S’ shaped quillon. KETTLE HELM - Helmet with a wide flaring brim – a bit like an WW2 ARP helmet. KIRTLE – Women’s intermediate full length garment worn throughout the medieval period by all classes. Earlier styles are looser, while later styles tend to be close fitting. Worn over a linen smock and usually under a gown or over kirtle LEINE - Voluminous shirt worn by Gallowglass and Kern. Usually yellow with massively tapering ‘wizard’ sleeves, worn gathered up so the bottom hem is high up and belted at the waist. POINTS – Woven laces with metal aglets for lacing garments together and also for fastening armour to garments. POLEARM – Any weapon mounted on a long stave; typically with a cutting edge as well as a stabbing point, but can be either or. POLLAXE – A knightly polearm, usually with an axe blade; a spiked thrusting point and a transverse head often in the form of a hammer, spike or claw. The butt end often has a spike and some pollaxes also have a metal disc a third of the way down from the head to protect the user’s hand. More expensive to produce than a bill, typically carried by a man at arms or officer. RETAINER - One who is retained or part of a lord or ladies’ retinue i.e. any servant or employee including soldiers etc. SALLET – In modern terms an elegantly shaped helmet often rounded on top with close fitting sides which flare out slightly at the sides and usually sweeps out to a point at the back. Most commonly fitted with a ‘jawbone’ shaped visor and often worn with a bevor, but may be without a visor i.e. open faced. SKULL – Simple close fitting round helmet. SPAR OR SPARTH AXE – A distinctive Gallowglass polearm. SPLINTS – Metal plates to provide protection to the outside of the arm. Sometimes with shaped elbow and shoulder plates. Commonly referred to by reenactors as ‘jack chains’. Also refers to the slightly larger Almain Rivet arm defences which have sliding hand armour included. STANDARD – Maille collar to protect the neck – often worn instead of a bevor. TASSETS – Plate defences that hang from the faulds to protect the upper thighs. YEOMAN – Land owning class, generally holding not less than 100 acres. Socially one step below landed gentry, but typically aspiring to advancement. Can be quite wealthy. 15 Image Libraries ARMOURED UP – Customised mail www.facebook.com/ArmouredUp WEB GALLERY OF ART – Wonderful collection of art images from throughout history. A.S.H. – Armour Services historical – very Has a brilliant search facility that allows you nice quality brigandine armour – be warned to search by time period, medium, artist etc. the prices are correspondingly high. www.wga.hu www.armour-services-historical.co.uk GERMAN NATIONAL MUSEUM - Biggest BAYLEY HERITAGE CASTINGS – Really collection of medieval art in Germany nice choice bronze and metal castings, belt www.gnm.de buckles, especially fancy purse frames bayleyheritagecastings.co.uk ROEL RENMANS’S ALBUMS - Useful set of albums for amour, etc. inspiration BERNIE THE BOLT – fabric supplier, good www.flickr.com/photos/roelipilami/ ranges of wool fabric. www.calltoarms.com/bolt/index.html ANDREA CARLONI’S ALBUMS - more renaissance Italian inspiration than is healthy CAP A PIE – Supplier of flat ring riveted www.flickr.com/photos/andrea_carloni/ maille www.capapie.co.uk/index.html PINTREST PAGE – For the terminal armour CLOAKED AND DAGGERED – Good UK addict with insomnia supplier of costume for various periods www.pinterest.com/tbiliter/photos-fromwww.cloakedanddaggered.com/ matthias-golls-phd-thesis/ CARL KOPPESHCHAAR’S ALBUMS www.flickr.com/photos/98015679@N04/ Kit Suppliers ALL BEST STUFF – Reasonably priced off the peg mail. Kit is good, timescales reasonable as is shipping - they also sort out import duty within their prices (but remember to ask about it). Seem to give discounts on bulk orders as well. allbeststuff.com/c-medieval-chainmail-armor THE CLOTH HALL – Fabric supplier (Lindy Pickard). Stocks a good range of woollen fabric – usually better to catch her at a market Email: [email protected] ELMSLIE – Very nice high quality cutlery www.elmslie.co.uk EYSENKLEIDER – German master smith and armourer (and LARPer) www.eysenkleider.com/ HERTS FABRICS – fabric supplier, stocks a variety of fabrics – usually has a good stock of linen. ALISON AND HUGH’S HANDMAID www.hertsfabrics.co.uk/ THINGS – Arrow baskets, leather purses and various nicely made oddments – make very HISTORIC ENTERPRISES – Hose - the best commercially available, also a full range of nice early Tudor hats (Henry Tudor style). quality medieval costume alisonandhughshandmadethings.co.uk www.historicenterprises.com ANNIE THE PEDLAR –Very good point making service, hooks & eyes, wooden KARL ROBINSON – suitable for belts, archer’s bracers and purses – very nice well rebowls/plates and various oddments searched, well made leatherwork. www.anniethepedlar.com www.karlrobinson.co.uk/ 16 [email protected] LE PREVO LEATHER – supplier of leather and leather crafting tools/supplies. RAYMONDS QUIET PRESS – American supwww.leprevo.co.uk/ plier of really nice metal castings. raymonds-quiet-press.myshopify.com LUCY THE TUDOR – does very good bulk deals on aiglets, hooks & eyes etc. RE-ENACTMENT SHOES – does what it lucythetudor.co.uk/shop.htm says on the tin. Shoes that look period correct at a price that won’t break the bank. http:// MATULS – Polish re-enactment store, lots of www.re-enactment-shoes.co.uk really good reasonably priced stuff, including lanterns, buckets, wheelbarrows, cutlery, RYALL ARMOURIES – Fred Ryall Armourer. tents, wooden shovels, chairs, costume etc. Very good for correct period armour shapes. www.matuls.pl http://www.ryallarmouries.co.uk/ https://www.facebook.com/fred.ryall MEDIEVAL WOOL CRAFT - All things made from wool, handmade and affordable SANDER PROPWORX – High quality beh t t p s : / / w w w . f a c e b o o k . c o m / M e d i e - spoke LRP weapons and theatrical props. val-Woolcraft-273692952815555/?fref=ts www.sander-propworx.de MIDGARD SEAMSTRESS – Nicely made SALLY POINTER – Really excellent very reacostume at a good price – Look for her on sonably priced knitted, felted tudor hats. Facebook. www.sallypointer.com/knittedhats.htm www.midgardseamstress.co.uk SPES – MEDIEVA LMARKET – Polish supNEHELENIA PATTERNS – Good selection plier of costume, accessories and tents of patterns for costume making – medieval http://www.medieval-market.com/ section is most appropriate for Cry Havoc – the other sections are generally too late SAXON VIOLENCE – LRP weapon maker, www.neheleniapatterns.com highly recommended for pole arms and stab safe weapons, especially historically accuNP – HISTORICAL SHOES – Katerina and rate. Juraj, lovely people, gorgeous shoes. Very www.saxonviolence.com high quality period shoes. www.np-historicalshoes.com TENTORIUM – Heavy duty period tents www.tentorium.pl PAST TENTS – English period tent maker. www.past-tents.demon.co.uk TODS STUFF – knives, woodwork, leatherwork all made to the very best historic standPILGRIM SHOES – excellent value shoes ards – prices are correspondingly high. www.tudormarket.com - (go to the little tent www.todsstuff.co.uk marked pilgrim shoes) TRINITY COURT POTTERIES – Excellent PHIL FRASER – suitable for belts, purses, period ceramics – very nice, fairly robust, scrip bags, eating knives, archer’s bracers. cups, jugs and very good costrels. He is also www.philfraser.com very knowledgeable about his subject. www.trinitycourtpotteries.co.uk THE QUARTERMASTERIE – A good selection of ceramics including salt-glaze stone- TWO J’s – Eating knife sets, horn beakers, ware, they also provide all sorts of other bits budget sallets and arming caps etc. & bobs – best to catch at one of the markets. twojs.me.uk/Armour.htm 17 18
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